Say It in Style: Create Portfolio-Ready Illustrations in Procreate & Photoshop | Yifat Fishman | Skillshare

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Say It in Style: Create Portfolio-Ready Illustrations in Procreate & Photoshop

teacher avatar Yifat Fishman, Artist & Illustrator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:39

    • 2.

      Your Project Brief

      2:06

    • 3.

      Beyond The Brief

      1:53

    • 4.

      Ideation: Getting in The Creative Flow

      5:04

    • 5.

      Sketching: Creating Visual Concepts

      7:50

    • 6.

      Start to Finish: Project Presentation

      2:42

    • 7.

      Essentials 01: Pen Tool Fundamentals

      5:43

    • 8.

      Essentials 02: Color Blocking

      3:51

    • 9.

      Essentials 03: Fundamentals of Rendering

      4:06

    • 10.

      Essentials 04: Styling with Geometrical Shapes

      2:49

    • 11.

      Dimensions and Definitions in Odd Shapes

      6:23

    • 12.

      Create a Narrative with Your Art

      7:31

    • 13.

      Illustrate Hands: Bringing Your Ideas to Life

      6:42

    • 14.

      Infographics: Basics, Tips & Techniques

      5:49

    • 15.

      Illustrating Stylized Characters: Color Blocking

      7:03

    • 16.

      Illustrating Stylized Characters: Textures and Shading

      6:22

    • 17.

      Illustrating Stylized Characters: Details and Scene

      5:42

    • 18.

      Final Thoughts

      0:54

    • 19.

      Bonus Art Process: Illustrating Sunscreen & Bugspray

      15:23

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About This Class

Master illustration techniques, efficiently develop your visual ideas, and boost your creativity with AI! If you want to learn advanced rendering techniques, illustrate and bring to life fun shapes, draw hands and stylized characters, this class is for you!

Your course teacher, Yifat Fishman is a North Texas based artist and illustrator, specializing in portraits and expressive compositions with a focus on storytelling. Her experience with tight turnaround projects comes from creating large-scale murals displayed in Walmart stores. Drawing from her expertise you’ll learn how to efficiently manage your time while still delivering high-quality, impactful artwork.

The class is great for artists with prior experience in Procreate and Adobe Photoshop who want to expand their knowledge and use of these powerful tools for illustration projects. The class is taught primarily in Photoshop, however feel free to follow along the tips & techniques with Procreate. 

You will learn to:

  • Discover Your Style: Create a collection of artwork in consistent style.
  • Create Visual Ideas Quickly: Essential for responding to fast-paced assignments.
  • Master Photoshop for Illustration: Learn illustration tips and techniques.
  • Enhance your creativity with AI: Integrate the ChatGPT in your creative process.
  • Develop Creative Confidence in managing tight deadlines while maintaining high-quality, impactful artwork.

Key  Class Lessons:

  • Managing Tight Deadlines and Workflow Efficiency: Strategies for handling quick-turnaround assignments.
  • Quick Ideation Techniques for Illustrations: Finding ideas and inspiration quickly. 
  • Using artificial intelligence for the ideation process: Practical demonstration and integration with your workflow.
  • Sketching and Concept Development in Procreate: Creating initial sketches and translating ideas into rough compositions.
  • Using the Pen tool in Photoshop.
  • Adding Dimensions and Textures to Your Illustrations: Techniques for rendering, color blocking and drawing dimensions.
  • Illustrating Irregular Shapes and Characters: Bringing complex shapes to life. Learn tips for drawing hands and stylized characters.
  • Building a Cohesive Collection and Portfolio: Tips for creating a unified series of artworks.

Meet Your Teacher

Teacher Profile Image

Yifat Fishman

Artist & Illustrator

Teacher

Yifat Fishman is a North Texas-based artist with a diverse portfolio, including large scale murals displayed in Walmart stores. She specializes in portraits and vibrant compositions with a focus on storytelling. She loves creating eye catching images that bring joy to people, combining a vivid, playful style infused with dynamic movement.

With a background in industrial design and fine arts, and years of teaching both online and in person, Yifat loves introducing students to the creative flexibility of illustrating with the digital toolset.

When not drawing she enjoys spending time with her family, reading, playing the electric guitar and working out.


... See full profile

Level: Intermediate

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Transcripts

1. Introduction: Imagine receiving an e mail, asking you to create illustrations with quick turnaround deadline. What steps would you follow when that amazing commission lands in your hands? In this class, you'll create a stanning collection of artwork for your portfolio. Showcasing your style across different concepts and gain the confidence to handle illustration assignments like a pro. If you're still exploring your unique artistic voice, this is a fantastic way to discover your style and get inspired to create. You'll develop your visual ideas efficiently, master illustration tips and techniques, in Adobe Photoshop, and boost your creativity with AI tools. My name is Yifat Fishman. I'm a North Texas based artist and illustrator. I specialize in portraits and expressive compositions with a strong focus on storytelling. My experience with tight turnaround projects come from creating large scale murals displayed in Walmart stores. Working on such big assignments with tight deadlines has taught me how to efficiently manage my time while still delivering high quality impactful artwork. Throughout this class, I'll show you how to work creatively from sketches in procreate to finals in Adobe Photoshop. You'll learn rendering techniques and master the fundamentals of working with the pen tool in Photoshop. If you want to know how to color and draw dimensions, add textures, illustrate and bring to life irregular shapes, draw hands, and stylized characters. We'll do all that and more in the following lessons. Moreover, you’ll learn how to boost your creativity with artificial intelligence, learning to integrate AI tools into your ideation process. This class is great for artists with some experience in procreate and Adobe photoshop who want to expand their knowledge and use of these powerful tools. Feel free to follow along in any way you're comfortable with to create your project. Whether you're looking to refine your skills or explore new techniques, by the end of class, you'll have the confidence to handle illustration assignments and a collection of artwork to build your portfolio. Welcome to the class. Let's get started. 2. Your Project Brief : In this class, we follow a real life scenario. You've been asked by a client to create five spot illustrations for an editorial assignment. Editorial work often requires quick turnarounds, typically giving you a week to complete the job. You may want to set yourself an imaginary deadline and see through. You'll be surprised at the amazing work that you can create under these constraints. However, keep in mind that you're here to learn and practice new techniques. So take as much time as you need to see your project through. All right. So the assignment brief is traveling, summer vacation, and road trip. This theme is for an upcoming magazine issue, and your illustrations will accompany an article. Spot illustrations are designed to float on the page between blocks of text, Illuminating and complementing the content. Now, with that in mind, I want to give you two alternative brief options if you might feel that you connect more to these. A friend asked you to create illustrations for the wedding anniversary. Keep in mind that we're talking about a few illustrations for their wedding anniversary. The other one is your gym wants images for their website and has asked you to take on this creative job and create a series of illustrations about fitness, workout, whatever you do in a gym. Now, before moving on to the creative work, a quick reminder to upload your artwork to the class and share your ideas and progress. I'd love to see your take on this project. 3. Beyond The Brief: I What's in a brief? The brief is your creative prompt. It's what should be showcased in the final artwork. Your job is to interpret it in your own unique approach and style. Typically, your brief would be in an e mail from a client, asking if you can take on an assignment. It can be short like the one I gave you, and it can be longer. If it's for a magazine, it might be the whole article to accompany that e mail. So here's a e mail that I've got for this imaginary assignment. Hi Yifat, would you be available to create spot illustrations for the Great Outdoors magazine? I need five illustrations, for an article about traveling during the summer on vacation that includes outdoor activities. We are able to offer $1,600 for the job. The deadline for submission is next Tuesday at 10:00 A.M. EST. That's a week time from now. According to the e mail, you need to create five illustrations for an article. It's an exciting opportunity, but it's also a bit daunting. Do you want the job? Absolutely you want the job! And you’ll learn how to tackle it in the following lessons. We're going to re and accept the job and when you reply, be courteous, have professional manners, be short and basically let your client know that you're ready and you're going to provide the job in the given time. I'm going to reply to the e mail and I'll see you next when we move right on to ideation. 4. Ideation: Getting in The Creative Flow: Okay, so we got this e mail. All we had is words where we had to come up with ideas to develop those words. Now, the assignment is very laconic. They want traveling summer vacation spot illustrations that will show great outdoors activities. And the theme is for an upcoming magazine issue. And we have about a week to execute the assignment. For creating five spot illustrations, we need to come up with visual ideas. How do we expand this brief into ideas that inspire visual art? For ideation, you can take time to reflect on what all this means to you and research your subject and maybe create a moodboard. However, for fast paced assignments, we need to be more efficient and really hit the ground running. It's much quicker to use a wonderful tool available for creatives, and I'm talking about AI and specifically the chat GPT. I'm going to get into my chat and type a query. I'm going to ask the chat for a list of summer vacation ideas that includes outdoors activities, maybe hiking and swimming. All right. I'm going to hit enter and let it work. The next thing that I want to do is actually grab the iPad. And my glasses for these old eyes. The next thing that I want to do is copy and paste the list into a document so that I'll be able to keep it. I'm going to split the screen. And bring in a new document in Procreate and start making this list my own. Let's see from this list, what I want to take on. I really like the idea of swimwear, so I'm going to write swimsuit, maybe swim goggles. I'm going to write flip flops. Because they're really fun to draw, so I might want to do some of these. I like the idea of a hat. I'm not very good at drawing hats, but I can show you how to do that. We'll do it together. I'm just going to find things that I really like in this list and just make a note, sleeping bag. I like sleeping bag. Towel sounds like great because towels can be very colorful, so we can use it as a coloring device. So I'm writing big and colorful towel. I want to do some to take things from the list that are a bit different. Maybe some items that we want to bag for our road trip. How about sunscreen? Phone, yeah, we want to bring technology. We all use our phones everywhere, so phones, but the thing is that phones are also navigational devices. We use the maps, and we also use trail apps. So we can bring a map on the phone. I like it. I'm starting to feel exciting. I'm starting to feel excited about this assignment. Now we want to mention the activities and being active while we're on vacation because this is what the brief asked us to do. Maybe we can get some gear, sport shoes. If I don't know how they look, I'm just going to go and research and find images that I like and use them for drawing because I'm not really sure what tracking poles really look like. But I'm pretty sure that tracking shoes are different than regular sport shoes, I might want to research that as well, but do it very quick because we are on a time constraint. Okay. I've got my list and I can put aside anything from the chat now and move on to visualizing this list. While working on this list, the creative juices have already started flowing, and I feel that I'm ready to move on and start sketching. 5. Sketching: Creating Visual Concepts: I When we're sketching, We are not always familiar with the shapes that we want to sketch. It's a good practice to use reference photos and work with them to move over that hurdle and just flow with your ideas. Let's not get stuck on things that we don't know how to draw. It's perfectly okay to trace. Once again, I'm splitting the screen between an image that I found of a banana and procreate. I'm going to grab the banana. This is a really neat trick and move it on the onto my drawing board. You can also just import an image. If your iPad can't do that. I don't know, maybe it's a new feature. I'm not sure. And What I'm going to do now is lower the opacity of this banana image or whatever image you chose to bring onto your Canvas and add a new layer and really very quickly trace. While researching the banana, I was looking on what people actually eat when they're going on a hike. Actually, they're packing things in their backpack, so they need light snacks. I'm going to draw a trail mix, which is a packet that has all sorts of nuts and raisins, sometimes little bits of chocolate and dried food in that. That will give me the opportunity to draw these little snacks in them with a big yellow bananas. There are some visual impact there. Also, I want to write down a trail mix because using text in your illustrations really helps connect with them. I want a mix of illustrations that have some text in them, and I'm going to use the trail mix for that. Now let's do another one. This one, I want to do the one with a heat, and I'm not very good at drawing hats. I find them very, very weird to draw. Some things I can do from observations, some things I'm just not able to, and it's okay. I'm going to bring in an image. The first thing that I want to do is trace the heat and then come up with some visual ideas to use the sat in. Because we're not just going to be drawing hat, and that's it. We need to have some kind of ideation, some kind of concept in our illustration. When you have trouble working with drawing just nice curves in procreate, going to the brush studio, find stabilization and pull it up to about 30%. This will make all your curves very very smooth. And we don't need the image anymore. Okay, so I've got the heat. Now, what do we do with the hat? So we're using the hat when we're hiking and we all on the trails. Usually the hats have some kind of logo or an image. So I think I'm going to work with that and maybe create a little mini stylized image of a landscape in the heat. Just to finish this, We can always add some flowers, maybe something to make it more pretty and talk about the vistas that we see while we're on the trails. I'm going to keep on working with the list, spend it and develop it into visual concepts that you can later on color, whether it's in procreate or pop. Up next, I'm going to show you how I take all these sketches that I'm creating and color block them and render them in photoshop. I want to talk a little bit about my artistic choices and my sketching process and the decisions that I've made throughout creating some of the sketches. And so here I'm drawing the iPhone with the trails. And I was looking for a reference photo with a hand that holds the phone. I pulled up the option to have a reference screen, and I placed the list that I've created, so it's constantly there. And now I'm drawing from observation, what I have in the reference photo and just adding my own take on that. You'll see that when you start sketching, ideas will come up because as an artist, you get inspired by what you do and you get inspired to create through the art flow. So there's no use of sitting and thinking so much. Just start drawing and your ideas will start flowing. And so for instance, for me, I immediately know that I want to grab that green color from that button for the app, so I want to make a quick reference for that in my sketch. And I like how the trails are marked in the app. So this is something that I definitely want to showcase in my final illustrations. Something that I find really interesting in this particular sketching is drawing a hand holding the phone because I think that we connect better with illustration that show some human representation because it's something that we can sense and imagine ourselves doing. And so adding a hand or some reference to a person in this illustration set would be a really smart move. The last thing that I want to do is maybe add index finger that's pointing towards the direction of the trail, which I think is really a fun detail. Things that were important to me while drawing the sunscreen, we're adding the sun. Important thing to remember is not to draw the logos and the brands that you're sketching because we're not creating an ad for certain brands, we want to pull away from the real names and the real brands and come up with our own. This is an interesting process. I was trying to draw the trail shoes. My first idea was just to practice drawing the shoes, and then I figured, hey, maybe I can draw a couple of shoes together, but it didn't seem interesting enough. I thought, what if I'll add a figure because I don't have a character in my set, and it's a good idea to add characters in your set, and this is a very simplified character that you can easily draw. I thought I'll draw a hiker wearing the hiking shoes. The hiking shoes inspired the hiker. So I started off with a few marks just getting the character in the composition. And then I go over my very quick sketch with a more refined layer and getting all the details that I want in the character. So to put the character in context, I quickly marked the landscape that she's treading in and maybe referencing some of the big skies that are behind her, just to remind me of things that I want to put in the final. Last thing that I created was this trail sunglasses that has the view reflected in the sunglasses. That's a very simple idea. 6. Start to Finish: Project Presentation : Okay, I want to take a few moments to show you a real life project to get you inspired to see where we're going with our class project. This is how one of my mural project starts. As far as the composition go, the character really holds the composition, and then there are going to be a lot of movement in the background and some elements that were required by the brief. The next phase in this project was to take this sketch into photoshop and start building the structure of the composition in photoshop. I had about eight total days let's say nine, including a weekend, and I hit the ground running and really really worked like eight, nine hours a day on it. It's a lot of work, and this is an image that has a lot of impact. It's located at the entrance to a Walmart store. People are going to walk by it when they do their shopping, and it should represent their community, and I'm using what I have in the brief and expanding it with a quick research about what I was asked to get into the artwork. And so the artwork reads from right to left. This is a direction that people walk into the store. I know this because I have an image of the wall. This is something that we're going to do next. We're going to build our basic shapes, and we're going to render them. This is the final that I sent to the agency that commissioned the artwork from me. This image got a round of revisions. So I actually had about four more days to finalize it and get another layer of complexity and texture that really helped the artwork a lot. I think it really benefited from the round of revision. I brought a lot of colors and textures and more joyful and liveliness into the final piece. And I want to show you a few more details because this is what we'll be doing next. These are the basic shapes that I've created in photoshop using the Pen tool, and we're going to do this next. And over these basic shapes, I used the brushes to add volume and textures and really warm everything up. All right. So next, we're going to take our work into photoshop and start bringing all the colors and life into our concepts. 7. Essentials 01: Pen Tool Fundamentals: To start working in photoshop and learn the basics of the Pen tool that we're going to be covering next. You're welcome to download this worksheet from the class resources. So let's start with pulling onto the photoshop document, one of the sketches that we worked on in the previous lesson. I'm going to pull up the banana sketch. You can import an image, you can drag and drop it. It's the simplest way to work. The next thing that we want to do is pull up the pen tool. You can catch it by pressing P on your keyboard. Now let's just click with the pen tool to create anchor points. This line is called a path and the pen tool creates vector shapes. Vector shapes are shapes that we can enlarge indefinitely without losing any resolution. Now we're going to create a curved line. We're going to click and drag the anchor point. Click and drag the anchor point to create a curved line, like so. Press the command key anywhere on the Canvas, and that will bring up the selection tool and we'll stop creating that path. And then we can go back to the Pen tool and create a new path. This new path is going to be a mix of curved and straight line. Once again, to stop creating the path, I'm pressing the command key on the keyboard and pressing anywhere on the artboard Stops making that path active. And now let's press A on the keyboard. And this brings up the selection tool. These tools works together, the Pen tool and the selection tool, P and A on your keyboard. And with the selection tool, we can choose any anchor point, drag it or twist it. To activate a path and alter it with the selection tool, which is A shortcut on your keyboard, all you need to do is use that tool, press on the path. The anchor points become active, and then we can change them and move them around. Now here's a fancy thing that we can do. We can break an anchor point to create more complex curves. If we press the option while using the selection tool, again, on your keyboard, pressing the option key and dragging one of those handles will break the curves, like so. I'm showing you that so that you learn that you have a lot of control over your lines while working in this method. You can reconfigure your work space to make it more comfortable by dragging the path tab above the layers tab so that you'll be able to see your work clearly. Now, the best way to learn something is by practicing, so go ahead and practice this and get to know your pen tool and the direct selection tool. Now let's start working for real. Let's trace the banana. We're going to find all the places where our pencil line curves and drag the pen tool as we work through there. We're going to find the next peek and curvature in the banana sketch. And again, click and drag the pent tool there as well. When I want to change the anchor points and alter them, the ones that I've already created while working with the pent too, Yeah, you can always press command and bring the selection tool and change the anchor points that are already created. If you want to add more anchor points to a path that already exists, all you have to do is hover with a pen tool over the path. The pen tool changes to a plus, and that will allow you to click and create another anchor point, or if it changes to a minus, it will delete an existing anchor point. Hovering above your last anchor point, you can see that the pen tool changes into a slanted line, and that means that you're going to continue creating the path from that point on. Key thing to remember when working in this method is not to click click your way around the shape, but to try to find the Epix point of a curvature and click there and drag your handles nicely and then create another anchor point farther away. The key to creating nice curves is not to click your way around the shape that will create a broken line. You want to let the software do the work for you. Try to create as little anchor points as you can. Just when you see that the curve is changing, that's where you want to click and pull up that anchor point in your path. When we close the path, when we close the shape, you can see that the pen tool tool is changing to a circle, and that means that by clicking, we're going to create a complete and enclosed shape. Now let's take a look at our path tab and you can see that we have a work path active there in the shape of the banana that we've created. 8. Essentials 02: Color Blocking: The banana path lives under the path panel. We're going to tap to activate it, and then go to the bottom of the layer panel and choose the half circle to bring up the action menu and pick a solid color. And as simple as that we filled our shape with solid color. The new shape lives under the path panel, but it's also in the layer menu, and this is where we're going to access this vector banana shape when we want to change the color. I just want you to know that it's there so that you'll understand all these different menu that you see. All right, and now we're going to repeat this action in our next shape. For now, I want to trace the trail mix, and again, I'm using the pen tool. So while we're in this phase of blocking the shape, that gives us another opportunity to revise our artistic decisions and refine the shapes before we move on to rendering. Yes, you can totally block your shapes with a brush, but I love using the pent tool for creating the defined shapes because later on, I can just go crazy with free brushwork because I already have the structure within the blocked shape that I've created using the pen tool. We're going to hit the half circle again. This time around, we're going to pick gradient to color fill our shape. Now we want to edit the gradient. Let me show you how we do that. You can choose a color from the pre existing presets to start off your gradients. Let's check out one and see how we feel about it. I'm not super loving this color. Let's try another one, and maybe from the orange color options. I like this one better because it doesn't clash so much with the banana. We're going to keep the color scheme in the orange and yellows. Let's get to know our tools a little bit. We can change the angle for the gradient and we can go back and pick another color instead of the presets. We can use the slider to choose how much we want from the darker color and how much we want from the lighter color, and we can just pick a new color altogether. I'm just playing with this option and seeing what clicks, what feels right, I can always go back and change it. Let me show you another thing. In the gradient fill window, we can choose between linear fill and radial, angled, reflected or diamond. Just play with these options and see what they do. For me I'm just going to pick a very simple linear gradient to fill out the block shape. Now I have the foundation for my illustration and I can change the order of the layers because I want the banana to be in the front. Now, we were hitting the command T to bring up the transform tool and change the size of the packet because it might be a little too big. I'm just messing with it and seeing how it sits right for me. All right, I think we're ready to go. Up next, we're going to start using our brushes and make this even more fun. I'll see you in the next lesson. 9. Essentials 03: Fundamentals of Rendering: So I have all my basic shapes ready, and now I've added another layer above my banana and set it up as a clipping mask. And I will use this layer to bring to life the banana shape. We want to go over to the brush menu and pick a brush that we like. I'm just going to try out a few until I find the one that I love. I really like using brushes that have the warm textures like real art mediums. I'm using the brush set by Kyle Webster. It's a megapec. It has beautiful brushes, and you can download them from the Adobe Cloud. So here's the thing. This brush pack has lots of great brushes. Right now, I really like the big white softy. I've used it for my last job for Walmart. I really loved it. So I'm just going to go ahead and pick this one up. But you're going to try out different brushes and see which one works for you. You probably have already installed different brushes that you're used to working with, play with the brushes and see how you feel and which one works for you. To clear the layer quickly, hitting command A to pick everything on the layer, delete, and then command D to deselect. Just a quick tip. All right. So let's add some character to this very flat banana. I'll use some green for the top just to create some diversion from all the orange and yellow that we have and make this banana look very fresh. And then maybe pick a darker color and add some more dimension. I like it. So let's try this out in the rest of the shape and see how it works. Too much green on the banana makes it looks unappetizing. I'm trying it, but it really doesn't work. So while it still gives dimension to the shape, so I want to retain some of my green, but not too much. So I'm going to clear some of my brushwork using that special tilda key that you can find right under the Escape on your keyboard. It's super handy, and we're going to use it a lot. I love it so much. It even helps bring some highlights to the rendering without adding another color. All right next, maybe we'll choose a darker shade to add dimension to the banana. And when we're working with yellows, we want to bring in a darker shade in the form of orange, not a darker yellow, a darker yellow is going to be muddy. And I'm going to bring in some highlights with a lighter yellow. To enlarger brush, use the square brackets and to bring your brush size smaller, use the other square bracket. And I think our banana looks really nice. Now I'm going to use the same color but pick a different brush to add more texture and more pronounced highlights. These are the brushes that I'm going to use for creating all my illustrations. So this brush has a nice texture, you can see the hairs on the brush, and it just gives it a warmer feel when we have all these real life textures in a digital illustration. I really like it. Alright, so up next, we're going to do something similar for our trail mix pack. But I think we're going to pop it to life with some more fun shapes and gradients. I'll see you in the next lesson. 10. Essentials 04: Styling with Geometrical Shapes: Let's try to stay organized and group our layers together. Hit that icon to group these layers that you have together, or you just choose them and then hit command G. Okay, so I want to add a window in the trail mix, and I'm going to use the shape tool, and that's U on your keyboard, to draw a rectangle. I'll give it a gradient color. And let's see which one works. I'm just going to start with some presets and then tweak them. I'm really motivated by colors, so I immediately want to see them. Whatever color I choose, I can always change it, but this is something that helps me work. I think I like this one. But it's not really working with my color scheme. Let's try to play with the colors a little bit. Maybe change them. Maybe pick different colors for my gradients. I'm just playing. The thing is, we want to create something fast, we don't want to take too much time thinking about what we're doing. Just keep playing, keep changing the colors, maybe change the transparency of this window. Yeah, that really helps it blend in. I like it, but I don't really like the colors. Maybe we can approach it in a different way. Maybe we can try to change the settings of the opacity of this rectangular shape and see how that works. Let's try changing the blending modes and see what clicks. This really feels right to me. I like it. I had no idea I wanted to use those colors, but by playing and changing and experimenting, I found that this combination really works. I set up my shape as clipping mask. And now I'm using another layer on top, setting up in a multiply blending mode to render and add dimension to the packet. Now pretty much in the same way that we worked with the banana, adding some definition to the blocked in shape, and I'm using these two different brushes to create different set of textures in my shading layer. And that's pretty much it. All I want to do next is get into those fine details of the ingredients of this trail mix packet and maybe write up "Trail Mix". 11. Dimensions and Definitions in Odd Shapes: In this lesson, I would like to show you how to work with odd shapes and what approach I would take when rendering them and adding dimension. So starting off with plotting the path and following my sketch. The trouble is I worked on one path, but the better approach would be to create two different paths, one for the visor of the hat, and one for the main shape of the hat. So I'm going to correct that. Now, right off the bat, I use two shades of the same color because the visor of the hat is going to be shaded. So I'm starting up with a darker purple and I'm giving a lighter purple for the main shape of the hat. On top of that, I'll add all the textures with my brushes. Now the next step would be to add a new layer on top of the shape, set it up as a clipping mask and start bringing in textures into this shape. My technique is just adding textures and creating an interesting element because the textures add movement and interest to the otherwise, very flat shape. We can go even deeper with the color and add more shading as much as you like to create the illusion of dimension to the visor. And I would like to blend in my two different shading layers. So I'm going to add a new one. Other thing is, I'd like to sample my original color and work with it. Here's a tip. When working in blending modes, it's a good idea not to come up with new colors, but sample the ones that you already have and then work with them. Whether you're adding a darker blending mode like multiply or a lighter blending mode like overlay. It will be wise to use the colors that are already on the Canvas to create a cohesive color palette at the final illustration. Now, I think it would be a good idea to merge these two very different visual elements together with a line that would be an outline of the hat. And I will do this in a different layer, set it up in a lighter blending mode like maybe overlay and possibly get it into clipping mask eventually so that it will follow the shape closely. What I did here was first off, I drew the curve, and I used the smoothing of the brush to create a smooth curve. And then trying it out as an overlay really brings out all these interesting highlights from the layers underneath. The thing is, I want to work on both elements, both the big shape and all the complexity that I've created for the darker shape. So I brought all these layers together into one group that is called hat. Now the new layer is above them in a clipping mask. And so the new layer is applied to the group that is now the hat, and that allows me to create a seamless rim to this ball cap. Let me check where I am compared to my original design in the sketch. All right. I really like how the shading looks. But now I want to add more definition to the hat. So let's find the layer that is my main shape. I'm going to use a new layer on top set up in a clipping mask and start adding more textures and shading to define the shape. Now, let's see how this looks without the sketch. I'll keep doing that coming back to the sketch and checking my work in compared to the original plan every once in a while. It's a good idea to do that to see where you're at with your illustration. And now I would like to enlarge the brush and work with bold brush strokes to create some dynamic textures on the hat. Pay attention that there is some area that I don't touch because that would be my highlight. Not everything needs to be covered with textures. Let's experiment a bit and check if setting up this layer in another blending mode will work even better. Yeah, I think the purple comes out more saturated this way. Last thing that I want to do is bring in some highlights. We'll set the layer blending modes in overlay and use the color that is already in the illustration to draw in some highlights. Now pay attention how this brings everything to life, how the heat pops, and how the highlights follow closely with the shape of the hat. Okay, I really like how this looks so far. So the last thing that I want to do is define the shapes better with adding some fine details. And I think it looks great when we add the stitching on the hat. It's a tiny detail, but it makes a lot of difference with helping us define the shape. All right, and up next, we're going to bring more designed elements to the hat to help, bring it to life and make it more fun element in our spot illustration project. I'll see you in the next lesson. 12. Create a Narrative with Your Art: In this lesson, I want to show you how adding details that tell a story create illustrations that are more meaningful and more relatable. So I'm going to start by adding an ellipse and in this ellipse, will create the design of a logo or an embroidered image that is at the top of the ball cap. Now, remembering that we're on time constraints and we need to execute our illustrations within a week. I'm just trying out different colors and different ways of blending this ellipse into the hat before moving on to designing the small elements within that ellipse. In my pencil sketch, I drew mountain ridge in a setting sun. I'm going to try to create them using the pencil and just roll with it and see what kind of ideas come to mind to execute my initial concept. I'm going to look for a darker color, maybe blue or dark green and start plotting the path for the mountain ridge. Now, while setting it as a clipping mask, I immediately takes the attributes of the image that it's clipped to. And I like actually the darker tone. So I'm going to keep it, but maybe try different blending mode just to be sure that happy with the colors. And I am actually loving the lighter blue as well. I might want to keep it and duplicate this image so that I'll have the darker mountain ridge as well. And this is a great device, creating something and manipulating your designs. That's a great way of finding solutions to your creative ideas. So I'm going to go back and try to find my original blending mode, the darker one. And it's actually a normal. Now moving forward, I did some brushwork over this mountain range. And here I'm hitting some technical difficulties. Since all these mountain layers are clipped to the ellipse. My texture layer needs an extra masking to clip it to the mountain. So what I'm going to do is choose the pixels of the layer that I want to use as my clipping mask, and then go back to the texture layer, hit a little icon at the bottom of the layer panel to create a mask over the texture layer. And that's a work around this technical issue. I always love to incorporate circles in my artwork, and here I'm following my sketch that had a sun in it. So that's pretty easy. We're going to use the ellipse tool and create a circle by pressing shift while plotting the ellipse. And dragging the circle under the mountains affects the color of the circle because now it's automatically gets clipped to the main element, which is the bigger leaves. But I do want to add more definitions, so I'm going to add a smaller circle. I'm not loving the color of those. Let me show you how to change the color of a shape. In the appearance panel, the little fill rectangle. If we press it, we can choose different colors for the shape, and I think I'm going to go with this lovely pink. All right now, pay attention that all my designs are within a group, and that's the ellipse group. And what I want to do now is bring in more character because the ellipse is very well defined and I wanted to blend in more with the head. And so in a different layer, I'm adding some rough brushwork that will help that design blend in. I want to show you some thing that we can do with filters. I want to add more characters to the mountain range, so I'm going to hit filter, and under distort, we can find ripple. And the ripple effect is going to give more character to the very straight lines of the plotted pass. All right. Moving forward with my design, I actually duplicated the mountain range a third time and clipped it to the circle. I like the added complexity and the design that it creates. Next, I want to add context to the hat by giving it a shadow, using my brush, and then erasing with my brush until I'm happy with the result. All right. So here I really want to inspire you by showing the complete process for creating this spot. If you remember, in my sketch, I use flowers and we talked about how telling a story with our work helps connect with it. So here we have a story of CP, but it also has this design that shows where the person who wears the hat goes. They go to see the mountain range, and over there, they see flowers. And so we're telling a little story here with everything that goes on with the hat. I'm really enjoying drawing flowers. I used the bristol brush to draw the stems. And I found this very cool brush that I'm really loving. It's the acrylic glaze that's part of the mega pack, and I'm using it to draw the leaves. The colors here are two or three shades of olive green, and the flower stems are anchored to the shadows. They're not floating in the background. And now, the next thing that I love adding is the actual flowers. Since the end o is one of my fair foot colors, I'm going to pick yellow for the flowers. And using the same brush, but alternating the pressure on the stylus helps with creating the flower petals. And I'm really working freely here with the brushwork. Not overthinking the flowers knowing that. Natural elements have some weird and unexpected shapes. So it's okay to let our brushwork be a little bit crazy and all over the place when we draw flowers. I think it's really fun to have petals flying. It inspires the notion that there is a breeze. Then it gives direction and more movement to the entire piece. I'm going to finish it off with adding some darker shades in the flowers to give them dimensions. 13. Illustrate Hands: Bringing Your Ideas to Life: So let's see how we tackle the task of illustrating hands using the pen tool. So you want to think in layers. You want to think what is going to be your background layer, what's going to come on top. And in this instance, the fingers are folding, so we need to draw the back of the hand first. And then we're going to the points for each finger. So I'm using the pent tool to closely follow my sketch, and I like to correct the path while working, so I'll switch between the direct selection tool and the pent tool to finalize this shape. Next, I want to fill my shapes with color. And for this one, I think it will be a good idea to create a gradient feel. Now, mine is transparent, but I'm going to change it later on because it doesn't necessarily need to be transparent, but a lighter shade of orange. All right, and now I'm going to plot the shape for each finger individually. We're creating different shapes for each finger, and that's going to be important for the next stage. We're going to go into details about how we create the phone and the maps in the next lesson. Just for now, I want to show you that it's there, but we're going to skip this phase and move back to rendering the hand. Next, I want to add a new layer over one of the fingers. And I'm going to start with the index finger because I know it's important and it sticks out. And this is going to be the texture layer. This is going to be the layer where I add all my shading and highlights to the finger. Think about fingers, pretty much as you think about the bananas and the heats. You have the shaded parts and you have the highlighted parts. Once you think about the fingers not as fingers, but as shapes, it becomes much clearer how you need to be rendering them. I want to repeat this process for each finger individually. I can use my shading to define details in each finger like the nails, which I think add definition to the shape. We don't want the fingers to look like sausages. Adding shades and then deleting some helps with defining the nails. I'm going to actually go back to the detail and redefine it with some lighter lines, but that would be further down the process. Now let's go back to the palm of the hand that's a large surface, so I want to work with a large brush and using big gestures, redefine the shape, adding dimension and shading. But also this process helps me construct the shape of the h, maybe separate the palm in the arm. It's a trial and error, so I'm trying some brush work and I'm deleting some until what I see feels right. But I do try to follow the shape of hand closely, so I'm going to hint to that with my brush work. Something to pay attention to when drawing hands is you don't go too much into the deep heads. We want to work with colors that bring to life the hand without making it looks like it bruised. So it really depends with what color schemes you're working with. And the basic thing is to see how the colors work together and what seems right to your eye. All right. Last, he's adding some highlights. It's really important to find a balance between shading and highlight in our illustration, and I think highlights really makes everything. I'm kind of exaggerating them, but that's really intentional. The last thing that I'm doing here is adding another layer that is not clipped to anything that I've done before, this is an extra layer, and that one helped me go beyond the plotted shapes and make the hand look like it's really touching the phone. I'm adding more to the thumb. Then I might just go beyond that because I like how those free brushwork interact with the phone. I'm going to repeat that for the rest of the fingers. If you think about the phone, a case is going to reflect some of the hand that is holding it. So in that sense, this ex brushwork helps everything blends in and looks tighter together. Up next, we're going to render the phone and draw maps and talk about how we illustrate infographics. I'll see you in the next lesson. 14. Infographics: Basics, Tips & Techniques: To create the phone, we can choose the shape tool or press you on the keyboard. Now if you see the little circles in the corners, if we pull them up, we get arcs, and this is how we create the corners of the cell phone. Next, I want to stretch the shape so that it will fit the sketch, and in the sketch, there is a perspective to the phone. So I'm using the transform tool. I'm also using it in the free form, and there's a short key for that that helps me stretch it from every corner and every side. While pressing command, I can freely change the shape and really make the dimensions fits my design. All right up next, I'm going to duplicate the shape and pick a different color. Now the thing here with the colors, all I want them is to look differently. I don't really care about my color choices at this stage. What we want to pay attention now is the outline of the phone, making sure that the screen sits right between the body of the phone and the case. So I'm eyeballing it. And I duplicated the rectangular shape a third time, and that makes the screen sits nicely inside a phone case. There are basically four shapes now, duplicating the screen one more time to start creating the infographics. Let's look at the reference photo. We can see how the app is dividing the shape in two thirds for the map and the lower third for the interface. And what I want to do now is draw the map. It's really fun and interesting, and we really don't need to complicate it very much. I'm asking the map in the similar way that I did for the embroidery on the heat, selecting the pixels and creating layer mask. My next step is to add more definition and details to the map, and I want to show you how we can do it quickly and in a really fun way. The map has all sorts of lines, and we don't really need to draw each and every one of them to create the illustration of a map. If you don't remember where tools are, you can use the help and try to locate the filter that you're looking for. And this is what liquefy in photoshop looks like. We are actually going to draw inside the filter until we feel like this is looking abstract enough to showcase the landscape in a mat. It's really fun and a playful way, and I'm enjoying it. I think this looks okay. All right. And I think the lines can be even finer and we can liquefy some more. We don't really need to go back into the filter and draw again. All we need to do is just re choose that same filter action over this element, and it's going to get replicated until it seems just right. Now I want to add a bit more definition and interest to this map. This is how I'm working here, checking things up and whatever feels like it's working, I'm going to keep it. If something seems to be sitting well, I'm just going to roll with it. I will however try to change the blending mode to see if different color scheme works better. Drawing the trails is a really fun way of adding details. My problem here is figuring out how to do that. Just drawing a dotted line feels too sketchy for me. I think the better way to do it would be to draw a line and then erase it to create a dashed trail path. It just looks more clean and professional. What I want to show you here is how we use the layer effects to create shadows. You can adjust the opacity. You can adjust the blending mode for the shading and you can adjust the angle. So testing it out, seeing what works. Here's where your layer effect live. They're right below the layer if you want to uncheck them, so they won't show in the illustration, or if you want to adjust what you did, you don't apply a new one, you just adjust the existing layer effect. Next, we're going to really draw in all the details that makes this map interface come to life. The trick to adding this interface circles is to first align them to each other and making sure that they're spacing in right and then tilting them as a group to make sure they sit well within the angle of the phone. And once everything is in place, we can change colors, we can add details, and adding hand drawn script really helps making everything come to life and look believable. I really like this finalized details. It's really fun. Sometimes you want to draw more and see if it works, and I was debating whether adding all the tiny little numbers is going to help. And eventually, I settled on just mentioning a few of the parameters that are showed in this illustrated map. Adding some dimension really helps connect all these different layers together and bring this illustration to life. 15. Illustrating Stylized Characters: Color Blocking: In the following lessons, we'll work on illustrating a stylized character. I've already plotted the path and set up gradients for each of the shapes. Created separate shapes for the body, arm, the leg, and the shoes, and I've used basic gradients to color each of the shapes. It's a good idea to use your sketch as your guidelines. So I'm setting the opacity to very low just so that I'll have a reference for my work. You can also set your sketch layer in multiply, and it's a good idea to lock the layers so that it will be unavailable for drawing. And I'm adding a new layer, setting it up as a clipping mask, and that would be my texture dimension, shading layer. And we're going to repeat this step for each of the shapes. Now I'm going to head over to one of the illustrations that are already finalized. And pick some of those colors to create a palette to be used in this new illustration. The reason for that is that you want to keep tight and cohesive palette throughout your illustration spots because you're creating a set. Next, I'm going to pick this beautiful red and start painting the outfit for my hiker. And here I can see that I've made a mistake. I didn't separate the leg from the body. We'll see why we want it separated up next. But for now, I'm just going to correct my mistake and delete this excess leg. I think I'm going to switch up my brush. While I like the red color, I don't want it to be transparent. I just want to create the layout. First for the outfit, and then I'll add textures in the transparent brush. When drawing the outfit, I love seeing the brushwork. I like that it's visible. We can use cleaner ways to block the shape, the red shape, like using the Lasso tool and then the backet to block this area. But I like the analog feel of the brush work. So this is why I'm using this technique. I'm just also enjoying coloring in my shapes. Okay, this is looking really good. I like it. So let's repeat this process. For the arm, the arm is just very simple. We just want a block of red color. And again, repeating this process for the back leg. Want to pick a darker red now and start adding dimension. Here's where the separate layers come to play. It's very easy to define shading this way and create dimension in the otherwise very flat shapes. I think this part of the process is really fun because I get to breathe life into this illustration. By using different shadings, we can really make this hiker come to life with dimension. Something that I want to mention is since I'm working on one layer, this is a layer where all my reds are. If I want to erase some of the shading, I cannot erase that that would erase the red. So what I'm doing here is sampling my base color and drawing over my shading, you can just add a separate layer for adding dimension to those shapes, and that will allow you to erase your shading. I just know that this hiker is going to be a bit more complicated, so I'm more economical with the number of layers that I'm using. I think it's just simpler to use one shading layer for its shape, but you can definitely add more layers if you feel more comfortable doing that in your process. My style of illustration, I don't use lines to define the shapes. I use the shading. I want to make sure that my shadings are very sharp and really follow the shape that I've designed in my rough sketch. If your style calls for adding lines like the way to separate the ankle from the thigh, go ahead and do that. And I am trying to keep my brush work a bit rough because I think it's more interesting to see the texture work in the shading. Last thing that I want to do is add shading to the arm, and that really helps with creating dimension and reinforce the pose of the character. Alright, at next, I want to add some textures and more vibrant colors to this character. I'll see you in the next lesson. 16. Illustrating Stylized Characters: Textures and Shading: Okay, I'm going to pick a noise brush, and this is a brush that you can actually download. It's available to you in the class resources. I'm going to add a new layer as a clipping mask and put it above all the layers that we see on the screen. And so all the textures that I'm going to add on this layer are going to get applied to the entire image. And now, it's just a trial and error. I'm testing out what texture works. What seems right, what seems fun, and I'm keeping whatever I like. Fun thing to know is that you can use the noise brush to clear some of the noise texture that you add to your canvas. And this is what I'm doing. I'm adding the brushwork, and then I'm erasing with the same brush. And so I have total control on the amount of texture that I'm adding. Okay. Next, I'm going to go back to this wide soft brush and use bigger gestures to add more highlights and definition to the character. And I really want to see the brushwork. I want to make it visible. So I make sure to work sometimes in parallel lines, and I really want to see those brushwork. I want to make the brushwork visible. Now, how do you know where to add those highlights? You need to imagine the power source over the character. Everything that sticks out, basically going to get highlights so the knees, the shoulders, sometimes I would just add color where I feel it's right. For instance, I accidentally colored over the character's chin. I'm not sure that in real life, it needs to be colored this way, but I like how it overall looks in the character, so I'm keeping that. Sometimes you make mistakes or you make some accidents or things that are not in your control, and you assess what you've done so far, and you might want to just keep them and use them in your process. I'm going to add a new layer again, above the hiker group. And this time around, I want to color the character's hair. Now, why did I make that color choice? Why did I took in the orange? I want the hair to not take all the attention but to blend in somehow. And so using a lighter color than the color of the outfit makes the character's outfit stand out more. I'm also really loving this orange. I think it's a fun and vibrant color. I've picked some colors again from my hand illustration because I've got a lot of oranges going on there. I want to use that color palette again in my character. Again, we want to keep a cohesive color palette. That's the reason for doing that and coming up with absolutely new colors. I'm using the brush to define the hair. I'm trying to work very loosely, not to overwork it and keep it loose and fun. I can always go back and add more shading and more definition to the hair if I need to. Now, if you want to add even more definition and create deeper shadows, you can always add more layers and test out if some extra shading works. Up next, I want to move into details in the character's shoe and tell the story of this hiker. I'll see you in the next lesson. 17. Illustrating Stylized Characters: Details and Scene: In this lesson, I want to finish the character, add all the details and draw the background and the landscape that she's hiking through. Now, I put the hiking shoe reference directly on the Canvas because I find it easier to draw this way. I have the reference right in front of me. That just makes life easier drawing this way. Okay, now, when we, from reference, we need to think how we're going to bring in all these details in the style that we're using for our illustration. So the way to go about it is to try out and see what works. The first thing that I want to do is add a layer above the shoe and set it up in a clipping mask, and let's get the shape of the shoe in place before I move on to details. I really like all the interesting details that are in this shoe, and I picked it for that particular reason. I think that getting all those details of the hiking shoe is really, really fun. I'm really enjoying figuring out how to do it as I work. This shoe has so interesting details like the stitchings, the different shades of tel on the shoe. I think the sole of the shoe is really expressive and interesting with all these different grips. There was some interesting design behind this shoe that I want to capture in the illustration. This is how this illustration looks in photoshop on the iPad. I want to break down the layers that I have for the landscape. The mountains are really rectangles in gradients, and the hill is drawn in the same way that the shadow of the hat and the banana was created, just a different color, basically. So I've already have the hiking poles drawn in in pencil. And what I want to do next is show you how adding some landscape features helps with creating interesting composition and sets the character in this scene. So the brush that I'm using is the same white soft brush that I've used for the textures throughout. I'm drawing a sun, basically three layers of yellow the same way, I'm going to create clouds. Something that I really want to mention as we wrap up this illustration series is using the same brushes throughout. I've been using the noise brush, the bristol brush for showing the brushwork and the soft white brush for adding the shading. I have also used the pencil brush for some fine details. That's it. It's important to stick to your brush choices throughout an illustration series in the same way that you create a tight color palette for a series using the same brushes throughout the series, create a tight and cohesive look. To finalize this image, I want to add the fine details of the grip for the king pole and some simple lines to iterate the Hikers fingers. To recap, this illustration spot has a very clear concept. We have the hiker in dynamic pose, hiking up a mountain. And in this way, we create a narrative through the artwork using all these fun details. I have my five illustrations now ready. I'm going to send it to the client. And using all these techniques, we were able to efficiently manage the time that we were giving for this project and deliver high quality cf artwork that we're proud of. 18. Final Thoughts: Congratulations. You've finished this class, and thank you for joining in. You've learned to develop and execute visual ideas efficiently. You've mastered advanced illustration techniques in Procreate and Adobe Photoshop. You've learned to explore new ideas using AI tools to boost your creativity in the ideation process. And now it's time to share your project with a class. I can't wait to see your take on this project. Please take a moment to review the class. It helps me improve and lets others know what to expect. Also, remember to follow me here on Skillshare, as well as on Instagram to know when my next class is available. Thank you for joining in. Happy creating and I'll see you in the next class by for now. 19. Bonus Art Process: Illustrating Sunscreen & Bugspray: H O oh O. O Oh. Oh. Oh.