Rhino 3D & Grasshopper Learn to create spiral stairs using parametric design tools for architecture | DCO Graphicstudio | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Rhino 3D & Grasshopper Learn to create spiral stairs using parametric design tools for architecture

teacher avatar DCO Graphicstudio

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:44

    • 2.

      Base Geometry

      11:00

    • 3.

      Tread Array

      4:31

    • 4.

      Tread Vertical Array

      5:53

    • 5.

      Structure column / wall

      9:57

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

34

Students

1

Project

About This Class

In this Course you will learn how to create spiral set of stairs.  I walk you through the initial steps and mindset to get into when working with this program.  Once you visualize how you can model using this method, you will unlock a new world of modeling.

Grasshopper is a bit intimidating at first, but with some experience it can become one of the most useful tools. These tutorials are great for students who are trying to expand their design arsenal. They will allow you to create some complex and impressive designs in a quick amount of time. The steps in this tutorial are useful for many other applications. So make sure to follow me for future lessons, and let me know if you have any questions. By the end of this course, you will have a better understanding of how Parametric Design works and how you can apply it to your specific use case.

At the end of the course, you will have the ability to download the script I created for the course, so you can add to your library.

Perfect for:

Architecture Students, Design Students or anyone interested in advanced 3D modeling

Meet Your Teacher

 

Check out my website for more Parametric Courses and Scripts

copetedavid.com

Here you will learn about Architecture and Parametric design along with other 3D modeling tools   

 

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Intro: In this video, I'll be showing you how to create this set of stairs. This is a question that I get often. How do I create spiral stairs and what are the steps involved? So it makes sure it in this video that I go over the basics of how to get started creating something like this. From scratch. I go over exercises and techniques that you can use not only for this design but for many other designs. So I'm very excited to share this process with you so you can learn how the parametric design works. I'll have the script available for you and if you have any questions, make sure to let me know. I'm excited to share with you the process. So let's jump right in. 2. Base Geometry: Alright, so the first thing we'll do is create the base geometry. So what we're going to do is to create a point. This way we can always move the location. So we'll start by constructing, hear your point. So I'll double-click, go to construct point. This will give me a parametric point that I can place anywhere in the XYZ coordinate system. Then I like to route it through a empty point component. This way, we can always change that location. So we'll start here and create our base geometry, which is a circle. So we'll go here to a circle and we'll use the point input as the plane. And the radius will be the inside portion of the spiral stairs. So if on the inside, Let's say you want ten feet. Well, we can go here to slider of ten. But remember that this is the radius, right? So it's a ten from here, not all the way across. So what we need to do this way, you always know what's the inside diameter? Is that put, throw you off if you think that, oh, you know, the science is going to be ten feet now, well, this is actually 20 feet. So what I do is I go ten divided by two. So you go forward slash to and what it does is it will give you a division component with PS2. And then we can plug in ten into the input. And so now this would be the diameter of the inside of the stairs. So inside of all caps, inside stare diameter. Now we can move on to creating the base geometry for it. So this is where we start. Then we would create the actual stare width. So we'll take the circle and we'll go to offset curve. And now it's offsetting it to the outside. So now we can pick a distance. I'll go here to 48.50. And the reason why I do this is so I can have two decimal points and it'll put it at 48.5, which is how wide this is. Now, what's happening here is, let's take a look at the units in inches. So that's okay. This is ten inches. So if this is a little bit too small, well we need to do is increase this to something like a 100. And then say the inside of this, since we're in inches, It's actually going to be something like 60. Now, we can offset by 48. That is the width up the stairs. And since we're working in inches, that is the reason why we want the inside diameter to be six inches, which is five feet, making it five feet diameter. So premiered here is five feet from here to here are four feet. We're 48. Now we can create a surface between these two. And that's what we'll, that's what we're going to use to create our tread, will take this one and this one and plug them into a component called boundary surfaces. Boundary surfaces will create a surface around the boundary. But what happens is when I plug this one and this one at the same time, they overlap because when you were there, plugged in here, you're plugged in as two separate curves. So it's trying to create a plane for both of them when we flattened the input. Now, it looks at both of those S1, therefore creating a hole on the inside. And we can still change all of the dimensions here. The thing to note is that if you're new, understand that logic kinda goes from left to right. And so the SERP, the initial circle is a parent object in the sense that when I change the size of it, well, the size of the offset will also change. The thing that's different about this offset that's after the circle. This means that, that will not affect this circle. So what happens is as the wires to the last component, that is how the logic works. So you go from left to right, and things that are on the right-hand side are most likely affected by the things on the left. But the thing is on the right when you change them, they're not they won't affect so much of the stuff on the inside. And we can always use all the data that we have here. So let's move on and create our tread. What we need to do is create a line at the start of these two and then use that to rotate. So we'll take this and this will go here, two end points. So we want the end point of this circle and this circle. So we'll plug the circle into the endpoints and it's going to have the start and end point be the same. So you have to be aware of that. And also I'll copy this down and do the same thing for the offset. Now that we have two points, we can create a line segment, but we need to be careful in the sense that we want to note will go from we want to be consistent. So the start point up this inside circle is going to connect with the start point of the offset. Will go to start and an end point. So we created a line segment. That's where the stairs would start. Now that we have this, then we need to rotate this line segment by a specific amount of degrees to create one tread. And that's all we need when we create one tread. That trade is what's going to be arrayed all the way around. So we're starting with the basics, with the, with the base model, learning the techniques. And then later you'll see how you can put them altogether into your whatever script that you want. So now we can take this. We'll go to rotate. We'll move forward. We'll go to rotate. What are we going to rotate? What we know we want to rotate this line because that's what's going to create the tread. Now by default, these components have an input already set in and they're in radians. That's a pain in the but if you're not used to them and you are used to only degrees. So you can change that by going to degrees. Then plane is going to be what reference plane is going to rotate it from. Because technically you can rotate it around like this, but it will always use the default plane, x, y. We can change that if we want to by plugging in this point into the plane input. And so now this point is the reference of where that rotation is taken. And it's taken on the x, y, which means that it's on the ground. If we wanted to rotate it another way, we would actually have to change the plane. It would have to not be x, y would have to be y, z or z or x, z. So with that being said, let's move on to the angle. We can pick whatever angle we want. We can just say 15.50. And I do like to use some decimal points here. We can just rotate it. But what happens is this will lead us to not an even set of steps to create a 360 turnaround from the beginning to the end. So what happens is I create a division of 360 because what happens is with stairs, since we're rotating all the way around 360. Well, we can do a division by 360 depending on how many treads we want. So what I'll do is I'll do that. Let me show you how to do that. It's very simple math, but it's super useful. This will be, can be used for so many different things. So I'll go here to quotation marks, three hundred and sixty, three hundred and sixty degrees to go all the way around. Now if we divide 360 degrees, so I'll go forward slash by the number of treads. So let's say I want 20 threads. So I'll go here to 2360 degrees. We want 20 treads. How many degrees would it be if I divide it by 20? So that's what we're doing. 360 divided by 20. Now this is what goes into the ankle, because here we will see 18 degrees. Well, with three, if you're trying to turn around all the way up to 360 degrees, which is the point of the spiral stair anyway. And you divide it by the amount of treads, 20. So let's go here. Number of treads. Then we get a degree which rotates it around to here. And now, if I were to take this segment and rotate it 20 times, it would fill the entire circle. That is exactly what we're doing. It's a little bit complicated if you're not used to it, but I will have this script for you for free and available. So you can learn this process. Now with this being said, let's take this and this, and now let's split them using these. We'll split this surface using these two lines will go here to surface split. Will use the surface input and the geometry as the curve. And also this one, right? Because this is a rotated one, we also need this one. Hold down Shift to add another input to the surface split. And now we can move on to keep this here so you can see where things plugin. Now, we can disable the preview on everything because what's happening is now that we split the surface, we're still seeing it before we split it. So we'll go here, middle click disabled preview. We'll take this rotation and lines like we, we kinda don't need that. That's okay because it doesn't really get in our way. So now with that, we have a surface here. It says two values, which means that it's been split into two different surfaces. So now if we want more treads or less treads, you can see that it updates automatically. So this is the cool thing about parametric design is that you can kinda tie numbers together, making it more cohesive. So let's move on. We're going to take this, it now extract one of the two surfaces. 3. Tread Array: So now let's take this and let's break it up. Let's go here to list item. I just type item and then I look for list item. Here, we can pick one of those two. So what happens is it will pick one automatically, whichever one has index of 0. And we can tell which one is one or 0 by doing this. So we have two elements here. If I were to bring in an area component and just get the midpoint of these two fragments here to graft. It's getting the center of those two, so that's not going to work. The idea is that we want to just pick this tread, not the entire thing. So we'll plug in the fragments into the list item. And by default we have the index of 0 is doing the entire thing except for the tread. Now, you can go to index instead of 0 of one. Well, we can actually reverse this because when you only have to, you can reverse it and get the one that's not that you're trying to pick, not the other ones. So with that, we have our tread. Let's disabled preview on this stuff. Okay, so we've got a tread. Now we need to array it all the way around. We could go to array polar. It can help you rotate things around using a specific angle. So this is a good way if you're fairly new to it. But I want to show you how you can do it yourself by using series, which is the same thing as this. So we'll delete this and start by bringing in a series component. The series component is going to ask three things. Where does it start, how much does it buy, and how many do you want? Well, some of those are already answered for us because we know how many number of treads we want. So that goes into the count. The degrees. We know it's 15, so it'll start by 15. Now we can use this output into the rotation. Will go to rotate. We're going to take this item, plug it into the geometry, and rotate it around by 15 degrees, 24 times. You'll see here the first is 0, second 1 is 1530456075. And that's by how much is going to rotate. Now, recall that we have degrees here. So if we plug in a radius value, which is by default what it is, then we just need to change it to degrees. Now we've successfully been able to change the number of treads and everything is tied together to 360. But let's say you only want it to go to 90 degrees. Well, you can change it to 90. Now we're only rotating 90, but ours treads are too small, so then we would actually need less treads. So this angle becomes critical for creating spiral stairs. You're inside a grasshopper. So we can now have at least the base geometry, which is taken care of by splitting at entire ring into the tread. The tread is then rotated around 360 degrees, 32 times to complete that 360 degrees. Perfect. If it's a little bit confusing, I would suggest just give it a few tries and see where you'd have issues. And then if you have questions that maybe haven't answered, maybe you haven't thought of send them to me either to my email or to anywhere here, and I can answer them for you. So I'll disable the preview here. Now, we can move on to creating the vertical rise. 4. Tread Vertical Array: Alright, so at this point, we got most of the stuff. Now the only thing I haven't relabeled here is going to be stair width. Now what we need to do is the same thing that we did with series, because we know how many number of treads we want. So now we need to move it up vertically by 32 times. By specific height. Series is exactly what that's used for. It's, for me one of the most useful components. So we'll start with count. Well, we know how many threads we want. Step, how much are we going to go up? Well, we'll say 6.500. Where's it going to start at 0? But let me show you how that one can be very useful in this case. So it will take the rotated ones and we're going to move them up. So what do we need to bring in? A move components will move all of those up by 6.5 each. So we'll go geometry into the geometry input. The motion unit Z. Now it's going to be moved up by it. So if we only have one slider here, let's say 6.5. Well, they would all move up by the same amount because it's only one value that it's moving up. Here. We have 0.513196. So progressively it's going to go up. That is what we need to use. And what happens is, I did not plot. So when I plug it right in, It's a bunch of numbers into the motion, but the motion needs to have a specific vector, so we need to move it up in the z direction. This is why that didn't work. Now, here we have the ability to create a step of 6.5. Then this one from the ground goes up by 6.5 times 2345, and so on. Let's go back here. Let's go to a smaller count, 20. And the reason why I picked 20 is because 20 code in the United States is the maximum number of threads that you can have before you have a landing. Or ten feet vertical height before you have a landing. So spiral stairs, if they're trying to go up more than ten feet, they will need to have a landing. So this is where there are additional things that we could do to raise this up and create a landing. But the idea for this is to get started and show you some of these simple steps can end up creating some of these very complex designs. Let's go back here. Now. We have the amount 6.5. You can see six. Now we don't need the bottom copy. We will go back here to our surface or boundary surface and are subdivided rotation disabled preview. Now let's go back and look at our dimensions are inside diameter. If we have it at 0, it will not work. So you would have it at a very small and regardless, let's say if you had a spiral stair like this, well, it sometimes you would actually have a structural column going up here. And that's what supports these threads. So you would always have a small, small mountain here. You wouldn't actually go to a point that would be actually structurally when Mark. So this is how we can change this to, let's say 6060 is going to be five feet from here to here. You can always increase this also. Then we can go stare with is going to be also by code 36 inch minimum. Let's move on here to number of threads. The more we have actually we increase a higher number. But like I said, we do have some code restrictions. We'll go here to 20. If we don't want to rotate all the way to 360, we can go to 90. I can also have this as a slider. So right now I don't have it as a slider, I have it as a panel. We can always change that. So let's go here too. Create a custom slider will go 0 dot, dot, dot, dot, 720. This way, we can change this to be from three to 60. It could even go more. Or it can go less. 360 is typically the normal one, but we can also do a 180, which means it just goes, let's say from here up to the second floor. Height by code, six inches for commercial. And then you can go up to seven inches or seven inches and more. If you're in residential. 5. Structure column / wall: Now the other thing that I was going to mention is this is the tread height. And technically, if we were to look at this, this tread is on the ground and if we were to extrude it, that's not where it would start. It would actually want to start up at this level. So what we need to do is when we create the array up, the start point is at 0, which means that when you create the series, it starts at 0. So how do we make it? So it starts at six. We're at whatever value the tread is. Six here. Well, this same input, it's going to, output is going to be into the start number, which means that it starts at six and then progressively goes up. And this is more of what we're, what we expect to see when we do spiral stairs. And also, what are those rare cases where you'd actually do have a start point that is different. Typically I use it when star point is going to be 0, like when we do rotation here. And that's because you don't want to start from a rotation that is a different rotating. You want to start at 0 so that every case is going to be different depending on what you're trying to do with this. Let's create the thickness for the treads. What we'll do is we'll take this and we're just going to extrude each one of those up. So I'll go here to extrude. We'll take the treads into the base input. Now we're going to extrude it up. So when we extrude or move something, we need a direction. We'll go to unit Z, that n. Now we can pick a value, we can say 1.5. That will give me a slider from 0 to ten, put it out 1.5. But what happens is we need to extrude this not up, because then that would make our tread larger from our spring point. So z but negative. Now let's do this. So now that we've done this, I want to show you how to make it a little bit more structural because right now we just have these floating around. So what we're gonna do is take the inside portion of the circle, we're going to offset it and create a wall that goes all the way up past the treads. What we need to do is take the initial circle. We can either go to boundary surfaces to create a surface right on the inside of that. Now we can extrude that surface up all the way to the top here. The way to calculate how far did we go up, because we did it in steps six by multiplied by 26 inches for 20 treads. So I go here to a multiplication. So I'll go to star enter. You can always go up here to math multiplication and bring it in. We'll do six times 20. This is going to be 120, which is the direction that I want to extrude this up by. So I'll go here to unit z, the vector into the direction. What we've done is we've just extruded it up to that point. And from there, we can extrude it further to, let's say create a. When you come up that it's just Andy, I think it looks a little bit awkward. We can extrude it further by adding to it. This is another great way in which using simple math here super useful. We have six times 20 plus. This is how we're going to extend this. Plus whatever amount will just say 64 or five feet. Then. Since the output was 120, now it's 180 and I have to override that. It works. It now this becomes from 0 to whatever height is going to be. I'll just go 36 years. So that is how we can create that structural wall on the inside. But it is a, just a solid wall. So if we wanted to make it into a hollow one, this is where we would do. We would take that initial line, we would offset it. So I'll go here to offset curve and offset this circle to the inside. So I'll go here to a negative component because the positive one is going to the outside. So the negative one will go to the inside. We'll go 1.500. Now when we take this. And so we have this surface before. Well, we want to create the surface between these two. So I'll take this and this and create a boundary surface to override. Plug this one in holding down Shift. I'll also add this input. Then, since they're overlapping, like I mentioned earlier, we need to flatten it, so we only get that. And that is what we override. Will delete this and we'll use this to extrude it up. This is a cool way to offset geometry to give it a little bit more of a realistic structural looks. So we'll go here to find my mind. And all of it is tied together like this. We're going to go. So that concludes the tutorial. This is more of a general overview on how to create spiral stairs using series and rotation and circles here. From here, I don't know if, if, if you guys have seen my other, my scripts and stuff, some of them can get really complicated and complex as we move forward because we always start from general and go to specific. So this is more of a general design that anyone Getting Started can learn some techniques to use later on. You can take this middle click and then bake. And from here we can go further into, let's say, doing more and designing. So I'll just go here to shaded mode. And we can just go to a new layer. Go to an interpolated curve, will go here, interpolated curve. And I'll just pick the outside points. Now we can do this parametrically. But if you're not too, if you're fairly new, it's okay to do this. It's okay to do the heavy work inside of grasshopper. And then when you already have what you want, you can further develop it inside a rhino. Make knowing that most of these steps that we took to create this perfectly accurate because we made sure to do all of the steps using sliders. So there's no, there are no issues here. So I'll take this move this down a little bit past the treads. And then I'll go here to extrude curve. And I'll go past that rail here, like this, reading and side rail. And now we will take this, will go here, sweep one, select the rail. This one shapes this one. So it'll finish it off here at the top. Will join it off set surface and we'll say three inches. So we've created this spiral stair set like this with a small inside diameter that we can always change. We can always go here and update that inside diameter. So with that being said, make sure to check the files so you can follow along with me and not if you have any questions, you can always send them to me, but that should help you out a lot. Thank you very much for being here and hopefully that was useful. And stay tuned for other videos that will help you get ahead with parametric design and just gathering more skills to become a better architect. Thank you once again, and I'll see you next time.