Transcripts
1. Class Intro: Do you want to learn how to
animate and procreate dreams? Yes, perfect. That's exactly what
this class covers. Animation is fun. It
attracts attention. It conveys what words and static images cannot and
procreate dreams makes creating
advanced animations on your ipad super fun
and super easy. I kick this class off by
showing you how to navigate procreate dreams and how to
create basic animations. Then we jump into
the class project. This is where you'll follow
along and learn a ton about procreate dreams and
about animation in general. We'll be creating
a spaceship movie complete with aliens and voice. The class will cover
animation theory, planning and storyboarding, how to animate different
parts of your movie, adding sound, creating scenes, holding viewers attention how to use procreate together
with procreate dreams, and a whole bunch
of tips and tricks. My name is Rich
Armstrong, AKA Tap Boom. Over 30,000 students have taken my procreate
animation class. And I've been
animating since 2006. So you're in good hands. I made this class for beginners, but you know how to animate. And you want to learn
how procreate dreams works by taking this class. You'll pick it up super quickly. So are you ready to have fun do to learn how to animate
and procreate dreams? And do you want to make
an alien spaceship movie? Yes. Then come take this class.
2. Animation Theory: Now before we start playing
around and procreate dreams, let's cover a little bit
of animation theory. I know it's boring, but it's important.
I'll keep it short. We'll start with what an
animation actually is. Animation is an
illusion of motion. It's a bunch of static
images passing by your eyes super fast and
this tricks your brain. It thinks there's a movement and movement grabs our attention
and keeps us engaged. An example of this trickery
is a flip book animation. You've probably tried this out at some point in your life. The next thing we
need to chat about are frames and frame rates. In the digital
world, the pages in a flip book animation
are called frames. This brings us to frame rate. Now we're used to
watching videos where around 25 to 60 frames pass
before our eyes every second. The animation term for this
is frames per second, or FPS. And this is the
video's frame rate. It's how many frames we see
in a second of animation. You can calculate the
number of frames in an animation by multiplying the frame rate by the duration. And you can calculate
the duration of an animation by dividing the amount of frames
by the frame rate. If you've got a 25
frame animation, and the frame rate is
25 frames per second, the animation will
take 1 second. If the frame rate is
five frames per second, the animation will
take 5 seconds. Now the lower the frame rate, the more handmade and jerky
and animation will feel. The higher the frame rate, the smoother the
animation will feel. I like animations to
feel more handmade. I often lower the frame rate to somewhere 10-15
frames per second. Luckily for you,
procreate dreams makes all of this
really simple and easy. Now, of course, there's
more theory you can learn. This is not it. But
that's all for right now. In the next lesson, we'll
jump into an orientation of procreate dreams.
I'll see you there.
3. Let's Get Animating: Okay, before we start animating and procreate dreams, I
need to do two things. First thing, cap
backwards so that you can actually see what's happening in the
overhead camera. Next, procreate dreams,
Which version am I using? 1.0 0.9 You may be on
a different version, which means some things
may look different and some things may work
differently. That's okay. What I suggest is
always being on the latest and greatest
version of Procreate Dreams, because bugs get fixed, new features get added, It gets more and more awesome. Let's get started.
This is your theater, it's where all of your
movie files are kept. Fantastic. Pretty
easy to understand. Now let's create a new movie. What I like to think
of these things as, as you swipe up and
down are starter files. You can change the
width and height. You can change the frame
rate inside of these, but these are very common
dimensions and frame rates that you can use tap on
this little HD. Perhaps you see it as four K, but I'm going to go for HD. There are a couple of
options inside there. I'm using HD because I
don't need to use four K. I'm using widescreen because it fits this class perfectly. Then these three dots, you can change your frame rates or your frames per second. I'm going to go for
24 frames per second. It's really nice that they
have names next to these, not just like
random odd numbers. And then the duration, I'm
going to go for 5 seconds. If that doesn't update,
it does actually update, It just doesn't visualize it. Okay. You can either start with a drawing by
starting by drawing, or with an empty project. I'm going to go for an
empty project because I'd like to show you how
everything fits together. Let's go for an empty project. Here we have our stage, our backstage, our timeline. A couple of tools, and this ruler which
measures our time. Okay, you want to go
back to the theater. You press on those
little rectangles and then you open up
your file like that. If you tap on this
name of your movie, it opens a bunch of
properties settings. And you can also
share from here, I'll get to these
in just a moment. But for right now,
you can change your width and height
frames per second, and duration right here. You can add your name and you can put a profile
picture in there. Okay, now let's start drawing. Let's start animating. We need a track, so let's
add, and we can add a track. It's quite nice that there's quite a few things
that we can add, and we'll get to some of these
in the rest of the class. Let's go for track. There's a really
dark gray bar here. You may not be able to see it in this video on your ipad,
you should see it. And then tap on this
drawing and paint mode. This brings up a
really nice canvas. You've got recognizable
tools here, if you're used to procreate. You've got your
brush tool, smudge, erase your layers panel, and your color panel. I'm going to go for drawing
blackbure on the left. You see all your brush sets. These are pretty default. Blackburne is just one
of my favorite brushes. Then for a color I'm
going to go for black. You've got disc,
classic harmony value. And even a place to store your
colors in a color palette. If you're used to procreate. This all looks very familiar. Now what I must say about this particular version of procreate dreams is that you can't edit the
properties of a brush. You can export a brush or a brush set from procreate and import it into
procreate dreams. And all of those properties will exist in that
brush or brush set. But you can't change them once they're in procreate dreams. I hope this changes
in the future. So we're going to create
a simple animation, 12345 and then tweak it
as this lesson goes on. Number one, if you can't draw because you don't have a pencil
tap on your movie title. Let's go to Preferences. Gestures enable
paint with finger. There we go. Here you
can do some painting. All you can also undo by tapping two fingers on
your screen like that, or redo by tapping
three fingers. There's also a redo
and undo button here. If you don't see them,
you can tap over here. And under history, you've
got undo and redo button. Those should disappear and then you can make them reappear. Okay, here you can
also do some raising, much like you can
in procreate one. Fantastic. Now we have one piece of content on our
first frame of our movie. Now how do we add a
next piece of content? How do we add number two? Well, here's our timeline. We've got this little sliver of content here on frame one. I want to zoom into that. There's a few ways to do this. One is with three fingers, it's called the time
scale adjustment. There we go. You can
see these numbers at the top are getting zoomed in. And you can see my piece of content getting a
little bit bigger. Fantastic. You can pan with one finger or
with two fingers. You can also zoom in and out, much like you can on your stage. Just whip that, it goes back to this really
nice default view. Another way to do
this is if you're zoomed out is just to
double tap on that. Zooms in straight away Here you can see 0
seconds frame one, frame two, et cetera. If you don't see 0 seconds
frame one or two like that, you just need to
double tap again. Sometimes I need to
double tap twice or thrice to get into this
super zoomed up mode. You'll know that
you're in the super zoomed up mode because it
says 0 seconds frame one. And if you're on
drawing and paint mode, you'll see this
little plus button. This little plus button adds a new piece of content
on the next frame. This is an onion skin, and I'll tell you what
it is in just a second. Number three, here you can actually see our
two which is black. And you can see this
purple number one and this yellow or
orange number three. This is onion skins, and if you tap on
your time code, you can turn them off and on. You can also edit
your onion skins. The ones in the past are purple, the ones in the future
are this orange color. What onion skins are, is it shows frames in the past
and frames in the future, which can be really handy.
I'm going to leave that on. You can also change
your background color. I'll get to onion skins and how to use them more
in future lessons. Okay, let's zoom out
now we've got 123. There's also another way
of adding new frames here. If you just pull this down, it turns into this flip book. You can move this
wherever you want. But if you tap on
the next frame, it'll add a piece of
content in the next frame. So number four, tap here. And number five,
you might be like, are you being stupid? Why did you draw that so big? Well, I want to
show you something. Let's pull this down. There we go. All what you
can do is tap that little x. Now I want to make this smaller. In procreate, you might be
able to select something and then make it smaller with one of your select tools up here. Not the case in procreate
dreams at the moment anyway, So I'm going to get out of
drawing and paint mode. So I can either tap that
or press done up here. Now I can either tap here or tap on the
contents on my timeline. And let's zoom out a little bit. You now see a bounding box. If you don't see the
bounding box more, just tap there that comes
back here, you can scale. If you tap on one
of the corners, you get this little
noodle that you can rotate with,
which is pretty cool. You can also change
your anchor so that it will rotate from that point or
scale from that point. There we go, like that. And here you can reposition
it at the moment, you can't reposition
a layer like there's no way of actually repositioning this thing. There's
no move tool. Okay, we can make that smaller. Again, tap on this. Let's make it smaller. Okay, 1,234.5 Fantastic.
Using this playhead, we can scrub between our
frames really easily, at any speed that we so desire. If we press play, it
plays our animation, which is at this time very, very quick. Let's pause that. There are a few ways
to change this, and I'll actually go through a few options in this lesson. The first one is by going
to your properties. Changing the frame rate
to a custom frame rate, which is one frame per
second. There we go. And now when we press Play, it's a really nice visualization
of what's happening. Time is taking that
long and we're seeing one frame per
second. Pretty cool, right? Yeah, I think it's pretty cool. Okay, now I want to
add some more content, but I don't want to do it on these particular
pieces of content. I'm going to create
a new track which brings about another
little gray bar here. And then I'm going to
go to frame number one and I'm going to
do some drawing. And I'm going to add a
blue background over here. If you want to change your size of your brush, you
can over here. And the pacity of your
brush can be useful. Right now, I'm not too
concerned about that. This is on top of my numbers. I want it to be behind, hold down on the track,
and just move that down. Now, if I press Play, my
blue background disappears. Where did it go? Well, it's
only on the first frame. How do I make it go all
the way to the end? Well, you can just hold
down on the very edge. If that doesn't work, you
might need to zoom in a bit. Or use your three
finger scrub and just pull it to the
right. Press play. It's on every single frame. This is really cool
because it means that we can just draw once and procreate Dreams makes it
appear on every single frame. You don't need to draw
it on every frame, and we don't need to copy
and paste it from frame to frame to frame.
Wow, this is cool. Now what we can do is
we can also animate this particular single piece of content without needing to redraw it frame by
frame on this playhead. Tap it, and it brings up the
action menu. Let's go move. I'll cover these key
frame animations in greater detail
in the next lesson. Let's go for move
and scale first. Here it goes out of
draw and paint mode. Here I can tap here and
just adjust the scale, the position and the rotation. Let's go for, maybe
let's do it that way. Then we go to the
frame over here. I tap there, or I can just simply move it and will
create a key frame for me. And we will rotate
this way and scale it down even more over the
course of these five frames. It's going to do
some moving scaling. Rotating, but it's not
really looking like much of an animation because it's only going at
one frame per second, Which is pretty good
for storyboards, but not great for an animation. But I do want my 12345 to
happen at one frame per second, but I want this layer to change at not one
frame per second. I want to go back to 24 frames per second. How do we do this? Let's go to our properties. Let's change the frame rate
to 24 frames per second. Again, let's play this, and, well, it just happens
super, super quickly. Let's zoom out a little
bit. Zoom in a little bit. Again, select the edge. We could drag this all
the way to the end. Or we hold down on this
piece of content and we say full duration and it goes
all the way to the end. Really handy now
our contents here. But our key frames are still there on their key frame track. I'm going to hold down
on this keyframe, drag it all the way to the end. There we go. Okay, that
works really well. And you'll see here
that it's only playing what is visible on our timeline. If we zoom out a little bit, it should play everything. And if we zoom in a little bit, it's just going to play this crop version
of our timeline. Yeah, let's pause that. Go back to the beginning
where it's going one to 345. I want to extend this over
the course of 5 seconds. Number five, we could
take the edge of number five and then
increase it in size and then drag it to the
end of our animation. But man, this will
take a long time, especially if we're doing it for every single piece of content
I'm going to undo here. And then I'm going to
go for this little tool which is called your
timeline edit tool. And it reminds me of a light saber or like
a little glow worm. It's very fun. You
might even just use procreate dreams for
this alone. I'm kidding. This actually selects
multiple pieces of content. You can say clear or you can. I want to select multiple
tracks or multiple content. Now let's select
those five frames or those five pieces of content. And hold down, we
can group them, we can change their blend mode, or we can even duplicate them. Okay? But what I
want to do is I want to increase the duration of
all of them at the same time. Hold down on this last one, and you want to drag
it to the right. But you want to hold down
this finger as well. It drags all of them to the right or all of them
a little bit longer. Just keep on doing this
until we get to 5 seconds. All right, there we go. Now we've got this
combination of 24 frames per second and one frame per
second animation happening. And we're kind of tricking
procreate dreams here, right? Because every single frame, let's zoom in here. Every single frame is actually still the
same piece of content. We didn't have to redraw this 524 times, we just did it once. This is really powerful now. I actually don't want
it to be 5 seconds, I want it to be maybe 2.5 Let's change this
again. There we go. But I do want to
continue over here. What we can do is we can group these then with
this group selected, tap on or hold down
and say duplicate. Now we've got 123-451-2345
It happens twice. And like this, we can actually get quite a
bit of animation done, or looping animation done by grouping selected pieces
of animated content. Now, this is exciting,
this is awesome. What we're going to do
next is animate our group. We've still got this time
line button enabled. We're going to group these
two pieces of 12345. It's now going to be one group. We can rename this, maybe if we don't have this
time edit button enabled. Rename it to be
Numbers. There we go. And we can rename this
one to be back ground. We can also give it a highlight of blue if
you wanted to stand out. And we can give this
a highlight of red. There we go. Things look
really cool and official. Now, now we can also
animate the group. Tap on this playhead. Let's go for move and scale. What's really three fingers undo If at like 1 second and you tap on this
and you go for moving scale, it should automatically add a key frame at the very
start, the key frame track. If that's not the
case, let's go to timeline and add
keyframe at start. I like to keep that
on just in case I do a bunch of animating
not on frame one. And then I'm like, oh, I've lost all of that
information from frame one. You can always delete
this one if you want to. Let's go to the very end. We zoom in here, Let's move you over here. Let's rotate a little bit. Here we go, Zoom out, let's move over here. Let's scale you down. Perhaps we can change the
anchor position to there. And then we'll rotate so it doesn't match the
square, but that's okay. Okay, that's pretty cool, right? Like it's animating both of those groups of 123
numbers that are in there. We've got these pieces of
content that we've grouped, duplicated, and then
regrouped, and then animated. Which is just crazy, right? I must say. When you've got
this time line edit selected, you may not be able to move
around with one finger. That's because under
preferences you've got this enabled time line
edit with finger enabled here. You could actually select
things with your finger, but you can't move around. It's selecting, you
can either move around with two fingers or
just get out of that. And then you can move
around with one finger. But because I have a pencil, I'm just going to turn that off. I don't want to paint
your finger either now. I can move around
with one finger and then do my selecting
with my apple pencil. The last thing that I want
to do here is I want to add a new layer inside of
this group called numbers. Not a new layer, a new track. Let's add a new track. Let's go to the very start. There we go. Do
some drawing here. Let's go for a yellow. Let's do a little bit of
drawing like that here. You've got a sliver
of a content again, Maybe let's double tap on
that hold down in the middle. And then full duration. I don't want to change
this that much, actually. I don't want to
change it at all. That's why I'm going
to fill the duration. I'll get out of this here, I'll hold down on this
particular piece of content and I will go for mask
and flipping mask. This will just show what's visible in the
layer beneath it, or in this case, the
group beneath it. I've got number one there. It's only going to show
where number one is visible. When it gets to number two, just where number two is
visible and three and so on. Okay, that's really
cool that you can do clipping masks with
different tracks. What's really cool is that it's moving along with all the
other content in that group. The group is being animated
and the stuff that we're putting inside of the group is being animated
with the group. We don't have to add
extra key frames. We don't have to do
anything extra special. Okay, that looks really good. Now what's going on behind the scenes
here is really crazy. It's powerful. Let's
just zoom in here. Each single frame, we're either doing the
frames by ourselves. In the case of 1234,
in the beginning, we were doing each
frame ourselves, or we're creating key frames. And Procreate Dreams is filling in the spaces between
two key frames. It's creating the frames for us. We've got our content over here, and we're animating
it with key frames. Procreate Dreams is
doing the rest for us. Yeah, it's pretty epic. This is all happening on your ipad that you can go
sit on the couch and use, or take on a train or
a plane. It's crazy. Okay, now it's your
turn to animate. If you haven't been
following along, create a 12345 animation
using frame by frame hand drawn technique and then start playing
around with key frames. Start playing
around with groups. I think it's a lot
of fun when you practice things will be
cemented in your mind. And if you need to come rewatch this lesson to figure
out how I did things. Now in the next lesson I'm going to be going a
little bit deeper into key framing and all the things that you
can do with keyframing, all right? I'll see there.
4. Keyframe Animation: All right, in this lesson
we're going to cover a key frame animation in
a little bit more detail. So what I've got here
is a really fun, friendly, happy sun animation. It's frame by frame and
it lasts 10 seconds. Now you might be thinking, whoa, that's a lot of frame
by frame animating. Well, check this out. I've basically got three groups. I've got a face group,
I've got an outline group, and I've got a background group. Fantastic. Now,
inside of each of these groups is a
number of subgroups, and each of these groups is exactly the same
as one another. They're all a duplicate
of this very first group. Inside of this group, there are five
pieces of content, and each piece of content
takes up two frames. Let's check this out. Boom, it's the same
piece of content. What this is effectively
doing is it's setting this as a 12 frames per
second piece of content, whereas the whole animation or movie is set at 24
frames per second. So what I'm going to
do is I'm going to keep this as 12 frames per second effectively and animated with key frames at 24
frames per second. That means it has this like,
wiggly, handmade feel. But it moves at 24
frames per second, which is a little
bit more normal. Each of these five pieces of
content takes up two frames. The same for the outline, the same for the
background group. Okay, that's how
everything is set up. What I want to do is I want
to make my happy sun rise. Chill here for a little bit, then move across to the right
hand side of the screen. Chill there for a little bit
and then set when it rises, I want to go from
red up to yellow, and then from yellow to maybe a faded yellow because
he gets a bit tired and then back down to a dark red because he's setting
all the while. I want the outline to rotate. Always be rotating. The first thing I'm
going to do is I'm going to animate the outline. Let's go to frame number one. I'm going to tap on the
playhead, Tap on move. And I'm going to add a move and scale key frame, which is great. Scroll out a bit,
zoom out a bit. Let's go all the
way to frame number 204924 and add
another key frame. Now I want to rotate this, I'm going to tap on
this little guy here, do some rotating and be like, whoa, that's going
to be way weird. Let's edit the anchor. I'm going to edit the anchor
and put it about there now. Let's try that again,
that looks pretty cool, but I want to make this
exactly 360 degrees. It's pretty hard to do
this just with a pencil. You could try
snapping like that. But even here I'm
like, I don't quite know where 360 degrees is. Is it there or there? Is that Right now
it could be, right. Let's check this out. If
we tap on this key frame, it's at negative 540. Not quite what I want. This little pop up
is really helpful. If you want to be exact, what we're going to do here is go, let's try that again, 360, and I'm going to
say negative 360. And let's see how this looks. All right, so it
rotates really nicely. Okay. And luckily, my background feels like I'm coloring in
outside of the line, so things don't need to
line up perfectly here. But this looks really,
really cool, right? Yeah. Okay. Now
that that's done, I've got this
keyframe track here. I want to make sure that
it's on linear easing and I'll cover easing in a little bit more detail in
the next video. But I'm going to say
set all easing linear, that should not change too much. Okay, now that I've done the
animation for the outline, I'm going to go for
my timeline edit, select all of these
layers and group them. You'll see that I have a
number of tracks here. I'm just going to delete
all of these tracks. Delete. Delete. Delete. I just have my one
sun track to deal with here. Go to the very start. I want to move you
from around here up. What I can do is put on a key frame over here
at around 2 seconds. I want you to move up here. Again, if you just want
to move on the Y axis, you want to snap, just hold
your finger down here. And as you move it, it will just move on the Y axis, on the X axis, or
be in the middle. Okay, let's move up there. In the course of that animation, you're going to move there. Fantastic. I want you to chill
there for about 2 seconds. I'm going to add
another key frame here. Then after another 2 seconds,
let's move you across. Chill. Therefore bits
after 2 seconds, I want you to stay
there and move down. Yeah. Okay. Let's
have a look at what that looks like, okay? Yeah, that looks really cool. Now what I want to do
is change these from linear easings to ease
in and ease out again, I'll cover easing in more
detail in the next video. But right now I'm going to hold down on my key frame track, set all easings and
go for ease out. This changes it a little bit to be a little bit more
spring like when I'm moving. There's a little
bit more energy. Okay, that looks good. Now what I want to do is I
want to add a color change. There's always going to be
multiple ways to do this, but for this example, I can actually just do
it on the group itself. I can't add a
keyframe right here. If I want to change the color, I need to move my playhead
up to the piece of content that I want to add
the key frame onto that. Go for filter here, I'm going to change the
HSB value. There we go. You'll see that it created a
new key frame at the start. I really like this because it means if I do a
bunch of changes, I always have the original
at the very start handy. If you don't have this tap on your properties or
your movies title, then go to timeline and go for add key
frame at the start. You can turn this
off if you want to. Okay, up here, this is actually the
color that I want to go. I want to change the color here, but I can't really
see it that well. So I'm going to turn on
drawing and paint mode and then I'll adjust the color. Let's go for like a pink, a little bit darker,
something like that. Yeah, here I want
to change this to a linear easing mode
just so that it doesn't like you'll get there
in the next video, but I think linear for color
changes is probably better. Okay, that looks good. I'm going to change this key
frame to 2 seconds. At 4 seconds, it's going
to still be the same. And then animate to 6
seconds where I want. I think the hue can be the same saturation and the brightness can go
a little bit higher. He changes a little
bit more faded out yellow like he's been
working the whole day. Then over here I'll
add another key frame. And then a 204924. That's 22. I can
add another one, just the brightness
maybe there as well. Okay, so let's have a look
at what that looks like. Tap four fingers on the screen. Hello little, happy son. Okay, that looks
really cool, right? This is really powerful. I'm adding multiple key frames, or types of key
frames to a group. Inside of this group,
we scroll down. As we scroll down a bit, the outline is also
being animated. You can do animations on a group or on a
piece of content group. And then do animations or keyframe animations
on that group, and then group that and so on. There is a limit to the
amount of groups that you can group and have
with inside groups, but this just makes
it really powerful. Now at any stage
within this group, I could add a new
piece of content. If I add a track and perhaps
go all the way to the start. There we go, on
frame number one, If I wanted to add perhaps
like a little cloud, a blue cloud that just
chills with the sky. You'll see here that's not blue. Remember this is because this whole group has its hue saturation
brightness being adjusted. Really interesting,
what we could do is we could move all of these hue saturation
brightness key frames on outline onto our
background group in future versions
of procreate dreams. I hope this is the
case that you can then like hold down a
keyframe track and just cut it and paste it to a new
group or piece of content. But you can't, okay, so I'm not going to
do that right now. I'm just going to do, there
we go, Let's get out of here. What I want to show you in
a little bit more detail here is under these
particular key frames, if I hold down and I
expand the move and scale, you can actually adjust all different kinds
of things under here. You've got your rotate, You've got your horizontal
and vertical scale. You've got your X
and Y positions. You can actually
change your Y position and your X position
at different times. The Y is changing up here,
maybe we can change that. Let's have a look at
what this looks like. There's some advanced
effects that you can use when changing things at
different times under HSB. You can also see hue saturation and brightness values,
or key frames. Some of these don't have
multiple values that you can expand like opacity.
But a lot of them do. I haven't covered
all of the things that you can keyframe
and animate. But if you tap on a
piece of content, tap on the playhead and go and play with
Warp and distort. You can't use them
together, unfortunately. Or if you go for filter
and use Gorge and blur or opacity adding noise. You can have a lot of fun
with these. There we go. That was a little bit
more about animating with key frames and
procreate dreams. In the next lesson, we're going to cover easing and a couple of the different
options that are in procreate dreams.
I'll see there.
5. Easing: All right, let's cover easing. In this lesson, I find the best way to
understand easing is to just create a few animations and change the easing
to see what they do. I'm going to draw a little ball or a circle on the left
hand side of the stage. I'm then going to fill
the duration. Zoom out. I don't want all 10 seconds
of this animation at around 4 seconds.
I will cut this. Let's just make it
4 seconds exactly. Okay, then what
I'll do is I'll put a moving scale key frame from the left all the
way to the right. And if I want to be
exact on the x axis, I'll just hold down my finger. There we go. So it snaps. What we've got here
is a really nice ease in and ease out animation. What this does is as it starts, it slowly starts to speed up, and as it ends, it slows down. This is much like a car
accelerating and breaking. How I like to think about this
easing thing is there are these two key frames and
there's the space in between. The easing defines the space in between the two key frames. In this case, you're to the animation and then you're easing out of the animation. Now to set the easing, you hold down on this space
between two key frames. And you can say set all easings which you don't
always want to do, but in this case that's great. And we can set this to linear. Now'll have a look at
the difference here. It's very static,
consistent constant. It just starts and
it just stops. It doesn't come to
a gradual stop. If we change the
easing to ease in, you'll see that it starts off really slow
and gets quicker. It stops suddenly at the end. If we change the easing to
ease out, let's play this. It starts really quickly
and it eases out. Okay? There are some of the
differences between ease in, ease out, linear, ease
in, and ease out. Now if we expand
the move and scale, we've got all of these
different properties here. I don't really care about these. I'm going to delete
the translate of the y. Delete the scale, both sets of scales
and the rotation. Now we're just dealing with x. This is all pretty normal. Interesting. What I'm going to do here is I'm going
to change this. And you can see here it says set easing and not set all easings. I'm just setting the easing for this space between
these two key frames. Set easing, I'm going to go for linear and I'm going to
add a keyframe here. This shouldn't do
anything because this is a four second animation and 2 seconds is right
in the middle. If I did change this to
something like 3 seconds, you can see that it would be
pretty slow until it got to 3 seconds and then would
speed up to get to 4 seconds. Same thing can be said, if I put that key frame over there, it changes things, right? I'm going to do to get
that back at 2 seconds. Now what I'm going to do is set the easing for this space
between these two key frames. Set easing, I'm
going to say ease into this one over here. It should be going full
speed, let's have a look. Then it gets to linear again, full speed, back to linear. That looks weird, right? You can also change this
easing to ease out, then it looks pretty good, which is interesting right here. You can start to see that
you can set the easings for particular pieces of
animation between key frames. And at different times
for different things, different kinds of
easings make sense. Sometimes linear is perfect. Sometimes you really
want an ease, ease out. Or just an ease in here. And just an ease
out there, okay? So that is easing
and with it you can begin to create some more
interesting kinds of animation. In the next lesson,
we're going to be covering performing mold, which is super awesome
and super fun. I'll see there.
6. Performing Mode: Okay, this lesson is all about performing
and procreate dreams. And it's super, super fun. So this is what we got, our little happy sun animation. The rays or the
outline is rotating 360 degrees over the
course of 10 seconds. What I want to do on
sunrise number two, is to make this guy come up. Say hello to some
people on the left. Say hello to some
people on the right. Go back to the
center and pop back down and like dance
while he's doing it. Just make it fun. The performing mode in
Procreate Dreams will help us do this really quickly and
it's super, super fun. Like have I mentioned that
it's super, super fun yet? Okay, I'm going to select all of these layers with my time line edit
and group them. I will then rename them. Rename to Happy Sun. Fantastic. What I can do is delete these tracks because we don't
need those tracks. Then on the very first key
frame or the first frame, I want to change my anchor instead of
animating from the middle. I actually want him to
dance like from here, it's a little bit more like buoyant rather than
just rotating. Okay, You can see
what happens here. That is the rotation I want. Fantastic. I'm going to
drag him to the bottom. And then press
this little circle which brings us into
performing mode. You'll see that it says ready up here with this
flashing red dirt. Now, this does not mean
it's recording right now. It's just ready for you. As soon as you do your
thing, it's going to record. As soon as you stop your thing, it's going to stop recording. What I want to do now is move him up and then side to side, back to the center
and then down. Let's try it out. Let's go up. Hello. And
then move to the side. Hello. Move to the side, Hello. Oh, actually it got to the end. Let's have a look at
what that looks like. Okay, that's pretty good. When we've got this
performing mode selected, you'll see this modified button. What this does for
motion filtering is if we bring that
all the way up, you'll see that it's
like really slow and there's just not much
motion actually. Yeah, this like dampens the amount of motion and
movement that you've done. If you bring this
all the way down, it's going to feel really wiggly because it's matching
your pencil. Exactly. It depends
what you want, but 20-30 is pretty
good in my opinion. Okay. But now, actually
I messed this up. You could undo this,
or what you could do is go back to the beginning. Just record over
these key frames. It's still in this
listening mode. Let's move it up over 2 seconds. And the hello, hello. Let's go back here and let's
see what this looks like. Hello, hello, and then
down, then he's back there. Well, what happened
is that we were overwriting these key frames. We can actually delete
all of these ones here. Delete, delete, delete. Are there any other key frames here that I need to know about? There's actually quite a
few. Let's delete these. To delete, Delete,
Delete, delete, delete. Okay, see what that looks like. Okay, what's really nice is that you don't need to re record every time
you make a mistake. It puts the key
frames here for you. You can change these. Let's
get out of performing mode. And drop our sun a
little bit in here. There we go. Now
let's watch hello, hello, goes back to the
middle and then drops. It feels really nice. This was a lot quicker than doing this by adding
key frames manually. Now what I want to do
is do the rotation. If I zoom in here
and I expand, move, and scale, you'll see
only X and Y key frames. There's no other key frames
that have been added. Let's do performing mode again, but now we're just
going to focus on the rotation. Just
tap over here. Then we'll do some rotating. Almost like he's dancing. Okay, let's watch that. Hello. And that just feels
like really fun, right? Yeah. So this is
what, in my opinion, makes it really cool to use
is that you can build a lot of character into your
key framing, okay? So we've done that. I
think that looks good. We could make this better
and better and better. But what I want to
do inside of here is the background
as it comes up. I wanted to change
from red to yellow. I'm going to not just
duplicate this content, which would then duplicate
it to the right. I'm going to go
for Track options and duplicate the track. Then let's put our
playhead over here. I'm going to add a
filter key frame. Change the HSB value, but make sure I'm
not recording here. Let's change it to a red,
something like that. Okay, Now what I want to do is as he comes up, I want to reduce the redness. Let's go to the start. Let's tap on performing. I will add opacity and the amount is at 100%
Now I'll just start. And then he yellow. And then as he gets to the end, here, there we go. Let's get out of performing. Let's here. Perhaps this was a
little bit premature. So we can adjust these slightly. Okay? And he's going down. There we go. Now I can set all easings on changes to linear and see what
this looks like. We, hello, hello. Okay, so we can start to use this performing mode
for all kinds of things. Maybe the next
thing is the face. Don't need to open that up. Actually, let's do a little bit. Maybe once he's here, what I want to do
is goes from there, I'll move the eyes to
the left, maybe not. Sometimes performing
is not the best thing to use to create
your key frames. Let's try to add some
manual key frames. Here we go, move that slightly to the left, let me go slightly to the right. And then back here, have
you in the middle again. And then maybe
when he goes down, you'll be like, oh bye. Oh bye. Okay. Hello, Hello. Okay. All right. So have fun with performing. Remember, you can
overwrite your key frames. You can perform multiple
different kind of keyframes, Almost like a band or like someone who's a
solo band person. They like do the drums first, then they do the piano,
then the vocals. They're not doing everything
at the same time. Okay, and the next lesson we're going to cover Flip
Book Animation.
7. Flipbook Animation: In this lesson,
we're going to spend more time looking at
frame by frame animation. Let's create a new, moving HD widescreen is great,
frames per second. Let's use 12 frames per second. Or if you want, we could even go for ten
frames per second. But yeah, 12 frames per second
is pretty good duration. Let's go for five
frames per second. Double check that,
that is working. Yeah, because we're going to
be drawing frame by frame. Let's start with the draw
option selected here. What I want to do is just
create like a very simple, like flip book animation. We're not going to
use any key frames. We're going to animate
something coming in and going out from
white to something, and then from something
back to white. Let's draw a reference
layer to start with. I think that something, a little flower could be
cool. Something like that. Okay, I'm going to reduce
the opacity of this flower. This is almost like
an onion skin, but it's more like
a reference layer. Because if we just use onion
skins, we could potentially, based on the previous frames, end up with our flower over here when it's meant
to still be in the middle. I'm going to fill the duration. And I'm going to
rename it Reference. There we go. I can also
highlight it, Gray, how barring. Let's create a new track. On this track, we're
going to start animating. Let's pop this down. Let's start off with
a bit of ground here, then let's have a look
at our onion skins. Backwards is purple. Forwards is orange. As we create more frames, you'll begin to see
this more clearly. Okay, next frame, let's go a little bit wider,
a little bit higher. A little bit wider and higher. Wider, Higher, wider. I keep forgetting the higher. Yeah, there we go. Almost there. Okay, so we have
this stem animation. And you can see at points, I can now see yellow and
maybe a little bit of purple. Okay, so if you want to
change your onion skins, you can set the amount of frames that you can
see in the past. So to eight or
maybe zero or one. I like keeping mine
at about four. And the opacity, especially when we're
working with black, we can turn that high. Then forwards orange, we can
also turn that pretty high. So now you can begin to
see where you have and, and where you have
animated in the past. Where it's come from
and where it's going. Okay, we've got this
stem animating up. There we go. Here,
perhaps we can begin to create a
little sunflower. If you do sometimes double
tap on your pencil, it will change tools. If you're like
really frustrated, you keep ending up on your razor when you don't want
to just double tap. Really handy when you know this. But when you don't, we
can get irritating here. We can start to let
these petals grow. It's a little bit, a
little bit wonky is fine, especially in this,
an animation. Go to about medium size here. These ones will be small ones, then it's going to be big, medium ones, Small ones. There's my eraser tool again, perhaps here, this is
getting a little bit crazy. I'll reduce the
opacity almost fully. There we go, two big ones
on either side, Medium, medium, and a small
one. We got our stem. And then this completes
in this frame, Medium, small one
and a small one, and then probably just one more, just making a little
bit of space there. Okay? We can do our stem
stem in the ground again. Medium, small,
medium, big, okay? And then this one should also be big
by now, medium. The rest of these are big. And then one more
to complete it. There we go. All the
petals are big now. Okay, let's have a look
at what that looks like. Yeah, let's maybe zoom in a bit. Turn off the reference. Yeah,
that looks really nice. Let's see if we can do that. Perhaps we can
check our timeline. Let's go for ping pong
and see what this does back and forth. Yeah, that looks
really nice, right? Okay, if you wanted to actually make this into
a looping animation, what you would have
to do at the moment is duplicate or copy this frame. Paste it there, copy this frame, paste it there basically
work back to front. Hopefully in the future
of procreate dreams, there will be a
lot more powerful, like ability to reverse
a whole bunch of frames or reorder them
in some way or another. But now have fun with this. Like you can create
really long animations, you can create
really short ones. You can combine it with
key frame animations. Maybe for me the next
couple of frames, what I can do is just keep on drawing this
flower so it doesn't just stop, let me go into here and
just draw this flower. That means that I can duplicate five frames or so of
this completed flower, and then it can carry
on for eternity, or as long as I wanted to. That looks a bit weird for me, like five frames of frame
by frame animation. Especially if it's
looping is enough. Unless it looks really weird, unless the last and the
first frame are disjointed. That's why I used a reference
layer or a reference track, or I use the track as
a reference layer or a reference track that I
wouldn't get that broken down. Telephone look okay, 12345. It actually looks
really nice with like orange and purple
in it, I think. Anyway, let's go to the
time line edit 12345. Let me group these. I'll just get out of time line
edit here. I'll duplicate. Duplicate. Duplicate. Let's have a look at what this
looks like now. Yeah, it sticks around
for a nice bit of time. All right, that
looks really good. Perhaps what we can
do is move all of these guys just like a
one frame to the right. So there's a little bit of
white space in the beginning. Just gives it some space to
come back or bounce back. Okay, I'm going to
group, there we go. Maybe at this stage
I could create a different kind of
animation for how it ends or how it fades out. Or I could just reverse
everything that I've done. Let me try not reverse it, but get it out in
some other way. Animated out in some other way. Okay, let's go over here. Let's speed this part up. All of these can animate
in at the same speed. Like a bit of a shock or like
breathing in or something, just like a little bit
of explosion at the end. Okay, let's have a look
at what that looks like. Maybe let's change this to
loop instead of ping pong. Yeah, it animates
out really nicely. Animates in really nicely. So you could come
up with a bunch of different ways to
animate this out. But yeah, it very much feels like something that
I would have done in my geography or
mathematics book when I was a kid, when
I was super bored. And just drawing
on the page edge after page edge and flicking it, it's like a really
fun animation. Now with this, you can
combine this with key frames, with colors, with
clipping masks. You can move this little flower from side to side
and make it bend. Like you could have
so much fun with this, have fun with it. Experiment, play, explore. Yeah, the tools
here are amazing, they're powerful, and
they're all on your ipad. In the next few lessons, I'm going to cover gestures. I'm going to cover
exporting and importing. And I'm also going to go
over your class project. After that, we're going to
actually create a really cool, complicated, complex, but
awesome movie slash animation. So I'll see in the next lesson.
8. Gestures: All right, let's
talk about gestures. So while I'm doing
stuff in the class, you'll see me do all kinds
of things with my fingers, from four taps on the screen to like scrubbing
things smaller, to making things
zoomed in like whoa. So this video kind
of compiles all of those cool gestures
into one lesson. So that you can reference
this and be like, oh, wow, that's awesome.
Or how do I do that? Or what was that
exact thing that he did in this lesson? I
go through all of that. A very basic gesture, once you have your movie open, is to pan around your
timeline and your stage. On the stage, you
need two fingers, this just helps you
go left, right. You can also zoom in and out. You can do the same thing, zoom in and out, and
move things around. Two fingers. You
can also just move around with one
finger on the stage. If you're really zoomed
in and you want to go back to like a
nice normal view, you can pinch this quickly
and reset your stage for you. The next thing we're
going to talk about is undoing and redoing. Very simply, if you do two finger tap on the
screen, it undoes. If you do three finger tap
on the screen, it redoes. You may also see these undo and redo buttons on the stage here. If you go to your
settings or preferences, you'll see undo and
redo button over here. You can turn that on and off. You can also enable the
undo and redo gestures. That's with the two fingers
and the three finger taps. This next thing, this
rapid undue delay. This is pretty cool. If you've done a whole bunch of stuff and you need to
go quite far back, you can hold down two fingers so that you don't have
to go to tap, tap. The same thing applies
with three fingers on the stage. It's rapid redo. What this rapid undue delay means is how long in
seconds do you need to keep your fingers on
the stage before it starts doing a rapid
undo or rapid redo? Then your stored undo steps, that just means how many undo
steps it's going to store. You can store up to infinite, which means it's going to keep your whole projects history
inside of this file. But that means that your file
can get really, really big. I've honestly never
needed more than 50. If I really need to, I can just scrap things
and start again. And sometimes I do create duplicates or files at
certain key points. The next thing we're
going to cover is some things for the timeline. If you're over here
somewhere and you're zoomed in and you want to go back all the way
to the beginning, you just F this playhead back. It goes all the way
to the beginning, zooms everything out and plays it from the beginning,
it's pretty handy. Now, a really cool gesture and procreate dreams is
for three fingers. And it's on the timeline. If you use it to go in or out, it scales your timeline. In or out. Remember, you can only play what's visible
of your timeline. You can scrub out a little bit and it'll
play the entire thing. And if you want
to zoom in a bit, it'll just play this crop
section of your timeline. Related to that is
your content scale. If you use three fingers
again to go up or down, your content is going to
get bigger or smaller. Now if you are zoomed
all the way out and you want to go focus and zoom in a little bit easier
than going like this or using your
time line scale. You just double tap, it zoos in a little bit more and more. Double tap and it zooms
into that particular frame. Sometimes it will just zoom into that particular
frame right away. Sometimes you need to
go two or three taps. I really like this view. Now if you want to preview your animation in
full screen mode, you can attack with four
fingers on the stage like that and then press play if it doesn't
play automatically, then with one finger, you
can scrub left and right. When it's over, you can
press this back button or four fingers on the screen. Again, if you have a piece of content that
you want to make longer, hold down on the right
hand side and then drag or on the left hand
side and drag here, you can make it shorter or longer If you're in the middle. Let's say you can tap on the playhead on edit
and then split it. If you wanted to split it, that's one way of doing
things Then if you want to increase the length of this particular
piece of content, which is in the middle of
other pieces of content, what you can do is tap on
the right and then hold down a finger on the timeline and then slide to the right. It will adjust the other pieces
of content to the right, which is really
handy if you're in timeline edit mode
and you've got a whole bunch of
content selected. You can do the same thing by holding down one of
the right hand sides, holding down the
finger on the stage, and then moving it to
the right will increase the duration or the length of all the selected
pieces of content, which is super handy. Now when you're
moving things around, how do you make sure
that something stays on its x axis or its Y axis? We've got this number five here. If I start moving it and I hold my finger down on the
stage or the backstage, it's just going to move
up along the Y axis, not really along the X axis. If I let that go and
I start moving along the X axis and I hold down
my finger on the stage, it's just going to
remain on that X axis. If I want to get it in
the middle of the stage, I can put my finger
on the stage. And there we go,
it will position it exactly in the center. Again, super handy.
9. Importing & Exporting: Once you've made your
amazing animation, your amazing movie, how
do you export that? How do you share
it with the world? Well, if you're inside
of your movie project, tap on your title, then go down to share. And here you can
do a quick export. So you can quickly
export as a video. And you now have
this share dialogue. If you do save the video, you may need to give
Procreate Dreams permission to save it to your photo Sp. Here you can air drop it, add it to Cloud platforms, save it to your files, et
cetera, frames as images. This is pretty cool. It means
that every single image, I mean every single frame
gets saved as an image. If you pair this with
tapping on your time code and turning off your background, it will save them as PNG's
with transparent backgrounds. Which means you can take
them into procreate or other apps for post
procreate dreams, editing and workflow
options. Really powerful. Okay, let's go back
to share here. You can share your
current frame, so this will be
this exact frame. And then procreate Dreams, you can actually
save it or export this as an procreate dreams
file, which is really cool. But if you do it from here, you're not going to
be able to import it with all of your
history in that file. It's going to export it as
like a reduced file size. Procreate Dreams file. How
do we get around that? If you go to your theater
and you hold down, you can rename it, duplicate it, whatever, but you
could also share it. And then Procreate Dreams, you could export it with a full undue history or as reduced file size,
which is really cool. It means that when
you import it again, you can still go backwards or forwards in this undue history. If we go into our file, yeah, we go down to preferences. This history section
is where you can set how many undue steps it's storing, really,
really powerful. I think 50 is pretty
good, but if you want to, you could store
the entire history of your project
inside of one file. It can get really big. Okay, let's go back to share. There are some custom
advanced settings here. Format video frames as images. The video codec,
sometimes an H 20064, which is like an MP four
is a better format. Pros is like super high quality. I actually don't
understand all of these things but if you do and
it makes a big difference. There we go. Then
you'll re scale. If you had a four
K document size, you could export it as a lower quality version
or a custom version. And then your file container, is it P four or MOV? Both of these should work
different apps or platforms, especially if you're uploading to Youtube or
something like that. Audio linear, PCM and AAC. I don't know the difference. I just know AAC is
pretty good quality. There's a bunch of stuff
here, I don't know. But this is advanced export. Most of us are not
going to need this. Okay, let's cancel that. Now, when you import
and export things, some things get interesting. Let's go for Procreate Dreams. And I'm going to save it to files in icloud
drive is fantastic. Boom. Let's go to my files. Icloud drive. I've got
Sunrise number one, DRM. Before I open that, let's go, let's rename this one. Rename original. There we go. Then we can open Sunrise
number one. It opens. Wow. Really cool. But now, when you go to your theater,
sunrise one is not there. How do we get it there? This is icloud drive. I can just drag this
into the Dreams folder. Then inside of
appropriate Dreams, tap on the sidebar,
go to Cloud drive, and there it is. Pretty cool. Also, if we go back to files with any kind of
DRM file or Dream file, we can then move it, go to on my ipad, go into Procreate Dreams, go into theater
and copy it there. Then when we go back to Dreams, it will then be there sunrise
number one. There we go. If something is here
like sunrise two, we can then copy to icloud and it will
appear in icloud drive, but it will also appear in
icloud drive over here. So you can see how
they begin to link the file system with
procreate dreams. Which means it's
really flexible, means you can share your
documents a lot easier, you can move them
around a lot easier, synchronize them across devices, you can store them on your Mac. Man, it's really, really
powerful. So there we go. That is a little bit
about how to share, how to export, how to import, how to think about your files coming in and out of
procreate dreams. Okay, so in the next lesson, I'm going to cover importing
assets from Procreate into Procreate Dreams and from your files app into
Procreate Dreams. This is pretty cool,
I'll see there.
10. Importing From Procreate: Okay, so if you've got some procreate assets like
brushes, color palettes, animations,
illustrations, how do you get them from procreate
into procreate Dreams? Or maybe they're
in your files app. How do you get them
from your files up into procreate dreams? Well, that's what I'm going
to cover in this lesson. I've got a couple of examples. The first example is a
static illustration, and it has 123 layers, face outline and background. I want to import it
into procreate dreams, so I'm going to go
back to my gallery, swipe out from the bottom and
open up Procreate Dreams on the right hand side inside
a movie project of mine. I'll just create a
blank one for now. I'm going to drag in
my asset. There we go. I have no imported,
my happy son. If I go to draw and paint, you'll see that the layers came through face outline
and background. Fantastic. Now this is
a piece of content. If I want to change
this piece of content from layers into tracks, I say convert layers to tracks, then groups it, and
inside that group is a face outline and background
layer, which is amazing. Now next example, let's go
into this animation file. I'm going to press play here. You'll be like, wow,
this is happening inside of Brocreateh. Pretty cool. Yeah, so what I've got
here are five layers, but you'll see that some
of them are named Frame. And that's because I created these layers using this
animation assist panel. And if I go here under Canvas, under Animation Assist,
I don't have that on, it's just a clump of layers. If I do have it on,
it turns my file into an animation file and each of the layers become a frame 12345. Okay, I'm going to go
back to my gallery. Let's, let's put Procreate
Dreams on the right hand side. Again, I'm going to create
a new project here. I'm going to drag this in legs. This is slightly
different this time, so I'm going to zoom
in a little bit. It's already grouped it for me, and inside the group it's put each layer or each frame as a frame or a piece of
content. When I press plan. Uh huh. So you can see how this is really,
really powerful. And the only difference is, is that inside of this file, I had my animation assist
turned on, which I love. It means that you can bring in animations that you
do in procreate as assets in a group into a
procreate dreams file. Now next example brushes. If I've got this really cool
brush set called Big Happy, I'm just going to drag
in Big Happy Lexto. If I go to draw and paint, you'll see I've got
at the bottom here, Big Happy worth three brushes
in, Pretty cool, right? Big happy has three brushes in. Now, what happens if I only want one brush to come through?
We'll check this out. I got a crazy, let's close down that brush panel and I'll
go for crazy spray paint. Pull that in the imported
imported brush set. I then got the crazy
spray paint brush. Pretty cool now. Next color pallets. Right now I don't have
any color pallets. I actually deleted all
of the original ones. So how do I get a color pallet
wells Pretty easy, right? Doodle verse color pallets. I'm just going to
go poop and poop. I'm just going to
boop it over here. I've now got my doodle
verse color palette. This is so epically simple. Now, what happens if
you don't actually have procreate or you don't have your assets inside of procreate? Well, we can do the same
thing with our files app. Here, I've got a
couple of assets, much of them are the same. Okay, don't want to open layers. Let's go and create a new one. There we go, drag in
this file like so, it does the exact same thing. Let's undo here,
drag this one in. It does the exact
same thing because our animation assist was turned on when I
exported this file. Really cool, right? Crazy
brush set. Let's check it out. If you want to go down
and hold this down, you can then delete
it. Same thing here. Delete it, then crazy brushet,
let's just drag it in. Really struggling to drag today. There we go. We now
have a crazy brush set. There we go. Let's go to our
colors and delete that one. Goodbye. And then we'll drag in our color palette.
There we go. So that's how you import assets from procreate
into procreate dreams. And honestly this
is a game changer. It means that you can
use procreate for, it's like big, strong
features like drawing layers. Selecting all kinds of
stuff even for animating. And then when you're done, bring them into procreate
dreams as an asset. Amazing. Now, in the next
lesson we're going to talk about our class
projects. Whoa. Yeah.
11. Class Project: All right, we've
covered the basics of animating in Procreate Dreams. And now we'll spend
the rest of the class creating an animated
spaceship drama movie. It's going to have
monsters or aliens, voice overs, different scenes
and sound effects are. You can do all of that
in procreate dreams. Here's what we created during
the rest of the class. It was go time in 54321 lift. They traveled through space
in search of alien life. They found it. All right. A monster with a huge
mouth and sharp teeth with screaming scene, seeking refuge. They landed on a dwarf planet. Caught many Mars the air. You'll see it has five scenes, Spaceship countdown
and lift off. Number two is spaceship
flying through space. Number three is an alien
or monster sighting. Number four is fleeing
the aliens and number five is safe landing
on the dwarf planet. With this project, you're
going to get hands on experienced with all kinds
of animation practices. Some practices will be for procreate dreams only
like drawing in the app and using gestures
to move around and do things and performing
mode of course, other practices will be
for animation in general. You'll learn how to plan
and create story boards, You'll learn how to use timing, make use of easing work with onion skins and use
scenes to your advantage. Now there's a bunch we're going to cover while
going through this together. It's going to be fun and
I'm really hoping you'll feel like I do when
I create animations, which is just like a kid maybe like a kid
in a candy store. If you don't want
to create all the assets yourself, no problem. I've included all you'll need to complete the class project. You just get to
do the animating, the editing, the cutting,
that kind of stuff. And I'll show you how to import
all of those assets too. But, but creating
your own assets, writing your own scripts, doing your own voice over all that kind of stuff
is far more fun. I mean, I'd love to see
your creativity shine here. This is what I find really fun. It's just doing it all. Now when you're done and
at any point before that, please share your movies, your animations, or your
planning in the class gallery. Upload your movies to Youtube or Vimeo and then embed them
into your project gallery. I'd love to give you
feedback on your project, on your movies, and I'd love to share some of my favorites
on social media. Also, have a look at what
other students are creating. Give them feedback, celebrate their wins, and ask questions. And seriously ask questions of each other and
ask me questions. Now, are you ready to dive in? Are you ready to make a
movie? Let's get cracking.
12. Plan Your Animation: Okay, so before we just jump
into our class project, or jump into animating, any kind of animation
or movie that we're making. We need to plan. Because if you don't plan, you'll probably be animating for a lot longer
than you should. An animation already
takes so long, so we want to animate for as little or as
short as possible. And we do this by planning and by creating test animations. So what I like doing
is planning on paper or on a whiteboard,
or on a journal. Sometimes, man, I'm even on
a train and I'm like, oh, I have an idea for
an animation or part of an animation and
I quickly sketch it. You can use like little
rectangles or frames. You can just, you know,
use arrows to kind of help you figure
out where things are going, how
things are moving. Just start playing with things. Nothing needs to be final. You don't want to put
anything final in there, because changing things that are final takes a lot longer. Sometimes I even have like ten to 20 different animations just for like one
particular file. I'm just testing
things, experimenting. And once I've started
experimenting with animation inside to procreate
dreams or procreate, then I go back to my book or paper and I try some
more things out. Sometimes I let it rest
for a few days and while I'm sleeping I'm
like, oh, I have an idea. Or, you know, while I'm
walking and I quickly just sketch something down and
then I tried a bit later. So in this instance,
some things that I tried to get right, and I tried a couple of times, was when this rocket was
fleeing this monster, how would it flee, like
in a straight line? Like would it ding
around or would it go in this like funny little
like loopy, loopy thing. And the fire, like how did the fire from the
rocket boosters look? And how would this
thing slowly launch up, and how would this thing slowly
come down onto a planet? I tested all of that out with these little sketchy animations. That kind of stuff is
actually really fun. It's where I find
a lot of the joy. It's like figuring this
stuff out and then, oh, this scene is
like really short. I want to make this longer. So I change the story and the
text a little bit to make each scene fit and be more
interesting and not too short. Now, two more things. The first thing is that when you're thinking about animation, you want to make
sure that you're not trying to make things realistic. Because it's really hard
to make things realistic. Especially like a procreate kind of app and procreate
dreams I guess. But you want to think of like a stage production where
the waves, you know, they're just these
cardboard things rolling or the sun that comes across the sky on a
stick or a rope or something. Or people flying like
with ropes on their back. They don't look real. So when you're thinking about
ideas for animating things, you don't have to be literal. You can be figurative. You can think about different
ways expressing yourself, your idea, the story.
Have some fun with that. Now the thing that
summarizes this all up is something that my father
in law always says to us. He's like measure
twice, cut once. What this means is
that you want to spend way more time in the planning stages
so that you can spend way less time in
the animation stages. Sure, you're probably
going to be animating for far longer than you were
when you were planning. But if you don't plan,
you're going to be like exponentially more time in animating than you are
when you're planning. Plan more, animate, less. It's going to feel better
this way, I promise. Now the next lesson we're going to be
talking about sound, voice overs, sound effects,
that kind of stuff. But you don't need to
have things sounding amazing to start figuring
out your animations. To start testing and
experimenting things. Do some voice recordings while you're doing
your storyboarding, while you're creating
your test animations. See how they all fit together. See how the timing works. All right, I'll see you
in the next lesson, we'll be talking
more about sound and voice overs and
sound effects there.
13. Add Sound: In this lesson,
we're going to go into the sound side of things. And sound is really important
in movies and animation. It just adds so much to
an animation, to a movie. And if you think
about, you know, like a really good movie, but with bad sound or something that you've seen online
and it looks interesting, but when you have the
sound, it's like, oh, I just can't take this anymore. Or when you suddenly like pop on the sound on a video on
Instagram or Tiktok, it just makes the whole thing feel so much better
or maybe worse. And so this is really
important in my opinion, if you're going to be creating interesting animations
like when you add sound, it just adds so much more to it. So what we're going
to do here is we're going to add voice over, we're going to add
sound effects. We're going to add a
score which is like the music in the
background of a movie. Now I'm no script writer, I'm also no Hunt Zimmer. These things are quite basic, but the general idea for a story is that
there needs to be a point and then
something happens which prevents them from getting to the point
or doing that thing. Or there's something
happens that they're like, oh now what, A little
bit of blacker climax. And then oh, there's
disappointment. Now they're working
towards something again and then oh no,
something happens. What I've done is in Apple notes or whatever text app
that you like to use, just write a script. And then as you're
writing that script, go back to your planning and
see if it matches with that, go back to your animations. Maybe tweak your animations as you're writing your script. Sometimes the timing
needs to be longer, sometimes the animation needs
to be shorter or longer. Sometimes the amount of words
in that scene or that line need to be longer or shorter or different because
you struggle to say it. And then just speak it and play your animation
at the same time. Or record yourself just
a few lines and put it into your test animations
to see if the timing works. It's all still kind of part
of the planning process. Like we're still not into
animation mode just yet. We're still getting all
the ingredients together. So what I've got here
is a spaceship script. You can use this exact script. You can use all of
my voice overs, sound effects, and score. You can do as much as you like or as little as you
like of your own stuff. And I'll show you
how to do all of your own stuff and how
to import all of this. But what I've got here is Scene 12345 and it just says the end. I'll show you how
to record this. I have already recorded this. But if we open up
recordings here, well, maybe I should go
back to files and just pop recordings
on the right chair. Your ipad actually has a
really good voice recorder. You could do this on
your phone as well. Or if you have a better
microphone somewhere, it would make sense
to do that too. Now, the best thing to do when doing any kind
of voice recording is you want a quiet room and you want a well insulated room. Not hard angles, not echoy
if there are carpets, if there are books, if there
are lots of things in it. Fantastic curtains, blankets, that kind of stuff
make a big difference. Sometimes I've
even recorded with like a whole blanket over me. I remember making one of my
first classes and having the computer here blanket
over doing my stuff, just so that I could
get that sound right. All you need to do
when you've got your voice recording app open is tap on this record button
and just start speaking. It was goal time in
54321. Lift off. I'm not going to
record everything here because I've
already got it. But you could if you
wanted to record all of the sound effects
in the same file, or you could use a different
sound file for that. I prefer having my
sound effects separate, just that I can have the flow of everything I'm
trying to say in the voice over file and then all the sound effects
in their own file. Once you've got your
recording press down and then hold down on this, or maybe scroll there
and then safety files. Fantastic, that looks great. I'm going to say safety files, I'm just going to save a
straight in icloud drive safe. Then when you go into
Procreate Dreams here, let's create a new file. Hd wide screen. Fantastic. What is that? 24. Let's change this to
like 30 or something. Let's go for empty. Here you go. Plus instead of a track, you're going to go for files, procreate, Dreams, Cloud Drive. Then I say mine is
Nicolas Mastrat. That's where I currently am. Let's go for that one and open. There we go. You've now got your audio and just
start speaking. It was go time in
543, So there we go. You can see it's
quite easy to import that sometimes you will actually see the wave form like the
actual data of the audio. Perhaps if I go out and come back in, we'll be
able to see it. You can see it like a little bit here and there. There we go. It's more visible when I
show you what I've done. Now, what's really
cool about this, if you don't want the
audio to come through, you just uncheck that and
then you can play it. But we want to hear
the audio, right? I just shouldn't speak while
I'm playing the audio. Start speaking here. I can edit this, pull it there. I don't want that first bit of the audio and then here we go. It was go time in
54321, lift off. It's pretty much
the same thing as editing a track
piece of content. If you want to, if
you want to split it, tap on the playhead, go for edit and split. If you want to change
the audio level and change the volume here, this actually says like
a bit of a key frame. If you zoom in, you
can see the audio dips and you can increase the
volume or decrease the volume, and it will increase
and decrease. You can fade your sounds in and out, which is really cool. You can also then rename it
to be lift off, et cetera. If you've downloaded
the class attachments, just turn that off. What you can do is go to
files and then icloud drive. I've got class attachments here, I've got all the
sound files here. Spaceship score,
which is the music, the sound effects,
and the voice over. If we go for sound effects
for example, I'll open that, it imports it, and you'll see all the wave forms here.
And you press Play, it's got all of the sound
effects in one file. You would need to cut
it up and organize it. Or if you wanted to
go to files here, let's move this
across and press done here in Dream Files. Got all of these as actual
procreate dream files. If let's go for sound
effects, hold this down. And I'm going to move, go to icloud drive
or on my ipad. Procreate Dreams Theater
copy. There we go. I now have my sound
effects dream file here. I've grouped it all, so I've got Rocket 1.2 Monster. If you zoom in a little bit, you'll see screams
and more screams. And more screams. Okay, whew at the end. There's actually
more than you need here to put into your project. What we can do now is start
to import all of these files, put them into the
same movie file. And begin to create our scenes in audio
with the sound effects, with the voice over
with the score. And then start to animate. On top of that, we can
add storyboards to this and see how the timing works and we're getting closer. And to the final animation here, that's what
I'm going to do. I'm going to go to Files. I'm going to select Score
and Voice over two. I'm then going to move, there it is, on my ipad. Let's go to Procreate
Dreams and Theater Copy. All right. The reason why
I didn't put all of these into one file is because it's actually too
big for skillshare. So I had to split it up. We've got score sound
effects, voice over. Perhaps what we can do is
create a new one for empty. For now, let's go out of it
and hold down and rename it. I will call this one Mummy. We'll call it moving. Done. Then inside a voice over, I'll hold this down and copy. Let's go into moving and I will maybe create a
track, then paste. Just move it along here. Let's go back into
sound effects. Well let's copy
that. It's going to movie and create a new track. And based, there we go. And then we've got our
score which we can copy and based it's quite long. Okay, so this is
really, really long. I don't think that will
actually use the whole thing, but we can start to fade it
out and fade in like that. You can see our voiceover is
just over 30 seconds long. So I'm going to change this too. Let's go for 40 seconds. 24 frames per second is perfect, and 1920 by one oh eight
is also fantastic. If you want to change
your dimensions or the length or
anything, be my guest. If you want to make a really
long movie, fantastic. Let's have a listen it
was go time in 54321. They travel space in search of alien life and they
found it. All right. Still huge sharp
teeth Green Terri landed on a dwarf planet
called Mini Mars. So you can hear how like
the music adds to it. Sure, none of this
is really in order. All of those sound
effects need to be put in particular places. But yeah, from here we can
start to build our animation. Build the scenes, you know, move things around as
we start to animate, as we start to do
the storyboards, as we get into the final
animation process. So yeah, this is really, really exciting. So I
have fun with this. It's a big part of a
movie or an animation, the sound makes or breaks it. So spend some time
here, have some fun. And if you want, you can definitely use what
I've provided for you. What I'm going to do
now is I'm going to change the position
of the sound effects. I'm going to put them in
places that makes sense, but this is not final, like we can change
it later on when we start adding storyboard
and animations. Just so that I can have
a rough understanding of where things are and if I need to change
anything and basically how everything sounds right now. All right, let's do this
voice over countdown. Let's make this a
little bit smaller. Okay, it was go time in 54321. Okay, let's track options. Hide all here. I'm going to add a
new track, a lift. I'll sometimes what I'll do is I'll create multiple
tracks, I'll group things, just makes it a lot easier
to move things around when you can layer different
sound effects on top of each other on
they travel through space. Okay, so I actually want to
move this over a little bit. I think that, that
sound is pretty cool, the travel, so can I do
this? I don't think so. They traveled through space
in search of alien life. They found search of alien life and they
found it. All right. A monster with a huge mouth ch sharp teeth, right? A monster with a
huge mouth fench. A monster with a huge
mouth and sharp teeth. Teeth with screams. They fall with scream. They fled terrifying,
sharp teeth with scream. They fled terrified. I rel, screleterfye see seeking refuge. The land with screw, fine with scree, seeking refuge. They landed on a dwarf planet. Caught many fine seen seeking refuge. They landed on a dwarf
planet, caught many marks, fine scene, seek ref. They landed on a dwarf
planets called Mars. Mars. Okay, so I think I'm pretty happy with what I've got here. I haven't used all of
the sound effects, which is to be understood, there's a whole bunch of screams there and a bunch of fuse. Let's have a listen at
what this sounds like. It was go time in 54321. They traveled through space
in search of alien life. They found it. All right. A monster with a huge
mouth and sharp teeth with scream seated refuge. They landed on a dwarf
planet called many Mars. All right, so it
sounds really nice. I chose to use three screams. I don't really know how many little characters are
going to be in there, but maybe there's like
an engineer and a pilot, and a casual observer. Maybe we only see one, but there's actually a
bunch of them in there. And then at the end here, I actually want to like, there's a really nice little
part of the song A. That sounds pretty cool. So I want to just cut it there. Hey, you split you
there and then delete. Play it. Okay, that sounds good. Let's adjust that
around zero now, let's adjust that a little bit. Okay, there's like
a little, I'll see if that comes out
when we export it. Okay, that is fantastic. We now have the structure on top of which
we're going to do our storyboard and
our animation. And this can change. What I'm going to do
now is I'm going to put all of the sounds
into one group. That means that when I
need to see them or I want to adjust where they
are or anything like that, I can just toggle the group
open and move them about. Okay, That looks
like everything. We're just going to
group it? Yeah, please. I would like to group it. Maybe it can't group
hidden things. A group, maybe group
that. Let's group it. There we go. So I couldn't group the group
and its contents, which may be a little bit weird. Okay, let's rename this to Sound and give it
a highlight of pink. There we go. There's a
bunch of tracks here. I'm going to keep them
there because when we start adding storyboards and
animation elements, well, there's going to be a bunch of tracks
that we need to add. Okay, now we are ready
to create a storyboard, which we're going to
do in the next lesson. I'll see there.
14. Create a Storyboard: Okay, it's time to
do our storyboard. And a storyboard is like
the final animation, but just in sketch format,
everything's static. You could do some kind of
animation if you wanted to, but it's really just to feel how everything fits together. And it's especially helpful
when you have some kind of sound because then you're like visualizing with the sound, with the static
images on screen. Okay, So I'm going to
go into my movie file. Let's zoom in here. I've got my sound file, remember it was go time. I'm going to expand that. Got our score up here. We've got all of our
sound effects over here and voice over here. Maybe what I can do is ungroup this that we've just got
countdown over here. I can probably
delete this track, which gives us a
little bit more space. Yeah, all of these. I can turn these off because
I don't need them right now. Okay, so we've got the score. We've got all of the,
the sound effects, and then we've got
the voice over. Okay, countdown time five. Maybe I can do, let's
do some drawing. What I'm going to
choose is sketching. You can use any pencil, but I quite like the
six pencil here. We're just going to create
a very simple storyboard. It doesn't have to be
award winning drawing, but just so that you get the
idea of what's happening, to zoom in here and I'll
go for full duration. Let's play, it was go time in 55 and then I'm going to
tap on the playhead split. And I'll just add
five here in five, I don't think I need to do
4321. You get the idea. 4321. As soon as the rocket
boosters come in, I think we can add
another split there. Maybe here, let's
go for a split. The rocket boosters, perhaps they're not visible
right now, but they will be. Then we'll do a lift off. Well, I think I ended there. Then rub that out. Let's split that again, and then we'll say lift. Okay, split that. Okay. We can rub out a bunch
of stuff here for now. Okay, can we draw that? We'll move this and then up a bit more.
Have a look at that. They travel through space
here, we can split it again. Now it's like a different scene. We can bring this back down. Do some drawing here,
put some stars, okay, they traveled through
space of alien life. Maybe what we can do
is zoom this in a bit. I'm just going to split this. We'll do a little bit
of moving scale line and then make this big to show how it in
something like that, they traveled through
space of alien life, they found it all here. What we can do is clear this. And then we can put in our big monster
found it, all right. A monster with a huge
mouth and sharp teeth. I'm going to do another
move there, I think. So let's move, I will
move you to there. And this is almost like
the test animations, but not quite as detailed. And they found it. All right. A monster with a huge mouth. Change this to linear. Sharp teeth with screen. Okay, let's go and
change this one. Let's clear here. Here we go. This happen with scree. Okay. Then we can
split it here again, split and then we
can clear this. Okay. And then we've
got this planet with our rocket coming
down with screen. Maybe we can also put an
arrow here just to show the direction with
screen seeking refuge. They landed on a dwarf planet. We may is we can split and put our
rocket onto the planet. There we go, landed on a
dwarf plants, then the end. Okay, what we can do is do a little bit
of a rolling edit. I did that by pressing
down my finger while dragging one
of the edges dwarfs. I think we can put the end
a little bit to the right. Does end nicely with
the music there. Hmm, I like it there. Okay. Okay, split and then let's clear that and
then we'll say the end. Okay. So what I've done is a bunch of editing. I've just used one
track and kept on splitting it and erasing it
or adjusting the contents. It's nothing fancy. And let's have a look at
what it looks like now. It was go time in 54321. They traveled through
space in search of alien life and they
found it. All right. A monster with a huge
mouth and sharp teeth with screaming, seeking refuge. They landed on a dwarf
planet and caught many Mars. Okay, sir. It was go time. I really like that. I think there's one thing
that we could that I could change over here. I could probably add
another two or three, or one or two different
positions of the rocket. I'll do that quickly split here and just one more, just
that it makes it quite clear because when
you're storyboarding, if you're working by
yourself, it helps. But if you're working in a team, you want to convey as
much information as possible without actually
having to do so much work. And just adding a few more
frames in does actually help. Let's play just a
little bit again to screen seated refuge. The landed on a dwarf
planet called Peny Mars. Okay, that looks
pretty good over here. What I can do is add a few eyes. Yeah, this one, it's
going to be a little guy. Okay, so I think that the
timing really works well. You can start to have a
really good sense of how each scene works and how much
time you have to animate. Sometimes you might
need to adjust by making it longer or
by making it shorter. But this gives you
a really nice sense of how everything fits together. And it's just another tool
in your planning tool belt. Now in the next lesson, we're not actually going
to get into animation. We're going to
talk about assets. Because to animate you need. So we're going to
chat about that, I'll say, in that lesson.
15. Create Your Assets: Okay, So let's talk about the things that
we still need to create our assets and how
do we actually create them? So what we need are a
bunch of things like Munsters and spaceships
and little characters, and ground and rocket
stuff and the planets. What else do we need? So what I like to do is I
like to go through my storyboard and just check out all the
things that we need. Then I create them inside
of procreate mostly. And then I bring them
into procreate dreams. Now I've pre, created a bunch for you and
you can download them. Let's go and check them
out inside of procreate. The reason why I've created
them in procreate is because the drawing features are so much better in procreate
than in procreate dreams. One because procreate is a drawing app and procreate
Dreams is an animation app. But also procreate
dreams, very new. Check it out. I've
got a spaceship. And all of these are
5,000 5,000 pixels, which are really, really big. The assets in them aren't
actually that big. What I've got here
is my spaceship. You can draw or illustrate your spaceship
however you want. Of course, you can use
what I've provided to. What we've got here
is a spaceship. We've got the window, the window has a frame
and it has a window hole and a bunch of things that use clipping masks to be
inside the window hole. We've got the window,
we've got a badge that just says TTK,
which means Tap. Tap Caboom 500, the
name of the rockets. The body, which is just
like a whole bunch of layers that I've
merged into one layer. If you don't need to
have separate layers, just ditch it and put
it into one layer. But procrate dreams does
support layers really well. Then the fire is
this yellow color, with orange and blue. And then a little
bit of shadow to go beyond these little turrets
or rocket booster things. Then we've got stars, spaceship
and stars, fantastic. Then the ground, and I've
also put in the sky gradient and this is particularly
for the first scene where we're still on Earth.
Then I've got the ground. It might be like, yeah,
whoa, what is that? Well, it's probably
going to take up like that much space. It's not actually like a
pancake planets or anything. Okay, then we've got
speech bubbles here. Here, I've made it
as an animation, just 54321 lift off. Each one of these just has
a background and text. The reason why I've created
this as an animation with animation assist is that when I import it into
procreate dreams, it's going to be animation
with all of these pieces of content as separate
pieces of content. Next I've got monster
static for animation. The reason for this is that I can't actually do
the same thing in procreate and procreate
Dreams. Monster static. Let's have a look at
what's going on here. Whoa, there's a lot of
stuff going on here. Yeah, it's all inside one
folder or a group and I've got an three eyes actually that are all
exactly the same. Then got spots, then
texture on the top of this, texture at the bottom, texture on the tail. I'm splitting this monster
up into three parts. For this file, everything
is just monster whole, whereas in the animation
file I've got three parts, but I'll show you
that in a minute. Then I've got the teeth, But
this by itself looks weird. It really needs to go
behind the monster. And then teeth bottom, and then the spikes at the top. And the spikes on the tail. I've split that up so
that they can move along with the head
and with the tail. Okay, then monster
for animation, you can see it doesn't
quite look the same. And that's because I've got these three body
parts on the bottom, on the top, and one's the tail. Okay, I'm going to
be using clipping masks on an entire group
inside of procreate dreams, but we'll get to this
later in the class. These are just assets
right now what I recommend doing is if you
don't need to have layers, like just merge a bunch of layers into a
particular layer. You can always have groups. And groups are supported
inside of procreate dreams. But when you're
animating, you want to make things as
simple as possible. You don't want to have lots
of groups or lots of tracks. Just make it as
simple as you can. Okay, what else have we got? We've got mini Mars, which is
just a very simple planet. Okay, fantastic. Now I've already
shown you how to get things from procreate
into procreate dreams. But let's just
recap this quickly because we're actually doing
this as part of our project. Open this up on the
right hand side. I'm going to start off
with our first scene. Let's go over here. Maybe for now I can just
turn my sound off. Luke here will create a new
pop our spaceship into here. Okay? And you can see that
it's really big compared to my HD sized canvas or stage. If you don't have procreate
can just undo here. Let's open files over here, we can open the
procreate files folder. You'll see all of these inside of your class assets
within the class. Bring this in here. Pretty
much the same thing. The other things that
you might want to add are the spaceship brush set. Let's go back to procreate. Let's open this.
Right at the top, I've got a spaceship brush set. It's just got a couple of
different brushes that I used to create this
particular piece of artwork. These two are for drawing lines, the rest are texture. Then I've got the
spaceship color palette. How do we get that
into procreate dreams? Let's go back here to spaceship swatches and
spaceship dot brush set. Just pop that into there
and pop that into there. Now under palettes,
you'll see I've got spaceship under brushes,
go to the bottom. I've also got spaceship. You don't need to
have these in here. You can use whatever
colors you like. For the large parts, we shouldn't need to do too much drawing inside
of procreate dreams. But these aren't
animated, for example. We could animate them in
procreate or procreate dreams. I'm going to opt to
do as much animating in procreate dreams as I can, since it's a procreate
Dreams class. And so I'll need a couple
of the tools that I used to create this illustration to actually create the animation. Okay, so that is a little bit
about assets at this stage. It's a really good idea to start making these assets or to import the ones
that I've given you. You can have made the assets earlier while you've been doing some planning and experimenting. But sometimes you create
things and you realize, oh, actually I didn't need that. So that's why we do a
bunch of planning first. And then once we've
done the storyboard, once we've done the sound, once we've done the voice over and you make sure
that everything fits and works together, then you begin to bring
in these final assets. And sure, there's always tweaking that we
can do as we go, but yeah, these things
are pretty final. Okay, in the next lesson, we're going to start our
animation by working on scene number one.
I'll see there.
16. Scene 1: Lift Off!: Okay, this is scene number one. Before we get started, let's clean up our
file a little bit. Zoom. Ouch. I'm going to
go for my time line edit. Go for tracks
instead of content, and select these top few tracks. Maybe you have them,
maybe you don't. I'm going to delete
them. We have all of these storyboard
pieces of content. I'm going to select
them instead of tracks. I'm going to go for Content, Group it, and then rename it. Let's go for renamed board. There we go. And we'll give
it a highlight of blue. There we go. Now I'm going to open up my files on the left. If you haven't done so already, let's drag in spaceship. All right, let's drag
in the speech bubbles. Fantastic, those are all
procreate files right now. I'm just going to hide
those speech bubbles. I'm going to put this drawing right onto frame number one. This drawing onto
frame number 12. Okay, first of all, let's have a look at
the set of layers, the ground and the sky gradient. I want to convert
those layers to tracks and the ungroup them. Okay, I think the
sky come underneath the spaceship spaceship
has the window, the badge, the body and
the fire, plus some stars. All right, I'm going to convert those layers to tracks and
I'm going to ungroup that. My spaceship, I'm
going to give this a highlight of red
stars are over here. Let's bring them beneath
the sky gradient. There we go. I don't
need that track. I don't need that track. Okay, my storyboard
is at the bottom. I can just highlight. I think if I do need
to bring it back, I can and I will. Ok, let's go for the
sky gradient first. I don't think it
needs to be this big. You might be like,
okay, what's happening? Where are the stars?
Well, let's change our background color to a black. I'll just double tap there,
you'll see some stars. Fantastic. Then we
will reduce the size of the blue gradient
or the sky gradient. Yeah, that looks pretty good. Then the ground will
reduce the scale of that. I want to do all the scales. Come on, I don't
want to rotate it. Something like that. Yeah, that looks good. And then my rocket
or my spaceship, let's make that a
little bit smaller too. Maybe still a
little bit smaller. Okay. And I want to
make sure that I can't see any of the fire. Okay, So we have the start of our spaceship
of the first scene. Now I can make my sound
disappear and I can bring it up. Sometimes I might
get a fright because it's really loud that
you guys can hear it. Sometimes you might get
a little bit irritating. I'm sorry about that, but
this is how you edit to, so it's really important. Okay, inside of our spaceship, we've got the window with
a little character in it. We've got the badge,
we've got the body. Then we've got the fire, which you can't
see at the moment, but this is something that I think that we should work on. First fire because it's going to be part
of the spaceship. And the spaceship is
going to be part of pretty much every single scene except for the monster scene. If we get the fire
right here, we can re, use it across our movie project. Let's zoom out a little bit. Let's go to the top and
remove the ground layer. Ready? Feels like
we're in space now. Great. Maybe before we do that, let's just redo the stars
here. Maybe scale them in. I probably want to rotate them. I'm not going to scale them
into like 100% of the width, but something like that
should be good. Okay. That looks get now, fire. Man, make fire. We've got our shadow.
Zoom in here. Shadow, which just is a bit of a shadow from the
little turrets. All those red rocket
booster things, I don't know what
they're called. Then we've got blue,
orange, and yellow. I think each one of these
has some clipping mask. That one has none
mask clipping mask. I'm going to change it to none because it does not
need to be inside the yellow and then
mask also None. Let's take that off. Mask None. There we go. Let's undo that. I think everything
is back to having a clipping mask. Clipping mask. Okay, we do need those. Fantastic. Now let's go
to frame number one. Now I want to do some drawing on the orange layer or
actually on the yellow layer. First I'm going to go
to frame number two. Tap on the playhead, split it. I'll do the same thing for
each one of these split. Then I will delete the content. Delete the content, and
delete the content. Okay, now, frame number two. Let's do some drawing.
Let's go down here. This is going to be
our yellow layer. I'm going to go and choose my
yellow one of the yellows, like the middle one, this one is orange, this one
is really yellow. I'm going to go for my
doodle, Spaceship brush. These colors are part of my
spaceship color palette, which you can import
if you want to. Now I'm going to make my brush
size a little bit smaller. Zoom in here, and let's erase. But let's do some drawing. These flames, I want them to
be similar on each frame, but not the exact same thing. Because they're flames,
they're going all the time, but they're still the same shape to do the outlines first, because my brush size
is primed for outlines, something like that looks good. And about five frames is good, but I won't keep it at
24 frames per second. I'll basically 12 frames per
second for these flames, just to make it feel like handmade and flip book animation
like, okay, there we go. I've got five, It looks good. I'll increase the brush size maybe a little bit
to start off with. These little spiky bits, may be wondering why I
don't just fill this like, you see if I zoom in
like really close, there's these weird
jaggedy edges haven't quite fixed that in procreate
dreams at the moment, but I'm hoping they
will in the future. Might be wondering like,
yeah, but why don't you just increase the threshold?
It's the same thing. I tell you it's the same thing. Watch, you still got those
little jaggety edges. That's why I am painstakingly
coloring things in here. It's a labor of love. Then the big brush comes out. Okay, we've got a
couple of frames here. Five to be exact. Now this one has like a
nice little gradient to it, a gritty grainy gradient. So I'm going to
create a new layer and make it a clipping mask. And go to the orange one, maybe to this bright yellow
one, maybe I need both. And then change it to
bonobo, probably need both. I actually need to do it
on this layer, this frame. There we go, There we go. And then if I change
it to a darker orange, yeah, that looks good. You'll see that this one has this black shadow and
this one does not. We will remedy that
in just a minute. Okay. Now, don't want to here, you need to remember to create a new layer and make
it a clipping mask. I always forget that. All right, that looks good. I'll just close
you for a second. Here I'll go. Mask
clipping mask. Sorry, not true. Once I've sorted
all of these out, then the shadow
will come through. Let's get there
in just a minute. Okay, right now,
if I preview this, I'm going to turn my sound
down so you can have a look. Yeah, sure it flickers
around a little bit, but I think it's really quick. That's why I think
that I should go for 12 frames per second. 12 frames per second. Let's make these two
frames long, each. That feels a lot
better. Okay, next, let's go for this orange layer. For orange, let's
go for our doodle. That might be a
little bit strange, it's a little bit hard to see. Let's add the onion
skin forward maybe. Let's go for blue. Maybe it's because there is
this yellow one underneath. Let's, let's hide
the yellow ones. All right, hide. Let's get back to drawing. I'm done. I got
1,234.5 Fantastic. Okay, let's create a new layer, make it a clipping mask, change to a little bit of
red maybe. There we go. And then at the top here, I'm going to reduce
the capacity. And instead of the doodle brush, I'm going to go for the
Bonobo chalk that looks good. Do the same thing here. Okay? And there is nothing here. Let's see what's happening here. It's because I need a
yellow one to be there. Okay. Turn those ones back on, then. All of these, we will do that. For each one, I'll set
it as a clipping mask. Okay, things are looking good. It looks a little
bit different from, I would say the first frame is the second frame
with these orange ones. I'm going to do a little
bit of editing there. Let's pop this up,
Clipping mask. Change that a little bit. Okay, let's have a look
at what that looks like. Yeah, looks pretty good. Okay, next blue, I don't think this one needs to have any gradients or
anything like that. So let's get into
drawing. Double tap. Let's go for our blue color. Let's go for our doodle. Well, let's increase
the brush opacity. Maybe that would help, okay? 23.4 Pretty epic. Okay, let's close that. Go away. Come on. It's only four, so let's create one more. Yes. Okay, select all of these and then just make them
one frame, a longer each. Okay, Then I will Clipping
mask. All of them. Clipping mask, mask,
mask and clipping mask. Let's have a look at
what this looks like. Yeah, that feels
really cool, right? Yeah, I like it. Okay. Quite a long time to do that. Just a little fire thing. Yeah. But we can reuse this throughout our project,
which is really cool. Now what I'm going to
do is I'm going to take those three track, maybe this track two, I'm going to edit it here and split it and delete the content. Okay, what we could
do instead of using many different clipping masks is do then instead of using clipping masks on each of the layers, use it as a group. I'm going to select all the contents on
these three tracks. I'm then going to group it. Then I'll delete.
Delete this track. Does this still work? It does, indeed,
because this shadow. Now, let's go for mask. None. It's got some weird
stuff happening there. I just wanted to be visible
where this group is visible. We'll go for mask and
clipping Mask, there we go. That works really well too. Now we've got the shadow as a separate track and a
separate piece of content. And this group,
which I will rename, like I could rename
it Ring of Fire, but that wouldn't
make any sense. Fire Loop. Okay, Fire loop, I'm going to duplicate
a couple of times. Duplicate. Duplicate.
Duplicate basically, is like an infinite loop. I got about five there. Great. Select those and
then I'll group them. And then I will duplicate
these to save us some time. Okay, maybe one more. Now we a whole bunch of time
with this thing looping. Okay, So let's turn
on ground again. Now we need to make this
rocket launch into the sky. So we need to turn
our sound back on. Happens around here, I think. Okay, lift off maybe when it starts going
on around here. Okay, Spaceship
714-71-1714 Okay, Move, move and scale. And then from there they t to about here
somewhere they travel. Let's go around here. That's pretty good. And
then we'll move you up and I'll hold my finger down on
the screen so that it snaps, snap, Let me go. I think that's good.
Let's have a look. Okay, so that looks pretty
cool. Let's have a look. But it went pretty quickly. So what I'm going to do is set all the easings to ease in. Have a look that starts out really nicely and then it goes
quicker and quicker, much like a rocket would do. Okay, that looks really cool. I think what we can do here is give it a little
bit of a wiggle. It matches like the
childlike illustration or children's book illustration. The children's book
illustration style. I'm going to go and
do some performing. And then let's, okay, let's see what that looks like. Maybe I'm going to
undo that, try again. Okay, they travel, so that's quite nice. It gives it a real like children's illustration
style of launching a rocket. I like it. Okay, while
this is happening, I want the stars to
always be moving. Because if there is a movement, people still keep attention
on what's going on. Even if it's just
some subtle movement, it shouldn't feel like a static illustration
with a voice over. It needs to be an animation. Let's go to the stars here, let's go for our playhead. Let's zoom in for moving scale. Hello, scale. I don't know where you went. Let's take it off
performing mode. There we go. There we
go, move on scale. There we go, can't be
on performing mode. And then 8 seconds
the traveled, okay, so here I'm going to
add a little bit of rotation scale rotation,
something like that. Maybe not too much. Doesn't want to feel
like, you know, the whole world's
spinning super fast while we're doing a
very short countdown. But it is still like a children's book illustration
animation style thing. So let's have look,
it was go time in 54. You know what this should be, a linear easing, okay, 321. They travel through
space. Yeah, I like that. Okay, now we've got these
little words up here. I want them to be visible
again. There we go. I'm going to move them along to where they're
started was go time. There we go. I will ungroup them here
and then take all of these. Make them a bit longer. Okay. By I think we can make
them a bit longer. Still 43. Okay. Three, two to one. Lift off. Okay, let's move this over here. Let's move this one over here. Okay, you can do it, Rich. 4321. It was go time 5432154. Okay, that works really well, I think now the only
thing that if I had more time that I would do
is animate this guy's face. In the next lesson on scene two, I'm actually going to
show you how to do this. It's going to be pretty fun, but you can apply
it to the face. And the same rocket here in
scene one if you want to. Now pretty much scene one,
I'm very happy with it. There are always more things that you can add, more
things that you can do. I mean, this ground is
looking pretty bland, our character is not moving. There's a whole
bunch of things that we could put in the sky like maybe some rockets or maybe an alien or a
monster like shooting by. So have some fun. If you want to introduce
your own style of animation of
illustration of artwork, please be my guest. If you want to do some more sound effects
or anything like that, added it in the next lesson, we're going to cover C number
two. I'll see you there.
17. Scene 2: The Search: Okay, so now it's time
for se number two. What we've got here is
I'll see number one, but we've still got a
whole bunch of tracks that extend into the
rest of the movie. We could cut them all, or what we could do is create
a new track over here. Go into drawing and paint mode. Or draw and paint
mode, go for black. And just into here, it's basically
just a big square. Then perhaps all we can
do is zoom in here. Let's make this a
little bit bigger, a little bit bigger
more, where is it? And fulguration get out of draw and paint mode and
then just make it bigger. Then we can put all of
our new layers on top of this layer or all
of our new tracks on top of this new track. Okay, what we want to do
here is grab the stars. So I'm going to go to Track
Options and Duplicate, then move this up, so we've now got this track. What I'm going to do is
delete all the easing, delete and move and scale. Fantastic, I'll
just edit this and split it and then
delete this content. Actually, is this the
right place to do it? Let's see, Maybe 12 seconds, that's the right place. Let's move things to 12 seconds. Okay, we've got our stars. We need a rocket or a spaceship. I will go to track
options on our spaceship. Duplicate that.
Pull that up here. The delete all of the move
and scale key frames. We can move this along here
and above the stars there. We got that track.
We don't need it. Okay. This is pretty much
all I need in this scene. And you can see here, it's a really easy
way to create scenes. You just have a background, perhaps we can rename
this background. Then on top of that,
you've got your layers, your groups that you
need, your tracks, okay? They traveled through
space in search of alien life they found. And maybe over here we can then chop it and that makes working on our new
scene a whole bunch easier. What's that? 17 seconds. Let's split this here. Split, we can delete that. We can edit and split. Delete 1702, edit and split. Okay? And then you can see that the
content from scene one, Again, what we need to do here is make it feel like this rocket is actually
moving, travel through space. I'm going to turn off
the sound for now. Right now, it doesn't feel
like this is moving at all. Which is like how do
we get it to move? What I'm going to
do is I'm going to make the stars move
ever so slightly. We can rotate them, we
can make them move down. So it feels like the
rockets moving up. Let's do that at a
moving scale key frame. And then another one here. And this way maybe at the start. Depends how fast you
want the rocket to be moving. I think
that's pretty good. If you wanted to move faster, what we could do is move
all the way to the bottom. I think that's a
little bit too quick. What we had there was great. Too quick. Okay, let's go back. Yeah, I think that's a
little bit too slow. So we'll move that down again. Yeah, so it feels like
a gentle spaceship kind of travel, which is great. And then we can rotate it
ever so slightly down. Still rotating like that. Yeah, that's a really
nice movement. I like it. Okay. Then I'll
spaceship itself. What I want to do is
I want to zoom in and I want this little
guy to like wink or say, hey, or something like that. Or maybe go, oh, okay, don't It's the song can cruise
along until here. Maybe in the space of a second
we can zoom the sky in. Or just set the scale
and scale some more. Maybe we can change
the position too. Something like that.
Might be pretty cool. Look cool. Okay, then yeah,
he can stay there. This easing, what are
we going to make? This easing, let's expand
the movement scale. This is scale. So what we can do is set the easing to ease in
and out, I reckon. Okay, rocket the rotation. We could play the
rotation, but yeah, let's try that, I reckon we can set the easing here to
ease in and ease out. I can probably set ease in and ease out to
all of the easings. When that zooms in, perhaps we can zoom in a little
bit on the stars too. Okay, dude, let's
expand that then. Around here, which
is 13.18 frames, what we can do is then this one is at 14:15
We go okay scale. Let's move this up, go for 0.6 Let's see what happens
there. That looks good. 0.6 They will set this to ease in and
ease out two, okay? Then I just want to make
sure that the x and the y is at linear. I think it is. Okay. Let's
see what this looks like. Okay, So we want to
delete these key frames. We don't want to scale back out. Okay, I like it,
It's looking good. Now once we get in, we can do a little bit of
frame by frame animation. So let's open up the spaceship. Let's open up a window. And we've got this
character's face. We could be like high and then you could duck
down or something. That could be pretty
cool. Maybe we take these two, we group them. I'm going to delete this
track. Delete this track. You may like, what's happened? Where is this Wal? Let's get off of timeline edit. Go to clipping mask. I'm going to take off the
clipping mask from there. And the clipping mask
from there. Also none. Now, instead of having
a clipping mask on the character body
and the character face, I'm going to have
it on the group. I can rename this character
or Charge. There we go. Then as this goes down, you can be like, oh, hello. So I'll edit this and split it. Let's go in here,
do some drawing. Okay, what did that do? Let's close this. I'll
just delete this one. Just creating more
frames on top of that. Instead of having a
whole bunch of content, I've just got these
little frames of content. Okay, let's go back into
this drawing brush. Do we have the
doodle brush size? Could be increased a little bit. Okay. He's going to
be like, oh, hey, we zoomed in on him now, maybe a little bit bigger. What brush size are we at? 25. Maybe 23. Okay. That can be pretty good. Maybe a little bit
bigger, 25, 26. You can do it. Just keep on changing it.
Okay? There we go. 25. Okay. That's great.
And there's some kind of mark over here somewhere. It's probably when
I tapped off of it. So what I'll do is I'll just clear I'll just do that again. Okay. Okay. Let's see how that looks. Let's close our flip
book and then I'll full duration here, so. Okay. And then what can
happen with the group? The character is that he
can move down a little bit. That and then I'll set the
easings to ease. Ease out. He's like, cheers gone. Okay. Maybe he actually
sees something. Maybe it's not that
he's seeing us. Maybe it's like, oh
there's something. Let's turn the sound back on. Let's hear what
the sound is like. Alien life. And they
found it. All right? Okay. And they found it. All right. Maybe he could
then duck down there. Okay, so I'm going
to move this guy over here, alien life. And perhaps I can move all of these slightly to the right. Okay, let's select these guys and group them. There we go. And then move along, okay, in search of alien life. And they f okay, and they found it. All right. If you've got a whole
bunch of things that are now a certain length, you can select the group, make it a bit longer.
Seth is okay. They found it. All right. Okay. That's great. But
inside of this group, you need to make sure
that all the pieces of content also go all
the way to the end. That I think the rest is good. Stars need to go all the way, as does this one. There we go. So let's play that. They found it. All right. Okay. Space in search of alien life and they
found it. All right. Okay, the stars
are still stopped. Yes, we can delete the X, then travel through space in search of alien life
and they found it. All right. A monster. Yeah. That's like a
nice little touch. You could do a couple
more facial expressions with our little character
if you wanted to. That is pretty much
seen number two. Let's zoom in here. And four finger play. They traveled through
space in search of alien life and they found it. All right. A monster with a
huge mouth and sharp teeth. Okay, so that's
looking really good. The next scene we're
going to do the monster. Let's have a look at what
this all looks like. It was go time in 54321. There's no 54321. Where is the 54321 gun do? Sky gradient spaceship. Did I delete it by
mistake? Maybe I did. In this case, what might be
quite helpful to get that back is to go to our gallery
and then duplicate this. That's movie one. And then we're going to go
into movie one. And all of our history
should be here. I'm going to hold down
to undo really quickly. There it is. If I redo it, looks like I did
delete it. Okay. This is at 2 seconds
and five frames. What I'll do here
is I'll group this, then I can copy it. Let's go back to movie. Was 2.5 I think. Here we go. Hold down and paste it. There we go, 2.5 I think
that works out pretty well. I can actually put that on a new track just
to make it quite clear and then we can
move this track down. Okay, like that.
Let's have a look. It was go time in 54321. Start. They travel through
space in search of alien life. It was okay. That looks really good. What
you can do if you want is do the same kind of face editing for this
character in scene one. Then in scene two, let's turn that down
again. Is here. Let's put a little bit of
rotation onto this guy. I'll start recording
here just a little bit. Okay, let's have a look at that. Okay, They traveled
through space in search of alien life
and they found it. All right. A monster
with the Earth. Okay, that's good. Alien life. Let's reduce the sound
again at the end. Here Can probably increase just by one frame. I think. There we go. Okay. So we've done a
little bit of restoration. Deleting layers is never fun, but if you then need to go back, luckily there's such a
generous undo history here and you can see how I
duplicated the files and then went back into one
and got the assets that I needed and brought
it into the one that we're currently
working on then. Yeah, if you want to
change the characters, facial expression
in scene one too, how we did it in scene two. All right, in the next video. In the next lesson, we're
going to be doing a monster, which is going to be cool. All right, I'll see there.
18. Scene 3: Alien Sighting!: Okay, this is C number three where we make a monster
come across the screen. It's probably going to be our most complicated
scene of the movie, but stick with me. It's
going to be a lot of fun. Okay, so we're at the end of scene number two and now I
want to add my monster acid. Let's go open up files on
the left hand side here. And I want to import
monster for animation. Not monster static. If you want to have
a look inside of procreate what monster
static looks like. It's far more accurate inside of procreate than monster
for animation. So there's quite a bit of
set up that we need to do here, so let's drag them in. Okay, it's really
big. Just great. Okay, where are you,
little monster? You're up here.
Let's zoom in here a little bit and we'll put
you on the next frame. There we go, big monster. And what I'm going to
do with the background here is I'm going
to full duration. Now it's taking up
all the space again. We'll then duplicate the stars and put it underneath
the Munster. But let's get the
monster right for now. I'm going to hold down and
convert layers to tracks and inside monster maybe we can create a highlight for
monster's Go for purple. It's not really a
purple monster but if you wanted to make a
purple monster, you could. Okay, what we've got
here is several eyes. Three eyes to be exact. We've then got some spots,
which is down here. Some textures, maybe
we can actually make this all bit smaller like, well, it's pretty messy. Yeah, it is textures. There's quite a lot of textures there and then body parts. What we've got here
is Monster bottom. There we go months to, but I just keep double tapping months to
top and then monster tail. Okay. We've got our top teeth bottom spikes top
and spikes tail. That's it. Okay. Okay.
Okay. Months to bottom, Months to top and monster tail. All inside of body parts and our textures,
Inside of textures, there's texture, top, texture
bottom, and texture tail. What I'm going to
do is I'm going to set a mask on textures. Says I cannot do that
for some reason. Why not? Let's try
ungroup it then let's use our
Timeline edit to then select all the textures
and then group it again. We can delete these tracks. Let's get a little bit then. We can use mask here. I'm not quite sure why
I need to regroup it, but I do clipping mask, all of a sudden it
all just makes sense. I can rename this
one to be fixtures. Okay, it's using body
parts as its mask. If we're to move this one, you see that the texture is only visible where the
body parts are. That means if we
move the body parts, the texture is going
to be visible where the body parts
move. Pretty cool. Okay, so what I want to
do here is I want to set up anchor points for all of these body parts
for the same place. And then start moving
things around. Basically create a bit of a like the monster's opening up his mouth as he moves
across the screen. So it's not going to
be too much movement, but just enough to be like, oh yeah, he's opening
up his mouth. Okay, so how much time
do we have for this? Let's put our sound on.
Let's zoom out a bit. Okay, a monster
with a huge mouth, then sharp teeth with su. Okay, maybe 23 seconds
we can cut it to. All right, let's zoom
out a little bit. 23 seconds textures, 23
second spot goes to there, to all of the eyes. It might be like why you
just do it with the monster? That's a really good question. I should just do
it with a monster, let's just do it
with the monster. The monster group
220, 3 seconds is. It would screw up started. Yeah, it looks great. Okay, we've got a couple of extra tracks here that we don't need to delete that
track. Delete that track. Okay, I think I like
undid some stuff as well. So let's mask that
again. Clipping mask. Okay, let's rename that
again to textures. Okay, now body parts. Let's go for Monster Bottom. I'm going to edit the anchor to be round about
there. Monster top. I will then do the same
thing round about there. Then the monster tail. Not too important but I'll
make it about the same place. And then press done. This
means that when I rotate, it's going to rotate from that point rather
than from the middle. Okay, let me, let's turn
the sound off again. As this goes from the right hand side to the
left hand side of the screen, I want him to open his
mouth really slowly. So let's do that. Maybe I'll
start the animation here. I've got about 5 seconds worth of time to
do this animation. Let's go for moving
scale and rotate it. So something like
from there to there. Okay. Maybe it's a little bit helpful if I do
it from here. More helpful. Okay. And then for the monsters
bottom, what are we have? 18.19 Let's zoom
in a little bit. Moving scale and
then what's this? 21.19 frames. I'll do the same thing here, so I don't want to scale that. Okay, come on a little noodle. Okay, so something like that. If this is not already, let's say set all
easings to be ease out and the same thing
here. And ease out. And I might be like, what about
all the rest of the stuff like his teeth and the spots? That's what we need to do now. Okay, we've got the body parts, the textures we can do as well, or we could just
leave them as is. Maybe if we move them down, I would feel a little
bit more realistic. Match it a little bit more Okay spots. Let's
do spots first. What we'll do is it the
anchor to be around here. And then 18 19. Let's go to 18 19. Let's put a moving
scale key frame there. And then the next one is at
21:19 is that really helpful? 181-92-0119 okay? 18.21 21, 19, moving scale. Great. Let's have a look at
that and we'll set the easing to ease out. Okay, that looks really cool, but it does look a
little bit weird with the texture not moving. Let's go into textures,
Texture top, obscene. Let's set the anchor
to the texture bottom. Set the anchor to around there. Texture tail will
do the same thing. Okay. Texture top 18, 19, moving scale then 2019 or was it 221-92-0119, okay. And then I'll do a little
bit of rotating up. Okay, so the
textional moves along with the mouth or
the top of the head. That's great. So it means we can do the same thing
for the texture, bottom 18, 19. Let's add a moving
scale key frame. Go to 21 19 to the same thing. You can see the way
I've set it up, everything's moving along with
its respective body part, but then it's all
being clipping, masked to the whole
body part group. Or body parts group, which is down here. A little bit complex, but
it works out really nicely. Okay, that looks great. The eyes also need to
come along with that. Let's do the teeth first and
then we can do the eyes, Where are the teeth?
Okay, 18, 19. Maybe we need to sit there. The anchor first, the
teeth bottom there, done. Okay? 19, Let's add
a moving scale. And then 21, 19. Let's add another one
and then put it there, okay, 21, 19 moving scale. 18, 19 moving scale, great. Okay, some of that
texture that you see here is part of the eye. Okay, let's have a look
at what this looks like. I think if it miss
align slightly, it's okay because there is teeth and gums and stuff involved. Okay, so that looks pretty cool. Okay, now eyes, and
perhaps even the spikes. Let's do the eyes first. Where are the textures
have been done? Great body parts we
can hide for now. Spots have been done. There are three eyes that are
exactly the same. We can probably them. Let's see if we can group them and move them up
at the same time. Okay, let's delete. Delete. Delete, and we will
rename this one to be. Okay. 18, 19. Let's go on to Is moving scale. And then at 21:19 there we go. And we can set the anchor
point over here, great. Then we can rotate it. Okay. Okay, that
works really nicely. The last thing that we need
to do is probably the spikes. Spikes top. Let me go. Okay, and then let's set
the anchor to be over here, and then we will rotate. Okay. I think that looks good. Okay. So it kind of feels like a Jurassic
par, kind of a thing. We're trying to get
like dinosaurs to mechanically move
when they're actually like full of flesh and blood and all kinds
of complicated stuff. But it's looking good. Okay, next thing I think you've got these guys doing its thing is to maybe move the
eyes a little bit. Let's go up here to
the eyes group inside. We've got the pupil and
the white of the eye here. Let's move and scale. Let's move back a little bit. Put another key frame
there and move you back. What does that look like?
That's pretty cool. You could duplicate that and just have them do
all the same thing, but I want them to be doing slightly different things here. Let's have the pupil do
something different, even scale. Let's have you do something
like that and then back. Okay, then the third eye, which is this one. There we go. Let's open you up. It's going to go along here. Play it. Maybe it starts out move and
then comes down here. Maybe he has a quick look at us. Stays there and then maybe here and then goes
back to looking forward. Yeah, that looks pretty good. All of these easing should
be in is out and it looks like they're in
out which is great. Okay, we've done the eyes, we've all of the
different layers and groups and clipping masks and everything
all rotating, which makes it look really nice. Okay, we've got this Munster
all inside of there. Now we can add some
key frames here. This one move, move, and scale. Let's start you over here. Maybe we start you a little
bit smaller like that. And then over the course
of 5 seconds or so, I'll move you to around
there and make you a little bit bigger like so. But let's go for
a linear easing. Okay, let's turn
the music back on. A monster with a huge mouth
and sharp teeth with scream. Okay. All right. There's a little
bit of a jump here. Let's just turn this off now. Yeah, I just think that
little shimmer disappears. So let's go find it
inside the window. Yeah, I think the
character disappears. Okay, we got it. Let's go back here. Looks
like a weird jump here. Maybe it's because
zoomed right in here. Let's do what's happened here. We've actually got a key
frame that starts over here, and then it switches
automatically, or very quickly to
another key frame. I'll delete that keyframe
and move this key frame, and we'll see if there's
a jump there. No jump. Okay, that looks pretty cool. I think with our
monster, what we can do is we can do a little bit of rotating rotation.
Let's try it out. There we go, as eyes
disappear at the end. Let's check that out. Okay,
let's move you there. Okay, that looks good. Maybe at the end, there's a little bit too many rotations. He's no longer moving here. Let's actually see if there is the end of the scene or not. Screw 23 seconds, we can
actually shut that all screw up. Okay, so we go to
the next scene at 23 seconds. That's looking good. Now we need some stars here. Let's go to Track
Options. Duplicate that. Stars, Track, move it above. Okay, there we go. Stars, monster, it's great. Let's delete moving scale
now. Reduce the sound. Okay, we can do, I don't know,
maybe we just undo that. Put that back. Okay. But
instead of that zoom in, maybe we can do a
slow zoom over time. So let's expand
the moving scale. Maybe just delete this one. Delete this one.
Delete this one. Delete this one. It's moving. It's rotating. Then on
the last frame here, we can then increase the scale. Let's go for 0.5 What is this? 0.5 Okay, let's see
what that looks like. Yeah, I think that
looks pretty cool. Let's put our sound back on. Found it. All right.
A monster with a huge mouth and sharp
teeth with screen. Okay. So let's see what
everything looks like now. Let's go back to the beginning. Fingers plays Go Time in 54321. They traveled through
space in search of alien life. They found it. All right. A monster
with a huge mouth and sharp teeth with screams. Okay, there we go. That
is scene number three. And it works really
well with scene number 1.2 Our movie is
coming along nicely. In the next lesson, we'll cover scene number four.
I'll see there.
19. Scene 4: Escape: Okay, we're onto number four in which I'll spaceship
flees the N star. So let's get to it. What have we got you? Urge mouth and sharp teeth
with scream, breath. So we got about 23 to
27 seconds. 4 seconds. Yeah. So it's a 27, it gets onto C number five. Okay, so I'm going to duplicate
the stars. There we go. Si, I think that should be good with our
spaceship flowing that way. Maybe we can adjust
them a little bit. So I will delete moving
scale and reduce the sound. Zoom in here a little bit, okay? Something like that. Let's
add a key frame, okay? And then something like that. Oop, and rotate it a little bit. Scale, Rotate, okay? And then set this
thing tool linear. Okay? That should be good.
Now we need a rocket. I've got a rocket over
here or a spaceship. I'm going to duplicate
that and move it up here. It's actually quite an
easy scene to create. I just want this face, face because he's screaming. If you want to
animate it, you can. Doing the frame by
frame animation. So look here, what we got. So he's got a smiley face there. Okay, From here, that's
where I want it. Maybe I'll just delete all
of these keyframes. Okay? And then we can pop
this like that. 27 seconds, that's
where it should end. Adjust this, want to 27 seconds to the fact that the key
frame is over there. It doesn't make too much of
a difference in this case. But if you do start cropping
your groups or your layers, just be aware that there could be a keyframe that you
can't see anymore. He actually goes down. I
don't want to go down. So let's open up spaceship, open up window, our character. Let's move that
like so then I will delete this moving
scale key frame track inside of character. Let's increase the
length of the face. Okay, everything lasts for
4 seconds, which is great. You can close up spaceship and then let's
position it over here. Let's rotate a little bit, maybe reduce the size, okay? And then from here
I want them to go woo and do some rotating. So this is the performing
mode de Lax kind of scene. It's going to be a
lot of fun to use. Let's do it. Okay. Ready? Well, not
recording, it's ready. Let's move you so wow. Okay, that all fits
in with 27 seconds. Let's have a look.
Okay, that feels nice. Maybe at the end here we can
do another As it shoots out, then we can record our rotation. Set a look. Yeah, I think that
looks pretty cool. Let's pull up the sound again screen that looks great. I'm going to the moving
scale key frames. And maybe at the end here could happen a
little bit differently. Maybe not feel like I want to pause it there
and then for him to shoot. So maybe you can
pause him there. Just these keyframes,
I'll turn off recording or performing for now, okay? Keep you here. It kind
of goes backwards. Okay, let's drop the sound. Okay, so he gets about there. Let's move here. Okay, I'll move you over here. It still goes backwards
a little bit. Okay, I'll delete this one. So this has to do with X, I guess not Y. Okay? So maybe I've been doing things
a little bit incorrectly, so let's pull you back here. Maybe we can swap
these x positions, okay? So look at that, okay? And that looks pretty good. And at this part here, maybe I can rotate it a
little bit differently. So let's rotate you.
Just like that. And then, okay, let's go
look for some sounds. Can scroll out, out. And then in open
up sound scores. The monster, these
rocket sounds. So I'm going to copy that here. Let's paste that there, like that. Sounds good. Maybe I'll adjust this or add a key
frame for levels. Let's go for around
50% I can start it at 50% to 51,
that should be fine. Then I'll drop it down to zero. Refuge fades out quite nicely, but I'll fade it in
a little bit sooner. We'll fade it out a
little bit sooner. Refuge. Okay, that's great.
Just crop that a bit. Okay, we now have four scenes. Let's have a look at what
that all looks like. Landed on at, it was
goal time in 54321. They traveled space in
search of alien life. They found it. All right. A monster with a huge
mouth and sharp teeth with screaming, seeking refuge. They landed on a dwarf planet. Okay, so we've done
C number four. Let's go all the way
to the top here. We can collapse, moving scale, we've lined everything up really nicely for C number five. I'll see you in the next
lesson for number five.
20. Scene 5: Safe Landing: Okay, it's scene number five. It's the final scene. We've got maybe a little
bit extra to do the end, so let's hear what we
have seeking refuge. They landed on a dwarf
planet called many Mars. Yeah, that sounds
pretty good, Mars. So 32.6 frames. Maybe five frames. Okay, let's do it. What we need is a planet, stars, and a spaceship. Okay, let's duplicate
this one here. Duplicate the stars,
make it here. I will delete all of
these key frames. Let's zoom in a bit. Well, let's zoom in a bit so we don't
have to delete all of them. I've got like longer
nails at the moment, hence why sometimes I can't
do my three finger scrub. Okay, there we go. And then I need a mini planet. So I'm going to open
up our file app. Okay, Pop you on the
left hand side here, and drag in mini Mars, this nice little planet. Okay, pop you over there, and we'll just split you
over here and delete you. And then make sure that you are exactly the same as the
spaceship and the stars. Let's take down the audio. It's not quite the same,
is it? There we go. Okay, spaceship. This little guy doesn't last the whole time. Let's go into window, increase the character's length, and increase the drawing length. Okay, that looks good. Then stars. Perhaps we can
change this again. Let's delete moving scale. Let's go here, add a
moving scale key frame. Let's change the
position of things a little bit and go to the end. Maybe we can make it
go up a little bit, rotate a little bit this way. Okay, planets, let's
changed its position. And maybe the scale, scale it down a little
bit. Something like that. Okay, that looks good
in our spaceship. Let's rotate, and you'll go from here and
land over there. That scale looks pretty good. We'll just adjust the
rotation a little bit. Okay, here again, I think
this is great for performing. We'll start you up here
and then move down, okay? We can put a moving scale
key frame there if we want, although when we do
performing it does it for us. Okay, let's move you down. Okay, let's play that at sea. Kind of do my own easing, that looks great and I
can do some rotating. Okay, that looks great. At this point, I don't actually
want that face anymore. I want the smiling face
from the beginning. When I say face, I'm just
saying face with a minuti. Diminutive of face, A face. I don't think I've
ever said diminuti. Let's go get this face inside of spaceship,
inside of window. This character face, is
that the right place? Great, I will just copy
this and scroll to the top. Yeah, let's pop you in here. Let's scroll in
inside of window. We've got the character
and the drawing. I'll delete this and paste. Okay, that looks good. I want to not slick the
character anymore, Go away. Okay, close the spaceship. Slick the planet instead. Yeah, that looks good. So he comes down and then as
he touches down here, we can actually remove the fire. Okay, that looks pretty good. What I want to do now
is in quite slowly. That means that this guy
will scale up quite slowly. Let's group planet and
spaceship with our timeline. Edit maximum number of subgroups selected or
something exceeded. Okay, it's definitely not our
planet that has subgroups. It's our rocket. Let's
check inside our spaceship. Or our rocket inside of
window could frame and shine. And character character
could be the problem. Are we moving character
at all? No, we aren't. Let's see if I can ungroup that. Does that change anything? It does a little bit. Let's undo that. See if we can get away
with keeping that, the badge on the
body. Sure, Fire. Let's see if we can
ungroup Fire and group. Doesn't change anything,
I don't think. Okay, let's see if
that helps at all. Group. All right, there we go. We now have our spaceship
and our planet. So I'll rename that
as space shop. Space space ship. Yeah, planet. Okay, and then I go for
a move scale key frame. And a moving scale
key frame at the end, scale up like okay,
that looks good. And then our stars, we can probably increase
the scale a little bit to 0.5 because it's also
scaling in or zooming in. Let's have a look. And here, or look and listen,
what this feels like. Seated refuge. They
landed on a dwarf planet. Caught many marks. Okay, what I've noticed is that our spaceship fire goes all
the way to the end again. Okay, let's pop that there
and delete this group. Okay? Sounds good. Looks good. Perhaps it could be a
little bit further down. Let's adjust that spaceship. Let's expand, moving
scale the y position. I'll just move that
down slightly, and then I'll delete this
one. Okay, move that. Exposition. Dwarf planet caught many
Mars seeking refuge. They landed on a dwarf
planet and caught many Mars. Okay, that looks pretty good. Maybe this Y can move over there and the
X can move over there. Just so that it feels like
it comes down a bit slower. Warf plant and caught many Mars. Yeah, that looks good. Okay, let's have a look at
what this all looks like now. Three fingers, not four. Let's go for four. It was go time in 54321. They traveled through space
in search of alien life. They found it. All right. A monster with a huge
mouth and sharp teeth with screaming, seeking refuge. They landed on a dwarf
planet and caught many Mars. Okay, so we need the end. And there's a little
clip in the audio. I'll see if I can change that, but let's do the end. At the end, Okay, let's zoom in right here. We'll go and draw something. Our brush is on doodle,
that's great, white. How big is it? That looks
a little bit small. Okay, let's go into the
big drawing mode then. Let's close this flip
book and get out of that, and then we can reposition it. A little bit. The end cool. I'll go back into drawing and let's add a clipping mask layer. I'll go for perhaps
this stucco brush and give this a little
bit of texture. I'll raise with the same brush to raise with the same brush, you just hold down
on that arrays and then it selects the
same brush to rays. We can turn off onion skins. Just to have a look at
what that looks like. The, maybe we can rotate a little bit and go all
the way until 34 seconds. Let's hold down
and full duration. Okay, 34 seconds, okay, maybe a little bit longer. 35 seconds, do a
little bit of opacity. We'll reduce the
opacity to 0.34 we'll set the opacity to
100, then fades out. Maybe at 35 seconds,
we can cap the movie. Let's go for our properties. And 36 seconds done, or 35 seconds, 35. Okay, then we can do a
little bit of rotation here. Let's drop the sound and scale. Then the end here, I want to scale that. I want to rotate it. What
does that look like? The end. Maybe a bit of
scaling would work too. Let's go for this one. Something like that and
add the anchor over there. There might be
something else over there that I've
drawn or maybe it's because I used the texture.
Let's have a look. Goes back out with the scale, expand, move, and scale. And I'll delete these ones. At the end. I'll to the end. Okay, it looks like it's Linea. What I'll do is I'll set
all the easing to linea. Have a look. Okay. That I think finishes off our
movie, which is really cool. It was goal time in 54321. They traveled
through in search of alien life and they
found it. All right. A monster with a huge
mouth and sharp teeth with screaming scene, seeking refuge. They landed on a dwarf planet. Caught many Mars. It was okay. It all looks really good. All right, so there is our
movie, five scenes completed. In the next lesson, we're going to cover some adjustments
that we could do. Some advice for making this
even better. I'll see there.
21. Finishing Touches: Okay, so we've created
our five scene movie, but there's always more things that we can do to make our
animation look more amazing. You might be like,
what do you mean? Well, if you've got like four weeks to create
this animation, there's tons more
that you could do. You could make it
even more amazing. But sure, if you've
got like 4 hours to create something
like this for an Instagram post that
people are going to scroll by and it's
just an experiment. Well, maybe you
don't want to put in that much more effort to make
it that much more amazing. So what I'm going to do now is I'm going to go
through the movie and tell you what I would do
to make this even better. You can take my suggestions and implement them if you want, and if you want to
do your own thing, make it your own movie,
add more scenes, add more characters, add
more assets and elements. Please go for it. I want you to have a lot of
creative freedom here. I want you to play
and experiment. So let's go through it. Four finger tablets, play
was goal time in five. So here already what I would
do is I would start to zoom in or scale these elements because it adds a little
bit of movement and motion. You're wanting to keep
your viewers attention. And we did that
in the last scene and it worked really well. So you know how to do it. 43. I would also maybe move this
guy around a little bit, maybe introduce a
second character. Maybe his facial
expressions could change, like really excited, nervous,
something like that. To one on lift is
great, they traveled. This is almost like
watching a movie with a director's commentary
on in this scene. I would probably also do some
more facial animation or facial expression
animation space in search of alien life. I really like this and maybe
a bit of a sound effect there because he didn't realize he was
actually doing that. He thought he was just
going to space to have fun. They found it. All right. A monster with a huge, I really like the scene. I think the movement feels
very like stage like, you know, like at a
stage production, I think fire coming out
of his mouth could be really cool mouth and
sharp teeth with scream, seeking, Th, so this one I
think is really good too. Maybe some of that
movement could be redone. But yeah, I think it's
looking really good. Seeing Red landed on a
dwarf planet called Nim. Maybe when he says phew, we
could add a speech bubble. And again, maybe some more
facial expression animation. Okay, I think that's it. Maybe at the end here we could add some
titles or credits. So if you press on this
plus button, add some text. You could animate
your text going up the screen or just
flash the director, the illustrator,
things like that. I think that could be
pretty fun at the end of a movie because this
is such an epic movie. And I guess the final
thing that you could do if you wanted to is to
create a movie poster. Especially if you've created
the assets for your movie, if you've drawn them in
procreate or somewhere else, that could be really
fun to create a movie and a title
for your movie. At the movie, at the moment,
it's just called movie, but maybe we could call it an alien drama at the
end of the world. Or the monster, or an
unexpected monster. You could brainstorm this. All right, so that is it. What I'm going to
do now is tap on my movie title and
export my movie. It's got to share
and go for video. Then comes up with
this share dialogue. And you can share it with Air
Drop, use Cloud services. You could send it to people. I'm just going to save the
video to my ipad and I'll just open up my photos up and it will appear
at the bottom. This ladies and gentlemen
is the premier. Hold on, hold on, Let's
put the sound on. Let's go back to the
start. Let's go. It was go time in 5321 on. They travel through space, search of alien life and
they found it. All right. A monster with a huge
mouth and sharp teeth with screaming, seeking refuge. They landed on a dwarf planet. Caught many Mars. All right, ladies and gentlemen, you have just seen the premiere for a spaceship drama at
the end of the world. All right, so I hope you've learned a lot during
this process. In the next lesson
or the next video, we're just going to conclude
the class. I'll see there.
22. Conclusion: All right, we've covered
a lot here in this class. From the basics, all the
way to making a movie. Well, a short movie, let's call it a short
film, shall we? It sounds a little
bit more artistic. So I hope you've
learned a lot about procreate dreams and
animation in general. Now if you haven't already, it's time for you to create your own spaceship drama movie. And if you have made it,
please share it with us. Upload it to your
project gallery. I want to see it. I want
to give you feedback and then go and make more
animations and movies. The more you practice
and experiment, the more you learn and
the better you get and procreate Dreams
is just going to keep on getting
better and better. Keep on updating to the
latest version of the app. Now, I would love you to
leave a review of this class. It means a lot to
me and it helps other students decide
whether to take this or not. And if you have any questions, please ask in the
class discussion area or reach out to me on
social media. All right. That is it for this
class to stay in touch with me and the classes I'm making follow me
on social media. I'm at Taptapkaboom and then sign up to my
newsletter on my website, which is Taptapkaboom.com
All right, I'll see you in the
next class. Bye.