Procreate Dreams: Create Fun Animations on Your iPad | Rich Armstrong | Skillshare

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Procreate Dreams: Create Fun Animations on Your iPad

teacher avatar Rich Armstrong, Multi-hyphenate Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:10

    • 2.

      Class Project

      15:08

    • 3.

      Animate using Flipbook

      15:44

    • 4.

      Adding Color

      11:29

    • 5.

      Reuse an Animation

      5:05

    • 6.

      Animate Using Perform

      5:11

    • 7.

      Animate Using Keyframes

      13:04

    • 8.

      Finish Off Your Animation

      12:24

    • 9.

      Importing From Procreate

      3:47

    • 10.

      Gestures

      2:51

    • 11.

      Conclusion

      0:52

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About This Class

In this class you’ll learn how to use Procreate Dreams to create fun animations on your iPad. Specifically, we’ll learn how to create frame by frame animations using Flipbooks and how to streamline our animation process using Keyframe and Performing modes inside of Procreate Dreams.

During the class you’ll learn how to:

  • Animate using frame-by-frame, performing, and keyframe methods—and how to combine them.
  • Plan your animations and create storyboards.
  • Use onion skinning.
  • Adjust easing to make animations more realistic.
  • Navigate Procreate Dreams with ease.
  • Import assets from Procreate (the drawing app).
  • Use the hidden Procreate Dreams gestures.
  • Export an animation from Procreate Dreams.

You’ll learn how to use Procreate Dreams by creating a short animation that animates in from nothing, stays on screen for a few frames, and then animates out back to nothing. I’ll be showing you how using a spaceship animation.

Why Procreate Dreams?

  1. Because it combines frame-by-frame animation with more powerful tools like keyframes, performing, easing, looping animations, sound effects, and drawing on videos.
  2. You can import your favourite illustrations, animations, brushes, and colour palettes in from Procreate.
  3. The interface has a lot of similar tools and features as Procreate. Not everything is new when you switch over to Procreate Dreams. In fact, a lot of it feels rather familiar.
  4. Because animating frame-by-frame using Flipbooks is tactile. You’re so close to the action, the movement. Your intuition can come alive and you can animate incredibly quickly.
  5. It’s very fun. Seriously, I feel like a kid when I’m animating in Procreate Dreams.

Why animation?

Animation allows you to communicate in ways that words and static images cannot. The tools in Procreate Dreams makes animating fun, easy, and super quick.

I’ve been animating since 2006. I’ve used all kinds of apps to animate with: from Flash to Photoshop to After Effects to Procreate. The thing that got me hooked on Procreate Dreams, is that I felt like a kid while using it. Ideas began flowing. I had a smile on my face. And I was having loads of fun. And I didn’t need to leave my iPad (or my couch).

Is this class for you?

I made this class for beginners. So that you could jump right in and start animating. I don’t provide too much instruction or theory. You’ll learn by following along.

What do you need?

  • You’ll need an iPad and Procreate Dreams! These are 100% necessary to take this class. You can see what iPads Procreate Dreams supports here. You can buy Procreate Dreams on the Apple App Store for $12.99 USD (or around the same price in other countries)
  • Having the Procreate drawing app is optional. The class covers how to work with Procreate and Procreate Dreams.
  • Having an Apple Pencil is optional.

Are you ready to animate in Procreate Dreams?
Let’s make things move.

Meet Your Teacher

Teacher Profile Image

Rich Armstrong

Multi-hyphenate Artist

Top Teacher

Hey! I'm a multi-hyphenate artist who's authored books, spoken at conferences, and taught thousands of students online. I simply love creating--no mater if it's painting murals, illustrating NFTs on Adobe Live, coding websites, or designing merch.

My art is bold and colourful and draws inspiration from childhood fantasies. I have ADHD but am not defined by it, dance terribly, and can touch my nose with my tongue.

I'm pumped about helping creatives achieve creative success--whether that's levelling-up their creativity, learning new tools and techniques, or being productive and professional. I run a free community helping creative achieve success. I'd love you to join in.

History

I've studied multimedia design and grap... See full profile

Level: Beginner

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Transcripts

1. Intro: Hey, if you've got an iPad and haven't used Procreate Dreams yet, now's the time. Animation in itself is awesome, but animating and Procreate Dreams makes me feel like a kid again. It's tactile, it's flexible, and the animation features are super powerful. You can animate frame by frame using flipbooks. You can animate without drawing each frame using keyframes, and then you can hand animate content using perform feature. If you've used Procreate to draw or animate with in the past, you'll feel at home really quickly with Procreate Dreams. Has a lot of familiar tools, and you can import your artwork, your brushes, and your color palettes. My name is Rich Armstrong. I'm an artist and have been animating since 2006, and never before has it been this easy and fun to create hand drawn animations. In this class, I'm going to show you how to create a short animation in Procreate Dreams, using flipbooks, performing and keyframes features. By the end of the class, you'll be ready to create all kinds of fun animations inside of Procreate Dreams. If you're ready to have fun learning how to animate and procreate dreams, then come take this class. 2. Class Project: Alright. In this lesson, I'm going to cover your class project, and we're going to get into storyboarding your animation. So for your class project, I want you to animate something in from nothing, have it stick around on screen for a few seconds, and then animate it out. So what I'm going to do is I'm going to animate this rocket or spaceship in kind of like it's just appeared out of hyperspace, like Boom. Like that. It's then going to turn its rocket thrusters on, like and start moving forward, but it's not going to move forward. The stars in the background are gonna move down to make it appear like the rocket ship or spaceship is moving forward. But then the spaceship is going to get really close to the sun, and it's gonna melt it all along. And that's going to be how it animates out. So now you don't have to do a rocket ship or a spaceship. You could choose a flower or a boat or a car or a monster or an animal or a face or anything that you're like, Oh, that would be pretty cool to animate in. If you're stuck and if you're like, I don't know what just do a spaceship or a rocket. And then once you've got the hang of it, you can choose something else or your brain might start spinning with all kinds of ideas. Okay, so let's jump into Procreate Dreams, and I'm going to create a storyboard. And the reason we do this is because animating does take a long time. And sometimes, it's frustrating if you animate for a long time and you get something wrong because the timing is off. Ah, you didn't quite think of something. So, the more planning that you do beforehand, the better your animation is going to be, the less frustrated you're gonna be. Now, what we're going to do is we're going to do the storyboard and our animation in the same file. So, let's do it Procreate Dreams. This is your theater. This is where all of your animations exist. And I'm going to create a new file. There's a couple of different options that you can choose from here. You can change these later inside of your animation document. But for now, I'm going to go for a wide screen. You can tap on four K and you can change the dimensions. I would suggest going as big as possible because once you have something that's big, you can always make it smaller. But if you have something that's small it's difficult to make it bigger. Things get blurry and pixelated and just bh. So go big, if possible. And then, the other thing is tap on these three dots. I want to change my frames per second to ten frames per second, because I like this handmade wiggly kind of animation. And it also means I only need to do ten frames inside of 1 second. To get a nice kind of animation rather than 24 frames or 60 frames. That's a lot of drawing, a lot of work, man or man. So ten frames makes for nice cool handmade animations. And then duration, I'm going to do it for 30 seconds. We can change just later on, shorter, longer, but it gives us a nice amount of time, and it doesn't mean that our timelines, like, swoop along. Okay. Later on, you can probably start with a flipbook if you know that you're going to be doing a flipbook style animation, but I want to show you where to get that if you don't let's start with an empty timeline. And this is your file. You've got your stage on top, your timeline at the bottom, and I'm going to add a new track, and I'm going to go for flipbook, and you can see there's a whole bunch of different options here. When I add a flipbook, it's going to add a track by default. So let's go for flipbook. And this is your canvas where you get to draw. So what I'm going to do is start out by drawing a couple of stars. I really don't want you guys to spend a long time perfecting your drawings at this stage. This is purely planning. We're going to see how things fit together and really use a storyboard to get the timing right. Okay, so these are the stars. I want the stars to persist for the length of the animation. So what I'm going to do is hold down on this frame. I'm going to change the frame duration to let's say 40 frames. That would be 4 seconds. But right now, it only goes up to ten, and it's like, Oh, what the heck? So let's go out of here, finish drawing. And I want to change this to the length of the animation. Well, maybe let's change it to 10 seconds. So just hold down on the edge here, and let's go for around about 10 seconds. There we go. Okay. We can then go back and edit the flipbook. Or what we can do here is we can change our background color. So let's go for background color over here. Make sure you're on the stage tab. C go for, like, a beige. Beige is quite nice. But hey, whatever color you want your background to be, go for that color. We can change this later on. Okay. So there we go and edit our flipbook. What I don't like right now is that I can't really see the border too well, so I'm going to go back out of there and then change this back to white. Okay. Edit flipbook. If you don't see the dit flipbook, you might see something different, like a little squiggle line. That's okay. You can still tap on it to edit it. And now we have got a lot of frames, and it goes all the way up to 40 frames here. Okay, so if I hold on this again, I'll change my frame duration to 100, which should take me to about 10 seconds, which is great. So we have one track which has one frame which has a duration of 100 frames or 10 seconds. On each frame, you can also go into the layers and add new drawing layers. I typically don't use this because each one of these things over here is called the track and kind of acts the same as layers do inside of an illustration. So I'm not going to use drawing layers, but maybe you would like to. Instead, I'm going to add a track over here. And the first stage of my animation, there's going to be nothing. There's nothing there. My rocket ship hasn't appeared yet. The second stage, my rocket ship begins to appear, third stage, he's kind of beginning to form. Like this fourth stage, he has completely appeared. You can see he's got a little bit more detail here. Something like that. Okay. Then over here, I don't want to redraw what I don't need to redraw. So what I'm gonna do here is duplicate that and then add some thrusters or some fire, that kind of stuff. And then I'll duplicate that again and then just put an arrow to indicate the direction of my rocket or my spaceship and also the fact that it should be wobbling like Whip poop, weep poop. Something like that. We could actually perhaps transform it like this, like that and then duplicate again, transform just to make it seem like it's wobbling. And then what am I going to do here? Cool is duplicate that again, transform, and there we go. Now, all of these other layers that you kind of see here, there's like purple, light purple kind of color. These under settings are called onion skins. You can turn them off if they're irritating you. You can change the opacity and also how many frames into the past, you see, so maybe one or none, but you can also see four frames into the past. And if we go to number four, you can see you can also see the frames into the future. Okay. So you can change that as you go. I don't keep it the same all the time. Sometimes I turn it off, sometimes I turn it on. Sometimes I just want to see like one frame into the future or one frame into the past. Okay, so we've got we're over there, and at this stage, I'm going to duplicate this one. So instead of duplicating it, I'm going to say copy, and Paste. There we go. Now it doesn't have an arrow anymore, but it begins to melt here. So I could use the eraser tool, but instead, I'm going to say select and begin just selecting areas. Three fingers pull down. I'm going to cut that. Then do a little bit of drawing like that. Okay. And then I'm going to duplicate that, go for select again. Same thing here, three fingers down and cut it, then do a little bit of drawing, and then maybe one more or two more. Let's go for slets and all that's left before the end frame are these little thrusters over here. And then boop, it disappears. But if we have to play this now, it happens really quickly. So it's like, Well, that just happened too fast. So one way to do this would be to decrease the frame rate of the entire project down to, like, one frame per second. But because I want to animate inside the same project or inside the same file that I'm doing the storyboard, I want the frame rate to be ten frames per second. So, let's go change This frame duration. Let's go for F frames. Let's see how that feels. So maybe a little bit slow. Alright, I'm going to fast forward here because what I'm doing is adjusting the frame duration of individual frames and then having a look at what it looks like relative to the entire animation. And I just keep on doing this. I keep on adjusting frame duration to kind of make sure that everything looks right together. So I think once these get on, I think it could be doing this for a little bit longer. So what I'm going to try to do here is use this multi select tool, select these frames, and then I'm going to duplicate them. Okay. Okay, let's maybe duplicate them once more. So I'm going to say multi select. B to B to be the boop. Okay, hold down and then duplicate. Alright. You can see it's not quite 10 seconds. So maybe we just swipe back like that. Okay, and that happens quite fast. So maybe we can increase the frame duration of these to three. Okay, I'm gonna fuss forward here again. If you change this back to something like two, you'll notice there's a bunch of empty frames here. What you can do is you can select them either one by one or not using that tool, one by one, and just hold it down and say remove empty selection, and then just like removes all of the frames that are empty. Pretty cool. Or if you undo, either with two fingers or three fingers for redo or using these tools over here, W you can do as well, is just hold down a frame and move it. But this is quite nice. Just remove empty section or remove single frame. Whoop. There we go. Okay, let's play again. Okay, I'm gonna fast forward here again, too. Okay, I really like that. So it's about 7 seconds, and we could add something like the end or some kind of text at the end if we wanted to. Okay, so that is how I would storyboard in Procreate Dreams. If you go back to your timeline now, you've got a track with a flipbook on top of it. What we can do now is create a new flipbook over here, finish drawing. It adds it on the track above, and you can see it's just got that squiggily line, which if you tap it goes into the edit flipbook. So we can move this back here like that and just increase the duration just by holding the edge down. There we go. And then we use this flipbook as a reference or the storyboard as a reference for the actual animation that we begin to do. Now, we don't have to do the whole animation inside of one flipbook. We can add different tracks, different flipbooks. We can duplicate. We can do a bunch of different stuff, which I'll show you in the rest of the class. Right now, I'm just going to hold down over here. I'm going to rename this as storyboard and apply. That just means that I now have a name for it over here. Okay. So what I want you to do now is to create your storyboard of your animation. Just kind of feel how it looks on screen, what it looks like at different stages of the animation, how the timing works, does each part of the animation stay on screen for enough time, but also make sure that it doesn't stay too long so that, you know, it might get boring if it does that. So at this stage, you're really just trying to work on how things look on screen, on the timing so that you don't spend unnecessary time animating and making these decisions when it takes a lot longer. Okay. I'll see you in the next lesson. 3. Animate using Flipbook: Alright, in this lesson, we're going to animate our rocket. Well, I'm going to animate my rocket. Whatever you're animating, you get to animate that, too. And we're going to base it on the storyboard that we did in the previous lesson. So I'm going to animate it in. I'm going to animate it while it's on screen, and then I'm going to animate it out. That part where I'm just animating it on screen, I'm just going to get a few frames, and then in the next lesson, I'll show you how to duplicate those few frames so that it feels like it goes on and on and on for however long we need it to go on for. And then while it's going on, then we can actually animate it using keyframes and the performance mode, which I'll get to later on in the class. So right now, if you don't have a new flipbook layer or track, perhaps we can just delete that for now. You just press this plus icon up for flipbook like that. Let's go back to finish drawing or the actual timeline. And instead of changing the duration, let's just pop it there right at the start of our animation, and then D A 10 seconds. There we go. Then the storyboard, what I want to do here is hold down on it, and then go for track options. Not track options. Yeah, this opacity. Let's just drop that to, like, 27, 30, something around there. Okay, so this is what we've got so far. If you want to make it a little bit bigger, you can tap four screens, four screens, four fingers on the screen. You're going to tap on back, or you could just adjust the size of the timeline or the stage. All right, so play Alright. So it's roughly about 7 seconds. So what I'm going to do here is I'm going to change the duration of the project to let's go for 8 seconds. Alright. You see here the actual the flipbooks go off screen. That's right. All right, so it's just nice if it loops. If we zoom in a bit, it's only going to play the zoomed in part. It's gonna keep on looping there. Okay. Whoop. Let's edit this flipbook. Gonna go all the way to frame number one. Okay, so what I want to do here is Okay, so around frame 12, that's where I want my rocket ship to appear. I'm gonna go for this moonlineEeter. Again, I like drawing. In moonline. I don't really like changing the width of my pencil or the brush as I change the pressure. Sometimes I do for abstract kind of stuff. For this project for animation, I prefer single line moonline kind of stuff. Color, I'm going to go for black black, black, Black black. So I've got a color palette that I've got in from Procreate. You can just drag and drop that or export it and import it. I'll show you how to do that later in the class, or you can just go to value and pop in a value here. So RGB, 000 or hexadecimal value of 000, 0006 zeros. Okay. So 12, what I've got here is around 36 or 37. Let's go for 37. D, d, d. Okay. I just want to use the plus icon. Okay. Let's go for 38 plus. Then I've got a little bookmark that I can always snap to. Okay. And now here I'm going to try be a little bit more perfect. But still, it's a really rough, fun animation. Think of it like you're a kid who's just exploring, playing, having fun. It's all about the motion rather than a perfect drawing. So what I'm doing here on frame 12 is getting to this rocket that is fully formed, that's fully there. It's like, Mom. It's there. It's ready to go. But bow but boom Okay. No. Okay. Maybe I can try that one again. Circles or perfect circles aren't really my strong point. Okay. There we go, something like that. Oh. Hm. Really not doing good here. Come on, yeah. Okay, so that looks pretty good. Okay. And then I also want to put, like, a little guy in here. Boop, boop. And he's got a smile. Okay, so this is my rocket. So I 12 frames, I wanted to go Wow Okay. Sometimes the onion skin doesn't really show for whatever reason. So you might just need to drag or scrub back and forth to get it to show. And here, it's like, Okay, I can see it, but I can also see a whole bunch of other blue stuff. What do we do? So I'm going to go back to over here and just toggle the visibility of that storyboard and then edit the flipbook. Okay. So from frame two, I want this to kind of, like, appear like that. So in between frame two and frame six or seven, I'm going to draw it like halfway. So maybe like that. And this way, you get a really good understanding of how your animation works rather than just going from frame one to two to three, four, five, frame after frame. I'm actually going to go like, in between two key points or two keyframes. And here, oh. Perhaps I'm just gonna have one circle, and his face is not gonna be there just yet. I will just have one set of these, like, thrusters and a little bit. Off the wings. Mm. And then perhaps a little bit of this Bob. Bop. And yeah. Okay. So it's gonna go from there to there to there. Then after that, we've got some thruster things coming about. Okay. So let's do in between these two now. Now, right now, I've got like two sets of yellow, and that's going yellow there, yellow there, and one little piece of purple. So what I'm going to change here is go to onion skins, frame forwards. Gonna go for one frame. Alright. There we go. So in between these two, I've kind of got like a d. I'm gonna fast forward here because it's quite tedious, animating the rocket in or watching me animated in. I'm basically going from nothing all the way to something frame by frame. I'm going back and forth, adjusting, tweaking, slowly making it bigger and more detailed. Okay, let's have a play. Let's see what that looks like. Okay, I think that looks really, really nice. I'm going to go back to here and just put my storyboard back on. Let's go and edit that. So it sticks around for a little while, and then the boosters come on. So one, two, three, four, five, frames, and then the boosters come on, and then it starts to move. Alright. I want to go just turn off the storyboard layer again. Just edit this flipbook. And here, what I want to do is actually use this particular frame as the reference for the next five, because I want to reuse these next five frames over and over and over. And if I keep on using onion skins, what tends to happen is that you get this, like, broken down telephone effect where you're referencing the last frame, and then when it goes and loops back to the first frame, it's a little bit like gut Gato. You can clearly see that it's looping, whereas I don't really want to see that it's looping. What I'm going to do here is I'm going to copy this frame. I'm going to add a new track. I'm then going to paste that. And here, I'm going to hold that down, go to track options and drop the opacity to 20% or 21%. And then I'm going to hold down this track like that and then just move the whole track down. And then on the side of this or perhaps I can just hold this down and go to frame duration. I'm going to go for five or six. Like so. And so then I'm using this instead of onion skins to base the drawings on top of. And because I'm not going to draw things exactly the same, it's gonna have this, like, wiggly handmade feel, but it's still going to be pretty static. So I'm gonna take onion skin visibility off. Like so. I'm gonna fast forward here again because I'm just tracing this single reference frame five or six times, which, again, is quite tedious for you to watch. Normally, I find that five frames is pretty good for a loop. You could get away with three frames, maybe two, like if you're feeling lazy, but, you know, ten frames would be pretty luxurious. That's like one whole second of looping if you're ten frames per second. Okay, I'm gonna fast forward here again, too. Mm hmm. M. Okay, so now we have I want to just hide that layer. Nice little like animation that comes in. There's still a couple of things that we need to do like color it and maybe add some effects, like hm L as if it, you know, just, like, warped in from hyperspace, but we'll get to that in future lessons. But yeah, I think that looks really, really good right now. We've got six frames of looping animation that we can then use in the rest of the animation. It's great. Okay. So there we go. I do not need this track anymore, so I'm going to hold down on that go for Track options, delete Track. Okay. So I'm gonna tap on flipbook and go finish drawing and then hold this down. Where is this rename? There we go and call this Rocket in Apple. Okay, so we've got our storyboard. The next thing that we're going to do is do the rocket boosters. And then once the rocket boosters have done their thing, then we're going to make it lift off or not necessarily lift off, but start moving forward and wobbling about. Okay, so in the next lesson, I'll do the rocket boosters and coloring the actual space rocket. I'll see there. 4. Adding Color: Alright, so in this lesson, we've already got a little bit of an animation. If you wanted to, just go all the way back to the beginning, you can just flick it like that. It's a little playhead, like flick it, and it'll then start playing. We won't get to that, but what we will get to is do d dot coloring this. So it's not just black on white. It actually is a color animation. And then we also need to add a little bit of rocket boosters or fire, something like that that then happens for next couple of seconds. Okay, so let's do some coloring. First of all, I'm going to hide my storyboard, edit my flipbook. Okay. Actually, a very clever thing to do here would be to just duplicate this. So hold down, and duplicate after. It then puts it after the current flipbook. I'm going to pop it up here and then rename this as rocket in Linework. Okay, apply. Hide that. That means that I can use it again later if I need to, or if I mess something up in this flipbook. Okay, let's edit this. Now, there are always going to be a lot of ways to do something in Procreate, the drawing app, what you can do is use a layer as a reference layer and then use a layer underneath that to then apply fills to. So you have two layers. You could do that, but there is no way to use a reference layer and Procreate Dreams. So you could up to use this track as your color track and kind of just fill this. So let's say I was going with a gray. Um, like, let's just color this in a little bit, maybe a little bit thicker, something like that. But there's no way to be like, Hey, let's just drag it in like that unless you're actually dragging it in onto the top layer like this. Boop, which is so much quicker than coloring. Okay? So that's what we're going to do. But the downside to this is that now that color is on that layer with those lines. So that's why I made a duplicate of this rocket in animation. So I'm going to just delete this track and color in on this actual track. And this is really cool and really fast. I say, continue filling, and just go and perhaps those can be a different color. So I'll just do all of the main rocket body. And yeah, this is super fast. The other way is super not fast. So maybe in time, they will Procreate Dreams will introduce, like, a reference layer kind of feature. But for now, there is not. Okay, let's go to the disc. Let's make this a little bit darker. Or maybe, yeah, dark is good. Okay, there we go. Bopp. I'm gonna fuss forward here. So I'm not gonna make those ones red. Ooh. So that's a bit of a problem. So, I wonder if we can change this. Yeah, the threshold. Let's just drop it. Fantastic. I'm gonna fast forward here. Okay. This is a little bit tricky. If you're like, Oh, how the heck do I do this? What you can do here is add a new layer, and then just reorder it and do a little bit of drawing there. I don't use layers at all except for situations like that. Okay, let's play this. There's a weird little glitch over there. Okay, that looks super fun. Okay, let's get rid of that. And anything else? Couch. Alright. So we have this really cool animating in or this rocket that animates in. I like it. So now what we're going to do is add some flames. So we've got six frames, one, two, three, four, five, six, six frames that are roughly the same. So I'm going to add a new track here, just drag that track beneath. One, two, three, four, five, six, so on frame 12, there we go. From here, what I can do is select these ones. Hold down on number 12, and then duplicate. Okay, what I'm going to do is just add them beneath, so it kind of reminds me that these are a duplicate and then take off that multi select tool and add this below. Now I'm going to build in the flames, so it goes like, like it looks like it's starting the rocket propulsion engines, and then a loop of those frames. So let's see how long it takes to build this out. What I'm going to do here is not use lines per se, but actually just three colors to create the flames. Okay. So it's going to be yellow, and I'm going to start off. Let's go for that. Hi, ich. Something like that looks pretty cool. Okay. And the reason why I'm going to use lines and not fill it right away is because when I use onion skins, then it's easier to see lines as opposed to lines and fills. Okay. Let's turn on onions. Okay, and then this is gonna be a little bit smaller. A little bit smaller again. A little bit smaller again. And the last little bit. Okay, and then we can just fill this in. Gonna change onion skin visibility to be none. Okay, I don't need to do any filling here. I mean, I can if I want to, but it's such a small space. Okay. Okay. So maybe here I would, so I'm just gonna take those off and just like that. Boop. Boop. Okay, done. Okay, so it begins the rock of propulsion, like that. Um Okay, maybe I shouldn't have done that. Okay. There we go. I'll show you why in a mo. Um, because for the next five frames or six frames, which I'm going to duplicate. I want this to be an onion skin. He. This does not need to be exact 'cause it's like fire, so sometimes it can be a little bit more, sometimes a little bit less, sometimes a little bit more crazy 'cause it's fire, you know, It's not meant to be the same the whole time. Oops. Okay. Okay. There we go. Let's Whoa. Let's pop that into there. Okay. Turn that back on. Now we can do the next layer, which can be a red. And then I think that the other layer can be a blue. Okay. So here, maybe a little bit of red starts to appear. Cam on a fast forward here. A Okay. That looks pretty cool. Let's have a quick look. Okay. That's great. And now the dot from about here, we can add some blue 'cause it's like super hot. The blue super hot. Okay. And then those final like six frames, we can keep on looping and looping and looping. So one, two, three, four, five, six. Cool. There we go. We will make this loop, and I'll show you how to kind of separate this loop from the rest of the animation in the next lesson. And once we've got that, then we can start playing around with performance mode and keyframes mode. And then once we've got that, we can do some stars, and once we've got that, then we can create the end of our animation, which kind of just everything melts away. Alright. I'll see you in the next lesson. 5. Reuse an Animation: This lesson, what we're going to do is we're going to trim our rocket in animation once we've copied it so that we can re use the looping part of the animation, this rocket that has the rocket thrusters and this kind of static rocket ship. And then once we've duplicated it, we can group it and use it to perform, use it to do keyframes, that kind of stuff. Okay, let's do it. So I'm going to go back to my flipbook, finished drawing. We've only got one like flipbook thing here now. Got our storyboard over here, which we'll reference in a moment or maybe in the next lesson. But right now, we've got this. Let's go into it and go to the last 6 seconds or the last six frames. So three. There we go, 24, 25, 26, seven, 229. Okay, so let's go finish drawing. Once we've got this, we can then hold down and then split content. So this is Rocket N, and this is our flipbook, which will then go to one, two, three, four, five, six. Okay, let's split it at number nine here. No. Over here. Split content. Okay, maybe let's split it in number ten, then. Split content. We will then delete this. And then edit this. I just got six frames. That's great. And then we can rename this as rocket loop. Okay, and maybe we can also then highlight this to be like pink or something. Okay, so we've got the rocket in, we've got the rocket loop. And what we can do now is select this duplicate After. Do this a couple of times because it's only six frames. So duplicate After duplicate after keep on doing this. Okay, duplicate, After duplicate After. Okay, so that lasts until the end of the animation. We may not need it until the end of the animation, but that's perfect. I'm gonna go for my multiselect tool and then select all of these guys. Hold down on the first one, and then go group them. And then I'm going to change the name of this or maybe I'll take that off first. Change the name of this too. Rocket loops. A play. And you can see now it looks very different to this flipbook. This is now a group. If I tap on that little drop down, you can see all of those rocket loops inside of there. So let's have a look at this. Okay, so now it just looks like he's flying, which is perfect. So if we zoom in here a little bit, Yeah, it looks really, really, really, really good. Okay. So the rocket loops are in. And yeah, what's great about this is that you can then multi select these two and group them too. And let's just undo that. Rename this to be rocket. Okay. Now we've got this rocket. It. But maybe you want to move it up just smishi bits. There we go. And it moves up this rocket, but all of the other frames, too. So it's not just the one frame. Wow. Okay. There we go. Now, in the next lesson, what we're going to do is we're going to start making this rocket look like it's rocking a little bit. So as the thrusters come out, we're going to make it rotate a little bit back and forth using the perform tool. And then in the video after that, we're going to create some stars and use key framing to make it look like the rocket is actually moving forward by making the stars move downwards or backwards. Alright. I'll see you in the next lesson. 6. Animate Using Perform: Okay, so in this lesson, what we're going to be doing is using the perform feature in Procreate Dreams. And what this does is it allows you to animate using your hands, which is really fun, and it automatically adds these keyframes, which you can then manipulate and change after performing. It's just a really fun way to animate inside of Procreate Dreams. So there are two things that I want to do using perform. One is, once these rocket boosters do their thing, I want this guy to wiggle left and right a little bit, almost like the rocket booster is like the one on the left is going, too much and the one on the right, it's going too much to overcompensate. And then when it comes in, like, Bow maybe here to do a little bit of, like, swing. Kind of like I don't know, like a glow or a shimmer or something like that. Okay, let's turn on the storyboard. Let's just have a quick look. It's gonna do a little bit of wiggle wiggle wobble, wiggle wobble over there, and then get eaten over here. So let's go down into here. It's going to start when the rocket starts to loop, so over here. Whoop. And then continue to about here. So maybe like 5 seconds. Okay, so make sure you've got the rocket group selected. That's the one that I want to perform on. So I'm going to tap on perform. And what's important here is that you get your anchor point lined up, so tap on these three dots and then edit your anchor. So I'm going to put that, like, in the middle. And that's where it rotates from. Just tap on this checkmark. And here, what you got to do is just perform and it'll automatically add the keyframes. You don't need to do anything else. So tap on one of these for, you know, corners or little circles. And you see this little noodle, that allows you to rotate. So I'm going to go from here until 5 seconds and just weep weep weep. Like that. And you can see here, it's added these rotation keyframes. I'm gonna go to keyframes and just tap on this one. This one's a little bit far, so I'm going to hold down and delete that keyframes. Okay, let's just hide the storyboard and play. So wing. Okay, that's great, but it kind of ends a little bit skew. So let's tap on this one, and let's go for zero. Okay. So we'll go back to compose and the keyframes will disappear. If you want to edit the keyframes, you got to be on this keyframes feature mode. Okay, that's perfect. Now, in the beginning, once it goes ping like that, what I want to do is you know, it's just come from hyperspace. So maybe it's like glowing or super hot or something. So maybe the size changes as well because it's just been in another dimension or something. So in the next video, I'll do some key framing, which will adjust the colors of it. But right now, I'm going to go for the size. So go for perform. I'm going to zoom in a little bit. So Bu Li from here, I probably want the scale to change a little bit. So I'm just going to go for B. Something like that, and then Bou something like that. Let's see how that looks. It might be too much. Yeah, probably too much. Um, so here, I'm gonna delete this one, change the value of this. Scale X and Y. Let's go for, like, 1.2 scale X, 1.2 scale Y. Okay. So it goes Zoom. So like arrives in style. So, I don't think we need these other ones. But yeah, I think it looks great. Alright. Epic. So that is the perform feature. I love using it. It feels very playful, very much like I'm a kid, I'm a child just playing and animating in a way that I've never been able to before, especially not on an iPad. And even in something like After Effects or something, it's just almost impossible to animate like this. So yeah, have some fun with that. And the next lesson, what I'm going to do is go do some keyframes animation. We're going to create some stars that make it look like our rocket is moving, and we're also going to do a little bit of keyframes animation for this like Shing in. I just like using sound effects. Alright. I'll see you in the next lesson. 7. Animate Using Keyframes: Okay. So we've got now is a really nice animation. It, like, scales in whoop. And then it does a little bit of wibble wobbling, and we still need to finish it. But what I want to do in this video is use some keyframes animations. And specifically in the start, I want this to kind of, like, shimmer or turn white or something because it's just come from some other kind of realm. It's been through hyperspace to kind of like. Okay. And then over here, when the thrusters come on, I want the stars to you know, move downwards to make it appear like the rocket is moving forward. Now, we don't have any stars, so I'm going to create that after I do this little shing. But before I do the swing, I want to go and change my background color. And if I go for, like, a pure black, it kind of looks like, you know, the lines look like it's I don't know, it's just weird. Kind of looks like there's just shapes in the middle of nowhere. So I'm gonna go for, like, a dark blue or purple to make it look like dark ish sky, but then we can still see the black outlines, which is great. And then over here, I'm going to go and do some keyframes animating. So make sure you're on the keyframes tab over here, and around this area is like the peak of the keyframes animation. So make sure you're on the rocket group, not on one of the pieces of content inside the rocket group, and then tap on this clapperboard. You can go and animate move things, motion things like moving scale, warp, distort, or you can then animate live filters. So what I'm going to go for here is HSB. And you'll notice, as I select that, it adds a keyframes at the start, which is great. And I'm going to change the saturation quite high. The brightness is quite high, but not too high. Still want a little bit of color in there. Okay. And then once he gets back to, you know, normal kind of size, I'm going to then change this back to 50%, brightness, 50%. Okay. And this keyframe, I'm going to move him over there. So he goes Shing, maybe a little bit to the left. So ching. You know, he's just come from hyperspace, so he's kind of like, Whoa. Okay, let's have a look at that. Swing. Alright, that looks great. Really simple, fantastic. If you want to change any of the easing, so how, you know, the animation actually appears, hold down here. You can say set all easings. Or what you can do is you can say expand, hue, saturation brightness, and then in between each one of the properties, you can then change the easing. Okay, so I'm not going to do anything with that right now. I'm just going to undo. Boop, boop. Oh, it's actually Hmm. Interesting. Okay. So let's collapse hue saturation brightness. Okay. I thought if I undid it would undo the uncollapse or the expand. Okay, so we're back here, fantastic. Now what I want to do is create some stars. So I'm going to go all the way to frame number zero, and I'm going to create a flipbook because if I create a drawing, it's very difficult to convert a drawing into a flipbook. But with a flipbook, you can basically create a drawing inside of it that's very static. And the stars that I want to create are actually very static, but they still have like a five frame or a three frame like wiggle wobble. It must feel like it's, you know, hand animated. So let's go for that I'm going to change my color to white, just pure white for the stars. Brush, same brush that I've been using. Okay. And here I want to make sure that my stars kind of, like, expand from here upwards because I'm gonna be moving the stars downwards. So there needs to be lots of stars everywhere. Okay, let's fast forward this part. Okay, if you're feeling a bit lazy, you can then say select, select it all, and then we can duplicate and move it up. Something like that. Okay, then do a little bit more down here. Whew. That's a lot. Alright, which is great. So now what I want to do is create five replicas of this, which you might be like, Wow, that's a lot of work. Don't worry. I'm going to speed this up. If you want, you can keep it static. You can just hold down this and say frame duration and go for, like, 40, 100, whatever amount of frames you want. Or what you can do is, let's create a new track here. I'm going to hold this down, frame duration. Just go for three. Okay. And then on this track, I'm gonna decrease the opacity. And then let's fast forward this part where I'm just recreating these stars on three frames. Mm hmm. Okay, there we go. We've got all the stars. I'm gonna change this frame duration to one and then just bring it up here. That should do the trick. Boop pop pop boot it up. Okay. Then hold down here track options, delete track. Okay. So yeah, I think that works really well. I think if you wanted bonus points for the star animation, you could add, you know, five frames or six frames. But that is fantastic. So let's go back to our animation here. It's really only three frames long. So zero, two, three. Okay, boom, boop boop, boop. Okay, now, hold this down, and then we're going to say duplicate After, duplicate after duplicate after a couple of times, we're basically now looping this star content. Okay. Show. Duplicate After. If you wanted to be a little bit lazy here, you could go for your multi select. And when I say lazy, you could also be like clever. And then you just hold down and you say Group, and then you say duplicate After. Now you've got two groups full of stars Ops there. There we go, duplicate After. Okay, there we go, and then I'll group these guys. Okay. Okay, so this whole thing is stars. And then perhaps over here, I can ungroup these. D, da, da, da, d, ungroup. Here we go ungroup, da da, da, da di, ungroup. And this one, we can rename two stars. Okay, but obviously it's on top now, so I want to bring it down to the bottom. It's got to compose. Okay, let's see. Maybe we'll just do this. And there we go right at the start. And let's go whoop or whoop. Okay. That is looking good. Okay, so the next thing that we need to do now is animate these stars to make it look like the rocket is moving forward or upwards. So let's go for our stars. Let's go to keyframes, and you can see the rocket has a bunch of keyframes. Now for the stars, once this comes in, the rocket boosters kick in. And so this is where I want to at a move and scale. And from here, I want Whoops. I was moving the keyframes. Here it goes until check out the storyboard. It starts to get eaten up. I'm going to add the storyboard a little bit higher so I can see it Ooh. Mm hmm. Okay. Do do. Does wobbling, and then it starts to get eaten from here or starts to melt from here. Okay, so I think perhaps at this point, once it starts to get eaten, um, maybe over here on the once the whole rocket has been eaten and the boosters have disappeared, then we can actually stop moving. Okay, so keyframes, what I'm going to do is just go for moving scale, and then I'm going to move this down. I'm gonna hold down on the screen, so with my other finger, so it kind of kind of snaps. I'm going to do that. Okay, let's turn off let's see. Let's turn off the storyboard, and it goes showing. Okay, does it kind of look like it's going sideways? I think so. So what you can do here is hold down on a keyframe and select, expand and scale. I don't want to move my Xs, so I'm just going to delete that keyframes and delete that keyframe. The only thing I want to do is move my Y, so I'm just going to, like, delete, dilute, dilute, delete. Delete. Okay. Okay, there we go. And then it begins to get eaten around this point, I think. Okay, we've got a spare track here, delete that track. Okay. Around here. Around 7 seconds or five. Let's carry on until 6 seconds maybe. Okay, 6 seconds, then things will start to melt. Mult melt, melt, melt. Okay, so here, this easing, what I want to do is set easing, ease in and ease out. So it's going to start gently. Cruise, and then choo because it will have started to melt. So maybe we can change that to start over there. Okay, maybe we can change this to a little bit later. Okay. And around 5.7 or six, let's go for 5.7. We can then animate it out. Okay, so we've done some key framing. Things look great. In the next lesson, what I'm going to do is I'm going to animate this out. It's gonna melt because it's getting too close to the sun. I'll see there. 8. Finish Off Your Animation: Alright, so now we need to end off our animation. So it kind of gets to 5.76 seconds, and it begins to melt. Okay, so instead of keyframes, I'm going to go for compose, scroll up a bit. Let's get into rocket rocket loops. Let's go into here. And all of these are rocket loops. So let's zoom in here a little bit. Rocket loop, rocket loop. What I'm going to do is combine these two. So I'm gonna go for my multi select. Right. Group it like that. Undo the multi select, and then I'm going to convert to flipbook. Okay. We probably don't need these ones after that. If we do again, then we can just copy and paste, and we can rename this one to rocket melt or Rocket out or something like that. Okay. Yep, looks good. Edit. And let's just double check where we are here. 6 seconds. Yeah, I think that's great. If we need to, we can adjust it to the right a little bit. Okay, Edit the flipbook. Okay, frame nine. Let's do this. So it begins to melt. I'm going to go for my select tool. And just select a ch and cut. Okay. Now, if you go and have a look at what onion skin visibility looks like, you can't really see anything, you know, backwards or forwards that well because it's all solid. So that's why we work in lines when we're doing onion skins as much as possible. So it's nice to kind of see where it is. But I'm going to turn that off and just go by feel. So it's up there. The next one, maybe let's do that. Just cut it. And this one we can do that. Cut. Still got to do a little bit of work on these. Cut. Okay. Then duplicate Obscene. So here, it duplicated, but there wasn't another frame, so I'm just gonna add a few more frames here. Okay. Duplicate. I'm going to delete this one. So pop, pop, pop, pop. Okay, select Okay, cut, duplicate, select. Really, like last little bits here. And cut. Perhaps we can just erase that too. Something like that. And finally, there would be nothing left. Perhaps these would also maybe let's go for duplicate this. There we go. These would get a little bit less. So let's increase the eraser size there. Okay. And then we can probably also erase this Yeah, like that and begin to make them less, less, less, less, less. Okay. I'm gonna add just one new track here and bring it underneath, like so, and then go for some colors here. Well, okay, I want to go for yellow. There we go. Bump, bump. Okay. And then it gets a little bit smaller. Kind of like it's petering out. What are we gonna go for red. True like so. And then this frame over here, let's duplicate this. Bam, bam. Let's go for yellow. Last little bit, maybe a little bit of red. And then it's gone. So. And yeah, maybe we can move this one frame over, one frame over, and delete this frame. And here we can erase these flames, too. Okay. Okay, so it's like Alright. And then let's do some line work over here. Okay, let's fast forward here. Okay, so does that. Be. Okay. Perhaps on top, once it begins melting, we can add a little bit of, like, molten lava goo. So I'm going to create a new track here and just do this on top. I'm gonna fuss forward here again. Okay. And then the color can be like red. Let's continue filling. Okay. Here we go. So it's just like a little. Okay. And then my little sun guy over here is probably not too happy about this. So I'm going to create a new track here. And as this begins to happen, he's gonna lose his happy face. I don't want layers. I just want to close that, thanks. Okay. And then he's gone. Boop. Okay, so let's go for here. Okay, so it's a little touch, little, like, two frames. And it's done. Okay, so what's really important here is that you finish off your animation. Maybe it's something clever, maybe it helps it loop something that is really nice. You don't have to make it loop. This is an experimentation. It's a piece of play, but it's really fun to animate your object, your thing out in a cool way. So we animated it in, or I animated my rocket in with a shing. It came in from hyperspace, and now it's getting too close to the sun, so it's melting, just like that made a mistake. Wrong direction. So, have a look at this. Let's go, all the way back. Let's have a look. Right. I think that looks pretty cool. And now you can start tweaking some things. I think it starts off really nicely. And I think, yeah, it kind of, like, stops moving before it melts. So I think I should change that a little bit. So let's get on to the stars, the keyframes here. I'm going to move this out all the way to there. So it's still going when it does that. Okay. I think we can change it even more. Wait out of here. Okay, let's go for a keyframes. What I want to do here is perhaps add, not a filter. Let's go for move or actually just Whoop. There we go. Just delete this one. And then I'll move this a little bit like this and change this easing to ease in, and this one to ease out. Something like this. Okay, so it takes a while to get going and then it just stops all of a sudden. So let's move this a little bit to the right. This one a little bit to the right, too. So, kind of, like, stops all of a sudden, like, gets going. Who, let's go. And then, Oh. Whoops. Okay. Alright. And finally, once you've completed your animation, you're gonna want to export it, share it, get it onto your phone, get it onto your computer, get it onto YouTube, social media, basically get it off your iPad. How do we do that? Well, over here under preferences, you just go to share, and then you could go for an animated GIF. It is if not gift, by the way, although I don't judge you if you say gift. Frames as images, a whole bunch of other things, but most importantly, let's go for a video. There we go. And then you can send it to your computer, add it to some kind of cloud storage, save it to files, save the video. There we go. So now I'm got to the end of my animation. You could add sound effects. You could add more objects. You could, you know, play around keyframes with more performing. Who, there's just so much. I've only covered, like, a sliver sliver, slither of what Procreate Dreams is capable of. I'm really loving how cool this flipbook animation is. It feels so tactile, like, I don't know I just feel like a kid when I'm using it. Now in the next two lessons, what I'm going to cover is importing stuff from Procreate, which is like the drawing side of Procreate into Procreate Dreams, things like layers, files, brushes, things like that, as well as another video on gestures. There's quite a few cool gestures that you can use inside of Procreate Dreams. See you in those two lessons. 9. Importing From Procreate: Alright, so Procreate Dreams is amazing, but it's for animation. And you may have got some awesome stuff in Procreate, which you can also, you know, animate in, but Procreate Dreams is amazing for animating. So how do you get some of your awesome things that you've already created inside of Procreate into Procreate Dreams? So I'm going to cover a couple of things in this lesson. One is how to import a file from Procreate into Procreate Dreams, how to import a color palette and how to import a brush. Let's go for a file, first of all. The first thing that you need to do is to create a Procreate Dreams animation file. So I'm going to go for a four K widescreen empty, which is great. And what you don't want to do here or maybe you do want to do it is import a file as a drawing. So let's go to Procreate. I've got this file over here, which is a happy sign with some clouds. So I'm just going to hold it down so I can drag it and then really try to drag up a bit, then go into Procreate Dreams and drop it on the stage. Makes it a drawing, which is quite hard to turn into a flipbook animation. So you can go to edit drawing like that. And over here, all of the drawing layers are there, but a drawing doesn't have this really cool timeline with all the tracks and the frames. So let's finish drawing. I'm going to hide that. I'm then going to create a flipbook. There we go. Let's go back to Come on. Let's go back to Procreate. And over here, I'm going to drag this again. There we go. Procreate Dreams, pop it in here. I imports. I am going to tap on transform. Okay, all of the layers are there, and it is frame number one. Perfect. So from here, you can then add more frames. You can cut and paste these if you want to, whatever you like. Okay, the next thing that I want to show you how to do is, come on, there we go. Let's go to Procreate inside of here. Let's say I have a really cool brush. Perhaps it is this crazy one called soft blend or maybe random color. So I'm going to just hold this down like that, swipe up. Come on. Here we go. And then just pop it in there, I imports it. And then under brushes, under classic library, you'll see an imported group, and random color is there. If you don't see that, maybe you're in animation brushes. You can either pinch or you can tap on this dropdown, go back to libraries, go into classic library, and then you've got your random color. Which can do some pretty cool stuff. Okay, so that is a brush. What about a color palette? Let's go to Procreate. Okay, so palettes, maybe I want Frankly Doodle. So I'm just going to hold this down. Let's go to Procreate Dreams and pop it in there, and then Frankie Doodle appears at the bottom. Alright, so that is how to import a couple of things from Procreate and to Procreate Dreams. Sometimes it works fantastically well. Sometimes it's a little bit frustrating and you need to, you know, cut and paste or rejig a few things. Depends on what you want to do. 10. Gestures: Alright. In this video, I'm going to cover some gestures. Some of them we have used in the class. Some of them we haven't. Depends on your animation, depends on how you use things, depends on a lot of things. So I'm going to cover a couple of them. Okay, the first one is panning. So here, it's pretty easy. You go with two fingers, you can rotate, you can pinch. You can move things left and right up and down. It's the same thing on your timeline. Just like that, pinch and pull. You can also do it with one finger left and right and up and down. And horizontally diagonally on your timeline. Really cool. If you're like, really zoomed in, what you can do is just do a quick oop or a op, a pinch, and it kind of just recens zooms in or zooms out your content. If you're pretty far out, you can go, hoop Oop. And it just kind of resets it really nice, just a quick pinch. You've got your undo, whoa and your redo. And so that's with two tap on the screen or three taps on the screen to redo, which is pretty handy. If at any point, you're like, zoomed in and you want to replay or play the whole animation, you just go to flick your timeline like that, and then it plays, flick it and it plays. And then if you're zoomed out and you want to get into one of these clips, you just double tap. It zooms in, double tap, zooms in some more, and there we go. It's on that frame. So if you want to zoom in, just double tap, double tap, double tap, keep on going until you're right zoomed in. If you want to adjust the time scale with three fingers on the screen, just go to the left and to the right. And if you want to adjust the size of your content, use three fingers and up and down. If at any stage, you want to preview or animation, just tap four fingers on the screen like that. Right now, it's not playing, so just tap four fingers to get out of that. Over here, under movie settings or timeline, you can choose a loop like that. And then when you press or tap four fingers, it should play. There we go. Now I'll keep on playing, keep on looping. And then four fingers again will bring you out of that. Alright, there we go. Those are the gestures or a couple of them. Some of them I use all the time. Some of them I don't use at all. So if you're, you know, wondering, is there an easier way to do this? There probably is. If you want to see all the gestures and everything that's possible, you can go check out the Procreate Dreams documentation. Here's the link. 11. Conclusion: Okay, it is the end of this class. I hope you've had fun and learned a lot. Of course, there's always going to be more to learn. And the best way to do this is to play and experiment and create more animations. Now, I would love to see what you've animated during this class, whether it's a rocket or something else, please upload it to your project gallery. I'll give you feedback. I would love to see it. And if you have any questions, ask them in the class discussion section of this class. I would love to help you out. And if you would be so kind, please, could you leave a review of this class? It means a lot to me and helps students decide whether to take this class or not. And to stay in touch with me and the classes I'm making, follow me on social media. I'm at Rich Armstrong and sign up to my newsletter on my website, which is Rich armstrong.net. Okay, happy animating, and I'll see you in the next class. Bye for now.