Procreate Dreams: A Complete Guide to Animation on the iPad | Peggy Dean | Skillshare

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Procreate Dreams: A Complete Guide to Animation on the iPad

teacher avatar Peggy Dean, Top Teacher | The Pigeon Letters

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro to Procreate Dreams

      1:41

    • 2.

      Overview of Projects

      1:12

    • 3.

      Dreams Interface

      2:40

    • 4.

      Project Interface

      8:53

    • 5.

      Procreate Dreams Gestures

      4:47

    • 6.

      Draw Mode + NEED to Knows

      11:54

    • 7.

      The 3 Ways to Animate

      1:14

    • 8.

      Frame-by-Frame Animation

      10:15

    • 9.

      Keyframe Animation - Filters

      10:01

    • 10.

      Keyframe Animation - Move + Scale

      8:56

    • 11.

      Perform Animation Mode

      8:22

    • 12.

      Parallax Animation | Full Project

      31:22

    • 13.

      Animate Over Video Files

      4:23

    • 14.

      Set Up Existing Artwork for Animation

      18:44

    • 15.

      Import Layered Artwork | Full Project

      19:04

    • 16.

      Bonus Download

      1:19

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About This Class

Procreate Dreams 2 is here! Learn how to use all the updated animation features for both beginners and experienced levels in my brand new class: Procreate Dreams 2: Playful Animation for Artists

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This class is still loaded with a ton of great info, but be sure to watch my newest class 👆 to get familiar with all of the updated features!

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Procreate Dreams is a cutting-edge animation app is designed for digital artists, animators, content creators, and more. And it offers an array of features that make animation creation a breeze.

Whether you're a seasoned animator or a complete newbie, Procreate Dreams is designed for ease of use.

That means that experienced animators now have easier workflows that save valuable time, and it also means that you don’t need to know a thing about animation to get started.

All you need to know how to do is move your Apple Pencil around on your screen.

Get ready for brand new animation technology at your fingertips.

This app takes familiar animation tools and turns them up to 11, delivering a powerhouse of features and user-friendly tools that will have you creating professional-level animations with ease. Not only will you have the tried and true frame-by-frame AND keyframing capabilities, but you’ll now be able to control AS IT PLAYS. All you need is to be able to move your Apple Pencil around on the screen.

Throughout this course, you’ll learn:

  • the 3 ways to animate inside Procreate Dreams

  • animating with filters such as color, opacity, and more

  • animating with movement and distortion

  • utilizing frames for perfecting details

  • guiding with ease using keyframes

  • special effects like parallax animations

  • thorough dive into the interface

  • how to effortlessly use brand new technology that records your movements in real time

  • drawing within the animation software

  • utilizing drawing layers

  • applying clipping masks for added effects

  • and SO SO SOOO MUCH MORE

See you inside!

Meet Your Teacher

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Peggy Dean

Top Teacher | The Pigeon Letters

Top Teacher
Level: All Levels

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Transcripts

1. Intro to Procreate Dreams: I am so excited to bring you a class all about this cutting edge app, Procreate Dreams. It is designed for digital artists and animators and offers an array of features that make the creation of animation such a breeze. Whether you are a seasoned animator or your complete newbie, it's designed for ease of use. That means that experienced animators now have easier workflows and you can save valuable time. And it also means that someone doesn't need to know a thing about animation to get started. This app takes the familiar animation as procreate and turns it up to an 11. It delivers a powerhouse of features and user friendly tools that will have you creating professional level, but with ease. And not only will you have the tried and true frame by frame and key framing capabilities, but you will also be able to now control it as it plays. All you need to do is move your apple pencil around on the screen. I am Peggy Dean. I'm an artist, author, and educator. And I've had the honor of teaching over 500,000 students how they can hone in on their creativity. And now I could just show you a new program that has further allowed me to lean into my own so that you can do the same as the art world evolves from static imagery into this dynamic motion and video. Procreate dreams is coming at the perfect time and it's giving us an opportunity to expand our own capabilities. I'm here for it and I'm ready to dive in and show you every step of it. 2. Overview of Projects: Now we'll be covering a few projects in this class together and I want you to come along, every single one of them with me. It's a challenge I know, but I want to challenge you to do it so that you can really get your hands dirty so that you can just take off. And it will be effortless. We will begin with an easy one, to get familiar with all the settings and animation styles. So you will learn to animate with filters like opacity and color, and then warping and movement. And after you've gotten familiar with the basics, you're going to have a cute little heart balloon animation. And then after that, we will move into a full project together where I will walk you through creating a parallax effect after drawing layered landscape with an animated foreground and night sky along with a fun little surprise spread. I'll also be jumping into a quick demo on putting animations on top of video content. After that, I will be showing you how you can use your existing artwork and breathe new life into it. We'll be going over exactly how to set up your files so that they are animation ready, along with how you can use groupings for accumulative animations. Let's jump in. 3. Dreams Interface: Let's take a look at your main area when you open Procreate Dreams. If you're familiar with procreate, then this is known as your gallery. Procreate Dreams refers to this as the theater. This is where all of your movies live and this is where you will start with your projects to touch on this real quick in order to access files on your ipad or cloud or anything that you want to import without starting from scratch. You'll be able to do that up here at the top left where you can grab icloud drive or on my ipad. Now, the next one, Procreate Dreams. This is going to give you when you first download the app, you know how it walks you through all of those visuals. That's going to bring that back up. So you can see getting started, there's help. And then resetting the examples, which is everything here. You should have a few of these to start with too, where you can open those up and see all of the different layers and what's happening and you can play with them. But if you ever want them reset, that's where to do that, to select a project. Same thing up here as procreate, you can say select and then grab several. You can create a folder out of them. You can also tap and hold. And you're going to reveal a flyout menu that lets you rename your project. Duplicate it, you can share it. All of these options are here for you. That being said, to create a new project, you're going to go to this plus symbol here. And this is where it's going to bring you the options to what style you want. Do you want four K wide screen? Do you want ultra wide screen social media template? So it's vertical square screen size. You have two options on each one of those. One is draw and one is empty. And draw just puts you right into drawing mode empty. You can turn draw mode on, so it's not like you have to pick one or the other. Let's fly out here. By default, it's set to 30 seconds and 24 frames per second. My recommendation is to bring this duration down to anywhere 3-5 seconds, because that is just too ambitious before getting started on what we're doing. And you can change this at any time. So let's say that we open this project and we want to change the frames per second. You can do that by going to the properties. Now, it doesn't seem super intuitive, but it's right here. It's the title, properties are here, frames per second. You can also change the width and height here. And we'll jump into the project settings in the next video. 4. Project Interface: Now, just like Procreate has very user friendly gestures and a clean interface, Procreate Dreams does as well. Some of these features have been carried over from procreate and some of them are new. Let's take a look at what these features are and what you can do. All right, when we open a project, we are going to have the stage, which is the top half, and the time line which is the bottom half. If I show you what this looks like on a project that's already in process, you see stage, you see time line, there's one other part, It's the backstage. Right now, it's darkened. If I turn on draw mode, you can see everything outside of that bounding box at the stage because with animation, maybe you have something off screen and things are, you know, walking past. And you're going to bring that on screen so you no longer are restricted to that boundary. We have backstage, your main stage, and then we have the timeline. The timeline is where you're going to organize, edit, add key frames, all sorts of things like this. And I'm going to show you some gestures as we go as well that are going to help you really take advantage of using this in a seamless way where you're not feeling like anything is clunky or confusing. Make it more painless. First thing that you'll see, if I go from right to left, here is this plus symbol, adding a track. So you can add a content track. That's typically what we're going to be doing as we draw. You can add a video track, add text import from file ships and from photos, I add content tracks. And then you'll note there's a track there because this playhead will be here. You can see I have a couple on here from earlier and it's kind of hard to see, but if you tap and a playhead goes there, that's a track I can delete by holding down and deleting. We'll look at those other settings in a bit. The next to the left is draw mode. When I toggle this on, you'll see that backstage lights up and matches the background color of my stage. That means that I can draw anything over here and it's going to carry if and when I decide for it to basically no bounding edges. The other thing about draw mode that I love is the ability to go full screen. To do that, there's a couple ways. Only in draw mode will you see this little horizontal line in the very middle of the top of your time line? You can either hold and pick that up and move the menu up here, which actually is not the time line anymore, it's a flip book. The other way to do that is to just hold it down and then the flip book will appear in the bottom. I like to pull it up into the left because otherwise what I end up doing is pulling down and then moving this. Anyway, this is a floating menu, it's flip book. And what this is showing me is frame by frame. This is going to, let me animate frame by frame and draw new things. Every single frame right now, it's all the same. There's a reason for that. Real quick though, to get rid of this, I can either slam it back into the bottom like that, This X ends up disappearing in a minute. So if you don't see it, it's probably because you just need a tap. And then it comes back and then press X. It'll bring your timeline back up. That is how to go in full screen draw during draw mode. It doesn't. Again, as a reminder, you're not going to be able to do that unless you're in draw mode. We'll break down draw mode in detail in a moment, but we'll continue on here. This is timeline edit. Timeline edit lets you do things like group multiple tracks together. Let me show you an example here. If I wanted to do something where I could, let's say I wanted to select all of these frames. If I do something like this, it's just going to move it around. But if I tap time line edit, I can circle what it is that I want. Circles, fine. De, select, see, select. If I want everything, I'm just going to run through them. That's how I can grab everything and that's how you can group it at that point. So if I hover again, I can change the blend mode of all of them at once. I can group them all. You'll see why grouping is important in a bit, but this is how I'm going to get into that mode, and that's what you need to know more than anything. It's for bulk edits essentially for multiple frames. That's time line at it. Now, this next one, we're not going to get into this too much right this moment, but know that it's here. This is going to toggle on your perform feature, which is the most exciting, we'll get into it, and then play as your playback. So we've looked at what that is. As a reminder, if you have this expanded, let's say that you only have this much on your screen, that is exactly what we'll play back if you have. More, it will continue to play. Just as a reminder, if you're like, oh, this isn't playing through. Just make sure that everything that you want to see is on the screen. And the reason this is helpful is let's say you're only working on an edit that's like this long. Well now I can hyper focus on that edit and only have that playback so I'm not wasting my time having to keep you continue scrubbing back. Instead I can set my timeline to have that work. And my benefit, which I think is really, really helpful and intuitive and wonderful. And then the title of your project right here is what brings up the properties. This is where you can reset frames per second. You can set duration, the width, and the height. You can put your information in here, your photo. You also have control of the stage, allowing you to blend the primary frame with onion skins timeline. This is where you're going to set the playback mode. Right now I have it as one shot. If I put loop on when it gets to the end, it's going to come right back to the beginning and go through over and over if it was ping pong. When it gets to the end it's going to reverse and then go forward and then reverse. If you're familiar with animation, assist in procreate. The playback mode is very similar. Share, this is your exporting. So you can export as a video. You can export each frame as its own image. You can export just the frame you're currently on. You can also export a procreate Dreams file, which I super recommend. So you want to make sure no matter what your work is always saved, I would always just export a Dreams file and then you can import it back in. There's an advanced export if you are an animator and you want to go into all of these additional ones, but if we're playing, there's no need for that. And if we're not, then you already know what this means, okay? Now, preferences, brush size, and opacity bar. You can change it from a left to right interface. So maybe you want to have it on the left side, maybe you want it on the right side. That's great if you're right or left handed. Dynamic brush scaling, this is where when you adjust a brush. So let's go into drawing mode. If I'm going to change the size instead of just up and down really fast like this, If I pull it out and I go down, I can go pretty fast, but it's like really, really taking its time to get there so that I can get the exact fine tune number that I want. So that's what that means, keyframe to start. This is basically when you set a key frame, do you want it to automatically have one in the beginning? I would just keep that on. It's on by default and then enable time line edit with finger. I'll show you how to do this with Apple pencil. This is something you can visit later. This one's easy to miss, but there are stage settings and all you need to do is tap the time code right here. I tap that and you'll see I have show onion skin, edit onion skin, and then background color. The background color, that's what you see here. Edit onion skin. I can change the previous and the next color of it, here and here, And then the amount of frames that I see. We'll get into this in drawing mode, but I just want you to know it's also available on your main project stage. Um, and then you can also show it or hide it. Currently, I have this flame and smoke track selected and show onion skin. Remove it, we'll get into that more, but it is here. If you ever want quick access to onion skin and you will want access to background color on the time stamp. And then lastly we have going back to your gallery. Pretty straightforward and then there's additional tools depending on which mode we're in and we're going to get into more of those next. 5. Procreate Dreams Gestures: Now if you have watched my procreate class, you know that I am a sucker for gestures. Gestures make your workflow, so very easy. And they are these little tips that just have these Aha moments. And I guarantee you even after watching this lesson, you'll want to watch it again. Because you'll have been thinking about one thing you could do and miss this other really good delightful moment. And these are my favorite things that will help you throughout your workflow. So here we go. This is going to speed up your workflow even more than procreate dreams already does stage, this is your stage. Here you're able to zoom in by pinching with two fingers. Similar to procreate, move things around, same way you can pinch out two fingers closed. Quick pinch, just like procreate will reset it so that it fills to its full screen. To undo, you do a two finger tap. And that's going to undo what you just did. Fun, exciting news. Upon release of procreate dreams. Procreate doesn't have this capability yet, but it will now. It has eternal history. If you're familiar with procreate, anytime that you would tap to undo and you'd leave the project and come back in, you can't undo anymore. Whereas this procreate dreams has changed that. And now you have infinite und, it has eternal history. That's great news. Now, by default, this is set to 50 undues. You're going to find that in your properties, in your project settings under preferences, and at the bottom it says stored undue steps. And you can change this to a minimum of ten or infinite. What I will say about infinite here is that, yeah, it's going to warn you that storing many undue steps can result in very large files. And what I'll say is, while this is great, it will affect and impact the storage on your ipad, which will make it difficult to continue with more projects because you're going to fill up very, very quickly. You can also set it by project, which is nice, so if you know that you're not wanting to lose your progress, you can just change it per project. Okay, Now three finger tap is redo, so let's say undo and then three finger tap to redo. If you want to go into full screen, take four fingers and tap and that'll put you into full screen. If you tap again, you'll see a play menu where you're able to play and pause. Force fingers to get that small again when you're in full screen to scrub through the frames. You can do that just by dragging one way or the other. So that's another way of previewing frame by frame that gives you a better visual now in the timeline space. You also have the ability to make this easier to digest. What I mean by that is, let's say, okay, I'm moving around here and this is going on for so, so long. And maybe I want to be able to see what this says. So you can also to pinch out to zoom, but in addition to that, you can also change the length. See how it says 0 seconds, 1 second, two second. Let's say I have a 32nd clip. And I want to be able to see all of that on my screen. I can take three fingers and just smush it together, and then I have my whole clip here. I can make that as short or as long within that framing as I want. I can also do that with the height, so if I want to see more or less of it, like let's say I have a lot stacked, I can come down with three fingers or come up with three fingers. And that's going to compress or expand. Soak, expand, compress, expand, compress, zoom in, zoom out. It's very intuitive, very flexible, and makes things so very easy. Now something to note about this is that playback in dreams is set to only play what's currently visible on the timeline. So let's say I have everything, you know. Let's say I have this really, really stretched. When I press play, it's going to loop only with what it sees right here. And right now, that's just the end of this clip. If I go smaller here, it's going to bring more of it. Smaller brings more of it if you want to play back and you don't want to have to sit here. And short, and short, and shorten. You can also take the playback right here, hover over it, and slam it to the left. And it's going to put the entire clip in view and play through the whole thing. So those are the general gestures and I'll remind you as we go through the process so that we can really take advantage of these. There's some other ones that I'll be introducing as we go, but I wanted to give you those straightforward, this is how you can touch the interface. 6. Draw Mode + NEED to Knows: I want to give a quick overview on the drawing mode because we're familiar with the brush interface in procreate, but in procreate dreams we don't have as many options. When we toggle on draw mode, we have the right side of our brush interface. What we don't have if you tap on brushes, were not able to tap and get to a brush studio, we're not able to do any duplicating or editing, or anything like this. However, we can bring procreate brushes into procreate dreams. It's very simple. Not as intuitive as you would think though. So what you want to do is open, procreate. And I'm just going to split screen that next to it. I'll open the brush panel here. And it seems like what you want to do is drag a brush over and drop it in. But that's actually not the case, what we're going to do instead, if you want to do a whole brush set like from here versus a brush, it will create its own brush set to the left. If you want to organize anything like that ahead of time, I'd recommend making a brush set in your procreate brush library and then drag that over. And then that's what you can do on procreate Dreams to keep things organized. Instead of dragging it over here. I just want to make sure that I have the stage available right here. And I'm going to take the brush set that I want and I'm going to drag that over just to the stage. This is important, just the stage. Then it will import, and then when I go back to my brushes, I'm going to see it at the bottom here. Mineral Noise That's what I just brought over. That is how we can do that. Now I'll show you one more thing. If I grab roller and I bring that over here, it now creates a folder called Imported. So all of your imported brushes will live in there. That is how that works. I like to do the brush sets just so that I know you know what's what and you can organize ahead of time that way. But as far as customization, it's possible. So don't fret, this is how to do it. So just remember that you're going to either drag individual brushes or brush sets over to the stage and just drop. And it will import now just like in procreate we have the blur and eraser, so you can use the same brushes that are within the brush studio. You have eraser, and if you didn't know this about procreate, here's a bonus. When you are on a certain brush and you want to switch to the same type of brush, but use it as an eraser, all you have to do is tap and hold it. Has that setting where you can erase with the current brush. And same with blur. Those three settings are there. And then we have our layers panel still. This is great. We're able to go in and create layers on an illustration. A couple things to note, when we tap, we can rename the layer and then swiping to the left, we can delete it. And then we can turn layers on and off. This is different from procreate. If you're not used to procreate, then this is no issue, nothing will be different. But yeah, drawing layers, let's say I create a completely new content track and then I have a drawing layer on. I can turn these off so they're not confusing. Just FYI, no matter where you are, even if it's a different track, you'll see everything that's toggled on. If I turn these off, it won't confuse me. And I'll just be able to work on this canvas if they are, even if I am on this track, this new track and I create and I go into draw mode, I'm still going to see everything on those below tracks. That's I will turn those off just for my own focus unless you need them as a guide. It totally depends just right now for what we're doing. I'll have that off. In drawing mode, as you saw, we're able to bring it into full screen. When we do that, it's going to give us frame by frame. There's nothing on it right now, but if there was, then I would see frame by frame by frame and be able to make adjustments accordingly to enter full screen. There's this little bar right here. We're, you can either drag it down and then flip book comes up right here. Drag it up and you'll have flip book will automatically be on your finger basically when you either pull down or pull up and then to get rid of it, this little X is here, it's going to disappear to get it back. You just tap and it'll come back. You can tap the X to get out or you can just slam this back into the bottom, so whatever suits your fancy. Yes, while in draw mode, we can create layers. So let's say I do something here, Beautiful illustration. And then I want to create layers and layers. I'm able to do that. I'm able to come in and do additional things at the time of release. Now this might change, but right now you cannot re order layers within the drawing layers. If you do end up having something that's massive and you're like, oh my gosh, I can't re order and I need something on the bottom my suggestion would be Go back into these tracks here, I'll just make this bigger so you can see it. But I would do where I add a new content track, drag it underneath that one, and then create whatever it is you want to create on the bottom layer of this one, just on a separate track. That way it will be beneath it. It will be underneath. Because it's underneath on the tracks, if that makes sense. Clipping masks, because I know that clipping masks are a big one, like Alpha lock, stuff like that. Where to apply. Let me show you a better example where you're able to apply in effect to a layer. Usually would be able to do that in the layers panel, but on procreate dreams, they work on each frame. That means that rather than applying an effect to the drawing layers, I'd have to apply it to the track. That's where it's like if you know that going in your workflow won't be cumbersome because you'll be able to plan around it. Let's say I want to do an effect to this shape, which is this one here. Well, I'm going to go to the above layer. Let's just pretend this content isn't here. I'll go to this above layer. I'll grab just a texture brush to show you. Let's charcoals. And then I'll just grab like a darker color. And I can go over it like this, You can see that I have some texture in here. And that looks nice, but it goes around everything. Well, the same way that you would apply a clipping mask in the layers panel when there's multiple layers. In procreate, you can in procreate dreams it's just that those layers are now tracks right here. If I hold down that texture layer, I can say mask and then clipping mask, now it clips to that. Now this is really important. As we get into this whole software, you're going to see ways that you can apply keyframes and animations and whatnot. Well, because these are two different tracks. If I add any key frame, I'll do a really, really minor one to start just so that you can see what we're looking at. Okay, here's a good example. If I apply this here, notice that from right there to right there, the clipping mask does not move, but this frame or this track does. What that means is that we would have to apply that effect to both of these items. We're going to go into this, but I'm going to show you now just so you know how to do it, we're going to group these two together. Okay, again, we're going into this in detail in just a minute. So this is just quick but time line edit. I'm just going to grab these two. Toggle group or hold it down rather. And group now I can expand that and collapse it. They're both here. Now when I apply a key frame to the group move, we'll have it stop here. Now everything's going to go together and the texture goes with that is how clipping masks will work on procreate dreams. And that applies to masking all sorts of, anything like that. All of your effects and whatnot are going to be per track, not per layer. I hope that that's helpful. Draw mode, That said, again, a lot of things are going to be gone over. But the reason why I'm telling you this now is because if you get into this as we get into the class and you're like, oh my gosh, this isn't working. This isn't working. I got you. Now, real quick, see how a few things now that this is in a group, see how it's in a group. And I open that up and then I can see them in here. But I have it selected. Even if I have it open, open, and expanded, I have it selected. Great. I try to open my layers panel, it doesn't work. Maybe I want to go into draw mode. No matter how many times I try, it's not pulling up or down. And then I notice that it says, cannot open flip book on a keyframe track. Okay, well then I try to open layers. Nothing's happening. Can't open layers on a keyframe track. Well, what does that mean? There's a few things. One, I have this keyframe track selected. Right now. This is what I'm on. I'm not on, you need to be on the play icon, but it's still not working. Why? That's because the layers, it can't open any layers. It can't open draw modes if I'm on a group. So you need to make sure that you are on the actual layer that you want to be working on. These are the two content layers. This right here with this icon, any sort of skinny track with these icons. This is going to be a key frame, or excuse me, in effect, track. Then you can't draw on groups. You can't open layers on groups because the group contains a whole bunch of stuff. So how could you edit that? Makes sense. If you run into that, just double check what you have highlighted. You have this play icon. You know that you're on a track, right now, it's on a group. So just make sure it doesn't say group. But then you can go to drawing. Drawing. One of the things that I would recommend doing is renaming a group, or you can just highlight it, you know, it's the group. Then you'll know, okay, these are the two. Don't click this one. Does that make sense? I hope that makes sense. Okay, lastly on drawing, let's see. I think actually that's it for now. Everything else will get into here. And a bit just, there's limitations with the drawing studio. Brush studio, but you can bring things over from procreate if you have brushes that you absolutely love and that won't be an issue just so they can work together. Basically, the idea is not that Procreate Dreams is a drawing software. It's meant to be like an animation studio. And typically, at least from my experience, if a program is going to be like solid, it's got to focus on, it's one good thing. So that's what they've done with the animation here. All right, that's all for this one. 7. The 3 Ways to Animate: Three ways to animate and procreate dreams. The first is frame by frame. Think old school animation. You flip through a book. Each frame is different. This is classic, this is always a good time. The second is key framing, and you may be familiar with this if you've ever used any motion graphics or after effects, a program like that. The third and most exciting is Perform, which is a new, fully groundbreaking animation method where you are going to be able to move things in live time and it will automatically assign the frames that it needs to for exactly what you're doing. So I can't wait to dive in with you. And what I should mention is that I'm teaching in an order to set you up for success. So while it might be really enticing to jump into a method right now, if you learn and you really give yourself the time to walk through the next lessons, you will be able to use these methods in tandem. Because at the end of the day they really do collaborate together and you will want to be able to know exactly what you're doing to then go in and tweak. It will make creating and procreate dreams much more exciting because it will be painless. That said, let's move into the first technique. I am so excited. 8. Frame-by-Frame Animation: We're going to jump into frame by frame animation. First, you may be familiar with it from the animation tool. Assist in procreate, but procreate dreams even enhances it and makes a lot more of a seamless process. We're going to create a cute heart, we're going to draw it in first, and then we're going to have it beat. It's very simple. It's going to go over a lot of the features. We're going to create a new project. I'm going to hit just screen size I think. And then I will do these three toggles. Make sure I'm on frames for a second. I think I want to do 12 or 15. And then the duration I'm going to set just to 5 seconds, I might even go shorter than that, but you can always change it. There we go. And I'm going to start on a drawing timeline. When I have a drawing timeline, it gives me a track right away and it puts me in draw mode. The only difference if I had started with empty is that draw mode would not be on. And this track would not be here. There wouldn't be a track at all. That's what that would look like. I'm going to undo that and bring back draw mode. What we're going to do is explore frame by frame first. There's two ways that you can do this. The first is you can start frame by frame right on the timeline. Just know that this whole track is selected right now. Anything that I do on that layer is going to be the whole duration. If I wanted to shorten that, I would be able to by dragging it and making it smaller. But let's say that I wanted to apply the frames per second that I used or that we're in my settings. And I wanted to also have more of a space that I could actually drop if I get rid of that content. And I bring up flip book, so I can pull down it, brings it here. I can put it wherever I want. This is your frame by frame. I can push it back into the bottom. The other way that I could bring it back. Well, there's two things. One, to bring it back up, I don't have to push down. I can actually drag it off somewhere. And that'll bring up flip book. And then the other way to get rid of this is to tap, bring that X back and then X it out. Let's say I don't have my content on here yet. And I bring, instead of drawing and having it hit the whole thing, delete this content, bring this up. And now what I do is only one frame. Each frame is going to be independent of one another. So you can see it's only this small space right here. Okay? We'll start with frame by frame, and that's going to give you a good solid space to take off from. I think I'm going to be having a hard time drawing a heart just like this. I think I want to reference to do that, what I'll do is just create another track. I'm going to end up deleting it. I'm going to pull it underneath. And I'm just going to draw the heart on this layer so I know what it is. I'm tracing and I'll make this color quite light. And just as an FYI to color drop like what I just did, you just grab the color it out, drag it and then release it. I'll go back to this track. I have to make sure that I select it and then I can bring flip book up and now I see this again. I think I'm actually going to clear this layer. And I'm going to come to this frame and clear this layer so that I can actually just trace what I was doing. It doesn't want to clear, okay, I come in a lot of overlap, a lot of overlap. And that's going to make it feel like it's flowing a lot more. Instead of being like boom, boom, boom, and you get the idea at the heart, you'll actually see it come to fruition here. I'm going to do both, then bring here, if something's a little bit wonky, it's not really that big of a deal because the strokes are there for such a short period of time. Don't think that any of this has to be perfect. You can always come in and make edits. So I'm going to show you that in just a second too when we finish. Okay, let's look at what this looks like in playback. I can scroll through my flip book here and see how that's going to go, and I feel like I still want these to be longer. I have a couple of options. I can come to my initial beginning and lengthen it, or I can add in between so I can connect it even more. For example, let's say that this wasn't connecting well. Or something I can tap on any frame. And then this plus symbol comes up. I'm going to tap that. And it's going to add a frame right after it. Now I can see the beginning and the end of the two previous. I can just make that whole thing basically the whole length. And then I have it shorten here and then add one, and I'll make that the whole length of both of these. It's going to help me too, to get down to only having the before and after. Instead of this huge cluster of onion skins. I'm going to go to edit. Bring my frames for onion skins down to one. Now I only see the beginning and the end of it. I made one. There we go. Okay. Beginning and end of that, I can bring this almost the full length, so it's just like that middle matchy like this one. Add another in between. And now I want to drag that through. Not all the way, all the way, but enough. And that's just going to be like an opportunity or an example where you can tweak to make these changes so that you are happy with your finished results also. It's okay. That's okay. I'll add one right here. I don't know if that'll do much. But then this one I could add in where it starts to go down. Then maybe one here, that's at the end. One in between here where it flows together. Okay, let's see what this now looks like. And I can turn onion skins off. I can also just go through and do the whole playback. But do you see? I feel like this is a lot more of that flow. I'll close flip book. I'll go to the beginning and I'll just watch that. Okay, I think that's really fun. Now, what I want to do at this point is I would want that part as I'm drawing it. I wanted to actually stay what I would do, what I just did, but I wanted to show you how you could do that motion. What I would do is I would just add onto it each time. For example, on this frame here, I have my initial frame. Just duplicate this. Right now it's there. But then this next part is I'm actually just adding onto it. Okay. Then I'll duplicate, duplicate and then add on to duplicate that. Add on, duplicated on, dated and so on. So I'm going to finish that up and that is how I'm going to draw it so it's in place and doing what we want. Then we're going to have this heart fill up, which is going to be really fun, dot there. It doesn't have to be anything too fancy because we're going to fill it. Okay? That is what I want it to do. Now if I want to remove the other ones, I can do that altogether. But we're going through this whole process so that you can see how easy it is to make that happen. I'll bring this back down, collapse this area. You can see the initial one played first played second rather the first one draws the heart, keeps it in place, the second one floats through. Let's say I wanted to get rid of the float through, or let's say I tried both and I'm not sure which one I actually want to keep. Well, I'm going to find the end frame which looks like it's right here. Then I'm going to go to time line edit, and then swipe through all of the ones that I drew. First, Hold down and select Group. Now these are all together. Will I want to use them? I don't know. Probably not, but I have them here since we worked on them, we might as well keep them. I'm going to pull that group down to the bottom because I'm not going to want to be in my way at all. Then I'm just going to uncheck it. That means that it's not going to play. It's not visible, but it does exist in the project. There's a few ways that we can expand on this, a few different ways. Organizationally, with procreate, we're used to having our drawing and our layers panel and working just with the layers. But there are a few things to note when we're working with layers here. For example, effects and things like that. They happen per track. They don't happen per layer. If I want to do a clipping mask, I'm doing it per track. If I do it without grouping it, it's only going to apply to one frame. That's why when I group this, any effect that I do to this group will affect every frame within it. We're getting easier as we go. So the next lesson we'll fill this up and then have it start to beat using key frames. 9. Keyframe Animation - Filters: Key framing is what animators consider easing in and out. You may have heard of eased keyframes. This is essentially setting a start point and an endpoint and telling where you want something to begin and what you want to be the finished result, whether that be moving, warping, changing colors, things like this. And then allowing it to gradually change. When you keyframe and set different points, you can adjust the cadence or the consistency of anything your heart desires. This one's a lot of fun. It makes things feel relatively effortless and it's so fun to watch the results. Now as I move into this next part here, I'm going to want this heart to just stay solid. So what I can do is create a frame, duplicate this last one, hold it down from the time line and say duplicate. And then take this next one. And I'm going to hold down and extend it so that it is the full length of my clip. That way it will take up the rest of the time. I could do this on a separate track if I want to edit it, like let's say I grouped this whole thing together and I don't want the effects here to impact this one. I could either just set a group here and keep this separate or I could split tracks. You'll see what I mean as we get into it. I just want you to think this way starting now, so that you know how you want to set your project up as you work on it. This guide layer, I don't need anymore. I can actually just go in and delete this track. And that's going to delete both the content and the track. I don't need it. What I'm going to do is I'm going to color drop into this area here. I have to make sure it's selected. If it's not selected, what's going to happen is if I draw, it creates a new track. I have to undo that, select my drawing layer, and then you'll see that that pops up. So I'm just going to color drop into the heart to fill it. If you notice that you have these little white lines, that's the color drop threshold. If I bring this in and hold and then shoot all the way to the right before I let go in procreate it. Fixes this. In dreams, at least at this point it isn't, so it's not fixing it. So I'll have to go in and just clean up those lines so that they're not showing those outlines. But overall, I just wanted that to be solidish. Then from here I can create the effects that I'm going for. So once it's full, I just want to point out that it's going to pop into being full right away. So I think it will be fun to create more of like a fade in and out. So what I can do is after filing, I put the playhead at the beginning of the track that I want it to impact and I'm going to tap it and I'll say filter. And that's where I see opacity, gauging, blur, sharpen noise. And HSB is your color. It stands for hue, saturation, brightness. So it's going to be those controls. I'm just playing with opacity. I'm going to tap that. That automatically creates a key frame. It's also going to set the starting point. These are editable later so you don't have to have it perfectly on point right away. But I'm going to start kind of like faded a little bit. And then I'm going to take this keyframe and I'm going to pull it over to the endpoint and tap it again. And that creates an endpoint quick note, if ever you have something where you want it to be a perfect loop. The beginning and end point should be the same values. Right here you can see I'm at 38% and here I'm at 38% So if you have a loop as your playback, like a gift or something and you want it to be a perfect loop, just make sure that your endpoint and beginning point of a keyframe is identical. Then within the middle, wherever you drag this, you can set different points. If I set it in the middle here and I bring this all the way, now if I play this back from here, you'll see that it gets darker and then lighter. That's a simple way of doing this, but let's say I wanted it to be more impactful and go a lot quicker. Well, I can add additional key frames. I can bring one here and bring one here, and then maybe skip a little, Bring one here, it'll flicker, which is fun. I wouldn't want this to be the whole whole way though, because it's going to be full and then I'm going to want it to start beating. What I would have to do in that case is create a different track or make this smaller essentially, and then a different track for the rest I'm going to get. You can get rid of key frames by holding and then you can delete the opacity keyframe and then just get this shorter. Let's see how long that seems. Fine, I will keep that approximately a little under a second. I'm at the beginning. Tap, Move, Tap, Filter opacity. And I'm going to have that be pretty low. And then I'll bring this over here and keep that the same, but tap it so it actually sets. And then bring one maybe here. Here. Here. Let's see. Let's see, Move this one. Okay. It starts low. And then I'll have this one come up a bit more and have this one come down even more. Maybe I'll bring this one over and set that so it gets even brighter. And then one here, eventually I do want it to actually go full. I'm not doing a loop, so that's why I'm doing it this way. And then I'll just add one here. Let's just see what this looks like. I think that I want it to be less intense here. It almost flickers on. Okay. Now, the other thing that I want to do is because this gets to be such a low opacity right here, this one isn't. I am going to bring this opacity down right around here. How am I going to do this? This one's where we're going to go into timeline edit. I'm going to grab all of these tracks or all the ones that I want. Impacted. It could be just a smaller amount, but I'm going to show you how I do the entire thing. I'm going to tap and group now. I can open this group up by using this arrow here, but I can also apply a keyframe to this entire group. I can start here, or I can start over here where I want it to start fading. And tap here, Filter opacity, we're starting at 100. I'm going to drag this and tap again at the end. And then I'm going to match this to whatever the beginning of the next group keyframe is. It's 12% so I'm going to come down to 12% and we'll just see if 11% is fine. We'll see how this looks. Okay. Yeah, that looks about right. Then I'll have this part here, the final be where we stay. I've already created all of these edits and I need this solid heart. I'm going to duplicate. But now you see I duplicated this whole key frame and I don't want any of it. If I hold down, I can say delete key frame individually. I can also hold down next to it and say just delete the whole opacity adjustments. Then I've got this normal situation, okay? Maybe not something you would do normally, but something that is good to know. These are just little examples of how you can play with it. Now let's say you wanted to play with two different types of filters on one track. That's actually really simple. You're just going to start wherever it is that you want again, tap it again, and then apply the new filter or the new move or the new warp or whatever. If I wanted to also play with, let's say I could come in here, select U, then have it start somewhere, and then bring this over. And maybe here, here, and here, and make a few adjustments. It's going to end the same. Then let's just say I want to come to this first point and then I can change it down to this green color. And then if you double tap, it's going to put you right where you are working. Then I could come over to this pinkish color. And then it's going to create that linear easing for you. You don't have to do anything about the playback. It's like, I'll show you what I mean, it's going to fade into it without having to do much. Now, everything that we're able to do with key framing for filters, we can also do with moving and warping and distorting. And we're going to get into that next. Along with diving into perform next. Everything to create through key framing we will be able to do as if we're conducting, think about it like physically drawing the motion that we want to create. Because procreate dreams will be able to record it in real time while automatically creating the frames for us simply from motion. If you're as eager to dive into this as I am, I will see you in the next lesson. 10. Keyframe Animation - Move + Scale: What I want us to do is select the new drawing that we have. There's no effects applied to this one. And we are going to use the move tool, but not to move. We're going to use it to warp. This is fun. We're going to start at the beginning. Let's see how much this plays. This is going to be about a second long. What we can do is add a frame, a keyframe here, a keyframe here, just a few places, and then duplicate that track so that it continues in that way. It's less work for us. I'm going to tap here at the Playhead menu. Playhead, Playhead icon, select Move, and you'll see Move and scale. Warp and distort. Move and scale is going to allow you to do what it sounds like. You're going to be able to rotate things, you're going to be able to move them around. The easiest way to describe this is if I add a move tool here and then here. I can move this one over here, and then the beginning of it's here. But those are communicating to each other. When I press Play, it's going to move it that direction. That's the best way to describe like point A to point B. Moving with warp is going to be a lot of fun because we're going to be able to actually have this heart beating. I'm going to come into about here and then again about here. And then I can shrink this track down to that end point. I want my end point and beginning point to be the same. But the middle one is the one I'm going to warp. I'm just going to pull out a little bit here and a little bit here. And then I might even bring this down. So like the center is really the thing that's filling up. No, not that far. Far, Not quite far. There we go. Okay, so let's see what this looks like if I come over here. Okay, see what I mean? What it does is it takes it to this point, but then right here is normal when that comes through. I'm going to just bring this large, so it just does a playback of what we see here. It's beating, it's doing those intermittent ease easing if you will, into the center and then back. It's doing all of those frames in between so that we don't have to. Okay, the next part of this as it's beating, is we can take this here and duplicate it. Hold down on that frame. Duplicate, and then it's going to continue. Notice that it's a perfect, seamless loop because the end frame and the beginning frame is the same. Okay? What you're seeing in the yellow right there is the onion skin. Remember if you want to turn that off, you're just going to tap the time stamp. You can say hide onion skin so you don't see that. If it's distracting. And you're like, what's this yellow drawing? I didn't do this one. I'll duplicate again. Now let's look at the whole playback and see how this looks. All right, this is where we are going to bring some of this even more to life. I have this part here. Once it's complete, what I want to start doing is changing the rotation and the size a little bit. And you might be like, wow, there's a lot going on. But what you can see is that I have this group here, which is just the sketch group. Right here is the part where it sketches, and then this part is where it blinks and then we've got the beating heart. And what I can do is group any of this together and apply a key frame to everything as a group. Essentially, that's what I want to do and it's going to like group the groups, if that makes sense. The individual frame, all of the key frames are still applying to only that one on. These have their individual edits. But then I'm going to create a group of all of them so that the next part of what I do will apply to everything while they still have their independent edits timeline. I'm going to select the items that I want to group, hold down and group them. Now, if I toggle this down, I still see all of those individual elements. But up here it's nice and clean and anything that I apply here will be for all of the tracks. Now I'm going to tap the playhead select move. And I'm going to do a couple of movements on this one. The first one that I want to do is to scale it. So I'm going to select move and scale. You'll see here I've got a bounding box. As soon as I press that, before I do anything with it, I'm going to want to create an end keyframe. And I want to keep this key frame as is the beginning one. But then right after it I can create a few more. This is the same thing where you can go point to point B. Let's look at what that looks like first. So point A to point B, this first one as it is, and then the last one here, where do I want this to end up? If I tap it again, it'll bring the bounding box back. If it disappears, just tap that key frame again. You can change, you can shrink it up and down and sideways. By grabbing the edge here, it doesn't look like you can, but then up here, it's going to be uniform. I just want to make this a little bit smaller. And I'm going to bring it up here. This is, let's see, I have to tap that and move it. This is still a keyframe, right? I'm starting here and it's going to get smaller and go up there as it starts to beat. Now what I want to do as it's beating is I want it to turn into like a balloon. I know we're getting so wild with this simple heart, but I want to do it in a way where it rotates and it floats away. So we're going to do this with perform. I'm going to select Go on here. Again, not the key frame but on the track. Say move, I'm going to go move and scale. What I want you to notice right away is that there's not another key frame that added. What does this mean? This means that it's going to override what I just did. Anything that I do is going to override it. That's an issue. If you want to do multiple movements, that's not the case if you do a filter, if you add a key frame like a filter, you can pile those up, you can't move the workaround for now. At the point of release, what I would do is just create another track on top or on bottom. You know, draw, draw whatever you want on there. And then you can group these together, Timeline, edit, grab both of these. Hold down, create a new group and then open that up. Tap on it and delete the content. That way it's a group within a group. Simple little fixes that you can do to clean things up and make it easy for yourself. Now, if you have a better suggestion, let me know. But for now, as far as what I've been told, do you want to group within group? That's the way to do it. Okay, collapsing this so it's not confusing. If you want to label things, that's another suggestion. Once you get to do more and more. So you can hold it down, rename, and you can say beating heart. And then you can also change the color. It highlights it. It's tap and then highlight. And then you can change the color. And then you have like this. Once you get more and more tracks, it's just easier to see. You can do that too, as many as you want. Okay, and the next part, we're going to bring this even more to life and we're going to be exploring the Perform feature. 11. Perform Animation Mode: Now we'll get into perform, which is this incredible brand new method of animating. You're now able to create actions as you'd like them to appear on the screen, and it will be recorded in real time. It works by taking your movements and automatically translating them into frame by frame. It's not recording input on the stage like a canvas where you like insert brush strokes or time lapse. It's not like that, but rather it's basically you instruct it to do something from point A to point B and how you want it to get there along the way. So if that sounded technical, let me condense this into a sentence that everyone will understand. Now, anyone can animate without even knowing how to. Again, though, I took you through this process in a very particular order. And I did that so that you would be able to take full advantage of the tools that you have at your fingertips, because knowledge is power. So I'm going to come in here, bring the playhead here, tap. I'm going to add a move effect. I'm going to move and scale, and then I can tap the outside. What that does, if I tap any of these anchor points, it creates this little curve and that's going to allow me to rotate it. While I want to do this for the key frame and whatnot, what I actually want to do is show you how to create effects in live time that it picks up. It's going to play exactly what I already have going on, but it's going to pick it up in live time and apply the frames for me. What I do is I come over here to record. It says ready. All I need to do is tap, rotate, and then start the motion. Let me show you what that looks like. Now that I have finished, all I did was rotate here and there, so that it had some movement. And you can see, okay, very fun. Now I'm going to do this one more time. Where I'm going to have it go up because I want it to move up. Remember it's going to overwrite it if I do it here. That's annoying, I know, But that comes in, we get to do another group. Notice there's nothing here to grab. I'm just going to create a track. Who already have a track? I'm going to draw on this track, then I can drag it where it needs to be, then go to timeline, Edit, grab these two together. Tap and hold group. Open this group up. And then I can just delete that drawing I just did and then delete this track. Okay, then I have this group within a group within a group. But now I can apply another move key frame. So I'm going to come to the beginning here, tap it, move, move, and scale. Press record. All I'm going to do at this point because all I'm doing is moving it, it size change. It already has its rotation Now I want it to just move up to do that. I'm just going to begin. I'm going to press record. Just a quick note too on the perform. It's not recording right now. It's only recording what I do on the like with my Apple pencil. So I don't have to worry about getting a certain timing because it's just going to start playing automatically upon contact. What I'm doing here is I'm going to have this slowly come up. Play back the whole thing. See, that's slowly going up. Okay. Now another thing that I realize I want to do is actually have it come up into the side. Let's say you wanted to then go in and edit this. I'll show you here. See all these key frames. I didn't put any of those keyframes in it, did it automatically for me based off of my movement. So I can come in and edit any of them. Also, when you tap on them, move them and change anything that you want to like, let's say I put this over here, well that's going to skew everything because it's going to pop way over and come way back probably pretty fast. Yeah, I'm going to undo the movement that I just did and I'm just going to start that part over. I've got moving scale, it's record ready and I want to just make it go off to the side. I'm going to start that where it's drifting, now I have all of these elements where it's drifting away. Okay, and that is just so much fun. Then I can start to have that string come out. I'll quickly do that and put that in. I'm going to do it in a similar way that we just did, but I don't want to talk your ear off. So I'll speed this part up. So done. I can see the sweet part is that I created a little heart out of the tail. This could go well, it might not. But look at how cute as it forms. Okay, let's play this whole thing. Here we go. I think that's super cute. Obviously, There's so much more we can do to all of this, but this gives you an idea of every part. Since we have that first sketch where we drew it without it staying. I think that might be fun to put in the beginning. I've been thinking about it. What I'll do is go to timeline edit. I'm going to grab everything except for that initial part and I'll group that together so I can move it together. We'll go here, right there. I've got a lot of tracks right now, so I can get rid of some of these. What I want to do is tap here. I'll say filter. And I will put in HSB for color. Now I'm going to do this, I'm going to do this with Perform also. So I can select the Perform button and then just play with the hue as it bounced. You see now it just recorded what I did, even just with the effect. And then it'll continue as purple, which I think is fine. But if I really wanted to play, I could apply that same effect to this part here. If I added a filter and I added HSB for hue saturation brightness, it's still on perform. So I could change that a little bit there too. And I'm going to stop before it gets too much because it's applying it to this whole group. And really I only want it for that section. Instead of expanding everything, I just applied it here. Now if I start from the beginning, four finger tap, I can get to full screen actually for full effect. Let's change the background color. I'm going to change the background color. Let's see what black might look like. That could be fun or something else. But four finger tap and then tap to get my play button. And it's just something that's so fun and so simple. This project is a pretty simple one, but it just goes through all of the three ways to animate. And so I wanted to give you guys a good grasp on how to operate all of these before we get into the more complex projects. Speaking of, we are going to dive into parallax scenes next. This is actually easier than it looks. I can't wait. 12. Parallax Animation | Full Project: This lesson is going to be a lot of fun. Not only are we going to go over all of the techniques that we just have to create a full scene, but we're also introducing a parallax effect and simple steps to create dynamic animations. You can draw along with me. I'll be creating this cute little forest illustration with this little Peekaboo ghost, but you can of course, work on whatever pleases you. We're going to be focusing on a, a midground and a background, and then moving elements alongside. Let's start with creating a new movie, and I'll go ahead and go Screen size. And immediately jump into draw. And we are going to set the animation if you haven't already. If I tap on the title, I'll go ahead and go to 12 or 15 frames per second, and a duration of anywhere 3-5 seconds. Now this time I wanted to start my background color first. When I'm in draw mode, you can see that backstage is lit, so I can see everything with the background color I choose. So I can go to this time stamp here, background color, and change it. This works similarly to procreate. You can pinch open to get to focus on or you can change the hue around. So I'm going to go for, I think I'm feeling layer yeah. And then on my drawing layer I'm going to draw my background scene. And this is just, we're going really, really simple. You can do this with trees or you can do it with buildings but just silhouette, you know. You don't want this to be too extreme and grab any drawing brush that you want. I'm just going to go to drawing and grab, actually I think I'll do inking studio pen for this one. It just makes it clean and easy. Okay. So the first thing that I want to do is kind of create a canyon. And it doesn't matter what color, because I can change the color. Even though this doesn't go the entire way, I can still color drop within. But if I want any movement at all, I do recommend because you just never know just finishing that part off. So it might look like just a little bit, I don't need to do too much. Then color drop in, I'll just clean up those edges. Then I'll do the same thing on the other side. And you can do this by layer. When we get into drawing layers, like, you know, if you're familiar with procreate, you know you can do layers. What I will say is at the time of release, there's no reorganizing layers. So you have to love the start into the rest of it. Or you can create a different track underneath this one, that's another way around it. Then I'm going to go a little bit lighter and create another version of that. The end doesn't have to be super clean, but I just want it to come off the edge a little bit so that if I want to bring it in slightly, I can. Okay. Maybe even a little bit further. I've got that in the I can do a few more. Like I could do some bushes or something along those lines. I can do it on another layer a little bit darker because they're going to be shaded something like this color drop in. I could even just make the brush larger and do some scribbles. Now I should also note if you guys are used to putting in like solid whatever, solid illustrations and then using clipping masks and things like that to add effects or texturize and just bring things to life. We're not going to have that option on the layers panel like you would on procreate. Instead, it's all going to live on the timeline. If I wanted to apply anything, it will apply it to this entire frame. It doesn't take into account any of these layers. Just know that going in, in this case I'm going to have the a little bit darker and you'll see what I mean. But for now, for the sake of creating this together, we don't have to get 22 finicky. We'll just get the base in place. I can add to that if I wanted to, but for now I'm going to keep it as is. I'm going to close the flip book and come back and I'm going to actually create a new track, Tap Content Track. And then I'm still in draw mode. This one I want to create something even further in the background, so I'm going to drag this track underneath the previous one and then open flip book. Then I think I want to just do some trees. I'm going to keep the same color palette and I'm just going to sketch these in because they're just going to be some background elements, just something quick and easy. I might have some of these be a little bit sparser at certain points. It just adds to that eerie effect that I'm going for. Then I'll be further in the background as that happens, as they get further away, it's worth thinking about having those get lighter, like they're faded into the distance. If I tapped and held the lavender color, it's going to use it at like a color picker. Then I can just offset it slightly and see how now it looks like that's more in the background. I can make it a little bit smaller, a little less detail. But then those are just the Peekaboo elements and it just adds a little bit more depth. Just look like texture. And then you can always put like mountains even further out. Let's do one more layer here. I'm going to close flip book. Notice how, okay, this is a good example of this happens to you. The frame with the trees, I started with flip book. I didn't start with my timeline. It made it so that it was only one frame. Since I want it to be the whole way, I'm just going to tap and drag it so that it is the right length. Then I'll do one more content track. I'm going to bring this one down and I'm going to put some hills. I don't know if I want like true mountains but some hills in the background. Open this again so I have my full screen and I'm going to do this really soft. It's going to just be slightly darker than my background. Just barely, should still be able to see these trees, just some hills like this. Okay. Then maybe one more a bit. Actually it could be the same color. Okay. So the reason that it filled everything was because it's on its own separate layer. It doesn't have anything to do with what's in front of it. So I want to make sure that it actually joins before I fill it. Otherwise, it'll fill everything. What I think I'll do is add some more of this color into the foreground. So I can go here, tap on that initial drawing. Okay, same thing here. I need to expand this out, make that larger so I can grab it coming in. If you want to go back into a drawing layer, you're just going to tap it. And then you'll look at your layers panel and you'll be right back where you were. Just like, if you're familiar with procreate, it's going to be really similar. I'll do color picker, I'll go to the bottom here. I'll go in between here and add a layer. And that's going to sandwich it between the beginning and then these little bushes in the front. I'll add a little bit of texture in right there. Add a little bit here, maybe a little peekaboo here. Then I'll also do the same thing at the very top layer. It's in the front, just so I have some noise. Okay, that clears that up. I'm not going to worry about any effects right now because I want to get you guys through this. But I will show you some blend modes and some fun things you can do to enhance. Now what we're going to do with movement, there's a few things here. We want to bring in a parallax effect. What I mean by that is part of the foreground is going to move faster and the background is going to move a little bit slower. So it's going to look like you're walking in real life. Obviously this is not in any sense. We're also to change the hue of the sky from going more or dawn rather into night and then we'll bring the ghost in. That's our plan here. What I can do, timeline, this is going to help me know, this is my background. I'm just going to select those three. Hold down, group them now. I'm going to play a little bit with the Sky. I'll tap a new content track. And this will be a drawing layer. I'll press Draw. I'm going to create some stars. And it's going to be subtle. And then it's going to get more intense if I tap my colors here, if I double tap, it'll lock to white. Just a little procreate trick and then the same rush is just fine. I'm going to tap here so that it selects the entire layer you can draw straight from here. Stars are not going to require a lot of effort on our part because they're just like little dots that we're putting in here. Okay, that's like at twilight, before it gets super dark, before all the stars are out, but they're out enough, then what we want to do is on the same layer, we're going to apply an effect to this so that it's moving through. Like have you seen those time lapses where you're watching like space, right? It's going to do something like this. That means that I'm going to bring even more stars over here. Now this is going to be strange because it's on the top layer, we're going to put it on the back layer. We can edit frame by frame like you know how to. In the middle is where I'm going to have most of them. I'm going to sprinkle those in even more and then I'll add probably a few larger ones. And then I can even do like a little planet that would be fun. The larger ones in my mind are like planets. So then there we go. Okay, so that's just fun and weird and I'm into weird. Okay. What I'll do here and you can always edit these tracks too. Like if it doesn't go, the flow isn't exactly what you wanted it to be. It's all editable so we don't have to worry too too much. Now we're going to close flip book. We're bring this underneath all of those layers, make sure it locks in place. And then we're going to apply a darker color on top. So just create a new content track, it looks like I already had one. And then go into drawing. And then you can select a color that is just darker than what it is. Now I have this pinky color. I'm going to come down and select like a cool purple tone, just in the middle here. Not too too saturated, but enough. And then I'm going to color drop it in to fill everything. If it doesn't fill the whole frame, that's okay. This is, it only matters that it's on your stage. And then we're going to apply a blend mode to this that's going to reveal everything underneath, but darken it and create more of this tone, this purple tone, which you can always change if you don't like the color. But I'll go to blend mode. I'm going to bring this over here with the blend modes. I just like to go through them and see what I like the most. Lightens, actually, really cool. It almost makes it look like it's pulling the shadows up and making it almost like, I don't know, it's weird, it's cool. This one's also cool, but I just want something that's going to deepen. So it looks like it's night. This is kind of fun because it changes the hue. I would just go through these and see what feels right. I like hue a lot because it's making everything monochromatic and it's almost going to take away the color to make it night. So that one could be really fun. Saturation, even more same idea, but it's not totally taking away the tone. I think I'll go with that. And then what we're going to do is create an effect to where this is only happening in the middle of the night, not at dusk. That's where we come in and we play with key framing. So I'm going to tap here, tap filter. And then we're going to go opacity, okay? And then we're going to bring this all the way to the end. Grab one here, and then we'll come in the middle and tap here, The first one to come in and set that to zero. The last one, same thing. Set that to zero, then we can watch this play. We get to be night, then we get to be day. Now you can edit these if you want. You can set the easing. If you hold down on a key frame, you can set the easing where it eases in, eases out, eases in and out. Or if it's linear, linear just means it's going to be like flowing the same the entire time. Now another thing you can do, let's say you want it to be night for a shorter period of time. You can take this keyframe and move it in a little bit. You're starting off the same way you drew it, then it starts to have the effect afterwards. Playing that through, stays daylight a little bit longer then becomes daylight sooner. Totally up to you how you would want to do that. But these are ways that you can set that up, that's fun and all. But now I think it would be fun to play with the sky. This part, we're going to go to this layer, this drawing layer. We're going to tap our key frame, move and scale. Then I'll need to apply the rotation and I'm going to bring this all the way to the end. I'm only doing two points because I'm going to start from one side and go to the other. I'm going to bring this to where I want it to start, which is about here. I also want to add this rotation to it, okay? I can do that in one sweep swipe where I've moved it and I've started the rotation. I can go to the end point. Now drag that where I want it to go. Add that rotation in to about right here. That's where I'll have it stop. Now, that's going to look like this. You can change how this is responding, what type of like how fast it goes. If you tap and hold, you can see set all easings. You can have it be linear. You can where it eases in, eases out, it should slow down and it should now be the same speed. And it is. One thing I'll point out is because I didn't go a full circle, there is a chop off, it's not perfectly seamless. If you wanted that, then you would just have to set the same start and end point. But I'm just going to have this, I'm fine with it. But the other thing I want to look at is where there might be gaps. Like right here, I might want to bring a few more stars in. So I can come in and just tap in right here here. I'll tap some more in here. It looks like I really fell off right here. Okay. And then it's going to start getting sparser as it gets lighter again. Then I think I want to also change the easing in the sky. So I'm going to tap and hold, set, easing linear and see how that plays out. Okay, so that's just a lot more seamless. You can set those settings up to where it's behaving exactly how you want it to. Now that that is done, we can also add some to the foreground and background. This is moving pretty fast, I will say. So it might be worth actually doing less, like less is more as much as, that's sad to say. But I might actually have this start and end in different places. If I tap here, that makes more sense to me. Okay, so now I can apply the effects to the mountains and to the trees and whatnot. And I'm going to want the foreground to go faster than the background. I'm going to open this group up and I see my foreground is right here. I can treat this since it's its own track, Even if it's in a group, I can treat it as its own. I'm going to tap this playhead and say move and move and scale. And I have this beginning and the end. And I'm going to do this, it's not going to be super fast, but it's going to be faster than the other, which is going to be really subtle. I'm here, it's going to give me my bounding box. If I start here, then I tap this one, and I bring this out this way. Now we need to fix these trees because they are floating. Before I do anything, if I just tap here, you see that bounding box. I can move these, they are down further. Then now I can apply the parallax to those. They're going to go the same direction, but just a little bit slower. I'm going to tap the beginning of this track, move and scale, add one to this side, then come back to this beginning. It's going to start a little more this way. And Here. Let's see. Okay, so we see some of that parallax come through. And then we can do the back mountains if we wanted to, but because the sky is going for us, we almost don't need to. I think that that works well. Okay. So four fingers and we'll play this. Okay. The last step is that we're going to put our ghost friend in here and then I can add my ghost. I actually want it to be in between those layers, so I'm going to bring it up in between right here and go into draw mode. So who's going to come up here? And he's just going to start small and then I'm going to have him, I could go frame by frame, but I think having him come up like this before he transforms into something else might be good. What I can do with this is shorten this track. Let's see how long. Okay, then from here he can come up and out. I'm going to use warp and I'm going to move, so I'm going to tap here. So I'm going to perform to move this guy and I'm going to have him just float on up here, just like that. Then I can change the frames so that he starts to come to life more, which makes it really easy for me because I already have the movement in place, movements there. Now I can open cry frame by frame. But I could also use and then coming in here and changing this a bit. I can have it start here and then move this over here, and then see how I can just warp it. It looks like it's flying. I'll add some key frames in here that also change the shape so that it's constantly looking like it's actually having some motion. I just move it, move this ad where it looks like it's in flight and you don't have to worry about it looking right, frame to frame, because the key framing creates the blend essentially for you. Like now it's going to, I'm going to make this longer so that you can actually see what's going on. And then I just add a couple. I can move these key frames this way, you can see the movement with the warp. We're just looking at this to see how he's going up. It looks like at the end here, I started warping almost down. So we need to bring him this way more. He actually looks like he's going over there. And then I'm going to have him expand. Here we go. There we go. Now I can draw him again. And coming off of this one, essentially, if I come to this point right here, I can start to build this so it's a thicker, more recognizable little guy. I'll go to draw, I'm going to create a new content track, just right here. I'm going to move this, but I want to trace it a little bit. The I have the idea that it's this ghost and then I can warp him, but that way it's in the same spot. He's just going to be opening up. But I'm going to make him a lot smaller, right here. There's going to be a lot that goes on during this period. One thing is, oops, see that started on a new track because I wasn't on the selected one. I want to select this one and make sure that's the one I draw on. Then in the beginning here, that's the old one. I can move this, it snaps to the end of this. Then I do want the warp, so I'm going to apply that Warp. Warp. And I'm going to want this to be a lot smaller initially so that it does line up more with the old one. I'm going to make a keyframe here. And then one right away that gets him larger. But this initial one is going to be a lot smaller because he's going to be the little body that he has to start with. Let's see, from here to here, that's decent. Let's maybe go a little bit skinnier in right here and then right here. Okay, that makes sense. And then you can see starting to expand and then I'm going to have him continue to expand and continue to float. I'll come here and have him out just a little bit. It's just basically showing movement then. And then another here I actually like to drag from the previous one because that way it's coming from where I left off. Right here is good here. I'll bring him up to fly a little bit more. But I want this movement basically see how he's moving. Okay, he's warping. But I also want to be moving, as this happens, that's going to be that secondary. Okay, great. Now this part where he's moving about, that's going to be where we're going to go in. We're on this key frame track right now, but what we actually want to do is tap again, so the playhead comes up again. Tap the playhead move and scale. And then we're going to use perform so that we can move him around. I didn't like that. I'm going to override it. I'm going to tap here, so my bounding box comes back. I think I actually like the idea of him like I could start here like I like this. Okay. But I think it might be more fun to have a dip right here so I can come down like this, see how it overrides. And then right here, I want him to just hover. Okay? So let's see what that looks like. Okay, it's a little too much motion. I'm going to have him just peek behind here. Okay, I think I like that. So I'm just going to have this play one way through now. I also want to give him a couple of eyes. I realized I didn't and I want him to have eyes. So I'm going to open this drawing. Put some eyes in here, so I'll just grab a darker color and just give him these little eyes and see what happens with the warp. There we go. Okay, turn drawing off. Okay, so when I go on full screen, I have so many elements happening that make it so much fun. The last thing that I want to show you is, let's say you wanted to add a clipping mask to the mountains or something like this. You're going to create a new content track on top here, create a drawing layer. Let's say I wanted to come in with. Let's go with one of the charcoals. Okay, six feet compressed. That seems fine, just to make sure that's large. And let's say I came through and did something like this. I know it's all over the whole layer. But just as an example, I'll set a blend mode so it doesn't look so ridiculous. But I'm also going to make a clipping mask out of this blend mode that might be good, the hard light. And then I can go to mask clipping mask. Now I have texture just that fast. It doesn't have to be like, oh, this looks so unfinished. I mean, you can obviously draw and draw however much you want to. And you can see now it's to the layer or to the track rather below it. And the same goes for masks. If you're familiar with how masks work, one thing I will say is that the clipping mask does not have the effect. You would have to group that and then apply the effect to the group, but otherwise that's how you would get that done. 13. Animate Over Video Files: Let's say that you want to import a video so that you can create some effects on top of it. This could be any small animation, just something that's fun and cute. And I'm actually doing one as we speak for this class. And so I thought, why not walk you through the process. So I'm just going to create an empty project. When that opens up, I'm going to go down to the plus symbol here, files or photos, wherever yours is living. I'm going to grab the video that I want. I'm going to just pull this to the edges. I'm just going to use frame by frame to make this simple. One thing that I will say is just make sure that you're on the correct frames per second. Because let's say you worked on an animation project beforehand and it saved your frames per second as 15. Well, this footage is 30 frames per second. If it's set to 15, it's going to be a little bit choppy like gift style, if you will. I'm going to put this at the point where I want to begin, which is right here. And I'm going to create a new track on top of it, go into ramode. I'll pull this away so I can have the full screen here. I'm going to see a lot of facial expressions that I'm sure I'll love. I'm going to use white. I'm going to use the black burned drawing pen. I think that's what I want to do. Yeah. Okay. Frame by frame, I can see that I am going to go like an arch. Basically, I'm going to just create the starting point and then make sure my onion skins are on. So I'm going to go down to the timestamp here. Show onion skin and I'm going to edit them because I want only to see one and then one on the back side and I'm going to decrease the opacity too. Okay, that'll be good. Now, I'm just going to make this larger and I'm going to pull from that one and I'm going to make these longer. But I like it when it trails longer than cutting off because it just creates that motion. Like if you watch this, it creates more of a motion than having just do another thing that I could do, let's say I wanted to stick to where it started, is I could always hold it down and duplicate it and then continue on like this. Then it's just going to add to it. I don't want to do that though. I'm going to undo that. I have done it and I do like to. I just don't want to for this one, because I want it to feel more flowy and fun. You can also turn the canvas just like you would be able to in the regular procreate drawing app. Which makes things nice because that way you can reach those weird angles that nobody likes. I'm just coming in a little bit from the end and then trailing through, then at the end going to make it smaller and smaller. Then at the end, I'll keep that there for a minute. I'll add a couple more frames, almost like little confetti. I think that's fun. And I'll just make it get a little bit bigger and see how that looks. Okay, that's fun. And then I'll make that get smaller again to make it look like it's disappearing. Just put a couple in. I think that's it. Let's see what this looks like. Okay, That's exactly what I wanted. So you can see I've got my starting point here and then it trails along. And you can see it's almost like that shooting star style because of the brush type. And then it lands and then it just has a little, I've landed that simply, I am done and will export. 14. Set Up Existing Artwork for Animation: Let's look at some existing artwork within procreate that you want to bring over into dreams. This can be a little tricky because a lot of us will have worked in procreate in layers that aren't meant for animation. Let me explain. If I was to open up one of my pieces here, my layers panel is going to have a now don't judge me, I'm not very organized but it's just set up to where I'm going to apply shading and effects and things like this. That makes sense for my project, not necessarily for animation. What I mean by that, it's not that one is in a situation like this, I'm going to want to have certain pieces where like my groups, for example, are not what I want to animate. I'd want my arm to be its own thing. I'd want my leg to be its own thing. Where this is just showing me different sections so that my shading applies the way that I would want it to what I've done. And you can do this too, where you can go in and edit essentially and group according to how you're going to want your animation to go. For this case, I ended up just going through and isolating certain elements. I have upper lower leg, you can see I've sectioned these off. I'll show you how I did this without you having to watch me go through the whole thing I duplicated. First of all, always duplicate your original projects so you're not going to mess with the original and label them to make it easier. But now, if your layers look really messy, like mine, not to worry. What I did was started at the bottom and I just started grouping things. I would turn it off and on. Okay. This is neck and hand. Well, I don't want those two things to be together. This is also the shadow for the neck and hand. What I did was I went into the layer of the hand, I grabbed the selection tool, I circled that you can either cut and paste or copy and paste. I like to copy and paste, especially when it comes to like the arm, because I'm going to want to grab up higher on the arm, on the lower arm. And then for the upper arm, I'm going to want to come into the lower arm a little. I just got in the habit of copy paste then that copies it away from the original layer. And then I'm going to do the same thing to the shadow. Grab the shadow on that hand, copy paste. And then I'll go back to these layers. And then it looks like this turned into a clipping mask because of how I have this set up. Get rid of that. And then I'm going to grab the shadow and bring it up to the hand. Merge those together. It's going to be flat now. It doesn't have to be, but this was I know I'm not going to make edits around it. And then I'll just grab this and put it to the top. What I'm going to end up doing is grabbing also the upper arm. Then I'll end up merging those together. My end result ended up looking like this. Where, let's see, right arm, lower arm. Now that whole thing is together in that one piece. That's what we want to do. It might take some restructuring on your part. But you can animate any of your existing artwork, which is going to be very fun to do. For example, let's say I wanted some of these mushrooms to be like waving. Well, right now I have them grouped according to color layers. That's not going to be helpful for going into this project. I'm going to demo and then you guys will have a walk through that we do together. There's a couple ways to get this artwork over into Procreate Dreams. The first is to go into split screens. Pull up on the bottom and the press and hold, not for that long. Press and hold Procreate Dreams, have it side by side and you can drag that. You'll want to open a new project and I'll go into square, since that's what this shape is. And I'll say empty, then all I need to do is hold and drag this in. And you'll import now you're not done at this point because you're going to want to convert the layers. I'll show you what I mean in just a second. But I want to show you a couple other ways you can do this if you don't go into split screen. Because with procreate you can do things a lot of different ways. The other way is to hold the project you want. Pull up on the bottom open procreate dreams, and then drag it into the timeline. Once that's done, you're going to notice you don't really have tracks. You have one drawing, it's flat. If you go into that drawing layer, you'll see your layers here. But they're on drawing layers, they're not on tracks. And we want to have all of these be individual. In order for us to animate them individually. So how do we do this? We're going to just go to the drawing layer, press and hold, and you're going to see convert layers to tracks. And now you see that the drawing layers now says group. It's no longer, I can't press layers anymore because now it's a group. I can open the group up and now I have right arm, left arm. I have jacket, left leg. So I toggle that on and then I can see exactly what those layers would have been. But now they're on tracks. That's what we want, because that's going to allow us to animate these items independent of the other. I'll just show you some simple animations. We can use any of the methods that we've gone over, but I'm going to use perform because it's the easiest and I think the most fun. I'm going to start with leg now because this is left leg, this is showing me the entire left leg. If I open this up, I see foot, upper leg, lower leg. I want foot and lower leg to be together, but I don't want it to be flattened. Because if I want to move the foot separate from the lower leg, I'm going to want those to be separated. When I have all of my groupings in place now, I want to start animating this. I'm going to start with the right leg on the front, and I'm going to go to the beginning of the track. And I'm going to tap the playhead for move, move and scale. And I'm just going to rotate this out, and if I go to perform here, you'll see it says ready. I'm going to tap the edge, show the rotation. And now I can move and scale. I can go back and forth. Now I want to point something out. What I just did was quite a lot, but you'll see that when I press play, what I did is not translating. It's not doing what I wanted it to do. Why is this? You can see there's one key frame here and one here sometimes. Let me show you, I could do this more extreme, and I'll just override this by going to move, move and scale. Here we go. I have a few, you can see it only added four. Now if I go to the beginning of this and play it back, it's not doing much of what I did. The reason why this is happening is because there's also modify so that it smooths things out. Which is great for certain things, but it's not great when we want all that movement in. You're going to find this before you even get started. You can go up to the top here, it says modify and you'll see motion filtering. We're going to want this to come way, way down. If not 02, 3% it smooth things out, procreate. This is very similar to streamline it essentially. It's like a magnet to what you're doing so that it keeps smooth. But when that's turned all the way up, you're going to lose a lot. You can see now all these frames came back. If I go to the beginning and press play, now everything that I did is here. And that's what I want. I'm going to redo this now. I'm going to make sure that modify is way down. Now I can try this and have it act as though how I want it to act. You'll notice that in these moments where I lift my apple pencil, nothing is happening. It's not recording anything. It's just ready for me to go back in when I'm ready to. You can see that we're only at 4.5 seconds right now. It's not moving. You don't have to worry about getting stuff done quickly because it's only going to record when you're touching the screen. So I'll go to about 6 seconds and that's enough for me for right now. I'll go to left leg and do the same where I'll add move and scale, tap for rotate, and get to about 6 seconds again. Now I want to independently get the lower leg and the upper leg. I'll go to right leg again, open that up the group toggle the group open to lower leg. I'm not going to open that up because I want to keep the foot and the lower leg together. I keep this group together and I'm applying the effect to the group. Move and scale tap here. You can see I can move that independently. I probably don't want that to go quite as dramatically open. This looks a little like a gallop. If you want this to look more realistic, what you can do is go in and key framing. If I delete this, do perform, all I need to do is turn this off and then I can add a move and scale. Now it's adding key frames. Let's say I go to about here, I'm going to start where I am, and then I can go in, and then when it comes out to here, I can just straighten the leg, which would make more sense. And then when it comes back down. And then as it comes up, I'm going to want to straighten it, because if we're walking, that's what makes the most sense. I'm going to tap here to create a new key frame. Rotate out, right? We have that walking motion, we're out, and then coming back in. I'm going to come as far as it comes in before it starts to come out again. Set the key frame, Rotate that again, and then we'll see what that looks like. Okay, that looks better. It's coming out again. And then before it comes back in, set a key frame, straighten out, that's looking more correct. We're going to do the feet independently though. Remember, I wanted to do that. I'll come back in, set a key frame, come back down. Out, set a key frame, rotate, come back out. When we come down again, I'll set one. You can see how this is just creating more organic movement. It is paper doll so we don't have to get two is picky about it, but it's still giving you an idea of how we can do this independent. Okay, let's look at that. Yeah, we're kicking, we're going, I'm going to collapse right leg, I'm going to do the same thing to the left leg, the entire lower left leg. Move, move and scale. I'm going to set that first key frame about here. I'm going to have this come like this and then as it comes out, set a key frame straighten out as it comes back, before it goes back out. Set a key frame here, forward, key frame. Then let's say you want to go in and edit one of these because it doesn't look quite right like when they go together certain times. You can always go in and do that just by tapping on a key frame and moving it again. I'm not going to worry about doing that right now, but I am going to adjust the feet a little bit. If I tap lower leg, I'm still on the left one here to foot. I'm going to want to do the same thing just a little bit. I don't think I'm going to me, I could do it literally where I key frame and go according to the lower leg motion. But I'm going to try to do this on perform and see how we, how well I can make this happen. So I'm going to go into rotate. Yeah, I just want the foot to be moving a little bit. Not too crazy, but it's just something to where it looks more animated. And I don't want this to look super realistic because I want it to look like a paper doll. But know that you do have the opportunity to make it look on purpose exactly how you want it to look. So I'm going to do the same thing to the right foot and go ahead and start the rotation here. And I'm just moving it back and forth a little bit so that it has some movement. I'm laughing because this looks so silly. Okay, now I can go in and I can animate. I can do the arm or the hand, I'm going to just collapse these. Then maybe I'll try doing something here with this arm. The right arm here. I'm going to check the rotation first. Whoops, I want to turn off, perform, check the rotation. And you can see that this is actually coming from the middle of the body. Again, it tends to do this. When you group, what I want to do is adjust the anchor point by tapping these three dots at anchor. And bring this up to the shoulder because that's where I'm going to want the rotation to come from, say done. Now when I rotate, it's doing what I want. I'll do this and perform where? I'll tap the record button and I'll start this rotation. And I'm just going to go a little bit slower than the legs. Then I'm going to go and open this up and grab the lower arm. I can tap and I can do the same thing, but before I do that, I want to make sure again, anchor is in the right spot. So I'm going to perform off, Grab my little anchor, grab my little rotation. See it's in the middle of the arm. I'm going to tap these three dots. Add anchor and bring this down to the elbow. Say done. Now I can tap, perform and record what I want to do here. There's a bunch of things that we can do here. We can group the arms with the main torso so that we can have movement at the waist. We can have the head move all sorts of things. For the sake of time, I'm not going to hit all of these things because we would be here for a long time. But what we can do is move where we're actually walking. I'm going to toggle the group to just its main track. It's just one group because we're going to move the entire object. Now something to note though is I also came and brought the background in. So that means that if I move this, I'm moving everything I need to make this group aside, outside of the background. I'm going to open the group up and I'm going to drag these layers at the bottom out. I don't need this one. Delete that. I just need this. Yes, I do. One of these is texture and one of them is color. I can drag these out of this group to keep this clean. I'm going to go into the bottom here, Go into timeline, edit. Grab these two. I'll group those together just so that it's nice and clean. Get rid of these extra tracks, then I can grab this and pull it out of the group. Now when I go up here and I collapse this group, it's now its own thing. It now has nothing to do with my little paper doll. What I want to start doing before I press perform is drag this over to its starting point. Let's say I want it starting point to be off of the page. That's great too because you can have it walk through the whole thing. Because when you come off of the canvas and procreate dreams, you don't lose anything. That is so that you can go edge to edge with your animation. So when I tap the playhead, I can say move, move, and scale. I can go ahead and press perform. And then I'm going to just create some fun movement that goes off. Okay, now when I go back to the beginning, I've caught this cute little animation. You can imagine what this is going to look like when it has even more movement in the whole body. In the next session, we are going to work through together so that you can apply exactly what we've just learned. 15. Import Layered Artwork | Full Project: What I'll have you do first is open up the file that I have provided for you and you'll find it anywhere that you have saved it. If you haven't saved it yet, go ahead and jump into, download it, save it to your ipad. Maybe on your ipad or on a cloud or wherever it is. And then open your files and search Flamingo. And you'll see Flamingo, Peggy Dean. If you have to search my name, that's fine too. You'll find it here. And then you're just going to tap on it. And it's going to open up in dreams. You don't even have to have split screen open. Frannie has decided to join us. I have not converted this layer yet. You're going to see this as a drawing layer. You're going to see the layers here together. We're going to convert these layers into their tracks. Tap drawing, convert layers to tracks. Now it's created a group. You no longer have the layers in draw mode because it's in group. Then you'll see that we have front leg, back leg, body and neck. This is just exactly what we saw. But they're collapsed in groups versus being open where they were open in the layers panel, front, front foot, lower leg. Now we have these groups. The way that I have separated these for you is very simple. The way that we did in the previous lessons. We have except left and right leg. I did front leg. The front leg is the one that has this pink stripe through it. Back leg is the one behind that. And then inside of those groups, we have the front foot, the lower leg, and the upper leg. Those are the only three things collapsed in that group. If you want to you the same thing that we did in the previous where I highlighted so that I knew that there were groups. So I'm just going to do it with the gray so that when these are toggled open, I can see, okay, this is the group. It's just an easy way to identify at a glance. I like to do like the parent group, if you will, a different color. So that I know that this nests everything. It just helps with my organization, which I'm not very organized. But in this case I do like to for these tracks, it just makes things easier. And then we're also going to play with warping, isolated animations and then a cumulative animation. So you've got this, we're just going to break it down piece by piece. Let's start simple. I want to go with the front leg, and we're just going to bring the front leg up. The first part of what we're going to do is move the whole entire leg up. Because if I opened this up and I moved the upper leg, it's only going to move this part, which will then leave the lower leg where it is. Since we have this whole piece ready to go already in its group, we can just animate this whole piece and then grab this part individually to finish, which is just going to make things a lot easier. Go ahead and select Perform, which is going to be recording everything that I'm doing. I'll tap the bounding box corner here to reveal the rotation. If this disappears on, you just tap the playhead again and it'll bring the bounding box back. Then I'm going to rotate up like this. That was a little slow actually, she wouldn't think so, but a little faster. As I do that, I want to bring the lower leg in, but because I recorded over what I just did, I have to get rid of these two keyframes. So I can do that just by tapping and holding delete key frame. Now I can make sure that this group is open and go down to the lower front leg. You'll notice too that the lower front leg and the front foot are in separate sections. Which means same thing as what we did before, where if I move the lower front leg, it's going to leave the foot here. We don't want that, but we do want the front foot to act independently of the lower left leg. In case we want to animate the foot as well, what you can do is go to timeline, edit, select the two that you want to group group. It's going to then put the foot and the lower leg together, but they are still separate within the group. But then I can apply the effect to the group. You can rename it just so if you go to rename when you're still in time line edit, it's not going to give you the option just toggle off time line edit and then you'll see Rename, I'll say lower leg, then I can delete these excess tracks that they came from. Okay, I'll go ahead and highlight this. Just so I know that it is also a group. Now I can animate. The lower leg with the foot on this track. Go ahead and add a move and scale. I'll do a keyframe just so that we can apply both of these animation styles. I can see my keyframes above here. I'm just going to drag it to about the same spot tap to add that second key frame. Now this is where I'm going to edit only the second key frame and then it will do the work for me from bringing it to point A to point B. As a reminder, if that bounding box disappears, you can just tap the key frame again. It'll bring it back. I'm going to tap one of the corners so I can bring up the rotation. And then, okay, so what happened here? Because I grouped it and I didn't adjust the anchor point. The anchor point is now again, in the middle of the body. We need that to be at the knee. So I'm going to undo that action. And I'm going to tap to bring up the bounding box, tap these three dots, edit anchor. And then see the anchors in the middle of the body. I'm going to bring it down to the knee, say done. And now I can rotate and it's going to be in this position that I want it to be in. Now the other thing I can do is move it so that it lines up better. It's going to capture the rotation and the movement in one sweep. So let me show you what that looks like. If I go back to the playhead, there we go. I'm going to collapse that now. And I'm going to adjust the weight for the back leg so that it's straight up and down. And I'm going to do that in the beginning, so it's going to be one fluid motion going to the back leg. I don't need to do anything individually, so I'll add the effect to the full group. You can do this in perform or key frame. This is an easy keyframe, so that's what I'll do. I'll go ahead and start, Have the starting point, tap, move, move and scale. Drag this over. Create another key frame, and that's going to be the ending point. I'll go ahead and make sure the anchors in the right spot with these three dots at anchor. Now it makes sense to put it right here at the connection of the body, but what that's going to do is make it so the leg moves. But I actually want it to look like we're balancing out the body. The body is going to move, but this point is going to stay the same. In this case, I'm going to make the anchor point at the foot because that's going to be the balance space. The first thing I'll do is move the leg. You could group these two because I have the legs so separate from the body. I'm working this way because it's just going to be easier for me. But once I have the anchor point on the foot, I'll say done. Then I'm going to do the rotation. Tap to bring this up. Tap for rotation and pull this up straight. Okay? Now I know exactly what I need to shift, but first I'm going to move the foot so that it balances out. So I'm going to open back leg. I'll go to back foot right here. Then I'll set the key frame to about right here. And I'll do the same thing, where I'll have a rotation of this foot. Move, Move and scale. Same thing over here, tap and then I can come in and rotate. This first thing I'll check is to make sure the anchor point is where I want it, So I'm going to put it right at this connection done, and then tap and rotate. Now that's going to be one fluid movement. Let's look at that. Here we go. There we go. And if that's too fast, let's say it's too fast, it's really easy to then just adjust where the key frame is. I can bring that out to here, drag this one out to the same spot. Now it's going to go slower. Okay, which might make more sense. I'll collapse back leg and now let's look at head and body. All I need to do here is move it to the left so that it still is balancing on the central balance point. Create a key frame, Move and scale. Come over here, create a key frame. And this is the one that I'm going to edit. So I'll go ahead and just move that because we don't need a rotation and then we have that balance. Okay, so this is what that looks like. Perfect. We've got some movement and now we can move into tilting the body and the neck, and then elongating the neck with a little bit of warping so I'll make sure all my groups are collapsed and that's just going to make it cleaner and easier to digest. So I'm looking at head and body. We've already moved it, but once it's finished shifting, that's where I want it to start to move, so I can set a new keyframe. Tap on, perform the key frame track is already here and it's already set to move. I'm just continuing. I'll tap these three dots to make sure my anchor point is where I want it and I want it to be at the connection where the legs are then done. Then I will tap the corner for the rotation. And then I'll tap, perform. And then I'll just have it shift down a little bit. As it does the shift, I'm going to have the neck and the head start to move. I'm going to open head and body. Now I'm going to change the neck position so that while it starts to lean, it's also elongating the neck a bit. If I open up the neck, I see I have neck and head. I could rename that to make it easier for myself, head and neck. Because then I know that it's two different elements within it which is going to be helpful right as it starts to come down. Right about here is where I want it to start to elongate. But first I'll have it rotate just a little bit more. I'll set a move and scale. I'll go ahead and do a perform on this one tap to rotate. There we go. Then I'll move the head just a little bit as well. During that same process, I can go in, make sure my anchor points correct. I'll have that be right at the neck here. This is going to be real subtle. I can do this in a keyframe here. I will move, move, and scale. Move this down, set a key frame, then go ahead and just a little bit, let's see what this looks like. You can always go back in to edit a key frame. I want that to be a little bit more perfect. Now I want to elongate the neck a little bit. I'm going to have to do this to just the neck, because if I try to apply a warp or distort, I'm not able to do it to a group. You can see distort can't be applied. I have to open this up and go to the neck. We'll create the first key frame right where we want it to start about. Right here, I'll say you can change the amount of, let's say five or six horizontal controls. Maybe I think four verticals. You can see you have more fine tuning options. Five seems fine. Then I'll set the second key frame. As it gets to about right here and tap it sets, and this is the one we want to move, we're going from point A to point B. I'll open this, I'll make this larger. And then actually I'm going to turn off the head layer, toggle that off. That's going to help me see what I'm doing. Because I want to, I want to take this and make it so that I think I need more actually lengthening. So I'm going to bring it down in this area so that it looks like it's stretching out and getting flatter, bringing this part in and bringing this part down. But I also want to make sure it's not getting super skinny because then that doesn't look like quite right. I'll keep the thickness but just straighten out. Let's see what this looks like. Okay, see what I mean. The warp you're able to animate just by warping the exact same illustration. It's pretty cool. Let's turn the head back on and we'll need to move that. I'm going to look at the same key frame area here. I'll go here, have the head come. Let's see if that worked for us. Okay, right here, we're going to need to start that movement. I'll go ahead and bring this up here. Okay, so I'll go ahead and bring this one in further here. I think it just needs to come in. Just as a little added bonus, I'll have it rotate one more time for some additional movement. Okay, so this is just this independent animation. Different things that you're able to do to bring one illustration to life. You just want to make sure that you are layered properly and then you have the ability to do as many layered groups within groups as you want to. As long as you have those independent elements, it turns out really fun. You guys are going to have the capability of doing even more inside of here. Under body, I have added wing for you so that you can also do something with the wing if you want to, just as a simple practice. Now the last thing that I want to do, the last thing I want to do is add to this existing illustration, because we want to add a little on here. Now the last thing I want to do is add to this existing illustration. Because we want to add a little on here. I'm going to open head and body. I'm going to open head and neck. And then on head, if I go to the draw mode and I go to layers. Okay, you can't open layers on a keyframe track. What that's telling me is that even though this is selected. Notice the playhead icon isn't here. So I need to make sure I'm tapping on the actual drawing layer. Not the key frame track, the drawing track. Then I can tap here, you could see head, if I add anything to this layer, it's going to keep it on this frame, it's going to keep it on this track. I can create a new layer or draw directly on it and grab the brush that I want. So I'll just go to drawing or inking rather. Studio pen, seems good and I can add a little on here. And then everything that I do, he'll have this little. But if you want to bring it to life even more and even if it's on a new layer, anything that you do, it will follow because it's on this head layer. What I think would be really fun is that throughout the reach, it's got this E. And then what I could do is actually have the eye start to blink, bring this track into about here, and then duplicate it, and then bring the rest out. The reason I'm doing this is because anything that I do to the layer of the eye, it's going to stay the entire time. I can't make any edits. If I want this eye to blink, then I need different frames. I can do this by frame by frame. If I am in draw mode and I have these layers, I can open draw mode and then change these frames. Basically, I can bring this smaller. Okay, let's see how long that is. Open up draw mode, then go to this frame here. I can duplicate it. Then you see I have two of them here. Then on the next one, what I can do is go into the layer and actually change it so that it is more of an open eye. Then if I get out of here, I can make this longer and then duplicate this one again. I'll have to drag this over to this side, which is fine, but you can rearrange, but you can go frame by frame two. If I open this up, and then I'm doing it here, same thing. I can just duplicate tracks. But what this is going to do is allow you to have this animation. And then all of a sudden you've got this blinking. Let's make this smaller. And you can also group quicker with timeline edit. Like this, I can grab the tracks that I want, which are these two. Group this. Then I can duplicate, duplicate. And then it's like this blinking toward the end. Then I've got blank, blank, blank. Now when you open all of this up, you've hit all of the animation. And you know how all of this works. And you're able to then adjust by key frame. Adjust by perform frame by frame. And what I want you to do now is to take this illustration and play with the background that it can live within. Maybe there's a fountain or a waterfall. Maybe you could have some plants sway side to side as if there is wind. I can't wait to see how you bring this to life. 16. Bonus Download: All right. You should have a project or two, or three, or four by now, and you're probably on your way to make more unless your brain is feeling like it needs a little break because I totally get it. This is a lot to cover. But once you have that in place, you're gonna wake up tomorrow and you're going to feel like you can blast through this stuff. It's like learn it, get muscle memory in there, take a little break, and then it comes with ease. And I cannot wait to see what you are going to create with this. And don't forget, I have a gigantic bonus for you guys. I've linked it for you so that you can snag that. It is going to help you so much when you need that quick reference or quick reminder. Because there's so much to go over, it's easy to get something skipped over. The options are limitless. You can create animations on top of videos. You can bring an old illustration in and animate it and bring it to life. You can play with color, you can play with elements. There's just so much fun to be had and I can't wait to see what you have done and continue to do so. Please share, share your work. I want to see it. I know other people want to see it. If you share social, be sure to tag me at the pigeon letters. I am dreaming. I am dreaming of what you will dream up. Got that for you, and I will see you on the internet.