Procreate Animation For Non-Animators: Make Your Illustrations Move | Vera Rehaag | Skillshare

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Procreate Animation For Non-Animators: Make Your Illustrations Move

teacher avatar Vera Rehaag, Freelance Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      2:59

    • 2.

      Class Project

      2:08

    • 3.

      Character Design Warmup

      4:22

    • 4.

      Brainstorming and Sketching

      5:50

    • 5.

      Analysis of Motion

      3:28

    • 6.

      Structure of a File

      5:47

    • 7.

      Preparing the Illustration

      7:35

    • 8.

      Animation Basics

      5:38

    • 9.

      Adding the Motion

      6:09

    • 10.

      Circle Trick

      5:00

    • 11.

      How to Export

      2:09

    • 12.

      Other Applications

      3:14

    • 13.

      Final Words

      1:14

    • 14.

      Bonus: Bloopers

      2:58

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About This Class

Are you an illustrator who loves working in Procreate on your iPad and you want to take your first steps into animation? 

Welcome! 
This is a beginner-friendly class for artists who have no (or very little) experience with animation. 
Charge up your iPad and get ready.

Together we will illustrate a character and add animated elements into the artwork. 

We will go through the following steps together:

  • An introduction to shape theory and a character design warm up
  • Tips on brainstorming for a theme and doing initial sketches 
  • Tying down your design, thoughts on what you can add in order to animate it
  • An in depth guide on how to set up in Procreate and prepare your file for our purposes
  • Creating a beautiful illustration of your character with a couple of helpful insights into my technique and style decisions
  • An introduction to animation and the usage of Procreates animation assist
  • Adding in different kinds of animation into the illustration and some inspiration on what else you could do with your new skills
  • How to export and into what kind of files you can export your artwork as



--- "Why should I take this Class and is it for me?" ---

Animation is always an eye-catcher. 

By learning this skill, you will be able to elevate your art into another dimension (like... literally). You will find a new understanding of shape and dimensions, and solidify your drawing skills.

Especially in the time of video content taking over the internet (TikTok and Instagram Reels), this can be a new way to present your work, entertain others or create client work if you are a professional artist.

This class is for all artists, hobbyists and professionals alike. 
You should bring some general illustration skills, hunger for knowledge and an iPad with Procreate - everything else you can learn in this class.

I highly recommend you to download all class resources.
In there you will find

  • The Character Design Warm up worksheets (2 pages)
  • If you want to follow my personal theme: A quick Guide to D&D Characters (bullet points and associations regarding archetypes of classes and ethnicities)
  • A workbook PDF containing the most important takeaways as well key concepts of the core lessons
  • A link to my original Procreate files of the artworks in this class (please note that these are meant as studying material only. Do not post these artworks without my explicit permission.)

Have fun :)

Meet Your Teacher

Teacher Profile Image

Vera Rehaag

Freelance Artist

Top Teacher


I'm Vera!

I have been arting ever since I could use fingerpaints.

After studying Communications Design, Illustration and 2D Animation, I eventually became a freelance illustrator and animator and began teaching on Skillshare in 2019. AND I LOVE IT!

As a teacher I want to help you to grow as an artist, inspire you and challenge you.
With my Classes I am doing my best to be both entertaining and informative, and thus make learning fun and easy!

While teaching is the thing I am burning the most for, I also have the great pleasure to call myself an award winning illustrator for children books. My day to day work includes also visual development for games and animated projects, art directing and making personal art pieces.

Much of my private work i... See full profile

Level: Beginner

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Transcripts

1. Intro: [MUSIC] Movement will always catch your eyes. With animation, you can enhance your illustrations in just a few simple steps. Welcome to Procreate animation for non animators. With me, Vera. [LAUGHTER] I'm a German artist with a passion for character design and animation. In this class, we will marry these two things together. Armed with an iPad and Procreate, you will materialize a character and give them life, not just any character, one to represent yourself. [MUSIC] We'll start with a little warm-up exercise to challenge your creative thinking. You'll learn how to simplify. The trick for animation or the trick for having sanity in animation is to work with the least amount of lines, because you might have to animate every single one. You'll built characters out of simple shapes and push their posing, aiming for are compelling and clear silhouettes, or in other words, communicating your character at a glance. The animation itself, trust me, this part is actually more fun and easy than you might expect. I'm going to guide you into it bit by bit with a examples on how to apply it like for flow emotions of hair and clothing, for flames or sparkly reflections. We are going to implement this with the help of Procreate's truly magical animation assist that transforms layers into frames. Remember, if you're one of my students, you know a frame is like a page in a flip book. The structure of your file plays a major role in this, and you will learn everything about it. You will conclude this class with a fully illustrated, well-posed character spangled with magical animated elements to make them stand out and underlying their story. If you are an illustrator that has been a bit too taken a back by bouncing balls and such to start animating, this class will put the fun back into fundamentals for you. Any level of skill is welcome, all you will need is an iPad and Procreate. By the end, you will have a stunning artwork and a bunch of new tools and hands, plus a lot of insightful resources for you to download and help you along the way. Ready when you are, let's get started [MUSIC] 2. Class Project: Your project for this class will be to brainstorm, design, and animate a character in Procreate. This character can be you or one of your creations. Mine will be a self-portrait with the theme, if I were a D&D character, what would I be? I chose this as a theme because I love fantasy stuff, and I love telling stories. Quite honestly would be pretty dope to be an adventure. This theme creates a frame for us to move freely within, and yet it sparks are creative brain. We will prepare our project with a character design warm-up. Then we will do some brainstorming, and sketching to find out what kind of person our animated illustration will feature. With this as a solid basis, you will create your illustration according to your own preferences and style decisions. The lessons will guide you through the process of setting up your artwork for animation, which we will then add-in. You can feature any number of elements such as flowing ribbons or hair, moving clothes, flames, or sparkling surfaces. Once you have exported your art as a GIF or a movie clip, you can show us your final work. However, I would like to encourage you to share all your steps in-between, and your work in progress. This way you can receive feedback, and praise, and also encourage other students to overcome their inhibitions. Let's begin by warming up our drawing hand, and creative thinking in the next lesson. 3. Character Design Warmup: In order to stretch our creative muscles a bit, we will begin this class with a warm-up. This will help you to loosen up and create a beautiful illustration in the next lessons, Here's what I think about character design. You can draw a circle, a square, or triangle, with a little bit of creativity on top, you can create interesting and dynamic character designs. These are the two principles I like to think about when I'm creating a character. Character design starts for me with two things. Firstly, the shape theme, and secondly, the posing and silhouette. What do I mean by shape theme? You probably have heard about shape language and character design. How certain shapes might evoke a certain feeling or association. Characters with round shapes, according to this, tend to seem more happy, joyful, and trustworthy. Those based off of squares might feel more calm, strong, and grounded. Characters composed of triangular shapes often come off as edgy, dangerous, or intense. While this theory, as many other theories in this world, should be taken with a grain of salt. It is in fact, a good starting point. I have prepared two worksheets for you, which you can print out to draw on or used digitally. On the first, I would like you to sketch out a couple of characters. Each one should follow a shape theme, so be centered around round shapes, square shapes, or triangular shapes. This does not mean that you should enslave yourself to the shape and instead use it as a guideline to put down the big masses. A character can generally be divided into three big shapes, the head, the torso, and the legs. These can vary in height and width and thus create an interesting dynamic. Try to break free from the generic seven heads in the body size relation here. Be free and explore the possibilities. These sketches don't have to inform your final design. They can, but they are mainly meant as a warm-up for your hand and your artist's brain. On the second worksheet, we will take the sketches you made and look at our posing and the silhouette of our characters. As a step in between, you can take a fresh piece of paper and trace the outline of your characters. Fill them with black to get their silhouette. Is your character is still recognizable? Does the posts read well? The silhouette should still show their characteristics and what they are doing. If you want lightly trace the characters onto the second worksheet. Analyze what works well and where the weak points are and draw over the traced image to improve the posing and thus the silhouette. Adding shapes that break out of the silhouette at the head will give them a recognizable feature for instance. Moving the limbs out of the silhouette will make the pose more readable. Consciously create the negative space around the figure. This means all the space the character is not occupying. Nicely done. You now have three characters with different shaped themes and a clear posing and silhouette. If you want to challenge yourself, create another set of these or combine two shapes into a theme. Feel free to share these with us in the project section. I hope you're all warmed up now and ready for some brainstorming and sketching. 4. Brainstorming and Sketching: [MUSIC] Now that my hand is warmed up and my creativity activated, I will let you in on my process. I like to start with some written brainstorming and some sketching. I would like to invite you to tag along with me. But if something I do our way I think doesn't work for you, that's totally fine. Adjust the process to something that feels approachable to you and do it your way. When I feel the drive to create something, I like to set myself a frame. Otherwise, the world's opened with endless possibilities and that feels very daunting to me. In this case, I know that I want to create a character illustration and that I, later on, want to add a little animation. That could be anything that moves, hair, clothing, magic, fire, water. I also know that I personally enjoy drawing fantasy stuff. Why not seem the illustration accordingly? Even more so, I think I want to create a fantasy RPG character like four Dungeons and Dragons. This gives me a tide framework, but still with a lot of wiggle room to explore. Brainstorming. I often just do this in my head, but I guess for this purpose I will visualize it. In brainstorming, it's important to not block any ideas. There are no bad ideas, but you will go through a couple before you find a good idea. According to my theme, I'm just writing down what comes to mind. One thought will spark the next. I'm setting aside 10-15 uninterrupted minutes for brainstorming. There are many aspects I want to consider. The general theme is clear, but what ties into it? Besides the decision for the actual type of character, I thought of colors, items, clothing, and mood. My thoughts were that I might want to draw one of my D&D characters that I already play, or maybe put myself into the universe. What are my physical traits? Do I want to break these or stick to them? Isn't the joy of fantasy that you can bend reality to your will. I fill my thought cloud with things that come to mind. For instance, colors I like that might fit the type of artwork I want to create, and their associations for me. Types of clothing and accessories that evoke a certain feel that might support an archetype or could give me an interesting silhouette or a movement to apply later, and what general mood I would like to have in the artwork. All these things will influence my sketches, and thus the final idea for the illustration. If you would like to go with the theme but you are not familiar with it, I have made a collection of D&D ethnicities and class passwords and associations for you to download. Doing research is also an important part of this process for me. I like to Google things excessively and use Pinterest to collect visuals that spark my fancy. Once I've collected my thoughts and references, I begin doing little scribbles. These are very loose and quick and are the visual representation of my brainstorming. Then might collect some of my favorite combinations of tropes that I came up with. It really doesn't matter how rough or ugly are. They are just the representation of your ideas. Just make sure to draw down defining elements so you recognize them later on. Keep the warm-up in mind and play with the shape theme you put into your scribbles. Maybe an iteration is worth considering for one and the same idea, I'm looking for something visually interesting. The thematic accuracy is secondary. Just keep in mind what the purpose of this is making a character illustration that will have something in it which can be animated. Now I pick a sketch in which I see the most potential. I pay attention to these aspects. Thus the sketch provided an interesting representation of my chosen idea, doesn't have a coherent shapes theme. Is the posing and silhouette somewhat clear and can easily be improved in the next step? Most importantly, does it offer me the opportunity to add animated elements? I've made my choice. This design feels the most interesting and relatable to me. It has a coherent shape theme and character, but the posing is not great. The sketch is lacking some detail. I decide to get inspiration from this other character, which actually has a strong posing and silhouette and offers interesting details. [MUSIC] Now that I have nailed down what I'm going for, I collect my visual references as a mood board to inspire my final design. If you want, add your brainstorming results and sketches into your class project and let us in on your process. I hope you picked your favorite sketch now. Let's take a close look in the next lesson. [MUSIC] 5. Analysis of Motion: With our initial sketch established, we can now make our decisions for which parts should be animated and plan accordingly. If you worked on paper until now, it is time to take a photo or scan the sketch for the next step. Now I start to tie down my sketch a bit, make the changes I feel are needed, and note where what animation will be added. Let us take a look at what we will be working with. The references I looked at influenced the design decisions I have made in this sketch, but maybe a change or two could be made to enhance it and offer a better opportunity to add an animated element. You don't have to settle for your initial sketch. Take it as a base and evolve it from here. Long flowing ribbons, cloaks, and other garments are especially well-suited to be later on animated. Open hair or single-strands hanging out could move slightly. Maybe the character is a magic user or maybe you like sparkles, flames, or other elements like that. These could be added as a free-floating fancy addition surrounding them or they could interact with them. My character has this little flame as a familiar. Elements of metal and other reflective material can have a slight shimmer to them. These are the possibilities that come to mind right now. I will explain in detail to you how each of them are made in one of the next lessons. But for now, keep the elements as free as you can. What I mean is don't have too much overlap in these areas. Every overlapping element will potentially make the animation more complicated to integrate. I'm sure I want the braids to move and the little flame and also I added a couple of loose strands of hair. In addition to that, the quill and other elements on the satchel might be an option as well. You might have noticed that I don't have any moving cloth in here so far. I just like the silhouette and posing as it is and did not really see a good opportunity to add something like that. But now I am adding in a cloak, I think this will frame the character nicely. But no, I will have some overlaps even though I told you to avoid them. Whoops. You will find out how I prepare this to work out in the following lesson about structuring your file. 6. Structure of a File: As you know Procreate is our main tool for this class, I chose it because it's super simple to use and I enjoy being able to work wherever I want. If you haven't prepared it yet, now's the time to get out your iPad, charge it up and install Procreate. I hope you have worked in this app before, but just to be sure, I will walk you through it step-by-step and show you how to set up your Canvas. On the top right, you can tap on the Plus to choose or create a new canvas. Either pick one of the prerequisites or create your own. I'm going with a portrait format, which in my opinion, usually shows a character illustration best. You can zoom in and out with two fingers like this. On the top right are brushes, smudge tool, erasers, layers, and the color picker. Here you can adjust the size of your brush and the opacity. We're going to start with an illustration, but since we want to animate something later, let's set up accordingly. Activate the Animation Assist by tapping that wrench on the top left, then tap "Canvas" and enable Animation Assist and the little bar down here appears. The bar shows your layers, but as frames, right now, you only have one, but you can add more by tapping "Add frame" or in the Layer menu with a Plus symbol. Let's add the sketch to the file, tap the wrench, then go to Add and select "Insert photo" if you already have it on your iPad or take photo to directly take a picture of it. Once it's placed, you can re-size it with two fingers to fit your needs or tap "Fit to screen" for the biggest possible view of the picture without cropping. I will now show you three essentials you need to know so listen up carefully. First, the biggest part of the illustration will be still so we can set this generally as a background. You can consolidate multiple layers into one frame by grouping them; swipe left to right on the layers in the menu to select them and then tap "Group" on the top. By tapping this frame in the animation bar, you get a menu popping up in which you have a couple of options. When you activate background, this group of frame will always be visible throughout your animation, that's what we want right now. Secondly, we are not yet animating anything, but I will tell you how to work with Animation Assist now anyways, and we'll repeat the essentials later on. Adding a frame will create a single layer. Each layer will be visible for a certain amount of time and by seeing multiple layers in an order, the changes in them will seem like a motion. This optical illusion can change depending on the frame rate you choose. Our brain perceives anything around 10 frames per second and above as a motion. You want to set the frame rate accordingly. In the animation bar, tap "Settings" and adjust the slider. The more frames, the more work, but the smoother your animation will seem when done right. I generally work with something between 12 and 24 frames per second but you can play with the settings later on and see what works best. As mentioned before, multiple layers grouped will form a single frame. This will be especially useful when you have more than one element that you want to animate. Assuming there's hair and also cloth going to be animated, you would probably end up with a bunch of groups containing two layers. You have to keep in mind that Procreate has a layer cap. The power of the app is limited and you should keep that in mind when you're creating your artwork. By tapping the wrench and then Canvas, you can find Canvas information and the layers. It will show you exactly how many layers you have used and how many are left. Thirdly, you have the option to assign a foreground just like you did it with a background, select a group or layer, tap it in the assist bar, and select "Foreground". The contained elements will stay always on top of everything else in your artwork. This can be used for overlaying elements like limbs or accessories that are close to the camera. Please remember that the foreground cannot contain animation. Instead, use it to add simple shading, creative vignette, or for the aforementioned elements that need to be in front. You should be set to get started now and everything else you need to know will come in the lesson in which I show you how to add the motion. For now, let's move on and prepare the illustration. 7. Preparing the Illustration: In this lesson, I will show you how I approach my illustration and let you in on what my style, decisions, and techniques are. Please note that this might be very different from how you approach your illustrations and artworks, but that is totally fine because there is no right way to do art. I'm going to point out a few technicalities along the way that might be helpful for this specific process. Let's go. You already went through the initial stages of finding the right posts with me and I like to think about colors before working out details. In the case of this illustration, I drew this character as a person with a somewhat okie-sh heritage. I associate with a certain range of skin tones, mainly greens and browns, could also go into purplish tones. Procreate has this terrific tool for color harmonies in the Color Picker window. Playing around with it helps me to find the colors I want to base my artwork around. Tap the writing underneath colors to choose a preset. These are pairing colors according to different rules of color harmonies. Play around a bit and see which one fits your style choices best. With green as a given, I decided to pair it with orange and purple. I think it's important to find a color that can function as a focus point. This could be accomplished by being the one that is the cleanest in terms of saturation, the one that is featured most dominantly or stands out in terms of value. No, I'm not speaking of the most expensive color here. By value, I mean how light or dark the color is compared to the other colors in the picture. I like to check up on my value structure by looking at my artwork in grayscale. To do that, fill an empty layer on top with white and turn them all to hue or saturation. This will help to see if your chosen colors are well distinguishable and if they might be drawing the attention to areas that you don't want the attention drawn to. Now, I have painted in a rough color sketch underneath my drawing, inspired by my reference board and initial color decisions. This will help me define the final artwork because sometimes it's also good to see what you don't want in your artwork. Since I like doing clean line art, I'm now drawing over my sketch in the next step to define the design of the clothing further and work out my accessories. I'm a fan of embroidery, so I'm adding this to the vest, very likely. Something as noisy can easily draw the focus away and I want to avoid that. Also, I have looked at many harp designs and could not quite settle on the one I love most, but when I was drawing it, it somehow turned into a swan or duck. I love this. You can see that I'm flipping my canvas every now and then. This can have different reasons. For instance, a better angle to draw a specific line or just to refresh my eyes and thus recognize odd elements in my drawing better. There are to be animated elements that are overlapping my figure go on separate layers so I can handle them better along the way. Then I fill my character's silhouette neatly with a solid color, this will make it more convenient and quicker to color it in. By swiping with two fingers from left to right on its layer, I activate the Alpha lock. This blocks every part of the layer that is transparent, so not painted. When I draw on this layer now, I will only color in everything that is already painted, in this case, the silhouette. By keeping my color sketch present in the background, I make my final decisions for the design. I felt like the pens were way too light, so I move the color more into the purple range to fit the vest and highlight the contrast between the white shirt and the purple doublet. I keep the rendering as simple as possible, but add in a bit of texture and occlusion shadows; these enhance the shape and give them more volume. The hair was a bit too red, and I shift the hue more towards brownish-orange and add some highlights and shadows as well. Turning on my frame of animated objects makes them stand out in their white, but it's good to imagine that these will be the elements with motion, drawing the focus up and framing the face. The preparation is almost done now. I only have to separate the illustration onto foreground and background. My sketch from before helps me to find the right line. I duplicate the color layer for safety, cut the other layer in half, and move the parts accordingly into the right groups for fore and background. Without the color duplicate, you can see a small line where it was separated, so I keep the duplicate on in the background. Lastly, I paint in the cloak and the animation group, which has the foreground overlapping. It used to be purple too, but I felt that was a bit too much purple, so I changed its color to mirror the quill on the other side. That's it. You see, I've made a couple of design decisions that are appealing yet not overly complicated to animate. I think one of my pet piece is when you're watching an animated show or movie, you can clearly see which part of the background is going to be animated later, because it's overly simplified. I think that's the reason why I like to find a middle way, not too clean, not too sloppy, not too rough, and not too detailed. But you need to define your own sweet spot. Just let me remind you, every line you make might have to be animated, so choose wisely my friend. Before finally animating go, I will give you a quick breakdown of how animation actually works in the next lesson. 8. Animation Basics: We're almost at the point where I show you how exactly the animation is added to the illustration, but first, a little crash course on how to animate in this crazy app. In Procreate, the frames are equivalent to the layers or groups within your artwork. Think of frames as pieces of paper that each holds a drawing and the drawing is a little bit different on each new sheet like pages in a flip book, just digital in this case. The frames represent a moment in time and add to the illusion of movement when played in a rapid fashion. Procreate allows you to manage, rearrange, or select the frames either by tapping on the Layers button up on the right or directly in the animation assist bar at the bottom. Hold down and drag to move a layer to another place in the layer order, and you can see that it changes down in the animation assist part 2. For a better understanding, the order of frames bottom to top is in the animation assist bar beginning to end. Unchecking a layer here will remove the frame from the animation assist. You can also touch the frames directly in the assist bar at the bottom. Hold down and drag will move the frame to a new place. When you tap a frame, you get this little menu, which lets you delete or duplicate it. But you can also change the duration for it, which will function as a copy of this sheet of paper or frame that will remain right after its original for the amount of frames you choose. In the Settings menu, you can change the playback you get. I would recommend sticking to loop for our purpose. With a slider for the frames per second, you can basically adjust the playback speed of the animation. You can also scrub through the drawings back and forth by touching down on the animation assist bar and going left and right. There are generally two different kinds of animation I will use: The first kind will add a sense of life and motion, but without displaying movement. Confusing? I know. Here's what I mean. This here is what I will call cooking animation. The result is produced by drawing the same thing in the same place for a couple of frames. Through the texture in the brush, the layers will all look a bit different and the final animation will have a bit of a jittery effect. I will mainly use them to add highlights on metal or other reflective surfaces. But you can also use them on other still elements in your illustration to give them this animated look. For the other kind, the purpose is to create a visible motion. While minding the object's mass and volume, you change its position from frame to frame. For convincing result, cushion the beginning and end of a motion by adding more frames. This will imitate speeding up and slowing down. The more frames a segment of movement is covered by, the slower the motion will be. Vice versa, a fast movement is drawn in fewer frames. For a calm movement, without speeding up or slowing down, you can spread out the drawings evenly through time and space. It can make things a bit easier when you put down few key positions first between which you then fill the space. For instance, draw the first drawing, then draw the last drawing, and then find the middle between these. The onion skin is a great tool to help you with this. In the Settings menu, you can see two sliders for it. The upper one sets the amount of frames you would like to see before and after the frame you are on right now, and the bottom one lets you adjust the opacity. It takes a bit getting used to when first working with animation and the onion skin. Don't get discouraged. To focus a bit better on the current frame, use the onion skin colors, which will tint the previous frame one color and the following frame another. Now you should have a rough general idea about what I will be doing in the next lesson and how. Animation is not easy to wrap your head around, so if you're having issues, don't fret. You will be getting more inside in the next lesson. I'm covering these basics very detailed in my class, From Dot to Line to Mass: An Intuitive Approach to Animating in Procreate. Go and check it out if you're feeling a bit lost here. Please take all the time you need. Sometimes it's just a matter of trial and error. You've got this. Up next, finally, adding the animation. 9. Adding the Motion: It's time to dive in. Now we're going to add animated elements to the illustration. With a rough idea of what I went to accomplish, I create a few visual notes for my planning. Numbering the frames gives me a better overview. Then I draw this timeline for frame 1 to 12 and give each animated element a letter. By doing this, I tried to visualize how I'm thinking about the animations and how I want the movements to overlap in time. Having everything move at the same rate with the same beats would look a bit boring, so I'm trying to give each their own timeline, so to speak. This is really just for me to think about it and it will change along the way. Then I start drawing my little flame familiar. I use the pre-installed light brush for it. You can find it in the standard brushes under luminance. For natural elements like this, going straight ahead, so from start to end, frame by frame, is a good approach. This keeps it natural and flowy. But I want it to loop nicely, so I put a duplicate of the first frame at the end, which I will delete later. This helps to find back to this shape. Just relax and keep in mind that flames change, split, shrink, and grow quite randomly. Mine started with two of these spikes, which are each splitting off and dissolving over time. There's constant movement. The flame phase is a cooking animation for the most part. I add a blink in the middle, otherwise, it's just the same pair of eyes and mouth drawn over and over again. Then I begin working with a braids. I start with an extreme pose somewhere in the middle instead of going from beginning to end straight ahead. This is called pose to pose. By defining the extremes in your animation, it is easier to plan your animation and keep the volume of the objects consistent. What part is leading the movement? What is dragging behind? These other things you have to keep in mind. The light end of the braid is the last thing to follow its motion so it will arrive last in the extreme pose and follow back as the last thing too. Instead of just returning to frame one, the last frame is overshooting the first position a bit before turning into the outward swing in the next loop. Once these essentials of emotion are established, I can go straight from beginning to end, filling in the gaps. Always keep in mind the volume and shape of the element that you're animating. If you squash it or stretch it a little bit, it should always feel like it has the same volume and weight as in your initial join. The strands of hair on the head, I animate straight ahead and reverse engineer the end for a proper loop. You can see the problem with this though, as the hairs are shrinking and growing a bit randomly, this is why you plan and construct your animations first, kids. Next, I try out a variation where instead of redrawing, I duplicate the quill and ink bottle, moving them slightly in each frame with the help of the transform tool. But I ended up not liking it too much so I will not go into it. Trial and error folks, trial and error. Animation tends to feel different when it's colored in instead of just lines. You might choose to animate completely without lines even that tends to be much faster actually and has a very charming look. But I am a person who loves tedious pedantic line drawings, so I have to do both. Once the base color is filled in, the braids get some highlights and shadows. I paint them with a textured brush and keep it loose. I add animated highlights to the metallic button and the eyes and drew a rim light on the hand. These are just simple cooking animations, so the same thing drawn in the same place on each frame. If you want this to be a bit more crisp and less wiggly, make a selection with a freehand select tool and draw into it with a textured brush. Now I return to the quill and ink bottle. I was not happy with the movement. It was a bit too hasty and stiff. Instead, I focus on the quill by adding cooking frames to it, I create a sense of movement here as well, like slight wind touching it. I hope you could follow my approach. If there's any need for clarifications, please do not hesitate to ask. I'm here to answer all the questions you might have. In the next lesson, I will go into details for another very cool animation trick. 10. Circle Trick: As you probably noticed, I did not add the animation for the cloak yet. I will do that now and I will show you a really cool trick. You can apply this to anything that does a flow of motion, like ribbons, open hair, or a cloak. Let's do this. I have drawn one frame of the cloak that will be blowing behind that figure. This is our starting point to which the moving element will return in the loop. I drew this pretty freehand and without much thoughts, and it got this wavy line at the bottom. We will trace the shape of this by adding a new layer and then really sloppily joined in circles that follow roughly its shape like this. The movement will be from bottom left to upper right. Now, the trick is to pay attention to the waves moving through the element. To keep check of that, we will use the circles and move them bit by bit into the direction our wind blows. This does not have to be neat and tidy, but you might want to keep these guides on a separate layer. This animation can work well if you go straight ahead, but I like to approach it with a bit more planning. I want the movement to be slow and not distract too much. I decide to duplicate the frames of the hair and such and move them up ahead in my order. What that should do is these will loop twice in the same time, the cloak loops once. This now has the advantage that I already can see how many frames I will have to fill, and it's easier to plan the placement of the circles. The movement is nice and steady into one direction. There's no moving up and down, which means the circles can line up along this line like this. You can go straight ahead and move the circles a bit to the up and right in each frame. But since it should return to the first frame for a clean loop, keep that in mind and move a copy of it to the very end. This will allow you to reverse engineer the circles from the end to somewhere in the middle of the second half to ensure is somewhat even transition. Again, if you want to have a passage move faster, move the guides a little bit more ahead. The spreading should be bigger, if you want them to slow down any point, reduce the difference from frame to frame. For an even movement, keep the difference consistent for each frame. Once you have these circles, you can draw the element wrapping nicely around the shapes of the circles, like in the first frame. The color blend mode for the secondary frames in your onion skin settings is your friend. This will make it less confusing to look at all these waves and circles. You can draw in the line as another guide just to keep better check of everything. Or if you're feeling confident, just draw it on a fresh new layer, you daredevil. I disabled the circles now and go straight ahead from the beginning to add the sides of the cloak. If you want to be super thorough, adding in the circle constructions for them as well would be very helpful but as you can see, the freehand do winging it style works too. Finally, I add in the color to give the thing more weight and voila, it is done. The circle check can be applied to the four mentioned things like ribbons, clothing, hands, or open hair. You might have to adjust the technique and try around a little bit, but that is basically just animation in general. Nice job. You can now add some final touches like overlaying textures, some foreground elements, shading, or a vignette. Then I will show you how you can export this beauty in the next lesson. 11. How to Export: Whatever animation you decided to add to your artwork, now is the time to share it with the world. To export an animation with Procreate, tap the wrench and go to share. When you look at the bottom where it says share layers, you can find different options to export your animation. GIF is the most commonly used format for the web and will loop through your frames. Depending on the quality you want, you can pick either the max resolution preset or web ready. The estimated size of your file is displayed at the top. Animated PNG is basically just the same, will give you a bit higher quality in general, but the files are bigger and it is not too commonly supported. Animated MP4 makes a video composed out of JPEGs, the file size tends to be a bit smaller. Finally, HEVC also gives you a video, but it can have a transparent background. When you tap on your format of choice, it will show you a preview of how your animation will look like with the frame rate you worked in. You can change the frames per second right here if you want. You don't really need to change any of the settings unless you would like to, for instance, export the animation with a transparent background. Now hit ''Export'' in the top right corner, and you're done. One last thing for the next lesson, a few more examples and tips on how to take it further. 12. Other Applications: With our main artwork done, let me show you a few more examples for your inspiration. The more comfortable you feel with adding movement to things that have dimension and depth, the more you can, of course, impress your audience and your mom. But it is also quite advanced and there are other easier and faster techniques to spice things up with. Cooking animation is quite simple to pull off. You can add it to literally anything and the artwork will instantly stand out. This illustration features cooking animation exclusively. Also, it portrays another great use for it, typography. Are you more into lettering or like to add writing to your art? Add some subtle animation with cooking effect. But maybe you are indeed more ambitious than that and you really would like to do the frame-by-frame animation with some real motion. In this version, I have illustrated a Kenku wizard. The magic they possess can be seen in the floating tone and the wand spewing light. This first animation is mainly accomplished by moving the book in every frame a little bit. The light coming from the wand is speeding up before exploding into a little shower of sparkles. You can look at it with the onion skin on to see where the frames are closer together. This is where the movement is slowest. When applying movement like I added to the sleeves here, it's important to plan your animation. First, look at how many frames you would like to use and how fast the animation should be. Put down the extreme positions first and then fill in the frames in between. Also, remember that things slow down when they reach a turning point, so stagger the pictures closer in these areas. In this artwork, the cloth is a flowy movement, animated with almost no lines that does not use the circle trick. This is more like a cooking animation with the texture stripes of the clothing tricking the eye into seeing a more complex movement than there is. If you want to try this, keep the pattern simple for the start. Remember the direction of movement and think how things will fold. Think in all dimensions: up and down, left and right, depth and time. I can't wait to see your animated fantasy selfies in the projects gallery. Now, on to the last lesson to wrap up this class. 13. Final Words: You made it. Congratulations. We covered everything from properly warming up your hand and creativity over brainstorming ideas for the illustration, to painting and animating in Procreate. You have learned how you can structure the file properly and make use of the animation assist, that insights into my approach to illustration, and also learned some animation basics. This hopefully leaves you inspired to create your own animated self-portrait. We all hope to see your work in progress and final artwork in the class project. Please, don't forget to leave an honest review for this class to help your fellow students and me. If there are any open questions, please don't hesitate to reach out to me and follow me for updates on future classes. Thanks again for taking this one. Until next time, bye-bye. 14. Bonus: Bloopers: Welcome to animation. Armed with an iPad and Procreate, we will dive. Spoiler. Learn how to, to communicate. Aiming for. We're going to implement this with the magical. No, we're taking it back to start animating. Plus a bunch of new that character. It gives us some freedom to create and be inspired, and yet it sparks your creative with your design decisions and preferences. Create your illustration according to your preferences and style decision. According to your design. However, I would like to encourage you to also share your steps in-between your work in progress and everything you are feeling comfortable with. Let's begin by warming up our. In order to stretch our creative muffle. Next lesson. Just adapt the process to something that feels and works right way for you. If you want, share you sticker or scan it too. If you worked on paper until now, this is the moment. I chose it because it's super. I will give you a quick bake down. A ribbon or a cloak. Let's go. One last thing before we end the class. You got insights and how I approach. My goodness. Please don't forget to leave an honest review for your term. I will answer them always.