Transcripts
1. Logo Animation Intro: Get ready to take your creative career to the next level with
logo animation. Hi, I'm Valerie. I'm a professional motion
designer and instructor in the best software
for motion graphics, Adobe After Effects. After sharing some valuable
content on social media for years and dropping
three successful courses, I'm super excited introduce
my biggest course yet. In this course, you're going to create five different types of premium logo
animations and learn motion graphics in the most fun and
efficient way possible. All while exploring
Adobe after effects. You're going to learn
the steps you have to take before animating a logo. How to get your logo
ready for animation, add new graphics to it, make it work with your videos and pictures and so much more. You will start with
easy animations and then move on to
more complicated ones. After each lesson, you will get a fun task to practice
what you've learned. By the end of the course, you will have the confidence to create five different
types of logo animations. Don't worry if you're a newbie or just starting
with after effects. I'll explain all the
important functions and concepts of after effects
in the simple way ever. If you want to go in
that and learn more. I have a free beginner's
guide where you can find detailed explanations about the most important
topics of after effects. On top of all, to give you
the best learning experience, you will get a clear
notification on when to work with me and when to just listen without
touching the computer. You will also get a mid lessons questions to help you memorize
the lessons better. I'll even tell you want to take a 10 minutes break
and the cherry on top the discourse is voiced by a professional voice over
in super simple English. Even if English is not your
native language like mine, you will easily
understand the lessons. So get ready for
a fun, engaging, and rich learning experience
with logo animation.
2. What is Logo Animation: Hi, what exactly is logo animation and why
should you care about it? Logo animation refers to
the process of bringing a static logo to life through motion graphics and
animation techniques. With the help of engaging
in dynamic animations, we can enhance the impact
and visual appeal of a logo. Logo Animation can be simple or complex depending on
the client's needs, desired effect, and the
complexity of the logo design. Here are a few reasons why
learning how to create logo animation can be beneficial
for you and your client. By offering logo
animation services, designers can provide a more comprehensive and valuable service
to their clients. Greater client satisfaction
and higher salaries. Furthermore, a well crafted logo animation can help elevate a brand's image and create a memorable and engaging
visual identity. This can help to increase
brand recognition and customer loyalty overall. Knowing how to create
cool logo animations can help creative
peeps like you, stand out from the crowd, Boost your tech skills and
make your clients super happy. Alright, enough with the
talking. Let's get started.
3. Adobe After Effects Installation: Hey there. Before we dive into animating logos
and after effects, don't forget to download
the main folder of the course with all the
necessary materials. That way you can follow along with me
through the lessons. Next, let's talk about getting Adobe After
Effects set up. It's a program made by Adobe, the company that creates some of the coolest platforms
for creators out there. If you don't have an Adobe
subscription yet, no worries. Check out the PDF file and the main folder for a
link to a free trial. Sign up for the trial
and head over to the app section to
install after effects. After installing after effects, head over to the
illustration apps and install Adobe
Illustrator as well. Soon we will talk about
this software and why we need it while dealing
with logo animation. Now, if you already have
an Adobe subscription, simply log into your account on the website or the
desktop version, head over to the app section and install after
effects From there. While installing the software, make sure to include
the cinema for plug in, because we are going to
use it in the course. Make sure you install
Illustrator too, if you don't have it already.
4. Logo #1 - Animating a logo for a sportswear brand: Hey everyone. In this lesson, we're going to create a super
cool logo animation for a made up women's sportswear
brand named Athena. We'll be making five
different animated scenes and then connecting
them together. There's a lot to cover, so let's not waste any
time and jump right in.
5. Adobe After Effects Introduction: Hi, and welcome to
our first lesson. When we work on an
after effects project, we need to work very organized to prevent
issues in the future. The best way to work on an animation project is to create organized folders
on our computer. Find a good spot on
your computer where you want to create the main
folder for the course. Great. Now, after
finding a good spot, create a new folder. We'll name this folder D I M,
underscore logo animation. If you're using
Windows, you can write, click on the folder
and select Pin two. Quick Access. This will make it easier to access this
folder in the future. Now let's enter
the folder we just created and create
four more subfolders. The first one is where we will save all our
after effects files. The second one is
renders or samples. In this folder, we will keep all the renders
and project tests. Now we need to create
two more folders. One is named Assets, where we will store
all the graphic assets related to this project. The second one is AI, where we will keep all the
Adobe Illustrator files. In our case, these are the
logo designs for this project. Since I already prepared the
folders for this course, instead of creating
these folders, let's go into the main folder of the course that you
downloaded from me. Open it and copy these
two folders from there. Now paste them into the
folder we just created. Now let's install the fonts
we will use in this course. For this, open the
assets folder. Don't worry if you
see more files here than in the lesson
recording right now. I'll add those later. For now, just open the fonts folder. I'll show you how to install fonts for both Windows
and Mac users. Let's start with this
font called Montserrat. Open the folder and go into the static folder
for Windows users. Select all the files, right click, click on
Show More Options. If you don't see
all the actions and choose install for
all users or install. This font is already
installed on my computer, so I won't install it again for Mac users with finder
selected, click on Go. Now click on Go to Folder
and type this line. Then press Enter.
This will bring you to the fonts folder
installed on your system. Now, copy all the fonts from the course folder to the
system fonts folder. Okay. Now let's go back to the fonts folder and install
another font called Ezra. Once you're in the folder, enter the OTF folder and
select all the files. Right click and choose install
for all users or install. The last font will use in
this course is called belly, and it's only available
on Adobe's fonts website. Let's go there and install it. Find the link to the font in the description of this video. If you don't have
a subscription to Adobe Fonts, it's totally fine. I will tell you what font use instead later
in this course. Don't worry, you don't have to install this font right now. For those that have an
Adobe subscription first, make sure you sign in, then just click on a
family and hit Okay. All right, After
installing all the fonts, let's head back to
the main folder and open the AI folder. This is where we'll
find all our logo designs in Illustrator files. Let's start with the first logo. Let's open it up to see how
it is made in Illustrator. Now to make it easier for everyone to see the
same panel arrangement, go to Windows, then Workspace,
and select Automation. Awesome, so this is a logo I designed
specifically for the course. Let's imagine that this logo is intended for a women's
sportswear company. As you can see, this logo
consists of multiple layers. We have this triangle, a background layer,
a capital letter A, and the letters of the logo name each separated into
its own layer, which will be very helpful
for us in the animation part. Every time you design a logo, it's better to try
to build it in this way with all the
letters separated. All right, once we have
seen the logo design, it's very important to plan the animation we wish to create. To do this, we can sketch out a quick development
plan for the animation. That is, create a short storyboard in order to see how the storyboard
should look. Let's navigate to the
assets folder and enter the ideas for the
logo animations folder. Now open the storyboard
for this logo and let's take a look at the
sketch I made for this one. Making a sketch before animating a logo and after effects
is super important. It helps you to see and plan the overall design and movement
of the logo animation. This way you can
decide the timing, movement, and overall design
of the logo animation. It also helps your client
to see the final result. And make changes before
you start animating. This can save you time and
effort in the long run. In our case, I think adding
the silhouette of Athena from Greek mythology would be a cool idea for our
women's sportswear brand. She represents the
values of empowering women and could symbolize
what our brand is all about. Therefore, I want the
warriors silhouette to be the first thing in the scene
followed by the brand name. Okay, I hope you understand the concept of how a
story board should look. It doesn't have to be drawn at the highest level of detail. It's enough to
present your idea in a sketch before moving on
to the animation stage. Once you are satisfied with the planning and the client
has approved the sketch, it's time to start
the animation stage. I hope you're ready because this lesson is going
to be awesome. Let's close the storyboard and open after effects together. The first screen you'll see
is the home window here. You can either open a
recent after effects project you've been working
on or create a new one. But let me show you
the most common way to start a new project. Let's close this window for now. Now so that we all see
the same panels, lay it. Let's click on Default here. Now as in any editing program, we need to open a
new file to do this. In after effects, we need to
create a new composition. Let's click on New
Composition and define the settings for
our first composition. It's important to note that
we can easily change all of these settings at any stage of the animation in the future. All right, so the first thing we need to do is to give it a name. Let's call our first
composition logo Animation. One. Great. The next thing we need to do is to set the dimensions for our
first composition. This is the dimensions
of the width and height of the
composition we create, which will be the size of
the final video At the end, Different cases require
different resolutions. As shown in the examples. A regular Instagram feed
required posts to be 1080 pixels in width by
1080 pixels in height. But the new feed requires
a height of 1,350 pixels. For stories reels,
and Tiktok videos, the size should be 1080 pixels in width and
1920 pixels in height. For Youtube videos, it's
best to use a resolution of 1080 pixels in height and
1920 pixels in width, which is a full HD format. If you want to make
a four K video, you'll need to use full HD
resolution multiplied by two. This time we will work
in full HD format, which is 1,920 pixels in width
and 1080 pixels in height. Next, we will choose the number of frames for our animation. What is the frame rate in the world of
video and animation? Frame rate refers to the
number of individual frames or pictures shown per second to create the
illusion of motion. Frame rate is measured in
frames per second, FPS. The higher the frame rate, the smoother the motion appears. Most common videos and films
use a frame rate of 24, 25, or 30 frames per second. But if you want to
create an animation for an app or a website, it's better to work on
60 frames per second. When you work with video editing software
like after effects, you have the flexibility to choose the frame rate
for your project. It's important to note
that the frame rate can affect the file
size of the final file. Also, higher frame rates require more storage space and power, which can slow down
your workflow. In our case, we'll set it to 30. Moving on here we will choose the duration
of our composition. The first numbers here are representing the
amount of hours. The second one is the minutes. This one is for seconds. Last one is the solitary frames. 30 seconds will be enough. This time, we can
delete the last frame. Finally, let's choose the background color
of the composition. Let's set it to be black. To wrap things up, let's
click on okay, here and here. Great job. You just created
your first composition. Now I want to talk about the interface of the
program real quick. And show you around
the panels so you can get a good idea of how
this program works. It might seem like there are a lot of buttons and functions, but don't worry, I'll explain everything in a way that
won't make your head spin. Okay, so first things first, these are the active
panels and the software. Let's start talking about this area here called
the project panel. Into this panel, we will import all the assets that we
will use in this project, such as pictures, sound
files, videos, et cetera. Now let's move to
the Layers panel, where we drag the assets
from the projects panel. Or create new layers
such as basic shapes, text, layers,
effects, et cetera. Now let's move to
the panel next to the layers panel called
the composition panel. This panel shows us our time line in which we navigate using
the time indicator. Here we have the ability to move layers in time to
schedule between them. We will also see
here the key frames that we will create
later for our layers, those keyframes that
make our layers move. Everything we do in
these two panels will be shown in
the preview panel. This is where we'll see how our layers will
look to the viewer. These three panels
all work together. Next we have the
main toolbar panel. The main toolbar panel
in After Effects is a set of tools and functions
used for creating, editing, and managing visual elements
within your project. It includes tools for
selecting, moving, transforming, drawing shapes,
creating text and more. All right, now let's talk about the final panel known
as the Workflow area. This section contains
various functions and panels to assist us in
working on the project. We can access a window to
view the list of effects, choose the font we want to use, and many other
helpful utilities. Awesome. Now that you know
your way around the panels, I want to make a few
important notes. And give you some
important tips to keep in mind while working
with after effects. If you see the preview
screen like this, don't worry, it's probably because your caps
lock key is on. Just turn it off and everything
should be back to normal. Next, when you're
working on a project, in after effects, make sure you switch your computer's
language to English. This way, all the shortcuts
we use will work properly. If you don't see the
background color, then simply click here. If you see the numbers here
differently from mine, make sure to zoom out
the timeline panel. Now you can hover
your mouse here, hold down the control
or a command key, and click on the numbers here. These numbers
represent the duration of our composition timeline. We can see it in
frames or in seconds. Then if you see
the preview screen smaller or larger than mine, simply click here
and select Fit. Finally, click here and change the preview
quality here to full. All right, now let's
make some changes to the software preferences to
make our workflow smoother, just head over to Edit
and go to Preferences. Mac users, you can access
preferences this way. All right, now let's click on General and start adjusting
the software preferences. Now set all the settings
just like I did. You can pause the
video if you need more time and continue
when you're done. For now, I'm moving on to the next column,
grid and guides. Change your settings
to match mine. All right, moving on to
the autosave section. In the autosave section, we can choose how often the software should save
our project automatically. Basically, this feature saves
your work automatically. At certain intervals, you
don't lose any progress. If the program crashes or
something crazy happens, I usually have it set to
save every 5 minutes, but you can choose whatever
time frame works for you. Next in the memory and
performance section, we can check how much
Ram our computer has. It could be 16, 32, or even more than 61. If you want after
effects to run faster, you can give it more memory
and use the rest for other stuff like surfing the web or running
other programs. To make this happen, you must take some memory away
from your computer. If you have 16 gigabytes, you can change this number
to six or even four. The main idea here is to lower the power you give to
other applications, and by this allow after effects to use the rest of
the power of your computer. All right, moving on, make sure that in type all the
settings are like mine. And finally, let's
go to Script and expressions and
select everything that's selected in my settings. It's important to note that
you don't need to change these settings every time
before starting a new project. Once we've set them once, there's no need to
go back there again. Okay, so after we've created the first composition and
defined the software settings, we need to save the project
and give it a name for this. Let's go to File
and click on Save. Now let's find the folder we created earlier
for the lesson. Head into the AE folder and name the after effects
file we are working on. It is important to
understand that now we are naming the
after effects file. Previously we gave a name for our first composition and not
the name for this project. Now we are giving a name
for our project file. You can name it the same as the main composition
and add an underscore, then write the name of the logo. In our case, it's Athena. Once done, save it
and our project will now have a name along
with naming the project. We are also activated the auto save feature that
we talked about earlier. This means that now
after effects will save the project automatically
every few minutes. All right, now it's time to import our
logo into the project. We can do this in two ways. Either locate the logo
on the computer and drag the AI logo file manually into the
project panel like that. Another way to do it is by double clicking on the empty
area in the project panel. After that, we just need to find the folder we
made for the course. Next, locate the AI folder
and select the first logo. Finally, make sure not to click on this function and
then click on Import. Now a small window has popped
up asking us how we want to import this file in
composition or footage form. Let's see what the differences
are between these two. For now, please don't do
it with me at this moment. I want to first explain to you the differences between
these two options. Don't worry, we will do
it altogether shortly. First, let's see which
options are available to us when we choose to
import it as a footage. I'll choose the
Merge Layers option and click Okay to
see what it does. Now we can see the logo and the project
panel as one layer. If we drag this logo
to our composition, we'll see it as a single layer with all its sub
layers stuck together. Which will make it not possible
to animate the logo and all the layers from which
is made to undo my action. I'll press control ZA few times. Now I'll import the file again. This time I'll click
on Choose Layer. From here I can select a specific layer from
the Illustrator file. All the names we see here are the layers names in the
original Illustrator file. But in our case, I won't use this option because I don't need to choose
a specific layer. In our case, I want to bring in all the layers when they are divided into separate layers. For this, I need to
select composition here. In other words, after
effects will import this file as separate layers
into a separate composition. There are two options in
this process as well. Let's start by understanding
what it means to import the layers as document
size. I'll click okay. And as you can see, a new
composition will be created and a new folder will appear with all the illustrator
file layers. Now when I enter the
logo composition, I'll see that the
logo is split into layers exactly as in
the illustrator file. The background triangle and letters are all
different layers. Now let's understand
what it means for us when we choose
document size. To help you understand
this better, I will temporarily hide the background layer and
the transparent background. I will select the triangle layer and hide the other
layers as well. Now pay attention to the
boundaries of this layer. Even though the object on
this layer is quite small, the proportion or the size
of this layer is large. In fact, they are the size of the original
illustrator document. In other words,
the document size. The same is true for this layer. The boundaries of this
layer are larger, despite the smaller letter. Working with document
size layers is not so comfortable because it will make it hard to animate
the layers later on. Now let's move on to the second option for
importing the file as composition and see if it will be a
better option for us. But before that I will delete the folder and composition
that were created earlier. I'll select them and press the backspace key
and click delete. Now I want you to do it with me to bring the logo
design into our project. Let's click here twice. Select the first logo file, ensure it's not highlighted, and click Import. Now
select Composition. And this time, let's
choose Layers, Size Together, and click Okay. Once again, a folder
is created with all the logo layers
and a new composition. Let's click on it
twice to enter it. Here we see the
design of the logo, again, just like before. But this time if we select
the triangle layer, we'll see that the
boundaries of this layer are adjusted to the size of
the object on this layer. The same goes for the letter A. It'll be way easier for us
to animate these layers now, when their size matches
the object's size. Okay, now let's go back to
our main composition from here and continue our lesson on creating our first
logo animation. All right, so this
logo animation is made up of five animated
parts or scenes. The first part is
the animation of the character silhouette
inside the triangle. The second is the animation of the letter inside the triangle. The third one is
the connection and transition between
these two animations. The fourth part is the
animation of the letters. And lastly, in the fifth part, we will create the
outro animation. Alright, first things first, let's work on the animation
of the silhouette within the triangle and we'll cover it in the next part
of this lesson. It's going to be awesome.
So see you there.
6. Importing new graphic assets to the project: Welcome back. As you
can see right now, our workspace is empty and we cannot see anything on
the preview screen. To see something on
the preview screen and start to create
our first scene, we can either create
a layer ourselves or import a graphic asset
from the project panel. Let's open the folder
of logo layers and drag the triangle layer into
our composition like this. Alternatively, we can
copy a specific layer from another composition and paste it into the
main composition. Let's delete this
layer. And do that. Select it and press the backspace or the
delete key to delete it. Now let's go back to
the logo composition. Select the triangle layer from the preview panel
or from the layer panel. Press control C to copy it and return to our
main composition. Now press control V
to paste the layer. Now let's learn about
important tools and the basic layer settings
in after effects. You can close this
folder for now. All right, first let's learn how to center this
layer in the composition. For this, we need to find where the center
of the scene is. In this case, we can use
the grids in after effects, which we can find here. In our case, we need to use a grid called Title Action Safe. But instead of selecting
this grid from here, let's do it with a shortcut. Because we use this grid a lot, it can be annoying to come here every time and manually
select this grid. Okay, so the shortcut for this grid is the apostrophe key. Let's click on the preview panel and press the apostrophe key. Now we can see where is the
center of the composition. Now we can move this layer
manually by clicking on it and dragging it to a desired location
in the composition. Or we can open the transformed
properties of this layer and change some parameters for different properties
that we can see here. These are basic properties found in every layer
and after effects. To move this layer,
we can change the value of the
position property. By dragging the
values to the sides. Like this, we can move
the layer left and right. From here, we can
move it up and down. Next through the scale property, we can enlarge or
reduce the layer. We can also set a
specific value for this, Click the value and write 100. Then press Enter.
Moving on from here, we can rotate the layer by changing the degrees of
the rotation property. I will set it back to zero. Using opacity, we can control
the layer's transparency. Now I want to talk about a
property called Anchor Point. The anchor point which is represented by the small cross in the middle of the layer. I will zoom in so that
we can see it better. Now let's understand its role. I'll close the zooming. Now pay attention to
how this layer rotates. When I change the value
of the rotation property, the layer rotates
around its center. It rotates this way because the anchor point
is located here. Now I will select the
Anchor Point tool and move it to this corner. Now the layer
rotates differently. It rotates based on
its anchor point. Basically, the anchor
point is what decides how the layer moves in
response to certain actions. All right, let's undo the
changes by pressing control Z a few times to bring the layer back to
its original state, Set the rotation back to zero. And don't forget to switch
back to the selection tool. Once you're done with
the anchor point tool, now let's learn how
to center the layer in the composition
using the aligned tool. Which we can find here. If you can't see it here, you can find it under
the Window menu. All right, to center this layer, we need to click here and here. Now let's say we need to
enlarge this triangle. To do that, let's go to the scale property and
change the value to 200. And there you go, the
triangle is a bit bigger. Now let's close
the layer for now. Now let's zoom in a bit
to see it up close. You can do it using
the mouse wheel or by pressing the keys, you see now on the screen. All right, now that we're looking at the
triangle up close, we notice that its
quality is not sharp. In other words, it's pixelated. Let's turn off the
transparent background so that we can see
it a bit better. Now I'll explain
how we can improve the look of this layer
to its maximum quality. As you already know, this layer was created in Illustrator, which is a vector
based software. This means that no matter how
much we enlarge this layer, it will retain its
maximum quality and won't get pixelated. To preserve this information
in after effects, we can apply the
collapse function, which is located here. In case you can't find it, you can click here to show
additional layers functions. Okay, let's activate the
collapse function. There you go. The triangle is sharp and clean. Now let's use this
opportunity to learn how to navigate in the previous screen while working with
zoom like we are. Now to move the screen, we need to hold
down the space bar and move the screen in
any direction we want. Or we can use the middle click
on the mouse for those who have it to set the preview
screen back to normal. We can click here
and select Fit. As a reminder, we are
still in the process of creating the first animated
part of the logo animation. In this part, we will show the character inside
the triangle. It's worth noting that
the silhouette of the female fighter is not a part of the
original logo design. Sometimes including
design elements that are not present in the original logo
design can help us to tell a better story about
the concept of the company. Nevertheless, it's essential to discuss any such ideas with the client before
implementing them to ensure they agree
with your ideas. All right, now
let's learn how to add this cool character
to our project. First things first, let's
open up the Assets folder. Keep in mind that our
project is super organized, so make sure to follow the same structure to avoid
any headaches down the line. Let's go to the Assets folder and find the free Pick folder. A cool website where you can get tons of graphic assets for free. I named this folder free Pick, so I can remember where
I got the asset from. Here you'll find all the assets I downloaded from this website. We want to open up the
Silhouette folder. That's usually what
you get when you download graphic
assets from the web. Before we import the graphic
asset into our project, we need to prepare
it for animation. Let me show you
how, Right click on the EPS file and open it
with Adobe Illustrator. If you get this pop
up, just click yes. Inside the file, there
are additional layers besides the silhouette
that we don't need for our after
effects project. Therefore, it's
essential prepare this file before animation. First select the
unnecessary layer and press the backspace
key to delete it. Then delete the small letter to. Now let's make the
character bigger. When you select it, you'll see another layer with
a white background. I can tell there's an extra
layer behind the silhouette. Because I see large layers, borders that don't match
the silhouette size. Therefore, I know that
there is some layer behind the silhouette that I
don't need for my animation. Select it and click on the
trash can icon to delete it. Click yes to confirm
the deletion. Now let's select the silhouette again and make it
bigger while holding down the shift control keys
so it grows symmetrically. Great. Now let's center
it using the Align tool. Click here and here. Now, after we've gotten rid of any unnecessary layers
and enlarge the figure, we can save it as a
new Illustrator file. Let's open the File
menu and click on Save As now choose to
save it on your computer. Let's save it in the same
folder as this file. If you are not sure,
you can go back to the free Pick folder and
enter the Silhouette folder. Make sure we save it as
an Illustrator file. Next, change the name
to Athens Silhouette. And finally, click
Save. And okay. Now let's minimize
this window and bring the new Illustrator file we
created into after effects. Now let's choose how to import this file into our
after effects project. Remember, this illustrator file only has one layer question. When we want to import
an Illustrator file into the project and it consists
of only one layer, which option should we choose? In this case, we can choose
to import it as a footage, then we can choose
to import it as merged layers because
we only have one layer. In this file here we can see the Illustrator file
in the project panel. Let's drag this file
to our composition. Place it above the
triangle layer. As you can see, this
layer is quite large. Let's reduce it using the scale property to see only the scale
property for this layer. We can select it
and press the Skey. Now let's click on the Value and try to find a proper size. Maybe 50 or 20. Next, let's move this
layer to the center of the composition to see
if it's the right size. I think we can make it
smaller and set it to, let's leave it like this
for now and move on, because we know that this
layer needs a scale animation. Later on, we will adjust
the anchor point of this layer to the position from which the layer will grow, which is the center of
this character's body. Currently, it's growing
from the waste. Because the anchor
point is here, we need to move it here. To do this, let's select the anchor point tool
and move it here. Once done, let's go back to the selection tool and check
how the scale behaves now. Okay, I think it's good. Let's bring it back to 15, Close the layer, and press
the shortcut control less. To save everything we've done
so far before we continue. Great, now let's bring back
the transparent background. We can also apply collapse to this layer to preserve
its maximum quality. Now let's learn how to make the character transparent
within the triangle boundaries. To do this, we need to use an after effects feature
called track mats. To see this feature, we need to click here, and here it is. If you can't see it fully, you can enlarge this area a bit by dragging the
small line here. I will zoom in to show you
the line you need to move. I'm talking about this one. Drag it to the sides like that. All right, what is the track mat function
in Adobe After Effects? Track mattis are a
feature used to control the visibility of one layer based on the content
of another layer. There are two main
mattis functions that we can use, Alpha and Luma. Alpha matte is a
technique where you use the transparency of a layer to control what appears
on the layer above it. It's often used when you
want to create cool effects like revealing an image through the shape
of other elements. Alumamt is a technique that
uses the brightness or luminous information
of the mat layer to control the visibility
of the layer above it. The brighter areas
of the mat layer reveal the content above it, while the darker areas hide it. The gray scale values in between create varying levels
of transparency. Luma matte is often used for effects based on an
images brightness. They help isolate and reveal
parts of a video based on their brightness levels
and can be used to create artistic effects track. Matt is a fascinating
topic to explore. If you want to
learn about them in detail and enjoy some
engaging lessons, you can watch the free course I mentioned in the
opening video. You can find the
link to the course and the description below or in the PDF file in the main folder of the course that you downloaded from me. All right, let's get back to our project to make the character transparent
within the triangle boundaries, we got to use the
alpha matt function. For that, we need to
drag the trac mattis, pick whip of the triangle
layer to the character layer. This way we turn
the triangle layer into the alpha layer
of the character. Now the triangle uses the shape of the silhouette
layer as a mask. Now we just got to make
the triangle layer, use the silhouette layer
as a cut out shape. To do that, let's
click here to invert the alpha. There you have it. Now we can see the transparent character inside the triangle. With that, we're done designing the scene for the
first animation part. Now let's move on
to the next part. Start to animate this
scene. See you there. But before you dive
into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
7. Keyframes and Animation: Hey, welcome back. Now we're going to learn how to create an animation
in after effects. The first thing we
need to animate is the silhouette scaling
from big to small. To make this happen, we got to animate the
scale property. Let's select the layer
and process to see it. But don't do anything yet. Just listen to what
I'm explaining. Don't worry, we'll do it
together in a second. Let's say I want
the layer to stay the same size at the
beginning of the animation, which is at 0 seconds. Then at second number four, I want the layer to
scale to a larger size. Okay, let's see what we've got. As you can see,
nothing happened. We didn't create any animation. I'll press control Z
to undo my actions. Nothing happened because I didn't indicate
to after effects, from what size to what size
the layer should grow. In order to signal
to after effects the change I want to
happen to this layer, I need to create key frames. Key frames are markers
used in after effects to specify changes that we want to happen to a layer at
a particular time. By creating key frames, we can instruct after effects to transition the layer from one state to another at
different points in time. Essentially, key frames allow us to create animation
in after effects. Let's see how to
create key frames. First, I will bring
the time indicator to the beginning
of the time line. That is to the
second number zero. Now you can do it
together with me. Let's decide that at
this point in time, at the second number zero, this layer should be very big. Let's change the scale value until we get the size we need. Let's move the layer here, because we want it to enter the scene from the
character's head. Now let's scale the
layer a bit more. Once again, let's move it down a bit to see what we are doing. We can turn on this layer. For now, we need to
enlarge and position this layer until
the figure's head appears to cover the
entire triangle. If it doesn't cover
the whole triangle, then we'll see parts of it. And that's not what we want. Therefore, let's keep scaling the layer and moving it until
we get the result we want. Let's just write 130 here. I think it's big
enough Then move the layer here so it
covers the triangle shape. Let's turn it off and check that we don't
see the triangle. Yes, it looks good. Now
we need to signal to after effects that
the layer should appear and remain as
it is at this moment. For that, we need to create the first keyframe at
this point in time. To create the first key frame, we can click on the stopwatch
of the scale property. Now let's move to the
second number two. Why exactly is
second number two? For no particular reason. Just because I decided
that the length of this animation
would be 2 seconds. We can change it later
whenever we want. Okay, let's get a little closer to our
timeline from here. Now let's move here to see the second number two place
here, the time indicator. And now let's change the values
of the layer until it is. As you can see, as soon as
we change the scale values, a new key frame
was automatically created for us, which is great. But the thing is that the
layer is scaling down, but not in the right
direction we need it to be. The reason for that
is because it's scaling down based on the
anchor points position. Let me turn on the
layer for now so we can see what we're doing
in this situation. We need to animate
the position of this layer along with
the scale animation. This means we need to create key frames for the
position property as well. Let's go back to the
beginning of the animation. That is the second number zero. Now select the layer and press shift to open the position property
along with the scale. Since we are good
with the position of the layer at
this point in time, we can create the
first key frame at this point in time
to keep it that way. Now let's move the
time indicator to the second number two while
holding down the shift key. This way, the time
indicator will snap to the key frames
of the scale perimeter. Now let's move the layer here, drag it up, and move
it a bit to the side. Now let's scale down
the layer even further. Let's enter 15 for the scale. Then let's adjust the
position once again. Now while it's getting smaller, the layer also moves to the right place to
see how it looks. Bring the time indicator
to the beginning of the timeline and press
the Spacebar key. Great, you have created
your first animation. Let's set the preview screen to fit and continue
with the animation. Let's move to the second number four and set this layer to return to the position and
size it had at the beginning. For this, we can simply
select these two key frames. Copy them using the
shortcut control C and press control
V to paste them. They will adhere to the
position of the time indicator. All right, let's
see what we've got. We can turn off this layer so that the alpha effect
can do its thing. Then let's check out
the animation we made. Again, if you're
hitting the space bar, but nothing's happening
head on over to Preview. To change the settings here, we need to click on
the Layers panel. After effects can know which composition you
are referring to. If you don't see
the preview panel, you can find it in window. All right, let's select the layers panel and change
some preview settings. First, open the shortcut
list and select Spacebar. Also, make sure to select the rest of the
settings as I did. All right, let's move on. Now, I want to create
a scale animation for the triangle as well. I want that at this point
in time at 2 seconds, the triangle will be the
size it currently is. Let's stand at 2 seconds
with the time indicator. Then select the layer and press to see the scale
property of this layer. Now let's create key frames
with the current value. Once done, let's go to the second number zero and
change the value to zero. Next, let's go to the
second number four and set the triangle to be of
size zero here as well. Now we have a slightly more
interesting animation. When the silhouette gets small
and the triangle gets big. Let's see how it
looks altogether. As you can see, the movement of these layers is a bit boring. Everything moves
at the same speed. It's because our key frames are currently linear key frames. To make these key frames a
little more interesting, we need to convert them from linear key frames
to as key frames. *** is a type of key
frame interpolation that helps you achieve smooth
and natural looking motion. When you apply ***
to a key frame, it adds gradual acceleration and acceleration
to the animation, making it appear more natural. To convert the key frames, we need to select
all the key frames. Right click on one of them. Go to keyframe assistant
and choose AsEEs, or use the very
popular shortcut, the F nine key Mac users. You need to hold the FN
key and press F nine. This time let's
just click on it. And as you can see, our key
frames have changed shape. Let's see how it looks now. Already looking better.
And we can make it move even better by
adjusting the easing. I'll explain what I
mean in after effects. Key frames are points
in time where you set a specific value for a
property in your animation. Linear key frames create a constant and consistent change from one key frame to the next. This means the
animation moves at a constant speed without any acceleration
or deceleration. On the other hand,
these keyframes create acceleration and acceleration
in the animation, making it more natural
and visually appealing. To control the speed
of the animation, we can use the
speed graph editor. Speed graph Editor is a
tool that allows you to visualize and control the
speed of your animation. It displays the speed of
an animation property over time by adjusting the
handles in the graph editor. You control the acceleration
or deceleration of the animation ease and
creates a slow start. While an ease out
creates a slow end. Ease and out combines both, creating a smooth acceleration
and deceleration. Now I want you to pay to
influence percentages down here. Imagine each handle as a pair of hands
influencing the motion. Adjusting the handles closer to the key frame increases
their influence, creating a faster change. If you move them away, you decrease their influence, resulting in a slower change. But to change the influence
of the animation using the graph editor and moving the handles can
take too much time. Therefore, I want to show you a faster way to change the
influence of animation. We can do it using the
key frame velocity panel. The key frame velocity panel
in after effects provides a numerical representation of the velocity and influence
of your key frames. The panel shows
separate values for incoming ease in and outgoing
ease out velocities. The influence percentages
we put here are the ones we saw earlier
in the speed graph. If we want to create
a nice ease in and ease out animation
like we did earlier, using the handles in
the graph editor, we can change the influence of the ease in and ease
out animation to 85. The speed graph editor,
it will look like that. This means the animation
will start slowly. Then at second number
one will increase its speed and after
that will slow down. The most important thing
to remember is that we didn't change the duration
of the animation. The animation lasts
for 2 seconds, just like in the beginning. We just changed
the timing between the key frames by
adjusting their influence. It's a process of
trial and error. So don't hesitate
to play around with different settings to see how
they affect your animation. Since we already converted our key frames from
linear to as key frames, we can now change
the influence of these key frames to get much
more interesting movement. And to do that first, we need to select the key
frames that we want to change. It's important to remember
that we can't change all the key frames for different types of properties at once. We need to change the key frames for each property
type separately. As you can see in
these two layers, we have key frames for
the scale property. Since it's the same
type of property, we can select these keyframes in both layers and
change them together. Let's select all the key frames that belong to the
scale parameter. Now hold down the alt key and click twice on one
of the key frames. Now we can see the keyframe velocity panel for
the scale property. Let's change the velocity
of these keyframes to 85% at the beginning of the
key frame and 85% at the end. Then click Okay. Now let's do the same thing for
the position property. We can select the
key frames from here or select the
property from the layer. This way we will select all the key frames that we
have for this property. Now hold down the Alp key and click twice on one
of the key frames. Now we can see the key
frame velocity panel for the position property. Let's change the velocity of these keyframes to 85% as well. Click Okay, let's
see how it looks. Now the motion of the layers
is much more interesting. Once we're done animating
the first part, we can group these
two layers together, just like we do in
Photoshop or Illustrator, but in after effects
we call it precompose. Precomposing is a
technique used to group layers together and
treat them as a single layer. One of the main advantages of precomposing layers is that it allows you to keep your timeline organized and easy to manage. It's pretty easy to do, just select the two layers and either right click and
choose precompose, or hit Control Shift
C on your keyboard. Let's give that a try. Let's press Control
shift C together. Now let's call this
composition icon animation. Make sure both of these are
selected and then hit Okay. Now we can see the
composition we created in the composition panel and
also in the project panel. To enter this pre comp,
double click on it. And there are two layers that
we animated a minute ago. All right, let's go back to our main composition
and turn off this pre comp for now
so we can focus on creating the second part
of this logo animation. We are going to create
similar animation but with the letter A instead
of the silhouette. To do that, let's go to the
logo design composition. Select the letter A. Hold down the shift key and also
select the triangle. Now press control C
to copy these layers. After that, navigate back to the main composition and press
control V to paste them. It is possible that the letter A may not be visible after
pasting the layers. This could be due
to the layer being stuck underneath
the triangle layer. All you need to do
is move the A layer above the triangle layer
and it will become visible. Now let's select
these two layers and center them in
the composition. However, this time we won't
use the aligned tool. We will use a cool
shortcut control home. Now let's make
these layers bigger press S to see the scale
property for the layers. And change the value to 200, just like we did with
the triangle earlier. Now let's click here to see
the collapse function and apply it to these two layers so that they are in
their best quality. We can turn off the background to see what we're
doing a bit better. Now let's close the layers and start to animate
the letter A. Start. Move the
letter down here. You can do it with the arrow
keys on your keyboard. Then click here to see
the track Matt function. And drag the pick
whip of the triangle onto the letter layer
to use it as an alpha. After that, click here to
invert the alpha mat so that the triangle will use the letter layer as
a cut out shape. Awesome, Now let's
animate this scene. We will start by creating a scale animation
for the letter A, select it and press S to
see the scale property. We know that the letter
should be the size it is now later in the
animation therefore. We can get to the second
number two and create the first key frame with the
current value that is now. Now let's get to
the beginning of the timeline and scale the
letter layer up to 500. We can drag the value manually
or just enter 500 here. Let's see how it looks. Now let's animate this
triangle layer like we animated the first one earlier
using the scale property. Select the layer and press. But this time to create a slightly more
interesting animation, we can choose the
anchor point tool and move the anchor point of
the triangle down here. Let's hold the control key
while moving the anchor point. That way it will
snap to this point. Once done, let's go back
to the selection tool now. When we animate the triangle, it will grow and shrink in
relation to its anchor point. Okay, press control Z. And let's stand at
the second number two because we know that
at this point in time, the triangle should be
the size it is right now. That's why we will
create a keyframe here with the current value. Now let's get to
the beginning of the timeline and set
the scale to zero. Let's see how it looks. Now we can improve our animation even more by converting
the key frames to ***. Let's select the key
frames and press F nine. Now let's also
change the velocity of these key frames
like we did before, because all the key frames
belong to the same property, we can do it for all
of them at once. Let's hold the Alt key and double click on one
of the key frames, set it to 85, and click. Okay, let's see it one more
time. That looks great. Now, after finishing the
animation of these layers, let's put them into pre comp. We will use the
shortcut control, shift C. This time we
will call it a animation. Make sure both of these are
checked and click okay. Now let's combine the two
pre comps we created. Turn on the first animated part, and let's find a good time
to start the second one. We can turn off
this pre comp for now to focus on finding
a perfect timing. Okay, this seems like a good time point,
let's check it out. Now, turn on this pre comp and move it to the time
indicator position. Now move the time
indicator back and forward to see that the two
parts blend well together. Let's continue doing that
until we find a good timing. All right, I think
we should start the letter animation from
the second number two. Let's see what it
looks like together. Yes, it looks great. Let's see it one more time. Awesome. Let's press control
S to save the project before we move on to the next part and start to
animate the third scene, which is the animation of the rest of the
letters of the logo. It's going to be awesome. So see you in the next part.
8. Revealing text effect: Welcome back. Let's start
to animate the third scene. First, let's go to
the beginning of the timeline and turn off
both of these layers. Now, enter the logo
design composition and copy the layers
of the letters. From here, select
the first layer, hold the shift key, and select this layer. Now press control
C to copy them. Next, go back to the
main composition and press control V
to paste the layers. Now let's move the layers
to the center of the scene. We can zoom in a bit. You can turn off the background so we can see what we're doing. The black color is too dark in this case. Let's change that. To change the background
color of the preview screen, we need to access the
settings of this composition. To do this, we'll use
the shortcut control K. Now we see the settings
of our main composition, which is called
logo animation One, we can see the changes
that we are doing. Make sure to check the
preview box down here. Now let's click here and
change the color to gray. Pick a brighter, gray, so
we can see the letters. Once done, click
okay, here and here. Now let's learn how to
animate these letters. Let's start with
the first letter, t. Let's turn off the other layers to focus
only on the letter. Now to create the effect
of exposing the letter, we need to start by creating a mask for the layer in
the shape of the letter. We can achieve this by selecting the pen
tool and creating the mask from top to bottom in the direction we want
it to be revealed. This step is crucial, as it will determine
the direction of the letter's
exposure later on. To begin, make sure that
the layer is selected. Now create a point at
the top of the letter, followed by points along
the way until you reach the bottom to round the corners. Click and hold on
the Pen tool to open its menu and
select the Vertex Tool. Alternatively, you can hold the Alt key and click the point
once to round the corner. Once done, adjust the handles
to create a smooth curve. Next, create another mask for the remaining
part of the letter. Start by creating the
first point here. Now hold the shift key to
make the line straight. And create the second point by clicking at the
end of the segment. After that, we need to apply a stroke effect
on this layer. Let's open the Effect
and Presets panel. If you can't see this panel, you can find it under Windows. Now search for the
stroke effect. This effect will help us create
the reveal of the letter, select the stroke effect, and drag it onto our layer. Now if we open up
the path parameters, you'll notice that the
effect detects two masks on this layer and we need to
apply it to both of them. To do this, click on all masks. Next, increase the brush size until the letter is
no longer visible. Change the brush
hardness to 100% Now we can animate the end property to create
the reveal animation. To get the reveal effect, we need to change the paint
style to original layer. When you change this parameter, the letter will be revealed. All right, so now
let's animate it. First, let's make sure that we are at the beginning
of the timeline and create the first key frame for the property with
a value of zero. In order to see the key frame we've created for the effect, we need to select the
layer and press you. There it is. We see
the key frames for the property belonging to
the effect named stroke. That's exactly what we see here. Okay, now let's move to
the second number two and change the value to 100% Great, let's see what we've got. You might notice that some
parts have an overlap, where the two shapes
which looks bad. To fix this, we need to adjust the parameter that controls
the stroke thickness. Moreover, we can animate this property as well.
Let's set it to two. Now go to the beginning
of the timeline and create the first key
frame with the current value. To view the key frame
we created, press U. Now go to the second
number two and adjust the value until the
whole letter is visible. A value of ten should work. Let's see how it looks. Now let's improve the animation. We can do it by converting
the key frames to As. The first thing we
need to do is select all the key frames and press
F nine to make them as. Then we will change the
velocity for the property. Let's click on it twice
while holding the Alt key. Change it to 85, 85, and hit. Okay, let's see it once again. Awesome, and with this, we have finished animating
the first letter. Let's move on to the next one while repeating
the same actions. First, let's start
by creating a mask. Select the pen tool, pick the right layer, and
start creating the mask. I want this letter to
appear from this direction. So I'll start creating
the mask from here. Create one point here
and one point there. Now to create a new
mask on the same layer, click on this layer first and then start
creating a new mask. Create the first point
here, the second one here, another one here, then
here, the last one here. Lastly, to round the corners, hold the Alt key and click on the points you want to round, and then adjust the handles
to get a nice curve. We don't need to round this one, We can round this point
and adjust it a bit. You can hold the shift
key while moving the handles to get a
straight alignment. Okay, so the mask is ready. And now instead of recreating
the stroke effect, we can simply copy
it from this layer. Let's select it now. Let's select the
effect from here. Press control C. Then
select this layer, make sure we're at the
beginning of the timeline. And press control V
to paste the effect. Once done, press you to see
the key frames of the effect. Basically, we don't even need to create new key
frames for the effect. Let's see how it looks great, And now let's close this layer and turn
on the next letter. Once again, choose the pen
tool and create a mask. Remember, the first
point you will create will affect the
revealing animation. If I want, the letter
will start to reveal. From this area, I will start to create the
mask from here. Now let's round the corners. Next, copy the effect from the previous layer and paste
it onto the third letter. Just don't forget to go back to the beginning of the timeline
before passing the effect. I think it looks good. Now let's turn on
the next letter and repeat the same actions. A quick reminder to start a new mask for this
part of the letter, Let's click on the
layer once and continue creating
the second mask. Don't forget to
round the corners. Okay, and now let's
select this layer again and press control V to paste
the copied defect on it. Finally, let's do it for the last letter I want to
reveal the letter from here. I'll start to create the
first point of the mask here. Now to create the second mask for the second part
of the letter, I'll click on the layer and start to create
the second mask. Now let's round the corners. I'll move this point
here a little bit. We can also round this
point and this one as well. Now select the layer and press control V to paste
the effect on it as well. I see that I didn't round the corners here.
Let's do that now. We can also round this point. I'll move this
point here a little bit. That's good enough. Let's see how it looks. Excellent. Let's press control
S to save the project, then we can set the
preview to fit. And switch back to
the selection tool. Now let's select all the layers and add a scale
animation to them. Let's go to the
second number two. Now to create a scale animation, we need to open the
scale property. Let's press S to see the scale for all
the selected layers. We will create key frames at this time point with
the current value. Let's go to the beginning of the timeline and change
the value to zero. I want the letters to move to the left after the
scaling animation. I know that at the
second number two, I want the letters to stay
where they are right now. Therefore, let's press P and create the first key frames
with the current value. Now let's go to the second
number four and move the letters to the left using the left arrow key
on the keyboard. Hold down the shift
key while doing so to move the letters
in bigger increments. Great. After that, let's
enlarge this panel. Now let's select
all the key frames and press F nine
to make them easy. Then hold the Alt key and
double click on one of the key frames to enter
the velocity panel. Change it to 85, 85, and hit. Okay. Now let's do the same thing for
the scale animation. Let's press S to see
the scale property. Select all the key
frames and press F nine. Now hold the Ob key, double click on one of them
and change it to 85 as well. Just a quick reminder, if you want to see
all the key frames on the layers, press the Ukey. But we don't really need to see those key frames right
now to hide them. We need to press the
Ukey once again. All right, let's check out
what we've done so far. Great job. Now we can nest all these layers
into one pre comp. Let's make sure we are selecting
all the letter layers. And then press control shift C. We can name this pre
comp text Animation. Awesome. Now let's start timing between the
three animated scenes we've created so far. We will do it in the next
part, so see you there.
9. Adjusting the animation: Welcome back. Let's
start to time and synchronize between all the
animation scenes we created. First, let's move this
layer forward in time to integrate it with the other
animations we've created. Let's turn on the other layers so we can see what we're doing. Let's turn on the
transparent background. As you can see, we'll
need to synchronize the animation of the letter A with the animation of
the other letters. But before that, I
want to show you how to organize the compositions
we have in the scene. I'll show you what I mean. First thing first, let's turn
off this pre comp for now. Now let's talk about this composition that
we have in the scene. And learn how we can resize the dimension of this pre comp. Because right now, if I
move the pre comp here, we can see that the
boundaries of this pre comp are the same as the size
of our main composition. In other words, we have a lot of empty space that we
don't really need. I don't want it to be so large. This means that we need to crop the unnecessary space that
we have in this pre comp. In order to do this,
we need to enter it. As you can see, we got all this empty and
unnecessary space here. To get rid of it, we need to access the settings
of this composition. For that, press the
shortcut control K. Now we can see the
settings of this composition. We can now decrease its width. Let's try to find a good
size for the width. Let's set it to 600. We can also reduce its height. Let's set it to 600 as well. Once done, click okay. Now let's go back to
our main composition. And we can see that
the boundaries of this composition have
now become smaller. Now let's do the same for
this precomp as well. So the first thing we need to
do is to enter the precomp. Now press control K and change the dimensions to 600
by 600 here as well. Hit Ok and return to
the main composition. Now let's animate
the letter a and synchronize it with the
animation of the letters. But first, let's
animate the size of this precomp at
this point in time, at the four second mark, when the letter is
fully in frame, let's press S and create the first K frame with
the current value. Now let's move to
the six second mark and scale it down to 50. After that, let's select all the key frames and
press nine to ease them. Then hold down the Alt key. Double click on one
of the key frames and change the velocity to 85 by 85. Great. The next thing
we should do is to find the right moment in the timeline to start the animation
of the other letters. Let's turn on this pre comp. Now I see that we need to
animate the position of the letter pre comp to match
the position of the letters. But before that, we can
adjust the size of the text pre comp because there is a
lot of empty space in it. We will do it just like we
did with the other pre comps. Let's do this quickly.
Let's get inside it first. We can close the layers. All right, and now
press control K, change the dimensions to fit the animation happening here. I think 1,200 in width
should work for the height. We can try 600, maybe 300, that's better. Press okay, and return
to the main composition. Now let's go to the
point in time when the letters finish
their animation to see their final position. Now we need to adjust the text precomp and the
letter of precop's position, because right now they're not centered in the scene
and that looks weird. Let's go to second eight where the text finishes
its animation. Now let's try to find a good
place for it in the scene. You can bring it down a bit. Now let's time the animation of the letter A to the position
of the other letters. When the letter A finishes the scale animation
at second six, let's create an animation for the position property
and move it to the left, press P to see the
position property. Now we'll create a keyframe at this time with the
current value because up to this point we want this pre comp to stay where
it is currently located. Now let's move to the
second number eight and move it to the left while
holding down the shift key. Let's position it here. We'll
move this pre comp here, so that this whole scene is in the center of
the composition. We can move this pre
comp a bit to the right. Once done, select all the
key frames and press F nine. Then hold down the Alt key
and double click one of the key frames to change
the velocity to 85 by 85. Now as you can see, the letters currently
appear above the letter A. This means that the letters are where they're supposed
to be at the end, but they weren't in the
best starting position. Let's enter the text
pre comp and adjust their initial position to see the position key frames for all the layers we
need to select them. Press. Then to change
the starting key frames, we must be right on them
with the time indicator. Otherwise, if we move the letters around
without standing on them, the animation will
get messed up. Since we'll create
new key frames, it's super important to stand on the right key frames when
we're changing them. To do that, we can hold shift while moving
the time indicator. This way it will snap to
the nearest key frame. Okay, now let's change the position of the letters
in these key frames. Let's move all the
layers to the right, using the right arrow
key on the keyboard. Hold down the shift key so that the layers move
in larger increments. Let's go back to the
main composition and see how it looks. I think I moved them
too much to the right. I'll go back to the composition and move them a bit to
the left this time. Let's see how it looks now. It's already better.
Now we can move the time indicator to see the timing between
these two pre comps. I think the text should start to move after the letter moves. This means we need to move the text precomp a
bit farther in time. Let's see that once again, In my opinion, it's excellent. But now I notice that the revealing animation of the text is happening too fast. Let's go into the composition of the letters and fix this. To do that, we need to find the key frames of the effect
we have on the layers. First, we need to display all the key frames
of all the layers. To do this, let's select all
the layers and press you. Let's enlarge this panel. Here we see the
stroke effect and the two parameters we
adjusted in this effect. Now in order to slow down the animation that
triggers this effect, we need to extend the
duration of this animation. In other words, let's
select the last key frames of the effect and move them
further forward in time. Let's place them at
second number four. Great, now let's extend the animation for the
reveal of all the layers. To do this, let's select the key frames of the stroke
effect in this layer. Hold down the shift key, and select the rest
of the key frames of the effect in
the other layers. Now let's drag these key frames while holding the shift key. This way they will snap to the key frames
located at 4 seconds. Let's see how it looks now. I think it's much better. Okay, now let's close
all the layers. To do that, we need to make sure we're not
selecting any layer. You can click here or here. And now press the U key. Let's shrink the
composition panel a bit. Now let's create an offset
between the layers. In other words, let's
make the letters appear one after the other
with a slight delay. Currently, they all
appear at the same time. Let's select all the
letters except for the letter and move them
three frames forward in time. Now to unselect this layer, hold the control key
and click on at once. Great, let's move these layers, three frames forward in time. Now, hold the control
key and click on this layer once
to unselect it. Now let's move these layers, three frames forward
in time as well. Let's do this again
and see how it looks. Now I think we can increase
the offset we created a bit. Let's select these
layers again and move them two more
frames forward in time. Now let's move
only these layers, two more frames forward. Let's do this for all
layers up to the last one. Let's see how it looks. Now I think it's better. Now let's go back to the main composition
and see how it looks with the letter A looks nice. Now let's learn how to shorten the duration of the pre
comps we have in the scene. I'll explain what I mean. As you can see, the duration of this composition
is very long. But if we enter it,
we can see that the animation
inside this precomp ends at second number three. In other words, this
whole section is really unnecessary because
nothing is happening here. We can shorten the length of this composition up to the point where the
animation ends. In order to see where
the animation ends, we need to see where the last key frames are in these layers. Question, what is
the shortcut key to view the key frames on the layers in order to see all the key frames
of all the layers, we'll make sure that
no layer is selected. And then press the U key. Now we can see that the
last keyframes are here, meaning the animation ends
at this point in time. Let's stand here with
the time indicator. Now we need to trim
the timeline or the work area to the position
of the time indicator. We can do this manually, like this or use a short
cut by pressing in. Now to cut it, we need to write. Click on the work area and select Trim Comp Two Work Area. Great. Now the length of this
composition is 4 seconds. When we go back to
the main composition, it seems that the length of this pre comp has
indeed been shortened. We don't need to
cut this pre comp, because we need to see the letter A until the
end of the animation. The same goes for this pre comp. Okay, now before we move on, let's zoom out on the
timeline and press control to save everything
we've done so far. Now I want us to discuss
a very important topic, which is how to modify the animation we've
already created. In other words, how
to change key frames. We will do that
in the next part. It's going to be a super
interesting lesson, but before you dive
into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
10. Final touches: Welcome back. Let's learn how
to adjust the key frames. Let's say I'm not satisfied with the last position
of the pre comp, of the letter A. I want to move this prepa
bit to the left. If I select the layer
at a random point in time and then move it to
the new position I want, I'll mess up the animation. If I press the U key to see
the key frames on this layer, I will see that an
unnecessary key frame is created at this
point in time. At the point where I stand
with the time indicator, And that's not what we want. This happens because
we already have key frames in the
position property. All right, I will delete this keyframe and let's
learn how to do it. In order to change
the last position to where this pre
comp should be, we need to focus on the specific key frame
we want to change. In our case, it's
this key frame. We have to stand on
this key frame and only then move the precomp to
any other position we want. Now when we are on this
specific key frame, we can press the left arrow
on the keyboard while holding down the shift key to move this layer to the left. Now let's adjust the
position of the text pre comp according to the new
position of the letter A. Select this precomp and
move it to the left. Let's see how that looks. I think we move the letter
too much to the left. So let's stand on
the last key frame. Once again, select this pre comp and only then adjust
the position. Let's move it to
the right a bit. Now move the text pre comp
to the right as well. Let's see how it looks. Okay, now I see that the letters are moving
too fast to the left. Pay attention to the text. When I move the time indicator, it's colliding
with the letter A. Let's change that. To do that, let's go into this
composition now. Select all the layers and press P to see the position
property for all of them. As you can see, the movement
to the left takes 2 seconds. If we focus on just this layer, you can see that the
animation starts at 2 seconds and ends at 4 seconds. In other words, the duration of this animation is 2 seconds. To slow down the animation, we need to move the last
key frames forward in time to make this animation
last longer than 2 seconds. Let's select all of
these key frames. Let's move the key frames according to the animation
of the last layer. It currently ends at
the second number four. We need to move the key frames
to the second number five, hold the shift key while
doing this to ensure that the key frames snap with the time indicators position. Great. Now let's go back to the main composition to see
how it looks with the letter A. I think we can start this
pre comp a bit earlier. Let's move it backward
in time, a few frames. Try adjusting the timing
between pre comps and check the animation to
make sure it's what you want. I think we should start it
from the fourth second. This is a regular
working process in creating animations
In after effects, we create an animation. We often have to make
adjustments to the timing of each layer's key frames until we are happy with
the final result. For instance, at the moment, I think that the
letter A stays for too long in the scene and
needs to be adjusted. I would like the
letter A entered the scene a bit earlier. For this, I will select
all the key frames on it. That is the entire animation. Now I will find a time
point that I think works, for example, at the
third and 15th frames. Now I'll move the key frames
here and see what I get. Now because we've moved the
animation of the letter A, we need to move the animation of the other letters
accordingly. This means we need to
move this pre comp to a slightly earlier
time point as well. For example, here,
let's see how it looks. Now I like it. Now it's time to create an
exit animation for the logo. Let's get started.
First, we need to select all the layers and place them in a single composition,
press control shift, change the name to main
animation, select both, and hit Okay, now we need
to create a background for our scene using the
background color from the original logo design. To achieve this, let's go
back to the project panel. Open the folder with
the logo design layers. Locate the background and
click on it to view its color. Next, we'll create
a new background. After effects, we can create a layer called Solid
for this purpose. To create a new solid, right click here on the empty
area in the Layers panel. Go to New and select Solid. Now select the eye dropper and sample the background
color from the design. Before clicking okay, we can change the name to BG and ensure that the size of
the solid matches the composition size.
Then click Okay. And there it is, we
got a real background. Let's just bring it down. Now, let's learn how to create this cool disappearing effect
as seen in the example. The first thing we need to do is create an adjustment layer. Adjustment layer
is a special layer in after effects that allows you to apply effects
and adjustments to multiple layers
simultaneously. Instead of applying
the same effect to each individual layer, you can add an adjustment layer and apply the effect
to that layer. The effect will
then be applied to all layers below it
in the layer stack. The benefit of using an adjustment layer is
that it allows you to make global changes to your composition
quickly and easily. So after understanding what
the adjustment layer is, let's create one
and see how it can help us to create the
disappearing effect we need. In order to create a
new adjustment layer, we need to right click here, go to New and select
Adjustment Layer. Now let's bring this
layer to the top. You can close the folder now. Now I will hide all the layers. Just to show you that
the adjustment layer is an empty layer created in
the size of our composition. On this layer, we can
add effects and create a kind of filter that will affect all the layers below it. Okay, so I will turn
the layers back on, and let's add the first effect
to the adjustment layer. The first effect we will use is called turbulent displace, drag it onto the
adjustment layer and start adjusting
the parameters. You can see that it creates a wavy distortion on the scene. Let's tweak the parameters until we get something
interesting. Let's start with the amount. I think we can set
it to 30 for now. Next in size, let's
set it to 20. On second thought, let's
set the amount to 60. All right, and now
we can make it even more interesting by
animating this distortion. We can do it by
rotating the evolution. But instead of animating
his property manually, we can use an expression to make this rotate without creating
a single key frame. Expressions are a powerful
feature that allows you to automate and control different aspects of
your composition. Expressions are essentially
small pieces of code that can be added to
various parameters of your layers or effects. Expressions and
after effects can be created using Javascript or the extend script
language and can be accessed and edited through
the expressions panel. In order to create
an expression, we need to hold down
the Alt key and click on the stopwatch of the property we want to animate. Now a code line opens for us, in which we will write a
very simple expression, time asterisk 100. To finish the action, click somewhere outside
the expression box. Now this parameter will rotate without us creating
key frames for it. If you want this
motion to be faster, you can change the time
expression to 500. For this, click on the
expression to open the expression line and change the number I think is too fast. Let's set it back to 100. Now let's move to
the second number ten and create an animation
for the amount property. We'll set that at
this point in time, the value will be zero and
create the first key frame. Now let's move to the second 16 and increase
the amount to 100. Let's see how it looks great. We can now select all
the key frames and press F nine to convert them
into CEs key frames. I think this animation
is a bit too slow. Let's move the last
keyframe to the second 14. Let's see, it now looks good. Now we can close
the layer and add another effect called
fast box blur. Search for the effect
in the effects panel and drag it onto the
adjustment layer. Now let's press to see the key frames of the
previous effect and time the animation will create for the blur effect to match the animation of
the previous one. Let's stand at this
point in time and create the first key frame for this
effect with a value of zero. To see the key frames we've
created on the layer, let's press you once, and then once again there we can see the key frames
for the blur effect. Now let's move to
the 14th second and increase the blur to 30. Let's see how it looks. 30 seems a bit too much. Let's stand on this keyframe
and change it to ten. That looks better.
Now let's select these keyframes and convert
them to easy's as well. Let's see how it looks. It looks excellent. We
can close this layer. Now finally, we can label this
adjustment layer, select. Press Enter and change
the name to blur effect. Press Enter once again
to finish the action. Now let's find a good point in time to make the
logo disappear. Let's say the logo will start disappearing
at the second ten. To make it disappear, we need to access the Opacity
property for its pre comp. To do that, press the key. Now create a key
frame at opacity 100. Then move to second 12, and change the opacity to zero. Let's also ease
these key frames. Let's see how it looks. In my opinion, the logo
disappears too early. Let's select these
key frames and start the disappearance
from the second 11. Let's see it now let's
try the second 12. I think that's better. Now if we select the adjustment layer and press you to see its key frames, it seems that the timing of the logo's disappearance matches the end of the effect animation. Which is great,
but I think we can increase the size of the
distortion even more. Let's try 30. Looks great. With this, we finished creating the animation. We are
ready to render it. Now, before we
render the project, let's review everything we've created from the beginning to the end to check for
any glitches or errors. I notice that the letter A is moving to the
side in a weird way. Let's try to find the problem
and fix it real quick. Let's enter the main
animation pre comp. Now select the A,
animation pre comp, and press you to see
the key frames on it. Let's take a look at it again. You see the letter
A is not moving at the same velocity
as the other letters. To check this, we can select the key frames
for the position. Hold the Alt key,
and double click on one of the key frames to
access the key frames. Velocity panel for
this property. There we can notice
that the velocity of this animation is different
from our other animations. If you remember, we had
set the velocity of all the key frames of the
position parameter to be 85, 85 for all the letters. Let's make the
same here as well. Now let's return to the
main composition and check how it looks great. Now it seems like the animation
is in the same motion. However, I think that the letters animation
is a little too slow. Let's learn how to speed it up. First, let's enter
this pre comp again. Now enter the text comp. Stand with the time indicator
at the fourth second, and move the last
key frames here. If you don't see the key frames, you can select all the layers
and press P. Let's move these keyframes to
the position of the time indicator while
holding down the shift key. Now let's return to this composition and see
how it looks along with the animation of the
letter A. Looks good. Great, let's go back to
the logo animation comp. Now, since we've shortened
the logo animation, we need to make it
disappear faster too. To do this, we'll select the adjustment layer and press
you to see its key frames. Then we'll move all the key
frames to the ninth second. Now let's reach the 13th second when the
logo has vanished completely and learn something cool you can do
with after effects. In after effects, you can
create markers within your composition to identify important points
in the timeline. These markers are
extremely useful and I'll show you how to use
them in the next part. See you there. It's
going to be awesome.
11. Render time: Hey, welcome back. We're almost done
with our animation. Let's check out some
cool features and important notes to make sure we're all set for
the final render. To begin, let's learn about
markers in your project. Make sure that you
haven't selected any layer before
creating a marker. Markers can help us to create a note at important
points in time. For example, we know that our animation ends here
at the second number 13. I can create a note
to myself that this is the point up until I
need to render my project. And I can do it by creating
a marker for this. Click on the small icon found here on the right
side of the timeline. Once you click it, a new
marker will be created at the point in time where
the time indicator is placed. Now double click on
the marker and type, and this will help you identify
where the animation ends. This step is optional and
you don't have to do it, but it's good for you to know
about this cool function. All right, now let's move
on to the rendering part. The first thing we need to do before rendering any project is to ensure we are not rendering unnecessary parts
of the animation. For this, we need to shorten the work area to the moment
when the animation ends. You can do this manually
or press the N key. As a result, after effects will only render the scene up to
the end of the work area. The next thing we must
ensure before rendering is that all our designs are
of the highest quality. We can achieve this by using
the collapse function. Let's enter this composition and apply the
collapse function to all the precomps and all the layers within
those pre comps. Because right now if I zoom in, you can see that the objects
in the scene are a bit blurry and not sharp.
They are pixilated. All right, let's start
with the text composition. Move the time
indicator forward in time to see all the layers. Now click here to see
the collapse function. Apply it to all
these layers so we can see all of them at
their highest quality. Now let's go back to
the main composition and apply collapse to
all the pre comps. We don't need to re,
enter and select the layers for the letter
A and the character. We have already done that at
the beginning of the lesson. But we do need to activate the
collapse for this precomp. Then activate the collapse
for the rest of the precomps. Now we can set the preview
to fit and make sure the animation still looks good after we collapse
the precomps. Once we've done that,
let's head back to the logo animation comp and
apply the collapse there too. Click here to see the
function and activate it. Now let's take a quick look to ensure the collapse function didn't affect our animation.
Everything looks good. Finally, we are ready
to render the scene. To render the composition
we are currently in, we can go to
Composition and choose Add to render Q. Alternatively, we can use the short
cut control M. Let's use the short
cut and press control M. Now we are in the render
Q panel of after effects. Here we can see which
composition we are rendering, which is this composition. Now in output mode, we can select the
file format we need. We will choose Ho 0.2 64, 40 MBPS, which is a high
resolution MP four file. Then we need to choose
where to render the video. Click here. Let's find the folder that
we created for this lesson. Let's choose to save it
in the renders folder. Now make sure the name is good. The name that appears
here is the same as the name of the
composition we are rendering. Next, we can press Save. Finally, click on
the render button. Now let's wait a
couple of minutes. Keep in mind that the animations rendering time is not
the same for everyone. Your computer's power is what determines how fast or
slow it will be for you. Some of you may need
to be more patient, while others might see
it finished in no time. Once the render is complete
to see the render, we can either find
the folder manually or click on the link
here in the output mode. This will take us directly to the folder where the
video is rendered. Let's open the video
and see how it looks. Awesome work. You can now
show off the animation you made on your social
media platforms and your portfolio website. If you like the course,
it would be awesome if you could give it a rating
based on your experience. And don't forget to
leave some feedback so I can know if you learn anything cool from the chorus or not. All right, now let's
return to our project and learn how to
render the animation without any background. This is useful when we need to integrate the logo
animation into different backgrounds or when we have a video playing
in the background. Let's see how it's done. First of all, we can close this and exit the render panel. Now let's go back to our main composition and turn
off the background here, select the BG layer
and turn it off. If you don't see the
transparent background and you do see the gray background,
that's perfectly fine. This gray background
is not real. It's just a preview
screen background. Now let's press
control them again. This time, click here and change the format
to quick time. Next in the format
options, select animation. Now in channels we need
to choose RGB plus alpha. This tells after
effects to render this animation
without a background, meaning with a
transparent background. Now let's choose where
to render the animation. Let's also render it
to our renders folder. This time, add
underscore Alpha or underscore BG at the
end of the file name, you can differentiate
between the files. Now press save and render. Once again, let's wait
a couple of minutes. All right, let's see
what we got here. Don't freak out if the
video looks a bit choppy. It's just a file format thing. To check this video and ensure that it has been rendered
without a background, we can drag it into our project. First, we can go back to
our logo animation comp. Now open the render folder and drag the MOV file
into the project. Let's turn off all the
layers. There you have it. We got an animation
without a background. Of course, you can also find the file in
the project panel. Since we don't really need
this file in the project, we can select it and press backspace to
delete it from here. Let's also delete it
from the project panel. Let's turn back on all
the layers in our scene. You can also close this panel. Now let's learn how to organize our project
in the project panel. Before we close it, it's
super important to keep your project organized in the project panel so that you
can easily find everything. This will save you
a lot of time when you return to work on
the project later. Having an organized project is also essential when working
with other animators. They'll need to access
your project and you want them to be able
to navigate it easily. If clients ask for
the project file, it's much easier to share it with them
when it's organized. We can organize our
project by creating folders just like the
folder that popped up when we imported
the logo from Illustrator and the folder
that appeared when we created the solid and the adjustment layer that we have here in our composition. All right, To create
a new folder, ensure that nothing is
selected in the project panel. Next, click on the icon
to create a new folder. Now name it Assets, and press Enter to confirm. After that, drag all
the graphic assets, including the folder
with the logo layers, character layer, and solids folder into this
newly created folder. Now let's create another folder. When you're creating
a new folder, make sure you don't select
anything in the project panel. If you do, the new folder will be created inside
the selected folder, which is not what we want. Just double check
that nothing is selected before you
create the new folder. All right, let's click here and name this
folder, Precomps. Now let's drag all the precomps we created during the
project into this folder. Except for the main composition, we can tag the main composition with a different color
from the other precomps. Next, let's put these
two precomps into the folder, and
this one as well. Okay, we're almost done here. Let's close all the precomps we opened and save the project
by pressing control. You can also turn off the
grid from the drop down menu or just hit
the apostrophe key. Now let's not forget to close the Illustrator files to now. We can close this
After effects project. That's it for our first lesson. Hope you had fun,
and I can't wait to see you in the next
lesson when we will create a funky
logo animation for a made up Youtube channel
for motion designers. And learn how to create an advanced stretch
text animation. It's going to be awesome.
So see you there. But before you dive
into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
12. Logo #1 Home task: Hi there. I hope you found the lessons helpful and learned some new and interesting things. To better remember
everything we covered, I highly recommend practicing by completing this
homework assignment. Your task is to recreate
this cool animation. You have the freedom to change the colors and add any
additional graphics you like whenever you face any
issues or have some questions. Feel free to check
the AE project file to see the steps I took. Additionally, you
can always reach out to me for help. Good luck.
13. Logo #2 - Animating a logo for a YouTube channel: Hey there and welcome back. In this lesson, we will be creating a funky
logo animation for a made up Youtube channel that can be used as a
cool logo bumper. A logo bumper is a short animated sequence that serves as an
introduction to a video. Or can be used as a transition
from one scene to another. We'll be focusing on a
really cool technique called stretch text animation. By the end of this lesson, you'll know how to create an awesome logo animation that
will blow everyone's mind. Let's get started
and have some fun.
14. Stretched text animation: Hi there and welcome back. Let's start by checking out how this logo was made
in Illustrator. For this head to
the AI folder in the main course folder
and open the second logo. Let's imagine this logo is for a Youtube channel that talks about motion design
and animation. As you can see, this design is also divided into
several layers. There's a layer
for the main text, a layer for the slogan, and these icons represent different key frame types
found in after effects. Later on, we will learn an interesting way to blend
them into the logo animation. Instead of just
leaving them as they are in the original
design we see now. And now let's look at the storyboard I created
for this logo design. Since we're talking
about a Youtube channel, that's all about
motion graphics. I was thinking we
could start off with a stretched out text animation
of the logo letters, because stretch text animation creates a great sense of motion. Then I thought about
an interesting way to combine all the
icons with the text. I want the icons to enter the
scene and move the rest of the text to increase the
sense of motion in the scene. All right, enough
with the talking. Let's get started in lunch, after effects together, we can close this window now so that we all see
the same panel layouts. Let's click on Default here. Now let's create our
first composition by clicking on New Composition. We'll name it Logo
Animation two. Moving on to the resolution, we'll work in full HD format, which is 1,920 pixels in width
and 1080 pixels in height. Next, let's set the
frame rate to 24. This time, the duration can
be 20 seconds this time. Finally, let's choose the background color
for the composition. Let's go with black. Now,
click okay. Here and here. And before we start working, I want to teach you about a very important action in
after effects called purge. When you work on a project. In after effects, it stores a bunch of data and info
in its memory cache. And sometimes that
cache can get all clogged up with old
or unnecessary stuff, which can slow down the program and even cause
errors or crashes. When that happens, you can use the purge function to clear out the cache and free
up some memory. It's super helpful
when you're having performance issues or
running into errors, just clear out that
cache and you'll see a big improvement in
how the program runs. As we did some pretty complicated stuff
in the last lesson. Smart to help after
effects perform better by getting rid of
any unnecessary data. This way we can work on this project without
any annoying problems. Let's go to Edit, Purge, and select all memory
and disk cache. You'll see how much
junk you've collected. The number may differ for you. Anyway, hit Okay, and wait a few seconds for everything
to be cleared out. Okay, and now it's an excellent time to save the
project and give it a name. Let's go to File
and click on Save. Now let's find the folder
we created for the lesson. Enter the AE folder and name the after effects file
we are working on. You can select this project
to sample the name, then change the number to two and the name of the
logo to design in motion. Once done, click on Save. Now let's import our
logo into the project. Double click in the empty
area in the project panel. Then enter the AI folder
and select the second logo. Make sure we don't
select this function. Then click Import.
As we learned, we need to import it as a composition because we want this file in
separate layers. Here we choose layer size, because we want the layer
boundaries to match the objects size and not the documents
size. Finally hit. Okay, there it is. We've created a new folder
containing all the layers of the illustrator file plus a new composition with the
logo layers inside it. When we open it up, we'll see
the logo split into layers, just like it's structured in the original Illustrator file. All right, let's close this pre comp and we're
good to start the lesson. First, let's open up the
logos layers folder in the project panel and drag the main text of the logo
into the composition. Now to create the
stretched animation we see in the example, we need to convert
this Illustrator layer into a shaped layer with a path similar to how we convert a text layer into Create
Outlines in Illustrator. This way we create a shape with a path that we can
move and modify to any other shape we need
in after effects To convert this layer
into a shape with a path right click on the layer. Go to Create and select Create
Shapes from vector layers. The original Illustrator layer will automatically
be turned off. Since we don't need it now, you can delete it by
selecting it and pressing backspace or delete
keys before we move on, here's a helpful
tip for you guys. When creating a stretch
text animation, it's best to use
sand sera fonts, which are those without the
small decorative strokes at the end of each
letter known as seras. This way it will be much
easier to animate the text. All right, so now we
have a shape layer. And we can use the pen tool to play around with the
path of the letters. But before we dive into it, let me give you a little tip. If you want to add a
stroke to your design, you might think
that you can just choose a color and
make it thicker. Well, it won't appear,
that's because there's no stroke in the
original illustrator design. However, luckily there's
a cool way to add stroke directly in after effects.
Here's how to do it. Open your layer and
check out its contents. You can see all the shapes
that make up the layer, which means all your letters. To add a stroke to each
letter, select Contents. Then open the Ad menu
and select Stroke. Now you can adjust
the thickness and color of the stroke to
match your preferences. But if you're not
planning to use stroke, just select this
parameter and hit backspace or delete
to remove it. Okay, as I mentioned earlier, those groups you're seeing on the screen, they're all letters. To make things
easier, let's rename these groups to match the
letters they represent. For example, if this group
represents the letter D, let's select it, press Enter. Hold down the shift
key and type D. Now let's select this group and change the name to upper KC. Do the same thing
for other groups and name them according to the
letters they represent. Now let's learn how to stretch the individual
letters in a design. If I click on one point
and try to move it, nothing happens to move the
points of the letter path. We first need to open the shape and select the path that
makes up the letter. This letter, for example, is made up of two paths. One for the inner part of the letter and another
for the larger part. Once we select the path
through the layer, we can then choose the
points and move them around to stretch or
adjust a letter as needed. In order to create an
animation for the path, we need to open it up. This will allow us to see its stopwatch and create
key frames for this path. But rather than manually opening all of the
necessary paths, we can simplify the process by selecting the layer
and typing path in the search bar after
effects will then display all of the paths
associated with this layer. You may notice that for
each shape in this layer, there is an additional
property called merged path. However, we don't
really need this one, so we can select it and delete it from all the
shapes in this layer. Let's find all the
merge paths and delete them before
animating the layer. All right, once we
have done this, we are ready to move on to
the animation phase first. Because we already know that all the shapes here need
to look like they do. Now, at some point
in the future, we need to create
the first key frames without changing anything. We don't know when
this will happen, but we know it needs to happen. We need to create key frames for all the paths in this layer. Let's do it now. To make things easier, we can select the layer and
press the U key to hide all the unnecessary properties and see only the paths
with key frames. Now let's make our
workflows smoother by learning how to move the panels around
in the software. This is particularly
handy for those of you working on laptops
with smaller screens. Let's close the
folder and adjust the panels to suit
our animation needs. First, let's shrink
the project panel and the workflow panels. Then we'll grab the
composition panel and drag it here We can enlarge
the screen a bit more. Let's zoom out a bit now to
see more of our timeline. We can right click
here, go to columns, and click on Stretch
to hide this function. For now, let's hide
this feature too, Right click here, go to columns and click
on parent and link. Don't worry, we can always bring these
functions back later. Additionally, we can
minimize this area even more by dragging the small
lines here to the side. By doing this, we have more space and can
continue with the project. Now let's get closer to our timeline to see the
key frames up close. By the way, if you see the seconds here
represented differently, just head over here,
Hold the control key, and click on the numbers
until you see it in seconds. All right, After we've learned how to
organize the panels, let's bring everything back
to its original position. For those who prefer to work in this panel arrangement,
you can stick with it. Okay, let's grab the
composition panel here and drag it to the
bottom of the software. Now let's bring back
the hidden functions. Right click here, go to columns, and select parent and Link. Let's also bring back
the stretch function. Great, now we are ready
to animate the text. We're going to create
three different shapes at three different time
points for the letter design. We'll do this by creating key frames and adjusting
the path of the letters. This way we show after effects, how the shapes of
the letters need to look at specific points in time. Then after effects, we'll connect the different
forms that were defined, creating the stretched
animation for us. As we said before, we know
that the letters need to appear as they are right now at some point in the animation. In the meantime, let's say they should look like this
at second number two. Let's go to second number
two with the time indicator. Select the key frames and move them while
holding the shift key. Now let's move 1
second back in time to second number one and change the appearance
of the letters. In other words, let's show after effects how these letters should look at the
second number one. For convenience, let's hold the space key and drag the screen towards
the first letter, the letter D. Then
let's change the shape of this letter to
the way we want it to appear at the
second number one. Let's select these two
points and drag them outside the scene while holding the shift key to move them
on the straight axis. Now let's click on this point, hold the shift key, and select this point as well. Next, let's drag
these two points here while holding
the shift key. Now let's select all the
points on this side, being careful not selecting
the points of the letter. All right, let's
bring them here. Next, let's move to the
beginning of the timeline. Select these points, move
them a bit to the left. And then select all these points and move them outside
of the frame. Now after effects,
we'll know how this letter should appear at
three different time points. In the second number zero, the letter looks like this. In the second number one, the letter looks like this. In the second number three, it returns to its
original shape. Now let's do the same
thing for the letter. As you can see, we got the first key frame at
the second two which indicates to after effects how this letters path should
look at this point in time. Now let's do the same for
the letter, but before that, let's turn off the
letter D so that it doesn't interfere with us
working on the letter. To hide the letter
D, we need to close the layer and reopen it to
see all the groups inside it. To close all the open groups and find the letter D faster, we can close the contents
while holding the control key. Now if we open it again, we will see the letters more conveniently when all the
parameters are closed. Here is the letter D. Let's
click on the icon to hide it. Now to go back and change
the path of the letter E, we need to see our
key frames again. Let's select the
layer and press you. It's important for me to show you all of these
steps because this is the working process for creating complex stretch text animations. All right, now to be able
to select the points, we need to click on the
path of this letter. Then let's select these points and move them outside the frame. Now let's zoom in a bit, either with the mouse
wheel or using these keys. Be careful not to select
the points of the letter S. Let's move it here. Maybe here we can select these points and move them here to create a
more interesting motion. Finally, let's go to the
beginning of the timeline. And adjust the point in that way so we can get
them out of the frame. Now after effects knows that in second zero the path
should look like that. At second one, the path
will look like that. At second three, the path comes back to its
original position. Let's see how it looks. I think we can create a more interesting animation for this. Let's move to second
one and change the way the letter looks
at this point in time. In other words, let's change
the key frames we have. Now, it is crucial to position the time indicator on the
key frame accurately. To achieve this, you can move the time indicator and
hold down the shift key. This will enable it to snap to the key
frames close to it. Okay, now let's get closer
to this part of the letter. Select this point, hold
down the shift key, and select these points as well. Now let's drag them here. Basically, we've
changed the design of the letter to how it should
look at this point in time. Let's go back to
this key frame one more time and adjust
these points once again. Move these points a
bit to the right. I think it looks better. All right, moving
on, let's return to the second one and start
working on the next letter. We won't use the stretch
text style for the letter S. Let's delete the key frames
we created for its path. We'll shape this letter
differently later. Select his key frame
and delete it. Now let's select the
path that above it, which is the path
of the letter I. This time, we'll
stretch this letter from above to work comfortably. Let's set the preview
screen to fit. We can enlarge the
preview panel a bit. Now let's select
the upper points. We can get a bit closer. Make sure we are at
second one now let's move them up next. Let's select the lower points of this letter and move them here. Then let's go to second zero and take these two
points out of the frame. We've created three key frames, each with a different
design for the letter. But before moving on, let's
go back to the second number one and adjust the design of this letter at
this point in time, select the lower points
and move them down a bit. Let's see what we've got. I think it looks better. Now let's move on to the
letter G. This letter, unlike the others, has
a rounded portion, which requires us to
handle it differently. Let me explain what I mean. Let's go to the second number
two and zoom in a bit. Don't do it with me for now. I want to show you
what would happen if I tried to select these points
and move them downwards. As you can see,
the letters shape will change and look weird. This happens because
this area is rounded. When working with letters
that have rounded areas, we might need to add
more points to the path. Now you can do it with me. To do this, let's
select the pen tool, get closer to the path, and create a new
point here and here. Now let's switch back
to the selection tool and select all the points that
make up the bottom part of the letter without selecting the two new points we created. Now let's go to the
second number one. And when we move the
selected points downwards, the shape of the letter will
be preserved as needed. This is because we created
those two additional points. Okay, let's move back a bit and continue
shaping the letter. At this point, you can also
move the selected points by pressing the arrow keys on the keyboard while holding
down the shift key. This way the movement will
be in larger increments. Now let's select these points and find a
different place for them, somewhere around
here. That's fine. Next, let's go to the
second number zero and adjust the design of
the letter one more time. Once done, let's
check how it looks. All right, let's place
the time indicator at the second number two and move on to animate the
path of the letter. Since I want to animate the path to enter the
scene from the left, I will turn off the
letter before it. To do that, we need to see all the groups
inside this layer, because right now we can't see the icon from which we
can turn off the groups. Let's close the layer and reopen it to see all
the groups inside it. Now to see all the groups
in a more convenient way, we need to close
the content section while holding control. And then reopen
it one more time, but without holding
the control key. Now we can easily turn off the groups we
already animated. Focus on animating the
path of the letter. To select its path and move it, we must press the U key
and see its key frame. Here we can select
any path we want. All right, let's go to the
second number one and start to design the path and
the way we want the letter to look at
this point in time. First, let's select this area and move the selected
points somewhere here. Then select these points and
move them out of the frame. Next, let's move this area here. This one here. I think we should move this point
a bit to the right. Once done, let's go
to the beginning of the timeline and design the
path at this point in time. Don't forget to hold down the shift key while
moving the points. I think it looks good. Let's hit control S to save the project. Then move on to animating
the next path first. Make sure you stand at
the second number one. This time, let's
make the letter. I enter the scene
from down here. Let's grab the bottom points and move them down here
out of the frame. Now we need to select all the upper points
and move them here. We can zoom out a bit. All right, next let's head
over to the beginning of the animation and get these
points out of the frame. Now the path looks different
at three points in time, creating the cool stretch text
animation from the bottom. All right, we are moving
on to the next letter. Let's make it enter
the scene from above. Go to the second number one and design the path as it should
look at this point in time. First, let's select
the upper points and move them up
here of the frame. Now select the bottom points and move them
somewhere around here. I accidentally selected
one of the points on the path of the letter
M. It happens sometimes, but no need to worry. Just hit control Z
to undo the action. All right, now I will re select these two points
and move them here. Once done, let's go
to the beginning of the timeline and get all the
points out of the frame. Now, set the preview to fit, and let's see what we got. I think it looks good and we are ready to move
on to the next one. So let's go to the
second number one. We can zoom in a bit to
see the letter M up close. Now let's click on
one of the points. Zoom in a bit more and select the bottom points to make this letter enter the
scene from the bottom. But be careful not to
select these two points, because when we move
all of them together, the path will look weird. Make sure you select
the right points. All right, after selecting
the right points, let's move them down
out of the frame. To make the animation
interesting, let's move these
two points here. Next, select the upper
area of the path, and move it somewhere
around here. Great. Now go to the
beginning of the timeline, and let's get this
path out of the frame. It looks great. Let's
move on to the letter. But instead of animating
it in a stretchy way, we will create a scale
animation for it later. Therefore, let's
hide this letter for now and focus on
the path of the letter. To do that, we need to see all the groups
inside this layer. Let's close the layer and reopen it to see all
the groups inside it. To close all the open groups, we need to close
the content section while holding control. And then reopen
it one more time, but without holding
the control key. Now we can easily turn off
the group of the letter O. Great. And now let's
select the layer and hit the U key to get back
to see the key frames. So we can animate the
path of the letter T. Let's make it to enter
the scene from above. Let's go to the
second number one and design the path as it should
look at this point in time. First, let's select
the upper points and move them up here
out of the frame. For a more interesting look, let's select only
these two upper points and move them out of the frame. Now select the bottom points and move them
somewhere around here. And now let's go to
the beginning of the timeline and get all the
points out of the frame. All right, now let's
animate the letter I first. Let's stand on the
second number one and decide that this letter will enter the scene
from the right. To make it easier to work, let's hide the rest
of the letters. Once again, close the layer and reopen it to see all
the groups inside it. Now turn off the
letter in letter. Once done, select the
layer and hit the Ukey. Great. Now let's select the
points in the right side of the path and drag them to the
right outside of the frame. Let's also move these
points here to create a more interesting look for this path at this point in time. Then go to the beginning of the timeline and drag these
points out of the frame. I think it looks nice. Now, let's bring back
only the letter in. Because we will animate the
letter O differently later. We can animate the
path of the letter in. We need to turn off the path of the letter I. Let's do it. There it is, great. Now select the layer
and press you go to the second number one click
here to highlight the path. And let's design this path to how it should look at
this point in time. Now go to the beginning of the timeline and get this
path out of the frame. Let's see how that looks. We can adjust the path
at second number one. That's better. Once done, it's a great time to save the
project before we move on. All right, now let's start to animate the letters
that we didn't stretch. But first, let's delete the
key frames on these paths, because we will create
a new one in a minute. Select them and hit
backspace or delete. Great. Now to turn back
on the hidden letters, we need to see the
groups of this layer. For this, let's
close the layer and reopen it to see all
the groups inside it. Now to see the groups clearly, we need to close
the content section while holding control. And then reopen
it one more time, but without holding
the control key. Now we can easily turn
back on all the letters, including those we
need to animate. Once done, set the
preview screen to fit. And bring the layers
panel down a bit. Now let's animate the
letters and the two O's. I want to create a scale and a rotation animation
for these letters. Let me show you how to do
it in the best way ever. First thing first, let's
select the letter S, hold the control key, and select the two O's. Now let's open their properties. We can enlarge this panel a bit. Now, open the transformed
properties for the letter O. Go to the second number two and create the first key frame
for the scale property, because we've got
all three groups selected after effects has taken care of the rest
and automatically created key frames for the
other selected letters. Which is exactly what we need. That's why I pick these
three letters all at once. Now we let after effects know that at
the second number two, the three letters should stay the same size they
are right now. Now let's go to
the second number one and decide that at
this point in time, the scale value should
be 250 or maybe 200. Then let's go to
the beginning of the timeline and set
the scale to zero. All right, now let's do the same with the
rotation property. That is, let's add a cool rotation animation to these letters while
they scale up. But let's do it
for the letter S. Only first we can go
to second number two. Now click here on the empty
area to deselect the two O's. Great. Now select the
rotation property for the letter S
as we did earlier. Since we know that
the rotation of the letters should look
as it is right now, let's create the
first key frame with the current value
of zero degrees. Now let's stand here
with the time indicator, so we can see the letter. And set the rotation
value to -180 Finally, let's move this key frame to the beginning
of the animation. With this, we have finished
to animate all the letters. The hardest task is behind us. Now we can close the contents. Then select the layer, and press you to see
the key frames only. And focus on
improving the motion. We will learn how to do
it in the next part. It's going to be super
fun. See you there.
15. Ofsett layers and create a delay in the animation: Welcome back. Let's
learn how to make this animation move in a
much more exciting way. First, we will begin by
changing all the key frames to *** select all the key
frames and press F nine. Let's see how it looks now. Next up we'll take the
motion to the next level by tweaking the keyframe velocity
for all the key frames, just like we learned in
the previous lesson. Remember, we can change the velocity for one
property type at a time. As you can see, we've got multiple key frames for
different properties, path scale, and rotation. Let's start by adjusting
all the path key frames. Let's select these key frames. Now, hold the shift key and select the other key frames
of the same property. Here we can see that it's
a different property. I didn't select it.
Let's select these also. This is a different one, so we won't select it. Okay, finally,
let's select these. Once that's done, we can hold the Alt key and double click one of the
selected key frames. Let's see how the
animation appears with a velocity of 85 on both axes. I think we can change
it to 95 on both axes, which adds more interest
to the animation. Let's do it right now and see
it one more time. Awesome. Now let's move on to the
scale property key frames. First we'll select
these key frames, hold the shift key,
and continue to select the other key frames
of the same property. Now hold the Alt key and double click one of the
selected key frames. Change the velocity of 95 on both axes here as
well. And hit, okay. We don't have to mess
with the S letter keyframes for the
rotation property because they look good already. Okay? And with that, we fine tune the letters. And now we're ready
for the next step, which is creating offsets
for each animation. I'll explain what
I mean right now. All the letters enter the
frame at the same time. To make the animation
more interesting, we can stagger the entrance of each letter one
after the other. For this, we need to move the key frames we created
and create offsets in the animation that is delaying the animation
for the path key frames. This will make the letters
enter the scene one after the other rather than entering
the scene all at once. But before we do
that, we need to make sure that each letter is
on its own separate layer. This will make it easier to
adjust the offsets later on. Don't worry, I'll show
you exactly how to do it. First, we need to see all
the letters in this layer. To do that, let's close the layer and reopen it
to see its contents. Now, hold the control key
and close the contents. Now open it again without
holding the control key. Here we can see all the
letters in this layer. Because we have 14 letters, we must create 14
separate layers, each containing only one letter. To do this, let's
close the layer. And now let's duplicate it using the short cut
control D 13 times, so that we end up with
a total of 14 layers. Before we press the short cut, I want to remind you that all the shortcuts
and after effects will work only when your keyboard language
is set to English. Okay, now let's select the layer and
duplicate it 13 times. Once done, let's open the
contents of this layer, and we'll keep only
the letter D on it while deleting the
rest of the letters. Let's select the letter in, hold the shift key, and select the letter E to select all the
letters in between. Now press Backspace or delete. To delete them, then
press Center on this layer and rename it
to the letter D. Finally, let's close it and move
on to the next layer. Open its contents and keep only the letter and rename
the layer accordingly. In this layer, we'll keep
only the letter S. Of course, rename the layer accordingly. Let's continue doing this for
the remaining layers here. We'll keep the letter I here, we'll keep the
letter G and so on. The process of creating this stretch text
animation style can be quite manual
and time consuming. But remember that our logo
consists of many letters. You won't need to
create this type of animation for a quantity
of letters this large every time I chose to
work with many letters in this lesson so that
you can practice these actions as
much as possible. This way you'll get used
to them and understand the steps in creating complex
stretch text animation. Be patient and enjoy the learning process because
after finishing this course, you will get the confidence
to create a variety of premium logo animations
for your future clients. Okay, once we have finished
dividing the letters. We should save our project
by pressing control less To make our work easier, we can tag the layers
that belong to the same word with a different
color than the others. For instance, we can tag the two layers that
form the word in with one color and all
the layers that make up the word motion
with another color. Great, It looks good. Now
if we isolate this layer, we'll see that it's anchor
point ain't centered. This can mess up the animation, especially if we want
to rotate the letter. To avoid this, we can select
all the layers and center their anchor points at once using the control
alt home shortcut. Let's do it for
all the layers at once. Select all of them. Press control all tone. This will make sure that
all the anchor points are now perfectly
aligned on each layer. Now let's start to improve the animation.
First thing first. I think the animation
is too slow right now. Let's learn how to speed
it up very quickly. Let's enlarge this panel and see the animation one more time
before making any changes. First of all, in order to
speed up the animation, we need to see the key
frames of the layers. To do that, let's make sure we don't have any
layer selected. And press the Uk now to
see all the key frames, let's enlarge this panel. Now we can see that the animation for all the
letters takes 2 seconds. Now I want the animation for the letters to last
only 1 second. To do that, I can move this keyframe closer to
the one before it. Then I can also move the last keyframe a
bit closer as well. But instead of moving the
key frames one by one, we can do this in a
much smarter way. To do this much quicker, let's select all the key frames, then let's place
the time indicator at the second number one. Now while holding the alt key, let's drag one of the last
key frames to the position of the time indicator while
also holding the shift key. This way, we've shifted
all the key frames to the new time point we chose and maintained an equal
distance between them. If we had done it manually, it would have taken forever. All right, let's see how
it looks. Looks awesome. Now let's press you to hide the key frames for
all the layers, and finally, start creating
the offset we planned. Let's begin by
creating the offset for the layers that make
up the word design. Let's turn off the
other layers for now. Now let's decide that the first letter to enter
the frame is the letter. We won't touch this layer and
we'll leave it where it is. Now the letter that needs to
come after it is the letter. Let's grab this layer and
move it forward in time. Let's make sure that the
letter doesn't overlap with the letter that looks good. Now let's move on
to the next letter. The next letter that should enter the frame is the letter I. Let's move it forward in time. It enters after the letter G. Let's create this offset for
all the layers of this word. Try to maintain
the same distance between the layers for now. Soon we will adjust the distance to get a more
interesting result. Once done, make sure no letter
is colliding with another. I see that the letter S is
colliding with the letter I. Let's move this layer
further ahead in time. Next, let's adjust the timing for the letter E
and the letter D. Let's see what we've got. I think it looks good,
but I think we can adjust the timing for the
letter E and D one more time. I want them to enter the
scene a bit earlier. This is the process of creating the offset for this
animation style. We always move the layers
and check how they look in relation to the
rest of the animation. Keep moving around with the
time indicator and check for the animation after moving and adjusting the
timing of the layers. All right, I think
it looks good. Let's continue with
the next word. Turn on these two layers
and time their entrance. Now let's find a good time for these two layers
to enter the scene. Let's decide that these
letters will enter. From this time point, we
can delay the letter N bit. Looks nice, we can move on. Now let's create the offset
for the word motion. Let's decide that the letter will enter from the
beginning of the animation. So we won't move this layer. Let's move the other
layers forward in time. So they enter one
after the other. Keep moving the layers
in the timeline panel while checking the timing between the layers in
the preview panel. Now let's see how it
all looks together. I think the letter end should enter the scene a bit earlier. Let's move this layer here. Once we're done
timing the layers, let's put them all together into a pre comp for
a neater project. This way we can easily control
the animation later on. Let's select all the layers and hit the shortcut controls. Shift C, call this pre
comp text animation. Make sure both of these
are checked and hit. Okay. Now we have the entire
animation in one layer. Before we move on, I
want to show you what happens if we want to
scale this layer later on. As you can see, the
larger we make the layer, the lower the quality becomes. To prevent this, we can apply the collapse
function found here. If you can't see it,
you can click here. Okay, let's apply the
collapse to this pre comp. As you can see, the quality
has significantly improved. Now let's bring the size to 100% set the screen
preview to fit, and continue to create the
second part of the animation, which is the icon animations. And we will do it in the
next part. See you there. But before you dive
into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
16. Advanced animation techniques: Welcome back. Let's get started with creating
the icon animation. First things first, we got to find those icons in
the project panel, which you can find in the folder with all the logo layers. Once you've spotted them, just select all of them and drag them into our composition. Remember, we need
to make sure that the icons move as
a single layer. Later on, we need to
nest them in one group. After effects terms, we call it to precompose these layers. To do this, press control Shift C. Let's name it icons comp. Make sure both are
selected and hit. Okay. Now let's enter the
composition we just created. As you can see, we have a
lot of empty space here, meaning the composition
size is too large. To resize this composition, we need to access the
composition settings. To do that, press control
K. As you can see, we're inside the settings of
the icons comp Composition. Now make sure preview
is selected so we can see the changes
we made in real time. And let's reduce the size. Let's try 200 by 200, or 100 by 100, that's better. Now let's return to
the main composition. The composition size
is smaller now, which makes things easier to
work with this layer later. Next, we can apply the
collapse to this composition, and of course, to
all its layers. If you can't see this
icon, you can click here. Great. Now let's turn off all layers except
for this one on. Second thought, let's leave only the last layer
turned on and start making the entry animation for this composition based on what's happening in
the text animation. As you can see, this icon is supposed to replace the
top part of the letter I. This means we don't need
this part right now. Let's learn how to turn it off. First, let's enter
this composition. Select the letter I, open its contents and see from
which paths it is composed. There's the second path, which is the circle, and the first path
which is the line. We want to turn off
the second path. Great. Now you can close this layer and return to
the main composition. Now let's turn on this layer. Now, when we're not sure how
the animation should begin, we can animate our objects
from the end to the beginning, just like we did
with the letters. Since we didn't know
how the letters should look at the start, we made key frames for how they should appear at the
end of their animation. We'll do the same thing here, by placing the icon at the time when we know how
it should look at the end, we want it to be in
the same position as the circle of the letter I. Let's start by pressing As to
scale down the layer a bit. And moving it lower. You can use the down arrow key
to lower this layer. Now let's give this layer a different color for
easier differentiation. Now let's animate the
icons precomp position. We'll stand at the
second number three, that is when the text
animation is completed. And set the first key frame
for the icons precomp, That is, the icon
should be at this size. Let's create key frames
with the current value. Now let's set a key frame
for the position property. At this point in time, let's press Shift to add
the position property. Now, create the first key
frames with the current value. Basically, we've indicated
how the icons precomp should look at this point in time at the end
of the animation. Now let's decide how and where the icons precomp should be
before it enters the scene. Right now, we don't know the exact second when it
should enter the scene. So for now, let's say it should start entering from the
beginning of the timeline. Later we'll adjust the timing of the animation
and its duration. Okay, so let's say that
at this point in time, the icon should be here
outside the scene. A new key frame with
the new value of the position property is
automatically created. This means that from second
zero to second three, the layer will move
in a certain way. Now let's stand at the
second 1.12 frames and place the precomp here to tell after effects that at
this point in time, we want this precomp to arrive here before it reaches
its last position. What will happen now is that the icon will come from below, rise up, and then reach
its last position. Now let's decide when the
icon reaches this point. Its size should be 100. At the start of its animation, its size will be 20. Let's see how this looks. To focus on the icon animation, we can turn off the
text animation for now, let's do it and see
it one more time. All right. In my opinion, this animation is super slow, which makes sense because the entire animation
is 3 seconds long. Let's shorten it to 2 seconds. To do that, we'll stay here
with the time indicator. Then select all the key frames. Now hold the Alt key and
move the last key frames toward the time indicator while holding the
shift key as well. Now let's improve the
animation by easing those key frames because right now the motion
is linear and boring. Select them and press F nine. Let's see how it looks now. Now I want the icon to hang in the air a bit longer when
it reaches this point. To do that, we need to adjust the velocity
of the key frames. This time we'll do it
through the graph editor, not the key frame
velocity panel, while all the key
frames are selected. Let's go to the
graph editor now. Right click to ensure we're in the speed graph and make
sure snap is enabled. If you can't see the
key frames and curves, you can click here
and zoom out a bit. Okay, Now let's select these
key frames in the middle, and drag their handles to the left without leaving
a straight line. Now select them again and move these
handles to the right. By doing this, we have changed the speed
between the key frames. The duration of the
animation hasn't changed. It's still within 2 seconds. We've just made the
layer enter faster, hover in the air longer, and then quickly reach
its final point. This way we can take
full control of the key frames and create a
more interesting animation. All right, now
let's make the icon drop a bit faster to
its final position. To do that, let's select
the last key frames and drag these handles here
according to this curve. We can see that the
speed of the key frames will be very high at
this point in time. Let's see how it
looks. Looks awesome. All right, now let's
click here to return to our regular timeline and start creating the icons
swap animation. We want this animation
to happen when the icon pre comp is
hovering in the air. For this, let's go into
the icons precomp. Let's zoom in on the time line until we see the
numbers here as frames. Now let's learn how to create the swap animation
between these layers. First, we need to decide how many seconds or frames we want to see
these layers for. Let's say we want to see these layers for
just five frames. Let's stand here with
the time indicator. Now, turn on all the
layers, select them. The next thing we
need to do is to cut them to a length
of five frames. For this, we can use a shortcut alt and
the right bracket. This way the layers will be cut to the time
indicator position. Now we need to create the
transition between the layers. Instead of moving these
layers one by one manually, we can use the sequence
layers function. To do that, we can
select the last layer, hold the shift key, and select the first layer. Now right click on
one of the layers, Go to Keyframe Assistant and choose Sequence
Layers and hit Okay, here we can see
that the layers are placed one after the other
in the order we selected. I'll explain what I mean. Let's press control Z
to undo the action. This time, select the
layers from the top, not from the bottom as before. Now, when we create
the sequence, it will start with the
first layer we selected. This is better for
us because we want the last icon to be
seen is this one. All right, now let's go back
to the main composition. Now if we check the
animation up close, it looks like the icon
swap animation begins too early and the last icon disappears at the end
of the transition. If we go back to this pre comp, we can see that the
layer ends here. That is why we stop to
see it in the main comp. Let's extend it so we can see it until the end of
this composition. Okay, now let's go back
to the main composition and find a point
in time where we want the icons swap to start. I'd like it to start from
this point around frame 18. Let's stand here with
the time indicator. Go into the icons pre, comp, select all the layers and drag them to the time
indicator position. Now if we move to the
beginning of this animation, we will not see the
first icon here. To see the first icon
until that moment. We need to select this layer
and extend it like this. Let's see how this timing
looks in the main composition. All right, I think we can delay the icon transition a bit. Let's go back to this pre comp, Select all the layers
and move them here. Let's check the timing again. I think it should start earlier. Let's go back to the icons pre comp and move the layers here. Great, I think it
looks better now. Now let's press control to save the project
before we move on. Now let's add a cool
rotation animation to the icons precomp. Let's go to the beginning
of the animation and press R now. Create the first key frame for rotation at
the current value. Now let's press you to see the other key
frames on this precomp. Then go to the end
of the animation and change the rotation value
to one full rotation. Let's hide this
layer for a moment. During the motion, the
icons also rotate. Next, let's convert
the key frames as. Let's synchronize
the icons animation with the text animation. To understand from
which point in time the icons should
enter the scene, we need to move forward
and backward with the time indicator while watching what is
happening in the scene. I'm trying to find a
moment in time when the text almost
completes its animation. Let's decide that the icons will enter the scene
at second one. Let's see how it looks
together with the text. All right, I think the
timing is excellent. Now we are ready to
work on this part of the animation where the letters react to the icons movement. For this, let's enter
the text pre comp. We can enlarge this panel. Now, place the time
indicator at the second 3.3 frames where all the letters
complete their animation. Now because we know we're going to animate the
position property, we need to make sure that all the anchor points of
the layers are centered. I'll select this layer and zoom in a bit so you
can see it better. As you can see,
the anchor points of the layers are not centered. This happened because when we centered the anchor
points of the layers, we were at a point in time when the letters hadn't
finished their animation. Therefore, after
effects centered their anchor points relative to the layer boundaries
at that moment, it's very important to
be at a point in time when the letter animations
are completely finished. Somewhere after
the third, second. Anyway, let's select
them and press the shortcut control Alt home to reposition the anchor points. All right, now all
the anchor points are centered in
the layers center. Let's go to second number three, press P, and start animating the position
of these layers. Let's create the first key
frames for all the layers, because we know
that at this point the letters need to be
where they currently are. Now let's move on to
second number four. Hold down the shift key and move the layers up using the
arrow keys on the keyboard. Move the layers up until
the point when you've got enough room to insert another letter beneath
the existing one, somewhere around
here, That's enough. Now let's go back to the main composition and
synchronize the two animations, the icons and the
letter animations. Let's delay the entrance of
the icons a bit in the scene. Move the icons, pre comp across the timeline while checking how that looks with
the text animation. My goal is to start the
animation of the icon a few frames before the text
has completed its animation. All right, this looks
like a nice timing. Now let's time the up
animation of the text so it will feel like it's
affected by the icons motion. This is a great point
in time because the icon is just about
crossing the text. So let's enter the
text composition and adjust the animation we
created to match this moment. Select all the key frames, we can enlarge this panel to
ensure we selected them all. Now move them to the position
of the time indicator. Let's see how it looks
alongside the icons. Awesome, I think the
timing is excellent. Now let's find a point in time when we want
to move the letters down to get the
illusion that they are all affected by
the icon movement. I see that at this
point in time, the icons have already landed. This means that at this moment, we can start creating the animation for the
letters dropping. Let's go into the
text composition and move the layers below to
stand under this point, because this point represents the initial position
of the letters. In the meantime,
we don't want to return them to their
original position because we're creating
the animation of them going down and then returning
to their positions. Let's use the arrow key
to bring the layers below their initial position.
That's enough. Now let's move on to the fifth second and bring the letters back to their
original positions. You can use these points
as a reference point to know where is the right
place to move the layers, since these points represent the initial position key
frames for these layers. All right, after creating
the position animation, let's see how it
looks with the icons. In my opinion, it
looks good for now. Now let's go back
to the text comp and improve the motion
we've created for the text. We can make this
panel a bit larger. First, let's select the
key frames we created for the position and press F
nine to ease all of them. Now I want the rise motion of the letters to be very fast. To do that, let's select these key frames and go
to the graph editor. Now, drag these
handles to the left. This makes the animation
fast at this point. Now I want the drop of the
letters to be fast too. To achieve this, let's select these key frames again and drag these handles to the right. Now the text drops faster. Now let's go back to the main composition and see
how it looks with the icons. I think it looks great. Now let's create an offset
in the animation we've made. This means the
first letters that start going up should
be closer to the icons. To do that, let's go back to
the text composition now. Let's exit the graph editor
to see all the key frames. We can enlarge this panel a bit. Now, since we know
that the letter closest to the icons should
start its animation, first we won't touch
its key frames. They are already in
the perfect timing. Let's select the rest of the key frames and move
them forward in time. But instead of
doing it manually, let's do it with a
super useful shortcut. Hold out, use the arrow keys. In our case, it's
the right arrow key, because we want to move these
key frames forward in time. After the key frames
of the letter, I hold out and press
the right arrow key. Once we've moved these key
frames one frame forward, now let's select
only these keyframes and move them one
frame forward as well. We'll keep doing this until we reach the key
frames for the letter. Once done, let's do the same for the layers that make
up the word motion. Select these key
frames and move them forward in time using
out and the right arrow. Now if we zoom in a bit, we can see that we've created an offset between
all the key frames. Let's see how it looks
in the main composition. We can shrink this panel
to see the scene better. In my opinion, the letters should start to move up earlier. To do that, let's go back
to the text composition. Let's scale up this panel. Now, select the key frames
that make the letters go up. And move them earlier by four
frames. Let's check it now. It's too early.
Let's delay it by two frames. Let's
check it again. Awesome, it looks
great now and now. Before we move on
to the next part, don't forget to
save the project by pressing control as great. In the next part,
we're going to create a super cool
background animation for this scene and much more, it's going to be awesome.
So see you there.
17. Slogan animation: Welcome back. Let's create
the background for our scene. For this we can use the layer
of the illustrator file, or we can create a
new solid layer. Let's do it by creating
a solid layer, but this time we'll use
a shortcut control y. Now let's select the
eye dropper and sample the blue color from
the background layer of the illustrator layer. Next, let's change the
name to BG and click Okay. Finally, let's move it
to below all the layers. Now let's create the entry
animation for our background. For this, we need to create a circular mask for our solid. Let's see how to do it First, we need to ensure that the
solid layer is selected. Now long, press the
rectangle tool, select the ellipse tool, and create a perfect circle by holding the shift
key while doing so. Now let's move our mask to
the center of the scene. To see the center, you can press the apostrophe key
to show the grid. This way we can see where
the composition center is. Now let's go back to
the selection tool. Double click on the mask path
and move it to the center. You can also move it using the arrow keys on the keyboard. Now our mask is hiding
the background, but we need it to
reveal the background. Do this, we need to
invert the mask. Once done, let's
animate this mask. Let's open the mask and adjust the mask expansion stand
at the zero second mark. And change the value until the back ground
is fully visible. Let's create the
first key frame for this value so that at
this point in time, the mask should look like this. Now move to the two
second mark and change the value so that the entire
back ground is visible. By bringing down the
value of mask expansion, we can set it to -450 or maybe -480 Let's
see what we got. Let's solar the background. To see that the mask
is fully closed, press the apostrophe key
to turn off the grid. I can see that the mask
is completely closed. If you don't close
it all the way, you'll have a little
gap in the background, make sure your value is correct. Okay, now let's select the key frames and press
F nine to ease them. Then hold the Alt
key and double click on one of them to
adjust the velocity. Let's set it to 85 by 85. Now let's see how it looks. I think it's a bit slow. Let's move the last keyframe
to the 1 second mark. That looks better. Okay, now let's unsolo this layer so
we can see all the layers. We can also turn off the
transparent background. Now let's time the
background animation we just created with
the rest of the scene. I want the background to enter the scene shortly after
the entrance of the text. Let's move it here
and see how it looks. I think it's excellent. Now we're ready to move on to the next stage to improve
the look of our scene. For this, let's select the text animation composition and duplicate it with control D. Now select this
new composition and change its color
using the fill effect. If you can't find
the effects panel, you can locate it under window. All right, let's drag the
effect onto this layer. We don't see anything because this layer is below another one. If we isolate this layer, we can see the effects color. Let's change the color of the effect to the
blue of the icons. Let's navigate to the point in time where we can see them. Now, sample this color
using the eye dropper. And if I solo this layer, you will see that the
color is indeed changed. Now to make it look
more interesting, we can create a little offset
for the two text precomps. I'll show you what I mean. First, let's stand at the moment where the
text is going up. Now, move the new text, precomp one frame
forward in time. Once done, let's duplicate
this comp again, and move the Button
11 frame forward. Then change the color of this comp to the
yellow of the slogan. To see the yellow color, go to the project panel. Drag the slogan to the scene. Then let's go back to the
effects controls panel. Now select this composition and sample the yellow
color from here. Now let's turn off this
layer and see how it looks. Okay, I think we can create a slightly larger offset
between the text compositions. Let's move the button Comp one frame forward and
see how that looks. I think we can move
this pre comp, one frame forward as well. And the bottom 12. I think
it looks better this way. Now let's work on creating
the animation for the slogan. I want the slogan to enter the
scene just before the text completes its animation,
somewhere around here. First, let's turn on
the slogan layer. We can align it to the center of the comp using the aligned tool. Now as you can see, the slogan is one layer. It would be very
complicated to separate all these letters
into separate layers and animate them manually. To animate the slogan
in a smarter way, we can use the text
animators of after effects. I'll show you what I mean. First, let's select the text tool and type
the word learn. But before that, I want
to give you a small tip about integration when working with After Effects
and Illustrator. As you can see, the
first letter in the word learn is
currently in lower case. Let's say we didn't
notice this when designing the logo
and illustrator, we only noticed it
in after effects. To fix this quickly,
we can write, click on this layer,
go to Reveal, and select Reveal and Explorer. This way After Effects will show us which file on our
computer this layer is in. In our case, the file
is already open. Now we can delete
the letter and type a capital L. Once done, we can go back to
the selection tool, then press control to save the changes we made
for this Illustrator file. Now when we go back
to after effects, we'll see that the letter
has also been replaced here. Anyway, let's go back to
animating the text First, let's write the
first word for this. Make sure you are
using the text tool. Then click here once to open a text line and
type space period. Next, double click the text to select it and change the font. Look for the font Monserrat, and select Monserrat,
extra bold. Then change the
color to yellow from the original layer and
change the font size to 50. Also, don't forget to
go to the paragraph to ensure that the text is centered and aligned
from left to right. All right, now let's go back to the selection tool and
place this word here. For now, we can turn
off the slogan layer. Now let's learn how to animate this text
layer using animators. First, let's open the layer
and select the text here. Next, click on the small arrow for animate and choose position, because we want to create a motion animation for this text. Now you can see
that a new animator has been added to this layer. Next, we need to set the point
of change for this text. In our case, the text should
come in from the bottom. Let's set it to stand here. You can write 60. Now, open the range selector and advanced. Let's enlarge this panel to see all the parameters and adjust the preview screen to
see the text better. Now here we need to change
the animators shape. This way the text animation will start to move
from the first letter. Now using the offset parameter, we can control the position between the original position of the text and the changing point
we set for this animator. Now let's animate the offset to get a cool text animation. Let's go to the beginning
of the time line and create the first key frame
for offset with a value of -100 which is the changing point we set for the position property
of this animator. Now move to the
second number one. Before we continue, let's isolate this layer so
that we only see it. Okay, at this point in time, let's change the offset to 100, which is the original
position of this text layer. Now let's improve this animation by changing the velocity
of these key frames. When using animators, we
don't need to go into the key frame velocity
panel or the graph editor, we can control it directly
from the animator. Let's write 20 and E is high, and 80, and E is low. Great, Now let's hide the
text when it's at the bottom. For this, we need to stand at the point in time where the
text has already moved up. Now all we need to do is
right click on the layer, go to Mask, and select New Mask. Let's see how it looks. Awesome. Now let's close this layer and let's add a
cool scale animation to it. To do this, select
the layer and press. Now I want you to pay attention to how the
layer is getting big. This is happening because
the anchor point is here. Let's grab the anchor
point tool and center the anchor point of this layer while holding the control key. This way the anchor point will snap to the layer's center. All right, now let's not
forget to switch back to the selection tool and start to animate
the scale property. Make sure you're at the
beginning of the timeline. And create the first key
frame with a value of zero. Now move to frame 12 and
change the value to 200. Or maybe 150. Now go to the second number one
and set the value to 100. Next, select the key
frames and press F nine. Finally, hold the
alt key and double click on one of the key frames
to change the velocity. Set it to 85 and hit okay, let's see how it looks now. I think it can look better
with a different velocity. Let's press F nine to reset the keyframe velocity and bring them to regular as key frames. This time change the velocity
using the graph editor. Let's select these
keyframes and drag the handles to here and
these handle to the right. Let's see how it looks now. I think it looks
better this way. I did this to remind you
that sometimes it's better to control the velocity of key frames through
the graph editor. All right, let's move on. Let's unhide this layer, press and reduce the opacity to 30 to make it easier to work
with it as a reference. Let's also lock this layer so it won't interfere as we
create the second word. Now we can simply duplicate
this layer by using the shortcut control D.
Then move this text here. Now double click and
change the word to create. Don't forget to create a space and the dot
after writing the text. Next, let's adjust a
mask for the new word. Select the layer. Press
M to display the mask. Delete it, and create a new one. Next, let's use a line to center this layer
in the composition. We can move this word
a bit to the left. You can delete the
reference now and move on. Now, duplicate this layer, then select the selection
tool and move it here. Next, double click and
change the word to enjoy. Once again, select the layer, press M to display the mask, delete it and create a new one. Once done, we can move this
layer a bit to the left. Now let's create an offset
between these layers. Let's decide that the word
learn should come first. Let's leave it in place. Next, we'll start
the word Create. 12 frames after learn
the word enjoy. 12 frames after create. Let's see how it looks. I think it looks great. Now you can press control to save the project
before moving on. All right, now let's go
back to the selection tool. Islowlate these layers to see the rest of the scene
and close them. We can also shrink the
composition panel. Now let's set the
preview screen to fit and find the time when we want the slogan
words to come in. I think it's somewhere
around here. Let's select these layers
and move them here. Let's check how it looks. I think the timing is good, but I think we need to raise these layers a bit
closer to the main text. Let's do it while the
text layers are selected, Hold the shift key and use
the up arrow key to move them up somewhere around here. Okay, let's check it again. It looks excellent and
we're ready to move on. In the next step, we'll create a cool motion trail
for our icons. For this, go to the effects panel and look
for an effect called echo. Drag this effect onto
the icons pre comp. Now set it to -0.001 and set
numbers of echoes to 30. Finally, choose maximum
for echo operator. Now when this layer accelerates, we'll see a cool motion
trail that looks like this. You can enlarge it
using this parameter, but remember that the more
numbers of echoes you add, the harder your computer will have to work to
render the scene. Don't overdo it
with this effect. I'll change it to 50.
I think that's enough. Now we're ready to move on to the next part where we'll create the outro animation for
our scene. See you there. But before you dive
into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
18. Outro animation: Welcome back. Let's get started with creating
the outro animation. First off, let's select
the text layers and give them a yellow color so we
can easily identify them. Now let's create the outro
for the icons pre comp. First we need to decide when we want the icons to
leave the scene. Let's say it happens around
the six second mark. To make this happen, we need to select the icons composition and press to see all the key frames for the position property. Now pay attention, we simply move it away and
check the animation. It will immediately start
moving to its new position, but that's not what we want. We want it not to move
up until the second six. We want it to start exiting
the scene from second six. That is after all the letters
finish their animation. This means we need to create a pause in the animation
for a couple of seconds. Creating a pause in an
animation is super easy. All you got to do is
create key frames with the same value
as the last keyframe. To do this, click here. Now we created a new key frame with the same value
as the previous one. Which means that the layer will not move during this
period of time. This will create a
pause in the animation. Now let's move to second seven
and move the layer here. Then let's move to the second eight and move the layer here. Finally, let's move to second nine and drag this
layer from the scene. As you can see, we've created a path for the exit
animation of the icon. Now let's round the corners of this path to make the motion
of the layer move smoother. To do that, hold the Alt and Control keys and click once on the
point you want to round. You can also round
the corners using the vertex tool found
under the pen tool. Select the vertex tool and click once on the point
you want to round. After we finish with this tool, let's not forget to go back
to the selection tool now we can tweak the
handles and points of the path until we achieve
the movement we want. Let's design the path
in a nice curvy look. The motion of the icons
will look nice and natural. Let's also round this point. But first, move
the time indicator here so the icon
doesn't get in the way. Now hold down the
Alt and control keys and click once on the point. Let's move this handle like
this to see the path better. We can isolate this layer to see only it in
the preview screen. Now let's see how it looks. The path we made for
this layer looks great. Now let's make the
animation even better. I want this layer to start moving very quickly as it exits. To do this, let's select these key frames and go
to the graph editor. Now let's move these
handles here to change the velocity
of these key frames. Moving these handles like this, we'll make this layer start to move very quickly at
this point in time. Now let's make this layer
exit the scene very quickly. To do that, let's select these key frames and
move this handle here. Let's see how it looks okay. The start looks good and
the exit looks good. But as you can see, the icon has a couple of strange pauses
in the middle of its motion. Let's return to the
regular timeline and see how to fix this. This is happening because
of the key frames. To fix it, we need to change those key frames to
continuous key frames. To do that, you just
have to select them, the control key, and
click on them twice. This will transform
the key frames into continuous key frames. And you'll see
that the animation flows smoothly without
any weird pauses. All right, now let's
bring this keyframe closer to the previous ones and make the animation faster. At this point in time, we can speed this
up a little more. Let's drag this keyframe
closer to the first one. That's better now let's adjust the other key
frames accordingly. Let's get a bit closer and
fine tune the key frames. Playing around with the
key frames will give you a better understanding of how
to control your animation. If you feel like you need
to learn more about it, you are more than
welcome to watch my guide to After Effects
for beginners for free. Find the link in the PDF file found in the main
folder of this course. Okay, I think that looks great. Now let's isolate this
layer and continue to create an outro animation
for the other layers. Let's create the exit
animation for the main text. For this, let's go to the point where the
text animation ends. For example, here at second six. Now press Alt and the right bracket to cut
these layers to this point. Now let's find a better time for the text to
finish its animation. Move around with
the time indicator while watching what is
happening in the scene. I see that at this
point in time, the text is finished
with the animation. Next, let's cut these layers again using Alt and
the right bracket. Let's zoom out a bit
in the time line. Now press control to
duplicate all these precomps. After that, let's move them here so they are side by side. Then let's make these
precomps play from the end to the beginning to create
a reverse animation. To do this, right
click on one of them. Go to Time choose
Time reverse layer. Now we need to
align these layers so they all start from
the same point in time. You can hold the shift
key while moving it to snap it exactly
with the other layer. Now place them exactly where we cut the
original three layers. It's important to
zoom in and check that there's no gap
between the layers. With this, we have
finished creating the outro animation for
the text of the logo. Now let's sync the outro of
the icons with the text out. To do this, select the icons composition and press P to view the
position key frames. Let's start moving the icon
from this point in time. Just a moment before the letter. I start moving upwards. Select these key frames
and move them here. Let's get closer to the timeline
and see how that looks. I think it should happen sooner. I think the timing is great now. Now I want the icon to hover more time in the air
before exiting the scene. For this, we can move the last two key frames
a bit forward in time. Now there is a larger distance between these two key frames. That means that it
will take the icons more time to get from
this point to this point. Which creates a
longer animation of the icon hovering in the air
before exiting the scene. Great, now let's create an ultra animation
for the background. First, we need to decide
when we want it to happen. For now, let's say
that here at the second 9.12 frames
is a good time. First, select the background and hit you to see its key frames. Now copy these key frames with control C and paste
them here using control V. Now we can reverse these keyframes to
get a reverse animation. To do that, right
click on one of them. Go to keyframe assistant and choose time
reverse key frames. Now let's find the right moment for the background to exit. I want the background to start exiting when
the icon leaves the frame somewhere around here. Let's see how this looks. Okay, now since the background here has already done its job, we can cut this layer question. What is the keyboard shortcut to cut the layer
from the right side, we can do it by pressing
Alt and the right bracket. Now let's create an outro
animation for the slogan. Let's say we want them to exit the scene from
second number seven. Let's use the scale
animation to create the outro animation for that. Select all the text
layers and press. Let's create key frames with the current scale value as we want the text to
stay the same size until this point in time. Now let's move to second eight and change
the scale to zero. Next, let's select all
the key frames and adjust the velocity
using the graph editor. Like this. Once done, exit the graph editor
and let's create an offset for the exit
animation of these layers. It looks good, but I think
it should happen sooner. That's better. All right, now let's hit control
to save the project. We can close all the layers and move on to the final
part of this lesson, where we will learn
super cool tricks to make our animation
look unique. And we will do it in the
next part. See you there.
19. Handy tricks and rendering: Welcome back. Let's learn how we can make our scene look
more visually interesting. The first thing
we're going to do is create a new
adjustment layer. Then let's search for the effect called CC lens and
drag it onto it. Now let's increase
the size here. As you can see,
this effect makes the scene look more interesting by distorting it slightly. Let's set the size to 150. Now we can make it even more interesting by animating
this property. Let's go to the beginning
of the timeline and create the first key
frame with the current value. Now press you to see the key frames we've
created for the effect. Next, let's move to
the second number two and change the size to 500. Then convert the
key frames to ***, and let's see how it looks. We can move these key
frames forward in time. Let's say to the
second number one, the effect stays a bit
longer in the scene. I want the effect to end when the last letter
finishes its animation. Great, now let's select
the effect here, press Enter and copy the effects name using
control C. Once done, select the adjustment layer, press Enter and paste the name. This way we'll know which effect is on this adjustment layer. Okay, now let's create a cool zoom in animation when
the icon hovers in the air. To do this, we'll need to create another adjustment layer
above all the layers, and apply a transform effect. Let's create a new
adjustment layer now, search for the transform effect and drag it onto the
new adjustment layer. Now we need to stand at
moment when the icon enters the scene and create a keyframe for the scale property
of the transform effect. After that, press you
to see the key frame and move to the moment when
the icon is already landing. And create another key frame with the same value as before. Finally, let's go
to the middle of these keyframes and
change the value to 130. With this, we have created
a zoom in and zoom out for the scene from the moment the
icon enters until it lands. But as you can see
during the zoom, you might notice
that the icon goes outside the frame.
But don't worry. We can fix it with the transform effects
position property. This means we can adjust
the position relative to what's happening in
the scale animation al, right at this point in time we are good with the
position of the scene. So we'll create key
frames with this value. Now press you to see
the new key frames. Then go to the moment of the zoom in and move
the scene downwards. Next, let's go to the end
of the zoom animation. Copy the first key frame
and paste it here. Now let's select
all the key frames and hit F nine to
convert them to Z's. Let's see how it looks. Now looks nice. Now while all the key
frames are selected, let's go to the graph editor
and adjust this animation. Let's select the
middle key frames and drag this
handle to the left. Then drag these handles
to the right. I love it. After finishing creating the
zoom in and out animation, let's exit the graph editor. Now let's copy the effects name and paste it on this
adjustment layer. Great. Now let's go back to our icon and improve
its animation a bit. Let's make the icon grow when it hovers in the air before
it exits the scene. Let's select this layer and press S to see the
scale property. Actually, we can
press the Ukey to see all the key frames
on this layer so that we can time the
animation we will create with the position
animation we already have. This means from this point
when the icon starts to exit, we'll set it to be
the current size. When it reaches this area, we'll increase it to
100% or even 150. Now let's shrink this
layer, it exits the scene. Let's set the size to zero
and see how it looks. Okay, I think we can start
the shrinking a bit earlier. Let's move this keyframe here. Now let's select all
the scale key frames and change the velocity through the graph
editor like this. Let's see how it looks. I think we shouldn't reduce
it to size zero at the end. Let's stand at the last
keyframe and change it to 50, but I think the icons exit
animation happens too slowly. To speed this up, we can select the last key frames
and drag them here. Let's also adjust
the position of this keyframe and
see what we've got. I think the up animation of the icons is happening too fast. Let's get closer to the timeline and move this key frame
a bit to the right. Let's see how it looks now. All right, now after finishing adjusting
the icons animation, let's adjust the timing of the exit animation
of the background. For this, select this layer and press you to
see its key frames. Now move them to
the point in time when the icon has almost
exited the scene. Okay, now let's step back a bit. Close all the layers and create an additional effect
called posterized time. With this effect, the motion in the footage becomes more
stuttered and choppy, similar to the look of an
old fashioned animation. For this effect to
affect all the layers, let's create a new adjustment
layer above all the layers. Now let's go to the effects panel and type posturized time, drag the effect onto
the adjustment layer. Now change the value to 12. If we see the animation now we can see that the animation
is a bit choppy. Let's see how all the animation
looks with this effect. If you like this style, you can lower the frame rate to eight anyway. I prefer to keep it at 12. Now let's just copy the name of the effect and paste it
onto the adjustment layer. Okay, now I want to teach you a cool that you can use when working with
adjustment layers. As you can see, the
posturized time effect is on the adjustment layer. This adjustment layer affects
everything beneath it. This means we can create a
mask for this layer and choose which parts of the scene will be affected by the effect
and which ones will not. Let me show you what I mean. Let's select the ellipse
tool. Press and hold. And now choose the
rectangle tool. Make sure we are selecting the adjustment layer with
the posturized time effect. Now let's stand in a
frame where we can see most of the letters
somewhere around here. Then let's create
a mask like this. Now we've created a small glitch in this
part of the scene. This happens because
only this area is affected by the
posterized time effect. Now we can mask other areas in the scene to create a
more interesting look. For example, we can
create another mask here and another one here. In these parts, the animation moves at 12 frames per second. And in other parts, it moves
at 24 frames per second, which is the original frame rate of the composition
we started with. All right, let's see how
it looks altogether. Now if we want to change
the shape of the mask, we can switch to
the selection tool. Double click the mask and
then change its shape, or move it to a
different location to move to the next mask, press Enter and then
select the second mask. You don't have to
create these masks if you don't love the
overall look they create. All right, so after we've
prepared all the effects, we're ready to render
our animation. But before that, let's
do one more thing. I want the zoom
animation to start only after the last letter
finishes its animation. To do that, let's select
the adjustment layer with the transform effect and delay the start of the
animation on this layer. Move with the time indicator while watching the
preview screen to find a moment in time when the last letter is
already in the scene. Let's move these
key frames here. Now the letter finishes
its animation. And only then the zoom
animation begins. Let's see, the entire animation one more time before
rendering the project. Okay, now we're ready
to render our project. First, let's go
to the time point where the animation
is fully complete, which is around second 11. Now let's trim the work area to this time point to avoid
rendering unnecessary parts. To do this, press N key. Now let's learn how to render this animation with a
transparent background. You can turn the
transparent background back on to render it with a
transparent background. First we need to go
to the render panel. To do this, press control
M. Let's click here to change the final output to
quick time in format options, select animation,
then click okay. Now in channels choose
RGB plus alpha. This tells after
effects to render the animation without
a background. Once done, click okay. Now let's choose where
to render the animation. Render it to our renders folder now make sure the name is good, then click Save and Render. Now let's wait for a moment. Awesome. Now let's go back to our main composition and learn how to combine our render
with other videos. If we want to create
a transition between two videos and use it
as an animated bumber, you don't have to
do this with me. I just want to show you the process so you
know how it's done. First, let's go back to
the project panel and press control to create
a new composition. Now name a test comp. Next, change the
dimensions to full HD. 24 frames per second and
a duration of 20 seconds. Click Okay. Now let's import
two videos into our project. I'll choose videos I used
in one of my courses, but you can choose
any video you have on your computer. All right. I'll drag one of the videos into the composition
and scale it down. I'll import the video
we just rendered. Now place it above the video in the composition and move
our render to the second. Number one, when we see the background of our
animation is about to open up, we can cut the video layer
and add another video. Let me show you what I mean. I will stand here with
the time indicator at the moment when the
background needs to open up. Then I will crop the video
footage up until this moment. Now I will insert another video to start
exactly from this point in time when the
background opens up, we will see the second video. This way we've created
a cool logo transition. Let's see how that
looks altogether. All right, so after
showing you this process, I'll delete this composition because I don't really need it. I'll also delete both videos and the render of the animation. Now let's render it
as an MP four file. Let's use the shortcut
and press control M. Now in output mode we will
choose H 0.264 40 MBPS. Then we need to choose
where to render the video. Now make sure the name is good. Next we can press Save. Finally, click on
the Render button. Now let's wait a
couple of minutes. Let's see what we've got. Great, looks awesome. Now let's go back to our main
project and organize it. Before we close it, we can close these panels and
the open pre comps. Now let's start by creating a new folder in the project
panel called assets. Drag the folder with
the logo layers and the solids folder into it. Now create another
folder called precomps. You can label the
main composition with a different color
than the other precomps. Now drag all the precomps we created during the
project into this folder, except for the main composition. Finally, to make it
look more organized, click here and
here you can close the effects panel now and press control S to
save the project. You can also exit Illustrator. Before we finish, let's reset the tools to
their original state. Now you can exit the project. I hope you enjoyed this one, and I can't wait to see you in the next lesson
when we will create a super interesting
logo animation for an imaginary tech company. It's going to be
awesome, see you there. But before you dive
into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
20. Logo #2 Home task: Hi there. I hope you found the lessons helpful and learned some new and interesting things. To better remember
everything we covered, I highly recommend practicing by completing this
homework assignment. Your task is to recreate
this cool animation. You have the freedom to change the colors and add any
additional graphics you like whenever you face any
issues or have some questions. Feel free to check
the AE project file to see the steps I took. Additionally, you
can always reach out to me for help. Good luck.
21. Logo #3 - Animating a logo for a tech company: Hey everyone and welcome back. In this lesson, we'll create an impressive logo animation for a fictional IT company
focused on data collection. The animation includes four key animated
scenes that will create individually before
stitching them together seamlessly
with perfect timing. Throughout this
lesson, we'll use a very handy built in
script in after effects. We'll use some expressions, create complex key frames, and learn many
valuable techniques for working efficiently
with after effects. I'm sure you're going
to love this one, so let's not waste any more time and dive
right into the lesson.
22. Diverging paths animation: All right, so let's
start with the lesson. I hope you're ready for this because this lesson
is going to be super interesting as always. Let's start the lesson
by taking a look at how the logo was
made in Illustrator. For this, let's open
the main folder we created for the course
and enter the AI folder. Now let's open the
third logo design to see the same
panel arrangement. Let's go to Window Workspace
and select Automation. Great, and now as you can see, this design is also divided
into several layers. There is a background layer, an icon layer of the logo, and a layer of the main text. The text layer is a
regular text layer written in the Ezra font. Now, before we proceed to
create the logo animation, we need to think of an
interesting way to animate it. That's why, as I always say, it's very important to
create an initial sketch of the idea that can connect with the concept of this
specific logo. Let's open the sketch idea for this logo and see
how I planned it. Since it's a logo for an
imaginary tech company dealing with data collection, I thought it would be cool for all the data to converge to a single point and create the logo icon, which
is the sphere. Then this sphere opens a portal from which all the letters
of the logo comes out. All right, enough
with the talking. Let's open after effects, we can close this window. Now let's click on Default for all of us
to see the same panels. Now let's create our
first composition. We'll name it Logo
Animation Three. We'll work in the
full HD format, set the width to 1920, and the height to 1080 pixels. Change the frame rate to 30, and set the duration
to 20 seconds. Finally, let's choose
the background color for the composition.
Let's go with black. All right, now let's import the logo design
into the project. Now. First double click in the empty area in
the project panel, then to the AI folder, and select the
third logo design. Make sure not to select this
function and click Import. Now as you already know, we need to choose composition, because we want to import this
file with separate layers. Here we select layer
size because we want the layer boundaries
to match the object size, not the document size. Great. And now we can see the folder including all the
illustrator file layers. Moreover, you can see
the new composition with the same name as the
illustrator file created automatically. When you enter the composition, you'll see the logo
separated into layers exactly like in the
original Illustrator file. All right, let's close this pre comp and
start the lesson. But before that, let's not forget to save the project
and give it a name. Go to File and click Save. Now let's find the folder
we created for the lesson. Go to the AE folder and name the project file we're
currently working on. We can click on this
project to sample the name and then adjust
the name to logo. Animation three underscore
into data, then click Save. First, let's create
the animation for the data lines we
see in the example. To make it easier to work, let's show the compositions grid for this, the
apostrophe key. Now let's start creating
the data lines. First let's select the pen tool. Next, turn off the fill, and change the stroke
color to gray press. Okay, And leave the
thickness at five for now. Then let's create the
first point here. Hold down the shift key and
create another point here. This will make the
line straight. Now let's increase the
line thickness to ten. Next, center the anchor point of this layer using the
shortcut control at home. Now let's center the layer in the composition center
using control home. Once done, let's create the small sphere that's supposed to move
along with the line. To do this, press and hold on the rectangle tool and
select the ellipse tool. Now let's ensure we're
not selecting any layer. And create the
sphere while holding the shift key to
keep it symmetrical. Next, let's color it gray
and remove the stroke. Great. Now we can
close the layer selected and press Enter to
change the name to sphere. Then change the name of
this layer to stroke. Now let's tag this layer with a different color so we can differentiate
it from the others. All right, now let's
learn how to make the sphere move along the lines path and animate it
during the motion. For this we'll use a built
in script in after effects. Let's see how to do it. First,
we need to open the layer. Go to Contents, open the Shape, open the path, and select it. If you don't select the path, the script won't work. To open the script,
go to Window, scroll down, and click on
Create Nulls from Paths. This opens a small
panel for this script. In our case, we'll use
the trace path function. You can close it,
and as you can see a new null object has been
created in the scene. Let's go back to
the selection tool and understand what's
happening here. But first let's
understand what is a null object in after effects. A null object is a type
of layer that does not render or appear
on the preview screen, but can be used as
a reference point for other layers in
the composition. It's an invisible layer that can be used to
control the position, rotation, scale, and other properties of other
layers in the composition. One of the main
advantages of using a null object is that
it allows you to control multiple layers at once rather than having to adjust
each layer individually. For example, you can
parent several layers to a null object and then control
the layers with the null. As we move along the timeline, you'll notice that
the null object is following the line's path. It's cool, but the object keeps repeating this motion each time it reaches the
end of the path, which is not what we want. Let's stop the null object
from doing this First, let's try to understand
what makes him do this. Let's open the null layer, go to effects, and you'll see an effect called
trace path on it. Inside this effect, there are two key frames in the
property called progress. The null layer is repeating due to an expression
on this property. You can spot the expression by the red color of the
property's value. Let's adjust the expression on this property and stop from the null to repeat its movement. To access the expression panel, select the layer and
press the Ekey twice. Now let's select the first line and delete just this part. This line of code makes
the null loop endlessly. Click here to finish the action. Make sure you delete
exactly what I've deleted, otherwise it won't work. As you can see, it moves from the start to the end of
the path for 1 second. It's too fast for us. Let's go to the second number three and move the
last keyframe here. Now this animation
lasts for 3 seconds, not 1 second as before. Awesome. Now let's learn how to connect the
sphere to null. We can do this with the
help of the parent and link function which
is located here. Parenting is a relationship between two layers
and which one layer the child is attached to and follows the motion of
another layer, the parent. When you parent a layer
to another layer, any motion or
transformation applied to the parent layer is also
applied to the child layer. This is useful for creating complex animations such as
characters or vehicles, where the movement of one part affects the movement of another. Linking on the other hand, is a more flexible relationship
that allows you to control one property or parameter of a layer
based on another. All right, now let's parent the sphere's
layer to the null layer. To do this we will drag the pick whip of the sphere's
layer to the null layer. This will ensure that
when the null moves, the sphere will move with it. If we want to disable
the parenting, we can click here
and select none. As you can understand, we need the sphere to be placed in the area
of the null here, and then connect it to null. But if you don't want
to make it manually, you can link the sphere
in a way that it automatically attaches
to the position of null. Let's see what I
mean. Let's hold the shift key and now drag the pick whip of
the sphere to null. Now the sphere is positioned
at the anchor point of null, which means it's at
the location of null. In the next step, we need to create a more interesting
path for our line. To do that, let's select
the layer of the line. Choose the pen tool, get closer, and create additional
points in these areas. Let's create one point here, one here, another one here, and the last one here. Now let's select this point, hold the shift key, and select this point next. Let's lift both of
these points up. If we want to change
the shape of this part, we need to select this point
and move it to select it, hold the Alt key and
select it like this. Let's move it here.
Let's select this point. And move it as well. Great, Now let's do the same
on the other side. Let's create four
points in this area. Now select the two
middle points, and this time move them down. Let's rearrange
the points a bit. Awesome. We can step back a bit and continue adjusting
the form of this line. For this, let's
hold the Alt key, select these points,
and move them here. Next, let's move
these points here. Maybe we can move the
bottom points up a bit. Let's do the same with
these ones, okay? Let's see how it
looks. Looks good. Now it's an excellent
time to press control as to save the
project before we move on. Now let's learn how to make
these corners rounded. To do that, let's open
the layer of the line. You can close the shape. Now. Next let's
select Contents and add a new effect to the contents of this layer called
round corners. If you zoom in a bit, you'll see a significant
improvement in the corners. Let's open the new property
and increase the radius. Set it to 20. Great. Now let's learn how to make the sphere reveal the line
during the motion. Let's set the preview
screen to fit. Now, select the shape
within the contents of this layer and add the
trim paths effect. Next, enlarge this panel a
bit and then open the effect. Now by changing the value
of the property called end, we can control the line drawing. Connect this property
to the sphere's motion. We need to access the
progress property under the trace path effect that
is found in the null layer. Let's close all the
parameters and then open just the progress
property to see only it. Now, since our sphere is
connected to the null, it will appear as if the
sphere is revealing the line. To make this work, we must link the end property of the effect to the progress
property of null. Now when the null is moving, the sphere is moving with it and the end property of the trim path effect moves
with the sphere. Looks great. Let's move on. We can set the preview
screen back to fit. Now to make this animation
look more interesting, let's make the back
part of the line disappear in relation
to the sphere's motion. We can do it using
the start property of the trim path effect. Let's decide that the line will start to disappear from
the second number one, let's create a key frame for the start property with
the current value. Now let's go to the end
of the sphere's animation at the third second and
change the value to 100. Let's see how it
looks. It looks fine. Now let's close the layers
and improve the animation. First, to improve the animation, we need to see all the key
frames we have in this scene. Let's make sure we're not selecting any layer
and press you. Now let's start improving
the motion of the sphere. Let's select these keyframes. Press nine and change the velocity through
the graph editor. Right click here to make sure
we're in the speed graph. Now let's select these keyframes and move the handle here to make the sphere move slowly at the beginning and then increase
speed towards the end. Let's turn off the layer for the line and see how it looks. Now let's move on to improve the motion of
the line animation, because now the
motion of the line is not synchronized with the
motion of the sphere. Let's go back to the timeline. Select these key frames. Press F nine and change the velocity
through the graph editor. Let's select these
key frames and move the handle here to make the line disappear slowly at the beginning and then increase
speed towards the end. Now I want to adjust the look
of the path we got here. And to do this, let's select the pen tool and adjust the
shape of the line a bit. Click on one of the points, now hold the Alt key and select the points
in this section. Let's move this part here. Now let's move this
part a bit to the left. Let's see how that looks now. Okay, now let's adjust a very small detail
that nobody will see, but it's important
to know about it. Let's zoom a bit and see how
the end of this path looks. As you can see, the line
ends in a straight line. Let's learn how to round it. To do this, close and reopen the layer to see
all the parameters. Now, open stroke and change
the line cap to round cap. Now it looks better. Let's
also change round join here. Okay, And now we can close all
the parameters and layers. Set the preview screen to fit, switch back to the
selection tool and move on. Now let's create a scale
animation for the sphere. Go to second zero, select this layer, and press S to see the
scale parameter. Now change the value to zero and create the first key
frame with this value. Next, let's move to frame 15
and set the scale to 100. Then let's copy
these key frames. Go to the second three
and paste them here. Now right click on one
of the key frames. Go to keyframe assistant
and select time reverse key frames to
reverse this animation. Now the sphere will shrink when it reaches its last point. I think it should
shrink before reaching the end to see when the sphere
reaches its last point. Let's select the null
layer and press you next. Let's move the scale
animation of the sphere here, so that the sphere will disappear just before
finishes its motion. Now let's select
these keyframes. Press nine and change the velocity through
the graph editor. In this way, let's
see how it looks. Excellent, we can go
back to the timeline. With this, we're done with the first part of our animation. Since we know that
in the future, we will need to duplicate
this animation a few times. Best to nest all the layers
into a single composition. It would be a hassle to
duplicate the layers one by one. Okay, let's select
all the layers and press control shift C, we'll call it data line one. Make sure both of these
are checked and hit okay. Now let's enter
this pre comp and adjust the size and length
of this composition. To do this, we need to enter
this composition settings. Press control K. Now adjust the height dimensions
of this composition. Make sure preview is checked
to see what you are doing. Let's set it to 400. Now let's shorten the
composition duration to 1 second because we know that our animation ends at
second three. There you go. Our composition is ready and
we are ready to move on. Let's go back to our
main composition. In the next part, we'll make another animation
similar to what we did, but with some small tweaks. We will play around
with the sphere's size, line thickness, and the
colors of the objects. See you in the next part.
23. Duplicating layers techniques: Welcome back. Let's learn how to duplicate
comps like a pro. First, it's important to
know that in order to successfully change the design within the duplicated
composition, we need to duplicate
this composition through the project panel and not
through the layers panel. This way we can
make changes inside the duplicated comp without
affecting the original. I'll show you what I mean. Let's find our composition
in the project panel, select it, and press
control D to duplicate it. Now we have created
a new composition and its suffix has been
automatically changed to two. Now let's enter this
new composition and make some design changes. We'll start by
changing the color of the stroke layer.
Let's make it white. Next, let's change the color of the sphere to white as well. Now let's bring this composition into our main composition. And see that the changes affect
only the new composition. Which is great because
we want to have some varieties of
this data animation. All right, now let's arrange
this pre comp in the scene. First we can process and set the size of this
composition to 70. Then right click on it to transform and choose
flip vertical. Now I want the sphere to reach the center of
the scene in the end. To do this, let's
go to the end of this animation to see the
last position of the sphere. Now let's drag this pre comp to the place where we
will see the sphere in the center, Somewhere
around here. Let's check that the
sphere reaches the center. Exactly. Great. Now I want the large sphere not to be visible in the scene
when it is created. To do this, let's move
this composition here. Let's see how it looks. It looks great. Now let's
tag this layer with a brighter color so we can differentiate it from
the other compositions. Now let's create a similar
animation from this side. To do this, we'll duplicate these two compositions
using control D. Next, bring the new compositions
here, side by side. And to flip both
of them precisely, right click here and
create a new null. Now connect the two
new compositions to the null using
parent and link. Then select the null. Right click, go to
transform and choose Flip Horizontal for
randomness in the scene, right click on the null and
go to transforms once again, but this time choose vertical. This looks a bit
more interesting. Okay, now let's unparent these two compositions
from the null, and let's create a similar
animation from this side. For this, we'll duplicate
these compositions once more. Move them up and connect
them to the null. Now select the null, Press R to display the
rotation property, and rotate it to -90 degrees. Looks good. Once done, unparent these compositions from the null and duplicate
them one more time. Move the new ones up, connect them to the null, and rotate the null
to -270 degrees. Basically, we've used the
null and the parent and link function to design and position our layers in the scam. Now that we're done with that, we no longer need the null, let's select it and delete it by pressing backspace or delete. Now let's create a small offset between the white data
lines and the gray ones. Let's select all the data line, two compositions at once. For this, click here and
choose select Label Group. We can zoom in on the timeline. Now let's move the
selected preps for frames forward in time. Let's see how it looks. Awesome. Now let's create another version of the
data line animation. That is, we need to create
the same animation but with a couple of changes
in the design question. Where should we copy the
composition from so that we can make changes without
messing up the previous ones? To do this, we'll
duplicate the data line two pre comps through the
project panel. Let's select it. Press control D. Now let's enter the new composition and
make some design changes. We'll begin by changing the color of the sphere
to a darker color. Next, let's change the color of the stroke line to a
darker color as well. Now let's bring
this precomp into the main composition and
position it in the scene. Let's place it in
a way that when the sphere reaches
its final position, will be in the
center of the scene. Next, let's tag this layer with a different color to separate it from the other compositions. Now let's isolate this
layer to see only it. And now let's reach the point
where the sphere reaches its last position and move
this precomp accordingly. Once done, press R to display
the rotation of this layer. Now I want this composition to be positioned
diagonally in the scene. However, if I rotate
this composition, it will rotate from its center because the anchor
point is in the middle. That means we need to move
the anchor point here. Let's grab the anchor point
tool and move it here. Once done, don't forget to switch back to the
selection tool. Now, when we rotate the layer, it will rotate correctly. Let's move to the point
in time where we can see all the layers to
see what we are doing. Now let's set it to 45. Now press to display the
scale of this layer. And scale it down a bit, as you can see the layer getting smaller relative to its
anchor point position. Let's set it to 50. Now let's create
additional copies of the pre comp and arrange
it to cross the scene. Let's select this pre comp
and duplicate it next. Let's rotate it. I think
we can set it to 135. Now let's duplicate this one more time and rotate it as well. 224 degrees, looks fine. Now these two pre comp
are symmetrically placed. Now let's duplicate
this pre comp one last time and rotate it relative to the pre
comp in front of it. 310 looks good. Now let's check that
everything looks fine. Okay. Now let's close
all these layers, isolate them, and move on. As you can see, we've got a ton of precomps
in our layer panel, making it hard to navigate. To save some time and
make things easier, we should organize our layers. First, let's enlarge this panel and select only the
data line two precomps, Now move them up so they
stand side by side. Next, let's create
a slight offset for the data line
three compositions. To do this, let's stand at a point in time
where we can see all the precomps Now select all of them and move
them a few frames forward. Let's see how it looks. I think it looks great. All right, we have completed designing the data lines scene. It's a great time to press controls to save everything
we have done so far. Now to keep our main
composition organized, we will select all
the pre comps and nest them into a
single composition. You can do this by
pressing control shift C. Now rename the composition to data lines main and click okay. Now to maintain the
highest quality, if we want to scale
this composition later, let's activate the
collapse function for this precomp and all
the precomps within it. Click here if you don't see the collapse function. Awesome. Now it's an excellent time to press control S to
save the project. Before we move on to the
next part where we will animate the main sphere and create a super cool
portal animation. It's going to be awesome. So see you in the next one.
24. Advanced timing: Welcome back. In this part, we will animate the
colorful sphere, create cool ripple
animation behind it, and learn how to make a portal. Let's start with the
colorful sphere animation. To do this, let's find
it in the layers of the logo design and drag
it into our composition. Now let's go to the
beginning of the animation. Turn off this pre comp press, create a scale animation
for the sphere. Let's change the value to
zero at this point in time. And create the first key
frame with this value. Then let's move to
the second number one and change the value to 100. Now let's convert
these keyframes. To *** select these key frames, press nine and adjust the velocity through
the graph editor. The layer starts growing quickly and slows
down towards the end. Let's see how it looks great, and now let's add a
rotation animation. Let's select the
layer. Now press R to see the rotation property. Let's learn how we can rotate the sphere without
creating key frames. We can do this with a
simple expression First, to create a new expression
for this property. Hold the Alt key, and click
once on the stopwatch. Now let's write
time multiples 100, and click here to finish
the action. There it is. Our sphere will rotate
without key frames. Now I'll teach you
a cool trick to create a cool highlight
effect on the sphere. To give it a more three D look. First right click on the layer, go to Layer Styles and
select Inner Shadow. If you zoom in a bit, you'll see we now have
a shadow in this part. Let's open the effect,
change the color to white. Then set the blend
mode to screen. As you can see, we are already getting a nice high
light around this area. Now let's set the opacity
to 100% distance to eight, and size to 15. Once done, let's change the position of the
high light we created. To do this, we need to
rotate the angle parameter. Let's set it to 340. Finally, to keep these
layers in the best quality, activate the collapse function for this layer and close it. Okay, now let's go back
to the beginning of the animation and create the ripple that should
be behind the sphere. To do this, select
the ellipse tool. Now click once here to ensure we're not
selecting any layer. Now turn off the fill color. Then change the stroke color to white and create a circle
while holding the shift key. Now let's center this layer in the scene using control home. Instead of creating a scale
animation for this layer, we can simply select the
sphere layer, press S, select the property, and hit control C to copy the
key frames on it. Now select the circle and press control V to
paste the key frames. Press you to see the key frames. Let's animate the stroke thickness of this
circle as well. Let's open and close
the layer to see all the parameters
we can transform. And now open contents
ellipse stroke. Now let's change the width to 40 and create the first key
frame at this point in time. Now move to second one and
change the width to zero. Once done, convert these
keyframes to easyE's and see how it looks awesome. Now let's move the ripple
layer a bit forward in time to create a
gentle offset between the sphere animation. It looks great. We can turn on this
pre comp for now. After we finish animating
the sphere and the ripple, let's put these two layers into one pre comp to maintain order
in our main composition. Let's change the name to Big
Sphere Comp and press Okay, now let's enter this
pre comp and resize it, because right now
we have a lot of empty and unnecessary
space here. Press control K to access
the composition settings. Resize it to 600 by 600.
This is much better. Now select this layer, press you to reveal
its key frames. And cut the layer to the point
where the animation ends. Stand here with the
time indicator and press Alt and right
bracket to do that. Let's see how it looks
before moving on. Great, now let's go back to the main composition and activate collapse
for this precomp. Now go back to the
selection tool and tag this precomp with a different color so we can distinguish it from
the data lines comp. Now let's move this layer
forward in time and find the point where
the big sphere is supposed to enter the scene. It should happen here when all the data spheres
join in the center. Let's position it here
and see how it looks. It looks good, but now I notice that the ripple
is above the big sphere. I'll zoom in a bit to
show you what I mean. We don't want the
ripple to be in front, we need it to be
behind the sphere. Let's enter this pre comp and move this layer below
the sphere layer. Okay, let's go back to
the main composition, set the preview screen to fit, and move on to the
next part where we'll learn how to create the portal and the text animation scene. Let's start with
the portal first, let's turn off the layers and open a grid for a
better workflow. You can activate this
grid from here or open it with the shortcut
Alt and apostrophe key. Let's select the pen tool. Then click here to make sure we're not
selecting any layer. Now turn on the fill and
leave it temporarily in gray. Leave the stroke and white
with the thickness of ten. We can change it
later if needed. Now let's start
creating the portal. Create the first point here
and continue shaping it. Next, double click on
the path of the shape. And while holding the
shift and control keys, resize it symmetrically from all directions. This
should be enough. Then press Enter to
finish the action. Now let's animate it, but before that, press Alt, an apostrophe key to
turn off the grid. Now open the layer and
the shape properties. To animate this layer, we need to create key frames
for the path of this shape. For now, let's go to
the second number one. Because we know the
shape of the portal should look exactly
as it does now. Therefore, we can create
the first key frame and tell after effects
at this time point. This shape should
look like this. Now let's go back in time and adjust the shape to how it
should look at the beginning. First, let's select this point. Press the apostrophe key to
see the center of the scene. Now let's move this
point to the center. Then let's select this point. And move it to the
center as well. We can adjust it a bit
with the arrow keys. Next let's select
the key frames and press F nine to
convert them to easy. E's finally hold the
alt key and click on one of the key
frames to change the velocity through the
keyframe velocity panel, set it to 85 for both values. Hit okay, and see how it looks. Great, now let's create a
reveal animation for this path. To create this reveal animation, we can create a mask
for this shape. And then animate the path of the mask to reveal the shape. Let's see what I mean.
First, select the layer. Then click and hold the ellipse tool to select
the rectangle tool. Now make sure we have this layer selected and create the mask. But pay attention
to what happened. Instead of creating a mask, we just created a new shape. Let's press control Z to undo the action and try to
understand why it happened. To create masks on shape layers, we need to select
this icon here. This way, after effects, we'll know that we want
to create a new mask on this shape layer and not create an additional shape
inside of this layer. Okay, after selecting the
icon, let's create the mask. Now what we need to do is
animate the masks path. But before that, let's move the key frames for the portal
opening forward in time. Because before the opening, we need to create
the key frames for the reveal animation
of the stroke. Move these key frames to
the second number one. Now let's create an
animation for the mask path. To see the path of the mask, select the layer and press M.
Now at this point in time, which is the second number one, the mask should
look like it does. Now let's create
the first key frame when the path looks
as it does currently. Now go back in time to the
beginning of this layer. Let's change the
path of the mask until we don't see the
white stroke of the portal. To do this, let's switch
back to the selection tool. Now select the two
bottom points of the mask and move them to
the center of the layer. Now select the points
of the upper part of the mask and move them to the center of
the layer as well. Be careful not to select the
path point of the portal. Select only the mask path. Now let's get closer and
move the points using the arrow keys on the keyboard until we won't see the layer. Then select the key
frames and press F nine. This time we'll change
their velocity using the graph editor
to make the mask open quickly at the
beginning of the animation. Okay, now as you can see
when the shape opens. We have a minor issue
with the corners. If I move back and forth, you can see the
corners getting sharp. To fix this, let's close
the layer and reopen it. Close the mask. And now let's access the stroke
of this shape here. Change the line
join to round join. Once done, close the
stroke and let's move on. Now let's create a nice
animation for the stroke width. First, let's find
a point in time where we want to start the
stroke with animation. Let's go to the second number one after the
revealing animation. Now open the stroke and
let's animate this property. You can enlarge this area
a bit to see it better. Now I want the thickness to be ten before the portal opens up. At the second. Number two, when the portal opens, the thickness should be zero. Now let's ease these keyframes
and see how it looks. I think it looks awesome. We can close the
parameters of this layer. Now let's time this layer with
the rest of the animation. First, we can select this
layer and press you to see the key frames before timing the portal animation
with the rest of the scene. Press enter on this layer
and change the name to rhombus because that's the
official name for this shape. You can also write Portal if you want, it doesn't really matter. Now let's close the layer, set the preview screen to fit, and move on to time this layer with the rest of the animation. I think the portal should enter the scene somewhere around here. Let's turn on the rest
of the layers and drag the portal to the location
of the time indicator. That doesn't matter for now, because before the portal opens, we need to make the sphere
touch the portal line. Let's move it here for now. And create a touch animation for the sphere that's supposed to start the animation
of the portal. For now, let's decide that the touch animation should start from the
second number four, we can also move this layer
forward in time for now, so it doesn't interfere with us. Now select the big sphere and press P to see the
position property. Now let's create the first key frame
with the current value, because we're happy
with the position of this layer up to this point. Now let's move 15 frames forward and move
this layer here. Now let's move 15
frames forward again, And move this layer here, because this is where the line of the portal will
start to reveal. Now let's move to second number six and move the layer here. We'll understand
why in a moment. Next, let's find a point in time when the portal
should start to open. It should happen when the sphere does the touch animation. Let's move back and
forward in time while trying to find the perfect time for the portal to open up. I think we should
start the portal from the second number four. Let's drag it here
and see how it looks. This looks like good timing in relation to the
animation of the sphere. Now let's improve the
animation of the sphere. Let's select all the key
frames and press nine. Now let's make the
sphere reach this point quickly to create an illusion of the sphere touching the line. To do this, let's select this keyframe and go
to the graph editor. Now let's drag this
handle here and this handle here so that the sphere will move
quickly in this part. Now let's select this keyframe and move its handle like this. Let's see what we've got. That's a bit too fast. Okay, that's better. The touch motion still doesn't feel realistic
enough to me. Let's tighten it a bit more now, let's move the handle of
this keyframe here so that the ball quickly bounces back
after touching the line. Let's see how it looks. Looks great. Now let's go back to our timeline and continue
timing between these layers. Right now, the line
of the portal starts its animation too early and
it collides with the sphere. Let's move the portal
forward in time. Now let's adjust the opening
animation of the portal, because right now it's not synchronized with the touch
animation of the sphere, which happens at the
second number five, press on the portal
layer and select the key frames for
the shapes opening and the thickness of the line. And move them here.
Let's see how it looks. All right, looks good, except the ball moves too much to the side after
the portal opens. Let's stand on this
keyframe and adjust it. Let's move it here.
That's better. Press control as to save
everything we have done so far. Now let's step back in the
timeline, close the layers, and move on to the next
part where we will create the text animation that is going to get out
from inside the portal. See you in the next part. It's going to be awesome. But before you dive
into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
25. Text from tunnel animation: Welcome back. Let's get
started with a lesson on how to create a
cool text animation that comes out of the portal. And to make our work easier, we can create our text in
a separate composition. That way we won't have to worry about the other layers
messing up our work. Plus, it'll be a lot simpler to add the text animation
to our scene later on. Let's create a new composition. We can do this
through composition. New composition or use
the shortcut control end. Let's call it text comp, set the dimensions
to full HD for now, we might adjust it later. We'll keep the other settings
as they are and hit. Okay, there you go. We've just jumped to the
new composition we created. You can also find it
in the project panel. Great. Now let's drag the original
illustrator text layer into our comp to use
it as a reference. Then select the text tool
and write the company name. Now double click on the text and change the font to
Ezra Irregular. Then color the text in white
and change the size to 100. Now let's select
just the letter O and sample the color
from the original layer. Once done, we can
delete this layer. And don't forget to
go to paragraph to ensure our text is centered and written
from left to right. All right, now select
the text layer. Press control Alt to center the anchor point to
the center of the layer. And then control Home to center the layer
in the composition. Now switch back to the selection tool and
let's animate the text. Instead of manually
splitting and animating each
letter one by one, which would take a lot of time. We'll use the layer
animators and after effects to do this. Select the text through
the layer and create the first animator which
should be of type position, because this is the
animation we want to create. Now let's get closer. You'll see small
red crosses here. These are actually
the anchor points of each letter currently located at the bottom of the letter. Let's learn how to move it to
the center of the letters. For this, open more
options and change the value from grouping
alignment in our case. -30 is excellent. Now let's close it and move on. Now let's decide where the point of change
in this text will be. In our case, it's where
it enters the frame. Let's decide that the text
should come in from the left. We'll write -600 here. Now let's open the range
selector and advanced. Now let's change the
animators shape to ramp down. Why ramp down and not ramp up? Because we want the last
letter to move first. Okay, let's go to the
beginning of the animation and create a key frame for the offset property
with a value of 100. Now let's move to
the second number three and change the value to -100 Now let's improve this animation by changing the velocity of
these key frames. When using animators,
we don't need to access the key
frame velocity panel. We can control it directly
from the animator. Let's set it to 84 Es
high and 84 Ease low. Let's see how it
looks. Looks good. Now let's add a rotation
animation for the letters. To do this, let's
select the animator. Click the small arrow next to the word ad to property
and choose rotation. Now we have a new
property in the animator. We can set that at the starting
point of the animator. The letters will be
rotated by -90 degrees. Now the key frames we
created for the offset will be affected by both
properties in this animator. The position and the
rotation. It looks great. Now let's go back to our
main composition and insert the text animation
we just created into it. Let's move this layer
forward in time and time, the text entrance in relation to what's happening
in the scene. The text should start
at this time from the second number six
where the portal is open. But as you can see, it's not positioned
where it should be. The text should be positioned
somewhere around here. That means we need to go back to the text comp and adjust
its final position. Let's learn what we should
do in situations like this. So first thing first, we can lock the panel of
the main composition here. Now let's go inside the
precomp of the text. Now drag this precomps panel. Here on this side we see the precomp of the
text from the inside. And here we see our
main composition, which is locked right now. That means that
all the layers we see in this panel belong
to the text composition. All right, now when
we move the text, we immediately see how it
looks in the main composition. Okay, let's find a good
position for the text, somewhere around here,
because we move the text. We go to the beginning
of the animation, it seems like part of it
is in the wrong place. Because right now we can see it before it goes
out from the portal. That means that we need to
adjust the changing point we set for the position
property of our text animator. That's not a problem,
we just need to change the starting point of
the text in our animator. Let's go to the
position property of the animator and change it to -700 As you can see now
everything is in the right place. Once done, we can unlock this panel and
close one of them. Okay, so we're back to
the text composition. After we've positioned
and adjusted it, let's press control
K to resize it. We have a lot of
empty space here, so let's scale down the height until we
find the right size. I think we can set it to 250. Finally, let's go back to the main composition and apply
collapse for this precomp. Now we need to create a reveal effect where the
text emerges from our portal. That means we need to create the illusion that the text is
going out from the portal. And we can do it using
the track matt function. That is, we can use the portal shape to act as a
mask for the text precomp. I'll show you what I mean. First, let's
duplicate this shape. Move it above the text. Change the name of this
layer to mask for text. And now make the text visible only within the
boundaries of this shape. We can do this using the
track matte function. Let's click here to
see this function. Now let's drag the pick whip of the track mat of this
layer to the portal layer. Let's select it and press M to delete the mask
on this layer. We don't need it right now. Now, as you can see on
the side of the portal, we can't see the letters. And that's exactly
what we need to create the illusion of the text
going out of the portal. But at the same time we also can't see the letters that are supposed to come out of it. Fix this, We need to change
the path of this shape. Before doing that,
let's temporarily turn off the layer of the real portal so we can see what we're doing. As you may already
know, there are key frames on the path
that change its shape. The first key frames
don't bother us. What bothers us is
how the portal opens. That is the second key frame. That means we need to focus on the last key frames of
the path and change it. Let's stand on the key
frame we want to adjust. Now to see the points of
the path of this shape, we need to select the
path through the layer. Now we can select this
point and move it to the right to change
this path animation. Now the text will be
visible because we've expanded the area of the layer
that functions as a mask. Okay, let's turn the O portal back on and see how it
all looks together. It looks great. Now let's create a closing
animation for the portal. First, let's find
a point in time when it should happen.
Let's say around here. Now select this layer and press you to see the key frames on it. Next, let's create
the same animation as in the beginning,
but in reverse. We can select all of these
keyframes, copy them, and paste them at the time
indicator position using control V. Now right click
on one of the key frames. Go to keyframe assistant and choose time
reverse key frames. Once done, select the key
frames for closing the portal. And move them here
because they need to start closing before
the mask closes. Let's see how it looks. Great, so after the text is
out and the portal is closed, let's bring the sphere
closer to the text. That means we need to create
a position animation for it. First, select the
sphere comp and press P to see the
position parameter. Now let's find a point
in time when we want the sphere to start moving towards the center
of the composition, say at second nine. Just a moment before
the portal line closes. Now let's create key frames with the current value
until this point, We want the sphere to stay
where it is right now. Now move to second ten
and move the sphere to its final position,
somewhere around here. Now let's go back to the point where the
sphere starts moving. And also adjust
the text position to move towards the center. From this point in time, select the text comp, press P, Create key frame
with the current value. Move to second ten and
move this layer here. Now select all the key frames we've created for the position. Press nine, hold the Alt key, and click twice on one of
the key frames to change their velocity through the
keyframe velocity panel, set it to 85 on both. Okay, let's see how it looks. I can see that the white line hasn't finished
its animation yet. Let's move these key frames
a bit forward in time. This way, the sphere
and text will start moving when the line has
completely disappeared. Let's see it once again. I think it's great. Now let's create an outro
animation for this logo. This time, let's make them disappear using the
Opacity property. But first, we need to find a point in time when
we want it to happen. Let's decide that it's going to happen from the
second number, 12. Let's select both layers and
press to open the opacity. Now create key frames with
the current value which is 100% Then move to second 13 and change
the opacity to zero. Next, select all the key
frames and press nine. Let's see how it looks. You'll notice that the sphere doesn't disappear like the text. This is because within this pre comp there is a layer style. Remember the inner shadow. That's why to solve
this problem, click here and turn off the collapse function
on this precomp. Now the opacity animation
works correctly, but in case we want to
keep the pre comp at the highest quality and
still enable collapse, we need to go into
this pre comp, select the layer with
the layer style and press you twice to quickly
find the layer style. Now let's select
the layer style and press control X to
cut it from here. Then let's go back to
the main composition. Select the precomp of
the sphere and hit control V to paste the
layer style onto it. This way we preserve
the highlight we created and we can still enable
collapse for this layer. Great. And now it's
a good time to press control and save
the project before moving on to the next
stage where we'll color our objects in the scene and
make it look really awesome. It's going to be a fun one. So see you in the next part.
26. Coloring and rendering: Welcome back. Let's start to stylize and give colors
to the objects in the scene. The first thing we're going
to paint is the portal. Let's select this layer. Click on the word fill
and choose to fill this layer with a
gradient. Then click Okay. Now let's learn how to control
the gradient we created. To find it quickly,
select this layer, type the word gradient in the search bar, and press Enter. Now let's open this parameter
and click on Edit Gradient. Now let's paint it
with the right colors. Let's click on this color
and change it to blue. As you can see, we can't see the color because its
opacity is set to zero. To change it, click
here and set it to 100. And now we can see
the blue color. Now we can go back to this color and choose
a different color. Let's choose a darker blue. Now let's click on
the second color and paint it with
a lighter blue. Next, let's check its opacity. It's currently at 50% Change
it to 100 and click Okay. Once done, let's change the
position of the colors. To do it, we can drag these
handles to the sides. If you can't see these handles, you can adjust the color
position from here. You can also place it up
and down if you want. Okay, I'll leave it like this. If you want to change
the colors later, you can simply click here and access the gradient
editor as before. Now let's move on
to the beginning of the animation and change the colors in the
data lines pre comps. Let's enter the
data lines pre comp and start by changing the
colors for data line one. First let's select
the stroke layer. And then click here on Stroke to fill it with a
gradient color. Once we've chosen
the gradient color, after effects will display
the last settings we used for the gradient,
that's not a problem. Tight gradient in
the search bar. And press Enter. Now open the gradient, change the colors. Let's drag the layer
of the big sphere into this comp so we can
see the colors in it. Now let's enter Edit, Gradient, and change the colors. But before that, let's make sure the opacity
for all colors is set to 100% Okay, now let's go back to the colors and change them using
the eye dropper. All right, now let's click here to set the second color
for the gradient. We can sample this color
and darken it a bit. Now let's move the
time indicator to see how the stroke looks
along the animation, I see that the distance between the color
points is too close. Let's move the end point
here and see how it looks. All right, now let's adjust
the start point either by changing the value from here or moving the
point manually. While holding the shift key, I think the line
should be brighter at the start and
darker at the end. To do this, enter the gradient
and reverse the colors. We can brighten
this color a bit. Let's see how it looks. I think we need to darken
the darker color a bit more. Now let's select
the second color and copy the colors info, because we will use it to
fill the small sphere. Now select this layer. Go to the fill and press control V. Now I want to talk
about an important topic. Let's say we decide to
scale down this sphere. I'll press S to open
the scale property. As you can see, we already
have key frames here. This means that if we
scale down the sphere, we will create new key
frames and mess up the animation to scale it
down without messing up, the animation can scale it down using the transform
properties of this shape. I'll explain what I mean. Let's open this layer, close its transformed properties and open the contents
and the ellipse. As you can see,
for shape layers, there are additional
transform properties that belong to the shape itself. These are the transformed
properties of the layer. Here we already have key frames. These are the transformed
properties of the shape. There are no key frames here. We can shrink this sphere using the scale property
that belongs to the transformed properties of the shape. Let's set it to 80. You should remember
this especially when working with shape layers. All right, let's close the layer and delete the
big sphere from here. Now let's go back to the composition of
all the data lines and check that all the pre comps named data line one
have been updated. Excellent, now let's change the colors for the
next compositions. Let's enter data line two. First, we'll resize the sphere through the transformed
properties of the shape, not from the transformed
properties of the layer. Let's open the content
and the ellipse. Now let's open the
transformed properties of this shape and change
the scale from here. Let's set it to 70. This time, we will leave the color of the sphere
and the stroke in white. Now go back to the composition
of all the data lines. Let's focus on data line three. Let's put the big sphere
here to sample its colors. Now let's color the stroke layer here with some nice bright
color from the sphere. Next, let's copy the
data for this color and paste it as the fill
color for the small sphere. You can delete this layer now. Great, let's go back
to the composition of all the data lines
and see how it looks. Now let's improve the look of the precomps name data line two with an effect called glow. Let's drag the effect
onto this composition. We can turn it on and off to see to which composition
we applied the effect. It's this one down here. Let's go to the point in time when we see
this layer fully. Now let's set the
glow radius to 60. Once done, let's copy
the effect from here. Using control C, select
the other precomps, name data line two, and press control V
to paste the effect. It looks great. Once done, let's go back to our
main composition and paste the effect
on the ripple as well. I'm referring to
the ripple layer that pops out behind
the big sphere. Let's go into this composition. Select this layer,
and press control V. Now let's return to the main composition and see how it all looks together. I think it's perfect. Now we're ready to move on
to the next stage, which is creating the
background for this. Let's go back to the
project panel and drag the background
layer into our scene. You can see this layer is the same size as the
original illustrator design. Let's learn how to create such a background directly
in after effects. First, let's create a new solid using the
short cut control Y. Now change its name to BG. Make sure the solid matches
the size of our composition. Leave the color
black and hit okay. Now move the solid below
all the other layers and apply an effect called
gradient ramp to it. Solid layers don't have
a built ingradient, We need to add the effect. Okay, now let's change
the colors of the effect. As you can see, the shape of the gradient in the original
design is circular. Let's make our layers
gradient circular as well. You can delete this
layer from here. Now change the ramped
shape to radial. Now we have a circular
type gradient. Now let's move the position
of the white color slightly up and the position of the black color
slightly down. Now let's set the preview screen back to fit and
turn off the grid. With this, we have
finished creating the animation and we are
ready to render this piece. But before rendering,
let's set the work area to the point in time where we want to render this composition. We can see that the animation
ends at 13 seconds. Let's press in to shorten the work area to
that time point. Now let's watch the animation one more time before rendering. Okay, I think the color of these data lines blends too
much with the background. Let's change this color a bit. To do that, let's go
to the composition of all the data lines and enter
data line three from here, or from here, because this
composition is already open. Now let's change the color of
the stroke and the sphere. Let's change it to this color. Now copy the data for this color and paste it
as the stroke color. Great, I think it
looks much better. Now let's press control to save the project
before rendering it. Okay, now let's press control M to access
the render panel. For the output mode, we'll choose her 0.264 40 MBPS. Now let's select where
to render the animation. We'll render it to
our renders folder, make sure the name is right now. Click save and render,
and wait for a moment. Once the rendering is done, we can open the output
mode and click on the link to go to the folder where we saved our animation. Let's open the video and
see how it turned out. As you can see, we have
a small issue here. Our gradient doesn't
look so good. You can see the color bands. Let's go back to our project and try to fix it
as much as we can. Let's go to the
main composition. Select the background layer. And here in the gradient
effect change the ramp scatter to 100 should soften the
color bands and the gradient. We can zoom in a bit
to see it up close. Okay, now let's press control M again and render
it one more time. You can close the
previous render. Select H 0.264 40 MB Gus again. Now select this render for
rendering in its place. Click Save and then replace. Now hit the Render button. Click okay and
wait for a moment. Now let's go back to the folder
and check the new render. As you can see, it's
better now. Awesome. Now let's go back to our project and organize it
before closing it. And to organize the project, we need to create folders in the project panel as we did
in the previous lessons. First, you can close this panel. Now let's go to
the project panel. You can close all the
open compositions. Let's create a folder
called Assets. Drag the folder with
the logo layers and the solids folder into it. You can tag the main
composition with a different color than the
rest of the compositions. Now let's create a new
folder called precomps. Drag all the precomps we created during the
project into this folder, except for the main composition. Now since we worked on a
relatively complex project, let's clean up the software. Go to Edit, select Purge, and choose all memory
and disk cache. Here you can see how much
junk has been collected. It may be a different
number for you. In any case, let's click Okay
and wait for a few seconds. Now you can press control
S to save the project. You can also exit Illustrator finally, close after effects. I hope you enjoyed this lesson and I can't wait to see
you in the next one, where we create an
epic logo animation for a made up strategic
game company. And explore the three D
world in after effects. It's going to be awesome. So see you there. But before you dive into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
27. Logo #3 Home task: Hi there. I hope you found the lessons helpful and learned some new and interesting things. To better remember
everything we covered, I highly recommend practicing by completing this
homework assignment. Your task is to recreate
this cool animation. You have the freedom to change the colors and add any
additional graphics you like whenever you face any
issues or have some questions. Feel free to check
the AE project file to see the steps I took. Additionally, you
can always reach out to me for help. Good luck.
28. Logo #4 - Animating a logo for a video war game: Hi and welcome back. In this lesson we will create a super cool logo animation
for a made up video war game. We will focus on learning
the three D world and after effects and delve
deep into the cinema. Four D render a feature. We will also install a
free plug in to help us create super cool
neon stroke animation. Additionally, we will
learn how to create exciting backgrounds
using simple effects. There's a lot to cover, so let's not waste any
time and jump right in.
29. Designing a logo from scratch in After Effects: Hey there. Let's start by checking out how this logo
is made in Illustrator. Open the main folder we
created for the course, then go into the AI folder
and open the fourth logo. Now to get the same
panel arrangement, go to Window, then Workspace,
and choose Automation. This design is split
into different layers, just like the rest of the
design we saw in this course. There's a background layer and a main text layer with
a three D effect. This is a regular text layer
written in the belly font. If you didn't install it
before the course, no worries. You can also use the
Ezra or Monserrat fonts. Now, before we create
the logo animation, as always, we need to think of an interesting
way to animate it. That's why, as I always say, it's very important to create a rough sketch that
matches the logo concept. Let's open the sketch
idea for this logo and see the short storyboard I
created for this logo design. Firstly, I wanted to create a dramatic tone for
this animation. Therefore, I decided
to enter each letter, one after the other, and not
show the all logo at once. Since this is a logo for a video game about
wars and battles, I thought it could
be cool to create a dark atmosphere of war and fire Al right after we
plan the animation. Let's open up after effects and start
designing the first scene. As always, we can
close this window. We can all see the
same panel layout. Let's click on Default. Now let's create our
first composition. We'll call it logo animation. Now go to three D Render. Since in this lesson we will
create real three D objects, we need to change
the render settings from classic three
D to cinema four D. This way we can give some depth to the
text layers in the scene. Soon you will understand
what I'm talking about. For now, let's go back to Basic and continue with
the composition settings. We will work in the
full HD format, which is 1,920 pixels in width
and 1080 pixels in height. Next, change the frame rate to 24 and the composition
duration to 20 seconds. Leave the composition background
in black and click okay. Now let's import our
logo into the project. Click twice on the empty
area in the project panel, enter the AI folder and
select the fourth logo. Now let's ensure we don't check this function and
click on Import Here, we already know that we
need to choose composition, because we want this
file in separate layers. Here we choose layer size, because we want the
layer boundaries to match the objects size, not the documents size. Now click Okay. There you go. A new folder has
been created with all the layers of the
illustrator file. Also, a new composition
with the name of the illustrator file
was created automatically. When we enter it, we will see the logo divided into layers and organized exactly as it is in the original
Illustrator file. All right, let's close this pre comp and get
started with the lesson. But before that, let's not forget to save the project
and give it a name. Now let's find the folder
we created for the lesson. Go into the AE folder
and give a name to the after effects project we
are currently working on. You can click this project to
sample the name and change the extension to four
underscores, Rise of Vikings. Once done, click on Save. Now I want to mention
a few important notes. If you see the preview screen
like this, don't worry, you see it this way because
your caps lock key is on, turn it off, and it'll
go back to normal. Finally, make sure your
computer is set to English. So the keyboard shortcuts we use in the course
work properly. Great, now I want us to insert the design logo comp
into our composition. Scale it down, then move it
here and lock this layer. We will use this comp as a reference to create the
logo and after effects. Great, now let's start
designing the scene. We'll begin by creating the
text layers for the logo. For this, we'll select the text tool and
type the word rise. Now let's double click on the
text to select all of it. Now let's change the color
of the word to this color. Next, let's see the details of this text in the
original design. Let's go back to Illustrator
and select this text to see its info such as the font, font weight, and font size. All right, now let's go
back to after effects. First of all, let's change
the font to belly bold. For those who don't
have this font, you can also use the
Ezra or Monserrat font. Now let's change the
font size to 150. And click here to make all
the letters uppercase. Click here as well to
make them even bolder. Now let's go to Paragraph
and make sure our text is centered and the writing
direction is left to right. Now let's select the layer and press control D to duplicate it. Move this layer down using the down arrow key
while holding shift. And change the text to Off. Then let's set the font size to 80 and change the
color to white. Next let's select the
rise layer again and duplicate it using
control D one more time. Move this layer down and
change the text to Vikings. Now let's change the color
to match the red from the logo and set the font size
to match the logo design. First, let's select the letter
and set its size to 180. Now select the letter S
and set its size to 210. Finally, repeat the same on
the other side of the text. Great, now let's switch back to the selection tool and center the anchor points on
all the text layers. To do this, select all the layers and
press Control All Tome. Next, let's go to a line, change it to Composition,
and click here. Then select only this layer, and click here to center
it within the composition. Now press the apostrophe
key to show the grid. Finally, let's move the rest of the layers in
relation to the word, so that all the layers are
centered in the scene. Now let's switch
around the layers in the layer panel to match
the order in the scene. In other words, the word
Vikings will be at the bottom, the word rise on top, and the word in the middle. Now let's create the two
orange arrows in the logo. To do this, select the Pen tool. Now click here to ensure
no layer is selected. Then create a straight
line in this area. Click once here, hold shift, and create another point here. Then let's change the color of the line to the
orange from the logo. Grab the eye dropper
and sample this color. Hit okay, and change
the stroke width to 25. Next, let's click here to
remove the fill for this shape. Now let's learn how to make
the end of this line sharp. To do this, open this layer, open Contents, Open
Shape, open stroke. Now let's scroll down a bit until we see the
property called taper. Let's open it. Let's set
the end length to 100. Okay, now let's
close this layer, press Enter and change
the name to stroke. Now let's duplicate this
layer by pressing control D, right click on it,
go to Transform, and select Flip Horizontal. Next, let's go back to the selection tool and
move this layer here. With that, we've
finished designing the logo from scratch
and after effects. Let's press control S to save the project before we move on
to animate the text layers. Before we animate the text, let's organize our composition. For example, we can select these two layers and nest
them into one composition. To do this, press control shift C. Let's call it Strokes comp. Ensure that both are
selected and hit okay. Now let's enter this
composition and resize it because we got too much
empty and unnecessary space. Here, question, how can we adjust the
size of this composition? To do this, we need to access
the composition settings. We'll do that using
the short cut control K. Now make sure preview is selected so we can
see what we're doing. Now let's resize it 600
by 100. Looks good. Press okay. And return
to our main composition. And apply the collapse
function to this composition. In the meantime, we can turn off this layer so it won't
interfere with us. We can also hide it from the layer panel using
the shy function here. If you don't see this
icon, you can click here. All right, let's
hide this layer and activate the function by
clicking the icon here. Now we can't see
this layer here, Don't worry, we can bring it back at any point
in the project. Okay, let's set the
preview screen back to fit and start to animate
the text layers. And we will do it in the
next part. See you there.
30. Cinema 4D Renderer and 3D animation: Welcome back as in
our previous lessons. This time as well,
we will animate the text using the text
animators in after effects. First, let's turn off both of these layers and start
with the word vikings. But before that, we can unlock this layer and hide it
from this panel as well. Now to make the letters
go outside of the scene, we need to open the layer, select the text here, open the animate menu, and select this function
called enable per character three D.
As you can see, we have a small icon here
that symbolizes that all the letters will now
behave as three D layers. Let's see what I
mean. Click here and create a new animator
with the position property. As you can see,
besides the value that moves the layer left
and right up and down, we have a new value
with which we can move the layer
backward and forward. If we hadn't selected the enable per character
three D function, we wouldn't have gotten
this movement axis. In order to make
the letters move in three D space when animating
text with animators, we must enable this function. Great. Now to animate the text, we got to set the changing point for the position property, change the values
of the Z axis of the position until the text
goes outside of the scene. You can hold down the shift
key for larger movements. For me it was -23 80. But you might need to adjust this value depending on
the font you're using. The main thing is to make sure the text is outside
of the scene. Okay, And now let's open the
range selector and Advanced. Let's change the animators
shape to ramp up. That means when the
offset is at a value of -100 the letters will be at
the changing point we set. And when the offset
is at a value of 100, the letters will be in
their original position and they entered the scene
from the first letter. Great. And now we are ready to set key frames and
animate the text. Let's start at the beginning
of the animation now, change the offset to -100 and
create the first key frame. Next, let's move to second four. Why specifically second four? There's no special reason, just a personal preference. I just decided
that the text will take 4 seconds to
complete its entrance. Okay. And now at
this point in time, we'll change the offset to 100. Let's see what we've
got. As you can see, it's challenging for
after effects to preview the scene
because we're currently working with the
Cinema four D renderer to make it easier for after
effects to display our scene. We can reduce the preview
quality from here to third or even quarter
when we watch it again, it will render much faster. Okay, now let's change the
velocity of this animation. As we've already learned when working with
text animators, we can do this by
entering the numbers in these parameters Is high, we'll write 20, and as
low we'll write 80. Let's see how it
looks. Looks nice. Now let's add a nice rotation
animation to the text. For this, we need to add additional properties
to this. Animator. Select it, go to add, then property, and
choose rotation. Now let's set the
changing point. As you can see, when
I rotate the text, it rotates from its bottom part. This happens because
the anchor points of all the letters in
this text layer are located at the bottom. To change this, let's open more options and change the
position of the anchor point. Let's look at the
letter V As we do this, because it's already at
the end of its animation, let's set it to -40 Once done, we can close this and go
back to rotating the text. Now the letters rotate
as they should, but I don't really understand in which direction
they are rotating. To see what we're
doing a bit better, we can change the
scenes view for this. Let's click here and
select Custom View One. Now we see the entire
scene from an angle that makes it easier to see
where the text is rotating. I want the text to
rotate from the bottom, so let's write -180 here. Now let's go back to
active camera now, because we have already
animated the offset. This animation
will also apply to the changing point we
set for the rotation. Let's set the preview screen to fit and see what we've got. I think the text is
rotating too much. That's not a problem. We just need to reduce the rotation. Let's write -90 and
see how it looks. Great, that's already better. Awesome, We've just finished
making the text move in three D space and now it's time to give it a more
realistic three D look. To make things easier, we'll go back to custom V one again, then we'll move to the point where we can see all the text in the frame and switch the quality to full to see our work better. Next we'll open the
geometry options and increase the
extrusion depth to 80. Now let's change the color
of the sides of the text. To do this, we must select the text and create an
additional animator. So go to side, then color, and choose RGB. Let's color the corners the
same color as the text, and then darken it a little. Now we can add some shadows to the text to improve the
look of it even more. For this, open the
material options and adjust the
following parameters. Let's return to active camera, set the preview
screen back to fit, and see how it looks. Let's place the time
indicator here. Now as you can see here, we created subtle
shadows on the text. I think it looks great. All right, and now we need to create a similar animation
for the next text layer. But instead of doing the
process from scratch, we can copy the two
animators that we created, then paste them
onto the word rise. But before that, let's go to the beginning
of the animation. Because one of our
animators has key frames. If we want the key frames to start from the beginning
of the timeline, we must stand with the
time indicator here. Now let's press control
V. There it is. We can see that this text is
already animated as needed. Let's just change the
rotation direction for this. Let's go into the first animator and change the rotation
to 90 degrees, which is the opposite
of the bottom text. Great, now let's add a
three D depth to this text, as we did for the first one. First let's go to geometry options and add some
three D depth to this text. Now let's go forward in time to see the
text in the scene. Now let's go into the second animator and change
the color on the sides. Let's choose the red color
from the first text. Looks nice. Finally, let's also set the material options for this layer as for
the previous one. Now let's move to
the last text layer, select it, turn it on. Go to the beginning
of the animation and press control V to paste
the two animators onto it. Now let's enter
the first animator and change some parameters. First of all, we don't want
this text to rotate at all. Therefore, we can
delete the rotation. Now I don't want this text
to enter letter by letter. I want both letters
to enter together. For this, we need to go to Advanced and
change it to words. Now this text will be entered
as a single word, Okay? And as you can see, the
position parameters changing point is not good. We know that because
right now we are standing at the beginning
of the animation and we can see this text, which is not what we want. We want this text to be out of the scene at the beginning
of the animation. Therefore, we need to
change the changing point of the position property
in the first animator. Let's close advanced
and change it. All we need to do is change
the value we set to position. Let's change the value so that this word enters the scene
through the letter O. For this, our changing point needs to move a
bit to the right. Continue to adjust
both axes until it looks like the text has exited the scene
through the letter O. All right, now let's add a three D depth to
this layer as well. But this time, since the text is smaller
than the other texts, let's set the
extrusion depth to 40. Let's see how that looks. Looks great. Now let's
change the side colors. Finally, add some
shadows to the text by adjusting the material
options parameters. Now we have some cool shadows. Now let's close the
layers and press control to save everything
we've done so far. And now let's change the quality to quarter and see
the entire animation. I think we need to move the
word vikings a bit forward in time to create a small
offset in the animation. For this, let's select this layer and drag it
to frame number six. Let's see how it looks. All right, now let's make
our scene look even more interesting by
creating a new camera to create a new camera. Right click here, go to
New and select Camera. For the camera type, choose one node camera and for the lens size, select
15 millimeters. Then click okay.
Now let's activate the transparent background of
the previous screen and set the quality to full so we can see what we're
doing a bit better. Now if I turn the
camera on and off, you will notice that now
thanks to the camera, we get a slightly more
interesting angle for our text. You can notice this in the parts where the text enters the scene. All right. Now, as we can
see in the original logo, the word vikings appears at a slightly different angle
than ours. Let's adjust that. To do this, let's
select this layer, press R to see the
rotation properties. Now let's rotate the
layer on the X axis. Let's enter minus five. Next, let's also
rotate the word rise. This time we'll enter
five on the X axis. Okay, this looks great. It's a good time to
press control S to save the project one more time
before moving forward. Now let's animate the
orange arrows for this. First, let's click on
the shy function icon to reveal the hidden layers. Let's disable the
function for the layers, we can delete this layer. Now let's bring the
black background to see what we are
doing a bit better. Now let's turn on this pre comp and learn how to
animate the arrows. First things first, let's
enter the composition. Now to animate strokes
and after effects, we need to select
the contents and add an effect called trim
paths To this layer, open the effect, make sure you're at the
beginning of the time line. And change the end
parameter to zero. And create the first key
frame with this value. Now let's move to
the second number two and change the value to 100. Now select the key
frames and press F nine. Then press the Alt Key and click on one of the
key frames twice. Here we'll write 85 for
both the width and height. And hit. Okay, let's
see how it looks now. Okay, now let's apply this
effect to the second arrow. Select the effect, Press control C. Now select the second arrow. Make sure you at the
beginning of the timeline and hit control V to paste
the effect on this layer. You can press you to
see the key frames. There it is, We finished creating the animation
for the arrows. Okay, now let's go back to
the main composition and time the arrow animation to match what's
happening in the scene. Let's start the
arrows just a moment before all the text
finishes its animation. At the three second mark, we can lower the quality
and see how it looks. The entry of the
arrows looks good, but I noticed that the entry
of the word off isn't good. I'll explain what I mean. Let's go to the point in time when this word starts
entering the scene. As you can see, the entry of this word doesn't happen through the letter
O as we want it. But why is this happening? Position the letter
correctly earlier. It's happening because
we now have a camera with a 15 millimeters
lens in the scene, which causes a slight
distortion of the letters. To fix this, all we need to do is go back to the
first animator of this layer and slightly adjust the change point in the position parameter of this animator. First, stand at the point in time where you
can see the text. Now move this layer
a bit to the right. Let's see if the
problem is resolved. Looks better. You can change this value a bit using the arrow keys
on the keyboard. Okay, that's good enough. Now, once we're done with the animation and have
resolved any issues, we'll need to put all the
layers into one composition. This way we can easily add more layers and effects
to the main composition. Later on, select all the
layers and hit Control shift C. Then name the composition
main title Animation. Make sure both options are
selected and click okay. Now for faster work
and after effects, we can change the settings of this composition back
to classic three D. This is because we won't create objects with three D
volume in this composition, so there's no need to
continue working on this composition with the
Cinema Four D renderer. Let's press control K to
enter this comp settings. Now let's go to Three D Renderer and change it back
to Classic three D. Now this comp has a
Cinema four D render. This comp has the Classic
three D. With this done, let's move on to
the next part and learn how to create some
awesome fire strikes. See you in the next one.
31. Fire strikes animation and free plugin installation: Welcome back. Now we will learn how to create the fire sparks Absolutely. From scratch. First, let's turn off
this layer for now, set the quality to full and start creating
the fire sparks. To create this effect, first we need to
create a new solid. Right click here, go to
New and select Solid. Let's change the
name to Sparkles. Adjust its size to match our
composition, color it black. And click okay here and here. In the next step, we go to Effects and search
for CC snowfall. Add it onto the solid layer. Now let's adjust the
effect parameters until we achieve
the desired result. Let's zoom in a bit so we can see what we're
doing a bit better. Okay, so first let's lower
the birth rate to 500. Next, change the size to 15. Then in variation we'll type 100 for maximum randomness
in the sparkle sizes. After that, we can significantly increase the scene depth. Let's enter 21,000 here. Great. Let's see
what we have so far. Okay, as you can see, the particles are
moving very slowly. Let's increase the speed to
1,500 This looks better. Now let's add maximum randomness
to the particles speed. That way, some will move fast
and some will move slowly. All right, looking good so far. Next let's set the wind to 1,000 so the particles
move to the side. Let's change the randomness
of the wind to ten. This creates a sense of movement and motion like
real fire sparks. All right, moving on now four, spread. Set it to ten. Okay, now let's turn
on this pre comp. And to see the pre comp with the effect we need to
uncheck this check box. Now we'll see the effect
along with the scene. All right, let's turn
off the scene again. And now let's go back to the
effect and under extras, let's change the
ground level to ten. This way the particles will only fly up to the middle
of the composition. Soon when we color them, you'll understand what I mean. Okay, and now let's set the random seed to ten
for a more random motion. Now we can color the sparkles. We'll do this using
degradient ramp effect. Let's add this effect to our
solid and change the colors. We can color the
first color in red, the second one in yellow. Now let's position the
yellow color here. Let's see how it
looks. Looks nice. Next, let's improve
our sparkles. Look even more with another
effect called glow. We can close these settings and adjust the two parameters
of the glow effect. Set the radius to 15 and
the intensity to two. Zoom in to see how it looks up. Now let's select
the glow effect and press control D to duplicate it. But here we'll change
the glow radius to 50. Now let's close all the effects
and see what we've got. All right, this looks good. The last thing we need to
do is flip this layer. Right click on it. Go to Transform and select
flip Vertical. This way we get the illusion like the sparkles going
from the ground up. Now let's enhance the look of it even more with the
CC lens effect. Find the effect and
drag it onto the solid. Now change the size to 170
and see how that looks. Now the sparkles look a bit distorted at the
edges of the scene. However, it's important
not to overdo this effect, or it might make
things look weird. Our maximum this time is 170. I think it looks great, but I think we need to
darken the edges of the sparkles. For this. Let's open the gradient and move the red color point
slightly upwards. I think we can also tone
down this color a bit. Something like that. Okay, now let's turn on this pre comp. And there you have it. The fire sparkles blend perfectly
with the text animation. Now let's move on to the start of the
animation and animate the sparkles for temporarily
turn off this pre comp. Now let's open the
snowfall effect and adjust this parameter. Let's set it to zero at the
beginning of the animation. Now let's create a key
frame with this value. Next, press you to see the
key frame on the layer. Now let's move to
the second number two and change the value to 300. Let's see how it
looks. All right. I think it looks awesome. Now let's turn on
this pre comp and learn how to create the
Viking symbol animation. We'll create this animation
using a free plug in that will download and install
together in just a few moments. Let's say we've decided to add a cool design element to
our animation that we found on the Internet
which relates to the concept of our company
branding and its logo. After the clients approve adding a new graphic that does not exist in the original
logo design, we can download the
graphic asset from the Internet and save it
in our Assets folder. Now let's go to
the Assets folder and enter the Free Pick folder. Here we'll enter a folder
called Viking Symbol. Right click on the EPS file and choose to open
it in Illustrator. Now let's get this design
ready for some animation. First, let's get rid of the black background
because we don't need it. Now let's select the entire
shape and color it in black. Next, let's change the
name to something more standard so that we won't have any issues
in the animation. Let's call it Viking
Ziconw. Let's go to File. Click on Save as
choose to save it on your computer and save it in the same folder
of this asset. Just make sure to save it
as an Illustrator file. Finally, let's change the
name and click on Save. All right, now let's get back to our project and import
the file we just saved, head over the project panel and double click on the
empty space here. Now let's locate the folder
of this graphic asset. Now as you can see, we can't see the file
we saved right now. If you can't see the file, I'll explain how to solve
this problem in a minute. Those who can see the file, it's the new Illustrator file. Simply select it
and click Import. Then wait until we reach
the same point as you. It'll take just a
couple of seconds. All right, let's
move out of here. Sometimes, even
though everything seems fine in Illustrator, the saved file may malfunction. In such cases, you can simply delete the problematic
file Next, go back to Illustrator and save it again as an
Illustrator file, but this time in a
different folder without changing the name. Now find the folder where you save the file, and there it is. We can see that
the file is valid. And before importing
this into our project and after effects,
let's change the name. Once done, switch back
to after effects. Before importing the file, ensure that you've put it
in the intended folder. Finally, you can conveniently drag the file into your project. Great. And now we have all
come to the same point. And here in this case,
we can choose footage. As there is only one
layer in this document, we don't need after
effects to create a separate composition
for a single layer. Next, choose merge layers
for the same reason. Here we see the Illustrator
file in the project panel. Let's drag this file
to our composition. Turn off the other layers, turn on the transparent
background. And you can close
this panel as well. Now we are going to learn how to animate it using a
very cool plug in. But before we install the
plug in, let's go to Edit, then Preferences, and Enter
Scripting and Expressions. Now let's make sure all the settings are
exactly like mine. If they are hit okay, save the project
with control S and close it so the plug
in will work properly. Okay, and now let's find the
plug in we need to install. You can click the link in the PDF file located in
the folder of this course. Or open Google and search
for Saber after effects. Now go to the first website. Scroll down a bit until you
see the plug in download. I will download the
version for Windows. The installation process for Mac users is exactly the same. All right, Now choose a folder on your computer
to save the plug in. I will save it in
the folder where I download all the after
effects plug ins. Now let's extract this file. Once done, you can
delete this file. Now let's go into this folder
and open its installation. Let's press I agree. If you are using previous
versions of after effects, then choose Custom and
select your version. All right, let's click
Install and finish. Great. And now we are ready
to move on to the next part. When we learn how to animate the Viking Zicon
using this plug in, it's going to be awesome. So see you in the next part. But before you dive
into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
32. How to use the Saber effect: Welcome back. After we've
all installed the plug in, let's get back to our project, head over to the AE folder
and open the project. Now to use the plug
in on our layer, we first need to trace its path. To do this, first we need
to select the layer, go to layer, and
select Autotrace. Autotrace works by analyzing
the image and creating a bunch of paths based on the edges and color
contrasts in the image. Okay, so let's click on it now. Make sure that all the
settings match mine. Make sure to uncheck,
invert, and hit. Okay, now we have our shape, which is made up of many masks. We can delete this layer. Now let's turn off the
transparent background. Now let's select
the layer and press him to see all the masks on it. We can expand this panel. As you can see, after
effects created a keyframe for each mask.
We don't need them. Let's select all
of them And delete them by pressing
backspace or delete. Scroll down to make sure you
selected all the key frames. Now let's select one
mask press control to select all of them and
close them all at once. Once done, you can close the layer now to have better control over
the effect we'll create. Soon, we need to copy all of these masks and paste
them onto a solid. Let's create a new solid. We'll call it Viking. Make sure it's the same size
as the composition. Color the solid in
black. And hit. Okay. Now let's select this layer and press to
reveal all the masks. Select the first mask. Press control, select them all. Now press control
C to copy them. Next, let's close this
layer. Select the solid. And press control V to paste
the masks onto this solid. You can delete this layer now. Now we can add the Saber Effect. Let's go to the effects panel and look for the new effect we installed called Saber Drag the effect onto the new solid. Let's adjust some parameters. First, open customized core and make sure the effect references
the masks on this layer. Second, go to alpha mode
and change it to mask glow. For now, let's turn off the glow because I want to
show you a handy shortcut. Let's zoom in a bit and let's
talk about the shortcut. As you can see, we have a lot of mask paths
on this layer. Sometimes it can interfere with our work when creating
detailed path animations. Luckily for us, there is a cool shortcut to
hide these paths. Press controls shift H. This short cut is used to toggle the visibility
of layer controls, such as masks, effect controls, and transform properties
in the composition panel. This way we can see what
we're doing better. Okay? And now we can
bring back the glow. And let's start changing the
parameters of the effect. Set the core size to 0.50 Next, set the globe bias to one. For the glow spread, you
can set it to 0.8 Finally, let's change the color
to bright orange. Now to animate the path, we need to set key frames
for the end offset. Let's go to the beginning
of the timeline and create a keyframe
at a value of zero. Now press you to see the
key frame we've created. Move to the fourth second. Now change the value to 100. Now we have some cool
reveal effect animation. Now let's select the key frames and press F nine to ease them. Let's make it more interesting by animating mask evolution. But instead of rotating this
parameter with key frames, we can do it more smartly. Question, what should we do to rotate this parameter
without creating key frames? Let's do it with an
expression first. To create a new expression
for this parameter, we need to hold the Alt key and click once on the
parameter, Stop watch. Now let's write time asterisk
five and see how it looks. But as you can see,
we are not seeing the rotation animation
we just created. It's because the shape has
reached its maximum reveal. Let's fix the issue by changing the last keyframe for the
end offset parameter, which is responsible for
creating the reveal effect. Let's stand on this key
frame and change it to 20. Now the shapes reveal doesn't
reach its full extent, therefore we can see the
rotation motion on this path. All right, now let's
open the flicker. Change the intensity to
100 and the speed to ten. That means we now have a small flicker
animation on this path. With that, we're done
with this effect. We can close the effect. Now let's turn on all the layers and move this layer down. Now let's create a
background for our scene. For this, let's press control
Y and create a new solid. Change the name to BG, make sure it's the same
size as the composition. Leave the color
black and hit okay. Next, let's add the gradient
effect to this solid. To know which colors to use, let's go to the
project panel and drag the background layer to
our scene as a reference. Now select the solid and go back to effects controls to
see the effect on it. First, let's sample
the right colors. Now we can see that the
gradient here is circular. Let's change it for
our solid as well. We can delete this layer. Let's position the
gradient colors, but as you can see,
we can't see them. That's because we previously hid the layer visibility using
the short cut controls, Shift H. Let's press that shortcut again to bring
back the layer controls. Now we can move
the colors either from here or directly
from the point itself. Let's create
something like this. Now let's place the background
beneath all the layers. As you can see, we
can't see it at all. That's because above it we
have our solid with the icon. To see the background
in the icon, we need to change the blending
mode of the icon layer. I'll show you what I mean. Let's click here
to see the options for different blending
modes of the layers. Now let's open the
blending modes for the solid and choose a
blending mode called that. There you have it.
In my opinion, the background should
be a bit darker. Let's go back to
the gradient effect and darken its color a bit. Now let's make the
text animation a bit more interesting by creating
a small camera movement. To do this, let's enter
this composition. Now let's select the camera and press to see its position. Let's move to the point in
time where the text completes its animation and create the first key frame
with the current value, because at this point we want the camera to
be in this position. Let's go to the beginning of the timeline to see what we
are doing with the camera. Click here and choose two views. In this panel, we can see our entire scene from a
different perspective. See it from the
top. It's much more convenient for us to move the
camera forward like this. Now, as the text enters, the camera moves away from it. Let's lower the quality
for a moment to check the camera movement
we've just created. All right, now let's go back to the main composition and create a scale animation for the icon. Select it and press S to open
the scale for this layer. Now let's stand at the
beginning of the timeline, change the size to 150, and create the first key frame. Now let's move to the
second number five, to the point in time
where the camera finishes its animation and increase the
size of this layer to 180. Let's lower the quality here as well and see how it looks. I think it looks awesome. Now let's press control
to save the project. Before we move on,
one last thing, let's go back to the gradient in the background and change
the ramp, scatter to 100. As we learned in the
previous lesson, this should improve the
appearance of the gradient. Now let's move on to the next
part where we will improve the look of the scene and render the final animation.
See you there.
33. Useful tips and rendering: Welcome back. Let's start with improving the
look of the scene. But before that, let's bring the quality back to
full turn off the grid. Isolate this layer
so we only see it. Now let's get a bit closer
and enlarge this panel. Now, right click
on the text layer, go to Layer Styles, and select inner Shadow, just like we did in
the previous lesson. Let's change the color to white, set the opacity to 100, and the blending mode to screen. There you go, we've
created a cool highlight. Now let's choose a more
proper color for the design. Choose some orange color
so it will blend with the icon and the fire
stroke we have in the back. Next, let's activate
the global light, change the distance to
three and the size to two. This creates a cool back light effect from
behind the text. I'll zoom in a bit so you can
see what I'm talking about. As you can see, it adds a
nice touch to the design. All right, now let's
isolate the background as well to see how it looks
with the background colors. Now let's add another effect to improve the look even more. Go to the effects
panel type sweep and drag the effect called CC light sweep onto
the text layer. Now let's animate
this effect to create more exciting animation when
the text enters the scene. Let's find the point in time when we want the sweep to start. Let's say from the
four second mark. Now let's create the
first keyframe for the parameter responsible for
the position of the sweep. Press you to see the
key frame we created. Now move to the
seven second mark. And move the sweep here. Let's see how it looks. It looks great. Let's stand at the time point where we see the sweep on the text
and fine tune it a bit. First, let's change
the color to yellow. Now let's adjust the
other parameters. When you want to learn
about a new effect, play with it and change the various parameter values
while looking at your scene. This way, you'll understand what each parameter controls
and more importantly, how it affects the
appearance of your scene. Okay, now I want to
make an important note. As you can see, the initial position
of the sweep is here. If we go a few
seconds back in time, it seems that the text collides with the
sweep at this point. This means that
until second three, the position of the
sweep should be outside the scene. We won't see it. When the text is
in this position, the sweep will start entering the scene only
from second three. Then it will perform the
animation we set up earlier. All right, now let's select the effect and duplicate
it using control D, we can close the first effect. Now we'll use the second effect only to add an additional
highlight to the text. Let's click here and remove all the key frames we created. Now let's place the sweep in the center and rotate
it by 90 degrees. Let's also change the color a bit and increase
the edge thickness. We can zoom in a bit to
see what we're doing. We'll set this to three. Now let's increase the
sweep intensity to 400 and reduce the
sweep intensity to 60. Then with 60 as well. Now we have additional
highlights on the text. This is how it looks without
the duplicated effect. This is how it looks with it. In my opinion, it
looks better this way. As you can see, we got some nice highlights in
the middle of the title. Okay, let's bring
back all the layers. Now I want to create a drop
shadow for our text layer. This will make it look
better since there isn't enough contrast
between the text and the shape behind it to make a drop shadow
effect on the layer. We need to search for it in the effects panel and
drag it onto the layer. But if we have a light sweep
effect on the same layer, it can make the drop
shadow look weird. As you can see, it looks
more like some glow. It's going to look
like that even if I move the drop shadow effect
above the light sweep. Let's remove it now. I will show you how to create a proper drop shadow effect
along with the light sweep. To do this, right click on
the text layer composition. Go to Layer Styles and
select Drop Shadow. Now let's open the effect
and adjust the parameters. Okay, I think this
looks good enough. Now let's make a minor color correction to
the entire scene. To do this, let's create a new adjustment layer and apply an effect
called curves to it. Let's bring this part of
the handle down a bit, and this part up a bit, that way we created more
contrast in the scene. Next, let's copy the effect name and paste it onto the
adjustment layer. But now I notice that the sweep looks too small to change it. We can go back to the
first light sweep effect and change its shape. I'll leave this one as linear. Now I want to show you a cool trick to make the
scene look more interesting. Since we have fire strike
in the background, we can animate the inner
shadow effect we added earlier to create a feeling
like our text is affected by the fire
strike behind it. Let me show you what I mean. First, let's select this layer
and press the Ukey twice, so that we can see all the
parameters and effects on it. Let's close all the effects here until we get
to inner shadow. Now let's create an
expression in the opacity. For this, let's
hold the Alt key, and click once on the
Opacity Stopwatch. Now let's write the
following expression here. Once done, let's click
here to finish the action. Let's isolate this layer
to see how it looks. Notice that the inner
shadow is now flickering, giving us the feeling
that the light is coming from the fire
sparks behind it. All right, now let's create the outro animation
for the whole scene. Let's start with the
title animation. First, let's go into
the text composition. We can go back to view one now. Stand at the nine second mark when the text finishes
its animation. And trim the work area to
that point using the N key. Now, right click the work area and select trim
comp to work area. Once done, let's go back to the main composition and
duplicate this pre comp, select it and press control D. Then right click
on the new pre comp, go to time and select
time reverse layer. Now this pre comp will function as our
text out animation. We can delete the first
sweep we have here because we don't need it
to go over the text again. Let me explain why. Let's move this pre comp to the end of the
first pre comp. Make sure both pre comps are aligned perfectly side by side. Since this pre comp is essentially the reverse
of the original pre comp, we see the sweep going backward. I don't like that. I suggested
we delete the first sweep. Okay, now let's
get to the end of this pre comp and press in to
trim the work area to here, because we don't need to
render everything after this. Next, let's create an outro
animation for the sparkles. Let's select the layer and press to reveal the
key frames on it. Now let's copy these keyframes and paste them at the
end of the animation. Now, right click on one of them. Go to key frames
Assistant and select reverse keyframes to
reverse the animation. Finally, let's move
these keyframes here. Once done, let's
select the icon layer, press and create a
fade out animation at the second number seven. Create the first
keyframe at this point in time with the current value. Now move to the second number nine and change the
opacity to zero. Finally, let's ease
these key frames. Now let's lower the quality
and see how it looks. I think it's great. Now
let's set the quality to full and prepare to render the scene just before rendering. Let's clean up the software to avoid unexpected issues
during rendering. To do that, go to Edit, Purge, and select all
memory and disk cache. Then hit Okay and
wait a few seconds. Now let's organize
the project panel, Create a folder called Assets, and drag the folders with the logo layers and the
solid folder into it, and the Viking icon file. Next, create a new
folder called precomps. And drag all the precomps we created during
the project into it, except for the main composition, which we can tag with
a different color. Next, let's close
these pre comps. Press control S to
save the project. Now press control M to access the render panel in output mode. Choose H 0.264 40 MBPS. And render the animation
to our renders folder, check the name, press
save and then render. And now wait for a moment. Great. And now let's
see what we got. It looks excellent. You should
be proud of yourselves, as you have learned a lot today. And now let's go back to
our project and close it. This time we don't
need to organize the project because we already
did it before rendering. So just close the program
and save the project. Remember to close
Illustrator as well. I hope you enjoyed the session, and I look forward to seeing you in the final lesson
of this course. We'll create a super cool logo animation for
a made up animal sanctuary by diving deep into working with a camera
in a three D space. It's going to be awesome.
So see you there.
34. Logo #4 Home task: Hi there. I hope you found the lessons helpful and learned some new and interesting things. To better remember
everything we covered, I highly recommend practicing by completing this
homework assignment. Your task is to recreate
this cool animation. You have the freedom to change the colors and add any
additional graphics you like whenever you face any
issues or have some questions. Feel free to check
the AE project file to see the steps I took. Additionally, you
can always reach out to me for help. Good luck.
35. Logo #5 - Animating a logo for an animal shelter: Hello there. In this lesson, we will create an
awesome logo animation for an imaginary
wild animal shelter. This type of animation
is super popular. There will always be a
company asking you to create an animation where all of its employees come together
with the company's logo. In this lesson, we will delve
deeply into the world of three D space and after effects and three
D camera movement. We will also learn how to build the project smartly so
that you can easily change to a different or add a new image without
affecting the animation. This animation consists of
three main animated parts. We will create each part separately and then connect
and time them together. Let's dive straight into it.
36. How to organize a lot of pictures in a 3D space: Hi and welcome to the final
lesson for this course. Let's start the
lesson by seeing how this logo is made
in Illustrator. For this, let's open
the main folder we created for the course
and enter the AI folder. Now let's open the fifth logo. This design is also split
into several layers. There's a background layer, a layer for the
orange rectangle, a layer for the main text, which is an outline text layer. That means that this is
not a text layer that we can change the text next, and a layer for the slogan. The slogan is a
regular text layer written in the Monserrat font. All right, now as always, before diving into
after effects, we need to think of an
interesting way to animate it. As I always say, it's
very important to create a rough storyboard sketch of the idea that can connect
to the concept of the logo. Let's open the ideas file
and check out what I have planned for this
animal shelter logo design. Since the company is all about providing a
home for animals, I thought it would
be cool to have all the animals come
together in the logo. That way we can show that
the company is bringing all these animals together
and giving them a home. Just so you know, this
is the kind of animation that big companies and
corporations use all the time. Okay, now let's open
After Effects Together, we can close this window so that we can all see the
same panel arrangement. Let's click on Default. Now let's move on to creating
our first composition. We'll name it Logo
Animation five. Next, let's go to
three D render. Since in the previous lesson we use the Cinema
four D renderer. Let's make sure we are
currently on classic three D, not Cinema four D, because we don't need to use that renderer in this project. Once done, let's go back
to Basic and continue with the composition settings this time as well. We
will work in full. Hd format is 1,920 pixels in width and
1080 pixels in height. Then let's set the frame rate
at 30 frames per second, and the composition will
be 20 seconds long. We'll keep the composition
background black. Finally, click Okay. Now let's import our logo
design into the project. Double click on the empty
area in the project panel, then go into the AI folder
and select the fifth logo. Make sure not to
check this function and press Import here. We already know that we
need to select composition, because we want this
file in separate layers. Here, we'll select layer size, because we want the
layer boundaries to match the objects size, not the documents size. Now let's import the animal
pictures to our project. You can find them in
the Assets folder. I downloaded these pictures
from the Vado website. You should now see
another folder here called New Ignore it For now, we will get to it at
the end of the lesson. In the meantime, let's select all the pictures here
and click Import. Now let's click here to see the pictures in a
more organized form. Before we begin working
on the first scene, let's save the project
and give it a name. This time we'll do it using
the shortcut control. Now let's find the folder
we created for the lesson. Enter the AE folder and give the after effects project
we're working on a name. You can select this
project to sample the name and change it to
five, underscore trust. Once done, click on Save. Now let's learn how to
deal with projects with many pictures where we may need to change the pictures at
any time in the project. Because the client
can always ask us to change or add a new
picture along the way to create the project in
a way that allows us to quickly change the pictures without affecting the animation. We need to create a pre
comp for each picture. Let's create the
first pre comp with the first picture to create a
new pre comp press control. Let's name this pre comp
photo one and decide that it will be in a format of
1080 by 1080 pixels. You can leave the other
settings as they are Now click Okay, great. We have automatically
jumped to the new pre comp. You can find it in the
project panel as well. Now let's drag the first
picture into this pre comp. As you can see,
it's quite large. Let's press S and resize it to fit the dimensions
of this precomp. I think 30 is excellent. Now let's move the photo here so we can see
this teddy bear. Now let's make the corners
of the image rounded. And we will do it using
the track matte function. Let me show you what I mean. We need to ensure that we're
not selecting the layer. Now make sure we're using the rectangle tool with a white
fill color and no stroke. Next, double click here. This way we will create a rectangle that is exactly
the size of this comp. Let's open the rectangle. Let's also open its path here. We will change the
property called roundness. In my opinion, 100 is excellent. Let's close the layer. Now we can use this shape as a mask for the photo using
a track mat function. If you don't see it,
you can click here. Now let's drag the track mat. Pick whip of the image
towards the square. There you have it. We've created rounded corners for the image. Basically, this image will only be visible within the
borders of the square. Okay, I'll place the photo here. Now let's learn how to
prepare the second picture, but without repeating all the
actions we've done so far. For this, we need to duplicate the pre comp of the first image through the project panel. Let's select the composition and press control D automatically. After effects, we'll call the
new composition photo two. That's great for
us. Now let's enter this composition to replace the image and keep
the same track. Mad at settings. We'll
select the image layer here. Now let's drive the second image onto it while
holding the Alt key. Finally, let's adjust
the size and position of the image by holding
out while dragging the new photo onto the
previous one we basically replace between them while keeping the settings
from the first photo. Now let's move on to creating the composition
for the next image. Let's select this
composition and duplicate it with control D.
Let's go inside it. Select the image we
want to replace and the onto it while
holding the Alt key. Now let's reposition
the new photo. Awesome, now let's repeat this action until we
finish all the images. It's good that we're doing
the same action many times because that way
you'll remember it better. Okay, so after we've created all the pre
comps for each in, we can close them from
the layers panel. But instead of
doing it manually, let's use a handy shortcut. Hold down the control
key and press the key several times until we close all the pre
comps for the images. If you accidentally close the
main composition as well, just double click it
in the project panel. All right, now to keep things organized
in the project panel, let's create a new folder
called animals Picks. Next, let's select
all the images and drag them into this folder. Now let's create
another folder called precomps and drag all the precomps for
the images into it. Awesome. Before we move on, let's press control to save
everything we've done so far. Now let's open the
precomps folder and drag all the precomps for the images into the main composition. You can close this folder now. Now we'll learn how to spread these layers in three D space. For this, first we need
to create a new camera. Right Click here, go to
New and select Camera. We'll work with the
one node camera with a 35 millimeter
lens. Click Okay. Now for the camera to
interact with these precomps, we need to convert all these
layers into three D layers. Let's click here to access
the three D layers function. Now let's select all the
layers and convert them into three D layers to make it more convenient for us to spread the layers in the three D space. Let's switch our preview
to custom view one, We can turn off the
transparent background to see what we are doing better. We can also set the
preview screen to fit. Now let's understand
what is going on here. Here we can see our entire
scene from the side. This is where the
camera is located. Here are all the layers currently stacked on
top of each other. Now we can select the second image and move
it along the z axis handle. We could also move this layer
through the layer itself. For this, let's press the key to see the
position property. Now we can change the value
of the z axis manually. Let's select the first image and press P to see its position as well as you can see
the value of the z axis, it's currently set to zero. Let's change the zaxis value
for the second image to 500. Now let's select
the third image and press P to see its
position also. And change the zaxis
value to 1,000 Why 1,000 Because it's 500 pixels
after the second image. This way we maintain a consistent distance between the layers in three
dimensional space. Let's move on to the next layer and place it after
the third picture. Instead of selecting it
and moving it manually. Like this, we can simply
change the z axis value to 1,500 Okay, you got the idea. Now let's enlarge this panel. Select all the layers and
press to see their position. Then let's change the z
axis for each one of them, adding 500 pixels to the value of the layer in
front of it each time. All right, now let's click here to make sure
no layer is selected. And press once then, once again to close the position for all
the layers at once. Next, let's go back
to Active Camera to see how our scene looks
through the camera we created. Now let's move on to the
next part of the project. And keep organizing
the images across the three D space and mix up their position to
keep things interesting. It's going to be a fun ride. See you in the next part. But before you dive
into the next lesson, I highly recommend that you
take a ten minute break, get up from your chair, do some light stretching, and drink a glass of water. This will help you to recharge your brain for the next lesson.
37. 3D Camera: Welcome back. Let's learn how to randomize the images
across the three D space. First, we can start by
moving the image to the sides to do that and continue to see how the scene
looks through the camera. We can work with two views. When working with this method, it's important to pay attention
to the blue frame here. It means that we are currently
selecting this panel. Meaning that all the
settings here will apply to this panel only if I tweak
the preview background, we will see it on the
right panel only. Now when we click here, we will select this panel. Now all these settings
will apply to it. Only in this panel we will see the scene from a top
perspective that is from above. Now, I don't want you to do
this with me. Just listen. I want to explain
what's happening here. We can also work here
with custom D one. Now if I move the camera forward along its Z axis in
the right panel, we will see the images
getting larger. It's important to
understand that we are not increasing the layer
size of the object, but rather zooming
in with the camera, making it appear larger. In other words, in this panel we see the scene through
the camera's lens. Okay, So I will select this panel and set it
back to the top view. Now you can do it with me. Let's move to this area using
the middle mouse click. If you don't have the
middle click on your mouse, you can hold down the space bar and drag the screen
with the mouse. All right, now, before we position the images and
move them to the sides, let's move our camera
a bit backward. Now let's select
the first image, hold the control key, and select every second layer. Now let's get closer and
move these layers to the side using the
x axis like this. Once done, let's click
on the small square here and tag these layers
with a different color. This will make it much easier to select the rest
of the layers. Now click on the square of this layer and choose
Select Layer Group. Now let's move these
layers to the side, This. Next let's select the camera
and move it forward and backward to check how the motion looks with the current
arrangement of the pictures. As you can see,
everything is too tight. In my opinion, we need to
shrink the pictures a bit. To do this, let's select
all these layers, process, and change the
scale of all of them to 30. Now when we move the camera, we'll have some space
between the pictures. Let's see how it looks.
That's much better. All right, now let's
animate our camera. Let's go to the beginning
of the timeline. And move the camera to the point from which we want
it to start moving, somewhere around here,
before the last picture. Now let's press P and create the first key frame
with the current value. Then let's move to the ten second and move the camera
backward like this. Let's see how it
looks. It looks great. It's a good time
to press control as to save everything
we've done so far. Now that we have
the camera motion, we can navigate the timeline and arrange the pictures in
a more interesting way. For example, we can stop
at this point in time. We can lift the wolf up here, which is easy to do
from this panel. Now, let's move forward in
time and move the fox here. Next, let's move
forward in time. We can place the
leopard down here. Let's continue doing
that until we finish arranging all the animals pictures across
the three D space. Our goal is to scatter
the pictures in such a way that when the
camera reaches its last point, all the pictures will be approximately in the
center of the scene. We'll understand why we're
doing this very soon. For now, just moving forward in the timeline and
continuing to arrange the pictures for now,
this looks good. Let's see how it looks at the beginning of the
camera's movement. But before that, let's
select this panel and set the preview to fit so we
can see the entire frame. All right, now let's see if there is a picture
we need to adjust. We can move the leopard here. At this point, the camera is passing right through the
picture and I don't like that. I'll stand at the
problematic frame and move the picture to a
slightly different position. There is another picture
here that needs to be moved. We can move it a bit
more to the right. Everything looks good so far. Now let's learn how to create a cool depth of field
camera effect in our scene. This means that some
parts of the images will be blurry and some
will be in focus. To do this, let's close the
camera and open it again. Now let's open the
camera options. By the way, instead
of doing it manually, we can simply press
the key twice. All right, now let's
activate the depth of field. Note that a new line has
appeared in our camera. If we change the focus
distance, this line will move. This line defines where
the focus part will be. To understand what we're doing, let's raise the aperture to 100. Now we can see the
depth of field. Better currently, the focus
is next to the zebra layer. This layer is in focus and the rest of the
layers are not. We can move the focus
to the position of the dog layer to see where
to move the focus point. We can select the dog
layer from this panel. That way we can see its
position in the top view. Now we can move the focus
distance to that point. All right, I'm sure
you got the point. Now let's place
the focus distance somewhere in the middle
of the camera lens. Since the camera is moving, it will look like
the focus changes as the camera moves from
one image to another. Let's check out how it looks. It looks awesome. Now we can close the camera
and continue. Now let's press
Control Why to create a solid that will function as our background in this scene. Change the name to B, G.
Make sure the solid is the same size as the composition and change its color to white. Now let's move this layer down and we won't
make it three D, So that it won't be affected by our camera's movement
in the scene. That way, the background layer will stay in place
when the camera moves. All right, once we finish composing the scene
in the three D space, we can go back to
working with view one. Now let's select all these layers and
press control shift C to precompose them all. Let's call it Pick Comp. Make sure both options are
selected and hit okay. Now we are ready for the next
step where we will learn how to combine the logo of the company with the
scene of the images. First, let's find the logo text and drag it into
our composition. In the next step, we need
to make the precompose of the images visible only
within the text boundaries. To do this, let's click here and use the
Track Mat function. Again, we want the pre
comp of the pictures. We'll use the text
layer as a mask. Therefore, we will drag
the track Matt pick whip of the Pix pre comp
towards the text layer. Now the text layer functions as a mat for the image pre comp. All right, now let's process
and scale up this layer. As you can see, it's very
pixelated right now. What function should we apply to the Illustrator layer to
maximize its quality? To solve this problem, let's click here and apply the collapse function
to this layer. Now the text is crisp
and looks great. Once done, let's return
the size to 100. Now let's go to the
point in time when the camera motion ends
in the image pre comp, let's say at the
ten second mark. Now let's create the first
key frame for the scale of this layer to tell after effects that at
this point in time, we want this layer
to be this size. Now let's go back to the
beginning of the time line and scale up the layer until
it covers the entire screen. We can grab the layer from this point and scale it
while holding shift. Let's write 3,000 here, That's what we've got now. But we don't want to see the text shape at
all at this moment. We need to adjust the
position for it as well. For this, let's press Shift, and now let's go to
the ten second mark. We'll set a key frame with the current value
because we know that this layer needs to be where it currently stands at
this point in time. Now let's go back
to the beginning of the timeline and move
the layer slightly to the right now We need
to scale it up and continue synchronizing
both parameters until we don't see
the text parts. Okay, let's write 6,800 for scale and make sure we don't
see the corners of the text. All right, now let's
find a good point in time to start the shrinking of the text layer we just created. I think we can start
this animation from the second number seven. Since this is the point where all the pictures are
seen in the frame. Let's select these
two key frames and move them to the
second number seven. This is so that the text starts the animation from the second
rather than the beginning. Let's see how it looks. As you can see, the text moves very quickly
towards the end. This happens because
there is a huge change in the value parameter of the scale within a
very short time. To fix this, let's select all the key frames and
press F nine to ease them. Now, move these two key
frames to frame number six to make the animation a bit
longer. Let's see it now. It looks better. Now let's go to second number ten and create the part where
the text turns white. To do this, we can enter the
composition of the images. Now to make this happen, duplicate the white background and place it above all layers. Now press the left
bracket to move this layer to the position
of the time indicator. Now press to display the
opacity of this layer. Let's create a key frame with
an opacity of zero here. Move to the second 12 and
change the opacity to 100. Finally, let's select
these key frames and press F nine to ease them. Let's see how it looks. It looks good. Now press center on this layer and change
the name to white Fade. Now when we return to
the main composition, we can see that we have created the effect where the
text turns white. Okay, now it's a
good time to press control S to save everything
we've done so far. Now let's import
the rectangle of the logo by dragging it
into our composition. Now for the best
animation results, we need to convert this
illustrator layer into a shaped layer with paths
that we can adjust and scale. To do this, right
click on the layer. Go to Create and select Create
Shapes from vector layer. You can delete this layer now. Now open this shape layer
until you see its path. Then go to the point in time where the text finishes
its animation, which is the second number ten. Create the first key frame for the path in
its current shape. Now go to second number eight
to see what we are doing. We can isolate the layer and
now select the top points of the path and drag them upwards outside of the scene while
holding the shift key. Now select this part
and drag it down. Next, let's zoom out a bit, select the side points and
move them to the sides. As you can see, a new key frame was automatically
created on this path. This means that the shape of this path will
look like that, all the way up until the
second number seven. This shape won't change until it gets to the first key frame, only after that it
will start shrinking. All right, now let's
select these key frames and press F nine to
convert them to AsE's. Next, let's hold the Alt
key and double click on one of the key frames
to change the velocity, Set it to 85 for both
axises, and hit. Okay, let's check it now. Okay, now let's
disable the isolation, close the layer, and see how it looks in relation to what's
happening in the scene. I think the rectangle
animation starts too early to fix this, press you to see the key
frames on this layer. Now let's find a better time
for this animation to start. I think it should start
from the second nine, select them and move them
to second number nine. Let's check it now. Okay, let's leave it like this for now and move on to the next
part of the animation, which is to create a background for the main comp we
are currently in. As you can see, if I turn on the preview transparency
background, we don't have any
background right now. Let's create one for this. Let's select the
background layer from the original logo design. Let's create a solid in the
color of that background. Finally, move the solid down. Now we have a nice
background in the scene. Great, we can now move on to
animating the logo slogan. Let's bring the slogan
layer into our scene. Now let's place it in the scene. We can go forward in time
to see where to move it. Now, hold down the
shift key and move it down using the arrow
keys on the keyboard. Now, to avoid it interfering
with the animation, let's position this layer
below the rectangle so that the rectangle will
hide it this way. We only see it when
the rectangle shrinks. Great. Now let's create
a cool sweep that will pass over the slogan to capture
the viewer's attention. For this, let's click here to ensure we are not
selecting any layer. And select the rectangle tool, set the field to white and
make sure the stroke is off. Now zoom in a bit and create a rectangle
that looks like this. Now let's select this
layer and press, let's rotate the
layer by 30 degrees. Now let's go to the
second number 11. Go back to the selection tool. Move this layer here while
holding the shift key. Now press to see the
position property for this layer and then
create the first key frame. Next, go to second 13 and move the layer here while
holding the shift key. Then select these key frames and press F nine to make them easy. Ease. Awesome. Now let's press center on this layer and change the name to slogan Mat, or you can call it Slogan Sweep. All right, now let's position this layer
above the slogan layer. Click here to see the
track matt function. Now drag the track pick whip of the white rectangle
towards the slogan layer. This will ensure that
the rectangle is only visible within
the slogan shape. Finally, let's turn back
on the slogan layer. Then click here and apply
the collapse for this layer. Now let's see how it
looks. Looks nice. Let's press control S
to save the project. Now let's move on to the
next part and create an outro animation for the
entire scene we've created.
38. How to easily replace pictures: Welcome back. Let's create
nutroanimation for this scene. But before that, let's
organize our project a bit. First, let's select
these two layers and tag them in orange. That is because these two layers create the slogan
part animation. Next we'll tag this
layer in brown. These two layers will
also tag in brown because these three layers relate to the same
part of the animation, the animation of the main logo. Great, now to make this animation end with
a white background, let's duplicate this
orange rectangle layer, tag it in a brighter color. Now press you to
see its key frames. Go to the second number 13 and move them
somewhere around here. For now. Then right click on one of the key frames and reverse their animation. Then move the key frames
to the second number 13. Now let's change the
color of this layer to white and position it beneath
the orange rectangle. That is how we created
the white background that needs to be seen at the
end of this animation. Now let's create
an outro animation for the rest of the
layers in the scene. First, select the text
layer hold control, and select the orange
rectangle layer. Press S and go to the
second number 13. Create a new key frame for the orange rectangle and
another for the text layer. Now let's move to the
second number 15. Scale down the layers to zero. Next, let's select
these keyframes and press nine to ease them. Now hold out and double click on one of the key frames
to change the velocity. Let's see how it looks. Looks great. Now let's stand
at the second number 15. You can close these layers. Now press N to trim the work
area to this point in time. Now let's watch the entire
animation from start to finish. It looks great. Now let's learn how to add
new images to our animation, because this can be a
very possible scenario when creating animation
with lots of pictures. First, let's click twice on the project panel and
enter the folder name. We will select the three new
images and click Import. To keep our project organized, let's open the image folder. Select all the images and tag them in green so we
know they've been used. Now let's place
the new images in this folder to see the order of the images
more conveniently, we can click here to arrange
them by their color. Okay, now let's enter the
composition of the images. Let's say we were asked to
add new images to a scene. To do it in the
fastest way possible, first we need to duplicate
the composition we already have in the scene
through the project panel. Select composition number 12, and press control D. Let's enter the composition, then select the image
we want to replace. Now we'll drag the new image in its place while
holding the Alt key. Once done, position
the image and tag it in green so we
know it has been used