Perspective Essentials: Learning Perspective for Beginners | Amelie Braun | Skillshare

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Perspective Essentials: Learning Perspective for Beginners

teacher avatar Amelie Braun, Artist & Cartoonist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:02

    • 2.

      Introduction to the Principles of One-Point Perspective

      15:04

    • 3.

      Continuing the Principles of One-Point Perspective: Drawing a Chair

      14:31

    • 4.

      Drawing Paper and Letters in One-Point Perspective

      14:34

    • 5.

      Introduction to the Principles of Two-Point Perspective

      9:24

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About This Class

Have you ever wondered why some drawings feel flat while others pull you into the scene as if you’re standing right there? The answer is perspective—one of the most powerful tools an artist can use to transform simple sketches into immersive, realistic artworks.

This beginner-friendly course is designed to introduce you to the essential principles of perspective drawing, step by step. Even if you’ve never studied perspective before, you’ll quickly see how these techniques can unlock a whole new dimension in your art.

We’ll begin with the basics of one-point perspective, learning how vanishing points guide the eye and how you can use them to create convincing depth on a flat surface. You’ll practice drawing simple objects and spaces that immediately look more lifelike.

From there, we’ll take things further with two-point perspective, a method that allows you to build more dynamic and realistic scenes. With this skill, you’ll understand how to place objects in space, design believable architecture, and create the foundation for complex compositions.

To make learning fun and practical, we’ll also explore creative applications of perspective—like bending paper or drawing letters in perspective—so you can see how these concepts apply beyond traditional exercises. These small projects will help solidify your understanding while giving you new, playful ways to experiment in your sketchbook.

By the end of the class, you’ll:

  • Understand the difference between one-point and two-point perspective.

  • Know how to use vanishing points to create depth and space.

  • Be able to design immersive drawings that feel realistic and engaging.

  • Have fun projects in your portfolio that demonstrate your new skills.

Meet Your Teacher

Teacher Profile Image

Amelie Braun

Artist & Cartoonist

Teacher

Hello, I'm Amelie.

I started drawing with a pencil when I was sixteen, initially focusing on pencil drawing classes. During these early years, I developed a strong foundation in portrait drawing, figure drawing, and facial features design. I also honed my skills in working with colored pencils, ink pens, and watercolors. These diverse experiences have given me a comprehensive understanding of various techniques and styles.

As my interest grew, I discovered a passion for character design and animation, which led me to pursue professional character design classes. My university education in the field of animation further deepened my expertise. At the age of twenty-four, I began teaching character drawing with a pencil, combining my knowledge of traditional drawing techniques... See full profile

Level: Beginner

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Transcripts

1. Introduction: Are you passionate about drawing and eager to improve your skills? Learning perspective is one of the most important steps for any artist. It helps you create depth and realism in your artwork, making every piece more dynamic and lifelike. Joining my Skillshare class on the fundamentals of perspective drawing. In this class, you learn the basics of one point perspective through clear practical exercises and step by step guidance. I'll show you how to use this essential technique to bring your drawings to life. And that's not all. I'll also introduce you to two point perspective, giving you the tools to create even more realistic and professional looking artwork. By the end of this class, you'll have a strong foundation in perspective drawing that you can build upon in future projects. If you're serious about improving your art and want to establish a solid base in perspective, this class is the perfect place to start. After completing it, you can continue exploring more advanced perspective classes with me. Hello to all of you and welcome to a new part and a new course of tutorial with me. Okay. In this part, we are going to work on the principles and basics of perspective. So for this course, you need an Etude. It can be 0.5 or 0.7, and you also need a ruler. So that's all you need. Let's go in the next part to startup. 2. Introduction to the Principles of One-Point Perspective: Hello, again and welcome to the first part of perspective. So we are going to learn how we can create different types of perspectives. First of all, I should tell you what is perspective. Well, perspective means that you can turn your objects into two dimensions or three dimensions and basically give them more volume. And we are going to do that using a vanishing point or a viewpoint or a viewpoint. It can be the perspective can be done with one point, two points or even three points. So I'm going to tell you all about all these three kinds of perspectives, one viewpoint, two viewpoints, and three. Why do we call it the one point perspective, the two points perspective? Well, this point is actually represents the point of the view, and based on that, we can make our object in two D or three D. So that's a viewpoint or vanishing point. Both are correct. So why do we call it a Vpoint again if a person who is watching this object is placed here, what can or how can they see this object in a three D shape or in a two D shape from this point? Okay? So our object can be seen two D or three D from one viewpoint, from two viewpoints or even from three Vpoints. Okay, we're going to start off with the one point perspective, which is the easiest kind of perspective, and you're going to learn it so quickly. So first, I consider a point in the center of our paper. This is our viewpoint. And then our viewpoint is actually placed on our horizon line. What is a horizon line? The horizon line is the line that is exactly on the same level of the eye and of the view. What does it mean? Well, imagine that you are at the beach and you're looking into the sea. You can see a line separating the sky and the sea at the end of the sea. That's what we call a horizon line. It's exactly on the same level on your eye, and it's separating the sky and the sea. This is what we call a horizon line. Now, if I put the object exactly in front of your eyes, not above the line, not lower than that, right in front of it and on the same level, let's see how we can see this object and how we can see this cube. How many sides of this cube I can see? Well, exactly. If it's exactly right in front of you, you can only see one side of it. You see, this is the only side that can be seen. But if I take this object toward the right side, it's still on the same level as my eye, but I'm just taking it toward the right. Let's see how many sides of this cube, I can see now. Okay. How can I see that? How can I create the volume of this rectangle cube? Now, in perspective, we connect all the corners of our objects to the Ve point. So if I have even ten corners, I just take them to the Vpoint with a line. You should take these lines that are going from the corners to the Vpoint very lightly. You should create them very lightly because you don't want to confuse it with the main parts of your work. These are some guide lines for you and they're going to help you to complete your shape. I just connect all four corners to my Vpoint with four lines for straight lines. Now I consider this size for my cube. We that. Right now, I can see two sides of my cube here. If I keep it on my horizon line, but I take it toward the right, I can only see two sides of my cube. It's on the same level on the eye. Now, the question here is that how can I create the rest of the volume for my cube, the parts that I cannot see. Well, obviously, my cube should be complete. I just want to show you how you can create even the parts that you cannot see inside of it. For example, imagine that this cube is transparent. So just parallel to these lines, I come toward inside. Over here, I have one point and parallel to this, I come toward the inside again and I have another point here. I connect these two lines together, and you see, this is the ending part of a cube. So as I said, imagine that your cube is transparent, so you can also see through that. But if it's not transparent, these are the sides that I can see. Well, I just completed the cube completely so you can see, you can turn it completely into a two D or three D shape with perspective. But you can only see two sides of it. Even if you want to try it, you can just take a box, for example, a tissue box and then try it in the positions that we are trying right here. For example, right in front of you, then take it a little to the right, see how many sides can you see. Or this time, I'm going to take my rectangle a little toward left and see how many sides I can see this time. Obviously, as I already told you, from each corner, I should just drag on line to my viewpoint. So I do it for all four corners. All the way through here. Then again, I consider a size for my cube here. Now I've got two sides here. These are the two sides that I can actually see from my viewpoint. But as I told you, if you want to get the inner volume of this cube, you can also do that too. I come to it inside, I connect these two parts, and this is the inner volume and inner shape inner space of my cube. So it was just that easy. We have six more angles that we can create our cube in, and again, you can see the difference about it. This time, maybe my rectangle cube would be above my head above my eyes and above my horizon line. I'm going to take the rectangle cube above the horizon line or basically above my eye and my head and see how can I see it this time. So first, I create a rectangle. Then again, as we talked about it, from each corner, I'm going to drag a straight line to my viewpoint. I'll do it for all four corners. Okay. Then obviously, I should consider a site for it. I want to have my rectangle in this size. And again, in this position, I can only see two sides. One of them is the front side of it, and the other is actually the bottom side of it. I can only see two sides of my rectangle cube. Now, again, I can also show you the back side of my rectangle. I come up from here, parallel to this line, I come up again, and then I connect these two parts together. Now you can see the inner space of my rectangle cube. But as I told you before, you can only see two sides of it, one on the bottom, and one in the front. This is just the inner volume and the inner space of the cube. Now, if I still keep it above the line, but I take it to the right, I want to see how it's done. So what are you guessing? How many sides can we see this time? Let's find out together. So from each corner, of course, I'm just going to drag a straight line down back to my Vepoint. Go to the viewpoint. A from here. And of course from here. Then again, I just consider size for my cube and based on that, I get my cube done. You see? This time when it's above me and it's toward the right, I can see three sides of my cube, the front side, the bottom side and the left side actually. So in general, I can see three sides of my cube. Well, again, I can also show you the inner space and the inner volume. Let's see how we can do it. Parallel to here. I come toward inside. I've got a line here and from the bottom, I come up parallel to that line. See, they meet each other at this point, and this is the inner space of my cube. But again, I say, in this position, I can see three sides of my rectangle cube. Okay. Now, let's do the same thing, but this time on the left side, it's still above the horizon line. But instead of being on the right side, we're going to put it on the left side. Again, from each corner, I just take it to the point. Some of you might say, Okay, this is a boring job. Why should we do it in all different positions and angles? The answer is because you need to know how they are going to be placed in these different positions and angles, and you should just know how they're done, and it's a good practice for you because it takes a bit of time for you to get more comfortable with perspective and the way it's done. So again, I just have to consider a size for it, connect my lines together, connect my corners together. And again, in this position, I can see three sides of my cube from side, bottom side and the right side. So don't get bored, don't get tired. Just try to create these objects in different positions and different angles so you can get more comfortable with one point perspective. Also understand it better. Now, I'm also going to get the inner space like the ones before. Parallel to this one, I go up. I've got a point here, parallel to that line, I come toward the inside. Again, I've got a meeting point here and that's the inner space of my rectangle cube. Let's continue and watch the three other positions I'm going to create for you. 3. Continuing the Principles of One-Point Perspective: Drawing a Chair: Hello again and welcome to the rest of the tutorial with me. Now, let's do the three other left angles which are this time below my horizon line. First of all, I'm going to create it in the center but below my line. Okay. Now, obviously, as we've already said, from each corner, I should just connect a straight line to my viewpoint, and that's how it's done. Okay. I'm going to do the same for all corners. Then I consider size for my cube because it's right in front of my eye, but below it, I can only see two sides of my cube. One of them is the top side and the other would be the front side. This is my basic side. Now if I want to get its inner space, obviously, I come down from here and I'll do the same thing from the other side, and then I connect these two parts together, this would be the inner volume or the inner space of cube. Now let's just take it to the left side. It's below the line, but it's on the left. Again, I just create a rectangle. This is my stable or base sound. Then from each corner, I just take it to my viewpoint. I'll do it with a ruler. After a while, when you get more comfortable, sometimes you can even drag these lines from the corners to the viewpoint without a ruler. If your hand is very comfortable with dragging these straight lines, you can just eliminate the ruler, but I strongly recommend you to use a ruler for the beginning of your work or even when you're intermediate. So and parallel to this line, I create another one here to determine the size of my cube. Now, this time, again, I can see three sides of my cube. Of course, one on the top, one in front and one on the side. Now for getting the inner, let me see, for getting the inner space, I should also drag another line from this corner. I've forgotten that. Then parallel to this line, I come down. And parallel to this line, I go toward inside. When these two lines meet each other, that's my inner space. Okay. I'm going to do the same thing this time on the right side, I'm going to bring my cube to the right First of all, I just have my sorry, just my rectangle, usual a normal rectangle. Then when I connect the corners to the VPoint, I can turn it into a cube. I connect all the four corners to my Vpoint so I'll do it for four of them. Let me just go over once more, just not to lose it. And now, again, I should consider a general size for it. For example, over here, I'll get a line, then over here another one. And again, in this angle, I can see three sides, one on top, one in front, and one on the side. Here we go. Now, you know how to get the inner space coming this line, bringing this line down and bringing this line toward the inside. Then when they meet each other, we've got our inner space and inner volume. Okay. Let me just go over this one and complete it as well. Now, something that we want to do in this part is that I want to turn each one of these cubes into a chair. Let's see how are they going to turn out if they are going to be chairs and how are they going to be seen? For example, for the first chair, I want to work on this one, this angle. If this is a setting place, this is the surface of the seat. So this is seating surface of my chair. And if that's the case, these would be the four legs of my chair, of course. See, one leg here in behind and another one here in front. Now, how about the back of the seat? How can I have that? If I want to have it here, it would actually be very easy and it's just like my basic side. But if I take it to the left side, I can also bring the back of my chair into perspective. See? Now, from here, from the viewpoint, I should also drag another line and bring it to my back end, then I can go over these lines again to get my back of the chair. Just like that. See? It was easy. Okay. Now, this is my chair in this angle and this position. Now, what happens if I want to have this chair over here, the center part? Again, I would need four legs. This is my seating. This is my seat area, my seat surface or my sitting surface, the place where I sit on it. Just like that. Then over here, from here, I come up again, I'll do it on the right side so I can take it into perspective. It goes into perspective. And here would be the back of my chair. Now, if I want to turn this one into a chair, how would that be? I can see more of my legs here this time. I just have to show them. You see, these are the forelegs of my chair. I've got a seating surface, but I can only see it from below. Actually, I can see the undersurface of my setting surface. I'm able to see my sitting surface but from below and I can see under it. And over here, I can get the back of my chair. Here we go. Just like that. Now, if I want to create this chair in this position, let's see how it's done. Again, I can have four legs for my chair. I should have them. This time, I see them totally and clearly, I see all of the legs. This is a surface. This is a sitting surface, but I can only see under it. I can see it from below. Now, if I want to consider a back for it, I want to consider it on this side. So again, I can take it into perspective. This is the back of my chair now. Okay. Here we go. Now if I want to have my chair in this position, let's see how that turns out. This time, again, I can see all of my four legs completely. I can see my sitting surface completely too, but I can see red and I can see it from below. This is the sitting surface, which I can see from below, only under of that can be seen. Okay. Now, where should I put the back of my chair here? Well, I want to place it over here that it actually will be like the basic side of my work. It doesn't go into perspective because it's just in front of my eye, not on the same level, but it's still in front of it. So that doesn't go into perspective. So I'll continue until I get to the end of it. So my dear friends, try to create your guidelines as light as you can. So when you want to work on your actual object and you want to shape it, you can actually have it better and you won't get confused. And if you want to erase them later, they won't make any problems for you. Then let's make the chair in this position this time. Again, I have four legs. I can actually see them. And and then I can see a sitting surface, but again, from below, and I can only see 100. Now, the back of my chair would be placed here again. So it would definitely go into perspective. Over here would be the back of my chair. See? Just like that. Perspective is actually a very delightful and exciting concept and course, you just have to practice on it over and over again. I hope you've learned it and enjoyed it, and let's follow in the next parts. 4. Drawing Paper and Letters in One-Point Perspective: Hello again, and welcome to a new part of Perspective Tutorial with me. Okay. This time, we are going to work on different kinds and different shapes of paper, and we're going to take them into perspective. For example, if I want to take a paper shape like this into perspective, let's see how we can do it. Because it's not always like that we should take objects which are in geometrical shapes into perspective. We can create anything that we want and we can take it into perspective, whatever we want. Okay, so over here, I want to show you how you can create curved parts and take them into perspective and give them dimension. If I have a paper shape like this, it's got lots of ups and down. Let's see what can I do to get it's volume. First of all, I said from the outest part of each curve, for example, if this is the curve, this would be the outest part of my curve. Now, from outest part of each one of my curves, I drag a straight line to my viewpoint. And also I need to drag two straight lines from the beginning and the end of my paper as well. These are my guidelines, so I just create them very lightly. I'll do the same thing from this side. This is the ending part of my curve. This is the outest part of my curve. From here, I drag another line to my point. Okay. From this inner part, I'll do the same thing. I drag another straight line to my viewpoint. That's it. Now I want to consider the width of this paper. For example, I want the width of my paper to be 3 centimeters. I separate 3 centimeters from here, or better say determine 3 centimeters here. Then on each one of the lines that I've got here on my guidelines, I should determine these 3 centimeters so I can get the width of my paper in all of these places. 3 centimeters from here and from here. Okay. Moving on to the next line. From here, that would be 3 centimeters that the rest of it cannot be seen. Only a part of it can be seen, and I only create that part. And again, from here, it cannot be seen again. It will be actually underneath the paper. So I have determined my main 3 centimeters on the parts which are on top and which can actually show. They also said this part cannot be seen because the end of it would be underneath the whole hyper. Okay, now, if I want to connect this area to this part, I cannot just connect to the straight. I'm going to create the exact same curves that I have in the front and take them and create them in the back. You see? I'm going to create the exact same lines with the exact same shapes. And I come up the exact same way. So just like that, I go up and down, or better say down and up, and I just create the shape that I have in front right in the back. This is my main line. Let me just make it darker for you. And if this part will also be 3 centimeters, it will come up. From here, it goes down and it will connect to this part because it would actually go behind this part of the paper and it cannot be seen completely. That's right. Yep. Now over here with the help of my perspective, I could actually get a very folded or not a straight paper into perspective, or better say I just created a strange shape into my perspective. I want to create another one shape like this. How can I take it into perspective? Well, I'm going to do the exact same thing from the beginning and the end of my line. Of course, I'm going to drag a line to my viewpoint and then from the out as part of each curve, I'm going to connect to my Vpoint again. Okay. So from out as part of each curve, I just move toward my Vpoint. Okay. Now I should also consider a width for my paper, obviously. Now, let me just do it with ruler. I want to consider 4 centimeters for this one. Okay. Now, from each line that I drag to the point, I want to consider 4 centimeters on each one of the lines that I dragged to the VPoint. I'm considering this with my, but that's because I've had lots of practice. If you want to do it, make sure that you use a ruler for all of your 4 centimeters. You work would actually look in sync and Okay. When you're finished with it. So I forgot a line from here, but I cannot see all of it, so From here, it should come back. That will be the curve, that will be the inside of the curve, and it will go down again. And again, as I told you, I'm going to create the same shape that over here, it will be closed like this and the rest of it cannot be seen. Okay. Now, it will come back like this. And if it goes out to the point, it will look like that. You can actually create these curves in all different shapes and take them into perspective and practice on it. This time I want to work on some English alphabet. Let's take them into perspective and see how they are going to work together. First, I'm going to start with the first letter of the alphabet. That's right. I'm going to start and I'm going to kick off with an A. Um, You can work on any kind of letter or any letter that you like. Here it goes. Just like that. That's my A. Now, if I want to take this A into perspective, let's see how would that look? Okay. My viewpoint can be in any place that I want it to be. But I want it to be placed over here. I want my viewpoint to be there. Now, again, exactly as we worked before, from each corner, I should take and drag a straight line to my Vpoint. I'll do it from all corners, and I take it from all corners to my viewpoint. Remember to do it on straight lines. I should also consider a width and thickness for my alphabet too. I want to have it like this. I want to have this much width for my a. So it's also like that. And this one. So the width is that much, so I just go in that much. And based on that, I can also see where it's cut off and where it's shaping and where it's ending over here. Maybe if it was, you know, thicker or more white, I couldn't see this line coming down, but it's not so I can see it. Let's try with another letter. I want to work with an H. And let's see how the He is placed well in my perspective. This is my age. Yeah. How can I take this letter into perspective? Again, I can place my VPoint anywhere I like. If my Vpoint would be in this corner over here, Again, from each and every one of my corners in my letter, I take and drag a straight line toward my V point. I want to consider this width and this thickness for my H. It's a bit wide, isn't it? Okay. Now, this one has gone into perspective, and I'll take this one into perspective too, and I can also see this line over here. This is actually the inner side of my I can see all of it. These are the inner sides of my and I'm just going to give it some more volume with my shading. Don't forget that shading always makes things prettier and more volumed of course. Okay. In the next part, I'm going to tell you about two point perspective, and you can learn it with me next in the next part, but it has a very strong condition. And the condition is that if you've actually worked on the one point perspective, try it with different paper shapes with different alphabet letters and work on your point and point perspective in order to make your handle stronger in order to improve your skill and perspective, don't forget to practice over and over again on it and enjoy it at the same time. Let's move on into the next chapter, into the next episode and learn about the two point perspective. 5. Introduction to the Principles of Two-Point Perspective: Hello, and welcome to a new part of perspective Tutorial with me. This time we are going to work on two point perspective. Well, as it's obvious in its name, on the contrary of the previous part that we worked with only one Vpoint, this time, we are going to work with two viewpoints. First of all, I create my horizon line. And then I place my two viewpoints, one at each end of the horizon line. I put one of my viewpoints on the right end and the other on the left end of my horizon line. Now, let's start working on our object. Let's see my friends, I want to start right from here. I just have to create one straight line here. Now, in two point perspective, all of the lines, all of the corners and all of the objects and volumes would go to the viewpoints. Say, for example, I've created a straight line in the center. Now, from the top of it and from the bottom of it, I drag straight lines first to my right viewpoint, and then I'll do the exact same thing and I connect the top and the bottom of my line to my left viewpoint. Now, I want to consider the size of my volume, the size of my object over here. And as you can see, I can see two sides of this cube in front of me. Now, if I also want to get the other side of my object, if I want to get the inner volume and the inner space of this cube, let's see how it's done. Well, this time, I should connect the corners to the opposite sides. You see, I go from the left upper corner to my right viewpoint. And from my bottom left corner, again, I go to the right viewpoint. I'll do the exact same thing, but in the opposite way for this other side, it means that from my upper right corner, I go to my left viewpoint, and I'll do the same for the lower corner. Okay. Now, my lines have cut each other over here, that would be the end of our cube. So this is the side that I can see, but that was the inner space and the inner volume of my cube. But these two are the sides that are visible for me. See? And this would be the inner side and the inner volume and space of my cube. Okay. Now what can I do if I want this above my horizon line? Let's see how it can be done. Again I get a straight line in the center, one above the line and the other would be below the line. I want to have both of them for you so you can see the difference. Now again, from the top and bottom of my line, I go to each of my viewpoints separately. So don't worry if you made a mistake just like me, you can always erase it and make your lines straight with your ruler. Okay. And for here, I'll do the same. And just like that, I'll continue. Then I consider the size exactly as the one I did below it. Now, let's see how can I get this volume. Again, exactly like the one that we did on our horizon line. From each corner, I go through the opposite side of my viewpoint. So I'll just take it there. And now over here, I got my works volume. See? Now, my viewpoint would do everything and this would be my cube. It looks like this. Okay, so it's just easy. You just got to do it right. Then this would be the inner space of my cube as well, just like I did in the previous one. For example, if you imagine that it's a box, you can actually see inside of this box. Okay, now I want to do the exact same thing, but below my horizon line. See, again, from both sides, I just take it to my viewpoints. See? Just like that. Then I'll do the same thing for both sides connecting them all well together. And again, I consider the same sizes for it. Okay. Now, from each side, I go to the opposite side to get the shape correctly. As I told you, you don't have to work on these and make them really dark because these are your guidelines. You guidelines should be drawn really light so you don't have to create them dark. Then I connect these two and as you can see again, I have another box over here again. If this is an empty box you can see inside of it, you can see the bottom of it. Okay. Here it goes. Here we are. Then inside of my box would be shaded, so you can see better. You can understand better what I mean here. Okay. So this was our two point perspective. I hope you've enjoyed it, learn it, practice over and over again, and I'll see you next time.