Transcripts
1. Particle Hair Grooming In blender Vol 1 Promo: Welcome to particle Hair
Grooming In blender volume one. In this course will
be taking a look on how to create particle
hair in blender, as well as grooming and adding
detail to the hair using very simple techniques that is easy to understand
and follow along. Particle Hair is one of the notorious things to deal with in computer graphics world. But in this course will use formula based and
easy to understand grooming principles that will help you to understand
complicated tasks. Wether you be a
complete beginner or an intermideate student. After following along
with this course, you'll be able to
start creating and grooming particle hair
for your characters. Please take note
that this course is a continuation of
one of our courses, Modelling The Head in
Blender Vol on one right here on Skillshare. My name is Fernando
Adelino Williams and I will be your
instructor for this course. I am really excited to
have you in this course. Lets get started.
2. Creating particle hair: Okay guys, Welcome
back to the cost. End of this lesson. We're going to be
creating the hair with the Particle System
right here in Blender. Alright, the Particle System is a little bit complicated to use, but I'm going to try
to make it very, very simple so that you can
understand how to use it. A list, select our head
geometry here, alright, and I'm just going
to come here to subdivision surface and I'm
going to deactivate that. And the next thing
that I want to do is I'm going to tip to get
into edit mode, right? If we were to create hair, we need to define the polygons on which the hair geometry
is going to grow. Then we're going to separate
it from the selection. Alright, so with our
face mode selected here, I'm just going to press
C on the keyboard. I'm going to select some, just going to leave
this line here, the eyebrows sitting here. So I'm just going to
leave these polygons here and I'm just going to
start right here, alright? And I'm just going to select
a K, something like this. And I'm going to take
this one as well. Alright? And I'm just
going to come right here. Actually, I'm just
going to deselect to the S1 and select this one. Alright, perfect
limit ten round. Let me pray. See again in Please continue this selection process. Let's see how it looking here. Think we need to
select some more. Alright, let's see. Let's see. I think, yeah, I think that's quite good. So we can leave this one here
and we can take that one. I think this one, we need to deselect it off. Okay? Alright, so what I'm gonna
do now I'm going to go Shift D on the keyboard to
duplicate those polygons. And I'm going to press
P on the keyboard to separate by selection. Alright, so we have these Head is 001 and I'm
just going to call it I'm just kinda call
it Hair Mish, alright. Hair and as Chrome mesh. And with that, I'm
just going to come in here and add my
subdivision surface there. Alright? The other thing that
I want to do right here is that I want to hit
Control a on that. And I'm just going to say
freeze or transforms. And selecting the head, I just want to add my
subdivision surface, Beck. Alright? Now you can see now that these geometries are sitting
on top of each other. So what do we wanna
do now is we wanna scale these Hair Michelle
a little bit inside. So I'm going to press Tab
to get into edit mode. And I'm just going to press
a to select everything. And I'm just going
to scale these in, just say hair, alright? Okay. Until the way we can
see abnormal, alright, if I can go shifts it, you can be able to see that that Hair meshes just
sitting inside there. Alright, perfect. So with this hair
mixed selected, what I'm gonna do now
is I'm kinda come right here to this
thing that looks like, well like a USB cable. I'm going to come to
this thing right here, just below this panel
for the modifiers here. Alright, so this is
the Particle System right here in Blender, alright, to create the hair from
this Hair Particle thing, you just need to click
this Plus button. Alright? And when you do that, you can see now that the hair is actually
coming from one side. Alright, it might be because we still have our mirror
modifier standard, but let's just tended to Hair. And you can see that the hair
is coming from one side. Alright, so with this selected, I'm going to come here
to the modifiers. And I'm just going
to come here to mirror and I'm just
going to apply. Alright. Then this way now you will be able to create
the hair properly. Now, after doing that, you can see now that we got a whole lot of crazy
things I've been in here. And this is because
of the settings for this Hair Particle System. So I'm going to come back to
the hair Particle System. And under hair, I'm not going to explain all the
settings that we have here. I'm just going to
explain the settings that we're going to be using. So we're good number here. So this number controls how many hairs you
see right here. Okay? So if I put three for example, you can be able to see
that we've got three. Hey, is there, alright, so let me keep it with three for now, we're
going to come back. And the length controls
how long it is gonna be. Alright, so that's it. And with the segments, this is actually
the subdivisions that we have right
here on the hair. If we enter into edit
mode for this hair, you'll see that we've
got five divisions. So these divisions will actually help you to ship this year. Alright, so let's keep
it a default of five. Alright, I'm gonna jump
all these other settings because I don't think
they're important for now. And I'm going to come
right here with children. If I come here to symbol, you can now see that each Hair Particle have produced the more hair is
actually ten right here, because this is set as
the display amount. So you can see we got ten here, ten here, ten here. So that's what basically
the children is all about. Alright, I'm gonna keep
it like this for now. And I want you to see another
sitting called clumping While this clumping does is if we can push it all
the way to one. You can see here now that this
actually came to a point, and this is actually how
hair behaves in real life. Alright? So I'm just going to
put it to a 0.25. I don't want much clamping
on the hair there and list, just go back to the
emission settings. So I think we're going
to go the default of 1,000 hairs,
something like this. And you can see this is crazy. So on the hair length and this is our along
the hair is gonna be, so I'm going to put it 0.1. We just wanted it to
be 0.1 m. All right, then you can kinda see
what we have there. And I'm gonna come down
here to the children and I'm going to set it to end up on later it
actually then you can see the hair mesh that we
hear right here. Okay. And actually, I'm going to keep the children 10.2 on
the Render Settings. I'm going to put them to 50. Alright, so let's go down. I think I'm a big
to the children. Again, we want to come here
to this guy called roughness. And I think there's something
called random here. So this random, if you
push it all the way, you can see that is just
randomizing things. So we just want to
add a little bit of randomness to this
hair particles. So I think I'm gonna
go with 0.01 on that. And this size, you can
see if we can hold these, am not quite sure
what these can do, but you can see that is
doing something there. Alright. So I think
on this size, Let's just put 0.5 and
coming to the threshold. If the threshold is set to zero, you can see that we got more
of the randomness there. If we can push it
all the way to one, then we're just kind of
getting rid of the randomness. I suppose that was this doing. Alright, I'm gonna put
it at 0.6 probably, or something like this. Alright? And I just want to
add a little bit of color to the solid we can
be able to see properly. So coming to the materials tab, I'm just going to click right here and add a new material. And I'm just going to
call it skin for now. Alright. I'm just going to choose something that can resemble
skin a little bit. So I'm just going
to press Tab to get into edit mode and press
a to select everything. And I'm gonna hit Assign and
coming to viewport display. I'm just going to change this. I think probably something like these could be good to go. And coming to the hair
mesh, we wanna do the same. So I'm going to create a new material here and I'm going to call it Hair and as Chrome mesh. And I'm just going to turn
this guy out a way of black. Alright, I wanted to be black. So this is what we
have in terms of setting up our Hair
Particle System. In the next lesson, we're going to start
grooming the hair. I'm going to show you
the way that I've found to wake best. Alright, I'll see you
on the next lecture.
3. Measuring the emitter distance: Okay guys, Welcome
back to the cost end before we can start grooming, I'm just going to come here
to our Particle System. And I'm just going
to rename these to Hair and as current mesh. For now, let's just activate these Hair mesh that
we have right here. Okay, and if we can
hit seven to go to the top view and press Shift Z to get into
wireframe mode. Wanted to see something here. We've got this mesh right here, and this is the hair mesh. Alright, so I want
you to see this line. You can see it's ending here. Actually, let's just come
here to the modifiers and deactivate this
subdivision there, alright, so that you can
see a little bit more. And this one is actually
the head geometry. So you can see that will
get a triangle here. Let me deactivated
subdivision surface as well. Alright? So if you can see here, this is the last line
for the hair geometry, and this is the last
line for the hair mesh. Alright? So what I'm gonna do is I'm
going to press Shift a and less just it, probably a plane. And you can see is quite huge. So I'm going to scale it down and I'm going to move it up. Alright? Okay. And I'm just going to hit tab to enter
into edit mode, okay? And I'm going to select
the vertices here. And I'm just going
to take these two, I'm just going to
say a major center, take these two major send. Alright, so you can
see now that we got a line sort of thing here. Then if I can zoom this now and move this down a little bit, and start snipping these. So you can see this is the line for the hair mesh geometry. In this the line for
the head geometry, they may get out of edit
mode for a second year. And I'm just gonna say object
set origin to geometry. And I'm gonna push this down, alright, something like so. And I'm gonna hit tab
to enter edit mode. Then I want to use
my Snipping Tool. I'm going to activate
my snipping tool is here and makes sure
that edge is selected. Then with these, I'm going to select
this lowest point here. Let me start with
the highest point. I'm going to select
it here or right. And I'm just going to snip
it probably right there. Okay. And I'm going to come in here
and tick the bottom point. And I'm just going to move it up here and I want to snip it
to the line right here. So I'm going to
snip it right here. Okay, Perfect. So just make sure that these things are
snapping properly. Alright? Alright, perfect. Then I'm going to get
out of edit mode and I'm just going to bring back the origin to
the center there. And I'm just going to
push it out of the way. Alright, let me just push
it a little bit more. Okay, Then coming here now, you can see that the
orientation is no quite right. And I'm going to flatten
it into the Z by hitting S and Z and zero. Alright, perfect. Looking at this, if I can hit N to bring in my
Properties panel. You can see now that we've
got this distance here, if I can move these, you can see that
things are moving. Alright? So what I wanna do is I one
to deactivate these for now, you can see that this line
is pointing in the Y axis. And I just want you to copy this by hitting
Control C, alright? And then we can go ahead and
place it X and delete that. Okay, So that
actually helped us to measure the distance between
those two geometries there. So coming back to the
viewport shading, I'm just going to come in here and bring back our
subdivision surface. And the same applies to
these Hamish geometric. Ok, and now I'm going to come here to
the Particle System and activate the hair mesh and click anywhere
to deselect that. Alright. You just need to make sure that you come right
here where we go to object mode and get into
particle edit mode. Alright, you can see now that our hair Mitch is
no longer the same. So what you need to do
is you need to come right here where we got this thing like a span
and a screwdriver. Alright? And you come to the
options here and make sure that you click children, then you can see our Hair expec. And I just want to
increase this tips here, 23 a little bit on
the viewport display. Alright, perfect. If you can come here, you can see this
thing written radius. This is the radius
of the brush here. So this is called the brush. Alright? So that's the radius. If I increase this, you can see it gets bigger. I decrease, it becomes small. Or I saw adjust
these as we awake. And if this trend is one, that means you will
be Grooming more. If it's less than, you will be affecting
lace this hair particles. Now coming here we've got this thing called
deflected in meat. Alright? And what it does is that
if this is unchecked, once we start combining
all the hair, so disappear and get straight
into the hair Mitch, that will create, alright. But we want to keep this
on N T on the distance. That's where we want to, to pump that value. Now, let's say, for example, we say 10 m here. Alright? And I come in here, let me just reduce my brush size and I
start copying the hair. You can see that it can't comp. The reason being that the emitter distance
is actually way, way bigger than the value
that we did put right here, which was 0.1 m. Alright? So you just need to make sure that you
are just this, alright? So if you put it at zero, that means if we come, hair is going to lie flat with a Hair mesh that
we created inside. Alright? But we want the hair to be actually ending up until
this geometry here. So we know the distance
between the hair mesh, which is the one inside
where the hairs coming from. And this head geometry, we know the distance is
that which we measured. So we're just going to come
in here and hit Control V. And plug that distance
there and hit Enter. Alright, so if we
start combi now, the hair I will not sink
inside this Head geometric. Alright, so that's one
thing to bear in mind.
4. Grooming the hair : Okay guys, Welcome
back to the cost. And in this lecture
we're going to start grooming the characters hair. I'm going to explain these
brushes is we use them. Alright, I'm gonna
hit Enter to get rid of the properties panel that I need to make this
brush probably 35 or so. And the strength,
Let's make it 0.5, alright? Something like that. If you start brushing this hair, you don't want the brush
to go inside like this. And if you do like this, then you're going to have
a serious hard time to, to come this here. Alright? The way you can view here is
totally different from how you're going to
come this year in this computer graphics thing. I'm going to show
you the best way that I found that
truly the works. Alright, Make sure you keep
your brush at a distance of a fade away from the
tip of the hair particles. Alright, so somewhere
there you go on like this. You don't want to be
going in like this. This will not give
you good results. Alright? The other thing is you don't comp on the center like this. You don't come in here instead
of copying like these, Alright, you need to
come on the tips. So you're actually dealing with a profile this here and T
you get your desired look. Alright, so let's
start being induce, see what we can come up with. So I'm going to hit one
to go to our front view. Let me just bring in a
reference image so that we can see how our Hair
is designed here. Alright, so let's come here to the outliner and click here. And let's change these
to be an image editor. Alright, and we're going
to click Open and I'm just going to go to my
reference images, and I'm just going to look for
the Character models ****, alright, here we go. So this is the front, this one we are
dealing with now, looking at this, you
can see that the hair is flowing sideways, right? And even right here
from the profile view, you can see that the hair is also flowing sideways like this. Let me just push this
a little bit down, okay, so this is
what we're going. Alright? So we want to start
shipping these. And you can see right
here on the middle, we got something like a deep there is not
actually at the center, is on the sideway a little bit, but let's start
copying this year, makes sure that your
brushes note halfway, probably fed like so. And you'll want to
start copying it. Alright, I am not releasing my my mouse button
is a comp here. Alright, so I'm just coming. I'm turning everything. I want all these geometric
to be hidden here. But I can do that at once. So I'm just going to
do it slowly, right? So I'm just copying this hair, turning it and beginning
with the tips, right? Perfect. Then I'm
going to come to this side and I'm going
to do the same thing. Ride something like this. Alright. I'm gonna come again. So you can see what we
are doing right here. Alright? And I'm gonna keep going with
this hair, your mid-30s. Alright? Alright. I'm gonna keep going
until we got to decide. Look, right here, you can see now that we studying have to
have a separation. So I can come in here now slowly with the tip of my brush. And I can start turning these and also turning this
one to this other side. Then I can come in here now. And you can see that one
these and other here they, that is no turning. So you just need to keep
turning it like that. Alright? So we're gonna go slowly with it until we got that deep there. Alright, and I keep
telling, alright, perfect. Let's come to this one. And I keep telling it. I think guys to need needed
to be a little bit down. Okay. And let me just
tendon here a little bit. Okay. So you can see that DP
studying to be formed there. So if I can come
here now you can see the Columbian
that we did there. Alright, then we're gonna go to the side view
by hitting three. We just want to do
the same thing. Go with the tip, make sure you don't over deep
your brush, okay? Alright. Alright, and when you get
to the edges just ten, this thing, alright,
we wanted to touch The Head geometry there. So we come from this side. Alright, perfect. Let's do it one more time. Right? And we keep
brushing the hair. We keep brushing this here. And you want it to be smooth. Makes sure that you
are actually getting the profile that you
are looking for. Something like that. Alright, so we want
to attack it as well down here. Alright. We keep going. We want to keep going here. We want to keep going. Right? So I'm showing you
every stage here. Then after that, I'm going to ask you to complete it
by yourself, right? And this week with
that whole day, I think we can have
it right here. You can use this brush is
a great brush as well. We normally have
this puff brush. So you can see if you pull it, you can be able to
put geometric up, alright, with this brush. If you hold there
and pull it up, you can do the very same thing. So I think we might
as well go with our comp brush is for
pulling the hair. Alright. And I'm just going
to come in here and poor that a little
bit and ten it. And continue copying this here. Alright. Let me computer a
little bit some more. I don't want this character
to have long hair. The reason being that this
is this is a male character. I said boy, alright, so we don't want him
to have long hair. Alright? So looking at this now, you can turn around and you can see the hair that you
have and you may say, Oh goodness, this is
not looking right, but believe me, this is
where the way to go. Alright? So I'm just going to get this angle and I'm just
going to go with a tip. Just like that. How easy is that? Alright. Alright, so just make sure that you are getting
the tip of this Hair. Push it until you
gotta decide look. So probably you might want to go for rounds with their
head like this. Alright. Let's go like this, right? And I'm gonna keep
turning the head. You could also do
it on this side. Alright, so you
could see right here that this here is
just quite too much. You could come in here and
ten this hair, like so. Alright. Alright. So you could actually
do it on both sides. You'll come in here, ship it to something
that you might consider, right, according to
the profile view. Right? And you turn these and make sure you're
not deploying to in, probably it fed it
maximum of the angle. Alright? Then you come this side. You might do the
very same thing. Alright? Here we might need to ship that. Looking at this side, you might need to ship
that is well, okay. So this is just how
it goes, right? Don't want to make sure that
this here is coming down. Alright. Perfect. We don't want some here that it's gonna be sticking
out on the face there. Alright, so let's
continue. Doing that. You see is quite easy process. You just need to
understand how he's done. And the ones you
know how it's done, then it becomes easier. Alright. Okay. I'm just going to pour that Hair little bit back
there to create a deep there. And I continue the
very same thing. If very same thing. Alright, it's ten that and
let's continue comping. Want to come in here
and copy right here. You can see that we need
to fix the sum mole, okay? Alright. Okay. So that's just how it goes. Continue doing this. Until you get something that
he's more this higher level. You can see that some
of the hair good, deep denote little bit. That's okay. Deal with that. As we go along. So let's
just continue shipping. Where the hair is protruding much you might dip your
brush a little bit more, but I don't encounter you to
go home more than it fed. Alright? Okay. I'm gonna come in here and I'm gonna
do the same thing. So this is a tedious process, but I'm just going
through everything so that you might able to
see this in real time. Well, it needs a lot of
practice for you to do this. But believe me, if you we
do what I'm teaching now, you'll be able to ship this here that way you
want them to be. Okay if you continue
model now you can see the head geometry
that you gave, but you can see now that
is to not quite right. And here you can
see that some of the hair went into deep. So just make sure
that you obtain your geometry through the site. Get the right angle and click
and hold and pull it out. So you're just pulling those. He has a little bit out. Just go around and try to do
that somewhere here as well. Just you just pull it. You are not brushing. As such, you just
pulling those hair out. Alright, perfect. And coming here, you can see now that we need to pull
out a little bit there. Alright? If you look right
here in the front, you can see that the hair is standing
here in the front here. Alright. But I think I'm just going to give it a little bit of style. I think I might go around
and turn it like so. Alright. And instead of telling
this geometry, this side, I think rather tin everything
to go to the side. I keep rotating my model and I'm gonna keep
turning these. Alright? And you can see here, we don't have a hair here. I'm just gonna put me in
here and pull that out. Okay. I'm just going to pull
that out to a little bit. Okay. Then I'm going to come
in here and I'm just going to keep turning
this hair geometry. Alright? The same applies here. I think we might want the
hair to ten right here. So I'm just going to ten here. And I'm going to
bring back some of these hair geometry you can see to us pushed more to the side. Alright, so I'm just
going to bring it back and down if I can. So you can pull it down as well. Alright. Write
something like that. You can see we got
here as there. Alright, then watch you can do, now is you can come here
to these Caesar CAN to, you know, the job
of this is to cut. So let's try maybe I'll write
in terms of a braille size. Then you can come
in here and you can cut everything that
is just on the EA. Alright? You'll want to cut
this geometry right here. Behind the ear. Okay? Probably something
like these for now. And coming in here you want
to do the very same thing. Be careful when you cut also because sometimes if
you cut it in angle, it might cut something
on the other side. Now, I can come
back to the brush. Alright, sometimes you might make it smaller, let's say 20. Okay? So you could come
in here and tick the all of these Hair and
push you to this side. So you click and grab it. Alright. You click and grab
it to this side. Something like that.
So click and grab it. Alright. Why do we are trying
to do is we're trying to make a division there. We want all this
geometry to be tamed. This other side, alright? And this one right here, we got this trend here. We want it to be ten
to the other side. Alright, so with this now, you can come back now to 35. Okay? And you can now ten
these right on the tip. Make sure you don't
dip your brush. Okay, so it's this
very same principle that we've been awaking with. So makes sure that you
keep turning that he has. Alright. Something like this one
went a little bit too much. So bring it back and and tenant, you might even straighten it. Alright? If the hair is not
doing what you want, then you can style
it again, alright? And you keep turning these
Hair, keep turning it. Alright. Alright. And coming
here you can see now that we don't
have hair here, I think I did cut to my soul. If you want somewhere
to go down here, what you can do is
you can come here to your length, your length brush. Let's just reduce this
probability to 35. Alright? And you can come maybe from this side and you can just
start pulling these hairs. Alright? Something like that. Alright. So that's what you do
with this length brush. If you're hair is quite short
and you want to extend it, then you can come
to your comp brush and you can start
copying it back again. Alright? Something like this. Alright. Then if is too much, just come to your Caesar's
and start cutting. I encourage you to cut things from this side
like this because if you don't do that is going to affect things on the
other side, alright? And continue working on this profile until
it looks right. Alright, so as you
in the next lesson, and I'm going to show you the
hair that I come up with. And we're going to
move on from there.
5. Detailing The Hair: Okay guys, Welcome
back to the costs. And in this lecture we're going
to be detailing our hair. Alright, so we want to
take a little bit of control over this hair particles
that we have right here. Alright, and I asked you do
to detour hair a little bit. And I know that you hit
some difficult times. And one of the difficult times that we're having right here in Blender is that if you
convey here this side, the hair, the Beck
is getting affected. Or if you combine
this other side, the hair will get affected. So let me come to
particle edit here. And you can see the emitter
distance is to set there. So the emitter distance will actually help
us so that they hair particles does not sing
inside the hair geometry. And it also helps to give a little bit of
volume to the hair. Alright, but at
this point now I'm going to deactivate
it because we want to try to make sure
now that we come in here and close some
of these gaps here. And I'm just going
to come in here to our Particle System
and I'm just going to reduce this display amount of ten. Then I'm
going to click here. You can see that it's a
little bit manager bona, because of the bug
that we have in right here and blender
with the hair particles. I've gone ahead and
upgraded my blender. Now, if you come here to this Blender icon here
and come to play screen, you can see now that I'm using 3.20 alpha is on the
experimental stage. If you go to the
blender website, you'll be able to get the, even though I have this
Blender three-point tool with to have the very same problem waking with the particles here, here, especially the
fact that when you compute this here in the front, it affects the hair,
the back there. Alright, so much you need to do. You need to come
out of this trend more deal age mode and come
into this vertex mode. Alright? So you just need
to make sure that you zoom in a little
bit and you'll come to the end of that hair particle and
point your mouse there. Alright, in press L
annual coupon, alright, in that way you'll be able to select that strand
there, alright, then coming to your comp, then you can be able to actually ship it now the
way you want to ship it. So you can push
it into position. Alright. So you're done with that. You'll press Alt and
a on your keyboard, you'll be able to
just deselect that. You can come to that strike
there, press L, alright, and now you'll be
able to ship it a little bit better
if it is short, you come here to
the length here. And you can just pull
that down, right? Then you'll be able to
adjust the length thing. Then you can start copying it. Alright, so that it can become the way that
you want it to be. Alright? Okay, so you can compute like that TO come here from
this side as well. And try to come this. So you need to look at this
from all angles, right? And check how things are coming. Is you go along, alright. Let me just pull this back here. You need to rotate
your model, okay? And see how things
are coming together. They, if he's singing like EHS, whole press and hold
and bring it out. You can bring it out there. Alright. So you just need to
make sure that you are closing the gaps that
we have there as well. Alright, perfect. So you got that one done. You press Alt and a on your
keyboard to deselect that. Then you can come in here, you can see now that this hair
strand is not going right. So come to the end of
that Hair strand and press L. Actually this is not the hair
strand that we want. We want I think this one here. So press L, then you'll
be able to get it. Alright? Then you can come in here
and you can position that this is how
you have to go now, if this tangent time, okay? So just make sure
that you do this, then you will be able to ship this the right way that
Joanne, So tenure model. And you'll want to push this a little bit closer
to the surface day. And you can see here now that some of
these areas are out. So you can come in here
now to this guy here, and you can box select
that area there. Then you'll be able
to get those hairs. Then you can press Control numpad players
on your keyboard. Then you can be able
to grow the selection. Then you can come here to your comp brush and you can come this a little
bit better, okay? So try to push it closer
to this surface there. Alright, and you
come from these NCL, you'll want to try to make sure that you are shipping
this. Alright? Well, then you can see now
that we can start getting some detail old a to deselect that we're looking at this
hair is in the frontier. We just need to make sure
that you ship them as well. So you need to come in here, then you go to tenure model
to a position like this, and you just need
to come in here and select those vertices. Then you can see we've
got other vertices that got selected, which were not intended
to be selected. So if you press Control on your keyboard, then
your box select, you will be able to
deselect that can your model and check if
nothing else selected. Alright, so this way all the elbow to help us to get
detail a little bit. So hit Control NumPy to
zero to grow the selection. Alright? And you can come in here now I think you want to straighten
this hair a little bit. So just ten your model down
a little bit like this, then make it straight
to begin with. Alright? So you'll want this to be
straight a little bit, then you can be able to
style it now with Daytona. If you did tau a little bit and it looks
okay, that's alright. Then you can go strand by strand until you get actually
what you're going for. Alright, so we just need to make sure that these
things are a little bit straight before we can start
doing the shipping here. Alright? So with this now you
can come in here now. And you can start shipping this. Alright? So you can come in here and start turning some
of these hairs here. Alright, so you can just press
and hold and pull it back. Okay. So if you hear us too long, you can just cut
them off, alright? Then you can come
from this side. And you can see things
are looking crazy here. So you just need to
come in here and start clumping this back, right? This way to be able to
go up deck for sure because the emitter
is deactivated there. Alright, so calm this
here until it tasty. We should have kind of a cave until it goes down to the
surface of the hair there. She right there that we need to bring it closer a little bit. Right? They need to bring it close. My computer is a little
bit slow right now. So you can come in here and
you can cut some of these, you can see is quite big. Alright? So you can come in and cut some of these. Alright? Then you can come in here
and continue styling this. Alright. So this will actually give
you a little bit of control actually over this Hair
Particle System here. Alright, so come
to the other side and continuous
shipping these red. You can see this too much there. You can compete in a little bit. Alright? Perfect. Alright. Then you can come in here
now from the bottom. And you want to try to
compete down a little bit. Okay? Alright, then you can press
a to deselect everything. Alright? So you can now come
in here and try to calm everything from this side. So come in here
in complex things here until they look right. Okay, come from the
other side this well, and try to come, you can see those
ones are actually we actually coming out. So you can see those
hairs are out. You can just try to calm
them in a little bit some. Then you can come in here
and share be some more. Alright? So you just need
to make sure that you do this. Now, at this stage. Now you can see
now that the hair is getting close to
what we will want. Alright, so what you need to do now is you need to
come and select each and every strand here
and ship it accordingly. All right, so probably
you could come in here and maybe you'll get
this trend in Shu, have over these press L. Alright. And you can see a
little bit short. So you can come in here and try to make it
along a little bit, probably a little bit longer. Alright. Then you can come in
here from this side. You can come into
position this way. You'll be able to get the
detail that to one, alright. So you can position it coming
from your side as well and see if we have that cave
going down the rice. So you just want to make sure that you do such kind of
things like this around. If you want to turn
it more to the side, you can go more to the side, but I think I'm quite
happy with this. Alright, so a to deselect
that you can come in here and get probably
this Hair strand here, press L, Alright, and let's
make it along a little bit. So I'll make it longer. I'll make it along, alright,
something like that. Then we can come in here
instead convenient. So we just need to put it in
a position whereby it will be able to close the other
gifts that we have, the array. So I'm just going to
push it closer to that Hair strand that
I did ship there. Alright. To something like this. Okay. Now coming from this side, you can see this out. So you need to make sure
that you push it inside. Press all the a, and you'll
come to the next hair strand. So that's how it just goes. So Let's get this one here. Alright, and I'm going to
push it out a little bit and let me increase
the length here a bit. Alright, I think, I think that was quite
too much. Alright? I think something like that. Alright. Then I'm going to
come out, alright? Alright. Then I'm going to
come in here and I am going to make sure that I bring this out
a little bit somehow. Okay? Alright. And now we need to
position it now. Okay. If it's sinking inside here, you can just come in
here and pull it out. Right? So you can pull it out
from this side, this, so that we can have that cave that we are
looking for the right. Then you hit all the
a on your keyboard. Then this way if
you go like this, you'll be able to ship all
these hair like this one. You can now turn it to the side. So you can just turn into
this side there, alright? And you can pull
it out some more. So you just need
to make sure that you keep doing this
and until you have all these Hair is coming the way that we want them to come
in, this one as well. You need to make sure that to
increase the length and you can push it to the side
and you'll get the ship. It takes a little bit
of time and effort. I'm just going to ship this without selecting those hairs. Alright? So I'm just going to push
them close, is there. And when they are closed now, I can now come in now
and go strand by strand. Alright? Okay. And you can see here that
is a little bit sinking so you can just pull that
one out a little bit. Okay. Pull it out and you
can come in here. You can see that the
hair singing this, so you can pull it out, alright, in coming to the bag, you just need to
make sure that you come in here and select this hair is probably you
want to do this at the end, the last stage, alright? Because the bag is quite
simple to deal with. So Control plus to
grow the selection. And let's hold Shift and
select some of those hairs. They, right, so we
want all those here. So the bank, let's just check if we don't have
something else selected. Alright, like here we go. This here, hit Control and
deselect those. Alright? Then when you come
here to the back, take your brush to, and you can just try to tag them in a little
bit and rotate your model and Zoom so
that you can be able to see a little bit
better, alright? Okay, come from all
angles and you can try to, to tune those. Then you can press Alt
a and come off of that. Alright, in here you can
see we've got a gap there. So you just need to make
sure that you check which strand is actually
controlling the CSU. And you can see this trend is
actually controlling that. So you can just try
to bring it forward, all right, or to
the other side so that you can be able
to close the gap. If this Hair strand is short, then you know what to do. Just need to make sure that you add the lengthy and you'll be able to push it to the side. You can just come in here and
increase the length there. Alright, then after
you've done that, let's come back to the
complex shear, right? Then you can come from
this side now in, you can see now
these things out. So you just need to make
sure that you come from this side and you
can do some tucking in, something like that. So you'll come to
these points here. We will go this vertices
here kind of thing. And you gotta make sure that you push it into position, alright? Then you can deselect that. So you just need to make
sure that you do that. Even here where you see the hair is coming
out to go to select those trends and calm them one-by-one and continuous
shipping this year, if you feel like the sum
here that is shot somewhere, like here, maybe you want to populate some hair a little bit. You just need to do
is you'll come to your edX tool here
and you need to make sure that this count is set
probably to one, alright? And the keys is five. So the keys is the
number of vertices that we might have on
that hair strand. So if I can come in here
and let's say I click here, alright, then come to my brush. If I tell my model, you'll be able to see that here. Stranded good editor there. So I'm going to press L on
the keyboard to select that. Alright, and now I can
come here and calm bit, probably to the side. Alright? So I'm going to get to
the side like that. Alright? If I wanted to be a little bit longer, you know what to do, you just need to come in here, make it along a little bit. Then you can come
in here and you can start coming
this thing down. Alright, so complete until
you get the desired look. If is sinking too much, you can pull it out, right? To something like that. You can go ahead and
complete how you hair looks. But me, I'm just going
to continue going. So that's it for me. I'll see you in
the next lecture.
6. Hair Grooming final touches : Okay guys, Welcome
back to the course and in this lecture
we're going to be doing some final touches to our Hair Grooming, alright? And I'm just going to come right here to our Particle System. And I'm just going to change the display amount here
and I'm going to put that. All right, then you can be able to have a preview
of what we have right now. Okay. So I can turn around and you can kinda see the
Grooming that I did there. And the other thing
that I wanted to show you is if you can come right here to your
little me, come here. If you can come here to your render properties
here, alright. You can see we've got if here
is a render engine, okay, so what you need to do is
you need to come down a way. It's written hair here, alright, so you'll come down here and you change it from strand to strip. So you can see the
difference here. You can see now that they
were a lot of gaps here. But if you change it to strip, then you can see now
that the flow of the hair is a little
bit better, okay? The other thing that
you can do also is you can come back to your
Particle System. Alright? So I'm just going
to come in here and I'm just going to look for, Let's see, Hair ship. Alright, so you get
your hair shape here and you can see
here this diameter root. So this is the diameter of
the hair at the ends here. When you come here
you can see this setting written diameter root, alright, is set to 1 m. So what you want to do is you
want to reduce this, okay? So that the hair can be a little bit thinner on the outside here. Alright, so if you reduce
it, let's say 2.5, you can see that it
becomes thinner here, but we lose some hair
as well in the process. So I'm just going to
sit mind probably 2.8. Alright, it to
something like this. Alright. And if you're
hair becomes little, you can come back
to the children. And probably you
can add maybe 50, lets say, for example, okay. So with 50 hair, as you can see how the
geometry's looking right now. Okay? So you might as well come back
to your hair shape again. And to reduce it, probably they say 0.5. So I'm just going to leave
it at 0.5 because we want the a is here to be a
little bit, a little bit thin. Alright, so I'm going to
leave it 0.5 or even 0.6. Let's try that, right? Because we don't want to have
some gifts as well there. Let's try 0.75. 0.75. So I think that's
quite looking good. Okay, So that's all we need to do in terms of Hair Grooming. I'll see you in
the next lecture.
7. Final remarks: Congratulations for finishing
the course and please check out my cost texturing the
head In blender Vol one, where we will finish up by
texturing the characters face in the hair right
here on Skillshare. I wish you all the
best in your career, and this is your
favorite instructor, Fernando Adelino Williams,
is goodbye for now