Transcripts
1. Course Promo: Welcome to modelling clothing
in Blender volume one. If you want to learn how to model clothes for
your characters, then this course will give you all the fundamental techniques that you need to get started. We will start by creating the
T-shirt for our character, and then we'll add the
details that we need to the t-shirt will create the
pens for our character, and we'll finish off by adding
the details that we need. We use formula based
in is to understand to modelling principles
that will help you to understand the
complicated tasks, whether you're a
complete beginner or an intermediate student. After following along
with this course, you'll be able to start creating clothing
for your characters. So whether it be for cartoon characters or for
product visualization, my name is Fernando
or Delano Williams and I'll be your instructor
for this course. Let's get started.
2. Creating The T-Shirt: Hey guys, welcome
back to the course. We're going to start creating
the **** for this, correct? Okay. And why do we wanna do right now is I'm just
going to come here to the outliner and I'm going to choose image
and it actually, alright, then I'm
going to go up. And in my reference images, I've got a sketch of some
clothing that I just did. Okay, So this is the kind of tissue that we're
going to give this guy. Okay, so I've just
met as symbols cage so that you can
see how it looks like. So coming in here, we want to select the body here. Then I'm going to press
Tab to get into edit mode. Okay? And looking at this, I think I'm going to select
probably this edge loop here. Okay? So I select this
group and I'm going to hit Control Plus on
my numeric keyboard. Alright, so what I'm
trying to do right now is I want to create
something that looks like a t-shirt or
whatever you call it. Alright, so I'm gonna
call plus again. I think somewhere here
could do for this leaf. Alright? And you could see right here is a
little bit too much. So all you need to do is you got to come in
here and you go out, shift select an edge loop
that you want to subtract. So odd, Shift Select, and I think this is quite good. Okay, coming down
here to the bottom, I'm going to go Alt, Shift, click, Shift-click, Shift-click,
I think, until there. And we'd go to order
Shift-click this, alright, with this
very selected, I'm just going to go Shift D to duplicate and I'm going
to press Enter, alright. And I'm going to press
P on the keyboard. And I want to separate this geometry from what
we have right there. Okay, So if I get
out of edit mode, you can actually see
what we have right here. And you can see
actually the axes are sitting on the wrong place. So we want this access
to sit on this geometry. So you can come here
to object and you say Set Origin,
origin to geometry. And you can see something
crazy just happened. All you just need to
do is to press a, to select all these polygons
that we have right here. And we want to start
scaling this out so that it looks like the
person is wearing something. Alright, so you're
gonna go out as C on your keyboard and you
want to start scaling. Okay, I think something
like this could do. Alright, so looking at this now you can actually
start to see that our character have got
some clothing right here. So what I want to do now I want to start
tweaking down here. I'm going to select this
and I'm going to say scale in this and put zeros. So what I just did
is I just flattened all these vertices that we
had already on the bottom. And I want to close this gap
that we have right there. We don't want that gap there. So all you just got
to do is you got to hit E to extrude
and press Enter. Alright, then we're
going to start scaling. Alright, Just like that. But I think we need to deactivate our subdivision
surface for now. Okay? Looking at this, you can see that some things are looking 100 per cent, right? So all you just need to do is you need to come
in here manually, alright, and fix some
of these issues. Alright? And let me just change this
to normal to low cost. Probably no more can do. And you just gotta tweak
that geometry there. Alright? So I'm just making
sure that the distance between these is
equally the same. All right, so coming back
to this inner loop again, we're going to select it and we're going to
heat ie to extrude. And Chris end, alright? And we want to push it
in the z like that. Alright? So if you go Shift Z, you can actually see
what we have done there. And I'm just gonna
go to my side view. And I'm just going to start
positioning these things. So I'm gonna go global. And I'm just going to push this, alright, to mimic what
we have right there. Okay? So we were trying to
add thickness to this. Alright? So we want to add an
edge loop right here on the middle so that we can
be able to tighten it up, alright, something like that. Okay? And if we can add
subdivision surface now you can actually start to see
what we have right there. And you can also add
an edge loop right here so that it can have
a little bit of volume. Then we can come here
to this section here. And let's do the
very same thing. So we're going to Alt, select and hit E to extrude interests. And then I'm just going to hit S for scale and we're just
going to scale it in. All right, let me
just deactivate my subdivision surface there
and see what we have there. Alright, then I'm going to hit E again to extrude
and press Enter. Alright, and I'm going to
bring my front view. Alright? And let's change
the axis to normal. No more than an awaking. Probably local could do. Alright, then getting
into wireframe, all you just need
to do is you need to push this up, alright? And you can scale this
some more, alright? Something like that. And you can also add some
thickness right here by just adding another
edge loop inside there. Alright, perfect. So getting back to Solid View and activating that you can actually see what
do we have there? Alright, I'm going to add another edge loop right here on the middle, give
you some thickness. So Control R on the keyboard. And I'm just going to
add something here. And I'm going to
come right here and I'm just going to
add something right here as well so that we can have a little bit of thickness there. Before we can finish here, Let's just come here
to the top here. And I'm just going to deactivate my mirror
modifier for now, alright. And they activate
subdivision surface. Alright. So I'm just going to
come here and change my axis to global Probably, yeah, something like this. And I'm just going
to start pushing these things down and out. Alright? Or the other way you could just type double G and you
could push this down. Alright, so tip WE and you
could slide this over WG. Let me take this one
down a little bit. And bring this one
down a little bit. Okay? So you can kinda see what kind of geometry we
are having right there. Alright? And I'm just going to
do the same thing here. Do the same thing here. Alright? Looking at this, we want to have a loop that
just goes around here that is equally
the same so that it can be able to hold
this corner here. So we could go ahead and
just drop this one's down. So this w g and just push
this down a little bit. Okay, so I could just go Control R on the keyboard and add another edge
loop right there. Okay? And continuous shipping,
that's the way it is. You just have to make sure
that you ship these things. Otherwise, there's no other way. Alright, I can actually activate my mirror
modifier there. Okay? Then I can actually push these in the
x and push this in the x. Alright? And I can push this into x. So you can see now that
we've got that kind of thing that we're looking
for with this done now, all you just need
to do is you need to select this, alright? And you can press
E for extruding, and then you can start
scaling this in. Alright, I think something
like this, right? Perfect. So you can see here we go the longer age
compared to this one. To accomplish that,
we can get out of edit mode and we can go Shift H or right to isolate
the selection there. Alright, and you can get
back into edit mode. Alright, so I'm just going to come here
and change the axis. Let's see local normal. I think no more can
help us some more. Alright, so I'm just going
to push this down like that. Okay? And I'm gonna take this and I'm just going to push it
in the Z, like so. Right? Alright, so looking at this, I think we got some
uniform distance between these lobes here. Then you can come back and
OD select this inner loop, Alright, and press E
again and press Enter. Alright. And this time we want
to push it down. So let's go back to global. And we got to start
pushing it down like so. All right, if we go out h, you can be able to bring back everything that
was hidden there. Alright, I think we can
select or deselect this age. Hold Shift, select
this age, okay? And you can just push it a
little bit in the y like so. And you can scale in the Excel, there'll be some more like that. Alright? Then if you can add
subdivision surface now, you can actually see what kind of geometry
we come up with. Now, looking here, you can see something is not looking right. These various here
is a little bit easier than the other vertices. So we're going to
go Shift does it so that you can see
a little bit close. Alright, let me just
deactivate that. And I'm just going to
select these two there. Alright. And coming back to
our viewport shading, I'm just going to push
this out to beat. Okay, so now it is a
matter of shipping these things so that
you can actually get the ship that
you are looking for. If you want a little bit
of thickness right here, you can just deactivate
subdivision surface and add one line there so
you could go Control R. And you could come right
here and the line. Alright? And in these areas that things are a little bit
overlapping, alright? You just need to make sure
that you go shift does it, and you can choose something
like those three points. Make sure that you don't
have anything else selected. Alright? And you can come back to viewport shading and you
can just pull that out, alright, something like that. So you need to go
ahead and do all that to most of
these areas here. Let's come back in the
next lesson and we're going to start adding
detail to our T-Shirt. Alright, I'll see you
in the next lecture.
3. Adding Detail To The T-Shirt: Okay guys, welcome
back to the course. And on this lecture
we're going to be adding detail to
our t-shirt here. We need to make sure that we add this kind of
detail that we have. So it's like a folding
that we have right there. So you gotta go Control R. And I think some
way they could do, alright, and I'm just going to deactivate subdivision
surface, alright? And I'm just going to
come in here and I'm going to change my axis as well. Normal. Let's see, okay,
something like that. Then I'm going to select
the slope here, alright? And I'm just going to go
Control plus, alright. And you can see that we've got more than what we
intended there. Alright, actually this loop is coming out. We have
to deal with that. Alright, so we could go Alt, Shift select and deselect that. So I'm just going to hit E on the keyboard to extrude,
alright, and price. And then I'm just going to
scale this out some more. Alright? See how big that is, k. So if I can add my
subdivision surface, I think you can see what
I come up with here. Let me just smooth shell it. Alright. You can see what kind
of a **** we got there. So if you want to
add detail now, all we just need to do is, let's say for example
here you just need to add an edge
loop right here. And you could as well that
tucking this area in here. Alright, so if I can actually deactivated my
subdivision surface, I could just start tucking
some of these areas in, alright, and making sure that some of these areas are
coming out, alright? And you could also
raise these areas up. Then you can kind of see the
detail that you'll get in there if you get out
of edit mode, alright? And you gotta continue shipping. So you could actually
do something like that. And you could come see it
another line there, alright? And you could actually
pull this in. You wanna do it with subdivision
surface, that's okay. You could do that as well. So you couldn't actually tried
to do something like this. And you could do
something like this. Alright? And you could add
another line here. All right? And I think this one went
in a little bit too much. Alright? So you could
move this out, alright? And you could do a zigzag
kind of thing as well. So you could do this. And this one will go in, this one goes out. This one can go out,
something like that. And we can come down
here, eight another line. All right. And let's see, you can
pull it in like so. All right, pull these out and just tried to
some variation to this so that it doesn't look as if it's
computer-generated. So you need something
that looks a little bit natural, right? So you can see this quite a little bit of
detail right there, although the detail
is quite too much. So if it's too much, you can come ahead and try to tweak it a
little bit some more. Alright. We can add
another one right there. Okay. And I can push
that in police that in, push that in Ryan Cain. And I can do the same
thing right here. Push that in. Shelley. Pushed it to the
wrong direction. Okay. Perfect. Then the same
applies to the back. You could do the very
same kind of thing. And probably you could
push this in a bit. Right? And yeah. You can do the same thing right
here on the arms as well. So you could add another
line right here. Alright? And you could
actually started by killing it in a little bit. Okay? Then you could just come
back in here and started pushing things.
Things like these. The same applies here. You could actually bring
this one down a bit. So it'll look like
it's tagged in there. And coming to this, I think I want this a
little bit rounded. So I'm just gonna, I'm just going to select
this, Shift, select that. Alright. And I'm gonna change
my axis probably to normal. And I'm just going
to push it down. Alright? That way I'm trying to smooth it out a little bit so
I can also scale it if I wish to write
something like this. And the other thing that
you could do is you could add a seem right
on the shoulder here. So let me show you how
you could do that. So going to our front
view and pressing Shift set and let me
deactivate wireframe mode. You could see that. Surely. Let me pull this up
a little bit up some more. Alright. I want to pull this
up a little bit. K, Something like that. So it's always good to check how things are behaving themselves. All right, so looking at these, I think we could add
a seam right here. I think this would be
a good place to add a siem nugget right here
instead of right here. So right here, I
think it'll be good. So you could just
click this edge right here to LAC and you could
go Control D, Alright? Alright, and you could
add one line there. I think something
like that could do. Alright, then you
go to old click, this inner edge here, and you just go to scale it. Alright, so you scale
it in, alright. Kaelyn, in some more,
something like this. And if you want something
that it too close, you just need to make sure that these lines are too
close to each other. Alright? So if I can go ahead and now
in a subdivision surface, you can see the seam now
that we've just added here. Alright, I think my Ringo's
just too much here. So I'm just going to correct that in-between the
license, alright, and in the next lesson
we're going to go and start creating the shots
for our character. So I'll see you in
the next lecture.
4. Creating The Pants: Okay guys, welcome
back to the course. And on this lesson
we're going to be creating the paints
for our current. Alright, as you can see, this is where we left off
from the last lesson and I've asked you to go around and add some wrinkles on a T-shirt. And this is what
I've come up with. Alright, so I believe you
are getting it right. And you can see I don't have a reference image day and I don't need a reference
image for that. Because pains are very, very simple because we already have the pen
structure right here. Alright, first of all, let me just pull out the ****. I think I need to make sure that I rename these things and I'm going to call them ****. Alright, perfect. And I'm just going
to pull it out of this collection, alright? Okay? And I'm gonna come in, select this body here, and I'm going to tap
into edit mode, alright? And I'm going to come
here on the bottom. You can see that we
did close it up here. And I'm just going to
select this face here. And I'm just going
to say delete faces. Alright, perfect. And I'm going to select
this edge loop, alright? And I'm just going to
hit Control Plus on the keyboard just to grow
this selection or right? And looking at this, I think so a little bit
lower than what we want. So I'm just going to
push it a little bit up. I think something like these could do for
the pens, alright? And we want the pins to be
covered by the t-shirt. So it's not gonna be a big deal. Alright, then with this, I'm going to go Shift D on the keyboard and I'm
going to press Enter. I'm going to press P to separate the selection and I'm
going to trace there. If I come out of edit mode, you can actually see
the geometry there. So I'm going to select this, this is going to be our pains. Then I'm just going
to call it pens. Alright? Okay, perfect. And I just want
to pull it out like that. Alright? Perfect. Looking at this, you can see
that the origin is sitting right here and we want it to
be sitting right on the pen. So you got to come back
to object and set origin, origin to geometry. Alright? And let's just get global there. Alright? And you can see that there's this weird thing that I've been there. Don't worry about that. You just have to
get into edit mode and press a to select
all the polygons there. Alright? And I think
you can do it from the bottom here so that you can be able to see
the separation. So you're gonna go out S on the keyboard and you
just start scanning. Alright? I think something
like these could do. Alright? And you have to take
this edge loop here, your press E to extrude
and press Enter. Then you're going
to hit S for scale, alright, and you can
just scale it in. All right, let me
just deactivate my subdivision surface here so that I can see
what I'm doing. Alright? And with this, I'm
just going to grow the selection a little
bit and I'm just going to move it up just
a little bit so that I can be able to see
my leg geometry there. Alright, then coming
back to this loop, I am going to keep scaling. And I'm just going to scale
it just a little bit. Alright? And I'm just going to hit
V again to extrude an NDA. And after this, I'm just
going to come to my Xerox's that I'm just going
to push it in like so. If I tap 32, go to the side view and Shift Z
to get into wireframe mode. You can be able to see the
geometry that you have there. Alright? And I'm just going to add another edge loop
in-between these, alright, so that I can be able to tighten that a little bit. Alright, perfect. And coming down here, I'm just going to add another edge loop to
tighten that corner there. Alright, something like that. Okay, I think it may be a
little bit closer so I can hit W G and just slide it
over a little bit like so. Then if I activate my
subdivision surface, you can actually see
what we come up with. Alright, perfect. So we want to do the very same thing right
here on the top here. Looking at this, I want to
select this edge loop here. It looks like it's a
little bit lower here. And I can just take
my Rotate tool and I'm just going to
rotate it a little bit so that it looks similar. Alright, Probably just to here. And I want this loop to be
tight with body geometry here. Alright? I'm not going to add
thickness on top here because this is going to
be hidden by the t-shirt. So I'm just going to
press S to scale and put it somewhere where
it's really, really close. I think somewhere
there could do. Alright. And you can manually come in and Just chuck, in some of
those vertices there. Alright? So that's all we need in
terms of the top side here, because it's going to be
hidden by the t-shirt anyway. Alright, perfect. And I'm just going to
select that loop and I'm going to press X and I'm going
to say this, solve that. Alright? We don't want to have a whole lot of resolution there. Alright, then I'm going to
select these and these. And I'm just going to
press W G and just laid them forward and push them out. The same applies to this one. Tap W G. And I'm going
to push it out to beat. I think this one just needs to go in a
little bit like that. And I'm going to pull this
one out to be it actually I need to pull this one
out in the x, right? Something like that. And I'm going to push this
one for the y. Alright? Looking at the back, we just need to do
the very same thing. So I'm just going to push
the y face tint the x, k. I'm going to
take this and this, and I'm just going to tap W G
and I'm just going to slide it over to the side like so I can pull it out
to be some more. Alright. I can take this and pull it out. Pull it out some more. Alright? And I can push this sum. All right. Let's do the same here. Alright, perfect. And again, take
the center again, just bring it forward. And I can bring this
down In this up. Then we can come now and we can put back our T-Shirt, right? And you can see that right here. We've got some issues there. Alright. I can actually get into X-Ray mode and I
can select those. And I can come out and I
can just pull that out. Right. Now, Let's look
around again and see. This one right here, I think is quite a bit. I'm going to select this one. And I'm just going to push them in B2 to us out some more. Alright? Perfect. In general, you can actually add some ring goes right
in here, right? You could just some
Ringo's right there. So feel free to do anything
you can do with these. Alright, I think we might as well leave this
lesson right here, and let's come back in
the next lesson and start adding detail to the pains
that we have right here. Alright, I'll see you
in the next lecture.
5. Adding Detail To The Pants: Okay guys, welcome
back to the cost. And on this lecture we're
going to start adding detail to the paints
that we have right here. Alright, so I'm just
going to select these and tap into edit mode. And I'm going to come
down here and we're going to type to adding some Ringo's. So I can just add, let's say one for now. And I can just scale
it out to beat, alright? Another one. And I can scale it
in just slightly. Alright, perfect. And if you can come out, you can start seeing
what we are going for. I can add another one right here and just kill it in a bit. Alright, then I can come right here and I can add a middle one. Skill it out. Skeleton. Alright.
You just got to go around and add Ringo's
all over your pants. And I can come here as well, and I can just flee that a little bit and add
another edge loop here. And I'm just going
to scale it in. I don't want something
too complicated, alright? Like that. And keep checking how
your geometry is looking. You can see it's
quite too much there. So I'm going to scale
it up a little bit. And coming here to the top here. You could do the very
same kind of thing. So I could take these and
just kill it out some more. And I could add another
edge loop right here. And I can just try to scale
it in a little bit like that. And you could start
seeing that, right? And you could take that
and you can start pushing some of these vertices out. And you can actually see
what you come up with there. Alright? So it's a matter of
tweaking things. And just like what we
did do the Tisha there. Alright, perfect. So this is all you need to do in terms of creating pins
for your character. So I just want you to take your time and add some Ringo's, you know, subtract some wrinkles that might not be looking good. Like you can see here, things are looking good here. So you just need to
subtract and add some more. Ringo's way isn't
necessarily in. Don't add a whole
lot of it as well. You don't want to make this
mesh more dense, alright?
6. Final Remarks: I would like to congratulate
you for finishing the course modelling clothing
in Blender volume one. After completing this course, you can go ahead and check out my course right
here on Skillshare. I wish you all the best
in your carrier and this is your favorite
instructor, Fernando added. Williams is goodbye for now