Transcripts
1. Introduction: Ranging is a really
important concept to understand throughout
all forms of music, because that's how you get
from point A to point B. It's really ultimately
the flow of your track, your exposition,
your rising action, your climax, your conclusion. My name is Dom McLennon. I am a musician, visual artist, producer, or you might have seen my work from the
Boy BrockHampton, have also been
behind the scenes, helping all of the musicians
and producers learn more about the ways that they can express themselves
as creative artists. What we're going to be
talking about on this class is how you get from the intro of your song to the
outro of your song. Really a central component
of your verse in your hook, breaking down and be harmony, melody, and how that all plays a really important
part in your productions. After this, you'll have
a better understanding of how music works
and find ways to, through composition
and arrangement, take things that necessarily wouldn't usually
work and put them together to make it feel
something complete. If you haven't had any
musical experience at all, this would be an amazing
course for you to be able to understand
how this stuff works. I want you to be able to
create a loop and then be able to arrange that loop over a
playlist so that you can say, hey, I made this beat.
Let's get start it.
2. Breaking a Beat Down: To start our class, we're going to start with
breaking a beat down. We're going to talk about
all the components that go into what you normally
would hear as a beat and what you're
going to be doing to recreate these things inside of your own digital
audio workstation. The first thing
that you will hear in your beat traditionally will be either your drum
pattern or your base pattern. Your kick track will
serve essentially as your backing beat for whatever you're going to
be putting on top of it. If you put a kick on the one
of every beat for a bar, you're going to
traditional form of floor pattern that you'll hear
a lot of your traditional. House records, maybe some pop records, things
of that nature. That sounds kind like this. [NOISE] Let's talk about how
syncopation works inside of a beat to give you a little bit more variation on your rhythm. Traditionally, you may
hear a shaker pattern or a hi-hat pattern that will
sound like this on a beat. [NOISE] This shaker
pattern has no syncopation to it right now, which means that there's no
variation in the rhythm. To add a little bit of movement
to that rhythmic pattern, I'm going to start moving
some notes a little bit. [NOISE] We're shifting
that around a little bit. We've already created
a little bit of syncopation in our
rhythmic pattern. FL Studio and a lot of
other programs have a master swim knob
that you can alter to be able to get a little bit more variation into your beat. This master swing knob exists on top of your channel rack
inside of FL Studio, on the right-hand side, next to your pattern length, your graph editor, and
your step sequencer. If you go ahead
and start to move this swing knob a little bit, you hear even more syncopation come into your beat.
Let's watch what happens. [NOISE] This is no
swing. [NOISE] I'm going to start gradually adding more swing to it
as it's playing. I'll also add a four on the floor kick patterns
that you guys can hear a little bit more how
that variation of just throughout the
rest of the beat. What we've been able
to do here is go into our rhythmic pattern
and add things like swing to it and
syncopation to be able to bring a little bit
more variation to our beat. Another important component
of what goes into breaking a beat down
is sound selection, is not only the
samples that you pick inside of your digital audio
workstation to work with, but how you're manipulating
them in order to be able to influence the patterns of
beats that you're making. Say for example, we go in
and we make a new pattern, we're going to do a traditional trap pattern with this one. It'll sound something like this. This sounds like a
traditional trap pattern, but it has some of the
samples and sounds from our other earlier
work inside of it. Because of that, we're going to have to switch the sounds up a little bit to make
it conceptualize itself a little bit more for
how this beat should sound. I'm going to go in and I'm going to go through my one shots, and I'm going to find a sound
that feels a little bit more in tune with the
pattern that we're making. I'm going to switch
them up a little bit. We're going to listen back to it again and see how it feels. [NOISE] I found some sounds that felt a little bit more at home and comfortable with this rhythmic pattern
that I was working with. Then I replaced them, I've pitched them, messed
around with them a little bit. This is one of the
really cool things about breaking a beat
down when you start to listen to other music that you're enjoying
and that you're fan of, and you start to have a
better understanding of how these different
components of music work. You'll be like, wow, I'm really impressed with the way
that they arrange that snare drum patterns to be
able to make sure that the story is being
told in this beat, or oh wow, the way that this
percussion is following this vocalists voice is such a special moment that's happening in a song right now. But the more that you
can articulate and understand how beats work
and break them down, you'll be able to have
a better understanding and appreciation of music as a whole while you're learning how to use a
digital audio workstation. Now let's move on
to group theory.
3. Defining Groove Theory: Now that we've dove
in a little bit into breaking a beat down, the best thing for
soccer next would be this thing that I like
to call groove theory. The way that groove theory
works is ultimately the way that your micro
adjustments inside of your rhythmic patterns
make our bodies move to the music the way
that they do and make our heads not
the way that they do. A lot of that revolves around little variations in
between a high hat, or that late moment
before a snare hits, or that early moment when
a kick drum comes in. When it comes to
adding more intricacy into the production
that you're working on, I think that groove theory and the idea of having a
little bit more swing and bounce will really give you even more control of how
your music feels and sounds. Now that we have a
baseline overview of how a concept like
groove theory works, Let's watch it in action
inside of FL Studio. I'm going to add a
new rhythmic pattern inside of FL studio by adding
another hi-hat track in. You'll hear how it sounds
a little bit straight and how there's not
much syncopation going on in the
rhythmic pattern. We're going to add a little bit of groove to this by just taking a very normal pattern and shifting it off of
the normal grid. We're going to go into
Pattern 1 and we're going to open our piano roll up. You're going to go to
your snap options, which will be at the
top of your toolbar, this green magnet. If you click the magnet icon, you will see all these
different snap options. Originally it will
be set to step. This is your default.
Switch this to none. You're going to use
the "Select" option and pick everything inside
of your hi-hat track. We are now going to
click your "Draw" tool. We can zoom in a
little bit to have a little bit more control on this and a little
bit more precision. We're he's going to shift this
a little bit off the grid. Quantisation is a really
important part of groove theory. That's the computer
being able to correct the imperfections
that normally would exist inside of a
human recording, but what we're doing
is we're adding that human touch back in by unquantizing and
moving things around the grid to be able
to give ourselves a different feeling
on the track. This adds a little
bit of subtle groove. We're going to up the
ante a little bit and move some other sounds and
other instruments around, and unquantize it
a little bit on purpose to add a little bit
more groove to our pattern. For example, this
chord that has been playing originally that
sounded like this. Can be manipulated
by taking some of these sounds and just
moving them a little bit off of the grid so that you almost get
like a flam effect. This versus this. Just adds a little bit of
variation to what you're doing. Now, when I move that around a
little bit on this grid, this starts to
sound like this in context of the rest of our beat. You can move things a little
bit ahead of the beat. You can move things a
little bit behind the beat. It's just a matter of using a little bit of
touch and feel to see what sounds right to you
and what feels right to you. This is one of the
cool things about groove, it's pretty subjective. You know what I'm
saying? You can go as left to the grid
as you want to or as right to the grid
as you want to. All that matters is that you feel good about how it sounds. I added a little bit
more syncopation to this percussive
sample that we have and it adds a lot more
bounce on the first pattern. That has a little bit more
swing and bounce to it on that little popping
sound or tom sound, or percussive sound if you
want to, then this pattern. That really is what Groove
Theory is all about. It's just finding those
little accents and those touches and those
little moments where you can move things a little bit behind the beat or
a little bit ahead of the beat to give yourself
a really cool feeling. We're going to take this
traditional form of floor pattern that
we were talking about before in our last class. We're going to add a little bit syncopation
to this as well, a little bit of groove to it by messing with
the shaker sound. When you add that clap in, having a little bit of syncopation and delay
on that shaker, it just brings a little
bit of more groove to this more
traditional pattern. Then when you start to add more and more intricate
layers into it, you have more
syncopation going on inside of those
intricate layers, that's when you really get to explore how the stuff
feels and how it sounds. Now that we've talked
a little bit about how groove theory works and how syncopation and how quantisation can work inside of
programming your drums, programming your rhythmic
patterns and your melodies, I would love to see some of
the grooves that you guys come up with if you want to share them in the
project gallery below. Next up, what we're going to be talking about as harmony and melody inside of your
digital audio Workstation.
4. Discovering Harmony and Melody: In this lesson, we'll be talking about harmony and melody. Melody will be the sequence
of sounds that comes together to create a
flow inside of music. Harmony would be a
blend of sounds, so harmonies consist of chords
and chord progressions. The way that this
works inside of your digital audio workstation is you'll be programming chords and you'll be programming
melodies to be able to sequence how all of these
things come together. Let's open up our studio and go to what we've
been building so far. If you look at some
of our patterns, they include harmony and melody together inside of one track. What we're going
to do is separate these harmonies from these
melodies so that we can have more individual
control over each component of the musical
elements of our song. For example, let's check
out pattern 2 and solo out our musical instrument that's playing a harmony
and melody together. I'm going to
duplicate our sound. I'm going to put the melody on a separate track
from the harmony. Inside of our piano roll, I'm going to select the notes
that consist of our melody. I'm going to cut that out
of this piano roll and put it on a new piano roll so it's on its own
specific place. I'm going to rename each of these checks as
harmony and melody. I'm going to do the same thing
and pattern four as well. We're going to
select our melody. We're going to cut it out
of the harmony track, open up our melody track, and paste it inside of there. What this does is it gives us individualized control over
the components of our music. Say, we're looking at
this melody and we say, I want to add more to this. Now, we have more freedom to, because it's independent
of the harmony. You have a little bit more
room to play with it. I'm going to pick a note, a root note from here. We just see. And I am going to show you a little
harmony and melody trick that I've picked up over my experience that
I use when it comes to basic melody making and basic melody understanding as well as harmony understanding. We've taken this C,
what I'm going to do is I'm going to add a note
that is a whole step above. So let's hear. One more whole
step, a half step, and a whole step, and what this creates
is called a tetrachord. This tetrachord in
basic music theory are the components that make up
a major and a minor chord. So if you take out the second and the fourth note of a tetrachord, you
get a major chord. Now, if you take
your second note in that major chord and bring it down a half-step, you
get a minor chord. With those two simple tricks, you can go in and
find harmony and melody on a basic
major and minor scale throughout any note, if you know the root node, you just add a whole step, a whole step, a half
step, and a whole step. I'm going to use the
same principles to add a little bit of variation
to the harmony and melody to the beat that we've
been making so far and I encourage you to
do the same with the beat that you've
been making as well. Another trick that I use for
melody sometimes is I will write tetrachords at the
beginning of my pattern. That will tell me what notes that I'm able to use that are in key that I can
use for really, really basic melody production. Now, that we've separated
our harmony and melody, we can create new instruments
for our harmony and for our melody so that they are not in the
same sonic field. Another fun thing that you can play with that revolves around melody a little bit,
specifically pitch, is you can alter the pitch inside of all of your
specific samples, as well as the pitch
inside of your VSC. There's a couple of different
ways that we can do this, but what I'll be focusing on specifically is the
channel pitch knob, which alters the pitch of the entire channel that
you're operating in. We're going to go into our contact melodies and harmonies. We're going to switch
the range of our pitch so that it goes up a couple
more semitones and then I'm going to bring this up
on both of them the same way just to
see how it sounds when these instruments
are playing four steps above where they
currently are right now. Now, that we've added
a little bit of variation with the
harmony and melody, I'm going to
encourage you guys to go ahead and give
it a try yourself. See if you can come up with
some little variations and additions based off of our understanding of how
harmony and melody works, we're going to talk
about arrangement next.
5. Arranging Music: Now that we've
broken beats down, talked a little bit
about group theory, and harmony, and melody, now the question might be, I have this beat or this little four-bar
loop that we've made, but how do I turn it
into a song or how do I turn it into a
section of a song? We'll be covering that
with arrangement. As we're going
through the different patterns that we've
been building, what I would like to do is
to start separating some of the individual components
of these patterns so that we can have those serve as different sections
of our arrangement in our composition as a whole. I'm going to take some of our harmony and melody
components and isolate them, create their own separate
patterns for them. I'll place them inside of
the playlist so that they become our intro for
the rest of our beat. What I'm doing now
is I'm cloning each individual
pattern inside of FL Studio that we've made so far and then in those
cloned patterns, I'm removing all
the drum components so that our harmony and melody exists isolated in
its own separate patterns. Once we've finished that,
I'm going to put this in our playlist and
then the sections that I have isolated these
melodies and harmonies out of specifically will become
the intro for our beat. Now I'm opening our playlist up, going into our arrangement, and taking everything that
originally existed in our current song mode and I'm shifting it over four more bars, which is going to
give me the chance to go ahead and bring those
new patterns in that I was just talking about
that just have our chords, our harmony, or our melody. Looking at this interim, I think that it can be
a little bit longer. I'm going to duplicate the intro and make sure that that
gives us enough time to add a little
bit more variation before we get into the drums, what I would consider
the verse of our song. Let me duplicate the
introduction one more time. I'll start adding a couple
of different components inside of there and then I will also duplicate our
verse so that both of them have the same amount of time and structure
in them right now. We built an eight-bar
intro and we bought 16-bar verse in our composition
through arrangement. One of the cool things
that you can do is, say you want to do a little keyboard solo or you wanted to add a little extra lead synth
in something like that, now with this introduction, you've been able to create
the space to play on top of it and add more context to your musical story
that you're telling. I'm going to go make a
couple of more changes and additions inside
of the intro to give it some variation
and some additions onto the verse that
we've built so far. I'm going through
some things that are less rhythmic and less
melodic and more textural. I'm going to start adding
some of those textures into our intro and maybe adding a little bit of stuff
into the background of our verse as well, just give it a little bit
of depth and ambiance. [NOISE] When you're getting into
this element of arrangement, what you can start exploring
with as well is your mixer. With this new texture
that we've added, we're going to assign a free
mixer track to it by hitting Command L or clicking the track button
underneath its channel. You have all these options
for different plugins to add more textures and depth, things like reverbs, equalizers, compressors,
limiters, distortion. This massive world gets opened
up to you the more that you start to dive
into sound design. I won't be talking too much about sound design in this class because I would
consider that a more advanced music
production technique, but I'll be showing you
what sound design can do in arrangement to be able to give you a more
expansive soundscape. I'm just going to
be a couple more ambient moments into
the production. Now that we've
explored a little bit of what arrangement
can look like, what I would like you guys to
do is take what you've been composing so far inside of FL Studio in your
individual patterns, your four-bar loop, and turn it into something that has an introduction and a verse, and then if you're
feeling really ambitious, go ahead and try exploring
that hook as well too. Now that we've talked about arrangement for a little bit, breaking down what goes into it, talking about the
introductions, the verses, hooks, what we're going to do next is talk about
sampling inside of composition to give you even more variation in your
music production experience.
6. Sampling: Continuing our exploration into composition
and arrangement, I feel like a really cool
thing for us to dive into next would be sampling
inside of Composition. One of the questions that
you might ask even is, what is sampling as a whole? Sampling would be
re-contextualizing one one of work that has been recorded and then
utilizing it inside of your composition to
create more variation, to create more authenticity,
more originality. I have a couple of different pre-built percussion
loops from myself and a couple of friends that
I'm going to be throwing into the composition
that we have so far. Just to give you
guys an idea of how these different variations can work inside of your beats, and how you can
use this to create variation between your
introduction, your hook, your verses to make things
sound really big and expensive or make things sound
a little bit more subdued. In another one of our classes, we'll be diving much
deeper into the world of sampling and exploring
how sampling works, specifically things
like manipulating and time stretching, chopping, all that
different types of stuff. It gets really fun. But what we're going to do right now is we're just going to take a couple of
different samples that I've grabbed to just
add some variation into the composition that
we've been building so far. Right now, I'm testing out some samples inside
of our arrangement, seeing how I feel about them. Seeing if they're
the ones that I really want to use or not. Sometimes you have to have
a little bit of trial and error when it comes to this
side of the production. It can be fun and sometimes it's a little bit tedious,
but it's okay, the tedium is part of
the process when it comes to using a digital
audio workstation. As I'm auditioning all
these different loops, seeing how things feel and sound to me inside of
this composition. When I find one that I like, that's when I know, okay, cool. I'm sampling this. We're going to
throw it inside of here and then give ourselves more room to play with the production that we've
been building so far. I'm going to keep building off
on this a little bit more. This is part of my favorite
component of sampling inside of a composition is just the experimentation
side of it and being like, I wonder what will happen
if we stretch this out and make this double the
time or triple the time, or let's get this
perfectly on beat, but then cut half of it so that we're only going
to use part of it. We're just going
inside of this sample that we've picked right now, doing a little bit of sound
design inside of it to get a little bit more manipulation
on the stereo field. I added a little bit
of a fade-in and then delay on this specific sample that we're working
with right now so that it just brings a
little bit more variation, a little bit more bounciness
to our production. Having some things pinging back and forth in
the stereo field, almost doing a little bit
of a call-and-response with the rest of the
instrumentation. What I'm doing now is
inside of the verse, I've added another percussive
loop that I'm going to bring a little bit of
delay in variation into as well because
the sample is coming in every other third
bar in the composition, it just brings a little bit
of variation into the mix. Gives you something that puts you on your
toes a little bit or maybe it's like
something that you want to hear more often, just bringing these different
types of moments into the music that the listener can spend their time
with and enjoy. Also, you can enjoy making
as well too as the creator. Add a delay, a phaser, and the chorus to some of
the other sounds that were inside of our introduction,
just to like I said, give a little bit
more variation, some more stereo variety in that stereo field
that we're working with. I think that we're at a pretty cool place
with this right now. I'm pretty happy with it. I'd love you to take
some of the loops that we've added from here into the class resources and throw them into your
own productions, see See you can mess around
with sampling and composition together inside of your DAW and what magic you
can make happen.
7. Final Thoughts: We've learned so much
today about what goes in the composing and
arranging inside of a digital audio workstation. I would really love
to hear some of the compositions
and arrangements that you guys are building, add some contributions inside
of the project gallery. If you have something
that you think could be a really cool intro for a song or a cool
verse for a song, really excited to see what
you guys have for us. I'll see you in the next
one, till next time.