Make Melodies and Chords: Start an Intermediate Track in FL Studio | Isaac Duarte | Skillshare

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Make Melodies and Chords: Start an Intermediate Track in FL Studio

teacher avatar Isaac Duarte, Creating music & helping music producers

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:31

    • 2.

      Getting Started

      1:24

    • 3.

      Start with Chords

      11:56

    • 4.

      Add Counter Melodies and Layers

      12:02

    • 5.

      Add a Bass Line

      8:17

    • 6.

      Use Creative Effects

      12:13

    • 7.

      Final Thoughts

      0:28

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About This Class

Since developing a passion for music production, Isaac Duarte, also known as IBEENART, has dedicated his career to helping aspiring music producers elevate their craft and change their lives with his music production tutorials. With over 40K followers on Instagram and 25K subscribers on YouTube, Isaac has crafted an online community of other producers looking to learn from him and his decade of experience in the music industry. You might’ve heard Isaac’s productions in video games or in mixed tapes, where he is known for his attention-grabbing, high-quality beats. 

This four-part series brings together everything Isaac has learned as a full-time digital music producer and taught as content creator in the music space. In this class, Isaac breaks down his chords and melodies and reveals how you can save years of trial and error by getting a look into his music production workflow and tricks of the trade.

With Isaac by your side, you’ll: 

  • Create your own chords and melodies using tools like VST instruments and MIDI 
  • Make your sound more unique by using counter melodies and adding layers
  • Add a bass line that’ll add a foundation to your chords and melody 
  • Use creative effects and textures, and tools like RC-20 to add flavor and character to your piece

Plus, you’ll get access to Isaac’s final piece and the sounds and tools he used to put it together. 

Whether you’ve working on your first production and are looking for guidance along the way or you’ve already produced a few songs and are looking to bring your skills to the next level, you’ll leave this class knowing how to make melodies, chord progressions, bass lines, creative effects, and textures just like the pros. 

While you don’t specifically need FL studio experience to take this class, you do need an understanding of digital audio workstations (DAWs) to be able to follow along. You’ll also need a computer, your DAW of choice, and a pair of headphones. Over the ear, wired headphones are recommended but not required. If any of this class feels beyond your skill level, check out this introduction to DAWs and music production with Dom McLennon or start from the beginning of Isaac’s full Music Production Learning Path. 

Meet Your Teacher

Teacher Profile Image

Isaac Duarte

Creating music & helping music producers

Teacher

Hey my name is Isaac Duarte, Formally known as "IBEENART", and I'm a music producer from Chicago, Illinois. I'm the owner of "www.the-soundgallery.com" and have gained over 20 million views as a content creator. With over a decade of experience in music production, I've been fortunate to turn my passion into a fulfilling career, traveling the world and participating in exciting musical projects, including mixtapes and video games. I look forward to sharing my expertise with you on Skillshare. Let's explore the world of music production together!

See full profile

Level: Intermediate

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Transcripts

1. Introduction: The most fun part about making music is honestly seeing a blank canvas and then just making something from nothing. The main thing that matters most is how you feel and how you express yourself on the canvas here. My name is Isaac Duarte. I'm from Chicago, Illinois, and I'm a music producer and a content creator. You probably see me all over the Internet, from Spice videos, to my YouTube channel, to Instagram. You've even probably heard me on video games, mix tapes, all sorts of places where I didn't plan, but I was able to get on. How I developed this workflow was really years of trial and error. There's some things that I really wish I knew. It definitely could have saved me having the embarrassment of having people in the studio walk off because I was taking too long to make a beat. So hopefully this can help you and save you years of trial and error. I'm going to teach you guys how to make a beat in FL studio. I'm going to be breaking down why I chose these chords, why I chose these sounds, as well as how far simplicity can go and how great it can sound. Now, by the end of this class, you'll not only learn how FL studio works, but you'll also learn how to make a track from scratch and if you apply those building blocks, you're not only going to be able to create your own ideas, but you're going to get your ideas from your head to the computer onto people's ears. I'm super excited that you join this class. Now, let's get to making melodies. 2. Getting Started: I feel like chord progressions and melodies are the foundation and the most important thing because they give you a sense of direction. If you want happy chords, you can go in a major scale, but if you want something darker, you can go minor. If you start there and then create something catchy with chords and a melody, it'll be stuck in your head and you'll have more direction to go with all the other elements. The type of sounds and the chords that you choose are ultimately going to affect everything from this point. In this class I have a beat that I'm going to break down. I'm going to break down the melody as well as how I got to that melody, and it's going to be a pretty simple one. I'm not going to go too crazy with it. It'll be easy for you to follow. At the end of this class, you'll have a catchy melody that will be stuck in your head and it's going to be a type of melody that you've probably already heard before in various songs that you listen to today. Now I'm going to share with you guys the dos and do nots of sound selection along the way. You're going to have the mitty as well as all the other sounds. Even if you don't use FL Studio, you can drag it and drop into your door and you can follow along just as well. Get everything that I'm using in the Project and Resources tab. Now open your door and let's get started. 3. Start with Chords : For the first lesson, let's dive right into chords. But before we get into the wonderful world of chords and how to make your own melodies, let me play you the beat so that way you get an understanding of what we're about to make today. [MUSIC] Hard. [LAUGHTER] That's what we're going to be making. Let me break it down in the chords. I'm going to go to this pattern over here. Now, don't be alarmed if you see all of these patterns split. I put them all into one pattern, so that way I can illustrate to you what everything looks like and why I choose to make my melodies in one pattern so that way I can create this and then spread it out later. If you don't know, a pattern is basically its own sound. Each sound has its own different patterns in FL. If you see up here, you can go from one to pretty much all the way to 400. You really won't need that many. I choose to make a lot of melodies in one pattern because of a little trick called ghost notes. Let me go right into Pattern 6, and this is the melody all in one pattern. I've jumped into a sound with its own pattern. As you can see, the notes all in this pattern are MIDI. MIDI is basically what you play, it triggers the virtual instruments. Now these in the green are the notes of that VST, but these in the gray are the notes of a different sound actually. It gives me a guide of how to make counter melodies, as well as the chords that I use so that way I could build more melodies on top of, so that way I'm not everywhere. Before we can get to the chords, we have to find a sound that interests us. This could take some time, but once something peaks your interest, peaks your ear, that's the one you usually go with because there's some type of just naturalness about it, you just spark the idea. There's really no method to it, you just find sounds. If I play this melody out, I'm just going to cycle through the sounds. That one sounds pretty cool, but it's a little too harsh. That sounds terrible. It's two video game sounding. That's cool, but I don't think that's a main attraction sound. This sound actually sounds pretty good. It could definitely sound good for something happier. But I'm feeling a little dark today. Nothing negative, but I just have this idea in my head that has more of a darker tone. I decided to go with these other keys, which is the ones I decided to go find along. These keys just sound like they're from an old analog keyboard, like a Juno or something. Now that I have that sound, I could build the melody off of. Now, how did I get to this melody? Well, one of the main things that I do and I feel like you can do as well, is use a scale that you know the best. In my case, I know A minor. A minor is all the white notes. They start from up here to B, to C, to D, to E, to F, to G, and then all the way back up to A. There's no black notes in there. But for this B, I actually have a black note. I broke the rules just a little bit, but majority of time, I'm making melodies in A minor or C minor, which is another scale that I know pretty well. Let me delete these top notes, and then let me show you guys how I got to this chord. It's literally two chords, it's just these two. All I did was go A, C, E, which is A minor, which is the first chord of that scale. Then I went to the fourth one which is D, F, and A. Now, this is a 1/4 chord progression. You hear it in a lot of Travis Scott type of songs. If Travis Scott actually came to your mind when you heard this beat, that's a particular reason why he's definitely known for using that chord progression. Him and his producers are most notably known for using that chord progression because it works and it gives a dark vibe that's very ominous. That's cool, but I want to switch it up. I took that A, brought it down, and then because it sounded good to me, I brought that A sharp up, so it sounds like this. This is another chord progression that Travis Scott uses as well. When it comes to chords, you really don't want to add a lot of stuff. You don't want to add a chord here and then another chord over here, and then another chord over here, and then another one over here. You don't want to continuously do that. Because you're not really thinking about the overall idea, you're more so making music with your eyes instead of your ears, which is totally backwards. Your ears are your guide, that is your compass. If it sounds good, go with it. This is just two chords and it's continuously looped so that way I have a little bit more freedom because it's just two chords. You also don't want to add a whole bunch of notes. Let's just hear what it sounds like if I had a whole bunch of notes. That doesn't sound good, that sounds like it's all over the place. The thing about melodies is they have a sense of direction. This is going this way, and then it goes up, and then it goes down, and then it goes up again. You don't have to go all over the place. You don't have to go up down and then go even downer, and then go all the way up like two octaves or something crazy. You don't have to do that. You can stay and find a nice little pocket. Then if you look at the melody on the top notes, they pretty much mimic that same thing. Once you have a chord progression that sounds good, especially when you loop it, and it's not a lot going on, you could add notes that fill in those gaps so that way it's not too empty. It sounds good, it has movement. Just like these notes, these notes are part of the chord. As soon as I bring them down, look, E, C, A, it's just descending. [MUSIC] Then now these notes right here are super close together. They're part of the second chord. But the thing is to get that dark sound, you want to use notes that are close together in some capacity. Just like these are open over here, this chord over here is going to have notes that are closer together. Now that we have these chords and they're sounding pretty good, regular musicians, all musicians, don't play exactly perfect. Not everything is quantized and not everything has the same note velocity. One thing that we're going to do is we're going to hit Alt S. It's strong. It doesn't hit exactly at the start of it like quantized, it sounds a little bit more natural like this. If I bring it out, it sounds like a guitar, but we don't really want that. We're going to bring the time and strength **** out a little bit, and then we're going to adjust the velocity so it's descending. Next thing we're going to do is we're going to hit Alt R, we're going to unclick Pattern and go to Levels. Now this is where the velocity is just going to randomize because not all the notes are going to hit exactly descending, like some of them are going to go up. Some of them are going to get hit with your pinky, so they're going to be super soft. Let's just randomize it. If you hit bipolar, it'll randomize it some more. You could also click C right here, either left or right, and move some stuff around. It sounds a little too much, so we're going to bring that up and then let's hear it now. That sounds a little bit more natural. There's various ways to create melodies. Some people are amazing on the keys and they can play it in and all the velocities and all the time and all that stuff, it's not going to be on grid. It's not going to be quantized unless you quantize it. It's going to sound more natural because actual human is playing it. But if you're clicking stuff in like I am right now, you can use these tools to make it a little bit more natural. If you want to go the extra mile, you can lay down your chords and then record them one by one so that way you get a more natural feel. Now you know how to create effortless melodies within one scale. You can go over here into the folder tab and click and drag the MIDI over just to see how I have it. Now it's your turn to create your own melody. Start by the MIDI chords, create your passing notes, and then humanize it by messing with the velocity as well as the timing. 4. Add Counter Melodies and Layers: So now that we've added the chords, we need counter melodies. We need something else to make it sound more unique. So this is where we're going to add layers as well as other counter melodies to make it just sound really good. Just like in the chords portion for the counter melodies, as well as the layering, you want to find sounds that interest you. But in this case, you want to find sounds that complement that main melody. So now I'm going to show you in context, one by one, each sound, as well as the pattern and how I got there. So for the second sound that I added, I added this additional piano. It's the same mitty, the same thing. The only reason I added this piano on top of those synth inspired chords, was to give it a more real feel. A lot of dark music has old busted up dingy pianos that sound D tune. So this preset in flex, which is the sine wave D, it sounds clean, but with the effects I added, it gives it a more vintage sound. I'll dive into the effects later, but together it sounds like this. Now I could have added a whole different counter melody to that, but I really like the fullness of how both those sound. A good tip that you can use is find a high piano, and find a mid piano. So that way when you put them together, they sound unique, and they sound really good. The next thing I added was these basic pads, and this is from a one shot from one of my kits. This is what the sound sounds like by itself. Now this is what the pattern sounds like. Super simple, follows the same chords, the same thing. Before I move on to the next sound, let me explain what one shots are. This is an audio wave, it's just hitting Middle C. So that way the sound that I use in a different beat, I've saved it because I really like that sound, and because I put out high quality kits, and it's one of my favorites. So why not have that at my disposal at all times. What you can do is if you find a sound that you really like, just record middle C as long as you can, and then you're able to play it like its own instrument. How you do that, is go over to this little envelope tab, lower the attack, you adjust the hold. You can mess with the decay as well as the sustain, the release is basically as soon as you stop pressing the key, how long will it go on for? So if I move the release all the way down, as soon as I take my finger off of this, it immediately stops. But if I leave it all the way up, it's still going and I didn't even press it anymore. So when I bring that all the way out and bring that hold out and bring that release a bit up. So it sounds just like the pad we had. Now the next sound that I used is this pluck. Again, another one shot from one of my kits. It sounds like this. If you see some of these names, don't feel alarmed, I name stuff at random, so don't get too ripped up on naming your sounds, just name something basic. I have a sound called Monte. It's basically like a synthetic piano that was ran through a whole bunch of effects and the Opie 1. So I named it Monte, just like the producer, Monte Booker, because that's what he's known for. So that way I identify, that type of sound that I'm looking for now. Now this is the melody. Now why is that pluck doing all that weird stuff? Let me tell you why. This sound is following the chords, but I have gliding notes. This right here, if I bring it all the way out like this and put it over here, it glides into a new note, but I had it right over here. So that way it glides into it, but it also fades into the next note. So it goes from C to E, and then it glides to A, but then it goes all the way back up to C. All I did was put the note, right click, and then click this slide tab. You could also click up here and do the same thing, and it'll trigger a slide note. If you listen to a lot of drill music from the UK or New York, a lot of those sounds that go on [NOISE], all that crazy stuff, those are slide notes. But you can get creative and emulate different type of instruments. I decided to mimic a guitar pedal by putting slide notes. The last two sounds, this is another one shot, it sounds like this, but it's literally the same pattern as the pad. Now the only thing that I did different with this pad was, I went over here to the envelope tab, and then I adjusted the envelope just like I showed you earlier, but only this time, I went to the LFO tab and then I pretty much messed with the settings there. Before it sounded like this. Once I messed with the amount as well as the speed, it sounds like this. It has a tremolo effect. I sometimes add this effect on pads because it gives a different distinguishing characteristic. If I have one pad, that's like a good foundation, but I want to add a second one, instead of having both of them interfere, I could make one of them more unique by adding a tremolo to it. Next I have this violin. It is out of the flex VST. The pack is from the essential strings, it's the violas staccato, which is another free pack that's available to you guys and I haven't followed in the chords, but it's doing just little stabs. So it sounds like this. The only thing that I did was, I took those middle notes, and brought them up. One thing about notes in chords is the melody is sometimes hidden within the top two notes of the chord. So if I move this C and this D, like I did, and I bring it up, it not only spreads it out, but it sounds like its own melody because I just moved it up an octave, and it's not occupying that same frequency range that the other sounds were. It gives it a little bit of more anthemic vive, but then on this part it brings it back down to like, no, it's still dark. That way I have a good tension and release. Or this could be the release, and this could be the tension. However way you look at it, it's all together, it sounds like this. Those are all the layers. For all these layers, they're all based off the chords of the main melody. I just literally copied it, pasted it into the keys, and then I copied it and pasted it into the pad, and then I just started subtracting stuff. I started adding bass notes. I started just spreading them to different octaves, so that way it goes from just this narrow sound to a bigger, wider sound. So I'm looping the chords and I'm listening to find that main melody, that pluck melody. But I want to know what notes I'm using. One thing that I use is the ghost notes, as I mentioned earlier, which they're over here. If you don't see the ghost notes, don't feel alarmed, don't uninstall FL, and reinstall it. All you got to do is go up here, go to view, go to ghost channels, and make sure that is clicked. The R key is alt V to turn it on, alt B to turn it off. Once I'm hearing those chords, thinking of that catchy melody, by humming, I'm using the ghost notes to write those notes. If you notice, they all follow the chords, they all follow what's in that scale. Even if you're like me, you have that one note that's out of scale to make it sound darker, you can still use that to your advantage. So just like the last lesson to humanize is Alt R, or Alt S. If you have chords Alt S to strum, and then Alt R to randomize. But if you have a pluck that you just want to have different velocity, just to make it a little bit more natural, you can hit Alt R and just adjust the velocity again. The way I think about the melody, it's not always constant. There's ebbs and flows. Just like I said, with playing chords. With the melody, you could sometimes get away with just having a straight velocity, but to give it a little bit more like bouncing, just wiggle room, messing with the velocities always works. If you don't want to go one by one and humanize the melody or even just like move it off grade like this, an excellent tab that you can use is over here in the wrench tool, and that is the time shift ****. So I'm going to play just the pluck individually to show you guys what this **** does. It's on time. As soon as I mess with the shift ****, I turn to mess it automatically shifts all the notes. So now it's your turn to create your own melodies and layer them up. But don't be afraid to use your main chords in other ways and in other instruments. If you use the same notes and change the rhythm, or you change them in different octaves, you can get a bigger sound and a better sound as opposed to coming up with all of these different notes and rhythms that go against that main idea. Now, next up is the bass line. 5. Add a Bass Line: Now that we have the codes, the counter melodies, and the layers, we need something to glue it together, and by glue I mean baseline. Now, the way I think of base is it's the foundation, reason being is because it's the lowest note. Now while everybody is hearing all the stuff that's happening in the higher registry, the lower registry is the foundation. It's the thing that holds all that together and gives the direction. There's many different types of bases. There's synth basses, there's natural basses, Fender basses. You can even use a roads bass, and I mean like a roads piano but the lowest notes could be a baseline. Different genres require different basses. If you listen to R&B, you'll hear a plucky bass like a bum, bum, bum, bum, bum, bum, because it just gives that type of groove and that balance to it. But in rock music you'll hear a bass guitar, but it won't be as loud as trap music, hip hop music, R&B music, or even modern pop music today. Just get creative and find what's best for your track. But in this track, I'm going to show you guys what type of bass I used. Now I'm going to play all the melodies, but instead of having it in one pattern, I'm just going to show you guys what I have right here in general. That sounds good, but I need that glue. Now here's two different basses that are going to be available to you. They're my go to basses. The bass that I used is called a Reese bass, is basically a synth base. Now this is what it sounds like. If you heard any song from again, Travis Scott, Drake, Kanye West, anybody really, you'll hear a synth bass. Now, this is in the FLEX VST in the Black Octopus Pandora pack and it's called Deep Reese. That's one of my go to basses. I don't tell people a lot about my sounds, but I'm telling you so now you feel like an insider. The second bass that I use, because I'm very indecisive and I like to try different stuff out, especially when it comes to synth bases is my bass and it's my favorite bass. This is something that I've been using for years. It sounds like this. It sounds pretty good. If I lower it, it sounds more aggressive. This is a one shot for one of my personal packs that I have not put out considering a gift from me to you. But I use this bass like all the time. A quick little hack, if you're using one shot basses, if you play a bass, especially one shot bass and it ends like this, it ends pretty quickly, go over here to the cross fade and just adjust it. You could also go over here to the length and then adjust it until you get a nice loop. Now make sure use loop points is selected. Now if I press it, it's still looping. My finger is still on it, it'll continuously loop until I pull my finger up. That's just a trick that you can use with one shots, especially basses. Now this is what it sounds like with the Reese bass and the melody. Let's try the other bass. Let's see what sounds better. It sounds really good. It gives the melody a sense of fullness because it covers multiple octaves; the Reese bass covers the lower octave, the piano and keys cover the middle range, and the violin as well as the pluck cover the high. When you are selecting sounds, just think of it that way. Now, how do I get to the bass notes? I literally just copy the bottom note of these chords. I just select them, copy, and then I go over here to a new pattern, delete this and paste. Then that's pretty much it. I have a little bit more freedom with these notes because I'm only using white notes. Now I can get super creative and add some passing notes once I have that foundation, so I can go. Side add a note here and here, and then let's bring these up. Other melodies have basses as well, but they're not going to sound as powerful as a baseline like this because this is what it will sound designed for. If you bring this all the way up, like all the way in the sixth octave range, it'll sound like this. It sounds like a lead. But if you bring it all the way to the lower registry, it sounds best as a bass. They used to do that in the '90s. They used to come up with those crazy lead lines just by shifting the bass octaves all the way up. But the reason why they sounded so good is because it was a bass. A bass is mono, meaning it's only playing one note at a time. It's not playing all these other notes like chords or synthesizers are. If you want to get to any baseline, copy the bottom notes and then go to your pattern, go to your sound, Reese bass, and boom. I can turn this up too. If I really want to get aggressive with it, I can go to the filter **** in the FLEX VST that I use, and go to the cutoff **** and bring it up. I'm going to play it and I'm just going to mess with it. It sounds aggressive. Just bring it down. It sounds like it's next door. If you've heard Sheck Wes's Mo Bamba, that song has the cut off all the way up, which makes it sound aggressive, but that's what it was intentionally used for. I highly recommend you find a sweet spot that sounds good to you. Now you know how to make a baseline, so in your track, create a baseline and get creative with it. If you want to go up an octave or down an octave, it's up to you. But as long as it sounds good to you, then you're making magic. Next up is my favorite part, creative effects. 6. Use Creative Effects: Now that we have all the elements together, we need something to make it more unique, and that something is creative effects. Let's dive right in. Now, there's unlimited ways to use creative effects, that's why they're called creative effects. But two that I'm going to show you today is one, individually and two, on a bus. I'm going to explain what both of those are and how I use them in this track to make some of these sounds a little bit more unique. If you don't know what a bus is, it's basically a mixture window that has a whole bunch of effects on it, and if you route other mixer windows to it, those that are routed get affected with the effects from that mixed bus. That way you don't have to put all of these same effects on each individual mixture track. You can only have it on one and it affects all of them the same, so you have a more cohesive sound. All of these sounds in the green, which I color coded them so they're more easy to understand, are linked to this purple bus right here. This purple bus is the main bus that has these effects in it. I'm going to explain these effects, and these are the instruments that I have that are routed to this mixer bus. Now, I'm going to undo all of this, which if you don't know how to select multiple mixer tracks, hold control, and then just click and drag. All of them should look like this as soon as you route whatever instrument you have to the mixer. But if you want to route it to go to the instrument bus with all the effects first before it hits the master bus, drag all the instruments, then right click all the way here at the bottom where you see this arrow, and then click route to this track only. Now they're going straight to this instrument bus where I have all these effects. The first effect that I have is RC-20. Now, if you've watched any genius video or anybody producing, you've seen RC-20 probably a gazillion times. If you don't know what RC-20 is or retro color is, it's basically a fake vinyl emulation. Just like the vinyl that's behind me, this is in digital form. It's emulating that. Now, if you don't have this, you could use this free VST by baby audio called Pitch Drift, gives the same effect. Let me show you, it sounds like RC-20 first on the routes. Sound sick. But when you throw Pitch Drift by baby audio on there, pretty much the same thing. It gives that D tuned sound. If you've ever heard, again, Travis Scott's Maria I'm Drunk, that little weird vintage piano sound that sounds wobbly, that's what that effect is. I'm going to give you guys a document with a whole bunch of free VSTs so that way you guys can have access to this and know exactly where to go to download this for free. The next effect I have is a Valhalla shimmer. Now, this isn't free. I just threw it on there and it just sounded cool to me. But it works though. It gives this little texture in the background. That's what it sounds like all the way up. But if I bring it up to 10 and then I stop the track, you still hear that. That sounds good. Now, all these instruments are linked to the instrument bus. That's one way to use creative effects. Another one is to use different type of effects on one, just to emphasize what type of sound you're trying to get. Remember I was saying in the pluck section, I was trying to emulate a guitar pedal. Well, I took it from this basic sound, let me take off the instrument bus. It sounds very basic, sounds out there. Still sounds unique, but I could dirty it up a little bit more and make it fit within the track. I'm going to enable all the effects. You hear that? It's a lot of stuff going on, but it's pretty simple. The first effect that I have is finish your micro. This is the very first preset. I actually only use the very first preset. But basically this VST has a whole bunch of different type of effects, filters, reverbs, choruses, shimmers, all that type of stuff just by clicking left or right. This is also free, by the way. The next one is a multi band delay, which is stock in FL Studio 21. If you downloaded FL Studio 21 and you own it, you have access to this plug in. This one was more so like, I don't know, I put it on there and I didn't hear much of a difference. But when I took it off, I instantly noticed it sounding different. This is before and this is after. I don't know how to explain it, but it just sounded a little bit more fuller to me. The next thing I used was this reverb, Valhalla vintage reverb. It's not free, but you could find other reverbs. Now it sounds like this. Sounds pretty good. This next one is called Vary Speed. This is a free VST. It's emulating a old delay. This next plug-in is what's going to give you guys that just a little bit of ear candy feeling, and that is a stock VST called Fruity PanOMatic. Basically, all I have it doing is, since I have that shimmer, that crystallizer effect and that delay in that reverb, I'm having it go left and right in between your ears, so that way it sounds like it's like moving like this to you. It sounds like this altogether. Then when I put on the master bus effect, it sounds like this. It has all these textures. When it comes to the pad, I added a phaser stock fruity phaser. Just cycle through the presets. Which presets are not a bad thing. Cycle through the presets, because if you try to learn the intricacies of every VST, you're going to get lost in the detail and you don't want to do that. All of these effects, when I use them, I'm thinking of different things just to make it not super unique, but have its own character within the context of the other melodies. Because if I have everything just going regular, that's cool, but I love texture, I love different things that don't sound like they're supposed to sound. It's almost like if you threw something in dirt, like some new Air Force ones in dirt, and you intentionally did that, because you love how brown they look or you love that dirty grunge you look for, I don't know, a certain type of fit or whatever. It's just that's the way how I look at effects. I have a phaser for the pad, a basic phaser, a basic reverb. This is what it sounds like before? That's cool, but with the effects, it sounds like it's sitting back. Then with the extra pad to give it a little bit more distinction or to separate it from the other pad, all I did was I just use this gross to be the side chain preset, and I just messed with the settings and it sounds like this. That's all it's doing. Just bringing the volume down and up, like another tremor a little but not as aggressive. It's just more so felt than heard. The last two things I did was I added Vary Speed to my Routes instrument. This is what it sounds like before but now after. A little bit more texture. You're going to hear me say texture a lot, which brings me to my next thing. With creative effects, you don't necessarily have to always use effects. You could use stuff in nature. I have a recording of some woods. It sounds like this. It's literally water running and birds in the back. You could tell somebody is in a rainforest. But if I put it in the background and I put it real low, it gives it a little bit more fullness and a little bit more intention. This is what it sounds like all together. With these mix of tracks, I have different effects to give each individual sound its own character. But I have them all routed to the effects bus to affect it with these main effects, RC-20 and shimmer, so that way it has more of a cohesive sound together. Let me let you hear the before and after. I'm turning off all the effects, and this is what it sounds like bare bones, no effects. Now, let's hear what they sound like with effects. As you can see, it gives a little bit more flavor, a little bit more character. When it comes to effects, I really emphasize sound selection first because once you have a good sound, you won't need to throw all of these other effects to make it its own individual sound. The creative effects add to it, there's no right or wrong way to do this. But you could definitely add a whole bunch of stuff that you'll later regret adding, because you have to either trim it down or you might have to find the sound again. But you put so many effects on it that you don't even recognize where the sound is from. There's no right or wrong way. But just be mindful that they're supposed to add and enhance. Now you know what creative effects are, how to use textures, as well as setting up your effects bus. Now it's your turn to use creative effects. Add creative effects to your instruments and your melodies to make them sound more unique and enhance them. 7. Final Thoughts: Congratulations. You guys made it to the end of this class. You now know how to make melodies, core progressions, basslines, use creative effects, and you learned something about textures as well. That's only half the battle, the other half is drums, and that's my favorite part. I can't wait to see you guys in the next class, because I'm going to show you guys how to make your drums slap.