Transcripts
1. Introduction to Drums: Can make a whole crowd of people dance with literally just drums. And it's the beat, the pulse, the rhythm of music. Pay That's why in this class, I'm going to teach
you how to make drum beats in Ableton Live. We'll cover Beat
fundamentals to advance rhythms and Beyond.
I'm Benza Maman. I have a degree in
music composition, and I've been working behind the scenes in the music
industry since 2010. I've written and produced
songs for countless artists, and I've had the
privilege to work with the writers and producers of
artists like Taylor Swift, Paul McCartney, Luke
Combs, and Many More. Recently, I've even got
millions of streams, views, and some viral videos of my own, and I can't wait to share this decade of
knowledge with you. In this class, you'll
learn how to write drum beats in any genre. We'll cover how to use different
drum sounds in Aplton, what the pros use, how to make your
drums pop in the mix, and just a little bit
of music theory so that you can understand the
mechanics behind a drum. This class is designed
to equip you with the tools and knowledge to take your music
to the next level. Whether you're just starting out or trying to refine your skills, I'm here to guide you every
step of the way. Don't worry. We'll keep it engaging, and straightforward
with plenty of practical tips that you
can apply right away. I use Ableton live, but the tools and techniques
that I teats in this class can be applied to any
music production software. The assignment for this
class is to follow along and make a drumbeat
of your very own. So if you're ready to make addictive grooves
for your music, then let's dive in
and make some beats.
2. Counting Rhythm: Basics: Welcome to the drums chapter. And in this chapter,
we're going to be going through all things drums. We're going to explore, what are the different parts that
make up a drumbeat, and what are the
standard drum beats that most people use. Before we jump into the
making of a drumbeat, we're just going
to do a little bit of how to count a drum beat. This is just a little tiny
sliver of music theory. So let's dive right into that. Counting music basics. Music theory goes really deep. But for this lesson, we're just going to go over
how you count a drumbeat. We have meses, which
are also called bars. There's time signature
and subdivisions. So, let's go ahead here and
let me create a middy clip. I'm going to loop
this. We're going to turn on our metronome, and I'm going to go over
the basics of counting. So, you may have heard
musicians count before, and they might go like,
one, two, three, four. That is the quarter notes
of the beats per minute, the tempo of whatever
they're trying to play. And the idea is that
you know the tempo. So in our case, here we are, let's go to 120 beats per minute and listen to
what that sounds like. So if you were to count that, you would count along with every single hit
of the metronome. One, two, three, four, one, two, three, four, one,
two, three, four. And that is counting this tempo. If the tempo is
slower, one, two, three, four, one,
two, three, four. And essentially, counting
the quarter notes of a beat is just counting along with every single beat
of the metro note. A tool that can be useful for counting throughout
an entire song is that at the beginning of it, each new bar, you say
the number of that bar. For example, one, two, three, four, two, two, three, four, three, two, three, four, four, two, three, four
so on and so forth. You can go all the
way up to 16, two, 34 or however long your song is. Counting the basic quarter
notes is pretty easy. It's also helpful, though, to be able to count the
subdivisions in a beat. So subdivisions are how you divide your bar into
even smaller parts. So let's go over that. Here we have the
basic quarter notes. One, two, three, four. Let's say we wanted to also
count the eighth notes. The eighth notes would
be every quarter note and a note in between
every quarter note. You would count this
like one and two, and three, and four, and, one, and, two, and
three, and four. So the eighth notes, you count as and that go in
between your quarter notes. The eighth notes
are really easy to count if you think about
basic house music. It's like, D. And so the in between beat
of that high hat, that's where the
eighth notes live. Let's say you want to go
and count 16th notes. I'm going to move these
eighth notes down here. These 16th notes divide the quarter notes and
the eighth notes. So we have now four
notes per beat, and you count those
as one E and. So we still have the one and, but we have added
E and to the beat, giving us a count that
sounds like this. One e end to two e end
three to four end, one e end to two e end
three to four end. So that's how you
count 16th notes. And if you're talking
to seasoned musicians, you can talk about the
end of the fourth beat, and you can talk about
these different hits because universally, this is how they are
called one e and. These are very specific places that mean the
different 16th notes. And seasoned musicians who know music theory will know exactly which beat
you're talking about. That's the basics of counting straight time or common time.
3. Counting Rhythm: Advanced: Talk about some of the advanced
ways you can count music. We have half time, double
time and triplets. So as we know now, this you would count one
en two en three to four. This is common time. This is exactly how you
count this at this tempo. There is something
called half time. And this is more common in different kinds of
music like trap. You can go up to a faster tempo. But instead of having these big beats hit
where they're hitting, you can have something
that's called half time. So half time means you
are at a fast tempo, but you're counting
the time in half. So let's see what
this sounds like. We are at 160 beats per minute. And instead of counting en two, three and 40, one,
two, three and 40, we're counting it
like one, two, three, four, one, and, two, and three, and
four, one e en two. Three and four and 12
and three and four end. This means that even
though we're at 160 beats per minute, we're counting it like
it's 80 beats per minute. We're counting half time. Now, what is the benefit of ever counting
something half time? It means that normally your snares hit on
the two and the four, and we're going to dive into that more later in this chapter. But now your snare is hitting
on the third beat instead. The benefit of doing this
is that your 16th notes at this tempo are significantly faster than the 16th notes
would be at a slower tempo, and the 32nd notes
are even faster. This is almost
ridiculously fast, but it gives you
new possibilities. It gives you new
ways to find sounds because if we go here
to 80 beats per minute, Here, our 16th notes are exactly
how we're counting them. So here our 16th notes
are much slower. So what's interesting
about counting halftime is that it gives
you a new perspective, a different way to
interface with the music, and sometimes you end up coming up with ideas
you wouldn't have come up with originally if
it was at its common tempo. Next, we also have double time. You can have half time,
you can have double time. So let's go to 80 Bats Permitte. And normally, this would be a way to organize drums
and 80 beats permitte. If you want to
count double time, it's exactly how it sounds. This means you're conceiving this tempo as twice as
fast as what it is, meaning you're counting from
eight beats per minute, as if it was 160
beats per minute. And the last thing I
wanted to show you was triplets. Let's
create a beat here. This is in regular
eight beats per minute. And let's go down here
to the triplet grid. Now, normally, there are
four counts per beat, one e and four. Now we're going to
go to triplets, which will change 4-3. This means that now there
are three hits per beat, which sounds like this. So, when you go here and you want to learn how
to count triplets, you count them by
saying triple it. So this is one triplet, two triplet, three
triplet, four triplet, triple triple triple, triple it, triple it, triple it triple it. This is a swung kind of feeling. It gives you a different
kind of groove, which is really cool to
incorporate into your music. Usually, songs are either in straight time or
in triplet time. It's hard to mix and
match these two rhythms. It can be done as
a creative choice, but normally the ear
tends to prefer when a whole song is in triplet time or a whole
song is in straight time. You can have triplets
at faster BPMs. You can have triplets
at slower PMs. And triplets are a
really cool thing to remember in music production. So that not everything is always common in straight time to add that little bit of
swing to your music. So now you have the
basics of counting music. It's nice to be able
to count in your head and explore a little bit when you're listening
to songs that you like. You can sort of count them and understand what
are they're doing? What are the subdivisions
that they're using? Is it in triplet time? Is it in common time? And next, we're going to dive in to making our own drumbeats.
4. Crafting Drums In Ableton: This lesson is about
crafting drums in Ableton. So we're just going
to go over how do you make and use
drums in Ableton. So, there are two main ways
that we've discussed before, and just to go over, you
can pull in a drum rack, or you can use impulse. You can use a preset
drum rack in impulse, or you can use your own samples. So here we have our preset
version of impulse. Here we have version of impulse that has no
samples in it yet. And here we have a
version of drum rack. I'm going to delete
these two extra files, and let's go find some samples. So I'm going to go to the Music Production
Resources folder. And we're going
to go to samples. Let's find a kick drum. And let's drag this kick
drum here into impulse. And let's drag this kick
drum here into drum rack. Let's find a snare. We're gonna drag this
snare into drum rack, and we're gonna drag
this snare into impulse. Next, we're going to also
drag this high hat into impulse and this high
hat into drum rack. We're gonna go to Tom's. Drag a Tom here into drum
rack and a Tom into impulse. And let's say we
also want to crash. Drag a crash into
both. Percussion hit. Now let's go into
our instance of impulse that we pulled from
Ableton's default packs. This already has
Ableton's drums in there, and here we're going
to be able to create a drumbeat from
Ableton's preset drums. Let's turn this little icon
on so we can hear the drums. So here we go. We've easily created our drumbeat in impulse. Let's take the same
exact drumbeat, and let's put it in the version of impulse that we
created ourselves. The only difference
is that where our high hat lives
is here instead. Now let's move the same
part over to drum rack. And you can see here they're not placing in the right places. So those are three ways
to do the same thing. You can see that the
impulse that we created and the drum rack that we created had these
exact same samples, and the impulse that Ableton created had
different samples. Essentially, you just draw in the different beats
that you want to happen. So you draw in your kick drums, wherever you want
your kick drums to hit, you draw your snares, wherever you want
your snares to hit, and you draw your high hats, wherever you want your
high hats to hit. Here is where you
can just really explore and have a lot of fun. You can play your drum beats
by arming them and playing them on a beat pad or a keyboard or your computer keyboard, or you can just program them and see wherever you want your
different hits to hit. There are, of course,
standard hits that most songs use that
make up most drum beats. But I encourage you to
really just explore, and maybe you'll
find something new. It's important to have fun
when you're making your drum beat so that you really can come up with something unique. And you can just
start coming up with your own drum beats just by programming different hits,
finding what you like. And remember, you
can always add from the p to give a live feel
to what you're programming. And you can move the hits
around on their own. And you can have longer
loops than just 1 bar, and I really suggest having a four bar loop as the best
way to go because that way, you can have different parts
that evolve over time. It's nice to have this crash, but maybe only on the
first speed out of four. And this keeps your
drum beats fresh. Drum Rack works similarly to the impulse when we put
our own sounds in there. Except, remember,
the advantage of drum rack is that behind
each of these clips, you can put your
own unique effects. That is a quick overview of how you make
drums in Ableton, and I will catch you
on the next lesson.
5. Drum Beat Anatomy: What Makes a Drum Beat: This lesson is all
about the parts that make up a drumbeat.
So let's dive right in. We have kick drums, snare drums, toms, high hats, rides,
crashes, and cymbals. So these are all parts that you'll see in an
actual drum kit. So let's go over what
these parts are. We have kick drums here. And the kick drum is
that low drum hit, that low constant hit. A lot of the times,
in house music, it's going constantly
four on the floor, is what it's called,
the sound like this. So, the kidrum is a fundamental
part of the groove. The snare drum is what
holds down the back beat. The backbeat is the two and the four when
you're counting, one, two, three, four. Two and four are the
back beats of your song, and that's so important for
knowing where the groove is. If you have a different
kind of beat, let's go to eight BPMs. Between the kick and the snare, you have your whole
foundation of your beat. High hats make up the smaller
subdivisions of your beat. And the hights are really
used to break up the beat and show you the subdivisions and show you where
the groove is. The high hats also
add a lot of energy. We also have Toms, and Toms are usually
used for Phils. Tom's have a really big
and bombastic sound. We'll do a whole
lesson on Phils, but for now, we're
just exploring what these different
drum hits are. So, let's say you
have a two bar loop. The Toms might just come in at the end of
the second loop. We also have ride symbols, which are a little bit more of a stand out symbol
than a high hat. Rides can be used instead
of high hats sometimes, depending on the kind of
beat you're trying to make. But oftentimes they're just used as accents here and there. This kit doesn't
come with a crash, but we do have a crash
in this kit over here. So we'll just layer
on a crash at the beginning of
our two bar loop here and mute our rides. So in this specific pattern
that we're building, the crash and ride are
filling similar jobs. The crash is usually at the beginning of a chorus or at the beginning
of a transition. You just want to,
like, crash into the next section because crash
fills up a lot of space, so it makes things sound
full and exciting. No matter what genre
you're interested in, you're gonna notice
the similarities drum beats have these
standard parts. Some have more modern sounding high hats with quick
little trap fills, some have more old
school sounding toms. But at the end of the day, you're always going
to have kick drums, snare drums, high hats, toms, and the rest
of your symbols.
6. The Two Main Beats: Go to break down the two
main beats that make up almost every single drum
beat you have ever heard. By now, we've explained that the snare drum lives
on the back beat. And the backbeat are
the two and four of your beat when you're
counting one, two, three, four. So the two and four
are the backbeat, and that's where
your snare lives. So let's go ahead and put
our snares on the back beat. There, our snare is
on the back beat. We'll do a eighth node
basic high at pattern. We're going to turn down
the volume of the high hat. Now, this pattern, so far, is going to be basically every drumbeat you've ever heard can fall
into this pattern. Give or take the high hats. Maybe you have less high hats or you're filling
in the 16th notes. This is so far 99% of all drums. And what I'm going to do next is the only element
that really changes. The kick drum being four
on the floor, like so. And this sounds like this.
You can slow it down. You can speed it up. You can speed it up even
more. Even more. And it doesn't matter
how fast or slow you go. This is one of the basic beats that make up all the drum
beats that you've ever heard. There is one other
basic pattern that make up every other drum beat
you've probably ever heard. And that is some version
of this pattern here. This pattern here can
have more filler kicks, but essentially,
this is the pattern. Whether it's this slow, slower. Faster. Way faster. This pattern is
the other pattern that makes up almost every
drum beat you've ever heard. So this pattern you can explore with adding some
more kick drums, but the same basic foundation of hitting here on the downbeat, and then here on the eighth note after the third beat is
going to stay the same. So whether you're doing
something like this, or you're doing
something like this, or whether you're doing
something like this, The foundation of your
kick drum hitting here and your kick drum hitting
here remain the same. So you can experiment with different versions
of this pattern. You can listen to
your favorite songs, which will have different
versions of this pattern. But no matter how fast or
slow your beats per minute, most all commercial music has either a for the for
kick drum pattern. F on the floor, meaning a kick drum hitting on every
corner note like this. Or this hip hop
style drum pattern, which is the kick drum
hitting here and here. You can listen to
your favorite songs, see where they put
the flourishes of their other kick drum hits
in this pattern here. You can see what they're
doing with the high hats. But you'll notice the snares are always on the
twos and fours, and the kick drums are
always hitting here. The one difference is that if
you are counting halftime, even though it'll
sound the same, where these are hitting will
be a little bit different. If you wanted to
do this halftime, suddenly the third beat
becomes the backbeat. So your snares are suddenly
going to be hitting here. And that is the difference. It will sound the
same to your ear, but where they're
actually placing on the grid will be different
if you're doing halftime. It's really amazing that there
are just two basic beats. There are, of course, an endless amount of different beats and
rhythms available. But I'm just talking about most commercial music you will find falls into one
of these two beats.
7. The Raggaeton Beat: Regatone beat has
really broken into the commercial music space
over the last few years. So let's explore the
Reg toone beat as a solid alternative to
the two main beats. We can keep our high
hat pattern the same. Drawing in eighth notes here. I'm going to turn them down. We're going to
keep our kick drum in our basic four on the floor. Switch to quarter
notes, draw these in. And now the snare drums are
going to do something unique. Here they're going to hit on the 16th note before
the second beat, and then the end.
And then again, This is the gatone beat. And this beat is an alternative to the two main beats with your snare no longer just
hitting on the back beat. Now the snare is hitting
on the 16th note before the back beat and then the eighth note
after the back beat. Without the high hat. We're going to cover
embellishments and fills in a later lesson. So, of course, with this
pattern is right for some really exciting
little drum fills to keep it sounding
fresh and fun. But the gatone beat is another
beat to watch out for.
8. Samples and Loops: Enhance Your Beats: Talk a little bit about
Ablet's drum kits. If you go to impulse, you'll have Ableton's preset drum kits that are ready to go. So you could pull in,
say, this backbeat, or you could pull in this
vintage funky good time, and you'll have different sounds that are
available to you. You could use these exact same patterns on a
different drum kit. And you have a very
different sound. So you're going to
start to understand that the quality of the sounds of your drums have
a huge impact on the vibe. Versus this. They sound so different
yet it's the same pattern. That's what's so fascinating about the sound choice
and sound design. You can go and choose any of these preset drum
kits from Ableton, or as I've said before, you can use your
own samples from the music production
Student Resources folder or any other third party
samples that you can find. In a later lesson, I'm going to show you some
great resources where you can get some
different samples online. Look.
9. Ableton Drumkits: Talk a little bit about
Ableton's drum kits. If you go to impulse, you'll have Ableton's preset drum kits that are ready to go. So you could pull in,
say, this backbeat, or you could pull in this
vintage funky good time, and you'll have different sounds that are
available to you. You could use these exact same patterns on a
different drum kit. And you have a very
different sound. So you're going to
start to understand that the quality of the sounds of your drums have
a huge impact on the vibe. Versus this. They sound so different, yet it's the same pattern. That's what's so fascinating about the sound choice
and sound design. You can go and choose any of these preset drum
kits from Ableton, or as I've said before, you can use your
own samples from the music production
Student Resources folder or any other third party
samples that you can find. In a later lesson, I'm going to show you some
great resources where you can get some
different samples online. B.
10. Ableton 12: Browser and Filter Tags: This section, we're
going to be covering the new and improved browser. There are some massive
upgrades to the browser, and it makes finding the
right sound easier than ever. What's immediately obvious is this is taking up
more real estate. We have some new tags here. So let's explore what
these mean and how this makes finding the right sound easier
than ever before. So this is what's
called the filter tab. If you open it down, there's a bunch of new functions here. If you close it, this is basically exactly how
Ableton's layout used to be. You can click through the different options
in your library, you can click through the different collections
that you have, different places
on your computer, or hard drives,
and your plug ins. This is all exactly the
same that it used to be. So the big upgrade here
is in this filters tab. This allows you to tag your
sounds and the sounds of Ableton with specific
tags so that you can find what you're
looking for even faster. For example, if you
want a base sound, you can simply click bass, maybe you want an analog base, and maybe you want it
to be a synthesizer. All of Ableton's sounds and instruments have
been pre tagged. So by simply clicking here, you are now only looking through Ableton's analog
synthesizer bass sounds. Saves you an enormous amount of time if you're
working on a track, and you know the kind
of sound you want, but maybe you don't know
exactly where to find it. By clicking these tags saves
you a ton of time and gets you straight to the sounds that are going to be a
good option for your song. You can also tag your own sounds with
any tag that you want. The tags work for both
instruments and for samples. So here we have our kick loop. If you want to tag some
of your own sounds, your own plug ins, or your own samples, or even add tags
to Ableton sounds, you want to click over
here to this edit panel. You want to click over
here to this edit panel. This will pull up a menu of tags that you can add to
any of your sounds. For example, if we
go over to Splice, here we can go to this
splice pack that I like. We'll find some drums. And let's say we
want to be able to find this again under some tags. So now we can go in
and start to tag this. So it's a loop, drum
loop over here. We can add any descriptive
character that we might like, can add your own tag. For instance, this has
a tribal feel to me. Now we can click this
tribal tag anytime we have a tribal feeling
sample or sound. You obviously do not need
to use all of these tags, if for instance, you just want to organize
things by genre. Maybe you just want
to have all of your house sounds and samples
organized under house, and your hip hop
sounds and samples organized under hip hop or whatever genre of music
that you like to make. You can add your
own entire group. If, for example,
you want to have a whole group of
galactic sounds. Now we have Galactic. Underneath Galactic,
you can add drums, bass, synths, or whatever sub
tags makes sense for you. So now if we go
over to splice and we have all of our samples here, we can click on the
tags that we've made. Let's say you want to search
through just the loops, the tribal sounds.
And there we go. You can understand how
useful this is once you have tons of favorite sounds tagged in all sorts of different
tags and categories, which makes finding
the right sound sample or instruments so easy. If you have a sound
that's close, but not quite right, when you click on it,
you'll see this new icon. This will pull up similar sounds to the one you've selected, so you can sift through sounds that are similar
to what you have. And now we have a bunch
of other loops that Ableton thinks sounds
similar to the one we chose. As you can see here, we have a rating score of how similar
Ableton thinks it is. This one being pretty similar. And let's go to the bottom, it probably will
be less similar. Exactly. So, let's say
you have a high hat. Remember to unclick your filters when you are not looking
for a specific filter. Let's say you have
a high hat sound. And that's close, but you want other high hat sound
that sound like this. Click the button,
and This feature really saves so much time in finding and auditioning
the right sounds, and it helps you not settle
for a sound that's pretty close because it's so easy to just once you've found something
that's basically right, you can click this button
and just quickly audition 20 other sounds similar to make sure that you
found the right one. Another workflow enhancement is, let's say you're deep
in your sample library, finding the perfect sound. And then you move on and you
look for something else. Maybe you wanted
to find an audio effector or you do
something else. You can now use these buttons
here to retrace your steps like a command Z that just
works for the browser here, so you can go back to
where you were before. This is so useful
because so many times I'm searching for a sound and then I'm
working on the track, and my attention goes elsewhere. And then I'm like, Oh, where was that sound I found
20 minutes ago? Here, you can go
backwards and forwards in your search so that you can easily find everything that
you've come across so far. So you can assign your own tags, you can use Ableton's
pre tagged sounds, and you simply Click on
the folder over here, for example, splice, and
then you click on the tabs, and it'll pull up everything
tagged within this folder, according to the tags and
filters that you chose here. You can do this
with your plug ins. You can do this with
Ableton's instruments. Come pre tag, like I said. One of the most
frustrating parts of music production for me, has been searching through all
of the sounds and samples. When I'm in a flow state and I have the inspiration
coming through, I don't want to spend 20 minutes searching
for the right sound. I want to keep letting
the music flow through. So, although sometimes I do
enjoy searching for sounds, when I'm inspired, I often want to get
right to the music. So this enhancement to the
browser with filters and tags makes finding the
right sound so much easier.
11. Ableton 12: Drum Rack and Simpler Upgrade: Searching for similar
sounds function in the browser made its way to the drum rack
and the simpler, which helps keep your flow state going when you're using the
simpler or the drum rack. So let's dive right in. So if you pull up
a drum rack here, and let's grab this golden kit. So here we have all
the sounds that came with the golden
kit drum rack. Hey. If you hit
this button here, now all of these can be swapped out by clicking through
these different arrows here. If you want to go
back to a sound you had before,
simply click here. If you want to switch
out the entire kit, you can use the big
arrows up here. Now, the whole drum
kit has changed. If you want to change it again, click here to listen. So here you can
quickly sift through completely different
drum kits in case all of a sudden you weren't feeling the choices
you initially made. Or let's go back
to the beginning by clicking this back arrow. Now we have our original kit, but let's say we click here. Maybe this kick drum
sound that is mixed with the high hat doesn't
sound as cool as we thought. We can click here and just
audition different kicks. Maybe that's more the vibe. To me, that actually
does sound better. Now, let's say we
like our kick drum, but we're not that
into anything else. You can click this button, lock the kick drum, and just switch out everything else in the entire drum kit. To me, that sounds much better, but let's just click through a few different options to see
what we have to work with. It's keeping that same
kick that we like, but switching
everything else out. Of course, if you decide
you like the high hat, we could lock that as well and just keep switching
everything else out. This obviously makes finding the exact perfect sounds super quick when you're
working with drum rack. Now let's pull up a simpler. So I'm going to drag
here this simpler, and we have that same
looking functionality available right down here. Let's say this is close, but not quite what
we're looking for. We can click through some
different options here. That's pretty cool.
And I like that one. Of course, if after all that, you decided you
like the first one, you can click back here. You can also click
the Hot swap mode if you want to decide which sound you want
to swap this out with instead of having Ableton
suggest some options for you. You could click this Worley
piano, and there you go. Or you could use these
tags to decide, Okay, I want something analog, and I want it to be housy. And maybe you want to base all of a sudden, so let's try this. You can even sort things by key if you've decided to tag
your own sounds this way, or Ableton has pre tagged the
key for most of its sounds. These upgrades to
the drum rack and the simpler our next level. I use the functionality
all the time, and it really does make making music so much more enjoyable.
12. Sample One Shots: This lesson is all
about one shots. So let me explain to
you what those are. One shots are the
individual drum hits, like a kick drum hit, a snare drum hit. And the student resources
folder is full of one shots. It's almost a folder
exclusively of one shots. So you can go to any of
these kicks or one shots. Any of these high hats? They're not loops because a loop is usually a pattern
that can loop on itself. This is not really enough
to loop on itself. But what you do with
one shots is you create your own drum
kit. So let's go ah. Command or Windows Shift T
to open a new Mitty track, select some space. Insert clip. And now let's go to a drum
rack, and drag it in. We'll go to our student
resources folder, and audition some
different one shots. We'll get this kick one shot. We'll try maybe some
of these snares. Maybe a clap. Maybe a different clap. We'll find some snaps. And we'll find tos. Now we'll find some high hats. Okay. And some rides. Here we've assembled
our drum kit. So when we go to program, we've assembled a drum
kit full of one shots. And we'll loop this. Turn this on, so we can hear
what our sound sound like. I'm going to turn this
off. A quick hack when you have some 16th notes. And sometimes even with
eighth notes is to select every other note and pull
down the velocity a lot. Then we can pull
down the velocity of the high hats altogether. And this gives it more
of a live feel to it. You could also, in theory, drag your one sts
to the grid itself. As you can look here with this Mon Baton beat that I made, I dragged all of these hits onto the grid so that they're
not in a drum rack. They're simply living
on the actual timeline. It works the exact same way. I still have the
hits hitting where they would in the drum rack
or the impulse instance, except they're just
living on the timeline. I even have a little fill. You can choose to work in whichever way makes
the most sense to you. One shots are all
about assembling your drum kit together so that you're ready
to make some beats.
13. Play Your Drums: This lesson is about
playing your drums. So let's say you want to actually play your
drum parts in. You might have a beat pad, you might have a midi keyboard. But if you don't, you can always use the computer
keyboard itself. You'll probably want to
play to the metronome, and you want to find
what's called the pocket. So let's dive right
in. So, let's create a new midi track, and let's go over here into impulse and grab our drum kit. Now, I'm going to select this four bar space here,
one, two, three, four. Right click and hit
Insert Empty Midi clip. I'm going to click on the
Midi clip we just created. Gonna hit commander
Windows L to Loop, and now this will loop. So if I turn on record enable, our drum pad will now
trigger the drum sounds. So now we're playing our drums. If I had a Mdy
keyboard plugged in, I would find the notes on the Mdy keyboard that
triggered the drums, and I would play them
in the exact same way. You'll turn on your metronome, and you'll hit record. And you would obviously play it so that you actually like
what you came out with. You would take a couple
of times to, like, find where the sounds are, find where the groove is. I like to play to the metronome because then I know that
I'm really in time. And you could also play using
your computer keyboard. If this keyboard
is selected here, then the keys on your keyboard
will trigger your drums, and you could record
them that way. There's something
called the pocket. And the pocket is the groove. It's the feel of the drums. Now, if you're playing
the drums to nothing. It's starting the song. The pocket is whatever
you want it to be. If you're playing two
a guitar, two a synth, two another recording,
then you want to lean however they're leaning. But this is what I mean. You want to play your part
hopefully in a loop mode long enough that you really start getting in
the feeling of it. And sometimes I'll
record for, like, two or 3 minutes of a
48 bar loop to really just get into the groove of it where I'm really,
really feeling it. So this is what I mean. Notice how one el was playing the beat was leaning
in different ways. Just playing a
simple eighth note can have different feels to it. You can be a little
bit ahead of the beat. You can be a little
bit behind the beat. And what you want to
do is play it for long enough that none of
it feels awkward, that it has a flow to it,
whatever that flow is. And because you're
actually playing it, it probably will be a little bit before a little
bit after the beat, but in a very intentional
feeling kind of way. So it's worth taking the time if you're going to play
something to play it long enough that you
get comfortable feeling the grove and Sometimes
I'll just hit record, and I'll just play
and play and play and my mind even wanders. And by that time, I've just
gone into full groove mode, and I'm only just
feeling what I'm doing. And what you want is a
natural groove that's in time that has no little awkward jumps
or awkward feelings, and it's just one solid groove because that is the live field that we're always talking about.
14. Program Your Drums: Let's talk about
programming your drums. We've done a lot
of this already. I just want to make sure that
we understand the concept. So when we're programming drums in impulse
or in drum rack, we have the available
sounds here. We then grab our pen tool and draw in where we want
the values to hit. So if we want this
kind of a beat, we draw our kick drums here and our snares on the backbeat
and our high hats like so. If we want a different beat, we could maybe get rid
of these 16th notes. If you wanted a four
on the floor pattern. You could speed this up. But essentially, you draw in where you want the hit to go. And sometimes you
need to do this in loop mode so that
you can continuously hear what you're doing to really understand the
vibe you're going for. This is really helpful when
you want to layer some of your sounds because
you can start telling where would be
a good place to layer. And and and and and And let's say make
this a longer loop. Move this here and
duplicate this. And let's say on this last hit, we want to layer all the claps. And this snap too. Maybe
we'll meet the snare. Sounds a little
strange, so maybe not. But essentially, what
we're going to do here is you can
layer on your hits, and visually, it's very easy to see where your layers are hitting and what you
want to do with them. So that's the benefit of using
a drum rack or a impulse, instance is you can easily
program your drums. You see where they all hit,
and you can easily layer. Let's say you had your kick
and snare on the grid, and you wanted to
do a combination of having your drums
on the grid and having your drums in
drum rack or impulse. So let's click here
in an empty space, select all of these
high hats and drag them all to the top
because this normalizes the velocity in case you
weren't sure why some of them had different velocities and what that was
going to sound like. And now they're all going
to be the same volume, and we can listen to what
this sounds like with our beat that we made
on the grid itself. We can slow it down. And here we have a combination of the high hats
that we programmed, and the drums that
we programmed, but one of them is in drum rack, and the other is on the grid. That's the basics of
programming your drums. You just draw your note
wherever you want it to hit. And you can trust the theory
of kick drums hitting, where the two basic
kick drum patterns are, or these snares always hitting on the back beats and
your high hat subdividing, or you can just
trust your ear and just go off of whatever
sounds best to you.
15. Kicks and Snares Fly the Nest: Sadly, as convenient
as it is to see all of your drum hits nicely in one drum rack or
one impulse rack. It kind of makes sense for the kick drum and the snare
rum to live on their own. Let's look at this
drum beat here. There's a lot going on here. And we have our high hats that live in their own
world, their own drum rack. We have a shaker. We
have some percussion. We have more percussion
over here, some layers. And even though it
would have been nice to see all of these hits within their own drum rack for
the purposes of this here, it's nice to be able to solo your kick drums and your snares. Because they're so fundamentally
important to your song. And when you're dealing
with the stems of a song, sometimes you'll
get all the drums, but sometimes
you'll get kicks on their own track and snares
on their own track, and then all the rest
of the drums together. So it'll look
something like this. You'll have kick snares, and then the rest of your drums. This is because how important
the kicks and snares are. So it's convenient to have
them on their own tracks, because you can quickly use
different effects on them, even though you can also
do that in drum rack. But for the reason
of when you're done with your song
and you're needing to export out the different parts for your mix engineer
or for yourself, if you're going to mix it, it's convenient to have it on its
own track to begin with. And I find myself gravitating
towards producing this way. Be I do mix my own music, I know that I'm going to have to export this on its own ways. So why not just have
them on their own track? My personal workflow is to have usually the kicks and
snares on the grid here, even though they're
not always quote of perfectly on the grid, I will move some of these hits around so that they
have their own groove, but I like having them
on the timeline and then the rest of the drums
in their own section. What you would do
with a drum beat that existed like this, You could leave everything in a drum rack and duplicate
this a couple times. And for this section here, you would have the high hats. I selected everything I wanted to turn off
and I hit zero. This keeps all the
information in the drum rack in case you ever wanted to go back
and just use one, you don't have to copy and
paste remove anything. All the information
is still here. Next, you can go to
the second one and we'll turn off the high hats
and turn off the kicks. And finally, we can go to this last one where
we're going to turn everything off except
for the kick drums. Now we have our kicks, our
stands, and our high hats. This is the same method done for the same reason as this up here, which has the kick and
snare on the timeline. Here, the kick and snare
is in their own drum rack. There's no reason in particular why this is better than that
or that is better than this. It's just your own
personal workflow. If you would rather program your drums in this
view, do it this way. If you would rather
place them on the timeline like
here, do it that way. And it really is up to you. But having your snares and kicks isolated
from the rest of your drums is pretty nice for the end of the
production process. If you're somebody
who needs everything together at first,
that's totally fine. When I first started producing, all of my drums lived
in one drum wreck. And then eventually over time, as I got more comfortable
making beats, I started producing
this way with the kicks and snares living on But you can play your drum kit altogether in the same drum rack and
then separate things out, or you can play your
drum kit altogether in the same drum kit or program them and then copy
them this way. There's no right or
wrong way to do it.
16. Understanding EQ: What is EQ? In this lesson, we're going to be
demystifying, explaining, and diving into how to use EQ, what it is, and why
it's called EQ. So let's go over here
to our audio effects, EQs and filters, and we're
gonna pull over the EQ eight. Let's go down to this
loop right here. Part gonna make it a loop. Part. And we're gonna pull
our EQ onto this loop. So, first of all, it's called EQ because it stands
for equalizer. So what does this
mean? In the EQ eight, it is very visually
obvious what the EQ is. We have the low end on the left, and we have the high
end on the right. So EQ is affecting the
frequency of your sound. If you were to pull
up the left part, you're pulling up in
volume, the lows. If you pull it down, you're
pulling down the lows. If you're pulling up in
volume the right side, you're pulling up in
volume the high end. And pulling down the high end. You can do big broad moves
with EQs, like this. You can do smaller
moves like this. And we have different
EQ modes here. So let's explain what these are. When they have a
shape like this, but effectively these
work the same way. What this does, it's
called a high pass. And a high pass is
cutting away the lows. So anything below this point is essentially left in
the dust and cut off. We have this version, which is the same thing just with a slightly gentler curve. So It's just determining the way that everything
is getting cut off. This has more of
the sound is coming through versus this one is
a sharper cut off point. We can go here, which
is called a shelf. And in this shelf, you can pull up or down the low end from
really wherever you want. So we can start pulling up all
the information from here, from here, or from here,
or down from here. Most commonly, this is like, Okay, let's just sort of roll off a little bit of
the low end like this. This is the most common
way that I will use this. But you can use it, however,
makes most sense to you. Next, we have a bell. And so the bell is probably
the most common form of Q where you can just pull
up a certain frequency, and we can mess with the Q, which is how wide or
narrow this bell is. You could have it
be super narrow, which would be only affecting a very small part of the
sound or super wide. What affects, you know, a
bigger part of the sound. And what's so nice about
this Q is that you can see the sound
when you're playing. So what's really great
about this is that you can visually see
what you're hearing, which can help you make the EQ choices that
you want to make. There are two main
schools of EQ. You can do subtractive
or additive EQ. And let's say you want to boost a little bit of the high
end. Or right here. You can boost this
point right here, or you could take down everything
below it and above it. So instead of boosting
the high end, you're taking down the low end, you could then raise
the general volume, which is doing the same
exact thing as boosting. There was a while where this was actually the
preferred method because a lot of engineers
swear that you can hear when you're
boosting an EQ, and it was a lot cleaner sounding when you
were just subtracting the information and turning
up the whole volume of the So if you're bringing
this down eight DB, and you were just to boost the general track
volume eight DB, this is the same as
keeping the track the same level and just
boosting the top. Subtractive VQ works
just like that. You pull down
different information. Maybe you want to pull
down a little bit less. Keep the track volume the same, but you want to roll
off some of the lows. May I this bell form,
maybe you like the lows. Maybe in this bell
form, you just don't like this part right here. And always with Q,
always use your ears. Additive EQ works
the opposite way. You want to boost something. So let's go find
something we like. And we want a little bit
more of this frequency, so we're just gonna boost it up. Now, normally, because we
have things in the red here, I would want to take this down. Additive EQ also
works like this, if you want to take your
high shelf and boost it. You can also lower
your high shelf, which, of course, will
be back to subtract Q. And a lot of EQs end up being
a combination of the two. I don't personally subscribe to the theory where you
can never use added VQ. I do it all the
time. So you can use EQ as a subtle tweaking
of your sound, say, Okay, I really
like how this sounds, but I just want to
boost right here. Like, you're not trying
to change the sound. You're just trying to
enhance it a little bit. That's the best use for EQ, just to enhance
what's already there. Sometimes you want to
use EQ as sound design. You want to change
what you're hearing. This is changing our sample
drastically this way. And sometimes you can use EQ for this purpose. You're
like, You know what? I like what I'm hearing, but I do want to sculpt this sound and change
it pretty dramatically. So you can use EQ for
subtle enhancements, and you can use it for
sound design itself. You can also use EQ to repair a less than
good sounding sound. And you would do this the same way that we're
doing all of this. You find the frequency
you don't like. Let's say you don't
like this, like, wobbly kind of whatever you
want to call that sound. So we can try to find it. I still hear it. Which
means it's still here. Now, I'm going to go and grab our high pass and
we'll pull this up. So this seems to be right
where that sound lives. So let's say this looks
to be about there, so we're gonna get rid of this, and we're gonna pull
up a new point and just pull it down
with a wider e here. You can tell by me making
this very big and bold cut, and you still hear the
sound a little bit. You can start to see how
challenging repaired EQ can be. It's there for you
if you need it. If there's something
in your sample. Let's say you have
a vocal that has, the singer is their foot, and you need to get rid of it. It's possible to
spend the time to really tea and repair
things with your EQ. But most of the time, it's better to just find a
different sample or find a different loop
or maybe even re record something so that
you don't have to repair. It's there as a
last case scenario, and it's important that
you know about that, but it's also important to
know that it is challenging, takes a lot of time. It can be frustrating, and it's often more
of a time saver to just find an
alternative audio file. World of EQ is vast. And EQ is maybe the most common
audio effect that's used. It's important to
get familiar with it and to just practice
using it so you can understand that
your frequencies live in the EQ world, left to right, lows to highs, and everything in between.
17. Understanding Compression: This lesson, we're going to
be talking about compression. So let's jump right into
what compression is. We're going to be talking about how compression controls
dynamics, the attack, which is affecting the
transient of your sound, the release, the threshold, the ratio, and some
best practices. Compression affects
your sounds dynamics. And dynamics are the loudness, variance within the sound. So you can see here
on the left in blue There is an
uncompressed wave form, which has some spikes
in the wave form. It doesn't look like
a rectangle, really. It looks like a shape that
gets thinner and thicker, and there's points that really jump out and
points that are smaller. We can now look at the
compressed wave form, which is the exact
same wave form and what it looks like
after compression. The compressed waveform looks a lot more like a rectangle. What's happening,
what a compressor does is you set a threshold, and if any loudness goes
above that threshold, it starts compressing
it, AKA pushing it down. So if you have these
peaks that you can see on the left are triggering the compressor to push
it down in volume, that's why the example on the
right has the same peaks, but a lot less dramatic, and it looks a lot more even, because that's essentially
what a compressor is trying to do is to give you a
nice and even sound. You can see here in this
middle example where the threshold is compared
to the waveforms volume. So the threshold on this
one is pretty dramatic, but also the difference between loud to quiet was
pretty dramatic, loud being the bigger shapes and quieter being
the smaller shapes. With a pretty
dramatic threshold, the compressed version at the
bottom is a lot more even. The loud sections
are a lot closer in volume after the compressor to the uncompressed wave forms. You can see our
example on the right, our threshold would
be pushing down those parts of the audio that
are above the threshold, which would make this example also have a lot more even look. So, let's go to this
drum loop here. And let's pull up
Ableton's compressor. Sort of audio effects, dynamics because it's
a dynamic effect, and we're going to
pull on compressor. So we understand a
little bit about the theory behind compressors and what the threshold does, but you'll see a lot of
different knobs here. And compression for me was the most difficult audio effect to really understand and learn. So hopefully I can
save you a lot of time by explaining how
it makes sense to me. So with no threshold, the threshold of zero, the compressor won't
be doing anything, no matter what all of
these other knobs are, the compressor doesn't
do anything if the threshold is zero. A. The ratio is the ratio that you are
compressing things. You can change the ratio
from anything that you want. But it's confusing with so many moving parts
that four to one, a ratio four to one is
probably where you want to be. And until you really get
comfortable with compression, I would leave your ratio
four to one all the time, because you can always
achieve what you need to from your compressor
with the ratio 4-1. So I wouldn't mess
with it until you're feeling very comfortable
with compressors. So Ratio four to one. Attack. Now, to really hear
the attack and release, let's pull our threshold
all the way down. Now, this sounds ridiculous. So let's just use this to help
us hear what we're doing. Attack is the amount of time
after the sound happens, that it takes for the
compressor to activate. If we move the attack
all the way to the left, it's going to activate as
soon as the sound happens. Let's ease up the shod just a little bit so we can
hear a little more. Here is the attack all
the way to the right. It's going to take
1 second after the sound activates for
the compressor to kick in. You can tell by what's visually happening here is it's
way louder there, then as a compressor kicks in, and it gets way quieter. So if you want to compress something immediately and
not let anything through, you compress all the
way to the right. If you want the lightest
compression you can possibly have with
the attack settings, you want to have the attack settings all the
way to the right. So naturally, you probably don't really want
either of these things. So you want to live
somewhere in the middle, and it's by ear that you will decide how quickly you want
the compressor to kick in. And what you want
to listen to when you're listening
to the compressor, especially for the attack, is listen to that
beginning of the sound. This is taming our drum
beat a lot versus this. We're getting a lot of that
smack is cutting through. So it depends what
you are looking for, and it'll change from use cases. But with drums, you usually
want to compress your kick drums individually and your snare drums individually, and then all the
rest of your drums, maybe individually
or maybe together, but each of those have different settings
that are preferable, and we'll dive
into all of those. But let's listen to this
drum loop right here. And maybe we think
compressing in the middle sounds pretty
good with the attack. Release is how long after
the compressor kicks in, do we want the compressor
to let go of the sound? So a release all the way to the left would mean as soon
as it starts compressing, it'll let go, and a release all the way
to the right would mean that it's going to take 3 seconds for the
compressor to ease up. So let's see what this
sounds like this. And you can tell, this is really just squeezing the sound a lot. So let's see what
we're going for here. Quick release, we'll
have a snappier sound. And then when you kind of have your settings
where you like them, with your threshold in a
ridiculously low place, this is where you
want to ease up the threshold to get to a more
realistic sounding place. The knee affects the
curve of the compressor, which is more obvious
in this view here. The knee, just like the ratio is something that I
usually leave alone, and I would suggest
focusing on threshold, attack, and release when you're first getting
into compression. One thing that
you'll notice about compression is that it might
make your sound quieter. So sometimes you need to boost back the volume
that you've lost. And that's what this
output gain is for, it's called makeup gain. You can also just
turn on makeup. In that case, we're distorting, so it doesn't always distort it. And sometimes you'd rather use the output gain for
that same reason. But it's important to be able to add back
the volume that you might be losing with
compression so that you can tell if you actually
like what you're doing. Cause sometimes you're like, Oh, I don't think it sounds good, but really, you do
think it sounds good. It says, you don't like there
just making it quieter. Having the volume not
changing is important. As. Compression is really important when you
have a full song, when you have a
busy sounding mix, because sometimes alone, it doesn't sound as good to have
things being compressed. When you need compression, in my opinion is to make your sounds live
together in a full song. When you have vocals and
guitars, and synths, and drums and bass going on, and it's a lot of information. There is where I can really tell that I like the sound
of compression, and that I need things
to be compressed so that everything can live in
its own zone comfortably. Because with full sounding song with everything
being very dynamic, it can be a lot to listen to. So my general rule of thumb
is the busier the song, the more compression, the simpler the song, the
less compression. If I have a song, this a ballad of just
vocals and piano, that will be a lot
less compressed and a lot more dynamic than a pop synth rock song with a lot of different elements in there because the
more elements you have, you need them to live in
their own place so that they're not just jumping
out at you in weird. So compression really helps hold and glue your
songs together. But be careful because if
you compress too much, you can kind of suck the
life out of your track. So you do want to use
compression sparingly. If you can't tell the
difference on something, then just have it
compressing lightly. Because if you can't really
hear what you're doing, then maybe you want a little bit of compression on something, but you don't want to
change the sound too much. Those are just some
compression basics so that you can
start exploring on your own and seeing what compression settings
sound good on your songs.
18. Understanding Reverb: Time has come to
talk about Reverb. What is Reverb? In this lesson, we're
going to be diving in and exploring the
magical world of reverb. Reverb makes things sound
like you're in a cave. You usually use them on sends. They do have a dry
and wet setting. We'll talk about that. And then the main
settings you want to mess with are the size, de Kt, room type, and low and high cut. So let's look at this beat here. A common thing we'll do is
we'll have a snare reverb. So you can see we have this
reverb here called snare, and our snare is being
sent to this reverb. So let's slow the snare and listen to what
that sounds like, and we'll send it all the
way just to be dramatic. Okay, let's turn the send off to hear what it sounds
like without the reverb. Turn it on. So the reverb is
giving our snare some space. We're going to turn off
this Valhalla reverb, and we're going to turn on
Ableton snare room reverb. I often send things all the way so I can really hear
the quality of the reverb. Then I will back it down to
be in a more realistic place. L et's turn it off. It's so snappy that
without the reverb, it's hard to even
really hear the snare. But with the reverb, I
really calls your ear to it. And it's interesting
because just having reverb on the snare adds a whole lot of space and dimension to your
whole drum sound, even though you're only putting reverb on one element here. Let's turn off some of these other elements in this beat because we
have a lot going on, and I really want
to make sure we focus just on the
sound of the reverb. You can tell that we have this other snare that hits on the fourth
beat of every bar, and this snare is going to a huge reverb as
a sample already. So reverb is really
cool on snares. We can also put reverb
on the high hats. I tend to have a unique
snare reverb so that I can really tweak that reverb to be perfect
just for the snares. I will have the rest
of the drums or the rest of the sounds
going to a reverb, which is a different sound. Kick drums usually don't
have any reverb on them. Sometimes you do want
reverb on your kick drum, but usually you don't. And if you're not
sure, I would just not put any reverb
on your kick drums, 'cause if you do,
It's kind of a vibe, but it really, the purpose of the kick drum is really
to help you feel. And the reverb is
honesty is just a little bit distracting
in my opinion. So let's dive into
this snare reverb, and let's look at what are the different things we
can tweak about this. So, you do have dry and wet, but if you're using
it on a send, like we've said before, you definitely want to
leave this 100% wet. Next, we have the prey. Now, the pre as we
slow our snare is the amount of time before
the reverb kicks in. So if we have it all the way, a basically zero all the way to the left, it'll
happen immediately. If we have it all the way
to the right, it's delayed. The reverb is happening significantly later to the point where it sounds like
two different sounds. So what you want to do here
is have a clean snare hit, and then hear some
reverb for some space. Because you don't want to drown the initial hit or the
transient of the sound, which is what the first part
is, the crack of the snare. You don't want to drown
that out in reverb. You want to be able to
hear that nice hit, and then also hear the space. So here at around
ten milliseconds, I feel that we are
getting that effect. Next, we have the size. How big of a room do you want? This is really done
by ear to taste, you know, what sounds good
for what you're going for. But the size of the room is, in a way to conceptualize
it is, like, what size of a room do you want the sound to be in or do you want your
whole song to be in? Are you playing in the Grand
canyon in the Tazma Hall? Are you playing in a bedroom? Where do you want the listener to feel like the song exists? The decay The decay is paired
with the size, and you kind of have to move both of them a
little bit together. But the decay is really
the end of the sound. How long does the tail last? So 60 seconds is
obviously too long. But when the decay is longer, you can really hear the
size in a different way. And sometimes when you're just working on an
isolated sound, it's hard to tell where
you want these to live. So sometimes you need
some general perspective. And that sounds pretty good. You could try having Ls Rivers. Reverb can be a
little bit seductive. Sometimes you're listening to a loop or a soloed
version of your song, and you're like, Oh, that sounds really
cool with this reverb, and you start putting
more and more reverb. And then sometimes when you
bring everything back in, it just sounds like a and
there's too happening. You have to be
careful with reverb. Sometimes it's the
perfect and colest thing. But sometimes you want
a than you think. So, depending on how
busy your song is, the more elements you
have in your song, probably the less
reverb you want, because reverb takes
up space on its own. I love reverb, and a really good and tasteful
reverb is super cool. Some genres lend themselves
better to reverb than others, and reverb is certainly a necessary and very
magical part of music. I just urge some
caution that sometimes, even though this might
sound super cool, that really, for the
context of the whole song, it wants to live
somewhere more like this. But of course, that's always a subjective creative decision. So let's hop over
to audio effects, and we're going to go to
reverb and resonance. We have a few different
reverbs to choose from here. I like the basic reverb, and the presets are a
pretty good place to start. You have these different
halls you can choose from. You have these different
rooms you can choose from, and these special ones just to get something
really interesting. So let's turn this off and we'll pull in our large space chorus. Let's send this all
the way to zero, so we can really hear
what this sounds like. That's pretty cool, and
it has its own sound. So you can tell, Okay, that's a very different kind of sound that might be really
perfect for your song, or it might be a little much, depending on what your song is. We have our medium
room Standard room. Big room. Drum room, and a hall. It's really up to you what
you think sounds best. And what I normally do is I have a unique reverb for the snare, and then I have a unique
reverb for the room. And the room is where I send
almost every other element. I will send the
percussion, the hi hats, and the sins and the guitars, usually to this other room
to simulate the effect. Having it being a band that was playing and recording
together in the same room, because you do want your song to sound like it was happening
in the same place. Whether you're making
an other worldly ethereal dance song, you still want all of it to
sound other worldly deea, or you're making a really down
to earth indie rock song. No matter what you're doing, if you're not actually recording real parts in a real room, you probably want
to give some of that room feeling
back into your song. Here we choose a room reverb, depending on what
sounds good to us. Nothing to character. We don't want to choose
something that such a vibe, unless that's exactly
what we're going for. Usually you want something
subtle that just adds a little bit of dimention. Let's go back to our snare and
go back to our snare room. Now, these are some
really clean reverbs that don't really
catch your ear. This might be what
you're going for, or maybe you want
something a little bit more dramatic, but either way, reverb is there to help
glue makes the sound good, and then also help you create these really amazing
soundscapes.
19. Snare Drums: The Backbone of Your Beat: 's talk about the
back beat, the snare. The two and four, the foundation
and core of the group. This lesson is all about snares. So let's dive right in. Snares, as we know, live on the two and four, unless you have a regaton beat. Snares, which are the element that lives on two
and four can also be replaced or layered with
rim shots, claps, or snaps. There's layers of
snares that are common. We have snare fills, and then the appropriate
processing for your snare. We're going to jump
over here in Ableton, and I have put some snares
on the two and four. We also have a different
sounding snare, a clap, a snap and a rim shot. Depending on what kind of
song you are working with, you might choose a different
one of these snare sounds. Maybe you have a chiller kind of song and you want a rm shot. For that, like, really
cool backbeat that, isn't too invasive or
maybe you want to snap. Or maybe you want to clap or
this snare, or this snare. Your choice of snare
sound is pretty dramatic. And whether it's an actual snare or a clap or a snap
or a rim shot, I call all of those
things snares because they are serving
the same purpose. They are the backbeat
of your song. They are the two and four beat of your song this really
holding together the group. So let's say you like
this sound here. But it sounds a little programmy if it's just the
same hit every time. So what we do here in music production is that we
layer the different hits with different hits
so that we get something unique on
every single hit. If you have pulled in a variety of samples into your
snare drum rack, and this is another
reason why it's nice to have a snare drum
rack on its own, because you can pull in a lot of layers for your snare and not get too confused by having all your
other sounds there. So one thing we can
try is just layer it with a different hit every time and see how that sounds. That doesn't sound too bad, and maybe that's exactly
what you're going for. Or maybe you want the same
layer on the twos and fours. Remember, you can click this key which selects
everything in the row, and you can pull
down the volume. Because you want your
layers to just enhance. You don't want them to really
be the star of the show. And then we didn't hear too much of a difference
when we did these. So maybe we'll do that
just for some variant. I'm going to click here
and pull this down. And that sounds more organic, which is usually what you try to do when you're
programming drums. The battle when you are
making electronic music or making music on
your computer is to try and make it more
organic and more live. And when you're
making live music, you usually want to make it a little bit tighter
and on the grid. So wherever you're coming from, the journey is usually
to try and pull it a little bit into the direction where it didn't come from,
if that makes sense. So it's nice to layer your sounds just to
keep it interesting, and you can even do
things where you'll have a eight bar loop and you're layering your snares in 8 bars, each one with a different hit or maybe even having
an eight bar loop, and then every five hits
is changing so that it's not even changing on a
predictable pattern to the ear. That is the maximum way for the listener not to catch
on to what they're hearing. So let me give you
an example of that. Here, we're going
to duplicate this, and then if you select both of these clips and hit
Apple or Windows J, we combine them together. What we're going to do here, we're going to reset
all of our layers, and we're gonna go back to this original pattern of having a different
layer on every hit, except for instead of just recreating this exact
pattern like this, we are going to change
it a little bit to make it less
predictable to the ear. So we're going to do this. This is a more random pattern that keeps evolving
and changing. So obviously, some of these layers are more
stand out than others. You'd want to bring them down. You'd probably want to detail
them, find the ones that, are really standing
out more than the rest and pull
those down in volume. But this is a nice way to keep things sounding
more organic. Oh.
20. Snare Drums: The Backbone of Your Beat Part 2: This lesson, we're going
to jump even further into the world of snares with some more
advanced techniques. So let's go here to our snares and talk a little
bit about snare fills. Snare fills are some
interim snare patterns to add a little bit of
energy to your track. This is a very common snare
fill that you will hear. And sometimes this snare
fill will even come and replace the basic beat just for a little
part of your song. And then everything
comes back in. So a snare fill can
be something that happens just in one
part of your song. Or maybe it is something that you live with for
a lot of the song, and it's a little subtler. With a pattern,
something like this. This might be a snare pattern that is living more
frequently in your song. So you can really experiment,
and maybe you want, at the end of at the
end of your beat here, you want to do something a
little crazier with the snare. Or some different kind
of pattern that's just add some more energy at the end of your four bar loop to just impulse into the next
part of your song, like I said, to add some energy, because that's a lot of
the time what we want to do with drums is to
impulse some groove. So Snare fills are really, just like with all drum
programming or playing, you just want to
play around and have fun and do what
sounds good to you. You don't want to
overdo it if you're s. You probably don't want to go too crazy with Snare
fills and if you can't tell if it's adding or taking away, I would just leave it out. But sometimes,
depending on the song, it's the perfect thing to use. Talk a little bit about
snare processing. So we'll turn off
our snare fills here and we're going to
talk about Snare EQ. Here, I had this fab filter EQ. You can also do this with
the Ableton EQ eight. And let's go ahead and show you the basic EQ
shape for a Snare. Nowadays, especially
with the samples that I'm giving you and the samples that you're finding in Ableton, they're gonna sound pretty good. So you probably won't have to do that much to
your snare sample. I tend to high pass
really everything. They're calling it a low cut because that might
be more obvious. They tend to get rid
of the low end on absolutely everything except for the kick drum and the base. Some people say that when
you introduce a filter, it is adding artifacts, and you want to minimize that. I don't hear that
at all. I think that this sounds
absolutely great. And I get rid of all the
low end because when there's no information
competing for this low end, that lets your base
really cut through, and base is so important. So here I'm gonna get rid
of the low end on my snare. We love this hit right here, this thick part
of the snare that we keep seeing pop up here. That's a big part of our sound. If we get rid of it, We still have a snare sound,
but doesn't have that thud. So this part of the snare, even though maybe you
think snares are higher. This part right down
there is super important. So I will usually have
a shape like this. This might be all that
I do for my snare, but maybe I want to add
a little bit of high end at say ten K. 10,000 hertz is a really
nice place for the ear. We pay a lot of attention
to 10,000 hertz, so this can be a good place
for a very important element. Let's boost it. It can be very soothing, kind of that fresh air sound. So sometimes I'll do
this for my snares. You could do these exact same
moves on the Ableton EQ. Of course, you wouldn't
want to do them on top of each other because that would be doubling the move. So here we go. This is usually
what I will do with EQ. Maybe you found a
frequency you didn't like. I usually just leave it
something like this, and I more often than not, don't boost too much. Next, we have compression. So compression, I have here, this R comp by waves, which is by far my
favorite compressor. And I will usually
use this bouncy preset or start from here
and tweak from there. So let's pull down this ratio. This is really containing
our sound in a nice way. We can also use
Ableton's compressor. And use some similar settings. So notice how the attack is
pretty much to the right, which is leaving a lot of the snare crack the body of
the snare is cutting through. The release is pretty
far to the left. So pretty soon after the
compressor is triggered, it's letting go of the sound. For compressing a snare, you want to reset every time that the next
snare hit comes in. If you were to hold it too, It just kind of sucks the
energy out of the sound. So here we're not changing
the sound of our snare. We're just containing
the dynamics, which sounds good to my ear. Finally, we have reverb, which we just talked about. We'll send this to
a snare reverb. We might tweak it a bit. And we'll turn it down. This is just for some
very subtle revert. I usually go for a
process or mix as I go method when I'm
producing because I do mix my own music. If you don't know what that
means just yet, don't worry. We're gonna cover all of that as we go
through this course. As far as the practical
value of what this means for you is just when
I pull in a snare, when I get to that stage, and I'm working on a beat, I will eQ and compress it and send it some re
months right away. So that way that I have
all that already done, I'm hearing how it's
going to sound in its final form
basically right away. This is important for me
because every decision that you make is informed by every
other decision that you make. So depending on
how things sound, you're going to change the way that you
add a new element. So if you know in your head, you want a huge
reverb on your snare, and you don't add
that reverb for a while's going to change the amount of space that's
available on your song. And without adding
that big reverb, you might add a whole bunch of other elements that then
suddenly you add the big reverb, and you're like, Whoa
whoa, this is way twofold. This can't happen. So it's
nice to have your song sounding how it's going to sound in the end as
quickly as possible.
21. Kick Drums: Drive Your Groove: This lesson is all
about kick drum. So let's die right into
the kick drum world. We're going to go over
some advanced patterns, talk about velocity, layers, Kick fills, EQ and compression. So let's go ahead here and go to impulse and grab our backbeat. Next, we'll select the area. Insert a midi clip, and we will create our
kick drum pattern. Starting with four on the floor. Throwing a snare drum in there. Let's turn this on
so we can hear. So let's listen to
this basic house beet. And let's speed it
up a little bit. So, this is one of the basic kick patterns
that you might find. Let's go over how you might
spice this up a little bit. You could throw in
a double kick on the eighth note after the
second or fourth bar. You could throw it
on the 16th note. T. You could throw a
extra kick drum on the eighth note before the
four of a certain beat. Maybe this wants to
not have a high head. So your kick drum pattern is obviously the most
important thing, and you want to add a fill to your kick or add some variation
to keep it interesting. But the sound of your kick drum is then the next
important element. So in a moment, we're
going to dive into the different sounds that you
could possibly choose from, and we're going to hear
how different sounding kick drums have an
enormous effect even with the same pattern. So what we're going
to do here is create a duplicate
of this track, and I did that by clicking on the track and hitting
Commander Windows D, which duplicates the track. Now we have a second track here, and I'm going to click
in this empty space And I'm going to hit command
A which selects everything, and I'm going to hit zero, which turns everything off. I'm now going to go to impulse, and we're going to replace
this impulse rack with a brand new empty
version of impulse. I have some different
kick samples here, and we are going to
listen to those. So those are all
pretty different, and we're going to pull
them here into impulse and audition them all as
our house drum kick so that we can get a feel
for what different sounding kick drums do to a song and
how they affect your beat. So let's go ahead.
Turn this off. Let's solo this. We'll
turn these kick drums off. I'm going to click
this key which selects every single mite note
within this row here, and I'm going to hit zero,
deactivating the kick. We're going to turn
on this tambourine, turn on this backbeat, and turn on our new kick. So let's go into
our kick channel. We don't need any
of this. And let's turn this on. Add this fill. So notice how that makes you feel. Now we'll go to the next. So depending on the genre, and depending on what
kind of song you're going for will affect
the kick drum choice. Obviously, we have other sounds that are in our feedback
loop that we're listening to this backbeat
and from this tambourine, which affect our
decisions in this moment. For example, feels more out of place with the other
sounds we're listening to, but this might be the
kick drum you want. If this is the case,
you would want to choose some
different sounding, high at snares, and maybe
even a different tambourine. I just want to show you how drastic changing your
kick drum sound can be, and how important it is
to pick the right sound. Some producers will even layer their kick drum
sounds if they have part of a sound that
they like and part of a different sound that completes
what they're going for. So, let's do that now. Let's say we like this sound, but it's not totally enough. So we're going to experiment what it would be like
to layer our kicks. So let's say this is more
of what we're going for. Now, when you're layering kicks, sometimes it's okay
to layer the low end, and sometimes you don't
want to layer the low end. So we're going to do a quick
little experiment here to see if this is an instance where layering the
low end sounds good, or if this is an
instance where layering the low end is actually not
something that we want. We can see we are distorting now with two kick
drums coming in, so let's go ahead and turn down the volume so that we're
no longer distorting.
22. Kick Drums: Drive Your Groove Part 2: Drums continued. We're going to keep
exploring the kick drum with the more rock
slash hip hop pattern, and we're going to go
over compression and E Q, and let's dive right in. So let's go to our beat here. We'll slow this down to
90 beats per minute, and we'll change up
the kick pattern. Remember, the basic
pattern looks like this. This offbeat high hat, offbeat being only
the eighth notes doesn't lend itself as well
to my year for this beat. So let's go ahead and fill out the eighth notes and
turn down the high hats. There are a lot
more possibilities for different kick drums here. So depending on the
song that you're going for in the
groove that you feel, you will make different choices. Also, this is a
short two bar loop, where maybe you want to make a 48 or even 16 bar loop where the kick drum pattern is
changing and evolving over time. Let's go ahead and turn this into a four bar loop just
for this experiment. So we're going to click
on both of these clips, and I'm going to hit
Commander Windows J, which consolidates and prints both of those mit
tracks into one. Here we're going to
explore some different kick drum patterns you
might want to try. This is a pretty dramatically
evolving kick pattern, and you probably wouldn't
actually want to go this c with it as far as changing it this
within a four bar time. But maybe and your
ears will tell you what the right
choice is for your song. But let's just go
ahead and listen. These are just
different examples of different kick drum
patterns you can fill the basic pattern,
which is just these two. This being the first hit, this being the second hit, and where are common
places that you can put the other k drum to
really flesh out your beat? Well, listen to
it one more time. Sometimes you might want to do a more recurring
pattern like this. And maybe that's
sounding good to you, but some of these double kicks are just not quite
what you want. So maybe if you have a 16th note like a
kick or double hit, you want to turn down
the velocity so that it's not the same exact volume. That sounds more realistic and has more the feel
that we're going for with this rolling into the next hit versus
being an equal volume. So velocity is for
sure your friend, especially when you
have double kicks. There are a lot of different kick patterns
that you can choose. I'm not going to
explore all of them. I just want to get
the ball rolling in your imagination so that you can start to see how to
get creative with it. And if you have a beat pad
or you have a keyboard, it's a great time to playing in your beats because you will naturally feel where you
want the beat to go. If you have the chance
to play some live drums, that's even better because
you really can get a visceral feeling for
when the beat feels a little empty or when
the beat wants to hit. Just like with the house beat, the choice of sound for your
kick drum is so important. So we're going to
go and explore some different kick drum sounds now. Let's duplicate this again, and we're going to go and mute this and here we're going to
go ahead and mute these two. Changing the pattern
slightly here. And now we're going
to go ahead and audition some of these kick
drums from right here. So let's go ahead and
pull in this time, an empty drum rack
over our impulse, and let's go ahead and pull
these different options in. Let's listen here. Here. So you can see some
different sounds were sounding better with this
beat than our other beat. And this kick drum, which sounded totally
unusable in the house beat, wasn't my first
choice for this beat, but you can see
how it's a little closer to being able to be used. Like before, let's
try and layer. So what I'm going to do here is I'm going to click this key which
highlights everything, and hit Commander Windows D, which will duplicate every
single midi note here. And it duplicates it right here next to it
outside of the clip. I'm now going to
hit shift arrow, which allows me to move
the clips to the left, and then down to where
I want to layer them, and now they're going to
be perfectly in sync. I just hit zero, and they are turned on, and
we are ready to go. So let's experiment with
some different layers. That doesn't sound too bad. That was our same layer that
we chose for the house kick. Let's choose a different layer just because we're
doing a new beat. That could work.
There's something kind of nice about that as well. So maybe we'll
duplicate this yet again with Commander Windows D, shift up arrow, move them
back to where they started, and we'll go ahead
and layer them all. Let's experiment with turning
this layer down in volume. And maybe this layer
down in volume. Maybe we want to
turn that layer up. Now that we're in drum rack, we can try this E Q trick again, but it's going to be a
little bit easier to do. So let's go ahead and
paste our E Q here. To me, it sounds a little
better with the EQ on here. So let's let's go to this other kick and see
what this sounds like. It sounds the best to
me with this EQ on. So in this instance, we
found an example where it sounds better to get rid of the low end on these two kicks. Another thing you could do
would be audition flipping the phase with this phase invert and see which sound you prefer. For the purpose of this lesson, I'm going to move on for now, but you know that you can
eQ or use this ph in. Both for the same idea
of just listening doesn't make the
combined sound better. O bviously, it's easier to sign off on your kick dm pattern before you start layering, because once you've
started layering, you have more pieces
to work with. But that's okay. You can select them
all and duplicate them as they are in their
different velocities. And move these
kicks wherever you feel like they
should go anyways, and don't let a layer stop you from changing your
kick derm pattern if that's what needs to
happen in your song. Obviously, this
specific krum pattern is a combination of
different kick drum ideas, mostly just to get the
ball rolling for you, not something I would
pick if this was for a song of my own
or a song of a client. But it's cool to see how
this simple basic pattern of a hit here and a hit here can evolve into so different ways. And if you're
making a rock song, it'll lend itself to
different sound quality, different drum sounds,
different patterns. And if you're making
a hip pop beat, you'll have different
kick drum sounds you'll choose if you're making a rape or even
different patterns. So it's exciting to see how something so basic can go
so many different ways, and depending on where you lean in your groove and
in your sound choice, you'll end up with something that feels completely different. In the next lesson, we're
going to be exploring some compression and EQ
basics for kick drums.
23. Kick Drums: Drive Your Groove Part 3: This lesson is about Kick
drum E Q compression and the lack of reverb. There are no rules
in music production. There are no absolutes. But don't ever put reverb
on your kick drum. I say this maybe you're going to be into some genre
that, for some reason, really likes reverb on your kick in which
case, go hand, but, start without putting any reverb on your kick drum and
finish your song. And then when you're done, if it's just missing the reverb
on the kicrum, go for it. But when you're starting, don't put reverb
on your kick drum. So now that we've got
that out of the way, let's talk about EQ
and compression. And we're not talking
about this EQ here. We're talking about EQ and compression on the
sound as a whole. Because remember,
this is part of shaping your combined sound. So this is not what
your kdrum is doing. Your Krum is doing a
full spectrum thing. This is just part of
what's making that sound. So let's go here.
Let's undo this hit, and let's pull a
compressor on as well. So now, a lot of these samples, especially the ones
that I gave you, in the student resources folder, and a lot of the
ones that come from Ableton don't need much. So let's go ahead and see what are some E Q moves you might do, depending on what
you're going for. One move could be to boost
at ten k. So you go ten. That's kind of high. Let's move this down, and let's narrow the
queue a little bit. A general rule of thumb
is the higher you go, the more specific and
smaller queue you can have, and the lower you go, the bigger and broader
que you can use. Again, no rules. This is a quick little thing to keep in mind when
you're starting, but don't think
about that too much. So you might want to
add a little bit of presence on top to help
the kick drum cut through. There's nothing for the kick drum to cut through
at the moment, because we just have a
basic drumbeat right now. So this is a move you
might want to do. You might also want to roll down the general high end of your kick to give it
a more muted sound. This gets rid of some
of the punchines, but gives it some
thickness at the bottom, which depending on
what you're going for, might be exactly what you want. So this is another move
you might consider. You could also boost the high end to get
more of the punch. In general, the punchier, the more rock type
music you're making, and the thicker, the more hip hop type
music you're making. Of course, there are absolutely no genre rules whatsoever. Let's experiment with pulling down some of the low end here. Let's switch this
two to a low shelf, and hear what that
would sound like. This has a similar
effect to just boosting the high end because
we're lowering the low end, which is doing the same thing. But you can hear
how this does have a little bit of a
different quality to it. And when lowering, it's
good to start with the logical visual place and tweak from there
from how it sounds. But at first, there's a big
amount of information here, so let's just see what turning all of that down sounds like. Or turning it all up. That actually is kind of nice. Next, there is a low end
component to kick drums. And for this example, I'm going to turn off
what we just did. At around 40 or 60 hertz, there is the subi
kind of car shaking club rattling boom that happens
at around 40 or 60 hertz. It depends on your kick drum, and it's usually
either 40 or 60 hertz. And you can boost
those frequencies if you're missing that low end up, and you are going for a kind of song that
i calls for that. You can see in this
specific example 40 Hertz is pretty
prominent in this sound. Let's trike 60. 60 Hertz is also pretty
prominent in this. So our sample is pretty thick
in the low end as it is. I'm giving you this
as a tool that you would maybe want
to use with say, Ableton's stock kick that
comes with this pack, because let's hear
what that sounds like. So we're going to go here
and turn on our kick drum. You're not going to be hearing this move at all, by the way, if you're just listening on computer speakers because
computer speakers don't really recreate this
low of a base frequency. That's not totally 100% true, but it is a basic way to
think about it is that iPhone speakers and
computer speakers don't recreate these
low frequencies, the base very well. I was talking to a
engineer friend for a long time about how that's
a way to think about it, but it's not 100%
factually accurate. The true answer is a
lot more confusing, so we're just going
to leave it as iPhone speakers and
computer speakers tend to not recreate
that one space. Let's go back to this example here. Let's get rid of this. Let's say you don't
want to boost at 40 or 60. That sounds good. Let's say you did like this
general low end boost. And let's change
this here to a bell. Sometimes there's a
boxines around 400 ish. Let's see if that is the case. Oops, I need to
turn this back on. That's sort of up to you.
When we're taking this down, it's letting more of the other frequencies
cut through louder because we're
not pulling those down. So this might sound good to you. This might sound good to you. I kind of like how this sounds, so we'll go with this for now. Next, let's talk about some
kick drum compression. Again, my favorite compressor
to use is this waves comp. And just like with the snare, I often use the bouncy preset. So let's listen to
what that sounds like, pulling the threshold down. I used to not like
how compression sounded on kick drums
because I was very used to, like, a huge kick drum and
the dynamics just, like, cutting through was very
pleasant to my ear, but I have learned that in the big picture
when the bass and the harmony part and the
vocals and everything is in the song that I do in fat, like how the and most people also do
compress their kick drums. And so I eventually learned
that I do like how it sounds, but alone, it all
was always torn, which is why it's good to do these moves in full
context and not just do everything isolated
because sometimes you won't tell how the big picture
sounds when you're so Zoomed. Let's recreate these
settings here with Ableton. So we have our attack. Which is a pretty
slow attack letting a lot of the initial
hit cut through, which is exactly what we want. Next, we have our threshold, which we will pull down. And here we have recreated
a similar sound. Let's see if it does,
indeed sound similar. And that sounds pretty good. Remember, if you can't tell
what the compressor is doing, if you just can't
really hear it, pull the threshold
down dramatically. Pull it down way
too much because then it least you can
hear what's happening. And from this space,
you can be like, Okay, I kind of understand
now what's happening, then you can ease it up or
tweak it if you want to. These are some general
basic settings for what you might want
to do with the kro. This Krum we created even
sounds great without the CQ. I preferred a little
bit with the EQ, but we were using the
EQ for sound design. We weren't really just enhancing
what was already there. We were sort of changing
what was there. And truthfully, moves like this should be done in
context with everything else. Because you can get a really
amazing sounding kicrum, but the base co existing with the drum is so important
because together, they are your low end. So because they just
never live alone, you do want to make
these EQ moves really when you have kick and
your bass together, because sometimes we
have a thinner sounding kick drum with a thicker
sounding base or vice versa. Sometimes we scoop a
little hole out of the kick drum to leave room
for the base, vice versa. And there's so much that
happens when they're playing together that it's just impossible to know when
they're playing alone. Ick drums are some of the most, if not the most important
part of your drum, so it's worth spending the time to find
the right pattern, to find the right sounds, and to process them in a way
that sounds good to you.
24. Hight Hats: Add Sizzle to Your Sound: Where would a drum beat
be without the high hats? Well, we're going to
answer that question in this lesson as we explore all about different
high hat patterns, sound choices, and
processing. High hats. They really set the
pace of your beat. A slow high hat pattern
gives a more laid back feel, and a fast high hat pattern
really drives the song. You can think about rap music in the late 2010s and early 2020s, how important the high hat is. The high hat is almost
the entire energy of the whole song minus
the rapper themselves. So high hats are not
to be overlooked. Vlocity and chance are
huge for high hats because how live they sound
can vary dramatically. You can obviously layer them. You can use fills. There are real or
live sounding hats. You can do the trap hats,
more electronic sound. You can use loops,
and of course, they need their own processing. So let's dive into this
drum rack here that I made with samples from the
student resources folder, and we'll listen
to this pattern. So what's happening
here? We have our basic eighth notes going. But every other note is quieter, which gives it a more live feel. If I swore to
select all of these right here and move all
of these values up, it's gonna effectively
reset the velocity, and now they're gonna
be all the same volume. You can tell how this bar has a really different
field than this one. Let's even get rid of
this and get rid of that for now just to
hear this difference. This has more groove
and sounds more live. Depending on what
you're going for, you might want a
more live sound or you might want a more
electronic sound. But for now, let's just go with this slightly more
live sound here. And it was nice to
add this layer. Let's listen to all the
different layers that I picked. So this was kind of nice, but maybe let's have this more
trap hat sound down here. So what we're doing is
this is a subdivision. Let's get a kick
drum in here just so that we can hear what
this sounds like in context. We're going to simplify
this kick drum pattern here, turn it into a loop. Move this over here.
Jesper simplicity's sake. And let's go ahead
and out of snare. Turn down, snare. Let's really simplify
this Krum pattern a lot just so that we can really
focus on the high hat. In this pattern, we
have our eighth notes. I put a crash on the downbeat. We have this open high hat sounding thing on the
upbeat after the downbeat. We can mute this crash for now. And this is what quarter
notes sound like. I'm going to mute all of these intermediary notes.
This is quarter notes. That has a certain feel. This is what eighth notes sound like. This is what 16th
notes sound like. We can obviously affect the
velocity of these 16th notes. Let's go ahead and
select every other one and pull them down and just see what
that sounds like. And you can hear how the pace is feeling very different depending on the speed of the high hat, which is really the power of
these faster subdivisions. What was so interesting
about modern trap music, modern rap music is the use of super fast rhythms that are
maybe humanly possible, but certainly very
difficult to play like these 32nd notes or
possibly even faster. So using these super
fast subdivisions has an electronic sound to
it because it's so fast, it'd be really
difficult to play, and to have them perfectly in
time would be even harder. So you can start understanding how if you want a
more relaxed groove, this might be more of
what you're looking for. If you want something faster. You might want literally
just a faster drum pattern. So the high hat is huge
for setting the pace. It's so important that you spend some time to either
play your high hats in, move them around a little
bit on or off the grid. If you are doing the 16th notes, and you want the track
to feel like it's, like, even faster, you
can have some of them. So some of the hits are
a little bit early, which will give you a
more urgent feeling. You could have some
of your hits lag behind the beat to give it
even more relaxed feeling. So I'm going to go
ahead and move the ends in and then move these hits
a little bit further back. I did that because if I did not move the ends in
and you move it back, boom, it just deleted all the other cuts, which
is not what we want. So we do want to
bring these ends in because this won't change
what it sounds like at all. And then move these hits a little bit off the beat so that this relaxed beat feels
even more behind. Let's go ahead and play. That's so late it's starting
to be swung in triplet time. That's not actually
what I wanted. And just moving every other hit might not be the
right choice, either. Maybe you want to
move the two and hit, the ones that hit
with the snare a bit. Moving the two and
four hit really does a lot for
leaning the groove, and maybe the hits after the two and four
are more in time. Or maybe the ones
after the two and four are behind and the ones
before are more on the grid. Or maybe you just don't want
it to be standard at all, and it's all a little bit off. This can keep your track sounding interesting
just with the high hat. If you spend long enough finding how you
want your beat to lean before or after the
beat, that's the groove. And then, of course, we
have here our groove pool. You can select from
these different options. We can go over back
to our 16th section, Swing Logic 16th. Let's try that over here. Funky Modern 16th.
Let's try that. Let's go to Funky Modern. And that sounds good. You have all of these different
grooves to choose from. You can extract grooves
from your favorite songs. You can tweak them by hand. You can play them yourself. But whatever you do, I just suggest finding a way to get your
high hats to have more groove than just simply programming things on the grid
without changing anything. You don't have to change the velocities and the
placement, spend all this time. You can do whatever feels worth it to you and
whatever you're going for. There are some benefits for having the basic
programming feel, especially for trap music that wants to have a
little bit more of a robotic energy to it
in the high hat section. That might be what
you're going for. Just understand what the
feeling does emotionally. If it feels a little
robotic, do you want that? Do you not want that? So that's just a creative,
subjective choice. I want to give you all the
tools that you need to see whatever vision you have
through to its fullst. We went over some high hat
basics in this lesson, and in the next lesson, we're going to keep diving further into the
world of high hats.
25. Hight Hats: Add Sizzle to Your Sound Part 2: Jump right back into high hats. Here we have our pattern
that has some groove, it has different velocity. It's got a lot going
on. We'll mute our trap hats for a moment. And let's open up here
this chance section. So maybe just maybe we want to bring the chance
down just a little. And we'll see what that sounds. It skipped a couple hits here. So, that's up to you if that's the kind of
sound you're going for. If you're throw out
an entire song, and you have a really fast, high hat pattern like
this. It could be nice. To throw in a little bit
of that chaos, you know, the occasional missed 16th note that gets the listener ear
paying more attention. This could be a good tool
because you're throwing in what might be happening to a live drummer who
just might miss a hit. In an overall,
really great take. That's not worth redoing. And sometimes it's nice
to just change it up. That little random bit of
chance is just what you need. So it's up to you if this is something that
you want to play with. I personally don't really
ever use the chance function. If I want a hit to be missing, even if it's just
like one hit on the 47th bar, I will
do it manually. I'll just go in. Get rid of it. And that's the way that I
like to work so that it is more intentional with my song. But this could be a better
way to work for somebody who isn't sure exactly which
hit they want to remove, or to truly introduce some element of uncontrolled
chaos into the production, which could be really great. Let's talk a little
bit about layering. Like with kicks snares, you can layer in the
traditional way, which will copy and paste
and bring this down with the arrow key and turn on the grid so that
we can move faster. And we can layer this way. We can also select
this and move it down. That's a thicker, nicer sound. Maybe this is the kind of
layering you want to do and you want to pull down
this layering velocity. And that was pretty
interesting sounding. So, this may be what
you're going for, and you can lay your
high hats in this way. I don't tend to
do this too much, but it is totally
available to you. What I tend to do is what we were seeing here mostly
from the beginning, which is really having, like, this main
high hat sound with different high hat sounds that are coming in, maybe a crash. Maybe we'll have this kind of trap hat sound hitting here. And maybe I liked it
better when it was a little bit slower
just for this beat. And this, to me, is where i Ha programming
becomes really fun. Because you can really
you can experiment, and you can move all of these to a different hit or
a different hit. Well, keep them the same and
just layer in this hit here. On certain hits. And you can start just building a very complicated
and exciting pattern that just stays fresh
for the listener? And there's no limit to really what you can do and
what you can come up with? You can play the part that
you hear in your head? You can program the part
you hear in your head. You can just program randomly and see
what it sounds like. Your general base starting point is going to be what
subdivision you're picking. Is it eighth nose,
quarter nose, 16th nos? How fast is your high hat going. On top of that,
what bigger beats? What bigger sections do
you want to emphasize? Do you want to emphasize
this downbeat? Do you want to emphasize
this upbeat right here? A If you are liking the
beats that you're hitting, but maybe the sounds like this sound and that sound together aren't
quite doing it for you. Let's listen to this. Clean up the end of the
sample a little bit. Fade it out. Making this
sound a little smaller, let's not eat up
this sound and have a kind of to washy of a
thing happening here. Now, we can distinctly
hear these two sounds. Maybe we took a little
too much out of this. And this is cleaner
because I can actually hear what's
happening here. Now we go to our high hat. Our trap pat. Excuse me. Let's go to our trap pat. And let's pitch that down. Go over to beat mode, see
what that sounds like. Oftentimes these hits do
sound better pitched down. This one, not so
much. It's okay. So you can pitch the
different high hats around to give different feels. You can go into the
Mi editor here. Go to Transpose. And you can actually have the high hats
pitching up and down. So get a rab our pen tool. Let's have a journey
of our high at here. We're really focus on this
first part of our loop, so let's have the beginning
and the end stay the same, and let's have the middle. So I'm going to click
all these points, getting rid of them. And notice because I
clicked right here, it's going to make sure that this point is exactly on this. Instead of me just
clicking here, this point is pretty close, but it didn't line up
exactly on the beat. This is a hack that I
used to make sure that the point is exactly on the beat if that's
important to you. Now we're going to
go ahead, get rid of all these points and listen to what it
sounds like with the high at just
gently pitching up. Or pitching down. Or
dramatically pitching down. Now we're going to try
the same technique on our main high head. So let's go over to
our main high hat, and let's try having the whole track pitch
up and pitch down. And this time, I'll show
you the difference. We'll just click
here here and here, see what that sounds like.
That's pretty extreme. But what about subtly?
Or pitching up. You could have them
continually going up. Or continually going down. This just adds a little bit
of movement to your high hats if this happens to be the right genre to do
something like this. In the next lesson, we're gonna be diving into
fills, loops, and processing.
26. Hight Hats: Add Sizzle to Your Sound Part 3: Let's take a further
look into high hats. So we've talked a little bit about layering the high hats, and we've talked about
what that might mean. Now, let's go to this more
eighth note pattern here. I'm going to copy it. I'm going to select all, delete
everything else. We have a clean slate. And let's go ahead and talk about what a high
hat fil might be. Because maybe you just want a little bit of a
fill here at the end. You could do it robotically with a trap hat sounding
thing like this. Or maybe you want to do it more live with something
that sounds like this. Something to give some
variation in the pattern. There's no right or
wrong way to do this, and I really do suggest studying your favorite drumbeats
to know what are the fills and layers and high hap patterns that you
normally gravitate to. Even if in your favorite songs, you're not listening to
the high at pattern, you should study everything
about your favorite songs and listen to what are the high at patterns
that they're doing, because maybe there's something really interesting
happening there. Or maybe it's really basic. And that will
inform you what you may want to do with
your Because obviously, the more interesting
of a part you make, probably the better, but the more
attention it'll draw, which in the big picture
might not be what you want. So I encourage you
to spend some time experimenting with what
are some different layers? What are some
different fills that you might want to do
with your high hat? Let's talk about loops
because maybe you just have a pretty basic high hat pattern that isn't even off the grid, and maybe you're not even
tweaking the velocity too much. And for the sake of this, why don't we go back
to our house beat? Speed up the tempo. And let's go to BPM, and let's see what
we might add here. So, here we have our hats
and snare at UK Grunge, which That is a whole vibe. So let's see what that sounds
like. Here's about it. That brings a whole
new dimension, and it's amazing what finding the right loop can
do for your song. Because sometimes you just need a little love
in the high hat. Sometimes you just need a
little bit of a little loop to really bring your
track to a new place. You could try that
with a percussion loop and see what
that sounds like? Has a different
effect altogether. Let's try this pure
high hat loop. That has another feel to it. So it's important to not shy away from loops and
to build your drumbeat, but just audition and see, is there something out
there you could try? You could try this. We'll
have a very different feel. And it's just cool to
experiment with those. So let's go ahead and bring
our UK snare and garage back. And we're going to talk a little bit about high hat processing. High hats are
extremely important, but less important in certain ways as far as
the i and the snare, as far as they take up less
real estate, and they. Because they're so high pitch, it's really easy to hear them. And they can actually
be pretty quiet. To still have the
desired effect. So not saying that all high hats should be quiet,
but they can be. And for a long time, music really did had some
pretty quiet high hats, and that was the standard
sound and pop music, and that sounded really good. The lower information in
the high hat is the ty, dusty, live feeling
kind of thing, and how it hits me subjectively. You maybe want that or you
want to cleaner sound. High hats sound more similar in this top
brains, more airy. They do have their
own unique qualities, some are brighter,
more metallic, some different qualities
here and there. But if you want a cleaner
sound and high pass, if you want a tic, real, bigger sound, you
can high pass less. I tend to like to high
pass my high hats, but that's a purely
subjective choice. Next, we can go
over to dynamics, grab r compressor, and
just like with kick drums, I like to use the R comp, and I will often audition
that bouncy preset yet again. It's a really pleasant sound to my ear for drums altogether. And there with our hi
hats nice and quiet, high pass and compressed, they really still
add that energy, but are really kind
of discrete in the mix in a way
that I really like. We can use our same settings on our compressor here and
see what that sounds like. And that sounds
pretty good to me. We could explore the same
processing on our loop. But remember, our loop
also has a snare in there, which we might want to minimize or maximize or not touch at all, depending if we want a
snare added to our beat. I think it sounds better keeping more of this
information in. You can, if you really wanted
to get rid of the snare, you could go through the work of duplicating copying the
snare onto its own channel, you could turn it
off, move it down. You know it's going
to hit on the four, so you could do this every time. And this is a little bit
tedious. I'm not going to lie. But you could go
through this work to have ultimate control over
your mix, and I would. So then here we're going to delete everything in the middle. It wasn't really
necessary for me to copy. I could have just pulled
this onto a new track, but you can delete
everything in the middle. And now you have complete control over the
high head in the snare, and let's say you
want to high pass the high head a little bit more. I still think it sounds
better like this. And actually, there
is a little bit of snare fill I didn't get. That this thing? That should really
live on this track. I don't need to be
perfect for this example, but I'm just going
to show you how maybe this snare wants to be
compressed a little more. Then maybe as a whole, we want to turn down the
high hats we just added. Let's put in our high hats. Maybe our snare is a
little t. Maybe we want to move this snare next
to our other snare, and turn them down together. You can effect two tracks at once by shift
clicking one of them, and then whatever
parameter you move, we'll move them both. That sounds pretty good to me. So that was our deep
dive exploration into the world of high hats. You have different patterns
you can choose from, different sounds you
can choose from. You have loops, you
have the processing. It's a lot to take in. And what's most
important when you're producing is just to get your idea out of how
it's supposed to feel. Is it supposed to feel fast? Is it supposed to
make you want to run? Is it supposed to lean back? And focusing on those emotional and
energetic feelings will let you know what you
need to do and how far you need to go down the
road of your high hats.
27. Hight Hats: Add Sizzle to Your Sound Part 4: As we explore the
world of high hats, we're going to notice that
there are two main kinds of high hat sounds that
we need to pick from. If we go to the student
resources folder, and we go to samples or drums, and we go to our high hats. Let's look at these two
different categories. We have hats. And this is what's called
a closed high hat. If you know about what a
real drum set is like. If you have your
foot on the pedal, it closes the two
high hats together, which makes a closed
high hat sound. If your foot's off the pedal, the two high hats
are then separated, and what's called an
open high hat sound, which has a more
ringing sound to it. When I first got
into making beats, I internalized this as open
high hats were the offbeat, like uro house sound. That very, like, bombastic and sort of attention
calling sound. And the closed high
hats were the more, like, you know, jazzy, like, hip hop sounding hats. And that's just completely
my subjective experience. I don't know if that's
at all helpful for you, but let's go explore these two different
sounds in this beat here. It's a pretty classic
closed hat sound. That's a pretty classic
open high at sound. So now let's go in here, and let's just do a simple
pattern of just the offbeats. And let's hear what this
sounds like in context. Our groove here is
actually too strong. Versus this. Let's go to
our clothes high hat. And let's listen to
our open high hat. These are just two
specific examples of open high hats and close
high hats in general, but you can tell this has
a different feel to it. Versus this. With the current kick drum
and snare sound that we have, this closed high hat sounds
a little better to me, but later in the song or maybe some more bombastic
kicks and snares, you might want this
open high hat sound. I just wanted to go over these two main
categories because when picking your
high hat sounds, it's so important to understand which road you want to go down. You want to go down
the open high at road or the closed
high hat road? And if you are making a
custom drum rack or impulse, I do suggest pulling some
of each so your song can have both kinds of high
hats in there if needed.
28. Cymbals, Rides, and Crashes for Impact: This lesson is about
symbols, Rides and crashes. So rides for a change. You can have that vintage
feel using rides. We can explore
crashes for impact. You do want to be
sparing with crashes. And crashes really were
the first impacts. And we'll talk about impacts
later in this course. But it's interesting
to know that a very prominent
sound effect came out of live band drummers just playing the old crash drum. So, let's talk about rides. So what they sound like? That's what they sound like. So let's go ahead, make a quick little beat here. If you think about the 1960s, perhaps the golden era
for recording music. We had the Beatles. We had the stones. We had the turtles. We had the zombies. Everything that started
with the We had it then. And by we, I mean, they, because I was not alive, but I do like the old school
music from the 60s a lot. And let's explore with our same kick drum
and snare pattern, what maybe a beat using ride symbols instead of
high hats would sound like. And for this, we're
actually going to go to our triplet grid and
go to eighth notes. And we're gonna
play it like this. I have two different
ride symbols, hitting on two different tracks. Therefore, if they
were on one track, this would get cut off
right at the next hit, which will sound a
little unnatural. So it sounds a little
more natural to me to let each hit ring
through each other. So that's what we have done here and why I'm doing
what I'm doing. So, let's explore using the ride symbol instead
of the high hat. And what would that do to just give it kind of
a different feel? And for the purposes of this, I think I actually
prefer this sound here. So we're going to copy this hit, and we're going to
paste it over here. And what we're going to
do is we're going to have two audio tracks with the same hit because if you had them on the same track,
it would sound like this. Which has a more robotic feel to each hit ring over itself, which is more how a real
drum kit would sound, which may or may not be
what you're going for. But let's give this az. And maybe our kitrum pattern sounds a little robotic
for this kind of a sound. And let's go over to our snare. We'll go over to triplet mode, and we're going to go
over to eighth notes. And our ride cymbals
are obnoxiously loud. And maybe let's just have
every other kick drum. You can tell this is
really the wrong k sound. I'm trying to get less
of a punchy kick. Well, let's not focus on that too much for the
purposes of this lesson. I just want to show you
you can use rides for a kind of old
school so high end. This has a like I'm fixing
a hole where the rain falls in and stops my
mind from wondering, W it will com Like a Beatles, Paul McCartney type thing. That's how you do this beat. It's very kind of
on the beat and, like, sing along, happy feeling. This is another option that's obviously uncommon
in music today. But something you should
know how to do this pattern. So it can be nice to pan these in different
directions, maybe. And we'll talk about more about panning later,
but essentially, we're moving this
as if this drum was hitting on the right
and moving this as if this drum was
hitting on the left, now we're going to
group these together. And we're just going to do a global EQ to both of them kind of
cleaning up the sound. And that's starting
to sound much better. For something like this, maybe you want a
big snare reverb. And we're getting further away from what I want to
cover in this lesson, perfecting a specific drum beat as far as the other sounds. I'm just showing you that
the ride symbols can be the part that drives
your beat, subdivisions. It can be the high hat
replacement sometimes. Let's talk about crashes. Crashes are big crash symbols, and you put them at the
downbeat of a chorus, or you put them at the downbeat of a
drop of a dance song, or you put them at the
downbeat of a breakdown. You put them in transitionary
places where you want to fill up the space because a crash can really
fill up the space. You usually want
them kind of quiet. Because when they're loud, it really fills up maybe
too much of the space. And when there's vocals,
sometimes they cover up the vocals and you usually
don't want to do that. But maybe you do.
So crash symbols are there to add excitement. They're a statement.
They're like an exclamation point of drums. So you use them where you want to put that
exclamation point, where you want people
to feel excited, where you want the
song to feel full, where you want to draw
someone's attention. You put the crash. You can
even build your crash into a four bar loop
where it's crashing at the downbeat of every 4 bars. There's nothing wrong
with that. As long as it doesn't sound repetitive. These are just different
crash sounds available. So you can hear crashes
have their own sounds. You can EQ them in
all the similar ways. You can get rid of the low end. Or maybe you want to get
rid of the high end. That really tones
them down a lot. You can tell how much of this sound lives in the high end. This still has kind
of a crash effect without a lot of its high end. But I usually wouldn't get
rid of this much high end. I would more have more of
the high end and turn it down in volume because they're sort of doing
the same thing. By only taking down the high end and not turning it
down in volume, you're effectively turning
up in volume this part. So, you know, you're balancing a edged puzzle and it can be confusing when
there's so many ways to achieve similar effects. But in general, with
high hats, I mean, with crashes, I will focus
on volume rather than EQ. Of course, you can compress
them the same way. I will often audition my favorite bouncy
preset for all drums. If that's too much, we can
go to the drums preset. That actually sounds a
little bit better to me. If we wanted to do that with
the Ableton compressor, we could try the same
settings and see if we like how it sounds with our
different compressor here. And that sounds nice. It doesn't actually sound too overbearing. It sounds contained
in a nice way. You don't have to only use
crashes in this kind of music. You can use it in
any kind of music. And it still has
a similar effect on what your final output
is going to sound like. So now you know a little bit more about the
different kinds of symbols besides just the high
hats that are available.
29. Toms Epic & Powerful: Now, let's go ahead and
explore the Tom drums. Tom's are really
great for Phils, and that's where you
commonly hear them. They are the big,
sometimes even orchestral sounding drums that have
a very epic feel to them. And Tom's are exciting. There's no way around that, and there's no denying that Tom's are just super exciting. These are Toms. Met Tom. There are those really
big sounding drums. So, let's go ahead and explore. What are some common
use cases for Toms? And for the purposes of this, maybe we want to pull in a quick drum loop that we
can lay our toms on top of. And let's maybe slow this down. This could be a
example, Tom Phil. Doesn't happen all
the time. Comes in at the end of the meta. Or maybe you want
something a little bit more interesting.
Maybe we'll turn this up. And the order in which they're
played from high to low. Often does have a
pretty big impact. Do we like how this sounds? And maybe it has an
announcement before this fil. Toms are often here in
these fill sections. You can add your groove, you can turn off the grid. You can move the hits
around a little. Maybe the toms are coming in early because the
drummer is excited, and maybe these hits
are a little quieter. You can detail them
different fection, you can add the groove
that they want, and really spend the time to get your fills to sound
exactly how you want. And maybe it's not the same
fill happening every time. You could have a different
tom fill every fill. You can spend the time to really detail either playing in your own or programming
or however you want. To get a unique fill every time. And it just adds energy
at the end of your beat. And we love tom drums. You can also do a sort of Tom run where the other
drums dip out for a sec, and it's just a tom moment. This has a little bit
of a regga Tone feel, but changing up the rhythm in the middle of your
song can be kind of cool. Tom's can also be really
great for builds. Or, like an intro
section, you know? Where you're building energy. Or some section like this that's growing and
turning into a build. Oh And then it goes back
into the regular beat. Toms are a lot of fun. And I highly encourage you
not to overlook the tons, because in a lot of
music production that's done purely
electronically, purely on a computer, sometimes producers leave out
the tons because they can do the fills with the snares and the kicks and the things they already have
in the session. And sometimes that
is the right choice. But a lot of the time,
it's worth seeing if Tom's got your back because a lot of the time Tom's there for you. And I really like how Tom sound, and I really like how epic and
orchestral they can sound. Sometimes, even though they
sound amazing and boomy, It might be too much in your track in which case you'll roll off a
little low end. That doesn't sound
as cool to me, but sometimes in
your mix as a whole, I do find myself rolling away from this amazing
sounding low end, just because what's
really happening is a difference in rhythm, and
you're hearing this hit. That's okay if you
don't want the low end of your tom to overshadow
your k or your base, or you can also
just turn it down and not do this and
just quieter, Toms. Then the most of the
high end is cutting through in the same way,
sort of similar like this. It's up to you. The Toms
are an amazing element. You probably don't
want them to be like the feature thing that your
ear is going to all the time, or maybe you do. It's up to you. So Toms are a great tool to
have a music production, and I have included
some toms here for you in the student
resources folder.
30. Fills Transition with Flair: Drum beat will get boring
without its fills. So let's dive in to drum fills. We've covered fills in a lot
of different ways already. So let's just stop
beating around the bush, and let's talk about fills. Your drum beat can be a loop. It can be a four
bar eight bar loop. And that's totally okay. But you want to have some
fills in your drum beat to change it up right before it rolls around
and starts looping again, because if you build a
fill into your beat, you're likely gonna sustain interest in that
loop for longer. Let's listen to
some loops here. I. Let's listen to this one. So here we have a fill that's happening with the sounds that are already in this beat, and it's giving it a
little funky up to the end of the drum loop that pulls you in and
makes you want to listen. Doom, Domo. It's got that, like, real
groovy rhythmic thing that kicks in right at the end right before it
pulls back around again. And that just keeps you interested in listening
because a fill is supposed to create a little bit of tension right before you roll back into the drum loop. Let's listen to some great
little subtle fills in some different songs by
different producers to see how they're able to keep
that interest flowing. So let's listen to the
high hats here. Okay. So it's not totally
the high hat. There's some other
sound that's coming in, but at the end of this
drum loop here it's going. We're adding a new rhythm right before the drum
loop rolls around, and it's keeping interest in the beat here.
Listen to that again? That was a different fill. He's pulling out
some of the drums. It's a more negative
fill, if you will. We're like, removing things
instead of adding things. What's gonna have
the same effect. And he added a
little bit of layers to the high hats in
this second region, but it's really
these fills that are adding so much energy
into this beat. Of course, he has a whole song where all of the elements
are adding energy, but the drum fill is what's keeping the drum loot sounding
fresh when it rolls over. Let's listen to another song. Please lost dancing. U. We lost stand. Right at the end there,
more drums are kicking in, and his He has a longer loop than the last
song we just listened to. It sounds to be twice
as long of a loop. And that's where the
Phil's really kicking in. A long time to have a phil. Little the ball stance. That's what it is. It's like the drummer
really coming in to, do his little turnaround thing. And it just adds
a lot of energy, and it keeps you able to listen to this drumbeat
over and over and over. And it's song dependent because the song we
listened to before this, the whole song, which is, like, centered around that vocal, the vocal line ended
when it needed to end. And that's when we
had the drum fill. That's when everything
was pulling away, turning around, and then
we're looping again. This song is a longer melody. The da da da da. It goes the whole length of that melody before we
have the big fill. He does have some subtle
fills that kick in every four or 8 bars or
however he's counting this, but we're really focusing on the big drum fill right here. Bsm It's like this nervousness that we feel in the
drums that when the the steady beat
kicks back in, it's a really quick tension
and release payoff moment. You can make your fills
on your own with going into your snare drum pattern
and every eighth bar. You add some different
hits in there. You can do it with
your high hats, have some different
hits in your high hats. You can add some toms or new drums in there
for having some new drums kicking
in at the end of your 48 or 16 bar loop. Or you could even just pull some some fill samples in there. And you could try to see
what that would sound like. So finding the right fill from a loop kind of place is
somewhat of trial and error. This already had
a fill going on. So maybe it would be difficult to find
the perfect thing to layer on that cause it
doesn't really need it. Let's try this drum loop
real quick right here. That was kind of cool. This one. This drum loop has more of a different vibe
than this drum fill, so they don't totally
jive for me subjectively, but rhythmically, it's not bad. But the volume
discrepancy is too much. We would need to
bring down the fill. Because we don't
want our fill to overpower the main drums. And if something's overpowering, sometimes it has too low end. It's too big. Low end
makes things sound big. So you want something
to be smaller, you can get rid of the low end. And that sounds more
reasonable to me, the drum fills coming in, but it's still our
main driving force and the drums are
not overpowered, because what you don't want
to do to have this huge, amazing sounding drum fill. And then suddenly
your regular beat comes back in and
you're like, We to go? 'cause it sounds
empty in comparison. So you do want to
be mindful of that. Drum fills are such a
necessity for keeping your beats sounding fun and
fresh and keeping the loopy. Listen And I highly recommend
taking the time to, you know, do a little
drum fill at 4 bars. Nothing too major, something
a little discrete. Do maybe a little bit more
at 8 bars, and a 16 bar, you can do the bigger drum fill, depending on the regular
cadence of your song. And it's cool too to maybe take the time and not have any of the drum fills be
exactly the same. You can just change
one little thing, the placement of
something on each one. It's not necessary,
and I don't do that for every song,
but sometimes I do, and it's just cool to
have that one moment in the song where the group
just did that one thing, and listeners can
really connect to that.
31. Processing Live Drums: Talked about programming drums. We've talked about
playing drums on a beat pad or a keyboard. But what we are going to
talk about in this lesson is live drums and
recording live drums, which is a whole beast of its own. So let's
dive into that. When you record live drums, you're going to need
the space for it, you're going to need
the mics for it. And this course is not
about recording live bands and really placing
all of the mics for drums that you need
because it goes pretty deep. There's people who are
interested and need some resources, I am available. You can reach out to me. I will send you
different resources, or we can figure out
a way to get you the information that you need
on recording live drums, but I'm going to say that if you are recording live drums, you probably have a friend or
a studio that can do that. And what you're going to
want to know how to do is what to do with those
recordings here in Ableton. Something you need to worry
about that you don't have to worry about as much with
process drums is phase. We're going to talk about phase. You have less control, also. We're going to talk
about the enhancements and the benefits of having
more of a live groove. We're going to talk about fixing too much of a live groove, and we're going to
talk about layering with audio committee. Include the Student
Resources folder, I give you this kissed by
an Angel drums session. This is a session of a song
of mine. I did years ago. And here we had a live drummer who did
three different takes. You can hear how the
drums are supposed to line up with this print of the actual drums that
made it into the song. Oh, yeah, live drums, baby. And you can hear the different
takes that were tried. O bviously, these are
mixed, different. There's a lot
different going on. And you can sort of compare the different takes to
what the final output was, including what we tweaked and changed about the
take that we went with. Let's go ahead and just listen
to this third take here. There is no doubt
that a great drummer playing live drums is cool. That sounds good. I mean, there's just no
getting around it. And if you have
the opportunity to record a live drummer
and a really good one, you just have to go
for it because it's so exciting to hear
what your songs, what your beats sound
like with a of energy. A great drummer playing, especially a great
sounding drum kit, especially with a
great recording. So let's say you do
all those things. You're able to
record your drums. There are certain
things with live drums you need to worry about. And the first thing you need
to worry about is phase. So let's talk about
what phase is. There might be multiple mikes
pointed at the snare drum. And in this case, we had a mic above and
below the snare drum. What we are doing here is I have this phase invert on the snare bottom. This
is without the phase. This is with the
phase. What happens is a little bit complicated and technical, why
phase happens? It happens when two microphones have overlapping territory, and it confuses the
way that we are hearing the sound and it sort of cancels
itself out in a way. But what's important for you to know is that if you do
have two snare mikes, what you're gonna
need to go and do is go to the audio effects,
go to utilities, and go to Pas invert, and you're gonna have to
pull your pas invert onto both of your snare drum
mikes and just audition. What did they sound like
with no Pas inversion? What does it sound
like with one? What does it sound like
with the other one? And you just make
a judgment call. If you think it sounds
better with one of them phase inverted or one of
them not phase inverted, you can make that decision. You might also have to make
a similar decision with your kick drum if you have
multiple kick drum mics. In this case, we
have a kick drum mic inside the kick drum itself kick in and a kick mic outside of the
kick drum kick out. Here is with no phase inversion. Here's with Fais and version on? Here's with Fais and
version on the other one. And you just decide what
sounds best to you. So, now that you have
flipped the phase and you are liking how your
kick and stare are sounding, you obviously need to
balance them in volume. Do you want one of these lo? Do you want one
of these quieter? And you will spend the time to work out your volumes until you're hearing
things the right volume. And it's really worth
taking the time to do that because volume is the most powerful thing
you can to control. Something being loud and
something being quiet is so basic and
just so important. There's no point in compressing and queuing and
tweaking something to the end of the earth when you just needed to
turn it way down. So I have been in sessions with amazing engineers who
just with volume, get a song sounding
pretty great. And everything else
should just be in addition to the shouldn't be finding and saving your live
drum recording with EQ. I mean, probably not the right recording or not the
right performance, if that's the case. So let's take the time, find your desired volume. And for the purpose
of this lesson, I want to move on to address
the next thing which you're obviously hearing is that
live drums are messy. We don't have our
isolated kick drum. We're hearing symbols, we're hearing snares. We're
hearing everything. And that gets to the
place where sometimes producers don't
like to work with live drums is because you're not getting an isolated signal. There's just no way to really
do that with a drum kit. It's all so close to
itself. It's so loud. But it doesn't really
matter because if you're using all
of the same take, it's all in there anyways. So it shouldn't be a problem, but it's an obvious
thing to point out here. Something you may
have to do with live drums is you might have to line things up to the grid. With the case of this song, we had a pro drummer
in Nashville, who had played with Taylor Swift and a whole bunch of
other famous people, and he's, like, one of
the best drummers alive, and the best session drummers. So I was so spoiled
in that situation because I got to work with
such an amazing musician. If that's not the case,
that's totally okay. You can still get so
much benefit out of working with a
amazing live drummer. And you need to
decide if you need these two different snare drum audio files to be separate. Or could you resample them
to be in the same hit? So what you would
do there, you go to resampling on a new audio track, you solo the snare, you record enable
the new audio track, and you would just hit record, and you would record for the
whole length of the song. So we're not going to
do that right now, but both of these
audio files would end up now printed into one below. So, maybe you want these snares to be printed together because you did
the phase inversion, you did the leveling, and that's a good snare sound and just having two is a
little overwhelming, or maybe you want to
keep them different. That's totally okay. But why I'm bringing that up is
because you might have to go in and
warp this part, and you really might
have to go in and drag things to be more on beat. Let's say this was
played more like that. And you hear that this
isn't hitting right here, and you're like, you
know, we just got to move this on beat. And so why I was talking
about resampling is that when you have multiple
different parts, Do you really want to
move them all separately? I mean, you can, and
you might have to. And it's okay going into that, knowing Alright, this
will just take some time, and you know, it'll just take
the time it takes to do. And don't think
you're going to be able to do that in 5 minutes. Because if you're,
you know, what is this 12 12 tracks or something
like that, all different? Are you going to make a mistake? Maybe? I mean, it's
like, you know, that's a lot of precise work, and if the drum kit stops
lining up with itself, because it bleeds into itself, it might not sound
very good at all. So you want to listen and
make a judgment call. How can you make this
easier on yourself? Can you resample the
snares together? You resample all
the drums together, and you're like, Yeah, maybe, but the sacrifice then is losing all control over the
ability to change things. Another way you might
want to do it then if it's just seeming
overwhelming to move all of these hits together is you could
just make a cut point, and you could say, Okay, I'm
going to cut right here, I'm going to scroll
down to the bottom. I'm going to cut right
here. And notice this little triangle telling you where you cut the first one and you're going to hit
command or Windows E, which makes a Then you're
going to go over here, make another cut point and
then you can scroll up, and you have this handy
dandy little triangle telling you where you made your last cut point
and you can cut. Now you shift click the
top and you shift click the bottom and you hit Command
E, which cuts everything. Then here you can turn off the grade with
Commander Windows four, and then you can freely
move this clip around. If all you needed to do
is move this to the left. It's not really worth going in this view and doing
all the warp stuff. You probably just want to
cut it like with live drums, when you're moving
them around, I usually do this cut method. So it's important to know
the tools available, what you need to do
to tweak your drums. And it's important to
when you're recording, take that extra 5 minutes to get another take
of your drummer, just like, have them play
to the song one more time. If you don't have
the right take, and your song is, like, what? 3 minutes long, just spend 12
more minutes in the studio, run through it a few times. That will take 12
minutes of your life, even if your drummer
gets a little cranky, having to perform more parts. The amount of time it will
take you to save a less than perfect drum part in
post production in the production process versus
just 12 minutes of getting, like, two, three more takes, it's so worth it to try
and get a good take. And if you're recording live drums and you didn't
get the right take, I mean, the point
of live drums is to get a good live performance. And live performance being key, but good, probably being
more important than live. So, I encourage you to take the time to get the
right performance. And let's talk about, Okay, you love your drum part. It's perfect. You really, really like how it sounds. You really really
like how it feels. But you're like, you know what? The kick drum needs more
ump and you did the EQs, and you did the compression. It's It just doesn't have that sound of
the produced kick. And a lot of these
kick drum samples, they are created and crafted. They are, like many
different kick samples processed and combined and resampled and
distorted and perfected. And people have spent a long
time making just the sample, and people got so good at
samples that it's like, Okay, your ear got a little
use to samples, and you want a little
bit of samples. So what you're going to
do here is we're going to create a midi track,
and you're going to go, and you're going
to drag this kick over into the midi track, and we're going to select drums. This is called audio to Midi. And it takes a audio track, and it creates a midi track
out of that audio track, creating all of the middy hits that we're in the audio track. So now we're going to have a
midi track basically ready to go already in sync
with our kick drum. All we're going to need
to do is perfect it because this is not perfect
and sometimes makes mistakes, and then drag in
our desired sound. As you can see, it was
a little confused. It added a lot of
different parts, and we are hearing in this live drum kit a lot
of different sounds. And what we would do here is you then go into a drum rack. Go into this drum rack, and then we'll go into
our resources fold there. Grab some kick drams. We're just going to
grab these two just to show you how
you would do this. And the way the drum
rack works is that this is C one. This
is C Sharp one. That's D one. What
am I talking about? Well, this F sharp one is
none of the things I said, so we're going to
have to move this down so that it is one
of the things I said. And now we can sol this. Maybe we want also
sol our kick drum, maybe we want to zoom in and see what really is
the kick drum here. It looks like it's
this bottom one. This other stuff seems like it's extra, and we just go from here. And this is b lining
up pretty well. So, maybe this is
the sound you want. Maybe you want to addition
some other sounds. And what you would
do is you would go through the whole song, and you would make sure that
all these hits line up, and it missed the hit, and you would have to put
this hit in manually, or maybe that's what this is, and you would move
this up and be like, Are you my saving grace? No. So you could go and
see if a different one of these off clips were this hit here. You
could add it manually. But you see that base, Oh, I was in the wrong place. So maybe we are here, and we h h, That looks like it's
the right thing. So you can see what I did, and we found our missing kick drum. So that's why it's worth keeping all those other grade out
clips until you've gone through the whole song
in case the hit you're needing is just right there. And Ableton does a
pretty good job. It's not perfect, and it's a little bit of a bummer you have to supervise
this whole thing, but at the end of
the day, I mean, a three minute song,
four minute song. It's not gonna take you
that long to go through, and it's worth perfecting to make sure that
every hit is there. So now you have your live drums and your kick drum sample layer. And the cool thing
about this is that your kickom sample layer is
in a totally live groove. You can even mute the live krum and see
what it sounds like. And maybe that's the
sound that you want. So live drums are a little
bit of their own animal. You want to process all of these still on
their own snares, get their own EQs,
and own compressors. I do recommend creating a
group just for your snares, creating a group for your Toms, and creating a group for all of like instruments
symbols, et cetera, so that you can process things all together because
you don't want, like the snare top a bottom to really have their own sound. I mean, you can go deep with
mixing and sound design, and you can do all that stuff. But Usually, you do. There is an element of trying
to simplify your life here. And so when you group
parts together, then you can start
making sense of things and tackling it in your
mind. And here you go. So you can e Q your snares, maybe send it to a reverb, you can e Q and
compress your toms, your overheads, your high hats, maybe you want to
pan your overheads, and Panning them wide is nice. In general, the wider, the high end symbol stuff, the better, and the kick drum, the snare, want to
be down the middle. Usually. Maybe you do like how the live kick
layers, the sample kick. Maybe you don't even
want a sample kick. It's really up to you, and
you have this session. You can play around with
these drums and study them and see how you would approach
dealing with live drums.
32. Percussion, Shakers, and Tambourines: Let's talk about adding life and flavor and spice to your
drums with percussion. So, you really emphasize
the groove with percussion. You add flavor. You can add some unique sounds or
shakers, tambourines, world sound, synth percussion, loops, and, of course, how to process them. Let's grab this high loop and this kick and
snare loop here. Let's speed this
up a little bit. And let's see about
adding a tambourine. You're a tambourine loop
here. And that's nice. You can find your
tambourine loops in the Sud Resources
folder percussion. We got tambourine.
We got shaker. We got all these other hits. So, you can drag in
your tambourine loop. It'll sound something like this. You could turn it down
in case that's too loud. And it just adds dimension, and adds vibe to your track. And you could try
adding a shaker. Well, that right there
isn't quite lining up. So let's see what's
going on here. Ah. You never want one
of these in the orange. You want these to all
be clean numbers here. So let's go and drag
the end to one third. Now, it's too slow, speed
it up. There we go. So this ended up being
the length we wanted. If numbers are in the orange, it's not going to line up,
and you can really hear that. So it's always nice
to click the end of the track and drag that
to a nice strong beat, either a whole bar, if you can, half a bar or at least one, two, one, four, whatever
you got next to you. And you can hear
how adding these is a nice way to add energy and add subdivisions that's a
little less standard, and you can maybe
even get rid of your high hats and see
what this sounds like. Add the tain. It's nice. I like it with the high hats, but you got options. You could even take some
shaker one shots and create your own kind of
pattern here in drum round. Depending on what
you're going for. And speaking of drum rack, what I might do is yes, there are some
amazing shaker loops. And you can also go into the
samples folder in Ableton, type in percussion,
or you can go to the student resources folder and look under percussion. And we got a lot of
different hits here, and you can just drag a whole
bunch of different options into a drum rack or an impulse. And let's
see what we got. So you can add
percussion with loops, which I often do because
it's nice having something really live feeling about the shakers
and tambourines. And a loop is often
recorded live, and it's nice to have that
live addition to your song, depending on the kind
of music that you make. You can make your own one shots into a drama or impulse
and do it that way. And I do that sometimes. But more often than not, I will program my
kicks and snares, play my high hats, and then add a loop
of my percussion. And that's sort of
like the three ways to do drums coming together. That's usually how
I like to do it, but it's important
to know that you have all these
different options. The processing for shakers, tambourines, percussion is
a lot like with high hats. They are less important
than the kick and snare and often less important than basically everything
else in your song, not to say that they aren't important because they
are very important. They're allowed to take
up the real estate that nothing else does. So let's go back to
this tambourine. What I mean, there's
just the last priority. Make sure your
vocal sounds good. Make sure your kick
and Sir sounds good, Your bass sounds good, your
guitar, your synth, whatever, and then use the tambourine
just so that cuts through, but it doesn't need
to be a big player, unless subjectively,
that's your idea. You can maybe roll off some
high. Maybe you liked it. With the compression, you can go to our favorite
compressor here, and you can just sort
of dial to taste, you know, Maybe you
want it like this. That sounds pretty good. You can explore
different presets. You can see what
sounds good to you. You can use something like this. And depending on your song and the speed of the song and
the quality of the sound, all the stuff, this might
be a little different. What I'm usually
trying to go for here is a pretty open attack. But something that still contains the sound because
I really want to, like, I want to contain the tambourine and the shaker because I want them to add
their live feel, but I don't want them
to be too dominant. So you can maybe try a
similar effect on the shaker. And you can add the shaker
and tambourine pretty quiet. Just adding some air,
or they can be louder, being more standout characters.
It's really up to you. There's a lot more amazing
percussion out there. And the next lesson, we're going to dive into the whole wide world
of percussion.
33. Latin and Electronic Percussion: Bongos and Bleeps: We talked about
tambourines and shakers, but there's obviously a lot of other percussion
sounds available. So you can have different
percussion loops, which we'll explore now, and then you can also have different percussion one shots, which we'll explore in a bit. So let's look at some different
kind of percussion loops. There's a lot of world sounds, Latin sounds, even some
synth and electronic sounds. So let's dive into those. This is a percussion loop, but obviously, this isn't
a tambourine or a shaker. So this is an example of how you can have some
different kinds of sounds to really add a lot
of character into your beat. Let's listen to this again. Here's a different option
of another percussion loop. Here's another percussion loop. This has more of like
a Bongo ga kind of vibe. Here's another example. And these are just examples of really amazing percussion
loops that can be added to your beat to really give a whole
otherther dimension. So let's just pull up a standard beat here so we can show you what
these feel like. We'll grab our drum loop here. And we're just going
to experiment with some of these added
percussion loops. Go here, turn on
loop mode so that we are able to drag
this. And let's listen. And that really has
a pretty solid vibe. Of course, when you're adding a pretty thick and
busy sounding loop, it might be preferable to put it on top of a simpler
sounding beat. But for the purposes of just showing some quick examples,
I'm gonna keep going. Turn this on loop mode, and let's audition
this one next. So you can hear that this loop
in particular doesn't seem to lean the right way and fit into the beat as well
as this first loop did. So this loop here that we just listened to would
probably be best suited for a different part of the song or maybe a
different song entirely. Turn on loop mode here. So you can really hear
how this loop does lend itself pretty well to the drums that we
already have here. It sounds like it's just part of the groove already.
Let's try this one. This was at the
wrong tempo here. What we're going to
do is we're going to hit this button to slow it down. Actually, it's not at
the right tempo at all. So what we can do, and
we can tell by this orange zero that we are not lining up perfectly
on the grid here. So let's click the end and drag it to this bar line of two here, and now this should be in tempo. That one also does
sound pretty nice. Although because of the way
that the loop is structured, it sounds like a loop. Like, it sounds like
it keeps restarting. So if I were to
actually use this, I would probably cut
this up a little bit, maybe repeat the second
half or something so that we don't feel
like it's a loop. We'll see if that move
made any difference. And that sounded better to me because this first part here, for some reason, it just had a loop quality when
hearing it so frequently. So what I did here was
cut the loop in half, selecting the space, command E, and then selected what I cut, and Commander Windows D, which just duplicated
over the next hit, which used to be the start. So then effectively,
we have the start, and then this part actually
three times in a row. But by the nature of
what this part is, you don't feel and
your ear doesn't get drawn to it compared to
every other drum sound. So that's why this worked. We'll turn this off,
turn this part on here. D. Remember to turn the loop on, if that's not on,
therefore, we can drag it. This has that same loop
quality as the last one. So we could try the same thing, cut the second half, duplicate
it, see if that works. That didn't work as well. So this loop, if we
wanted to use it, would take a little
bit more attention as to how do we make it
not feel like a loop. So this loop also
worked really well. Honestly, most of these options just sounded really great. And these are just
some loops that I found in a sample pack. So in future lessons, we're going to be covering
where can you find some really high quality
sample packs to pull from? In the next lesson, we're
going to be talking about electronic percussion and
percussion one shots.
34. Latin and Electronic Percussion: Bongos and Bleeps Part 2: L et's talk about
electronic percussion and percussion one shots. So, here I have some
electronic percussion loops, and let's listen to
what those sound like. We have our base beat here. And now I'm going to pull our first electronic
percussion loop, and we're gonna
give it a listen. So electronic percussion is really just exactly
what it sounds like. You're making a percussion
sound probably out of a synth and a lot of the original
eight oh eight packs and eight oh nine packs. Those have some
very electronically sounding percussions that sound great for the right track. This is obviously a loop that's been. You could make your own. Let's listen to
this example here. We'll turn on loop, and
we'll pull this over. And I'm just curious what this would sound
like pitched up. That's a vibe two. So we
have an entire world of acoustic and
electronic percussion sounds that we can use. Let's now dive in
quickly to what some percussion one shots of these varieties
might sound like. So here I have
assembled a drum rack, so let's go ahead and
insert this My clip here, and we'll listen to some of the different
sounds that I picked. We'll turn this icon on so
we can hear, and here we go. This will either play in or program these hits
to your liking. Turn on our base beat here. Turn off this loop, and
let's see what we got. This first hit sounds like something that wants to
happen on a down beat. Then that might happen
sparsely over here. That seems like a fun thing
to happen maybe here. And so you just will take the time to find a pattern
that you really like. Okay. All. And this is just to show you
a quick example of what you might want to do here. You really just want to take
the time to find a pattern that's really accentuating the beat in a way
that you really like. You could add a more consistent
groove if you wanted to. This is kind of more sparse
to fill in some pockets. You could try something.
More consistent. Turning thing like this or
some other kind of pattern, the sky is the limit. If I want a consistent
sounding pattern, I will probably gravitate
towards a loop because a lot of the time those
are actually performed, which has the live feel that I feel like percussion
really benefits from. And then when I'm looking to do more like one off
really unique hits, that's when I will
go ahead and program or play in a part
on top of my bet. But when I'm looking for
something that sounds like this, s. Usually take the time to find something that sounds
like that, an existing sample, because the amount of
time it would take me to produce something that
sounds that live. I will probably have a
quicker time finding a sample just because there's so many amazing samples today. If you cannot find what
you're looking for, and you have the one shot, it can totally be done. And the way that
you would do it is you find your base pattern
that you're making, and then you really
spend the time to find where the right
velocity hits are. And then when you have those,
you will experiment with moving some of the beats
before and after the grid. So maybe you want the twos
and fours a little late. Ones and threes a little early, and that would sound a
little bit like this. Which already had
more life to it. So you can detail and find a really cool groove in
this programming way. But I will only spend
5 minutes looking for an amazing sample
if I have something in mind that I do want
to have a live feel. I love percussion. It's really that finishing touch to your beat
that just makes it sound that much groovier and
that much more professional.
35. Building a Beat in Ableton: Now we're going to build a beat using only
Ableton Sounds. So let's go over
here to instruments, and we're going to
take our impulse rack. We'll do this vintage
Funky Good Time, and we'll take our drum
rack and drag that in. Now, let's delete
this other clip, and we'll start our beat with this vintage
Funky Good Time. I'm going to select 8 bars. Right click Insert Mit
clip, and then click on it, Commander Windows Alfa Loop, and we are ready. So often with a beat here, I will start by putting in
the snare or the back beat. I'm going to move this
last hit in a little bit, so I'm able to move all
these clips, select. We're going to hit
plus to Zoom in. And I do like my back
beats usually to hit just a bit after the bar. So just a bit of a
lean back feeling. See what other
sounds we got here? So, already, we're
gonna go for more of, like, a hip hop kind of beat. So let's go with these sounds. Here, this kick drum pattern. I can tell this will be the base pattern that
we want to go for here. Turning down this hits velocity. And let's just dial this pardon so we know what
we want to duplicate here. Sounds pretty good. Here
we have a four bar loop. Et's turn this off, and
maybe this part will go. And now, maybe let's
add our high hat. Turn every other had quieter. We'll add some groove to our high hats here. No. Next, duplicate this here. But at the end of this phrase, we're gonna have more
of a tom moment. Next, we might want to add a
tambourine or a shaker here. Maybe that? Maybe
that. Let's try these. So here we have a kick pattern
that evolves over time. We have a snare pattern
that evolves over time. We have a high hat pattern with varying timing and
groove and velocity. We throw in some tos. The end of the first 4 bars, we have a little snare
fill and a little. The end of the second 4
bars, the end of the 8 bars, we have more of a
big to fill moment, and we actually skip out on
the s at beat four here. What that's doing keeps
you able to listen to this loop because it's looping at a long enough time
or the group is simple, so this leaves a lot
of room for base, for vocals, harmony,
everything else. But it keeps it
interesting enough where it's not just
sounding like a loop. At the end of the day
in music production, you really don't want your drum loops to
sound like loops. If you're programming
or using samples, if they're not
actually live drums, you don't want them to feel like they're So the best thing
you can do is to take the extra time to
program them in large enough loops where they stay interesting
the whole time.
36. Building a Beat in Ableton Pro: Let's break down a
beat I made using some third party
loops and samples. Here's the beat. So let's break this
down, hit by hit. First, we have our kick drum. Next, we have a snare. So you can see
right off the bat, we have a similar
pattern here from the first to the second bar as we do from the third
to the fourth bar. So this is a repeating pattern. The second to the third bar
has a different pattern, and then the fourth bar
seems to cut out entirely. Our snare hit hits
on the two and f, the back beat of every measure,
except for the last one. And what I did there is I have a different snare
hitting on that beat. So what's happening
here is the first snare hit is being pitched
up one semitone. The second time you
hear this sample, it's the original
way that it came. So it's a different
pitch both times, because this sound will
really call your ear. And if it's the same every time, you'll
notice that quickly. Here it's hitting on the
just like it's hitting here, except for halfway
through what I've done, I've duplicated this,
and I have reversed it. That way we're hearing this.
So it's into the down beat, so we're getting some impulse, some speed ramp feeling
into the next beat. But I've turned it down 40 B so that it's a
little bit quieter, and it sounds like this. That really gives
some momentum going into the next beat.
Here are my high hats. This is a pretty standard high hat pattern
that I have here. This eighth notes,
where every other one is quieter in velocity. We have this other high hat
sound that hits on the upbeat before this snare on the
first beat in the third beat. And that's really it for our basic standard kick
snare, and high hat. So what makes this beat interesting is that we've
added some percussions. So let's listen to
this tambourine. This is just a
tambourine loop I had. This obviously is
adding a faster rhythm, which is innately more exciting. Next, we have this
percussion here. We can mute our tambourine. Can you eve mute your high ads? And now, this is a pretty
percussion heavy beat, which sounds good to me, but maybe some of these different
elements would want to be a little bit
quieter or louder. So we can dive into
perfecting this in a second. I just want to keep showing you the different
parts of this beat. We have a crash that happens at the beginning
of every downbeat. We have this percussion hit that happens only
at the beginning, only at the first downbeat
and the third downbeat. So that's just adding some energy right at
the very beginning. And we have this. We have a texture. That's just to add some
real world ambience. And we have a little bit
of a different drum loop here that I have cut to
just hit right here. And I have EQ so that we're only hearing
this part of that loop. Altogether, this
sounds like this. And I forgot to mention,
we have a fill here. That's why the kick drops
out here is because we have These are different tom
hits that I placed here. And just like that, boom, boom, boom, boom, do, do boom. And that sounded good to me. We have this layer on top of it. Hitting only the same hits, and then we also have
this layer on top of it. This is pretty subtle,
but this creates this. And generally, when I'm
balancing the volumes of drums, you want to see how quiet can you have something in there and you still
really feel it. So I turned down the high hat, and I turned down
the tambourine. Because high end is so much
easier for the ear to hear, you can actually
have it way quieter. So we've turned down
the high hats in the tambourine to make sure that we're still really
hearing everything. Even though it's a
pretty busy beat, we don't want it
to feel too busy. This sound here. We do want to focus on that
when it's there. So that doesn't want
to be too quiet. I've leaned this beat pretty heavy into the percussion
that we're using. So really, the main thing
that I'm focusing on is this. This is actually pretty
loud in the beat. We'll probably turn
this way down. We could turn this
down, of course. But I think that
this sounds good. And if we really
break this down, we have a big fill here
at the end of the 4 bars. We have some pretty
sophisticated loops going on and some texture. We have some one time hits
that happen here and there. We have this crash
at the beginning, and we have these hits that only happened at the end
of one and three. Every fo snare has
this reverb sound. And this one timed with the Phil is rising into the start
of the beat again. So there's really a lot going on here with loops and
what I've programmed, and what I've played,
and it really keeps this interesting and
easy to listen to. You can spend a lot of
time on a beat and make something really feel
perfect for your song, but you don't have to. You can also just lay down the idea that you're
feeling at the time and just keep going with your creative process and come back to it a
little bit later. It's really up to whatever
works best for your workflow. When I first started producing drums were some of the
hardest things for me to do. So I would always start with the drums because that
always took me the longest, and I used to have
the least amount of inspiration for drums. So for me, when I had a
drum beat that worked, then all the other
ideas came easy. As I've produced over the years, I started to find a lot
of inspiration for drums. I no longer feel
that way at all. So whatever calls you the most is going to be the best place for you to start and to work on. But I hope that you can see
what I've done here with this beat to inspire you
making some beats of your own.
37. Study the Greats: Learn from Your Favorite Drum Beats: Best way to learn drums is
to listen to good drums. You learn to play the piano, by playing Beethoven
or Mozart or whoever. You can learn to produce, and you should learn
how to produce by remaking your favorite drums. I have a producer
friend who will literally copy the drums
from a different song. And we recently sold a
song in sync licensing. I won't say the name of it. But my friend literally copied the drumbeat from a
different song exactly. And I didn't feel great
about doing that, but you can't
copyright a drumbeat. And he really went after the reference song
that was sent to us, somebody said, Hey, we're looking for
this kind of a song, and he copied every single hit And he made sure that
the samples that we picked sounded very similar. And then he went on to eQ them and to pitch them to
match the brightness. So our drums matched the brightness of the drums
in the reference track, and they matched
the exact rhythm. I didn't feel great about
this approach using it in a song that we were
actually releasing, but I do think there's a ton of value for studying and
recreating your favorite beats. And I have been in group chats phenomenally successful
producers who all have said that
remaking stuff, remake stuff, remake
your favorite beats, that that is a key to
learning how to produce. And I have done this a number of times for just practicing. I don't tend to copy straight up if it's an
actual song of mine. Maybe it's ego. I
don't know what it is. That's not my method
for me personally, but you can do that. And even if you choose
to or not to, I highly, highly recommend that
for your own practice, for your own learning
of the craft, find your favorite
songs, listen to them, and then recreate them, because recreating proves that you know exactly
what they're doing. If you're able to just listen to a beat and you
can tell, Oh, yeah, I know where all the kicks
are, all the snares, all the things, then maybe you don't need to
actually recreate it. But even going that extra step will probably teach
you a thing or two.
38. Learning Activity Make Your Own Beats: Have made it to the end
of the drums chapter, and I bet you know
what that means. If your guess was that that means a learning activity,
you have guessed right. We have a learning
activity for you, and let's dive right
into it so that you can apply all that you've
learned in this chapter. Let's go ahead and pull up
drums learning activity. Here we have different samples. Now, these samples do
not contain drums. And let's listen to these. You'll notice that the
BPM is here on the side. Also here written
into the track. So what you would do, if you
pick a different sample, let's say one oh two, you would change your BPM 21 oh two. Of course, you can do
whatever you want. This says 80 BPM. But I know you.
You're gonna be like, I'm doing at 160, and no one can
tell me otherwise. No one's stopping you. Use these however you want to do.
This one's at 1:50. And what I want you
to do is to pull in an instance of
impulse or drum rack. And I would like you to create a beat with an impulse
pack that already exists. You might try this backbeat room or any of these
other amazing kits. And then I'd also
like you to create a kit in drum recor
impulse with either sounds from Ableton samples or samples that I have given you
in the student resources. And make a beat to one or all
of these different tracks. I'm sure you've heard that
practice makes perfect. And for me in my own
personal journey in life, I have never seen that become
more true than with music. And the more that I make beat, the better I get
at making beats. It's really that
simple. There's nothing mystical or magical
about musical talent. You might be a little bit
more gifted music ally than somebody else or somebody else might be a little bit
more talented than you, but at the end of the day, it comes down to who made more music will ultimately
be better at making music. So I highly suggest that you make a drum beat
to all of these. They don't have to be perfect. You could even set a
ten minute time limit to just make the
best beat that you can in 10 minutes
and then move on, because it's important
to do the best you can, but also not to get too
precious with your work.
39. Congratulations!: Congratulations on
finishing this class. I am so proud of you, and I can't wait to listen
to your class project. You can say hi to me on Instagram or Spotify
at Benza Maman. And if you like this class, please check out my other
music classes on Skillshare.