Transcripts
1. Introduction to Ableton Live: Ableton Live is the best
music production software. Okay, I might be
a little biased, but even though it looks
a little scary at first, it is by far the most intuitive music production software
I have ever used. Fair warning. Once you dive
into music production, you'll never want to stop. Y type papain That's why, in this class, I'll teach you everything you need to
know about Ableton. From the layout, the
menu, the sounds, to the intricacies of music
production. I'm Benza Maman. I have a degree in
music composition, and I've been working behind the scenes in the music
industry since 2010. I've written and produced
songs for countless artists, and I've had the
privilege to work with the writers and producers of
artists like Taylor Swift, Paul McCartney, Luke
Combs, and Many More. Recently, I've even gotten
millions of streams, views, and some viral videos of my own, and I can't wait to share this decade of
knowledge with you. In this class, I'll teach
you how to use Ableton Live. We'll go through every
feature, function, sound, and workflow so that you can
become an Ableton master. Once you get the technical
part out of the way, you can unleash your imagination and make the music of
your wildest dreams. This class is designed
to equip you with the tools and knowledge to take your music
to the next level. Whether you're just starting out or trying to refine your skills, I'm here to guide you every step of the
way. And don't worry. We'll keep it engaging
and straightforward with plenty of practical tips that
you can apply right away. The assignment for this
class is to follow along and make your very own
music in Ableton live. So if you're ready to make the music of your
wildest dreams, then let's dive
right in to Ableton.
2. Chapter Overview: This chapter is going to be a deep dive into the
technical side of Ableton. We're going to go
through the layout, the functionality, what all
the different buttons do, what all the tabs do,
so that you're familiar with how the actual
program works. If you already know the
basics of how Ableton works, you can go ahead and skip to the history and resources
chapter because from then on, this course turns into a creative course of how
to make the actual music.
3. Navigate the Top Bar: Now we're going to talk
about the top bar. The top bar has the
Tap tempo function, the BPM, Time signature, Metronome, the Metronome
dropdown menu. The playhead stopping
and starting, recording, looping the Pen tool, the keyboard and CPU. So first, we have the TAP tempo, and it's exactly as it sounds. You can click it in
a certain tempo, and it will change the
number here on screen, which is the global tempo
or BPM of your song. For example, if you
are listening to somebody else's song and you want to know what tempo it is, or you want to make a
song at that tempo. Just tap along to their song, and your Ableton session
will be in time with theirs. Let's say you are a musician and you have a song
you're playing on guitar. You can just tap this along
to the beat of your song so that your Ableton session
will be in the same tempo. You can also scroll by clicking
this number and scrolling up or down is another way to change the BPM or
tempo of your song. You can also click and type the different tempos that you want to change to
in case you know, I want to make a song at
128 beats per minute. Next, we have Time signature. Now, more than 90% of
commercial music is in 44. So if you are not sure what time signature you
want to make your music in, just go ahead and
leave this alone. For those of you who do know that maybe you want to
make something in 68, you can type and
change the numbers. You can scroll through
just like before. But if you don't really know what time signature is and you're new to
music production, I would highly suggest
just leaving this at 44. Next we have our metronome. If you click the metronome
and hit Spacebar, The metronome will
start counting quarter notes at whatever
your tempo is set to. So if you were to
change the tempo, the metronome would speed up. If you want to change the
count in, for example, you want the
metronome to come in immediately, you can hit none. If you want to change the
sound of the metronome, you have three options here. My favorite is classic or wood, but you can choose whatever
sounds best to you. Here I have the rhythm on auto, which usually defaults
to quarter notes. But let's say you wanted to
count eighth notes instead, you can select a
different rhythm here. Obviously, it's much faster
because we're now counting eighth notes at this fast tempo
instead of quarter notes. If you're unsure what you want to use, just
leave it at auto. Now we have our global playhead, which when you hit play, it plays, you can also trigger
this with the space bar. This is how you just hit play and hear the music
that's enabled it. We also have our
global stop button, which when you hit
it, it'll stop. Another way to trigger that
is also with the space bar. If you hit the
stop button twice, it will reset the playhead to the very beginning
of the song. This is useful if
you're working on a middle section
or a section deep, deep into Ableton,
somewhere over here, and you just want to
restart from the very top, you hit the Stop button twice. Here is our global
record button. When you hit it, you
are ready to record. We're going to dive
into recording a little later because you
do also have to arm the specific track
that you want to record in order for this button
to actually do anything. If you noticed when I
hit the record button, was blue for a bar before
we started to record. And that is back in our metronome setting
we have a count in. So I have it set to 1 bar. You can choose two
or four or none. What this means is that after
you hit the record button, you're going to hear 1 bar or 2 bars or 4 bars worth
of the metronome before it starts recording
so that whoever is about to record can get synced
up with the right rhythm. Over here, we have
our loop button. When you click it,
it turns this on, and this is exactly
as it sounds. This will loop
from here to here. You can change the length of
the loop by dragging these. You can also select some
space and hit Command L, and that will also turn
on and off the loop. Next, we have our Pen tool. Our Pen tool we will use
in various different ways, and we will dive into
all of those ways later. But the basic way that
we use the Pen tool is when we are drawing
in midi notes. I know I just used
a lot of hot keys, and I moved really fast
to get to this menu. We're going to go over how to
every single one of these. But I just want to show you when you toggle on the Pen tool, we suddenly have a pen that
we can draw notes with. When you turn off the pen tool, that option is no longer there. But we have a cursor that we can select and delete and
move things around with. Next, we have our
keyboard button, and the keyboard
button is really cool. Because when you turn this on, it turns your actual keyboard on your computer into
a musical keyboard. We're going to
explore the sounds of Ableton in another chapter. But just to show
you how this works, we're going to take
an instrument here and This enabled and
I arm the track. Suddenly, it turns our
computer typing keyboard into a musical keyboard like so. And lastly, we have our CPU. This just tells you how much of your computer CPU is currently
being used by Ableton. This is largely irrelevant
unless this number gets close to 80 or
100 in which case, you will start to have some
trouble with your session. We're going to cover how to
troubleshoot all of that. I know that's a lot
of information, but we're going to
be using all of those tools frequently
in Ableton, and soon you'll know it like
the back of your hand. M.
4. Explore the Left Bar: Let's talk about the left bar. In the left bar, we'll be
able to search for sounds. We'll find drums, instruments, audio effects, media
effects, plug ins, samples, grooves,
our current project, and custom places or folders. The left bar is this
entire section here. So this is one of the most
important sections of Ableton, and let's go through
what everything means. At the top here, we
have a search bar. And this search bar
is more of a filter. For example, if
you type in kick, and then you go to a folder, it will only show you things in that folder
with the word kick in it. So, for example,
the samples folder, which is a lot of kicks, is even bigger if you get
rid of the word kick. Suddenly, now, everything in
this folder is available. So just so that
you're aware this acts more as a filter
than a search. Next we have this
collections tab. And this collections
is where you can save your favorite presets. And we'll dive
into audio effects and presets in a
different lesson. Next, we have categories. Now, this is where the sounds
of Ableton really live. You have this sounds tab, which creates a convenient way separated by the kind
of sound where you can start dragging in
different synths and drum machines that
Ableton has to offer. And you simply open
this little triangle, which acts as a drop down menu, and you can double click or simply drag the instrument
into the session, and it is ready to go. Next, we have our drums tab, and this has many of the different drum kits
available in Ableton, including the drum rack, which we will cover more later. Here we have instruments, which has every single synth and sampler Ableton
has to offer. So you simply click the
dropdown menu and you can look at all the
different presets and categories of sounds
that are already made, or you can drag the
sound in as it is, and you'll have the default
template patch of that sound. You'll notice the
drum rack again. You'll notice some of
the same synths that you found in the
sound and drums tab, and that's perfectly normal. Next, we have audio effects, and here we have the different audio effects
available in Ableton. They live in their
separate folders and each folder has
its own drop down. Here we'll look at EQs, and you can see the
different EQs available. Again, if you open
the drop down here, we have all the presets that live inside of those
audio effects. Midi effects work
in the same way. We jump down to plug ins. These are third party plug ins. You won't have any of these if you're a beginning
music producer, and that's totally okay. I will use some third party
plug ins in this course, and I will link to every
single one that I use in case you're interested in
getting them for yourselves. Clips is a great place to
find some amazing presets, some amazing drum racks that
are already put together. Again, you can double
click them or you can just drag them into the
session over here. The samples folder has
all of Ableton's samples, whether you want
drums or synths, or guitars or anything
you're looking for. This is where you will find
all of Ableton's samples. We'll explore grooves
in depth later, but this is where they live, and a groove is a preset
rhythm that you can apply to tracks in your song to give them
more of a live feel. We have templates, which we'll explore how to make
your default template. Finally, we have places. Here you have your user
library, your current project, and then you can add your
own folders in case you have a lot of samples in a
folder you use frequently, or you keep things in
a dropbox, et cetera. The left bar is basically
where everything lives, and you'll get
very, very familiar with the left bar as we
go through this course.
5. Ableton 12: Browser and Filter Tags: This section, we're
going to be covering the new and improved browser. There are some massive
upgrades to the browser, and it makes finding the
right sound easier than ever. What's immediately obvious is this is taking up
more real estate. We have some new tags here. So let's explore what
these mean and how this makes finding the right sound easier
than ever before. So this is what's
called the filter tab. If you open it down, there's a bunch of new functions here. If you close it, this is basically exactly how
Ableton's layout used to be. You can click through the different options
in your library, you can click through the different collections
that you have, different places
on your computer, or hard drives,
and your plug ins. This is all exactly the
same that it used to be. So the big upgrade here
is in this filters tab. This allows you to tag your
sounds and the sounds of Ableton with specific
tags so that you can find what you're
looking for even faster. For example, if you
want a bass sound, you can simply click base, maybe you want an analog base, and maybe you want it
to be a synthesizer. All of Ableton's sounds and instruments have
been pre tagged. So by simply clicking here, you are now only looking through Ableton's analog
synthesizer base sounds. Saves you an enormous amount of time if you're
working on a track, and you know the kind
of sound you want, but maybe you don't know
exactly where to find it. By clicking these tags saves
you a ton of time and gets you straight to the sounds that are going to be a
good option for your song. You can also tag your own sounds with
any tag that you want. The tags work for both
instruments and for samples. So here we have our kick loop. If you want to tag some
of your own sounds, your own plug ins, or your own samples, or even add tags
to Ableton sounds, you want to click over
here to this edit panel. You want to click over
here to this edit panel. This will pull up a menu of tags that you can add to
any of your sounds. For example, if we
go over to Splice, here we can go to this
splice pack that I like. We'll find some drums. And let's say we
want to be able to find this again under some tags. So now we can go in
and start to tag this. So it's a loop, drum
loop over here. We can add any descriptive
character that we might like, can add your own tag. For instance, this has
a tribal feel to me. Now we can click this
tribal tag anytime we have a tribal feeling
sample or sound. You obviously do not need
to use all of these tags, if for instance, you just want to organize
things by genre. Maybe you just want
to have all of your house sounds and samples
organized under house, and your hip hop
sounds and samples organized under hip hop or whatever genre of music
that you like to make. You can add your
own entire group. If, for example,
you want to have a whole group of
galactic sounds. Now we have Galactic. Underneath Galactic,
you can add drums, bass, synths, or whatever sub
tags makes sense for you. So now if we go
over to splice and we have all of our samples here, we can click on the
tags that we've made. Let's say you want to search
through just the loops, the tribal sounds.
And there we go. You can understand how
useful this is once you have tons of favorite sounds tagged in all sorts of different
tags and categories, which makes finding
the right sound sample or instruments so easy. If you have a sound
that's close, but not quite right, when you click on it,
you'll see this new icon. This will pull up similar sounds to the one you've selected, so you can sift through sounds that are similar
to what you have. And now we have a bunch
of other loops that Ableton thinks sounds
similar to the one we chose. As you can see here, we have a rating score of how similar
Ableton thinks it is. This one being pretty similar. And let's go to the bottom, it probably will
be less similar. Exactly. So, let's say
you have a high hat. Remember to unclick your filters when you are not looking
for a specific filter. Let's say you have
a high hat sound. And that's close, but you want other high hat sound
that sound like this. Click the button,
and This feature really saves so much time in finding and auditioning
the right sounds, and it helps you not settle
for a sound that's pretty close because it's so easy to just once you've found something
that's basically right, you can click this button
and just quickly audition 20 other sounds similar to make sure that you
found the right one. Another workflow enhancement is, let's say you're deep
in your sample library, finding the perfect sound. And then you move on and you
look for something else. Maybe you wanted
to find an audio effector or you do
something else. You can now use these buttons
here to retrace your steps like a command Z that just
works for the browser here, so you can go back to
where you were before. This is so useful
because so many times I'm searching for a sound and then I'm
working on the track, and my attention goes elsewhere. And then I'm like, Oh, where was that sound I found
20 minutes ago? Here, you can go
backwards and forwards in your search so that you can easily find everything that
you've come across so far. So you can assign your own tags, you can use Ableton's
pre tagged sounds, and you simply Click on
the folder over here, for example, splice, and
then you click on the tabs, and it'll pull up everything
tagged within this folder, according to the tags and
filters that you chose here. You can do this
with your plug ins. You can do this with
Ableton's instruments. Come pre tag, like I said. One of the most
frustrating parts of music production for me, has been searching through all
of the sounds and samples. When I'm in a flow state, and I have the inspiration
coming through, I don't want to spend 20 minutes searching
for the right sound. I want to keep letting
the music flow through. So, although sometimes I do
enjoy searching for sounds, when I'm inspired, I often want to get
right to the music. So this enhancement to the
browser with filters and tags makes finding the
right sound so much easier.
6. Create Audio & MIDI Tracks: Talk about audio and Mi tracks. What are audio and Mdy tracks? Well, all of music lives
within these two tracks. Audio tracks are
any track of audio. This is any recording,
any sample, any existing song that
you want to remix, anything at all that lives
in an audio track form. Midi is anything that
you are programming into a Midi synth or drum rack
in Ableton or Third party. And between these two are
every single sound possible. So we're going to
jump in here and explore the two different
kinds of tracks. If you hit Command T on a MAC or I believe Windows T on a PC, you create an audio track. If you hit Command Shift
T or Window Shift T, you create a midi track. You can also go up
to the menu and hit Create Insert audio
track, Insert Midi track. You can go to an existing
audio or Mdy track. You can hit Command or
Windows D to duplicate them. And here you have the audio and the Mi tracks that create all of the music that
you will ever need. They have slightly
different functionality, and we will dive into all those in depth
in a later lesson. An easy way to think
about this is if you are recording or
you're using a sample, you're going to use
an audio track. If you are using an Ableton
synth or your own drum rack, you're going to
use a midi track. If you go over to the left
bar and you drag in a synth, it'll automatically
create a midi track. You could have your midi
track selected and drag your synth into the midi
track, and it's ready to go. If you have a sample, you can drag that straight
onto your audio track. You'll notice that if you try to drag it onto your midi track, it will try to convert
the audio into midi, which is something we're
going to cover later. If you want to record a voice or a guitar or piano or
something in the real world, you'll record it
to an audio track, and if you want to record a
midi keyboard or a beat pad, you'll record that
to a midi track, but more on recording
in a later lesson.
7. Introduction to Samples & Synths: Talked a little bit about
samples and synths. But what are samples? What are synths? What are
loops? Let me explain. Samples are anything that has
been previously recorded. Samples can be an entire song. Samples can be part of a song, samples can be just
a guitar part. Samples can even be a one hit, like just the hit of a snare. This is just one note of
what sounds like a harp. This is just one hit of a drum. That's a whole drum beat. That's a whole banjo
ho down sample. And samples really
are just that. They can be anything.
They can be synths, they can be acoustic
instruments. They can live in this
sample folder here. You can have your own
third party samples. I have given you
guys some samples to use in the student
resources folder. Samples really make
up a lot of mic, and it's really worth
getting to know samples. Loops are a sub
category of samples, referring usually to
parts of a drumbeat like a high hat loop or a tambourine loop
or a shaker loop. And a loop is just something
that you would want to, well, have it loop on
itself as time goes on. And a loop is something
you just want to repeat throughout the song. This is a drum loop if you
want to loop it on itself, and you can do that by
dragging it into the session, and then when your cursor turns into this little
paragraph icon, and when your cursor turns
into this icon here, you can grab it and
extend it or shrink it. This is a quick and easy
way to create a loop. Synths can be samples, and they can be loops. But to keep things simple, synths are the
sounds of Ableton. So you go into the
instruments folder, and we have analog,
that's a synth, collision, electric, operator,
tension, wave table. These are the synths of Ableton. And you can explore the different presets
that the synth has. Let's say you want a bass sound. You can look for the basses. Let's say you want to pat, a piano, keyboard sound.
You can look here. When you find a sound you like or something that
you're curious about, you can drag it onto
an empty mit track. You can drag it into
an empty space, and it will create
its own mit track. You can even drag it onto an existing mit track
with an existing synth, but that will replace
what was there before. Don't worry too much
about that because we're going to explore
synths in depth. Soon. We're going to do a
whole section on recording. But just to give you
a brief overview, if you have an
empty audio track, and I just created that
by hitting command T, which would be
Windows T, and you just hit this arm button here, which we will cover what all
of these functions do soon. But you click this
on, and it turns red. This means the track is armed. If you have a microphone
connected to an audio interface, which we will go over all
of that very soon as well, then you simply have the
right input selected. Turn it on it record. And it will record what's ever coming into that
microphone input. Maybe you have a keyboard plugged into your
audio interface. Hitting record will record
your keyboard input. And you will see
that this will turn into the recording of
whatever you are recording. Next, if you go over to
a synth or a midi track, and you, let's say, you want to play on
your computer keyboard, or you have a midi keyboard or a beat pad you want to use, you can arm the track here
and then hit record here. Now, we've recorded
our part into Mitty. There are such things as
synths in the real world. These usually look like
electric keyboards, and we can record those
into audio tracks. But usually when we
talk about sins, we're talking about the
instruments ableton or third party instruments
that live on your computer. I know this is a
whole new world of synths and audio
tracks and samples. And it might seem like a lot of new
information coming in. These are the building
blocks for music, and we are going
to practice this over and over and over. H.
8. Unleash the Audio Effects: This lesson, we're going to be talking about audio effects. What are audio effects? Well, we went over recordings. We went over samples, and we went over synth. These live on audio tracks, and they live on midi tracks. But we can put audio effects onto those tracks to
tweak those sounds. The main audio effects
that we're going to cover in this course
are compression, EQ, reverb, delay,
and distortion. We can jump over to our magical left bar that has absolutely
everything that we need, and we go over to the
audio effects section. Here, you can scroll down in dynamics and grab a compressor. You can go to delay and
loop to find a delay, You could go into the
reverb and resonance, open up the reverb tab, open up the rooms tab, and find the small room reverb preset and drag that on
to your audio track. You can also drag these
on to midi tracks. You can drag them from
a different track here or from the left bar here. Once you have a audio
effect on your track, the track will sound different. Here is our drum loop
without the delay. Here is our drum
loop with the delay. That obviously has a
very dramatic sound because that's a very
drastic audio effect. That just goes to show that audio effects can be
very, very powerful. There are many different
uses for audio effects. You can change the sound
that you're working on. You can remedy the sound
that you're working on. You can tweak it slightly, you can enhance it
just a little bit, or you can change it completely. Audio effects are a
world on their own, and we are going
to explore all of the main audio effects
here in Ableton.
9. Unleash the Audio Effects Part 2: Know you couldn't get
enough of audio effects, so we have just a
little bit more about the different audio
effects available here in Ableton. We
talked about EQ. Now, we have a whole section in depth about each of
these audio effects, but I want to give
you a brief overview of what they do so you can
start understanding them. EQ affects the frequency of your track from
the lows on the left, the base sounds to the highs on the right,
the high sounds. Obviously, the middle
is in the middle. If we solo our drum loop, you can pull these
points up and down, which this is pulling up
the base of the sound, and this is pulling down
the base of the sound. You can also pull
down the high end. Or pull up the high end. There's a lot you
can do with EQ, and most of the time,
it's pretty subtle. But this is what EQ does. It affects and shapes the frequency of your
track, dynamics, or usually referred
to as compressors, contain the dynamics
of your track. And what that means
is the volume. So if you look at the
waveforms of this track, you can tell that this
is bigger than that. Meaning this is
louder than that. What a compressor does is it
contains the dynamic range. So you could bring down all of these louder notes so that this loop looked
about the same size, which means it would
sound more consistent. And we'll explore
when you do want to do this and how you want to
do this in a later lesson. We have drive and color,
which is distortion. Distortion just adds
frequency to your sound. And the easiest
way to think about this is you have a
clean sounding guitar, and then you add
some distortion, and then it has a
lot more going on. This is obviously
largely subjective, but there are sometimes when you want to use
subtle distortion, just to enhance your sounds. Delay and loop,
delay is an echo. So if you put a
delay on a track, it'll sound like it's echoing. You can tell when I
stopped the track, the delay kept going. So the delay is an echo
echoing after your track. You can change the
length of the delay, the quality, and we will
explore all of that. Reverb makes things sound like they're in a
cave or in a really, really large or small room. We put some reverb on our drums, and suddenly we're
in the Tazma Hall or some huge palace or the
Grand Canyon or something. So reverb makes your track sound like it exists in a space. This is very useful for
music production that's done in Ableton because
a lot of the time, you don't have live recordings. Live recordings are
recorded in a real space, and they have their
natural reverb, makes it into the recording. Here in music production, especially in the 21st century, we have to add River back into our tracks to get some
of that organic feeling. That was just a
quick overview of some of the effects that
Ableton has to offer. We're going to explore all of the effects in depth
later in this course.
10. MIDI Effects Magic: This lesson is all
about midi effects. So let's create a midi track. I'm going to hit command Shift T. We have
a new midi track. I'm going to go to instruments. I'm going to go to this
electric piano and keys, and I'm going to
drag this E piano basic onto the midi track
that I just created. I'm going to hit arm. Then I'm going to make sure
that this keyboard is on, and I am going to play the keys on my keyboard like a piano to
create some chords. I'm now going to hit record. And now we have a C chord. This wasn't exactly
what I wanted to play. So we're going to
move this note here. We're going to move
this note here. And now that's the C
chord I meant to play. We are going to look for this icon at the
edge of the clip. Now when you click it,
you can move the clip in, and we've created
a nice, clean cut. Now we're going to
click on the clip. I'm going to hit Command or Windows L, and
we're now looping. This is a middy track. We're going to go
over to midi effects, and there are a lot of
different media effects. The most commonly used
is the arpegiator. It has different presets here, but we're going to drag
it down right here. It is breaking up
the chord I played into individual different
notes in a repeating pattern. Middy effects affect
only midi tracks. You can use all of these
different midi effects. This one creates chords
out of just one note. This can change the note length. This can change the pitch. This is a randomizer. This will put your
notes into a scale. This will affect the velocity, and we'll cover each and every one of these
in a later lesson. But I just wanted to give you a quick overview and a quick
rundown about midi effects. They live right here.
Unlike audio effects. Audio effects can affect
mid and audio track. Midi effects only
affect midi tracks. They go before the instrument
on the track down here. You'll notice audio
effects says after this. This is our instrument. And
MDia effects go before. You can't drag a
midi effect after. It will automatically always
try to put it before. So mini effects
affect midi tracks. They affect the
information that you have played or programmed
here into Ableton. And with these notes
that I played, it then will change them
into different chords, different lengths,
pitches, and patterns. Midi effects are a lot of fun, whether you know music
and can play all of these on your own without
the help of midi effects, or you aren't much
of a musician, and you need to stimulate
your creativity. Midi effects are amazing
for coming up with brand new ideas
and changing what already exists and just giving
some life to your track.
11. Learn Send & Return Tracks: S and Returns. This lesson is about explaining
what they are, how to use them, and
where they live. Sens and Return tracks live here at the
bottom of the screen. Sens and Returns are really Sens and returns are
synonymous for each other. So these are all return tracks.
They're all sent tracks. Ableton technically calls
them return tracks. So that's what I'm
going to call them. If you click Option
Command or Windows T, you create a new sen track. A new return track. Return tracks are used to
enhance your existing tracks. You can have your
drum loop here. And you can put a reverb
on a return track. Then you can send part of your
drum track to the reverb. We'll explore why would
you want to do that, when you want to do that, and how to do that in later lessons. But just to give you
a brief overview, these different
sections here correlate to the different return
tracks you have here. If I were to delete
these return tracks delete these options here. If you have a return track, A corresponds to the first one. B corresponds to the second one, and so on and so forth. So if you were to
drag this to zero, that would mean 100%
of this track is going to the rever
on the return track. If you want less of
that huge echo sound, maybe you'll try sending less of your drum
track to the rever. There we have a little
bit going to the reverb, but mostly it sounds dry, which sounds better to my ear. Return tracks are used
mostly for reverb and delay. But you can put any audio effect you want onto a return track. And there are a lot of
different reasons and workflows why you
might want to do this. And remember that there are never any rules in
music production. But to keep things simple
as a general guideline, you want your reverb and
delay on return tracks, and you will send your other
tracks to those reverbs and delays via the return track. Mm.
12. Learn Send & Return Tracks Part 2: Now we're going to do
a little explanation about return track. So we could have a reverb
on the actual audio track. I'm not going to send
our track at all to the reverb here
on this reverb send. Instead, I am just having a
reverb on the actual track. We're gonna solo this track,
and we're gonna listen. That sounds very washed out. Now, let's turn off our River, which you can turn effects on and off with this
yellow button here. You go over to the return, and we're going to
send our audio track. We're going to
send our drum loop to this rever all the way. You can already here. That sounds a little
bit different. Now, we're gonna turn off this return by clicking this A button. This
yellow button. We're gonna turn off this return by clicking this Yellow A. Once it's grayed out, it is off. Likewise, this is
grayed out. It's off. We're gonna turn
this rever back on and listen to and listen again. That's what the reverb sounds like on the track. Turn it off. Turn on the return.
And this is what the reverb sounds
like on the return. So why does it sound a
little bit different? What's happening here is that when it's on the audio track, 100 when it's on
the audio track, all of the audio track
is going to the reverb. And the reverb sounds
kind of like a cave. Therefore, it sounds
like everything. Therefore, it sounds like
the whole audio track is coming from this cave. When you have it
on a return track, you are hearing the audio
track without anything on it. You are hearing
that. You're just also hearing the reverb
at the same time. So you're getting what's called the dry unaffected drum loop with the wet affected drum loop, and you're hearing
them together. And what that sound is creating, it's creating a drum loop
that's cutting through still, but also you're getting
some of this cave sound. This is useful because you can simply dial down
the amount you're sending your drums to the reverb to have more of a
crisp drum sound, but still have some
of that ambience.
13. The Session & Arrangement View: Ableton has two views. This course is going to center
around one of those two. But I'm going to give you
an explanation of both of them so that you understand
what Ableton has to offer. Here is the arrangement view. This view is where
you want to live for music production,
making music. This view is similar
to all the other Ds, logic, pro tools, FL Studio. They all exist in a
horizontal timeline, meaning zero or
the very start of the song is here at
one on the very left. And it counts time to the right. Here is 1 minute and 10 seconds. Here is 1 minute and 20 seconds. And if I had anything
in the session, this can keep going
for 2 minutes, 3 minutes, an hour, 10 hours. This can keep going
to the right, and it'll go as long as
your song is or as long as you have information Since
I don't have anything here, Ableton' is not creating more space beyond 1
minute and 20 seconds. The key to the arrangement
view is that it's horizontal time being left
to right, start to finish. This is very helpful for conceiving the structure of
a song because you'll say, Okay, the intro is
from here to here. And then around this 22nd
mark, we have our first verse, and then around this 42nd mark, we go to our chorus. So this is helpful
for master mining and plotting out the plan of your song and creating
it simultaneously. The other view in Ableton, which you access by
clicking from here to here, these little lines from
horizontal to vertical. You can also switch
views by hitting Tab, And the session view is what you want to use when
you're performing live. It's a great way to
start musical ideas, and this view works vertically. It works from top to bottom. So this would be the top. This would be the next section. This would be the next section. So you might have an intro here, and then a verse here. And then a chorus here. I'll give you some
quick examples of this so you can better
understand what I'm saying. Here, I type in BPM, because I know when
I go to samples, everything that has BPM next
to it is a usable loop. L et's drag this
house beat here, and we just want some
music to go along with it. So I'm going to grab this
piano sample as well. Now when we hit this,
I'm going to change our BPM so that it's closer to what I want
the house song to be, and when I hit play. This is playing in an indefinite
loop these two samples. Let's say, let's say I want a different sound to
come in for another section, I can drag that
sound into Ableton. And I dragged it instead of
on this horizontal line, I dragged it onto this one. I'm going to shift click
both of our existing track. And I'm going to hit
Command or Windows D. Now, if you hit here on number
one, this playhead. It plays our first two tracks. If I hit two, It adds
our third track. So you could compose vertically bringing things
in and taking things out, layering, and expanding
the different sections of your song
vertically like this. This view is also nice because
you can see the levels, the volume right here. And you can change the
volume right here. This is a little more intuitive maybe for sen tracks as well, because you can see visually. This is not being sent to
the return track at all. Here, you can see it's
being sent all of the way. So this view has its purpose, and it's really great
for certain things. But for the purposes
of our course, we're really going to be living in the arrangement view here. And if you noticed,
when I click over from the session view to the arrangement
view, it's great out. These weird play heads are here. And most importantly,
this orange button. And this means that things are not working
as they should, and you're not going to hear
everything as you need to. This is a warning that's very important
to pay attention to, because you need to click
this orange button. Then the screen goes
back to normal. It's not grade out anymore, and now you will hear
what's actually happening. I don't know why this
functionality exists, but basically, if you play
something in the session view, you go over to the arrangement
view and you see this, you're not going to hear what is actually happening in
the arrangement view. So just all that to say, all that you need to take
away from this is that please click this
button before you Now, like I said, this course
is about music production, and music production
really does exist in this horizontal timeline
where we're going to go from start to finish through
every section of the song, and this is the layout and the view that we will be
working in this course.
14. Arming, Soloing, & Muting!: This lesson is about arming,
soloing, and muting. So if we go over here, we will notice that we
have this number one, two, three, four, this
big yellow button. This also counts the
amount of tracks we have, and it has, we have an S here, and we have this
little circle here. So let's go over what
these buttons do. I'm going to drag
some tracks into our arrangement here so that we have something
to listen to. Notice how this one is
longer than that one. We can look for our cursor, and we can extend our drum loop so it's
a little bit longer. I'm going to click
the drum loop, hit Commander Windows L, and then we are
looping our section. So, what do these buttons do? If you hit this yellow button
on any of these tracks, it turns the track off. This is effectively
muting the track. Next, we have this
S. The S is solo. Let's say you have
a lot of tracks. Let's just drag some more tracks in just for this example. And we have now four
tracks playing at once. And you just want to
solo one of them. You hit the S, and now you will only hear the track that
you have selected. You can command click
or Windows click another solo button to hear
two tracks or three tracks. Or all the tracks, but why
would you want to do that? And then if you
hit a solo button, again, it takes away the
solo for everything. Next, we have the arm track. This means record ready. If you're on an audio
track or a midi track, and let's just
create a Md track, Command Shift T or Window
shift T to create a Md track. And for this example, let's just get any
synth in here. There we go. I just dragged this synth here into the
midi track we created. If you are in a midi
track or an audio track, and you hit this red button, that means it is record ready. If this button paired
with this button here, means you will start recording. But as you can see,
we are recording nothing over and replacing the audio track that
existed here already. So in this scenario, you wouldn't want to do this. But that just shows
you when you hit this button and you hit
record, it starts recording. Now, audio tracks
will only record from a microphone or an
instrument input that you have in your room. So you only want to record
audio if you have a mic or like you have a
keyboard or something that's plugged into
an audio interface. We'll talk about audio
interfaces later, but this is how you record, say vocals or guitar. If you want to play a
mite part onto a synth, a Syntha Ableton or
third party synth, You would arm this midi track. And then if you have a
midi keyboard connected, your midi keyboard would
then trigger this synth. Also, if you turn on this
keyboard function here, your computer keyboard
will trigger this synth. Or if you have a beat pad, it'll do the same thing. Just remember, once
something is armed, you have to also hit the
record button for it to work. And then if you are
done recording, you want to make sure to
turn it off just in case. For example, let's say you had the record arm here
on this house beat, and then you wanted to actually
record in this new synth, and you hit the record button. It started recording over
the drumbeat, erasing it. So if you didn't
want to do that, you would want to unselect this drumbeat before
you start recording. And if you ever make a mistake, Apple Z, command Z, Window Z, all of the Zs. That is your best friend. That is Undo. And
you really want to use this tool
whenever you need to, because this is how you
undo what you just did. These buttons are
pretty straightforward. The numbers here just count
how many tracks you have. There's no relevance
besides that. You mute something by
turning it on and off. You sol something
by clicking the S, and you get it record ready by clicking the record
arm button here.
15. Creating MIDI Clips: Let's talk about creating midi clips inside of
your Midi tracks. We've talked about midi tracks. We know how to create them. We can double click here
and hit Insert Midi track. We can go here to
create Midi track, and we can hit command Shift T or Window
Shift T to create a MDI track. We are midi track
creating masters now. But what do you do
with a MTI track? You need to create a midi clip. Now, a midi clip is
what this is here. It automatically creates
a midi clip if you start recording But let's say you want to create a MIDI
clip without recording. Once you are in the
proper MDI track. Let's say we want to create something here in this
MIDI track three. You want to highlight and drag
over the selected region. And let's say you want
to do 4 bars or 1 bar. If you're not sure, just create 4 bars. That's just the
easiest way to go. And you want to hit
Shift Command M. You can also once
in a MIDI track, select the area that
you want to create, and right click and hit
Insert empty midi clip. You can also, as we did before, hit the record button, hit this record button, and let's delete this. And it created part
of a middy clip. Let's say you wanted to create a longer midi clip
through this record way, you need to record
for a longer time. Now, it created a midi clip
for this entire 4 bars. But I think the easiest way is to select the space
you want to create, select your bar, your 4 bars, and hit Shift Command or Windows M. Once your
midi clip is created, a piano roll appears. This is where the magic happens. We'll do a whole section on
the piano roll coming up. But basically, if you activate your pen tool with
Command or Windows B, you can start programming
or drawing in notes. These notes exist in a certain size on
what's called the grid, which we're also
going to cover later. But if you right click
inside a piano roll, you can change the size or the note value
that you are drawing. We can go from 16th notes, which are small to
bars, which are long. Mini clips are part of
the bread and butter, the very basic
foundation of music, and we'll be using them all
throughout this course.
16. Unveil the Piano Roll: Time to unveil the piano roll. Let's dive into the piano role. So we learn how to
create midi clips. Again, you select the
region that you want to create in and shift command, and you have a new midi clip. Now we're in our piano roll. You can scroll with this
magnifying glass here. You can click and drag, you can drag in and out. And this is how you scroll the different size
in the piano roll. You can also hit the plus
or minus on your keyboard, and this will change the view you're seeing
on the right here. But if you want to change the global bird's eye view of how many octaves
you're seeing, you need to do it
by clicking and dragging in this area here. Notice this tool is not
available here or there, only in this little region here. Next, we can engage
our Pen tool. Now, the Pen tool we'll
start drawing notes at whatever length we
have already selected. So here, you click and
click, and click, and click, and we're creating midi notes at what looks like 16th notes. Yes, when I right click
in this empty space, it pulls up this
menu where I can see what's called
the fixed grid, and it shows you the note
value that you're working on. L et's say you want to
work on eighth notes, you would have to
change that value here. Now your pen tool is
working in eighth notes. Let's say you want to
work in quarter notes. Change the value yet again, and you work in quarter notes. Let's say you want
to work in bars. You change that yet again. And now we're working in bars. Now our screen no longer shows us everything
we're working on, so that minus button
comes in handy, so it shrinks everything so we can cleanly see
what we're doing. These are actual musical
notes that I have drawn. They probably won't sound good because this
is totally random. But let's now organize them
into a nice sounding pattern. So I'm going to
delete what we did. We're going to stay
in quarter notes, and I'm just going to draw up this C major seven chord
and back down again. And now, we're going to
switch to the bar mode, and we're going to draw
in our C major chord. Next, our Steam Major Cord, and we're going to select
all of these notes. Go to this icon on the right, and we're going to extend
it to the end of the clip. Now when I hit solo, We have a musical masterpiece. Just kidding. You can now hear
what we're actually doing. So we're drawing in notes, if you wanted to draw
in a harmony part, notes that layer each other. Oops. There, you see,
I was in bar mode, and I wanted to layer
this quarter note. So what we're going to do
is it Commander Windows, right click in side of an
empty place in the piano roll. Go back to quarter notes, and now when I engage my pen
tool with Command or Windows B. I can create a quarter
note length note, which is what I was
intending to do. Now we're going to layer these original notes
with a harmony part, and we're going
to have a harmony playing the entire part. If you want to hear the notes while you're creating
them with your pen tool, you hit this little
headphone icon on the right. Now when you hit here, it plays you the notes,
you can hear it. So let's say you remember this. You're like, you hit
Spacebar to stop and start, and you remember what
that sounds like. And then you are
auditioning this note, and you're like, Oh, that's probably not gonna sound good. And you're like, Oh, yeah, that one
probably sounds good. This is helpful if
you have a good ear, and you want to use your ear
to help you make decisions, which I do suggest. If, for example, you know
what you want to do already, and you are getting distracted by putting in the
different notes, you can click this icon off so that you don't hear
what you are creating. You can also right click and
go into this adaptive grid. And the adaptive grid is
usually where I like to live. I like this narrow view because
when you zoom in and out, the view or the
note values change. So when you're out,
they're bigger, and when you in,
they get smaller. This is very intuitive for
me because when I zoom in, I usually want to work
in a smaller section. When I zoom out, I usually want to work in a bigger picture. Notice that when zooming, you have to scroll
your pen tool. You have to scroll
your cursor to this narrow region right here, because when you're here just
above and here just below, you don't see the
magnifying glass. So only when you're
right here or by using the plus n minus
button on your computer, can you zoom in which
changes the adaptive grid? The piano roll also has
velocity down at the bottom, which will dive into
more in a later lesson.
17. MIDI Clips Extras & Zooming: We'll dive a little bit
deeper into mid clips in the piano roll to show you all the functionality
that's available. If you look here in our mid clip that is
next to our piano roll, we have some functionality here. This loop affects if the
mid clip loops or not. What this means is that if you hover over
this section here, which will create a new icon if you're just at
this bar right here. This will allow you
to change your view, where you can see
only the piano roll or only the timeline. I usually like to leave it
somewhere in the middle, but this is really
helpful if you say, want to work in depthly
on some midi notes. If you find this narrow little
bar and find this icon, this is how you change
your views there. Now that we're back
in the timeline. If you find this icon that extends and shortens your clip, and you drag it to the right when loop mode is not engaged, you're extending the length of your clip for new information. Let's say you want
it to just record more or program
more to your part. Let's say you like this, what you've made, and
you want it to loop. Then you hit the loop button, and when you drag
this mini clip, it starts looping
it over itself. Now, it's looping it every 4 bars because this is
what we set the length to. If this length was five, then you can see every
fifth bar it loops. If this length was six, it would be every sixth bar. If this position one wasn't 111, started on three, then it would start on the third
bar and on the sixth bar. You really never want that. You always want this to be 111, and you probably
want this length to either be 4 bars or 8 bars. But if you're in a specific scenario and you know that you need this to be 9 bars
or some other value, this is how you
control the length. Of your middy clip. Because if you drag
this in this view, but you change the length here, you can see visually that now, even though you had
this looping on itself, now it's listening to
this seven bar count, and every 7 bars it's looping, so you have blank space here, to add more musical information. But like I said, if this is
confusing to you at all, leave this on 111 and leave this length on either
four or eight. When you scroll
over this section here, the cursor changed. We talked about this. You can click here and change this view. You can also click this bar and change the real estate here. You can have less of the left
bar, more of the left bar. You can even click here and
have less of this top part and more of the timeline or more of the top part
and less of the timeline. This top part is
somewhere you can visually see your track, and this is helpful when it's
a very long and full track, and maybe you can just zoom
in to a section over here. But for this example, we really only have
anything at the start. When you see this
magnifying glass and you zoom in all
the way to the right, we don't have anything there. So we're not seeing anything. But when you click
here, and you zoom in, we're zooming into these
tracks exactly right here. This can be an easy way to
find things in your session. But I tend to keep this
rather small and I tend to keep this pretty
even this about here. Of course, this is all custom to you and your preferences. If you find this magnifying
glass in this narrow bar, just like in the bar above it, it will zoom in to the section of the song
that you are selected. So let's say we want
to zoom in on bar 25, we're doing that, but
there's nothing there. Let's say we want to zoom
in on bar five. Here we go. You can also hit the plus and minus on your keyboard
to zoom in and out.
18. Decoding the Bottom Bar: Let's talk about the bottom bar. If you've noticed anything about this bottom bar is that it
changes. It's a chameleon. It looks different
at different times, and we're going to now explore all of these different
functionalities. First of all, when
you click a mid clip, here the piano roll shows up. But you'll remember we can also drag audio effects
onto midi clips. But where would we do that? Because here we
see a piano roll? I'm going to tell you.
You hit Shift tab. Shift Tab goes from the piano
roll to the synth view, and the synth view
is where you can see the kind of
synth that you have. You can see the knobs and the
ways to tweak that synth. You can see the audio effects
that are on that track. So if you wanted
to change synth, we go to instruments. Maybe you're like into
operator these days, and you want to base sound. We have a new synth
in the synth window, and you want some audio effects. So, sure, let's drag this here and we'll drag
this gate on here. And now in this view, we see a synth, and we see the audio effects that
are on the synth. Let's say, just to
make it a full party, you even had a midi effect on your midi track
before the synth. You hit Shift tab, and we're back to
the piano roll. So this bottom bar is
kind of a chameleon bar that turns into
whatever work station you are currently working on. The same concept applies
for audio tracks. And as you can see
what I did here, you click on the part of the audio track that
has the information, and you can drag it over
the part that was empty. Now, when you click
on the midi track, you see the piano roll, when you click on an audio
track, you see the audio. This view here, this
is the same thing. I'm going to scroll here. I see that my magnifying
glasses appeared. I click and drag, and I'm scrolling this hit is
the same as that hit. One, two, one, two, one, three, one, three. So you can affect
the audio clips in two different ways right here on the grid or in the
clip internally here. But this view is where
you see the actual audio. There's different effects here, which we'll go through
in a different lesson. And you hit shift tab and you're back to this audio effect view. Now, I'm going to
delete these two, a midi clip has a synth in it, and then some audio
effects maybe. An audio track does
not have a synth. So an audio track
will have if you want to drag the
same gate and an EQ. If you want to drag audio
effects onto an audio track, you will not see a synth
or anything before, obviously, because
it's not a synth. Shift Tab will switch
to the audio view. Shift tab will switch to
the audio effects view. And just to clarify, shift tab is how you
switch between the views. So Shift tab will bring
you to this view, and Shift tab will bring you
to the other view as well. Remember that regular tab tabs
between Alton's two views, and Shift tab is how on
an individual track, you switch between the
audio effects view and the Synth or Audio view. Next, if you click a
send or Return track, now the bottom bar has
populated with that track. If you click on
the Master Track, now the bottom bar has populated with what's
on the Master Track, whatever you click on will become what you see
in the bottom bar.
19. Ableton 12: Bottom Menu: Ton 12 has introduced a menu on the bottom bar
which allows you to customize how you
view your session. If you notice down here, there is this triangle, which will open a MIDI
editor if you're selected on a midi note or an audio file if you're selected
on an audio clip. You can also close down this menu by hitting
the same triangle. Here you can preview
what you're looking at, and we also have the name of the track selected down here. With this triangle, we can
open up the effects window, which on this audio file, we don't have any effects. But for example, on
this midi track, we do. So here we can open up and
view the midi instrument, and then all the different
effects with this tab here. This also allows us to
click through if we have a lot of effects from
the beginning to the end. But what's really different
is these meters here. If you click this on, in
the arrangement view, we now have the mixer, which in previous
views of Ableton, we used to have to tab from the session view
to the arrangement view to view the mixer. Now, straight in the
arrangement view, you can see the mixer. I find this incredibly
useful because I like to see the levels while I'm working on a track in the arrangement view. Of course, if you
want to turn it off, you click the same button
that turned it on. And finally, there is this
little drop down menu here where you can click on
your return tracks or off, as well as turning on all of
these different functions, such as the sens, ins and outs, volume, et cetera. So Over time, by just creating
some music in Ableton, you'll know what you like to see and what
you don't like to see, and you can just create the
space you need to create, and you'll slowly customize your view to what
works best for you. But this is another
place to look if you're not seeing an option
that you would like to see. This is a huge upgrade because I spend most of my time in
the arrangement view, and I love being able to see the levels while I'm working on my tracks in
the arrangement view.
20. Gain Staging Essentials: L et's talk about gain staging. Now gain staging is
the signal flow of volume throughout all of the different elements in
Ableton. Let me explain. When we talk about volume in Ableton or in
music production, zero is pretty high. Most volume is in the negative
20, negative ten range. And that's how volume
works in music. Zero is super super high, and usually we work in
the negative below. The first and most obvious
place to talk about gain staging or volume is
the actual track volume. From there, we have the source
input volume for a sample. How loud was the
sample recorded? We have plug in volume, effect volume, and
master track volume. So let's explore
what this means. The first and most obvious
thing, like I said, was the track volume itself. So we're going to
solo this acid base. And we see here that
we're in the green, this green is almost
this little line here, which means it's close to zero. Like I said, this is the
main view for this course. But it can be helpful
to hit tab and jump over to the session view when you are looking at
the volume in detail. Because here we see -4.41. Like I said, zero is high, so minus four is h as well. This track is hitting
a minus four. Ableton does a really good
visual representation of gain staging
with green and red. Green being in the
clear, you're all fine. We have yellow, which is in
between red, and then red, which is distorting,
and you usually do not want digital distortion. This track is not distorting. But we are getting
into the yellow, which is getting close to red. I will explain more about utilities in a different lesson, but I want to just put on this volume utility to boost the volume to show you what
distortion looks like. There. That is distortion, and you usually never
want digital distortion. So we're obviously artificially
boosting the volume here. Let's say though the track
was naturally this loud. What we would do is pull down this fader to pull
down the track volume. So this is the first
part of gain staging. Make sure your track isn't
distorting on its own. Now we dive in to the different
stages within our track. We have the synth, and it has its own volume here. You could boost the volume here. That made it distorted. You could turn the
volume down here. This makes it inaudible. So here is one other
additional place that is also
affecting the volume. Now, what is the
difference between this track volume and
this volume here? Well, this volume knob
here happens first. And it's important to remember with gain staging that it is a path of volume to
volume to volume. So the first place
where the volume starts is in the synth or the sample where the
volume is originating. Then we go to the audio
effects that are on the synth. Here, We are not distorting,
we're in the green. Now we're going
into this shifter. This shifter has
volume on it as well. So let's say this
was distorting. Now it's distorting
in this output here. You can see a little
green and red bar here. You never want to see the red. And because it's red here, it's going into this plug
in in the red as well. So, let's say we turn
down this track volume. We are still distorting
here and here, because the track
volume is the volume of everything here at the
end of this chain. So the correct way to
do this would be to turn down the first place
that is distorting. Now we can turn this up
because it's super quiet. Now this is in the green. It's going here in the green, which is then going to
our gate in the green. When this was in the red, Everything in the chain
was being distorted, and everything was in the red. So we fixed this one level here, which made this go
into the green, which made this go
into the green, which made this still
go into the green. So there's a series and a pathway that you
have to attend to. If there's a problem, something sounds distorted or crunched The first place
that check is here. Then we go into
the track itself, and then we have
to follow each and every single place to make sure that the
volume isn't distorting. Now, some audio effects, such as compressors and EQs, have volume on them themselves. So this is called
the makeup volume. So let's say we're
in the green here, we're in the green here,
we're in the green here. This git actually is bringing down the
volume of our sound. That's what a git does. We'll
get more into that later. So for now, I'm going to delete this, and we're going to listen. We're in the green, we're in
green, we're in the green, and let's turn out the output
volume of the compressor. There. That's distorting here. We're in the green here here, but at the compressor
stage, we have distorted. That is also making us distort
here on the track itself. So some audio
effects have volume, and you have to be
mindful of that. Finally, when everything is in the green and this track
level is looking good, we then have to look to the
level of the master bus. We'll do a whole lesson
on the master bus. But what the master bus is, it's the sum and final place that all of these
sounds together, everything goes to this master
bus, this master channel. So, this is the final
destination for all sounds. You can have multiple
sounds in the green, and it's possible for them cumulatively to distort
the master bus. So I layered a bunch of different one hit drum
samples all on the downbeat. And as you look here, all of these levels
are in the green. But cumulatively, because
the master track is the combination of all of these individual
tracks together, cumulatively, it was
too much volume, and we distorted it
in the master per. So just like there's a chain
where you have to go through the synth volume to the audio effect volume
to the track volume. The master bus, you can't just turn this down and it
fixes the problem. You actually never want to
touch this master fader ever. And we'll explain more
about that later. The correct way to
do it is if you like the ratio of
volume in your track. Like, you like how loud the piano is compared
to the drums, compared to all these, but it just happens to be in the red. You will select all tracks, or you can click one track
and hit Command or Windows A, and then all the
tracks are selected. And you bring down the
Fader for everything so that you are not getting into
the red on the master bus. Let's talk about audio
files real quick. If you grab the same shifter and compressor and we'll copy them, you can shift click
both of them, and then hit Command
C or Window C, we'll go over to an audio track. We'll paste them with
Commander Windows V. I'll delete these
other audio tracks. And we can listen
to our audio file. It works in the same way. Let's say this compressor
was before this shifter, and we turned up
the volume boom. Is distorting, which means
it's distorting into here. That wouldn't be good, and we would have
to turn this down. So this works the
same way as Midi. It's a little bit easier because there isn't the
synth volume also. But the trade off is that when you double
click the sample, this has volume here. Some samples are
distorting to begin with. There, the sample, even though
it's in the green here, it's coming in at the red here. So you would want to
go and hit Shift tab to switch views and
click the gain number, and wherever it was, you
would want to bring it down lower so that's
not distorting. Visually, if the
lines on the sample are sort of beyond the scope of the clip,
that's distorting. And if it's just
below your good. Sometimes you encounter a
sample that is distorting, and it sounds good, always trust your ears. But as a general, general rule, and to keep things simple, you never want
anything in the red. Gain staging can be
a lot to take on, but it's really quite simple. There's a pathway of volume from the source to the next piece of the chain to the next
piece of the chain, finally to the master,
finally to the end. And you just want to
make sure that all along that road and
every link of the chain, nothing is distorting, so
your music can sound good.
21. Connect Your Audio Interface: Talk about audio interfaces. Now, an audio interface is something that interfaces
from your computer to a microphone or your computer to a guitar input or
a keyboard input, like an actual keyboard, not a midi keyboard. And they are not necessary
for music production, but they are what
you want to have if you plan on doing some
real life recording. This is my audio interface, a focus right scarlet. It's very affordable,
and it sounds great. Let me give you a breakdown
about what this is. So here we have two inputs. This is where you will
plug in a microphone cord, or you'll plug in a guitar ox Cord, and you
have two inputs. So you could have a mic going in here and a guitar going in here, or you could have a stereo
keyboard left and right, going into both of
them at the same time. You have phantom power, which we'll talk
about this a little bit later on our
recording stage. But if you have a
microphone that needs phantom power, this
is what you click. You have your gain staging here. The specific model. It around this ring lights
up when sound is coming in, and when it's in the
green, it lights up green. If it distorts,
it lights up red. It's the same universal language that we have also in Ableton, when green is good and
red is distorting. You see the same thing here. So if this is in the red, you can believe that
it's distorting before it even gets to Ableton. So what you would
want to do is turn this down so that this
is not in the red. Now, we have our two channels. We have how you
control the volume of the input of the channel. We have phantom
power, which gives extra juice to a mic
that might need it. This is the master volume, which controls the volume. And here we have a
headphone input where we can control the volume
of the headphones. Now, this audio interface goes in between a microphone
and your computer, it can also go in between your computer and your speakers, if you have studio monitors or speakers that you're using
to produce your music on, you might want to hook them up through an audio interface as the central middleman hub of all the different audio
things you have going on. So I plug my speakers into
this audio interface as well. If you have a
relatively new computer and you have an audio
interface plugged in, your computer audio might automatically just sync
to your audio interface. So if you have your
speakers plugged into the interface and you plugged in the interface to your computer, you might just hear music
on your speakers that will not happen in Ableton
without your intervention. In Ableton, you will need
to go to live and settings. This is called
system preferences in older versions of Ableton, and you go to the audio section. There are different
sections here on the left. We're talking about the
audio section here. Driver type, you want to
leave this at core audio. Audio input device. This might be at no device or your computer's
internal microphone. But what you would want to do, if you're planning on recording and you have an audio interface, you would select it here. I had a focus scarlet
that I showed you. So when I go to
audio input device, I want the input to be
the Focusrite Scarlet. When I click here, that
means it can receive audio information from
the audio interface. Now, audio output, you would, if you had speakers that are plugged into
your audio interface, you would want to select
your audio interface here as the output. I'm going to leave it
on multi output device because I am teaching
a course right now, and I need the audio to go to multiple places in
order for everyone, including me to hear
what's happening. But in this audio output device, you would select your audio
interface if you want to hear from the speakers connected to your audio interface
or your headphones, which might be connected
to your audio interface. Let's say you want the audio
in from your interface, but you just want to hear them
on your computer speakers, then you could select your
computer speakers here. Really, wherever you want
to hear the music from, this is the place to choose
where that's going to be. Probably want this to be at 441 because that's
what's best for music. Right now it's on 4,800 for me because I'm doing a screen
capture of this page, and 4,800 is what's
best for video. So 44 for music, 48 for video. If you're composing or
writing music for a video, then you want to be in 48. This buffer size has
to do with latency, and what that means is the highest sample rate is
the highest quality audio. When you're listening
to your track at 20:48, it's going to sound the best. This is where you're getting the most accurate representation of what you're listening to. Why wouldn't you always
want it to be at 20:48? Well, because when you
have a high sample rate, you have something
called latency. This is when I hit a note
on my midi keyboard. I don't hear that note in Ableton tell a
split second later. That's very disorienting when
you're performing music. You're not getting
instant feedback, and you could be hitting
notes on a keyboard and then hearing them
after you've played them. And by that time, maybe you're hitting a different
note on your keyboard. That's just really
hard to deal with. In that scenario, you
lower the sample rate. If you choose 128-256, this is the perfect sample
rate for recording music, whether you have a microphone or a midi keyboard or a
guitar or anything. If you had this low sample rate, you won't have any echo or
delay in your recording. So when you're recording, you jump down to 128 or 256. When you are listening, you want it to be at 20:48. So you usually want
this to be at 20:48. I have noticed when you
go down all the way to 32 and you're recording
audio on a mic, sometimes the recording
doesn't sound so good. So I don't go lower than
128 when I'm recording. I try 256 first. If there's still some echo, I'll go down to 128. But when you're recording, you don't want to go lower than 128, and you won't have to. When you're recording midi
from a MIDI keyboard, you can go as low as you want. That information always
gets captured correctly. It's not necessary for you
to have an audio interface. But if you really want to be producing music at a
professional level, you're probably going to
come across trying to make music on speakers or
trying to record, and in which case, it's time to incorporate an audio
interface into your toolbelt.
22. Customize with Preferences: Let's talk about some
custom preferences available in Ableton. So we'll go up to live
and hit settings. Now we're going to
look at look and feel. Here, you want to
go down to theme. Now, theme, you have
several different options, but it is my suggestion
that you go to dark mode, like there's no tomorrow because this makes
Ableton look the best. Of course, this is
just in my opinion, but this is where you change the skin of what
Ableton looks like. Next, we'll jump into the
record warp and launch tab. Here you have the file type
that Ableton deals with. I like wave files. You go to the bit depth, and you can have 24, 32, and you go down to
this Warp slash fades. I like this loop slash
warp short samples to be warped one shot. Now, what does this mean? Unwarped would mean when you
pull a sample into Ableton, it'll come however the
sample was originally made. If you have warped one shot, it will warp the sample to the tempo that
your currently at, which is very convenient
because let's say someone recorded
a slow guitar part, but you're making, like, a fast house song. If you had unwarped one shot, you would have to go
in and manually line up the audio to make it
in sync with your track. Warped one shot will
probably make the guitar in line with your track
or at least pretty close. One shot versus warped loop. A loop will automatically
loop that audio track. So I like one shot because I want to decide what I
want to have looped. I don't want any
decisions made for me. Next, you could go to Auto, which will shift between
different modes, depending on what Ableton thinks you're trying to achieve. Auto Warp Long samples. This is convenient to
just leave on usually, but for me and my workflow, I have it off because I
work with a lot of stems, but we'll talk
about stems later. So for you, I actually
do suggest that you have this auto warp
long samples on. Default warp mode. We'll dive into the different warp modes and a
different lesson. But for the purposes
of this right here, you should leave it on complex. Create fades on clip edges. This is just nice to have on because sometimes samples
have rough edges, and you can hear
little blips and things when the sample
comes in and out, and I like having some fades to just make
everything sound smooth. There's a lot more in
the system preferences, but we'll cover everything
that you need to know, when you need to know it.
23. Ableton 12: UI Upgrade: Most obvious upgrade in Ableton 12 is an upgrade to the
UI to the user interface. Everything looks a
little more streamlined, sleeker and just a
little bit more modern. So let's dive into
the UI enhancements. So we see the familiar
Ableton interface here. Obviously, there's some upgrades
to the filters and tags, which we'll talk about, and
some new functions up top, some new functions
on the bottom. You can slide this over and read the release notes
for Ableton Live, which goes through all
the new features here. So the preferences menu has
been updated aesthetically, which is now called settings, and we have the same
exact functionality as we used to before, but it just looks a little
bit more modernized here. And if you go to
themes and colors, you can click through between some new aesthetic themes
to change the look of A. Other than that, the rest of these functions remain
the same as before. I I open this session here, we'll notice in the
arrangement view that some settings such as the
track delay have moved, and they have moved to the menu. If you go to view
arrangement track controls, this is how you turn on and off the return tracks,
making those disappear. Making them reappear, our Is outs volume and track
option. There we go. So if you want to have the
maximum controls visible, make sure that everything
here is click. If you want more space on your Daw for your
arrangement itself, you can click any of these off. In general, if there was a function or
something that used to be in Ableton 11 that I'm not thinking of that
you liked to use, most likely it moved up
here into this menu, and most likely it moved right
here under the view tab. The mixer controls have
a similar function of being able to click on
and off different meters. You can search for any
function here in the help bar, and it'll tell you exactly
where to find it in the menu. If you're looking for tuning, we have all the places that tuning is mentioned in the menu. So just some modernizing, the scroll bar
looks more modern. Lots of little enhancements that don't affect the workflow, but are just kind
of nice and make it seem like a new
version of Ableton. So on the next lessons,
we're going to be covering the other
upgrades in Ableton 12.
24. Ableton 12: Keyboard Navigation: Ableton has updated the
keyboard navigation system. This makes using the
menu a lot faster. So once you click into the menu, you can hit Tab to scroll through the different
menu options here. You can then use the arrow
keys to scroll down, left, right, or back. You can also hit Shift Tab
to move the tab backwards. I believe Ableton did this
because they did move some functions around from
the previous version. Now, you might be using this view option here
in the menu more often. For example, I do find myself clicking on and off these
arrangement track controls. So with this new workflow of being able to hit
tab, shift tab, and use these arrow keys, it really makes using
these a breeze. I think that these improvements really do enhance Ableton. At first, I was shocked
when they moved some of the things around
that I used to use, but knowing that I can find them easily in the
menu and being able to tab and scroll through them really hasn't hindered
my workflow at all.
25. Recording Techniques: This lesson is all
about recording. So let's die right
into recording. We'll talk about
recording setup, system preferences, buffer size, Ableton's workflow,
including doing multiple takes and talk a
little bit about headphones. So we have our audio interface. We have two inputs here for a
mic or a quarter inch cord. We have 48 volt or phantom
power here, if we need, and then the speaker volume
and the headphone volume. So here I have my microphone. I will then plug
in an ExcelR cord, which is a three pronged cord that plugs into microphones. So the Excel R
goes into the mic. The other end of the ExcelR then goes into the audio interface. We then plug in the audio
interface into my computer. And I tend to have this live over here where
it's more discrete. But for this lesson, I'm just going to have
it be more visual so we can explain
what we're doing. Next, I'm going to
plug my headphones into my audio interface. Oh, now that I have my mic plugged into
my audio interface, which is plugged
into my computer, and I have my headphones on, we need to make sure that the routing is
correct in Ableton. So this routing we need
to do in the real world and routing we need to
do in Ableton itself. So we're going to
go over to live, go to the settings, and make sure that here
in our audio settings, everything is as it should be. So the first thing is the input needs to be your
audio interface, because if your mic is plugged
into the interface and your input is from your
computer or something else, you're not going to be getting
the sound from your mic. So the input here has to be
from your audio interface. If you're listening to headphones that are coming
from your audio interface, you want your output to be
the audio interface as well. For me, because I'm
screen capturing my computer to
teach this course, I have this multi output
device, but for you, you would select
your audio interface as the output as well. Again, you would
want this to be 441, if you're doing just music. I have it at 48 because
for a screen cap, 48 is better for video. Now we get into sample size. So 2048 is the highest
quality sound, but the most latency possible. Meaning if I were to speak into this mic, there
would be an echo. And so that is very
disorienting for musicians. So what we do here is
when we're recording, we jump down to 256 or 128, and when we're listening,
we jump back up to 2048. So since we're going to record, let's jump down to 256. Now that this routing
looks correct, we have our phantom power on because this mic
needs phantom power. And when I tap the mic, we see that it lights up, meaning that we're
getting signal. Now we jump over here. So you can notice that this number one has a
green level next to it. That's good. That's a
sign that on channel one, we are picking up some volume. Channel two has no volume, and that makes sense because
nothing is plugged into the second input in
our audio interface. You don't want to
record on one s two because it'll put the
sound in just one ear. So you want to make
sure you're on whichever channel you have
your microphone plugged into. So if you had something plugged into two, you would
want to select two. If you have something
plugged into one, you want to select one. If you have two different
microphones plugged in, you need to know which one
you want to record two. Because if you are on
the wrong channel, you're going to record
the wrong signal. So you need to make sure
If you have a microphone plugged into number one and you want to record
that microphone, you need to have number
one selected here. When next, we're going to
switch from off to in. You can also record in auto, but I like to record on in. That changes a little bit
what our track looks like. So here it's yellow, here we have this blue color. So that lets us know that this
track is on in monitoring. Next, we can turn on the record enable and hit the master record
button to start recording. We're recording. Oh, yeah. And there is our masterpiece. Notice how I forgot to
hit the square twice. So we recorded in this
random section over here. Let's do that. Now, I want to
record from the very start. We're recording, yeah. That was the best vocal
performance of my life. I'm about to get a record
deal because of that. It was amazing. And
since we're on in, you can see that this
looks kind of ghostly. It's kind of grade out. So what you would want to
do is turn it back off, and now we can listen
back to what we did. We're recording.
So, there it is. There is our
recording. Let's say maybe you wanted to
do multiple takes. So What we would do here is, let me pull up a quick
little beat two Sing two. Let's say we want to
record multiple takes. We'll keep this in loop
and we'll hit record. I don't really know
what I want to saying. I didn't think I'd
be singing today. No. I don't really know what I want to say
'Cause I didn't think that I'd be singina M I don't really know
what I want to say a I didn't think I'd be singing today So here we have different takes
that I just recorded. So what we're going to do here now is you always want to get in the habit of turning off this record enable whenever
you're done recording, because accidents
can happen when you leave things on
record enable and you forget and you hit the
master record button for a different track, and you accidentally
erase what's on here. Any audio track is
at risk of being completely erased if you leave
the record enable button. So be sure to turn this off. I'm also going to
switch this back onto O. I'm also going to switch
this back to the off mode. Now, I'm going to click the track that we
just recorded onto. Can Command T or Windows T
to create new audio tracks. And now I'm going
to make sure that the clip that's in there starts nicely at
the very beginning. And we are going to
copy this and paste it by clicking this line right here at the
end of the loop. This means that when
we drag to the left, this will be perfectly in time. We're going to do that again. Grab this, paste it right here
to the right of the loop, and then drag, and this
will be perfectly in time. Now we command E or windows
E to cut the excess, delete it, and we have our three takes that
we can choose from. I don't really know what I say. I don't really know
what I want to say. I don't really know
what I want to say. So there we have our
takes nice and layered perfectly in time that we can choose how we
want to proceed with. So let's talk a little bit
about mice positioning. The closer you are
to your microphone, the more base is going
to be in your voice. The further away, the
less base is gonna be. And so it's this
dance of finding the perfect rags for the
style that you're going for. I tend to like to record
right up on the mice. And then in Ableton, I will take down some of
the base in my voice. Some people like to
use a pop filter, which will attach to
the microphone and be an actual filter in front of the mic in between the voice, which helps cut down like the
wind sounds, the P sounds, because sometimes you can get an explosive sound recording into your mic that's
not desirable. So if that's the case, you can use a pop filter to
help mitigate that problem. Obviously, some mites
have a mic stand, and you would just have
the mic in the stand. You would then plug in
your Excel R cord into the mic and then have the mic
go to your audio interface, and it works in the
exact same way. I like to hold the microphone, but that's completely
subjective. So you can totally
use a mic stand instead if you want to attach
a pop filter that works. All the same things apply. The general rule for
singing into a mic is you want it to be about this
far away from your voice. So you have your mouth here, you have the microphone here. That's a good healthy
distance because some microphones don't sound
good when you're too close. This microphone, in particular, does tend to sound good
when you're really close. But most microphones, you do
want a little bit of space. So, this is a general rule of thumb as a starting place
that you can start with. And then from there, you can start experimenting
and seeing, Ooh, you like further
away, you like closer up. If you are more that Phoebe
Bridgers, Lizzie Mc Aalpine, Billy Irish, kind
of whispery vocal, you're probably going to
be closer to the mic. And if you're more of like
a yelling rock type person, then you might be a little
further from the mic. But it's really up to you, and as you keep recording, you will refine what
works best for you. Obviously, mics work for
more than just voices. There's also
instruments as well. So if you have a guitar, you would want to probably aim the mic somewhere
around this general area. You kind of want to
hit the sound hole, sort of, but sort of a little
bit on the fret board too. Something like that
will probably be good. And a similar distance from the voice is a
good place to start. Of course, you always want to
use your ears and be like, Well, does it sound good or not? And sometimes you can't tell
what it is you're hearing, but you know it just
doesn't quite sound right. Listen to that intuition,
move the mic around. Experiment with getting
a good recording sound. You know, find those
good distances. And You only have to do it once, as soon as you decide, Okay, this is how far I
like to record my guitar. This is about the
position I like. You might like to record more
of the fret board up here. You might like to record more of the sound hole over here. As soon as you discover how to place and how to
record your instrument, your voice, et cetera. Then you don't really need to reinvent the wheel every time. You can just be like, Okay, I know that this sounds
pretty good and for, like, I'm making a
similar kind of music, then that's where
I like to start. All the same things apply
if you're recording guitar, you want your headphones on. You want to record
takes in a similar way. And it's just the same
as recording a voice, except you're
recording a guitar or a saxophone or
whatever instrument you happen to be working with. Maybe you have an
electric guitar or an electric keyboard or an electric bass that
needs to be plugged in with A ox cord. Well, that works in the
exact same way as well. You plug in your ox cord
into your instrument. Then you plug in the ox
cord into your interface. You do not need
phantom power for an ox cord or a quarter inch cord, whatever
you want to call it. And here now, you can record
in the exact same way. And there you go. It's just really that easy. As soon as you plugged in,
you're in the right channel, you can go to in
monitoring, record. And now when you play
something on your guitar. You can tell that was
even a little hot, which would mean we would
turn down the input on our audio interface.
There we go. So that's in the green. If
you record it in the red, it's always going
to be in the red. So if it's ever too hot, you would turn down
the input volume here. So from this was all the way, turn it down a little bit,
and then you're good. Let's say you had
your vocal microphone plugged into the first port, and your guitar plugged
into the second port, you would need to select number two here to
record the guitar. You could even record both
of them at the same time, but you would need two tracks, one of them on number one, and
one of them on number two. And if you did that, it would record both at the same time. In order to do that, you're
going to need to shift click both record enables. So this track would
be on number two, and this track would
be on number one, and then you make sure
they're both record enabled, and you will be able to record both mics
at the same time. I do tend to record one
instrument or a voice at a time. That's totally subjective, and some audio interfaces have 16 ports so you could record
a whole band at once. It's really up to you. There's no wrong answer. The only thing you have
to remember is that whatever you're trying to
record on a given track, make sure that that number
is correctly selected here. Otherwise, you won't record
what you're trying to record. There is a whole art to
recording with using different microphones,
using different placements. And the world of
recording is endless. I just wanted to show you
how to do the basics, so you can start
recording your voice, recording your instruments,
recording your guitars, et cetera because
it's so exciting to add that live element
to music production. And I always encourage
recording something, even if you don't think
you're innately a musician, get a mic and record different
sounds in your room. Try to add some original
textures to your music.
26. How to Save: Let's talk about saving. The most important part
about working on music. So let's say you
have a masterpiece. And I know this
doesn't look like a masterpiece, but
just humor me. Let's say this is the best
thing you've ever ever heard, and you want to save it. It's important to know that
Ableton does not autosave. If the session crashes, it will prompt you to reopen the session
with your last work. In which case, you would want to say yes if you haven't saved. And then you can
pull up the session, and it will have what you did. So in that respect,
it auto saves, but it doesn't auto save like
a lot of other programs do. You need to save manually. And how you do that is
command S or Windows S, and you really want to
live on that command S, and you want to do
that all the time throughout your
producing so that you're always saving
what you're doing. You can also go down to file. You can do Save. It doesn't let me do that
because I just saved. You can save as, which will keep the
current session as it is, and it'll create a new
session from this basically duplicating the session from whatever point you're
choosing to do is save as, save a copy, and
collect all and save. Collect A and save is important because let's say you have different samples and
different instruments and different sounds
in your session. And let's say maybe you use
some third party samples, like in the student resources
folder that I gave you. And God forbid, you're
a little unorganized, and maybe you're not sure where
that folder really lived. You do collect A and save, it will pull all of the spiles that you're using
from everywhere in your computer and save
them in one place. This is really handy,
and you want to get in the habit of doing this
in your big projects, just because if you
accidentally download a sample, it lives in your downloads, and you're using it in a song, and then you move that sample
out of your downloads, and then suddenly Ableton can't
find that sample anymore. You don't want to
have to go through the headache of re linking, so you just want
to collect all and save when you have different
parts in different places. So if you wanted
to do a Save as, command Shift S or Apple Shift
S. It pulls up this menu. You will find a
destination to save, and you will click the name. I have an external hard drive, and I have a songs folder, and this is where I keep
all of my song files. So if I were to do a Save
As, I would do Save as, and I would maybe call this two, and then I want to hit Save. And then this would
populate here in here in my Songs folder. But let's say I wanted
to create a Save As, but I wanted this session to live within the same
session as the original, then you can click here. And now when I do two,
I'm going to hit Save. We're going to go
to Finder here. Now when I go to Finder and
I click on the session, we can see that it has now
both sessions in here. This also has the backup, which is if it crashes, where it would load from,
it has the project info. And if I had any samples,
you would see them here. Let me show you in a busier
session like this song here. So, this was a bigger, more fleshed out
song that I made, and you can see there's
a samples folder. It has processed and
recorded samples. I did a lot of recording
for this, as you can tell, and all of those
bits of recording, every vocal take, every
guitar take, every bass take. All of that gets stored
in this folder here. And then the processed
audio folder has any audio I consolidated, which will go into, any
audio that I've frozen, which will also go into, and any audio that
I've reversed. All of these three
concepts here will dive into in a later lesson. It's important to understand
how Ableton thinks, and there is a current
project tab here. What that means is if
you're in a session, and you have other
versions of your songs, other sessions saved
there as well, you can access that information quickly in the
current project tab. Let me show you this more in depth in a bigger
session that I have. Here I've loaded a song that I was working
on for a long time. It has a lot going on. And when you click
this current project, now this populates with really a lot of
different things here. I created some of
these folders myself. Ableton creates the
samples folder on its own. But what you can do is you can open these folders
within this view and you can quickly access
the different sounds that are in the folders. You can go into the
samples folder, you can go into recorded
and grab a different take. You can go into the
Mx stems folder that I made and grab
the base export. Or you can go into the
different save files here, and you can see the actual
tracks in that session, and I could take the bass mide from that section or a vocal or a recording or any of the tracks in that
original session. I suggest having a unique folder where all of your songs live, and within that folder, I would keep different
versions of the same song, different as stations in the same place so that
all of the samples, all the recordings,
all of everything, collect all and save, all the information for everything
to do with this song, Parkside Paradise, lives inside the Parkside
Paradise project. Also, I wouldn't want
to save its over, OPs, open the coal
gates, off the wheel. I wouldn't want to save all of those different projects in my Parkside Paradise project because My samples folder would be flooded with
absolutely everything. So I would suggest having
a unique project for every song and then save every save as within
that project. It's super important to
remember to save all the time. And when you feel like you've made it to a
significant stage in your song and maybe you want
to audition a new idea, you could do a Save as. You could have your
pop song and wonder, do I want to go more
in a dance direction? Do I want it to get
more Vb in the end? You can do a save as
alternate version, try putting a build and a drop in there and
see if that works, and if it doesn't,
you still have your original untouched version. Or maybe you finished your song and you're
ready to go into mixing. In that case, you
could do a save as and create a mix session. But we're going to cover all of that in the lessons to come.
27. Organization Tips: Go over some
organizational tips. Now, obviously, you can organize your computer
however you want to. But I would suggest having a samples folder for
all your samples. And later in this course, we'll go through
where you can source some samples outside of Ableton that are really high
quality and sound great. When you get to that level, I suggest having
a samples folder where you collect all of
your third party samples. You can have this on an
external hard drive if you want in order to free up
the space on your computer, so your computer doesn't
get bogged down with 1 billion song files and
1 billion sample files. I also have, like I said
before, a songs folder. And in the songs folder, I have a individual
project for each song. And every iteration of every song lives within
the project file. So it's easy to find. I have version
five, version four, version two, version three. The more wild and free your
creative process might be, your sessions might end up
looking something like this, and that's okay because it's all neatly organized in
the same project file, and it's separated from
all the other projects. So you can really organize
things however you want, but it's helpful to
know where things are, and it's not bad to have them on an external
hard drive so that your computer doesn't
get bogged down with all of this information.
28. Living on the Grid: Welcome to this chapter. In this Ableton
Advanced chapter, we're going to be diving into Ableton's more
advanced features. Again, if you are already familiar with how the technical
aspect of Ableton works, I urge you to skip ahead to the history and
resources chapter so we can dive into why music
production is the way it is and how to
make music itself. But for those of
you that want to know the functionality of Ableton and some of the more advanced tricks
that you can do, this is the chapter for you, and let's jump right into it. So we're going to be
talking about the grid. And we talked about the piano
roll before having a grid. Also this whole timeline view. This is all a grid. And what I mean by that
is every single bar line, every single line
here you sing is a point on what's
called the grid. Now, I have it on
the adaptive grid. So when I zoom in and remember, you can do that with
the plus and minus key or when you've scrolled
to this exact place here, not here or there, but here, you can have the magnifying glass
and click and drag. The grid is changing
its values to adapt to how I'm looking at
it versus if you right click and go
to quarter notes, these are quarter notes,
no matter if you're super zoomed in or
super zoomed out. Depending on what
you're trying to do, you might be changing the grid, but I like to leave
it at narrow. So let's talk about when you want to change the grid,
how to use the grid. Here we're in 44, which I suggest you leave
your session at, and I want to create a mid clip. So I'm going to select
this four bar range. Here we have 1-2, two to three, three to four, and four
to five is 4 bars. Now we can do windows or command shift M to
create a mid clip. And we've created a
mint clip that is 4 bars long. Now we can scroll. We can drag this
to be 8 bars long, 16, 24 bars long. And this is all
living on the grid. Another example is you can have a drum loop or a drum sample. And you can just pull
that onto an empty place. It'll create an audio file, or you can pull it onto
an existing audio file. And your drum hit
is on the grid. And this might be the best
way to understand it. I'm going to go ahead and select this space from the first
bar to the second bar, which is a 1 bar space. Gonna hit commander
Windows L for loop, and now I've created a loop. So let's say I want
to put this hit on every quarter
note in this loop. I can go over to
quarter notes here, right click and
select quarter notes. Now, I can click on this bar line because this is a little bit longer
than a quarter note, and I can hit Command or
Windows E, which will cut. Now I've made a cut right
at the quarter note mark, and I can delete all the excess. Now, I click on my
perfectly cut quarter note, and I can hit
Commander Windows D, Commander Windows D,
Commander Windows D, which is duplicating
that hit four times, and now this will hit
on every quarter note. If you turn on the
Metronome, That's the grid. It's perfectly on the metronome. It's perfectly on the grid. Now, live music doesn't tend
to be perfectly on the grid. So you can actually turn the grid off by hitting
command or Windows four. This turns the grid off, and then if you click a clip
and you drag it around, it's not gonna snap neatly to a grid, it's gonna
go wherever you want. So now we can have
this hit slightly before and this hit
slightly after, and then we'll drag
this forward because the end of this clip cut the
beginning of this clip off, and we'll leave
this one the same. And now we'll listen to this. It's not perfectly on the grid. We'll turn on the metronome. This now has a push and poll. It has a little bit more
of a live feel to it. And although the grid
is super helpful, and we want things to mostly exist nicely and
organize on the grid. We love a little bit of chaos, a little bit of pushing poll, and a little bit of live feel. So sometimes it's great
to turn the grid off and drag things around so that you
have that dynamic feeling. Now, you can create
eighth notes on the grid, and you can have more
different parts. Let's drag this in. And let's drag
another drum hit in. Here I'm going to
drag in a high hat. We switched the grid
to eighth notes. We're going to have a high hat hitting on every eighth note. And what I did there was
I copied this one with Commander Windows C. I
click on the next line, which is the next eighth note. And I hit Commander Windows
V. It works the same to duplicate or Command C and
Command V works the same. I have copy and pasted this hit. Now, this is hitting exactly on the grid
for every eighth note. So, this is what perfectly
on the grid sounds like. We can again, turn the grid off and move the hits
a little bit around. Maybe you want the off grid hits to line up with each other. This one was sort, and
the rest were kind of okay and listen to
what this sounds like. This really has a
skip feeling here. This might be a little
bit too dramatic, but it shows you on the grid as that very robotic
perfect feeling. Of the grid has more
of a live feel. And for your music, you want to probably have
a combination of the two. If it's electronic music, you want to make it lean
a little bit more live. If it's live music, you maybe want to clean
it up a little bit, so it's a little bit
more on the grid, and you probably just want to have a hay symbiosis
between the two. So the grid exists here. You can switch it by
right clicking to narrow, and you're here, and
you copy and paste. You're creating this clip
on every single line here, which is way more frequent
than every eighth note. This looks like even
smaller than 32nd notes. Nope, it's actually
perfectly 32nd notes. So if I were to stay on this narrow adaptive grid
and zoom out, suddenly, if I were to if I were to
copy and paste on every line, these are more spread
out because of the way that the
adaptive grid changes. If I zoom out even further and paste it on every hit here, and then I zoom in,
I can see when I was very zoomed in, it
created all these lines. When I was more zoomed out,
it created those lines. When I was very zoomed out,
it created these lines. So the adaptive grid
is good when you're moving around and you know
what you're going for. If you are not sure what to do. Sometimes it's safer to live in the classic fourth
or eight note bar. So the grid lives here, you can turn the grid off by hitting command or Windows four. The grid also lives
inside the piano role. So I'm going to select this space between the
first and second bar. Hit Shift Command or Windows
M to create a mid clip, and we've created
our piano role. And if you remember, when you scroll right here, not here, not here, but here,
you can click and drag and make the
piano roll bigger. Now, the piano role has the
same numbers one, two, one, two, one, three,
one, three, 1414, and these are those
exact same places. So if you create
a hit on 12 here, it's creating it on 12 here. This is exactly the same grid. It's just the grid living
inside of the MD clip. So you can create
different notes here. You can have them
every quarter note by right clicking and going
to the fixed grid, and you want quarter notes. This is creating a
quarter note hit. You can go to 16th notes, and you can have and you can
turn your pen tool on with Commander Windows B,
and you can drag. And when you do drag, it'll just create a note for
every value on the grid. And since we're on 16th notes, we just created a
bunch of 16th notes. Now, we have a bunch
of 16th notes, and you can change
this to eighth notes, you can change this
to quarter notes, you can live in the adaptive
grid just like before, and you zoom in
and you zoom out. And no matter what you do, 12 is always going
to be 12 right here. It's always the
second quarter note, second beat of the bar. And you can trust that.
Even if you see a lot of subdividing lines or very
few subdividing lines, this beat right here will
always be this beat right here. So that's the grid. You can go off the grid
within the piano roll, moving these around so that they're not
totally on the grid. You can tell sometimes if I scoot this note
back into that one, it's deleting it because it's scooting over the start
of the next note. If that's not your intention, you can command or window Z, and you can scroll to
the end of your note, and you can bring in
the length that way. When you scoot it back, it's not erasing the note
that was behind it. So that's really the grid. The grid is the perfectly
metronomed, cookie cutter, perfect rhythm,
where eighth notes are hitting exactly
where eighth notes hit, and 16th notes hit exactly
where 16th notes hit. It's important that you know
what you're going for with your music because
things being very on the grid has a very
specific feeling. A lot of trap high hats are very on the grid and robotic
feeling on purpose. If you want something
to have a looser feel, you want stuff to probably
be less on the grid. So if you play something in, you probably won't play it
in perfectly on the grid. And then you can maybe leave
it or tweak it subtly, or maybe you program your drums and then
turn the grid off and move them off the grid to
taste whatever you approach, know the emotional value
of what you're going for. And now that you
understand the grid, you can use it to
your advantage.
29. Ableton 12: Scale Awareness: Alton introduced something
called Scale Awareness, where each session can now be aware of the scale that's
being used in the song. If you look up top here, you'll notice that
you can turn on and off this scale
awareness button. Here, you can choose
the scale of your song. For example, this
song is in a minor. Now, this alone is
good for a reminder in case you need to remember
what key your song is notice that this icon appears
in other places in Ableton, and once this is
globally turned on, it activates this functionality for a lot of Ableton's tools, and that's where this
gets really interesting. So let's go ahead and
look at our sound here. When this is turned
on, it will also be activated here in the Mi clip.
You can turn it off, which globally or on, which
then allows us some enhanced functionality
within the MDI editor. You can also change the key here in this menu
if you need to. Let's go ahead and
highlight the scale. Now, all of the notes that are in the scale are
highlighted purple. In case you don't know
what notes to pick that are going to sound harmonious
with your song so far, now you know you can use any of these purple notes and
they will all be with scale. You can also click
this scale button which will get rid of all notes
that are not in the scale. As you can see here, it
did keep this F sharp, which is not in
the key of A minor because this is a note I already
was using with the Cord. So this chord goes a little bit out of key,
which you know me. I do tend to like
that kind of thing. But if you don't, you can click
this fit to scale button, and suddenly it moved
the F sharp to an F, and now every single note
is in the key of A minor. This is just the
tip of the iceberg of what you can do with the
scale awareness feature. In the lessons to
come, we're going to dive deeper into how you can enhance your music
using the scale awareness.
30. MIDI Programming: Let's talk about
Midi programming. So for this lesson, we're going to create a
new Midi track. Command Shift T. We are going to go and shrink this view
by pulling that down. We're going to go into
the Instrument folder, and we're going to go
to the Instrument rack. And I'm just going to
grab piano and keys. And let's go for
this piano straight. Now, we can select
this clip here. And we are going to
hit Insert Midi clip. And now I'm going
to arm this clip. And we're going to program
some midi notes in here. So, the grid is largely
a rhythmic thing. The piano rule adds the
harmonic dimension. So now you have music, which is living
between both worlds. So we have this piano
that lives on the grid, and let's say we want to
do some eighth notes, and we have eighth
notes going here. That's cool. That's a rhythm. But now let's say we want to add some harmony,
some depth to this. So we can click above here, and we could even select
and hit command D to duplicate and delete the excess, and now
we have harmony. And let's say we want
even more harmony. You can copy and you can
paste and hit shift arrow, which will jump the
information up an octave. And since I hit copy and
paste, it duplicated it, and then I shifted
it up an octave so that I can now bring it down
to the note that I want. Here, we have our chords, and the chords are playing. Now we can select all the
information that we made. And I'm going to drag this cursor to the end
of one of the clips, and with everything selected, when I drag them in, it's making them all shorter, which will have a
staccato effect. So when you're programming, maybe you know exactly
what you want, and you're like,
Okay, I know music, and I want this chord
to go like this, and I want that chord
to go like this, and these are the
notes that I want. And And you know exactly
what you're going for, and you're programming
a masterpiece, like a classical composer would be writing
music on the page. Or maybe you don't know music. You can hit the
scale button here, and we can go, let's
say to A, minor. And it will highlight in orange, all of the notes
that are in the key. That way, let's say now we'll go to the grid and we'll
make it 16th notes. We'll turn on our pen tool. And you can just kind of click around in all of
the orange notes. And all of these notes
will at least be in key. So now suddenly, you
can compose in key, even if you don't know all of the notes in
the scale by heart. So let's make this grid
a little bit bigger, and we'll go to
quarter notes here, and we'll make some chords. You're like, Okay,
that's in the key, that's in the key,
that's in the key. And then this is in the key. And then this is in the key. Creating content that's
going to sound good and sound harmonious to itself because you know that
it's on the same scale. You can select a variety
of different scales. And we're going to go into
scales later in this course. You can do a variety of
different keys, all of them. Or you can turn the scale
function off and just go free flow because you
see all the notes here, and maybe you just
don't need that because you already know which
notes that you want. Remember, right click
to change the grid. I like narrow because you can zoom in and out and it'll
change the amount of values, and I know that 12 is
this 12, right here. It's always the second
beat of the bar. And so I always know where I am. The world of programming notes
is actually a ton of fun, whether you are a
musician or not, because you can turn
on the scale function and you can see the
different notes available, or maybe you are a musician, and you want to look at music
a little bit differently. Sometimes it's nice
to program things because when you see it laid
out visually like that, it might spark some
different ideas.
31. Create Drama with Velocity & Chance: This lesson is about
velocity and chance. So, what is velocity and chance? Vlocity is how hard
you're hitting the note. So let's go back to
our piano right here. We'll turn on eighth notes. I'm What I just did there was
I clicked in an open space. I hit Commander Windows A,
which selects everything. And then I hit Delete, which well, deletes everything. Now, you can right
click, it eighth notes, and then you can turn on your pen tool.
Commander Windows B. And let's just draw a
bunch of notes here. For the sake of this. Let's just have them be all the same note. P, we had a rogue
note down here. I'm going to delete
that. These are all at Max velocity here. You can see the velocity
menu is at the bottom, and we can even drag this up so we can see it a
little more clearly. Actually, they're
not max velocity, they could be a
little bit louder. So let's select them all and
move them all up. Now, down. A lot of sounds
react dynamically, where if the velocity
is very quiet, it's going to sound different. This is the same as playing a piano key with
all of your force, slamming your hand
down on the piano key, or just playing it very quietly. The piano actually has
a different sound. So do these sins. So maybe you're doing it from
a sound design perspective, and you're like, I like
this sound better. Or maybe you just want
to add some variation. And this we hear a
lot more with drums, and I'll show you
that in a second, just so that you can see
what we're doing here, we'll turn every other
one up in volume. This is the same note, but we're changing
the dynamics of it, which is making it
way more interesting. It almost sounds like the notes are changing,
but they're not. It's just the quality of the velocity that
they're being played. Chance is the chance that the note that is played
will actually play. So usually, you
want this at 100. But let's say you have a drumbeat and maybe you want to get it a little
bit of a random feel. You can turn the chance down, so it might miss, for example, some of the high hats. Let's turn this chance for everything all the way to zero, and none of them will play. Turn the chance halfway. It cuts out sometime. So you probably don't want
that for a harmony part. Maybe you do, maybe you don't. But for drums, it gets
a little interesting. So let's dive into drums now. If you go to impulse, you can go to vintage,
funky Good time, pull that in, and
select some space here, create an empty Mt clip. Pull this section
up. And you'll have a drum kit that's already loaded with all of
these different hits. Let's turn on solo and arm
the track, and listen. These are all available. So, let's go ahead and draw
in a kick pattern here. Draw in some snares. Turn this on so we can
hear what we're doing. That's not the right drum. So you can click this key, which selects everything in the whole row. That's
the more of the one. So, let's listen to
what we've made. That's cool, but maybe this high hat's a
little overbearing, so we can click this key
which selects all of them and bring down the
velocity of the high hat. Maybe a little higher than that. And maybe that's a little
closer to what we want it. You could bring down the chance of the high
hats just a little. And it'll skip some,
which maybe you want, or maybe you don't. But this is just to show
you the power of velocity. Let's say the kick drums, you want to select all of them, and you want to move them up. This high at chance thing is actually really
throwing me off. So let's just bring
that back to 100. You can select all the snares. Maybe those should be louder. Oh, obviously, the
chance wasn't 100%. We could hear that 97, and we heard it miss one. So maybe you do want it at 100, maybe you want it a
little bit lower. It really depends on
what you're going for. But velocity changes how
hard something's being hit. So here the kick drum
is being slammed. Here will be very, very quiet. We couldn't even hear it there. So these are subjective choices, depending on the sound
design you're going for or the feeling
that you're going for. It's important that
you understand velocity and the different
times where you can use it and how you can use it to really convey the
story of your song.
32. Ableton 12: MIDI Velocity and Chance: Velocity in C chance for MIDI notes has also gotten
an upgrade in Ableton 12. So let's go explore
these enhancements. So if you look at
the bottom here, we can click on and off the
velocity and the chance. So if we start with Chance, you can obviously click on
this high hat, for example, and affect the chance
that it's going to play, which if it didn't play, would give a little
bit of a live feel to say a high hat pattern. You can randomize select
the percentage here. But what's interesting
is that you can now select all of them and hit play all and affect
the chance of this entire group
of notes together. You can also ungroup,
and, for example, maybe just group
the ends together. Now, the end of every bar, which is maybe where I want
a little bit of a fill, are controlled by this
one global chance knob so that they all have the same chance that
they will be played, which just adds more of
a human random element. If you click over
to velocity here, we can now look at the velocities
of our different hits. You can hit randomized, which will give
random velocities. You can affect the
percentage here. But what's interesting is
now we have this ramp. You could say ramp up the velocity of this
part over time. So it's going to start coming in really quiet and then be louder. This is really useful
for a build section. So on the left here affects
the beginning of the pattern, and the right knob
affects the end, in case you wanted
the opposite effect. You can also choose
the deviation, which is, does it strictly
follow this line, or does it jump
around a little bit? And that's really cool because
it gives a lot of life to this otherwise kind of
robotic eh pattern. I really love the ramp
feature in velocity, and I use this all the time now, especially in my build sections.
33. Playing MIDI Notes: Let's talk about
playing midi notes. Maybe you have a midi keyboard, or maybe you don't.
That's totally okay. If you do have a midi keyboard plugging it into your computer, Ableton should probably
just recognize it, and it does most of the time. If you have some
trouble connecting and troubleshooting your
midi keyboard or B pad, we will cover that in
a different lesson. But for now, most keyboards, when you plug them into
Ableton, it just works, and the technology is really,
really great that way. Remember, you can also toggle on this keyboard
icon in Ableton, which turns your computer keys. Into a keyboard. I do
have a midi keyboard. I plugged it in, and
it's just worked. So I'm going to show you how to play minty notes by
playing my Mitty keyboard. Here, let's make
a four bar loop. Remember, just
kissing the fifth bar is a four bar loop because 1-2, two to three, three, four,
45, four. There we go. And we can see visually
boom four categories, and the different colors of gray indicate
the different bars. So here we are going to
record some midi notes. I have my track armed
with this button here, and I'm going to hit
record in Ableton. And because I have this 1 bar
count in on my metronome, we're going to hear 1 bar count, and then we're going to play. And I'm going to
have my metronome on for this so that
I can play in time. And I stopped. Let's see here, click, Zoom out, and we
have a four bar loop. I'm gonna turn off
the metronome now. And remember our gain staging, I saw this distorted
a little bit. Turn it down just a hair. So, now I can click here and we'll look at the
notes that were created. You can see these
are off the grid. Some of it's tastefully
and intentional. Some of it maybe isn't. But you can easily just play in your minti
parts by just clicking, record and just playing. So, now I'll pull up
a different sound. And I'll drag that
in this empty space. And we will use our computer keyboard just
to show you how to do it, and we're going to layer the
part that we just played. Notice how I turned
off this record so that we're not recording this again when
we don't want to. Because if this record was
on and I hit this button, it would start recording
over what we just did. And maybe I just wanted that
one hit at the beginning. And we can turn it down. This just goes to show you another way that you could play midi notes by simply using
your computer keyboard. Let's go back and investigate these notes that we
made a little bit more. I'm going to go ahead and turn off that new stab that I made. And let's dive in to
these notes here. And maybe we liked
that it was late, but it's a little too late, so we're gonna hit command four, and we're going to
scooch this note a little bit to the left. And maybe we want this to really have the last note hit
exactly on the beat, Let's hear what
that sounds like. And then maybe this sounds
like it's coming in too soon. So we're going to select
all of these notes. Or maybe we don't.
Maybe let's just select these notes and move
them over a little bit. So that actually
sounded way worse. And in this case, it's like, Okay, I'm off the grid, and it was played that way, and it sounds good that way. Of course, you can replay it
so this's more on the grid. You can tweak it a
little more exactly. If you're like, Okay, that
might want to hit there. This might want to hit there. So, in this case, I would probably just replay
the part so that it can get a little bit closer or maybe I decide that I
like how it sounds. And if I really look at
what I'm doing here, I think that maybe this note actually wants to be
coming in early like that. What does this sound like? I actually think this
just wants to be a small note jumping
into this note. There we go. So it took a little bit of
trial and error to find where this chord was
actually trying to hit. And it is supposed to come in early right here because
that's what feels the best. Some people know exactly what
they're going for already, and they can look at
this and be like, no, this would be here,
this would be there. Some people are a little
more by ear and by feel. It doesn't matter your process. What we're talking
about here is just playing middy notes and
what you do with them. You can notice that there's
different colors here, which are representing
the different velocities. And you can look at
our velocity map, and it's a little bit
all over the place. Let's close the chance
menu just for now. And let's say you don't want any note to
really be this quiet. So you're kind of
combing the bottom here and you can move
this note up a little. Or let's say you want every note within the
or to be the same. You can shift, click and drag down and
select all these notes, and you can move them
all to the very top, which will reset them
to the same volume, and then you can move them all down so that they're quieter. There, we are starting
to control the velocity, and maybe I played it perfectly, and maybe that's
exactly the right feel. But maybe you want to
tweak it a little, and you want this one
to be a little quieter. This one will be
a little quieter. This one to be a little
quieter so that we're kind of making this arc up
to this high note. And then that's gonna be
really the loudest note. This also might just sound
like it's poking out way too, but let's hear what it sounds like when we're trying to shape this sort of staircase
into this higher note. And that sounded pretty good. This is another pivotal
note in the sequence, and maybe this doesn't
want to be quiet. Maybe this wants to be loud. And maybe this is sort of
a staircase into that no, and this is another kind of
staircase into that note. It's really up to you to
decide what you're going for. But what's important here is
if you want to record midi, you can create a loop of 1 bar, or you can just turn
on your metronome, arm your track, and just play. And now I just improvise. I just played a section. It's not any particular length. But it did actually
happen to be 8 bars. And that was not
actually intentional, but the whole four
bar eight bar thing really does come from
what feels right. And most musicians
do to feeling. So 4 bars and 8
bars are generally good amounts of time just in music in general for how
long a section should be, for how long you want
to set your loop for, for how long you
want to record for. And that just comes out of
what usually feels the best. And I just happened
to play it in 8 bars, even though I wasn't
intending to. So I've created here
this eight bar loop. Remember, I could have
also played this on my computer keyboard
if I wanted to. You can click into the MDI file. You can make this menu bigger. We could tweak all
these velocities, we could scoot
these notes around, you could change them. You could be like, Oh, you know, I did this chord
for every single note. And I'm going to click this
note key on the keyboard which selects everything across the board in that
note and you're like, you know, I just wanted to be
like that actually instead. You can change what
you did. You can do Commander Windows B, get your pen tool out, you could change the
size of the grid, and you could add a different
note on top of everything. And you can maybe bring
that down in velocity. You can turn this off so that we don't hear it when
we're programming. You can turn off the metronome, and you can just really get
as creative as you want. This is what the
piano role is for. It's for you coming your music.
34. Quantize to Perfection: Time in every musician's life when you got to learn
about quantizing. And for you, that time is now. So what is quantizing? Quantizing means enhancing and adjusting your performance to be more on the grid or more off the grid or whatever
you're looking for. So, let's switch this to
128 beats for minute. Turn on the metronome, arm our track, and we're
going to record a new part. It looks like it's about
to start from here, so let's double
click this square, and we'll start from
the very beginning. So, that's a super basic part, just to show you what
Qantin is all about. I made a mistake
here in the middle, and we can fix all of that. So right now, men. I'm playing pretty close to perfectly on the
grid, but not quite. So what we're going to
do in this open space, hit Command or Windows
A to select everything, and then command shift
U or Windows shift. And this brings up
our quantizing menu. Now, what this does, it
will snap the notes to whatever value we pick at whatever percent
amount we pick, and we can do this to the
beginning or ends of notes. So let's say we select everything and we
want everything to be the length of a 16th
note, and we had apply. Suddenly, everything moved
to the closest 16th note. From the start of the note
to the end of the note, everything is going to
be starting and ending at a perfect 16th
note somewhere. So, it sounds a little
bit more robotic, and we can hear what
the quality of it being perfectly quantized does. I made a mistake, and I played one of the
notes too early, and it was confused, and it put it in a
different position, but it actually
sounded kind of cool. Let's say Command Z or Window Z. Undo that. And we'll again, click the play space,
Commander Windows. A, to select everything. Command Shift to pull
up the quantizer. And let's switch this
to eighth notes. And then instead, we're going
to move this percent down. And you do that by dragging
up and dragging down. So here let's go to 80%. And actually, let's
just leave it at 16th notes so you can
really hear the comparison. And that sounds a
lot better to me. It doesn't have that
robotic feeling, but it is a lot more in time. And this little mistake I made
is actually growing on me and kind of has like an old school tropical
house kind of feel. It feels good, and I
like this mistake. So you can quantize the
beginnings of notes. You can also quantize
the ends of notes. So here, let's
select everything. Come. And let's only quantize
the start of every note, and we're going to
do it perfectly to the eighth note at 100%. Now, the starts of every note are going to start
at an eighth note. That has a more organic
feel to it when the ends of notes were still more live,
how I played them. Let's try the opposite effect. Let's command Z, command Z, and we're going to select all, and we're going to
hit command shift. And let's just quantize
only the ends of all the notes and have them
ending on the ears dh note. So the starts of notes will
be how I played them live. You can hear how
drastically different when you do not quantize
the beginning of the note, it really has that live feel, but in kind of a
sloppy as I played it. So you can hear the effect
of changing the ends of the notes or the
beginning of the note or both the ends
and the beginning. And to be honest, I think it sounded best when we only
did the beginning and not the end because that still had some live feel
while being more in time. And to my ear, that
sounded much better. So obviously, you
can quantize things very subtly here in
the low percents. You can quantize
things completely. You can choose
different note values depending on what
you're going for, and you can quantize the
beginning or the ends of notes. You can also quote
of quantize things manually by going into the grid and you go
into eighth no mode, and you could start
moving the front of every note to
every bar, like, so. And what I'm doing here is essentially
manually quantizing. Maybe you'd want to do if you don't want to globally quantize, let's say you only want to change one note to be
better or a few notes, but you want to leave most of the notes how they
were normally played, then you could go
and do it manually. Remember, you can
always click in a blank space, do command four, turn the grid off and
slide things freely versus them snapping into whatever grid you have selected. Now that you understand
how to quantize, I urge you to
quantize responsibly.
35. Dive Into the Groove Pool: Dive into the groove pool. Here we're gonna go to impulse. We're gonna pull up our favorite wicked chilling impulse, drums. We're going to go ahead and select a four bar loop as we do. And then we're gonna
insert an empty mite clip as one does. Then we're gonna loop it. And then we're
gonna make it big. We're gonna grab our Pen tool, and we're gonna go
Pen tool crazy. We're gonna draw. Actually, this is kind of Pen tool, very slow. So let's go to quarter notes. Yeah, there we go And
because it's a drum hit, the hit gets triggered. And the sample doesn't know the different lengths
like a synth does. A synth would play this like, dep dep dep, and this
is like, d d, d. Like, more staccato
or more sustained, but a drum hit doesn't
work that way. A drum hit, as soon as it's
triggered, it's triggered. So these notes will
actually sound the same because they're drums. We're gonna add our rim
shots in two and four. We're building a
house beat people. And we'll talk about that a little bit
later in the class. Don't worry, we're gonna
cover all the drums. So let's listen to
this. Well, something has happened horribly
horribly wrong. That's not at all what I wanted. Why I wanted a high at. So let's click here
and move this up. Oh, so let's move
this rim shock, 'cause that's
really not working. You know, sometimes,
you want to do good, and good doesn't happen. So let's replace this drum
kit with this backbeat room. And I did that by just
dragging that over this clip, and we're going to
go click here and we'll check out our pattern. We're gonna click this note
here to move this down. And I need to hear
what these sound like. That's pretty good. That's fine. That's pretty good.
That's pretty good. I just think that maybe
we want these high hats to be eighth notes instead. So let's draw all of these. That's more like
it. So here we have a pretty computery
sounding drum beat. So what is the groove pool? Well, the groove pool is here, and you can click this button, and it will actually
throw you into the left bar again into
the groove section. Now, the groove section, these are pre
programmed grooves. And what a groove is, it's a
curated off the grid feel. So let's just expand this and make this
look a little better. Funk late on the sixteenths. We don't have any 16th notes, but if you were to click here, It kind of gives you what
it's going to sound like, and you can apply these
grooves to your tracks. It doesn't have
to just be drums. You can do this to synth parts, you can do this to
absolutely everything. And let's just show you
what this sounds like. So let's click on
this groove here. And now we can see Funk
late on has been selected, and now we can hear our drums. It sounds like it has a little
bit more of a live feel, which is exactly what we want. And different grooves have
different feelings if they're leaning in the beat
or pulling at the beat. And sometimes you have
to explore to see, what is it that you
really want the most? And what's happening is that these grooves are actually
affecting the velocity, they're affecting the timing. They're really
affecting everything. So now this drum beat
sounds very different. And this is maybe
like way too much. So let's hit command Z.
This is way too much. Let's go find a
different groove. Hip hop Late eighths. Click on this one. We
can drag this into here. This actually is pretty nice. The high ads are a
little bit quiet. So what's nice about this
is that you could apply this groove to everything
else in your song. So let's say you had a synth part here. We're
going to record a part. Now, our synth part, let's just drag this to
the end of the bar here. We can apply the same groove, this hip hop ate eighths
to our synth part. So now the drums
and the synth are both groven to the
same groove pool. And I just didn't really
play this too well. So we might do manual
quantization, b. And that sounds cool.
You can honestly apply this groove to every
track in your session, giving everything the same feel. And if you program everything, this will be a lot more exact, because if you play it in, you might play to
the groove already, and it might have your own
natural musician groove to it. But if everything is programmed, you can apply the same
groove to everything to give everything a live
feel, which is really great. Maybe you just want to do
some groove on the drums, or maybe you just want to do
some groove on the high hat. You could isolate the high
hat track on its own track, find the perfect groove for the high hat, and
just have that going. It's great to add some groove, some live feel to your tracks. You can also extract groove
from songs that you like, and I will show you that now. So you can drag a track in. It's really cool to
do this with, like, a Michael Jackson track or
like a really good funk track. That is a great groove.
But let's just go in here. You can double click
the audio track, and this is just a
complete song that I dragged straight into Ableton. And you
double click here. Ableton is now
working its magic, and it's going to
extract this groove. The groove would then show up in your groove pool as an
option that you can apply to every track in your song or some tracks in your
song, whatever you want. So I highly suggest if you're programming your drums
or programming any part, that you do add
some groove to it. You can do this manually by pulling things on
and off the grid, or you can do this with the Ableton Groove
function to save you time.
36. Ableton 12: MIDI Editor: This lesson, we're going to be exploring Ableton
twelve's MIDI editor. So let's dive right in. So to deconstruct this visually, we have these property
tabs here on the left, and then we have pitch
and time utilities, Mi transformation tools,
and generative tools. So we will go through all of these different tabs
in the lessons to come. This lesson will
focus on properties. So we can affect the stop and start of our midi clip here. I like to keep these
at nice even numbers. 111 is always where
it wants to begin, and 511 would be
a four bar loop. You can hit duplicate, which will just duplicate
your section. There we go. Do brings us back
to a four bar loop. You can choose to loop your Mdy, which, for example, if you
just wanted to loop this part, you'll see that we're just
looping this section, and that is reflected
up here that we are only looping this
one chord over and over. The signature is 44, which you probably
want to leave. Let's say you wanted to
have a bar of three, four. This is how you can change
the timing of this clip. Here is where you can add some groove from
the groove pool. We have all these different amazing
grooves to choose from. Let's try this. And
if you don't like it, you can click this button here. We obviously have the scale awareness that we talked about. And what's exciting is you can actually reverse midi clips now. By clicking here, now the
notes have been reversed. This fit to scale
button will make all the notes part of the
scale that you have selected. This invert button will
inverse all of the notes. Let's try that with
this lead here. Let's hit invert. So, this has a dramatic
effect on this lead. If we go back to our pad here, let's hit fit to scale. Let's hit the scale tab, and let's add an interval. So I'm going to add plus three, and this will add additional
notes to our chord. You could do plus 12,
add that interval. And because we have
the scale function on, it moved everything
to a note that's in key versus if we had
the scale function off, you can add a fifth interval, but it's not necessarily
going to be all in key. So this is a quick way to add some more
notes to your chords. This two will make the length of everything
twice as long. Now the chord will
last double as long. This half will
divide it in half. You can hit Legato, which will just join all
of the notes together. This can be handy two
if you just simply click one note and you want it to be the
length of the whole clip, you can hit Legato,
and there you go. You can also change the grid
here and do set length, which will change the length of everything to whatever
you have selected. Lastly, we can humanize. So here we can have a 10% humanization to the
notes here if we zoom in, we can see that they're
moving a little bit. Let's do 100%. That's
a lot different. Now it's going to sound
even more humanized. Adding a lot of imperfection, moving it down closer to 10%. We'll have a lot less variation. This is especially helpful if you're making
electronic music to really make it sound less computerized and a
little bit more organic. There are massive upgrades
to the Mdy editor. So we're going to cover the rest of them in the lessons to come.
37. Ableton 12: MIDI Editor Part 2: Next, we're going to explore the Generative tools in Ableton
Live twelve's MDE Editor. So in our MDE editor, we can click over to the
final tab on the right here, which is the Generative Tools. Here, there's a
drop down menu to explore different
generative tools. I have here a drum
rack that's soloed. Let's go ahead and
delete what we have, and explore this rhythm
generative tool. It essentially just
generates rhythms. So here it's just coming up
with some rhythms for us. We can explore with
these different knobs, which changes the pattern, the steps, the density, and the step duration. Which is the note values. It's nice to generate
some rhythms when maybe you don't know exactly what rhythm
you're going for. This is where
Ableton can give you some ideas if you're feeling
some writer's block, or maybe you just
want to explore and see what would some rhythms be that Ableton will generate? Next, we go to SD, which will help us generate
some harmonic notes. So we can go ahead
and click Generate, move some of the pitches around, the duration, the velocity, the voices, and the density. Let's go ahead and
turn the scale on to make sure that these notes
are going to be in scale. Of course, if scale is off, you come up with
different notes, which might not be in scale, which would be cool for
a specific use case, but generally, you want the
scale function turned on. And if you want to regenerate, just click this button here. And this will just give you some new melodic ideas in case you don't know what melodies or chords
you want to add. Here, you can change the amount of voices
you want to play with. More voices is more notes
layered on top of each other, less voices is less. One voice is just a
single melody here. And you can just keep
playing around with these different options to
find something that you like. But if you play around
with 16 voices, you might just come up with some really interesting chords. And what's even cooler
is that this is all harmonious in
key with your song. Next, let's go to shape. So for this next one, I'm
just going to hit legado. It's going to make this
chord the entire length. And now we're going to play
with these shapes here. Hit generate. Now we
have a shape going up. You could hit down, and now we have a shape
roughly going down. We can change the rates here. You can change the tie, the density, the jitter, draw in your own shape, or explore any of
these preset shapes. You can hit generate So this is an interesting way of
approaching music visually. If you know you want your
music to say bounce up like this or to bounce down or any
of these other shapes here. Lastly, we have stacks, which is for building chords. So let's go ahead and say, we don't know what chord
we want to build here. Here, we can play around
with these shapes, and instantly it's
generating notes. We can change the root note. The inversion. And that's really cool because
we just had one note, and it generated an entire ort. Here, we just have one note
again, move these around. And we get some really
interesting harmony. And remember, you can
always change the route. For example, if you know you want something built off of C, but you don't know
what the court should be, There you go. And as long as you have
the scale function, everything will be in key. If you turn this off, you can get some interesting
out of key options, but I usually like
to leave it on. The generative tools really can jumpstart your creativity, because even if you have an idea that you like
that you're working with, you can just explore some of these generative
tools and see what other layers
you could add on or what other places can you
take your existing idea. And then obviously, if
you're running into writer's block or you're not sure where you want to start, the generative tools can really kickstart
your creativity.
38. Ableton 12: MIDI Note Editing: Not only did the MIDI editor gain some new
functionality, new tabs, and a new look, but
you can actually edit midi notes themselves
in some brand new ways. So let's dive right into editing Midi notes in Ableton Live 12. So what we can do now is you
can hold down E and simply click anywhere and it will make an incision,
cutting the notes. By doing this, the synth is retriggering at
these different places. You can obviously select
and move things around. And this opens up a whole
new world of creativity. If you want to join
some clips together, you can hit Command J, and it will form them
back into solid notes. So by holding down E, you can click off the grid
and make your own incisions. You can also select whole chords or notes
and hit Command E, and it will cut everything
neatly on the grid. This is amazing if you played some solid chords
and you wanted to hear what they would sound
like instead as a vamp. Obviously, this will go a long
way for drum programming. For example, if you wanted
to program in a high hat, you could click this
high hat, make a note. Legado, which will then
fill the entire space, and then hit command E, which will cut the
high hat to the grid. If you wanted a slightly
different grid, you could go to eighth
notes and try it again. And if you were doing some interesting
trap like high hats, you could switch
the grid again to, let's say, some triplets
and command E, just those. So, this just makes
programming and moving some rhythms around just
a little bit easier. Like all the other
updates in Alton 12, it just makes your
workload faster. You're able to audition
different ideas quicker and move things around just from
the Midi editor itself.
39. Audio Editing: Sculpt Your Sound: Let's talk about audio editing. So I drag some audio
tracks here into Ableton. I actually drag the poolside
stems that you have in the Music Production Masterclass Student Resources folder. And we're going to talk
about audio editing. So audio editing is
exactly as it sounds. You need to edit the
audio sometimes. First of all, let's
actually switch the BPM of our session to the BPM of the song, which is
written right here. Now, let's go ahead and
edit this drum part. Let's say on this hit here, we wanted to make a cut. So what we would
do is you select the line that you
want to cut and notice that everywhere
that I'm clicking, it's creating this glowing line, which is indicating where
a cut would happen. Now to actually make a cut, you hit Command or Windows
E. That cuts the audio. Now this is separate from this. We can now move this around. We can change either one, and it won't affect the other. If you wanted to, you
could click over here and also do Commander Windows
E to make another cut. That way, we have
isolated this one hit, and we can do whatever
we want with this. We could even get rid of it. So that's the fundamental
of audio editing. It just shows you
you have a clip and you can make
incisions on that clip, and then you can remove
it in a future chapter. We'll go through
different audio effects that you can do internally, such as reversing,
pitching, warping. But for the actual editing,
it's really straightforward. Let's do some editing
here with this syn. F. Let's say you wanted to get rid of
the last part here. You could highlight this region, Commander Windows
E to make a cut, and then you could delete. If you wanted to say, repeat an earlier section, you could select say this four bar loop and
then hit Command E, which would make a cut, and then you could
click it and hit Commander Windows
D to duplicate. Therefore, you are just duplicating this
first four bar loop. The sky is the limit. You could cut this second
loop and this fourth loop. You could move this hit earlier to do
something like this. This is essentially
what audio editing is. You're just cutting and
moving pieces around. A lot of remixing
is done this way, and you can start to
see how you can get creative and almost use the
editing as an instrument. So you could create a
completely new part by making smaller incisions and
moving things around. And suddenly, you're creating
a completely new part. So you can use this
tool as a composer. You could zoom way in and make lots of small,
little incisions. What I'm doing here is I'm selecting the clip
that I have cut, and I'm hitting zero. What zero does is it
deactivates the clip. It's still here if I hit zero, it's back, but when you
hit zero, it's turned off. The clip is still
here visually to remind me that I made an edit, but it's not on, so we're not going to hear it. And this will sound like So you can use editing
as an effect of, Oh, let's just
move this drum hit around or maybe I don't
want this last high hat. Or you can be a composer saying, Let's remix this sound. Let's change what we're doing. Let's make this really glitchy. Let's like move
this chord around. Let's just repeat the first
part of the chord a bunch, because that has a
certain sound to it. And the sky is really the limit. And you're doing all of this with just the cut tool,
which is pretty cool. So again, you find what
you want to work on. We'll look at this guitar. Let's say maybe you
like this guitar hit, and you want to select here and duplicate it and create
your own rhythm. That sounds a little ridiculous, but you can really move the guitar part around
however you want. Let's copy this reason
and paste it here. And now we're creating a
completely different part. So this is really the
power of audio editing, and it's supposed to really
open up the possibilities. You can drag some stems
and completely remix them. You can just go to
a regular sample here in Ableton and
do the same thing. We'll go to the Stutter synth. Drag it in here, solo it. So we have the synth loop here, and it has different edits. You Nat by now, you know, you can select the
part that you want, you can copy it, paste
it, duplicate it. You can take apart from
somewhere else, move it earlier. And I'm doing this
completely randomly. And there is some merit to that, but you probably
want to listen to your sample and have
an idea of what you're going for before you just
start cutting and pasting. Otherwise, you end up with
something completely random, but I'm just trying to
show you how you can use these techniques for
any audio track, any recording that you have.
40. Warping: Bend Time & Space: This lesson is all
about warping. What is warping? Well, warping is changing an
audio tracks natural state and making it into the tempo of your song or
into something else entirely. So let's go here and we'll go to our vocals and
we'll pull them in, and we'll click on
this audio track. And what you can notice, same as all of these stems
that I have pulled in from the poolside Stems folder
is that Warp is Great out. Warp is off. So what
does that mean? Well, if we listen to it, And we turn this metronome
on. We are in time. These are unwarped, but they are unwarped at 110
beats per minute. Our session is 110 beats per
minute. Let's jump this up. And now let's listen to the metronome and
listen to our stem. Oh. Suddenly, chaos. It's not working anymore. And everything is aligned. So what happened there is that the audio tracks were no
longer warped to the tempo. And you can do that. What you can do is click here. Go to War. Click Here. Go to War. Click Here, Go to Warp, so on and so forth. And the tracks will
stay in rhythm, even when you change the tempo. So if your tracks are warped, they will then bend and
change with your tempo. This is great for getting creative and changing
things around. But sometimes it's not so easy. Ableton is super intuitive
and usually gets it right. Usually you turn on warp, it synks it to the tempo, but sometimes it doesn't. I'm going to drag a
different sample in here, and this is a combination
of lots of different loops. So this might be
harder for Ableton to intuitively understand what
we're trying to do here. So let's take this middle loop. And this is the one we
want to warp to our tempo. So what we're going to do is we're going to cut.
I just cut before. I'm going to cut
after. Remember you select on the line
you want to cut, and then you hit command
or Windows E. Delete. Move this down, turn warp on. But in this case, as you can see that these hits are not lining
up with these numbers, and you can trust, these
are the big downbeats. There's probably going to be some drums on these downbeats. So we can assume that these hits are supposed
to hit on the downbeat. And if we're not
sure, we can listen. Yeah, and we can
just hear that it's just not syncing up at all. So, this is a pretty
big and long sample. What we can do is click
here and hit crop sample. This is going to
get rid of all of the information that
was before and after so that we only have the part we are working
with so that we don't get confused with extra
information visually. Now we can scroll in, and this yellow marker
is a warp point. And what you can do is you
can create your own markers. So let's say we want this
to be on the downbeat, and we know that this is
just not really helpful. So you can get rid
of that first one. Once you have created
a second point, you can get rid of
the first point. You always need at least
one when warp mode is on. And let's move this
hit over here. To the downbeat. Now, this drum hit is hitting where the drum
beat is supposed to start. But even though
that hits working, the rest of it doesn't seem
like it's syncing up well. So there's several different
ways you can go about it. You can go about it,
very detailed going, Okay, well, this big beat
is supposed to hit there. Maybe this big beat is
supposed to hit here, and maybe this one's
supposed to hit there, and then kind of do it by ear. And you may or may
not get that, right? I'm going to apple
Zee. And that is certainly a very time
intensive method, where you're creating lots of little work points and getting something
exactly how you want it. Another potential
strategy is you can see that this ends here. And it probably wants to
end on an even bar break. So you can move this here and see what it sounds
like ending here, which would make this a nice, even two bar loop. And that sounded a
lot more in Tempo. It kind of gets a
little bit off here. I didn't hear it so much, but maybe you would want to
move that on this big beat. And suddenly, everything else is seeming like it's lining up, and you can move that one there. Now we have warped this
loop in to the right tempo. And what we did was we
created the first work point, and we started that where
the beat wants to start. We had it end where
the beat wants to end, and then we had to tweak a couple points in the middle to really
line everything up. And you always want
to use your ears. You never want to do
it just visually. But it is helpful sometimes, especially with a drumbeat, where you can really
see that these beats are probably supposed to
hit somewhere on the grid. Of course, Maybe you warped it so much that it got
rid of its live feel, and that might not be
your desired effect. But this in a
nutshell is how you warp a loop if simply turning on warp
doesn't do it for you. You can also turn on loop
mode and suddenly loop this, and you can tell Hmm. That's weird. It's
creating the space here, and that's because this isn't
ending neatly at 2 bars. So let's just hit two here, which makes this 20, zero. And now we can see our clip
is ending on the third bar. And then when it's
loop, it's just looping a nice two bar loop
with no spaces. There's also
different warp modes. We'll get more into this
a little bit later. But just as a quick overview, you click here, and you have
these different options. Here's beats, tones, texture. Complex. Complex pro. Complex Pro was a
little cleaner. There wasn't a
huge difference in the quality of sound
on these drums. We'll explore the differences of these qualities on
some other samples, which have a drastic difference. But it's always worth experimenting here
and just clicking on the different warp modes just to hear what they sound like in case there is a warp mode that does happen
to sound better. I usually live on
complex or complex P. Warping is a wonderful
and powerful tool in Alton, and we're going to
talk a little bit more about that in the
lessons that come.
41. Warping: Bend Time & Space Part 2: Let's dive a little
deeper into warping. So we explored how
to warp a drum loop. Now, let's explore how
to warp a one shot. So we're gonna go to
our samples here. And let's take this piano sample and drag it into Ableton. Now we can listen to our piano. And it's just a one shot. So there's different things
you can do with that. First and most obviously, you want it to start
where you want it to start because there's not much
else that this thing does. It's just a pluck.
But you can use warping to really
change the sound. So let's explore
what that means. You can create another point, and you can drag it out a ton, and hear what that sounds like. Now we're using warping
as a sound design tool, and let's see how far
we can bend this thing. Now we've really changed
what this sound is from a short little piano stab to a really long siren
type of sound. Let's go to a
different warp mode. There you can hear that this warp mode has a very
different characteristic to it, and you can explore tones. You can mess with
the grain size. You can explore texture, which also has its
own parameters, grain size, and flux. You can go to re pitch. You can go to complex
and complex pro. So you can hear the
complex and complex pro, where the cleanest sound. So depending on what
you're going for, maybe you want something
kind of fun and glitchy, or maybe you want something
just really clean. So warping can be used creatively to compose and
change and remix sounds, as well as just simply place the sounds exactly where they want to be in
the right tempo.
42. Advanced Audio Settings: Time for the advanced
audio settings, and I'm very, very excited
to share these with you. You can do a lot of audio
editing within the clip. So let's explore a
little bit what I mean. Let's go to this drum loop. You can hit this button
here to change the time. So these two buttons will make the loop happen twice as
fast or twice as slow. There we sped it up. That's so fast, it sounds ridiculous. Slow it down to where originally
was. Slow it down again. That's maybe usable.
Let's listen to that across our other drums. Let's speed this up. So you can do that with
any sample at all. Let's listen to our guitars. Slow them down. Let's
slow them down. You can tell it moved
where it was in space because we're changing
how fast it's playing. So this is another creative tool and a quick way to try
different ideas out. In this case with these drums, they were maybe too
fast for the song. So this is a quick way
to just slow them down. If you're messing around
with some vocals, I can give you some interesting remix type ideas
right off the bat. Let's keep going and exploring more that you
can do with audio effects. You can pitch your audio to
any pitch that you want. O. And you just do that simply by moving
around this pitch knob. So obviously, if you're in a key and you have music playing
and you pit something around, it will need to still be in
key for it to sound good. Let me show you
what I mean. If we pitch this up 12 a full octave, this will still be in key. If we pitch this up four,
it's not gonna be in key. So you can really pitch
anything anywhere you want, but you always just
have to be listening to what you're doing to make
sure it's still musical. Let's keep listening to this
isolated so we can explore in depth what you can do
pitching these sounds around. You can go to complex pro,
change these functions. Pitch it down. To You can go to texture. Beats. Pitch it up. And for vocals,
complex pro really has the most control and the most chains to
what we're hearing. You can also reverse clips. So if you make a cut, you can go here to these arrows pointing
opposite ways and click it. This reverses your audio. Let's explore what that
would be in this section. We we vert. Bring the audio
back down to zero. We, we vote put send. Let's go back to just
regular complex mode. We, we vote put send. W W W. And let's reverse it. W, we ot puts. And let's reverse this. And
now this sounds like this. W, o s. So, this is how you
can start getting into vocal chops where
you're cutting, reversing, maybe
pitching things up. But more on vocal chops
in a later lesson. So for now, I just want to focus on that you can
pitch audio around. We can pitch anything around, we can even pitch the drums. You can reverse sounds, you could reverse the drums. You can go to beats. You can make your
own warp points and really do something freaky
and change the timing. And get really, really creative
with just audio editing, which is really important to incorporate in
making modern music. Even if you have more live, more acoustic music
that you're making, you can use some of
these techniques to really put your own
unique twist on things. So this is just to show you the technical aspect
of audio editing, but also how you can
use it creatively.
43. Ableton 12: Audio Editor: Audio file editor
also got an upgrade. So let's jump in and explore how to edit audio in Ableton 12. So first look here, we have our utilities, which look very similar to
previous versions of Ableton. You can click on and
off the Warp mode. You can scroll through
the different warp modes. Each warp mode has its
own dropdown menu here. For example, Bach, we can play around with the
transients, Tones, we can play with the grain size, and each of these have
their own menu here. We can also slow down and duplicate the length
of the audio file. To me, this has the sonic
effect of a slow mow video, or we can speed it up. Bring it back to where
it was originally. We can reverse our audio
here and affect the pitch. Remember that the
different kinds of warp modes affect
the pitch as well. Pitching it down in complex has a different sound than
pitching it down in texture. We also have quantis here, which if we scroll in, we can see this loop is
not exactly on the beat. If we click off
to the side here, we can hit command A, which
highlights this whole area, and then we can quantize
everything to say quarter notes, which moved everything
right on the beat. We could change the amount. That changed it a
little too much, or we could change what
we're quantizing too. Next, we can click
over to envelopes. Now, this is located in the middle of the
clip in Ableton 12, and here we can choose
through the mixer, which then has a
dropdown menu over here of track panning,
volume, et cetera, and the clip which has different
dropdowns such as gain, transposition, envelope,
and sample offset. A feature that I use often
is the clip transposition. Now, this allows us to transpose the clip
with the Pen tool, for example, drawing
in a decreasing pitch. Or increasing. Or
maybe something a little bit more random. So if you want to play around
with the transposition, it is now located in envelopes,
clips, transposition. I feel like editing
audio is now a little bit more streamlined
than it used to be, and I love finding all of these features right in
the audio editor itself.
44. Unlock Resampling: Welcome to the world
of Resampling. What is Resampling?
Let me show you. Resampling is creating an audio file from
different tracks, audio file, synth, My, and just printing it into
a nice, clean track. So let me explain a little bit more in
detail what I mean. Here, we have an edit
I made to this vocal. This is a vocal chop feeling thing that I made by just
cutting and pasting, reversing, and moving
different parts of this vocal around. Originally, it sounded
something like this. Now it sounds a little
bit more like this. Oh. So let's say we like this, but this looks a
little bit messy, and we would rather just have
this be its own audio file. There's several ways
we can do this. The first way, we
could make sure we delete all the space in between. We could select the first clip, shift, click the second clip, and then hit Command J or Windows J, which
is Consolidate. This prints all of
the tracks down and combines them together
into a new audio track. So maybe that's all we wanted to do, and
that sounds great. Let's say we had some
audio effects on this, maybe, drag some effects here. Maybe a little bit
of distortion. Maybe even a little
bit of delay. And let's say we were going
to send this to a reverb. Suddenly, there's a
lot going on here, and let's say we really
liked how this sounded, but we would rather have the whole sound contained
into one audio track. Instead of having
some go to ascend, having all these
effects, all these cuts. What we can do is command or Windows T to create
a new audio track. Now we can click this x in over here and go down to resampling. Now we can click rm to get
this track record ready, and we can have the track
we want to resample soloed. Let's say we want to resample everything we're
hearing all at once. We could leave
everything like this. Or if we liked how
everything else sounded, but we just wanted to resample just this
vocal, we could solo it. Now, we click to the beginning of where
this vocal starts. We have it soloed. We have a new audio
track on resample. We have the record enabled, and we're going to hit
the record button. This audio track,
all of its cuts, all of its audio
effects, and the reverb. So now we can click from
Resample back to XN, turn off our mode, and
let's slo what we did. So now we have more
control around this clip, and we could pitch the
whole thing up or down, including the reverb and all
of the effects together. Resampling can be useful
for midi synth as well. Let's drag this Canadian Keys synth from the instrument track, and we're going to
select some space here and create an
empty midi clip. Now we're going to
switch this to bar mode, and we're going to make some s. Let's solo synth here. Now, let's listen
to these chords. Let's say we like this synth, but maybe we would rather
have it in audio form. We can go to our audio track. You can either create a
new one Apple or Windows D or go to the one we
just used and go to, have the synth selected, and turn on the arm button. Go click to the beginning, click to the beginning of
the clip and hit record. This took our MDI track and turned it into an audio track. Change this from resample to XN, get rid of arm and listen. This is handy because sometimes audio effects are
easier to deal with, and sometimes you can
edit them even further in different creative
ways that you can't or don't think of to do when
you're working with MDI. So, for example, you could
reverse part of this hit here. You could pitch this one up, and I always do suggest doing this by ear and not
just by looking at it, but I just want to show you all the different
possibilities that you can do. So this was our chords
then printed into audio so that you can manipulate
and enhance and remix them. Another thing you
can do is print several different things to
one track using resampling. So I've pulled in all of
these pull side stems. I'm going to create
a new audio track with Apple or Windows T. I'm
going to go to resample, and I'm not going to
solo anything this time because I want everything
to be printed together. Now I'm going to arm the track, and we're going to hit record. So what we have here, I'm going to turn off
of resampling is now I've resampled six
tracks into one. So now I have one
nice neat audio file that I can pitch up, down. I can switch the warp modes, I could reverse the whole thing. I could do some
creative editing, moving things around,
taking different hits. And you can see how
resampling can be used for individual tracks,
individual audio tracks, midi tracks, lots
of tracks together, audio and midi tracks, and the sky is really the limit.
45. Automation Techniques: Dive into automation techniques. So let me show you
what automation is. Let's say you have this song. And you want to get rid of the guitar part here at
the end of the second bar. Well, you could
highlight this section and make a cut and hit zero, which will turn it off, or you could click this,
which would mute it. But the problem is
when you click this, the whole track mutes. But now this is where
automation comes into play. You can right click and
say, show automation. Now, if you activate your pen tool with
Commander Windows B, this line is on, and you can draw another
line, which will be off. So suddenly, you can
automate from on to off. That will turn the guitar off automating on the mute button at this end of the second bar. So you can automate absolutely
anything and everything. You could automate the volume. You could have the volume
drop down to zero there. And if you ever want to
get rid of an automation, you can double click,
delete automation. Another way that you can
do this is you can click and create an automation
point and drag it around. For volume automation, you usually set the volume
somewhere to begin with, and presumably you
like where it was set. So for volume automation, I suggest using the pen tool
to draw some thing down. Therefore, it's
keeping the rest of the level exactly
where you set it. Alternatively, you could
make three points, one point here, one point here, and then a point in the
middle so that you're still keeping most of the track at
the volume that you set it, and you're just moving around the part that you
actually want to change. So let's see what
this sounds like. This is essentially automating
down and up the volume. So, of course, these
points are random, but sometimes you would say, Okay, at the beginning
of this beat, I want the guitar to be louder. And then throughout this bar, I want it to be getting quieter, so let's make a nice
line like that. And let's click here
so we can hear it. You can create more points,
you can move them down. You can automate as
much as you want. You can also cover your cursor near the
line and hit Option. What this will do is
we'll turn the line from a straight line
to a curved line. So let's make it a much bigger line so we can really
see what this is doing. There. Now it's a curved line instead of the
straight rigid line. Option, click, and you can
curve it either way you want. So let's listen to this
nice curve descending line. It's a very smooth
way to fade out. So you can automate any
of these parameters here. You could also automate
going to a send, so you want this line and this line only to
go to the reverb. You can also automate
audio effects. And we're going to
do a whole section on audio effects later. But I'm just going
to show you in this automation lesson how you would automate
audio effects. So let's go ahead and pull this sloppy delay here and
we'll put it on our guitar. And now I'm going to delete
this audio automation of the volume because I want to just hear what
we're working with. You can automate on
an audio effect. So let's delete
automation, turn it off, and you can always right
click Show automation, and it'll change
the parameter here. You can also select here,
which is the mixer, which is the track itself, or any of the audio effects
that are on the track. We could select the
sloppy delay this way. I find it's easier to find
the parameter that I want to change and just right click
and say show automation. And we can turn on the
audio effect right here. So this part we'll have delay. Let's say, let's delete
this automation. We want the delay
on the whole time, but we want some of the
parameters to change. Timeline and the T. So let's
see what this would be like. Let's right click here and say, show automation
for the feedback, and let's create a point here, create a point here, and
create a point here. The reason why I did that
is that you can then click and delete
these other markers just by clicking on them. And suddenly, you
have a nice triangle. Another way that I
could have done this hitting Apple Z to undo, you could click
here, click here, click here, and move this up. Now, you can listen to what the feedback automating and
then back down sounds like. Die. Let's try with this phaser. Let's go to the rate.
We'll automate this up here and then
down in the middle, and then up, and we'll see
what this sounds like. D. Obviously, the rate when it gets too fast sounds ale crazy. Automation is how you can really give some
life to your track, because things can
be changing in time. You can be changing the volume. You can be changing the amount
and effect is on there, which really gives it more of an organic and live feel to it because things are not just stagnant staying the same
throughout the whole song. You can also do automation on automation doing
layers of automation. So let me explain a
little bit about that. Here, we right click, and choose this line
and we're automating. You can hit this plus
button which opens up another lane of automation. And here we can right click this feedback and
do show automation. We could have also chosen
show automation in new lane, which then creates
another new lane. Now, this part here
is the feedback. We could create an
opposite pattern and see what that sounds like. You could also
automate the volume. We could do show
automation a new lane, and maybe the volume gets a little bit quieter when things are getting a
little bit crazier. Or maybe things get louder when things get a
little crazier. So you can tweak any parameter. You can also tweak the
parameters on synths themselves. So command Shift T or window shift T to create
an empty midi clip. Let's go ahead and pull
this basic bell here. This highlight an area. Insert My clip. Let's create some chords. I'm going to change the grid. I want this to be F minor chord. I want the next chord
to be a C minor chord. And we're going to do
a whole section on music theory in case this
doesn't mean anything to you. Yet it will. And then we're
going to select this, and we're gonna sol it. This is an instrument rack, and I hit shift tab to switch from this
view to this view. And we're going to go
ahead and tweak some of the parameters here
in the basic bell. Now, let's say we like
moving this cut a. We right click, show automation, and we can automate the cutoff, which is automating this n here. Or we can automate
it the other way. You can automate
any one of these. You can even open
the synth itself and automate any single
parameter in the synth. If you touch something, it becomes the parameter
that you see here. Which is really handy
because you're like, Oh, yeah, I like to
mess around with that. And you could automate
this going up here. You can automate absolutely
anything and everything. Automation really goes as far
as your imagination can go. You can automate
every parameter, every effect, every
part of every synth. You can do automation
upon automation, different layers, and the
possibilities are truly less.
46. Automation Techniques Part 2: Let's explore the
magical world of automation just a
little bit further. We know how we can automate effects in different parameters. On these tracks here, but you can also automate
within the clip. In order to do so
for an audio clip, you do need to have the warp on. And then you can click
over to this icon here, and you can see that we
have different options. If you're selected to clip, you have gain and transpose. So audio clips and MD clips have different
functionality here. Gain is volume, and what you
can do with our Pen tool, Commander Windows B, is we can draw in different
volume automation. You can also click and
drag, click and drag, and this is going
to be automating the volume within the clip. So let's undo this automation
with Appler Windows Z. And let's say you want
to transpose the clip. This will, like it sounds,
transpose the clip. You can even jump
something all the way up. Let's scroll in a little bit. Remember, when you hover here, not here, not here, but here, you can click and drag in, and let's do some freaky jumps. So you can automate
within the clip itself. You can automate all of these different
functions depending on which warp mode
you have selected. Suddenly, now we have
more functionality. You can automate the flux, and you can also link or un link your track to
the automation. So this is what
we're going to do. With this clip selected here,
we're going to zoom out. We're going to right
click, and we'll do clear envelopes to get rid
of all previous automation. Next, we're going to
click over to Warp Mode, Right click again
and hit crop sample. Now we're gonna hit loop, and we're gonna switch
this Warp mode, and we're gonna
just loop this hit. So, now this is gonna
sound like this. I'm doing all of this
just to show you about linking and
unlinking your automation. So let's look this. When you zoom out, this
is a one beat loop, and you can see
that visually here. If you link, now we can go to transpose this clip beyond the length of the audio.
So what does that mean? You change the ending amount
here, let's say to four. Now we can have a long piece of transposition that's
moving over time. And even though our
sample is just repeating, it's going to keep
going down in volume because the automation isn't linked to the length
of the sample. So let me show you
what this means. So, you can hear
how this is a loop. So normally, this is just sound like the same thing
happening over and over, but this transposition
is happening in a longer span than our loop is. Because we un linked the length of the automation from
the length of the clip. There are some specific
use cases for this. I don't end up doing
this too often, and I definitely don't
want to confuse you. But I just want you to know of all the different options
that are available. Now, let's create a mini track. Commander Window Shift T.
Let's go into instruments. Let's go here. We'll drag these bells and
swells over here. We're going to select the space. Insert a mini clip,
we'll draw on a quick Cord Right click to
pull up this menu, it bar. Let's just create Apple B or Command B to
get our pen tool. Let's create an F
minor chord. Solo it. Now, let's go and look
at this button here. You can see we have
pitch bend and all of these different effects. And these are things that
we can automate from our midi controller if we have a midi keyboard
or a beat pad attached. If you don't, you can
go here to the mixer, and you can automate the panning and the volume
or the amount of sen. So let's say you want to
turn this volume down. You can do that in the clip. Let's change our grid to fourth so we can affect
things differently. Now, this is just like
with the audio track, we're going to change the
volume within the clip. That's one thing we can do. We can also go to the actual
synth itself and go and automate some of the
parameters within the clip. This is the cut off. And you can see visually
what we did there. It's kind of clean and
sort of zen to have your automation within
the clip because then it's not living in
the timeline here. But personally, I like to do as much automating on the
timeline as possible, because sometimes I just forget. And I could be listening
to this sound. And I'm like, Why did
it do that there? And I might forget
that I automated within the clip because
it's not that easy to see. So you can automate within
the clip if you want. I choose, usually,
especially if it's a move like this where I could do
the exact same move here. I would choose to do it here because then when I'm
working on the session, I can be like, Oh, yeah, I'm automating this here,
and it's easier to see. So I prefer to work
in the timeline, but maybe you would prefer
to work in the clip, and I want to make sure that you know that that's possible.
47. Fades: Smooth the Edges: This lesson, we're going to
be learning about fades. So let's go ahead and
clean up the session here. And we're going
to go to samples, and we're going to
drag in this sample. Now, there are two views within the arrangement
view in Ableton. And there's the automation view, which we've talked
about automation. When you hit this icon here, it toggles on and off
the automation mode. So there's either Fad mode, which happens when this is gray, and there's automation mode, which happens when this is blue. You cannot automate
anything when this is gray, you cannot add fades
when this is blue. So to toggle between the
two, you simply click here. And you'll notice visually, our automation that we made is visually here
when we click this, and then it disappears, and then it's back,
and it disappears. So if you're ever
trying to automate something or trying
to add some fades, and you just can't
see the option. It's just not even
letting you do it. You have to click this, and it will toggle between
these two views. It's also pretty obvious
because when you look here, there's no automation.
You click this. Suddenly, this menu appears. So let's scroll into this audio clip with
the automation off, and suddenly these
points appear. You can drag things
at the beginning, you can drag things at the end. And these are called fades. Auto fade is on, so everything is faded
just a little bit for the beginning and the
end so that there's no weird spikes that sometimes
happen with samples. But you can use fades
more intentionally. You can have this hit here, fade in more dramatically. But this faded in so much
that we lost the initial hit, and we're just getting
the rever above this, which might be what you want. But maybe you wanted this original hit to
sound like it did. Faded in a little bit. Or maybe you liked
how the intra was, and we can shorten this. Remember, when you scroll
to the end of the clip and your cursor turns
into this shape, you're able to lengthen
and shorten the clip. Let's lengthen the clip here, and we're going to go
and shorten the end. Let's go and lengthen
this even more, and we're going to
really fade out the end, and we're going to
pull this point down. This was using FAD almost as a sound design
because we changed the hit from having
a lot of echo in the background to just
being a really short hit. And we did that just with
FADs. Let's extend this. It's important to
know that this amount of FAD that we've
created impacts the sound less when
the clip is longer because we're just fading
out the end of the clip, which doesn't have a lot
of information anyways. When we move this here, it has a pretty dramatic effect. A, we've cut all
this audio anyways. And then B, we're fading
down pretty quickly. So you can adjust the
length of your fade. You can adjust the
length of the clip, how you want the
fade to come in, the shape of the Fade. And you can really just
use this to make sure that your audio effects and your samples are exactly
as you want them to be. Fades are often for
transitions when ne clips, if you need to repair
something because there's a weird blip
or click sound, you can use a fade to fix the
beginning or end of a clip, or you can use it
more creatively. But Fades are really here to help you customize your sound.
48. Groups: Organize & Optimize: Comes a time in every
music producer's life when you need to
learn about groups. And for you, that time is now. Groups. Welcome to the magical, wonderful, amazing
world of groups. We have individual tracks here, and you know, they're
kind of lonely. And what we're going to do about that is we're going to say, Hey, drums, and base, you guys can be a group. You can team up. And what that means is we're going to select
them both and hit Command or Windows G.
This creates a group. Now, both of those tracks
are in one group together. Why would you want
this? Well, now let's close this group
and turn it off. We've turned off the
drums and the bass. You Now we could turn up the
drums in the base or down. We could send them both
together to a reverb. We could put an
audio effect, say, a compressor on the group
compressing all of it together. N. So groups are handy
because you can make big bold moves across general sections of your
song. You can name this. You can solo it. You could even create
a guitar group, and you can lend
the sins in there, so this will be Harmony. So now we have a rhythm
section, Harmony, and vocals. Let's get rid of the harmony. You pull side in the heat. Get rid of them. There we both put summertime
floating free. Yeah. Let's throw all the
harmony into a reverb. And you can So groups are handy
when you want to make bigger boulder
moves or just to organize your session because sometimes you have lots of little audio effects
on individual tracks floating around and maybe you don't want to resample them. You can just group
them all together in these bigger groups so that
your session looks cleaner, and you can make bigger bolder moves tweaking
things all together.
49. Groups: Organize & Optimize Part 2: What you're thinking. You need
more groups. Don't worry. This lesson, we're
going to dive a little bit deeper into groups. So one more thing
you can do with groups is you can group groups. So you can have the harmony and the rhythm section
be their own group. And you can call this all music. So now we have our vocals, and we have our all music
group of two other groups, and you can even group
groups and groups. There's no limit to how
many groups you can make. But you just want to
group things to what makes sense to you and how
you want to organize things. But here we have our group
that is two other groups, and you can turn them
all off together. Yeah. Yeah, never. Can do them on. Y, never. You can compress
them all together. Let's get rid of this
reverb on this harmony. And. This is really just here to make your life a little
easier organizationally. If you want to affect
them all together, if you want to turn
them all down together. And like I said, if you have
lots of different parts, you can make a group
for the audio effects, a group for the drums, you can group those
groups together. You can then group
that group with base. Whatever makes sense to you? So you can go
absolutely group crazy. There is no limit to the
amount of groups you can make.
50. Insert & Delete Space: This lesson is about
inserting and deleting space. So let's dive into
our session here, and we have these groups
on groups on groups. And what we're going to
do is we're going to hit command or Windows Shift G, which deletes the group. Then we're going to hit
Command Shift G to delete this group and command Shift
G to delete this group. And when I say delete, I'm actually using
the wrong word. We are grouping. We're not deleting any of the audio effects or media
effects that are in the group. We're simply getting
rid of the group. If I command Z and undo that, You'll notice we had an
audio effect on this group. And when I do command shift G, that audio effect is gone
because the group is gone. But what was inside
of the group, which was the base
and the drums, those remain the
same and untouched. So, let's talk about
creating and deleting space. Let's say here at bar 29,
we're like, You know what? I want to add some space here. I want this section to
go a little bit longer. What you can do
is you can select the space that you
want to insert. Let's say you're like, I
want to insert 4 bars, and you can select
this space here, and then you can do command i. Or Windows eye. This literally saves everything that
is before and saves everything that's after
and inserts that amount of space right here
into the timeline. Let's say you want to
delete some space. You can select the space and hit Command or Windows Shift Delete. You could also select space
that has information in it. This 4 bars and hit
command shift delete. This keeps everything
before it after the same, but just the selected
area gets deleted. Again, if you want
to insert space, you select an area, you
hit Commander Windows eye. If you want to delete a space, you select the area
you want to delete, and Commander Windows
shift delete. This is handy when
you're working on a song and suddenly
You are like, you know, after
the second verse, I want a little bit of an instrumental breakdown
before we go to the chorus. Instead of having to move
everything individually, you can simply just
insert the space there, and you're good to go. Or let's say you had a drop before your last chorus, and you're like, You know what? That's just not working for me. You can just delete that space, and the rest of your
song will be intact. One more strategy I
want to show you is, let's say here you
have this section. And you're not sure
if you want it. So what you can do, you can open up the top
track, click here, and you can click
to the bottom of the bottom track or even here right there
on the master bus. And so you've selected
this entire region. Now, you can command
or Windows E to cut, and we can copy Command
C or Windows C, and scroll over to the
end of the song here. And just paste it with
Commander Windows V. Therefore, we've saved this section. We've saved our work, it's here. It just we moved it over to the end of the song where
it's not bothering anyone. Now we can select this space
by just clicking this clip. You don't have to select the space like this when
there's a clip that has a cut and start point exactly
where you want to select. Because if you click a clip, it does automatically select the entire length of that clip. Let's click here
and we're going to do Command or Window
shift delete. Now we've deleted this section, but we saved it over here. I will keep sections
at the end of my songs until I really
have everything locked in, because sometimes I
have a part that, let's say, this
intro part is like, you know, that's really cool. We're going to copy
it. We're going to paste it over here. And we're going to delete
it for now because, like, it doesn't
really fit right here. So then you have this part. And with you. And then
working on the song, sometimes near the
end, I'm like, Oh, you know what would be
perfect right here would be that intro part
that I already made. So in this section, you could just select,
insert the space, insert more space, and pull the section that you saved to
where you want to move it. I like to keep things
here at the end of my session so that I have
more ideas to pull from. And I often find if I
had a creative idea, even if it doesn't
fit in immediately, sometimes they seep in later. Of course, you don't want
your session to just be flooded with tons of ideas
just floating around. If you're someone just making
decisions on the spot, it's totally fine to delete and work however
you want to work. For me personally,
I do like to save some ideas at the
end of the session till I've really
locked in the song. Then I'll do a
save as and delete all those sections so that I
don't have a messy session.
51. Plugins: Pro Level Audio: What are plug ins? Maybe you've heard other
producers talk about plug ins or you've
seen something on the Internet about plug ins. We're going to talk about
plug ins in this lesson, so you never have to wonder
what they are ever again. We talked about audio
effects briefly, and we're going to cover them in depth later in this course. We've also talked about
instruments briefly, and we're also going to cover those in depth later
in this course. For now, let's go
over to plug ins. When you click on Plug ins, if you don't have any
third party plug ins, that means you actively
haven't bought or downloaded a free
version of a plug in, you won't see anything here, and that's totally normal. If you have, then this will populate with whatever
plug ins you have. And unfortunately, in music
production, unfortunately, in music production,
there are a lot of third party plug ins that
professional producers use. Some of these cost money, some of them are free, and each of them have
their own interface. So when I first
started producing, I had a little bit of
frustration around, why do I have to
use these plug ins? Can't I use the Native
Ableton sounds, and you can. There's a lot of
amazing songs that do just use the native
Ableton sounds. But a lot of amazing songs
also use these plug ins. And the more I've
been producing, the more I tend to use plug ins over the
Ableton stock sounds. So I want to explain to
you what plug ins are. Plug ins are either
audio effects, just like the ones in
Ableton or instruments, just like the ones in Ableton, except for they're made by a third party company that
specializes in certain things. For example, Fab filter has an amazing EQ and an
amazing distortion. They also make some other
plug ins that are great too, but my favorite
is the P Q three. Now, this pro Q is an EQ, just like Ableton has an EQ. They look kind of similar, but I prefer the sound and the layout and the
functionality of this pro Q. You'll find with a lot
of these plug ins, Ableton does have
its own compressor, its own E Q, its own
delay, its own reverb. So you can create similar sounding effects with
what we have in Ableton. But there are also plug
ins that sometimes they just made a better reverb
or a better reverb for this specific use case of yours or a compressor that
just sounds a little better. And each audio effect does have a little bit
of a character sound, meaning it's not usually totally transparent, even
though that's the goal. Transparent being if you
put it on the sound, it won't change
the sound at all, except for exactly
what you're doing. Unfortunately, or fortunately, some effects when you
put it on the sound, it just existing on the sound
without tweaking anything, changes the character
of the sound slightly. Sometimes this makes
things sound better, and sometimes it makes
things sound worse. It's usually very subtle and it's important not to
get stuck in the weeds. But plug ins are any audio
effect can be a plug in. They can also be synth. Let's go here, create Commander Windows Shift
T, select the space, insert a midi clip, and let's go ahead and pull
in a third party synth. So we can go to Omnisphere. Omni spheres made
by specter sonics, which specializes
in making sounds like bass sounds,
pianos, synths. And here is just like in Ableton's instrument tab with these different
instruments, this is a synth that
has different sounds. And this particular
synth is pretty popular, and you've probably heard a lot of these sounds in
some popular song. So you simply click the
preset that you want, and here you can
play this synth, just like you can play
any synth in Ableton. If you wanted to use a
plug in audio effect, let's say you want
to use a re verb, you can go over to Valhalla, which has a really good reverb. We like this vintage
verb. Drag it on. Each plug in is made by
different manufacturers, and they work in different ways, and you could learn how to
use each plug in on its own. This is both exciting
and daunting because some plug ins
like serum, for example, are very, very popular, but they might look a little
bit confusing to use. Let's go ahead. I type in serum. I'm going to drag
serum down here, and it's going to replace Omnisphere just like if you drag another Ableton
instrument on top of existing Ableton instrument. And here we have serum. Serum is very, very
popular in EDM, and it's what most EDM producers are using to make their sounds. There's amazing
presets available. We're going to go through
where you can source these presets and how to
use serum in later lessons. But for now, I just want to
show you that each plug in has its own interface and works in its complete own unique way. There are a ton of
plug ins out there and it's important not
to get overwhelmed. I have built my plug in library over a long period of time. I have a lot of friends
who are music producers. I follow a lot of great
creators on YouTube, on TikTok, and it's important to just find and let the
information come to you and you'll be
in a session with someone who has a
plug in you never heard of or you'll
read about a plug in. You can try it for
free hopefully. Over time, you'll start collecting and understanding the plug ins that
you really like. During this course, if I ever
use a third party plug in, I'll always show you what it
is and where you can get it. But don't get too overwhelmed
by all these plug ins. You don't need them
to make music. Ableton has amazing sounds, and that's all you need to
get your creativity flowing.
52. Plugins: Pro Level Audio Part 2: Having so much fun
with plug ins. We need to talk about
it a little bit more. Let's go over here to
this plug ins window. Let's go to Fab Filter. We'll pull up this saturn. Oops. We pulled up
the P R. That's fine. So let's say we are
going plug in crazy. Let's delete these
other plug ins, and we're also going
automation crazy. But how do you
automate the plugs? So here you can go and move
these different parameters. But as you can see,
it looks a little different when we're moving
the parameters in Ableton. Let's turn on plug in mode here. We were changing this distance, and now we can see that
the line is moving. So let's go over to
our plug ins window, and let's pull on this EQ. And now we can click, make sure that the automation
window is on you can click here and start dragging around and you can see
that this line is moving, meaning the Abletons
understanding, this is the parameter
we're tweaking. So if we wanted
to automate this, we could start
drawing on this line, and this would affect
what we're seeing here. So that's one way to
automate the plug ins. Another way is that you
can click down in here, and any parameter that you have touched will appear
in this menu. And then you can
select the menu. You want the gain one, and
this could be gain two, and then it shows up here. And you can notice that this
has a little circle on it. This when you move, is
this a plain triangle. This triangle has a
little dot on it. So that dot is
indicating that it has some automation because we drew some automation
on the track. If you wanted to automate this, you could drag this up and down, and it'll appear
here in Ableton. You could also right click
and say show automation. You could right click here and say show automation in New Lane. You could right
click on this one and say show automation
in New lane. You could hit this minus to get rid of a new automation lane. You could hit plus to add
a new automation lane. You could hit this
little triangle to close the fold down menu or open it
to open this menu up again. Here, we could do layer of automation, like
we've done before. We'll automate both of these
things at the same time. Then we can see visually
what we're doing. We're bringing both
of these down. One thing that you may
have noticed is that this is grade out,
and this is not. This is red. Also, this button here has appeared,
and it's orange. When you see this orange button, it means you are not hearing exactly what is
happening in your song. So if you see this, you always need to click this
because you can turn off the automation
and let me show you what that means.
Here, we've clicked it. Now, every time we
listen to this, it'll sound exactly how
it actually sounds. But let's say we do
have some automation, meaning it's always going to be from this point
to this point. But let's say we drag
that somewhere else. Now this is no longer at
this point or at that point, meaning we can still mess around with things
that we've automated, but it suddenly gets grayed
out, and this appears. This lets us know that if we're happy with how this sounds, this is not exactly how
our track actually sounds. And this can be a problem if you forget and you've
tweaked something, and then you export it, and suddenly it's like, Whoa, this doesn't sound
like how I thought, because when you
hit this button, it automatically
brings this point back to where it was
in the automation. So when you see this button, you always need to click it to make sure
that you're hearing an accurate representation of what your track
actually sounds like. So automation on plug ins
works basically the same, and this orange button
happens for automation on Ableton stock sounds
and on plug ins alike. Another thing I want
to bring up about plug ins is their use of CPU, meaning some plug ins, because they're third
party on top of Ableton, do use a little bit more of your computers processing power, which sometimes can
bog down your session. So, occasionally, you
have to take this into consideration whether to use a plug in on a busy
session or not. If you jump into Ableton, this 3% here means that
these plug ins that we're using are not
taking up that much CPU. Is possibility, especially with some synths that this
number jumps way up, which is not a problem
until it gets to about 80, and then your session
might start lagging. In which case, you
may want to resample those plug ins down into
audio effects and maybe doing a save as so that
you can delete the synth or whatever plug in was causing the CPO to creep up. But for now, this probably
something you keep in the back of your
mind and hopefully won't come across this too much. Plug ins work just the same as the native instruments and the native audio
effects in Ableton. They have their own
specific twist, but ultimately Since
work like since, EQs work like EQs, and the automation is
relatively the same.
53. Ableton 12: Tuning Systems: Ableton 12 has introduced
tunings, which is fascinating. Without getting too
deep, basically, all computer music is
defaulted to be tuned to A 440 with a steps
mimicking the piano. But now Ableton has introduced
these micro tunings, which allow for
completely new notes. First of all, you
want to go to view and make sure that tuning is on. Secondly, you want to make sure retune set loading
tuning system is on. And now you have
this tuning window. You may have noticed these
tunings on the left here. This is where we get to explore. So this is what our chords sound like with the
regular tuning. Now let's pull in
some new tunings. Drop it in here, continue. And you see that
these have notes, G A E, and then this
is a new note here. And it has a different
sound to it. Let's audition a
different tuning. This has two alternative notes. This is like changing the tuning of a guitar
string on the guitar. Because even though
you're playing the same thing you
would on your guitar, if you change the tuning of it, it's going to change
how it sounds. So even I'm playing the
notes on the keyboard here, by changing the tuning, it's going to change
how they sound. So not only can you explore the 12 notes of the
piano in Ableton. Now you can explore all
of these other tunings. The quick version is
that the distance between one note to the adjacent note on a piano
is called a half step. But there exist quarter
steps and eighth steps, and even different
harmonic differences between half steps. And so this is what Ableton's
tunings have unlocked. We have different micro
tunings which just change how the notes sound themselves and change the
actual note quality. This really opens up
so many possibilities, and I can't wait to start listening to some music
with alternative tunings.
54. Exporting: Share Your Masterpiece!: Alright, dream with me here. You made your masterpiece.
What do you do with it? We're gonna talk
about exporting, because without exporting, the masterpiece can
never reach the world. Alright. Here we go.
This is our masterpiece. We're in love with this.
It's gonna be a hit. It's gonna be big. So,
what do we do about this? Well, we're not gonna have
these sections here at the end because it's
perfect, just like it is. Now, we're going to select the space that
we want to export, which is the whole
space of the song. And you can hit command
shift or Window shift. R, which will pull up
the Export window. You can also go up to file
and hit Export Audio. I always like the
Hot key Command or Window Shift R. Now let's
look at this menu here. We'll talk about Master Last. 441 is the right
sample rate for music. If you're working with video, like your song is
going to exist in a movie or for a video, then you want to explore at 48. 100. This isn't a
huge deal nowadays, but it's important to know
44 is best for music, 48 is best for video. Here you want a wave
file, bit depth. You can choose 24 or 32, and then you hit Export. Here, it'll pull up a menu, and this is where you will name your song and choose where
you wanted to export two. I keep everything in a
Exports folder in Dropbox. You can keep everything wherever
makes most sense to you. Then you would title
your song and Boom, it save, and it'll
start exporting. Talk about this render track. Master means you're going
to render the Master track. Everything's going
to the master track. So this is what the music
you're working on sounds like. You could, however, choose
all individual tracks, which would export every
single individual track here, as well as every single
Sen track individually. You could export
selected tracks. Let's say we selected
these vocals in the Synth commander Windows selected tracks, it would only export the selected tracks. We could also export any individual track
that we select here. So these are important use
cases for specific uses, like you want to give
somebody the stems to a song. You could do the
individual tracks. But if you really want to export your finished
sounding song, master track is what
you want to use, and master track
is what you should probably just default
this to unless you know specifically that
you are trying to export one or many
individual tracks.
55. Hot Keys: Accelerate Your Workflow: Now it's time for Hot keys. Let's talk about
the most important and useful hot keys in Ableton. We have Commander Windows
B for the Pen Tool, Command Windows E, the Cut Tool. Command Windows C and V, the old Copy and paste. We have Command and Windows
T for a new audio track. Command Shift T, new MDI track. We have Command R to
rename something. We have Command
Shift U to Quantize, Command G to group. Command Shift G, which I
don't say here, to group. We have command I
to insert space. Remember, you have to select the space you want
to insert first. Let's say you want
to insert 4 bars, you have to select 4
bars and then hit Apple. Then you have command
shift delete, which you select the
space you want to delete, and it deletes the space. Obviously, command S, which
you always want to be doing. Command Shift R for export, and the plus and minus
buttons so that you can zoom in and zoom
out easily and quickly.
56. Template Creation: In the spirit of
saving you time, let's talk about templates. Let's say when you're producing, you know that on every audio track and
on every midi track, you love having a
certain plug in. I always end up having
this Pro Q three, and I love this EQ eight, and I want this on every single audio track
and every single MDI track. You can click here. And that save as Default
Audio Track. This will mean that every time you create a new audio track, I'm going to hit
Command T or Windows T, which creates a new audio track. It'll show up with your
favorite plug ins. You may have noticed that all of my tracks tend to
have these plug ins because on all of my MIDI
tracks and my audio tracks, this is my template
because these plug ins are frequently used on all audio
tracks and all MI tracks. So I save them that way. Midi works the same
way. You click here. Save as default. Mi track. So maybe you really
like having the EQA And you also really like having a compressor
on everything. You could delete these. Go here and do Save as
Default Midi track. And every time you create a new Midi track,
these will appear. Let's say you notice that every
time you start a session, you always have a drum rack, and you always have
an empty audio track. You also always love this rever this delay, a snare reverb,
and a bigger reverb. And you're tired of creating
those every single time. Well, you don't have to. You can create a template, or every time you load
a new Ableton session, it will have all of your favorite tracks and
plug ins already there. You could have whole sins preloaded in there
if you wanted, and I used to have a piano in my template
every single time. If you create a template
that you want to reuse, you go up here, go to file
and save as default set. Can also save as a template, and it will appear in this
template folder here, and you can choose from all
of these different templates. But if you want a live set to be the default set every
time you open up Ableton, save as default set. And once you start producing
enough that you find, you have a style, you have your go tos, and you just want those
to be ready to produce. So as soon as you have an idea, you open Ableton and
everything's ready to go. I suggest saving your favorite effects
to your audio tracks, My tracks, and then saving your favorite session
as the default set. So you can start
producing even faster. It's important with
creative projects to minimize the
barrier to entry. So as soon as you have an idea, you can just get right
into it because it takes a lot of effort to be
creative and a lot of energy, and you don't want any little
things getting in the way, especially the thought of creating reverbs or mini
tracks or audio tracks. You don't want any of that
stopping your creativity.
57. Keyboards & Beat Pads: This lesson is about
keyboards and beat pads. So let's dive into
keyboards and beat pads. Mostly, they will
be plug and play. If you have a keyboard
or a beat pad, you should be able to plug it into Ableton, and it
should just work. There's some
troubleshooting we can do in case it doesn't
just magically work. And obviously, when
things are plugged in, you need to make sure that
your tracks are armed. And there's some
system preferences, some settings, things, we
should at least go over, but hopefully you'll
never have to use them. So, I have a keyboard here, and it's plugged in. Via USB straight
into my computer. And because it's plugged in, I arm this midi track, which has a piano synth on it, and it just works. But, look at that. In case you have a keyboard, and it didn't just
magically work. Let's go over here to settings, and we go to Link Tempo Midi, and there are several different
things we can do here. Hopefully you will see your
keyboard or be pad down here. Now, sometimes Ableton, and I think this is
really a glitch, wants more of these
boxes checked. Normally, all you need is
track, and it should work, but sometimes you also
want remote checked, and then sometimes you
also want sync or MPE. It shouldn't be this way, but I have seen
this in the past. So my suggestion is to check
one box and then try it. If that still doesn't
work check another box. If it still doesn't
work check another box, and go through the
process and even audition checking the
boxes in the out section. Again, it shouldn't
need to work this way, and I haven't seen this
problem in a long time. So maybe since the
update in Aton 11, this will never be
an issue again, but I have in the past seen some things where
I've had to check many of these boxes before I was getting the output to sound like I wanted it to sound. Always check one at a time
and then play so that you can see which one did you
click that made it work. Then from there,
maybe you can uncheck the extra ones and see if
just that one would work, or if do you need all of them and try to start understanding, so it's not something random because the last
thing you want is, well, I don't know how it works, and it just kind of works, and
then it just doesn't work. And you want to be somewhat methodical so you can
understand why it works. The next thing is sometimes
you need to go ahead and select your device
from this drop down menu. Again, normally will just work, and you shouldn't
need to do this. But as you can see, I have many different devices
here because these are all the different
keyboards and beat pads that I have
used over the years, and Ableton remembers these. So if you don't see your selected keyboard
or beat pad here, maybe you will have to search through this menu and
select it from here. Buffer size in audio does
affect your Mitty playback. So if you're at 20:48, You might get some delay. You might have to jump
this down to 256. Now, unlike audio recording, since audio recording
is recording actual sound into Ableton, I don't like to
go below 256 if I can help it because the
quality might get compromised. For midi data, I have never seen the middy
data be compromised, so you can go as low as you want and still record your midi. It'll sound weird
in the playback, but you can record
at 32 and then jump quickly up to 2048
when you're ready. I have not seen Ableton
make a mistake in recording the midi even at
these low sample rates. That being said, I generally
try to just do 256 as a starting point in
case I also want to hop on a mic and sing
something or whatever. So here we have our midi
keyboard that's plugged in, and now any midi
track that we have selected will be triggered
by our keyboard. Any sense that we choose will be selected
by our keyboard. You can go here. You can
go to instrument Rack. Let's go to Malets
and drag these on. Now, all of these sounds are available to be played
on our Mitty keyboard. We have an octave button
on the keyboard because the keyboard only has 49 keys. Hit the octave button,
it jumps up an octave, octave down, and it
jumps down an octave. So you can kind of find where you want your
sound to live. Let's say you pull
up an impulse. Well, those have notes as
well, but it's not here. So, the impulse will live
generally on the C three range. So once you find it, you
can play your drums. You can play any synth you want. You can play any drum rack
or impulse that you want. You can pull a sound into sampler and play that
on your keyboard. Keyboards just allow you to play all of the
sounds in Ableton. Now, maybe you don't have a
keyboard or maybe you do, but let's say you
also have a beat pad. So a beat pad will work
in the exact same way. You plug in your beat
pad into your computer. Your beat pad should just work. Again, you can do all the same steps to troubleshoot in case
it doesn't work. You can go to Link TEP O Midi. You can see if it
doesn't show up here. You can click some
of the other boxes. You can select it from
this drop down menu. You can try to see
if it doesn't work, troubleshoot in
all the same ways. Again, the latency will work the same in this buffer size. But usually your beat pad is plugged in and
it's ready to play. So you can play drums
with your beat pads, which is probably usually
what they're used for. And you could create your
own custom drum rack with your own custom samples and
play that with your beat pad. Here, we'll pull in a kick drum. We'll pull in a snare. Hat. And there you go. You could have a very full drum rack
or a very full impulse, and you could play lots of different sounds
on your Bat pad. Some people are super good at beat pads and can really map out entire songs and entire symphonies and
play them all there. And each beat pad has a slightly different interface
in the way that it works. So you'll have to
spend some time with your beat pad to see exactly
how your beat pad works. For example, this launch
pad has different modes. You have the user mode, which is like your own custom template, the keys mode, drums mode,
and the session mode. So each of these modes work
in a slightly different way. But the general concept
is that each pad corresponds to a note
on the keyboard. Now if we jump back
into drum rack here, you'll see that each
place has a note value. So it's essentially
one of the pads on your Bat pad will
trigger the E one note. And then if you have a
sample on that E one note, you will be triggering
that sample when you hit that specific pad. So that's essentially
how it works. It's just a one to
one correlation. You could play synths with your beat pad
if you wanted to. You don't only have
to play drums. We can pull in the synth here. And it's cool to play
some melodic sense on a beat pad because it's
laid out similar to a piano, but also different because of the way that there's
keys above and below, and sometimes you just
come up with ideas that you wouldn't have if you were
playing a normal keyboard. I highly encourage
using a keyboard, using a beat pad
because these give some live elements
to your productions. Even if you're playing
some of the stock samples, some of the stock synth, you're still actually playing them instead of
programming them, which there's nothing
wrong with programming, and you can totally
program something and take it off the grid and
do the velocity thing and get it to sound perfect. But it's really fun if nothing else to actually
play some parts in.
58. Analog: Dive Into Synthesis: Welcome to the Sounds
of Ableton Chapter. The sounds of Ableton
Chapter is about exploring the different sins
and drum racks that Ableton has available. If you already know about the sins and drum
racks in Ableton, go ahead and skip to
the next chapter, which is called
History and Resources, which is where this
course really begins. If you want to
explore the sounds of Ableton and understand,
what are the sins? What are the drum
racks? What are the main ones? How
do you use them? This is the right
chapter for you, and we're going to start right now right here with analog. So, let's go over
to instruments, and let's go up to analog
and explore what this is. First, we can just drag it into an empty midi clip here or
drag it into an empty space, and we've created a
default analog synth. We can also open this drop down menu and explore
some of the presets. And when you're just getting
to know a new synth, sometimes it's nice to just start with the preset
and understand, what are the capabilities
of the sound? What are other people doing? So let's go ahead and drag
these tron strings down, and we're going to go
and copy this mite part that I already made for the learning activity
for Chapter two, and we're going to go
ahead and listen to it. As you might have noticed, I had to click a few buttons
to see the analog synth. That's because this is
an instrument rack, and we will cover instrument
racks later in this chapter. For now, we just want to look at what's happening
here in analog. We can drag in a new synth, Let's go to this organ rato. This is not an instrument rack, so you just have analog. We can notice
different settings. These knobs are in
different places. Go. We have synthythmic. Let's see what this looks like. Another instrument rack. And this sounds really
cool with these cords. So this is really exciting. We also have base track. So let's go ahead and
find our base here. And let's create a
new Mitty track. And let's just drag
down here a base, and let's pull this part
down and listen to it. Let's try this track. And you can see there's some really interesting
sounds being created here. And now we can add
the drums back in. We can go down to this
smooth square base. Pure square base. Basic analog. And maybe we want to
change these strings. You can always preview what the sound is gonna sound
like just by clicking on it. That could be cool. And listening to this base part, I really think all these bees
should actually be sees. And it's important
to just have fun sometimes with the precess to really start
understanding the sound. Let's create a new audio track. And maybe we will copy
this pluck sound here and we'll paste this in and find
interesting sound here. We can use for the pluck.
This might sound good. It might not. Try sweet lead. And actually, I preferred this rhythmic uplifting
string by far. And it's just cool to see, like, how far this
synth can really go. We haven't even tried
any of the paths. Well, that's maybe a good thing. Try one of these. Oh. That's a vibe. As you can see, analog
has some amazing presets, and I love just diving in and seeing all the different
options available. In the next lesson,
we're going to cover how to actually tweet the different parameters
inside of analog and decode a little bit about
how it actually works.
59. Analog: Dive Into Synthesis Part 2: Now we're going to look at the different
functions of analog, the different knobs, and all
the different capabilities, so we can figure out
how it really works. So let's solo this
pluck part here. And let's go ahead and pull analog a fresh default
template on here. And the way that you do that
is when the menu is closed, you just drag analog
into an empty midi clip. We're gonna go ahead and delete my custom template that always
shows up on every Mt clip, so that we just have this alone, and we're
gonna listen to. So immediately, we want to
know what's going on here. Here we have shape, and this is going to have a dramatic
effect on the sound. What are the different waves that we're using to
create the sound? And all synthesis is
created by different waves. And there are four
classic waves. There's sine waves,
square waves, saw waves, and triangle waves, and
this also has a noise wave. We'll cover. All of that
more in depth later. But the most important thing to understand for this is that these are the first part of the building
block of your sound. So this is a sine wave. L et's go ahead and turn
off Oscillator two. It has two oscillators, and maybe that's a
better place to start. With none of these
oscillators on, there will be no sound at all. Now, we turn on one oscillator, and oscillator is something
that creates sound, and it creates sound using the waves that we
just talked about. Now let's explore
with this sine wave. Saw wave. Square
wave. And noise. Noise is noise. I often like sinewaves because
they're kind of mellow. Next, we have octave. So if you want this
to play exactly where it was played where
the mini notes are, you leave this alone. But let's say you want this
to be an octave higher. And this is easier to
hear for this sine wave. This one jumps one octave, which is 12 half steps. If you want to jump
some semitones, half steps are also called
semitones, semi half. And this will jump in
between an octave. So let's go ahead and jump six. This will be halfway between
the octave or a tritone. Jumping octave will keep
it in the same key. Moving the semitones
will change the key. Detuning will detune in amounts
smaller than a semitone. There is still
distance 0-1 semitone, and we can get
there by detuning, detuning it by 0.50
will be halfway in 0-1. We can do -50, which is halfway between
zero and minus one. Minus one is the
same as minus one. This goes all the
way to minus three, which is the same as turning
this to minus three. The real value of this D
tune here is in values 0-1, and I would use the semi tones to do values greater than that. Next, we have a filter. Notice how when we click
on this section here, this pitch envelope
shows up in the middle. We can move these points, which is the journey of
the pitch of the sound, which is easier to show
you than to explain. This means that every
time a note is played, every trigger, it starts
going from up to down. Since these notes are
being played very short, it's always going in a
laser from down to up mode. If we move this, it's having a super quick pitch envelope at the
beginning of every sound, giving it an
interesting character. We could also go from bottom to up. That's what
that sounds like. You can get some pretty
interesting creative sounds by messing with
the pits envelope. This is such an extreme
pits envelope that it's changing the sound
in a very dramatic way. But let's say we just want
to keep it here at zero. Next, we have a filter, and if you turn this down, you can start hearing
what the filter is doing. This is the shape that
the filter is creating. This is essentially
there's no sound. Turn this rezone up a little. Now let's open it up. And you can affect the tail. Can
have it start later. That's starting way too late. You can also affect the attack, which is the first
part of the filter and the start of the sound just by dragging this number value. The closer to zero, the closer to as soon as the sound is
triggered, you hear a sound. The further away, the
sound is triggered, and then it takes
15 seconds here for the filter to
reach Mx volume, which is basically going to be if you going to
hear the sound. Let's move it to a
more reasonable place. It has a slow attack now, which gives it this
interesting sound. The next is the decay. How long is this sound? Two With this particular shape, the decay is not
having a huge effect, and also the length of the
sound is pretty short. But if you start messing
with the sustain, you'll understand the
importance of the decay. Let's put the
sustain all the way up and now all the way down. Now let's move the decay around. You can hear now it has
a cleaner end to this. That has a more open sound. Let's open up the sustain again. Now, finally, let's
tweak the release. When the sustain is
all the way down, the release doesn't
have much of an effect, but when we turn the sustain up. Has a very open
sound at the end. No release. It just cuts
off right at the end. Here. The release is like
the pedal of the keyboard. It gives it a little bit
of space after the sound. Next, we go to the amp. The amp has all of
these same parameters, but instead of
affecting the filter, we're literally just affecting the whole shape of the sound. Because notice if we
turn this filter off, It's changing the amount that
we are changing the sound. You can also move the rezo up. But if we go to the amp, this is just just the volume. We're not playing with
the filter really at all. We're just affecting the
volume of the sound. And don't worry, we're
going to explore filters more later
in this course. Let's just focus on this amp. And maybe let's turn
this filter off. And you can affect all these
same parameters having the envelope start later sooner. The attack somewhere
in the middle. Affectat and the release. You can tell that the release
on the amp itself has a much more dramatic effect than the release on
the filter does. Let's turn this
filter back on and let's tame this
release a little bit, and I sometimes like just
messing around with the shape just by grabbing it instead of moving the
parameters this way. Little bit of release though. Next, we have volume. Volume obviously is the
overall volume of the sound. We have vibrato, which you
could turn on and go 100%. At a fast rate, slow
rate, or less percentage. Which is making
the sound soundly, it's doing it to the pitch. Then we go to Unison Dune, which is just a global
detune to the whole sound. This is essentially doubling the wave and splitting them up, so it's a wider, thicker sound. We can also do glide. It will glide from note to note. This is a little bit extreme, so let's just turn it down. Next, we have a
noise oscillator. Let's look at that. This is just literally adding
noise to the sound. This is the frequency
where we're adding the noise and the volume. A little bit of quiet noise
on a synth can be nice. We have a second oscillator down here which we can go through this whole
process with again. We can choose our filter for it. We can affect our amp. And finally, we can
change the routing. Now, the routing is the order of which
things are going to. So right now, the
oscillator goes to the filter, which
goes to the amp. You can instead have
both oscillators go to the same filter and then
go to a different filter, and then go to the amps,
and so on and so forth. And I encourage you to try these different routings to
see what sounds the best. Here, both of these oscillators ultimately go through the
second filter and second amp. Here, both of these oscillators ultimately go through the
first filter in the first amp. We spent more time detailing the first filter
in the first amp, so this sounds the best to me. There's an endless
world in analog, and you can really
go the distance, just really spending some
time, tweaking everything. I suggest finding a
preset that you love, study it, understand
how they got there, decode it, recreate it. Just spend some time
in the synth itself. You don't need to know
what everything does. You just need to
listen and trust how it makes you feel and
what sounds good to you.
60. Collision: Master the Mallet: Let's talk about collision. Here, if we go to
our instrument rack, we have our next synth
here called collision, and let's explore what
this sounds like. It's a mallet type synth
that has mallet type sounds. Let's explore some
of these presets. We have this rolling
high tech perk. That's pretty
interesting. I'm not sure that's the right sound
for a melodic part, but it maybe is, and
that's pretty cool. Let's check this one out. That's kind of nice
in its own way. Little Synth piano. I really like how that sounds. Toy Bells. Sounds about right. We have Mallets. So these are Zyphae emulators,
Viber phone emulators. Bells. Music box. Glockenspiel. Oh, Marimba. More bells. Ay bells.
Some other things. Guitar and pluck. So these are some stri emulators.
Here's a tube harp. That's cool. Ocean pluck.
What's got of five? Drippy cave pluck.
Acoustic string. That's cool. It's a crazy sound. So, now I'm gonna go ahead
and solo these chords, and we're gonna look at the
paths that I skipped over. We have sand ban. This is one
of my favorite pad sounds. It's just so fresh
and other worldly, ambient and evolving, high pad. I has a similar quality
to the Sandman. Slow pad. This one. This one. So you can see that collision
is very, very interesting. They have some interesting
character sounds from mallets to dreamy
pads in between. I really love collision, and I use it all the
time in my music. In the next lesson,
we're going to dive into the specific functions and
parameters in collision.
61. Collision: Master the Mallet Part 2: Now we're going to go into collisions, parameters,
and functions. Here we'll drag a collision
from this menu here, without the drop
down menu pulled, and it's going to pull up the basic template of collision. We're pulling it on
to my arp sound, and we're soling it so we
can hear what we're doing. Volume. Mallet. When you
turn off the mallet, it was like turning off
the oscillator in analog. There's no sound.
Turn on the mallet. You can change the
stiffness. The noise. This is sort of
like the noise of something hitting a
mallet and the color. Now, we can go over
here to noise and add some actual d noise
in our track. And thus adding some sparkle. Next, we have the filter here, low pass, high pass, Remember, a slow attack means a long time for the filter to go the shape that it's going. This doesn't have as nice
of a visual representation, but it works in the
exact same way. So this will be a
very small sound, and this will be a bigger sound. The release on this really
goes far, which is cool. For now, let's turn
this filter off. And let's go over here
to resonator one, and resonator two.
So resonator one. We have beam, Mba string, and all of these
different options, and these are synonymous to
the sine wave, square wave, and saw waves that we saw
in the previous synth, except for these have different sounds and different names. So let's go ahead and explore
these different qualities. Beam Mamba. String. Membrane.
Plate. Hi. Tube. And you can add a
second resonator. And now we can click here
to the first resonator, and we can even affect the opening of the
second resonator. We can affect the tune? Remember, if you are tuning something that's not
a perfect octave, you're gonna go out of key. This is now we're
creating a major third. So let's go a nice clean octave. We have the fine tuning here. If we're tuning in between
half steps. Pitch envelope. Remember in the
other Senth we had a nice visual representation
of the pitch envelope. But in this one, it's
doing the same thing. This is going from down to
up, sliding into the note. This is going from up to down. And maybe we want to
keep it the same. The time No time at all.
It happens very fast. Lot of time. It's going to take a long time
for the pits to slide. So let's go ahead and
leave this alone for now. We'll talk more about painting in a later lesson,
but essentially, painting is where in the
stereo spectrum is your sound. The center zero is
the center is C, center, and, you
know, left and right. So this will be
all the way left. And this is all the way right. You can affect the panning
in other ways as well. You can affect the panning here. Same thing, C for center, RFA right, RFA left, and there's 50 values in between the center and extreme
left, and extreme right. 25 would be in between the two. We have the amount of voices in case we want to
have more voices, which will add more of
a choir type effect. Which is not immediately obvious with the sound that
we're making now. We'll go back to four voices. We'll turn this off, and
turn it back on again. Maybe we want to
turn off the noise. Lastly, we can go
over to this FO, which will modulate something
in this kind of shape. And let's say we want
to FO the volume. Slower. Faster. Less. Let's say we want to
go in perfect time. 16th notes. Eighth notes.
Do it all the way. You can assign this LFO
here to wherever you want, and it can go to two
destinations at once. You can even assign the
second one to the pitch. Oh boo. Which, you know, if you're moving the
pitcher around a buns, that's kind of what you
get. Mallet stiffness. You can have two phos going to four total different
destinations and really have a really
complex and evolving sound. Colision is a really cool, unique to Ableton sound. And I highly recommend that
you spend some time with collision and just play
with it. Have fun. You don't need to have any
specific goal in mind. Just listen to what
all the parameters do, and you'll find
something amazing.
62. Drum Rack: Get Your Groove On: No producer can go
without the drum rack, because the drum rack
is how you make beats. Let's dive into the drum rack. Here we're going to pull this
drum rack into our session, and you'll see that it's empty. So don't worry.
We're gonna fill it up with all of our
favorite sounds. I'm going to select
this empty space, right click and insert Mdy clip. Now we'll hit shift tabs
to get back to this view. The drum rack is a sampler. A sampler needs samples. So what we can do here is we can go to our music
production master class, go to samples, drums, and we can pull some
samples from here. Or we can pull some samples
native from Ableton. You don't only have
to pull drum samples. You can put any audio
file you want in here, but I use this
primarily for drums. So over the psycho simplicity, let's keep it to that for now. Here we'll go to the
different kicks. Pull this kick in
here. And maybe you wanted some options. Et's pull a snare in here. Let's see. Maybe we even
want some high hats. Four and five seem
like they go together. And now we've pulled some
samples into our drum rack. These can be triggered by a
mitt keyboard or a B pad, or even your computer keyboard. But to do that, you need
to arm the track first. And you'll notice
I hit my keyboard, and we're seeing this
is glowing yellow here, meaning I'm in the wrong octa. So you can change the octaves of your computer
keyboard with Z and X. So I'm playing too high, it. Still too high. There
we go. Now I'm playing. So we'll click in here, and now we're going
to start programming. So what we can do
is we can draw in a drum part or you could play your drum part, however
you want to do it. For now, I'm just going
to program this in. And we're going to slo this
for now. Let's get our snare. And in this instance,
it's distracting for me to hear every
time I create eclipse. So I'm going to actually
turn this icon off, meaning every time I create a new note, I'm not
going to hear it. I'm not sure about this kick. Don't worry, we're going
to do a whole section on how to build
your own drum beat. I'm just going to
do this to show you how the drum rack works. And honestly, let's
make this loop a little shorter just
to save some time. So I'm going to click in length, hit two, hit enter, and now this is the amount
of space that is looping. Now the straw no. That's a
little too fast for this. So let's actually change
the grid to eighth notes. Let's go up. By the way, if you click
one of these piano keys, it selects everything
in that same row. And then you can hit up arrow or down arrow to move
those notes around. That's kind of nice.
Let's turn this down. I'm turning down the velocity
of just the high hats. Now we'll turn this back on. We want maybe that on
every fourth snare. And then maybe also we can
create a 16th note of this. Let's turn this down
in the velocity. But first, let's turn this down. So, we just made a little
beat in drum rack. Now, we can go over
here. And we're triggering these
different sounds. And this is usually
how I use drum rack. But what's interesting
about it is that you can affect all of these
sounds individually. Let's say you want to
switch this kickout. You could go here and find a different kick and
just click on it and suddenly that
kick will appear in here without you changing
the pattern at all. And we can go over to the
kick we're actually using, and we can substitute that
one for a different sound. And here's a quick way
to audition new sounds. I still like our original kick, but this is a quick
way that you can audition different
sounds on the fly. So you can use drum rack
to audition things. You can also change the
samples within drum rack. You could move the start time. Let's go over to our high hat for an easier way to hear this. Let's move this sample
'cause this is our high hat. Let's move it. There.
Now the sample is starting after all
the fun is happening, so we're not actually
hearing anything. Let's cut off the top.
That still sounds good. We have the warp mode
in case you want to switch it to beats, tones. You can mess with the
different qualities that come with each warp mode, and we could pitch
things around here. We can transpose it up, down. We could fade it
in, fade it out. You can control the
volume and the velocity. And what's really cool
is that you can drag individual audio effects
just to one track. So you can drag this
compressor instead of onto every single thing
in the drum rack, just to the high hat. So now we're just compressing the high hat in this drum rack, and everything else is free. And you could
compress or EQ or do any audio effects you want individually on all of
these different tracks. And that's really convenient. You can also save some of your favorite drum racks
here by hitting this button. This will then
create a save folder here with the title of what you want this
drum rack to be called. You could change the name. You can even save your
favorite dm racks as a preset, but we'll dive into presets
a little bit later. I use drum all the time
when I'm making beats. It is my go to sampler.
63. Electric: Crafting the Perfect Keys: Electric pianos are some of the best sounds ever
invented in my opinion, and electric is Ableton's
electric piano synth. So let's go ahead to
these chords here. Solo them. And let's pull down electric and see what
we got. Basic keys. De Tuned. That's very cool. Old school. Wy. Hola, Wir. Soft vibes. Ooh. Wir soft piano? Marimba. That's really nice. I'm a huge fan of this sound. Go up here. Maybe even
change the octave. Let's duplicate this
by clicking here, it Commander Windows
D, select this. And then we're going to click
in this empty space here, and we're going to hit command or Windows A to
select everything, and we're going to hit
shift arrow key down. This jumps everything
down and octave. That's nice. That's that classic electric
pano sound that we love. Let's go here and pull
electric on here, and this is what it looks like. This is a pretty basic synth compared to some of the other sins that
we have available, and it's meant to
emulate a piano. So these presets really go the distance as far as what this synth can do in my opinion. It's always cool to drag some new presets and
explore and understand, Okay, what are they doing here? How are they making this sound? But at the end of the day, I usually just use the presets, just because there's not
that much to this synth, and you really are going here for that old school
electric piano sound, which these presets really, really encapsulate very well. Of course, if you
find something you like and you want to
tweak it, go for it. For electric, I highly recommend spending some
time with the presets. It's super fun to mess around and make your
own sounds as well, but I go to the presets basically all the time
when I'm using electric, and they sound great.
64. Impulse: Shape Your Percussive Soundscapes: Pulse is the other way
you can make drums Alton, and impulse is a
great place to start. So let's jump over to
our instrument racks here and we'll go
over to impulse. Impulse, like drum rack is also a place where you can
host your own samples. What I really like about
impulse is that they have some amazing preset
drum packs ready to go. So let's check out this
vintage funky Good T. Drag this here.
Select the space, insert My clip, and let's
see what we got going. I'm going to solo
this. I'm going to turn this on so we can
hear every single beat, and This is cool. This has, like, this
does have a vince, funky, good time kind of sound. Let's turn this
off for a second. Cat kick drum action. And again, let's make this
shorter just for time's sake. So we're going to
click here, hit two, and we're shortening our loop. I did not mean to turn down the velocity of that
so recreate it. Turn this on for a sec. Okay.
This might be too fast. Yeah, yeah, Let's switch
this to eighth notes. Turn the high head down. And we can have some
fun with these toms. So that's kind of cool.
And what you can do with impulse is use the
templated sounds. And they have different
parameters here, like the volume of each sound. So if you turn down the velocity and it
wasn't a sign you wanted, you could still turn down the
high hat with the volume. And maybe these toms
are all just too loud. You can turn down the toms. We turned those down a lot, and you couldn't even
really hear them. So that's cool, too. And
then each individual slot, you can quickly replace with the hot swab mode just
like in drum rack, and you hit the
little arrow here, and then you can
select a new sound. Let's do it for
the kick, which is a little bit more apparent. So you can go
through this process really perfecting your drum kit, making sure you have
all the best sounds. And you can also tweak
the samples here. So, unlike drum rack, which is more visual, here you can still affect
the start time. A slow start time is
like a slow attack. So the sound is too short, and we're not even
getting any of it. We can transpose the
kick and go up and down, and we can stretch
it. Or shorten it. You had these cool effects here. You can change the delay,
the panning, and the volume. This obviously has
some automation and tweaks already because Ableton made this drum pack and decided what they
thought sounded good. You could make your
own impulse rack from scratch that doesn't have any effects on it with your own samples and tweak
them however you want to, or you can use an existing
Ableton kit and add some of your own samples
just to have your own flare. Or you can just use
a kit as it is, and I do this all the time because they really sound great. Impulse is maybe the best way to start making beats if you're
a brand new producer. When I was first learning, I loved just being able to grab a drum pack that's ready to go and just start making
music right away. And as I got a little
bit more seasoned, I started being pickier with the exact drum
sounds that I wanted, and then I started
moving towards drum rack because that's a little bit more customizable in my opinion. But I spent years in
impulse and I made some of my favorite
music using impulse.
65. Instrument Rack: Organize and Optimize Your Sounds: Now you've already
seen the Inspirn rack, you maybe even played
with the Inspirnt rack, but today, in this very lesson, I shall declare that we will finally understand
the Instrument rack. Let's go over to instruments, and we will open up
the Instrument rack. So let's look at some
of these presets, because these really
have the best presets in the game if you ask me. So we're going to go to our pad. And let's go to Pads. And let's try some of these out. That's pretty cool. Basic pad. Different kind of basic pad. Slow moving pad. Sandman.
Yeah, we like that. Band the man. Very extreme. It also has some
great piano and keys. You'll notice it has some of these e pianos that you
might have recognized, and you might also
recognize the Sandman. So keep that in the back
of your mind because I'm about to blow your mind. Just kidding. I'm gonna explain
why we're seeing some of the similar presets that we've seen in other
since so far. Oregon transistor. Some strings. Really, all of these presets are really amazing here
in the Instrument Rack. And the Instrument rack is
usually the first place I go. When I'm searching
for a new sound just to play an idea or get inspired, I sip through these presets here first because these are
the most complex sounds, and I'm about to explain why. So why are these
sounds so complex? Why does this look like this? What's happening here, and
I will go back to pads, and I'm gonna show you
the Sandman again, because you'll remember
the sandman from earlier. Now, what's happening is we
have these different knobs, but we don't see the sandman. So what happens is the instrument rack is
essentially a synth, which is one of the
different synths in Ableton, one of these synths that's pulled into an instrument rack, and it's coupled with
some audio effects. So, effectively, we have
just this collision synth. But what we've done here is we've added some
audio effects, what Ableton has done. They've added some audio effects to that sound to
enhance the sound. And then we've gone over
here and created macro so that we can easily customize the juiciest
parts of the sound. So that's why I love the Instrument rack because
they're complex sounds. They're great sys that were made with great audio effects, and then the macros
that are really easy to tweak the best
parts of those sounds. So this is why I love
the Instrument rack. Let's go ahead and pull a brand new instrument
rack right here. So an instrument
rack on its own, has got not a lot going on. So let's go here,
and let's say we made an analog synth
that we really love. And for the purposes of this, I'm just going to pull
in this muted piano. But let's say we took the time to make a sent that we liked. Now the instrument rack
consists of, well, this piano. And then let's say let's
go to some effects here. We'll go to drive in color, and we'll go to a bit warmer. And we'll turn this drive up. And now we're going to
hit this top button here, which is the Macros. How do we add a macro? So you find a parameter
that you want to tweak, and let's say I like
tweak in the drive. You right click it, and then
you click Map to Macro one. Suddenly, here's our macro. And we can easily
switch this like this. You can tweak literally
anything that you can move. So let's say you want
to move this frequency. Map to macro two. You can add more macros
with this button. You can subtract macros
with that button. And then you can right
click here and automate, and you can automate this macro. So Instrument racks are very complex sounds where you
can layer audio effects, you can layer synths, and you can combine
sounds to get something unique and
something super interesting. And I love using the
Instrument rack, just because this workflow here of just having the macros, of the juiciest parts of the
sound that I want to tweak, and I want to automate
just staring at me. They're just begging for
me to automate them, and they're begging
for me to use them. And this is another thing that encourages some more interesting mic at just purely by
existing here as a workflow. The Instrument Rack is
my favorite place to go when I'm looking for
new sounds in Ableton, and I hope that you have some fun finding the
amazing sounds in the Instrument rack and
make some amazing sounds of your own that live in
the Instrument racks.
66. Operator: FM Synthesis Essentials: Operator is an amazing
Syntha Ableton, and we are going to
show you how it's done. So let's go on to
our plucky sound. Let's go over to instruments, and we'll pull out
the operator hello. So, as I like to do, we're just gonna jump
into these presets, and we're going to see
what this sounds like. So let's go and do
this Belfin pad. That's interesting.
Detuned broad pad. That's cool. Sustained dynamic and harmonic. Ooh, busy. That's
cool. Grow and shine. Sunrise waters, huh? That would probably be better
on an actual longer sound. So let's just audition
that on our pad. That's pretty cool. We also have base. We can try different
bass sounds here. Acid base. Mellow base. Burned base. That's cool. Basic wash base. We'll go to here. Oh, that's cool. Actually,
let's turn these bees to seas. That sounds cool, and there's a lot of others to play with. Brass. Hi, honestly, kind of
like that vibe for this. That's obviously way too
loud, but that sounds cool. Components. These are more basic type, sound effects because operator is not limited to simply sins. We can actually do effects.
Here's a wind machine. Swishy. That's pretty cool.
So you can make your own audio effects with
operator. Guitar and plucked. So we explore the different
plucks here, FM star. Maletz. They have an other category, which they weren't
sure what these were. World Space pad. Ooh. Piano and keys. We have synth rhythmic,
which we'll go through really briefly Voices. Choir. Oh, pan flute.
Let's try that. There are too many amazing
presets to go through even half of the presets that you want to be
using with operator. So I highly recommend to just make a habit of
going into operator, find a new preset,
and explore it. Understand what makes it
tick, why it sounds cool. And then in the next lesson, we're going to go through the
functionality of operator.
67. Operator: FM Synthesis Essentials Part 2: Hello operator. Operator, P two, we're going to go
through the functions and parameters of operator. So here we have our
first oscillator, let's turn the other ones off, and we can remember oscillators from some of the past synths. An oscillator is something
that generates sound and an oscillator
has different waves. But this time we can visualize these waves a little
bit differently. This is what a sine
wave looks like. This is what a saw
wave looks like. And this is what a
square wave looks like. Triangle and noise. So another thing you
can do in operators, you can draw in your own wave. And you can affect the amount of hailers you have
to draw with this. So, it's interesting
to be able to interface with an
audio wave this way. You can, of course, just choose from one of these preset waves, or you can draw your
own custom wave, which is pretty cool. Now we'll go over to envelope, and this is the
shape of our sound. This is an open sound, closed. Here's a small sound.
Here's the attack. Taking a while to
kick in. Fading in. And here is it as
soon as it stops, it's gonna stop really quick. It is almost a dead stop. Here it's going to
drag on a little bit. There, it didn't even stop at all before the
next note came in. I so smart. You can affect all these
parameters down here, the attack, delay,
release, sustained, but I really do like to play with the shapes when I can
actually touch them and move them around
because it's pretty intuitive to me this way
about what I'm going for. So you can also turn
on this AFO here. Which give you the
sound some wiggle. This is the amount. And you can have it wiggle the pitch of Oscillator one or
Oscillator ABD, or you can assign
it to the filter. But in this case, I have to turn the filter
to really hear it. We can go over here to
Pits envelope down. Have it go down
to go up to down. Cool, but you probably don't want that on every single hit, but as the first hit or opening of a song,
that's interesting. You can have glide which will
glide from note to note. That'll be more apparent in a part that's not block chords. Let's pull a new instance
of operator down here, and we have different
oscillators to work with. So here's our basic sine wave. So let's turn on Oscillator two. Now we can move
this filter down. We could change the wave form of Oscillator two. Let's try so. Try to change the two. E fine tuning. You could add a different
oscillator, as well. Very complex sound now. And even another oscillator. Let's have this on a sign wave. This is a pretty
complicated sound now. You could draw on your custom
wave for any of these. I could turn on your o. Oh. You can move your filter around. Your pitch envelope. Spread which makes
things sound wide. The transpose, which is
the global transpose of this whole thing
should be down in Octave. Well, down in Octave would be Maxi -12. Maybe this
pitch envelope. Look ale extreme. You
can mess with the time. That has a trippy sound. The tone. The volume. And the routing. So right now, the routing through each
other in a straight line, but what if we wanted
a different shape? Change the tone. Two. Very different. The
way when both of these oscillators
go through those two or when they're in a square. The very different outbu can
change the amount of voices. And so much more. There is so much to operate, and it is so much fun. The most important thing is
that you do have fun with it. You don't have to go
in there thinking that you already understand
how everything works. You just want to use your ears, remember how it makes you feel. Notice how it sounds,
just try something. If it doesn't work, just
go ahead and restart, pull a new operator in and
just start from scratch, because it's really
important just to explore and to get into the synthesis
where it's debilitating, but use it as something fun
to enhance your creativity, and you can always go through the amazing presets and start
there if you're unsure.
68. Sampler: Take Control of Your Samples: Now we're going to talk
about Ableton sampler. So let's go into
instrument racks and find the sampler and drag
it onto its own mit track. Now, the sampler
looks like this, and without a sample,
it's not working. So we need to find a sample
to use in the sampler. You can do so here in Ableton. And let's drag that in. Now we have a sample in our sampler. And now we can play that
note with our keyboard. So the sampler instantly turns something into a
synth, essentially. Try a different note. And that's pretty
cool. And then we have all these different things
that we can tweak about it. So let's go here. You
can move the start time. The end time, making it shorter. We can affect the
sustained mode. This is like a loop type mode. And I just loops and retriggers on its own. There's this mode. Which is cool too. It's
another loop mode that goes backwards and forwards or
the regular one shot mode. I usually use the one shot mode, but sometimes it's cool to experiment with
these other modes. I'm just holding
the keyboard down. I'm not retriggering, and it just keeps playing
over and over. So that's pretty cool.
We can reverse it. That takes a long
time to get there. Obviously, you'd want to move
this. You can unreverse it. You can snap it to the
grid, not to the grid. You can detune it. You can turn it up the
volume. The panting. You can go here and you can effect it with
this envelope shape, just like in some
of the other sense. We can have filters.
The filter envelope. You can even add some
distortion here. You can even go to modulation. You can go to LFO. And what do you want the LFO to effect? Well, let's do the
filter. Or let's do the pitch. Or the volume. So there's a lot of
functionality here. We also have this
pitch and oscillator, so we can go ahead and
turn this oscillator on, turn up the volume. And this is adding an
oscillator on top of it. So we're adding a sound
wave now. Saw wave. And this is drastically
changing our sound. You can also just use drum
hits here with the sampler. And you can maybe do
something freaky to them. Reverse it. Do this mode. And that's pretty crazy sound
coming from a kick drum. Most of the time, I just
want to take a nice sample or one shot that I have and turn it into a playable synth. And that's what sampler
is the best for. It's important to know all of these different functionalities and possibilities with sampler. But like I said, I usually just find a sample that's like, Oh, that's a really cool sound. I wish that was a
whole synth, boom, you throw it in the sampler, and it is a whole synth. Of course, you can tweak things, reverse things, pitch
things, oscillate things. And just like with
everything in Ableton, it is fully 100% customizable.
69. Sampler: Take Control of Your Samples Part 2: Sampler has some amazing
presets as well, and now let's dive in and
show you some of them. Here, let's go over
to our bass sound, and we're going to go and
audition some sampler basses. Bite sized base. Good old it's fat
base. Saw filtered. They have pads. Ooh. Spooky.
And we have effects. That's pretty cool.
Low foo. Interesting. Saw percussion. Rezo clicks. That's a pretty crazy sound. We have fat, heavy drone pad. Seashore. I do really like
Seashore. Synth Keys. Gliding s on base tools. Rhythmic sense. And templates. Now, the templates are just here waiting for
your own sample. So we can pull one of these samples in here and
see what it sounds like. And so on and so forth. I love the different
presets and sampler, and I encourage you to explore them and
find your favorites.
70. Simpler: Streamlined Sampling Made Easy: Where would we be
without the simpler? The simpler is a
simpler sampler. And I know that almost
sounds like a rhyme, but the simpler
really is a smaller, more broken down sin of the sampler, so
let's dive into it. Here, the simpler has
its own amazing presets. We can listen to some of these. We can listen to their
pads. The rhythmic sense. And that's pretty cool.
You can also just drag a plain sampler here and drag
your own sample in here. And it has a lot of
the same functionality as the sampler. It is a little bit easier to use and a little
bit less complicated. So we have our different
modes here from classic to one shot, to slice. And if we go to classic,
we can turn on loop. Which will create
some kind of loop. You can samp it to the grid. We have the volume here, the frequency of a filter. This you can tell is a
very high pitched sound, and we're not
hearing much of it. But then when you
turn the filter down, we're getting rid of all
the high frequencies, so we don't even hear any of it. Let's pit this down a little. So now we can actually hear what we're doing. The resonance. We can change the
amount of voices, and we can change the attack
decay sustain and release. Slower attack. Get rid of that clunkiness
at the beginning, turn it down because
it's distorting. Sustain decay, and release. Finally, we can
change the warp mode, like we've been doing, Warp
here, you can go to complex. You can go to texture, and so on and so forth. Simpler is nice
when you just want a really quick sampler and
you don't want to deal with all the different
functionalities that sampler has to offer. And I think the layout is
actually a little bit cleaner. So that's when I
go for simpler. M.
71. Ableton 12: Drum Rack and Simpler Upgrade: Searching for similar
sounds function in the browser made its way to the drum rack
and the simpler, which helps keep your flow state going when you're using the
simpler or the drum rack. So let's dive right in. So if you pull up
a drum rack here, and let's grab this golden kit. So here we have all
the sounds that came with the golden
kit drum rack. Hey. If you hit
this button here, now all of these can be swapped out by clicking through
these different arrows here. If you want to go
back to a sound you had before,
simply click here. If you want to switch
out the entire kit, you can use the big
arrows up here. Now, the whole drum
kit has changed. If you want to change it again, click here to listen. So here you can
quickly sift through completely different
drum kits in case all of a sudden you weren't feeling the choices
you initially made. Or let's go back
to the beginning by clicking this back arrow. Now we have our original kit, but let's say we click here. Maybe this kick drum
sound that is mixed with the high hat doesn't
sound as cool as we thought. We can click here and just
audition different kicks. Maybe that's more the vibe. To me, that actually
does sound better. Now, let's say we
like our kick drum, but we're not that
into anything else. You can click this button, lock the kick drum, and just switch out everything else in the entire drum kit. To me, that sounds much better, but let's just click through a few different options to see
what we have to work with. It's keeping that same
kick that we like, but switching
everything else out. Of course, if you decide
you like the high hat, we could lock that as well and just keep switching
everything else out. This obviously makes finding the exact perfect sounds super quick when you're
working with drum rack. Now let's pull up a simpler. So I'm going to drag
here this simpler, and we have that same
looking functionality available right down here. Let's say this is close, but not quite what
we're looking for. We can click through some
different options here. That's pretty cool.
And I like that one. Of course, if after all that, you decided you
like the first one, you can click back here. You can also click
the Hot swap mode if you want to decide which sound you want
to swap this out with instead of having Ableton
suggest some options for you. You could click this Worley
piano, and there you go. Or you could use these
tags to decide, Okay, I want something analog, and I want it to be housy. And maybe you want to base all of a sudden, so let's try this. You can even sort things by key if you've decided to tag
your own sounds this way, or Ableton has pre tagged the
key for most of its sounds. These upgrades to
the drum rack and the simpler our next level. I use the functionality
all the time, and it really does make making music so much more enjoyable.
72. Tension: Create Expressive String Sounds: L et's jump into tension, which is Ableton's
string emulator. Here, instruments will grab
an instance of tension, throw it on here, and instantly, we have a lot going on. So, as always, let's go through some of
these amazing presets. I love rhythmic always.
That's really cool. That's super cool
in a different way. That's a nice thick chord. Strings. That's
pretty nice, too. And I bet you that this might even sound nice
with this arpeggio. That's pretty cool. Malets. In my favorite
guitar and plucked. Clean basic guitar. Let's
maybe even pitch this up a little bit. Oh. That sounds really cool.
And for those of you who maybe need a little
bit of a reminder, if you click inside
the empty space here, and then you hit
Commander Windows A, selects everything
inside that clip. Then if you hold down shift and hit up arrow or down arrow, it jumps all the information
up or down in octave. So if you want to do
everything up and octave, or down an octave, it's a
really quick hack to do that. In the next lesson,
we're going to be going over tensions, functions,
and parameters. So I can't wait
to see you there.
73. Tension: Create Expressive String Sounds Part 2: Tensions parameters
and functionality. If that's what you're
in the market for, you're in the right place. So let's dive in to tensions parameters
and functions and buttons, and let's go. So here we're in our pad, and we're going to drag
our instance of tension, so we just have a
brand new instance. Now, as with everything, you turn off the excitter, this acts as the oscillator, and without it, no
sound. Turn it on. We got sound. We can change these different
parameters here, which is essentially like
our waves, saw wave, square wave, sinewave,
except for here, it's Bow hammer and plectro. Bouncing. Hammer. Boat. So each of these actually have a pretty
distinct and unique sound. You can then affect
the stiffness. The velocity position
and the dampening. You can turn on the dampener
and change the mass. We can go to termination. Pickup, adding a lot
of pluck and body. Do you want a piano body, guitar body, violin
body, or generic? We have our vibrato here. And we can mess with the string. So let's see what we want to do, increase the ratio in harmonics,
dampening, and decay. Our brato is really
kicking in there. Let's get rid of our decay. Make it wave pluck here.
Turn down the ratio. In harmonics. No, I
like it like that. Dampening. And we also
have our fixed position. Which I like? I like
how that sounds. We can hop over to the filter
section, change the kind. And you can turn on the filter envelope to change the journey. You can turn on the Fo. We can change the octave up two, up one, the semitones, down 12, which remember
is the same as an octave. We can have it on Unison
mode, two voices, four voices, detune, detuned. The delay between them. And this is essentially
simulating having two violins and that they're playing really tightly together, or a little sloppy. That's too sloppy. But
it can sound pretty big, especially if we
have four of them. But then that sounds too bad. Turn down the D tune, and
that sounds pretty good. And we can turn on
the portamento, which is a glide between notes. You can tell it's sort of
gliding into the note here, and we're distorting, so
let's turn this down. But let's check it
out on our arpeggio. Now, it's taking so long to
glide from note to note. It's kind of inharmonic,
but it sounds cool. Turn us all the way down.
And it sounds normal here. So that's the glide function. Tension is one of my
favorite sins in Ableton. It's very unique and you can get some really, really cool sounds. So I encourage you
to just explore and have fun and see what
you can find in tension.
74. Wavetable: Explore the Power of Synthesis: This lesson, we're going to talk about the wave table in At. Let's go over to Wave table,
drag it on over to our pad, and let's give it a listen. Turn this off. The default
pad is pretty nice, but let's see what some of
the presets have to offer. These are really nice, slightly more modern
sounding sounds to my ear. Here we have our guitar plucked. Water pluck. Males. But that's a really cool sound. Fizz bells, Oh. That's nice. Pcosive. Well, this is a kick drum, so
let's try this fluffy sap. That's funny. We have
our piano and keys. Strings. Synth keys. Oh. He so good. That's
pretty chaotic, but it's called chaotica.
Who would have thought? Alright. Angry management. Maybe not. We're
getting Cynthia. Let's go to Juno. Hell, yeah. Cynth rhythmic. What do we got? And it has some
amazing bass sound. So let's just listen
to a few of those. Heavy. Funky Grim. Very deep. Ooh. Nice. This does have some of those
grittier EDM style bases. Wave table is one of the
new additions in Ableton, and I really like how it sounds, and it sounds very high
quality and very modern to me. So I love using wave table.
75. Wavetable: Explore the Power of Synthesis Part 2: Explore the parameters functions and capabilities of wavetable. Let's jump right
into this lesson. Here we're going to build
it on our pad sound, so let's drag a new instance
of wavetable down here. We have our basic shapes, and this is our
first oscillator. We can scroll through our
different waves here. O here or here. We can lay our oscillators
on themselves. We can go to more elsa. Oh. And you can tell by just selecting the
wave tables that there's so many different options just
there just to begin with. You can tell that this synth
is a very serious synth, and that there's a
lot going on here. We can add a sub octave
below the synth. To add some umph, to add some base, to add
some depth to the sound. You could pitch the whole
sound down an octave. You can also choose
waves this way. Finally, after the
endless amount of options of just getting
your wave table selected, you can jump over to the filter. Turn of the resonance.
Bah, bah, bah. Resonance gives it a
little bit of a peak, a little bit of peak
to your filter. You can change to a high pass. Band pass. But Lowpass is
really the classic filter. You can even add two filters. But a high pass and a lopas kind of make a bandpass,
which is this shape. So let's turn off
the second filter. But these would be the knobs you would control the filter with. Next, we go to the amp, which is, again, the
volume envelope. We know about our slow attacks. We know about a big
sound, small sound. We know about a really
short decaying sound. And a kind of regular sound. We have different
envelopes and a LO. We can assign that pho to
different things in the synth. So let's assign
it here to pitch. So that sounds
absolutely ridiculous. Let's assign it to the m.
Let's go slow down our pho, so it's not just go crazy. Oh. And that would be
something fun to automate. I'm getting distracted, but that's so much fun.
That's so cool. You can assign the
amp, the envelopes, and the LFOs to a variety
of different things here. So let's say you go
to envelope two, and you're gonna make
this shape here. Right now, it's not
affecting anything, but you go into the matrix, and you will affect
now the pitch. So now the journey of the
pitch goes on this journey, which is, like, exactly what
it Sounds like it is doing. Opposite, You can
affect the amp. And what's happening is that
because this just stops, the amp is just being cut
down completely here. So if you wanted to
open up the sound, you open it like this. Let's do the tack. It's going
to take a really long time. After the notes triggered
to go all the way here. And that's when we
finally hear the sound. So the matrix is where you assign all of these different
LFOs and envelopes. So you can have two
envelopes, two Os, and an unlimited feeling amount of different wave
tables to choose from. You can even distort
your filters and different kinds of filters, and drive, add some drive here. This is distortion. You
can turn on the glide, turn on the voices, the Unison, you can do shimmer. Go amount. This just makes it sound
super wide and thick, which is really, really nice. Wave table is a very
complicated synth, and it will take a lot of time just exploring to really
figure it all out. But now that you know
the basic parameters, go in and find some unique
wave tables to choose from. And spend time doing the interactive drag mode because when you're looking at the names, that's one thing. But when you're changing the shape and you
can kind of see it, it gives you more of a
feeling for what it's doing. And then just really
dive into the presets, find the ones you like, recreate
them, deconstruct them. The wave table is so
powerful and so much fun, and I can't wait
to hear all that you create with
this amazing synth.
76. Ableton 12: Roar: New saturator in town, and its name is RR. If we go over to audio effects, we find the new member of the
team the dynamic saturator, RR, which has some
incredible presets. I've pulled some here already to demonstrate some
different capabilities. So as we can see here, we have a really
nice warm sound, and I really like what
they've done here. This routing is what makes this stand out the most to
me because you can choose between
different routings from single serial parallel multiband
mid side and feedback. Each one of these has a
drastically different sound. Here we have the direct version, and then here's the feedback. That would have kept
building, obviously. We can go to multi band, which then we can just
saturate differently the lows, the mids, and the highs. And what I think is really
interesting is this mid side. I pulled up the
preset they made. This saturates the
sides more than the mid to make the sound come to life
in a stereo environment. Versus Yes, we're
getting some volume, but we are getting more
stereo width because we're saturating the sides more
than the middle of the sound, which is really, really cool for just adding some
life in your mix. I think a lot of these
presets sound great. I would go ahead and explore. These are the basic knobs
for how saturation you want. And then the amounts over here. You can affect the frequency. And definitely explore
these different routings. If, for example, you know, you just want to saturate
the middle of your sound, but you want to
leave the lows in the highs of, you can do that. Or you want to just
saturate the lows. We can turn off
the other options. Or maybe you just wanted
to saturate the hives. Alternatively, you can
have all three going, and you can choose between different kinds of
saturators if you want the lows to be saturated
with a soft shaper. The mids could have
maybe this tube preamp. And maybe the highs, you want to sound like they're going through
a bit crusher. That's a little extreme. But what's exciting is that you can play around with
the different kinds of saturators here and affect
each band differently. Obviously, you could do the same with mid side if you wanted the sides to have more of a tube sound and the mids
to have maybe a soft sign. You can also open up
this modulation matrix. Click over to Matrix, and we can see that our POs
are moving here. You can change the
shape, the rate. Morph the shape here, smooth it out a bit. We have different modes, if you want it to
be synth triplets, dotted, 16th notes, for example. Here we have our envelope. I'm just changing the attack
and release settings, and we have our
noise mozurus here. You can change the
different modes. Here in the matrix, you can affect the percentage. If you go back here, how
much the LO is affecting. We have the shaper
amount that just showed up because I
moved this dials. So let's go ahead
and automate this. So now we're effectively
modulating the amount, and you can click through
the different tools here and assign them to the different
parts of your matrix. So I just slow down all
of the mod sources, which means that the wave of distortion will grow
much more gradually, which makes a little bit
more sense to my ear. We can also experiment
with this FM mode, which just gives
some added texture. To me, that adds just some more emotion
to the distortion. This sounds really cool. It does have, like, an nostalgic sound almost. And lastly, we
have a compressor. It's activated when
it lights up here. And this is in case you
want to balance out some of the added distortion and maybe volume that
you're getting, you can turn on
the compressor and maybe turn down the output
volume if you need to. I really like what they've
done with this saturator, and I've been using the midside quite a lot to give some
added dimension to my sounds.
77. Loops & Samples: Curate To Perfection: Can't talk about the sounds of Ableton without talking
about loops and samples. You just can't. So
in this lesson, we're going to talk
about loops and samples. By now, we're familiar with the samples section
here in Ableton. So let's go and explore
it a little bit more. We're going to type in BPM
because when you do that, it finds samples that are loop
to a certain BPM already. F minor, let's
drag this in here. And let's listen
to this. Maybe we don't like that.
Let's try this one. That's cool. So samples
are really that easy. You can just drag a sample
down and start using it. But let's say you want to
take it to the next level. That's fun. Let's do this sample with these
new drums that we made. They're ready to go. There's already music here, and it already sounds good. That's how easy you can get making music with
loops and samples. But you can also use
loops and samples to enhance the music
that you already have. And if you wait for your sample while
this blue icon is on, you can hear the sample over
the beat that's playing. So this was my favorite, so we can drag this
in and listen to it. Wow. So we just enhanced the groove
of our track by just throwing in this loop
here this sample. And you can use samples and loops to start
songs from scratch, or you can find an existing beat and just add a little bit of
flare when you just need, You know what, I
just need to pick up the groove a little bit here. You can add some drums, you can add some
sens, you can add some guitars or whatever
you're looking for. And Ableton has an amazing
sample bank here for you. My favorite part about music in the 21st century is that you
can play something live. You can resample it into an
audio file and then tweak it, and then you can add
some samples to it. So you're really doing
the whole spectrum of music creation to find
something truly unique.
78. Audio & MIDI Effects: Expand Your Creative Palette: Welcome to the audio
effects chapter. Here, we're going to
be going through a little more in depth
into audio effects. So audio effects. We've used some
of these already. We've talked about
reverb, delay, EQ, compressing, distortion,
chorus, phasing, tremolo, and utilities, but we're going to go
through a little bit more in depth into
all of these to make sure that you
really understand them. So audio effects ableton live in the audio
effects region. So you go here, and we have all these different
effects to pick from. Delay and loop is where
your delays live. Drive in colors, where
your distortion lives. Dynamics are where
your compressors live. EQ and filters are where
your EQs and filters live. Modulators. We have
pitch and modulation, where you can find your
chorus and your phaser. We have reverb and resonance
where you can find your reverbs and utilities where you can find
your utilities. So we're going to go through and demystify audio
effects at Ableton. So I'll catch you
in the next lesson.
79. Reverb: Craft Immersive Sonic Spaces: L et's talk about reverb. Like we've said, you usually
want to use reverb on sends, you want to be mindful
of the dry wet. And then the tweakable
parameters really are the size, decay, room type, and
low and high cut. So here we have a piano, and let's go ahead and drag a reverb onto this send
here. The audio effects. We go to reverb and resonance. We have different reverbs
available in Ableton, and I encourage you
to try all of them. Here I have my classic EQ. You can do this
with the EQ eight, 200 to 7,000, like always. You can try this hybrid reverb. You can try this regular reverb. Let's go ahead and maybe
find a medium room. Now, we'll send our
piano all the way so we can really
hear the reverb. Increase a the K time in size. A little less. And now let's send our drums to the rever just so that we can really hear
what we're doing. Foo Foo So you can hear how you
can really tweak the size of your reverb to get the right size room that's like affecting your
song in the way that you want. Now, remember, we don't want to put reverb
on our kick drums, so we're just really
doing this to hear the size of the reverb. If you really wanted to
do reverb on the drums, you'd probably duplicate
the drums, do a high pass, and low pass, separating the
kick from the rest of them. We don't need to do
all that right now. I just want to show you how you will pull a
reverb onto a send, and you just start tweaking it to ear with something
sent all the way, so you can hear the quality of the reverb that
you're working with. And then once you're dial in, you want to pull back the send. And that's nice. It's
actually just giving some good space to our
drums, some good dimension. And that's really what
you want reverb to do. You can try starting
with a different preset. This large space chorus has
a really huge reverb sound. And this is the air of, like, a really big space that
is behind all this, which maybe is what you
want or maybe really isn't. So you can try starting
with different presets, getting something that's close
to the vibe that you want, and then go tweak from there. You can try this hybrid instead. Same knobs here, size. Okay? Algorithm. I like dirt Hall better. Damn thing. And when you're tweaking
something that you don't know what the
parameter does yet, you just move it all the way and then all the way and just do the big extreme movements
to really try to catch your ear onto what the
thing is actually doing. Oh. Remember, pre delay is the amount of
the sound that cuts through before the
rever kicks in. So the longer the pre delay, like your sound is hitting
the dry hit comes through, and then the reverb comes in. This is nice for
letting the first part of the vocal or like the hit of the drum come and clean without it getting
drowned in reverb. And that actually sounds. There are a lot of amazing
ways to use reverb in Ableton. And I highly suggest
just finding a cool preset and
tweaking from there.
80. Delay: Add Depth and Movement: Can't talk about
audio effects without talking about delay or echo. So let's dive into delay. Delay like Reverb wants
to live on a send. You want to be mindful
of the dry wet. The tweakable parameters
are time, feedback. You might want to
re Q your delay. And there's also texture and quality. So
let's dive write it. So here we have our
classic EQ 200, 7,000. You can do this
with the EQ eight. I have I'm going to
delete Echo boy, which is my favorite delay, but it's not combinatd
with Ableton, and Ableton's delays
do sound amazing. So let's go ahead
and find delay here. Clean delay, and we'll
do this eighth note. Now, let's send this panel all the way so we can
really hear this. Turn the dry wet up. And we can hear it. No delay. With delay. Let's change the
pattern. This is longer. Here is a different rhythm. Here is two different rhythms. The amount of feedback? Which is just how many
delays really are there? No feedback just means there's really gonna be like one delay, and then a lot means there's
gonna be many, many delays. M You can filter it. Just the high end, the low end. And really tweak this to get
the right sound for you. You can even try a
different preset. Here it's on Ping Pong mode, which is going to go
left, right, left, right. You can change the rhythm here. And if this is clicked, when you click a rhythm here, and this is clicked
in the middle. When you change the rhythm here, it will change these together. If you unclick it, they
can move separately. You might want to delay
the time a little. Or maybe you don't want
to delay this time. So delay is really, really cool for adding some
subtle space to things. It's more subtle than reverb. And a lot of the times
they blend better into the mix without adding
a huge wash of reverb. So sometimes when
you're like, Oh, I want a little dimension, I want a little
space to something. Grab a delay instead of a
reverb and see if you can get the delay to give you the space you're
wanting instead of adding a whole reverb, because the end of the day,
reverb takes a lot of space, and sometimes you just don't
have the room for that. Ableton has a lot
of amazing delays. I'm not going to go through
all of them right now, but I do encourage
you to pull in some different presets and start exploring and seeing
what sounds good to you. Delays have the function
of giving your track echo. So the different
delays in Ableton just have different approaches
to doing that. If you just go ahead and
explore some of the presets, you'll start understanding
what kind of echos, what kind of delays call you, and what do you like best
to use in your music.
81. EQ: Sculpt Your Sound to Perfection: L et's explore EQs and filters. Filters are basically EQs that just run a big old
high pass or low pass. Filters have some
different functions, which we'll talk about. Some common EQ frequencies that you might want to
think about are 60 Hertz, 100 hertz, 1,000, 200010000. Don't worry if you
don't remember these, you can always download these slides to reference
whenever you want. We will talk about shelves. We'll talk about
the higher you are, the narrower the
Q and vice versa. And just to remind you that too high end can sound cheap and might not
always be what you want. So, let's go ahead and reach
for an EQ eight. Here we go. And we have our EQ. We're
pulling it on our piano. Remember, an EQ is a tool
that affects the frequencies. So we have different
kinds of points here. This is a low pass, which just globally
brings upward down anything below this point. So let's bring down
everything below one K. Let's bring everything
up. At this down. B it's like this. And this is probably how I would
actually treat this. Now we also have a hot pass. You could also have these bells. So these are points that are more shape like this,
that you can affect the e, which is the width of them and move these points around if
you want to just kind of generally boost this middle
or pull this part down, but maybe a little
bit more narrow. And in general, the
higher you are, the more narrow you can be, and the lower you are,
the wider you can be. This is just in general because lower notes take up more space, so naturally, you'd want to affect probably the whole note, which means you're going
to be a little bit wider. You can also turn these
into low pass or high pass, which makes them very
much just like filters, but we'll dive into
filters in a second. Here we're going to
roll off all the high frequencies
above this point. Now we're going to
do the opposite. And we're really tweaking
and shaping our sound. 60 hertz is something you
want to pay attention to for your kick drums because 60 hertz has a lot of power
on kick drums. 40 or 60 hertz is
usually where the really kind of big feeling kick
drum low end comes from. We can already see
this has 60 hertz. Or a little bit more like there. Maybe you want to add a little bit more umph, or
maybe it has enough, and you want to
take some down, but 60 or 40 hertz is
important for kick drums. 100 hertz is a good
place because I do tend to high pass a lot
of things at 100 hertz. One K is important
because it can sound powerful or make something
sound a little less powerful, so a boost at one K or a dip at one K. When something
doesn't sound right, sometimes I reach for one K and see if that does anything. I also tend to high shelf
my vocals at around two K, and then ten K is a really
important point because a little boost at ten K usually
really calls attention. Usually really perks the ear. Let's quickly dive
in to filters. We'll grab this auto filter. Now, as you'll notice, if we turn this EQ to
a low pass filter, and turn everything else off. This looks kind of
similar, and they are. They're effectively
doing the same thing. The auto filter just has a little bit of a
character sound. It has some more functionality. You can add some wobble to it. You can distort it. Ad. Change the filter type. Turn this off. Turn this on. So I reach for filters when I need to do a global
high passer lowpass. It has a little bit of a
character sound that I like. So I tend to reach
for the auto filter when I do want that big
high passer lowpass. I tend to reach for the EQs when I'm doing some more
fine tuned tweaking, sculpting, or sound design.
82. Compression: Tighten and Enhance Your Mix: Here we are in the
land of compression. So let's dive right in. Compression. You want to
choose your compressor because each compressor has
a slightly different sound. We'll talk about soft
clips, when in doubt, compress lightly,
but do compress, and I'll explain the
logic behind that. There's such things as
parallel compression. Presets are your friend, but you always want to tweak something to be
right for your song. You can use multiple
compressors to make sure that one compressor
doesn't work too hard. There are multi band
compressors and limiters. So we've gone through
the basics of compression as far as
pulling down the threshold, setting your attack and release, and kind of finding a sound
that works for your track. So let's go ahead and talk about some of these
other compressors, because you do also have
this glue compressor, and the glue compressor
works in the same way, but the parameters look
a little different. Still the same.
Quick, slow release, quick, slow, this would be
medium, this is medium. This would be. Turn this
off with the threshold. O. But this has something called soft clip, which sounds particularly
good on drums. So Maybe, let's go ahead and
throw this on the drums, and I'll show you
what this means. It means if it clips, it distorts a little bit, but this kind of distortion
just sounds good. Here. We're getting
some of that soft clip. And it just helps the
drums just sound good, and we love how this sounds. One thing that you can
do with compressors, you can get a sound
that you like, but you can also use them
in parallel on a send. So let's go ahead and put this compressor on
a send real quick. Turn this off and send
this all the way. What this allows you to
do is maybe get a really aggressive compressed so that you normally wouldn't go for. But in this case, sounds
really good because you have the raw track that
is uncompressed with the track that is
very, very compressed. You can also try this drum bus here and try that on parallel, which is kind of a distortion
and compressor combined. You can use some of
these presets to affect the amount of distortion
with these knobs, the amount of low
one with this one, how much hit there is. The transient is the first part like the stick hitting
the drum there is. So if you want it
to cut through, your mix more, you
want more transient. So you can use
your compressor on the track itself,
which I do recommend. But sometimes you want to
compress things a little bit more and you don't want to
suck the life out of it. So that's a good time to reach for some
parallel compression, and we do this a lot for drums. So you can have your compressor
actually on the send, and now we're doing some
parallel compression. So you would obviously set
to a level that you like. And then pull down the send and find something that
worked well for your song. Next, we can talk about
multi band compression. Now, multi band compression is right here in this
multi band dynamics. A lot of people really
like this OTT pset, and it kind of got a little
bit of a fa thing going on. The OTT is famous. So let's dive into the OTT. Let's put it on the piano. So multi band dynamics, we're compressing things
at different rates here, and we're choosing the frequencies
with these knobs here. So what that means is we've separated our sound
into three parts, 250 above from below 250 to above 88 and
then 88 and below. So we can change these around. So now this middle
part is 250-300. We can compress this
less. Compress it more. Let's compress the low end more. Let's compress the
middle little bit more. Let's let the high end breathe. Pull this part up. So this is a way to
shape your sound. And one way you might want
to use this is a guitar, let's say an acoustic guitar
that has a really clay, bright high end that's just
competing with the vocal. You could compress the high end by pulling this down a lot. You can maybe tweak it,
so it's really only just the highs and
compressing just the highs, without compressing
the whole sound, we'll let the body of
the guitar kind of flow without the top of
it being overbearing. So Multi band
compression actually has many uses from
vocals to guitars, to drums and everything. And I highly recommend you
reach for your multiband compressor and start
understanding how it works. Presets are always a
good place to start. You can always just grab
the generic template here. Set your points. Let's
say you want 200. You could decide on your
points based on your EQ even. You could go here to
your EQs and filters. You could look at
this, be like, Okay, it seems like 100 and below, seems like a logical
place to split up the sound because
there's another point. And then maybe you want
to isolate like this. You're like, Okay, so
it seems kind of like from 220 and above another point. And so
you could do that. You can do multiple
compressors in a row. Compressors don't like
to work too hard, and sometimes it doesn't sound good when you
push them too much. So if you use a compressor, maybe you want to
also layer it with a second compressor or
a different compressor. Like you can use
your main compressor just to give the sound
a little bit of a hug, but it's not quite
doing it for you, then you can layer on a
multiband compressor as well, or maybe a limiter, or you can go for
the glue compressor, or you can just layer two
of the same compressors, either right next to
each other or with some space in the
chain if there's some other audio
effects in between. Why you'd want to do
this is because you don't want any one
compressor to work too hard because they just sound better when they're
not compressing too. Let's talk about side
chain compression. So if you open this
little window here, you have the side chain option, and then you can turn on side chain and select
input from something. Use side chain needs the input from a
different source set. If we select from our drums, then the compressor will
be triggered by the drums. So why would you want this? Let's pull down a threshold. Oh. Now, our piano is
pulsing to the drums. Every time the
drums are hitting, the piano is ducking in volume. So if you side chain
pretty aggressively, it will give a pumping feeling, which used to be a very popular
technique in house music. People still use
it, but it's not like the main sound anymore. But what you can do is have your drums trigger and make your other elements
groove to them, which serves a double function. Every time the drum hits, the rest of the track ducts, which creates more
space for the drums. So the drums are cutting
through the mix more, and then also gives some more life and some more
groove to your other part. So it's really kind of
a win win scenario. You can use side
chain compression with elements that
are in the song, but you can also use
side chain compression with elements that are muted. This is a ghost side chain. So let's say this whole drum hit here is a little too much, and we actually want to side chain to this second
thing I just created, which is only the kick drum, but it's turned off. You can see it's still
giving a signal. But we're not hearing
it in the mix, so we're just hearing the
ghost of that kick drum, giving the side chain
something to do. We can use this in faster
music, or slower music. And it's really
that pumping sound. I hope you can see
how you can use this in very creative ways. You could create
different patterns, different rhythmic
patterns here, and it doesn't have to be
a regular pumping sound. Maybe you want some sort of
irregular pattern, you know? That's kind of got a
more glitchy sound. Maybe you want that, but
at a really slow tempo. That's got some
more groove to it. So you can start seeing how this ghost side chain can get some really interesting sounds. Last, I want to talk
about limitters. So Limiters are basically a super extreme form
of a compressor. They do the same thing,
but they have a hard cap. Nothing is getting
past the limitor. So if there's any dynamics that are really shooting
above the limitor, it's getting squashed
down in a big way. So limiters don't mess around. A limitter is usually used for the master
bus for mastering. Maybe you'll limit if you have some sort of really dynamics
thing and you need to, like, really contain
the dynamics, and nothing you're
doing is containing it. And it's like this
live recording that needs a lot of help. You can use a limitter. Or sometimes you can do
some gentle limiting on your drums as a whole near
the end of your production. To really just glue
everything together. You can also use limiting as
a parallel compressing tool. O So, there's our deep
dive on compressors, side chain compression, parallel compression,
and limiters. There's a lot to the
world of compression, but since we use
them so frequently, you just get more and
more comfortable, and they will become second
nature as you keep producing. And remember how we went over
how to compress the base, your drums, your harmony, your leads, your vocals. Every time you're
working on a song, you'll grab your compressor
and tweak it a little bit, and you'll skip better
and better at hearing it, and I urge you to just
keep using the compressor. If you can't really hear what it's doing, just use it lightly. But usually, things sound good and a little more professional
when they're compressed. So I urge you to go through the process of
learning how to hear them so you can best shape your sound and your music
exactly how you want to.
83. Sidechain: Create Dynamic Interactions: Let's talk about side chains. So side chain compression is the most common
form of side chain, but there are other
kinds of side chains. So let's dive right
in. First of all, we're going to talk
about what is it? Then we're going to talk about when do you
want to use it? How do you use it and
compressors and gates. So we're going to dive
right into side chains. As I have explained before, you can use something called
side chain compression. So if we go ahead and grab our compressor and
put it on our piano, we can actually open up
this toggle window with this little triangle button and turn on the
side chain button. Now, we need to
select audio from. With the side chain button on, we need to decide where
is the input coming from. So what I've done here is I have created a ghost
track of just Kidro. I call it a ghost track because
the track itself is off. This is not necessary
for side chaining. You can side chain to
tracks that are on. So the fact that
the track is off is not important
for the side chain. But what's interesting is
that you can sidechain two rhythms that you're not hearing in the song
if you wanted to, because you could turn
those rhythms off, which gives you
more flexibility. So I like with sidechain compression to turn the attack all the
way to the left. Because I really want
the compressor to kick in immediately when
the sound is triggering. And then I want a
pretty quick release, and we'll just have to tweak it to see what sounds
good at this tempo. So let's go ahead and lower
this threshold a lot, and we're going to listen to this piano being side
chained by this kick, which is going at a four
on the floor tempo. Let's turn this compressor off. So you can really hear
what this is doing. The piano, every time this kick is hitting
is ducking in volume. If you were to select
the drums as the input, instead of just this kick, all of these drum hits would be ducking the
piano in volume, which would be similar because the main hits are
on the same places, but you do have these
other little hits in here, which would also duck
the volume a little bit. You can hear it mostly here. The reason why these
aren't doing too much is because the
amount visually, you can see how much
quieter this is than that. So we would have to
turn the threshold down even further for this to
have a significant impact. So side chain compression
can be used for groove. There's also something
called a gate. Now, a noise gate
works like this. You set a threshold, and
then any noise that is below that threshold just
gets cut off completely. Let me show you what I
mean. Anything quieter than this volume, you
don't hear at all. It's called a noise gate. So, oftentimes, if you
have a singer with a little bit of a noisy room or a foot tap
that's way quieter. You can use a gate, which will cut out all of the
background noise. So basically, the singer, you'll just pick up them
singing into the mic, and then all other
noise will get shunted. So that's a common
use case for a gate. But something else that
you can do here is open this same little triangle which opens the same
side chain window. So with the side chain
window, it works the same. You can choose an input so
you could choose drums, kick, also made a drum rack here because what you can do
with the side chain gate, it works in the opposite way of a side chain compressor,
where a compressor, every time the
input volume hits, every time the source is
present, the piano ducts. When the kick was in, the
piano was lower in volume. Now the side chain gate works
in the exact opposite way. Where every time the input
hits the piano hits, every time the
input's not there, the piano is gone, which allows you to create
different kinds of rhythms. What's happening here is that I made this rhythm
in this drum rack. The piano is now
going to that rhythm. You could change the rhythm. And you can see how creative you can get
with side chain gates. There's a lot of really
interesting patterns that you can start making, and I often do the side chain gate with a pattern that I make
that I turn off. So you're not hearing
this in the song. You're just hearing
the effect it's having on other instruments,
which is really cool. Side chain gates and side
chain compression can really open up a world of
really creative production, so I highly recommend that you start experimenting
with it. Think.
84. Phaser: Infuse Your Tracks with Swirling Motion: This lesson is all about
pitch and modulation. And in the Ableton Pitch
and modulation folder, you'll find your fasers, flangers, and your chorus. So let's dive right in.
Fazer, flanger, and Chorus. Well, Chorus adds width. It's used very commonly on Indie songs, especially guitars. Fasers and flangers
add movement. These are the trippy effects, and they can sound really
out of this world. So let's experiment. So here in audio effects
and pitch in modulation, we have our phaser flanger
and our chorus ensemble. So let's go ahead and drag
this chorus onto our piano. The chorus has a lot of
great presets to start from. And let's try to get a sense of what does
this sound like. Let's go ahead and dry. Let's go ahead and
drag this preset on. So you can hear that it's
making the sound wider. But it's also introducing
some chains to the sound. So the chorus can be a really, really cool effect to
use to add some width, to add just that little bit
of a different quality, but sometimes you don't want
to change your sound too. So, in that case, you can try using the chorus as a track, and you'll send
this to the chorus. And then you can back it off. And then here you have a
little bit of that width, and you still have the
original sound of the piano, so you're not really
losing the sound that you started with
because sometimes you don't want the way that the chorus will
change the sound. And that just has
to be determined as a case by case basis depending on what song
you're working on. This one sounds crazy. So the chorus has all
sorts of different modes. It's very common on guitars, especially for indie music. So let's go ahead and
drag this guitar in here and experiment
with some chorus. Can you hear that
quality to the sound? To me, it sounds almost
like, like, candy. It's really hard to explain, but it has that indie sound where it's it has
a little bit of, like a cheap quality to it, but also very colorful. It's just a really cool sound. And you can tell on these guitars how powerful
this effect really is. On. The idea of this effect is
that it gives your sound. It makes it sound wider, and ideally makes it sound more like a chorus
of that same sound. So it's like one voice
singing is one voice singing, and then with a chorus is multiple voices singing
the same thing. So that's the intended effect
that this usually has, but there's a lot of other
cool ways to use this. Let's go ahead and
pull up this phaser. Try this guitar pset. You see it sounds
kind of trippy. It almost sounds like vocal. It sounds like it
wants to, like, wow, like, a little bit. And that's what the phaser
flanger sound does. It's adding some really
cool movement to the sound. So, I love phasers because
they add movement, and movement is cool. You can obviously switch between the different
modes here. Fazer, flanger, and doubler. And they have their
own different sounds. So when you're looking
for a psychedelic, trippy kind of effect or a just other worldly of ever
evolving kind of sound, I would go for a
phaser and flanger. Even if you have something that's supposed to be more
tangible in this world, but you want some
subtle movement, you can have a phaser and
turn down the dry wet. So you're barely hearing it, but it just has a little
bit of movement in the background that
can go a long way.
85. Distortion: Add Grit and Character: Everybody loves distortion. Well, at least some
people love distortion, but distortion can
be subtle, too. It doesn't always have to be a big bombastic
change to your sound. So this lesson is all
about distortion, and let's jump right in and explore what distortion means. Distortion adds
texture to your sound. It adds an edge. You can use it as sound design to completely transform a sound. Or you can use some
subtle saturation to just enhance an
existing sound. Essentially what distortion
does is it takes the sonic information that's already present in the sound, and it just stretches it a little further.
It exaggerates it. It pulls out qualities
that are already there and puts them
into an extreme. So let's go ahead and
listen to some distortion. So here we're going
to go ahead and go to our drive and color. And there's a lot of different amazing sounding
distortions here in Ableton. So we've gone through the saturator as a subtle
type of distortion. I really like these
warm up highs and lows. You can turn the drive. Which is essentially the
amount of distortion. You can turn soft clip on, which usually
sounds pretty good. You can change the kind
of saturation here. Often do like the sale And I highly recommend you go through these
different presets. Saturation can give that
more distorted feel, but I often use
saturation subtly. Dry Wet is your friend. So let's say you want some
more heavy duty distortion. Well, overdrive might be
a good place to start. Pk. This has more of a guitar
distortion type of feel to it. Obviously, you can always
pull down the dry wet there. We have erosion. That has almost a vocal quality to it when it's down here. We have the redux, which, to my ear, is
similar to the erosion. It's called a bit crusher, which is essentially turning
down the bits of the song. So essentially what
we're doing is we're making this sound a
little bit more lo fi. And in contrast to the rest of the music, it
sounds pretty cool. We have our dynamic tube. This one is more
discrete, as well. Well, sometimes. So, the
dynamic tube, to me, I use, sometimes instead
of the saturation as a more subtle
type of distortion, but of course, you can get
a lot of mileage out of it. There's a lot of
different distortions available and a lot of different presets
and places to start. Distortion usually sounds good. Even a subtle amount of
distortion can go a long way. And at the end of a song,
at the end of a mix, I often do have a little bit of distortion on a lot of
the different elements. So I encourage as you're progressing
through your productions, as you're getting to
the finishing stages, to audition, putting a little bit of
distortion on your elements, and try to put different distortion
on different elements. You'll have like maybe some
saturation on the drums, maybe some tube on the bass, maybe a little bit of
overdrive on your synth, just adding some different saturations to the
different parts of your song to layer the
different textures together. And through adding a lot of sweetening up your
sounds just a little bit, Over all the sounds
in your song, that little bit starts to compound to create something
that sounds truly great.
86. Tremolo: Pulsating Rhythms and Textures: Let's talk about tremolos. What are tremolos? Well, as you might notice, on a lot of keyboards, there's a knob, and sometimes
when you move the knob, it starts to wiggle the sound. That is a tremolo, but tremolos can go way further and way deeper
than just that. So let's dump into tremolos. Tremolos are the clouds effect. If you know that song by bunt, it can be used on vocals to
really stutter the vocals. You can use tremolos on
guitars like that song, bang bang, she shot me down. That's a tremolo guitar. Ableton does not have a
traditional tremolo effect, but you can recreate that
effect with a side chain gait. So let's jump into Ableton. Here I'm going to grab a third party tremolo effect just to really show
you what this does. So here I have a tremolo, and I'm going to pull
this onto our guitar. And this is what a tremolo does. It just kind of gives a waariness to the sound
at a given rhythm. There's different
qualities to the tremolo. You can use this on the piano. So, a tremolo just gives
your sound a waviness. And if we go ahead and listen
to a couple of examples, you'll see some really cool
ways to use this effect. I was five, and he was six. We rode on horses
made of sticks. He wore black and I wore white. He would always win
the fight, bang, bang. He shut me down, bang, bang. This guitar has a tremo on it, which really gives
it a lot of vibe. And the fact that this
song just has a guitar and a vocal makes the tremolo stand out even more,
and it's even cooler. Here is a more modern
way to use this effect. You provide to There it's being
used on the vocal. So like I said, Ableton does
not have a tremolo effect. So what you can do is create a midi track and
insert a midi clip, is do 2 bars for this example. And I already showed you how
to do the side chain gate. So we'll just do this
very, very quickly here. Pull up a drum rack. Drag it into your midi clip. Drag that into your midi clip. We'll take a high hat sample because you want
something short, probably, but you
should actually experiment with what
sounds best to you. I'm choosing something that
doesn't have that long of a signal so that it won't
trigger anything for too long. But I highly encourage you
to experiment and see, try different sounds
and see if you can come up with some other really interesting way to use this. Git. So now, we'll pull
this git onto our guitar. Open up our little window here, hit side chain,
select our drum rack. And let's just do a basic
eighth note pattern. Listen. So now we need to move this down. And you can't change
these features here. P. P. You could even flip it. Which sort of flips the
signal on its head. We experimented with changing the pattern and trying
different things. So you can open
up a gate and use this side chain method to
recreate this tremolo sound. As with everything, depending on what exactly
you're going for, you'll want to take the time to really dial it
into perfection to make it sound seamless
in your song. A
87. Arpeggios: Unleash the Power of Sequential Harmony: Let's explore our peggators. Our peggiators play your
chords note by note. They can sound magical,
fast, and high. They can do different patterns. Claire D Lune, that piano piece, if you're familiar,
is all arpeggios, but it's an arpeggio played
really on the piano, not using an arpegiator. And then there is
the arpeggiator, which is Ableton's
synthetic arpeggio maker. Let's go dive into what
arpeggio sound like. So an arpeggio is
essentially taking the notes of a chord and
playing them sequentially. So instead of playing this,
you're going to play this. This is an arpegio going up
with those exact same notes. You could have an
arpeggio going down. You could have an arpegio
going in a non linear pattern. And everything in between. So arpeggios are
essentially just playing the notes in your chord one by one in some kind of pattern, either linear, non linear, jumping around a little, walking to each other, whatever sounds good for your
song in that moment. I've ei. I played
this on the piano. Our whole chord sys up in
some simple eighth notes. You can arpeggi at any rhythm. It could be eighth notes. You could do 16th notes. You could do even slower. You could do quarter notes. So, arpeggios can be virtually
any order of the cord, and they can be any
rhythm that you want. You can also use some in between notes that are not totally part of your
cord if you want to. If you're walking from
one note to the next, you could throw in an
intermediary walking note. I would still consider this an arpeggio if you wanted to
keep this pattern going. So sometimes you have
your chord progression, and you want to just add some movement and add a
different flare to this section. You could try having
an arpeggio section. In the song, Clare Dune, going from a completely
classical side of things, Debbie C goes from
these big chords to this fast arpeggio, which has a really
cool contrast sound. And it's a really, really cool arpeggio
that just has a very magical sound to it. And going from block chords into arpeggios could be a really
cool thing to try in a song, or you can have your whole
song be in arpeggio. Maybe you find some
chords that you like, and you think it's just
a little bit boring. Having them just
be block chords. You can try playing them or programming them out in
an arpeggiated sequence. Maybe you don't want to
play or program them, but you do want to
try some arpeggios. You can go ahead and go to the midi effects and
grab the arpeggiator. We showed you this on base, but now let's go look at
what it does to some chords. Here we have eighth
notes, and it's going up. The arpegiator takes into account exactly where
notes are starting. So for the purposes of this, maybe let's have
everything start on a nice quantized beat here. And this is playing the notes
of our chord in sequence. What we can do here,
we could go down. We can go up and down. We can do different patterns. O Again, a different pattern. So this starts to
get you to see how you can really arpeggio in any
kind of way that you want. You can also go faster. And you're not limited
to just one octave. You can play these same notes up multiple octaves. Even faster. I love arpeggios. It's really some of my
favorite sounds in music. And you can arpeggio by
finger picking a guitar. That's playing note by note. That is inherently arpeggio. You can play it on the piano
or any other instrument, and you can use block chords and the arpeggiator in Ableton. Obviously, since
that Clare Delon song is my favorite song, clearly, I love arpeggios, but I play them all the time. And I always find a place
in my music where I can find at least a little bit of that arpeggio magic
because like I just said, it really sounds just magical.
88. Ableton 12: MIDI Tools: Scale awareness also gave a huge enhancement to the
MIDI tools, which work a lot, how they have worked in
previous versions of Ableton, but now with scale awareness, all of the notes that they generate can be
generated in key. So let me show you. If we
go over to MIDI effects, we have our arpeggiator, our ord function, and random. Now, starting with
the arpeggiator, let's go ahead and
make this in key. Now, the arpeggiator is our peggiating and key. We can turn on our
note randomizer, which is just adding random notes that are
all in the scale, so you can get some really kind of interesting musical sounds. So pairing these tools together really give some interesting
creative options. The C chord function, when
you turn the scale on, will now just generate
alternative notes and additional notes
to the chords or notes that you have
that are in key. Now the different
pitches that you add will always be in key. Of course, you
could unclick this, and it will strictly
create a fifth above, but here it will move
these pitches up or down to fit the nearst
note that's in key. We also have this function, which affects the attack of the sound, the
beginning of the sound, which will make a chord
sound more like a guitar, but in this specific instance, this sound is never really
going to sound like a guitar. But it's affecting the
first part of the sound. Instead of all the notes
being hit at once, they're hit in sequence. You're going to mess around with the tension and the
crescendo here. The scale awareness
has opened up these midi tools to be
even more powerful, especially if you start
combining, for instance, the pagator, with the
random note generator, you can get some
really interesting, almost harmonic chaos
into your songs, which is a lot of fun
to experiment with.
89. Utilities: Your Production Tool Kit: Utilities might not be the most shiny and
flashy audio effects, but they can be some
of the most useful. So this lesson is
all about utilities. There are different
kinds of utilities. There's the utility,
tuner spectrum, audio effect act,
external audio effect, and a line delay. There's also utility for phasing and for
volume automation. So let's go ahead in
our audio effects. Let's go up to our utilities. So what are these
different tools? If you are going to connect a electric guitar or a
bass to a track to record. You might want to
use this tuner. And what the tuner will
do is act as a tuner. So if you need to
tune your guitar, it'll tell you how close to being in tune,
are you or how far? So this note is a
little bit out of tune. So if this was a
bass or a guitar, and I was trying to tune this, I want to tune it, so it's
right in the center here. The spectrum shows you
the frequency spectrum. So let's go ahead
and listen to this. There are different views
here if you want to view things in slightly
different ways visually. And the spectrum is nice
when you do want to get that visual read on what your sounds or your
songs look like. I can help you find frequencies
that are poking out, think that I need a
little more love. We can see where most of the
information is concentrated. So the spectrum is
really useful to get a visual on your music. And last, but
certainly not least, we have the utility. The utility, although
it looks simple, has a lot of different
functionality. One main thing it can
do is control volume. So you can turn things up
and down with the game. You can also pan things here. Obviously, you can
also pan things here, so we can go 50 to the right, 50 to the left, 25 to the right, 25 to the left, or
you could do that. In your utility, if for some
reason, that made sense, I try to do most
of my panning on the track here so that I
remember what's being panned, because, like I've said before, you kind of want every element in your song to be
in its unique place, even if it's just subtly, you generally want
things to be all panned in a slightly
different space because it gives them their own location sonic And I like to be able to remember where
things are panned. So I don't tend to
use this panning, but it's there for
you, if you need to. We talked about phase inversion for low end and live drums. So you do that by clicking here, or you can use the
phase invert preset, which already has
those selected. You can also throw
your sounds into mano. Now, this is very
interesting because sometimes you have
a stereo signal that you want to be mono, and this is the right
way to do that. Let's listen to this
piano and mono. This pano is very stereo. So when you put it in mono,
it makes a big difference. And for those of you that need a quick recap on what
stereo and Mano is, Stereo is left and right, being the signal coming
into the left and coming into the right might
be a little bit different. So you hear the sound as coming in left and right
because of that difference. Mano means the same. So it's like Mano is one signal. Things that you want
in Mano are your base, your kick drum, your vocal. These are things that
you just want to be tight and in the
middle somewhere. Even if you pan it, none of those elements I
would recommend panning. But even if you did, it's not sounding like they're coming
from different sides. If you want a stereo vocal, I would recommend having a double or something of
two different mono tracks. So if you need to throw
something into mono, you can use the utility. You can also widen things up
even more or less this way. So pulling this down to zero would also throw
something into mono, but moving this up to 400% will even make this sound wider. So, the utility has a lot
of different use cases. You can do mid only, switching this to mid side mode. I use the utility quite a lot, and I know it's not a compressor or distortion or a
reverb or something, but there's a lot of different times where I end
up reaching for the utility, and I need to do those
more technical fixes. So sometimes you need to do a huge creative fix
to solve a problem, and sometimes you just need
to throw something in mono. And when that's the case, utility is there for you.
90. Ableton 12: Meld: There is also a new synth
in town called Meld, which is an amazing addition
to the Ableton family. So under the Instruments tab, we have our new synth meld. Some awesome presets
to choose from. And what's really
interesting about meld is you can choose
from different waves here, and they have a lot of
options to choose from. Now, these swarm sounds do
have a lot of emotion to me. Some of them are more
musical than others. But if you threw
that in a rever, if you can start getting some
really interesting pads. We also have some cool FM sounds like crackle and rain
to get some textures. Water sounds. And, of
course, some bubbles. You can have layers of waves. And then clicking through
these tabs here, obviously, A affects the top wave, and B affects the bottom wave. So if you want to change the
envelope of the top wave, And maybe, now you want to change the envelope
of the bottom wave. Here we can open up this giant matrix by
clicking this triangle. The matrix here is massive, and you can really modulate
whatever you want. You. So here, if we want
to modulate the pitch, gets kind of comical now. In this really subtle place,
it's sort of interesting. And it just starts adding some nice life to
your track as you can just dive in to the full
customization of your sound. So you can see we've
really done a lot of pitch modulation throughout the first
and second osculator, and in this cross
modulation section, which means that the pitch is just having a
ton of movement, which sounds really
cool to my ear. And again, we have these really interesting
textural sounds. I can explore how they are modulating with
this rain wave here. And by studying how the
presets modulate themselves will help you learn how to
modulate your own sounds. At this stage, I'm having
a lot of fun with Meld. I love just opening up
the matrix and just trusting my ears and seeing
what sounds good to me. There's really a wide world
of possibilities here, and I encourage you
just to explore and see what amazing sounds
you can create with Meld.
91. Experiment! Unleash Your Creativity: There are a ton of audio
effects out there. Ableton has a lot of versions of every
category of audio effect. It has a lot of presets. And then there's,
like, a whole world of third party audio
effects out there. So, you don't need to know, and you don't need
to be a master of every single plug in in the world. That's
just not gonna happen. It's not even worth your time. So experimenting
is so important. Ableton has tons of effects. So are more useful than others. But effects are good to
just play around with. It's not important to know
how all of them work. You just need to trust
your ears and dive in. Presets are a great
place to start. If you're working on a song, and it sounds pretty good, and you have a little
bit more time, go in and play
with the B repeat. Try this effect and just
see what it sounds like. Just experiment with all
of these different sounds. And maybe it's something
that you'll just automate on here at the end. You know, maybe you want
to go and experiment with different modulators
or different reverbs, diff different phaser flangers. Besides the basics, where yes, a lot of different
elements want to be eque and compressed and a little bit of distortion and a little bit of
reverb or delay. Besides those essential moves, I do encourage you to
experiment with audio effects. Go into a new folder, go into a new effect. Find some presets, tweak
some things around, see, can you add a little bit of life or some unique moment
to a part of your song? It doesn't have to be on the whole track for
the whole song. Maybe have a drum f
in the second verse, Can you put some effect that you haven't heard of yet
on that drum field? Just to enhance it a little bit. Can you do these
little moments to make your song stand out in
a different kind of way? And this is how I am still learning what all these
different audio effects do. Because when you get in the
world of third party plugins, there are so many, and you just kind
of have to trust your ears when you have a
little bit of extra time, have fun with them, because Audio effects
should be fun. They just do the craziest
things to your sound. And the more fun you
have making your music, the more fun people will have
listening to your music.
92. Congratulations!: Congratulations on
finishing this class. I am so proud of you, and I can't wait to listen
to your class project. You can say hi to me on Instagram or Spotify
at Benza Maman. And if you like this class, please check out my other
music classes on Skillshare.