Metaverse Masterclass - Learn & Profit From The Metaverse | Marc Hamill | Skillshare
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Metaverse Masterclass - Learn & Profit From The Metaverse

teacher avatar Marc Hamill, CEO of The Success Bureau

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:59

    • 2.

      What Is The Metaverse

      3:56

    • 3.

      Commercial Application

      2:27

    • 4.

      Challenges

      8:00

    • 5.

      Web 3.0 Introduction

      2:15

    • 6.

      What Defines Web 3.0?

      2:14

    • 7.

      Metaverse Hardware

      1:33

    • 8.

      Metaverse Profits Introduction

      0:42

    • 9.

      Flip Currencies

      1:11

    • 10.

      Play To Earn

      0:44

    • 11.

      Flip Assets

      0:51

    • 12.

      Invest In Metaverse Stocks

      1:08

    • 13.

      Metaverse Opportunities

      2:41

    • 14.

      Vesting Details

      0:44

    • 15.

      Jump The Queue

      0:22

    • 16.

      Netword In Groups

      0:50

    • 17.

      Thank You

      0:09

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About This Class

In this course you will learn what Metaverse is, how it works, who is creating it, how you can use it and how you can profit from it.

While the Metaverse and it’s development is still in its infancy, there’s certainly a lot to look forward to and a lot of opportunities available. In the new world of self-driving cars, high-speed internet, blockchain technology, augmented reality and haptic gloves, science fiction is now becoming a reality. As giants like Facebook, Microsoft and Apple join the fold and invest millions of dollars into their Meta ambitions, it’s inevitable that this trend will become intertwined into our lives just like we have seen with smartphones and social media.

This course will teach you:

  • What the Metaverse Is

  • Commercial Applications of The Metaverse

  • Challenges with the Metaverse

  • Web 3.0
  • Metaverse Hardware

  • How To Choose An NFT Marketplace

  • How to Pofit from the Metaverse

  • Investing in the Metaverse

  • Flipping Assets in the Metaverse

  • Metaverse Opportunities

Start your Metaverse journey now.

Meet Your Teacher

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Marc Hamill

CEO of The Success Bureau

Teacher
Level: Beginner

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Transcripts

1. Introduction: Hi, I'm Mark from the success Bureau. I've been working in media and digital asset management for over ten years. I've worked with clients such as MTV, Cambridge University, Sony, the British Home Office, and many more. In this class, you will learn everything you need to know about the multiverse. This class is for anyone that is interested in this new and exciting virtual world project. Whether that's for profit, phone or purely curiosity. No experience or advanced technical knowledge is required. By taking this class, you will learn exactly what the metal versus how it is created, what hardware and software is used, how you can profit from it, and how it will likely develop into the future. In our class project, you'll be using your Meta verse knowledge to seek out new metal versus projects which hold potential for application and profits. Let's get started and I'll see you in the first lesson. 2. What Is The Metaverse: So what is the universe? The universe is a digital universe. Meta comes from the Greek word meaning beyond or behind. So we can see the metal of us as a universe beyond the one we're living in now. The metal verse that we refer to now is actually made up of multiple motor versus the metal verse that comes in the future may combine all the matter versus two become one giant multiverse, which can be infinitely expanded. We used to refer to the online world as cyberspace. But now that we have the possibility to actually live and interact in that space, it has developed into the metal verse. Anyone can create their own matter verse. But at the moment, the multiverse comprises mainly of digital spaces that are used for things like gaming and workspaces developed by various corporations, Ultimately for profit. These can be accessed via the internet on any device like a computer or phone. But many tech companies are trying to develop this into a virtual reality or augmented reality experience. The concept of the metal verse was first introduced in a science fiction book called Snow Crash by Neal Stephenson in 1992, where individuals employed digital avatars of themselves to explore online worlds. Some people may argue that we are not ready to move our lives into the multiverse yet. But if you look at the world that children have been brought up in over the past decade. They are already part of the metal verse. Games like Fortnite, Minecraft and roadblocks have become mainstays in the world of social gaming, laying the groundwork for creating the universe. The universe is growing and has been growing for quite some time. The first layer was the creation of immersive games. And then we had the development of 3D experiences or virtual reality. Then we have the introduction of the Internet to connect to users. The next layer was the blockchain and immutable database for storing information that arose in tandem with the growth of cryptocurrencies. The latest developments are an FTEs, which offer the ability to tokenize assets and the implementation of Web 3. More about that later, the use of cryptocurrency and LFTs facilitates the Meta versus economic advantages by making it possible to acquire products. Thanks to these interchangeable tokens, you can now move your online identity and merchandise across different metaphors world, we are already seeing real money being spent in the metal verse for things like concert tickets and avatars. I often hear my children trading in-game items while they're simultaneously online on different devices. The metal verse has been here for awhile. It's just crept up on his quietly. When be pulls tokenized artwork was sold for $69 million, it sparked the NFT frenzy. We sold the popularity of NFT games increase a piece of metal verse land that costs $20 in 2017, it could be worth over $5 thousand today, the opportunities are already out there. When Facebook changed its name to matter, the general public became more aware of the universe. Even though lots of us have already experienced it in one form or another, meta has announced that it will be spending $10 billion over the next year to develop metaphors related technologies, Apple will be reportedly releasing a blended virtual reality, augmented reality headsets in the next year that could cost up to $3 thousand in the future, we'll be able to do all kinds of things in the multiverse, almost like living a second life. Have you ever seen the film Ready Player One? Well, that seems to be a pretty accurate template for the vision that people like Mark Zuckerberg, half for the metal verse. Many people say that the multiverse plays a crucial part in the next evolutionary step of the internet, Web 3. And just like when the first incarnation of the internet emerged, that will be great opportunities to make money if you get in early on the metal verse. 3. Commercial Application: Commercial applications. First of all, people will be able to buy different types of digital assets in the myths of us, ranging from close to buildings, tickets and events, practically anything that you combine the real world or online. Most of the things that people are going to buy in the metal verse will be under the form of LFTs or non-fungible tokens. These tokens are unique tokens and FTEs are used to authenticate the originality of a specific digital asset. And FTA stands for non-fungible token, which sounds a little confusing, but you can interpret it as non replaceable asset. Essentially, NFT is prove ownership. For example, if an artist creates a picture and sells it as an NFT, the ownership of the artwork and property rights are transferred to the new owner. May have proof of ownership as it is recorded on the blockchain. The blockchain is a decentralized ledger that stores data. In this case, transaction data. It cannot be changed without the owner's personal key. Everyone can see that it belongs to them. And FTEs are also becoming popular in crypto gaming. For example, in role-playing games, where you have a character and that character has different items like swords, potions, etc. Each of these assets will be an NFT and that shows that there is only one owner of that digital item. And FTEs, we'll have a wide range of applications in different industries. There are Meta verses which allow you to purchase land. Each piece of land represents an NFT. That NFT shows that you are the owner of that piece of property, almost any assets in the real world we'll be able to exist in the multiverse. Brands like Adidas and Nike are already invested in metaphors projects. They are already selling and FTEs. I recently bought a digital shoe company for more than 3 million US dollars. This is just the beginning. People have avatars in the multiverse and depending on the metal verse they are in, they will likely need clothing. There is a huge opportunity for brands to make money in the Meta averse projects like Earth 2, I've already sold all of their land and are now selling a second layer. New opportunities emerge all the time. There are already marketplaces where you can buy, sell, and trade LFTs from all types of different Mehta versus sandbox is one of the most popular metal versus right now. It's been running for a number of years and has millions of users. Land has sold in sandbox for over $2 million. 4. Challenges: Challenges in the multiverse. Interoperability. At the moment, no major game creators have designed that in-game economy in a manner that encourages interoperability. Because powerful platforms don't support common standards, It's costly for developers to create content and software that works across numerous platforms, making it impossible to reach the broadest possible audience. Another feature that distinguishes the metal verse from other forms of media such as films, TV, music, books, etc. Is that it's intended to be persistent, ever evolving, and ever-expanding privacy and bio-metric data. Many multiverse developers are working towards integrating virtual and augmented reality gadgets that could potentially work in conjunction with brain-computer interfaces, which will track brainwave patterns and deduce human cognitive processes. This would have sounded like pure science fiction to the general public a decade ago. But this type of research and development has been happening for many years. It's now reaching the point where it can be used in a practical sense. This technology will provide businesses with interesting new methods to communicate with customers and forecasts their behavior or engagement. They will also allow for the collection, storage, and long-term retention of even more of our private and personal data on the blockchain, many consumers currently accept privacy agreements without reading them in their entirety. This could continue in the metro verse with the extra amounts of personal data. And considering the current rights of data leaks, hacks, and misuse of data. The meta oversees cybersecurity and data protection will be critical. Biased competition. While the metal versus decentralized in theory, vast areas may be governed by a small number of operators. For example, today's social media platforms are frequently dominated by a well-defined collection of content creators depending on your location. This will be a hot topic in the early stages of the multiverse incarnation. Toxicity, cyberbullying has long been an issue on social media, with 75% of victims encountering abuses on Facebook. The metal verse may make it much more difficult to regulate such behavior. Necessitating strict and proactive policymaking. Discrimination is another area that needs to be addressed so that businesses, individuals, and AI entities all follow the same set of norms. Data security. In terms of data protection, the multiverse will process new source of data, such as facial expressions, gestures, and other physiological reactions to particular multiverse material and events. Without a doubt, search data will pick the interest of the advertising industry. For example, what are our customers physical reactions when they view a given product or brand? In addition, VR glasses will analyze various data regarding user's private environments in the real world, such as their private homes or housemates, using 3D cameras, LIDAR sensors, and microphones. We already have smartwatches that record our sleep patterns, heart rate and BMI. How will they stay to be implemented and stored in the metal versus the idea of data minimization and subject limitation in particular is critical in the metal versus processing of personal data, not only for legal reasons, but also for reasons of trust. Users will only accept them at averse if they are able and willing to be in with good conscience. Current dangers, amplified. Current concerns in the multiverse might be worse and in a variety of ways. To begin with, there is a potential of unwanted interaction in a more invasive multi-modal environment. Depending on how these digital spaces are controlled. When someone we don't know or don't want to connect with reaches out to us on platforms like Instagram, facebook, Twitter. By messaging, friending, or otherwise attempting to contact us, their capacity to contact us is primarily confined to text-based communications, photographs, and emojis. Consider the possibility of an unwelcome person being able to answer someone's virtual environment and get up close and personal with that person in the metal versus this might lead to undesirable behavior if there are no effective procedures to report, prevent, and respond to this in real time. Given that many firms strive to include touch as an extra failing in immersive reality, the danger is that damages in the metal verse may seem more real. Money businesses, for example, are developing Haptic Gloves, which offer tactile feedback to deliver a more exact and realistic sensation to any activity. While this might boost connection and provide a stronger feeling of realism in a virtual world. It could also be used in ways that aren't entirely understood yet. Legal issues. The problem with the multiverse or any significant technology platform is that it has the potential to supplant established legislation because of its massive scale of operations and self-regulated operating regulations. Several analysts and critics have compared Facebook to a nation-state or a sovereign region. The metal versus no matter who constructs it, has a real chance of falling into the same trap. It would be challenging to control interactions and transactions in the multiverse, which is already walled off from the real-world due to its interfacing mechanism. In addition, the Meta verse introduces several novel types of interaction that have yet to be established by any rule of law. Most regions, for example, have yet to recognize cryptocurrencies as a legitimate currency or asset class. It is nevertheless frequently traded and may constitute the foundation of the metal verse economy. The topics that have yet to be stood at include NFT transactions, human AI interactions. I pay for AI producers and virtual real estate, currency and crypto assets. Many futurists envision a multiverse like that depicted in the science fiction film, Ready Player One. While no one knows precisely how the multiverse will look, it's essential characteristics have been established. It allows users to travel between its various places with relative ease, maintaining their purchase goods and avatars. Maybe there will be a central hub. We really don't know yet. But in some white, at some point, omega verses will be connected. Users will be able to roam fluidly from place to place with thousands of others all inside the same digital realm. Size is limitless. It is literally a universe. Within a universe, you'll be able to buy conventional digital items like music, movies, games, and applications, just as you do already on the Internet. Assad from virtual goods, the multiverse would allow you to purchase real-world goods, as well as examine and hold 3D replicas of the real-world goods. It's likely that crypto wallets will also be linked to real-world identities, which might enable transactions that need legal verification, such as purchasing a real-world vehicle or house, you can forget about entering your username and password for each website or virtual world you visit. Click your wallet and you'll sign in instantly with your ID attached to it. For age restricted places in the multiverse Id linked wallets will also be beneficial. Blockchain and crypto assets may allow transactions to move a formed on demand, which the multiverse will need. Transactions that are safe and practically immediate are required for a virtual reality environment to room and function properly. People in this ecosystem will need to have the same level of trust in the system. They would have in-person to perform transactions. 5. Web 3.0 Introduction: Web 3. If you were old enough to remember dial-up Internet and your original AOL account or the equivalent, It was like a walled garden. They gave you access to a curated list of web pages, which was static pages with information like text and low resolution graphics. The most popular search engines were more like magazines than search engines. Silence like Yahoo, AltaVista, and the like. The most interactive that things got worse on chat rooms. Web two came next. Some people call this the read write version of the Internet, in reference to a computer code that lets you both open and edit files rather than just view them. This meant that people could create their own content rather than just view it. They could publish on blogs like Tumblr, Internet forums, and interact on marketplaces like Craigslist or eBay and Yahoo Auctions. There was a middle-period when sites like MySpace introduced a social aspect to what we're essentially static pages and lighter platforms like Facebook, Twitter and Instagram took content sharing to new levels. The two main issues that we have with web 2, the increasingly centralized nature as a handful of tech companies control the majority of the system and the over-exploitation of harvested private data. These have helped to usher in the development of Web 3. Web 3 Web three can be described as the read, write ONE phase of the Internet, rather than just using free tech platforms in exchange for our data uses come participates in the governance and operation of the protocols themselves. This means people can become owners and shareholders, not just customers and products. In Web three, these shares will be issued in the form of tokens or cryptocurrencies. And they represent ownership of decentralized networks or blockchains. Holders of governance tokens can spend their assets to vote on the future of a decentralized protocol. On the decentralized internet, what happens is decided by the investors and uses. Whereas what happens on Web 2 is decided by Twitter, Facebook, google, and a few other companies. 6. What Defines Web 3.0?: So what defines web 3, true ubiquity? This is a direction in which we have already made significant progress. Web 3 and tails, that Internet access will be universal and ubiquitous across regions, networks, and devices. At the moment, we mainly use PCs and smartphones to access the Internet, as well as some industrial hardware and smart TVs. Increasingly, we are seeing more smart devices like Alexa that integrate with other devices in the future. This functionality will expand rapidly with Web 3 available for wearables, appliances, AR VR, gay, cause a mole, 3D graphics, fully metal verse Web 3 willpower our rich environments and interactions between users. Processing speeds and graphics capabilities will be pushed much further than we have seen so far. Open source code. This is one of the main goals and also one of the main problems right now, the internet is overwhelmingly controlled by a handful of technology giants who act as gatekeepers for data and algorithmic processes. The new Internet will be based on a completely open-source architecture that anyone can use, modify, monetize, and extend without any restrictions. Open-source architecture will also encourage greater accountability as peer reviews will be more common. Decentralization and interoperability. Web 3 will be controlled by no single or group of organizations and will be fully decentralized through blockchain architecture. The rise of blockchains is one of the main reasons that Web 3, he's now a real possibility. Before blockchain technology, there was no viable decentralized network infrastructure. They're awesome issues to be worked out with Web 3 because as it stands at the moment, although it is decentralized by name, the reality is that early investors and venture capital companies have the mainstay on the implementations as they own the largest share of governance tokens. There's no doubt that Web 3 will be an integral part of the Metro verse. And we'll possibly develop alongside it. 7. Metaverse Hardware: Matter, diverse hardware processes and 3D accelerators will need to be adapted for the new types of hardware. Mark Zuckerberg's that he believes that we are around five years away from developing the technology to integrate processing power and batteries into regular sized glasses for a RUs, for the VR Focus metaphors to succeed on the same scale as PCs and small phones, it will require massive adoption of its key hardware components, VR headsets and controllers. This will be determined by factors like price, ease of use, and value provided by apps and experiences in the ecosystem. So far, VR hardware has been notoriously expensive and cumbersome. Meters, Oculus Quest VR headsets. Now Matt request, or the dominant consumer headsets in the market and solve a number of issues that plagued earlier headsets. They don't need to be tethered to a gaming PC since most of the computing happens in the Cloud or on device, that starting price is comparatively more affordable at around $300. They can now take prescription lenses to accommodate people with glasses to make the metaphors more immersive. Meta is also looking at advanced technologies, including a haptic glove that can help you fail virtual items. Meta frequently issues system OK, nice, that enabled better interaction. Hardware and software developments happen in their own fields. This will mutually shape the functionality and further development and modification of both. 8. Metaverse Profits Introduction: How do we profit from the metal verse? First, it almost goes without saying that companies who build a metal verse will obviously profit. If you have an idea for a metal versus concept, you can make a business plan, reach out to investors and start to build that business. This process will require lots of work, research, and perseverance. But even an idea can be worth a lot of money to those with the capabilities to implement it. If you are a developer, you could develop your own meta verse. It doesn't have to be on the same scale as sandbox or decentralized. But if you have a unique selling point, you could attract users. You then have the potential to create your own cryptocurrency for use within your metal verse and mint and FTEs to sell within it. 9. Flip Currencies: Flip multiverse currencies. Most of the largest met averse projects have their own associated cryptocurrency. When you buy these, you can treat them like stocks. You can invest in them and then wait until they reach a specific amount in USD per token. Then cell and type profits. Just like investing on the stock market. But instead of buying stocks, you buy the cryptocurrency, all the token of a specific metaphors project. If you buy sand coin, which is sandboxes currency, is almost the equivalent of buying stocks and shares in the Sandbox Project. The demand for San token will rise along with Sandbox his popularity. I'm going to a financial advisor and no one can know for certain whether a crypto coins value will increase or decrease. But if you find a multiverse project that is growing and becoming more popular, it stands to reason that the demand for his currency will increase and so will its currency's value. But like in the real world, if there is not a defined limited supply of that currency, there's nothing stopping the metal verse owners from producing more of that token. Like governments print more money that will have the opposite effect and devalue the coin. So make sure you check before. 10. Play To Earn: Plato around blockchain based games and LFTs paved the way for the new plate or earn gaming idea. The concept is simple. Players have total control over the ability to swap or exchange the in-game items for real-world money. Game economies such as axial infinities, are great examples of how Mehta versus may impact the real world economy. During the epidemic, many Filipinos flocked into the game producing artificial pets called axes, and exchange them online, making more money than they could in their real life jobs. There are role-playing games where you can complete specific tasks to earn tokens or cryptocurrency. And that can be exchanged for other items or sold for real-world money. 11. Flip Assets: Flip assets, almost all matter versus have assets that you can buy and sell. Most of the marketplaces. And more commonly, these assets are an FTEs that you can sell on any NFT marketplace, even outside of that particular multiverse. You can buy land, buildings, clothes, accessories, avatars, vehicles, furniture, the list goes on. It's very easy to start making money by flipping assets. All you need is a crypto wallet. You can either buy assets within the multiverse or you can go to an NFT marketplace. For example. You can come over here to sandbox and access the marketplace. You can then buy and sell assets directly in here. Or you can go over to open C, which is currently the largest NFT marketplace. And you can buy the assets from numerous Mehta versus 12. Invest In Metaverse Stocks: Invest in Mehta versus stocks. For those who prefer a more conventional investment approach, Mehta versus focused stocks are an option. It has been reported that several high profile software and game companies are interested in developing their Mehta versus including roadblocks and Unity software. All of them are traded on the stock market. There are also met averse ETFs, which are basically funds that buy stocks in a variety of different metaphors related companies, thumbs such as MATLAB, contains stocks from companies in industries such as computing, networking, virtual platforms, Interchange Standards, payments, contents, assets, identity services, and hardware. As hardware will play a huge role in the Meta verse processes. Graphics chips, batteries, cameras and VR and AR headsets will be in high demand for headset companies, stand out names include the oculus series from Facebook parent meta, Sony's micro OLED displays, which analysts expect to be central to Apple's future glasses or goggles. And Taiwanese optical lens maker, genius. 13. Metaverse Opportunities: Find metal verse opportunities. There was a great free resource for finding new opportunities in the multiverse. Head over to a coin market cap, and go into the calendar section and select the ICO option. You can say a list here with all the upcoming projects where you can participate in the public sale. An alternative to coin market cap is ICO drops.com. It's another popular platform which often shows different opportunities to those on coin market cap. I also go into great detail on this side, most launch dates are not given an exact date until the month of launch. Although you can usually say which month I will launch, just keep an eye on any projects that you're interested in and chat back around the month of the launch and you should say an actual date appear most projects now I usually released on Launchpad. Launchpad, our platforms with communities attached to them. And you can become a member of that community. As a member, you can participate in the funding of different projects in public sales, launch pads act as a decentralized investing group for startup fundraising or crowdfunding in order for you to be able to participate in the fundraising for a project or in public sales. Usually, you'll need to have the token of that launchpad. Lot blockchain networks and Mehta versus launch pads often have their own coins. Now here are a couple of things that you should consider when you are researching a project that you want to invest in. First, you need to check the team and their track record. You should find out what experience they have and what previous projects they've worked on. Find out who the CEO is, the Marketing Officer, The Financial Officer, as well as the developers, do as much research as possible, look for authenticity. If you find any evidence that their backgrounds have been fabricated in any way, it's best to avoid the project if they lie about their credentials, what else might they be lying about? Use all available resources, LinkedIn profiles, Twitter, education, government and employment records. Check how many seed rounds or proposed seed rounds are investment offerings. First seed investors often offered additional incentives, can say a high return. The project team might publish the details of initial seed investors, research. Those investors, look at the projects roadmaps. The roadmap will contain targets and specific times for the achievement and execution of these actions and targets. If you're looking to invest at a point after the initial seed round, check to say if the roadmap is on target and has implemented all of the actions to date. 14. Vesting Details: Vesting details. Vesting involves a certain amount of tokens that are held aside for a period of time for the team, partners, initial investors, advisors, and others who are contributing to the development of the project. Projects usually lock a certain amount of films until contract conditions are met. For example, the team could reserve 20% of coins, which will gradually be released once a month. The process of releasing coins over a period of time is called vesting. Vesting can be used to show the commitment of the team behind the project and aims to avoid pump and dump tactics or cotton room. Also. As the coins are released gradually, it helps to avoid market manipulations. 15. Jump The Queue: Jump the queue. To jump the queue for token allocation, you could offer the developers something in exchange. This could involve a skill that you have. Maybe you're good at social media marketing or video production. Maybe you could write some articles about the project. By offering your services, you can often negotiate similar perks to the team members. 16. Netword In Groups: Network in groups. There are special groups on Telegram and discord where people sell that allocations. They have a guaranteed allocation and they sell it for a higher price. There are bargains to be hard, but just make sure that you do your own research. While it looks like the Meta verse and its development is still in its infancy, there are certainly a lot to look forward to an a lot of opportunities available in the new world of self-driving cars, high-speed Internet, blockchain technology or augmented reality and Haptic Gloves. Science fiction is now becoming a reality. As giants like Facebook, Microsoft, and Apple joined the fold to invest millions of dollars in their metro ambitions. It's inevitable that this trend will become intertwined into our lives, just like we've seen with smartphones and social media. 17. Thank You: Well, that brings us to the end of this course. I wish you the very best of luck for the future, whether that's in the multiverse or in the real world. And I hope to see you on another course soon.