Master Viral 3D Short Form Content in Blender | Vladislav Sateev | Skillshare

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Master Viral 3D Short Form Content in Blender

teacher avatar Vladislav Sateev, Video Editor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Trailer: 3D Short Form Content in Blender

      1:47

    • 2.

      Welcome! Start here

      1:48

    • 3.

      Anatomy of a Viral Shorts: Hooks, Story Beats & Motion Rhythm

      11:44

    • 4.

      Blender 4.5 Tools Overview (Human Generator, Mixamo, BlenderKit, Sketchfab)

      3:39

    • 5.

      Blender 4.5 Navigation Fast-Track for Beginners

      9:16

    • 6.

      Blender 4.5 Menu & Shortcut Cheat Sheet (Printable Quick Reference)

      12:30

    • 7.

      Install & Activate Essential Add-ons: BlenderKit, Human Generator, Mixamo

      2:54

    • 8.

      Human Generator in Blender: Fast Character Creation for 3D Shorts

      6:11

    • 9.

      Animate Faster with Mixamo in Blender: Apply & Tweak Motions(Minimal Keyframing)

      6:22

    • 10.

      BlenderKit for Instant Environments: Search, Import & Organize Assets

      12:11

    • 11.

      Sketchfab to Blender: Sourcing, Licensing & Import for Short-Form Scenes

      6:29

    • 12.

      Camera Animation in Blender: Moves for Viral Impact

      16:15

    • 13.

      Lighting in Blender: Cinematic HDRs & 3-Light Setups for 3D Shorts

      8:42

    • 14.

      Eevee vs Cycles in Blender: Fast Render Settings & Social Export Presets

      7:56

    • 15.

      Editing, Audio & Captions: Premiere Pro Workflow for TikTok/IG/YouTube Shorts

      7:38

    • 16.

      Congratulations!

      0:35

    • 17.

      Plan Your Blender Shorts: Concepts, Hooks & Micro-Storyboard

      11:29

    • 18.

      Build a Custom ChatGPT for Viral Ideas: Hooks, Scripts & Visual Beat Guides

      15:03

    • 19.

      Environment Build: BlenderKit/Sketchfab Assembly, Lighting & Camera Blocking

      9:41

    • 20.

      Character Creation & Animation: Human Generator + Mixamo Timing Tweaks

      30:16

    • 21.

      Camera Animation & Render/Export: Polish in Blender, Deliver for Shorts/Reels

      19:35

    • 22.

      Final Edit & Sound: Music, SFX, Captions & Posting Workflow

      30:58

    • 23.

      Capstone: Final Project & Portfolio Plan for Blender 3D Shorts

      2:17

    • 24.

      Last Step!

      0:51

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About This Class

Create viral short-form 3D videos in Blender — from scratch, fast, without complex setups.

This class is for creators who want results, not overwhelm. You’ll learn Blender 4.5 the practical way: use the few tools that matter, assemble cinematic scenes with proven assets, animate in minutes, render smart, and finish with captions ready for TikTok, Instagram Reels, and YouTube Shorts.

Open Blender and it hits you: endless panels, hidden menus, a thousand buttons you “should” learn before you make anything. You try a tutorial, then another… and still don’t have a finished video. Meanwhile your feed fills with creators posting cinematic 3D shorts you could have made.

Most tutorials teach Blender like a spaceship manual. You don’t need a manual — you need a creator-first pipeline that takes you from idea → build → animate → render → edit → publish without detours.

Proof it works: I learned Blender from scratch in under 7 days — and my first Blender YouTube Shorts upload reached 26,563 views in its first 24 hours. That result came from the same shortcut-driven approach you’ll practice here (Human Generator, Mixamo, BlenderKit & Sketchfab). Results vary, but the path is clear.

What you’ll learn

MASTER BLENDER 4.5 WITHOUT OVERWHELM — Learn only the tools needed to create viral short-form videos, plus a printable menu & shortcut cheat sheet

FOLLOW A COMPLETE IDEA→POST WORKFLOW — Brainstorm in ChatGPT, build, animate, render, edit, caption & publish your first viral short

CREATE CHARACTERS IN MINUTES — Use Human Generator Ultimate to design, outfit & prep humans for animation—no rigging headaches

ANIMATE IN MINUTES WITH MIXAMO — Apply curated motion clips to your characters and refine timing with minimal keyframing

BUILD CINEMATIC SCENES QUICKLY — Source assets with BlenderKit & Sketchfab and assemble them into striking environments

MAKE SHOTS POP ON MOBILE — Use cinematic camera and smart lighting that read beautifully on phones

EXPORT THAT LOOKS GREAT ON PHONE — Proven render & export settings so uploads to TikTok/IG/Shorts are crisp and artifact-free

EDIT & CAPTION FOR VIRAL IMPACT — Mix music, SFX & dialogue cleanly and generate accurate, styled captions in Premiere Pro

SYSTEMATIZE IDEATION WITH A CUSTOM GPT — Build a reusable assistant with style presets & prompt chains that outputs titles, hooks, shot lists & captions on demand

FINISH WITH CONFIDENCE — Complete a polished, portfolio-ready video and a repeatable checklist you can reuse

ACCESS A CUSTOM CHATGPT FOR VIRAL IDEAS — Generates hooks, titles, scripts & guides using proven virality + storytelling frameworks

What makes me (Vlad) credible to teach this topic?

With over 10 years of experience editing videos for YouTube, Instagram, and TikTok—and managing two of the biggest channels in their niches—I know what it takes to create content that performs. I’ve spent years fine-tuning a creative system that works across platforms and formats, including Shorts video editing, TikTok video editing, and video editing for Reels. The strategies and tools I’m about to share aren’t theory—they’re exactly what I’ve used to help creators go viral, build audiences, and grow real results.

I’m excited to see what you create.

Meet Your Teacher

Teacher Profile Image

Vladislav Sateev

Video Editor

Top Teacher

Hi there! Welcome to my profile. I'm so glad you're here.

My name is Vlad, and I specialize in helping YouTubers elevate their content through professional video editing.

On Skillshare, I share detailed, step-by-step classes that break down my editing process into easy-to-follow techniques designed for creators of all levels.

If you're looking to create engaging, viral videos that keep your audience hooked, check out the classes below.

I'm excited to help you level up your skills and achieve your goals. Let's create something amazing together!

oVlad

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Level: All Levels

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Transcripts

1. Class Trailer: 3D Short Form Content in Blender: Want to create slick, cinematic short form three D videos and blender that field premium and actually get views? Then you're in the right place. Short three D stories are exploding right now, racking up billions of views across YouTube shorts, Tik Tok, and reels. This isn't another every button blender course. This is where you learn to design and animate viral ready short form videos, clean, intentional and undeniably high end. Yes, we're using blender, but we're using it like the top creators do. Focus skills, clear pacing, and start to finish pipeline, you can repeat. In this course, you learn how to master the essential. Confident navigation, creative focus shortcuts, and a simple workflow you actually use. Create compelling characters, make them camera ready with personality and presence. Animate characters and timing, cinematic motion without getting buried in keyframes, animate the camera, dynamic moves, reviews, and bits that tell the story. Light like a filmmaker, fast setups that make the scene look cinematic instantly. Build striking environments, assemble scenes efficiently and keep them optimized. Craft sound captions, mix music, as effects, dialog, and add relatable on pnt captions, render and Export Smart, setting stone for Tik Tok, reels and YouTube shorts. We'll build a complete short phone video from scratch. Idea, build, animate, render, edit, and publish, so you don't have to just watch. You do proof it works. When I first learned Blender from scratch, my very first Blender YouTube shorts upload hit 26,563 views in the first 24 hours. You will learn the same approach. Step by step. If you want to create short form three D videos that look premium, tell the story fast, and ready to post, this is the course. I'll see you inside. 2. Welcome! Start here: Welcome to the viral three D short fromro content in Blender course. My name is Lad, and I'll guide you through one of the Internet's most viral video formats, short three D stories that track up billions of views across shorts, Tik Tok, and reels. This course is for creators who want polished results without feeling overwhelmed. We'll build one complete short together step by step from idea and planning to scene build character and camera animation, lighting, sound design, and captions, and finally rendering and publishing for YouTube shorts, TikTok and reels. Before we start that build, you'll get the essentials clearly and in order. Across the first videos we'll cover the viral short form mindset and autonomy, Blender setup and navigation, fast character creation and animation, world building, cinematic cameras, and lighting, and render export basics, plus editing, sound and captions. That way, when we begin the real life project, nothing feels foreign. You'll recognize every step and know exactly why we're you'll see the full process in a clear practical way so you can follow along and finish with something you are proud to post. I recommend watching every video in order. Every lesson builds into the previous one, giving you a natural smooth curve that compounds as you go. You can also control the playback speed and the volume of each video to learn at your own pace. If you get stuck who need help, be sure to drop your questions in the Q&A section below. Just make sure to check the existing questions first because there's a good chance that the question you want to ask has already been answered in detail. At some point, you'll be asked to leave review. Please wait until you've had a good chance to experience the material. Feedback helps me improve the course and better serve you and future students. Thanks again for choosing me as your instructor. I'm genuinely excited to help you create beautiful professional three D videos and to give you the confidence to use it in projects, whether personal or client based. Let's jump to the first lesson. 3. Anatomy of a Viral Shorts: Hooks, Story Beats & Motion Rhythm: Welcome. In this video, we can talk about the anatomy of viral short form content. We can talk about a number of things. We're going to take a look at these creators. I'm going to show you a video that's getting tens of thousands of views for me currently. This is the video that I created with Blender. And the best part about this is that I started learning blender literally less than a week ago, seven days ago, Today, on Tuesday, I started learning blender, and a week after, I have a video that's currently going viral, and I'm going to share every single secret that I know about so that you can get the same results. And you might be wondering, Flat, well, if this is going well for you, why would you even show this to us? Why wouldn't you keep it to yourself? First of all, I don't believe that it's beneficial for me or for anybody else to just keep everything to themselves. I very much like the view of Mr. Beast on this. It's way better to collaborate than compete. And he gave this crazy statistic that's actually true and is confirmed by Google that YouTube shorts, for example, receives approximately 200 billion daily views. That's 6 trillion views per month. Like, your brain cannot even comprehend the amount of views that is. Imagine 1 million views. And then if we do that 1,000 times, that's 1 billion. And daily, just on YouTube shorts alone, it's 200 billion views. Why am I telling you this? Well, because if I help you and you get 1 million views a day, and another person's getting another million views a day. Even if you get 10 million views a day, like, there are so many views on YouTube that it's such a small percentage that it's not going to have any difference to anybody else. However, if I do good to you, I get satisfaction, you get satisfaction. Maybe you will help me in the future in some way. So, you know, it's way better to collaborate rather than compete so. I do agree with Mr. Beast. Now, we can talk about three people today, Jenny, Isaiah, and Hayden. And I like to show you their YouTube channels. So this is Jenny. These are some of her viral videos, as you can see, almost 200 million views, 100 million views, 84, a lot of millions of views. This is Jenny. This is Isaiah Isaiah also has a ton of millions of views. So these guys are absolutely professionals when it comes to viral short from content. And we have Hayden Hillary Smith, who used to be an editor for Logan Paul for a number of years. So they got started together. That's how Logan got pretty good results, and that's how Hating grew as well. So I'm going to tell you the secrets that these guys shared with me. I was actually part of this club. I think it's Creator club or creator. So it's an app that was created for creators that were able to just learn from each other, share things with each other. And I was a part of that. And so that's how I was able to learn from these guys. So these are a couple of notes that I took from what Janie Isa and Hayden shared. Obviously, these people got results with slightly different approaches, and you might find that some of these things will work for you or for your clients, but not necessarily all of them will work because it's all personal. Something might work for you, something might not work for you. But let's take a look, you can pause and take a look at everything here. So give visual hooks for people. Definitely great. What is the hook? The hook is when you hook a viewer. It's like a fishing hook, so you try to hook the viewer to get their attention. If people drop in the beginning, change the topic, I agree with that. Sometimes you don't necessarily have to change the topic. Sometimes you do have to change just the video itself. By the way, before we continue, this is the part that I forgot to show you, as well. So this is the video that I posted yesterday that's getting that's currently getting like 700 views per hour. But in less than 24 hours, you got 26,000 views. And this is the video that I created in Blender. You can see, kind of, like, a little preview for you, and I'll show you exactly how I create this video will create similar video, and you'll learn everything in as smooth way as possible. Don't explain for half of the video what the video is about. Explain in the process. I do agree with that because by the time you finish explaining, it's like the person is already watching the next video because it's just boring. You have to hook the viewer and then get into action, straight into action. Something that Jenny did pretty well, is she started her videos with the end and then with basically the ending of the video and also looped the videos that people watch more than 100%. That kind of plays with the algorithm. If you can make people watch the video and we'll get to ISA, you can see the statistics here. So you can see 115% watch time. If you get people to watch more than once your video, then it tells the algorithm that they really enjoyed the video, that they wanted to rewatch it the next time. And sort of when you think about the algorithm, algorithm is just people. If you want to study the algorithm, you should study the psychology of people because all algorithm does is serving people the best video for them. Some people say that algorithm hates them, but it doesn't work like that. The way it works is if there's a demand, the algorithm will show it to people. If there's no demand, it will not show it to people. If the video is bad, it's not going to show it to people. But if your videos are good, people really enjoy it. You know, it will show it to a ton of people. Have the same style of music? Yeah, this does help. When you created, like, your template, the video sort of template, and you just repeat the same template so that people recognize you having the same style of music house, but not only music, also the same kind textile help, the same, color grading, the same timing, the same, you don't want to reinvent the wheel with every single video. What you want to do is just repeat the same template that's working very well because people enjoy it. If you reinvent the wheel every single time, people will not get the same stability here that they want to see from you. And so they're not going to watch the video. Lists work very well, so use mechanisms to keep people watching, for example. We're doing this. We can do it in three steps, step one, step two, step three. So basically, you get people hooked. This is what we are doing. This is how we're doing it, and then you explain every single thing. So lists work super, super well. They've always worked super well, and still works. It's like a classic. Now, let's talk about the Isaiah. AZA gave actually statistics of his videos. So videos below 20 seconds should get 115% watch time in order for them to go viral. It's not a strict statistics, so it might fluctuate a little bit, maybe 110, 120. Basically, the more watch time you get, the better. And here's the interesting part is that if you get people to watch the video twice, your watch time grows, and so it tells the algorithm, people watch it just the way I explained it. And if you take it at the video that's currently going viral for me, the average percentage is viewed 110%. So it means that on average, people don't watch the video itself is 15 seconds long. And on average, people watch it probably for, like, 16.5 seconds because of the math. 15 times 1.1 equals 16.5. It's not there yet in terms of the 115, but once again, it doesn't have to be strict. Videos that are longer, they're going to have a lower average duration. So as you can see, 2025 that's 97 to 99%, and over 25, the AVD is going to be even lower. Overall, you should aim to get your AVD as high as possible. AVD is just average fferation. If we take a look at the videos, for example, on YouTube, if we come to analytics, I don't have access to analytics yet because this video is less than 24 hours, but let's say we go to another video like this one. And we can see it at the bottom. If we take a look at the details, it's in the analytics overview, and if we scroll at the bottom, by the way, the reason why I love YouTube the most is because it gives kind of the best analytics. So you can see that on average, people watched 84.3%, on average, 21 seconds out of 26 seconds that we have here, and people stayed to watch 53%. By the way, this is also an important marker. The more people stay to watch your video, the more views you'll get because if the topic is very interesting, more people will click for it. Not swipe away from the video, and we'll watch it. Community post, this is the way to build community, post stories, things like that, and focus on the middle section, yes, you should focus not only on the hook but also in the middle section. In terms of hyperboles, yes, Google is a lot better at explaining than I am. It's an exaggerated statement or claim. It works pretty well for ASA, but there are also a lot of people who don't necessarily use hyperboles, although most of the successful creators do, and it actually does work. So an example would be, I'm not tired, I'm exhausted. And if you take a look at the meaning of this word, it's not meant to be taken literally. How with YouTube, people do take it literally. So this was Jenny, Isaiah, and let's talk about Hayden, Huele or Smith now. I mean, there are a lot of lessons that I've learned from Hayden, but one of the most interesting ones is give the audience to plans to don't give the audience for. What does that mean? Don't just give the audience kind of the solution, give them the equation and let them finish the equation. Kind of let the audience think through. You don't necessarily have a lot of time to do it with vertical content because that's more related to the horizontal content, although this can still absolutely be done. So, for example, if we're making video about Mr. Beast, one option would be to just say that, you know, Mr. Beast spends millions of dollars on each of his videos. But instead of actually saying this, we can visually show what he's doing and visually show that he's spending millions of dollars. So that would be just a ton of money on the screen. That would be him with his analytics when Mr. Bees is working with his props and with his teams with, like, his 300 plus people crew, and then we can say, why would someone spend this much money on video? And you can tell that that's a ton of money. But we're not actually saying that we are visually showing to people what's happening so that they can build their own conclusion. It's just one of the ways to get the people staying watching the video because the video is interesting. So overall, to summarize, to hook the people, you need to get them to watch. And then in the end, and this is a part actually that comes from Alex Romose a business person, in the end, you want you want to give people the reward so that they enjoy the video. And then the next time the CU video, they want to click on your video because they enjoyed it the previous time. So hook retention, reward, and you want to continue that with every single video. Now, this is just kind of the psychology of how YouTube works, of how people work. Now, knowing this, we need to actually build the video and we need to build it in blender, and this is what we'll focus on. This is the psychological part, and now we actually in future videos, we need to focus on how to build a video and then put everything together and get the video to go viral. Now, the important part, once again, I had a challenge to learn blender as fast as possible and get the videos to go viral as fast as possible. And I was able to do it in less than a week. Trust me, you don't even need a week. You can do it faster. I mean, a lot of the results will depend on you on how much time you can put in, on your ability to learn and get new skills, but you can see the results. So if you have any questions, let me know. But than that. I'll see you in the next video. 4. Blender 4.5 Tools Overview (Human Generator, Mixamo, BlenderKit, Sketchfab): Welcome. In this video, I want to walk you through the biggest secret of how we're going to achieve everything we're going to achieve because if you want to learn Blender, like, Blender is it's not easy to learn. It will I mean, it's definitely doable, but it's just going to take a significant amount of time. And you can definitely do it, but there's a shortcut, in a way. And the shortcut is using all sorts of plug ins and add ons, templates, basically already prepared things where instead of you having to, for example, animate a character, that's so much work. If you've never used blender, you don't it's like it's hard to comprehend. Amount of work it takes to animate something, especially a character and do it with real animation. Instead of doing everything from scratch, we're going to use add ons. Now, let me walk you through the most common ones we're going to use. Maybe we'll sprinkle some of the other ones if there is a need for that. But other than that, these four are the main ones we're going to use. So the first one is Mixamo. So this is actually from Adobe, the same Adobe as Adobe Photoshop, premiere after effects, Illustrator, things like that. Now, if you go into characters, you'll see we have a ton of creative characters. Take a look at them, and we can add an animation. So instead of doing a manual animation, there are a ton of pre created animations. This is totally free. Like, can you imagine that? Unbelievable. And so we can actually do a number of things here. This is an example, right? And the person starts dancing, we can download, we can customize the movement, things like that. Just a quick overview of how we're going to do things. Next website is called Sketch Fab, and Sketchfab is once again, a website where you can download a lot of stuff. A lot of the stuff is for free. We can search a lot of stuff. There's also a button to just add it in blender. So instead of you having to download it from the website, you'll be able to just go ahead and add things to blender. So here we have a lot of already created scenes, spaces, lot of objects, ton of beautiful, amazing stuff that we'll be able to just use with the click of a button. So instead of us having to recreate, for example, a forest, we'll be able to just click of a button and do it. Another add on is called blender kit, and once again, free models, textures, all kinds of interesting stuff. And if all of this sounds overwhelming, trust me, a week ago, I knew nothing about this, and it took me less than a week to get everything set up, so don't worry. You'll be able to learn everything fast. So it's similar to sketch Fab, slightly differently, we'll go into details a little bit later. And then there's human generators. Well, this is the paid option. If you do have a budget, I would recommend, but once again, we can talk about all the details in the future. If not, we'll be able to use the free options. If you have an option, this is actually pretty great. We can take a look at how things are done. You can customize humans, create them, then animate all their every single thing on their face, like, it's unbelievable. So, this is the shortcut of how we're going to do things. Instead of having to do everything manually, we're going to use all re created things in order to speed up the time, save a lot of headache or having to learn blender. And, I mean, we will learn blender. It's just instead of taking us like 100% of the time, we'll definitely shorten it up, like, at least four times. It's unbelievable how easy and how quick it is. So now that you know how it's going to work, let's get into the next video where we're going to start learning blender. If you have any questions, let me know, better than that, I'll see you in the next video. 5. Blender 4.5 Navigation Fast-Track for Beginners: Welcome. In this video, I'm going to show you how to quickly install Blender, and I'm going to introduce you to blender. First of all, in Google search for Blender, then open one of the first links. And the important thing is for you to get to blender.org. This is their official website by clicking here and going to the homepage Blender 4.5, go ahead and click on Download and download whichever option you have. If you have Apple or if you have Mac, Windows, you know, go ahead and click on that. There are also options to download previous versions of Blender, so you can click here and Explore, download any version of Blender. This is done in order for some of the add ons, for example, they work on the previous ovins and they don't work in the newest versions. But if you are just getting started, I do recommend you downloading just the latest version, which would be this 4.5. Or if you are watching this, in the future, there's probably 4.6 or five point something. To be honest, does not matter. The important thing is that you get the application, go ahead and install it. It weighs on like 300 megabytes or not a lot. After which, go ahead and open blender once you install it. And once you open blender, you'll be greeted with this pop up. This pop up allows you to choose what you're going to work on, and it's going to automatically select a needed workspace for you. If you click just anywhere outside of this pop up, you'll just have the screen open and there you go. Welcome to Blender. Don't worry about the pop up. Every single time where you're going to work, just clicking outside of that. There's also a way to go in the settings and disable that pop up from appearing every single time. You can go ahead and do that in settings. I'm going to show you where the settings are in a second. Anyway, you come to blender. The biggest part here is called the viewport. This is the main visual part where you'll be seeing what's actually happening and where you will be creating all sorts of fun stuff. To the right, you can see kind of the objects and what you have in your scene. So this is the viewport. This is the outliner. So let's say I just click over here to disable the cube, and then if I click on it, you can it selects the cube, so it selects its outline. Say we can do full light. So this is our light, and we have the camera here as well. So whatever I select here is going to select it here as well. At the bottom here, we have the properties panel. We have lots of different properties for many different things, and we'll explore this more as we go deeper into blender and learn more. For now, this is the properties panel where you can customize the properties. This is the outliner that shows your objects. This is the viewport and the bottom here, you have the timeline. Everything I just talked about is like a default workspace. However, you can customize the workspace. For example, you can click in between and move it like so, and you can move this thing to the right, as well. You can also, for example, right click and you can join up or join down. So, for example, if I click Join Down, the stop part is going to be joined with this bottom part, and basically, we're going to delete the bottom part. So let's give it a try. Join down. But what if we want to get that back? Well, we can come to the very edge here at the bottom, and you can see the cursor turns into a cross. So we can click and drag up. And you can see we have this new kind of split window, and it's actually going to just create another viewboard. And if we click on this button here, we can switch between the different Windows options that we have. In the very beginning, we had a timeline. So if you click here on timeline, this is exactly the same thing that we had. And this brings me actually to this button here, which has different windows. And by clicking here, you can select different windows. We're going to use different windows for different things, but the important thing for you to know is that Blender has a lot of stuff. We're not going to learn every single thing in Blender because we just don't need to know every single thing in order to create the kind of videos that we're going to create. We're going to explore this a little bit deeper once again as we go deeper. Another important thing in blender is these four buttons. This is the viewport shading, and we have different shadings. In simple words, it means this is the solid this is the material preview, and this is the render. Render is how it's going to look in the end when we export the video. This is the material preview. So if we apply material here, we're going to see the material. But by clicking here, it just will have absolutely nothing aside from just the solids themselves. Now, the way you move around in blender, the way you move around in the viewpoard is you move with your scroll wheel. You have to press on the scroll wheel and move your mouse around, and this is the way you'll be able to move around. This is kind of the main way to move around and blender. If you scroll down, you're going to zoom out or scroll up, you're going to zoom in. Scroll down, scroll up. To be honest, some mice have different scrolling patterns, so it might be vice versa for you. By left clicking, you can do a selection like this, for example, I can select this and I can select both let's say we delect I can select both the object and the light together by doing a selection like this. You can also select all three, or you can select just one. This is the way to do this. We can also just click onto an object like this and we're going to select the object. You can move around and explore it this way. Now, we also have different modes here at the top. So for example, right now, we're in the object mode. With the camera, we can only be in the object mode. But if we select the cube, for example, there are different modes. There's edit mode, coped mode. So, for example, if I go into the edit mode, I can select certain parts and then I can customize them. We're going to explore shortcuts and scale position, rotation, all sorts of stuff in one of the future videos. For now, I just want to show you kind of a general overview of blender so that you start getting used to it, but you don't get overwhelmed. Now, another way to move in blender is to press shift. So if I press Shift first, and then I press on the scroll wheel, I can move around like this. So instead of me moving around our object, I can press Shift and move right to left. Now, you might find this very unintuitive to move around like this. And yes, definitely, especially coming from premiere, from after effects, I was like, What is this? But don't worry. You get used to it quite fast. An important thing is we can go into settings. We can either come to d preferences. And you can also see lots of, like, small shortcuts here. So, for example, for me, because I'm on Mac, I have a command comma. But if you're on Windows, it's probably control comma. So if I press these, I can well, once again, either press here, for example, to go into preferences or I can just do a shortcut. There you go. And it opens preferences. If it's not intuitive for you, first of all, you can change the orbit sensitivity. You can lower it a little bit. You can also set a Zoom to mouse position. It means that if you zoom in, it's not going to zoom in in the center, but it's going to zoom in whenever your mouse is. So if I zoom in on the camera, it's going to zoom in here. On the light, it's going to zoom in here and here. But if I don't have this selected, it's going to zoom in, not in the cursory, but just in the middle. I set this part to 0.25, which I found to be pretty good for me. So you can either click here, so you can just put a specific number. Also, Zoom method for me is continue. Some people have it differently, and I think in the very beginning, had it differently as well. So I put it to continue to make it even better, and you can invert Zoom direction. If your system does the opposite, you can lick here. The next important thing is for you to go into input. And here is something you have to take a look at your computer at your keyboard. For example, I'm working on a MacBook, and I don't have the NAM pad. So I don't have this part of the keyboard to the right. And the way blender works is it does have some shortcuts on the snap pad. And if you don't have the Snapad, it's important to click on this button here to emulate the NAMPad. So if you have the NAM pad, then don't click it. If the NAM pad is absent, then do click on this button because we'll be able to transform the keys one, two, three, until zero and get the same shortcuts that people have with NAM pad. So go ahead and do that. Now. If you have any questions, let me know. Better than that I'll see in next video where we are going to learn some fun stuff. See. 6. Blender 4.5 Menu & Shortcut Cheat Sheet (Printable Quick Reference): Welcome. In this video, I want to walk you through the essential menu and the blender cheat sheet. You can find this chit cheet in the downloadable resources section. It's just for you to more easily remember the shortcuts and the keys in order for you to just move around and blender a little bit faster. These are the main ones. So I do recommend actually learning these. Some of these you mail no like Commands or Controls on Windows or you know, undo Command Z or Control Z or Control Shift Z. But just a reminder for some of these, if you already know this, or you're going to learn some new here. And in this video, I'd like to show you visually how all of this is done. So let's begin. You already know how to orbit, how to pan, how to zoom. So let's explore the first shortcut, which is move, and the shortcut is G. So for example, let's say I select our Q and I press in G, and I will just move it around. Now, it does move around, not in a very straight way. There's a way to move it around straight if I press on once again, the mouse scroll, and you'll see that I'm either moving it left to right, strictly on the line or I'm moving it up and down, or I'm moving it front and back. But I can also move it like this. And let's say I put it here and we move around and you see that it moved kind of weirdly. So if you want to move it in a very straight and specific way, you can press on G, and you can either press on the mouse scroll over here to move it in a straight way, like up and down, or you can press shortcut. So you can actually see to the right here, we have the X, Y, and Z. So we have three lines. If I press G and I press Z, it's going to move up and down. G and X, front and back, G and Y, and it's just going left and right. The sequence is just press G, and after that, press whatever you want. X, Y, and Z. The next shortcut is R. So we can once again, select our object and press R and start rotating it. And once again, you can see if we rotate it from an angle, when we are at an angle to our object, it rotates in this interesting weird way, right? If I put it here, then This is not straight at all, but there's also a way to rotate it straight. So for example, we can rotate it by pressing R and pressing Z, and this is the way it's going to rotate or by pressing X, and this is the way it's going to rotate straight or Y, and it's going to happen this way. The next shortcut is S, scale. So once again, select our object S, and we can make it bigger, right? If I press X, it's going to get bigger. In the X direction, sorry, in z direction. Now, if I press X, it's going to get bigger in the X and Y, as well. Like so. And by the way, the way I'm doing this movement is by doing it with the mouse so I'm just going to the right to left, up and down. You can see the two arrow head, this white one, and I'm just moving it away from the center. I'm moving to the left, and it's going bigger. That's how it works. And let's say we increase the scale to something like this, but we don't like it. We wanted to go back, so we press Command Z. Or if we want to actually undo undoing. So like, redo, Shift command. That ends going to get bigger once again. Another shortcut is Shift D to duplicate something. And you might notice that, for example, on MacBook, the shortcut is Mandy, but here it is Shift D. So it's slightly different. That's why it might be slightly confused in the very beginning, but once you get used to it, it's pretty straightforward. So shift D to make a copy, and you can see that we made a copy, and now if I move it around, I move it around. Now, make sure you select it in the viewport to duplicate it because let's say I just diselected it, I click here, Shift D, and it does make a copy here. But if I select it here, Shift D, it does make a copy like the shortcut is to delete something. It's actually not the delete key, but it's X. So let's say we do a duplication, put it here, and let's select it, press on delete and doesn't delete. But if I press on X, it's going to have this pop up. Delete, selected object. Yes, we can go ahead and delete it. Command. And you will notice that if I press X, the delete button is right beneath the cursor. It's like it doesn't appear in random places. The delete button appears right beneath the cursor. So it's just a bit easier for me to click instead of having to move around. So once again, even if I do it with this one, press on X, you can see the delete button, the blue button is right beneath the cursor. So I can go ahead and press delete or Command chat and I can also do the same thing here. If I select anything here, for example, I press X, it's going to automatically delete it. There's no pop up, just delete it. Now, let's walk through the camera view. We have a number of camera views. And the reason why in the previous video, we went into preferences and added the Numpad selection is because now by pressing certain keys, we are able to move our camera. So for example, view through camera. This is either NAMPAD zero or if we have our selection, this is irregular key zero. I don't have AMPA, so I have to press zero, but if you do have an amp you have to press zero on the Nampad. If you have any questions, let me know, but it should be straightforward. Let's give it a try. I come here and I press on zero. Our camera is here a press zero, and this is the view of the camera. By pressing zero again, I'm just going back to this floating mode. We have the front view, right view, top view, and these are either one, three, and seven. So let's give it a try. If I press one, it's going to be the front view, three, right view, left, top view. And from this point, this is the top view right now. We can just click with our mouse here and move like so. So as you can see, it was the top view. If I press one and then click, this is what's going to happen. Now, there's also this toggle perspective orthographic view. If you've never seen this before, it's going to blow your mind, so let's click on number five. And you move around and like, What is going on? Well, let me give you an example. For example, Shift D to duplicate this guy. Let's place it here and let's move it around by pressing Y, let's move it further, like so. So you can see it's actually a lot smaller in the size. This one is significantly bigger. This one is smaller because it's further away. That's how it works in real life. Something's further away, it gets a little bit smaller. However, if I press on five, you can see that by pressing five, these are the same size. And this is exactly why this view exists is because by pressing five, everything in the viewport becomes one size, even if it's further away. For example, these lines are further away, but these lines are still, parallel to each other because if I present five, you can see that the further we get our lines, the further they go away, the closer they get to each other. But if I present five, everything is straight. It's a specific view that you can use in order to make things super straight, and that's how it works. If a person two, you will see that we're going to move around just a little bit by going down. Person four, we're going to move around by pressing six, we're going to move around in a different location position. By pressing eight, we're going to once again move around. So the number keys are created in order to put our viewport in a specific position or move around in a straight and easy way one until nine and including zero is all about just kind of everything you see. Now, let's go into lighting and rendering. If we press Shift A, as you can see here, it's to add a light, but it's not only to add a light. You can add all sorts of stuff here. Shift A, and I can add, as you can see, I can add, like, a ton of different stuff here. For example, I can add another cube or circle say, I added circle, I'm going to press to increase its size, and I'm going to scale it up or I can just select it press on X to delete Shift A, and we can add say, a cylinder, S to increase the scale, and you can see we have a cylinder. We can either kind of go inside the cylinder, move around, like so or select it X and deleted. So we can add a lot of things by pressing Shift A. Now, we can also add a light. So we can add a point, we can add a sunspot area. And we can actually see the light by pressing here. So if I press on the rendered, you can see that we have this small light. But if I press on X and delete, our object is going to be dark, right? And if we want to add a light in order to actually see it, say we want to add a sun. Delete the sun by pressing X, shift point light, G, and we can move it around, like so you can see, it's illuminating it in real time, right? We can we move it like so you can add a light this way. The shortcut is Shift A, you can add a lot of stuff here. Let's say we want to render our image. In order to render, we need to press a shortcut F 12. But for example, on a McBook, it's not necessarily F 12. You have to press FN F 12 because F 12 is another button for me. For example, for me, it's volume up. And in order to not volume up like so, right? I have to press FN in the application. So if you have nothing on F 12, you can just go ahead and press Ftwelve, but if you do have it, you either have to press F 12 or the equivalent of that on Windows. So if I do press FNF 12, you can see just rendered the image. And it's exactly what we have if I press on zero. It's exactly what we have in the camera viewport. Now, we can also go ahead and render the animation, but because we don't have any animation, I mean, we can render, but it's just going to stay exactly the same, and we're going to have a separate lecture on exactly all the different methods to export because there are also a number of ways to export. I'm going to show you the best way to export for social media. We'll get to that in one of the future videos. And we can go ahead and come to one of the properties panel. We can come into Render and we can change our render settings here. So this is just for you to know where this is. The camera icon will explore this in the future. And once again, general essentials, this is command, comma, or control, save as, and do redo. So if I want to press Command S and save the project, and I need to select where to save it, give it a name here at the bottom. So for example, test, I'm going to save it on desktop, save Blender file. Now, if I'm going to press Command Q to quit the application, I quit. Here is my file, so I can go ahead and just double click on it to open it or press Command O to open. I can click on this button to make sure it's rendered, and you can see our light is exactly where we left it. Our camera is exactly in the same position. Cube everything is the same. So that's how you save a project. And if you're working on project, for example, for let's say a week or a couple of days, this is the way you just save it and continue working on the project. So this is the chit sheet. You can find it in the downloadable resources section. If you have any questions, let me know. But add than that, I'll see you in the next video. 7. Install & Activate Essential Add-ons: BlenderKit, Human Generator, Mixamo: Welcome. In this video, I'm going to show you how to install and activate the central add ons. You'll be able to find links in the resources section for some of the links I was able to get you a special offer. For example, some of the tools offer an upgrade. So if you want to get that upgrade, you'll have a little discount and things like that. Now, let's get started. I'll show you a couple of examples, but I'm not going to go through every single add on, and you can see that I'm showing you here the blender kit and the sketch fab. The way you install other add ons is exactly and absolutely the same. So there's, there's no need for me to repeat it ten times. So Blender kit, you'll find this link, download Blender Kit. Allow the downloads downloaded. And when you download, there's no need to unzip it. It should be zipped. Now, when we go to Blender, let's open it up, and let's go to preferences. So command comma or Control coma. And here we need to go to add ons. You can see which addons you have you have enabled. You have some of them are disabled. And if you click on this arrowhead here, install from disk, then you just find where it was downloaded so for me, it was downloaded to the download. I click on it. Install from disk, and you will see that I have it here. Another new shortcut for you is N. By pressing N, you will have this pop up, and here you will have your add ons. So for example, for the blender kit, this is the one. Let me give you a quick example. So let's say, actually, let's do it like this so that we can see the way it's rendered. And let's search for blueprint. This is going to be our material. If we apply it here, you can see that we have the blueprint material. There you go. I'll show you in detail how to use this, but it works like that. If you want to have the paid option, you just have to login and you'll be able to use it. So this is one of the add ons. The other one will be a sketch fab. Once again, you'll find Link, and you can download it on Github. So it's not downloaded from the sketch fab website. So if you click through Link, there's once again this file which we download, then we go into blender. Once again, command coma for preferences. Let's go to add ons. We already here. Click here, Install from disk, sketch fab, Install from disk. You'll see that I have two because I already have sketch fab Install. You can also delete some of these. So in order to delete them, you can just go ahead and click here delete, and good to go. So once again, all the links are in the resources section. Go ahead and install these. And in the upcoming videos, we're going to dip into each of these add ons, how to use them and yeah, what these are capable of. So if you have any questions, let me know, but than that, I'll see you in the next video. 8. Human Generator in Blender: Fast Character Creation for 3D Shorts: In this video, I'm going to introduce you to the human generator Ultimate. This is one of the two videos on how to create characters in minutes, not hours. Let's begin by opening blender. And let's get rid of this. So I'm going to select press X and press on Delete. I'm going to press on Shift A, mesh. Plane. So I'm just adding kind of like a floor, in this case. I'm going to press S to scale it up. Now we're going to press on N. After you purchase and install the human generator, this is where you're going to have it. And we can create both females and males. We can create our character by pressing here. So let's create Look, click on him and generate new Human. This wasn't cut, so it's how fast we were able to generate this guy. He's not naked completely. So if we click here, you'll see that he has some clothing, not a lot of clothing, but just a little bit. Before we begin working on, in this case, author, let's press Shift A to create a light. We can create a point light, and we can go into data and increase the power to the power of our light. And if we go into object into object properties, we can change the position so that it's like this and we can see our person a little bit better. So I just put light in front of the person and increased the power. Okay, now, if we click in our person in the human generator, we are going to see a lot of different options. So we can have the body, and by the way, it disables the hair. You can click here to enable it back, but in order for the program to work a little bit faster, the disable it, you can also disable it in the preferences. So if you go into the human generator, you can click here on auto hide hair children when switching tabs, but it's done in to improve viewpoint performance. So I'm going to leave it on. So we can customize if he's overweight or too thin, muscular or not muscular, skinny, or the opposite of that. And we can customize every single piece about him. So we can customize the head, neck thickness, arms, legs, torso, let me zoom out so that you can see better. Okay, so he can be short or be huge. So we can customize every single part about him. And we can either switch between different properties here so we can go from body to age or we can go back and actually just see all of them at once and then click and change. So at this point, he's 30, and we can make him 70, and he's going to be in good shape for 70-years-old. Each adjustment customize this as well. Now for the phase once again, you can customize every single piece here, although he looks like an ape a little bit, although we are apes, in my opinion, or we used to be ones. So you can customize his face, can customize his skin, whatever color we want, redness or redness, saturation, things like that. Let's go back for hair. For this, we will need to enable it. So we can change every single part of his hair. For clothing, let's get him some clothing because he's a bit naked for us. So let's make him a pirate. Or if we want to, let's make him like a real person. Something like this. Okay, so we have a jacked 70-year-old author. Great. Let's set him and continue. We can also change different poses and, you know, you can choose from any of these. And he's falling. Or why don't we Okay, he's going to pose for us, and we have the expression. Okay, so we have a number of expressions here. Why don't we make him blink? Okay. So we have a very interesting 70-year-old author, and, yeah, it's this easy to create character. Now, you can also badge generate different characters. And in order to do this, we first need to add markers. So for this, in this case, we need to press Shift A and human generator marker. Let's add a pose, and let's add, like, a running pose, standing around. Okay. And you will see that because we added three poses, we can generate three humans. You can also customize different probabilities of what kind of characters you are going to create. And once you are satisfied with the customization, you can click on generate. It's going to take some time. It's going to take a bit longer to generate all three. We have Lisa, Charlotte, and Melanie. Let's select all of them. I select tel of them by pressing Shift at the same time, and we can move them a little bit to the side, like so, and then we can select also each one of these press G then X and put them in different positions. G and X. And there you go. Then you can click on one of the people and come to create and customize every single person. So this is one of the ways to create humans in blender, super fast, super easy, but it does cost a little bit of money. If you have any questions, let me know, but than that, I'll see next video where we are going to create everything for free. 9. Animate Faster with Mixamo in Blender: Apply & Tweak Motions(Minimal Keyframing): Video, I want to introduce you to another way to create characters, to create animated characters, and it's through Mixamo. So if you come to their website and you go into characters, you will be able to select your characters here. These are already created characters. We can choose whatever we want, and everything here is for free. Pages and pages of already created characters. Okay, let's search for something interesting. Okay, let's go let's go for Brian. Why not? It's going to take some time to load. And now, if you go into animations. And this is kind of the best part about this website is because you can select already pre created animations. You can put it on every single character. So, for example, in one of the videos that went viral for me, I need to create an animation of a person digging. So I search for dig and you can see digging here. So if I click on it, you will see that our person, our brand is going to start digging. Or we can have him do a big jump. Like so. We can customize the trimming the arm space so that the arms are going to be a lot wider. It doesn't look natural, so we can put it here for overdrive. Okay, so this is basically the speed. If you like, click on Download. Before we download, we need to sign in. So it's absolutely for free. You can go ahead and login with Google, and that's it. So that's what I'm going to do. Okay, our brand disappeared because I logged in. So let's come to characters again. Search for I think it was like this. Yes, proceed with a new character. This is the character that I animated previously. So I'm going to select this character and kind of lose the animation of that character. And let's search for Ding once again. Because we were able to find the big jump here, probably **** and Big. That's why they are providing here because they might think that that's kind of a mistake in the typo. Okay, so click on download here, select the number of frames per second. We'll go deeper into frames per second a little bit later when we're going to export. However, I do recommend you setting your videos at 30 frames a second. This is the best that works on social media currently. So go ahead and set 30 frames second and click on Download. Click on Lou, and that's it. The video is not sped up or cut so you can see how fast it is. And you will see the file name is FBX. And this is important because when we come to blender, there are a couple of ways we can import our person. We can either go into file import, and we need to select our file. Which kind of file we're going to import. And you will see that the file that we downloaded is FBX. So if we come to File, Import, and let's search for FBX, it's this one here. So we can go ahead and click on it. And now we just need to search where it is. And we have it in the download folder called Big jump. This is exactly this file. So go ahead and click on Import. We can delete the square by pressing X. Delete. And this is our person. This is the armature. At the bottom, you can see we have our timeline. Timeline basically represents the key frames. And if I press on space, it's going to start playing. And there we have our animation. And we can also see how it looks rendered. Let's take a look at another angle, something like this. Let's take a look press space. There's our animation. Beautiful. Now, instead of going into file import, and pressing here, there's also another way, and we press Command Z do until we have our file, and we'll go into downloads, and we'll just go ahead and drag and drop our file into the viewer. And we can input our FBX file this way as well. And now, if we get rid of our box again and press on space, there we go. We have the same animation. So these are the two ways you can import your animated characters. And you'll see that if I disable the search, we have pages and pages and pages of different animations. So I have 52 pages of animations. Unbelievable. Rumba dancing next level. Now, imagine if we were to animate it by hand, just to give an example of how much time it saves. So we need to go into the pose mode, and here we will need to select like a part of the arm, for example, and press on G, and we'll be able to move an arm like this, but, you know, it doesn't move naturally. And so we would have to play around, change different angles like this and set every single keyframe out. And that's just for one arm. So in order to create this kind of animation, it would take hours and hours and hours. No kidding. And it wouldn't look as realistic and as good as this animation does. So, trust me, this tool is absolutely unbelievable because of the amount of time it saves. Now, there's a slight limitation with this tool, and limitations that you are limited by the number of poses that you have with this app. Of course, you can go ahead and customize the animation later, but it's going to take a little bit more time. And instead of animating everything by hand, our goal is to make it as smooth and streamline as possible. So that's why we're using this tool. So technically, yes, we have a bit of a limitation, but it's nothing significant, to be honest, and you can still create unbelievable videos with. Have any questions, let me know. But other than that, I'll see you in the next video. 10. BlenderKit for Instant Environments: Search, Import & Organize Assets: In this video, we'll explore how to instantly create environments with blender kit and a bit more. Let's open Blender present and we're going to have the blender kit on the right. If you haven't installed the blender kit, then watch one of the previous videos on how to install add ons. You will see that we have blender kit over here on the right, and we also have blender kit over here at the top. And there are two ways that we can use it. We can either search for it over here or we can search for something on the right. Now, we can also, for example, click on models, and it's going to show models. We can also click over here. So we have models here and we have models here, where we can go into materials, and it's going to switch to materials here. So basically, this tab here is the copy of this tab here, but this one is a bit bigger. You have a bit more to take a look at. And this one at the top is just a little bit smaller and more convenient if you don't want to open this whole thing on the right. So let's start with models. The important thing is that you can also put filters when you search for something or just overall filters. We can put free first, so you can see that some of these are locked because this is a pas subscription so that you get access to more. You can see we have quite a few locks here. But if we press on free first, it's going to show everything that's free. And in order to import anything, we just literally go ahead, drag and drop it here. And it's going to take some time to actually load because you don't have it installed on your computer. It's showing previews from the Internet. And when you drag it into the three D viewport, it's going to actually download it from the Internet and it's going to put it here. It's going to store it in your computer, and then you'll be able to use it. So this is what we have, right? We just imported it. We can also select it, press on, scale it up. And there you go. We have a number of models here, and we can search for different models. Let's search for a bowl. Let's see if they have it. Yes, they do. Oh, Pokemon ball or juggling balls. Okay, we can drop them in and increase the scale so that we have the juggling balls. If we person this option, render it, you'll see the way it looks. So it actually looks the way it is over here. Or if we drop anything else, like fitness ball, increase scale, and there you go. This is what we have. This is actually exactly the same one. It's just a little bit turned. I select the fitness ball, press on R to rotate it, press on Z to rotate it. Like, so let's do a rotation Z yes, this is exactly the one you can see over here. It just needs a bit more light. And actually, I'm going to show you a very interesting way to illuminate to create light instead of actually creating light. Okay, next thing, materials. Let's explore materials. We can actually delete this search so that we have it. And by the way, sometimes this tab at the top will disappear. So you have to press a specific button. It's this button that you can see on the screen. So whenever you press it, you can either hide this bar or you can make it reappear, for example, gold, vinyl, crocodile, something, and just drag and drop and apply it to something, and yeah, there you go, as simple as that. And we can actually go ahead and apply it to, like, one of the balls or to this bowl over here, and you'll see that we'll have everything in this gold crocodile style. And I mean, there's a ton of stuff here, for example, jelly or one of my favorite ones. And actually, the one that got inspired, this whole course is blueprint. I've already shown you this before, but it's this blueprint over here. And by the way, one of the things that we can do, and if we go into shader editor and we'll have our ball selected, we can actually customize the scale of this blueprint. So we can either make it bigger, smaller, absolutely tiny or vice versa. So this is the way you can customize it over here by going into the shader editor, but we'll go back to the timeline. Now, we also have a lot of different scenes, and as you can see, it's showing the free scenes. And if we diselect the free options first, we're going to have a lot of unbelievable already created scenes. But let's set the free first. Now, here's one very important part about the scenes. When you import the scene, sometimes it's not going to import the scene into your scene because what we have in front of our eyes currently is our scene. And if you go to the top right corner and press on this button here, you will see that we have our scene. We can also rename it by clicking here scene, 25, for example. And it's going to be a scene 25, right? But we can also import some of the scenes, and it's not going to import them right here. It's going to add another scene into blender. For example, let's di select any searches, and this is the one that I already downloaded before. And if I drag and drop it here and press o, you can see that it imported as another scene, modern dark bedroom. And everything I had before, like the juggling balls, they are not present here because they are present in another scene, and I can switch between different scenes over here. Now, if I go into the modern dark bedroom and I enable the viewpoint rendered, let's see what we have. So it's actually what do we have in the background? What you see in the background, this 360 degree picture in a way. This is actually an HDR, which we can talk about in a second, but I can fly around. I can take a look at what they have here. It does take some time to load everything, but once it does, the quality is just absolutely next level. So there you go. We have our room. So you can take a look at the scenes, for example, a scene with the car. We can drag and drop it here personally came, and this one is not downloaded for me yet. But as you can see, it took very little time to download, although I would say that I have a pretty fast WiFi so that I can download it pretty fast. So we have our car, we have a bridge, and if we decided to render it, by the way, a lot of the things that are added, we can actually just go ahead and move them around. So, for example, I just move the doors, can select the rubber, the wheels, the headlights, everything. And we can actually move things around. And this is absolutely unbelievable if you think about this because if you ever played distraction games in my childhood, I always wanted to have things break down into very little pieces and so I can break everything apart, and I was never able to do this, but I'm able to do here. You can also create all of this by your hand, just using everything that's available in blender. It's just it takes a bit more time. Why don't you use already prepared assets, templates and save hours, if not days and weeks of time and just use use this. I think it's absolutely great. Kim. Let's come back to our main scene. Let's take a look at HRs. So currently, you can see that this is the light that I have. If I get rid of it, everything becomes dark, right? I can add more lights here, for example, we can add the sun, things like that, and you can see we have two light sources actually in the reflection, one and two. But we can get rid of both. So becomes dark. And you can actually light up the scenes with HDRs. So if I enable one of these and let's say I import one of these and person okay, we'll have a whole world appear. You can see that it's actually illuminating the objects very well. So this is one of the ways that you can use lighting in your scenes and just overall, why are we using blender kit? Why are we using these scenes? Well, in order to create these viral short form videos, you will need to create some sort of scene. Sometimes it can be as easy as creating, for example, a box like this, scale it up. You know, zoom in. And you can be in the space of this box, just like so. Actually, we can scale it up et more, show you. So yes, sometimes it can be like this. And we can actually get it higher so that it's acting like a floor. So this is one of the ways we can do this, and we can isolate our objects from the whole world. But if you don't want to have it and you want to have, for example, a background and an already prepared light, a scene where that's already been created, then yeah, you can go ahead and use some of these things. Now, in terms of the brushes, be honest, I don't use them. Node groups and printables I also don't use in terms of the brushes, this is basically the way you can customize, like, a pattern of something. So let me give you a quick example. Shift A and create a UV sphere, and let's increase in size. The important thing about the brushes is that actually, let me give you kind of let me click here. And, you know, when I move around, you can see some of the things are changing slightly, but it's not very clear what's happening, right before and after, before and after. The reason for this is because it's actually affecting the squares. If we want to have a certain pattern, what we need to do is we need to increase the number of squares on our object. And the way you do this is if you go into modifiers and you click on Actually, let's search for it, multi resolution. And what we can do here and we can click on subdivide, and you can see it's basically like quadrupling the number of squares. We can press on again, and again, and you can see it almost looks like, smooth, but if we zoom in, it's not smooth. You can see each of the squares, right? And now, if we draw something here, you can see that we have a drawing. And now, coming back to our blender kit, let's have the brushes open. And for example, I select like this button here, right? I draw it, and there you go. And you can see that every single square that we had, it's acting in order to create this kind of button. And in terms of the node groups and printables, I think we shouldn't worry that much. Printables is just a printable object. And by the way, you might ask, Okay, where did the axis disappear? Like X, Y, Z axis? So if you ever have this problem, all you need to do is to go into show overlays. Make sure that this is clicked on. Open this arrow head, make sure to click on the floor and X, Y, and Z. And there you go. There you have your axis. So sometimes it disappears when you click on the brushes, and it's just something you have to do. So yeah, in terms of principles, printables are just like actually printable things that you can print in real life. So you can just go ahead and drop them here. Actually, probably I cannot drop it in the sculpt mode. Let's go to printables. Drop it increase the scale. And there you go. So this is Blender Kit. If you have any questions, let me know. But than that, go ahead and play around, and I will see you in the next video. 11. Sketchfab to Blender: Sourcing, Licensing & Import for Short-Form Scenes: In this video, we can talk about sketch Fab. I'm going to show you how to source three D assets, how to use sketch Fab because there are interesting ways to use it. So let's get started. Let's open later, press on and this is going to be our extension, and there are a couple of ways that we can do this. First of all, you will need to log in, but it's free to create an account. Just go ahead and create an account, then login, and then we need to press on activate add on. There are two ways we can do this. We can either search for something here, for example, let's search for a car. Okay. We have a number of cars here, and we can go ahead and click on any of those. And now the very important part, there's a glitch, and what we need to do is we need to go into a render and we need to set cycles. Because if you are in this EV renderer, you will not be able to import your models. Unfortunately, this is what happens. And usually we will use the EV mode in order to create everything else. But when inputing the models, we need to switch into the cycles. And then after we import it, we can go back to EV. So we're in the cycles and let's click Import model. It's going to take some time to import the model to download it, once again, and then import it. Okay, so it took some time to import the model about 1 minute. We can delete our cube. And if we click here in the Render, this is our model. Very, very good. Once again, we can click on anything, move things around, and break it down however we want to. So this is one way to do this. Search over here, click Select, click on Import and make sure you're in the cycles mode. Now, there's also another way to actually go onto this Sketchfab website and search for whatever you need. So, for example, we can search for actually, let's search for a car once again, but let's search for Merc or Mercedes. Okay, what kind of Mercedes do we like? We like old Mercedes, right? So we can click on the model. By the way, in the search here, you can make sure it is downloadable. Not sure if that model was downloadable, but we can download, for example, this model. This mean looking Mercedes AGGT. Okay, great. Now, we just need to click over here on download three Model. FBX original format works for us. So just go ahead and click on Download, Blender. Then once again, we need to go into file just like we did before, Import FBX, search for Okay, we need to unzip this one. Okay, so let's reload AMG source we need to unzip this one. Then come to source, unzip this one, and this is the one we have FBX. So let's go into File, Import, FBX. Search for the one we need. Yes, this is the one import, and let's move it around. Like, actually, let's move to let's move it to the front a little bit. And let's enable or Androar let's see our mean Mercedes. Beautiful. Looks pretty good. And one thing we can do, we can do Blenrikit, go to AGRs, make sure we have free first, and just drag and drop it. And there you go to illuminate our Mercedes. You can see the models are different sizes, so we can either select our Mercedes, like so, and increase in size, or we can decrease the size of this big car and make it smaller. I wanted to show you another way to import the models, but for some reason, it's not currently working for me. The way it works is you go onto the sketch fab website. You find a model, go ahead and click on it, COVID link, then go ahead and click on this Import from URL. Import the URL and click on Import model, and it should import the model. However, currently, there's probably a problem with service. It's not working, but there's this way to import the models as well. So let's click it. And we can also do search filters, you know, all kinds of categories, relevant, number of lives. We can also search for a person, for instance, and import the model. And there we have our person not perfectly in the middle, far away, absolutely enormous. So we can scale him down you'll be able to fit it in the car. Now the reason why I'm showing you this tool is because we can import free three D models very fast. In these short form viral videos, they use a lot of these models because they're free, fast use, and there's a big variety. So, for example, we can even search for a pistol. And for example, this pistol that looks realistic, import the model. Let's give you some time to load. And there you go. Our pistol that we can move around, preview the way it looks, and you can see the realism and the quality is absolutely next level. Now, I will say the important thing is that it's important for you to check the policies if any attribution is required, for example, for these videos, the attribution is indeed required. And you can come to the website. If you go to the very bottom and search for terms of can take a look at what they have here. Overall, long story short, you do need either attribution or you need to purchase these models. Let's go. If you, let's say, go into the buy three D models. So whatever you want to use, just make sure to double check. So for example, let's say, we want to use we need downloadable ones, we want to use destructor, license, attribution required, and you can learn more by going here. So there you go. This is Sched Fab. If you have any questions, let me know. But other than that, I'll see you in the next video. 12. Camera Animation in Blender: Moves for Viral Impact: In this video, I'm going to show you how to animate anything in blender, as well as how to master the camera moves. Then jump in. We'll open blender. Here, we can see our camera. We can also create the camera by pressing Shift A by going to the camera over here, and we are going to have our camera appear over here. So if I press in G, this is our second camera. But we don't need it, so I'm going to delete it. Let's focus on this camera over here. First of all, you can change the resolution of the camera by going to the output, and we can change our resolution here. So right now we have a vertical full HD, 1920 by 1080. You can actually see kind of the preview of the camera over here. It's the same ratio, 16 by nine, but we can change it to the vertical format, and that would be 1080 by 1920. And you can see it changing in real time. So before, after. Now, in order to see what the camera sees, we have to press on zero. Everything we're going to see in our final export, once we create everything export, we are going to see everything that's a lighter shade of gray. Everything that's darker, we will not be able to see. What we can also do is we can select our camera. We can go into data. Viewpoint display, and we can increase this thing here so that we don't actually see anything that will not be visible. But to be honest, I don't like when it's like super black, I like to see what's happening on the side, so we can put it to something like this. So if a person zero again, I'm going to disable the camera mode. Zero enable the camera. Basically, we are becoming the camera. Now, before we animate the camera, let me quickly explain how the animations work. Animations work with frames. Let's say our camera starts at this position. We want to make sure we capture the data of this camera. Basically, we want to set its position. And the way we set its position rotation scale, everything is reset it with Keyframes. In order to create the E frame in blender, you have to press I. So I'm going to press I. So I sat the camera, and I'm going to press I. And you will see that right over here, we have this keyframe that just appeared, right, because we pressed I. Now, let's say we change the position of the camera and we need to move a little bit to the front, let's say, to frame number ten, and we want to change the position of the camera. If we change the position of the camera and put another keyframe, let's take a look. Our camera now moves. So this is the way you animate anything in blender. Long story short, it's as easy as that, but once you have like 100 moving parts, it becomes a little bit harder than this. Let's press Command Z and put the camera over here. And you can basically animate everything like this in blender. So we can animate our cube, right? We can put I put it to whatever, change its position, press on I again, and we'll see that our cube is going to move like Z. Let's delete the cube, and let's go into sketch fab. And let's search for something like forest forest house. Looks interesting. So remember, we need to go into Render and switch it to cycles in order for everything to work properly. And let's import our forest house. Now, let's increase it in size. Okay, let's make it a little bit smaller like ZO. Okay. Looks really good. Looks beautiful. Great. Now, let's try to animate the camera. There's a couple of ways to animate the camera. We can either select the camera and we can go into object properties, and you will see that we have location, rotation, and scale of the camera. Let's select the camera. We can select it here in our outliner, and we can change the position of the camera over here like so, right? We can change its rotation as well. And the scale. And one thing about the camera as well, is if we go into data, we can change the focal point. Now, one tip I can give you, in order to animate the camera better, and I'm going to make this part a little bit smaller, I'm going to come here, see until I get this cross, and I'm going to create another viewer. And actually, let's make it a bit bigger. We can press on here to disable. And in this viewer, I'm going to press on zero. So I'm going to see everything that the camera sees. But in this viewer, I'm going to see everything outside. Right? Just to make my life a little bit easier. If I change the focal point, you can see that we either kind of as if we zoom in with the camera, not necessarily just zoom in on the picture, but as if we're zooming with the lens. So we can make it super white view or we can really, really zoom in. But we can put it at 50. Now, if we go into object, once again, when we change the position of the camera, for example, location X, this is what happens. And now, there's another way to animate the camera is if we click here in this view, and if we press Shift tilt that way, we become the camera. So if I move the mouse, right? This is what we have. And I can actually fly around with AWS and D. So as you can see, I'm flying around just like, you know, if you ever played video games, then that's how it works. You fly around with these keys, and you can fly around a little bit faster by pressing shift. So if I press shift, you can see, I start flying faster or the opposite way. This is another way that you can animate the camera by just flying around and putting keyframes. Whichever method works best for you, you should use that one. I think combination of both can work great. So let's try to combine both of these. Let's press Command set to undo the position of the camera. Let's select to camera. Let's press I. Now, let's go to frame 30. By the way, the important part about frames is I also need to explain this to you a little bit. If we go into the output, you can see that we have number of frame rates, 24, or we can set it to more, for example. This is the way we'll be working with the timeline because if we have set 24 frames, then every 24 frames is going to be 1 second. But if we set 30 frames, every 1 second is going to be 30 frames. Basically, it's saying how many frames we're going to have each second. And as I told you before, it's better to put a 30, and I'm going to go in a bit more details a little bit later. 30, especially for this timeline, it's a little bit easier because if you calculate 24, because you do have to calculate it with your head a little bit. So if we set it to 24, it's just it's not rounded numbers, so like 24 times 12 seconds. Like, okay, you have to calculate and multiply 24 times 12, but 30 times 12 is 260. Is it? No, it's 360. Sorry. It's easier to calculate because it's a rounded number. And also, it looks a bit better on social media. That's what I recommend. Now, we know that at 30 frame second, we're going to have 1 second passed. Another thing that might help you is by pressing this button. This is auto king. So instead of you having to press I every time an object moves, it will automatically create keyframe. And this is actually the way I'm used to working from premiere and after effects is if you move something and you have the keyframes active, then it will automatically create keyframes for you instead of pressing I. Let's give it the try. So first of all, let's do it without auto king, and then we will enable Auto king and you'll see. So we'll come here, we'll change the position. By the way, we can also change the position by clicking over here on the move, and we can move it like this. Actually, I find this to be the most precise way to do this, and we can change the ftation. Like, so actually, let's put it something like this. Put it here. And now I'm going to press I. If you press I while your mouse is hovering over the timeline, it's going to ask you which channels you want to insert keyframes. But if you hover over here, then it will automatically create one. So let's see what we have. Mm. Interesting. Now, let's select auto key, and let's go to second number two. And let's move our camera around. So like, so see? So the way I'm moving around is literally by just pressing the scroll wheel. Now let's move it around maybe look down a little bit. And you can see, I did not press I, but it created this keyframe that I'm holding at the bottom. And if we go to the very beginning, this is what we have. We can also copy keyframe. So for example, I can select this keyframe, press Command C, control, and it means that if we have the same keyframe, then it's going to stay in this position for a little bit because it's basically it's saying that stay in this position for, let's say, 10 seconds, and then so it's going to move for a second, stay here for 10 seconds, and then move again. There you go. Let's go to 100. If we click here by pressing Shift Tilda, now we can fly around. Like so. Actually, let's fly very close to see, like, this house up close. Okay, great. Now, if we set the camera, you can see that the keyframe was created automatically because we have the auto king. And actually, let's copy this K frame, put it to 80, and we'll put this one to 110. So this is going to stay in the same position for 10 seconds. Actually, it wasn't 10 seconds. Let's delete this keyframe by pressing X. Delete key frame. So let's copy this one and put it here. This is interesting. Why is it going down? So we have both the Y and the y as well. Why is it? Actually, we have Z and Y. So this one and this one, these two are changing. And actually, if we take a look, these are the ones that are not keyed. So if I press key over here to make sure that these are keyed as well, we'll delete this one. Now, if we copy, it should stay in the same position over here because we created. We made sure that these are staying in the same position as well. So let's see. Okay. So let's take a look at everything from the very beginning. Great. And you might be wondering, B, there are so many ways to animate the camera, and I can animate it. And there are just not so many ways to animate the camera, but I can position it in so many ways. What's the best way to position the camera? Now, here's what I'll say. The most important thing is for you to try to make the video just as easy as possible to understand. The reason being is because when the video is confusing, nobody's going to watch it. You want every single part of the video and everything you're going to do to support the video. So the camera is going to support the video, then we're going to work on the audio that's going to support the video. Everything in the frame is going to support the video because if you think it's kind of similar to creating movies, it's just a very short movie with, you know, we don't have a lot of budget. We don't have, like, super expensive visual effects. We don't have Hollywood actors, but it's actually creating, like, very short movies. And you do have to think like a director a little bit. Everything in the frame must make sense. Think that does make sense and takes attention of the viewer from the story, then you should probably just get read because it's going to be confusing. And the same with the camera, you just want to make things as simple as possible to understand. If you take a look at my videos, I never try to confuse people. I try to simplify it as much as possible. Trust me, it's already pretty hard for people to understand what's going on. Like, there's so much going on. And you want to just simplify. If you take a look at Mr. Beast, super simple, you are trying to make the video that an 80-year-old and an 8-year-old is going to be interested in watching and will be able to understand the whole video and watch the video. Yes, there are times when you want to introduce something you experiment, but once again, you don't want to reinvent the wheel every single time, every single video. You want to keep the same template and make a similar video so that the current video, the video that's after and before, these videos are similar to each other. But then the video that's six months ahead or six months before the current video or year from now or a year before, you know, there's a big difference. But the videos that are next to each other, they're pretty similar. You do little improvements that can pound over time so that, you know, James Clear has an amazing book called Atomic habit. And actually, let me show you the book. And this is an amazing graph that's going to just absolutely blow your mind. Okay, so this is the graph. And you can see that if you become one person better every day for 365 days. So we have the equation 1.01 to the power of 365, it's going to be equal to 37. So you want to do little improvements, but over time, and you're going to become absolutely next level. The growth is exponential. But if you become worse by 1%, in one year, you'll be almost equal to zero. And it works like this with anything in life, to be honest. By the way, great book. If want to read it, really, really recommended, how to create new habits. Tiny changes remarkable results easy improving way to build good habits and break bad ones. Absolutely amazing book. Anyway, the videos should be similar. Little improvements as simple as possible. Yes, try to improve, but don't try to reinvent the wheel every time. So, let's recap. In order to animate anything in blender, you have to use a timeline. This is our timeline. In order to add a keyframe, you need to press on I, or you can set auto keying. And every time you change your position of something, you will create a new keyframe. Just make sure if you want to change the position of something, you change the timing so that it's not staying, let's say, 20 seconds all the time. When you change the positions, you want to go to a certain time, set the position, go to another time, set the position. Try to simplify things as much as possible. Don't try to make it hard. And let's take a look at what we have here. Beautiful. Actually, this house looks really interesting. I love the way it looks. Anyway, this is the camera and the animation. If you have any questions, let me know. But other than that, I'll see you in the next video. 13. Lighting in Blender: Cinematic HDRs & 3-Light Setups for 3D Shorts: In this video, we're going to explore and master lighting. Specifically, we're going to focus on three things HRs, spotlights, and dramatic lighting. Let's begin. I'm going to delete the cube, create a plate, increase it in size, and human generator, I'm going to create a human as an example because it's a great way to show you everything I want to show you. Generate a human. Let's give him some clothing so that it's not naked, waked, let them in. Okay, great. So we have some sort of light here. Let's get rid of that because that's just as default. First of all, there are HRs. So if we go to Blender kit, and if we search for HGRsT button here or this button and filters free first, this is a great way for you to just not think about lighting, right? It's just super easy, very well lit from all sides, just like normal day. It's a very great way to use lighting because you don't have to think about it. Especially when you're getting started, you want to make sure things are easy. And if you find it a little bit hard and confusing at some points, totally get you because this is not easy stuff. So if you don't want to break your head with lighting, then just go ahead and use HRs because it's going to light your scene very well. And then on top of that, if you want, you can just add another light that's going to support this. But to be honest, this is pretty good. Like, you can already just use this and it would be good to go. So this is one super easy way to use it. Now, let's press Command Z to undo. Another one would be to create a spotlight. So we're going to press Shift A, light, and spotlight. Let's see where it is. Actually, let's move it. Why is it so low? Okay, let's move it up. Let's do it, so let's go to the settings, and let's increase the exposure. This spotlight actually plays a crucial role. When you want to specifically illuminate, like, a specific subject. Let's say you have a scene and there's lots of things scattered on the scene, but you want to make a focus on one specific object, like a person object, whatever. And you want to help direct eyes of the viewers. This is very great way to do this. And once again, we can go ahead and just kind of customize it, do a bit of rotation. We can move it. Where is it? Like, so, right, so that it's illuminated from the front. A very, very effective way to do this. It's sort of similar to when, like, a comic is on a stage, you know, he's speaking, and he's illuminated by a spotlight very similar to this. You might have other lights illuminating the scene, for example, like, just add a sun. So that's do it, for example, we have a sun or we have an HDR, and we can decrease the exposure of the sun or decrease the strength. And right, if we disable the sun, it's going to be darker. So we have some illumination in the background, but we also have a spotlight on the person. And then when it comes to the spotlight, if we select it, we can also kind of customize it to increase the radius, for example, we can blend it in so that the edges are not as sharp. So you can see it already looks pretty well, to be honest. We can create a video from this. And a third way to create lighting is to use dramatic lighting. There's a number of ways to get drama from the lighting. I would say great inspiration would be Google, movies, other channels. A dramatic lighting is usually when not a whole object is illuminated. Like, only part of it is illuminated. The lighting doesn't, you know, it's not ambient. It comes from the bottom, from the side, from the top, or like, this is a great example where it comes from two sides, but actually not in the front. Playing with colors is also an interesting way to add drama. But specifically, I want to focus on this Rembrandt lighting. It's something I learned in photography while I was learning photography, and it's this triangle. Below the eye looks incredible. And you can see, this one is super sharp. You cannot even see the face, but this one is not a sharp, where, for example, this one is like a blend in between. And the way it's done, it's actually done with our noses. So if you put a light at a specific angle, you can achieve it. And this is one of my favorite ways to create this sort of dramatic lighting, even with videos as well. So let's try to recreate it. We can recreate it both with the sun with the spotlight. Let's delete both of these for now. And let's start from scratch. So we'll create a light. Let's use spotlight, and let's get it up even more, a little bit higher. So I'm pressing G and then pressing Z in order to get it higher. And let's increase let's increase the exposure, and let's really zoom in on our person. Let's think through what exactly is happening here. So we have a light that's coming from an angle and a little bit in front of the model, but not a lot, right, so that we don't see part of the lip lit up, but we do see just kind of the cheek bone. So let's try to replicate it. Let's go into the object properties of our light, and okay, let's see the light. So let's move it a little bit, or is it a little bit to left and a little bit to the front, maybe a bit more to the left, a bit more to the front, like so. And And from here, let's try to do rotation. Maybe Okay, we need to move it a little bit more to the left and then rotate it to the right, like so. Maybe we need to move it a little bit less. Okay, let's see what we have here. We're getting better. Okay, to be honest, this person doesn't have the best chicks in the world to do this because there's, like, a big hole here. I think we might also want to move it down a little bit. Maybe, like, so so there you go. It's very similar to what we have in the pictures. Yeah, this is pretty good. Actually, let's enable the we go into the human gen. Let's select our person and enable our hair. Yes, there you go. So we have this sort of drama so we have this triangle here. The lighting is dramatic. We are not illuminating everything. And if we were to put a camera, so let's press and zero to select the camera. Shift actually, let's change the output to 1080 by 1920, shift till day, and let's fly around maybe let's do it like so. I'm also clicking on the left button of a mouse in order to kind of set the camera. And now, if we select the camera and we go into the camera properties, we can increase the focal length in order to really zoom in on the face for a person. And because the camera is coming from the low, it also adds a little bit of drama. We're giving power to this person because if the person is above us, it usually has power. If it's below us, then it's not as intimidating, right? Shift til D, once again, move it a little bit I would say it's pretty dramatic, do you agree with that? So this is how you do lighting. Let's quickly recap. HGRs if you don't want to mess with lighting, you just want to create the animations. Spotlights in order to help isolate the object, the subject, and dramatic lighting with the use of spotlights or you can even do it with the sun, with any kind of lighting, you can do dramatic lighting. Make sure to put it at an angle, illuminate a part of your subject, and in order to give power to our subjects, we need to use the camera and make the subject be a little bit higher than we are. Because if we take a look the camera is just below the subject. So this is how we do it. If you have any questions, let me know. Better than that. I'll see you in the next video. 14. Eevee vs Cycles in Blender: Fast Render Settings & Social Export Presets: Welcome. In this video, I'm going to show you how to render and export without pain. Let's get into Blender. In order for you to see what's going to happen, I'm going to just animate the position of the camera a little bit. Let's export 2 seconds. So I'm going to press on zero. Let's select To camera, Auto king. Let's put a keyframe here and then put go to 6 seconds, shift till day, fly around a little bit, like so to see the other side, and let's go back. Like so. Okay, so we have our very quick animation. By the way, we can probably over here, let's select it. Let's fly a little bit further so that we go in the circular motion. Okay, perfect. So we keep our square in the middle great. Now, let's go into output. And once again, let's select 1080 by 1920 to make it vertical. Once again, it's saying more or less in the middle throughout the video. And here we get to the interesting part. We have three renderers. We have EV, workbench, and cycles. And let me give you a quick breakdown of each of these. Here we have our engine or renderer. We have the type, quality, speed, and what it's best for. So cycles is realistic, physically based. It's best use case is realism accurate lighting and reflections. It takes the most amount of time and takes a significant amount of time, takes a lot longer to do, and it really takes a lot of power from your computer. But it's best for cinematic shops and close ups when you want to really get the details, right? Then there's EV, which is real time renderer. Good for most short fm videos, it's pretty fast when it comes to rendering. And this is the one that's very best for Tik Tok, shorts, and Instagram. Then there's also work bench, which is very simple, has flat colors, no realistic lighting, renders almost instantly, and it's best for previous and topology checks. Topology checks, in other words, means just checking that everything's okay with your object. So for our renders, we are going to use EV, and you can actually see the difference even in the preview because this one loads pretty fast, but if I switch to cycles, it's going to take a bit longer to preview. You can see it takes some time to actually render it in real life, and the edges are slightly disturbed when I move it very fast, and it's lagging a little bit. So we'll go into IV and let's go into output. Now, as I mentioned before, I do recommend using 30 frames a second. Let me give you a quick explanation. 24 frames a second is something that movies use. For example, transformers are short in 24 frames a second, and it's great for movies. It's great for having this very natural motion blur. It's great. But I think for social media, it's just a little bit it's losing a couple of frames. And 60 frames a second is too polished oftentimes. And also the problem with 60 frames a second is that social media, it compresses your video so that it doesn't take much space, which is also if you ever downloaded videos from social media, the files are extremely small. A 20 minute YouTube video will be like, just a couple of dozen megabytes or maybe, like, Okay, 100 megabytes. But when you actually upload it to YouTube, in order to keep the best quality, it's going to, like, weigh a significant amount. This is the problem because even if you're uploading 60 frames a second, sometimes social media, social media platforms will just compress your video and you're not going to have 60 frames a second. 24 is not enough. 60 is a bit too smooth, and then social media will just compress it. So the best way is just to go ahead and use 30 frames a second. There are a lot of creators who use 30 frames a second. Misty Beast uses 30 frames a second. And there are rare cases like when super smooth animators use 60 frames a second, but once again, it's so rare and it's kind of useless. I just really, really, really recommend you to go with 30, and it's easier to calculate and it's going to be easier in your computer because it's going to take a lot of your computer power to render everything. Now, you will see at the bottom here we have our frames. So I can scroll in the timeline by pressing command or control. If I press Option or Alt, I can scroll, and with my mouse will I kind of zoom in and zoom out. You will notice that we have kind of two shades of gray, the darker, actually, let me just make it a little bit bigger. The darker shade of gray is the part that's not selected. The lighter shade of gray is the part that is selected, and it's actually selected here. Frame range, you can see the start is one. The end is 250. The start is one, it's over here exactly, and the end is here, 250. So this whole part, this letter shade of grade is what we said here. Now, if we want the export to be 3 seconds long, then we know that we have 30 frames for 1 second. And if we do it three times, then that's 90 frames. So we would need to put here 90 and we will have 90 frames, and this is going to be exactly 3 seconds. And by the way, this is the way you calculate in blender. Is just you have to do it this way. Now, let's go further, and you will see the output. First of all, we need to select the location. I'm going to select my desktop, and let's give it a name test. And I'm going to press and accept. Now, we need to select our file format. In order to export the video, we need to choose this file format. So you can see there are a lot of different formats and yeah, sometimes these need to be used, but for our social media project, all we need to do is to select this one FF MPG video. Next, we need to expand encoding, and we need to go into container. Matoka sat here and we need to click, and we need to set MPEG four grade. Now, if we export it, we are going to have our video because if we didn't set it, it would give fails and just wouldn't work. But now, Things are good to go. And other than that, you don't have to touch anything. You can export it like this. So let's give it a try. In order to export, we need to go to the top left corner, press on Render and render animation. And you can also see the shortcut here, it's Command 12 on Windows Control 12. Instead of even clicking here, I can be anywhere in timeline and just press Command 12 and it's going to start rendering it. And you can see it's happening in real time. So you can see how long it takes to export each frame. Now, if we were to do 60 frames a second, it would take twice as much to export each frame. And if we use cycles, it would take just a lot more time. This is the best way to do this. So we had our animation move from zero until 60. We had the last keyframe at 60, and we had set the end at 90. Perfect. I exported it. Now, let's go onto the desktop. Let's select our test and take a look. Perfect. Now, one thing that can be beneficial is going into file defaults, save startup file. Obviously, we don't want the camera to be animated like this every single time. So when we need to close blender, we need to set the settings and then come here, file defaults, save, start a file, and then every time we open blender, we'll already have these things set up. And that's how you render export in Blender without pain. If you have any questions, let me know, but other than that, I'll see you next video. 15. Editing, Audio & Captions: Premiere Pro Workflow for TikTok/IG/YouTube Shorts: In this video and before I show you actually, step by step exactly how I do the videos and show you all the practices put together with a real life project, let's talk about editing, sound design, and captions. My application of choice is Premiere Pro, but whether you're using a final cut, cap cat, to be honest, it doesn't matter. What matters are the overall kind of principles. By the way, if you want, I have other courses on Premiere Pro and how to master short fm video editing. So you can check those out. So let me open Premiere Pro and show you exactly how I would do this. I would create new project. I would create new project called EntitleO a desktop just for now as an example. And I would go to desktop and actually import the video that we exported. And then I can just go ahead and drag and drop it to the timeline so that we see what's happening. So we have our video, and in order to master sound design, to be honest, it's kind of simple, and all you have to do is use a sound that represents movement or whatever's happening on the screen. So if it's a person kind of lighting a lighter, you would need some sort of like a spark sound, maybe, like, a little bit of gas sound when the flames are going. So you just kind of have to break down and think through, Okay, what kind of sounds represent a certain, motion? So in this example, we have movement. We have one movement, and almost we kind of have two movements because we had two key frames. So in order to do this, I would actually go to two different websites, and there are two options you have. There's a free option. There's a paid option, and the free version is called Pixel B. Pixel B doesn't only have sound effects or music. It has a lot more like photos, videos, and all sorts of stuff. So if I go into sound effects, for example, and a search for let's search for swoosh, because that's a sound that would best represent this kind of movement. Let's listen. Okay, I kind of like the first one. So we can go ahead and download it, drop it in, then just put it where we think the sound will be. So actually, I think it will be from the very beginning. Or maybe we need to put it just a little bit later. Let's find something a little bit longer. Okay, something like this. So just go ahead and drop it right into the timeline. This is for the second movement, so maybe we should do it here. Maybe a little bit faster. Yeah. Sounds good. So this is something that you can do with Pixabay. There's also a lot of music. I will say that, of course, the paid options are definitely better because they do have the budget to reinvest to get high quality. And in order to get the best sound effects and music, it's epidemic sound. I've been using epidemic sound for who knows how many years for like five plus years, six plus years. And it's absolutely amazing. So I find most of my songs and most of my sound effects here. Sometimes I do use Pixe Bay as well because Pixabay is a great website, and I will say this that if you do have a bit of a budget, then Epidemic Sound is better. If you don't go ahead and use Pixie Bay. And by the way, if you want to test out Epidemic Sound, there's going to be a link in the resources section to get a 30 day free trial. So you can just go ahead, try it out. If you don't like it, then, you have to do nothing. You just give it a try and epidemic sound, we can also search for sound effects. And for example, it already has pre made kind of libraries, for example, swooshes. And you can see, we have a ton of swooshes. So let's have a quick listen. Something I downloaded before, you can see have this sound saying that I downloaded it on October 24, 2024. Mmm. Mm. Actually, I think this might be a little bit better. So I just go ahead and click on the download button, and then I drag and drop it here. Let's have a look. So we can delete the second one, and let's try to use one of these. I'm going to put it here. Actually, let's move something like this. Let's take a look. Maybe a little bit earlier. Maybe a little bit earlier. Yeah. Interesting. So that's how you do it. In terms of the music, let me give you just kind of a quick overview as well. In terms of the music, what I like the most is the themes. Like, of course, you can search for, like, genres, for mood, but I think themes are actually the best. For example, we want something cinematic or something like comedy, which do we want? For this one, because it's kind of gray and minimalist I would actually go ahead and use something cinematic. And then here, we can go even further. Cinematic old movie let's go ahead and open the cinematic score for now. Let's take a look at what they have. I kind of got distracted and just started listening to music because it's great music. I love pianos and violins and yeah, it's great. Anyway, for the very short clip that's just 3 seconds long, I don't think we'll be able to use any music, but we are going to do it in a couple of videos when I'm going to show you a real life project. And in the real life project, when we're going to put everything together, yes, there we're definitely going to use the music. So in terms of the music, pizza epidemic sound, go ahead and try both out. The most important thing for you to note is whatever movement you have, you want to support it with some sort of sound. If you feel like there's just too many sounds and it's a bit too much, then just go ahead and, you know, delete some of the sounds. It's okay. Not every single movement has to be with the sound, but the more you do it, the better. If it gets a bit too much, then just go ahead and get rid of that. So that's how you do it. Now, let's get into the next video where we are going to start creating a real life project and putting all our skills together. So if you have any questions, let me know, but t than that, I'll see you in the next video. 16. Congratulations!: Congratulations. If you're watching this, it means you've made it halfway through the course content. I know we've covered a lot, so congratulations to you for making it to this point. And there's a lot more valuable content coming soon, but before we get to the next video, I want to simply ask you if you found value in this program up until this point, to take 60 seconds to leave you honest review. Of course, I will immensely appreciate this, and this will also help hundreds of future students in deciding the best program for them. So leave your feedback now, and of course, if there's anything I can help you with, please let me know in the Q&A section below. You're doing great. Keep going. And with that being said, let's get to the next video. 17. Plan Your Blender Shorts: Concepts, Hooks & Micro-Storyboard: Welcome. In this video, we're going to brainstorm and plan our video. Specifically, in this video, we're going to be using HGPT the regular version of HGPT that comes up with great ideas. But in the next video, I'm going to show you how to build a HGPT on steroids that will give you a lot better responses. Let's begin. So we're going to come to HGPT. HGPT just head latest update, and it's now even better. The responses are faster. The responses are better, and I have a set to auto. Things might change a little bit in the future, but for now, this is how it looks. To be honest, there's not much difference between different HAGPTs when it comes up with ideas, if it's just a regular HAGPT. But there's a big difference when it's a custom HGPT and the only way to get that custom HA GPT is with paid options. So that's why I'm sharing a free option, and next video, I'm going to show you the paid and best version. So in order to get the best results with HAGPT, we should name him something specific, like a specific export. And in this case, he would be a professional script writer. And we can actually just go ahead and record an audio and going to transcribe it into text and send it to HAGPT. We can go ahead and talk with HAGPT, but I like it in a way where I just talk through it. What I want to do, it turns it into text and then gives me responses in text and not in audio format because it's a lot easier for me to just scan through the text instead of just listening while speaking slowly. You are a professional script writer who gets paid $100,000 per video idea. Specifically, we are creating video. We're creating video for social media for Instagram, Tik Tok, and YouTube. And we're creating a video, a three D animation and blender, similar to what Zac dot D Films does. And we need to come up with a list of viral ideas to choose from. And this is where you come into play. You will generate a list of 20 most potential viral ideas that are similar to what Zack D films does. But instead of copying him, I think we should get inspired by him and then come up with our own original interesting ideas that have not been covered yet. I mean, everything has been covered at some point, so we are able and we are free to use something that's been sort of forgotten. But at the same time, we want to keep originality and not just go ahead and copy him. Come up with list of 20 ideas that have the most viral potential. Okay, there was a lot of text. So let's take a look at what he does. So he might be confusing it with something else because the name when I pronounce it, I said Zac dot D films, but it's actually Zack D dot Films. So Zack D dot films. Sneezing particle explosion. We will not be able to replicate all of the video ideas. The reason for that is because sometimes they use, like, a lot of expensive animations, which is something we will not be able to do. So that's why we'll be kind of looking at what Cha GPT proposes to us. But the same time, we need to think, Okay, so with the type of animations and the type of characters and the type of three D scenes, having all of that, what videos can we create out of this list? Context, we are going to use. But instead of actually animating everything had h we'll be adds extensions. We'll be using Maximo, which is going to us character animions we're going to be using. Human generator to generate characters, using Blendkit and Sketchfab to create scenes and three models and things like that. So we'll not be able to animatee everything the way Zach D does in all the ways, because they have custom animistions. But actually, having a pistol on screen, I think you can do something with a pistol. So give me ten ideas with a pistol and then ten other ideas with other sons. Okay, so let's see what we have in terms of the pistol. I think that might be interesting. Okay. This actually looks very interesting. Okay, let's refine our prompt a little bit and see what we have. Okay, absolute great ideas. These ideas are definitely otter. Now, the important thing is that we will also add an audio overlay. So it's going to be a narrated video. And for that, I also need you to we will also need you to come up with the video script. The script will need to be for um, roughly like 20 seconds. So let's also think of what script can we use? It can be something like, Okay, here's what's going to happen if this happened. You know, if this happened, then what would happen? You know way. So I'll give you an example. If a person, you know, had a heat stroke, what are the next steps, anyway, I'm sure we would be able to probably will be able to do this, yes. So something something along those lines. But also, they have the most potential. Yeah, this is the important part we didn't mention for him is that we will be also creating what? To be honest, this is the interesting part. I don't know how to make this video, but this video has the potential to go absolutely just stratosphere and become viral. But instead of this, instead of this ending, I think we can use when people want to pee during their sleep, these are the kind of dreams that they will have. And so we can actually just create the sorts of animation where the room is getting filled and you see the ocean, and then you just then you wake up. Something like that. It is extremely relatable. So a lot of people will be able to share this video with other people. It's kind of funny. You don't expect what's going to happen. You see all of this stuff. So I think this is a really, really, really great idea. Let's copy it, and I'm going to use notes or Macbook, but to be honest, you can use anything you can use like Google Dogs, which is free online text editor or just another text edit on your computer. Okay, so I'm going to create a new note, and I'm going to paste this here. One of the best things about HGPT and the recent updates is you can actually if you go to HAGPT you will see that has a plus sign to work with notes. So if a person tab, now HAGPT will be able to see what I'm working on. Absolutely amazing. Now we can work on this video with HGPT and it will be seeing it in notes. Basically, if I select a certain line, it's going to focus on that line. It's going to tell it to focus on this line. But if we have nothing selected, it's going to focus on the whole node. However, once again, if I select, I tell it to focus on the line, but it also takes a look at the whole node. So that's just how it works if you want to work with, like, a specific application. Okay, so look at the notes, and this is going to be our video of the flooded room. Now instead of it being ending like this, here's what we're going to, google create this sort of water animation in room, which is absolutely great yeah. We are going to have a person wake up. So it's going to be relate when person wants to, for example, P or P during sleep. So I think we should go somewhere that route. So let's just walk through this again. At first, it's just a puddle, tend to foul over rivals. So to look at the noise and take a look at the script. I rewrote it so that it is more relatable and more terrible, especially in the end I changed the end part. And now I need you to change it a little bit in the end. I'm not sure if it's the best word to use, but you get the idea. We show the scene of a person, almost drowning in water for no reason. And then they realized that they just eat themselves while sleeping. So I think this is what we'll do. At first, it's just a puddle, then the floor ripples and Yeah, this is great. So we can just paste the script here. Okay, so let's time this script a voice memo. I'm going to record this to see how long it takes me to read the script. No. Just. Yeah, you beat. Roughly 20 seconds. Great. So I'm going to delete this, quit this Perfect. Okay, now let's actually record the audio, like, really good. And then after that, we'll just make a cut, put it into premiere, and then when we cut, we will know how long we need each scene to be. And after that, we'll be able to replicate it in blender. At first, it's just a puddle. Then the floor then the flow ripples then the flow ripples and a wave crashes through your desk. To warm. You window. Ocean. Swear. Swear ocean. And here. Mm. And here, you beat. We're going to use this, and I'm going to put it on a desktop, so I'm just going to track and drop it there. And after this, I can just go ahead and delete it from here. And next, I'm going to go to Premiere, cut it up, and then we'll be able to start creating. So I'll call it the Ocean video. And I'll create new project called Ocean Video, and I'm going to come to desktop. Let's actually create another folder called PR to make sure things are organized. Going to put this folder and select and click ono. It's just the way I organize things on my computer, and then we'll be able to put it to put this recording in this folder, put it there. Now we just need to cut the video. The way you cut and premiere is you can use C for razor tool. You can make a cut like this, then select it, delete it. At first, it's just a puddle. Then the floor then the flow ripples. So we can make another cut here, another cut here. Delete this part. Then the flow ripples. And then the flow ripples and a wave crashes through your desk. Okay, so I made the cut. Now, let's listen. By the way, I can also select all of this and go into the essential sound. If you don't have this essential sound panel, you can come to Window and search for essential sound. Just make sure you click on this button, and then you'll be able to have it appeared. And I'm going to press on automag so it's going to automatic make the audio just the right amount of loudness. At first, it's just a puddle. Then the floor ripples and a wave crashes through your desk. In minutes, you are swimming to reach the ceiling. The waters warm, too warm. You look out the window, the street is gone, replaced by endless ocean. You gasp for air and wake up. No ocean, just your bed. And here, you bed. Great. I love this. So the video is 20 seconds, 17 milliseconds. So just the right amount of video where it's not too long and it's kind of, it's a very good length. So, this video is ready to be edited. Now, let's get into the next video. I'm going to show you how to build an extremely good hat GBT and come up with even better ideas. If you have any questions, let me know. But than that, I'll see you. 18. Build a Custom ChatGPT for Viral Ideas: Hooks, Scripts & Visual Beat Guides: In this video, we're going to create a custom HAGPT or in other words, HAGPT on steroids. A lot of people don't know, but you can actually ask HAGPT to help you create a custom HAGPT. TPT is very versatile, so let's jump in. I'm going to open the same dialogue that we previously had about the viral video ideas. Here's what I'm going to ask it. I'm planning to create a custom HAGPT and I'm going to create right now, and I will need your help to create a custom HAGPT. The reason I want to create custom JTTPT so that I can upload some PDF books, and I will need your help with this as well in order to create the most viral ideas. So you get what kind of videos we're going for. I've already told you that. Basically, help me create custom JetPT with everything when it comes to kind of naming it, giving it instructions, what kind books to use and things like that. The reason I want to use books is so that we get even better responses. One of the books that I'm thinking about is how to steal, like an artist and potentially some other books for just kind of viral ideas or anything viral that you should give me a list. I'll see what I can find on the Internet and upload it into HAPT. Go ahead and tell me about the books, and then after that, I'll tell you what else I need help with in terms of creating TAG PT, giving instructions, things like that. It will go ahead and give us a list of books. And I will go to Safari. I do have to blur a lot of the stuff on the left because these are all the HAGPTs that I have and some of the custom HGPTs that I've created. But I'm going to go into GPTs. You can see it is here. Now, by clicking this button, I can go ahead and click on Create Top right corner. And here I can create custom HTPT. Like, we can ask TGPT directly here or we can click on Configure, and here's where we're going to give instructions. We're going to give it a name a description instructions. Conversation starters, not necessarily. The knowledge is where we're going to upload our PDFs. HGPT will scan PDFs. And it will give better responses this way. Then recommended model. We'll see about that. There's GPT five HGPTTing which takes longer time, but gives better responses. It's more critical. Then GPT four is just an older model, and we should click on this button here. So let's take a look at here's what we're going to do. We're going to download some of the books, and the books that I download, you'll be able to find them in the resources section. So still like an artist download PDF for free. You can oftentimes find books online and just download them for free. A lot of people don't know this, but you can just search for name of the book artist or the author and download PDF for free. We're going to open a number of pages to see which one is actually for free. Okay, so I think this is the actual book so that HGPT can take a look at it. File, Export as PDF. Let's see if we can export it like this to the desktop. Okay, so yes, it works. This is the whole book. So if you ever don't want to buy books and want to just read them for free, this is the way to do this, by the way, as well. So we have this book downloaded. Then I kind of like this book contagious. Let's paste it in. Download PDF for free. So this is Google Books. So sometimes you can find it. Sometimes it takes a little bit of time and clicking Contagious why things catch on. Okay, great. So we have this book here as well, which is absolutely great. So we have two books now. I'll put this one to download as well. And let's see if there's anything else that's worthwhile for hGPT to base on. This sounds like a very good idea to download for free PDF. Okay, so it looks like we aren't able to find this book exactly. Great. So we have these three books. We can close all the other typic site from hGPT. Now we can go to our previous Cha GPT, and with the three books, we will open Safi. I'm going to press and record, and then I'm going to talk to hGPT. I was able to dowload the three books. Now I need you to help to configure the AsmaPT. So I need you to give you the name description and instructions. I'm going to upload three books to the knowledgebase Threoks I'm going to upload are contagious by Jona Berger, still an artist, and story worthy by Matthew *****. So these three books give me all the instrutis the name description and instrucions for the ChatB Great. Viral psychology, creative mixing, and storytelling hooks. Absolutely fantastic. So name. Viral actually, for the name, we can put any of our own names, but we can also put like an emoji. Let's put something like pencil be this one. So for description, to be honest, it's just for us, but we can just okay, 300 characters. Your personal viral video gin? Okay, we can just go ahead and do it like so. Because when you open the HAGPT just this is what's going to this is what it's going to have. So personal viral video IDgent rate for short from content. Now, also, a very important thing is that I will share this HAGPT with you so that you will have access to the HAGPT and you'll be able to just go ahead and use it. Everything I create here, you'll be able to use, but then on top of that, if you ever want to create your own HAGPT and make it your own personal one, then this is the way to do this. Let's take a look at instructions. You are a viral story lab, a creative partner specializing. You merge insights from contagious silicon artist. Hook first, always. Blend real and relatable. Okay, I absolutely love everything in terms of the instructions. However, we need to change these fractions. Number two, blend, surreal and relatable. It doesn't necessarily have to be surreal. It can be actually real. It can be real stories. It's just that, you know, it doesn't have to be surreal. So let's change that so that it's not only surreal but also real stories. Or maybe we should just get rid of this surreal. Okay, great. So we will copy everything. We'll copy all the instructions, come and see, paste it here, and we're also going to copy this. And we will find number two. So blend, real and relatable. Ideas can be based on true events, everyday relatable moments, or real world. What if scenarios? They can be fictional or imaginative if it enhances the hook, but realism is optional, not required. The goal is to make the viewer feel this could happen to me or I can imagine this whether trial or imagined. Okay, sounds great. Description, instructions, conversation starters. Okay, now we need to upload our books. I'm going to do this by clicking here, going to download, and I'm going to select all three books and upload them here. As you can see, the books are being uploaded. Also, I think in the instructions, it's important to note that before providing the answer, take a look at the knowledge base, something like that. Otherwise, it's not going to look at the knowledge base or will so I think we should just go ahead and copy this and paste it here. Before providing any answer, first check the knowledge base for relevant information from the uploaded books, prioritize insights principles and examples from these sources before using outside general knowledge if relevant content is found, integrated directly into the ideas script, recommendation grid. We have our name, description, instructions, knowledge base. Yeah, I think we should just go ahead and create it. We can also upload a photo or use Dali to come up with the picture. Let's see what it does. It does take some time, but it doesn't take a lot of time, usually. Oh, actually, very good picture. So, let's go ahead and create it. Anyone with Link, and this link will only be available to the students. So anyone using JDPT will not be able to access it. As you saw, it wasn't in the GPT store. I was only using Link. So this is link I'm going to put in the resources section. So go ahead and use that link to create your own viral video ideas. Now, I'm going to come to Viral Story lab. Once again, I have to blur a lot of the stuff. Actually, let's come to the previous HTPT. Okay, HIGPT now that we have created our custom HTGPT. I need you to create a prompt. In order to get the best results. You know what kind of videos I'm going for. So go ahead and create the prompt and ask it to generate 20 different ideas. So we can go ahead and copy this prompt, but we don't necessarily have to. It's just to get the best out of the best results. So go ahead and click on this. If I told you not to look behind, could you resist? They say curiosity kills the cat, but what about you? What happens when I tell ten strangers? Mm hmm. So actually, I really like the hooks from what we have here. However, the script is, like, so small, and it's like, it's not the finished story, I would say. Okay, these are great results. Now, I need you to give me a way better script because the script is very short. I can read the script in like 2 seconds. And we need a script for 20 seconds. So go ahead and give me the video ideas, the hook line, the script, and, you know, the scenes as well. So go ahead and give me the updates list but with better updates scripts that actually tell the story and finish the story. So this is kind of interesting, but it's like Stephen King wrote this a little bit scary. I was working Cafe and this guy buumped into me spilling coffe over my laptop. I filming apologizes. Hands me napkin and a small envelope. I think it's just a gird story. But inside, he's a single doesn't know, get up to back. My instincts tell me to stay curious to wins. Mm. Okay, I'm loving this. Now, instead of it being from, like, a first person view, which some of the stories are, make sure it's from a third person view. Basically, I'll be creating the audio recordings and telling stories about other people that have happened or the stories that have happened or imaginary stories like MaginEOTss or, you know, what would things like? So, actually, I like the stories. We just need to kind of customize these stories a little bit. I really like the hook lines. Tim left the same wallets in five public spots just to see what strangers would do. One man pocketed without hesitation. Another called out and ran after the Tim to return it. One person kicked in the gutter, but one woman, she opened it, took the case, and left note and said, I'm sorry, I need this more than you do. Hours later, they found her at the grocery store feeding her to children. You know, these stories are super good, but I think we just need to customize them a little bit. I mean, if we were to compare what we have here to a regular HAPT, these responses are a lot better. We have the scenes, we have the script, we have the hook line. The hooks are amazing, by the way. So it's just like I will probably change this line here. So that, you know, they found her at the grocery store. And we need to check if this is a real story or not because if it's not real and it's like, something comedic or made up, then we hours later, they found her at the grocery store feeding like a man behind the counter or whoever the seller, something like that to make it comedic, right? Because this is just this is sad, and I'm not sure if we want to do it this way. It's so funny that this hat GPT is creating scary stories. But this is actually really good story. And like, just think through this story, this is such an amazing story. If you were to see this on social media, you would just continue watching. Now, the only thing we need to customize here is that we get the user satisfaction because, yes, we'll definitely hook the people in. We'll create an amazing video. But will the people be satisfied? Because, to be honest, I would not be satisfied, like watching a horror movie without the ending. Okay, great. So let's you four. Is ending like this? Let's try to use a different ending where we know what's happened. So we need a final conclusion or something. So that people feel satisfied in the video. This case, it can be something like he was his wife or maybe he's driven or maybe he's just tired or something like that. We need the ending to satisfy the viewer. This is really important things because if people watch a video and a lot of let's say one of your videos go viral. But then people watch they don't get satisfaction and they watch a video for the second time, and they know it's your video. But because the previous experience wasn't satisfying for them, they will not watch the video again, so it's super important to get the satisfaction from the viewer. That's why I'm asking about this. In quite apart manue everything seemed normal. Okay, this is a lot better. This is just an example of a great story out of nothing. And yeah, we can definitely use this story. So if you want to create a video on the story, you can definitely do this. However, what I really want to do is great story that we've already created the flooded room because the reason I want to do this one specifically is because of how challenging it might be, and we might need to learn something new because I'm not sure how to do this. This video about the mirror it's quite simple to do, right? We just find two models, create these animations in Mixamo, then create, like, a room, a bathroom, and do this animation, super easy. But now, about the water part, I'm not sure, so we definitely need to research, experiment, things like that. So this is how you do it. This is how you come up with videos. Make sure to check the resources section to get access to the viral story lab. If you have any questions, let me know. But other than that, I will see you in the next video. 19. Environment Build: BlenderKit/Sketchfab Assembly, Lighting & Camera Blocking: Welcome. In this video, we're going to start creating our video in Blender, and first, we're going to focus on creating our environment and assembling the scene. So let's quickly come to premiere and take a look at what we have. So this is our transcript. In the end, it's and yeah, you pit it's supposed to be like this. You can come to the window, click on text, and you'll be able to have your text properties, and you'll be able to sit in real time where the audio and the text combine together. At first, it's just a puddle. Then the flow ripples and a wave crashes through your desk. I'm going to mark things with color. So you can say this color, but for this one, let's make it Mango. Wave crashes through your desk. In minutes, you're swimming to reach the ceiling. The waters warm, too warm. So for now, I'm going to click here as well. You look out the window, the street is gone, replaced by endless ocean for air and wake up. No ocean, just your bed. And we'll make this one color. The reason why I actually pop. The reason why I'm marking things with color, so we have some identification, and each color, basically, the difference in color is going to be one scene. So this is going to be one scene, two, three, four, five, six, and seven. We're going to have seven scenes. It's just kind of the way I'm imagining this to be, so at first, it's just a puddle, so we need to show a puddle. Then the flow ripples and the wave crashes and the wave crashes through your desk. This is going to be another scene. Technically, it's going to be one scene because we're going to create it. But then when we put Camera animation, exporting, I think it's better to do it with different scenes because I'm going to make it a little bit easier, and I'm going to show you everything in a second. Let's see what you have here? Swimming to bridge. Yes, this is going to be another scene because there's going to be different levels of water and things like that. Water is warm. Too warm. The waters warm, too warm. You look out the window, the street is gone, replaced by endless ocean. You gasp for air and wake up. No ocean, just your bed. No ocean, just your bed. And yeah, you pet. Each thing is going to be different scene, but for now, we need to create one big scene. Basically, I'm thinking about it being sort of like not necessarily child room, but something like when where there is a bed and a desk, usually it's like a children's room. So this is what we need to do. Let's go to Blender and start putting things together. So I'm going to delete everything. Okay, so let's go to Sketchfab and let's search for What's the name of the children's room? Great question. Let's ask TAPT. Is there a name for a children's room? For example, like, for adults, it's usually bedroom for children. Is there a name? Kids room. Okay, kid kid room. Okay, great. There are. Before we continue, I'm going to press Command as to save the file because if it crashes, we're going to have our file saved. So let's call it. How did we call it premiere Ocean Video? Ocean video is going to be our file. I'm going to create another folder called Blender in our Ocean video. So Ocean Video Blender, save our file. Okay, so now we have our file saved. We'll press Command S. By the way, another thing if you go to preferences, so command coma or Control comma and if we go into the save and load, you can save files every 2 minutes. It's going to autosave. So just make sure you have this enabled. Otherwise, it will not be autosaved and if you forgot to press Commands, you will just lose everything. So let's see what we have here. So we have kids room this one, we have this one. Let's see what actually, there's a desk. So let's try to let's write this one. So let's click on it, input and I completely forgot to change the renderer. We needed to be in cycles. Now there's going to be a problem. So we need to command Q to quit. I'm not going to save, and I'm going to come to blender, and this is going to be our project. I'm going to open it. Come to renderer, switch to cycles so that we can import. And now kid room once again. It was this one. So import model. And you can see, now we have it in process. One thing as well, in order for people to identify this iconic style by Zag D films, I think we should change the walls to this blueprint color. So remember, like, the blue with stripes, we should do it here as well. Our room was imported. Let's take a look at what we have in this room. So we have desk pistol. Not sure if we need this pistol, but we'll see. Mm hmm. So the windows are just want to see if we can get rid of that. Yes, we can see through the windows. Okay, great. Let's come to render, and we will put EV now because we don't need tackles, which takes a lot of time, no way. N for speed. Let's create a light from the top. So we're going to press Shift A, and I'm going to create a light probably need a point light, to be honest because we are using it in a room. So I'm going to press on G with our light selected. Let's press on Z so that we just move it up so that it stays in the same position, move up. Then we can come to data and we can increase the power so that it illuminates the room. Now, if we search for blueprint here, blue print, and we go to materials. This is our blueprint. Let's try to apply it to the wall. Mm hmm. Great. And to the floor as well. Okay, great. This looks more like it. I'm going to increase the power of the light a bit more. We'll see maybe we need to add another wall here, and we'll be able to just command D, duplicate this wall, change the rotation, and press on that, so change the rotation to actually, we can just type in 180 like this, and this is going to be, you know, our wall. We can do it like this, right? And then we can just put something here. But for now, we don't need a Ig press on X and delete it. For outside, I think we should use HDRs because we're going to have like in the video, we're talking about the ocean. Come to blender kit, search filters, free first, and let's search for ocean. Dragon drop. Actually, this ocean is kind of bad quality. Let's come on z and search for other HDRs. Also, in terms of the videos, you want the videos to be brighter rather than darker because if the video is dark, people are less likely to watch it. Mountain on the Let's see what this is. This is good. I'm not sure about this quality. I just realized I might have been importing it in bad quality. So what if we use original like this? It's going to take a little bit more time to load, but then I think the quality should be better. Yes, the quality is now better. That's how we should have done it. Okay, so let's increase the strength, and it's going to be scarier, this background or something else. Let's try another background. So Okay, this is great. I think we'll stick with this one. We have our room, although it's really well illuminated. What if we disable the point light? What if we decrease the strength? Of our HDR. Great. I think if we were to see this, it'd still be good or potentially maybe, like, that side. So we'll see maybe we will rotate the whole thing because this is our room. And if we were to rotate it, we could just click on our select it and rotate it good. I'm not sure if I like this rug, so I'll click on delete it, delete this thing as well. Okay, is there anything on the floor? No. Let's call this one original scene. We will have it saved like this. Okay, we need to think through from the very beginning as well. Is there anything else we need in terms of this scene? Is there anything else we need to add here before animating? Because it's going to be a lot easier for us to just create the scene and then just go ahead and copy it because if not, we might, like, need to customize every single scene in the future. But I think this can work great. So this is going to be our scene. Is your room and we're good to go. Let's finish this video here now. If you have any questions, let me know. But than that you'll see in the next video where we're going to create our characters and create our animation. So see you there. 20. Character Creation & Animation: Human Generator + Mixamo Timing Tweaks: Welcome. Now, let's create our characters, create our animations, put the camera, do all the scenes, and we'll be good to go. The next thing we need to think through about the model, let's go to Mixamo and try to find a model Miximo characters. Let's search for a kid. Or like a child. Not realistic. So let's see what options we have. Let's search for a man. He this Brian guy bold. So I'm thinking about doing it in two ways. One, where we will find the model that is easy to replicate with a human generator. So we're going to use a model from Miximo and create our animations here. But then we are going to generate a human with human generator, another model. Make that model look like this model for close up. So this is going to be like from far away, but from close ups, we're going to use human generator. So let's try to use this Brian guy. So, let's download our character when sign in, so I'm going to log in as well. I'm going to login with Google, and let's download him. Let's use a Tipose that would be good. I'm going to allow download. Let's come to Blender, and I'm going to duplicate the scene. So I'm going to come here new scene. You can see we can either create new one copy settings, linked copy or full copy. I'm going to do full copy so that now we can call this one test. I can see that we have to have our original scene and we have a test. And now, if I import our brand guy here, so let's import him. It's gonna take some time. There's our brin guy. There we go. We should try and replicate our person. I'm going to move him a little bit to the left, like soap, and now we're going to use a human generator and try to make the same guy. So let's come to human generator. It's going to be male. Let's try to find a face that best represents this person. Okay, let's do something like this, and then we'll be able to customize our person. So G, X, and move to the left a little bit. Pose. Let's do a T pose, as well. If there is one, I believe there should be one. Wonder if we can search in terms of poses. Probably not. Base poses. Okay, T pose. Great. So there we go. Okay, so let's come to clothing. Let's try to give him similar clothing, so we have jeans, jeans and t shirt. So we can come to material, and we should be able to customize the colors here or if we go into the shader editor, and we open it up. So these are the colors. Let's try to make this color something like this so that it's similar main color. Let's add it to something like so. Okay, and also we forgot about the footwear. So some probably something like this. Terms of the colors, the main color should be this color. Okay, it doesn't have to be perfect. Once again. We're just trying to make them seem like one person. Oops. Now, let's customize the head a little bit face. We definitely need eyebrows. Case or blender, quit unexpectedly, reopen, file, recover, autosave. This must be the one ocean, video, autosave, recover. Great. This is where we stop. Now we need to do it again. So let's change the color Okay, so this person is very metallic, and I select him, and if I decrease the metallic properties, becomes less metallic. I think these are more or less good to go. Maybe we need to change the pace a little bit. So if we come to hair, hidden hair, so what do we need else? Maybe the face. Actually, you know, I think these are pretty identical. People will not see the difference between those unless we explicitly show it, but we're not going to it. Good. We have our person now. We can actually just if we want get rid of this guy, completely command X, delete, and now we have our person. Great. Let's take a look at the names. Original scene with person, original scene with person. So now we have original scene and original scene with person. If I switch between these two, you'll see that we have a person only one of those. Great. Now, we'll go to the timeline, lower this down a little bit. And I think we should start creating. Come to Premiere, open our file, see what kind of text we have and for how long and continue. At first, it's just a puddle. At first, it's just a puddle. Actually, let's see if there's a puddle on Sketchfab if we maybe don't even have to animate the water. So let's change the render to cycles and see if maybe we can import this Ooh. What's the size of this puddle? It's come to EV. Okay. Doesn't look like water. Looks like not even sure what it looks like. Yeah, I don't think this is going to work, so let's delete it by pressing X. Let's see if there's anything else. Sure, I just had another idea. What if we search for water downloadable on Sketchfab, animated. There's already, like, a water animation. Mm hmm. I mean, we can definitely use something like this instead of doing it by hand. And even something like this. Actually, I think, yeah, it's gonna save us a lot of time. Mmm. Yeah, something I did not think about at all. So let's try to download it. I see this water is paid. This is why I'm not able to download it. Okay, let's see which one we are able to download. So this is good. This is good, as well. Let's try to download this one. Once again, FBX. Let's come to blender, let's come to scene number one. Just going to unzip it. And let's drop it in and see what we have. What if we go to I mean, there is a way to do this. I'm just trying to find the fastest way to go about this. So let's try to go Sketchfab. What our animation. This is the one. Let's change it to cycles and import our model. Great. Now let's go to EV and see what we have. What's our animation. Let's decrease the scale of it so that it's a lot smaller. G Z to move it a little bit higher. Let's see. Interesting. Actually, because we can actually see it from a different reflection point, a little bit better. So from this side, we can see better than from this side. So maybe instead of customizing, we can actually just play around with lighting a little bit. So let's see if we can add, like, a light point G. Let's see if we can yes, we can definitely illuminate it, and it will be better. G and Y? Yes, we can definitely illuminate it so that it's visible, a little bit better. So great. Let's delete the light for now, and still, we need to figure out the puddle part. I thought this could be a great puddle part, but maybe not necessarily. What do we search for Weaver? See if there's anything interesting. Actually, we'll have this one. Maybe we can use it. So let's go to cycles and search for this one. Import. Oh, wow, it's enormous. So we need to decrease the scale a lot. G X, put it here. Let's see. I've been kind of thinking about this, and so this is our script. At first, it's a puddle. So we can actually try and do the puddle a little bit later, and then for now, then the flow ripples and wave crash through your desk. What we can do is we can press on R Z. Yeah, so we need Z. Move it around a little bit, make it smaller. We don't need it to be this big. Then we would need to press G, X, move it a little bit left and see what we have here. Okay, so this is our water, and we can actually press G Z, mood a little bit down, and we can now animate it so that it's going up. And you can see there's animation of the water itself, so we can do something else. Instead of just animating the water which already has keyframes, we can press Shift A empty plane axis. And we need to select our water like this. Then we need to select our empty actually, where is this. So we need to select our water Okay, empty. Let's change the position of empty G. X, and move it like this. So let's select water. By pressing Shift, I'm going to select our empty. And by pressing Command P, I'm going to parent it object. So now, when I move empty and press G, I'm going to move water as well. And right now, I'm going to just animate the empty and the animation of the water is going to stay the same. So I'm going to press I by selecting empty. Let's think through. Okay, so this is going to take like 2 seconds, for example. We can always change a little bit later once we have things opened in premiere. And I'm going to press G, Z, move it a little bit up, like so, and press I again. So let's see what we have. Mm hmm. Perfect. So this is going to be for this scene. The floor ripples and the waves and the wave crashes through your desk. In minutes, you're swimming to reach the ceiling. So this is going to be scene one, and we can duplicate this scene by pressing here full copy, and we'll call this scene two. And for this scene, we're actually going to need to use miximo. So I'm going to close all of this. Swim So let's do this animation. Okay, not necessarily this one because they're grabbing. This is a good animation, so we can go ahead and download it. Allow the download. I'm going to open the downloads folder. So where's the swimming? This is the one. Let's import it. Okay. Great. Actually, let's make our person just a little bit smaller. Not tiny, but just a little bit so that they can actually swim in the room. Press R, Z and I'm going to rotate them like so G, X, Y. Should that move them? Let's animate the empty of water rising even further. I'm going to delete this keyframe by selecting it and pressing X, delete key frames. And we're going to start from here. And let's say, actually we can put it to frame number one, Addme let's say 90, press G Z and make the water even higher and press on I to set the keyframe. Actually, let's connect our person to the empty as well. Let's select our person, shift empty, command P or control P object, and it should be a very similar, yes, situation where the person is rising. Great. Now, if we come to here and let's come to frame number one, where this whole animation starts. Let's open empty. We will have our person here, and we can lower him down probably, like, so let's see. Swimming towards the ceiling. Mm hmm. This is looking great. So this is going to be scene number two. Roughly, we'll customize the timing a little bit later. Person command S. I'm going to duplicate to make full copy. Now, this is going to be scene number three. Actually, scene one is scene two. Scene two. Okay, so let's name scene four scene three is actually scene four. Number two should be number three. And number one should be two. So let's come to number four. And here, I would like to change the position of the empty. I'm going to create another empty, Shift A empty, and I'm going to change its position, make it a little bit higher and GX, put it a little bit to the left, and I'm going to connect empty number two to empty number three. So whatever the first one that we select is going to be the one parent teeth. And the second one we select is going to be the parent. So object. And now I want to move this empty. The reason I'm doing this is because we have animation on empty number basically on the first one, and empty number two, we will be able to move it around without affecting the animation of the first empty. So let's press G and Y, and I want to move it so that the water doesn't appear over here. Let's also G and move it a little bit to the left so that we don't see the wall. So something like this. And now we can actually just take the window way, delete, delete. We'll see what we can do with the camera here, and I'm going to actually create another empty right now to connect the person so that the person will be next to the room. So I'm going to empty plane axis, change the position of this one so that we can see it. Like so. And I'm going to connect our person. So I'm going to open and find our person over here and I'm going to connect it to this empty. And I'm going to press Command P once again object. And so now this is how it should be. Oh, no, I see what happened. So because the person was connected to another empty when I connected it to this new empty, it actually stopped being connected to the first empty. Interesting. So we need to press Command et. We can delete this empty. Let's select the person. Press G Y and move him to the very front and G and X and move him a little bit to the left. Like so the reason why we're doing this is because we want to see him from the window because I want to put the camera outside like this and to see the person rising with the water, press Z and X and move him maybe change the rotation a little bit. Okay. Let's see how it goes. Yeah, this is pretty good. Okay. So the water is warm too warm. I think for this one, the waters warm too warm. We should show this guy. And animate his face when he's like, you know, a little bit, like, What? Like, how is it to warm? Why is it warm? This scene is going to be number five when he's looking out of the window. So this is this scene, this one. And then This needs to be scene number four. So let's duplicate this scene, full copy now. Let's take a look at this and delete the animation. We can get rid of this person, so we can move him X to the left. And let's position this person. We're not going to show his arms, so I would like to rotate him a little bit and move him maybe just a bit, like. So what we're going to show with the camera is just like that he's floating pro, like this view right here. Let's take a look at our empties. Looks like one of the empties still has keyframes, yes. So I'm going to press on X, delete. Yes. Perfect. So now we need to animate the face of this person. I'm going to switch the viewport, and what if we go into actually, for this, we need to select our person, and we need to go into the human generator expressions, add a facial rig. And now we'll be able to select parts of his face if we go into the pose mode, right? So we can select, for example, present G, and we can kind of move it around. Now, I'm going to go back to this shadow here, and let's create an animation. So here, let's go to frame number one. Select all of these by pressing Shift. I'm not sure which parts will animate, so I'm just going to select all of these. I'm going to press on I, and we're going to create a keyframe. Now, let's move like 30 frames, and let's move one of the eyebrows up by pressing G. This one Up, as well. This one needs to go. Actually, this is the eye. This one needs to go down. This one needs to go down. Open one of his eyes a little bit more. Who was one of you? I sorry, this is very funny. Okay, you're gonna do this. Okay, by doing the nose, I think it looks a little bit weird, so let's bring it back to the way it was. It looks like this part did not animate. I think it's an interesting phase. I'm not sure if it's the best representation of this situation, but I feel like the waters warm, too warm. It works pretty great. You gasp for air and wake up. I think when they gasp for air, this can be a new scene where original scene with person. So we can do this one, so we can duplicate it, full copy. So it's going to be scene six. And here we just need to place our person on the bed. So we need to rotate him. We do this 180, like so, and let's G actually R and put him down like 90 degrees. Oops. Yes, let's R X and 90. Now we need to press G Y, actually X, move him to the side. G Z, move him up, G and Y. We can move the pillow a little bit to the side. G and Y, maybe put it here for now. So let's see what we have. We can have this view from the top of the camera a little bit later. So let's select our human again, G, and I want to move him down, so I'm going to put Y and move him down. Let's select the guitar, move it to the side, pistol. Okay, we can keep the pistol there. Visually show to people the part that the person beat themselves. So we're saying no ocean, just your bed. But then on the screen, we will have a yellow big spot rising. What are your thoughts? I think it's going to be very interesting. Shift A. Let's create a circle. G. Let's move it up by pressing Z. Press F to fill. Hmm. Now if you go to material, actually, let's search for sketch fab or maybe we don't even need to search for sketch Fab. Let's see if we can add just, like, a color, like a yellow. Okay. Let's try to put it below our person now. So I'm going to select it. Go to object mode, select it, G, move it a little bit. Actually, let's move it perfectly Z down. S to decrease the scale, press I, move it a little bit further, increase the scale, person I I again, go to frame number one. So let's see For now, I think this looks pretty good. We might just need to change the timing a little bit so that it takes a little bit longer to appear. You gasp for air and wake up. Let's select our person. Let's go to human generator and Expressions and face Rk at a facial Rig. It's going to the pose mode, and let's make him gasp for air. So select all of these, press on I. Actually, in the very beginning, I want his eyes to be closed. Frame number one, select one I, G, press on I. Okay, 30 frames in G, open the eyes, press on I. I'm going to select this one, press on I going to go 50 frames, G, pull it down, press on I, and I'm going to go 60, G to the left, I 70, G to the right, I. And now I can just copy these and paste these in. Okay, maybe these need to be placed a little bit faster, closer to each other. Okay, so now we have all of our animations aside from the very first one, which is at first, it's just a puddle New. We are going to call it scene one. And let's try to find a puddle with Sketchfab, just some sort of puddle. Let's try to import this one, see what we have. Okay, let's add some sort of light. Sun. Let's increase the sun, change the position by going to object and Okay. This liquid is pretty dark. Let's create a plate so that we can see it better, increase the scale. Actually, change the renderer, not to cycles, but to IV. Can probably change the color of this one to something else. Base color, metallic. What if we search for blender kit and search for water in the materials and then try to apply water to this guy? Or some sorts of other water that would feel more realistic. At first, it's just a puddle. Maybe we can use this one in the very beginning. Okay, I'm going to copy this one, and I'm going to just actually, this will be water. This will be puddle. And I'm going to sin number two, and I'm going to duplicate this full copy. Here, I'm just going to delete this one and delete this one and paste our puddle X, Y G Y. Okay, so it's going to be like pecking from beneath the bed. We can also animate it, so we can set I like position. And GX move it a little bit to the left, press on I actually come to this I. GX moves a little bit, even more before the bed. Oops, I forgot to click on I. So G X, Y. Okay, now we have all of our scenes, but this is going to be scene number one. So we have scene number one where we have water coming below the bed. Scene number two, where we have the water rising, showing the water rising and hitting like this side. Then we have scene number three, where a person is kind of floating towards the ceiling, which is what we have in a script. Scene number five, Okay. Scene number four. What's happened. Okay, so this is going to be scene number four when the person is smiling, when it's very warm, Scene number five, when the person is floating and we'll be seeing him from the window view right here, and scene number six, where we see the person and the person is just pining themselves. These are all the scenes that we will need. In the next video, we are going to animate the camera. Then all that will be left to do is to export the video, put everything in premiere with audio and things like that, and that's it. So if you have any questions, let me know. But other than that, I'll see you in the next video. 21. Camera Animation & Render/Export: Polish in Blender, Deliver for Shorts/Reels: Welcome. In this video, we're going to animate the camera and export all the videos from Blender. I will come back to Premiere Pro, and all I'm going to do is to take a look at how many frames we have in order to identify how long each scene needs to be. So, for example, you will see that in Premiere, I have for example, I have 24, and after I go to the next frame, it's going to be one. So if I come to the sequence settings by clicking here, sequence settings, you will see that I have timeline 25 frames a second. So I need to put it to 30 frames a second. It was created automatically when I just dragged the audio clip to so now you will see that I have 29 frames, and after that, it comes to sort of 30 frames, but it comes to one, becomes 1 second. And if I come here, we will see that we have 1 second 1024 milliseconds. So that would be 54 frames because we have 1 minute which is 30, 30 plus 24 equals 54. And this is what we have to do in blender. So we will come to scene number one, and we will come to output. And here we need to put star frame rate at frame number one and end at frame number 54. Because of this, we also need to put our animation so that it works like this, right? So we'll put this one through something like this. And we'll have something like at first, it's just a puddle, and then we'll have the puddle come up. Let's now create a camera. So command A, camera, and let's change the position of the camera. Okay. Okay, so we cannot see anything with the camera. I'm going to press O to have the camera view. Also going to change the resolution to 1080 by 1920 so that we have it vertical, and we'll do it in the out properties. And I'm going to press Shift till Day, and I'll be able to fly around and see exactly what's happening. Actually, I'd like to go a little bit lower, like so. And let's go into the camera and increase the focal length. Shift till day, and I will just do it like so. For now, let's see what it looks like in the viewport. Let's add another viewer like this. Remember until we get, like, this cross, so let's move it a little bit, like so. I'm going to press on N, and then press here. And as well, to get rid of this pop up. By pressing here, I'm going to press on zero, and I'm going to select this view. I'll be able to see the camera like this, okay? And I'm going to zoom in here. Let's zoom in on the camera just a little bit more. And let's select the camera. So let's come here, shift till day and fly a little bit to the right, a little bit to the front. Let's see what do we have. Great. Loving this. Okay. And now we need to export this first scene. So first of all, I'm going to come to our folder and I'm going to create Blender exports. This is going to be our folder. And now I'm going to go into output and just exactly the same thing we did before. Come to the output, click on this folder, desktop, Ocean Video, Blender Exports. And we're going to call this scene one and except. Now we need like the video format encoding. And peck four. That's it. Now we will be able to just press, once again, either come to Render Render Animation, or you can click on the shortcut, which is what I'm going to do, and it will be good to go. Now we just have to wait. Great. This was just finished. So we can close this. And let's take a look at what we have. Another secrety I'd like to share with you about the video is the video should start with some sort of movement. So right now it's static and it's not necessarily thumb stopper. So it's just like it's coming to the screen. I think we should animate the camera. Let's put a final keyframe, let's say around here. We're going to press on I, and we should do something here. So I'm going to press on Shift today. Maybe we should just do it like this. What if we move this to the side? Yeah, I think it's better when we see the background here. Let's try to export it this way. So we have SN one. And right now, if we just start rendering, it's going to override the file that we created previously. So let's give it a try because we don't need the previous file. Now we just need to wait it once again. I had to stop the animation because I just had another idea. So we have our camera like this. But then we have our focal point here, and I would like to just make sure it's zooming in until the very end. Let's come to camera. We need to keyframe it. Let's create a keyframe by pressing here. And let's do 174 Presson or one, we can do it like this. But the key frame I'll move this couple of frames to the front. Yeah, I think this will be great. Okay, now we will export. Let's take a look at what we've created. Great. Movement from the very beginning and zoom in. Slide zoom in. Great. So now if you come to premiere and I drag and drop the scene here, you will see that it's exactly the size. It's like, perfect frame by frame. At first, it's just a puddle. At first, at first, at first, I think it should start from the very beginning. Right now, it starts at frame Number four, we should start at frame number one, okay? Let's do another export, because it's a little bit too late. I thought it would be a bit too much to start moving from the very beginning, but then it stays for like four frames. So at first is just a puddle. Then the flow ripples and a wave crashes through your desk. Yeah, let's do another export. Great. Export it? Yes, this is better. Let's import it into Premiere and see what we have. At first is just a puddle. Then Great. Okay, now 124 and here 511. 124, 511. So that's 120 because that's 4 seconds almost 30 times 420 -13 because 24 -11 equals 13. So we have 120 -13, 107. So if we go into the second scene, the second scene needs to be 107 frames. And I'm going to come to the output and set it 207 frames right away. Let's listen. Then the floor ripples and a wave crashes through your desk. Because we have the empty animate, I think we should start a little bit higher. So we press G Z move it just a bit. Like, so, yes. I forgot to press the button to select the Keyframes. So and press I. Great. Now, let's create the camera, Shift A, create a camera, G to move it a little bit to the left, and we'll do exactly the same thing here. We'll press camera here. We'll come to Renderer 1080, 1920. Think we should. And let's take a look at the camera. Okay. Let's do 30 mile and let's try to put the camera. Over here. So I just once again, press Shift Tilda to get the camera. Let's select the camera, press I. Move it here to the first frame. Once the waters rising, we'll probably move something like that. Press I. And once the water is really high, we will shift til fly a little bit to the front because we're talking about the table and how the waves are crashing. Let's put I here and delete disk frame. Let's see what we have. Mm. Maybe just like this. Mm, very smooth motion. I love the way it looks. One thing we can also do is add depth of field, and it's going to become this slightly blurry, which adds a lot of to the video, it becomes a lot more expensive. But we might do this a little bit later. I'll just make a note. To be honest, the way you do this is you just add a depto field, right? You can either select your subject. Oops. What happened? Where's the camera? Yeah, so you can either select your subject, something like that, or we could you know, go ahead and select, like, a focus object, for example, what to focus on. So we can set, for example, this thing here and it's going to stay in focus at all times. And if we go further, staying in focus to what we had under the table here. So we'll see about that. But for now, we nailed this animation, which shows the water level rising, which is amazing. Just like the depth of field. Mm, yes, this is great. So this is scene number two. Let's go for other scenes. In minutes, you're swimming to reach the ceiling. In minutes, you are swimming to reach the ceiling. Let's go to scene number three. Mm hmm. Okay, let's create another camera camera, press zero, shift till day, and let's fly around. Let's see what we have. The output 1080, 1920, shift till day. I would like to increase the Let me select the camera, the focal length so that we have a little bit less around us. It's like where once again, like where zooming. Can kind of show more of the room without showing the top, which is the sky or the bottom, which is, you know, the sea. Great. So let's let the camera, press on I. By the way, we did not set how long this is. So this 511, and we have it until 729511. So 29 -11 plus 30, 48. Just do the math, right? So the output is 48 frames. So put it over here. In minutes, you're swimming to reach the ceiling. The waters No, actually, it's more frames. Oh, that's 78 frames. My apologies, 78 frames. Okay. Let's select the camera. One key frame here, we'll move it to the end, and now shift till the Okay, I'll just put a keyframe here for now. But what I want to do, to be honest, is I want to duplicate this floor. Actually, I might need to I did not select the right thing, right? Press Shift D Z. Rotate it. We can press 180 G, and Y, move it a little bit to the right. Okay? And we can select this part, press on X to delete it. So now if we select the camera, press Shift Tilde, yeah, now we can see the floor better. So we can start like this. In minutes, you're swimming to reach the ceiling. Yeah. The waters warm. Too warm. Now, scene number four, let's go into the object mode because we're in the pose mode and I wasn't able to find to add a camera. So here I'm going to press Shift A. Camera G, X, just to move to the side. Now going to press here and press and 01080, 1920, Shift till day, and let's fly around, see what we have. I want to come here and really zoom in on the person. I mean, we can do focal length here as well, like this. So let's count how long this portion needs to be. 729 until 928. This scene will be 59 seconds. 59. Okay. Let's put a keyframe for the camera here. Select the camera first, press on I, delete the second keyframe, which I automatically created. Actually, we can make this the last one, and the first one can be shiftild Like this, press on I, actually, we can change these around so that we come from afar to the closeup to really see the emotion of the person. And here, set another keyframe like this. Mm, this is great. Let's see how long this one is. You look out the window. This street is gone, replaced by endless ocean. Scene number five, where he's looking out the window, Shift A camera, change the resolution 1080, 1920, going to press on zero, shift till day, going to come here, press on I. This is where we're going to start. And then the way we're going to end is when a person when the camera turns around, shift till day. Sees the endless ocean and doesn't go de presson I. Okay, we might need to move the person a little bit because we cannot see them at all. How long is the scene? 928, 13 29. So we have 4 seconds plus one frame. So that's 121 frames. Let's see 121 frames. Okay? This is going to be the end. Let's select just our person armature and let's move them X to the right Okay, great. And that's, like, the empty or the second empty. Move it a little bit higher by pressing on set. Like so. And the starting point should be a little bit higher as well. So I'm going to press G, et a little bit higher. Let's see what it looks like. Yes, this looks great. So we have this part finished, as well. You gasp for air and wake up. No ocean, your bed. And here, pet. Okay. And I made this one as one scene. In the end, so we can try and make it G A. Let's come to blender scene number six. Let's come to object mode, Shift A, create camera, zero, shift Tilde and let's fly up 1080 1920. Going to press Shift Tilda. So we can start like this, select the camera, press I. Okay, let's see how long this very last part is. So 132-91-9203. That is 144. So let's go 144 frames. You gasp for air and wake up. You gasp for air and wake up. Let's go to pause, select all of these, and let's see. Okay, we need to move these a little bit closer as well. So let's select the camera, press I. No ocean, your bed. And yeah, PD. So roughly about here, let's set the camera a little bit higher. Press the camera, I select the key frame. And when we go to the very end, let's just move the camera a little bit higher. So let's see. So let's see our circle that's growing this animation, and we can just Mm, actually, we can just make the animation until the very end. So you can see I'm just taking a look at with the camera and just trying to make sure it doesn't go beyond the floor. But even if it did go beyond, I would just be able to copy the floor, put it there, and good to go. All I have to do is like I did with the first video, I'm going to export every single part. I'm going to name it scene number two, number three, four, five, six, but I'm not going to bore you with this because there's just no need for you to see the boring stuff. There's no value for that. So if you have any questions, let me know. But other than that, I'll see in the next video where we're going to put everything together with the audio and finish this video. 22. Final Edit & Sound: Music, SFX, Captions & Posting Workflow: We are about to finish this video. We have just a couple of steps left to add audio, add captions, maybe a couple of other things, but mostly it's just audio captions, and let's jump in. So let me show you what I exported yesterday. We have our six scenes. So we did the export of the first scene with you. Then we also did this scene, but the scene I just exported myself and this scene. So as you can see, the camera movement, everything is the same. The only thing I did extra is add little bit of depth, a little bit of this bouquet blur, so you can see we have a little bit of blur here in the foreground, and that's it. Okay, so we should put everything into premiere on top of that. I was kind of looking through some of the songs that I have saved on my computer, and I found this song from Epi McTollant. It's this one. Kind of intriguing, and I think it can work really, really well. So we will try to use this song here. And on top of that, in the resources section, you'll be able to find my sound library. These are all the sounds that I use for my clients, for myself, and it took me a number of years to put it together. So you are welcome to use it. And once again, if you want to try Epidemic Sound, there's going to be a link in the resources section for a 30 day free trial. Let's actually organize this a little bit. In premiere, you're able to create these folders to make sure things are organized. So this is our sequence. This is our audio, and this is the clip that we imported. Let's create a folder and call it audio. I'm going to put it here, put our audio there. We'll have a folder called sequences, and we're going to put our sequence there, like so. And we have our scene here, which we can live there for now, and let's add the rest of the clips. These clips, as you remember, should be exactly the same size as our audio because we calculated it yesterday, so let's double check. This is scene number two, you can see it fits perfectly here as well. Scene number three, 45 and six. Mm. Scene number six might be a little bit too short. You gasp for air and wake up. No ocean, your bed. And, yeah, you pee. Okay, we can actually do something without having to re export this and premiere. If you click on the clip and you come to the bottom right, you can see this button called Export frame. If you don't have it, you will have it here. So you just need to click on the plus button, then just go ahead and drag and drop it there. So if we click on it, we'll be able to export the last frame, and we can export it and import it into the project, or we can save it on a desktop, for example, like it is here and then just extend it. So I'm going to save it on desktop. I'm going to come to desktop. This is our frame. Going to import it and leave it here, so. And yeah, peed. Yeah. So we miscalculated this very last one, but as you can see, it's not a problem. You gasp for air and wake up. No ocean, your bed. And yeah, peed. Okay, great. So let's take a look at the video with just the audio and then we'll put everything together. At first, it's just a puddle. Then the flow ripples and a wave crashes through your desk. In minutes, you're swimming to reach the ceiling. The waters warm, too warm. You look out the window, the street is gone, replaced by endless ocean. You gasp for air and wake up. No ocean, your bed. And yeah, peed. Okay. Very creative. Okay, let's put everything together. So let's find our song. This is our song. I'm going to import it into the project. Great. And I'm also going to import the SFX folder, which is this folder, I'm just going to drag and drop it, like so. And let's see what kind of what we can add. It's just a puddle. At first, it's just a puddle. Then the flow ripples and the puddle. Then the flow ripples and a wave crashes through your desk. In minutes, you're swimming to reach the ceiling. The waters warm, too warm. You look out the window. For water, we can add some water sounds. Since we're using epidemic sound to find music, let's use Pixabay to find sound. So I'm going to go into the sound effects, and let's search for water. Let's search for just something like maybe wet. This is not the kind of wet. What's going on with these sounds? Okay, so I'm not liking all of these sounds, and it's a little harder to find it here because it's a free option. So it's a little bit better to find an epigmic sound, but let's use a combination of two. This we can actually use for kind of swimming because we have a sound that starts and stops. Okay, I know it's super unrelated, but I can do the sound with my mouth. Yeah, I know it's unrelated, but why not throw my talents, as well. So let's come to premiere, and we're going to go into our project. I'm going to select everything, and I'm going to press Shift B to create a bin from the selection. We have our downloaded Who? Let's drop it in here as well. So we can start with this one when we see water. Here, I'm going to use these handles to make sure the sound starts from zero and then goes to the full volume of the sound. It's just a puddle. Then the flow ripple and a wave crashes through your desk. When the sound is a little bit louder, I'm going to use this part when we have a bit more drama in the video. Minutes, you're swimming to reach the ceiling. The waters warm. Reach the ceiling. The waters warm. To warm. I think here we can use vine heat sound. I reach the ceiling. The words. You look out. I'm going to select our audio press on G, and this way, we're able to make it a little bit quieter. So I'm going to press like -20, for example, and see how loud it sounds. Warm. Too warm. You look out. Reach the ceiling. The waters warm. Too warm. You look out the window. Okay, maybe minus five extra. Warm. Too warm. You look out the window. This street is gone replaced by endless ocean. You gasp for. So let's find gasp sound, gasp, and I'm going to import it air. Should start around here. For air and wakeup. Move it a little bit to the front because it wasn't perfect. And wakeup. Minus ten. For air and wakeup. No ocean, your bed. And air, you beat. Okay, let's see we kind of fathered. So when our person is swimming like, for example, here you're swimming. We can probably use some of these sounds here, so let's take a look. Let's see. A minute, you're swimming to reach the scene. A minute. A minute, you're swimming to reach the scene. The waters I'm going to press on as to listen to just this audio track. Let's have this one wave when he's doing his arms like this. And then for the second one because he kind of stops, that's why it sounds a little bit weird. Okay, sounds pretty good. In minutes, you're screaming to reach the ceiling. Waters warm? Too warm. You look. Mm. Interesting. I think for this video, when the vine when the sound when we get this hit, I think we should have his face turn into this face at this point. So not from the very beginning where we have it, so it goes from here until here. So we should probably move the keyframes to here and reexport this video. I think it's going to sell it even better. So I'm going to open our blender file, person Command O. Which scene is this? This is scene number four. So let's go ahead and click scene number four. Let's select our person. Okay, this is our person. Great. Going to move a bit in front of him. Let's select his face, like so. Come to the render, we were in the edit mode, I see. So let's select all of this. Okay, so it's not in the edit mode. Okay, there we have it. So it's in the pose mode when we select the face of our person. So let's try to select all of these. Do we have all of these selected? Yes, now we try to move all of them a little bit further like here. Okay. Now, let's come back to premiere and see exactly where we needed to be. So how many frames is the 729, and we need it to happen at 35 frames. At frame 35, we should have it. Yes, perfect. So we just need it to happen at frame 35. This is frame 35, the way I calculate this as I see the starting 0.7 29, and I just do the calculations when we have the sound over here. So this is good, and we should give it seen for 0.2, for example, I'm going to click Accept, and I'm going to start exporting this. And while it's exporting, we can go ahead and just continue working on our video. To. You look out the window. This tree is gone, replaced by endless ocean. This tree is gone. When we switch to the endless ocean, I think we should stop the water sounds because we don't necessarily need them. You look out the window. This tree is gone. Because we will not see the water. It's gone. Replaced by replaced by endless ocean. You gasp for air and wake up. No ocean, your bed. And yeah, you pee. Let's listen to everything with the sounds. At first, it's just a puddle. Then the floor ripples and a wave crashes through your desk. In minutes, you are screaming to reach the ceiling. The waters warm, too warm. You look out the window. The street is gone, replaced by endless ocean. You gasp for air and wake up. No ocean, your bed. And yeah, you pee. This is the kind of video where people ask, What did the author smoke or something like that? Actually, I think it's great. I'm really liking it. So let's see what we have in Blender. Do we have frame 26, 27. Okay, while it's doing that, let's work on the music. We kind of have two distinct portions of the music and starts around here. So this operation is around here. So we have this part, which is like the beginning part, and we have this part where we have more of the beat of the song, right? Let's have a listen. Okay, so we just have a bit not necessarily the beat, but we have a lot more happening on this side than this side. So I think we should start with this part because this is usually like the beginning and this is the way I like to add music to my videos and to the videos of my clients. I'm going to just kind of mark it out with this button, then drag and drop it like so. And let's have a listen. At first, it's just a puddle. That the flow ripples and away crashes through your desk. I'm going to go to effects and I'm going to press on presets and I'm going to drop my preset. This is the preset which you can add as well, and kind of lowers the heights of the song so that they don't compete with my voice. So take a listen. That the flow ripple Actually, let me just select this track. Like, you can hear a big difference in the sound. So I'm going to enable this. The way you do this is you search for simple parametric Q in the eat panel, simple parametric Q. So just go ahead and drop it and then copy these settings. So copy these settings. Let's listen once again. Actually, we need to make it to lower the audio. I'm going to press G -20. At first, it's just a puddle. Then the flow ripples. We need to make it a little bit louder, so ten going to add ten instead of setting minus ten. So if we add ten, it's going to make it louder by 10 decibels. At first, it's just a puddle. Then the flow ripples and a wave crashes through your desk. In minutes, you're screaming to reach the ceiling. The waters warm. Desk. A minute sq I think we should stop this beginning part here, and then when we're saying this phrase. A minute we're screening to reach the ceiling. The waters. For this part, we should start the song the part of the song that's more active. I can also use shortcuts like I and O to set the outpoint. So I is in, O is out. So I can either press here or press on the keyboard. I'm going to dragon drop, and I'm going to apply the same effect, so I'm going to go into my preset. By the way, you can also save a preset for yourself. So let's say you have this simple PrimagQ just go ahead, right click Save Preset and give it a name and you'll have it here. So I'm going to lower music as well. I'm going to lower it by -15. Let's give it a try. By the way, the blender file has finished, so let's see this one. Great. Let's import the blender file. Drop it in. The waters warm. To warm. You look out What is warm? Too warm. Actually, I think we're having a little bit out of focus here as well. Didn't notice that earlier. So let's give it a try as well. In terms of the camera, let me enable good quality here. Zoom in a little bit. Then when we go to the camera, good to select the camera first, go to the camera. Where is the depth of field, so we have the focus on our subject. Okay, so I'm going to come to the very beginning, I'm going to set the focus distance, and I'm going to select this whip thing, and I'm going to Okay, blender is glitching for me. I have to restart it, press Command S and Command Q to quit. And I'm going to reopen blender. Let's come here and set a focus distance. Will it work now? Should we do it manually? Okay, let's try to do it manually. So I'm going to come to frame number one and put a focus distance keyframe, which is this one. And then when we come to the middle, I'm going to put another key frame. First, I'm going to focus on his face. Like, so going to put another keyframe, which was put automatically because we have the auto king and let's come to the very end and like so and we have the keyframe as well. Mm hmm. Perfect. Let's have it export, as well. We're going to do exactly the same export. I'm just going to delete it from Premier because it's going to lag with premiere. If we do it this way, we first have to delete it and then add it again. We have the same name in the export, right in the render, sorry the output, we have Scene 4.2 in the name. So I'm going to just press shortcut Command F 12, and it's going to export in the background with good quality. Great. Okay, so there's one file inconsistency that's exactly talking about our file. So we know about this, so we can just go ahead and close this panel. And then this is the ending part where we should take a look at the song. If there's like the ending part which is more com So, I like this hit, and I think we should use it when we switch the scenes. Yeah, something like that. So let's go ahead and go to effect. Lower G minus. What was it -15? We can click on the previous audio G to see how loud it is. -15. This one is -15, as well. It's ocean. You gasp for air and wake up. No ocean, your bed. And yeah, UP. Replaced by endless ocean. You gasp for air and wake up. Going to press Shift Command D to add the default transitions, and let's select just the audio. It's sounding really good, really good. I just want to try and do the cut a little bit earlier to see if it's better. Okay, I'm actually liking this a little bit more so that there's this sort of like a riser here at the end. You can see it. You can hear it. Like. And then the end, there's a hit. Yeah. Okay, so let's listen to the song from the very begin to the very end. Mm. We need to add a transition here. H. Like the way we transition here. Okay, let's listen to everything. At first, it's just a puddle. Then the flow ripples and a wave crashes through your desk. In minutes, you are screaming to reach the ceiling. The waters warm, too warm. You look out at the window. The street is gone. Replaced by endless ocean. You gasp for air and wake up. No ocean, your bed. And, yeah, you pet. Everything is looking great right now. Maybe we need to lower the audio just a little bit, but than that, I think we are getting there. This is looking good. Okay, so we had our blender export Yeah, now it's good quality here. So we'll just do it like so. Let's see ceiling. The waters warm. Too warm. You look out the window. This street is gone. Replaced by endless ocean. You gasp for air. So this needs to be a little bit lower, as well, because we can really hear it. That's okay. In minutes, you're screaming to reach the ceiling. The w maybe this minus ten well? Crashes through your desk. In minutes, you're swinging to So this, let's set it to Buzz and a wave crashes through your desk. In minutes, you're going to lower this part here, but not the beginning because the beginning, we cannot really hear it because it's quite quiet. Low ripples and a wave crashes through your desk. In minutes, you're swimming to reach the ceiling. The waters warm, too warm. You look out the window, the street is gone, replaced by endless ocean. You gasp for air and wake up. No ocean, your bed. And, yeah, you peed. Great. Now, let's create captions. Once again, if you're using a different software, other than premiere, it's kind of similar where you just go to the captions tab or the text tab. You take a look at what kind of text you have, and then you just create captions. So first thing I'm going to do is take a look at the captions, make sure these are good, and then I'm going to actually this is this transcript, and then I'm going to add captions. So let's take a look. At first, it's just a puddle. All is good. I'm going to click here, create captions. I'm going to open this part, and I'm going to maximum length in characters. This is for every single line that's going to be. So we can either have two lines or single lines. So basically, we'll have captions in two lines, like so on top and the bottom or just on one line. I'm going to select single and then the minimum number of characters so that we have each word one by one instead of being kind of long text on the screen. Once again, there's something Isaiah Photo taught me. He was explaining that it's actually better because it's more engaging for people to read it like this, rather than just having long text, which I absolutely agree with. So we're going to create captions. You can see it was broken down to one word at the bottom. I'm going to select all of this, and I'm going to go into properties, which once again, you can activate by going here window properties. Here, I have a preset, but I'm going to show you how to do it from scratch. So I have a font called Tasker, which you are welcome to copy if you want to. This is one of my favorite fonts ever, and I'm going to make it just the title All Caps, and I'm going to put it in the middle, just like to maybe put it a little bit down. At first, it's just a puddle. The Yeah, something like that. We also have a shadow which we don't necessarily need. And the flow ripples. Okay. Then I'm going to go into text, as well. Going to now instead of the transcript, select our captions, which is what we have created here. And I'm going to search for comma. I'm going to replace coma replace with what? Replace with nothing. So when I replace with nothing, the comas going to disappear because we replace it with nothing. I want to do it with all the commas and all the periods in the end of the sentences. So replace all, you can see disappeared and I'm also going to search for periods, replace all Great. Now, let's take a look. Gas here, we need gap, not gasped. So I'm going to delete ED here by pressing By pressing I'm selecting the text too, and I'm able to either create a new one, if I click anywhere or if I click exactly on the text where I'm going to select it. For air and wakeup. No ocean, your bed. And here, UP. Okay, now, I need to come to the very end, press on I come to the very end, and here's what you will see. If I press on O, which is the identification of what to export, you will see that we have this very annoying one extra frame, and it's just what premiere does. So in order to get rid of that, we have to either press arrow key to the left so that we go one frame to the left and then press O, and it's going to be a perfect cut until the end, or we just, you know, drag and drop it. Like so this is our video. We have our captions. We have our sound effects, and we have our visuals here. Now, we're going to go into the Export. I'm going to select my preset, which you are able to copy as well. So once again, go into video match source in terms of the frame size and the frame rate because we want to make sure it's exactly the same as it is in blender. And more maximum ran to depth, use maximum render quality. This something I recommend. Hardware encoding, if you have the options, just kind of instead of encoding instead of the software, which takes longer, it's going to use your hardware. If you have a powerful computer, it's going to speed up the process. Target bitrate set to 19. You can set it to more, but basically Bitrate is kind of the quality of the video, and the lower the bit rate, the lower the quality of the video, but then at the same time, the file size just drops significantly. So if I put it to five, take a look at the estimated file size. So we put it to five. You can see the file size decreased significantly, but I'll leave at 19. This is the best quality for social media because social media in general, just overall decreases the bit rate of each video to make sure the videos are super lightweight. I do recommend going into effects and selecting here in lumetr selecting it, and setting a QT Gamma compensation lot. This is a problem specifically with Adobe, when you export, you will see that the colors are a little bit faded. But when you select this loometr look, the colors are now saturated. You will find this in the downloadable resources section, you know, when you select on your computer, just go ahead and select where it's located. I just have a folder on my computer, so I just go ahead and open it. In the end, come to the very top safe preset and you'll be able to reuse this preset every single time. So if I select this is my preset. Just make sure to give it a name so that you identify it and it will be here in your favorites. Then we need to click here, select a place where we're going to export our video. We are going to export it on our desktop. The name that is automatically suggested is the name of the sequence that we have, which we're going to call it ocean. The name of the sequence, you can if you go to the sequence, this is the name of the sequence that we have. It's actually the same name here, so we can call it Ocean video PR. And it's going to change the name here. And when we go into the exporting settings, it's going to update the name here as well. So it's Ocean video PR. Save. And let's click on Export. The video exported. Let's come to desktop and see our video. At first, it's just a puddle. Then the flow ripples and a wave crashes through your desk. In minutes, you're swimming to reach the ceiling. The waters warm, too warm. You look out the window, the street is gone replaced by endless ocean. You gasp for air and wake up. No ocean, your bed. And yeah, peed. So this is our video. This is how you do it. This video is ready to be posted. Now, one thing I will say is that it's actually better to post it from your phone than from the computer. First of all, when it comes to YouTube, it's better to post it from your phone because you are able to select the thumbnail, kind of the picture of the video before you click, if you have an option to click on the video, it's better to do it through your phone because you can select it. It's also better to do it on Instagram because Instagram limits some of the features if you do it through your desktop, so it's better to post from your phone. I'm not sure if there are any limitations on Tik Tok, but since you'll be doing Instagram and YouTube, from your phone, then it's also easier to do it from your phone on TikTok, as well. The way you can send the video to your phone is, for example, if you're on MAC, you can actually just go ahead and click on this button, and you will see that I have well, my phone, Mr. Beast. You can click on this button and send it via AirDrop. If you don't have this button here, just go ahead and do a Quick Google. It takes a couple of steps to do this. If you're on Windows, you can go ahead or even if you're on Mac as well, can go ahead and upload it to Google Drive or send it to yourself via messengers like Telegram because telegram doesn't comprise the video, I can actually upload a very good quality. Then you just download it on your phone, go ahead and post it. So if you have any questions, let me know, but other than that, I'll see you in the next video. 23. Capstone: Final Project & Portfolio Plan for Blender 3D Shorts: Come. In this video, I'd like to walk you through your capstone project. Now, of course, it's your choice whether you do this project or not, but trust me, it is so important to create this project, not for me, but for you because if you just watch me do all of this uf but you don't take action, then what's the point? There is no progression for you if you take a look at the best and most efficient way to learn anything, it's to watch somebody do it, do it yourself, and then teach others how to do it. You've watched me do all of this stuff. Now, it's time for you to go ahead and practice, and after that, I do really encourage you to share your experience with other students. Now, the reason super important is because your learning experience, your journey is slightly different from mine, and somebody might have a similar experience to you. You will help other students by sharing your experience and you will help yourself by just making sure you teach other students what you learned. It doesn't have to be anything crazy, just share a couple of things. What have you learned? How is this process for you? Before you share all of that, it's important to create the video. When it comes to the video, try to eliminate any pressure. I know sometimes there can be a little bit of pressure, but trust me, there's no pressure at all. All we're doing is trying to become better and learn and you'll see that I was making so many mistakes when creating this course for you because we're humans and that's totally fine. What I encourage you to do is create a 15 to 22nd short form video posted on your social media channels. If you're trying to get clients this way, then you might get clients this way. Because people will see you work. It's like your live portfolio where people can reach out to you. But if you want to create your own videos, then this will be the first video. This will be the first step for you to create these videos, and I really, really encourage you to do this. Of course, I'm here at all times. So if there's anything, be sure to reach out in the QNS section below. Other than that, I encourage you to use all the steps, all the techniques that we used in this course, use miximo sketch fab, blender kit, human generator, and some of the other things I included in the resource section for you. Go ahead and practice. If you have any questions, let me know, but other than that, I'll see you in the next video. 24. Last Step!: Congratulations. You are nearly 100% done with the viral three D short fon content in blender cores. There are just two small steps you need to take. First, take action. As Kafuch said, a journey of 1,000 miles begins with a single step. So if you haven't already, take your first step by editing your first video in blender. All the best information in the world means nothing if you don't act on it, and even small steps lead to massive outcomes. You found value in this program, I would really appreciate if you can take 60 seconds to leave you host review. I will be immensely grateful to you and your feedback will massively help hundreds of future students in deciding the best course for them. Although this course is complete, your journey has just begun. I'm excited to see you edit online, so be sure to keep me and your fellow students posted. Remember, I'm here for your success. If there's anything you need, don't hesitate to reach out in the Q&A section below. Thank you for choosing me as your instructor, wishing you all the best and looking forward to seeing you in future courses.