Transcripts
1. Welcome! Start here: Welcome to After
Effects three D camera. In this class, you'll go
from confused three D to confidently creating smooth, cinematic camera moves that
actually feel professional. This class is for motion
designers, video editors, and creators who
feel overwhelmed by three D camera settings. If your shots feel flat or unpredictable, you're
in the right place. You'll learn how to build and
control the three D camera inside after effects
through three core pillars, camera foundations, clean
camera moves, and realistic parallax. Using after effects, you'll create a fully animated three d scene from real footage. Along the way, you'll practice
with guided exercises and downloadable project
files so you can follow along every
step without guessing. I recommend watching videos not because every lesson builds
into the previous one. You can control the volume and the playback speed of every video learning at your own pace. If you can start
have any questions, be sure to drop them in
the current section below. Just make sure to check the existing questions
first because there's a good chance that the
question you want to ask has already been
answered in detail. Point you'll be asked to review, please wait until you've had a chance to really
experience the material. Your honest feedback
helps improve the course and better serve
you and future students. Thanks again for
joining this class. I'm genuinely excited
to help create stunning cinematic
three D videos and to give you the confidence
to use them in real projects with a
personal or clients based. Let's jump into
the first lesson.
2. How to Create a 3D Camera in After Effects: Welcome. And let's learn
how to create a camera. There are a couple of
ways we can do this. First of all, we need
to create composition. This is going to
be 1920 by 1080, 1080 by 1920, or if there's a
specific one that you need, we'll just have to put
it in person game. The first way is to right click in your composition window, click on you and camera. These are the camera
settings that we'll talk about the next video. But for now, I'm just
going to click on Cancel. The second way is going to
go into layer and camera. So if I click here,
it's the same thing. But you will notice here
that if we come here, we have a shortcut, and I really recommend you to
learn the shortcut. It's going to save
you a ton of time. Instead of right clicking
and clicking here and then searching because sometimes you don't always remember
where it's located, it's a lot easier and
faster to press a shortcut. So on a Mac, it's going
to be Shift Option Command C. Windows is
going to be Shift Control, Alt C. So just click
it a couple of times. Make sure you remember I can save you a lot of
time in the future. And once you learn that, let's jump into the next video.
3. After Effects 3D Camera Settings Explained Simply (Focal Length, Depth, Presets): In this video, let's talk
about the camera settings. So once again, clickOs are
good to create a camera, and we have a number
of settings here. Now, you don't have
to precisely know every single thing here in
order to work with the camera. First of all, we
have a name the top. Then we have preset. We use a preset if let's say you use specific camera
settings all the time, then set your specific
parameters here. You can customize
this, and then you can go ahead and click
here to save a preset, give it a name, and it's
going to appear here. Next, we need to
select the type two node camera or one node camera. Basically, the difference
is one node camera. It's going to act like a layer. So whenever we move it,
we'll just move it, right, left, up and down. However, a two node camera, it has a point of interest and we can set a
point of interest to, let's say, my arm. And then whenever
we move the camera to the left to the
right up or down, it's going to face the point
of interest all the time. So a one node camera is going to move like this right and left. But the two node camera is
going to move like this. It's going to move around
our point of interest, and it's going to face and always show our point
of interest, always. Recommend you setting
a two node camera because we can actually
do something later to make a fit easier
that will allow us to do both the two node
and one node camera. But if you select a one node, you will not be able to
use the two node feature. So just like the two node. Next, we have the film size, focal length, Zoom,
and angle view. Now, these parameters are similar to an
actual real camera. So if you know how
real camera works, then simplifies a lot
of things for you. If you don't know, let
me quickly explain. So the film size
is basically like the sensor size because you
have different size sensors. There's a big sensor sometimes.
There's the crop sensor. There's like a film sensor, which is absolutely
huge and giant. And in your phones, you
have small sensors. So this just shows
the sensor size. And in this case, it
shows it in pixels, which we can actually
see at the bottom, but we can switch it
to millimeters or 2 ", and it's going to
change automatically. I'll say that it's a little bit confusing and not super
convenient because, for example, in pixels, we want to make sure
we see the comp size. This is the one we have
in the background. It's height 1080 pixels. But if I want to see the
film size, for example, I need to switch to millimeters because
that's what I'm used to. But then the comp size is 381 millimeters, which
doesn't make any sense. So for that reason, I
just leave it in pixels. I just know it's the size 1080,
and then whenever I need, I just select, for example, 50 millimeters and changes all the other values
automatically. Now, the focal line that
you see at the bottom, basically how zoomed
in something is. On lens of the camera, sometimes
you see 18 millimeter, 50 millimeter, and it's basically the same thing
as we have at the top. So this is 50 millimeter. And if I switch back
to millimeters, you'll see that it's 50 milli. It means that it's just kind of a regular
zoom for the camera. It's not really like a wide shot and it's not really like
a very zoom dental. And then for measure
film size horizontally, vertically diagonally,
it doesn't change these settings at all. It's just the way the
information is presented. So if I go to vertically, some of the numbers
will change here. Then it doesn't actually
change the settings. It just changes
the calculations. But the ratio and the quality and the size, everything
stays the same. If I click on diagonally, it's going to do it
even differently. So this one I just always leave at horizontal, it's good to go. Now, you will also notice that the enable depth of
field is grade out, and we'll talk about
this a little bit later. So if I move this a
little bit up and click on see that we have
Advanced and three D, I'll talk about the
difference a little bit later and explain
everything in detail. But for now, remember
that in classic three D, we have depth of field
and advanced three D, we do not have deptofeld. So if I click on
Classic three D, double click on the camera,
we have this option enabled. So now that you
know how it works, just remember to node camera, select a preset of
whatever mill you need. If you don't know what kind
of millimeter you need, then just set 450. It's going to be
like a default one. And press okay.
And there you go. There you have your camera.
So if you have any questions, let me know, let's jump
to the next video.
4. Move the Camera or Move the Layers? Understanding 3D Camera Movement: In this video, I'd like
you to understand how the camera moves or
how layers move. So there are two ways
that we can do things. We can basically move the camera to the
layers or we can move the layers to the camera and
works perfectly in two ways. So let me give you an example. Why would you want to move a specific layer to the camera? Because if you know
something about SVG files or about rustizing, basically, in order to
keep very good quality, we need to increase
the layer in size. So for example, on the screen, I have an Apple Joy panel, and there are a couple
of things we can do. We can either we can
move the camera closer to the panel or we can move the panel closer to the camera. Order to make sure it works
when we work with camera, we want to make
sure our layers are three D. If it's not
going to be three D, by clicking on this
button, it's just not going to be
affected by the camera. So I'm going to click on
the camera, press on Peep. I'm going to open the
position of the camera, and right now, I can either
zoom out or zoom in. By person shift, I'm
going to zoom in more. And you can see that
we lose the quality. The PingGe is in a
very bad quality. If I was to click here
and click on this button, rasterize, and this button makes sure that a layer is rasterized. It means that if I click
on S, for example, and I increase the scale, you will see that we
keep the same quality, even though it
increases in size. So if you ever work
with SVG files or the files that
can be rasterized, like, for example, text as well. So if I put any
text on the screen, it's very small
going to increase in size in the properties panel. Let me just quickly disable it. The MAC files and it's
put it in the middle. Once again, if we were to use the camera to zoom in, we
would lose the quality, but if we use the text itself
to increase the scale, it's always going to
be super super sharp. So if you use text or SVG files, in that case, you can increase
the files themselves. And if you work with
anything like videos, pictures, then the camera is going to be your best friend. I just wanted to mention that because sometimes
with SVG files, you want to make sure you keep this very, very high quality. 99% of the time, I move the camera itself
and not the layers. If you have any
questions, let me know. That let's jump into the next.
5. Classic 3D vs Advanced 3D vs Cinema 4D Renderer in After Effects: In this video, let's talk
about the different renderers. In order to change
the renderers, we need to create the camera. Shift Option command C. We're
going to create the camera, and there we have them. We have classic three
D, advanced three D, and Cinema four D.
Cinemat Do applications, all about three D.
And if you have it, then yes, you can set it, but if you don't have it, this is what you're
going to have. R. So I don't have
Cinema four D, and that's why I only switch between the classic
three D and advanced three D. So we need to know the difference between
classic and advanced. Remember, I told you that in classic three D, we
have depth of field. What is depth of field? Well,
it's blurry background. So if you ever saw,
professional pictures taken, the background is blurry, that's how you do it with
the depth of field. On DSLRs, on mirror
less cameras, you know, those big cameras
with big lenses, it's very easy to do, and you will always have
it with those cameras. However, here, we can disable. So, let me give you
a quick example. I'm going to press on
Command Y to create a solid. I just want to create
the background, and I'm going to press
on Q to create a shape. And let's create
maybe another shape. Okay, so we have two shapes
and going to make it white. Okay, so we have two shapes,
and we have a background. I'm going to leave
the background two D so that it's not
affected by the camera. But for the shape layer
one and shape layer two, which is the two rectangles, I'm going to make D. And also, I'm going to add a camera. Another important aspect is
we have different viewers. So view one, where I can add the second viewer so that
we can see things better. This allows us to move things in three D a
little bit easier. For example, this
is the top view. And so if I select one of
the layers, press on P, and actually let's
select this one, the one left and move it a
little bit further away, you can see that
it's the top view. So this is what the camera sees. Like, this line is where the
right rectangle is located, but the rectangle on the left, it moved a little
bit further away. Now, we double click
on the camera and enable the depth of field
and select one viewer, we'll see that the viewer on
left is a little bit blurry. And that's exactly the thing.
That's the depth of field. To make it even more visible, we can open the camera layer
camera options and increase the blur level so that it's going to blur things
a little bit more, although we need to go into
the top down view and change the focus distance because right now the focus distance is here. So we're focusing on this our rectangle on the right is placed right on the sling here. So we need to move this a
little bit further away. So for focus distance, I'm just going to move it
a little bit further away, like so, and now we can increase the blurry
level perfect. And the background is going
to get a low blurriar. So let's select one viewer, and this is the perfect setting. By the way, I somehow
had two cameras, and if I delete the
camera on the background, we are going to get rid of these lines diagonal
lines on the screen. If we were to switch
to Advanced three D, we are not going to have
any depth of field. The reason is because we
have something more here. So if I go to Classic
three D for a second and I open
the shape layer, we have some sort of
geometry options, but it's grade out. Well, that's because we need
to go into Advanced three D, and in advanced three D, we
have the geometry options. Now, we can make layers very three D. Like we
can stretch them out. So we can add the
extrusion depth, and then if I rotate it, so if I do rotation, you will see that we added, like, actual depth to it. But this can become
a bit of an issue. What if we want our
layers to be three D, but we want to have
blur in the background? Well, unfortunately, there's
no real way to do it in after effect because there's
an issue with the renderer. So if you really want to do it, what you can do is you
can kind of, like, precompose what you have
on the screen by pressing Shift Command C or Shift
Control C on Windows. Click on a K. And so you will have this composition that
you need to turn three D, and then you can move the whole composition or
you can rotate it around. But the problem is that this
is what you're going to get. It's not real three D. Like, the one right is going
to look three D, but it's not actual three
D. But I'm going to press Command to precompose. And yes, this is
the big difference. In classic three D, we have this beautiful
blurred background, but in advanced three D, we can turn things actual three D. Depending on the
type of work I do, I switch between the
different renders. Most of the time, I'm
going for the blur, but that's just because my
work allows me to do that, and that's kind of what I'm passionate about about the blur. Depending on the
type of work you do, you should choose an
appropriate renderer. So if you have any
questions, let me know, let's jump to the next video.
6. Mastering 3D Camera Options in After Effects (Position, Focus & Depth Control): In this video, I
like to talk about different camera options. What I mean by that is that
if we open the camera, we have camera options. We don't have a lot of camera options in advanced three D, but if we switch to classic
three D, who, there we go. We have a lot more. So
what can we do here? We can enable and disable
the depth of field. We can zoom in or zoom out, like change the focus distance. So as you can see, we have the
one on the right in focus, but then I can make sure
that we have the one left and focus and the right and the one on the
right out of focus. Like so then we can
increase the aperture. Basically, increasing
the aperture will make the blur a little bit more, but then we can increase the blur level to
increase the blur itself. And everything you see lower, starting from iris until
the highlight saturation, it's everything to do with the customization of
the blurry background. Agra. So limit
delete all of this, I'm going to person Command
Y to create another solid, and I'm going to
apply CC ball action. I'm going to decrease
the size of the balls. Like so put it below our camera, make sure we turn into
three D, and there you go. If I zoom in, we can
see we have, like, a very specific blur
on the background. But we now open the
camera settings, instead of, for example,
fast rectangle, go to decagon, it's going to change the way the
blur is presented. So if I zoom out, this is
what we're going to get. So before and after,
before and after. You can customize the
other things here as well. But I will say that all of this is if you have
something super specific that you're going
for because the client request it you're working the project that has to have it, or you just have a lot of time
and creativity to do this. But most of the time, I do
not recommend touching this because changing this will not really change the
result of your work, but it's going to require you
to spend some time on it. But if it's not
going to make you work better or more valuable, then why would you spend time doing this? You're just
going to waste your time. So really touch this because it's already
done automatically, but like default settings. But if there is a need for you to go with something
super specific, you can go ahead and
tweak the settings. All you have to do
is to literally just drag the slider right and left, like so, and then you'll be able to see the
difference on the screen. But for most of the people, like 99.999% of people
in 999 9% of the time, you don't really need this. If you have any
questions, let me know and let's jump into
the next video.
7. Animate Camera vs Null Object Rig in After Effects (Best Professional Workflow): Now let's learn how to
animate the camera. And there are two
ways we can do this. We can either animate
the camera itself or we can connect it to nulls
and animate the nulls. What is a null?
If we don't know? Well, it's just an empty
layer that you can adjust all sorts of different parameters, apply effects to. And so if we connect
camera to the null, it means that we'll be able to influence the null and it's
going to drag the camera. But the great thing about
this is that we can create multiple nulls and connect
one null to another, and it's going to have
a very specific effect, which I'm going to show
you it's going to create like super, super
smooth movement. Which after effect
is famous for. So let's create the camera. And if I double
click on the camera, it is a two node camera. Now, if I opened up and open the transform and
change, actually, let's turn this stuff three D. And if I change the position, then you will see that it always focuses right
on the middle. So this is what point
of interest does, and I can change the point of interest to the right
and to the left. So therefore, it's
going to change like Z. But I'm going to
press and commands. Now, if we were to animate this, let's do some very
simple animation. Let's change the position, and let's increase the size, and let's move it maybe a little bit to the left so that we
go something like this. And then we can select it, press F nine or Mark F N F nine, and let's make the movement a little bit smoother by pressing
this button on the graph. So let's take a look
at what we have. It's very fast.
Let's make sure it is roughly 1 second
the movement is. Perfect. So that's
one way to do this. But then if we were to
do a second movement, we would have to put
another keyframe and maybe and maybe
move like a little bit. Well, let's do it like this. But if we go to
the graph editor, the movement now looks
a little bit weird. And basically, what has to be done is it has to do
the first movement, stop, and then do
the second movement. But let's track the
second movement. Like so. So let's take a look
at the movement. There you go. Well, it still
looks pretty interesting, but there's a better
way to do this. So I'm actually going to just
duplicate our composition, open the second composition, and let's delete the camera and create a new
one from scratch. Now, I'm also going to
create a null by pressing Shift Option Command Y or Shift
Control Alt Y on Windows. And I'm going to click on our camera and then
parent by clicking here you will notice that if I now press on
P, and actually, let's turn the null three D, and I move it to the
right and to the left, it just moves right and
left because we don't have any point of interest
with the nulls. And it means that we have
the camera where we have the point of interest so
that if I move the camera, we have exactly the
same effect as before. There we go. But then if we move the null, we don't
really have that. So we have a bit of flexibility. Although, whenever I work
personally with nulls, I don't really touch the
camera transform at all. So I'm just going to
go ahead. Close it. Now, let's create
position keyframe and orientation keyframe, pressed on R in
order to have this. And I'm going to
press on you to have both the position
and the oritation. So I will drag these keyframes
to the very beginning, go to one seconds, and let's do roughly something similar. So I'm going to zoom in
and what do we have here? We zoomed in and a
little bit to the left. Okay. And let's
do rotation a bit to left and change the position a little
bit to the right. So sound like so, boom. And here's the part
why we want to do nulls because we can
create a rig out of that. So for that, I'm going
to select our null, duplicate it, and press on you, and we're going to have
exactly the same animation. But I'm going to delete
the first key frames. Now we need to connect the
first null to the second null. Let's do it like so. And now if I change
the position, rotation, whatever, it's
going to work very similar. So let's see what we had here. There you go. Let's
create something similar. So we need to change the
position a little bit. You do have to play
around with it, but I'm going to show you the
reason why we're doing it because it's going
to allow us to do something we would
not be able to do. So let's see if it's something similar. Okay, there you go. Well, it is roughly similar. It doesn't have to be
precise for this example because we can always make
precise a little bit later. Now, here's the great
part about this. If I select all of this and I go into the graph
editor and I press F nine to make sure if I select these keyframes here and press
F nine to make it smooth. Select it, make it smooth. Like so let's see what we have. I know the movement is a little bit weird now because we played around with it like a little bit too much. But
here's the best part. We can now overlay
these keyframes, and what it allows us
to do is it allows us to make super smooth movement where it doesn't have to stop. But while the first
movement is finishing, the second movement starts. And so this is the part that allows to
create super smooth movement. So if we take a look, while the first movement
is still in process, we're already starting
to move a little bit up or we can overlap
it even further. So let's take so this is the part that
becomes super, super smooth. And if we compare it to
here where it has to stop, this is the part
where it has to stop. And there's a couple
of things we can do. We can kind of move
it a little bit up so that the movement
doesn't stop completely, but it's just a lot
easier to do it with nested nose or with this, like, rig out of nose. So let's see what we
have with. Can see it's still not super perfect. We can try to make it, like, super perfect and smooth, but let's see if we can do it. It's still not
super, super smooth. There's still a bit of a bump, but here in between,
super smooth. And so this allows
us to create we can connect like ten, 15. It doesn't matter.
There's limited number of nulls that we can
connect to each other. Now, I would
recommend you to kind of give a try for both and see whichever you feel like is more convenient for
you, more straightforward. Maybe you need a bit of
time to get used to this, to play around 90 plus
percent of the time. I use nested nulls or, like, null rig in order to
animate the camera, and I do not animate the camera itself because
it's just a little bit harder because we cannot achieve this super
smooth movement, like battery smooth movement. If you have any
questions, let me know. Other than that, let's
jump to the next video.
8. How to Animate a 3D Camera Along a Specific Path in After Effects: In this video, I'd like
to show you how you can animate a camera cross
a specific path. In order to do that, we
need to draw our path. I'm going to use the pencil by pressing J going to
drag this part out, and let's do something crazy. It would be
something like this. So how can we make the
camera go through this path? Well, no to do that,
we need to use nulls. We cannot just use the camera to do that.
We have to use nulls. And in this case,
I'm going to open the shape layer,
content shape path. I have to select this path and press Command C or Control C, then we need to connect
the camera to our null. And I'm going to make
sure that the null, we don't have any animations. The press on P to
open the position, select the position
and press on Command V. And it's going
to paste this path. Now, if I play this video, it follows this exact path. Now, it doesn't really
follow this path here on the screen because
this path is not really three D. So a
person commands that, make the path three D.
And now, if we paste it, you'll see that our path will always stay right in the middle. So whenever we go, it
stays right in the middle. And one of the things we can do, we can select cha point by
pressing on A of the null, and then we can make
sure it is three D, and then we can just zoom in to follow this path.
So there we go. Now we will follow
from here to here. And some of the things that
we can do is, let's say, select the shape
layer and the null, press on to reveal
the keyframes. And actually, for this shape, let's quickly do an animation, click on add Trim paths, let's animate the end. So I'm going to
move this end 100% to the same keyframe as when
we have the end of the null. And then here, just
going to zero, going to select this both we're going to select
and press F nine, and then go to the
graph editor, select, and then drag it
out smooth to exo, and let's see what we
have on the screen. Let's play. There you go. Now our camera follows this. A couple of things we can do is, let's say we can enable
the depth of field, have it. The depth
of field is on. Great. So let's click on R for rotation of the null and
then rotate it a little bit. So let's give it a try. Like, so just to
see the difference, and then we can
increase the depth of field or the blurry level, make it a little bit better. So let's see what we have. Okay, so this part
is not in focus. Actually, let's have two viewers to see exactly what's going on. So I think we need
to change the focus. Let's decrease the
blurry level a little bit to see our
path a little bit better. Go to one viewer,
and there you go. So this is the
kind of animation. And then, of course, we can
animate the rotation as well, can actually go from all zero. So from like this
to end like that. And then, of course, we can
customize the focus distance. So if we go into view one, the focus distance needs to be roughly here because
right in this point, we have our layers. So let's go to one viewer, and now we have
this part in focus. And for orientation change, we can also press F
nine to make it smooth. Perfect. So let's see.
So that's how you do it. If you have any
questions, let me know. But let's jump in the next
9. Depth Extension in After Effects: Creating Real 3D Space in Your Scene: In this video, I want to talk about a very interesting
plug in for after effect. It's called depth. You
can get it for free. If you have the ability
to support the artist, then you can name a fair price, but you can always
get it for free. So if you want to get free, just click on zero
and purche again. The link is going to be
in the resources section. Just go ahead and install
it on your computer. The process is pretty simple, and then we need to go
into after effects. Once you're in after effects, we need to create
a new composition, and I'd like to walk
you through what this. Do something very simple. Let's have two shapes. Let's have these
shapes the same size. So I just created one, pressing
Command D to duplicate, going to press on P to change the position, and there we go. We have two identical shapes, and we just put them right in
the middle to make sure it is right in the middle by using the align tool and
this one as well. Perfect. And let's enter
the anchor point by clicking command and
on this button here. Let's do the same for this one. I just like when things
are super precise, right in the middle with anchor points also in the middle. If we turn these three D, let's go ahead and do that
here and click on three D. If I want to move these
in space a little bit, they will change size because if I put my arm closer
to the camera, the arm is going to get
bigger or the hand. And then if I put
it further away, it becomes smaller
on your screen. So the same thing happens here, and sometimes it becomes
a bit of a problem. Let me give you an example. For example, actually,
let's go into the horizontal and I'm going
to set two viewers. Okay, so this is the top view. It's like the one in the bottom, and I'm going to move
it further away. As you can see, as it moves
further from the center, it becomes smaller in size. What if we don't want
it to become smaller? Well, that's when we
use the depth plugin. So once you install it,
you will have it in the window and you need to click here and
it's going to appear. In my case, I already
have. To the right. And here's what
happens. I'm going to press on Command
set two and two. In order for this
plugin to work, we need to have two D layers,
and here's what it does. So layer spacing will tell how much space is going to
be between different layers. In this case, it's saying 1,000, so it's going to be
like 1,000 pixels. Although we can set it
to a smaller number, let's say, to 500. Then you can ask to create
a null with the camera. Something we already
discussed about is the null rig that
you can create. And then the layer distance is basically the distance that it's going to start
with from the middle, but it's basically how offset all the layers will
be from the center. I just always keep
this one at zero. Then you can select the
camera one you want. And then you just select your two layers and
click on disperse. Take a look at what happened. It looks like these guys
are in the same position, but these guys are not
in the same position. These guys, one of
them is right here. The other one is a
lot further away, like 500 pixels away. So if a person P and
person P, take a look. So, this one is 540, 12 68. So this is, like, up and
down, right or left. But in terms of, like,
the aces in terms of, like, the three D aces. This one is at zero,
and this one is at 500. Now, it's also important to
know that whichever one is going to be on top is going
to be closer to the camera. So if we wanted to
do it vice versa, we would first need to move the shape layer one
to the top like so, and it will give us the
opportunity to keep it here and the one the bottom
would move to this place. Sometimes you might have
many different layers in different positions
in terms of, like, three D positions. So let's say you
want to keep like ten layers here and
ten layers here. Well, all you have to
do is just parent. So let me person commands, and let's do another one, P, I'm going to duplicate,
move it to the bottom. Okay. And I'm going to let's
do it like this. Let's put layer one to the top. So this is going
to be the top one. Let's call it shape top. And these two are going
to be at the bottom. Now, if I was to
select all three, click on disperse, we would
have three different ones. So one, two, and three. The third one is going
to be even further away. You get the idea,
right? So it's going to place them 500 pixels
apart from each other. So 500, this is this number. But if I was to parent it, so let me parent this
one to this one, so shape two to shape three. And I'm going to select all
of these, click on disperse. Shape one is going to be right
here, right in the center. But two and three are going to be in this position
because we did parenting. I hope you can see the
power of this depth plugin. It is free and it allows us
to move things in three D, keeping them the same size. Basically, the way
it does it is if we also click on
shifts and Shift S, and let's do here shifts. So the one that top that
doesn't move in three D space, the scale says at 100. The one that moves further
away, the scale increases. So it moves further away,
but the scale increases. So it just knows the ratio
much it needs to go back and by how much it needs to increase the scale to
keep it the same size. And the one that is parented, it just keeps the same size. But if I was to deparent it, it would be exactly the same as this one in
terms of the scale. So super powerful, easy to use. Although I will say sometimes
it is a little bit laggy, so it's not super perfect, but overall it is really useful. It's easy ton of time. So if you have any
questions, let me know. Add than that, let's
jump into the next video and use this in order
to create a parallax.
10. Parallax in After Effects: How to Create Realistic 3D Depth with a Camera: In this video, let's
talk about parallax. It's something we
see in every day, but when it comes to three
D in terms of the software, it is something that's so
unique and so interesting that really separates
the two D and three D, and this is one of the reasons why you want to use
three D. So basically what parallax is whatever
is closer to the camera is going to move faster than something that's further
away from the camera. Just the math, the physics, and it's this perception. So let me show you an example. As you can see on
the screen, the car is driving along the road. We have hills or
whatever this is, in the foreground,
it's moving very fast. But then if we compare that to something like clouds
on the background, the clouds in the background
move a lot slower. And this is the parallax. Whatever's in front
of the camera, whatever it's super close, that's the part that's
moves super fast, whatever is further
away, move super slow. And we can do this parallax. After effect. So let's
see how to do it. O depth plugin is actually going to be super
useful because we already have two things in three D. So we
have two shapes. One is closer to the camera. The other one is further
away from the camera. So if I select our
camera controller and press on P to
move it up and down, we'll see that it's going to move slightly
differently, right? The one that's closer, this is the one at
the top, it moves a lot faster than the
one in the background. So let's take a look And
if I move right to left, you can see exactly
the same effect. Actually, you can see
this better here. So move camera the same, but the objects move
slightly differently. Beautiful. So
whenever you work in three D and create
videos with Parallax, it takes the video just
to absolutely next level, which makes the video
a lot more expensive, a lot more interesting
to watch because you cannot achieve this
effect in two D. I mean, technically, you
can if you animate every single thing, but
you wouldn't do it. It's just it's not sustainable
for a long period of time. So this is how you do
it in after effects. If you have any
questions, let me know, than that let's jump
into the next video.
11. Practical 3D Camera Project: Turning Real Footage into a Cinematic 3D Cut-Out Sc: Welcome. Now that we've learned so much about three D camera,
let's do some practice. In the resources section, you will find a file
that you need to download and then just drag and drop it into after effects. Then in order to create
the composition, we can do it by hand
by clicking here. But we can also do is just drag it like so,
and there you go. This is a camera, and
this is a video of me. Now, I'd like to cut this
video up a little bit. So let's come to
roughly around here. I'm going to select
our layer and press Shift Command
D. By the way, you can record a video
of yourself like this and then give it a try with
the video of yourself, but if not, you can
always just go to downloadable resources
and download this video. And then I'm going to
move this layer to the very beginning and press
on shift so that it sticks, like so, and let's cut it to
well, let's do roughly here. Shift Command D or Shift
Control D on Windows. Now I'm going to press on N
to set the in and out point. In this case, it's going
to be the outpoint. And I'm going to press
on Shift command X or Shift Control X on Windows to make sure we make our composition the size
of the in and out points. There you go. Now, we will
use something we haven't used before and not necessarily
to do with three D cameras, but it's an interesting
fact that we can do. It's called roto Brush tool. So select it by pressing here and then double
click on the video. So a couple of things
we need to do. We need to select myself, and we will cut myself from the background because I don't have this
kind of background. I want to create my own
background, for example. So I'm going to cut myself out, and I'm going to do this by, you know, selecting
myself, like so. If you created a composition yourself and then
put the video here, it may say that
there's something like a frame rate mismatch. So all I want to
do is to go into composition settings and then set the right frame rate here. So for this video, it's
going to be this no, I'm going to select
the Root Brush tool and I'm going to select myself. If you want to make
the green selector a little bit bigger,
press on command, press on the mouse like so, and then scroll up and down
to make it bigger or smaller. If you want to get
rid of certain parts, just press on option and make sure to
diselect certain parts, but we need to select this
part here, but diselect here. Let's zoom in a little bit
and select flow more parts, select here and here. I want to make sure
we do good selection. We can deselect this part
because it's part of the wall and going to fit
the screen by pressing here. Now I need to press on space. And it's going to
play this video and make sure it does the right
selection of everything. If this selection goes
wrong at some point, you can always stop just
pressing space and then do this selection once again by using the same tools that I
already explained to you. Okay, this selection is perfect. I'm going to press and freeze, and we need to give
it some time to freeze the frames because
we don't want it to render it in real time
and cut it out in real time because
you're going to take a lot of power of our computer. Once it's completed, just make
sure to cross this layer, and there you go. There
we have our effect. I'm cut out from the background. I'm going to press
Command Y or Control Y to create a white solid and
put it on the background. So, you know, select the color, just make sure to click here and select your color
and press in okay. In this case, we
need to delete it. And we can maybe make myself a little bit
bigger, put myself. Actually, let's not
make myself bigger, but just move it a little bit to the right so that I'm
more in the middle. Like so. So before and after. Yeah, I
think this is better. I'm also going to save
the project by pressing Command and call it M. Now, I'm going to go to Safari and
search for smooth shapes, and I need to download some
sort of smooth shapes. It doesn't matter what
kind of shapes they are. Let's download these
ones because we don't need a ton of
shapes, but we need a few. So I'm going to download it. It doesn't matter
that it's not PNG. Okay, I'm going to it in. And I'm going to search for an effect in the effects
and Control panel, so you can search it
for here, Color key. Or actually, I recommend you to set yourself up with
an effect console. Just search for FX Console. By video copilot, it's
absolutely for free. Just download it, and
then with the shortcut, you'll be able to search
for all sorts of effects. So color key. I'm going to select
white color tolerance. Let's increase it a little bit, maybe a little bit more. Just want to make
sure I get rid of all the white stuff because that's how it was
before and now. I'm also going to
thin the edge by one so that we don't have any of
the white stuff anywhere. Perfect. Let's call it like smooth shape one.
Select the shape tool. And by doing this, we will
actually create a mask. So let's do a selection. Like so we cannot really see it. So let me do it
here. There you go. We have just one shape.
Why are we doing this? Well, because we are actually
going to cut myself into pieces with these smooth
shapes. How do you do it? Well, we are going to use something called track
Mat in after effect. I'm going to click here, and this is the one we
need Track Mat. So I'm going to track Mat
that's called video of M, and this one's going to be
background just to make sure things are a little bit easier. This is
the smooth shape. Let's move it. Let's
say, actually, let's make it maybe
a bit bigger, and let's try
something like this. And then click on
the video of me, track mated to the smooth
shape, and there you go. But I'm actually going to duplicate one of
the videos of me, make sure I have no mat, and I'm going to
disable it so that we have it on the
background just in case. No, I'm going to
select these two, pressing Command
D or Control D to duplicate and move it
a little bit higher. And here, I'm going to
on the smooth shape two, I'm going to press on
M to select the mask, and I'm actually going to
move the mask a little bit to left to make sure we
select the other shape, which was a little bit to left. You can see. So we're
selecting this one right now. Perfect. And I'm going to move the whole layer a little bit to the left like so
to cup myself out. Do exactly the same thing. Select the last two, Command D, move it higher, press on
M to select the mask, then move the mask. Let's enable to
see what we have. And now we can disable. I'm going to select it, and so let's press on R and
rotate it a little bit. Okay, so we're
getting somewhere. Perfect. Now, do
exactly the same thing. Select these two.
Actually, here's what we should have done in
order to make it even better. So select the first pair, and then for the first pair, just parent video to the shape or the shape to the video. It
doesn't really matter. And let's do it with
the other ones. So now, when we duplicate it, it's already going
to be parented. Actually, I don't
want to duplicate the one that we rotated. I want to do the other one because when you rotate it basically becomes
a little bit harder. You have to unrotate
it the same backwards, but it's an extra step, so that's why we
can just skip it. So press on. Select the mask, move it a little
bit down. Mm hmm. When we parented them, the whole thing starts moving. So for the parent. Sorry for a little
bit of confusion, but sometimes after effects just it's part of the work
we have to anyway, I think this is
going to be enough, and right now we need to parent the latest
video to the shape. And if we enable the full video, this is what we're going
to have with disable. This is what we're
going to have perfect. Okay, now, here's
what we need to do. We need to select
all of our shapes, person command D and move them
a little bit up somewhere. Now press on Shift command
C or Shift Control C, and it's going to precompose. Now, let me move it
to the very bottom and let's open this composition and enable all the shapes. So we'll have all
of our shapes here. There you go. And
now we will enable our video and track mad
this video to these shapes. But we're also going to click
on this button to invert the mat so that if I
disable some of the videos, it's going to be empty. But now you will
see that we have few sort of weird shapes. We can see the outline
of the shapes. Well, all we have to do is
to come to here and increase the edge thin to two on every single shape,
and it disappears. Perfect. Now, let's also parent the big video of me to
the precomposed shapes. And now the moment
that I've been waiting for, hopefully you two, we're going to use
the depth plugin to make it even more interesting.
See what we want. Layer spacing, let's do
a little bit smaller, like 300 to make sure we will be able to see
everything on the screen, and the slick can disperse. It's like two viewers, and if I use the camera and move with the
camera, there you go. I'm going to have pieces
of me. Interesting, right? But then what we can do is
we can set the position, move to 1 second, move closer to the camera. So let's do it, so at 0 seconds, I'm just going to
stand, but then I'm going to start
moving to the front. And let's select this and press FNF nine to make it smooth. Perfect. Like, so no, let's select the camera. Actually, let's
select everything, press A and A, A, to make sure we
close all the layers. Now I'm going to
select the camera. Camera options depto field on to make sure we get a
little bit of that blur, and let's increase the aperture. Actually, let's see
where do we have our focus distance?
I see where it is. So where do we want the focus
to be? Let's select it. Let's select it on
maybe on this phase. So we just need to
find this phase here. Which one is it?
Is it the first? Disable and enable disable
and enable, disable able. So it's this third one.
There you go this one. Let's press on on the
camera controller. And whenever we zoom in, want to make sure our
focus point is here. So focus distance, I will
start it roughly here, and then we need to put it
here for it to be in focus. This point, I actually want to I want everything
to be in focus, but if we zoom in,
we're a little bit out of focus somewhere
in different places. So I want to increase the aperture so that everything is in focus
in the very beginning. So I'm going to create
a key frame for it, put it to here because let's say I like
the way it looks here, and I'm going to decrease
the aperture here. So everything is
sharp at this point, but then once we zoom in, we're going to focus
on this part of me. We can also make it smooth. So FNF nine, there you go. I'm thinking maybe I'd
like to move a little bit higher at this point,
maybe something like that. Yeah, I think this
looks interesting. So let's see. This was before, and this is after
before and after. I think this looks a
bit more interesting, maybe a bit more creepy
for some people, but it looks pretty good. So I'm going to go into
vertical workspace, and I'd like to press on
till Day to select one view, and I just want to
see how it looks. Okay, I'd like to move this to 4 seconds to make
the movement a lot slower. Select all of these, go
into the graph editor, select all of these, and make it a lot smoother. So let's see Yeah, I think this is better. Perfect. So is there
anything else to add? Well, sure, we can experiment. We can add something
like a star, so we can use the shape tool, select the star, put the star, and then why don't we make it? Let's use a stroke and no fill. But for the stroke,
let's make it blue, and I will move it here and also let's make it three D.
So let's do it, like so. We can also add something
like a glow to the star. I just experimenting. So something like this.
Then when we zoom in, here's what happens. Or we can add some sort
of text on the screen. So get rid of the star and say some like three D, three D, cut, put it right in the middle, crease the scale a little bit, make it black, and press
on P, move it higher. Make it three D. There you go. And let's also add something
like a typewriter effect, press on U to enable the
keyframes, three D, cut. I like how simplistic
this part looks. So I'd like to keep it this way. Maybe we can add some sort of like a shape on
the background, but not sure if it's going to make it better at this point. But this looks pretty
interesting, right? Yes. Well, that's how you do it. After we are ready with result, we need to go into file, export, add to render Q, then just
select where to export it to. I recommend you setting the
high quality with Alpha. And if you want it to be here, always, just go into
edit templates, output module, and set high
quality with Alpha here, and then you will
have high quality with Alpha here all the time. Then just click on Render. After this, let's
just watch the video. So there's our video. If
you have any questions, let me know, that let's
jump into the next.
12. Last Step!: Congratulations to you.
You're nearly 100% done with a three D camera
in after effects course. There are just two
small steps in today. First, take action. As Kafuhi said, a journey of 1,000 miles begins
with a single step. So if you haven't already, take your first step by
editing your first video. All of the best
information in the world means nothing if you
don't act on it, and even small steps lead
to massive outcomes. Fan value in this program,
I would really appreciate if you could take 60 seconds
to leave you honest review. I'll be immensely
grateful to you, and feedback will massively help future students in deciding
the best program for them. Although this
course is complete, your journey has just begun. I'm excited to see
edits online to be sure to keep me and
fellow students posted. Remember, I'm here
for your success, so if there's anything
you need, don't hesitate to reach out in
the Q& section below. Thank you again for me
as your instructor, wishing you all the
bites and looking forward to seeing you
in future courses.