Mask, Rotoscope, and Key a Green Screen in Adobe After Effects | Easy Bubble Distortion Effect | Big Vic Media | Skillshare
Search

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Mask, Rotoscope, and Key a Green Screen in Adobe After Effects | Easy Bubble Distortion Effect

teacher avatar Big Vic Media, VFX Artist | YouTuber

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:58

    • 2.

      Why Isolate?

      0:59

    • 3.

      Filming our Scenes

      1:55

    • 4.

      How to Mask

      10:32

    • 5.

      How to Rotoscope

      15:26

    • 6.

      How to Key out a Green Screen

      5:53

    • 7.

      Create a Bubble Distortion Effect

      3:28

    • 8.

      Compositing the Footage

      9:46

    • 9.

      Challenge

      0:34

    • 10.

      Outro

      0:15

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

592

Students

2

Projects

About This Class

Have you ever wanted to make an object float, disappear or distort in your video? Or maybe you want to put your character on a beach while you're filming in your living room. 

In this class you will learn

  • How to mask, rotoscope, and key out a green screen (the foundation of visual effects).
  • How to do a bubble distortion effect to transport your subject to a new location.
  • How to composite your subject to match a different background.
  • What a clean plate is.
  • How I shoot a video with a green screen.
  • Why you would want to know these 3 isolation methods.
  • Why learning the 3 isolation methods will benefit you as a VFX artist.

This class can open many doors to you as a VFX artist, bringing more projects your way because of the unique skills you'll learn. I've been making visual effects tutorials for over two years and have had more projects come my way because of my visual effects.

This class is for anyone looking to become a VFX artist, learn more about After Effects, and set themselves apart from a normal videographer.

You will receive the shots that I used to work on this effect so you can follow along as I teach or you can shoot your own footage and use that to work on.

Meet Your Teacher

Teacher Profile Image

Big Vic Media

VFX Artist | YouTuber

Teacher
Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Intro: Hello everyone. My name is Victor Hughes and I'm a visual effects artist and a director. You might recognize me from my YouTube channel called Big Vic Media where I have a bunch of VFX tutorials as well as some vlogs and podcasts. Today I'm going to be teaching you the top three ways to isolate an object or a character in after effects. More specifically, those three methods of isolating an object or a character are masking, rotoscoping, and keying out a green screen and their VFX are as bread and butter. Not only in this class, we learn those three methods, but I'll also be teaching you how to do this bubbled distortion effect to transport your character object into a new scene and comp it all together. In case you're unable to get your hands on footage to work with for this class, I provided my footage so that you can follow along and learn a new skill. In the next episode, I'll explain why you would need to use these methods and how it can benefit you as a VFX artists. Also, if you guys have any questions throughout the entirety of the class just let me know down below and I'll do my best to respond to them as soon as possible. 2. Why Isolate?: Why would you need to isolate an object or character? Well, the easiest way to put it is it gives you unlimited creative control over any shot as long as you have a clean plate or can create a clean plate. A clean plate is basically an empty shot of the background. Take this shot in this room, for example, if I want to remove my head, I would need to have a clean plate to fill in the space that lies behind my head that the camera can't actually see right now. I'd have to get up, leave the focus and the camera exactly where it's at, and then just let it film the background for even just a split second, and then you can extend that as your clean plate. That would change, for example, if you're outside and you could see the grass or the trees blowing in the wind, you wouldn't just be able to use a photo because it would look wonky. When you isolate objects or characters, you can make them float, disappear, distort, you name it. Learning these three methods of isolating an object or a character can open doors for you to new project opportunities as well as further your future growth as a VFX artist. 3. Filming our Scenes: In this episode, we're going to be shooting the footage that we're going to be working on for the three methods of isolating an object or a character. We are about to film the footage for the masking and the rotoscoping. We're going to use the same footage for both of those. Something that I'm going to do because I know I'm going to be masking one of them is to try and not move that much because the more you move, the more you're going to have to adjust the mask, so that's something you should definitely keep in mind if you're going the masking route. I'm going to close those blinds behind me and then we're going to film it right here on this couch. Now we're going to film the green screen version and as a good rule of thumb, you should bump up your shutter just a little bit. If you're shooting at 24 frames a second and you're obeying the 180-degree rule, then you'd be at about 50 on your shutter speed. So you just want to bump it up to something like 60 or 70 or 80 just to cut down on the motion blur so we're not picking up any of the green screen. There's not going to be a ton of motion in here, but it's just a good habit to get into. Also, when I set up this green screen, you can see that we can see through the green screen to the bright window behind. If you don't have a negative fill or a black cloth or anything like that to just cover that up, then you can use something as simple as a sweatshirt and a potato chip clip and hang it on to the window or something like that so we're not seeing anything through the green screen. Then also when I set up this green screen, you can see that it's not very evenly lit. What we're going to do now is get a light to shine onto it, to fill it up a little bit more evenly so we can get a good key. If you don't have any lights, then you could also use a bounce and bounce any of the light that's coming in from a window to try and put it up in there, or you might just have to shoot somewhere else where you can get light easier. 4. How to Mask: We're going to get started now with learning how to mask and isolate a subject or an object. Once you open up After Effects, you're going to be met with this green. Instead of using this to create a new project, I always exit here. Now we've got this green. On the top-left, I just clicked Project and then double-click right here to import your footage. Here I've got my roto mask footage because I used the same footage for the masking and the rotoscoping. Click that open and then I just drag it down onto this box here to create a composition that's based on that exact length and the specifications based on that footage. If we drag it in there and here we go. You're always going to want to first thing go File, Save As to create a new project. Because if you don't save this as a new project, it's not going to auto save on your behalf. If After Effects crashed for some reason, you are SLO unfortunately, so go ahead and save it right now. I'm going to do Skillshare Mask. Here we've got this footage of me closing my eyes and putting my head back, and you saw what we're going to do at the end of it where a bubble grows behind me and then expands out and now we're transported into a new location but I'm still sitting on this couch. We're going to start right here and we're going to go up to the top-left and grab the Pen tool. We're going to make a basic mask around this subject here. Hold H on the keyboard and that will allow you to click and drag, and then you can use the scroll wheel to zoom in. Now when you're masking, it's a good rule of thumb to click, drag slightly and that will extend these little handles, but that will allow your mask to curve a little bit. Now that we've made that first point, let's go up to this next area. Click, hold, and drag, and then now we can adjust these handles to adjust how this curves, which gives you complete control. Rather than if I just click, now I can't adjust any handles over here to curve it. I would only have this one over here, so Command Z to undo that. But if you decide you want to later adjust these, you can hold Alt and that will curve these points. That will add the handles or you can hit Alt again to flatten it. Say you're like, I don't want this point right here. You can then hold Command with the Pen tool still selected, that is, and then click and that will get rid of that point. You also have to make sure that if you go back and you start adjusting this mask, it's not going to just pick back up from right here. When that happens, I'll create a new mask, so undo that. Then you're going to have to go to the one that's on the edge and then click. That's the basics of masking, and it might take you a little bit to get used to it. But once you do, you can make quick work of all of this. We've got this curved and you just go point-to-point wherever you feel like you really need to make that turn and add a point. But you do have to keep in mind that depending on how much your subject moves, that is completely going to decide how much work you have to do. Honestly, the more points you do, the more defined the mask is, but the more points you do, the more adjustments that you might have to make due to the subject moving. It's way easier to mask something like a circle or like a sign on a building. Even with movement, it's not that hard to match the mask. But when you're working with something that's this complicated, this many edges, it's not ideal, but that's why I knew going into it that I should not move that much so I don't have to create a lot of work for me. Hopefully all these mask points I'm making around my body and the couch don't move. Hopefully it's only my head that is going to have to move, so we just keep jamming through here. I'm not super worried if I miss a little bit here. I mean, you can, if you want, get every little intricate crevice that is on here, but it's not the end of the world and no one will probably even notice. You just got to get it pretty stinking close. But you also have to keep in mind like once you get to the face that that is important, and you're not going to be able to feather this mask very much. At most, you'll be feathering maybe three to five. You can always go back and change how these handles look. I will check back in with you once I'm done masking this subject out. You can see my head is a tad lumpy and we've got little clippings here. What we can do now, let's double-click M on the keyboard, MM. Now let's boost the mask feather to three. That is a little too much, so maybe two. Now let's just smooth out the head and you can turn your mask mode back to none so you can better see the outline. Really the reason why it's a little lumpy is just because his handles weren't extended out very far. There's a lot of points going on because honestly my head's a little lumpy. No way getting around it. The way you can just select this one, you're going to want to hold shift and click on this point. Otherwise, the entire mask is going to move and that is a huge problem, so Command Z. Now hold Shift, click that, and now we can adjust this. Then you can also select multiple points, hold Shift, and click on these mask points. That way we can move them altogether. So these ones were showing too much outside of where I wanted them to. We're just going to select all of these and then just pull them down now. Voila, that saves you a good amount of time. Now let's change this to add. There we go. Now, without moving anywhere on our timeline, we're going to turn on the mask path keyframes. That means now when my head moves we can make adjustments to this mask and it will animate the mask. Also if you don't like the color of the points and the line that's being made with this mask, you can change that color right down here to anything. Say that pink blended in too much the background, now we can change it blue. I like to move forward just a few frames and then make any necessary adjustments. I really don't want to go frame by frame unless I absolutely have to if the movements are that specific. Let's just scrub through a little bit to like right there, so 12 frames forward. I'm going to change this back to none. Now, let's make these adjustments because look, the body staying pretty well inside of that mask, so it's really just this head. Now here, I do adjust point by point because even though the head is a solid object, if its angles are changing, it might not just be as simple as highlighting all of those points and then pulling them down. I'll check back in with you once I'm done making these adjustments to the head. We've made those adjustments and turned the mask back to add, and now we can move back to see how well our mask sticks to it. You can see that there's a little gap right about here. That's when I would go in and make more adjustments right here so they animate in-between those points and stick to the subject's head the way it should. I'll turn this back to none and make the necessary adjustments. Just click on that mask if it's not showing up and then I will check back in with you guys once I'm done making this adjustment. The mask is set back to add. Now we can scrub through and see how that looks. That's looking really good. Now let's just go right to where we're done moving, so right here. Make another adjustment and change that back to none so we can see. Then after I make this adjustment, we might be done, so I will check back in once I'm done just sliding these points down. The mask looked like it was going to be complete. But then once we get to the other side over here, you can see that I've drifted away from the mask a little bit. Just a little bit more tweaking and then the mask will be complete. Here's the thing though is that I don't start drifting away from the mask until right about here. I don't want it to start animating until I absolutely needed to, so I'm just going to click this button right here to create another key frame, which means there has been no changes in between these two keyframes. Now the changes will start from right here. We'll go to about where it stops right around here and then we'll just mask one more time. Then here you go. This is the mask clip. But you can see in the beginning the mask is still there, but it doesn't need to be there. Here's what we're going to do. We're going to duplicate this clip. Now that they're both the same, we're just going to cut one of them right where that mask starts and delete the other side. Then now on this bottom clip, we are going to get rid of that mask entirely. Now we've got our isolated subject and then our clean plate. So basically when we go to add that location transportation bubble effect, we're going to put that right in-between the subject footage and the clean plate so that the bubble will start to grow from behind the subject and then eventually consume the entire screen, except for this subject who is on the couch. Now in the next step, I'm going to cover rotoscoping and then the next one after that is going to be the green screen. But if you just wanted to see the masking and you already know how to rotoscope and work the green screen in this scenario, then you can definitely hop over to the bubble effect. But if you don't know how to do those, I encourage you to check those out and learn something new. 5. How to Rotoscope: Now I'm going to go over how to rotoscope, but the first thing I did was open up the After Effects Beta down here. The reason I don't open up the normal After Effects is because for some reason this normal After Effects can't handle rotoscoping. I don't know if it's just an After Effects issue or if it's with my computer specifically, but if you run into the same issue and you want to try the After Effects Beta. You just open up Adobe and look, we're already in the Beta apps right here, but you can see it on this left-hand side. They have all these Beta apps for apps that they already have. Here's the After Effects Beta. You would download it and then you can just open it up and it works the exact same, but a lot of the third party plugins that I have don't work here on the Beta. If I wanted to use those plug-ins, then you would have to save out this project, and then reopen it into the normal After Effects app. Let's go ahead and import this footage. Here it is same footage that we masked on. Now we're going to click and drag down into here to create a new composition. Now the first-order of businesses is to scroll to where you want the effect to start. I'm going to start right here and then we're going to make a cut. I'm going to hold Command Shift and D to make a cut. Then we're going to duplicate this newly cut clip by holding Command and pressing D. Then I'm going to hide this bottom layer for right now. Then on this top layer, I'm going to double-click it to bring it into the layer panel. Now, up here on the top left-hand side, you can see that this is the Roto Brush and the basics of rotoscoping. As you can see, we've got this green like crosshair right now, and that's actually a brush, but you just can't see it because the brush is so small. The way that you can change the brush size is by holding down command and clicking and dragging up or down depending how big you need it. Of course you can still zoom in with the scroll wheel and then hold H on the keyboard and click and drag to maneuver around. Before I show you how to rotoscope, I'm going to save this project because if you don't save this project, then After Effects will not auto save on your behalf. Go to create a new project. Lets go, skillshare roto example. Save that out. Basically now we're just going to click and drag to paint this subject. That's going to create a pink line around everything that is going to stay and be isolated. Click, drag, want to make sure we get up on the head, and then the entire couch. Now you can see it's doing its best to figure out what you want to select. But obviously there's some mistakes here. It's selecting the wall behind the head and behind the couch. If you want to get rid of it, you're going to hold down Alt, click and drag and you'll see that brush turn red and that will deselect that area that you are highlighting. Now let's zoom in here with the scroll wheel, hold age, click and drag. Now we can make the brush a little smaller too, by holding command and clicking and dragging down and then hold Alt to click and drag to get rid of this wrongly selected stuff. Now you can see the ears left out such as another click and drag like normal. Fix that up. Here we have a rough selection. Now if we go back to the composition before we move on, you will see that it's not the prettiest mask around. You can see that there's definite issues, but it's good to see what it looks like before you start to propagate this rotoscoping. Propagating is basically just when you move forward, and then this rotoscope mask makes its own key frames and tries to keep that subject in there instead of you manually doing the mask path key frames. Let's go back into that layer and get some of this head back. Zoom in, hold H on the keyboard. Move up right there. I'm going to make this a little smaller by holding Command, clicking and dragging. Get rid of that. That looks much better, and again, it's not perfect. But the thing about rotoscoping is you might start getting these choppy lines. You can see how this is a little jagged. If you do too much with it or if the scene is too complex, you're going to get this noisy, choppy chattery outline to your subject and no one wants that. Now, I will show you the Refine Edge tool depending on my scene. I don't like to use it because what the Refine Edge tool does is once you use it, it will start to determine what is completely transparent, partly transparent, and not transparent on this outline. If we go up here to the top left, click and hold, now you can see that Refine Edge tool pops up. Here we go, it says this bluish purple tip. We can make it a little bigger. Move in. This is what it's going to do. You paint around an area that might need some refinement. Then it's going to go black and white, and so what is pure white is not transparent. What is pure black is transparent and what is a little gray is partly transparent. If we go back to the composition and zoom in, you can see that it basically just softened up this edge. To me, I don't feel like that really looks better. It works a little bit better when it's on actual hair, but I don't want to do that because then we'll have this weird feathering going around my head. Sometimes it looks good, a lot of times it doesn't. If you want to get rid of that Refine Edge, you could either Command Z to get rid of it. But if you're too far in your project and you can't command Z to undo. You can go right over here to the render Refine Edge and turn that off, and that'll just go away. Or you could hold Alt and you see it goes from plus to minus and that will allow you to erase that. But you can see that the black and white disappeared. If you want to see exactly what you painted, you can come down here to this little black and white x-ray look. Click that on and it will pop back up and hold Alt. Now we can paint that back out and that will give it that hard edge that it had before. But rather just turn it off completely or Command Z to not have that on there, because the refine edge also has to propagate. It'll take twice as long for you to get a good rotoscope. Now you can see that on the right side of my neck here we're getting that weird choppiness and that is not ideal. I already know from earlier when I was doing this, it wasn't correcting. Sometimes you're just stuck with a frustrating roto mask that is going to require a little finessing by using a mask. I know it's not supposed to be the mask one, but like I said, this is the nature of the beast. You know what, due to the complexity of this scene for the roto, instead of starting the effect while my head is still moving, I think I'm going to start the roto right around here where I'm not moving. That's a workaround to not have such a headache, otherwise, we would have had to make a mask around here or just fine tune that roto, which can be incredibly frustrating. I'm basically just changing the lengths of these clips. It's going to start here, and I'm going to just start it over, which won't take long to do. We'll just basically highlight this stuff, and paint out that and this. Now everything that you want isolated is inside the pink line. You can now move forward and see how well it's propagating. You can scroll to the end if you want it to just propagate the entire thing and here it goes, you can see it right down in here, 123 frames. This is a great thing about the Roto Brush is it's so quick, it's ridiculous. Now if we go to the composition, we can see how this looks. For some reason this first frame look super wonky, so we're just going to cut that out because this can be really hard to match, there we go. Now it's going to propagate again which is the annoying thing is when you make one change to that, it's got a repropagate the entire thing, and here we go. There are some definite things that need to be cleaned up. Look at this, it's lumpy head. There's a few different things that we can do. We can change the quality from standard to best and then it's going to propagate again, but it should be a more precise roto. Now it looks a little less lumpy. Something else you can do is adjust the feather or shift the edge, the reduced chatter, all that stuff. We'll pull this up here. Now over off to the left you can see the feather if we crank that up, how that looks it really softens up. But you don't want to crank that up too much because that's just going to make it look very unnatural. You can also shift the edge of this; so extend it out or bring it in a little bit. If you bring it in a little bit, I would definitely recommend that you boost that feather up a little bit just to compensate for that. Then you can reduce chatter which will hopefully cut down on the amount of bumpiness that is there. If we go to zero feather and then zero chatter. Look at how much chatter is going on in there. But if we crank that reduced chatter up to 100 percent, it smooths out those areas. I'm going to have it on 100 percent, have that feather back on five and this is actually pretty good. Once everything's finally compton together, these blemishes will be a lot less noticeable and you just got to keep in mind too when you're working on these projects, how close are we going to be to this face. If this were reframed here I would definitely be worried about these little edges and you could even mask those things out or you can just fix the roto. But this is not that bad considering how many frames we have here and how smooth it is rather than being super noisy. Here's an example of something being noisy right here on the right side, the couch is a little noisy, it moves. What I would do to combat that noisiness and to fix up just these tiny little things is create a mask. It looks like this couch actually extends all the way out to this side. Duplicate this bottom layer again so now we can create a mask to leave that in. Just make it like that. I'll zoom over there so now this mask will auto-set to add and if we put that on top of our roto clip just like that and then hide this. Now that looks a lot better but we can even extend it throughout the entirety of the couch. Mainly this isn't moving, so this is not that hard of a mask to adjust, might as well it takes two seconds. Here we are that looks much smoother, that looks great. Then if you want to get rid of this up here, just for good measure I would pre-compose this layer because if we make certain adjustments on this, it's going to propagate and that's just going to take a lot of time that is unnecessary. I'm just going to right-click "Pre-compose" move all attributes. Now we can get rid of these little corner parts. At the beginning of the pre-comp, let's go ahead and make little masks and it's got auto set to add so that's going to disappear just like that. Type M on the keyboard and select it to none for right now and turn on the mask path because even though we're staying still, you might still have to adjust these masks appropriately. Now over to here, again change that mask to none and turn on that mask path keyframe and we can even make one right here. Mask to none, mask path keyframe and then on all of these I'm going to just double-click "M" to bring up all their stats for their mask. We're just going to boost the feather by one just to soften up those edges a tad. Then now I'm going to move along in this pre-comp and then adjust the masks as necessary. Right here we'll just move this a tad down. I'm just double-clicking one of these mask points and then moving them down and same with this one and then you can play it back and see how it's adjusting with the head movement. Now I can see that the top blue mask was getting into the ear so we're going to just make another adjustment just to make sure we're not chopping off the ear. The less key frames with this subtle of movement the better because it will interpolate between these so it's not super choppy. It'll just move in a natural manner to that next position. Now to the very end, make another adjustment. Now let's set all these masks to subtract. Now if we play this back and see how it looks, that's much better. I just boosted the rotoscope feather to 11 from five, just to smooth out those edges just a little bit more because I did shift the edge. That looks really good and that is the basics of rotoscoping and the reason I left this footage down here is because this is going to act as the clean plate. When we do that bubble location transportation effect, we're going to have that layer right in-between the clean plate and the subject footage. Basically as that bubble grows and we get transported into a different scene that will cover up all of this clean plate here. Now in the next episode I'm going to go over how to do the green screen version of this but if you're happy with the rotoscope version or the mask version, then you can just move right onto the bubble effect. 6. How to Key out a Green Screen: Now, I'm going to show you how to do the green screen version. I double-click over here to bring in the green screen background, the clean plate. Open that up. Then we are going to grab the green screen shot and drag that down right here to create a new composition that's based on that frame rate and everything we need there. So first order business, we are going to be making a basic mask. I know this is the green screen part, but unless your green screen covers the entirety of behind the couch or behind whatever you're sitting in, you will probably have to mask. We are going to be masking around here, up and around the green screen down and then around this couch. Grab the pen tool to mask and now you can use a scroll wheel to zoom in, hold H on the keyboard, and then click and drag to use that hand tool to move around. I'm going to create a first point here. Then click hold, curve that mask like we went over in the masking, if you watch that video. It doesn't really matter how much of this green screen you get in there as long as it's filling up your subject. Honestly, it doesn't take that long, that took me less than a minute to do. So now we get to move on to king the green screen out. Normally, I like to use a third-party plugin from red giant called primac here, but I won't use that because you do have to pay for that effect from red giant and max on. We are just going to use key light 1,2 that is native with after effects, so just drag and drop it onto your footage, and now can go over here to this little eyedropper and we're going to select the color of the green screen, and I always try and choose the most consistent green on this screen, so like right here, it's good. That already looks okay, but if we were to add our footage behind this, you would see the flaws of this basic key. You can see a [LAUGHTER], there's a clear line difference right here and that does not look good. So what we're going to do is go back to that green screen clip, go back to the Effect Controls and change it from final result to Screen Matte. Now, you can see why it looks the way that it looks. So ideally, we want this green screen to be blacked out and then everything else to be white. Hit that drop-down arrow on that screen matte, and so now we're going to raise the clip black and lower the clip white. You just have to do some playing around with this and we should probably zoom in so we can get a better look at what we're doing here and then lower the clip white. That looks good for right now, but really we don't know until we switch back, but we are going to now change the view to intermediate result. The reason I don't do final result, even though it looks like it's better, like decent that looks already. You will see that there's a bunch of noise created down here in the shirt and the rest of the footage. Look out choppy and chattering that looks, that looks horrible. So we're not going to do that. Before I forget, I'm going to save my project because if you don't save it, it's not going to be making auto saves. We'll do green screen, so now it should be doing automatic auto save. We're going to switch the view to intermediate result, and now what we're going to adjust is the clip rollback, the screen shrink slash grow and then the screen softness. Basically, that's going to be changing the mask around the subject. If we lower this, you can see that it's pushing into the body and then raise it and it's coming out. We're going to want to lower it, just a tad because we want to get rid of all that extra that's on the side and there's going to be a few ways that we do that like these three things I'm just talking about and then one more effect it will add on here. Then the screen softness. You don't want to go overboard with this because that's going to be feathering the mask and look how horrible that looks. I'm just going to do something like one. Then the clip rollback. You can see it's moving that hard edge, so I'm going to move that to one and then maybe lower the screen shrink row to negative 1.5 actually, there we go. Now that looks way better. You can't see the edges, but still you can see that there is some green circling me and that is an instant tell of a green screen and there's nothing more distracting in any video project than when you can tell it's a green screen. So we're going to look up Advanced Spill Suppressor. Here it is, drag it onto our footage. Now that already does a phenomenal job at getting rid of that green outline. Maybe it's a little harsh, maybe you don't want it to completely wash out that spill from the green screen or that bounce, so what you're going to want to do is lower the percentage of the suppression. If you don't like it all the way up at 100, so that looks pretty good. In the next episode, we're going to cover how you are going to make the bubble effect and we're going to be incorporating that clean plate as well for the green screen or if you did the masking or the rotoscoping, you already have your clean plate involved in there, so then we're going to have that background to store and bubble up like you saw in the example video. 7. Create a Bubble Distortion Effect: Now it is time to bubble up this background and have it up here. From the green screen 1, we're going to add the clean plate. Right now we'll hide that background as well. Now we've got our clean plate here. My clean plate is only one frame long, so we're going to right-click, go to time, and then freeze-frame. Drag it for the entire duration. I'm noticing one problem right here, and that is that because I'm sitting on this couch, the cushion is bending, and once this background grows, this is going to disappear, and so I don't really want that. What we're going to do is scale up the subject footage up to about 105 just so we can cover this area. Go to the green screen subject footage and hit "S on the keyboard to bring up the scale, and then we'll change it to 105. Boom, perfect. Our plate is in there. Now let's show the background again and we are going to now look for the effect called CC LENS. I feel like this is one of the most powerful plug-ins in after effects. Drag it onto your footage and look, oh my goodness, it already looks beautiful and trippy. What we're going to do now, and the only thing we even need to do is keyframe the size to go from 0-500 over the course of a handful of frames. We're going to scroll to where we want the effect to start, and that's right about where my eyes are closing so maybe right here, and we will turn on the keyframe stopwatch and change the size to zero. Now we don't see that that is behind the subject. Now we're going to move forward 24 frames, so one second. You can hit the page down arrow to move forward one frame and the page up arrow to move backwards one frame, or you can hold shift and page down to move forward 10 frames, so 10, 20, 1, 2, 3, 4. Then boost that all the way up. Oh yeah, that looks great. You could even leave a little bit of that lens distortion on the side. You don't have to go all the way up to 500 to make it look like that. You could keep it trippy and just leave it curved in. I think I like something like that. Let's go to 250 instead. Boom. Oh yeah, because I intentionally colored this sunrise to be a little more trippy because the effect doesn't make sense and it doesn't happen in real life, it looks like some trip. If you want this to grow a little bit smoother or slower, you can hit the drop-down here, let's bring up the effects. You can extend out the key frames, and then you can also put a speed interpolation on it, so highlight them, right-click, keyframe assistant, lets go easy ease. Perfect way to transport your character into a new scene. Now that we've got the background here, we want to make it look like our subject is actually in this area now. That means we're going to have to comp this subject footage to match the background color. That is what we're going to do in the next episode. 8. Compositing the Footage: Now it's time to comp our subject footage to match the background that we're putting in. We're going to have to do a pretty intense pink coloring to our character and then lower the exposure because it's not nearly as bright out there as it is right here. First order of business, let's add two different effects. We're going to do tint, and we're throwing this on that subject footage. Now this process, whether you did the green screen or you did the masking and rotoscoping, is going to be the exact same. Then let's go with Lumetri color. Now in the footage I'm providing you, this background footage is already colored, graded, and corrected, but I have not touched this subject footage. You can definitely add some contrast and lower the blacks a little bit. But the most important thing is we're just trying to make it match this scene. Not only are we color matching this stuff, but we are going to be key framing it to go from normal to down here. I know it's black and white right now. We're going to start coding where this bubble fills up the entire screen and probably just go forward a couple more frames right there. That's where all of our key framing is going to end. On our tint, we're going to hit the stopwatch key frames. Now let's select map black to this and then map white to adapt. That looks like trash, obviously. You're going to lower that amount to tint. This is just normally a good starting off point. The reason I chose these two colors is the map black, I try and choose what is black in this scene. You can see that the blacks have this very dark pink in them. Then the white, I just choose something that is a bright area. I don't want to do this over here because that would just be white. I want to get the actual hue of some of the highlights in here. That's what I did and then just lowered that to 45 percent. It already looks a little bit better. I mean, if we turn this off and then back on, this one looks like it belongs way more than the latter. Now we're going to Lumetri color. My go-to for my camera specifically is to always boost 35 on the contrast, and then lower the blacks just a tad normally. But I'm more concerned about how the blacks look in this background. But we don't want to absolutely crush it to where we're losing all this detail. That is horrible. We'll do negative 5. Now let's go down to the saturation and boost that a bit. Let's go 110 to where that puts us at. That is better, still not there. Now let's see what happens when we adjust the highlights so it's not as bright here. Maybe lower the shadows a bit too. That way it doesn't look like I'm being lit as bad from the front like I was here. Now that's also something to be said, is that if you want to go above and beyond, you can light your scene or have someone control the lights to where they are changing as the effect should be starting. That's the best way to do it. But I had to film this on my own so I couldn't do that. We're just going to lower that exposure actually, and then I think we'll put the highlights back up. Now, don't forget everything that you're adjusting you're going to have to hit that keyframe stopwatch. Now let's drop down the Creative tab and turn on the vibrance. Let's go maybe 35. Now this is looking a little bit oranger than I would like, so maybe we can try and adjust the temperature and the tint. I like lowering the temperature just a tad. Definitely looks like it's fitting a little better. Turn on that keyframe stopwatch. Now the tint probably make this a little bit more pink. That means boost it. That's looking better. That's too much. Now look how dramatic once I select both of these. We just off on. Wow, big differences going on here. Now we've got the shadow tint and the highlight tint. Now based on how I colored this footage here, I know that I lower this down a little bit over there to a darker teal and then I raise the highlights up in the red. Now that we're doing this, we could maybe change the tint back to five, but you want to make sure once again that you turn on that keyframe stopwatch. We can scroll back to where this effect starts and then keyframe it. Let's move it back start at maybe right here because it would be affecting us a little bit but not a tan, so zero. Just reset everything back to where it started. Zero. Actually, we shouldn't be changing the contrast or the blacks. That's because I hadn't corrected the footage yet. I'm not going to change the contrast or the blacks. Honestly, we can just turn these off. Now let's see the shadows, I will still change zero. The vibrance we will go to zero as well. I will leave the saturation actually too. If you want to reset the split toning, you can just double-click, double-click, and then let's reset the tint. Black was black and white was white. Actually, we forgot to turn on the amount tint, so I'll go back to that right here and turn that on to 45 percent, turn this one to zero. As this moves on, you can see the color changing. It looks like we are being engulfed into this new environment. That is what we want. We could probably even extend this just a little bit more, just to make it more of a subtle change. Let's hit the drop-down on all of these effects that adjusted the color, so that being the tint and the Lumetri color. It's a pain here to extend all this stuff. I think that is everything. Yeah, let's select all of these key frames here, holding down Command as well. Once we lose sight of this, it doesn't unhighlight. Then drag it out a few more frames. Cool. Then highlight everything again, hold down Command or maybe your Control if you're PC. Right-click Keyframe assistant, easy ease, and let's watch back. Yeah, that's awesome. That's pretty sweet. Let's say you want to customize this even further. You totally can. You can customize the background, scale it up, reposition if you want. Maybe you didn't like the angle that it was at. You want this up higher, you can totally do that. Then something that if you wanted this background to be blurred a little bit, you could also go and create an adjustment layer and create some fake blur. Trim that up. Now we can go to Gaussian blur and we can create a circle mask back here. You're going to have to move this under the green screen footage. You can crank up that blurriness, but you're going to want to go subtle with it and then you'd have to boost the mask feather. Again, M to bring up mask and then F for feather, and then change the feather a little bit. But you would also want to customize this to actually fit the scene because you got to think depth. The sky would be the same out-of-focus as the entire sky, but it gets a little fake here because the sky should be more out-of-focus than this tree. This would be closer into focus. That also helps with the mask feather because it will slowly become more in focus, but this looks a little too intense. Maybe you could go something like six. This is the promise. It's actually now affecting our clean plate as well, which we don't want. What you could do is just pre-compose these together. Let's click back into there because this needs to be turned back on. Now it's only affecting that footage. 9. Challenge: Congratulations. You now know how to mask, rotoscope, and green screen. Now it's time to put what you've learned to the test. I challenge you guys to choose one of those methods that you just learned, and transport your subject or object into a new location using that bubble distortion effect. I also encourage you to use your own footage so you can experience that entire process from start to finish. Don't worry if you can't go out and get your own footage, because I have provided my own project footage to you guys. Once you're done making your own version of this effect, I'd love it if you posted it down below so I could see what you created. Thank you. 10. Outro: Thank you so much for watching this class. If you're interested in learning more from me, you can check me out on YouTube and subscribe at bigvicmedia. You can check me out on Instagram @bigvicmedia. If you enjoyed this class and learned something, I'd appreciate if you left me a review. Thanks again.