Make Your First 5 Synth Sounds [with Vital - Free Synth] | Jonathan Fisher | Skillshare

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Make Your First 5 Synth Sounds [with Vital - Free Synth]

teacher avatar Jonathan Fisher, Music Creator & Sound Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:45

    • 2.

      A Quick Overview of Vital

      1:11

    • 3.

      Make a Chill Pluck

      3:56

    • 4.

      Make a Beautiful Pad

      5:56

    • 5.

      Make a Moody Reese Bass

      3:28

    • 6.

      Make a Bouncy Techno Bass

      4:39

    • 7.

      Make an Epic Lead

      5:13

    • 8.

      Bonus Feature + Class Project

      1:09

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About This Class

Within this class I will guide you through the foundation of how to use a software synthesizer to build your own sounds from scratch. Instead of tutorials creating complicated sounds by just copying settings I intend to give you an understanding of how to use each section of a synth to truly be able to create your own sounds and send you on a journey to becoming a pro sound designer.

We will be using the Vital - an incredible free software synthesizer that is also used by numerous pro music producers. However, the techniques you learn in this class are transferable to most other major synths (like Serum, Sylenth, Operator etc).

What You'll Learn

  • An Overview of Vital
  • How to Make Chill Pluck
  • How to Make a Beautiful Pad
  • How to Make a Moody Reese Bass
  • How to Make a Bouncy House Bass
  • How to Make an Epic Lead Sound

Resources

To begin you will need to have a DAW and vital installed (although you can apply most of the techniques to any synth you like).

You can install Vital here: https://vital.audio/#getvital

Meet Your Teacher

Teacher Profile Image

Jonathan Fisher

Music Creator & Sound Designer

Teacher

Hi, I'm Jonathan and I make soothing Lofi Hip Hop as FAIR GAME.

I’ve been making music for almost a decade now and have thankfully found success with my music project across all streaming platforms.

I’m best known for my song Wednesday Afternoon which was shared on Twitter by BTS in 2020 and has around 7 million plays across all platforms.

I also work in sample pack creation, commercials and game audio. You can see a collection of sample packs I've worked on here.

See full profile

Level: Beginner

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Transcripts

1. Intro: This class, I will guide you through the foundation of how to use a synthesizer to build your own sounds from scratch. Instead of tutorials creating complicated sounds by just copying settings, I will give you an understanding of how to use each section of a synth to truly be able to create your own sounds and send you on a journey to becoming a pro sound designer. We will be using vital an incredible free software synthesizer that is also used by numerous pro music producers. However, the techniques you learn in this class are transferable to most other major synths. We'll be creating the following five essential sounds in order to learn a variety of synthesis skills, a chill pluck, a beautiful pad, a moody res base, a bounty techno base, and finally an epic lead sound. Let's get into it. 2. A Quick Overview of Vital: First, let's look over each main section in vital. Most popular synths will have very similar sections two. To begin creating a sound, you'll start with choosing a waveform. A waveform is the core sound wave that a synths sciator produces. Vital has three oscillators, so you can select up to three waveforms to play at the same time. The next step in creating a sound is usually to shape the amplitude. In vital, you control the master amplitude of the sound using envelope one, where you can set the attack, decay, sustain, and release. Tack controls the time it takes for the sound to go from zero to max volume. Decay controls the time it takes for the sound to go from max volume to the sustained volume. Sustain controls how long the sound stays at that sustained or resting volume. Finally, release controls the time it takes for the sound to return to zero volume. The most common step after this would be to run it through one of the filters here and to start getting the tone of sound you want. Then the next thing we would go to is the effect section here, where we can apply things like reverb, delay, and distortion. Course, you can control the master volume of the sound here. As we go, I will also show you how to use some of the more complicated sections. Let's move on to creating our first sound. 3. Make a Chill Pluck: Again, we'll create a really chill pluck sound using a sine wave. A sine wave is one of the most common wave forms used to create a multitude of sounds. First, let's lay down a C note in our piano roll. I'm also going to be testing the sounds throughout the class by playing notes using my computer keyboard. Now in vital, first, let's set Oscillator one to a sine wave, using the basic shapes. Now let's start shaping the sine wave to become a pluck. We start with envelope one, which controls the overall amplitude. Set a sharp at, short decay, and sustain, and then you can adjust the release to taste, but I'll keep that short now too. Next, let's add a low pass filter to the sound. This low pass filter is a filter that allows the lows to come through and cuts out some of the highs. H. I'll also bring in some drive to add a little bit more character to the sound. As you can hear now, even this simple sound could work in the context of a track using a nice melody. But with most pluck sounds, you would add reverb and possibly delay to make it more spacious and chill. Go to the effect section, add a reverb and delay, and then we can play around with the settings until we get something we like. You can of course use a separate bi plug in to do this too, which is often what I do. And here is the final result. 4. Make a Beautiful Pad: Next sound, we'll create a beautiful pad. Here you'll see how to use each oscillator to create a different part of the sound. To get the sound going, I have this inverted a major chord laid down in the piano roll. Let's first shape the sound to start forming our pad using the amplitude envelope. Setting a slow attack so that it ramps in, and then a full sustain and a long decay and release. Next, we can start building the different layers of the sound using each oscillator. For Oscillator one, I'll leave the default so wave, but bring it down by an octave, which is 12 semitones. You can hold shift to go up and down an octave. For Oscillator two, I'll set it to a rounded square wave and leave the pitch. For oscillator three, let's use a pulse width wave and bring the pitch up by an octave. And bring the overall volume down so it doesn't clip. Now feel free to solo each layer and play around with the volume of each layer. Then apply an analog 12 dB filter and make sure it's activated for each oscillator. I'll bring the resonance down. I'm also going to activate this great key tracking feature, which opens the filter more as you play higher frequencies. Another part of making a great pad sound is adding subtle movement. Let's do this by assigning one of these random sections to modulate another filter. I'll turn on sink and leave the default settings. Then drank random one to the cut of the filter, and it will now modulate it and add some wobble. You can adjust how much of it comes through with this circle here. Make sure it's activated for each oscillator two, or experiment with only having it applied to specific oscillators. Adjust it to taste as well as adjust the filter. Now a pad will usually always need some effects. Let's add a reverb and delay and eke out some lows and highs. O. Here is the final result. However, you'll often want to use some external plug ins to take it to the next level. I really like using a free plug in called Valhalla, Super massive or my favorite revert in Ableton, called Cathedral. 5. Make a Moody Reese Bass: We'll start creating some base, starting with a long sustained bass sound called a re spas. This type of sound is often associated with drum and bass, but you'll actually hear it in different forms in various genres. To begin, I'll lay down a low B note in the piano roll. Then let's set Oscillator one to a vital sine two wave and bring the pitch down by an octave. To start creating the re sound, we'll add some unison here to detune the sound and create that re effect. Next, let's shape the sound in the amplitude envelope. I'm going to bring up their attack a bit so that it ramps in. And I'll keep a long and sustain so that the note holds. For Oscillator two, I'll add a higher pitched basic sine. And then for bass sounds, you always want them to be in mono so that you can't play two notes at once like a chord. To do this, bring the voices down to one here. Then I'll bring the glide up, put on always glide and add Lg so that when you play the next note, it slides into it like this. Which is a cool effect. And finally, let's add some distortion in the effect section. Here is our final result. 6. Make a Bouncy Techno Bass: L et's make a plucky techno base, which can be used in all forms of house and techno. I have a techno kick lay down on every beat and this grooving midi pattern on the F sharp node to get the vibe going. In vital, set Oscillator one to a square wave using the basic shapes. Then I'll bring down the pitch by an octave. Next, we'll add an analog 24 dB low pass filter. To get the bouncy pluck sound, we'll modulate the filter using envelope two. Shape it to be short like this so that it looks similar to how we shape the plug. Then drag from here to the filter. This will now the filter cutoff. L et's bring the lops filter down overall, and then you can adjust how much envelope two modulates the filter. Adjust it until you get something that you like. Again, for the bass sound, let's bring the voices here down to one so that it's a mono and can only play one note at a time. Now let's move on to the effect section. I'll add some distortion, dial in another low pass 24 dB filter and then let's also push up the mid frequencies with an E Q. An ene. Here is the final result. 7. Make an Epic Lead: Our final sound wheel create an epic lead sound. I have this melody laid down in my piano role to get things started. Feel free to copy it or lay down your own. Let's begin by setting Oscillator one to a classic blend wave. And bring it up to this shape or wherever you think sounds good. Then again, shape the sound with envelope one with a shorter sustained and bring up the decay and release a bit. We also usually want to lead sound to be in mono and not play more than one note at a time. Set the voices to one, click on Always glide and push up the glide. Next, turn on filter one. The thing that will really make this lead sound epic is of course the effects. Begin by e Q out some of the low frequencies. Then I'll add a multiband compressor. As well as some reverb, delay, and a bit of chorus. A. To add a bit more interest to the sound, we can add some modulation to the filter using envelope two, as well as some subtle noise using the sampler section. I'll make sure that the filter is active on the sampler to. 8. Bonus Feature + Class Project: Essential tool in vital for helping with creating interest in your sound throughout a whole song is to assign the macros here to certain parameters of the sound so that you can modulate it as the song progresses. To assign a macro, just drag it to the parameter you want it to control. The most common thing a macro would control is the cutoff of a filter. Let's assign macro one to the cutoff of filter one of our pad sound. Name the macro cut off. Now we can bring in more high frequencies we needed to create tension throughout the song. Lastly, for your class project, I want you to post a screenshot, audio clip or screen recording of your favorite synth sound you've created during this class, and I'll give you some tips on how to improve the sound if needed.