Let's Learn Blender: Create Abstract Art with Geometry Nodes | Eveling Salazar | Skillshare
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Let's Learn Blender: Create Abstract Art with Geometry Nodes

teacher avatar Eveling Salazar, 3D Designer - Graphic Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome!

      2:04

    • 2.

      Class Project

      1:39

    • 3.

      Art with Blender

      2:10

    • 4.

      Camera, Lighting & Background

      3:50

    • 5.

      Geometry Nodes

      5:54

    • 6.

      Art with Geometry Nodes

      3:03

    • 7.

      Shading

      5:09

    • 8.

      Bonus: Shading

      2:10

    • 9.

      Rendering

      2:10

    • 10.

      Keep Creating!

      2:36

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About This Class

Start creating abstract art with Blender's Geometry Nodes technique! 

In this class, you will learn how to create art elements using Geometry Nodes. Join me in this interesting exploration with Blender!

What will we explore?

  • We will talk about art and how to create abstract elements with Blender.
  • Learn how to use the camera and add background.
  • Learn how to use geometry nodes and fractals to create abstract elements.
  • Learn how to use node systems and create materials.
  • Learn how to light in a simple way.
  • Learn how to set up Blender for rendering.

With this class, you will learn to use geometry nodes that will help you design different element options to create new compositions in a versatile way. You can apply this technique and create countless different objects and create beautiful abstract art.

Is this class for me?

Everyone is welcome to this class, whether you have previous knowledge in 3D or not, this class is ideal for you.

If you want to check how to use the Blender interface, click here

Useful links:

I can't wait to see you in class!

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Keep learning:

Cinema 4D

Adobe 3D

Art & Design

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My resources for artists:

Let's be friends onInstagram

evelingsalazar.com

Meet Your Teacher

Teacher Profile Image

Eveling Salazar

3D Designer - Graphic Designer

Teacher

My name is Eveling Salazar. I'm a Peruvian 3D Designer and professional Graphic Designer.

I love to create and reflect everything I love through abstract shapes in 3D and experiment with new design methods. The inspiration for my work centers around emotions, music, and Peruvian culture :).

Currently 3D designer at &Walsh

Watch the classes completely free! Here for sign-up for 30 days free trial.

Visit my new web! www.evelingsalazar.com

Let's be friends on: Instagram - Youtube - Medium - Tumblr - Twitter

Free C4D Files: Project files & Assets

Work inquiries: hello@evelingsalazar.com

New Blender Class Now Live!!

Learn to bring your ideas to life in 3D with Balloon Typogr... See full profile

Level: Beginner

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Transcripts

1. Welcome!: [MUSIC] Have you ever want to start creating 3D design or great 3D art but don't know how to start? [MUSIC] Hello. My name is Eveling Salazar. I am a freelance graphic designer and 3D artist based in Lima, Peru. I come to Dalia flora and experiment with difference of work, but one that has caught my attention lately is Blender. Blender is an amazing free 3D program that offers many advantages. It is a complete program that can help you to deliver any project you have in mind, even if you don't have 3D knowledge yet. In this class, I want to show you my process of how I instantly create these art renderings. We will work on the technique, you will learn how to work with the camera, how to add a 3D scene, and how to add a background. Then I show you, how to use diameter knowledge and apply it in artistic way. I'll show you how to grade material sector and finally, how to set up Blender for rendering. The lesson is easy to follow. You will only need to want to shut off the artistic side and of course have Blender installed. With 3D skills, you can open your way to new opportunities. You can translate it into different digital designs or maybe create your own NFT until you earn to the work. This class is perfect for beginners and for everyone to divide into artistic work. Perhaps creating Blender might seem difficult, and if you don't have any 3D knowledge with that, but with my process, I will show you that these are really simple. I want it has your skill, durability, and creativity as an artist with Blender 2. Class Project: [MUSIC] Create your own artistic upset , rendering with blender. To start the class you can go to this link and download the blender for free. The skills and knowledge you will learn through the following lesson will be a foundation that we allow you to apply, experiment, and create artistic 3D rendering into your way. You can consider writing the following step when creating your class project. First, focus your attention on an artistic perspective. May the artistic world flow together with the technique you will learn in class. Use geometric node modifiers and play with the appearance. Create objects that make up the field of view, ambit, art the blur, and did you get the best result for you. Create, play and experiment with values when creating materials, and apply a color palette to your composition. When you have all the above stuff ready, rendering. If you want to apply a little more constraints, use photoshop or any other application to enhance colors and make anything adjustments. Finally, share what you learn share what you create, share your art. [MUSIC] I love it their brilliant and resources section for a chance to see your 3D creation. Ready to transfer those skills you will learn into art, let's go to the next lesson. [MUSIC] 3. Art with Blender: [MUSIC] Picasso once said, "All children are artists, but the challenge is how to continue being artist once we grow up." I believe that one way to do it is to feel our creativity continually. Another way to achieve it is to be a creator. That is to say, to think and put ourselves to work because to create is to learn, to improve, to experiment. It is to stop being impassive, it is to stop scrolling and on the contrary, is to start acting. When do create artistically, nothing is a mistake. The vulnerable thing about it is that it connects you with what is unique in you. Approach your work creatively always looking for new approaches. Increasing your knowledge, trying new things, and exploring new techniques. In the following lesson, we will talk about a super powerful tool. If you do so creatively, you can get very attractive artistic results. Blender decided at the beginning of 2021 to add a procedural system inside the software Geometry nodes. It is a great way to start creating abstract element and inspire you to create artistic blenders. What I find beautiful about this tool is that is and especially that diversity we do can create through its modifiers. Diversity, this component is essential if you do plan to create art. It is one of the essential ingredient of creativity. When we as planning, with new techniques will increase this software. We will learn new ways to approach to diversify our minds on generating more creative ideas. May tones can be used to enhance it or innate creativity within that Tuesday work, I recommend you to exploit Geometry nodes. [MUSIC] In the following lesson, we will explain with how it works, play with its values, and create various types. [MUSIC] 4. Camera, Lighting & Background: Before we start, let's define the dimensions here. In my case, I will add these dimensions. Blender, but before it has a camera in the same. To play as to camera view and move it, we can use this camera view icon. Let us start by reviewing object that are properties. To seek what are shown, we have to position the camera in the same. Let's go directly to lens. Here, there are some interesting focus option. There are three types of view. The first one is perspective, the autographic one which is an isometric view, and the last one, panoramic. Panoramic only work inside cycles because is one of Blender Render endings. Let's leave is in perspective form the project. Here, there are focal point option. These define how deep the camera is, as we zoom in, we see the zoom. Let's leave it at 15 millimeters. In the case of our rendering, we will use to eliminate the scene only with HDRI. This HDRI, we are likely to get a more natural lighting. It is at 360 degree high-resolution photo that we will cover the whole thing with channels and lights information. To do this, go to world properties. This option will define that environment in which the scene is located. We use that color "Environment Texture" option, and then, find the folder where you saved the HDRI. A website I recommend to look for HDRI is PolyHeaven. It is free and you can delete them in different resolution according to your need. I will use this one. I will leave it in the project and resources section in case you want to use it. Then, we look for where you have saved that is derived. In this style, we can see an approximation of the rendering and you will see that it's derived in all the environments. To work better and not to confuse us with the match, we can make it invisible to the truth, the viewer. To do this, we go to the render properties tab, and in film, we activate transparent. This will be this activate the HDRI view, only the viewer but not the objects. Finally, for light and shadow effects, we change the HDRI conformation to estimate. The HDRI is ready, we move on to blaze background. We will use a plane, click "Add" and "Plane". We place it in the back. Do that S key to scale it and that's it. Now, is your test while we have advanced AI doesn't mention for your class for a yet as we come around looking PolyHeaven for that HDRI device or use mine, if you can't find it in for a pro-social section and add Background. See you in the next lesson, we will see how to work with geometry nodes. 5. Geometry Nodes: [MUSIC] This class is very important because we'll be learning how to use the technique with geometry nodes. Geometry node is a tool introduced in Blender in Version 292. This was at the beginning of 2021 and it is great because it allows you to transform, join, modify, and merge geometry inside a modifier. This can be used to modify parameters shape object with numerical tape. It is the foreign modifier but unlike other past Blender modifier, it can be customized by combining nodes. It also allow multiply operation, we can be communicating within a group. Now we will start to [inaudible] our object in the 3D scene. Also in this node, destruction blender technique. We will start with an icosahedron. Volume of the cube and go to Add, Mesh, and Icosphere. In the tab below we will change from two to one subdivision, D will be the base of our element. The next phase is to grain an instance geometry node besides history auto-data's, geometry can install instances which entire co-reference more geometry to an object or a collection, but what is the purpose of instances? The purpose of instances is to allow more geometry to be included without duplicating actual data and may not use to create instances is that instance not in point. In the same, we will duplicate that icosahedron to make an instance, an M to create a new collection. Do you feel that you are a little bit lost in the interface on navigation, please, I invite you to watch my first blender class. There you will learn a little bit about how to start with Blender. We make two columns shown one for each icon as first. Now it is very important to always keep with names the elements on collection to work faster and avoid confusion. We will call this Instance. Based on it, we will create fractals, which is a simple, complete way to create a repeating pattern. If you want to know a little more about these geometric node, I leave some links at the beginning of the class description. It is also important that you have the node wrangle option enabled in preference. This I will give you survey tools that help you work with nodes quickly and efficiently. To activate it go to "Preference", then to "Add-ons" tab, select "Node", and "Node Wrangler" to enable the script. Now we will turn off the tab to only view our collection and start creating. Let's go to the geometry nodes tab, new. These two boxes, we're pure that will allow you to add input information to perform operations combination of nodes to obtain a final result that will result in an output. Press Shift plus A at point instance. The point instance node instance an element for each of the point present in the input geometry. In object, we will select the icosphere. The next thing we will do is add that point on a scale that will help us change the attribute of each point in the geometry by a specific amount and dominate the side of each instance object or collection. Again, Shift plus A and select point scale. We will change the scale to four. You can bury it and play with it, and see its result later. Now, will we merge that separate diameters into one fluid, join geometry, Shift plus A and join geometry. Then we will tell that interest to join the geometry. Now, we must control the scale of the duration to do this, G plus I and vector and combine XJC. With the math node, which is that mathematical node that perform mathematical operations, Shift plus A could delete this on Math. We will use that power function as the input value, which is that better I said, of the power of exponent. Both the base and the exponent will be added to that input. Then we will connect it with XJC as an output. I'm going to deal with that point scale. In the properties, modify properties, geometry notes section, we can modify the base dimension. With this, we finish the node configuration. This is the basis for the geometry node configuration and in the next lesson based on our configuration, we will see how to create manuals and a catching element. [MUSIC] 6. Art with Geometry Nodes: [MUSIC] Now, it's time to play around with the settings and attributes and create art. The first thing we will do is duplicate it. Then we will play with the base which will be the scale and the exponent that will be the number of repetitions of the process. You can see how it change as I modify its value. The next thing will be to add a structure modifier that will make our element looks better. We add a new modifier, in this case, it will be wireframe. To comply with the thickness of the structure and vary the values and to define the ones who are best for you. [MUSIC]. If you want to try with the values that I have used, I'll leave them here. [MUSIC]. Flip that icon there. [MUSIC]. You can turn different values and create new elements. Now it's fun to play. It's your turn. Create your own objects, create all from the geometry notes. [MUSIC] 7. Shading: [MUSIC] Now it's time to create materials in blender. For this project, we will add a metallic material. I will show you how to create it and of course, based on what we will see in this lesson, you can create your own material while changing the values. Let's go to Shader Editor add New. As the material we are going to increase is metal, we will increase their metallic value. We will increase the roughness value, this control the roughness of the glass reflection higher values result in a smoother look. Now we add with Shift+A Musgrave Texture, a fractal permanences, and their input texture coordinates. The fractal in this case is cry, how many iteration or octaves, and the octaves mean that control the amount of nodes, so detailing the pattern and will reduce to generate the nodes. With higher iteration resulting in more complex detail it noise and slightly lower shaving. With most graft texture, it allow more control over how the octaves are communicating. With Musgrave tests [inaudible], press "Control" and "T" and mapping will appear. The mapping transfer that input vector by applying the translation, rotation, and scaling, and texture colony can be used to map any texture on an object. Then we connect the object with the vector and I will use the value of five for this scale, 16 for the 12, and zero for dimension. Let's show this information to the color base is signed to add color, and for this, we will use Color Ramp. I wait, I luminousity and show the color range to yellow or gold maybe. This will be the main color. For the secondary color, I will add a similar color. But I recommend that you use permanent and test. What colors suit it best as for me, we will see how these two shaves of gender and threw it on the audit. To add some texture we will reduce noise texture, and join the mapping with a noise texture. In this skill, I will use 400 in detail. For roughness, I will add 7,5,0 in that factor we use the value of the fractal noise, we will join it with normal. Normal mapping is a tool to raise technique used to give the impression of light in detail and give more texture to the material. To our relief, we will use bump, but we will change it from normal to height. This is where you can make the texture, as you will see, is too much so I lower it to 5,0,0. I like it. We had them really. Finally, we'll add a new material for that background, and in this case, we'll just change the color range. [MUSIC] The materials are already signal now is to choose your color palette, the same with the values play have fun and work what we have learned in this lesson [MUSIC]. 8. Bonus: Shading: [MUSIC] The great thing about creating this kind of element is to explore and experiment. Here I'll show you some change I made to have a different result in the renders. The first one is to learn only with Musgrave texture without adding more textures. The next example is to work only with the color. The color, which do you prefer. You can make more changes and try. The interesting thing about learning a technique is to see what else you can achieve with it. To make the changes, I recommend that the rendering thing you are going to use is selected. In this case, I will work with cycles. To create new material, use the new material icon. Make the changes you want to make by selecting the object to apply the material. To change color material you can change it in this section, always with the object to change material selected. If you want to make this same pattern, here are the values. [MUSIC] Now it's time to render, See you in the next lesson. [MUSIC] 9. Rendering: [MUSIC] We are getting to the end of this word processor and is signed to [MUSIC] configure the render. Click on render properties, and we have two main options for rendering with Blender. Eeve is a real-time, physically-based rendering and cycles is a physical way spot tracer. It is designed to provide physical results. For our project, we will use cycles. The next thing is to choose what kind of the vibrant then we'll render with. If you want to render with a GPU or with a CPU. You must also take into account the number of sampling to add. This means the number of paths took tray for each pixel in the final render. As more samples are taken, the resolution becomes less noisy and more accurate. In this case, I will add 8000 for higher quality. Next is to check that the natural under books and tools that optic option. This option uses an artificial intelligence algorithm to remove noise from renders. Then we must go to output properties and choose where you want to save that image. For this format, I will save it in PNG, which is always better because it saved more image information than the JPEG. Then encoder depth 16 and compression at 100. [MUSIC] Finally, we have everything ready to render. Just press F12 or go to many render and render image. That's how easy is to surround the memory in Blender. Let's go to the last lesson where we will see the result of the rendering. [MUSIC] 10. Keep Creating!: [MUSIC] Congratulations for having written this part of the process of the rendering. Now, we will see the rendered result. If you want to save me directly from the render view, well you go to Image and Save As. Then, what you can do is to enhance the career in Photo-shop. For this, I use raw camera and added some tests or saturation, and contrast to that rendering. I hope you're happy with the result of direct result rendering, and I invite you to continue exploring the values and attributes of each technique that we have been learning during the lessons to control different color and setting in Geometry notes. One last important step, is to cheer while do great, inspiring more students in the class and show what you can create. Go to Project and Resources section, and I left the image of the render. I am sure you'll inspire others to create. If you want to add comments about the process and tag your social network, it will be great so we can get to know you. You can also tag me on Instagram, please to see the result of zero plus brilliant. If you want to keep learning subscribe to my YouTube channel. I have a lot videos related to difference of the savior light, Cinema 4D, Substance 3D Stager, Dementia, and of course Blender. I also invite you to follow me on a Skillshare channel to be in another fate when a new class is available. To have all these additional classes to continue exploring Thursday, choose the one you like and I encourage you to follow them. For more information about me, visit my website, Evelin Salazar. You can find me on social media as Evelin Salazar. Finally if you like the class, please leave me a review. In case you have any suggestion for a future class, or improvement in my teaching methods, I invite you to leave a comment in the discussion section. [MUSIC] Friend for making this far, I hope you have learned something new and enjoy Blender techniques and tools through the class. I hope I helped you. Thank you. And see you next time.