Learning Tinkercad from Scratch | James Leiske | Skillshare

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Learning Tinkercad from Scratch

teacher avatar James Leiske, Skillshare

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.



    • 2.

      Getting Started


    • 3.

      Learning the Interface


    • 4.

      Moving Around


    • 5.

      Perspective vs Orthographic


    • 6.

      Snap Grid


    • 7.

      Moving Objects


    • 8.

      Scaling Objects


    • 9.

      Shape Controls


    • 10.

      Rotating Objects


    • 11.



    • 12.



    • 13.

      Using the Ruler


    • 14.



    • 15.

      Working with Holes


    • 16.

      Align and Mirror


    • 17.

      Color Options


    • 18.

      Copy and Duplicate


    • 19.

      Linear Patterns


    • 20.

      Circular Patterns


    • 21.

      Scaled Patterns


    • 22.

      Shape Generators


    • 23.

      Shape Tools


    • 24.

      Shape Intersections


    • 25.

      Create Shapes


    • 26.

      Splitting Models


    • 27.

      Make a Model


    • 28.

      Rotating Objects


    • 29.

      Importing SVGs


    • 30.

      Import a STL


    • 31.

      Export Models


    • 32.

      Send To Feature


    • 33.

      Projects and Gallery


    • 34.

      Brick Mode


    • 35.

      Block Mode


    • 36.

      Tinkercad Circuits


    • 37.

      Thank You


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About This Class

3D design in CAD software doesn't have to be complex with Tinkercad. In this course you will learn the concepts of 3D editing in Tinkercad. This course will explore the tools and features of Tinkercad from the basics to the advanced. Tinkercad is great to start from scratch or to use with existing 3D designs and both approaches are covered in this course. This course will help you whether you are a beginner or an advanced 3D artist. 

What you will learn in this course:

  • Learning the grid
  • Editing 3D shapes
  • Using the ruler
  • Hole shapes
  • Duplicating objects
  • Understanding patterns 
  • Shape generators
  • Importing and exporting
  • Brick and block mode
  • Creating a circuit 

Meet Your Teacher

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James Leiske



I’ve invested years in learning the fundamental theories behind what I teach. I'm a zealous teacher that strives to bring students to a high level efficiently, with simple, easy to understand concepts, built on rock-solid theory. When you learn with me, you’ll learn well, and learn efficiently. That’s my promise to you.

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Level: Beginner

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1. Introduction: 3d design and CAD software. It doesn't have to be complex with Tinkercad. In this course, you will learn the concepts of 3D editing in Tinkercad. This course, we'll explore the tools and features of Tinkercad. From the basics to the Advanced. Tinkercad is great to start from scratch or to use with these existing 3D designs. And both approaches are covered in this course. This course will help you whether you're a beginner or an advanced 3D artist. My name is James lice key, and I've invested years in learning the fundamental theories behind what I teach. I Mozilla's teacher that's tries to bring students to a high level efficiently with simple, easy to understand concepts built on rock solid theory. When you learn with me, you'll learn well and learn efficiently. That's my promise to you. What you will learn in this course. You will learn the grid of Tinkercad. You will learn how to edit and work with 3D shapes. In Tinkercad. You will learn how to use the ruler. You will learn what and how to use whole shapes in Tinkercad. You will learn how to duplicate your objects and work with patterns in Tinkercad. You will learn about Shape Generators. You will learn how to import and export your projects. You will learn about brick and block mode and finally, designing a circuit. There's a lot to cover in this course. Thank you so much for watching and let's get started. 2. Getting Started: All right, welcome to this course. This is a beginner course, and there's no prerequisites that you need other than just basic computer skills to learn this Tinkercad. With this course. If you have previous 3D or graphic design experience, many of those skills will translate for a quicker learning with us course, but they are indeed not required. So what we have here is Tinkercad. This is the homepage of Tinkercad. And Tinkercad is a free software and it runs in a web browser, believe it or not. And you can find Tinker CAD, Tinkercad.com. So what you wanna do when you first begin is click Join Now right there. And you can start tinkering. If you're in school, you can choose one of these options, or if not, a personal account will do. You can also sign in with your Google or Apple or more sign-in options. Or you can just sign up with your regular e-mail. So go ahead and create your personal account and let's get going and learning Tinkercad, please proceed to the next lesson. 3. Learning the Interface: Welcome to Tinkercad. All right, so here's what will happen when you create a new account on Tinkercad. There'll be a dashboard. And it will be called my recent designs. And you can cure, you can create a new design. And that's what we're gonna do. That's the first step. Click Create new design. And now that we're in here, it'll guide you through a little intro, but I just clicked exit out of that because I'm, I'm your intro. And so here we have our workspace or 3D view port, as it were. And that covers most of the screen. First off, I'm going to show you up in the left, that Tinkercad button that goes back to the dashboard. The dashboard that we just came from, right next to that is a little menu icon. If you click that, it'll show you your recent designs, including the current one. And also you can create new designs from there. Didn't click exit out of that as well. And then here you can rename your project, sample project. Okay? Instead of, because Tinkercad will generate names for your projects, which are kind of odd sometimes. So I always like to rename my projects in Tinkercad. Up next, if you stay in this top bar, we learned what's on the left. If you go all the way to the right, there's this, It's 3D design. That's what we're in right now. But there is also blocks and bricks. So those are the three different work modes in Tinkercad. And I will be going into those. I'm in the future. This video is just felt the interface. So I'm explaining that to you. The button next to that is where you can invite people to design with you. So that's actually a really cool feature. You can have more than one person working on a design. And next is your avatar, your account icon. Alright, so we learned all about that. Let's go to the menu bar. That's blow it left to right. So it's more for commands. There is copy control C, paste control V, and Control D. To duplicate. You can do the control commands or you can just click those icons. They're grayed out right now because there's nothing in the 3D view port. You can also delete, redo and undo your project stuff. Yeah, So here is Visibility. Show All Group, Ungroup, align and mirror. And these are tools you can work with to work with your 3D models. There's import, export as well. All right, Next over to the right here is the Shapes menu in Tinkercad. First off, you can actually get rid of it if you want. And you can have your entire screen dedicated to the 3D view port workspace. But it's helpful to have this so you can bring in shapes to your projects from this little menu. And Tinkercad has basic shapes, but there's a different 3D shapes sets that come with Tinkercad, like text and numbers, and basic shapes and all these different type of shape sets. So those are helpful. And then there's notes, ruler and workspace. Those are different tools. If these are unfamiliar to you, do not worry because we have lots of content to cover. This is just an interface. But yeah, you can get rid of that if you want or keep it. I generally keep it. If I have a larger screen sometimes though, if you have a smaller screen, I sometimes like to minimize that so I can actually see the workspace a little better. Yes. So this is the workspace here. You can edit your grid, your measurements, can change your snap grid measurements. All of this, we will learn more. Here you have like a gizmo, I guess you would call a gizmo. Um, some more advanced 3D modelers have more advanced gizmo. But Tinkercad has a gizmo to a little box front, right, left, bottom, top, back. So hits actually really nice. And yeah, so here's a bunch of different zoom in, zoom out. These are all stuff that you will use to edit your projects in Tinkercad. All right, so that was the interface of Tinkercad and overview. If it's a little overwhelming, don't worry, because a, it's a simple program. So you should learn in pretty quick and to proceed to the next lesson. And let's get to learning the rest of it. 4. Moving Around: This will be talking about navigating in Tinkercad to talk about this. So I'm going to bring in some shapes here. Let's bring in a box there. It got a cylinder here. Make sure that's there. And then a sphere. Right? Let's bring that sphere in the middle. All right, that's good enough. We're going to be exploring this. So now the first element of navigating in Tinkercad is when you click, you left-click with your mouse on an object in Tinkercad. So when you left-click on it, It's highlighted in blue indicating that it's clicked. And then there's a bunch of different options. We'll learn all about all of these things. But something else I want you to understand is that there's this little menu that pops up and it serves as more options for you to work with your objects. If you want to minimize that, say you have less screen space and you want to minimize that, you can just click this little arrow button that will minimize that. All right, so another key element is to just click anywhere outside, like any of this whitespace. If you click anywhere in there, it will deselect or you have selected. All right, so that's how you click and select an object. Next, let's learn how to orientate our view around these objects. First of all, you can just click your middle mouse button, the scroll wheel. And that will kind of pan the view around. And the next is you right-click with your mouse. And that will I'm orbit around your work plane. Next. I would like to show you this little gizmo here. We already talked about it. But if you click any of these highlighted areas, it will have a shortcut to focus on that view. Left front. And that. Now let's say you orientate it around and you want to go back to the default view. Just go here and click home view. And that will go back to the default view. Next up is fit to view. So That's the Home view that we clicked. Let's click Fit to View. And that will fit to view to all three of our objects. Next, this fit to view will be useful when you select an object. So let's select, let's say, let's select this orange cylinder. Click Fit to View. And it will fit to view to the selected object. Yeah, so then just click Home view again to go back. Another thing here is if you highlight this fit to view selected shapes in the keyboard, shortcut is f. Let's click F and the home you can click that, go back, click on any whitespace to deselect. Next up, let's learn about zooming in Tinkercad. There's three ways to do this. First of all, it was with the user interface. So zoom in. You can zoom in just by clicking the plus and minus buttons. And like you see here, the shortcut shows should just go to your keyboard. And you can zoom in with the plus and minus keys on your keyboard. Additionally, you can take the scroll wheel of your mouse and zoom in. So and I was also like to remind you when you right-click, you can orbit around your work plane. Right-click on your mouse. Can go to home viewable to do it with the default. And then if you click and hold your scroll wheel on the middle mouse button on your mouse, you can pan around up and down, left, right, or diagonally. Alright, well, we're on the topic of orbiting, panning and zooming and all this. You can notice that it's orbiting and panning. Around the middle of your workplace. You might be thinking, oh, because that's an object in the middle. Note, if you click the Delete key, you can delete your object. And you can see now, even with the two objects in the very corners, it's still orbiting around the center. To change this, That's because you have home view selected. Click on your object, one of the corners, and click Fit to View or F on your keyboard. And now fit to view is activated. And when you use the orbiting, it will orbit around the cube that you have selected. Same with panning. So that's a useful trick for you to understand. To go back to the default. Just click Home view again and deselect the cube. Alright, so that is moving around and navigating in Tinkercad. I just wanted to show you that if you have worked with other CAD softwares or even played a video game, you may already know how to do this. It may be kind of second nature nature to you. But if not, if you're a complete beginner to any CAD or Navigating type like this. This actually could be one of the hardest things that you do when working with 3D. So it's important to understand and use navigating best of your abilities. Next, The other thing I would like to let you know is I showed you there's user interface to work with navigation. There's your keyboard, so there's different options for you to do. There's this little gizmo and yeah, a lot of different options and you will find, I encourage you to just play around and you will find your preferences. And thank you so much for watching. Let's proceed to the next lesson. 5. Perspective vs Orthographic: Welcome to another class in learning Tinkercad. So in this video I'm going to talk about orthographic and perspective views in the work plane. To see that I'm going to bring in some boxes here and put them at the edges here. Very edges there. Okay? So what we see here is the perspective mode. You can see there's a vanishing point. Use this little gizmo to adjust this. Yeah. So you can see here these lines, they all go to a vanishing point. And if you saw this few go off forever, there wouldn't be a vanishing point as it were. And, you know, it's perspective. I'm sure you know what perspective is. There's a button right here, switch to a flat view or orthographic. So if your switch to that, you can see here that even though this cube is further away, it's the very same measurements and everything as this cube. Switch back to perspective. So let me just say that I personally work with Perspective view most of the time. It just is nice. And yeah, so I use perspective mode more than I would use flat mode. But let me explain to you a situation where I would use orthographic or flat mode better are more often. So let's go on this little gizmo here and click front. Now you can see here we have this perspective mode and it's at front view. And you can see it's definitely in a perspective mode because off up in the distance and this will be a vanishing point and these cubes are angled accordingly. But if you switch to orthographic view, you can see here no matter where they are on the work plane that they are now. Both just yeah, from this flat front view. This one is farther away. So you can see if you go here. It's on each corner. If you go on the right, it's yeah. So that's where flat view would work best when you're trying to measuring distance and things like that. Now, you can switch back to perspective mode and see it. That's where I, I like to work with in perspective mode. It with the exception of the orthographic graphic view used for measuring and things like that. All right, so that's, that's it for this little video. I just wanted to throw that out there. It's important to know the difference between those different views. There's uses for both, like explain a little bit. You will develop your own in your own workflow in style. But it's important to understand that there's options, orthographic and flat views. Yeah, so that's it for this video. Let's proceed to the next lesson. 6. Snap Grid: So welcome to the next course video. In this video we are going to be talking about the grid settings for your projects in Tinkercad. To get to the grid, go down to the right, lower right, and click Edit grid. Here, you're going to adjust the grid properties. And this is the measurements for your work plane. So first of all, there's units. If you click on that, there is millimeters, Inches and bricks. Bricks, we will explain later in this course because I'm sure you don't know what bricks means yet. Inches and millimeters, you know what those are. I'm sure inches is used in the United States. So if you're in the United States, you might be familiar with inches, you might use those sometimes. But if you live in any other country other than the United States, and even if you are in the United States, I would suggest you use millimeters. Because the 3D printing world worldwide, including the United States, generally uses 3D or M millimeters. Um, yeah, so click on millimeters. And here for presets, you can see that there is some 3D printers that you can choose. And this will adjust the build plate size or the work plane according to the 3D printer that you use. They have Ultimaker is Mike robots, things like that. But for me I use Persia. And they don't even have printers like for creativity and different things like that. So for those you have to press Custom. And then you can adjust the millimeters according to the build plate size that your 3D printer has for width and length. But for now let's click default to a 100 but 200 Update Grid. Up. Next, let's take a look at the snap grid below the Edit button. So snap grid, you can click on that, brings up a little bit of options. There's brick, that elusive little pick thing. We'll explore that later. Then there's five, all the way down to 0.1 millimeters. I generally keep it on 1 millimeters. Oregon even have an off. But let me explain to this. So I'm gonna select five millimeters. So bring a box in here. Oops. All right. So when I move this box, you can see it's going by 35, 40, 45, 50. It's snapping the grid according to that. If you go to one and move the box, now it's snapping their grid based on one millimeter. If you go to 0.1, now it's going to snap very smoothly. By 0.5. Yeah, point. I'm put 19 point. Yeah, so it snaps accordingly. You might want to zoom in a little. There we go. Now you can see you can snap little more precisely in that way. Oh, good. Okay, So that is the snap grid. Go ahead and delete this box. And I generally leave it on 1 millimeters when I'm working unless I need more detailed snap grid. Thank you so much for watching. Let's proceed to the next video. 7. Moving Objects: Welcome to the next video of this course. In this video we're going to be talking about adding and moving objects around. So I'm going to go ahead and take a box and put it into this scene. There we go. Now our box is added. One thing of note is in this snap grid setup is it's one millimeter. So if you zoom in here, this is one millimetre according to the measurements, and this is 10 millimeters from here to here. And so moving things around in Tinkercad is pretty easy. All you do is take your cursor over this box, left-click and move it around. And you can see, I moved it 10 millimeters. Alright. It's easy, as easy as that. So one thing of note, you saw that the information about how you move to this cube, 10 millimeters disappeared pretty quick. I'll explain that right now. So let's move it back. We moved it back ten. And you see here the C is little information panels. And I'll release the click of my mouse now. One, 234, so four seconds or so, probably five. The information goes away. But let's do that again. Let's move it back ten. And you can see if you are within that timeframe of five seconds or so, you can actually go ahead and click on that negative 10 and it will highlight. So you can enter negative 20. And instead of pressing Enter, you would press Enter to execute that. Or yeah, it already executed, but press Enter to be done with that. But then let's go and press five or something like that. Done. But let me also explain this. Let's go back. So let's go over here. And we did that. So that good negative 20. You can press Tab and pressing Tab will go to the next one. So press enter to execute that. Alright, so that's how that works. You can use these little indicators and type in an exact value. Next up there's a command that you can do. So if you've noticed, if you left-click and move your box around, it just kinda goes anywhere you drag it. What you can do is hold down the Shift key and it will constrain your movement to one axis. So you can see it's constraining it. So it doesn't go. It just goes on one straight line instead of everywhere. Lift the Shift key and it goes back to moving. Anywhere, you move it to. Next up. There's another little technique that I use sometimes for moving your objects around. So make sure you left-click on your square or whatever object you have in your scene. And you can simply use the keyboard command, the arrow keys on your keyboard. So I'm clicking the arrow keys to move it around. Just tap your arrow keys. And like, as you, as you see it's going along. Now, this uses the snap grid features, so it's going one millimeter. I tap the arrow key once, it goes one millimeter to the right, the left goes one millimeter to the left. Next, if you tap, hold down the Shift key and tap the arrow key, it will go five millimeter, sorry, 10 times. So go ten millimeters. That's a handy feature to have and that will adjust accordingly. So if you go down to your snap grid and put five millimeters, one tap on the arrow key, we'll go five millimeters. But if you hold down Shift, it will go 10 times that. So 50 millimeters. Alright, let's go back and select one millimeter. And let's tap that square. Let's actually use the arrow keys to make it go, go to the middle. All right, There we go. Alright. So next I want to talk to you about well, let me explain. So far we have been moving our box around on the x and y-axis. If you ever fiddled with 3D printing or if you've ever taken math, you should know what the x and y axis is holding down Shift, I'm moving it on the x and y axis. Yeah. So that's that. But what if you wanted to move this box on a different axis? We're gonna go ahead, click here to focus on the spot. Zoom out just a little bit though, right-clicked orbit around, or you can click here and that Gizmo. All right, Let's just zoom out a bit and I'll explain this stuff. So all of these little icons there for scaling and moving your objects around, rotating and things will go into that later. But there's this icon right here. And when you hover over it, it turns red. And so this is not x or y axis. It's going up a different axis, I believe the z-axis. So you can see now it's gone up ten millimeters. Yeah. So that that's how you move it up. There's a shadow as feedback to show that it's in midair. Unlike the other, there's these little indicators of how far you've gone. You can enter exact values. And turn here we go. This one's for how far it is from the surface. All right. But then this one. So let's go down to 15. You can see how far was relative to where it was. So this one's 15 from the surface, this one's negative five from where it was. And you can enter information and it will move accordingly. You can also use the arrow keys. So press, hold and hold down Control key on your keyboard. And then you can use the up and down arrow keys, like so. All right, hold down Control key and Shift, and it will go 10 times up and down arrow keys. So that arrow keys can be used as well. In this movement, I'm going to click the Home to go back, De-select this box. All right, That about covers it for this class, but there is one last little feature I would like to show you before we go. Click on your box and tap the D key on your keyboard. D stands for drop and you've dropped her box back onto your work plane. That about covers it for working and moving around. Objects in your scenes. And the x, y, and z axis. Thank you so much for watching. Let's continue to the next video. 8. Scaling Objects: Welcome to this video. In this one we're going to be talking about scaling objects. So to do that, I'm going to bring in an object into the scene. Alright? So we have this object here, just left-click on it. And let's zoom in just a bit. All right, So to scale your objects and stuff like that, there's these little icons that you can turn red when you hover over them. As you can imagine, the middle one, you can scale it like so. And these middle ones, they skill an edge. And then the white ones on the corners. When they turn red, you can select and it scales up two edges at once. Like so. This one on the top right here. You can scale the height of your cube. Yeah. And also, if you click on it, you can then enter the details manually, 25. 25. And you can enter the details manually like that. Just like somewhere else to execute it or press Enter. So yeah. So you might be thinking, wow, that's pretty cool. But I'm here to tell you that there's even more options. So if you click on, say, this edge icon here, hold down the Alt key on your keyboard. And you can see when you hold down all, it'll drag out both sides in like manner. The corner, if you hold down Alt, it'll drag out both sides like lick. So it's pretty, pretty awesome if you ask me. All right, so to demonstrate the next feature, I'm gonna go ahead and just delete what we did here and I'll drag in a new box. Alright, nice and uniform. So the next feature I want to show you is holding down the Shift key. And this is going to uniformly scale it. Hold down the Shift key, and actually hold down and click any icon here. And you can see it uniformly scales it leg. So I'm going to control, undo that. I pressed Control Z, but you can click that to undo as well. Undo icon. The next feature I want to show you is Shift and Alt at the same time. And this will scale it like just when we pressed Shift. But this time it will scale it from the middle of the box instead of from. So this is only shift right here. You can see it's scaling like so. But Shift and Alt skills it from the middle of the box. Useful features. All right, one last thing I would like to show you is that if you did do Control, Shift Alt and scale it like this, you can see the little icons here of details. They show up as well. So let's say we put 30 and Enter. You can see since you press Shift and Alt, you're entering the details in that mode. So you can scale it according to that mode. That's for scaling your objects in Tinkercad, tinkers, much for watching. 9. Shape Controls: All right, Welcome to more tin green. So for this little lecture, lecture, I'm going to put in a box right there. And I'm gonna talk to you about editing our shapes. So go to angle here so we can see that better. So you notice when we put this box in here, there's this little menu that pops up. There's radius steps, length, width, and height. So I'm going to go over length, widths and heights now. So you can put it in your length like that. Or you can go ahead and type go 35 enter. So it's actually quite useful just to drag or sometimes I like to put in the details just by typing it in. So let's do that. 35. So there we go. There's our box that we entered the length, width, and height from our little menu. Now, you will notice that if you highlight this, you can see it's 35. 35. And yeah, you can see that it was correct. But there's a little problem that can happen with people when they work with Tinkercad. So pay attention. So the length, width, and height we edited here. But if you go here and take, and move this out to like 40, 0.5. And then let's say we move this out to like 36. You can see here now it's 36.540.5, but in the menu it stays at 35. So just keep that in mind. Make sure that the final measurement that you pay attention to is actually the ones that show on the work plane itself, not the ones in the menu. You can, after the first movement. Like say you drag it in your box and you adjusted the lengths, widths, and heights in the menu here. I would say after that phase, don't pay attention to these measurements. You can still use them for like width. But don't pay attention to these measurements because the final measurements is 39.3 instead of 42.61. So that's something you need to pay attention to repress home, to go back to the normal position. But before we continue on, we're going to keep talking about this little shape menu. All right, so let's just make sure that boxes like that. Let's go here so we can see that better. So first of all, there's colors. You can change the color if you wish. That's an option you can do. And then there is radius and radius softens the edges. As you can see, it's softening the edges quite well. So let's put that radius 22. And then steps. Steps are basically how soft that radius. So you can bring that radius all the way up, make it super big radius. And then the steps, we'll just add more polygons and stuff to make it more smooth. The edge. So that's the steps and the radius. Very good. All right, so we've added this box quite enough. Let's go ahead and delete it. So I'm going to press the Delete key up here. Otherwise, Otherwise you could use a keyboard. Let's bring in a few shapes here, doesn't really matter which shapes. Let's bring in a pyramid. Yeah, that'll work. And then let's bring in a polygon. Alright. Let's de-select polygon and zoom in to those by pressing Fit to View. Right-click. Zoom around here, rotate around this orbit around these objects. All right, so now that we have our pyramid, you can see that different shapes have different options in the shape controls. So for the pyramid there sides and for the pyramids, quite simple. It's all there is there sides. For the polygon. There's sides. So you can increase the sides, but you can also increase the bevel is put at two plus two and enter. And then there's segments to make that bevel more smooth. Yeah, so many options with that. I encourage you to dig around with all these shapes and figure out the shape controls for each of these shapes. And you will find that there's some quite amazing things that you can make with just these basic shapes in Tinkercad. All right, so we're not out of the shape controls menu quite yet. There's two more little features I want to talk to you about. So let's click on our pyramid. Let's say that this pyramid is absolutely perfect and we want to keep that shape where it is. So we put it there and we don't want to have it moved anywhere. We want it solid and secure. All you have to do is go up to lock editing. Of course there's Control L on your keyboard. You can press Control L or click on the lock icon. So now if I try to move it around, you can see it's doing nothing. Yeah, so I can select it again. And then the shape menu will pop up. But within the general worked plane and stuff, you can't move it around. In order to move it around, you will have to unlock to make editing possible again. Or you can press Control L on the keyboard. So that is log. So let's lock it, keep it in place. Now let's click on this polygon. And let's try. The next thing over. This is hide selected. You can press Control H on the keyboard, or you can press the hide icon. And as you might expect, it's gone, it's hidden. And you might be thinking, alright, with a lock, you can click it at least and then unlock it if you wish. But how do you get that shape back? You can't click on it anymore because it's hidden. Well, this is a little light bulb icon appears and you can press Control Shift H to show all or you can click here, and it will show all the hidden objects. So let's hide this. And let's hide this. Everything is hidden. We click, Show All. It'll show all the objects. The reason why these are options. Obviously the lock is a really useful feature that way you're certain shapes that you want to be locked into your model. You don't want them to be accidentally moved around. That's really useful. And hiding. It's not quite as useful as locking, in my opinion. But occasionally, sometimes you would want to hide an object if you want to see behind it or if just do your work plane is getting a lot of clutter on it and use want to hide some stuff for a little bit. So it's a useful little feature to have. All right, So thank you so much for watching. Now you should have a better idea on how to alter your shapes. With the shape controls little menu here that pops up and it is adjusted accordingly to the shapes that are available to you. Thank you so much for watching. Let's proceed to the next lesson. 10. Rotating Objects: Welcome to the next video. In this video we're gonna be talking about rotating your shapes in Tinkercad. So I'm going to just choose a random shape polygon. And why not? I'm going to put in polygon here, polygon in here, and put a polygon in here. All right, There we go. Now I have this polygon to the left activated. So I'm gonna go over here to fit to view. Actually, instead of clicking, I'm going to press F on the keyboard. Nice and simple number right-click on the mouse and rotate to the side here. You can see here, just to zoom out just a little bit. Okay. We can see here that there's these little curved arrows and these were for rotating. So you might be thinking, why is there even a class about this that's easy enough, but there's a few things I wanted to tell you about. So down here, if you click and hold, you can now rotate. But if you go on the outside, there is outside. And the inner ring, you can see the blue highlighted ring. So explain first, the inner ring. So if you rotate within that inner ring, okay, let me click that again. You can see when you rotate with the inner ring, it goes by 22.5 increments. So yeah, that's good if you wanna do 45 degrees. And the same rules apply where this will vanish after five seconds or so. But if you take the cursor fast enough, you can actually enter in a custom detail there. So 50. Yeah, that's how that works. All right. So that's that I'm going to go ahead and click on this polygon over here. And since it's often do this corner, I'm going to press fit to view. Okay, zoom out just a bit. Next, I'm going to rotate, let's say with this one here. Zoom up, just pan up a little bit here. Click and hold. And instead of rotating with the inner ring, Let's move the cursor up. You can rotate with the outer ring. And instead of 22.5 increments now it's just one increments. So it can go to one, it can go to six 1520. Just yeah. So I generally use this outer most of the time because it's more accurate, but it depends on what you wanna do. All right, one last thing before we're done with this video, click in the corner here and this other polygon, click on Fit to View, zoom out just a bit. And yeah, click and hold and will rotate. But press Shift. And now it does by 45 degree increments. So if you hold Shift, when you rotate it does the 45 degree increments. So those are the ways to rotate in Tinkercad. Yeah. So one thing I would like to mention is you see here these polygons that come out at 20 millimeters by 20 millimeters. But since we rotated it in a different way, this one's 18.79 by 19.70, this one is 25 by 20, and this one is 17.22 by 20. So, yeah, if you rotate, your objects are going to cover more ground. Another thing is when you rotate it's based on the middle of the object. So I'm going to be covering selecting multiple objects later in this course, but I just selected that multiple object. And if you were to rotate it, it would rotate according to the middle of those two objects. So that's something to keep in mind. All right, deselect everything, go back to home view. Now, once he mentioned is you can rotate. You can choose to rotate in a different like on a corner instead of the middle of your objects. But that's more of an advanced feature. And I'll talk about that later in this course. That's it for rotating. That's it for rotating in Tinkercad. Thank you so much for watching. Let's continue to the next video. 11. Selections: And welcome to the next video. You're going to be talking about selections in Tinkercad. I'm just going to bring in some objects into this scene to then show you how it's done. So obviously, you know, you can left click with the mouse on an object to select it. I'm here in this video to tell you about other options. So if you press control a that will control or Command a that will select everything. And if you click anywhere else other than one of the objects, you can delete, de-select everything. So that's one way to select everything. Another way to select everything or some things is with just clicking and dragging a box around the objects. You can sleep that selected everything. Click anywhere else to de-select it. Another thing I would like to show you, obviously you can select two and not all three. But another thing is if you put the bounding box over just an edge, you can see that it's still selects it. You don't need to encircle the whole objects with a bounding box. You can select which just part of the objects. So that's, those are some ways to select objects in Tinkercad. Next, I want to show you, you can just left-click on any object, say you wanted to select. You could use that bounding box method, but there's other options to the bounding box won't be always an option that you can use. So left-click on one object, hold down Shift on the keyboard. And you can select to keeping shift held down, you can select three. So you've selected all three, hold down shift and click one of the objects. Again. You can see, you can de-select. So holding down Shift, you can select or deselect. So that's a powerful feature as well. I'm just going to click and to de-select everything. Lastly, I'm going to tell you about one more thing for me to show you this. I'm just going to go ahead take this cylinder and delete. And then I'm gonna do is I'm actually going to drag this sphere into the box and select the box and focus in on that box, right-click to orbit around. So you can see obviously there's a problem. If you select, you select only the box. So if I move the box around, it won't select the sphere. So there's two options to do this. Control a to select everything, like we learned about before. And we can do is shift a to select the box. And now what you have is this, the sphere still selected? So you can use the arrow keys to move it around. And you can still move the sphere around even when it's underneath inside the box. So that's one option. Another option is, I've showed you this already before, but click the box and click this little light bulb to hide it. And so now technically the box is still there, it's just hidden. So now you can edit the sphere as you wish, so we can crunch it little bit. Then click here to show all. And you can see that that worked. All right. These are options for you to use when with selections in Tinkercad. Some of those basic selections can be used easily and all the time. But some of these other features like hiding and selecting all and de-selecting and different things like that can also be used. Especially when you get into more advanced designs where there is a lot of shapes. Thank you so much for watching. Let's proceed to the next video. 12. Workplanes : Welcome to the next video of this course. We're going to be talking about the work plane. So obviously it says work plane right there and you see it front and center. And this is what we work on the work plane. But I'm going to be talking about a different work plane. So to demonstrate this, first of all, I'm going to bring in a box and then I will bring in a, anything just a sphere. Here we go. Now I'm gonna go to the box, focus on the box, zoom in, zoom out a bit, Right-click to go like this. Now, obviously we've learned that you can click on the sphere and click on this little top icon to move it up. Gonna move it up 20 millimeters. And then you can just drag it. So Shift, Shift and drag to make it nice and straight over the box. Well, that was a lot of fiddle. I'm going to show you an easier way. So click, I'm going to delete that sphere. And now I'll go up here. And you can see that there's a work plane tool. So you can either click that button there, the work plane tool or you can just click WW on your keyboard and that'll bring the work plane tool. You see that it's highlighted there. This is the work plane tool. And now if you drag it on the side of these boxes, you can see the Work Plane Tool. Now let's drag it on the top. Click. And now as you zoom out, there is the act of work plane, which is a different work plane to work plane tool that is active on top of this box. So now let's bring in that sphere and just add it like so. And that was easy enough, lot easier than the other method. Really nice. And so what you can do is go and press front up on that gizmo. Zoom in a bit. This doesn't help. So make sure you go to orthographic view. And yeah, you can use your arrow keys to make sure it's precise. And yeah, so that's that I'm going to switch back to perspective view. Go to here or the home. And to de-select the temporary work plane, go ahead and click where we're work plane up here, or click W and keyboard, and click it anywhere in the open work Things space. So next I'm going to show you another little advanced feature of this work plane and how it can help you. I'm going to click Shift, click those, click Delete. And now let's pick an object like this wedge. There we go, we have our wedge. And I'm going to go ahead and rotate this 90 degrees. And I'm going to take and draw this out, make it like so. So we have our nice wedge there and click on Work plane and put it on the wedge. Now if you zoom out, you can see the work plane is now at the angle of the wedge. That's really cool. Hope you're getting inspired by all the options that you can see. Tinkercad can do. It's a simple program. But as you can see, you can do more than meets the eye if you just dig a little deeper. So that's what I'm encouraging you to do in this course. So now there's that temporary work plane. Now what you can do is just drag in an object. Let's see. Let's drag in. This half sphere, really doesn't matter which what we drag in. I'm going to try to make sure this sphere is in the center. All right? Something like that. Okay? Now you can see if we take this half sphere and bring it up and down, it'll be like so. But here, let me show you something that will happen. Click the work plane in an open area, De-select that work plane. Now you can see when this half sphere selected, if you take the top-up, wow, that's not working as expected. So let's undo that. Go to the work plane, select the work plane back. And you can see that now the little controls are all back to normal. So that's something to keep note of when working with objects that are dedicated to a work plane like this, de-select that work plane you can see now is totally different. Yeah. So that is the word planes. In Tinkercad. Really awesome stuff. Hope you learned a lot. Let's go to the next lesson. 13. Using the Ruler: Welcome to the next video. We're going to be talking about the ruler in Tinkercad. So it's just bringing up box. Click to focus on this box, rotate around it. Actually going to zoom out a bit. Now to bring in the ruler, just like the work plane that we learned about in the last video. First of all, I'm going to de-select the box and I'm going to bring in the ruler. Another thing is you can just press R on your keyboard and you have your little ruler and you can place it anywhere technically, though I placed it there. Okay. You can see the ruler is placed. But now you can click on your box. And it's cool because typically you have to click around to see the measurements. But with a ruler activated. It shows the measurements all over the place with the box. So it shows in this green arrows from this point of the ruler how much millimeters it is from the box. So if we move this over here, you can see it's 20 millimeters from this point of the box. And over here it's 10 millimeters from going from near that error. Let's move that back little. Yeah, so it's pretty awesome and this is a great way to activate these little arrows that way you can see how high and then you can even adjust your data by just clicking on it here. And it's having the ruler activated is actually kinda helpful. Because then you have these measurements activated all the time. And over in the lower right, there's this little 0 here. You might be thinking, what's that? Well, if you enter ten into it per center, it will measure and take your box up into mid air. So that's an introduction to the ruler. Let's get into more in-depth of the ruler and learn what else we can do it with ruler. I'm going to go ahead and press 0, so the box is not floating anymore. And then I'm going to put 20 into this. So it's back to normal. So you can see with a ruler, you can move it around like that, like so, like we have been doing. And this is endpoint, my mode. You know, its endpoint mode because this little icon says use midpoint. So we only other option that's activated as endpoint. Endpoint is, is it's the way it is. It's measuring from this little endpoint, I guess, all around. Yep. So you can move it around like this. Or you can click on it and you can move the ruler around. So click it back to where it was. And then if you click use midpoint, it'll change the way it's measured. So you can see the midpoint is the midpoint it's measuring to the midpoint, not the end point. So I'm going to explain this a little more. So hopefully you understand it a little better. So let me explain a little bit more how to use endpoint mode. First of all, we're going to press this little icon, put mus, endpoint mode. Use end point, make sure not use. So use. Midpoint is the option, so we're an endpoint mode. All right, So zoom out a bit. Let's move this ruler over to the corner here and click it until the ruler is aligned with the work plane. Now let's click on this green and add 2020 Enter. You can see that that moved the box pretty nicely. And so let's go ahead and add another box there. Okay, So that's cool. And let's move like the ruler here. And just to one of these corners, it's that one. Okay, then you can select this box. And let's go ahead and do 4020. So I hope you can see how this endpoint mode, oh, I just realized that the ruler was not on this point. It was one millimeter over. So it's the 19th. Let's make sure that's 20. All right, so yeah, you can see how this endpoint mode is quite useful in moving things around very precisely. Next example of the ruler I want to show you is the midpoint mode. So to show you that I'm just gonna go ahead and delete these boxes. And let's just bring this rule are kind of there. And click Use midpoint. So now it's in midpoint mode. And I'm going to go ahead and click top. That way. It's easier to see and use. You could either switch dwarf graphic flat mode if you wish, if that helps a little bit. Next, I'm going to bring in some shapes. Let's see here. Let's bring it a cone, a pyramid. And what else? A polygon, it really doesn't matter. Okay? So click on the cone. And if you put 0, enter, 0, Enter on these green measurement lines. It will take that cone to the very end, the midpoint, the middle point of the cone will go 000 right on the ruler. Now click on the pyramid and you can measure with these green lines. Let's put 400. And now it's 20 millimeters between the two objects. Take the polygon and let's put 80. See there's a problem. You want to make sure that you use this, okay, let's put 80 here. And the gondola green here put 0. So you can see here how the midpoint has helped move these. I'm going to put perspective mode back. You can see here how the midpoint has helped move these objects very exactly. Where there's about 20 millimeters between each object. So that's midpoint. Hope you learned a lot about how midpoint works versus endpoint and things like that. All right, so next I'm going to, I'm going to just gonna take this ruler over shear. I'm going to click on it to move it like that and use endpoint. Okay, let's take this cone, move it there. Move the pyramid there. And I'm actually just going to delete that polygon. Now, click on your cone and click on the pyramid. Already then. So we have these both selected. Now with the green, as we know. If we enter information in the green measurement lines, it will move them around and press Control Z. To undo that. Now, let's select only the pyramid, and let's have it at a 45 degree angle. The special situation with this is that now the ruler is measuring by the surface space that the rotated pyramid is using. So it doesn't really take into account the rotation, it just takes according to the grid, the measurements. So if you wanted it very exactly along with that cone, then you can put enter 40. And there would be perfectly aligned like before, where this point, this point and this point would be aligned perfectly according to that grid. Other thing I would like to mention is that of course you can measure objects, move them around with this green measurement lines. But I would be cautious about moving these lines along because let's do 40 here and you can see how it squishes it. So that's something to keep in mind. I'm going to undo that. All right. So that is that one last thing I would like to show you is let's take the work plane tool and put it on the face of this pyramid. You can see the whole work plane and the pyramid and stuff has been changed around. So that's kind of interesting. So let's shift and de-select the cone. And you can see here that you can put like 30 enter. Now, let's take the work plane and de-select just by clicking in that work plane to make it not active anymore. You can see how, how we stretched out this cone. It's pretty much impossible if you, yeah, So the ruler as is, is very precise and it's like square according to the grid. So this rotated object can't be done, but the workaround is to put the work plane there and then you can adjust it like so. Actually what's put 25? I believe that would be I think I'll put 30. Okay. Alright, and then take the work plane to de-select the active work play. Now you can see the, the pyramid is larger, scaled up, even though it was rotated and almost impossible to do it with the current state of the ruler. So that is how you can use the ruler in Tinkercad. When you're done using the ruler, you can put that little X button right here and click Dismiss ruler. And go back to normal. Delete these. All right, so thank you for watching. That was the ruler Tinkercad. It's a very precise way of working. And I'm sure you can imagine the many wonderful useful ways you can use the ruler. 14. Grouping: Already. So in this video we are going to be talking about grouping objects. Grouping is an important thing to know in Tinkercad. But let me just say it is not required. Technically when you export your 3D model to whatever you're gonna do, it's gonna be grouped anyways, grouping is there to help you edit your objects better. So I put in two boxes there. I'm going to bring, bringing the work plane according to what we learned and put in two roof year. And then oh, well, let's see, what else should I bring in? I'll bring in a cylinder. So there's my cylinder. Now, I'm going to put five, or this tab five. Enter. Click here, I'm going to put 10 enter. Okay, Cool, got that. And let's just put that chimney right there. Control D to duplicate. And we can move this person mean shift, we can move it nicely over 2 there. That's about the same. Now I'm going to take the work plane and r2 of that extra work plane. Focus in on these two objects. I'm going to talk about grouping. There's two ways to group. Well, the first step is to select everything. You can take the bounding box and select everything, deselect everything. The other option is to select this cube, then select the roof holding down Shift, and then select the chimney, the cylinder. Once that is all selected, go up here and you can press Group. This button is the Group button, or you can just press Control G on your keyboard. And the color is inherited from the first object that you select. So the box whose read it inherited the color, deselect that. So you can see here, it's all grouped, one group. You can double-click it to then edit the individual pieces. Again. It's indicated that it's double-clicked and editable by this little red border on the work plane. Just click anywhere to de-select that and make it all one group again. Now I'm going to tell you something that could be a problem. You never know, could be a problem or could be useful to you depending on how you work. So take this take this cube and this roof holding down Shift and clicking on both to select them both. Or you could take the bounding box and select both. But notice how the cylinder, the chimney is not selected. Well, let's try to group that. So the roof and the cube are now grouped. But click on the roof and the cube and the main house. Hold down shift and click on the cylinder group again. So by all impressions this might seem the same. But let's go back to double-click on this project and you can see how now there's three separate objects de-selecting that. Now let's double-click here. Double-click. There we go. And now you can see that it's editable, but it's not three separate objects as two separate objects. That's because you've grouped the roof and the cube first, and then you selected the chimney later and group to that. That could be a problem or it can be helpful depending on how you work. All right, lastly, you can click on your group and you can actually go here and ungroup Control Shift G to ungroup your projects. And you can see here it's ungrouped. Then you can click on your roof and your cube, and you can ungroup. You have to do that in stages, whereas this one, since we did it all at once, if you click ungroup, it will ungroup them all. That's pretty much it about how grouping works in Tinkercad, I hope you learned a lot. Grouping is very useful for well, grouping. So thank you so much for watching. Continue to the next lesson. 15. Working with Holes: Already in this video we're going to be talking about holes. All right, so to talk about that, Let's bring in a shape. Any shape the box will do because the box is nice and simple, easy to work with. Yeah. Let's create this into that gate. Focus in on this box. So to deal with holes, you will see, I'm going to bring in this, these cylinders and boxes here that are kinda of a transparency look to it means there are a whole. So let's bring in the box here AND gate. So this box is now there. And the way to activate this hole is to simply select all. You can drag your box around both of them or you can select one and shift to the other. Shift-click the other. And what you do is press Group or Control G. And now you group those together. And the whole takes away the content from this shape. The whole shape. Does that work? Now you can double-click, like I said in the last video, to edit the individual shapes. But now you can also take objects that are not just this box or cylinder. You can take any object and make it a whole. So let me explain that further. Try to find some shape here, put in. Well, let's do a box again. We have a box. I'm going to make it into a different color so we understand what's going on. I'm going to take this whole box and make it pretty large ear. You're going to see how what we learned previously is going to come into play. So we're going to control a to select all shift. Click this blue box, 2D, select the blue bucks. Now we have the red shape that we made beneath it. Made, I'm going to take that up. There we go. Now that is made. Now what you can do is you can take this shape and click hole. And now it's a whole shape. And now let's shift click this big shape and group. All right, now you can see the action has been completed and then irregular shape can become a whole shape. And so like so you can take this box here, make it a whole, select everything, group it together. You can see that it's taken away the content there. You may not want this little. So you can do is double-click and just do that. And now that's very cool. So that's how you work with holes in Tinkercad. Now you can see there's quite a bit of levels of grouping going on. From this one object. If you ungroup that, there's this box here, delete it. There we go. And then below that we had quite a bit levels of grouping. So, and thus last video and this video you'll learn quite a bit about grouping and these holes. Grouping and holes work together really well to create these type of objects. All right, thanks so much for watching. Let's go to the next video. 16. Align and Mirror: We're going to be talking about aligning in this video. So to align and need some objects. And this time I'm not, I'm just going to be ridiculous by bringing in all of these objects just randomly, right? To get to a line, you have to click on a line or the L key, but you see you've typed it, nothing happens, so you have to select everything. So just drag a box around the ones that you want aligned. You can align some that are not selected. So these would be aligned and not those. But we want to align all the shapes. Sorry, I click this button or press L on your keyboard and I guess L stands for line or something. All right, so what you can do is you can see a preview of how these will be aligned. Yeah. And if you put them all there, there'll be all squished together in the middle. So that's kind of interesting. Let's put them in the middle here. Alright, so you saw that they align pretty well there. And then you can evenly spaced them out accordingly. But I'm going to go ahead and let's see here I'm gonna go ahead and delete these objects. Perspect space or Delete on your keyboard. I'm going to take these, put them in the middle a little bit. Yeah. So I'll take the bound box and select both of these. And we can do, is I'm actually going to take, and these liked everything, select the sphere and make it into a whole object. Then I'll select everything and click L keyboard or click that button align. And here I'm going to put it in the middle so you can see it. Oh, so you can see that that align pretty well. And of course, you can group it. Group it. And then the whole will be cut out of that shape. I'm going to ungroup that. Now you saw when these two shapes, when you align them, they go into middle. What do you want? What if this roof shape was perfectly in place where you wanted it? And you wanted this little sphere to go over there. And instead of both of them to go in the middle or whatever. Well, you can do this. But my Control Z, say I want this sphere to go over this roof. You want to have L selected. Then you can click the roof. And now you can see it will go right in the middle there. Nice and perfectly where your roof is. And then you can group and that'll work. All right. So that is a lining in Tinkercad. All right, so we talked about aligning. Now I'm going to talk about mirroring similar task. So to show that I'm going to take and put text. And you can put a q in here. All right, and I'm gonna focus in on this queue. Reason why I chose this was because it's not a symmetrical shape. There's little q thing off to the queue. And mirror. You can just take and drag like that. That's mirror. I'm going to undo that because there was a better way. I can go up here and click mirror. Or you can just click M on your keyboard. The activated these little arrows. And so obviously if you mirror up or down or be the same because this shape is the same from top to bottom. If you mirror it a cone this way, then that would mirror differently. So you can see here, if you click here, it'll mirror the queue, the queue that way. If you click here, it'll mirror the queue that way and that way. All right, so I'm gonna go back here, delete that. That is aligning and mirroring in Tinkercad. Thank you so much watching, Let's go to the next video. 17. Color Options: Welcome to this video. We're going to be talking all about color. So color, straightforward. Bring in the trusty old box. It's red. It's a red box. Yeah. And the way you change color is simple. You go to solid up here, you see where it's red. Click on that change in yellow and you have yellow box. It's more complex than that though. There's presets here. You can choose whatever color you want for the presets. But there's also a custom, you can enter in a custom color from this color wheel. Or if you're super precise, you can even enter a hex code for your color if you have a specific hex color code. Now, when you group objects like we've learned in the last video, let us group an object. So let's put these two squares together. Let's click on that first the blue square, and then click secondly was shift. So shift click on the red square group. And now you can see when we grouped it, they're both blue. But if you wish, you can have your grouped objects. Have their different colors, so you can just click multicolor. Keep note that the first item that you select when you group will be the dominant color. So we selected the blue square first and then the red square and grouped. Thus, when we click multicolor, the blue square will be the dominant one with the little blue overlapping the red. All right, while we're talking about color, I'm going to talk about this little transparent thing. So let's just go ahead and ungroup our boxes. And let's take and make this go ten, not 110, Tab ten. Okay? And then let's take that, make that 10, righty that. And we're going to move that minus five, minus five. Now, this should be focusing on that square, those little red squares now within this blue square. And you might be thinking all I just hide, it works, we've done that before. Another thing is you could press hole and you've, you can see the red square with the problem of if you group the little red square and hold and it will be disappear. Obviously, it's another option is transparent. Now you can see your red square underneath. You can press Control a to select everything, Shift-click the transparent cube. And then now we have this red square selected underneath it. All right, de-select that the benefits of this is the transparent makes it so you can see what's inside your objects and it doesn't interfere with grouping like the whole feature does. And yeah, so that's a nice little feature Tinkercad has. Well, that's transparency and color in Tinkercad. Thank you so much for watching. 18. Copy and Duplicate: In this video, we're gonna be talking about copy and paste. The basic thing that you should know when using software. No, copy and based bring it up box. And then I'm going to bring in a sphere. Really no plan to why I'm doing that. But let's just was this fear up there. Okay. So we have this box. Zoom in just a bit. Right here. You can go up here and press copy, or you can press Control C. I'll click it for now. Appear you can press paste or Control V paste. So you notice that the red box has copied. It always offsets to the middle of the existing to the right. And that is the case. Even likes, like this if you move the orbit around the box. So you're looking at like this and you paste. You can see how it goes, like so. So that's how a copy and paste works. You can use those little extra features to take advantage of copying pasting. Now, press Control C, Copy the box, and then also works for other objects. So now, instead of having a box selected, select the sphere and do Control V. And you can see how copying it to any other object will make it go in the middle and off to the right. And same story. Off to the right. Yep. Control Z to undo that. So that's how copy and paste works. It's in the middle of the object off to the right. Always. Okey-dokey. So I'm going to select those and delete those. And next, I'm going to make a rough right here. I'm going to bring this up. 50, something like that. Focus on this. Zoom out. All right, Take the work plane, put a work plane there. Now let's click the red box and press Copy. That would be Control C or this button copy. And you can see here how well it's here. So if you press Control V, it's there. So it goes off to the right, downward, to the right, it's off to the right going down because the work plane is facing down. But here's a trick, just tap D on your keyboard now it will drop on the work plane. Well, that's about copy and pasting in Tinkercad. Take the workplace and just deselect that. All right, So that was copy and paste in Tinkercad. Now let's talk about duplicating our object. We have done this before. What you do is press Control D and you duplicate it. Don't just press D because that's dropped free to remember we just did that. Control D is duplicate. Then you can click and drag the duplicated object out of that existing one. Now another thing you can do, so that's the simple control D. But also you can click on this and you can go up here and click it. That's the same as control D. Drag it out. Alright? But there's also another thing. What you can do is hold down the Alt key and click the shape and drag it out. Holding down Alt key will be the same as duplicating sort of accepted straight at 0. 0 Qi also works for rotating. So we'll don't all then rotate 45 degrees and you can see it duplicated. And you can hold down shift and move that over there. Well, that is duplicating in Tinkercad. But if you go to the Tinkercad logo up here and you see your design here. You can go to the gear icon, click duplicate. And you can see that this project is now open for. Then if you go back to the main area, you can see that there's sample project and copy of simple project. But I'll go ahead and delete the copy of sample project for now. Thank you so much for watching. Let's go to the next video. 19. Linear Patterns: Welcome to this video. We're going to be talking about creating a linear pattern in Tinkercad skin. Go ahead and bring a box in. So now with our red box in the work plane, we can press control C, control D. And we duplicated our box here. And you can see that we moved it out ten millimeters from the original red box. But what's interesting is from now on, if you press Control D, it will duplicate a box out and bring it 10 millimeters out for you. No, it will duplicate the original movement. So that's pretty awesome. That's linear pattern. Now, let's try out a roof. Put it where we put the box. And yeah, you can do the same thing. But this time what we will do is press Control D. Let's bring out this box and bring it out five millimeters from the original. And let's go ahead and mirror this box. Okay, now, let's press Control D. And you can see you that type of linear pattern. That's pretty awesome. Okay, So that is that. Now let's try out with the red box as well. Okay, You can see that we have our two objects now. Now what you can do is select both of them. Press Control D, and you can move that like so. And you can mirror that. Or you can mirror upside down and even like that. And now if you press Control D, you can see that the linear pattern takes into account what you did with multiple objects and orientations. That is linear pattern in Tinkercad. Thank you so much for watching. Let's proceed to the next video. 20. Circular Patterns: Welcome to circular patterns in Tinker CAD. Want to show you two ways, and it works pretty much the same exact way as the linear patterns. So you might expect this already, but all right, so let's just take in some random shape to bring in a circular pattern, just the red square as per usual. And then I'm going to do top view with this gizmo and I'm going to click orthographic or flat view. Okay? And then also go switch, focus on the box. Press Control D. Duplicate that box. And I'm going to rotate. And you notice, instead of rotating and choosing the outer thing, I'm choosing to rotate on the inner wheel, like I explained before. And then I'm going to just bring that box up here. Okay? So now just do Control D. And you can see the circular pattern worked out quite amazingly well. Alright, so the next idea I'm gonna do undo, undo, undo, undo, undo, undo, and do. Now keeping the view in PR spective mode. I'm gonna do Control D, bring that out, rotate like it did before 22.5. But this time I'm going to bring up this cube, like this. 20, bring it up 20. All right, Now I'm going to switch to a flat view. You'd like that and go like that. Actually. Something like that. Yeah. Goals to make a spiral staircase. And we go to perspective mode. And you see you have to be careful. I went out of the selected objects. So I have to do that all over again. And I'm not going to delete this because it's something you need to know. You need to keep the object activated. So Control D, move it out, rotate it. 22.5. Take this, and let's move it up. Like so. And we'll use the arrow keys to be a little more precise. Then Control D. You can see it's going all the way up. And that'll be a really weird staircase. But as you can imagine, was a bit of math. And like you could create a cylinder going all the way up and then take this box and make it size-wise where it's correct. Bit of math. You can make a spiral staircase. You can actually sculpt a little model, a little castle staircase just out of the circular pattern method. Alright, deleting this red box. Thank you so much for watching circular patterns. Hope that inspired you to make a bunch of stuff. Let's talk about one more pattern in the next video. 21. Scaled Patterns: To sum up our patterns section, first of all, we talked about linear patterns. So I'm going to make it linear pattern. But this time you will see something different. Focus in on this. All right? This time you see something different. Shift T, hold down Shift, bring it out five millimeters. And I'm going to hold down shift and scale this entire box by five millimeters. Alright. Now we have I'm actually yeah, that'll be fine. Let's do that. Okay. Hold down Control D. And you can see now I am duplicating absolutely very small. So that is a linear pattern scaled, as you can imagine, you can scale right here. You can scale with your patterns in like manner. Let's try that shift D shift. And I'm going to bring this cube there. There we go. Use the arrow key to be more exact. Okay? Shift D. Bring out this. And then I'm going to rotate using the inner. There we go up and then scale. I'm actually going to undo that scale first and go and then rotate. Now. It's doing that is because it made the fatal mistake again of de-selecting. So make sure you don't select it. All right, Let's try that again. Scale holding down shift scales at uniformly. Showed you that in another video. All right. We have this all selected. So Control D, DD, DD, DD, DD, DD, DD. And you can see that it will go on forever. All righty, then that is linear and circular patterns with a touch of scaled patterns. Well, that is patterns that wraps up the patterns. You can see that there's endless activities that you can do with patterns. Thank you so much for watching. Let's go to the next video. 22. Shape Generators: Welcome to this next video. We're going to be talking about shape generators. So far in this course, we've been mainly working with Tinkercad, basic shapes, z. You can click here. In Tinkercad and under there you have basic shapes, text and numbers, bunch of things. We'll explore more later. But what I want to show you is shaped generators right here. So go ahead and click featured. That'll bring up your feet the featured shape generators. These are the most commonly used shape generators. So let's just bring in this extrusion. Alright, going to focus in on this extrusion. So the shape generator is a bit different than a regular basic shape. It has this little data here that you can work with and manipulate in the little menu. So you can customize things. So like here, you can bring it out. Like so. So that's cool. So that's the basic. And then you can move it like so like this. And then these little circle, so the square ones are for moving the basic shape around. The circle ones are for rotating. And so you can see, you can drag them out or drag them, rotate them around. And you can see you can make some fascinating stuff that way. Quite interesting a. Alright. And so that's that. Another thing I would like to show you is this gear, you can enable the snap feature, which would snap it to the snap grid, which previously we learned, we can adjust accordingly. So that's all the data you can manipulate within this little window of information here. But you can also like the just the basic shapes. Do all the regular operations like shift and dragging this out, we'll scale it, things like that. I'm going to go ahead and delete that. Go back to basic shapes, scroll all the way down and bringing this ring. You can see this ring performs like so. And you can Min ampullae all this stuff too. This ring actually feels like you're, you're making a clay shape. Like a clay jar almost. So you can manipulate this stuff and make, if you're a potter. This can be quite interesting. So that's that some objects and the basic shapes and other shapes have that manipulation capability for shape generators. But the best way to find them to go to Shape Generators All. And then you will see all of the shape generators that you can choose from. Lots of Shape Generators. Well, that covers the Shape Generators in Tinkercad. Next video we'll be talking about more stuff like this. So let's proceed to that video. 23. Shape Tools: Welcome to shape tools. This one we'll be talking about some of the little tools that you can use in Tinkercad. Discourse was supposed to be in depth. So we're going over every nucleon cranny of this web browser software. Today, I'm going to be talking about the scribble tool as well as others, but we'll start with a scribble tool. So here's the scribble tool. I'm in basic shapes, just go to basic shapes and then you see scribble can just drag in scribble up and what happened now, know the entire software became top-down view. So let me walk you through this right here. Activated is the draw. And as you imagine, you can actually draw whatever you wish. You can draw stuff. Now. You can see now that I have drawn, this has a preview. Of course, if you don't want that, you can click, Hide preview or Show Preview. Next is the erase tool. It's the same as draw. You just simply erase. So this is going to erase like, like so. Try to make it look like normal there. And now that's erased way. Next is the draw shape. And this you can kind of draw along. And you can see it drew that big shape. And like matter. This is the same as what we just did except it's erase function. If you don't like anything like that, just clear it and clear, have a clear canvas. Of course, if you draw a little bit and you drew, you're saying you can click Fit to View if you wish to focus in on it. Let's clear that click Done. And well, you can see withdrawal tools that default little scribble. Now you can see if you want to edit that, you can just click Edit, scribble on it and go back to that. Let's just draw a sample click Done. Now you can see it committed. The changes, can change the height. If you wish. You can type in and value, click Enter. And you can even make that whole shape or you can change the color like any other shapes. I'm gonna go ahead and go up here and click delete. Continuing on. We just looked at that scribble tool. But now let's look at text. You can get that just down here, one below or one below the scribble tool. Another way to get to that is, well, it's in basic shapes, but you can also get it to a text, to numbers. And it's front and center in text and numbers just drag in text. And you can see drug in this text. And here in the text is text. Now let's enter in sample project that's quite large. So you can click here, hold down Shift and scale it. We can move this over here to center it. So we have sampled project there. But a focus in on that. Here you can see the heights. So it will go like this to show you that you can adjust the height. Let's go ahead and press Enter o bevel. You see here adds, well, bevel Segments, curves, curves that bubble adds more detail to that bubble. Are nice. And then here's some different for different fonts that you can choose from. I'm going to delete that. Can see or you can bring in other text. But it doesn't perform as smartly as this little text tool. So that's the text tool. All right, to finish up the shape tools section, I'm gonna talk to you about customizing your own shapes. So let's bring in this box, and let's enter in a value here of five. And let's zoom this out by 60. All right, We elongated that box. That's fine. Now, what if you want to save that for later use? What you do is you go in Tinkercad here. Open this drop-down button under the US section instead of clicking favorites, quick shapes collection. Now we don't have any shapes collection, so it's important to note that you should select this shape and then click Create shape. And now it'll bring up this user interface where you can create your shape. You can name your shape, describe your shape. Have tags if you wish. Shapes, settings like color or if it's hole. And you can lock the size. If you wish to prevent the scaling, then you can save your shape. But I'm going to press Cancel since that's not such a special shape. But then later, if you want to see your shapes, you can under the US Section, have your shapes collection already then. That covers that. Thank you so much for watching. Let's go to the next video. 24. Shape Intersections: All right, Welcome to this video in Tinkercad. This video is going to be a little interesting because we're going to talk about intersections in Tinkercad. So let me explain. First off into section, there's not really any button to do an intersection. So let me explain how we're gonna do this. I'm going to bring in a box and a sphere. And let's actually click on the line. Select them both. Click on a line. I'm sorry, That's mirror. Click on a line and bring that. So they're aligned. Let's just scale up this box a bit. And let's align them again. Okay. Liga on this axis as well. Well, it looks like we need to align it on this axis. Also. Actually. I think I will increase the size of this sphere just a bit. Select them both. I'm going to click and align of these. There we go. Focus on that. Now you can see here, if you select the sphere, make it a whole object, select everything and group everything. You can see what happened. They're going to undo that. Now. Select the box, make it a whole object, select everything, group everything. And now you can see how that worked out. Let me explain something that you can do. First of all, take your box, click or Alt Shift and bring that box out there. Okay? All right, Next, what you wanna do, click on the blue sphere. Make that a whole object. Select everything, group everything. And now you see what happened there. Select this remnants of this box here. Click hold. Now, hold down shift, and let's move that box in there. Select both of those. And you can, I'm sure, see where this is going. Well, now you can see here how the intersection worked. We've manipulated these objects in a way where there's no button to do this in the user interface. But you can do an intersection in Tinkercad by the method I showed you. Thanks so much for watching. Let's continue to new to the next lesson. 25. Create Shapes: In this video, we're going to be talking about making a shape, a profile from other shapes. So let's take a look. First of all, I'm going to bring in a whole shape like this one. Just put it there. Then I'm going to take and click there and enter a value of 60. Make it nice and long. And just to be sure, enter like 30. The goal is to make one line. That way it cuts it all the other shapes like that. All right. So well, what I'm going to try to do is make just anything from the shapes. So maybe this round roof oh, put as the top. And here, let me rotate it 90 degrees. Press D on your keyboard to drop. Then I'm going to take this roof and put it halfway in there. Okay. Yeah, That should be good. And now let's see what to do, what to do. Let's take a wedge. Yeah. I have no plan. I'm trying to demonstrate to you that this can be done with no planned just rotating this way. And I'll put it in place here. Okay. There's that wedge. You can even take like a box and you can rotate it. Like they're 45, 45 degrees. I can undo that. And remember, I taught you rotated it and the inner ring will do it precisely like that. Yeah, Let's take this box and put it like like so. And let's take another box, have that as the base. We don't need that, so extremely thick. Let's do that. Ten, take another whole box and put it there to now, take and select everything. And do that. Now you can see we have a shape here created from all those other shapes. Up next is that we are going to take this shape and duplicate it. So click on it, press Control D to duplicate this shape. And now I'm gonna go up here and click mirror and click on this arrow. There. We mirrored it like that. Now I'm going to bring in a ruler like this, put it in between the two. Yeah, that should be good. Yeah. Now just the view so we can see it from the top, sort of. Alright, so I'm going to click here and make sure the ruler is going down between these two objects. Click on this object, click on the green and the green ruler data and make it 0. Okay, now that we have this selected, we actually want to move this ruler and click on it again. And now you see it's six from six millimeters there. So click on 00. You can see that we've join these two shapes together. I'm going to go ahead and click on the ruler. And you can see here that there's this line between the two shapes. Well, let's see if we group it. Will that work? Is still there even now. Even now that they're one shape. So I'm going to undo that makes to make sure that they're separate shapes. Change the snap grid to 0.1. Take the arrow key, move it just a little bit. Grab both of them, group them. Now that line between it, it's gone. But one last thing is due to moving that 0.1 millimeters. You can see that it's 27.90. So let's just go 28 Enter. And we've made that now nice and even. All right, Next let's take this shape and rotate it 90 degrees. There we go. We have that, press D to drop it on the work plane, move it over here, focus in on it. Next, I'm going to Control D to duplicate and rotate by 90 degrees, make federal whole shape actually. And press shift and move that over there. Okay. Now, you will see this, this be done pretty soon. Take a box, bring that in. Doesn't matter the size. We're going to make this large. Now what we need to do is actually I'm going to make sure that that's about even there. Alright, so we have the whole shape within this big red square that we created. Let's click Group. Now you can see we have that. Also. Apparently we didn't completely take that bottom out. So let's go ahead and just take a whole shape. Makes sure that we get everything. Select both and group. There we go. Now, let's make this a whole shape. And then we can just drag that. Actually what you need to do is click that, click that, and then you can click on the Align feature. And let's align these things together. Very good. And the last step, select this and this and group those together. Well now you can see we created this odd shape. It would have not been able to be created in any way except for the way we did it. There's different approaches, but it's generally that's the case on how you can create your own shape. And then if you like this shape and you want to save it for later, go to your shapes collection and create shape like I showed you how to do. All right, that's how to make your own shapes in Tinkercad. 26. Splitting Models: Welcome to this next video. In this video we're going to be talking about splitting your design. So you might be thinking, well, how do I split my design? In tinker cat? There's no like user interface that we can use to do that. It seems. But I will show you. So the first step, disability and design, is to have a design. So let's take a cylinder and let's put that cylinder in the work plane. And I'm going to go ahead and put 40 and enter 40. I'm going to change the color to red for no apparent reason. All right, next what we're gonna do is bring in a box, a whole box. So you can either bring up box to create it into a whole orders from the get-go, bring in a box. All right. We have a whole box. Now, I'm going to enter this details is ten and k We have our box and toured. I'm going to focus in on it a little bit. Okay. Now I'm going to press Control D, duplicate that box and take, and move this box up ten. Control D and D. Now, select all of these. Actually select everything you will see. And it's easier just to do this method, a line that I showed you how to do. So we want to align everything, like so. Okay. Now Control a to select everything. Control a, and we can move that to where it was. Alright, yeah, Control a, Control D. Hold down shift and move it over. Then control the D. Nice. Now I'm going to press front on that. Gizmo could even do flat view, orthographic view. Now I'm going to select the whole shape. Delete, select that whole shape, delete, select that whole shape, delete, select that all shape. Delete. Now I'm sure you can see where this is heading. Select everything for that group. Select everything for this group. Select everything for this group. Select everything for this group. And there we have it. Now to differentiate this, make one blue, I'm going to make one purple and one yellow. Now, select everything and do the align stuff that we go. And now you can see, go back to the perspective view. We have our shape here multicolored. So you can see that this split feature would be very useful for one of two options. One is to have a multi-colored object like we achieved here. And the other is to split design. That way. Say you're doing 3D printing, you can and you need to fit the object on your build plate of your 3D printer. You can split that design so it's easier to print or for any other use that you would want to split your design. Now I'm going to press Control Z, Control Z, undo, undo, undo, undo, undo. Now, I'm going to go ahead and select all of these. Delete. All right, now we have these two. Now what you can do is select this one, hold down Shift select to delete that success one hold down Shift, select that delete. And as you can imagine, group that, group that. Select this, make it blue. Select everything. Click the line, align them together. Now we split it in half. Now it looks like a pill or multicolored pillar. Anyways, that is splitting your objects in Tinkercad. Thank you so much for watching. Let's proceed to the next video. 27. Make a Model: Welcome to this video. And this video, I'm going to try to take some of the knowledge that we learned in this course so far and try to make a wooden spoon design. You can make anything with the knowledge and that's my challenge to you in this class. This video will double as a class project. Take the knowledge you learned so far and Tinkercad and make a model out of it. Could be a spoon, it could be a vehicle. If you're feeling brave. Could be a basic tree. Something simple, little, basic house, whatever you want, take a picture of it. Can be the class project. So to make a wooden spoon, as you might think, there would be a cylinder, a cylinder and rotate it 90 degrees. Of course, we're going to take that cylinder and make a pretty large hold down, Shift. Scale it down about like that, elongate it like that. There we have a cylinder. Next I want to take and make this half sphere. Rotate it. And let's go, let's figure out a made this cylinder based on 0.1 millimeters. You want to make sure that you understand things like that. There's prints for okay, it's 6.76, so let's make that 77 there now it's even. So now we just have to make that seven. We'll make that grid go to 1. Alright? Now, select both of these could align. You don't want it in the middle. You're going to like this. I'm going to hold, shift and move that slick both of these group. Now there's a little line, so I'm actually going to go back to 0.1 and move it in just a bit to 1. Select all, select all and group D on the keyboard to draw on the work plane. So that's kind of the handle of our wooden spoon. Next, let's take this fear and crunch it down a bit. Scale it up a bit, crunch it down a bit. And I'm sure you can see what's going on. Select both of these, click Align, and let's line those together. Now to make this wooden, wooden spoon. Actually going to duplicate this, we could do a whole. And let's move it like this a little bit. Things scaling it down would be a good idea. It's actually move it over here. And this spoon, I think, should be scaled down just a bit elongated like this. Select both of these are going to align them together again. That's a little more what I'm after. I'm going to make it even more like that. A line that's 0.1 on the grid. 1 on the grid. Okay? Now you can see we're kind of getting what we want. Now we can take this in. Let's go ahead and scale it down a bit. And I'm sure you can tell we're after here. Alright, so that should be kind of what we're trying to go for. Let's go ahead and take this group them together and see what happened. All right, so you can see that kinda worked out. Now we have a wooden spoon. And if you've 3D printed this with a 3D printer with wood filament and sanded it down. Don't take this to heart because I don't want people gain or gain hurt from eating from a contaminated type spoon. But theoretically you could do that at your own risk. You could 3D print this and have a spoon. Well, that is the project. And I challenge you to take Tinkercad at make something from what you learned so far. Thanks so much for watching. Let's go to the next video. 28. Rotating Objects: All right, So welcome to the next video of this course. In this video we're going to be covering rotating. And you might be thinking, but we already talked about rotating. Well, let me just explain. So you see here what we've learned. You can rotate by 22.5 increments, or you can take your cursor and move it on the outer ring and rotate it by one millimeter increments. And that makes sense and works well. But I'm sure you've noticed when you rotate, it always rotates based on the middle of your object to rotating is rotating around the middle of your object. And what if you want to rotate around a corner or an edge? Well, there's actually no official way to do this in Tinkercad. But I'll kind of show you a trick. So I'm gonna delete my box. Alright? So I'm going to bring in a cylinder. And I'm going to scale this cylinder down to there. Well, there we go. There we go. So we skill scaled the cylinder down about there. Good. Now I'm gonna do a top view and a flat orthographic view. All right, there's our cylinder and the middle of this scene. Now, here's the trick. Here's the deal. So let's take in a box and I'm gonna go ahead and make this box like so. So if you were to rotate, you can see it's just going to rotate around the middle like normal. But what if you want to rotate around the cylinder? Well, here's the trick. Take this box press Control D can duplicate. I'm going to hold down shift and move it over there. Now you can see that they're on both sides. Now here's the trick. If you select both, hold down shift and select both. Now, if you rotate first, press Control D, then rotate. You can see now it is rotating around the center. But technically it is rotated around an edge. So it's rotating around the center because your selected both, but it's rotated around the edge of these cubes. So yeah, that works well. And this even works well if you want to say rotate them like this. So let's delete those two. Now, controlling D and duplicating. So here's the, I'll just do this manually to show you control D. And let's go ahead and do that 90 degrees. And you have to move this over there and try to figure out, oh, it's about like this. And then Control D. Yep, that we have to make sure move this out here, rotate like so. It's kind of labor Suman, you could get it wrong. So it's pretty nice and easy. You can use select both of these, Control D and duplicate. And it will still rotate around the middle of those two objects. But technically, it is rotating around the edges of these shapes. All right, so that's it for this rotating video. That's a trick that as often overlooked. While rotating is still centered, it can be adjusted where it can rotate around the edge and the keys just to make a duplication of the object. And that way it rotates around the edge still. And say we didn't want object on this side, what you could do is change the color. And let's just go ahead and delete these. Change the color to like this and say you just wanted to read there. So select both of those Control D to duplicate. And now you have your two red shapes here, but you don't want the blue ones. So changing the color can help indicate which ones you wanted to delete and keep. Well, that's it for this video. Thanks for watching. Let's go to the next video. 29. Importing SVGs: Welcome to the next video. In this video we're going to be talking about importing S V Gs. They're a type of file format and they're made in a program like Illustrator, Adobe Illustrator. And it's a vector art. So you can import SVGs. A has to be SVG file format. So to do that, just click Import, choose a file and have here the tire, SVG, choose Upload. And then here, it's important to address the width accordingly. So let's do actually 100 Enter and that'll adjust the other size accordingly. All right, so then you can just click Import and it will import your SVG. And there you have it. You can see here that the SVG is no imported and you can edit it like any typical objects. It's 10 millimeters high. You could make it five millimeters high. So that opens up quite a broad range of opportunities. If you can use Illustrator or any vector art program, you can make vector art. And then you can import that vector art as a shape, as well as all of the thousands and millions of free SVGs out there. Vector art that's available to you. All right, so that's how to import SVGs and Tinkercad. Thanks so much for watching. Let's go to the next video. 30. Import a STL: In this video, we're going to be covering importing STL files. And an STL file stands for stereo lithography file. That's for a complex name for 3D printing. But it is also another file that works well just for 3D model files. Click Import, Choose File. And we have our GPIO.setmode. Then you can choose millimeters or inches. Scale factor can just click Import. And by the way, this model is available for free on Thingiverse, just search tanks and you can find it by a modeler named Burge man. So yeah, this is just the process of importing and sometimes it can take awhile. But now we successfully imported our jeep WSDL. And from here we can select it and rotate it and edit it. Just like any other object I'm going to select and click D on the keyboard to drop it. All right, so that's how to import an STL into Tinkercad. 31. Export Models: Welcome to the next video. In this video, we're going to be talking about exporting. It's fairly simple, but still, for the completeness of this course, I'll go over how to do it. Let's bring a box. So with this box, let's say you wanted to export this box as an STL. Say you wanted to 3D print this cube. And yeah, anyways, to do that, you just click export and include here everything in the design. Let's clicks x right away. Let's have another object to cylinder. And now let's select the box. Click Export. Now you can see the option is the selected shape. So you could either export the box or the cylinder, whichever one you have selected. But another option, and oftentimes more easy, is just everything in the design. And there is options here, OBJ, that's one of the most common ones as some color information can be exploited and used into a variety of softwares, including for 3D printing, STLs, most common one for 3D printing, but can be used in a variety of softwares as well. Up next is this TLT F file. It's not the common one like OBJ or STL, and it's not really used much for 3D printing, it's used for web pages and other software. So just select which one you want and you can click it and export it to where you wish. And you can just download it like that. Up next is it's actually delete this little cube and import our tire that we had before. Let's make that 200 or actually 100s and click Import. Now, we're going to be talking about exporting for laser cutting. So if we click that and it will download the laser cutting file. And basically what that does is it will take the flat top view and it will do a laser cutting of that. This or any other shape that you create in Tinkercad can be used for laser cutting. So that's how to export in Tinkercad. Thank you so much for watching. Let's go to the next video. 32. Send To Feature: So this next video we're going to be talking about the send to feature of Tinkercad to demonstrate that need to get the trustee red box. Alright, so we have a model and say you want to send, well, first of all, let's click export. And there's something I forgot to show you when I was talking about exporting. I explain all this. But if you click 3D print, you can send to my printer. So if you have a MakerBot printer, but you can send to your, either your 3D printer or you can send to a 3D printer or service where they will 3D print it for you. So essentially got is a send to feature of Tinkercad. But I'm going to explain to you another sent to feature. Just go up here to send to share with people and apps. All right, so you have your design. You can download locally. And then you can send your design by downloading it and sending it via other methods. Then you can send your design to autodesk Fusion 360. And it's a fairly automated process. So I will trust that you can figure that out. But I plan to make a course all about Fusion 360 in the future. So keep an eye out for that. But yes, you can send your designs to Fusion 360, then you can use the powerful features of Fusion 360 to go from there. Then there's also where you can share it with your Google Classroom, can share it with Thingiverse, mighty many factory and all of these services. I'm sure you've heard of three, Thingiverse if you're in to 3D printing Manufacturers quick, quickly becoming a popular destination for STLs. Lastly, you can also share your link to your design with other people. You can even invite them to, well, you can invite them to view it, but you could even invite them to make changes to your design. Well, that is the send to feature. We can send your designs and creations all around. Thank you so much for watching. Let's go to the next video. 33. Projects and Gallery: All right, So welcome to this video. In this video, I'll explain some of the behind the scenes with your projects and how to organize them and even share them with some people if you wish. All right, so here's the sample project we've been working with forever in this video. There's nothing because I always delete whatever we work with when we're done the video. But regardless, it's here. And you can even duplicate. So I've showed you these things in the past and we can do instead of copy of sample project. Let's, let's call it simple project, like the first one except let's add to enter. Okay. So now we have sample project and simple project 2. Alright, so what we're gonna do is down here you can see Create project. So project number one and click on the gear properties and you can enter a name, simple row. And then you can add a description. Save changes. So we have our sample project, project. And you can create, or you can go back to 3D designs. And we can do is go over here to select, select this. And then you can click up here, moved project, and click there, click Move to project. The other thing you could do is actually move to project right from there, but that would be one-by-one. This Select can select more than one. So if you go to sample project, you can see that our sample project two is available in sample project. Alright, so this project is a great way to organize multiple models. So say you are having a project, hence the name. You can organize your projects. Really nice. So otherwise, it would all be in 3D designs, my recent designs, you'd have to search forever throughout all your designs. So it's good to have, It's like folders in a computer. All right, so next, what you can do is you can actually go to like sample project. And in this there's actually nothing here, but what you can do is go to Properties. And here you can add or edit the name, you can edit the description, you can enter tags. And then here you can make it public. And then here you can choose the type of license that you wish to have. Then if you click save changes, I'm not going to save changes. But if you did, if it was a finalized design in here and you made it public, then you can go here to gallery and you can find the design. And you can see here many people have designs that they've made and shared. Alright, so that is how to organize your 3D designs projects. Lastly, you can go here and you can even delete project. And yeah. All righty. So that's that on how to organize your 3D designs and projects and even make them go public and available for people in the gallery. Thanks much, RACI. Let's go to the next video. 34. Brick Mode: Welcome to this next video. In this video, we're going to be talking about brick mode. So brick mode is actually a cool little feature of Tinkercad. And this is useful for people if they want to play with bricks. And it gives sometimes directions on how to build your objects with Legos or other bricks, stuff like that. So to do that, I'm going to bring in this shape here. And I'm going to go ahead and enter 40, Tab, 40 tab, and then I'll enter 40 here. So we have this box like so. Now I'm gonna go ahead and bring in a roof and I'll scale it up to 40. Okay. And then I'm going to move that up. There we go. Now we have a little house next, bringing in another box, gonna make it blue. We don't need this box very big because it's going to be a door. So we can have it. 20 by 15 is Yeah, that's fine. So yeah, let's just go ahead and put that door like there. That's fine. All right. So we made this little house, basic house. Your designs could get a lot more elaborate than this if you wish. But regardless, do activate rip mode. Let's take your cursor and go up to here to this brick looking icon, click bricks. And automatically, it will change your design over two bricks. And you can see it is kind of simple, but you can add more complexity. And that will make your designs a little more detailed if yeah. And I encourage you to play around, like you can see here, the blue doors kind of odd. So just click brick mode again, or, I'm sorry, right here. This is the Tinkercad mode and blocks we'll be covering next, but bridged mode, yeah. So let's just take this and I'm going to take the arrow keys and move it out just a bit. And now I'm going to click brick mode again. Go to the higher detail. Now you can see that door can be visible. All right, Well, that is brick mode. In Tinkercad. Courage you to play around with what the shapes you can make like this and then transfer to a brick mode feature. Pretty cool. And that's brick mode and Tinkercad. Thank you so much for watching. 35. Block Mode: If you break mode is for Legos, then block mode is for Minecraft. So Tinkercad has a bit of fun with these things. So let's go ahead. I'm going to bring in a box here. I'm going to make it 60 by 60 actually. Alright. And then I'm going to move it up 650. That's good enough. Then I'm going to undo that, make a work plane and bring in the roof here and make it by accordingly. And I'll make it taller. Take the word plane and undo that. I'm bringing in another box. And let's make this box five wide like we had before. This can be 15. Changes color to blue. And yeah, let's do it like that. And so now we have this little shape. You can take any shape. And like in the last video, we saw the brick mode. It takes your, um, design and makes it into a brick mode. But now, oh, introduced you block mode. And if you ever played Minecraft, I'm sure you can see what's going on here. And just like brick mode, things can not be done perfectly well. It is blocks and bricks. So I'm gonna go back. I'm going to take this and move it out just a bit. Now let's come back to block mode. And now the door has showed up. On. Another cool thing is it will have these materials that you can use in Minecraft to build those. So block of Redstone, you could change to BRICS, block of emerald, you could change to sponge y dot ice. Let's change to dirt anyways. So if you're a fan of Minecraft, you can actually take your designs that you design in Tinkercad, transform for them to this block type mode with varying level of detail of bricks and stuff. Then you can put that into your Minecraft world. Well, that is the fun side of Tinkercad bricks and blocks. Thanks much for watching. Let's go to the next video. 36. Tinkercad Circuits: Welcome to the next video. In this video we're going to be talking about designing circuits. So to get to that, you need to go back to the Tinkercad dashboard and just wait until you get back there and click on Circuits because, well, 3D designs we've been working on with a lot. Next is circuits. So what does this circuit? Well, let's see. Just quick, create new circuit. And now Tinkercad will open up new dashboard to create circuits. Alright, so here we have our circuits. Let's go ahead and rename that sample. So this dashboard is for circuits. And if you are a circuit creator or someone that works with circuits, I'm sure this will be a great playground for you. For me, I don't know much about it. But for the, for the sake of this course. And since I'm trying to give a thorough introduction to Tinkercad, I will try to explain this to the best of my ability. So let's try to make a simple circuit. All right, so let's bring this LED can bring in objects just like you can bring in shapes and the regular Tinkercad dashboard. So LED, That's a light. Next, what you need to do is bringing a battery. So there's nine volt battery, coin cell battery. Coin cell battery probably would power a little LED. Good enough. And if you were making a design small enough, heck, you get even, create the little circuit powering. You can make a flashlight powered by a coin cell battery. And then a design, the 3D enclosure, 3D print the 3D enclosure from the 3D modeling capabilities of Tinkercad that we've been learning about. And then you can design the circuit to go inside that little 3D enclosure using the Tinkercad and get all the parts required. Alright, so let's go ahead. And what you can do is let's rotate that to rotate, just tap r. All right, so let's just tap r. And let's put this positive here and this negative here. Okay? Run, start simulation. Okay, so this is not working. So obviously cathode and anode. So obviously I'm clueless what I'm doing here. And for those who are experienced, there'll be laughing. But based on the reasonable assumption, I'm thinking that this positive and negative as in the wrong place, a node is probably supposed to go. There are run simulation, okay, so the light is on. But let's go ahead and see what this little eye, this means. There's something you need to read. The current in the LED is 6.19. The random recommended maximum is 20. The use of the usable lifetime may be reduced if we do this. So we need to make this have less power. So stop simulation. Let's go ahead and delete this. So I'm guessing the positive is where the energy comes from. Probably. Don't laugh. So a resistor, I'm thinking we would put it in a resistor to resist stuff. Terminal one. Go there. And let's bring that there. And that two there. Alright, resistance one. So let's enter 20 because I'm thinking, yeah, it's run simulation now. Okay. So you saw, you saw the light turns on, but that's what the resistance. So now the little LED light will survive better because there's a resistor. Next, you could have a push button. I think this would be for the on and off switch. So let's go ahead and delete this. Let's do this. Start simulation. Push button. All right. If you push the button, it turns a light on. Regardless this little button, you push the button and it will turn the LED light on. Next, you can actually organize your wires. So stop simulation. And now you can double-click. And now you can organize this like in 90 degree points. All right, you just need to double-click. Alright. So now although these wires are organized, start simulation, push the button, the light turns on. All right, so next thing you can export, and this will export as a BRD. And if you're familiar with the circuit board layout, I'm sure that'll be helpful for you. You can share, you can share this just as a regular image. Or you can invite people to see a link to it or even make changes to it. Another thing is up here. You can go ahead and get a list. So you can print this list off and get all the stuff online or at a store to build what you have made here. Well, circuits, designs in Tinkercad, this is very basic level approach that I've shown you. I encourage you to learn more about circuits. I'm wanting to as well build your own little creations and create circuits. In the future. I want to design a little 3D enclosure to enclose a circuit that I build all in Tinkercad. Well, let's move on to the next video. 37. Thank You: That concludes learning Tinkercad from scratch. Thank you so much for watching this course. I want to thank you for watching. So be sure to go ahead and watch video number 27. In that, there's a class project you can do and courage, I would look forward to seeing some of the designs that you make with the knowledge that you've learned in this course. Well, that concludes this course. Thank you so much for watching. Hope you have a great future with learning Tinkercad. And I hope this course has kick-started your experience. Alright, bye-bye.