Transcripts
1. Introduction: Hello and welcome to learning Blender in an hour. This is a complete video course. It's an introduction to Blender, 2.9 x series of releases. Its a video course for beginners. So if you're a beginner to Blender, this is the course for you. My name is James lice key, and I'll be your teacher in this course. I've invested years and learning the fundamental theories behind what I teach. And Bacillus teacher that strives to bring students to a high level efficiently with simple, easy to understand concepts built on rock-solid theory. When you learn with me, you will learn well and learn efficiently. That's my promise to you. So this course is a video course to learn blender and an hour lenders, a software that is free and open source and it can be used for 3D modeling, 2D or 3D animation, compositing and post-production. This course is quick, but it's very thorough. And it's an overview of blender to 0.9 series of releases, meaning you could be using 2.9 to 2.95 or future to 0.92.95 would be a future one to 0.9 to put 99. Generally, this would Blender when they release a series of release, it stays about the same. So this course should be good for any to 0.9 series of release. Here's what you will learn in this course. You will learn the interface. You will learn menus, search and shortcuts. You'll learn how to modify objects in your scenes. You will learn to work with your scenes and work with lights. And lastly, you will learn how to render your scenes. There's a class project that included with this course, and welcome to this course. Let's proceed to the next lesson.
2. Getting Started: All right, so here we have blender.org. You can get Blender, blender.org and just go to Download. And you can download it. Down below here you can have Windows, mac, Linux, or even steam. I recommend if you're a steam user to download on steam because then it updates nicely on there. But yeah, just download Blender. And this course is for the 2.9 x series of releases. And know what that means is, if you're using 2.912 to write any 2.9 series of release that this course is meant for you. That's the way Blender worse is any major updates are changed when it, like 2 or 3 will be the next major release where your user interface and stuff is changed. So if there's something major, I'll update it. But for the most part, this course will be good for the 2.9 x series of releases. All right, so here's blender. But when you first opened Blender, there'll be this splash screen that appears. And it will look maybe a little different depending on the which series of released that you have. I know 2.91, it looked a little different, but for this course, I'll be doing it in English. Shortcuts. So be using Blender. If you come from software like ZBrush, you could select industry compatible. But for this course, we'll be using Blender, Select with left spacebar play. And seem, it really doesn't matter which theme you use. You could use any theme that you wish, whichever is easier on your eyes are more comfortable with. But I'll stick with Blender dark and just general there. Now, if you're in Blender and you want to get that splash screen back, just go not file, but the blender icon, click that and click splash screen and they have it. Alright, next, I wanted to take you over to edit, edit, and press preferences. That'll bring up preferences here. And in the interface, it'll come up there. You can actually go to resolution skill and compress to press Enter. And that'll take your resolution, make it really large. But you can click and enter a text, or you can click these arrows. And you can tap on these arrows. Or you can press your left mouse button and hold it and scale it like that. And I'm going to go ahead and press 1 and enter two. That's useful for if you want larger or smaller resolution scale. Next, I want to go to a K-map. Here you can select with your left mouse button or your right, whichever you have your preference. Spacebar Action. I'll just leave it on play. Those are important to fiddle with when you start to customize your experience working in Blender. Next, we should go to System. And you can do, you can undo steps. So if you undo a law, you can have more undo steps. But you can also set an undo, a memory limit. Because the more undo steps that you have, the more memory it will take. So that's important to know about. Next, let's click on save and load. Now, here I want you to tick autosave. It's important to have autosave right here. It's every two minutes. We could do more or less. And then up here is, say versions, the number of the old versions to maintain. And I just have one, but you can have more. But keep in mind, the more you save, the more you versions you save, the more memory it takes. But to help make things less large, you can enable file compression that way. It uses less memory. Now the thing I would suggest you do is have auto run Python scripts. This helps when you add add-ons and the like. Anyways, welcome to Blender. Let's learn blender in an hour.
3. Interface Overview: Welcome to the blender to 0.9 x series of releases. In this course, we're going to be introduced senior learning about blender to 0.9 x series of releases. And when that means is whatever series of release that blender is, 2.9. So let's go over here. And you can see in the splash going to by 92. By the time you're watching this video, it could be 2.932.94, but it doesn't matter in general. The way Blender does it. Blender will stay about the same when it's in a series of release. So when lender switches over to 3 and onwards that series of release, then this course might not be up to date, even though it might still be useful. But it's very pertinent and useful for any 2.9 series of release. So welcome to this video. And so what we have here in this video anyways, we're going to be talking about the blender interface. Since it's the first video, we need to learn it from the ground up. What this course is designed for is for people beginning in Blender. And it's always as a refresher for those more advanced as well. But we're going to be going over the interface of Blender. And so what we have right here is called the 3D Viewport. Just everything right here. This is called the 3D view port. Whatever you see within this 3D scene, it's called the 3D viewport. And I wanted to show you up. Here is a gizmo. And when you take your cursor and hover over it, a lot of things highlight and the gizmo itself highlights in this circle. What you wanna do is you want to add left-click. And you can move the 3D view port around like so. So you can left-click any part. You can also double-click on like x, y, z. And then you can go ahead and just move it around like so. And that is what that little gizmo does. It's very simple and nice. But you can also take your middle mouse button, the scroll wheel, press it down, and do the same thing basically as that Gizmo. So if your cursors down over on the left here, you can do the same thing. But if precursors up here in the right, minus1 left-click and use this gizmo. Some people have preferences. Both options are available to. The next series of simple tasks that I want to show you is, you know, I just showed you the middle mouse so you can rotate. If you hold down the middle mouse, what you wanna do next is press and hold the key Shift on the keyboard. Press and hold the keys shift. And then hold down the middle mouse button. And you can see it's more of a panning motion instead of a rotating motion. So yeah, keep that in mind. Hold down shift and hold down the middle mouse button. And it's a panning motion. Hold down Control on your keyboard and hold down the middle mouse button. And it's more, it's a Zoom motion instead of the rotate or panning motion. So to rehash that, hold down the middle mouse button and only that to rotate. Hold down shift and the mindmap and hold down the middle mouse button too around. And then hold down, release everything. And then for the other is hold down Control and hold down the middle mouse button there were scroll wheel to zoom in and out. Next, in this introduction video, I want you to press on your mouse, right-click. So if you click the right-click on your mouse, there is an object context menu that appears. We'll be going over these things in videos to come. But there's a lot of tasks that you can click and manipulate your scenes. So just right-click and this object context menu appears up in the left, right here. We are in object mode. There's view, select, Add, and then Object, whole bunch of options. And so both these options, you select an object and then this right-clicked car object contexts Menu. They all pertain to the object mode, but then there's edit mode. So now you can see there's a bit more options here. And then when you right-click, it's a vertex context menu. Go to sculpt mode. It's also the same situation where there's more options than if you right-click. It's a completely different context menu. It's more like there's radio strength and stuff like that. So I'm going to go back to object mode, but it's important to realize that right-clicking all of these options and then View select, add an object. You'll be using those a lot. In whatever mode you're in. Object mode, Edit mode, sculpt mode, texture paint, or anything like that. Next, let's go over to the outliner. That is this little box up here in this corner. And this view is called the outliner. And it's basically a way to organize your scenes. Will be going more in depth about this in later videos. But it's basically folder. And you know, these would be files and then this would be a folder. So the collection is like a folder. That camera as a file. A cube is a file that lays a file if you were thinking of a regular computer organization situation. But yeah, and you can right-click keener actually add new collections. You can actually right-click on the collection and you can do a bunch of stuff. You could change actually a color. And so changing the colors of each collection can be helpful for organization. Or you can double-click and rename it to a different name. So basically, I want you to sit back and look at this as like a folder organization system, and it's called the outliner for that reason it. Next I want to come down to the properties panel. So this is called the Properties panel for reasons kinda of like the outliner. It outlines things. The properties panel is properties of everything that you do in Blender. And you can expand it like this. You can see how our outliner is not that large, so you can actually bring it up. And our 3D view port, you can actually have that little smaller if you wish. And you can add a bunch of space to the properties panel if you wish. So basically what we're going over these in later videos, but there's render properties. Can choose your render engine and different render settings and output, output properties like the size of your rendered image and things like that. Layer properties, whole bunch of different property to world properties and then Object properties. That's a key one. This is the properties of this cube. The object properties where the location is and the scale and the size and things like that. And modifier properties, particle properties, physics properties, just a bunch of different properties, material properties. That's another texture properties. So there's quite a bit different properties in the Properties panel. And it's important to understand all of these different properties. But it's also important to realize that it changes. For everything that you do in Blender. There's different properties for the cube. There's different properties for this camera, there's different properties for this light. It changes according to what you work with in Blender. Next, let's go up to the top left here. And in blender you have the typical file, menu setup, file edit, render window help. All of these are the typical of what you would expect in a computer software is file save. Now that's the typical action, action. And it's important to understand all the things that you can do. Indies, file menus. Next is the layouts. This is the layout. This is for 3D modeling or edit mode, basically sculpting. Sculpting mode and just different layouts for the different things that you can do in blender. And then over here is BW layer and scene layer. And these are ways to organize your scenes in Blender. Lastly, in this introduction to overview video of the interface, I want you to come down here. And this is like the timeline. You can move your timeline along. Or you can just press play, or pause, things like that. That'll make a lot, a lot of sense when you get into the animation side of Blender. But if you don't use that as much, you can actually just minimize that sort of bring that down like that. Anyways. So this can be a little overwhelming. That's why I've tried to go a little slow with my speech. And the way I'm doing this, that way you can slow a process, process this, and learn the interface and lender. If you're a little overwhelmed, like I was in the beginning, don't worry. You can slowly learn each button. And sometimes it can be a little meticulous. But over time, like with anything in life, you can learn it eventually. So thank you so much for watching and let's proceed to the next lesson.
4. Add Objects: Greetings and welcome to the next video of this course. And we're going to be talking about adding objects in this video to your Blender 3D viewport. And so what you can do is go to the top-left, right here. You can click Add. Another option is to press Shift a, and that will also bring up ad. So just hold down the key shift and a on your keyboard, and that'll be the same thing, but I'm just going to click Add there. And there's a lot of options. We'll go over this. But there's mesh, curve, surface, all of this stuff. But if you click on Mesh and it brings up even more stuff, plain cube, circle, spheres, cylinders. So you can click on torus as an example. You can see it added a torus in the middle there, right in the inside R cubed there. Now, it would be a mistake if you clicked anywhere else. So let's just click. And you can see that little menu at the top and the lower left went away. So if you made that mistake, click on your tourists, click the X key on your keyboard and click Delete. And I'm also going to click on this cube here and click on the X key on my keyboard and click Delete. And now I'm going to go back to Add mesh torus. And there we have it. Now before clicking or anywhere else like we did before. As a mistake, quick add tourists in this little menu here. This little menu unfortunately only pops up when you first add an object. There's a lot of different properties that you can add here. Major segments, minor segments, major radius, minor radius. And then you can add segments according to the radius. Different things like that. You can change the location on the world. You can double or just click and then enter a value, press Enter. That works as well. And of course there's rotation. Let's do the rotation at 0 again. And so that's how you work with that. You can add some initial details to your object in this little menu. But as you click away, it goes away forever. If you want that menu back, the best bet for you as actually to go, click on the Object, click X, delete it, and bring in a new one. Next, I'm actually going to click on this object here, this torus click X on the keyboard and just click Delete. And so now I'm going to click Add mesh. And I'm gonna go ahead and click cylinder just as an example, no particular reason. And you can see here there's options for vertices here and radius and different things like that depth. And yeah. Now click away and clicking on my object. Now up in the top-left, like in the last video that we showed, you can click this option here. It's an object mode. So far we've been working in that go and click Edit mode right there. And I'm going to take the scroll wheel and just zoom in a little bit. Now right here, we have a bunch of options for edit mode. So there's a lot of things you can do in with all of this loop cut knife. Yeah, a lot of this stuff will be very useful. You will see as you work with blunder. But for now, I want to show you something. So I'm going to click, left-click here and that deselects another thing you can know, As click a to select everything or double tab a to deselect everything. So now let me explain something here. In the top left here you have vertex select. There is edge select and face select. So with vertex select, you can see now this vertex is selected right there. Press and hold shift on your keyboard. And now we have some vertices selected. Double-tap a to deselect everything. And then let's say you wanted to move that vertex, press G on your keyboard and you actually can move that there. So that's very useful actually. So that's cool. Then you can press and hold Shift key, press G, and you can move that stuff around in like manner. Here is the edge select, and as you guessed, this selects only edges. And you can move that stuff around as well. Shift to select more than one and press G on the keyboard to move it around. And so that's Ed select. Next, over here is Face Select. And as you imagined, this is, I'm pressing G to move it around. That is Face Select it just takes and selects the entire face. And I'm pressing G to move around, press Shift to select more than one. So that is vertices. Vertex vertices select, Edge Select and Face Select. Now another thing in like manner, how we press Shift to select more than one face or whatever. You can press shift and you can actually. Select everything. So yeah, or just press a and select everything, double-tap a to deselect everything. So that's that. Okay, so next I'm going to zoom out just a bit, show you more stuff, and then go up here and go object mode. Click on Add. And now let's look at some more options here. So there's the mesh that we've done, like with a torus and different things. Now there's curves here. And like with a Bezier curve, free sick that you don't see anything but press G. We can move that there. And now here's this Bezier curve and then go to Edit Mode. You can go ahead and move this stuff around. And if you are fused these in Photoshop or Illustrator, you'll have a bit of a headstart in that regard. And you can use these Bezier curves to make stuff. Next, click on Add. And in the Add menu, Let's go to surface, and let's go to NURBS torus. This will be an interesting one. You can do the initial radius stuff. You can do the location where it should be. Now, I'm gonna go and click Edit mode. And this is interesting because you see here when you select the cylinder, Let's go back to object mode. Select the cylinder, click Edit. You can see the edit mode is that way. We've kinda got used to that. If you go to object mode, Let's go ahead and select the surf torus. Go to Edit Mode. This is a little different. It's not like the others. So you select these options here, these vertices and stuff. And you can just drag your box, this select box around these. And you can manipulate it like so. And then go back to object mode. And there you have it. So it's a little bit different. If you go Add surface and these nerves objects, they're a little different than the mesh objects. So the reason why this is different is that it's made of curves. And the bonus of this is it's always going to be smooth and things like that. That's cool. Next, let's go to Add and metal ball. And let's add a ball, press G on the keyboard. And there we go. And you look at this and it's looking pretty normal. Let's go ahead and add another metal ball. Press G. That's a little weird, isn't it? Metal balls act like this. They kind of glue to each other, merge with each other. And so you can actually select this minute ball. And you can go over here, right-click. And you can go ahead and copy. And then paste. Now you have two. And There we go. These metal balls, you can move them around. Or you can press control V. And you have another metal ball. You can move around to duplicate, or you can just go ahead and go to add another one, G to move it. While so many balls you can see are quite odd and you can make some interesting shapes out of those. So these are a sample of different types of objects that you can manipulate in Blender. And it's pretty interesting where you can get working with. All right, so that is that this is the Add menu where you can add a plethora amount of objects. I just gave a few examples. I encourage you to go and add many objects, maybe play with an armature, added an image. Those are good for references or backgrounds. Add a light. You can add many things. And as you can imagine, it can take entire many years to learn everything that you can do and build all the stuff that you wish. And there's a lot to learn. And this is a small sample that I taught you today to whet your appetite. So thank you so much for watching and learning a little bit about that in Blender. Let's proceed to the next lesson.
5. Modifying Objects: Hello and welcome to the next video of this course. For this course, this video, let's click Add. And let's go to Mesh and Taurus. Right? Click on Add, the torus little men starting menu here. And I'm going to move this on the y-axis just over here a bit. And I'm going to increase the radius a little bit. And we can add segments or remove segments as we desire. And that's about what I would, what I think. Good. Now, I'm just going to click outside of that. And we have added this torus. And in this video, you know what actually are. In this video, I'm going to click the camera, click X, delete. That way. It's not in the way. In this video we're going to be talking about modifiers. So to get to, modifiers and modifiers are a way to modify your objects. The last video we learned about how to add objects to your scene. In this video, we're going to be learning about once objects are added to our scene, how to modify them. So click on this torus that we added. And to get to modifiers, you want to go to this tool icon modifier properties. And this modifier properties likes, like I explained before, these properties panels are applicable to what you have selected in the scene. And here you can click Add Modifier. And here you will have four different options of other options that you can choose from. In this add modifier drop-down. I'll explain a little bit. These four different options modify, although all the way over to the left is more of an advanced feature where you actually manipulate the mesh data. Generate. Here's where you generate mesh data onto your existing objects. And deform is where, as the name suggests, you deform and manipulate the mesh data that's already on your objects. And physics. There's also the name suggests is a way to deal with physics on your objects. So what I'm gonna do with this torus selected, I'm gonna go under the Generate drop-down. And as an example, what we can do one example of many modifiers. So I'm going to click on subdivision surface, and I'm going to press Control Z. You can see that again. Subdivision surface, pretty cool. It makes it just a little more smooth. You can make it even more smooth if you go up to Object. With it selected, go up to Object and click Shade Smooth. And what this does is it just makes All the normals are the faces. Or you can orientate in a way to make it nice and smooth and visible on the surface, really smooth. So let's manipulate this object just a little. Or you can do is you can click on levels report and you can actually increase those levels. And what you can do is go up here to Viewport Shading. And you can see how many lines there are in this. Let's put the About three. And you want to be careful because if you add too much levels of detail, viewport shading, I mean, it looks really nice, but you can tax your system. So if you put it down a little bit, you can even sometimes see your system going faster. Just with those few buttons, it can go pretty slow if you add a lot of data for the computer to process. Personal depends on the power of your computer. Another fun little modifier that I show you, sort of put the viewport levels down to one. Again. I'm going to add modifier and go that generate tab. And I'm going to go and press build. And that makes the object disappear. She might be wondering what toughened. But if you expand this here, this playback Mar, click on Play. And now you can see what happened. It's building up the torus when you press Play. And like I said, under the Generate tab of modifiers, this is manipulating the mesh data that you already have. So this is an interesting way to do that. Yeah, so that's pretty cool. Let's put about there just as an example. And let's remember this step back down to have more space. Next to it. Let me explain something just a little bit. If you click Add, mesh, sorry, add an actually go to surface nurbs Taurus. And let's go ahead and move this nurbs tourists somewhere like here, just so we can see it. And then I'm going to click on this and just delete build for now. So you might be thinking why, why should I modify this torus when this torus is pretty cool? Already kinda like that. Well, if you click on this nurbs Taurus and go to Edit mode, you can see sometimes it can be a little cumbersome to move all this data around. And by the way, or press G to move that. And let's go back to object mode. Whereas if you click on this and go to Edit, you can see. It just gives you a little more control. When you select and press Shift key. And Shift again. We have vertices selected appear explained in the last video. And you can move it like so. So just different ways of manipulating things according to your preference, I guess. But I wanted to show you both of those options. All right, next one I want to show you is click on this torus that we worked with. Let's click Add modifier. And under the D form now, this one will be deforming or manipulating the mesh data of your objects instead of generating a mesh data. So click on shrink-wrap as an example and nothing happens. Just kidding. What you need to do is click a target. So under Target, click on this little eye dropper tool and click on Object Cube right here. And that will move your tourists squished up against this cube. You can offset it a bit if you wish. So that's offset by 0.05 enter. And that's, that's that. But you can actually go over here and click Move. And you can move your tourists around. And you can see now how this torus is being shrink wrapped around your cube quite well. Kind of interesting how it works. Shrink wrap. That's another example of what you can do. And you might be thinking when you move, why? Why is this move gizmo off to the left? Well, because that is where the object technically is. So if you go over here to real-time display modifier and your viewport, dislike that. You can see now the real object without the shrink wrap modifier applied. And of course, the little gizmo is in the middle of it. But if you put that display modifier in the viewport, then the gizmo stay there, but it will modify this shrink wrap situation. And definitely you can see how that shrink-wrap worked or Dao. Let's click this torus shrink wrapped tourists. And also then what you can do is do offset a little more. Like let's put it there. And now you can move it around. And it will shrink wrap accordingly by the offset that it has. Interesting stuff, isn't it? All right, one last thing I wanted to talk to you about modifiers is the stack method of modifiers. So you see that there's these little menus of modifiers. So a little more, so there's more visible. You can see how it stacked. The subdivision menu is stacked above the shrink-wrap menu. And if you're selected, it's highlighted in the little blue border indicating that that's the act of one that you're working with. Open the right corner here, you can see little a grip Type Indicator that if you were working with your real fingers, you could grip that. And so you can click that and move it down below. And you can see how shrink-wrap is now a boat subdivision. And it adjusts accordingly and surely is a little bit better looking when shrink-wrap is above it is, you can kind of tell. But anyways, that is just a small sample of what you can do with modifiers. How you can modify your more advanced feature, modifying your mesh data. You can generate new data, you can default. So like we generated new data was subdivision surface, we are deformed with shrink-wrap. And then there's physics as well. So that is modifiers in Blender. Thank you so much for watching. Let's proceed to the next video.
6. Lighting a Scene: Welcome to another video of learning Blender. Alright, so I have a brand new scene here or an order to demonstrate what I'm going to be teaching in this video. I'm going to add more objects. Click add. Let's add a circle or press G. Well it's not had a circle, sorry. And let's add a UV sphere. That's what I meant. Press G. And let's go ahead and put that there. Was purse, object Shade Smooth just for fun. Add mesh cone G, their object Shade Smooth. Why not? Add? And let's add a meta ball. Let's move this metal ball. Now, one thing you can do and lender when you're moving objects. If you press Z while you're moving stuff, if you press G to move it and then you tap Z, it will move on the z-axis if your personal why? That'll move on the y-axis and x, it'll move on the x axis. So that's DZ. Move it down. And then their thing and blender, just press shift D and you can duplicate. And let's press G, Z, move it up, and you remember how that works. It's kinda squish out of the original meet metabolic. And that should be good. That's kind of interesting looking Xen, know what I'm gonna do is gonna press Shift and select all of these. And then I'm Chris g, z and move them all up a little bit. Yeah. And you saw how that metabolic worked out. That was interesting. Okay, So now the goal 0 and I'm going to press Add Surface know add mesh plane. That's what it is. And then press scale. I'm going to scale up this plane quite a bit. Like huge. Fill the scene. There we go. Now we have double-tap and age and de-select everything. Now we have this little scene we have here. Now, let me explain more about the lighting of the scene. Alright, so let's work with this scene. The first step to establishing some sort of seen is to go up to this button right here, viewport shading and click on that. And now you can see that this scene is now in a viewport shading situation. And know what you're gonna do is click on the light because we're gonna be talking about lights and press G. And you can see, you can move around the lay. And adjusts accordingly. And another thing is what you want to do is go to Render properties and make sure that the render engines on EV. And speaking of light. So let's go here to object data properties, except this is for the lights and has a little light icon. And here you can read up, you'll see all the data about the light. So you can actually change it to a light or a color for your light. So we can change it maybe tomorrow of a sum of a yellow hue, sort of contingent to white changes something weird like green. But when I change it to a kind of an off white that's slightly that way. And then you can actually change the power of your life as well, make it real bright. Let's click on that and enter 2000. And there we go. Now our light data is actually edited it in that way. So lights are just like any other objects. You click on them, press G to move them around. You can also press shift D and shifty and blender duplicates the way you could stop your saw that it just got lot brighter. So I can actually move this layer over here. And let's just leave that light there. And now you can see this whole scene as a lot more bright because there's now two lights. Or it can actually go to add light. And what we have there, those two lights or point lights. Let's bring in a different type of light, an area light. And that's press G to move that area layer around. So we moved the area light, g, y, I'm sorry. There we go. Got to click on the slave g and x and Gy. So now we move this layer over here. And now I'm going to rotate this area light. Now these these lights are like point lights except you can see that this line is indicating the points into one direction. Now this area light, you might be thinking, well, actually didn't really do much. But it could be wrong because let's change the color to green. You can still see not much. So let's change the wattage. Now. It's a lot brighter. Now you can see there's a green color. Let's change that to more of a yellow hue. If you change the color, you can see how that light is now working. Anyways, so that's the area light. So the last thing to do to edit a scene is to actually work with our camera. That's this right here, that's our camera. To get to your camera, click on the camera icon. So you can click that. And now you can see it's brought up our camera. Now you can see my computer is running a little slower because of all the lights and objects and things. That's just the way it goes if you have a computer that's not as fast. Anyways. So now the cameras there, and you can actually move your camera around like so you can actually see, adjusts the monument and press Control Z for that. I actually want to move my camera in a different way. So select the camera. Another option for selecting camera is going on your numpad and clicking 0 on your numpad. So that's good. Now if you go to edit preferences, preferences of blender, prints input, and you can click emulate keypad. And what that will do is let's close that. If you put 0 on your regular keyboard, not your numpad, it will do the same as the numpad that comes in useful if you're wanting to your Xena laptop. But if you're using a desktop keyboard, I suggest you use the numpad. All right, so now let's move this camera. So select the camera like we've been doing nonstop. And you can press N on your keyboard and that will bring that up. It's transform. Or you can click that little teeny tiny microscopic arrow right there. Then click View. And what you wouldn't do, Let's go ahead and move this up a little more space and click camera to view. And now what you can do is move your camera around. I pressed G. So you can move the camera around you first G, then you can move your actual camera or you can press like your scroll wheel, zoom in and out, or press control and hold down your scroll wheel. Zoom in and out a little more smoothly. Press Shift and scroll wheel and that pans, like I explained before in the first lesson. Or you can rotate as well. And you can rotate simply by holding down your scroll wheel. Anyways, do you want to adjust this so you get your scene? And now, once you move your camera, a de-select camera to view because otherwise, no matter what you do, you always move the camera. So to make this View menu go back, click n, and that will make that go away. All right, so now what we did is we made a little scene and we've rotated and moved our camera and we added some lights. Our next step is to actually render this scene out, and that's our next video. So let's proceed to the next video.
7. Rendering Your Scene: Hello and welcome to the final course video of learning Blender and an hour. This video or this course has to be pretty concise because you have to cover a lot of ground and just an hour to fulfill that promise to you to learn blender and an hour. Obviously it can't be totally advanced, but I hope I've scratched the surface and whet your appetite as it were. So you can learn more. In this video, we're going to finish up everything that we learned by rendering out our scene. That's an important task. Blender. Surrendering can be complex, but it can also be simple. And blender does help to make it a little more of a simple task. But it can be complex as well if you wish. And rendering can be rendered out as an image or a movie. We didn't cover animation much in this course, but blender can animate and render as a movie as well. But what we will be covering as rendering as a final image. Now if you remember from our last video, we edited and moved our camera. I'm actually going to move that a little bit. So let me go back just a bit. Click N on your keyboard or click this little arrow. Click camera to view. And now select Camera. And so camera to view is selected. Now we can zoom in just a bit and rotate and different things like that. Just to make sure we get we got the good angle of what we're what we're after. Okay. So what do you want to make sure, really make sure this de-select camera to view. And then you can click in on your keyboard. Control on your keyboard and oops, go back to camera view controller keyboard, hold that down and middle mouse button. Zoom in a bit. And you can get a good idea. Shift on a keyboard and middle mouse button to pan there, you get a good idea of what your scene will look like. All right, so let's get to the nitty-gritty of the situation this scene. Our goals to render this scene. So to go to the render properties, you want to click on Render properties. And that's like the camera icon. Make sure that you have EV selected there. And there's a lot of options that you can learn about how to render your scenes. But as an example, let's turn on ambient occlusion. And ambient occlusion can turn that on. And ambient occlusion will show you where the dark arts darkest parts of your meshes are. If you put that on more, but don't go too, too much, just all kind of slow. But you can see where that cone There is getting pretty dark. So let's just take that down a little bit. Make that 0, 0. So let's turn that up a bit. And you can just play around with these settings. And next, let's click on bloom. Let's turn that on. And bloom, you can turn the threshold on that. And what Bloom does is it just kinda softens, softens out your lights. So you can turn that up or down. And you can soften out your lights for a bloom effect. If you've played video games at all, I'm sure you've dealt with some of those settings of Bloom. Alright, that's probably fine for the bloom effect. And then next, let's go to shadows. So scroll down their shadows and shadows. Here, you can adjust the size of these shadows. But I'm gonna go ahead and leave that like 512 pixels and things like that. So yeah, this, you can turn that up or down according to your desires to make the shadows smoother or harder shadows. Let's click on film and you can actually turn on transparent. And in this case, it doesn't matter. But, um, so you can see up here, if this plane was not covering the entire cameras, seeing if you're transparent, you can see now the backgrounds can be transparent. But we don't need that turn on because we got the whole scene having a plain in there. Alright, now that we have this scene kind of fixed up a little bit, what you can do is go to Output Properties and the icon looks like a printer. And the goal is to demonstrate to you that it's going to be output properties, resolution of your image or your movie, I guess. But this time we're undoing an image 1920 by 1080 pixels. That is the typical resolution. But what you can do is you can put star 2 times 2 basically, and then star 2. And that will make that a four K image. So that's handy to know about. All right, so continuing on down here we have frame, start and end frames per frame rate. That's applicable if you have an animation, but we don't, so we won't edit that much. Here. If you click on, um, this file icon, you can kind of choose where your file can go. Let's just choose desktop except that we go and that will take our rendered image and export it to the desktop. Down here is what you can choose your file format to be. You can have it as a movie or an image and let's choose PNG. I'm going to do are in RGB and a for alpha. One thing before I render, I would like to tell you is if you were to select on a movie, make a movie, go to the encoding. There we go. What you wanna do is that the container select MP EEG for, and that will export your movie and more of a standard formats. So many devices can watch it. But I'm not going to worry about that. I select PNG, That's the image or RGB a. And so next, let's go up to here, render. And all you have to do is click Render Image. And here is the final result, the Blender Render. This is a 4k image render. And the scroll wheel, or Control, Scroll will hold you holding down Control and scroll wheel. You can zoom in and out as well. And you can see now the final rendered image. Now they have that rendered we can do is you can click a mid-year and you can actually save it. So we select it all those current name and settings that will save it to the desktop with settings that we selected. Or you can select, Save As, and then select Desktop and change the settings to something different. But those settings are the same. And then you can just save image to desktop. All right, So thank you so much for watching. That is learning Blender and an hour. I know you can't learn all blender and an hour, but I hope this course demonstrated to you what blender can do and how to use it a little bit within that short period of time. It's a short course, but short and sweet. And I hope you learned a lot. To cement some of your learning. I encourage you to participate in the course project. And let's, while we're on that topic, let's proceed to the next video where we will talk about that course project. Again. Thank you so much for watching.
8. Class Project: All right, Welcome to the very last video of this course. This video is about the blender challenge. This course is project. So the project for this video is to open up Blender, just like this open up Blender. And when you first open it up, you'll be presented with this splash screen. I want you to click General, and you'll be presented with just this default view. So the project for this course is to go from this view to a view like this. Displayed here is a sphere on a pedestal and it's all done in Blender. And there's two lights, but this is rendered. So the goal of this project is to make this happen. I want you to make this happen. Make a sphere on a pedestal with lights and render the scene out. And then I want you to submit that picture to the class project. Alright, so go ahead and pause this video and do that if you wish. Another route is to now go ahead and continue watching this video and watch me do it for you technically. And so this project, if it's on hard mode, I would suggest you pause this video, even end this video and go and do that. Try to make this scene that you see here into reality with the skills that you've learned thus far. And easy mode to this project is to then continue watching this video from here on out. And then I will show you how to do it. Also, another option is for you to make this picture, render it according to your abilities, and then reference this video to see how you did with that said, let's make this happen. All right, so the first step for this scene is to click, click this cube, click X on your keyboard and deleted. Next, what you wanna do is go to Add mesh and cylinder. We have that they're using my scroll wheel to just zoom in a bit. Maximize this little Add Cylinder introduction menu. And you can add the amount of vertices that you wish to have added, an ad 440. I am going to enter some information here, just 1.5. And there we go. Now, depth is how tall it should be. So let's go zero-point 10 and see what that comes up with. That should be good, but let's do 0.50. All right, That's, that's okay, but it's due zero-point 25. There we go. That's a base for this. And now for this, I'm going to just move this up a bit. 0.1. All right, so this base is now there. Next I'm gonna go zoom out just a bit and click Add mesh, plane. And size are going to make that size like this. Let's do 50. And there we go. That's good for this plane. Next to me I go add mesh cylinder. We have added another cylinder. And so let's do 30 this time for the vertices. And then the radius. We're going to make that a little smaller. Let's do zero-point 25, the radius. And here is the depth, this is the height of this. So let's just click Enter. That should be good. And then this is the z-axis. Let's just put it like that. And now we have the first part of our scene. Nice. I'm gonna go add object mesh, and I'm gonna do UV sphere. And this UV sphere, this little introduction menu. Probably good at 60. Add more rings. Let's do 20 rings should be fine. And this is radius. I'm going to make that radius about the size 1.5, about the size of a pencil tool base that patients say. And here's the z-axis. That's move it up. All right, Let's move it up where we'll be touching. They're actually, let's just press F4 and Enter. Now the next step for this project is to click on the sphere, go to Object Shade Smooth. Sick son could click on that cylinder. Quick. Object, Shade Smooth. Click on this base, click on Object, Shade Smooth. Alright, now click on your camera. Obviously that's not what we want. So click on N on your keyboard, click that little arrow. This is all stuff that we learned. Quick view, camera view. And now you can press Shift, move the camera around, control, zoom out a bit. And we can move this. Just simply hold down the middle mouse button. And we go just doing it like this. Zoom out a bit. Actually, two minute a bit, and then rotate up. Yeah, that should be about what I want. Now. Can actually click on this, this, and this. I'll make sure to de-select camera view. Here's press G and G, Y. And just move that down a bit there. Double tap a to deselect everything. All right, I'm going to press N on the keyboard to minimize that. So the cameras and the position that I wish click Toggle camera right over the scene around. I'm going to click on this light. Press Shift D to duplicate it, press G to move it n plus x, and remove about here. But at the same location except I'm going to press G and Y and move it about there just to see how that will work. Now I'm going to press appear, Viewport Shading. And there we have that. Now let's go back to our camera. We have that. Let's actually take a three-point lighting situation. So let's press Shift D to duplicate. And let's move this late. G, x. And let's move that over here. Let's go to the camera again. We have that. Now the selected, I'm going to go and click Object Data Properties for the light. I'm going to put 3000 watts. Make that little note. Let's do 2 thousand watts. Make that a little brighter already. And I'm gonna make that just to slightly warmer light. Now for these too late. So I'm going to press Shift and select both of them and take these values down just a bit already. Then we have this. And I'm going to press G, Z, move this up just a bit. Something like that. Now let's actually go off into the distance already then. No. Oh, and then I'm gonna take these two lights. I press Shift to select both of them, G, Z. Move them down a bit. There we go. This is more what I'm after. Right? And I'm gonna select this light and bring the water jump to 2000. Actually 1500. Let's try that. Okay. Shift G, z. Okay. That's about what I'm wishing for. Next way you can do is I'm gonna go ahead and select click the base and click the other cylinder attached to that. And we're gonna go to material properties already there and click New. There we go. And then this base color, we can actually change it to what we wish. So instead of y, let's try to change this to a different color. Just anything I guess this light blue. Select this click New instead of white. Let's just change. Maybe to read or pinkish hue or something, something like that. And now let's select the sphere, click New, and make this like a green color. There we go, the red, green, blue color. You can actually select the plane, assign a material properties to those. Well, it can make it a darker gray. It's up to you really. Alright, so that is this class project. Now, I want to go to the Render Settings, make sure EV is selected. Go to the little printer icon, the output settings. Let's go to here and add start to, to make that a fork star 2. And let's go ahead and select Desktop, except There we go. Now. P&g, yeah, so all those good. I'm going to go to Render and render image. And there we have our rendered image. This is going to be your class project. But one thing I would like to stress to you is there's not one way to do this. There's multiple ways to do this. And there's ways to make this a lot more beautiful than what this looks like right here. But the class project is to make a sphere on a pedestal. Thanks so much for watching this course. My name is James, and I hope you learned a lot. Goodbye.