Learn Graphic Design: Design Theory Master Class | Gareth David | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Learn Graphic Design: Design Theory Master Class

teacher avatar Gareth David, Graphic Design & Process

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Learn Graphic Design: Class Introduction

      2:48

    • 2.

      Before You Begin

      0:42

    • 3.

      Your Class Task

      1:07

    • 4.

      What Is Graphic Design?

      12:46

    • 5.

      The Essential Visual Elements of Graphic Design

      8:09

    • 6.

      The Design Principles That Make Graphic Design Work

      8:33

    • 7.

      The Designer Mindset: What Makes a Good Designer?

      10:50

    • 8.

      Unpacking The Design Process In Graphic Design

      20:31

    • 9.

      Closing

      1:04

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

892

Students

9

Projects

About This Class

Graphic design has never been more important than it is today.

In a world filled with noise, content, and constant communication, good graphic design is what helps ideas stand out. Every business, brand, product, and platform needs to communicate and more often than not, they do it visually. That’s why graphic design isn’t just a useful skill, it’s a creative superpower.

As Technology changes and tools evolve, the need for strong, clear and compelling decision-making will never go away. If you’re curious about design, thinking of starting a creative career, or simply want to understand how design works, this class is for you.

Whether you’re a total beginner, someone switching careers, or even a marketer or small business owner who works with designers, this class will give you the essential foundation to understand and apply the principles of great design.

If you’re curious about design, thinking of starting a creative career, or simply want to understand how design works, this class is for you.

Whether you’re a total beginner, someone switching careers, or even a marketer or small business owner who works with designers, this course will give you the essential foundation to understand and apply the principles of great design.

EPISODES:

THIS IS JUST THE BEGINNING, MORE EPISODES TO BE ADDED SOON!

If you’ve ever wanted to truly understand how graphic design works, this is the class for you.

Whether you’re just starting out, switching careers, or simply want to get better at communicating visually, this class is the ultimate starting point to learn the core principles of graphic design.

Come join me on a creative journey where we explore the essential elements and timeless techniques used by professional designers, all broken down into practical, easy-to-follow lessons.

In this course, we’ll explore the building blocks of visual communication. You’ll learn how to see like a designer, how to think like a designer, and how to build strong design foundations that will prepare you for any creative project.

This is not just a theory class, it’s a practical launchpad for anyone looking to enter the world of design with confidence.

WHY THIS CLASS IS DIFFERENT

This course has been carefully crafted to give you the same fundamental knowledge taught in design schools — without the tuition fees or confusing jargon.

If you’ve ever felt overwhelmed trying to learn design online, this class will give you the clarity and structure you’ve been looking for.

It’s the perfect place to begin before moving on to more advanced projects like branding, poster design, layout, and digital graphics.

MAXIMUM INSPIRATION

To make this class even more inspiring, you’ll also see real design work from real designers around the world.

I’ve personally reached out to each one and received written approval to showcase their work throughout the course.

These examples aren’t just for show; they’re here to inspire you, demonstrate core principles in action, and give you a glimpse into the world of professional design.

WHAT YOU'LL LEARN

  • What graphic design is — and why it matters
  • The core visual elements of design: Line, Shape, Form, Color, Texture, Space, Type
  • How to understand and apply design principles like contrast, alignment, balance, rhythm, hierarchy, and unity
  • How to decode the design process from brief to final concept
  • How to analyse and critique design with confidence
  • How to start thinking like a designer in everyday life


WHAT'S INCLUDED

✔️ High-quality video lessons

✔️ Downloadable course PDF with a learning path

✔️ Industry insights & real-world advice

✔️ Clear, focused content designed for beginners

WHO IS THIS CLASS FOR?

  • Total beginners curious about design
  • Small business owners or marketers who work with designers
  • Creatives looking to build their visual skills
  • Anyone looking for a structured, no-fluff design education

By the end of this class, you’ll understand how graphic design works, what makes it effective, and how to start thinking and creating like a designer.

This is where your creative journey begins.

Let’s get into it!

Meet Your Teacher

Teacher Profile Image

Gareth David

Graphic Design & Process

Top Teacher
Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Learn Graphic Design: Class Introduction: Graphic design has never been more important than it is today. In a world filled with noise, content, and constant communication, good graphic design is what helps ideas stand out. Every business, brand, product, and platform needs to communicate, and more often than not, they do it visually. That's why graphic design isn't just a useful skill. It's a creative superpower. Now, as technology changes and tools evolve, the need for strong, clear and compelling decision making will never go away. If you're curious about design, thinking of starting a creative career or simply want to understand how design works, this class is for you. Whether you're a total beginner, someone switching careers or even a marketer or small business owner who works with designers, this course will give you the essential foundation to understand and apply the principles of great design. Hello, and welcome to this graphic design class. My name is Gareth David, and I've worked in graphic design for over 15 years across both print and digital, from logo design to branding to event design to social media and more. As a design director, I freelanced with agencies and clients all around the world. And over that time, I've seen just how much the industry has evolved. In all of my experience, from client work to teaching, I've developed a deep understanding of graphic design, and this is where I'll bring it all together. Whether you're just starting out or looking to sharpen your foundation, I've built this class to give you the essential knowledge you need to understand graphic design and hit the ground running. Everything you learn here reflects the kind of content taught in design schools and universities, distilled into clear practical lessons to help you unlock your creative potential and build a strong foundation in design. So I can't wait to share it with you and help kick start your journey as a designer. So in this class, I'll be walking you through many fundamental aspects of graphic design you will need to be aware of from what graphic design is, the visual elements of graphic design, the core principles of design, what makes a good designer, and I'll cover the design process from start to finish. These are the fundamentals. So this class will give you a solid understanding of how design works and how to begin thinking like a designer. Finally, as part of this class, there is a downloadable PDF that will help you keep on top of your learning journey. So if you're ready to learn, get inspired, kickstart your journey into graphic design, let's get into it. 2. Before You Begin: So before we dive into the class, there is one thing I recommend you do to get the most out of this class. This class comes with a PDF that contains everything you'll need to follow along. This PDF will give you a comprehensive overview of this class, outlining every video contained, which will help you track your progress and come back to at any point in your journey. And it also includes links to other graphic design classes I have here on Skillshare, where you can continue your design journey. So before you begin, head over to the project description section and download the class PDF. Once you've downloaded the class PDF, you'll be all set and ready to go. 3. Your Class Task: Before we dive in, let's take a moment to talk about your class task. Now, this class is a little different from my other Skillshare classes. The purpose here isn't to complete a hands on design project. Instead, this class is all about understanding the fundamentals of graphic design. It's designed to give you the essential knowledge and theory you'll need before jumping into creative projects in future classes. So your task for this class is simple. Watch each video, absorb the key ideas, and take notes. These foundational lessons will help you develop a deeper understanding of design and give you the language and tools to start thinking like a designer. To support your learning, there's a downloadable PDF that goes along with the course. It includes a summary of each lesson and links to other Skillshare classes where we'll expand on these fundamentals and start building real design projects from scratch. So once you've completed this class, you'll be fully prepared to take the next step in your creative journey. So with that said, let's get started. 4. What Is Graphic Design?: Graphic design is everywhere. It's where creativity meets strategy, where logic meets beauty and where ideas become visual, from the apps on your phone to the packaging on your breakfast cereal, from street posters to your favorite brands logo. But what actually is graphic design? Is it just making things look good? Is it art or is it something else entirely? Let's discuss what graphic design really is, how it works, what it consists of, where it came from, and why it might just be the most important form of communication in the modern world. So what is graphic design? So at its core, graphic design is visual communication. It's the practice of using visuals like type, color, shape, and imagery to communicate ideas, messages, and information. Graphic design helps inform, persuade, guide, and inspire. Every design has a message, and the job of the graphic designer is to make sure that message comes through clearly and powerfully using visuals. It's not just about decoration, it's about purpose. As human beings, we are visual by nature and have evolved in a visual world where we respond instinctively to visual cues. Graphic design is like a universal language that resonates across cultures and backgrounds. So where do we see graphic design? The answer, literally everywhere. It's in the logo on your shoes, the layout of a magazine, the banner of a website, the icons of an app, the instructions on a medication label, in social media posts, wayfinding at your local train station, and in the advertising we see in urban environments. Graphic design lives across both physical and digital spaces, shaping how we engage with the world around us and touches on everything we interact with on a visual level. So what does graphic design consist of? Well, with graphic design, we have two key parts. We have graphic and design. First is graphic, which is visual the graphic aspect is associated with art, imagination, and expression involving many types of media such as drawing, painting, engraving, lettering, and collage to give clear and explicit detail. Now, the graphic part of graphic design is made up of visual elements, the building blocks of design. The visual elements that combine to create graphic design include the following shape, form, color, space, texture, typography, and photography. Now the second part is design, which is strategy, strategy on what to do and how to do it. Design is to understand a brief and then develop an idea of what to do before anything is made. This is done through research, contemplation, exploration, consideration, and planning to achieve a specific outcome. Once an idea is established, this will influence how to use visual elements in purposeful ways to communicate a message to create a desired impression. Put simply design is understanding, problem solving, and strategy. And involves a design process to determine such outcomes. Now, when it comes to executing ideas and concepts visually, to achieve specific look and feel outcomes, there are rules that can be considered. These rules are called the principles of visual design and can help us arrange elements in ways that create meaning, impact, and clarity. The key principles of visual design are contrast, hierarchy, alignment, balance, proximity, repetition, simplicity, and function. These principles all have a relationship with each other and appear in every well designed piece of work you see. A good grasp and practice of design principles will mean there is always a clear strategy behind your work. When we bring visual elements and the principles of visual design together, we have graphic design. And when it's driven by a suitable strategy, we have great graphic design. So in summary, through the harness of artistic expression, a graphic designer selects visual elements and arranges them strategically to communicate a message, create an impression, to achieve a specific goal. Now, graphic design isn't new. Humans have been using visuals to communicate for thousands of years. Cave paintings, hieroglyphs, Roman inscriptions and illuminated manuscripts, to name a few, are all early forms of visual communication. Graphic design as a profession, took shape with the invention of the printing press. Grew during the industrial era with posters and advertising and really exploded in the 20th century with movements like Bauhaus, Swiss design, and the digital revolution. Today, we live in a world where graphic design is more relevant than ever, shaping our digital and real world experiences every single day. Now, graphic design exists across a range of creative disciplines, each specializing and focusing on their given outcomes. So what makes graphic design different? Well, graphic design is all about communication. That's what separates it from other types of design like interior, product or fashion design, which are often about aesthetics and function in a physical sense. Graphic design exists in the space between clarity and creativity, solving problems visually with intention. It's not created to dress, protect, or decorate, but to connect, inform and persuade. So what graphic design isn't? Now, keep in mind, graphic design is not drawing. Graphic design is not painting. It's not creating a poster or a quick logo on your computer. It's not playing around in Photoshop, Illustrator or Canva. These things are a means to an end and skills in their own right. Graphic design isn't throwing type and image into a layout, applying filters, and hoping it works, and it certainly isn't following design trends. Remember, graphic design is the organization and presentation of information developed through a creative process for a particular outcome. It's not about making things look cool without thinking why. There should always be a reason, a why for the choices made. Good design has logic behind it, where every element should support the message. So design isn't decoration, it's problem solving, which is done through a design process. In graphic design, we first seek to understand the brief or message. Then we research, think, imagine, and develop a concept that visually communicates the information, telling a story or conveying an idea in a clear, impactful way. It's only once we have a solid idea developed through the design process, we can use our skills with layout using design principles like color and typography, image, and creative tools to bring that idea to life. Once upon a time, that would have been crafted with just the aid of a pencil, a paintbrush or an airbrush on paper. Today, it's all those things and more. Today, we have cameras, computers, and printers, and with the emergence of AI, we can generate images and ideas in ways thought of before. Since the invention of the print press, which enabled reproduction on a mass scale, graphic design has been used to communicate and spread messages worldwide. Through the evolution of technology, today we are surrounded by an abundance of visual communication. Though remember, no matter how much technology changes, the importance of strategy and the principles of design will always stay the same. The fundamentals are timeless. The design process has been and always will be the key to discovery and solving creative problems and crafting quality graphic design. Now, here's a common misconception that graphic design is the same as art. Now, design and art do overlap, both can be creative and expressive, but their goals are very different. For much of the 20th century, graphic design was known as commercial art, a term that reflected its primary role. Creating visual work for advertising, marketing and business. As the field evolved, designers began to approach their work more strategically, combining creativity with problem solving. This shift led to the term graphic design, which better describes the practice of using type, image, and layout to communicate specific messages. Art is about self expression, asking questions and inviting interpretation. Graphic design needs to be more comprehensive, give answers, direction and clarify the meaning. While art can exist for its own sake, graphic design almost always serves a purpose beyond itself for a client, a brand, or an audience. Graphic design is also geared towards a mass audience and is typically reproduced for mass consumption. Whereas art is unique, typically one piece, and is a much more personal experience. With graphic design, there is usually a brief or specific problem. Design is usually created in response to a problem. There may be a very specific reason or purpose and goal, whereas art is usually a very personal endeavor by the artist or perhaps a commission for an individual or location. Keep in mind, while both art and design are visual, graphic design is fundamentally tied to communication and function. So what do graphic designers do? Well, graphic design in itself can be very broad. For one to say a graphic designer today can be a very broad term. Contemporary graphic design can consist of an extensive range of areas and skills. Today, there are quite a few areas of speciality with their own skill requirements implemented across a broad range of media for both print and digital, such as packaging design, logo design, branding, graphic illustration, design marketing, advertising, type design, publication design, web UI UX design, motion graphics, surface design, creative strategy, and design for events to name a few. If you're looking to pursue a career in graphic design, you will inevitably end up creating work across one of those sectors. Naturally, as one begins their creative journey as a graphic designer and develops their career, it is common for one to become specialized in a particular area or a few. Now, graphic design has evolved massively over the past few decades. Graphic design has shaped culture through political art and commercial art. The ways we have created designs has changed massively over the past 100 years. It's moved from print to digital, from posters to pixels, from still layout to interactive motion. Designers today might work on websites, apps, motion graphics, three D experiences, and even AI generated systems. Today, graphic design has a big commercial side. It's associated heavily with commerce and used to sell and advertise things, but that's not all it has to be. The power of graphic design to inform, influence, and instruct on a commercial level can also be used to educate and inspire a generation. No matter how much culture changes and how many trends come and go, remember that the building blocks of visual communication and the design principles will stay the same. The fundamentals are timeless. What worked 50 years ago to communicate will still work well today and will work in the next 50 years. The only thing that really changes is technology, the way we craft our communication, and the platforms we design for. I believe graphic design is fundamentally the unity of two opposing forces, artistic expression, creativity, and practical application design theory. As a graphic designer, these two forces will always be at odds with each other in your mind. When you can harness these two forces together in harmony, then you can create great visual communication. Graphic design is all around us. Earning to see it, understand it, and eventually create it is one of the most exciting journeys you can take. 5. The Essential Visual Elements of Graphic Design: If graphic design is visual communication, then the visual elements are the ingredients we use to create that communication. The graphic part of graphic design is made up of visual elements, the building blocks of design, the components that every design is made from, no matter how complex or minimal, shape, form, space, color, texture, typography, and photography. These are the basic visual elements that combine to create graphic design. Whatever work you produce, be it for a magazine, a poster, a website, or an advertisement, these visual elements will play a part in your design. Through the harness of artistic expression, a graphic designer selects visual elements and arranges them strategically to communicate a message, create an impression to achieve a specific goal. A designer is much like a chef, and the visual elements are the raw ingredients. Shape, color, texture space, form typography and photography. These are your flour, your salt, your herbs, spice, sugar, your meat, and veg and so on. On their own, they might seem simple or even ordinary, but in the hands of someone who understands how to combine them thoughtfully, they become something greater. Just as a chef blends ingredients to craft a delicious meal, a graphic designer blends visual elements to serve up compelling communication. It's not about using everything at once. It's about knowing what to use, how much to use, and how to bring it all together into something that resonates. In graphic design, we taste with our eyes instead of our mouths. So let's dive into the visual elements of graphic design. So the visual elements that combine to create graphic design include the following shape, form, color, space, texture, typography and photography. So first, we have shape. Shape is the basic outline or contour of an object. In design, we work with both geometric shapes like circles, squares, triangles, lines, and more, free form or natural organic shapes. Shapes can be literal, such as a circle behind a logo or abstract used to create patterns or movement. Shapes help define layout, create contrast, and give a sense of personality to the design. For example, sharp angular shapes can feel bold and energetic while soft curves might feel calm and friendly. Shapes are one of the easiest ways to add structure and style to a composition. They can help define layout, create contrast, and give a sense of personality to the design. Mastering how to use them with intention can give your work a strong sense of flow, clarity, and visual impact. Next, we have form. While shape is flat, form adds depth. Form is the illusion of the three dimension. It gives visual weight and realism to objects. We create form through light, shadow, gradients, and perspective. Think of a flat icon compared to a three D rendered object. That's the difference between shape and form. In digital design, form can help elements feel tactile, layered, and interactive. In print, it can add richness and focus. It may be subtle, but when used well, it brings a design to life. Next, we have color. Which is one of the most powerful tools in the designer's tool kit. It sets the mood, draws attention, and can even influence how we feel about what we are looking at. In design, color isn't just decoration, it's strategy. You can use color to establish a visual hierarchy, guide the viewer's eye, or evoke a specific emotion. Think about how red creates urgency, blue builds trust or yellow adds energy. Color also plays a huge role in brand identity. We often remember a brand by its colors before anything else. Understanding color theory, things like contrast, harmony and complimentary colors will help you make intentional and effective choices in your work. Next, we have space. Space is what gives your design room to breathe. Also called white space or negative space, it's the area between and around elements. Designers use space to create structure, rhythm, and clarity. Without enough space, designs feel cluttered and overwhelming. With too much, they might feel empty or disconnected. Smart use of space helps with legibility, focus, and visual hierarchy. It can isolate important information, group related elements, and make complex layouts feel effortless. Next, we have texture. Texture is all about how something feels or rather how it looks like it would feel. You can have actual tactile texture in print design like embossing or paper grain or visual texture in digital work using images, patterns, or effects. Texture adds depth, contrast, and realism. It can make a design feel more human, more organic, or more dynamic. Even a subtle paper grain or a soft blur or a gritty overlay can completely change the tone of a piece. It's especially useful when you want to move away from something that feels too flat or sterile. Next, we have typography. Typography isn't just about choosing fonts, it's about how you use text as a visual element. It's one of the most important tools a graphic designer has because most designs need to communicate through words. The font you choose, the size, weight, spacing, and layout, all of it impacts how the message is received. Typography can shout or whisper. It can feel modern, classic, loud, quiet, friendly, or formal. And when used with intention, it becomes the anchor of your design, guiding the viewer, setting the tone, and helping the message stick. Lastly, we have photography. Photography brings realism, emotion, and storytelling into your design. In graphic design, a photograph can speak 1,000 words. Instantly set the scene, convey a message, or connect with the viewer on a human level. It turns abstract ideas into something tangible and relatable. Whether it's a bold hero image in a poster, a lifestyle shot in a magazine, or a background texture in a website layout, photography helps ground design in the real world. It's not just decoration, it's storytelling. The composition, subject, lighting, and style of a photo all shape how a message is perceived. A well chosen image can communicate tone, context, and emotion faster than any headline. Used thoughtfully, photography becomes more than just content, it becomes part of the message itself. That's what makes it such a vital visual element in graphic design. So to recap the main visual elements of graphic design, Shape creates the foundation of a composition, framing content and forming patterns and symbols. Form adds depth and dimension, giving a sense of volume and physicality to a design, color, sets the mood, tone, and emotional impact, guides attention, and creates emphasis. Space defines structure, creates breathing room and establishes hierarchy and flow. Texture adds richness, contrast, and visual interest, making flat designs feel more tactile and real. Typography gives voice to a message, shaping how it's read, felt, and understood, and photography communicates instantly through imagery, adding realism, emotion, and storytelling to the design. Each one plays a different role, but together, they're the ingredients you'll mix and match to bring your ideas to life. These are the tools we use to build our designs, like a visual vocabulary, understanding them, not just what they are, but how and why they work is the first step to becoming a confident designer who can communicate visually with intent and impact. 6. The Design Principles That Make Graphic Design Work: Graphic design isn't just about making things look good. It's about making things work. Behind every powerful visual lies a structure, a set of principles that guide the design to not only be attractive but effective. In graphic design, we work with what are known as design principles. These include contrast, hierarchy, proximity, alignment, balance, simplicity, repetition, and function. Think of these as the grammar of visual communication, the underlying rules that help us organize information in ways that feel natural and intuitive to the viewer. These principles are what separate good design from random decoration. They give design clarity, consistency, and purpose. Whatever you're designing, whether it's a poster, a website, a brand identity, or a magazine spread, these principles are always in play. A skilled designer doesn't just make things look nice, they communicate clearly and guide the eye with intention. And design principles help you do just that. In the beginning, these principles act as reliable rules to follow, a framework to learn from. As you develop as a designer, you begin to realize something. Rules can be bent, even broken, but only when done with purpose. Design legends like David Carson, Paula Scher, and Stefan Segmeister are all known for bending the rules of traditional design, but they knew the rules first and broke them with intention. Remember, graphic design is communication. If someone spoke to you in a mumble with no structure or clarity, you wouldn't understand them. The same applies to visual design. Without structure, without clarity, the message gets lost. Even the most rebellious and expressive design still needs to be legible in order to connect. So whether you're just starting out or deepening your craft, understanding design principles is essential. They're the foundation for creating work that not only looks good but communicates effectively. So let's dive into the design principles of graphic design. Now, in this video, I won't be going too deep into each design principle. This video serves as a quick overview. Later in the course, there will be a video dedicated to each one. So if you want to know more about each design principle, don't worry. If you look further in this course, you'll be able to see dedicated videos for each principle with more refined examples. The design principles that combine to create graphic design include the following. Contrast, hierarchy, proximity, alignment, balance, simplicity, repetition, and function. So first, we have contrast. Contrast is all about difference, big versus small, dark versus light, thick versus thin, smooth versus rough, and so on. Contrast creates visual interest, highlights key elements, and helps establish hierarchy. Without contrast, everything blends together. With it, the important stuff pops. Next, we have hierarchy. Hierarchy helps guide the viewer through the design. It tells them what to look at first, second, third, and so on. You create hierarchy by creating contrast, playing with size, color, weight, position, even spacing. Good hierarchy makes a design easy to scan and understand at a glance. Next, we have alignment. Alignment creates order. It's the invisible grid that keeps everything connected and looking intentional. When things are aligned, they feel organized and professional. When they're not, even beautiful elements can feel messy or off. Next, we have balance. Balance is about how you distribute visual weight. A well balanced design feels composed and intentional, even when it's energetic or abstract. Next, we have proximity. Proximity is how we group related items together and how they interact. If things are close together, we assume they're connected. If they're far apart, we assume they're separate. Proximity helps organize information and makes your layout more readable and logical and helps communicate an idea without words. Next, we have repetition. Repetition builds consistency and unity. It's using the same font, colors, or graphic elements throughout a design or even across an entire brand. It reinforces the visual identity and helps your design feel cohesive. Next, we have simplicity. Simplicity is about removing what's unnecessary. Good design is focused. It doesn't try to say everything at once. It says just enough and says it clearly. Simple doesn't mean boring. It means effective. And lastly, we have function. Function is the purpose behind the design. Does it work? Does it solve the problem? Can people read it, use it, and interact with it? Does it achieve its goal? A beautiful poster that's unreadable, not functional, an app interface that confuses users, not functional, does not get the intended impact, emotion or message across, not functional. Design must serve the user, not just the aesthetics. So then, why use them? Well, design principles are what separate decoration from communication. You use them to create clarity, improve usability, direct attention, build consistency, and solve problems. They give your designs a backbone, a structure that helps your creative ideas land effectively. So when should we use them? Design principles come into play at every stage, from brainstorming to layouts. Anytime you're making choices about where to place text, how big to make something, what color to use, how to group or separate elements, you're using design principles, even if it's subconscious. Knowing them just helps you make more intentional choices. So then, when should we not use them? Now, here's the thing. Rules are important, but in design, they are not absolute. There are times when you can and should break the rules. Sometimes breaking alignment creates interest. Sometimes disrupting balance creates a more compelling and unexpected composition. Sometimes a lack of hierarchy is the concept. But here's the key. Break the rules on purpose, learn them, understand them, then bend them intentionally to create meaning, contrast, or emotion. That is part of the joy of design. First, learn how it works and then learn how to push it. That's when you can put your own stamp on your design. So design principles are the guidelines we follow to make our designs functional and visually engaging. They are the secret source behind every strong design. They help bring order to creativity, and they're what make your visual ideas actually work. They help us create structure and order, guide the viewers attention, and communicate a message effectively. Whether you're creating a logo, a poster or a full brand system, these principles will help you build designs that are not just good looking, but powerful, usable, and impactful. So to recap, the visual design principles of graphic design are contrast to make things stand out, hierarchy to show what's most important, alignment to create structure and visual order, balance to give stability and visual calm, proximity to group or ungroup related items, repetition to build consistency and recognition, simplicity to remove clutter and focus on the message, and function to ensure that it works for the audience. Mastering these principles means you're not just decorating, you're communicating, understanding not just what these principles are, but why they matter is what elevates your thinking and takes your design from good to great. This is how you build trust in your craft, confidence in your choices, and create with purpose. 7. The Designer Mindset: What Makes a Good Designer?: What does it really mean to be a good graphic designer? Is it raw talent, mastery of software, or is it something deeper? Here's the truth. Graphic design isn't about being good at drawing. It's not about using every tool perfectly or having some magical creative gene. Great design isn't just a skill set, it's a mindset. At its core, graphic design comes down to two fundamental skills, and everything else builds from there. Ideation, the ability to come up with ideas and solve problems creatively is where design starts. It's not just about how things look, it's about how they work. Next is craft. The skill of taking ideas and bringing them to life through visual communication using creative tools is crucial, working with visual elements and design principles to craft something that not only looks good but also communicates clearly. If you can generate ideas and execute them visually, you're already thinking like a designer. Though, as crucial as those two skills are, that's not the whole picture. One can spend their whole life on the pursuit of being a great graphic designer. It's not just a job, it's a life journey. What makes a great designer is skill, but also the designer's mindset and a set of traits and habits that help them grow, collaborate, and thrive in this field. There are many traits that make up a great graphic designer. You might already have some of them, and if you do, this could be the creative career you've been looking for. By the end of this video, you will have a clearer sense ofther graphic design is a path that fits you and what strengths you might already have and those ones you may want to build on. So what makes a good designer? Well, first comes the skills. To be successful in the field, you will at least need to have a firm grasp of the two main skills. The first is ideation. One of the most essential skills in graphic design is ideation, the ability to generate, develop, and refine ideas. It's the creative thinking that happens before you even open your creative software. Ideation involves exploring possibilities, solving problems visually, and thinking conceptually to find the right direction for a project. Whether you're designing a logo, a poster or a full brand identity, strong ideation ensures that your work isn't just visually appealing, but meaningful and strategic. It's what separates surface level design from purposeful communication. The best designers aren't just good at making things look nice. They're good at thinking, and ideation is where that thinking begins. Ideation is a major skill in graphic design, and while it can take time to develop as a beginner, it often follows a process that can be learned, practiced and refined to help generate strong, purposeful ideas. After ideation comes craft. The ability to take your ideas and shape them into refined, effective visual communication. This is where creativity meets execution. Craft involves using design principles, creative techniques, and software tools to bring your concepts to life with clarity and impact. It's what most people picture when they think of graphic design, the layouts, the typography, the colors, the visuals. But good craft goes beyond just making something look polished. It's about precision, consistency, and knowing how to control every element on the page to support the idea. Craft is what gives your work a professional edge. And like any skill, it improves with time, practice, and attention to detail. Craft is a major skill in graphic design, and while it can take time to practice and master as a beginner, there are core design principles that can be learned. Today, we have a wide range of creative tools to choose from to bring visual communication to life. Now, keep in mind that skills aren't everything. Graphic designers come and go. A lot start, but a lot also quit. It's the designer's mindset that keeps you in the field and keeps you growing to be a great graphic designer. Truly last, you will need a mindset and certain traits to carry you through a lifetime of graphic design. So let's look at some of the design traits. You love communication. At its heart, graphic design is visual communication. If you enjoy getting ideas across clearly, helping people understand things, or shaping how messages are received, that's already a huge part of design thinking. You're highly curious. Great designers are always asking questions. Why is that ad laid out that way? How does that packaging make me feel? If you love exploring ideas, digging into how things work, or even just going down creative rabbit holes, that's designer energy. You're passionate. Now, you don't have to be the loudest person in the room, but if you feel excited about creativity, visuals, or solving problems through design, that passion will carry you far. Graphic design is not necessarily the easiest profession. There is a lot of competition, and you will need to have passion to keep you going. You like problem solving. Design is a creative solution to a challenge. If you enjoy puzzles, critical thinking, or figuring out how to make something better, that's a big part of what designers do every day. You're results driven. You like seeing your ideas work. You want your design to help someone, make something clearer, sell a product, or build a brand. Good design isn't just pretty, it's purposeful. You're highly creative. If you enjoy thinking differently, coming up with fresh ideas, experimenting with style, creativity is your superpower. In design, you get to channel that creativity into real world impact, your self motivated. Designers often have to take initiative. Whether freelancing or working in a team, staying driven, pushing ideas, and wanting to get better is part of the job. You're research driven. Design isn't just about inspiration. It's about information. If you're curious about the audience, the context, or the meaning behind a design, you'll create work that's not just beautiful but relevant. You're comfortable with structure and boundaries. Now, here's the twist. Design is creative, but it also has rules. Grids, margins, brand guidelines, they help make your ideas stronger. If you like finding creativity within structure, you're already thinking like a designer. You love typography. This one's a bonus, but a big one. If fonts catch your eye, you love a good type pairing, or you notice when something feels off in a text layout, that's a designer's eye at work. You like working in teams. Design is rarely a solo job. You'll often collaborate with writers, marketers, developers, clients, or even other designers. If you enjoy bouncing ideas, sharing feedback, and being part of a creative process, you'll fit right in. You're open to feedback. Good designers know that feedback isn't a personal attack. It's a way to make work stronger. If you're open minded, adaptable, and willing to refine your ideas, you've got a key skill right there. You're visually analytical. You see things others miss, the spacing in a layout, the balance in a design, or the mood of a color palette. That attention to detail of how things look and feel is what makes design impactful. You're empathetic. If you can put yourself in someone else's shoes, that's a powerful skill in design. Empathy helps you understand different audiences, so you can create work that truly speaks to them, not just you. You're good at time management. Design often works on a schedule. If you're someone who can juggle tasks, meet deadlines, and stay focused, that's a huge strength in any design role. You're willing to learn new tools. Design software changes all the time. If you're open to learning tools like Adobe in Design, affinity publisher, illustrator, photoshop, Canva, or even experimenting with new platforms or AI tools, you'll stay ahead of the curve. You're a lifelong learner. Design is always evolving. New technology, new mediums and new design styles. If you're the kind of person who never stops learning, who loves picking up new skills and refining your craft, you'll never run out of room to grow. You're a critical thinker. Great design isn't just about making something look nice. It's about thinking deeply about what you're doing and why. If you enjoy asking questions, challenging assumptions, and considering different solutions before jumping in, that's critical thinking. Designers constantly evaluate ideas, consider user needs, and make strategic decisions. Thinking critically helps you create work that's not only beautiful but effective and purposeful. You're open minded. Design is collaborative, and that means curing different perspectives, exploring new styles, and sometimes pushing beyond your comfort zone. Being open minded allows you to experiment, grow, and adapt, especially when working with clients, teammates and evolving ideas. The best designers stay curious and receptive, not rigid. You're a good verbal communicator. Design isn't just what happens on screen. A big part of the job is talking about your ideas. Whether you're explaining your choices to a client, collaborating with the teammate, or presenting a concept, being able to express your thinking clearly and confidently is a huge asset. So to conclude, there are crucial practical skills you'll need to get started in graphic design. But to truly grow and stay in the game, you'll need something more, the designer's mindset. So how many of those traits felt like you? Now, you don't need all of them, but if even a few sparked something inside you, that curiosity, that urge to create, then you're already on the right path because graphic design isn't just a career. It's a way of seeing, thinking, and shaping the world around you. And if that excites you, then get ready. This is just the beginning. You've got the spark. Now let's turn it into something incredible. 8. Unpacking The Design Process In Graphic Design: One of the most common struggles for people new to graphic design is simply not knowing where to start. What do I do first? How do I come up with ideas? How do I go from a blank page to a finished design? If you've ever felt like that, don't worry, you're not alone. It's one of the most common struggles for new designers, and the reason is simple. Without a process, design can feel directionless. Remember, graphic design is not drawing, it's not painting. It's not creating a poster or equipped logo on your computer. It's not playing around in Photoshop, Illustrator or Canva. These things are the means to the end and skills in their own right. It's not about making things look cool without thinking why. There should always be a reason, a why for the choices made. Good design has logic behind it, where every element should support the message. Keep in mind that design is understand the goal, the context, and decide upon a direction of something before it's made. This is done through research, contemplation, exploration, consideration, and planning to achieve a specific outcome. Design is understanding strategy and problem solving. The truth is great design doesn't just happen. It's typically the result of a design process, a journey with clear steps that guide you from the problem to the solution. So why is this important? And how can it help you design with more confidence, clarity, and purpose? So why is a creative process important? Well, without a process, design can feel overwhelming. You might find yourself making random choices, second guessing everything, or jumping straight into software without no direction. So what are the benefits? Well, the design process helps you avoid aimless surface level work, helps you generate meaningful ideas, bring structure to your creativity, build designs that are relevant, effective, and impactful, and most importantly, gives you something to rely on even when you're stuck. Ultimately, the design process helps you solve a problem in a thoughtful, meaningful way. The design process is what turns problems into solutions. It helps you design with purpose, not just style. And that's what makes a difference between decoration and real design. Now let's talk for a minute about the designer's thinking process because this is integral to the design process. When undertaking design projects, a designer knowingly or not, will initially focus on a process of thinking outwards, leading to a process of thinking inwards. Psychologist JP Guilford termed this process as divergent, outward, and convergent inward thinking. And it's this thinking process that is fundamental to the design process. Initially, one will need to think outward. The more discovery you undertake, the more connections you can make and learn from. Think of divergent thinking like a shower. The more water source material is added will add to the pressure to create a bigger spray of ideas and more of them. Convergent thinking is to contract your options and narrow down your possibilities. Convergent thought is like a funnel, where we capture all the creative thinking and ideas and channel them down to identify the best ideas. Knowing and understanding it will be very helpful when tackling complex problems. During a design process, thinking outwards and inwards will occur multiple times across key phases. A typical design process can consist of four key phases. Phase one, learn and discover concept territories, phase two, visual concept and design, Phase three, visual artwork and design and phase four deliver designs. Each phase focuses on a significant part of the process involving outward exploration and inward focus. It's important to keep in mind that each phase will have a key focus. The focus of phase one will be to discover. The focus of phase two will be to generate. The focus of phase three will be to create, and the focus of phase four will be to present. These phases are like a creative machine. If you work through and give them enough attention and focus, you will almost always come out with interesting results. So let's look at this in context in what I like to call the design process flow. A designer will always start at the beginning with a problem. The first step is to undertake phase one and go through the design process flow, thinking outwards and inwards through to phase four, and end up at the finish with a solution. So a designer would start from the beginning, go through the design process, and if done effectively, will come out the other end with a design solution. Now keep in mind that throughout the rest of this presentation, this design process flow will become a key in the top right corner of each page. As we progress through the design process, you can see at what point we are at in the design process flow. So the first phase in the design process is learn and discover concept territories. And here, the primary task is to discover. The goal of this phase is to gather and synthesize all the information for a project. This will enable you to generate informed ideas and potential territories to develop in the next phases. In this phase, you will seek to understand, discover, and consolidate. So before you design anything, you need to gather insight and ask the right questions so you're fully informed and understand the task at hand. At this stage, it's less about solutions. It's more about preparation and understanding what's important. To best prepare and understand for a project, you can read a design brief, understand the audience, and research the competition. Here, you'll carefully read the design brief to understand the project goals, requirements, and context. You'll also highlight anything that stands out or triggers any initial ideas. From there, you can get to know the target audience and research the competition to see what already exists and where your design stands out. With a solid understanding in place, you're then ready to start exploring ideas and what's possible. To discover ideas and potential concepts, you can undertake further project research and inspiration, undertake brainstorming and gather inspiration and visual references. At this stage, it's useful to deepen your research by exploring the subject matter further and gathering visual references. Brainstorming is perhaps one of the most important initial steps to identify qualities, explore keywords, observe themes, and find associations. This process helps you discover compelling directions and cover themes and gain inspiration that can guide your visual direction and trigger ideas and concepts. During this process, you'll be thinking outwards. Remember what we covered earlier? This is like the shower. The more you learn and discover, the more water source material is added, which will add to the pressure to create a bigger spray of ideas. Here you're trying to think as broadly as possible. This is what people mean when they say think outside the box. Really, you're just trying to think more broadly. Discovery is seeing what everybody else has seen and thinking what nobody else has thought. And that's really the aim here. In this phase we're trying to come up with good, compelling ideas. This is where the sparks happen. Keep in mind, fires don't just suddenly appear. They start with the sparks. In this phase, you're metaphorically beating stones together to get the sparks you need to ignite a fire for a big idea. Now, once you have spent enough time discovering, you will want to think about sorting ideas into potential concept territories to outline a clear strategy for how you will develop your solution. To consolidate ideas and potential concepts, you can identify potential concepts to develop, list any directions you want to go in, and make notes of any initial ideas and solutions. So for those of you that may be wondering, a concept territory is a creative direction or theme you want to explore as part of a strategy. It helps guide your thinking and influences what you develop throughout the design process. After brainstorming, start identifying potential concepts worth developing. This could include listing initial directions you're interested in or noting any early ideas that show promise as potential solutions. Capturing these thoughts will help light the way where the project could go next. During this process, you'll be thinking inwards. Again, this is like a funnel, where we can now capture all the creative thinking and ideas and channel them down to identify the best ideas. So in phase one, you're not designing yet. Remember, great design starts with knowing what you're solving and having a good direction to go in. Phase one is all about setting you up for that. So the phase that follows is visual concept and design. And here, the primary task is to generate. The goal here is to generate visual concepts and bring meaning and coherence to your ideas. This gives you creative clarity and sets the tone for what to create in the next phase. In this phase, you will explore, generate, and select. Once you've got your insights and discovered some potential directions, it's time to think visually and begin to explore how a direction could take shape. So to start with this phase, you can explore visual themes, explore color palettes and explore typography. As you explore your directions, it's helpful to explore visual themes, calor palettes and typography that align with your approach. This process helps shape the tone and influence of your direction and ensures all visual choices support the concept. Again, this is where more sparks happen. With more insight and inspiration, next, you will start to generate ideas where you can generate mood boards, generate style scapes, and generate rough layouts. Here you'll take the visual elements you explored earlier and start to combine them to generate mood boards and star scapes. Moodboards and style scapes help suggest visual direction early in the design process. Mood boards gather inspiration while Style scapes present a more refined look and feel to guide the project forward. Sketching rough layouts then allows you to explore ideas and test what works before refining further. During this process, you will be thinking outwards. Again, this is like the shower. Here you'll continue to think as broadly as possible. You'll be developing ideas you discovered in the first phase and building on them as more ideas generate. Now, this phase can be messy. You're playing, experimenting, and developing creative concepts that can guide your visuals. But that's okay here. What you're trying to do here is unearth and discover that golden idea. Here, you're not aiming for perfection, you're aiming for possibilities. Once you have spent enough time exploring and creating, you'll then be able to start selecting your strongest ideas. Now, this will be a similar process to the end of the first phase. But this time, you will select visual concepts and directions, short list ideas to develop, and make notes of any initial ideas and solutions. The goal here is to outline your visual concepts and clarify the meaning of your ideas. This gives you creative clarity and sets the tone of what's to come. During this process, you'll be thinking inwards. Again, this is like the funnel, where we now capture all the creative thinking and ideas and channel them down to identify the best ideas. So after phase one and two, you should have a solid set of ideas, ready to take into the next phase and bring it onto the computer. So you're not starting from scratch. You've already built momentum. These early phases are crucial in preventing creative block. If you've taken the time to explore and develop your ideas properly, you'll have plenty of direction and inspiration to guide your design work. So the phase that follows is visual artwork and design. And here, the primary task is to create. Once you have some good visual concept in the bag, the goal here is to create your designs and refine them into more polished artwork. In this phase, you will create, refine, and define. This is where we will use creative tools to bring our ideas to life and craft them into potential creative solutions. To start this phase, you will create initial designs and layouts using software and explore and consider options. This is where creativity meets execution. Here you'll experiment with visual elements and design principles to begin bringing to life your sketched ideas. As you work, you can explore different layout options and variations. This stage is about pushing your ideas further to find the strongest possible solution. And again, this is where sparks can happen and more ideas can emerge. During this process, again, you will be thinking outwards, and we are back to the shower. Here you'll continue to work as broadly as possible, exploring many ways you can bring your concept to life visually. Here you'll be developing ideas you discovered in the first two phases and building on them as more ideas generate. This is where design becomes real and where your skills with creative software tools come into play. You've spent enough time artworking, you'll then want to start refining your ideas into coherent routes you'd like to present. Here you'll be looking to refine your design approaches, refine final design layouts, and refine visual systems. As you move towards refining your design, begin by compartmentalizing your approaches to focus on specific directions. From there, you'll start building out final layouts that feel like strong creative solutions. This is also the stage where you'll define your visual system, locking in your use of color, typography, treatments, and any drone or graphic elements that will bring consistency and cohesion to your work. Here you'll take your strongest ideas and develop them into polished artwork. You refine everything to ensure that your work is not only polished but purposeful. During this phase, you will be thinking inwards. Again, this process is like the funnel, where we now consolidate all the creative work and organize it into clear roots. Once you have some clear roots established, you'll then be able to start defining your design roots and options. Here you'll look to define clear roots and define rationale for how your concepts work. Here you'll outline clear creative roots and distinct design directions that could be pursued. Alongside each, you can develop a rationale that explains the thinking behind your decisions, giving meaning, substance, and purpose to your solutions. From there, you refine your chosen designs into polished presentation ready visuals. With some solid roots lined up, you'll then be ready to think about what and how you're going to present to the client. So the last phase is deliver designs. And here your primary task is to present. The goal here is to carefully organize all your thinking ready to present to the client, to guide through your process and convince them that your design solutions are thoughtful, strategic, and effective. In this phase, you will prepare, present, and discuss. To present your design effectively and sell your solution to a client, you'll need to prepare a compelling presentation deck that includes essential elements. To start this phase, you will look to prepare final rationale, prepare insitu examples, and prepare a proposal deck. Here you'll take the rationale you developed earlier and compose it into a clear, concise manner to effectively communicate your thinking. As you prepare to present your work, you'll also create in situ examples to show how your design would function in real world contexts. This helps bring your ideas to life and makes them easier for the client to visualize, and it helps to sell your work. Alongside this, you'll develop a well structured proposal deck that outlines each creative route, supported by a clear rationale to explain each design decision. Once your deck is ready, you'll want to present it to your client to take them on the process journey. Here you look to present thinking behind concepts, present challenges you solved, present visual mockups and real world context, and present how the design delivers a strong creative solution. Here, it's not just about showing what you made, it's about explaining why you made it. Highlight the challenges you aimed to solve and demonstrate how your design addresses those problems. Effectively communicating your design can help persuade a client of its value. A successful presentation does more than show the final outcome. It tells the story of the solution. It explains the thinking behind your choices, outlines the challenges you solved, and demonstrates how the design addresses the original brief. Presentation is a skill on its own, and it's what helps clients or stakeholders see the value in your design. During this process, again, you'll be thinking outwards. In your presentation, you may present one or few roots, where you may discuss options and ideas. Once the presentation deck has been presented, you can now discuss with the client the roots, see which one they may want to go ahead with and discuss feedback. Here you look to answer questions and discuss initial feedback, see if the client agrees that it works and request any changes. This step is crucial for feedback, which you can use to refine and finalize the work. Again, this process is like a funnel. At this point, there will be some decisive decisions made as to which route to go with with any requests for additional changes. Depending on the rounds of feedback, what will result is a final design solution that the client can go ahead with. So to recap on the design process, the four key phases of the design process are phase one, learn and identify concept territories where the primary task is to discover insights, connections and themes, directions and concepts, and strategy. Phase two, visual concept and design, where the primary task is to generate ideas, visual concepts, meaning and rationale. Phase three, visual artwork and design, where the primary task is to create visual language, visual systems, layouts, and polished artwork. And lastly, phase four, deliver designs, where the primary task is to present rationale, design process, design solutions, and institute graphics. Now, this process might look slightly different for every designer, but the fundamental approach remains the same. Now here's something that I've learned after nearly two decades in design. Your process is never finished. You'll always be tweaking it, evolving it, and finding ways to work more effectively, think more clearly, and stay more creative. And that's the beauty of it. The creative process isn't about limiting you. It's about freeing you. If you're just getting started in graphic design, understanding and practicing a process like this will give you a massive head start. It gives your idea structure, and it gives your creativity a direction. By following a process, you're starting with idea led design. Not just creating something that looks good, you're creating something that works. And when you trust it, you can focus more on what really matters, making great work. In future videos, we'll walk through real projects using this exact framework so you can see it in action. 9. Closing: So those are the fundamentals of graphic design. I hope it's given you some valuable insight into the fundamentals and helped you build a strong foundation to start your creative journey with confidence. These are the essential building blocks that every designer needs to know, and by understanding them, you'll be better equipped to analyze, design, create with purpose, and grow your own creative skills. Remember, learning design is a journey. The more you practice, observe and explore, the better you get. Help you continue learning, don't forget to check out the downloadable PDF. It includes a summary of everything we've covered, plus links to other Skillshare classes where you can learn more practical hands on design techniques and expand your skill set even further. So thank you for joining me in this class, and I hope this class has inspired you to keep going. Keep learning and keep creating. I'm Gareth David, until next time, unleash your creativity, and I'll see you in the next class.