Transcripts
1. Introduction: Hi. Welcome to the introduction course Two Sigma. And this course we're gonna learn some of the basics of design using the free cloud based software called Figment. My name is Nina. Tommy, I'm your instructor for this course. I've been a designer for over 10 years, working on multiple projects, both mobile and web for both clients and start ups that have worked on whether you're interested to learn design. And this is your first time designing or you've been designing for some time. And now you wanna learn fig, MMA, this course is exactly for you. In this course, we're gonna learn why figments such a powerful tool and how can help you and your design projects. We're gonna go ahead and get started with it. By sending up, we're gonna go through some of the tool bars that you have access to and the properties, panels and layers panels where you can organize your project. Then we're gonna move on to actually using some of our shaped tools to create shapes. A Zwolle has learned how to manipulate and combined shapes together as well. So if you're ready to get started learning sigma, then jump right in and I'll see you in this course
2. What's Figma?: So what's stigma? Finger is a Web based design software that super easy to use. It's completely free to use, and it's great for teams and collaborations everything from being able to work together in the same environment, kind of like Google Sheets and Google dogs all the way up to being able to leave comments for your colleagues, um, or even jump in and see what they're working on. So once you have a finished design project, it's super easy to see it live in action. Either on your mobile device, your Web device, and it's super easy to share with clients and really have them jump in and try it out as well. And again, it's cloud based. So you don't have to worry about saving your project constantly or installing another software because you have easy access to it on the Web from your favorite Web browser. So you actually get started with Sigma. You just head on over to figure dot com on in the next lesson, we're gonna go through signing up for
3. Signing Up: to get Sigma head on over to fig my dot com. And if you already have any count, you can actually log in from here. If you don't, you can actually go ahead and sign up from here. Go ahead and fill in your account information and then click create accounts that's gonna ask you what's your name and what kind of work do you do? So we're going to choose design and then create accounts so might take some time to get to this page, so just give it some time. But once you're here, this is essentially just a welcome page. If you want to start a project with the team, this is where you can actually give your team a name. If not, you can actually go hand and click. Do this later, which is what we're gonna do. Cool. It won't give you a quick tutorial of the whole fig map, but we're gonna actually go over this tour ourself in the next lesson. So for now, I'm just gonna close it, but feel free to go through this as well, if you'd like. So now we're signed up for fig MMA, and we're ready to learn the basics
4. The Basics: So once we sign up for fig MMA it. We're already put us in a started file here, but let's actually go back to the main page of fig muscle. We can go over the basics on and then we'll go ahead and create a new project as well. So let's go up here. This is where you see your menu option. Go ahead and press it and then go ahead and click the first option back to files. Cool. So this will take us to the main page of Sigma. Um, I see here, it's given me a tutorial that if you already have a sketch file you can actually imported from here, Um, this is one of the super cool features that will cover in a future lesson. For now, I'm gonna go ahead and just close the window here, but feel fear to go through that little tutorial on the main page as well. We will go over the same things here as well. So first things first on the left side. Here, you'll see your name up here, your account information so you can actually go in here and change your account. And four, if you'd like there's a little search bar over here where you can search for projects that you've created. You'll see your recent followed over here where you can browse all the files that you've started. Uh, plug ins is something super cool that will go over in a future Lesson as well. Essentially helps make your design process easier. There's drafts, which is essentially where you can start a new project from here and below. It is your team. So if you're working with a team or multiple teams or multiple clients, you could definitely start teams and you'll see all your listed teams as well as the projects that you have for them right here. Initially, you might notice that FIG must created a team for you. Ah, with the first project, which is where we started. You can start new teams from here, and we'll be doing this in future sections as well, to just go over how you can actually work with teams in fig MMA on the right side. Over here you have the import button, which helps you again bring over files such as PNG J Peg and or even sketch files that you've worked with before into Fichman actually converted into a figment file. From here, you can create a new figment file, which is where you can actually start designing your projects. Of course. In the center here we have all words started files fig my ward to give you a couple files to go over the basics prototyping and wire framing. You're more than welcome to go through these, but throughout this course, we will go over pretty much everything you need to know about figment. If you ever find yourself stuck on something, you always have a help option down here. Acela's resource is that you can refer to eso that includes, you know, whether they're help center community forums, tutorials and even if you want to go through the tutorial in the beginning, you can always do that by clicking reset on boarding. Keep in mind, you always have the option of sending the question as well to me Ah, where either me or one of the other students will help you as well. So we're gonna take a really quick pause here, and then in the next lesson, we're gonna actually start our first project and go into more details. There
5. Creating New Files: there's a couple ways to start a new file. You can either go ahead and press the plus icon here in your drafts or up here, or if you want to start a new fault in a specific project. You can also do that here. But for the purpose of this lesson, we're going to just create a new project in our Drafts folder, which is essentially where you going to be creating most of your files from Let's go ahead and click the plus icon here. And as you can see, we're in a new file here and I can see that this file, named entitled belongs to the draft folder as well. From here on the left will see our layers panel. We'll see our main toolbar at the top, and we'll see the properties panel under right here in the coming section will go over each option that you have in your toolbar as well as your leer and Properties panel. But for now, let's go ahead and actually Neymar file simply go over here where it says entitled and click on it, and we're just gonna name this our first file press enter and there you have it. You also have access to version history from here as we make changes to our file, figment will keep multiple versions for us in case we made a mistake or in case we just need to go back and see what we've done before. We'll go over this in detail in the coming sections. Keep in mind that as you make changes, fig mo will auto save your work. And so there is really no need to press save. And if you try to do so, it will just mention that figure. Actually, auto saves your work, So this is really cool and really useful. I do want to go over some of the menu options you have here, so we click on this icon over here. You have access to your menu options. We already know what this back fellas does. It would just take us back to the main screen. You can search for things here, and you can also create new files from here. Place images. You can also save your figment file somewhere in your folders on your local machine. Humanity, save everything up until now in a version history which again will go over. You can export from here and add a panel. Yep, access to some of the common options, such as Undue Redux Copy Paste will also be using a lot of these tools in our future. Lessons from view. You have access to pixel and layout grid, which will use in our future projects. You have access to some of your zoom options. You can choose what to show and hide in terms of the panels on the left and right. We will definitely go over the other options as we start designing. One thing I do want to mention is that if you're more comfortable having fig MMA as a desktop app, you also have the option here with Get that stop up. That's already have it installed on my machine. I'm not gonna go ahead and save it, but feel free to do so. If you do, you wish to continue in the desktop up, which is what I'm going to be doing. Keep in mind that almost everything is gonna be the same between the weather on the desktop up. So if you do wish to continue in the Web app, by all means, you can do so
6. Importing from Sketch: So in the last lesson, I mentioned that he can also import files from sketch. This is super useful in case you've already started a project with sketch that you want to move over to fig MMA. So as an example here I have a sketch file that lets say, Now I want to move over to fig mo. The easiest way to do so It's a go ahead and dry your sketch file right onto the fig MMA app. From here, it will start importing the files, and this might take some time. Once it's done, you'll see it says Follow important successfully. Quick done. I can go ahead and double click to open it. And as you can see, everything looks pretty good here, except there are some missing fonts in this project. So for your project, you might need to go ahead and resign some of the funds or download them on your machine, and we'll go over how to download fonts and make them work with the figment. Web up in the future lessons as well, if you you sketch before you'll notice that a lot of the elements have been converted to fig MMA elements which is great. Keep in mind that it's always best to go over your art boards or your frames to ensure that everything's been imported successfully.
7. The Main Toolbar: So in this section we're going to explore the tools that we have access to in fig MMA, if you haven't already done so from last section, go ahead and create a new file. But going to draft and pressing this plus sign here. If you're continuing, go ahead and just open your first file that we just created in the last section. And this lesson we're going to go through everything that we have access to here in the top or the main toolbar Sigma. First things first is the menu option that you have access to from here. So here I am, running the figment desktop up. And as you might notice, my many options are now showing up here instead moving to the right. You have your move Tool as well is that you click. You have access to a scale to the move tool is the tool that you're going to be mostly in as it lets you move objects around and quickly resize them. The scale to, as the name might suggest, is great for re sizing your objects. Next, we have access to frames. Frames are essentially what helps us organize our design and we'll go over it and future lessons right next to it. We have shapes. So from here we can create shapes such as rectangles, lines, arrows Elect says Polygon star, and we can even place images from here right next to it. We have the pencil, which helps us create more customized shapes. From here. You also have access to the pencil to then we have text to simply a texture project. We have a hand tool which helps us move around our project without excellently editing something. We have a common stool. So for working with multiple people is a great way to communicate and leave comments for them within your designs, wherever you are and your project, you can always go back to the main move tool here by either pressing escape on your keyboard or V in the middle. Here we have more access to our file options. Now these avatar icons represent people inside my project. So this is me and then the other ones also me because I have the project open in both desktop and web. If I go over to my Web app and close it, you'll see that now it's just me in here. This will be more useful when you're working with teams. You have the share option here as well, which helps you share your file with other people and give them certain permissions. We'll go over that in more detail later. The last thing here we have present. So this is great when we're working with clients or you want to show our team what we've built The last option here. We have access to zoom, too, which helps zoom in and out in our files. The middle here is where our campuses. So all of your designs will go in here, and the next lesson we're gonna go over our properties panel.
8. The Properties Panel: So in the last lesson here, we run over our main toolbar, which we're gonna be using a lot in our projects on the right side. Here, you'll notice that there's the properties panel. So right now, because we have nothing selected in our canvas, we can only change the background color of our campus here. I'm gonna go ahead and undo that by pressing Command Z, or if you're on a PC, it will be control Z. You also have access to export options, which will go through in the later sections. Now this properties panel will change depending on what you have selected in your campus. So for the purpose of this lesson, let's go ahead and create a rectangle by clicking the rectangle to here. Let's go ahead and just draw a rectangle here. As you can see, my options on the right side here have now changed. Have access to the position of my rectangle within the campus here. So that's the X and the Y. I can also see the width and height of my rectangle here, and I can actually change it from here as well. But it's clicking on it and dragging right to increase it or left to decrease it. I have access to rotation options here, and if you want to specify a specific number, you can always jump in here and put in a number. I'm gonna undo that. And you also have access to the border radius year, which changes how around your rectangles corners are down here. I can edit the fill of this rectangles. I can change the color if I want. I can add a stroke to it, and I can increase the size of stroke here. I can choose whether it should be on the center, the inside of the rectangle or the outside. So I'm gonna leave it outside. Down here, you have access to some effects, such as Drop Shadow says You can see here it's added a little shadow under a rectangle, which will go over how to add it later. Send effects options. You have access to more effects that will discover later, and lastly, you can export the rectangle here by going here and clicking Export. The default format is PNG, but you can go ahead and change it. Jay Peak, SPG pdf here as well. We'll go over export and more details later as well. Now let's go ahead and select text and go ahead and just click on your canvas here and it's dress tight, something random. Let's click away. I now have a text here. As you see, you might notice that now my options here have changed, and I still have access to my position and sighs here. But now, as you can see down here, I have a text option from where I can set the font of my text. I can change the weight of the font, make it bold or make it. Then I can change the font size from here as well some more detailed text options here, which we'll go through in future lessons.
9. The Layers Panel: So now we're gonna explore the layers panel on the left over here. You're gonna be using this panel a lot because it stores all of your elements in your project. Says you can see I can access this text here from here and my layers. I have access to this rectangle here. If I go ahead and hold Ault, I can actually go ahead and drag away another rectangle and really duplicate that from here and now I have two rectangles. As you can see, one thing to note here is that when your object in the lyrics panel is higher than another object, it will be presented on top of that object. So this creates a view hierarchy. So just to show you an example, I'm going to go to this second rectangle here, change the fill to blue. And now if I go ahead and place this over here, you'll notice that it goes on top of the red rectangle here because this is on top in the layers panel. If I move it to down now, you see the red right angle will go on top of the blue one. If I do the same thing with my text here, Bring it up here. Don't notice that right now it's on top of the red rectangle because it's at the very top of the layers. If I move it all the way down, or even just one down will be blocked by the other objects here. You also have access to assets from here but will go through in future lessons. And you have ISIS decreed multiple pages for your file here as well, which will cover in more detail as well.
10. Frames: So what's a frame? And fig? MMA frames are essentially a way to help us organize our objects within our project. So if you have multiple screens for, let's see, a mobile application that we're working on, each frame will represent each page within that application. So if I want to put these objects in a frame, I can do so by going up here. Where's his frame? Or another option is depressed the F key on your keyboard. And now if I go ahead and drug a frame around these objects, it will create a frame which we can see has this white background now and now. These objects have been automatically added to my frame one. So for the first frame here, I created a frame with a random size. But if you want to get some options for some sizes for your frames, when you go ahead and create a new frame or press F, you'll see on the right panel here of options for phone sizes here, such as the iPhone 11 Pro Max Google Pixel Awesome Tablet options Here desktop. If you're working on the Web or desktop application, watch paper and social media, which is super useful. So why don't we go ahead, go to the phone top here and create a frame for the iPhone 11 pro here? As you can see, Sigma automatically inserts a frame in your project. With that specific device size, you can duplicate frames by having one selected and pressing command D. If you're on a Mac or control the if you're all windows or alternatively, you can hold Ault and select one free and just drag over to a new position in your canvas. So now I have three frames here. I'm gonna use command scroll to just go ahead and zoom in an ounce. One really need thing is that you can use alignment tools to align your frames. So let's say your frames are misaligned and you want to get them evenly spaced. Go ahead and select all of them by just dragging here. And then if you go at the bottom right corner here, there's a little option. And if you press that, we'll go ahead and give us even spacing between all the frames here. Now, if you want all the frames to also be vertically aligned as well, you can go up here and then go ahead and find this align vertical centers. And now, as you can see, they've all been nicely organized vertically as well. One need thing about frames is that you can go ahead and copy and paste elements inside of them within the same position. So as an example, let's create a text here. Let's cook away now. If you hold old here, you can see where your object is within your frame so I can see it's 53 picks is from the top 41 from the left, 2 38 from the right and 7 17 from the bottom. If you want all your friends to have this text, go ahead and copy it by pressing command. See or going to edit copy. Go to your new frame and simply pasted by pressing command V and automatically it will pay Sit within that same position. I'm going to just undo those that's super useful. Let's go ahead and delete this text year, and then we're gonna explore some of the layout and pixel grid options as well
11. Grids & Guides: now, if you work with other design tools before you probably used grids, if you haven't is totally fine. Grits essentially help us keep all the objects within our frame organized and distributed properly to create a grid inside your frame. Go ahead and selected, and then the properties panel. Here you'll see an option layout grid. Go ahead and add one by pressing the plus sign here and now. As you can see, a have a great inside my frame. There's a couple options in terms of your layout grid. We can change those options by clicking this little grid icon here. Right now, I'm using a regular grid, but you can also create Colin Words, which are pretty comment and Web applications, so I could do a count of 12 and now have a great of 12 columns evenly spaced. You can change the color of your grid or the capacity here, so, for example, we can set it to 5% here and now it's a little bit lighter, so makes it easier to see your objects within your frame. You can change the type to a center grid if you want to add spacing on the right and left. Or you could do something like it left the line or write a line for your grid. The stretch option. Typically, lines are great evenly throughout your frame. You can add a margin here as well, such as 20. And that's another way to add spacing on the left and right and do, let's say, a larger margin and use that as kind of guides for our project. You can also edit the gutter option here so you can have bigger gutter here or smaller one . So feel free to play around with this on. Really find an optimal grid for your project. If you're working vertically, you can also use a row grid, and that will help you distribute your items along the vertical access for the main good option. Here. You can also choose the size, so if I choose one, I zoom in. I can see I have a one by one pixel grid inside of my frame. You can have multiple grids by just pressing the plus icon here on assigning and new grid, such as, let's say, calling grip. So now I have both colon grid and a pixel grid in height and un hide them or go ahead and just simply remove them from the frame from here as well. Another option to organize your objects inside your frame issues what's called a ruler. Here you can use shift our to show it and hide it, or you can also toggle it from view show rulers. One cool thing about the ruler is that he can use it to add guides to your frame by going over it and just clicking and dragging away and creating guides within your frames while you were hovering over a guide. You can also use Ault to see exactly how much space you're working with here. Same thing goes for a horizontal guide here to remove guides from your frame, go ahead and just click and drag it back into your ruler and double get rid of them. And that's how you use grids and guides within your frames.
12. Creating Shapes: So this doesn't We're gonna explore shapes a little bit more. I've gone ahead and deleted all the frames. My foe, I'm just to keep it simple to create a shape again. We can head on over here where we have our shape tools and we have a variety of shapes, from a rectangle to line to arrow to ellipses polygon star And we can even place images from here. This is super useful, and we'll go over it and future lessons. But for now, let's go over some of the common shapes that you'll be drawing in fig MMA first and foremost, a rectangle tool. You're gonna be using this a lot to create rectangles and your files. You can just go ahead and draw a rectangle anywhere you want. Now, one thing I want to note is that if you want to create a square so you want to create a rectangle with equal sides, you can hold down shift while you're drying your shape and Dow will constrain proportions off width and height. So it's the same. Right now. I have a square of 300 pixel wide and 300 pixel in height. Let's click away and let's create a circle as well by going over to the let's tool And again, I'm gonna hold shift to create a perfect circle and then create my shape over here. I'm just gonna let go. If you don't get the exact size that you want here again, you can always go to the properties panel here and give it the exact size you want. So if I make this 300 pixels you see automatically, it will also set the height of 300. And that's because this little constrained proportion icon is on. If you turn that off and change the width and the height, it will change independently, and it won't change the other to add some styles to your shape, simply go over to the shape that you want to give the style, too. And from here you can do things such as change the fill of your shape at a stroke, and that's exactly what we're gonna do. So let's first change the fill off this square by going to this little color icon over hear clicking on it. And that's how we yet our nice little color picker here from here you can go ahead and change the color to the color that you like. I'm gonna make a nice blue over here If you want to add ingredient instead of just a solid color. You can do that from appear by changing their solid to either linear a radio and angler or diamond Grady INTs but the most commonly used as a linear Grady. And here So that's what I'm gonna be doing if you notice the first color re picked is on the left now, which is at the top of the Grady in here on the bottom color. It's currently set at a zero pass iti, which means it's not really showing on the screen. So if you want to go ahead and bring this all the way up and I'm going to just move this to maybe a nice purple just to demonstrate ingredients, there you have it. If you want to change the sides, you can do so by moving these circles Over here. You can set your grading to start in the middle of your shape, or you can do a nice angled radiant like so feel free to play around with it until you get the Grady in you like, let's just click escape here to go back here. Not one really cool thing about stigma is that you can go ahead and add rounded corners really easily to do so. Go ahead and select it. Go over to this little circle and the corner doesn't matter which corner and just go ahead and pull it. And while you're clicking on it and that will create nice rounded corners for your shape, I'm gonna undo that by pressing Command Z. If you want to add a border radius to just one side, you can do so by holding down old or the option he on your keyboard and then dragging in that corner. So now you see, you only have a rounded corner on one of the corners, and their other corners are at zero corner radius. You can change all of this by selecting the shape here and going to the right over here. We see now have a corner radius that's mixed. And so from here, you can also make some tweaking as well. So if you wanna just set it to zero, it will go back to normal. If one at a corner radius off 20 to the top. I can do that. He can also disabled this independent corners to go back to having just one corner radius that you can also set from here. Cool. Let's add a stroll here is long for our shape. As you can see initially, the stroke is very light, so you can go ahead and just bump this number up. It's going to do 20 from here. You can go ahead and change the color. I wouldn't really need thing about fig models that you can copy styles between shapes very easily. And to do so, go ahead and select the shape that you want to copy the style over from and then go to edit , go down to copy properties. Alternatively, you can hold down option command. See, go to the shape that you want to apply it to, and then option command V. That would give you the new style on this new shape Again, you control those tools from edit copy and paste properties here. Cool. So now we have two shapes with the same styles. It's important to mention that you have full control over your shapes, So if you want to take your shape and manipulated in any way you can do so by double clicking into it. And once you see this little pattern over here, that means that you're inside the shape and you can do things such as extend the edge over here and you can do this to any edge that you want. And if you want around one of your edges, you can do so by holding command or control on windows and then dragging you away. You can tweak your curvature using these tools here as well. So go ahead and experiment a little bit. If you want, you'll notice that my stroke is also being manipulated with my shape. If you want to separate these two components from each other so you can to make the shape without taking the stroke or treating the stroke in a different way, there's really need to that. Stigma has, and we're gonna score that first. Let's click done here, so we're done manipulating with the shape while you have your shape selected. Go over to objects, find outline, stroke. Keep in mind that these many options might be over here if you're using the Web app once you do select outline stroke in my layers panel. I can see that now I have two different rectangle, one shapes, one is for the stroke and one is for the actual shape. And I can demonstrate that by just pulling away the shape and now you'll see that they're completely separate. So if I do command Z to undo that over there, so now if I manipulate my shape here, it will do so without impacting the stroll here. I'm going to just undo all that by pressing command Z a bunch of times. I'm just going to undo until I get this shape here, which looks kind of like a price tag icon, which is pretty cool.
13. Pen & Pencil Tool: and the last lesson we explored shapes and we started creating some shaves and manipulating them as well. So now we're gonna learn about the pen tool, which is up here. You can select it by just going up here or pressing p on your keyboard. The pencil gives you live it more freedom in terms of creating your shapes. Once you have it selected, you can actually go ahead and click anywhere on the screen. And that will create a point and give you another point taken place on the screen. Israel s So why don't we go ahead and try to create? It may be a similar shape, but using the pen tool. So we're gonna go ahead and click over here now, while you have your pen tool, you can hold shift so that your next point snaps to, um, you know, a 90 degree, 45 degree or ah, zero degree angle here, so that makes it a little bit easier. And as you can see here, it just automatically snaps. They're telling me that I'm at the same point, so now I can just draw away. Let's create another point here, and then if you actually go to the first point, will go ahead and close your shape for you. So now we have a nice shape that we created with our pen tool. At any point, you can press escape key to get out of that mental. And now we have our shape. If you finish editing your shape and you want to go back and add more points in there, simply go ahead and double quick into it and to add more points to it, you can just go up here back to the pen tool wall. You're inside the shape. So what, are we, at a point over here? Hold the 45 degree again over here before going out of my shape. Rollem inside here. I'm going to show you the paint bucket tool. You can select the paint bucket tool from appear, and it will essentially let us fill only parts of our object if you want. When we go ahead to the fill color over here and change it to, um, maybe a nice bluish color. Here again, the paint bucket tool allows us to add color to only a certain portion of the shape here. Couple cool things you can do also, while you're inside the pencil again from any edge. If you hold command, you can go ahead and add around its edge to it, just like how we did when we were inside of our shape. When a commands that to go back here, you can also access the Ben Tool from appear and that will do the exact same thing. So feel free to experiment with that here when you're all done, click done or the escape he And as you can see by default, my pen tool gives me a stroll here as if you wanna edit that stroke. You can go up here again. Another way to change the stroke thickness is that you can just go hover over here and click and drag on the icon itself. And that will increase as I go right and decrease as I go left. So let's increase. Said to be six over here, I'm gonna change the color toe white. So now you notice the middle of my shape doesn't have it, Phil, If you want to add a feel to this section as well, you can double click in here again, go to the paint bucket tool and do the same thing here and then use escape key to get out of there. Now you'll notice my stroke has very harsh edges, so if you do want around the edges off your stroke, select your shape. Here, go to where you have your stroke. Click three dots over here and then go ahead and change the joint over here to round. And that will just round or stroke a little bit. Here is if I zoom in now, it's not so harsh. It's rounded and nice and smooth as well. You still have access to their corner radius option here, so feel free to play around with that to get the rounded nous that you want. And so that's another way you can create more complex shapes. Now I'm gonna show you something needs you can do with a pencil as well. Um, if you double click into your shape again and then go to the pencil appear, let's go ahead and zoom in on this corner here so we can actually create a nice price, that kind of icon. So what? The Penta was selected. Go ahead and add a point. I'm just holding shift here again to align things properly. And then at another point, let's close it off. Now we have a nice circle inside. Now let's head on over to the paint bucket tool now, since we already have a fill inside of here and we want actually remove it to create kind of a hole. So now we can actually create a hole over here in are shaped by just pressing the paint bucket tool. It's going to actually go ahead and remove the fill there and actually created a hole for our shape here. So now if I zoom out, he's in command Scroll. You notice I have a nice shape here with actually a hole in the middle so right below our pen tool. If I go ahead and click in here and click pencil, I'll get a more free flowing kind of pen tool, and we won't have the pencil to selected. I can create even more free flowing kind of shapes here, or lines here, I'm figure, will attempt to make it nice and smooth and round as well feel free to play around with that as well. I'm going to just go ahead and delete ease from here. So there you have it. That's your pen and pencil to in fig MMA
14. Custom Shapes with Boolean Operations: So if you fall along so far Ah, we've created multiple shapes here. We've even used a pen tool to create a more advanced shape. And this. Listen, I want to show you something you really need called Boolean operations. I know it sounds a little bit advanced, but it's actually really simple, and it could be really useful when you're creating shapes. So when you have multiple objects selected So, for example, I'm gonna go ahead and select these two shapes here. You can do so by clicking one shape and then roll holding, shift, clicking on another shape. So now I have both selected. Now you'll notice a little icon will pop up over here called Boolean Groups. If I click on it, you have four options. You have a union, subtract, intersect, exclude. We're gonna go through each one of these. So by the end of this lesson, you'll know exactly what they do. But before we do that, let's go ahead and bring it closer. That looks good. So So now we have two separate shapes here that we just over laid on top of each other. So again, I'm going to select both this time I'm just going to dry across both of them. So now I can see both are selected here, go to bullying groups and an union selection. Now I have one single shape. So what union selection does essentially takes my two shapes and combines them into one? If you double click into it, you'll see that you still have access to both shapes Here. It's so I can go ahead and actually move them around and then go ahead and press escape. And these two essentially, now conjoined shapes. So I'm going to just just gonna command z bunch times until we're back to having two shapes . And then now we're going to try, subtract selection, subtract selection allows you to remove that part of the shape from the other shape that you had selected. So, as you can see, this part of the lips is now removed from this shape that we've created before and again, I can jump in here, double click on if I move my lips around, you can see that now I can manipulate my new shape here. So now again, I'm gonna press commands that a bunch of times until I bring it back to here where I have to shapes, selected the Intersect selection. We'll go ahead and just keep whatever is in the middle. So any part of the shape that's overlapping between these two shapes, which happens to be this portion right here will be kept and everything else will be removed. And if I go back, lastly, we have exclude selection. Essentially, that will do the opposite and remove that part that these shapes are overlapping and keep everything else. Lastly, we have flattened selection. As I mentioned, if you go ahead and double quick into here, you still have access to issue your shapes, and you can go ahead and move them around as you like. But whenever you're done editing and you're sure that you want to keep the shape as it is, you can use fun selection to actually make it combined, and this will now truly act as one shape. Let's just undo all of that, and I'm just going to drag the shapes away from each other now. Cool. So that's your bowling groups. I'm gonna give you a little exercise. Now, I want you to go ahead and try to recreate something like this where you have a little hole in the middle of this shape here, similar to what we have over here using these two shapes and using a Boolean group. If you want to skip, this exercise will go over how to do it in the next lesson as well.
15. Boolean Operation Exercise Solution: So the last lesson we learned bullying groups and then I give you a little exercise to try to recreate this shape. So we're just gonna go ahead and do it here a swell so again to get in effect like this, we want to use the excludes selection in our bullying groups to remove the circle out of this part of the shape that we have here. So before we do that, let's go ahead and select both of these shapes year by just dragging across both of them. I'm just going to go to the right here and where it's a stroke. I'm just going to change this 22 5 Otherwise, if he exclude this shape out of here, it will create a gigantic hole here because the stroke will be way too high. So then now it's like the circle here. Bring it to where we want to create our whole and the other shape. I'm just gonna resize that using shift so that it maintains a perfect circle. Let's do 28 by 28 another spring. Get down here to where it kind of looks like it's centered. So once we have it over here, I'm going to actually bring the shape over here on top, and the reason why I do that is that because I want to maintain the styling of this shape, otherwise it will mess up our styling for the shape here. So let's go ahead and now select these two and you'll notice that you'll see an outline for the whole right underneath unless do bullying groups and then exclude selection. And now we have a nice hole made out of that shape over there. So that's another way to manipulate your shape and get something similar using bullying groups.
16. Alignment Tools: cool. So in this lesson, we're gonna go over some of the alignment tools they have access to here. So I've created a frame with a bunch of rectangles in them. Now they're completely all over the place. One of them is even going off the frame over here. So in order to take advantage of our alignment tools, we're gonna go ahead and select all the rectangles they will. We want to apply certain alignment properties to, like, go over here. And then I'm gonna go over here and explore some of the different options I have. First, I'm going to explore a line left. This will take all of my objects that I have here and align them to the most left object I have. So now you see, they're all lined on the left side. Now, if I undo that on a line to center, they will try to find the center of all those shapes which happens to be here. And then a line rights will actually do the same thing is lying left, except everything will go to the right. Do you have a line top which will take everything and align them to the top a line center will do the same thing, but within the center of those shades. Similarly, we have a line bottom. Remember, all these alignment changes are happening within this outside bounding box, which is enclosing all the objects that I'm aligning now. From here, you can see I have access to things such as tidy up, distribute vertical spacing and distribute horizontal spacing, which are super cool. Let's start with tidy up. It will try to create even spacing between all the shapes here. So now you can see there are evenly spaced. I can actually control that by going over here to the middle, where there's a little pink line and I go ahead and drag left if I want less spacing between them or right if I want more spacing between them. So that's super cool. I'm just going to move some of my items around now and now, if I select them here by using the distribute vertical spacing when you select that option , it will try to take all the objects you have within this bounding box and try to distribute them vertically and same idea for the horizontal spacing. So now it's gone ahead and try to space everything out evenly, horizontally. So if you slight both of these options together, it will really try to realize all your objects within that box in a nice horizontal and vertical fashion. So you can really use those when you have multiple elements that need proper distribution. We'll definitely using alignment tools a lot in our upcoming project.
17. What's Next?: All right, so that concludes our introduction to Fig Mahir. I know it was very short and brief kind, of course, and that was really the point of it to get you familiar with just the basics for now. But you can go in many directions from year. So what's next for you? Well, if you're looking to do graphic design, then of course, you can take this opportunity to go ahead and jump into fig MMA, play around with more of the tools that you have access to create more shapes and maybe even try and recreate some of the projects that you see online that you like. Ah, using fig MMA. And then next week, here on skill share, I'll be sharing a course on how you can actually build a full mobile mock up using fake money. But in the meantime, you can definitely go ahead and find inspiration online for yourself. Right here. I just have Pinterest open. I searched up mobile app inspirations. So feel free to search that in Pinterest to get some ideas of mobile you I designed. If that is something of interest, you or you can do web, it's completely up to you. There's also another great website, coal patterns dot com, which spelt like this and that also gives you some ideas for nice kind of you I inspirations that you can take and apply to your own projects. I do encourage that you take some ideas from here or elsewhere and go ahead into fig MMA and try to recreate those with the shape tools that we learned in this course. You can even experiment with the text option here as well, but again, we'll go through creating a full mobile markup in the next course here on skill share. Now, whatever design you were working on, you can definitely send it to me for feedback. Or even if you have questions, you can go ahead and email me. My email is how clever at gmail dot com. You can even go ahead and click this little share button on your figment projects and admit your project, and I'll leave comments directly in your figment designs as well. I would highly appreciate it if you also let me know how you found this course. If you found it useful, Um, it would be awesome if you left the review for it as well and without said, I hope you learned something in this horse and looking forward to seeing you next week in our mobile design course.