Transcripts
1. Welcome to the Class: Regardless of what type
of content you create, you may just run
across some case where you need to
display information. And what better way
than animated graphs. In this class, I'll be teaching you everything
you need to know to create different types of animated graphs
using a promotion. And what's more is we'll do this by going through various
animated graph projects. So you cannot just
learn the techniques, but see exactly how
I prepare graphs. We'll start with an
introduction to a promotion. There you'll familiarize
yourself with the software's
interface tools and the workspace just
to help you to navigate effectively
while you're animating. After that, we'll explore
animation techniques to add movement to your static graphs to make them more
fun and engaging. We'll talk about key
frames behaviors and using masks to fine
tune your animations. And lastly, we'll go into
exporting your projects. How to best export them, whether you want to bring them into a video editing project or if you simply want to share what you would have
done on social media. By the end of this class, you'll have the
skills and confidence to craft visually appealing
graphs like you see here. My name is Arm Little and I'll be your
instructor for this class. Let's dive into the world and bring our static
graphs to life. And I'll see you on the inside.
2. The Class Project: Class project. Choose one of the animated graphs covered to recreate using the
techniques you've learned with new data values. Feel free to share it in the project and resources panel or I'll review and
provide feedback. Good luck and have
fun animating.
3. About the Apple Motion interface: Let's start by getting
to know the interface. This toolbar at the top has
controls to import media, add effects, and add various
objects to your project. You'll also find the option to toggle on or off your
heads up display. And here's where you'll go
to export your projects. On the left side
here you'll find the library and the inspector. The library is a collection
of resources you can pull from to make creating
animations easier. It also includes behaviors
generators, filters, particle emitters,
and replicators, which are some core
features of Apple motion. We'll cover a few behaviors
and filters in this class. The inspector shows all
adjustable parameters for both layers and groups. Depending on what
you have selected. Inside the inspector
is where you'll be able to add your key
frames for position, scale rotation, and pretty much every other adjustable property
or parameter. In the middle at the top
here is your project panel. And this is a collection of all the elements you
add to your project. Whether you create them in
motion or you import them, everything can be found here. On the right. And side here is the canvas and this is where you'll preview
your animation. Below the canvas is the canvas tool bar
and the timing pane. The canvas tool bar has
tools for creating and transforming your objects
in two D or three D space. Here you'll also find
options for adding text, creating and editing
shapes, and adding masks. You can also find options to zoom and pan around
your canvas here. The timing pane lets you view
and modify the timelines. By default, only the video
timeline is visible. Or you can show and hide the audio timeline by
selecting the audio icon here. You can also hide
the video timeline by selecting the
video icon Beside it. Beside the audio icon is the icon for the
key frame editor. This is where you can edit and adjust keyframes to your liking.
4. Understanding Anchor Points: When it comes to scaling an
object in any direction, it's all about the anchor point. Objects scale and rotate
from its anchor point. To illustrate this, let's click the down arrow beside or select Tool and
select Anchor Point. Then let's select a rectangle. Now you'll notice this icon comes up that shows
us three arrows, one for the x axis, one for the y axis, and it's blue one, that's
actually pointing at U, which is for the Z axis. Let's recenter our anchor point by placing it back to
its original section here. Let's go to properties. And let's play with
our scale to see what happens as we
scale or object. You'll notice it scales
from the center. Let's place it on
the left hand side. You'll notice it's scaling to 100% of its size
from the left. What if we were to tuggle simply just the x axis of the scale? You'll notice that it literally
keeps the y in place, which is let's say the
height of the rectangle here while it's pushing
the X to 100% oval, depending on the values that
we slide in or we tuggle in.
5. Design a Basic Bar Graph: The first step in creating our bargraph is
creating our outline. Let's select our rectangle tool and drag out a rectangle
on our canvas. This will be the outline that our bargraph
will be placed in. Ensure that it's still selected. Go to Shape, let's deselect the fill and
select an outline. I think two pixels for
the width is fine. Let's go to geometry
and add some roundness. About 30 is good. Let's click the arrow beside
a rectangle tool here. Let's select our line tool, hold on Shift, and you
draw a line at the bottom. And this will be the
base for a graph. Now this white line is
a little bit too thick. Let's go ahead and press Escape. Then let's go to the width in our inspector and change
our width to two. Let's select our line
with the line selected. Hold on Shift command. And tap your up arrokey
to move it forward. Tap the Don Okey
to move it down. Place it anywhere you
want within the shape. And then we'll begin to
create our rectangles, which will be the bars
in our bar graph. Let's go ahead and
create a few of them. By simply selecting
the rectangle tool and dragging out a rectangle. You can simply select
this rectangle, duplicate it, select it, and hold shift and
drag it across. And do it one or two more times, depending on the width
of your rectangle. From here you'll notice
that we have 4 bars. All we need to do
is stagger them based on the increments
that we want to show. So maybe we can have
one very short, we can have this middle
one really tall, and maybe have this one shorter. Now I'd like to create
a little bit more space between my base
here and the bars. So let's hold on shift
command again and just use our Don Ararchy to add a little bit more space in between them. And this is fine. Let's also increase the width of our shape here by holding option and using your cursor to click and drag on
one of the sides, and this constrains the shape. With that done,
all we need to do is go ahead and add
some shades of color. I'll be playing with
some shades of blue. Let's go to the inspector.
Select color here. And I'll work with the shades that we have available here. Let's start with
this light blue. Select the other rectangle. Let's go a bit darker. Select our other rectangle. We'll go with that
color blue there. And finally, that
darker blue is fine. Now that we have our colors, let's adjust our anchor points
so we can start animating. Select your fair shape
command plus the zoom in. Select the transform tool. Here, select anchor point. And simply drag down your anchor point until it gets to the bottom of our shape. Once that's done,
let's move on to the next shape and do the same double click here. And it brings us back to
our transform tool. So now that we have all our
anchor points in place, it's time to start animating.
6. How to Animate Using Scale Properties: With the first shape selected, open up your scale
property and you're going to animate
our wire positions. Let's go forward
to 20 frames here. And let's add a
key frame telling a promotion that
hey, at 20 frames, this is exactly what
we want it to look like. Let's go back to zero. At zero frames we want
it to not appear. Let's do this for
the rest of them. However, let's stagger them
in like ten frame increments. Let's go forward ten frames,
select second shape. Again, add a keyframe for wire position will shift
on your right arch, press it twice, and that moves us in ten frame increments. So that's 20 frames. Add another key frame. This icon here takes us back
to our previous key frames. Let's select it, and let's select zero here.
Now we have two. Let's go forward ten frames, again, holding down shift. Now that we have ten frames into the animation of the second one, let's select our third shape, again on the Y
axis of the scale. Go forward 20 frames, add another key frame back to your previous
frame, set it to zero. Finally, going
forward ten frames. Select your final shape, again, on your Y axis, 20
frames forward, previous key frame, and set
that one to zero as well. Let's also add an animation
for our base line here. Let's do this by selecting
the line going to shape select last point offset. Ensure that you're at the
zero or the starting point. Go forward to the end of the
animation, add a key frame. Let's go back by hitting our previous
keyframe and setting our last point offset to zero. So far, we have an animation
that looks like this. It's time to add some easing and make it
look a little bit smoother.
7. Adding Easing to Your Animations: Let's select our
first doctangle. Let's open up our
keyframe editor. Click and drag over
both our key frames. We want to right click
and select ease. Both You can add some more emphasis
to the animation by selecting both key frames. Right click, interpolation
and go to bezier. Once you have those
bezier handles, simply click and drag them to define the easing
curve that you like. Now we're going to do this for our other three shapes as well. Let's select our second shape. Let's click on drag to
select both key frames. Right click, ease
both from there. Again, right click again, interpolation, bezier, and just adjust
those bezier handles that. We have that done,
let's select our line. Let's select both parameters
for the key frames. Again, ease both. Now let's
see what our animation looks like n that we've added easing to each one
of our key frames.
8. Stylise Your Graph with Filters: It's time to style our animation now by adding some filters. Let's select group,
select our last layer, this whole shift to
select the line as well, and that selects everything. Let's command G to place them
in a group by themselves. And we'll add a filter
to this group called Ripple over in our inspector. You'll notice that filters
actually appears here. Let's change our amplitude
to something like two. Let's go back to filters again, head to glow and let's add
a neon glow to our chart. Let's also copy this
filter command C and paste it on our rectangle. So now that we've
had our filters, let's see what our
animation looks like.
9. Introduction to the Gradient Generator: Finally, let's started this
up by adding a background and scaling down our animation a little bit so we can
go ahead and export. Let's create another group. Let's go to library, head to generators, and you
want to select gradient. Once you have your
gradient selected, go ahead and click Apply. Let's place our gradient
group below our animation. Let's open up our
gradient group. Select our gradient head to the transform tool and
select your down arrow. And we're looking for a
just item with that we can go ahead and move these handles to smoothen out
our gradient a little bit. And we'll also change the color. Let's head over
to the inspector. Let's change our color
from blue to something that will blend with these
colors a little bit more. Let's go ahead and select
our animation group. Let's scale it down
to about 80% now. Let's see what our
animation looks like now that we've added
to our final touches.
10. Create a Basic Grid Using Generators: In this section of the class, we'll be using everything
that we've learned so far, the same principles, to create
a line graph animation. Let's start by first creating a grid with this group selected. Let's go to library generators
and select or grid, click Apply, and
your grid pops up on the canvas head to
the inspector generator. And let's adjust our grid. Let's set our
background width to about 01:40 And let's set our height to about 01:20 Let's also change our
line width to about two. Let's also scale this
grid down a bit. So let's go to properties
scale and punch in about 80%
11. Design a Basic Line Graph: Time to add our values. Simply use command plus to zoom in and use your mouse pad
to move around the canvas. We want to start at
the bottom here, select your text tool and click
anywhere on the keyboard. And type in your text at Escape. And let's change our
size to about 36. Once you've positioned
this, go ahead and hit command D to Duplicate.
Click and drag. And then hold shift to move
it in a straight line. Let's do this a few more times to create all the values
on our wire axis. Once you have your values
correctly positioned, go ahead into the text inspector and adjust each value as needed. Let's also do the same
thing for our x axis, and this one will be months. So let's duplicate our ten in and place the ten on
our first line here. Let's center line text and simply change this
to the first month. Remember to hold shift after you start moving the text to get it flowing
in a straight line. Now that we have all
our values here again, let's go through them and place the carrect
months in order. We notice you have
an extra value here. You can go ahead
and delete that. Head over to your
transform tool. Select Crop, select your grid and simply remove that
value by cropping it in. Double click on the crop tool. That brings us back to
our transform tool, and now we've added all
our values for a graph.
12. Adding the Values to Your Line Graph: Time to create our line and see that we have 12 values
here for each month. We're going to need a point on each one of these
vertical lines. Let's start at January. Let's select our Pin tool. You can zoom in to
ensure that you have precise accuracy
and earlier points. If you want to adjust a point
after you've placed it, simply select the transform
tool here to edit points. Click on the point
you want to edit and drag it to a new
position on the canvas. Let's deselect or Feel. Let's change our stroke or outline to a different
color. Let's use orange. Let's change it with
a four line from ten to about five pixels. Let's also duplicate our line and name this copy light trail.
13. Animating and Adding Filters to Lines: It's time to start
animating our line. Let's click pier one. Let's go to last point offset. Ensure that you're
at the beginning of the project and at a key frame. Let's go forward to about 3
seconds at another key frame. Let's go back to our
previous key frame using the previous
key frame icon here. And simply set our last
point offset to zero. Let's hide our light trallao, We can see our
animation looks like. Now it's time to animate
the light trail. Let's turn on the layer. Let's go back to the
beginning of the project. And we want to offset this by
about 20 or so key frames. Hold on shift select
your right error twice, moving ten frame increments,
that's 20 frames. Let's add a key frame
for a last point offset. Let's go to 3 seconds and
add 20 more frames to that, add another key frame. Let's go back to our
previous keyframe and let's set this
value to zero. Because there's no
difference in color. You can't tell the
light trail different from our animated bezier line. So let's change the color
of our light trail, and let's change it to white. So let's see what our
animation looks like now let's keep editing
our light trail. Let's go forward
another 20 frames from our first key frame. Let's add a keyframe for
our first point offset. Let's go another 20 frames
at the end of our project. Let's add another key frame for the first point offset as well. Now at the end of the project, let's change our
first point offset to 100% This should give us a nice trail of our white
line behind the orange one. Finally, let's ensure that we have our light
trail selected. Let's go to filters, glue neon, and add that neon
glue to our light trail.
14. How to Create a Gradient Background: In our last example, we talked about adding a background
to our animations. This time let's take it a step further and not
just add a background, let's position or animation
in three D space. Let's go to add object group. Let's place this group
below or animated layer. Let's head to library generators and we're looking
for a gradient. Let's apply this
gradient and you'll notice that our grade
is actually black. Let's go back to greater, let's head to the inspector. Let's change our
background color. Let's just drag the
opacity 1-0 group. Let's go back to gradient group. Let's adjust item. We have a nice smooth gradient. Seeing that we have a lot
of light colors here, let's choose some dark
colors for this gradient. Let's rename this
group or background, Leo, and let's name or
animation group. Animated line.
15. Adjust Your Animation in 3D Space: Go back to add object,
Add the camera. We're going to switch to three D. Now that we've
added our camera, let's select our
animated line group. We're going to scale it
down a little bit further. Let's go about 80% Let's
also go back to the camera. Let's go to position. Let's open up position and add a key frame
on the Z position. Let's go forward
about 3 seconds. Or better yet, let's go to
the end of our project, another key frame
for our z position. Let's change our value for the z position at the end to about -300 And this gives
us a nice zoom in. But more than that, let's
also change the position of our layers so that we can definitely get
that three D effect. What we'll do is go to
the background layer. Let's scale this to about 300% let's push it back in Z space. And if you're not sure
what you're seeing here, all you can do is
go to perspective. So let's switch from
active camera to perspective and push it
back in three D space. That's far enough, we could even leave it at -500 For now, we can change our scale to maybe 200% Let's go back
to our active camera. Let's select our
animated line group. Let's position it in z space. I think about 200 is fine. Then what we'll do is
selecting the camera. Again, add a key
frame for rotation. Let's go to the end
of our project. Let's add another key
frame for rotation. And this time you'll notice that we've added all key frames for rotation and also for the
beginning of the project. What this allows us
to do is to change each rotation value
simultaneously. Let's end the
animation by having our camera pointing at the
very end of our line graph. Let's start by
going to the right. We can also punch
in our z position. Let's go to the beginning
of our project. And we want our rotation to be at the beginning
of our line graph. Let's start here.
Let's also punch in, so we finally finished adjusting our line graph animation
in three D space, and it looks like this.
16. Export Your Animation Projects: Let's talk about exporting
our project to export. Go to Share Export movie. You notice you have Info
Settings and Render. In this case, we can
leave Render as is info. We can add tags if we desire, and change the name of
the creator if we want. But settings is where all the
magic happens in settings. You can preview your animation, you can change the
format from video on video and audio,
or audio only. In this case, we have no audio. Video only is fine. You'll notice we also have a publishing section
that says Apple devices, computer and social platforms. Let's leave video only
for in video code. Let's talk about three
specific options. Apopsour 444 gives you
transparent video footage. So if you don't have any transparent layers
in your project, you need not select this one. This 1422 is a high
quality version of a animation that can
go back into an editor, like Final Cut or Da
Vinci, or even Premiere. And H 20064 is
pretty much standard for sharing to Youtube and
other social media platforms. In our case, we're going
to use 422. Select Next. Change the name of your
project to whatever you want. Let's call this or Line Graph
animation, and click Save.
17. Design a Circular Graph Animation: This lesson, we'll be recreating this circular graph animation. Let's start by creating
a new project. Let's go to file New. Let's ensure that we have
the right resolution. 5 seconds is okay. Let's go ahead and click Open. Now that we have
our new project, let's hit come and
minus to zoom mode. Let's drag out a
rectangle for our base. Let's go to our inspector. Let's change our field
color to a gradient. Let's hit into the gradient tub and's exchange our
gradient colors. Let's use a blue and a purple. Let's go to adjust item here and just smoothen out
our gradient a bit. Let's go back to the colors and play with the colors until you get something that you like. So now that we
have our gradient, let's go ahead and name
this group background. Let's close our background
layer and lock it. Let's create a new group. Inside of this group, we'll
add our circular graph. Let's start by grabbing the circle tool while
creating your circle. Hold on, shift to
constrain the circle to make it a perfect
circle and not an oval. The first circle created, let's set back into
our inspector. And here we have shape fill. Let's deselect our fill. And let's add a stroke. Let's set the stroke
value to three. Let's also in the canvass, go to Properties and simply
click Reset parameter. Let's duplicate our circle set
back into our shape panel. Let's change our
width to about 80. Let's also change the color, and let's use a blue. Let's go to last
point offset and set our last point offset to one. Let's also change our start
caps from rounded to square. Let's rotate our
blue circle so that our first degree
starts at the top. Here again, you can hold
on shift to constrain it. It's at a key frame
for last point offset, go forward about 1 second. And let's add another
key frame and set our last point offset value to 100% Let's keyboard
circle selected. Let's open our key frame editor. Let's expand it so
that we can see our key frames clearly
select both keyframes, go to interpolation, and select
bezier with both handles. Let's ease them a bit so that
we have a smooth animation. Let's enlarge our
base circle outline. Let's go back to the inspector. Ensure that we have it selected. And choose something about 15. Let's decrease the
size of For a circle. Group a bit. Let's go about 70% Then let's
zoom into the canvas.
18. Introduction to the Numbers Generator: Now it's time to add our values. Let's select our
text tool and click anywhere on the canvas
to add your text. Let's say to escape, we want to center, align this. But first let's center
or text and then head to properties position
and reset parameter. This brings it directly
into the center. Let's use our y axis to bring it up so that it's at the top. Let's also scale or value
so that it's more visible. Zoom out, let's add
our numbers generator. So to do that, head over to
library select generators, go to text generators
and select numbers. Go ahead and click Apply. Now we've added our
numbers generator. Let's zoom in so we can see it. Let's send it over
to the inspector. And you'll see this
text generator panel up here on this side. Here in the text
generator panel, you'll see animate start format, et cetera, et cetera. Let's talk about the first four. Animate means that
numbers generator will continue animating for the duration of the
generator start indicates what value it
actually starts from. If you go to the beginning
of the generator, which is at the
beginning of or project, you'll notice that
it starts at one. If you go to the
end of the project, which is also at the
end of generator, it ends at 100. Let's say we were to shorten this generator at 3
seconds by hitting O. You'll notice that 100% is
at the three second mark, and that's because that's
the end of the generator. Let's go back to our end
here and let's select O. Let's go back to the
beginning of the project. We don't want is, we don't want it to
animate automatically. Let's go to the animate
option and de select animate. This allows us to key frame the specific target
values that we want. Let's say we wanted it
to stop and hold at 45% That's exactly how
we're going to do that. Let's take our value, let's start at one
and then a key frame. Let's move up to about 1 second. Let's change our
value to about 45. Let's also center or text here. Let's go to format center, align our text, then
let's increase the size. Let's zoom out a bit. Let's go back to our circle. Let's go to Shape. Instead of setting our last
point offset to 100, let's set it to 45 as well. No, our animation
looks like this. As you see, it stops at 45 and holds that figure for the
duration of the project.
19. Editing Your Circular Graph Animation: Now that we've created
our first circular graph, let's go ahead and
name this group. Let's call this middle. Let's duplicate it,
Heating command D. Let's call this left. Let's use our properties or exposition and var it over
to the left hand side. Let's also go to our scale
and drop this down to about 50% We can also go inside or left group
and change our colors. Let's change the value
from a blue to a red. Let's use this one to
indicate a downward movement. See that we'll be doing
a downward movement. Let's start our last
point offset at 100% and bring it down over
the course of our animation. Let's bring it down to about 25% Let's also change our value in
our numbers generator. So let's select the
numbers generator. Let's go to generator
and change our value, 45-25 Let's change
the start value, 1-100 And now we have our
animation playing like this. Let's do one more
for the right side. Let's select our left. Hit command D to duplicate. Let's change this to right, go to properties and push this one over
to the right side. Let's go ahead and
change this from up to down to just to add
some difference. You can also scale
down the text if you realize a bit too big, where it's not fitting
in your canvas or your circular frame. Let's go to our right hand side. Let's change our color
here from red to green to indicate
an upward movement. Let's use this
green. Let's start our green at 1% Let's
move it to about 85. Let's also go to our
numbers generator. And let's do the same thing. We wanted to stop at
85% we also wanted to start at 1% Our animation
looks a little bit like this. Our next step is to offset
these in time a little bit, so that they don't all seem
to come on at the same time because it's a bit too much to look at in order to do this. Let's go ahead to our
time in pain here. Let's start with the left, because we want this
one to appear first. Let's leave it there. Let's go to our middle. Let's go forward ten frames. Can you shift your
forward arrow, your right arrow to
move ten frames? Select your middle group. Ensure that you have the
group itself selected. And just push it forward
to begin at ten frames. Next, let's go forward
another ten frames. Let's select our right group
and push that forward. We have our animation
looking a bit like this. We can take it a step further by offsetting them in
20 frame increments. And I would simply be doing
the same thing going forward another 20 frames and
offsetting them further. Next, let's add an
overshoot so that they don't randomly just start
appearing and animating. We'll be adding our
overshoot to scale. Let's simply just group all of these just to
make them easier, and we'll add an overshoot
to each one of these groups. Let's go the properties scale. You'll notice the
scale is at 100% Let's select the down arrow
beside our key frame. Add parameter
behavior overshoot. You notice our overshoot stretches for the
duration of the project. We want our overshoot
to be about ten frames. Let's move forward ten
frames into this behavior. And select that cuts our
overshoot at ten frames. Let's also jump to our
start value and set it to -100 Let's change
our ramp duration to about 25% on
our cycles to one. Now that we have this done, let's go ahead and ensure we
have the behavior selected. Hit command C. To
copy this behavior, to paste it to the other groups, simply hit command V while
you have the group selected. And select group two, which is here command V
n animation is complete. And it looks a bit like this, but we can take this a step further and blend
the colors properly. Let's unlock our background, and let's change our
gradient to something that matches these colors and
allow them to pop a bit more. Let's go to Shape and
select our purple color. And let's change it
to maybe an orange. Let's also select the
color on the other side. And let's change it to, I'm thinking to also
duplicate this group. Instead of choosing
ingredient at a color, make this a black. And we'll change our opacity to about 30% Let's tuggle this layer on and off,
see what it looks like. Let's also group all our circular animations
that we would have created. And we'll do one final touch by hidden the properties
drop shadow. And it's at a drop
shadow just to have it stand out from the
background a little bit more. Now we have the
complete animation. Feel free to offset
them further to ensure that the focus of the animation is exactly where
you want it to be. So let's offset each one
by another ten frames. Let's go to the right group two. Let's move it down
by ten frames. Let's go to this one. Let's move this one down
by ten frames as well.
20. Closing thoughts: So you've come to the
end of the class. Thank you so much
for journeying with me through the world
of animated graphs. Feel free to post your
projects in the project panel. I'll definitely
provide my feedback. And if you have any questions, feel free to leave them in the discussion panel and let's get the conversation
going again. Thank you so much for
journeying with me. Feel free to check out
the Youtube channel at everything, Apple Motion, and follow me here
on Skillshare, we'll be posting
more tutorials and classes about using
Apple Motion.