Introduction To Blender: Become A 3D Nail Tech in Blender | Danielle 'Ebonix' Udogaranya | Skillshare

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Introduction To Blender: Become A 3D Nail Tech in Blender

teacher avatar Danielle 'Ebonix' Udogaranya, Creative Visionary In 3D Modelling

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      3:36

    • 2.

      Installing Blender And Finding Inspiration

      2:56

    • 3.

      Importing Reference and Basic Blender Controls

      3:18

    • 4.

      Texture Painting Your Design

      5:14

    • 5.

      Using Scuplt Tools To Create Dimension

      1:46

    • 6.

      Adding and Placing Gems

      4:55

    • 7.

      Setting Up Lighting, Camera And Rendering

      4:12

    • 8.

      Final Thoughts

      1:06

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About This Class

Hey everyone!

Welcome to the first of my Blender Baddie Bootcamp series of tutorials. In this series I'll be bringing you fresh and new ways to learn how to hone in your blender skills, and create assets to bring your best baddie selves into the 3D space and virtual world!

In this lesson, I'm going to introduce you to some of the very basic blender tools:

  • Navigating around your workspace
  • Using your hotkeys for easier workflow
  • Creating a texture with texture paint
  • Sculpting for dimension
  • Lighting, camera and rendering

You'll explore all of these functions, whilst designing your own set of nails! I've already created some base nails for you to design on, so this lesson is to get you familiar with getting around in Blender, what some of the different functions do/are and build up your confidence before you take on the actual meshing and modelling!

Sounds fun right? Well, let's get into it! 

Meet Your Teacher

Teacher Profile Image

Danielle 'Ebonix' Udogaranya

Creative Visionary In 3D Modelling

Teacher

Danielle Udogaranya - fondly known as Ebonix - is a multi Award-Winning Games Consultant, content creator and multidisciplinary 3D artist. She is Founder of Evolotu, a consultancy focused on evolving cultural visibility within Games and Media, co-founder of Black Twitch UK which supports and empowers Black streamers in the UK and the first Black British woman to be a Twitch Partner and Ambassador. Danielle taught herself to create video game assets, with a focus on black hairstyles due to lack of meaningful representation in games. Her work resonated with the gaming community, leading her to work directly with Electronic Arts on the addition of over 100 skintones and black hairstyles to The Sims 4. She has become a celebrated advocate for diversity and representation in gaming, having b... See full profile

Level: Beginner

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Transcripts

1. Introduction: Have you ever opened that blender and immediately felt intimidated? You know you've got ideas and you want to bring them to life, but just don't know where to start. Well, you're in the right place. Welcome to the Blender baddy Boot camp. Hi, hi. Welcome to my class. My name is Danielle, but everyone knows me as Ebonics. I taught myself how to use Blender back in 2016 because there were very, very limited options when it came to Black hair styles for the Since fourth. And as well as there being no options, there were no tutorials. So I've pretty much been teaching myself along the way and learning how to piece together all of the knowledge that I've learned about Blender to make it applicable to what I was trying to make. Today, I work with some of the leading studios and brands, consulting them on how to make the best assets for us, as well as support the development of initiatives which combat the lack of authentic representation in gaming. The reason for this class is I don't want you to start out the way I started out, anxious, nervous, and just not knowing where to begin when it came to attacking blender, to create things that I wanted to bring into the games that I loved. I'm going to introduce you to some of the most basic blender tools whilst you're creating your own set of nails. This felt like the ideal first lesson for me to share with the world, mostly because I have my own set of nails in the sims, and it was my very first piece of content that I ever made that is officially in the game. So, you know, it makes sense. This class is ideal for beginners who have got little to no experience when it comes to blender and who just want to learn about the very basic and beginner tools as well as just kind of figuring out the mechanics of how Blender works. I hope you enjoy the class, and I really, really hope that this is going to be a very unique and fun introduction to what may be a very long loving relationship with Blender. Here are some of the main takeaways and key learnings that you'll get from this class. We'll start by preparing your mindset and work space. We'll figure out what you need to get started, as well as finding your designed inspiration for your nets. You'll learn how to add a base color to your base nail that I've provided, as well as some of the basic blender tools and key binds and all of that to just help you get around and blender. You'll then learn how to use the texture paint tool to create the design that you've chosen for your inspiration. You'll also learn how to use the sculpt tool to add some dimension to your design. You'll then learn how to use the Gizmo to move, scale, rotate some gems, to add some razzle dazzle to your nails. And finally, you'll learn how to set the mood for your scene, position the camera, and then render an image, which you will then submit as your final project. It seems like a lot, but I promise I promise, I promise it's not as hard as it sounds. Go at your own pace, replay as many times as you need until it makes sense. But you got this, and I'm just very, very excited that you're here to learn how to do something really cool in Blender. You got this. So Let's go. Make these meals. 2. Installing Blender And Finding Inspiration: Let's get you into the mind and body to take on this really, really fun project. If you don't already have one, I would highly recommend getting a mouse for this project. Bender can be a little bit tricky to navigate without one. And even if you're on a laptop, a mouse is so much easier for you to perform a lot of the blender functions, and, I don't think you'll be able to do it as easily on a trackpad. Right, so if you've got your mouse ready, you're going to be downloading blender now. Bender is a free open source software which allows you to pretty much create anything in a three D space. One thing I love about blender, as well as it being free, it's constantly updating, and they're always bringing you some of the best features to pretty much make your workflow a lot easier. For this tutorial, you're going to be using a version at 3.6 0.9, and you can find the link for this in the resources. This blender version also runs on a 64 bit operation system. So you can check if your system is compatible with this version by going to the settings and about section on your computer or laptop. You can download the blender version as a program or within a zip file. So the zip files sometimes pretty useful if you are constantly using different versions. However, if you plan to use this version of blender often, then feel free to download it as an application. Before you get into blender, there's a question that I have for you that you've properly had if you've been to get your nails done before. What shape do you want? So I've gone ahead and created three base nail shapes for you to choose to create your nail bonds. I wasn't going to throw you into the depend on your first day in blender. So I have created some nails for you to start with. But down the line, if you ever feel like creating the base nails yourself, that's something that I'm happy to teach you in the future. So go ahead and select a base nail from the resources. Great. Now it's time to decide on some inspiration, what design are you going to be making. So I tend to get a lot of my inspiration from Instagram, Pinterest, or even sometimes my own designs. If it's your first time using blender, then I suggest going really simple or just following along with what I'm doing. And then once you've built up some confidence, go crazy. You can go as far as your mind takes you. So if you've got a favorite place to draw inspiration from, whether it's Pinterest or Instagram, your own nails, or if you've got a brain that can just pull something from it from nowhere, from nothing, then now's the time to bring that design to the floor. So now it's time for us to open blender. 3. Importing Reference and Basic Blender Controls: Every good nail design requires a great nail base. Before we get started in your yours, though let's make sure we've got your preferences set to go to edit preferences, and then system, and make sure that you've got your undo steps set to the maximum. The area that you see here is called your viewport. It's where you'll be able to see all of the objects, lights, and cameras in your project. When you left click on the nails, you'll see that an orange outline has appeared. What that means is that it has been selected and is the active object that you're currently editing or working on. So go ahead and select the index nail on the left to start and then navigate to the right hand side of blender, where you'll see what looks like a sphere. And this is your materials tab. In the materials, you'll be able to change the settings which affect how mat or shiny your nails will be by playing around with the specular, roughness, and metallic levels. For now, let's get you moving around in blender. So your mouse wel will let you rotate around the space. Shift plus your mouse wheel will allow you to pan across where you're currently viewing. To zoom in and out, you'll roll your mouse wheel towards and away from you. Get your nail into position where you can see your index nail clearly and then select it of your left mouse button. Get to the top of the screen where it says object mode and select texture paint from the drop down menu. You'll see the nail turn pink in our render window, but don't worry. What that means is that it doesn't have a texture set yet. Press n on your keyboard and a tool bar will appear and hit the little arrow that has transformed to expand the menu, and then select the tool option. And here is where you'll create the texture for your NL base. Right now there's no textures to work from, so you're going to hit the plus sign next to the texture set, and then you're going to add base color. Here you'll select the color for your base. I'm going to go with a light peachy color which will act as a nude for my base. Before you confirm, we need to copy the Hex code for our base. Highlight the Hex code and hit Control C to copy. And now you can confirm. As you can see, my nail's got a nice, peachy tint for my base, and I want to make sure that I can save this color for the other nails. So scroll down to the color palette and create a new palette. Then hit the white color under the color wheel and paste your base hex code by hitting control and V on your keyboard, and then hit the plus button in your palette to add the color. So, now you've saved your nail base color and can do what we've just done with the rest of your nails. If you want to give your nails a bit more shine, you can adjust the specular roughness and metallic levels that I showed you earlier in the materials tab. I recommend putting the specular to one and then adjusting the metallic and roughness levels to your liking. Then by pressing down your mouse wheel and rotating around the nail, you can decide what looks best for you. Time for you to practice what you've just learned on the other nails. I will see you at the end of class. Amazing. I can already tell these are going to look so good. So now that you've got your base, let's go and make your design. 4. Texture Painting Your Design: For the design that I've chosen, we are going to be using the texture paint tool to get the initial design down, and then we'll move on to using the sculpt tool to add some dimension to the design. So that you're getting the best angles to start texturing and reviewing your work. Here are some of my favorite hockeys to use. On the num pad, one gives you a direct front view, four rotate you incrementally to the left, six, rotate you incrementally to the right, eight will rotate you upwards, while two will rotate you down. Seven gives you a direct top for you. And three will give you a direct side view. And then you'll also be able to change the perspective. So five will change how your viewport looks between the user perspective and orthographic. You'll notice these differences as you use them. Here's how to get your reference picture in. Navigate to add, then select image and reference. Then you'll locate where you saved your reference image if you have one, then loaded in. I'll be quite big at first, so we're going to scale it down by hitting S and the keyboard, and then pull the mouse towards you. Pushing the mouse away would make it bigger. Left click to confirm. If you want to move the reference closer to the hand, click on the green and red arrows that appear above it to move it along the x and the y axis. You make the adjustments that you need until it works for you, and you can also tuggle the visibility of the reference by hitting the little i in the right corner of the highlighted line. Let's get back into texture pain. So you already know how to select the color. So put the color you want to start with on the color wheel. Make sure that you add the color to your palette. Play around with the brush settings including the size and strength of the brush. Left click to start drawing on the nail. If you want to use the base color as an eraser, you can press control and left click, but make sure to set the alpha color to your base color, or it will erase black like it just done here. To do this, switch the arrows going in a circle to switch between foreground and background colors until the left color is black. Select your base color from the color palette, then switch back to your foreground color. Then when you hold control and left click, it will erase using the null base color. Now you can spend some time working on your design, and don't forget to play around with the metallic levels if you'd like to give your null a chrome like texture. My tip for adding dots here, that vary in size is actually really simple. You can change the radius if you have a specific size in mind. But I found that zooming in makes your radius smaller and zooming out, makes it larger. This is because you're drawing from the view rather than on the PNG texture, for example. Don't forget that when you're ready to design your next nail, you first need to go to object mode. Left click on your desired mail to select it, and then go back to texture pain. You can also achieve this using the hot key Control plus tab. And navigating to the mode that you want on the wheel, followed by releasing the control in tab to confirm. If you want a cleaner stroke while you're creating your design, you can enable the stabilized stroke, which is under the stroke section here. With this enabled, you'll be able to control how much of the color appears on the nail in one instance, and you have a better chance of getting the design how you envisioned. This technique is really helpful if you want to create more of an ray effect for your design. You can also change the method of your stroke. Here, I use the space stroke, which gives you more defined lines rather than the airbrush we were using previously. By changing the radius and strength and testing how it looked on the nail, I was able to distinguish the right amount needed to add a really strong pink stroke for my design. You can also achieve this really cool poka dot effect by lowering the jitter rate in the airbrush method to zero and slowly dragging your mouse with your desired color. You can also achieve this with the space stroke with a low dash and ratio length. Let's make sure that you've saved your texture. Otherwise, when you re open blender, it will not be there. Trust me, I know. In the bottom window, I've already set up your image editor. Hit the dropdown button that looks like a picture. Then select the same name that corresponds to the texture set you created earlier in the toolbar. Once selected, you should see your design in the image editor. In the editor window, select the image dropdown menu and select Save as. Save it to wherever you'll find it easiest. For example, by making a texture folder specifically for your textures. Give it a file name and then hit save. You'll see that there was a little asterisk next to the image drop down, and that's disappeared. What this means is that your texture has been saved, and when you reopen blender, you'll still have a texture. Let just make sure that you do this for every texture you create. In our next lesson, you'll learn how to add some definition to the amazing design you've created using the sculptor. 5. Using Scuplt Tools To Create Dimension: Now we'll be using the sculptol to give your design some definition. Sculpting is changing the way the mesh looks by using different types of tools to create the desired effect. I'm currently using the draw tool, which is the very first selection to increase the depth of our dots. Before you start drawing, make sure that you enable the view normal in the auto masking in section. This is to ensure that you're only affecting the parts of the mail that you can see. Adjust the strength of the sculptal to your desired effect, and it's okay if it looks a bit pointy as we'll be smoothing out some of the sharper points in a moment. So for now, just keep drawing on top of the dots until you see a noticeable difference in the definition of them. Now we can smooth out some of the sculpting that we've done with the smoothing tool, which is the first red tool option on the left hand side. Once selected, adjust the strength and the radius, keeping the strength pretty low to ensure you don't entirely smooth out everything you just did. Lightly go over the dots by pressing the left most button until you see it smooth out nicely. As you can see, after this, we added some really nice definition to your nail. I now want you to give this a go with your design. This really takes your nail to the next level as they're now noticeably more than just the texture. In the future, we'll be exploring and experimenting with bump, normal, and displacement maps, which can also help you with this process of adding detail to your work. 6. Adding and Placing Gems: You should be so proud of how much you've done already. In this lesson, you're going to be learning how to use the Gizmo to move some gems around, and you're going to be scaling them, you're going to be rotating, moving them around, and placing them on your nails to add a little bit of razzle dazzle. This lesson will focus on using edit mode, duplication, and merging objects together. I've provided you with a base gem, which you can find in the resources. Once you've downloaded this, you're going to add it to your workspace. Firstly, make sure that you're in object mode. Had to file and navigate to a pend. Locate where you saved the Gem resource that you've just downloaded. Once you've found it, double click on it. Then navigate to object. And finally, double click on GEM. Now you should see the GEM in your viewpot. This is how you would add another simple object to your project that is already a blend file. We're now going to be working in edit mode. Hit tab on your keyboard to quickly toggle to edit mode. To resize the gem, you'll hit S on your keyboard and use your mouse to adjust the size. To rotate the gem, you'll hit R on your keyboard, which you'll rotate it from the view you're looking at. Alternatively, you can rotate it more structurally along an axis by pressing x y or z after pressing r to rotate it along one of these axises. You can also double press R for a free rotate. And just like I showed you earlier, you can move your gem along the axises by clicking and holding the green red and blue arrows, or by pressing g followed by x YL Z. Let's get your Gem onto your nail. I'm going to show you how to use some quick and easy blender functions to save you some time if you want an object to go to a specific place. First select your nail and enter Edit mode by H hidden tab. Then you're going to locate a spot on the nail that you want to place the gem. Here, I think I'd like to place a gem in the green space. So whilst in edit mode, I left click on one of the little black dots. This is called a vertex. Once you've selected your vertex, head to the toll bar and hit the mesh dropdown menu. Navigate to snap, and then select curser two selected. You'll see a little red and white circle appear around the vertex, which means the three D cursor for the project is now centered around this vertex. You'll need to now head back into object mode and then select the gem. Go to the tool bar and select the object drop down menu. Navigate to snap and then select selection to cursor. You should now see the gem has snapped over the location of the cursor. But as you can see, it's a little bit too big. So what we'll do is scale it down to fit the nail. So hit tab to Enter edit mode and then S to scale and left click to confirm. To get it to sit perfectly on top of the nail, you need to rotate it a bit until it looks right. Here, I need a free rotate, so I press r twice and rotate until I'm happy with the position. Now I need another gem to start decorating the rest of my nail. To do this, you press shift and D. You'll see another gem appear. Once you move it in another position, left click to confirm the duplication. Now you'll repeat this process with your new gem to start placing it where you like on the rest of the nails. If you feel a bit more confident about placing your gems through rotating and moving them with RNG, you can also just duplicate and move the gem to a new position without snapping it like I've done here. There's no right or wrong way of doing this, and this is just an alternative method to approach this process. Once you've placed your gems on one hand, I'm sure you'll look over to the other hand and think you've got to do that all over again. Never fear. I'm going to show you how to use the mirror modifier to do just that. Firstly, you'll need to select all of your gems. You do this by selecting the top gem in your object list. Then scroll down to the last gem, press shift, and then click on the last one. You should see an orange outline around all of the gems. Now move your mouse cursor into the viewport and press Control plus J to merge them all. Now there should only be one gem in your object list. Head over to the modifier tab on the right. This looks like a wrench. Hit the ad modifier, drop down menu, and select mirror. To get them in the right place, you need to give them an object to mirror. So in the mirror Object bar, left click and select hand mesh. And now you have mirrored your gems perfectly to the other side. In our next and final lesson, you'll produce a render to show off your amazing work to submit. 7. Setting Up Lighting, Camera And Rendering: We're almost there, and you've pretty much done all of the hard work. But now it's time to create a rendered image of your nails, which we'll also then use to submit as your project. In this lesson, you'll learn how to set up your lighting, the camera, and see your nails in the EV render mode, and that's how you are going to create an image to signit. I set this window up so that you could see both your working viple and what your render will look like. Take your mouth to the tool bar above your render window and roll your mouse wheel to make it scroll across. At the end, you'll see for spheres. Click on the last sphere, which will enable the corresponding shading, AKA textures to the render V ple. To expand the view of your render window, move your mouse to the border between the two until you see it change arrows left and right, left click and drag to expand. I've created a render starter setup for you, head to your object list and mark the chat box on the render setup line. You'll see the mirror and cloud images appear behind the hands and your nails. In the future class, we'll explore how you can change the H BRI, which is your environment background in Blender, which is what the clouds are here. Expand your working viewport a bit so we can set up your lighting and camera. Scroll your mouse well until you can see a lot of gray space, and then in your object list, reveal your camera by clicking the little eye. You'll see the camera appear with an orange outline, and in the render window, you'll see that this is what it's currently looking at. Let's add some new lighting to your project. On the tool bar in your viewport, click Add. Then on the drop down menu, click Light, then point. You'll see the light appear on the scene and the render, but to take some effects you have to reposition and change the settings of it. On the left, click on the Move tool, which are the arrows pointing in all directions to activate your Gizmo. Once a Gizmo appears, you can use it to reposition the light as you wish. When the light is in a position you like, navigate to the light settings on the bottom right and adjust the power and radius. And here you can even change the color for an even cooler effect. I've gone with a light blue tint for my color, and now I'm going to set the camera angle to the angle that I'd like to create my render from. In the render window, decide on the position. Once you're happy with that position, you're going to press control, ult, and num zero to set your position of the camera. If you're too close to your object, the target will be out of frame. So now we'll have to zoom out so that we can make sure that we get what we want rendered into frame. Select the camera in your object list, head down to the camera settings, and adjust the focal length. You can use your mousewll to zoom without affecting the focal length to get a bit closer. And once you're happy with the frame, you can adjust your lighting if necessary. I noticed here that the light was reflecting in the mirror, and as I didn't want this, I had to select it and move it out of, move it around until I was happy with the result. In the light seen, I adjusted the radius and strengths more to fit my render vision. Now you're ready to set up your render export settings. In the Seton tab, open the render settings, which is the third option that looks like an old TV. You can adjust the amount of samples your render has. The higher the samples, the more detailed it will be. You can leave it as it is or adjust it to your liking. You can also toggle the bloom settings, which adds a really nice, glowy, hazy effect, and adjust a settin to your liking, as well. Once you've made all of your adjustments, make sure that you delete the reference image that you imported earlier, but should be called empty in your object list. Just right click and delete this. And then at the top left, you'll see an option on the tool bar that says render. Select this and hit render image. And after a few seconds, Tra, Houston, we have a render. You did it. All that's left is to save this render as a PNG and upload it as your project. I can't wait to see what you've done, Superstar. 8. Final Thoughts: Guys, you've made it to the end of the class. I'm so proud of you, and congratulations on creating such a beautiful Mail set. For your project, I'm so proud. You've learned so much in such a short space of time. You've learned how to move around and blender for one, how to create a design using texture pain, how to sculpt to add dimension, like, hello. Sorry, you are now a Blender genius. If you haven't already, it's time to show off your final project, which is your rendered image in the project gallery. I can't wait to check out all of your amazing designs. So if we look back to our original objective, which was to create and design your own nails in Blender, I'm pretty certain that you've achieved that goal. And again, I'm so proud of you. Thank you so much for tuning into this class. I can't wait to see you at the next one. Bye.