Interior Design Essentials In Revit | Brandon A Gibbs | Skillshare

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Interior Design Essentials In Revit

teacher avatar Brandon A Gibbs, Architect & Innovator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      1:09

    • 2.

      Interior Design Concepts

      4:26

    • 3.

      Chapter 2: References And Interior Planning

      0:46

    • 4.

      Bedroom Interior Planning

      3:02

    • 5.

      Reference Images For Living Room Interior

      1:20

    • 6.

      Living Room Interior Planning

      2:45

    • 7.

      Reference Images For Kitchen Interior

      1:04

    • 8.

      Kitchen Interior Planning

      1:53

    • 9.

      Reference Images For Dining Room

      1:04

    • 10.

      Dining Room Interior Planning

      2:18

    • 11.

      Chapter 3: Adding Interior Furniture Detailing

      1:13

    • 12.

      Modeling The Bedroom

      5:33

    • 13.

      Modeling The Study

      3:27

    • 14.

      Modeling The Dining Room

      3:32

    • 15.

      Modeling The Living Room

      9:00

    • 16.

      Chapter 4: Planning Bedroom Detailing

      1:41

    • 17.

      Adjusting The Model

      4:53

    • 18.

      Modeling The Ceiling

      6:40

    • 19.

      Adding Ceiling Components

      6:36

    • 20.

      Modeling The Ceiling Cove

      2:56

    • 21.

      Adding Ceiling Materials

      3:52

    • 22.

      Refining Furniture and Materials

      6:30

    • 23.

      Adding A Wall Base

      1:45

    • 24.

      Adding Wall Decor

      6:03

    • 25.

      Adding Accessory Lighting

      2:46

    • 26.

      Updating Materials

      4:07

    • 27.

      Rendering Settings - Sun and Shadow

      3:01

    • 28.

      Draft Render in Autodesk Render

      1:38

    • 29.

      Refining The Render - Fixing Lights

      1:17

    • 30.

      Adding A Parametric Rug

      1:49

    • 31.

      Final Render

      1:06

    • 32.

      Chapter 5: Planning Dining Room Detail

      1:24

    • 33.

      Updating Model Elements

      1:18

    • 34.

      Updating Materials and Alignment

      10:10

    • 35.

      Updating Scene Elements And Sun

      1:18

    • 36.

      Adding Scene Entourage

      10:32

    • 37.

      Reviewing Draft Render

      0:36

    • 38.

      Adding Wall Decor

      5:22

    • 39.

      Reviewing The Revised Render

      0:30

    • 40.

      Revising Model Light and Sun

      3:45

    • 41.

      Revising Model Colors And Light

      4:57

    • 42.

      Reviewing Render Updates

      1:14

    • 43.

      Updating Closer Perspective and Materials

      4:42

    • 44.

      Final Refinements and Render

      1:39

    • 45.

      Chapter 6: Introduction to Interior Elevations

      0:26

    • 46.

      Setting Up View Tags

      4:41

    • 47.

      Setting up Interior Elevation Views

      4:44

    • 48.

      Adding Restroom Cabinetry

      3:32

    • 49.

      Section Box Plugin for views

      1:02

    • 50.

      Modeling Custom Cabinetry

      11:43

    • 51.

      Noting Interior Elevations

      3:09

    • 52.

      Chapter 6: Interior Cabinetry -- Setting Up the Kitchen Elevation

      3:51

    • 53.

      Adding Appliances

      1:35

    • 54.

      Modeling Kitchen Cabinetry

      9:06

    • 55.

      Modeling Tall Cabinetry

      3:40

    • 56.

      Modeling Wall Cabinetry

      2:00

    • 57.

      Kitchen Elevation Dimensions

      2:38

    • 58.

      Adding Interior Elevations to Sheets

      0:59

    • 59.

      Adding Cabinetry Details

      6:45

    • 60.

      Adding Cabinetry Details to sheets

      1:05

    • 61.

      Chapter 7: Course Conclusion

      0:39

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About This Class

Discover quality Interior Design in Revit with the Complete Revit Guide: Interior Design Essentials In Revit.

Revit is a powerhouse for BIM modeling and Architectural design. It is also a powerhouse for architects, planners and designers who know how to plan and model interiors well. The capabilities for quality Interior design in Revit far outweigh many programs, with skills taught in this Interior Design Essentials in Revit Course. 

In this course, you will learn how to plan and model interior design ideas within a modern Architecture model and follow through to final render. 

We start by understanding how to develop quality ideas and plan out an interior space. Interior design concepts like balance, proportion and scale are considered in placing major elements.

Next, we will look at how to use Revit components to actually model in the design. This is where we can make a quick and accurate model to communicate the design idea. 

Finally, we will detail the interior model with design elements that make the model both beautiful and believable. We will add materials that bring out the space and balance the mood. 

We complete this class by rendering a few spaces, understanding the last step in the Interior Design process, making a model ready to communicate and develop.

This course is for Architects and Interior designers with basic understanding of Revit.

What you learn in the Interior Design Essentials in Revit:

  • How to plan an interior design composition
  • How to model interior furniture in Revit
  • How to customize textures and imported artwork in Revit
  • How to customize and design ceilings and walls for effect
  • How to customize materials and textures for a model
  • How to render and develop visuals for a project

Creating quality interior designs sets apart the work of any designer. Taking this Interior Design Essentials course will place your best designs on a new level inside and out.

If you're ready to start making exciting interior designs in Revit, then see you in lesson 1!

If you are new to Revit, you can get started in my Complete Revit Guide, where you also learn how to model interior cabinetry:

Meet Your Teacher

Teacher Profile Image

Brandon A Gibbs

Architect & Innovator

Teacher

Brandon Gibbs is an award-winning licensed Architect and the Creative Director of MotionFORM, as well as the Creator of the Iamthestudio Training Platform. With over 20 years of experience in innovative and modern projects, he continues to contribute to the design industry as well as the theoretical space. He earned his Master's degree in Architecture from the prestigious Architectural Association, where he studied under Patrik Schumacher of Zaha Hadid Architects. There, he pioneered groundbreaking research in parametric architecture, setting the stage for his innovative career.

With a diverse portfolio that includes the design of pavilions, universities, churches, and modern homes, Brandon's work also extends to award-winning film and animation projects. He has collabor... See full profile

Related Skills

Design Interior Design
Level: Beginner

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Transcripts

1. Course Introduction: Revenues or ASP program and make architectural forms. There's also a great program for interior design if you have the right skills. I'm Brandon your truck for this complete rabbit guide to interior design. But you will learn how to develop interiors and revenue, including furniture, lighting, additional elements to make your spaces special. In this course, we will start with existing Revit project with levels and Flores. And we will then be adding into or French or creating rooms, adding lighting, flipping interior elevations. And the wife who got the full breadth of developing systems for your projects so you can bring expertise to any revenue terrorists project that you need. This course is for architects and designers with beginner to intermediate skills and read it. See my beginner's course in my profile and other courses and work with modern architecture and read it. I'm a licensed architect, build over a decade of experience using Revit and I bring industry insights and techniques to help you make those better Revit Projects and collaborate in your best with your teams. In this class project, you'll be developing the interiors for a second level rabbit building like in the course. Then this class project, you will be familiar with designing and detailing revenue interiors in any project and using Revit to use the beam systems. Now if you get faster and further along in the project, you're ready to make some lost materials rather than let's go. 2. Interior Design Concepts: Making quality interiors and it takes a lot of quality time and planning. But also of course, it can insightfully benefit from knowing about interior design principles. Interior design and building information modeling principles working together make interior design and it works perfectly. So here are some principles to help you as you go through this class and start to apply putting the ideas to the form to make a great interior design for your Revit Projects. Number one, you definitely want to have quality research for case studies. That means that you're going to have a project that has adequate knowledge about how lights are working on tours, working in a cabinet, tree, colors, the whole schematic pretty much. If you can understand something that I really like, either the client brought it to you or you're just developing with her team, you'll be very much well-suited to put it into your project. So that's just having quality research and that's gonna help you lots. The next you want to accentuate and integrate your space. What that means is, while you're adding features, you want to make sure that you are going to be working within the space you have. You know, even with interior architecture, you're working within architectural bounds. And your goal is to integrate with whatever you're doing. Whether it's furniture with his cabinet tree is your work within the space and the space has to change a little. That's fine. But the idea is you're mostly integrating to make something wonderful out of a space that should have your consideration. Next you want to act and to highlight the unique features about the space. What that means is if you're looking into maybe a niche or a window, if you want to show a bit more, maybe it's a center. You want to make sure that your particular contribution in interior design is going to do something beautiful. The space, it's not just covering with one color, it's having different types of accents, so the space is broken up and made more beautiful. Next thing you want to definitely balanced and match the accompanying furniture. If you're using a three-piece furniture on one side, maybe we're using two smaller chairs that angle. If you want to have a small little table on the side of those those two, and then maybe you're having a roundtable in the middle or a square tip of the middle. Especially if you have things like furniture, fireplace pretty much at the end, you want to have that furniture working together. Or if you're thinking about a bedroom, maybe your bedroom cabinet tree has like a tapestry for nightstand. That goes all the way maybe to some dressers. And the same thing happens when you are making closets or bathrooms. These things all work together. So you're thinking about how are you balancing, balancing the space, balancing with other furniture, it's going to be very valuable. The next thing you wanna do is when the layout and harmonic composition, essentially, that means you're not just going to scatter things around the model. You're using planet because you bring it 3D models in. But you're going to look at how they can be matching, just need and how they work and look. And you can be, of course, doing this in 2D and in 3D, checking out how things are working. Next thing you wanna do is we want to make sure that your light will help you as you fill in and also focus with light. That means if you're bringing in a light or if you're using your artificial lights, they're going to work together there. They're not just going to flood the place, but they're actually working together to create something. Beyond that. You definitely want to also work on making sure that proportion is resonating in the space. I mean, there's something big here. Something small should be on this side, everything is not the same size. And that's a very important concept in interior design and interior architecture. Finally, whatever you're doing and make sure that you test and refine that measure to go back and forth and see how it works. Print out the plans, see if you take something out, try different schematic. Also be looking at the interior elevations and also looking in 3D how those things actually work. And of course, we have a 3D modeler rendering like Enscape or VRA. You do some renders and do some walk-throughs. You can see. And of course, when you're working with their team, always take those feedback, will meet with the client data feedback and see how you can make it better and increase your value and your interior designs. 3. Chapter 2: References And Interior Planning: Interior design in Revit is the same as interior design in any field. Being an architect myself, I find it very useful to start with a reference point, and that's one of the key concepts that I like to communicate. Of course, I have had dozens of projects, even maybe over a 100 making bedrooms. So this is very straightforward for me. I know when I'm starting with a bedroom, I know that I'm trying to look for a good way to put a bed and to side tables. But sometimes you'll have a chair and other accessories in that space. But having a good guide, maybe a Pinterest or a good location online would be a great start for your inspiration. 4. Bedroom Interior Planning: We started off for this revenue interior design with the bedroom. And a bedroom is very straightforward. There was laid out with a goal of entering into a vestibule that goes into the bedroom, which has access to his and her closet, and a bathroom below. And essentially it's a sort of open plan space. And we'll look at opportunities for bed. Where could we go? Could we put a bedroom? Bed on the wall here? Could put on this work. We put in a window. All right, now, from how we've laid it out, the, the layout of the architecture, the key place to place that is going to be on this low wall right here. So that's gonna be like a starting point. And also looking at things like the Centers. I'm in, making sure that circulation still works, is gonna be these things that will guide this interior design process. So what I've done is I've created some layers. This is using Photoshop for the bedroom and of course, other spaces. Essentially, I start off with what I call this the main piece, which is the bed, and then the side table. And of course, any other combination could be added. But I have this sort of hierarchy. We're going to start with that bedroom, bed. And here I have it as king size. I just locate that. I've already sort of located wants here. This is something you can also workout sketch configurations. For me. This is what really worked out the best. And it has this great view. You wake up, this grid view, you come over here and it's very nice. I've done several bedrooms like this. You could be putting paintings on this wall, etc. You could put a little table here as well. So there's that hierarchy to the space. Bedroom is located. And after that point, everything else could be located. And so that's where I start off. For this design. I'll just put that element up here. These are easily found in the rabbit catalog with other objects if you go to your Revit libraries. And the idea is you also could go to Rapid City. If you try to customize some of these, you can also make a generic objects just to locate some of these in your plan. You can even just draw in the plant if you're not going to show it in 3D. But this is essentially a basic, very simple bedroom. And we'll be looking at how to develop lighting from this later. 5. Reference Images For Living Room Interior: When looking at a living room, we know that we're looking at the space that's supposed to be entertaining, but also, you know, accommodating two things, maybe a fireplace and a great view. We'll have an interesting light feature and the French elements that will be working in that space are definitely going to be that couch and the tables. And so here are some Google images to look at. Some of these are also some renders that people have, maybe some inspiration that you can have as you're filling out your space. So and of course, in Revit, we're just going to be looking at a plan of this first and then we'll figure out if we'll do like interior elevations. So you can always start off with some generic Revit objects as you're moving in. But you there's a lot of good resources and references for how this interior furniture for that living room are made. You could be putting into your case study. And if you're working with a client, of course, and maybe they have like part of the idea, you could fill it yourself with some of these sort of inspirations, including, of course, for texture, things like the carpet and how those all work together. We'll be looking at the plan for the summer, but these are two concepts you could be developing from your case studies. 6. Living Room Interior Planning: For this project. We have a curtain wall that's on the other side of this living room. And so this. Sort of works with the language of the house. There's a stair to the second level that's coming in, as well as entry from the stairway and also a entry from the kitchen, which is more secondary. And so we know that this space is going to be what we have to work with. And there's not a fireplace. We obviously see that opportunity within the space. So there's like a clear center that's really guiding the work. And so I've already made out the layout, the same sort of hierarchy systems that I had placed in for the looking at, like the end of the bedroom. So I start off with a hierarchy of our couches. We're going to lay out those. I mean, the main couch and having like the supporting couches, you know, so we come across, of course, they maybe have these two big couches and maybe two small side chairs there. Either way, as long as there's a little bit of balance and people are able to get around, you know, through that space. And, of course, this main circulation, that aisle being cleared is very important in the table. Being able to coordinate with the chairs is really important. So I put those as accessory. But this is a really clear center. And so I think that's going to be a straightforward, hey, you know, to locate based on where this center is located. And so the furniture is really simple. It's based off locating on these elements. And again, Rabbit City is a great place for different types of furniture like couches and also TV. Revit Library has a lot of these things, so you can already just quickly place that in your model. And of course, you know, you customize if you're just starting a plan, I think you can be pushing forward on just getting those in a great location. Then when you're going into true elevations or renders maybe look at how you can work on textures or find the custom pieces to go with that. This is the frontier layer that I've really selected for this project, and essentially you will be operating based off that and that's your guide. Again, you're looking at where are the openings, where the walls, where circulation, and then you look at those key elements that chair and then you'll be Logan accessory elements. And of course you can go into higher detail in terms of you don't enter elevations, you place paintings or some other pieces through the space. Make sure that they work with that space. 7. Reference Images For Kitchen Interior: The modern kitchen is very much about openness. The islands have been very popular recently and having for sure like really tall cabinets. And so I put some of that into the project and I feel that you can learn from what's going on in the world of kitchen design. Essentially, we will have these lights that will play with the island and people just, you know, can use as a bar or be working here. And it's just really a nice space. And so within design, we'll be looking at a plan of sort of how it sort of flows, but also how you can be creating a space both on different sides of the island. And it's going to be something that you'll be working with and your other projects. You know, there's a lot of kitchens like the manor commercial, you know, maybe a kitchenette. Each one can have a little bit of a design element. So looking at some of these, even if it's more of a commercial setting to give you some ideas for how you would put your elements for that kitchen to be really a lively one. 8. Kitchen Interior Planning: Now we're looking at the kitchen. You'll notice that, of course, this plant is very much open. People could be flowing in from both events that are long ways or the the, you know, sort of fraught way. And there's a creation of a view at each stage. And so where I, I started to really base this is, of course, having that kitchen out in those cabinets. It will be look at this in interior elevation. But it's generally laying out, you know, I know I want a refrigerator. I know I want my tall cabinets. And so I look at those. And also I just really filled out the corners. So it's, of course, making some sets, just having like a little element there where people to store items. But of course being the critical things refrigerator. And then also as a light and this you of course see where the stove is and the sink is going to be like right here. So, you know, those sort of base layout things go first. And then you, of course, could be adding like a bar to this custom island and different ways of organizing the cabinetry. And I think that works really simply and really well. And so that's how it is laid out in the project. Again, we're trying to work with the architecture and with the view, and we're adding like, you know, this this is a feature in that open space. So this is accentuating and also integrating and of course, balancing as it's looking from each side. You know, it's not going to be the strange thing to walk through here comfortably. That's the proper way of how that was designed. And so that is part of your corporation and we're starting in plan, but you'll see an elevation. Now, this is also being integrated as we put in the lights. 9. Reference Images For Dining Room : The modern dining room is sort of outdated and a lot of ways because a lot of people going away from having a main table and these chairs. But I think it's very useful for the space that we use, even if people don't use it, it could be a great meeting room, etc. So having a good lighting to table two arrangement, It's gonna be really important. Again, I'm looking at Google for some great reference images. How we look at these things like carpet and textures will also be good to work with. What's happening outside. Is it more natural? Is a water, is it more of a concrete patio? These are things that you can be working with on the inside as your interior projects. So that's something that we'll be able to develop as you go through with the railroad project. But very simply, you just going to start with licensable elements that you can find within the Roebuck catalog. And if you wanted to flood your design to work with interior designer, you definitely get a lot started. 10. Dining Room Interior Planning: For this plan of this dining room, It's very simple. We have an axis going through. We have in fact two axes. One just from the entry with this little opening, cased opening, and one that goes into the kitchen. So it's a little more public. It's not as private. I mean, again, there could be thinking about how you would want to put curtains here. You can make that a little more private. But essentially, we're working with the space and with the design. So an accentuating that, I start off by basically dealing with the main dining table and chairs. Of course, that's very simple. You of course, could be putting in some accessory furniture, either in the corners or in the centers. I think that's very valid. Maybe some little feature plants could go in the corners. And what we're doing is just figuring out some ways to make this space valuable and the items in it to work with the space. And so rev it of course has a great, great catalog for just generically getting things there. And then you could go to someplace like rabbits city or the manufacturer. For particular types of table. You can choose different materials or you can upload your own textures if you're gonna do renderings. But essentially working with this space, a lot of the design has been really considering how this really balanced. So you can be thinking about that for this interior design part. And again, circulation is very easily taken care of because there's just one object. So this space is very basic. And people were just really be able to look at what's going on the kitchen, look what's going on outside course. This view goes through the house all the way to the water feature or lake. And so that's also very nice. Even for modern place where people might not be there all the time. It can be a feature space like guests could be hanging out here and here there's an event. It's a very workable space. 11. Chapter 3: Adding Interior Furniture Detailing: One of the things that's going to be important when using Revit and interior design or any project is a really good understanding of the types of objects families that you can put in your project. This is for 3D objects. For annotation objects, essentially, you have a great library in the Revit, either your version 2021223. It's pretty much a library's folder. And it has both a place where you can put your own families and libraries or you can use the ones they have for parallel and the metric. So I use the one from Imperial typically. And essentially most of my furniture, it's going to be found here in the Furniture folder French system. I'm just laying out a project. Of course, things that I'll import might be in the project folder or my own libraries folder on my server, of course, also you'll see the link for lighting as well as planting. So different things you can add and just put into your project. So be mindful of this. This also includes different types of Windows. You can put in your project. 12. Modeling The Bedroom: So we're going to start with this project by simply adding the bedroom. And we of course have bedroom here, just that simple layout. As we said before, we're going to have that minima of the bed. I'm going to go ahead and put that in. Go to the Architecture tab. Mine. I'm using Autodesk Revit light and Autodesk for this course. So this is the light part that I'm adding pharyngeal. I'll be going into Autodesk, the full version later into the project, especially with cabinet tree, because modern places only available in the full version. Now, we're going to add some components. This component you can add just from here. We're going to start with that king size bed. And I've already imported into the project 78 inches by eight inches. So I'm locating that first. I'm going to work with these axis, going to use the space bar to rotate that. And I'm already highlighting that admin access and I'm just keeping it on there. And I'll just lay it down. And as I move. And you see that it's a little bit on the wall. Problem needs to be set off, maybe by two inches. So that's located in here. And we can of course, look at what happens if we put it on this wall. You know, very easily either we can just copy or do, do, create similar and see what that would do. We'd have to of course find the axis. But immediately you see by placing on my wall like this, we have a problem. Where do people go or if we mirrored that metadata copy, we'd have the same problem here. Though this would be a little better. Just generally saying, like the view, it's, it's definitely symmetrical. But ideas, this is obviously a hallway. So the idea is having a straight run is really good. But alas, this is the figuration that just really wound up the best for working within this space, looking at the window and the walls and openings. So after this, I want to put the table stands, that secondary element. And we're going to dislocate those, that same Component button. And we're gonna go into 3D in a moment. We've got that table stand. Right now. We have a couple of sides. I liked the long one, but it needs to be short, can be tall. This is sort of tall, so it's nice and long as that dirty inches. We'll go ahead and just measure that. Yes. Two-foot six. Or your measure of using meters. Essentially, this is too tall. We can go ahead and look at the edit for this. And we see that its height is 30 inches. We pretty much want it to be. We're going to add that height component because we definitely want to control that. So we're gonna go ahead and make it so it's two feet tall that should match properly with the bed. And we're going to do that same element of and click on these, both these, click on the Move command. Two inches. When I look in the 3D by creating a 3D view. So we're going to create a 3D view here using our camera tool. We'll just go up here and select one end is we'll take a look at what's going on in this model. And of course, to navigate through this, we're just going to click on camera tool a little bit here are full navigation tool and we're going to just come back just a little bit. They say I'm just navigating out and I'm going to turn off clip. Just going to look around. You see, walk up just a little bit. You can see that of course this is a basic type of setup. But it works with the space because someone will be able to walk through here and walk through there. And we could get more elaborate with the type of night table you have. But I was just putting this in as a placeholder that you can finished later on. You of course, you can put your artwork and your clock, your faces here. But this was just really helping us lay it out. I think we've done a pretty good job just getting started. So you can move on from here and will be later putting in the lighting and those elements. In your example file. You will have empty file, so you'll be able to add everything. 13. Modeling The Study: What we're looking at now is this study in the study is that little sort of niche would be to them. Now relax outside of the bedroom. And for this space, I just was going to be really simple like I put up. I'm going to have these chairs balancing in here. And the type that I've chosen is can be the score board chairs. So those are available in the Revit file and I'm just going to add one here and the press Space-bar, the other to the other tables. So you know, like a couple of can sit and talk. And I'm going to add a coffee table. Let's hear. So I can choose a big one or a short one. I'm going to choose a little larger one. And pretty much room is a little bit asymmetrical. That's fine. Because it's, but it should be like having some sort of balance. Like this. Spacing should equal to that spacing. I'm just going to move it to have that balance here. So even someone could add another chair here in case you have guests over and just having drinks. It's something nice as you look into some of the front part of the house though, of course, the rearview is really the this is the entertainment area. This is like a little Hangout spot. Maybe if it's in the night. So that's going to really help work with making that space comfortable as people are traveling through. And it's a nice one base. Of course, you can always experiment if you would put another table here, or even make it smaller. But mind the fact that it's sort of big here. If you make it small and maybe that would be valuable, but it's working within that space and using these components. So let's go ahead and undo that. Let's go ahead and look into the 3D view. So to get the 3D view, we're going to create that camera. We're going to break into here. We're just going to sit and watch. And we're gonna go ahead to our navigation. We'll, we'll walk back out and walk and just look around. Clicker, look. Okay, so you see here that this is a nice space and I've added some of the ceiling won't be in your example file, so you'll be able to start from scratch. But you can see the turn-off that far clip. You'll be able to see someone will come in here and have the ability. You don't just chill and relax. It has coffees here. And of course, you have this opportunity with your interiors, bigger interior design, of course, to do your paintings on the wall and just elaborate that space out. Again, there's also the opportunity for the carpet. Just right now going to be looking at just laying out that furniture. But you see all these opportunities within here. I think that's a good balancing part. As we started. 14. Modeling The Dining Room: For our dining room space and read out from the kitchen. We're just going to do really simple interior furniture that's related to it. Just like we were saying before, we're just going to bound to that table and chairs and have these already in the model are going to work on a dining table. Just set a nice solid dimension. 30 by 30 inches by four inches. Minimum. You might want to get it larger. But I'm also added a chair of the broiler catalog. That's really nice little chair I want you to do is start locating these. And it's very simple. After just look in that first one and just mirroring these. And again, there are opportunities to add some other things here. For right now, I'm just going to apply to this. Just enjoy this space as it is again, one of the goals. Just laying out a space and just getting idea is just put like some generic furniture in here. Then start looking at little 3D view, maybe not rendered in elevation. And look at the whole and how it works together. So next we'll be looking at that in 3D. It works with the space. Get to see how it works with the space. We're now going to start our camera view inside. So I'm turning off Far Clip natural. And we're going to just walk back just a little bit. We're just kinda look and you see, this base is actually really big. My add some more features to it later. We might have a shade a little bit so we can see it better. But I think you're seeing this big open window and the table. And the size is, it's not so much private school. I gave some things out here for greenery. You see, it looks out of the road but it's, no, it's a pleasure if someone could plan or someone could really enjoy this space. So it also works nicely as you're looking into the kitchen and also the second floor. So again, that's one of the considerations. Then the space is how everything is all working together. So this is a nice way. You might even rotate it by thick. I think this is fine. This axis is you look over here as well. Just walk back and there are some mulling issues. As you can see the table being too low, they will fix shortly. For the render. You also see that it's going into the bedroom. It says framed in the opening. And that's the beauty part about it. And of course the is between architectural interiors to add maybe a little bit of a lintel. Here are some feature differentiating the face that it's generally working out. Just simply adding them in. 15. Modeling The Living Room: For the living room, part of this space, we really are working. Like I said in that previous set of guides, we're working by pretty much taking, I'm going to use my center line. I'm just going to duplicate one of these lines. I should say we have one in there. Don't really have a center line. That's fine. I'm just going to just show it in a basic way. I'm using these sort of things to sort of balance myself. However, like I showed in our planning, the axis that we're looking at is gonna be this one. So we're gonna do is we're going to start with again, that big chair. And we're gonna go to our component to find that. We're just going to do our sofas. And I just have this core booths. So I get from the collection. And you see the circulation is pretty big back here. So you shouldn't have too much of a problem. We definitely know that this couch will have that coffee table in front of it. So when they go ahead and it's just pretty much a standard set. And I'm doing a regular size. Might need to shorten it. I'm going to put a little space in front of it. You have walking room. And then I'm going to pull it back. Maybe even to line a little closer. Sure. To select the right thing. Move it back just a little bit closer. We're going to add like little table in front. And this is just in terms of thinking about that balance. You can't just think about things that floating space. There's a little table to this big table. And you can select the matching family or actual geometry later, but just getting in the blocking. So the next thing we're going to add is that little table. And also having these bigger couches on the side just to fill it up and have some difference. I'm going to go to component and our crew Bu Jiao couches were really nice. And to stats variance, we're just going to rotate that maybe 30 degrees and rotate it the other way. Just see how that works. Maybe it's if it's this way, That's part of the reasons why you why you test it. Which way would be best for that to be rotated? And of course it's making sure all So maybe we just go back to this 15 for this one. But I think I think I think it's going to be best. I just facing here a little bit. So these chairs are sort of B can be pulled in some way or maybe you want to use a smaller chair for circulation here. I'm not going to constrict that space. We're just going to work with this chair right now. And really just pushing a little bit on both sides. Which might even do is go close to the window and getting in your way there. Okay, next we're going to add a, um, do this sort of coffee table as that demonstration piece would replace this with a TV table here. We're going gonna put little tables on the side of the main Sophie here. And we just are looking for which type of tables we would use. I'll just go ahead and do the 12 by 12. And these little mini gouges, many tables for the couches are nice. And of course might even, of course, is, it doesn't like this might be too large. But again, you just play around with what do you have in the collection. When I click on this edit, sometimes there's a little extra options. You could add. This width being three for three, maybe these chairs would be more like two-foot six. And we're going to go ahead and just do still going to be 30 inches. And maybe that we can be the similar type. I believe the axis could adjust a little bit for to match, but we don't have to do that exactly. And also because of this circulation issue, No. No, no one saying you can just move the couches over to this side. Maybe this turn this side into a bit of a feature. Though people would of course be looking out into the wide yonder. As we will see you in the 3D view. That's part of that playing with the space, you know. And of course, you want to make sure that these are, the tape is going to be centered on these indices that we're just going to align that to center. So it's like a little blue zone you can move into. It's a little off center. You can move it back if you want to. But again, you're trying to find ways to work with all the spaces and add enough difference for that to work. So this is what we're going to work with and you can play around with that and the model. But that's how you really start to work with that space and working in plan. And we'll look into 3D and we'll find out some other opportunities. Now we're going to make our camera, I want to go into that model. And we're gonna do is, of course turn off our clipping. Walk back just a little bit here. Woke up a little bit. Now we're going to look, turn on our shading and see some of our tables are probably too high. Go ahead, click those. And I'm going to duplicate this one and make sure it's going to be 18 inches high instead of whatever this is. So that's one foot six. As you look down, you know, saying that whatever placeholder will come here, it's gonna be pretty nice. We're going to lower that coffee table because that coffee we needs to be a lot smaller. Edit that. And we're going to go ahead and just duplicate this and make sure this one is like a super low table is one for di. And again, we're just playing with it. I know what works, what doesn't work. And it's just, you know, go by. You can see immediately let works in the space, people could come from above and take a look at the view and then participate in the conversation. And there's no really obstruction as people come from the kitchen. You can of course put that big screen TV and some flour. Essentially. That furniture is really working with space. Went down here a little bit, go up a little bit. But I think in general, it's, it's definitely working well with the space to follow those principles. 16. Chapter 4: Planning Bedroom Detailing: The first thing we're doing, as we're detailing this master bedroom, the ideas, we're going to take a look at it. And we're going to really look at the whole scene and we're going to actually make an interior render. And so it takes really constructing it from scratch. So we moved in here, made a new view. Turn that four clip off. We want to definitely make sure where this is located as we're putting together for this three. And we might have to do some changes in the model. We're fine because we're going to do it all while working. So it's not going to be something surprising. And when we're finished with this, will be rendering it using Autodesk render rendering Cloud. So right now we're just looking at it. We need to see a little bit more. So I'm just going to open the window. We're seeing the things that needs to be done. So one of the key things is We're working on the ceiling. And actually the starting mode model you have will not include this. We're actually going to take those out. We're also going to be working on adding some trim to the wall. We're going to replace these placeholders with some rabbits city geometry. We're also going to use Verbit today for a few other things and we'll go through that. Then all finished with adding some nice materials using SketchUp texture club. 17. Adjusting The Model: So what we're going to first do, I have for this model is we're going to take out, I'm just actually going to go to our 3D view. And what we're gonna do is actually create a 3D view that's going to really be a section box. So we're going to actually just duplicate. This is a manual section box. We'll just go ahead to the 3D view parameters and set this up to be a section box. So we'll just focus on the area that's relevant for our design. At the moment. We're working on the bedroom. That working view. It's going to really help us see what we're doing and just stay focus. Also probably be higher than the roof. One thing we know from beginning as we clarify the work that's gonna be done. We set out a layout, we asked materials and concepts. But things, some things in the model are not really ready. Like our ceiling right now is two too high. A roof set here. We're trying to have some space for differentiation. So this actually, the ceiling is actually going through several areas. So I think it's fine to leave it as one plane, but we're definitely going to bring it down. So I want I'm going to bring it down to is more like a nine foot for what that's gonna do. That's going to actually affect our decisions for the other parts of the building. And I think I think those can change accordingly. So I have gone down eight inches, my curtain walls, it come down. That's just a way to keep the design consistent. I would say. I'm going back forth between architecture and Revit, but don't, don't, don't be afraid if, if it isn't your model, this would be something you might if you're an interior designer, I'm not sure. If your interior designer, you would definitely be getting this okay To of what to do from your architect and SAT or ACT architect. Hey, look, this is something that needs to be done. So, but as an architect, of course, you would say, hey, look, this needs to be improved for the model to be better. It's going to overlap the walls and actually make sure that it is replaced athlete. We're actually going to go to nine foot six lecture that will just come out six inches instead. Just that really causes trouble. These are all going to be up to nine foot six. And you see, it's definitely important to coordinate everything. What I really going to change everything in the model. I just want to definitely change those areas. Okay, the next thing we're gonna do is because we want a different scheme, which going to probably take these out. We have ideal that we want to actually go to our ceiling. And you start there and then you sort of go from above to below. We're going to remove this section Box Edge. And you're going to come back. And on this side, we have to do that similar sort of lower this wall here. And what I can just simply do to get the wall up there, just edit this profile and just add edge from here. The top of that curtain wall or store front. And I'm going to trim. We have like, you know, that being continuous though is also under this lowered slat ceiling. So actually that's something that didn't even really, it was really to be done anyway. So from here, we have a little bit more to do in terms of bearing this space. 18. Modeling The Ceiling: One, the ceiling, we immediately see for the space that it needs to have some differentiation. Do you know where the walking path is going through here and two there. But it's gonna be here, so we need to have some differentiation. The first thing we're gonna do is I'm going to select the filling and create a soft it. So select that ceiling on it to do. And it makes sure that it's visible and I can adjust it. If it's not, I'll have to just adjust it using my being careful. Make sure that I'm going in my view range, that I'm seeing it right now. The ceiling just went down. So I do that, make sure that I'm gonna be able to check that. Here I am saying this, but my soft, it's probably gonna go up closer to ten. So the boundary, I'm going to actually sketch it first and then I'm going to add my software. Let's start with McMann detail wine. I'm just going to use a lobe of a construction line. And essentially I will come in from this wall. Same distance all sides. It's probably gonna be something close to this dimension from this outer world. War, two foot five. So 30 inches offset, 30 inches on all sides. Press tabs that thought sides. And what I wanna do it also. Sure. Just align it to this wall edge. So I think that might be the whole inches. We're going to add another three inches mixture. Let's 0. First thing we'll do is this fan brush. You're going to place it again, double-click. It, will just come back and add this ceiling fan in again. But when I go to the, the larger cylinder, which I just have this continuous, which is a bit of a future. Take that out. And now I'm going to add a, another ceiling. So much of this. But only I will change the terminal, the material. I'm never going to edit or create similar. Now, do the same thing. Just make sure that's that then Profile going to sketch it. It's gonna be going from here to here. And it's actually going to be close to that 99 foot, eight or nine foot turn. Have some mountain location. And this ceiling is going to be a little bit different material. When I come in here and erase my construction line. And this actually is going to be more of a slat ceiling and you don't really have it here. I'm somebody go and create that custom type when I duplicate it. And I'm not really creating a structure. Just say wood grill, silly, silly. That's more of a woods flat ceiling. When I come in here and make sure we're just going to actually change it to It's what's lot. And we're just created with another word and just use that texture we have from the texture club would just go ahead and sealing. Not really interested in this type. We're going to duplicate this. I'll say what's lot ceiling notes or like a plank. Go ahead and make sure to duplicate the asset. Click on this. And we're more interested in going to the support folder I've created versus the auto CAD tools. We have this located wherever you're going to put it and make sure you regularly locate your files. I actually have a folder already opened, actually just going to come from my support folder and just copy that location. So it can be in the same folder. It could be near my documents. What I've done just to make things simple, I just created a folder just for material that you download them. They're in a zip file. So I've just taken them out of the zip file. Put this n. And I probably want this to be a lot larger because that's all we wanted. I'd probably do closer to four feet for this. Then we'll take a look at it. And it has a glossy varnish. I'll share it looks click Okay. Fine without these are, but I would definitely make sure that deal with the structure for the material. Now I'm looking at plant ceiling plan view and that needs to for sure have a different look. So we see that it's a four-inch parallel. Okay, that should be fine. So now we're going to see it in plan. Look unique, okay? It looks, it looks similar to the outside slide, but it's different. 19. Adding Ceiling Components: The last thing we're going to add for that ceiling for sure. It's when asked that ceiling fan back-end type in fan. Make sure to place it on the face. And we use a little construction line to get our center. Cmo place for component again. Measured plays on face. So that's located and we do need to, of course, come in here. Section bucks, that'll help us make sure that it's flipped to the right face. Sometimes the components that go to their office. And you can do is come in here, maybe even list. Come here and click on flipped work plane. That'll be fine. Okay, so now we have our fan. This is super hot climate and we want to now add our lighting. And our lighting. I'm going to load the family from that same support folder that I have. And what I've downloaded from every city is a parametric lights. Though there are several lighting sites with a good element. Put this in here. Now, I'll give a little control thing as well. When you place these in here, make sure you're using the same layer structures as click on this, look at the Edit type because I want to make sure my light is going. Lumia is gonna be it's in Spanish. So that's one thing. But if you look in, you go into the family, you see a Lumia. The thing that system will emit, the light. Yellow is actually on the, this is what, this is a Lumia right here. It's calling that material. So that's the light. I've included it. So you can actually, you won't have the challenge of trying to decode the language. But that's that's where we're currently at. And if you go to your Properties for the family types, you can always see here this is the material of the light. And really change that. This would come in here, click Edit parameter. You can change that. So that might be a processing then you'll need to do when working with Rapid City projects and families. Okay, so now I have the ability to set a light, make sure that the light is going to be the similar type to these. I'm gonna you see the diffuser is actually what this is, high luminance. I'm going to set that to be material for the light. And do here is also just make sure that it's going to come out to my edge. Because I don't want them intersect. I'm going to do from inside, inside. And this is actually 15 feet. Come in here. And this one adjust by size and I'm just going to make it read and duplicate it. So this one will have a different one and I'll just name it to 15 feet. I'll click OK. Let's come down here and just make sure it says largo. That's a length 15 feet. And the manufacturers do have good version. So I just thought relativity is a great place to start. Just quickly sketch it out. And of course the target client, you can get a better one. Okay, so now we want to find out the long way is what I'm going to mirror the line on this side. And I'm gonna make sure I have the right link. And that's nine foot five foot five. We'll use I'm going to duplicate this. Nine foot five is a custom dimension. I'm going to align that era that. Okay, so that's a little problem. Trying to mirror that. Mirror line is not right now. So men need to change this up a little bit to fit 23. For our purposes, maybe just have a little bit of a discrepancy. Just go ahead and turn that lower selling back on and you see everything is hidden underneath there. I'm checking the center point of this. It's basically on-center. So that's definitely something to be concerned about when you are drawing lines. Are things in the proper Center because they are aligning. You might want to come back here and make sure they're adjusted properly. For the sake, it's fine. 20. Modeling The Ceiling Cove: And what I wanna do is I've actually, now we're going to look in this section box view. And we're going to come in to see that Let's ceiling. This is the solid is floating. And so we can actually do a little bit detail on the ceiling. We put like a lighting here is we're going to actually try a little cove, going to go back to the first floor RCP, really come into boundary. We're going to offset it by six inches. That's going to have room for the lighting fixture that will be placed in this code. And that code, you'll see how it's going to look. Essentially it's gonna be somewhere between here and here. I'm going to create a little wall around the silane cove. And what we'll do is we're going to hide the layer for the lower ceiling. And we're just going to make a wall and I'm just gonna do really basic, I'm going to have pain. It could be definitely want to make sure that it's coming out nice and we're gonna go from the finished phase interior. And this wall is actually even like setup how high is gonna be? It's gonna go up from nine foot seven, so it's going to be above the ceiling. So I'm putting nine foot seven is gonna go up six inches about. And does have to be super precise. Because it's above the ground. You're not gonna see it really affecting too much. When it's too high. It won't affect the room. Calculations below. Let's see, a little bit too high. The ceiling is pretty thin. Then I have this at nine foot four. We just want to get a nine foot six. Be deleted. Nine foot six here. Alright, so now you'll see like little, little pocket in the ceiling. I think we accidentally moved it. We have made sure to avoid that sort of thing. Select those again. And one foot seven or nine foot 6.5 and set this to be our nine foot six. Now you see the little cove. 21. Adding Ceiling Materials: We'll go ahead and section box and look at what's going on. See yellow light and the cove. And all we really need to do is just paint them to heal up here. And what I'm gonna do is I'm going to come to my Manage. Arterioles, set up my paint for my white. Reliably use similar to this type. And we see that we don't have a lot of painting going on here. But I'm going to start with this because it's probably another side effect that I want them. So I'll just duplicate that. And I'm going to rename that paint white. Then I'm going to have a paint off whites would come in here and make sure it's white. Come in here and we're going to duplicate this. You see the materials flat, matte and spray, so that's proper to what we want. So that's my paint white and then duplicate it to do a light gray as another accent. Light gray has been. It's gonna be duplicated and I'll just change the name. And duplicate that. Makes sure that this one is white, labeled the previous one. So white or light gray. Because also change here and this will just help your life. And not having too much differentiation. Name this one to be white. And I'll call into light gray and then I will actually come in, um, change this down just a little bit. Press Okay. And so our painting, we'll start by adding our paint. Will paint white here and make us to come around sex box so we can see the other side. Paint this white as well. That's our first step. I'm just getting a little ceiling. You're done. And we're going to paint or sidewall is gonna be that similar whites, gypsum. And move this in a little bit. We'll go back to our section box. I made sure to make this side white as well. Okay, so that's just getting started in our different accent. We're going to make a light gray, actually even, maybe even a little darker side the CNO was it's a nice little selection for that. Ceiling now is having a little bit of abstraction, beauty, difference. 22. Refining Furniture and Materials: We want to work on having proper furniture. And so we look in our first floor, we see, of course are sort of, sort of placeholders. There is going to come inside here and I'm going to edit this. I'm going to load my packaged rabbit to the models. Look here and I have a bed and it has the geometry alike. That's good, nice to come up from the wall will be two entries, but also has sort of a weird effect to it. What I can do, because it's not the right color is go in and override the graphics by elements. Just make sure everything on my projection lines are going to be pretty much a light, light gray versus the super dark. Now, it's looking much better. As I go into my view, my 3D view for this bedroom. I can sure see. Let's make sure it's in the right location. Name this one, bedroom render. Now. But I know that I'm going to be doing I'm going to definitely pretty much do the similar thing. If you double-click it, it definitely show you it's, you know, it's nice geometry here. It will look much nicer when it gets rendered. Not going to change that. What I'm going to do is I want to make sure this is overrided as well, so I won't have any strange colors. And then just use that same sort of gray. And we do here is I think add some more elements. And one Great Wall element that I found is definitely the simple painting. We're going to add paintings and we're just going to load as I've already loaded in the model. That's pretty much the painting family is really simple. Painting 166. I just want to locate that. And it's not really set up that well. But I want to make sure it's going to go up two feet. That's where it's going to be a little higher. You'll see where it's located. And I'm going to put one on this wall and one of this one for now. And I definitely just align, it, makes sure that the center of this is on that center. And this center save the project. This center is also properly aligned. And these should both be two feet above, so they're actually above the cut line. You won't see them in the plan. Simply look in those paintings. And also because the painting is not centered, we're going to add a split to the wall for an accent. So we can do split using split face. And you want to make sure of course that you know what painting you want to use or what color. I'm just going to choose that face. I'm going to center it on the edge of that wall. So essentially I can just come down here. That's where I want it to be and it'll be centered on this point and middle that painting I want you to do is drag it up to the top and the bottom. Come back here, paint. And I edited it and make sure that the preview color is correct as well for the paint gray. So I need to just select that. And I've turned this too realistic mode. So you'll see that coming out nicely. Now we're going to split this face and it's going to be in that same location on this side, knowledge do is actually just press a line or AL. And I'll do that same painting. Let it load. The more materials you have your model, the longer it takes to load. Now we have that accent color for this flow. This wall and the soil, more of a supporting color here for that. And it just sort of works together. And this bed, in this view, we want to come and make sure it's not too glamorous. Override the graphics by elements. Makes sure that this view is not causing too much of a ruckus. All right, in our render because it's the right one. So let's work while we're working on the walls. Let's work on the stone. To be right material, nicer material. We have one from the texture club would go into Edit Type. And I'm going to go into the structure. I see that's 1.5 inch down. We actually can just easily go in here and go to Appearance. We're changing it. Go in. I'm using a similar support folder link. I have. Go ahead and choose the a nice little stone. It's called stacked seamless. And just to make sure it's coming out right, it's five foot ten. Think that could be right when I close it as okay. See how that comes out. I think that's pretty nice right now. You want a bigger stone? Start off with that scale. 23. Adding A Wall Base: So one thing missing that we'd like to add, just add some detail to work on the walls is a little wall sweep. And what I'm gonna do is gonna go to Insert. This is not a normal component to this profile. To load those type of things you had to go to Load Family. Then I'm going to click on wall base, sweet loads it in here. And I actually can access that by going to Wall and sweep, not laugh created a wall sweep. Here. This is really simple. I duplicated the original one, the corners, um, but it doesn't have the new one up uploading it. So here I'm clicking here and construction. And I'm going to scroll down and I can see now these new wall sweeps. And I want a really simple, modern one. So 178 or 1.5 inch will do for me. And the material I'll have is that little supporting color. That's gonna be that light gray color. Paints. Click Okay. Start locating a few of those. Sort of matches when it hits that wall. Which is nice. For the excellent wall. I'm going to leave it right now. That would definitely be a little bit different. I'm just going to leave that paint right now. And what we do now is really think about banking. You have that. 24. Adding Wall Decor: Now we're going to add some paintings to this drawing. It's just so these are not just these blank canvases. What we're going to do also is make sure the trim is gonna be that light light color. And actually you see it's the variables right here for that frame. And this selected right here. And all I do is to copy that and select this other one. Do the same. Click on it. Should be already selected. Now for the painting, I have some sizes. Forefoot is the width of this, but four foot six. That's a guide. Now I'm gonna go here and just actually click bait in Canvas. There'll be something like what I'm looking for. I would say painting, bedroom one. And they'll have similar features to this non-metallic. Um, and I'm going to duplicate this asset. And then I'm going to call this painting bedroom one material. I'll just say generic and paint. And what I'll do is select from my little folder. I want something a little more colorful over the bed. So when I have here and my length is about four foot six ratio that is adjusted to it and I might need to offset it. Or foot six is you have issues sometimes the dimensions just put it in manually versus typing the whole thing out. I'll click Done. And I just didn't really see if it's going to show up properly. We see it's a little bit off and where it's located. So I'm going to measure it using the RCP just to make sure I'm getting in the right dimensions. Forfeit forfeit eight. We go back to disclose these other items, different payment options. I'm going to go back into our section box, come into here. And an easy way to do this is probably to create an interior elevation. We've been working in 3D and that's nice. So we'll do interior. Double-click on here. And just make sure that it's four-foot for come in and do a little better. This is a true elevation, but when I just do not need just so we can adjust this realistic. And I just want to see how many inches it is to move. So it needs to go down eight about nine inches. And it needs to go right about an inch and a half. Salon by inch and a half. We'll click on that, that painting. And click here. And we're gonna make sure it goes down negative nine inches. Because to the left, negative 1.5. That came out. Alright. And yeah, I did. Okay, so again, we just made that for the fix it for this side though, this probably gonna be the same over here. We'd probably use a lighter one on this side. So I'm actually going to copy the words came out well here. And this time we're going to go and make this paint. We are supporting painting. I'm going to duplicate this. This is a painting canvas to duplicate this pending bedroom two. And we'll click and go back to our folder. Choose maybe a wheat field. And it's going to be by that same dimension. Let's see what locates properly this time. Okay. Good. You might want to adjust the type of painting so you can get the proper location. But in general, this is nice sort of composition. Now, all I need to do is now add the lights. 25. Adding Accessory Lighting: To add the lights for this model, we see that sort of manage generic flight around the model. But I want probably a little more subtle as we're sort of making the render and figuring that out. So what we're gonna do is moves from our notes. We're going to come back and add a light that's gonna be more of a cam lights. So right now we don't have any cam lights and we're going to load that from rabbits folder. So I have a link to the rabbit folder on my desktop. This is really, I'm just copying into US imperial. And what I'm looking at for that is the lighting. Really good Architectural internal. And I'm just looking for a simple be c'est can light I think. Find this recess lamp round. That comes in. Well, So it's we have a couple different options for inch or three inch tumulus, a wall wash it also really good clip that I want to choose my wall wash for the middle to cover the wall wash will be looking at the place it on the face, x, y location. We'll just do a little center line. I'm sure that's there. I'm going to copy this out, but I'll make sure the copy is going to be the regular four-inch down light mirror that take a look at it in the render. Let's make sure that's coming out nicely. And really go back to the ceiling plan and copy these on the other side. Come to our render and we see we have a nice set of things here. 26. Updating Materials: One thing, generally in the 3D that we probably want to do, just go to a good 3D view. Just come to the main one. We look at the realistic of the model and we see that don't have any grass. I'm also going to texture club to get a proper grass as well. So I'm going to go to my material and this is going to be the main material. The brown areas are the main material. We will look at sites. We have a site asphalt. Want to duplicate that? I'm just to cite grass. Come in here and duplicate again. This is going to be grass. And just do cite us. And we'll just go back to my support for relocation. And she's my grain texture. And this also has a little bit of a roughness, which is also nice. Slide that as well is actually as a relief pattern. Probably be like a black and white and so on. I double-click that. I can always just save this one in a black and white version. That's a quick way to do that. I'll just call this relief or bump. Some renderers will have a unique plug-in for grass, but this will be fine for what I'm working on. Click Okay. And it's nicely the grass in here. The grass is definitely, probably too big. So you might have to click here and double-click to see what is the size parameters this has. And then say Go down, I see it's 20 feet, so it's more like four feet here. And so now the last thing we want to work on shirt is having a good material for that floor. It's currently the floor is a little bit similar to the everywhere and if I want to add a little bit different, this is wood flooring. We probably want to have more of a different type of wood. Go on here to materials. And want to choose a more of a dark parking, let's say wood kits. It's going to be a little darker wood. You don't want to take off the stain or leave the standard for that sort of natural material. But we're going to duplicate this for our park hits. Just a dark wood on his. Come in here and change that to our support folder file. Just dark pockets. Took off the stain. Do want to make sure it's the right size. Ten inches is not right. So maybe I'm doing three feet done for us. Okay. Just take a look at that. There's probably be what I would use interior wise. But a journey and my bedroom Under starting to look nice. So I think we're ready to render. 27. Rendering Settings - Sun and Shadow: Before we do our render, we want to make sure the Turner shadows on, as I turn the shadows on this model, you see I don't really have any sort of natural light piercing through, which might be nice. I'm going to click on rendering settings and I'm going to go and says the scheme is exterior sundowning, but I actually want to do this more of an interior sun and artificial. We'll click Okay here. But it doesn't make any effect yet. So I'm gonna go to Render again. I'm gonna go to artificial lights to see what sort of things are going on. So that shows me all my artificial lights and their settings. I think those are fine right now. We've got a son settings. And when I click Apply, so I can see this, show that it's feasible. So this is more, I'm wanting to see light coming in from the back towards the water. I can change that a little bit. It's definitely a big overhang, so it's definitely going to be easy to get light from this direction. Set a very low angle. And we want to do is try a little bit, something like this. So I just lowered the sun to come in. We'll see how that would pan out. We have a couple different options. Go into your visual style. This also more of the rendering style. You have running options. You can adjust the exposure. Right now it's definitely pretty dark. I'm really concerned about how it's going to look from the from the renderer. I'm gonna go to the graph display options and adhere. Will lighten the sun. Increase MEL light. That's not exactly the render version we were in. A version happens when you click Render and Cloud. It tells you the process that you can choose to be notified by email. But you also will go to your browser and you can see the project as it's getting rendered. I'm clicking this is regular, still image and standard quality is fine. Think we've already chosen exposure. Now all we need is just to start rendering. You'll get the length so you can actually see that. So we'll go to that. Next. We have a little bit of issue with one of the templates, but it should be fine. 28. Draft Render in Autodesk Render: You should be able to get a rendering for your projects. When you go to Autodesk rendering, there's a click for a email to be sent to you. That's the best way to find this location, and I just clicked on my e-mail link. But it sends you either way or you can navigate the Autodesk website for this. But pretty much interfaces. It shows the renderings that you have, a few renderings for the project. And as I, as I look at this gallery to see other people's community where you can share yours and other resources. What I'm gonna do is just go into the project and take a look at the rendering that we've just worked on. Starting to look pretty nice. Definitely brightness on the Sun, someone who has come through on one side, it'd be nice to have it come through a little bit on this fall as well. This is a little bit blank. Can't really see the feature too much. But even for that purpose, go darker. We're not really even seeing the lighting and my soffits going to be fixing a little bit on that element. But for right now I think you see it's pretty simple to get that render done. We're gonna go and do some changes and updates. But for right now, I think that's, that's very nice. Sort of getting the idea of our objects are working and detail is that coming out nicely? 29. Refining The Render - Fixing Lights: Repairing our render. This finance mirrors that are problematic. We first want to look at the light. So again, this is with the important model. Sometimes you'll find issues in the manufacturer's site. You can typically find better ones. But for this one, we actually would double-click inside. And this is a good analysis into how to make sure you're getting good models. Apparently like the lower part of this light is really just not working out. If we go into the view will see that looking, that was a lice to see what's going on. Essentially. It's like a panel at the bottom and it's not really helping. So now taken out of the panel. And it should be rendering much better now because that was sort of blocking the diffuser. I've also made the note to make sure when you're having recessed light that is not recessed above other elements. So I changed that to 37 eighths. So it's not going into the roof. So next time we render, we shouldn't be saying things come out much better. 30. Adding A Parametric Rug: Before hitting Render again, we want to look at the ability for this first floor to also have a carpet. And I've taken the liberty of also linking that. That's in my folder, on my support folder. And because it's definitely very valuable to have, as I look here, my parametric rug. I can just locate that in my components. So the way I've edited a little bit to work as this, I just want to locate that. Just make sure it's, it's getting to the dimension I want. Right now. I want to do about lymph foot six or 12 feet wide. And in fact, 1212 is fine for me. Knowledge do is find the located properly in this center. This makes sure that it's not pass that edge. Now as we go to the bedroom window size, the last thing of course, is a set of material. So I'm just going to click on that carpet and we'll get a material. So now I'm setting the material for the carpet, have here labeled as brown carpet and I'll just make a little more brown. But as you can see with the appearance I got this from SketchUp texture club, It's a nice little, little carpet to go down. And as you can see it in the model, slice, see if I want to rotate that to mask the grain. I can tell it being a different color would be pretty nice. 31. Final Render: So we just go ahead and render this scene out. And it comes up, as well as the fixed lighting. And of course, if you want to ever do a larger image, just mind that you will have to have credit for that. I'm just fine to have a small image for now. This is the final image we already have here. I've just the paintings, we sell more of it. You can just of course, do that in your image editor. Rather nice carpet. You can see the shadow and this is a nice except just to enjoy the bedroom, you now have our lights and assailant material. Now there's always different options you can do in terms of what's going on up, ceiling or different elements. But to undo adding a nice level of detail. And this is a great render. Show what's going on with the space. I think definitely will communicate the point to your team or client. Just this is a beautiful interior. 32. Chapter 5: Planning Dining Room Detail: Now we're going to be detailing and rendering the dining space. And we definitely got a lot of work to do here. I'm going to take a little liberty and the architecture with this as well. So we can develop something nice with the space. The first thing I'm going to do is create my camera view. And I probably want one really centered in here. Though I might turn this slide, see that entry and see immediately is it's probably gonna be a little too high or the work on some things in the model. So I'm going to actually go back to our section box and be working on how to set things up in this space. And we just first looking at what is the situation in this space and what are the opportunities with our Render? Now, we're looking at it and we're saying we have a table here of tables a little bit too short. We just sort of put it in there quickly. Just a couple of modeling things that could be used to make it look a whole lot nicer. And so we're going to start working on those. They were gonna be fixing it. So it's a beautiful render all around. Add some context to it as well. 33. Updating Model Elements: The first thing we're gonna do is actually working with the model. And I'm going to really just start by just doing some aligning. One. This wall definitely shouldn't be going into the second floor. And that second floor element could be just coming right across here. And so that's gonna be a nice little thing that I'll set up here. I'm gonna go ahead and just copy this. Paste in the same place. But just really have a separate height to it. And just align this one right here. I'm going to align this top. We'll just move this one up. Just make sort of a, in this model it is really just a nice way of decorating it. I could have split the geometry, but I felt easy just to make another, another material. And so what I was doing, I was making this painting the edge of that floor. And so I didn't really put a super deep. But I've set it up in general. 34. Updating Materials and Alignment: So one thing I'm gonna do is I'm going to keep a little bit of a darker aesthetic. I'm actually going to change my dark gray, lighter gray in my, in my materials. And it's going to be painting all around. So I've previously made that light gray paint right here. And I just wanted to go a little darker with this blue shade. So that'll be something that matches around the house. And so I'm just going to come up here and be painting upper level with that. And he will come on the other side. Now, one of the challenges for myocardial wall, this one, my architecture liberties is that it's, it's not really matching up with ease. So what I'm gonna do is I'm going to actually change the current grid because it should read in the wall and the window. It shouldn't just be floating. It's a little bit of a design aesthetic here. I think it's warranted. And, um, do the same thing for the bottom. Yeah. What I'll do is check where that's located and you see it's a little bit lower. I'll even come back and make it precise. One foot, 11. It's about one inch. Or this might be a little bit foot ten or ten and three-quarters. The same thing goes for here. It's probably one foot and a half. I'm going to turn this metal into actually a spandrel. I'm just going to duplicate this glaze and I'm going to call it spandrel. The spandrel. We'll do a little bit little bit like the gray, but it's gonna be glass and I'm going to duplicate it. I'll just make that spandrel. The spandrel. I want to make sure to duplicate the asset. And I want it to be more like a Bronze. I'm going to call it spandrel. And what we'll do for this is I was just seeing if I could do it this way. This will take away the clearness of it, the sphere, so we can look at it so it's going to come out. Just make it a little gray. We'll see that comes out nicely. It looks a bit like glass. I mean, we could use it as a class and update the detailing later. I'm just trying to experiment with how to get that. Look. We actually might want to replace it. Just going to put a metal different types of metal that has something like a brushed aluminum sort of thing. So like a sudden just places that asset. Let's make sure we got the right one. Click, Okay. There is experimental and with that one, now what you do, I'm glad my section bucks for one or one of the things I doing with this model here. And again, this is the recommendation, the interior designer or that phase of a model still on design. So you don't have to worry about too many things. And what I'm gonna do is actually try to deal with this wall as well within the class. So this is adding your design flexibility in your model. Just locked into the making. In fact, I'm thinking of adding another spandrel just to just to cover this area. So one is centering on the door. Into soil will have like a little bit about home one. So this will, this will design this a little bit more. Is the one I want to do now is I'm going to be adding current grid. This grid is going to be aligned to that. We put that same feature on that side and finish that out to phone and go into my elevation. And we do is we can really just make it the same width as that were. Just measure that. And let's click on this link. Go ahead and make that at eight. Do this. Another one on this side. This making these to be same one foot, four foot for this one to be, to be two. And we'll just come back here and make this into that spandrel glass as well. One way even to make it even more special for sure. Say maybe maybe that spandrel covers the bottom panel with a framing. Maybe at the top as well. So a little bit of matches texture, but also give some light protection. So that's something that could be reiterated around the house as you deal with the other parts. But we're going to focus on the living room for now. And then interior. And so I'll go ahead and just expand this out. Top view. I want to get this sort of see what sort of things that'll be seen. And I've probably want to come out just a little bit more. And what I can do that just go on my plan this with my floor and move out. And just label this. Why? Dining room render. Want to come down a little bit. Excuse my view. Well, for that, I'll look up and change that a little bit. That might be a little undesirable to have too much swooping on my right, my elements here. We're going to turn back on our kitchen that we have made. One of the things we're going to make sure this model has in it. What I'm going to also do for sure is now that I have my top painter on both sides, I'm going to leave the area next to the wall. That's gonna be an interesting way of sort of dealing with this one. Then, yeah, I think we're just ready to get some elements in here to build it up. 35. Updating Scene Elements And Sun: So now we're able to see that we need to be adding few more things, or is it fixing? I'm going to turn on the shaded mode. And we see our table probably needs to be at that 30 inches. I'm going to add type I'm going to duplicate. Make it 30 money to be wider as well. We have enough leg room and go for nine foot. We're going to do that height of three inches. And it's benign. I'm going to my section box, make sure the jump is messed up now. It's good. And I think everything else is fine as they go into 3D view. I'm going to make sure I see my shadows. So it's nice that it's not all over the place. So that's looking good. So the next thing it's gonna do is we're going to just start adding in that context. And so we get a good render. 36. Adding Scene Entourage: The first thing is we're going to add sure. From my rabbits city collection. Just had so much easy stuff to add in. I'm actually going to load some families, my support folder, and just have that here. Let's copy them. And I wanted to add a simple plant. Was adding those to the sides of the room. Make a great difference. I'm just going to mirror those. Here. Table this in a bit long. I'm leaving right now. It's definitely pushing the edge of space. But now we're going to add, we have these lands in here. We're going to start adding a little bit stuck to the table to make it comfortable. Load. What I've added is just really simple. Wine bottle, wine bottle a wine glass. Things that are nice to see and the model give the space a little bit of texture. Then I'm going to add wine glass maybe for two. And of course, as always with optics you bring in. I have already inspected these, but these would be something you would inspect? Sure. This picture, they're located properly on your table to fit? Yeah. Object might have a different set of orientation to be perfect. Another nice little thing I'll add is a very, a very nice bullish something that I had a little texture to the to the room. Even if you are thinking about making this a little more realistic, you'd probably rotate the chairs a little bit. You bring one out. Let's give a live then experience. Your 3D view and makes it look a little more lively. Then I really liked the idea of adding a rug here. So before I use the carpet, I think this might definitely be a good place for a rug and I'm going to shrink the table for this one for sure because definitely looking like it's just a little bit small and efficient to rename it. Floor. You see here 9830. Make sure everything is still working. I can always just break them close together. And now I'm going to bring in my rug. I'm actually going to use the same parametric rug and these before, but it creates similar. I'm locating it. And we're gonna make sure that it's gonna be more to my dimensions here. I'm going to do a little bit of dimension. We do that. You want it to be just six feet. This axis. Actually that's the y-axis. The switch that up. 96. This one doesn't have to be that much. Money would come in. Five. It's already pretty much centered. This is verify. And want to center it this way. Go onto a view that's nicely centered. Now we'll just click on that material. We selected a few nice carpets. Are actually rugs from texture club. Just say rug something. Or it's a little bit simple. You'll take a look at C. I'm just going to duplicate this. Let's just going to be. And go to my support folder location is that it's always have this open actually in the background as well. What I'm going to use is a contemporary pattern. Architecture is a thousand by 708. So it's who tend to seven ratio. Go ahead and put that in there. Ten foot, seven foot. They will see how It's located in the model is listed as tile. So you can always do better without that, we wouldn't see what it's showing us first. We're just going to check our carpet, Musharraf carpus, up to k. And I think that'd be hit. Okay. We're not realistic mode, just yet. Realistic mode. See what that looks like. This like a nice stuff and not by the actual edges that I made this ten foot by seven foot, it would show correctly, yeah. See you have enough space. This could be the ten. Try it out. A little bit big. We'd want it to make it a little smaller to fit the space. So I'm gonna just go ahead. And for my texture, I'm going to move my texture a little bit, so it goes out and I've already had an edge in this model. So I'm going to just come up negative six inches. On that corner. Click Okay. My section box. And it's just like I should definitely have is moving at the end of the carpet seems like it should be another texture. So I might just go on and change that here. Next, inches. And it was the number of options, six foot, six inches. Okay. So a little better. And I'm going to save this model. Definitely want that edge to have a different material into the family here. And I'm going to do make sure that this edge is going to have a different material link to that, to the family. Come in here and its own project and close. What I'm going to use for that edge of the carpet. You can see that go into Edit type. I'm just going to turn it there to my paint. And it's going to be that gray, light gray paint. We'll go to the magic though. It could be, you know, aluminum. It's up to you how detailed it was gonna be sheen. I'm just leave it as that. So I'm going to put my fruit bowl on the table. Try to align it a little bit. Move that gives me a line. On table. Plants That's a little bit short, but you find for right now, let's go back into that view and label that living room render. Let's save it. And remember that the Cloud to you. 37. Reviewing Draft Render: All right. So I've done the render, have a couple of issues because I changed the name of my support folder. Again, mix should always check that so you have the right name. Besides that, everything is looking pretty nice. I pretty much just seem to go in and have the right texture on the ground. Stonewall. Maybe this needs to be aligned. Doesn't need it. I mean, it does add a little texture to it. I think I think if we sorted that, makes sure that it's come back green. It's gotta be fine. 38. Adding Wall Decor: So we've actually fixed by using another family for the plants. Include some so you can have yours nice as well. But essentially, one thing missing for sure is having some sort of element at the other end of this drawing. What I'm going to add is a painting. And I've downloaded this one. I've found that was really nice. And I'm just loading that and just putting that here. And I'll open the image and get the proper size. Essentially. It's a little tree planting. I have a thousand by 1350, but I think then it would be nice. I'll just set it to the size. I think it's gonna be appropriate. Something close to an hour. Just make sure it's proportional. I wanted more like 48 inches. This is 48 by 64. And we actually can leave it as it was. That's what we're going to have this to be. So it's going to be for 64 inches. We'll just put 64 inch. And then we'll just come into the Mandarins, look at the section box for the aligning, the location for that. Probably should go up a little bit higher than the table, maybe one foot up. And you can choose for this family, the height right around here. Just add it there and it goes up. Then my first floor, I just want to make sure that this is centered. Seems to still be centered. So looking good. I think I will now just picture that my frame. It's going to be that gray colored. And we'll also just make sure to put that painting in this. We're gonna go ahead and just choose to similar painting. I'm just going to duplicate this. This is painting cow is three. Make sure to go ahead and duplicate the asset. Maximize support folder. And excuses. One right here. Makes sure that the proper dimension. So this is going to be that 48 inches by 64 inches mixture. That's going to be correct or feet. And we'll see it's gonna be directly on center or not. In fact, we can of course make sure it's not really tiling. Lectured rule. Exactly fit. Press. Okay. And now it just check and it's still a little bit off. We need that to be coming up. So I'm just going to create a little bit of a tour elevation for this side, really quickly. Use that to locate everything properly. This is set to a particular type of family we're just going to do. So let's turn off the template so we can make sure we see the realistic view. And we need this to come up essentially one foot 52 to the right. And we'll just turn that right here. We go up one foot, five foot five to the right. Two inches. Click. Done. Why? The best way to see it? It's here. See that's nicely located now. You don't always have to make it, of course, precise, but I mean obviously for painting, who read that full painting? You'll do it that way. Alright, So I guess the next thing we're gonna do is just save it and render it and see how it's coming out. 39. Reviewing The Revised Render: So now looking at the rendering that we just did see in a couple of days like we changed. I know I definitely wanna make smaller fixtures for lighting and kitchen. I wanted to add green to be darker. Definitely. Just want the sound to be a lot less rigid. We have a couple of things to change, but everything else looks pretty much fine. At least a good process render to get started. 40. Revising Model Light and Sun: Another thing for sure is to change how bright the sun is. The signs way brighten this image. Go to rendering settings. Adjust that exposure. And we just kinda slower down a little bit. Click Okay. Go into our sun settings. Were fine with the location of the sun. Cancel. I'm going back in here. And we're going to lower the highlights. Okay? And we're gonna go into the visual settings. This sort of just here. Just to get a better lighting combination. That effect for this one. But we know for sure we want that to be matched in our render. Let's go back to our rendering settings. And we'll make sure it's sun and artificial. Click. Okay. Then just going to render again. Definitely want to again also before we render again, just make sure in our reflected ceiling plan for the first-level that kitchen lights, we're actually going to be little more sleek. Recess can and just little simple down lights. Just do one at a time. Issue. Removing I'm just going to take the location placed the right type. This is our recessed light dialect. Gender not placing on the face here. And also on here. This week, please know that light. We're not getting too much into the kitchen. Definitely want to see that the right place. Don't have too much overlap. Care back into this. Especially dining room when lender and I think we're ready to see it again. Or just go one last time through the rendering settings. Setting this, make sure your son artificial and it's interiors and artificial office. Okay. 41. Revising Model Colors And Light: Right now, one of the things that is important for us is of course, have the proper lights and the proper colors coming in. One of the things for our imported geometry is the material color. So here I'm looking at the import for this plan. I know that the, the leaf material and I wanted to do the geometry to see that color was coming out wrong, but it's selected in the models. I'm going to change it here. I really just want to darken that a little bit so it's not too playful. And so just making sure that it's not too glossy either. You can of course, play around and find the texture that you'd like. Then I also want to come down a little bit in the view because it's a little bit high up. But it really needs to be a little lower because I want to focus on the table and we're going to play around with that to see how to get that best look to the model. This is what we're looking at in our render. And we know that for sure this is getting a little blurry at the edge. We're going to find a couple of ways of working with that to get what we're looking at. But generally the background, while it looks nice, we would definitely check on some of the paints that we're using for some of the sidewalls. And also we also want to look at the sun settings. With a son. I've set the altitude, it a little bit lower. I'm going to lift it up and we're going to see different ways that can affect play around the contrast in the back. And I think we're going to go to 55. And we'll of course want to just sample with what we're doing. We do 51 is apply. So that's really tall. It's not letting him that much sunlight. So we'll just try with that. I'll click Okay. And which look at also some of the adjusted elements for exposure. I would say try to work on one of these at a time and really tries to make stream so you can see the difference. Then you also have the option to maybe play around with how bright or how dark things are. I was adding the shadows to be a little light. I don't want them too dark. You can always find out a little more about these, but I think this is gonna be king for us. Alright, so press Okay. And I think we know this really to get the scene perfect. Again, we want to also be inspecting the render for how different things are looking. For instance, on the wall, we see like there's little differentiations and we want to put into the model, see if there's anything we can fix or if the painting colors are coming out right? For instance, in this header. So you look at these in the model, you look closely zoom and you see things, you work on it. So we're going to go to a section box. And we're also going to be working with paint. And as you hover over an object, you can see what the paint currently is. But we know that we are trying to use our accent color and our main color, paint white is for our walls. And I think they're the national gypsum color before. So I'm just going to make sure that those are exactly our color instead of the model element color, you could just paint a face just like that. We're just going to focus on their own that we're working with. I'm going to make sure our accent color at the header, also at the floor. That trim is going to be that light gray accent color. And we're seeing also that the ceiling profile, It's a little bit off set. We don't want that, so we're going to fix that a little bit when we use a line to get that exact we want and we're not change too much of the model work with just making things look more appropriate. And we also of course, are going to see things like this where the ceiling a little bit lower. So we're just going to come in and align it and sort of model thing. We also could just thicken it. I'm just aligning it for right now. You probably want to thicken and if you're trying to keep a certain height of ceiling, because that floor system and height of the ceiling are gonna be things that will affect your model. Information. You can even make another material for the edge of that floor. But I'm just going to simplify it this time for the render. This is not trying to be exactly technical protect. Correct. But this is for the rendering purposes. And so we're just going to fix that. Make sure we see a little of that differentiation that will come as we're working on the wall looking at the floor. I definitely I think we're getting a lot of progress there. And so we just really wanted to work on those walls. Let's render to see how it works. 42. Reviewing Render Updates: So we've looked at this render. Now we've changed the angle, the Sun. And we're just really looking at it from a lower angle and we're just comparing the two. See the readability and it's definitely easier to read table from here. And some of the stuff that's going on, We don't need to have this big elements of light in the render. I think it really communicates that outside is very bright. Got that. That's clear. But having the inside just really read what's going on. They have this table set here and it's, it's really just comfortable little setting. I probably movies, faith in a little plant, things. These pots towards the corners a little bit and there's some room for a few other things. But in terms of just making something really beautiful in a short period of time, I think this is the type of thing here. Want to take your models from that generic into more of that finished look. 43. Updating Closer Perspective and Materials: I'm going to duplicate this view of the dining room. Did see a close view is actually nice as well. Try to fuel those. Just kinda walk closer into the model. For this one, we're actually going to pan out a little bit, a little bit and look to our left. Walk in just a little bit. So what this is gonna do, this is going to add little perspective to the drawing. And it will really help a hope focus on we're looking at. And what I'm gonna do is go to my focal length and just change that up just a little bit. So that I'm really just zooming into what's important here. I'll click here and I'll just walk out just a little bit. And this view is the idea of capturing a little more of that table. Does having that be a feature? One thing I had done and gone to the wine bottle, actually just made that a glass. There's no texture in it and the model. And click on both of those. We can definitely make sure that we have that now as a glass, maybe a little frosty glass. And this make a new material. Lots of parents are labeled as multiple glass. Will just go ahead and place it with a sort of clear glass. Maybe. We're fine to do it. And clear click, Okay. And we'll come in and make that wine. Like a little bit of a simple color. Wanna go a new material. I would just call this the wine. And if it's in the model, we'll use it. If not, just like more of a red flag, an acrylic read. So that'll be when accent color in the model. You'd probably just lowered a little bit. Little more purple. This does come back out and display this a little bit with it again. Just to see them varieties walking in. And then maybe play with focal length a little bit. Then this girl looking at an angle. Or if we look at a trait, then this pan, so we see that edge. So we have a nice little best of both worlds. It's straightened, has the center, but also has a little bit of framing on this side. 44. Final Refinements and Render: Now I've done actually one more render. I really needed to perfect the look of this table and see from the last render where I've just been working on, where's where's that that shadow gonna be? Uh, took off the lower panel because I felt was nice for privacy. But it didn't really look at nice for special, for render. And I made sure to correct the underlying rock so it's not too high. You can see the chairs. And I think that's made a great difference. You can see things reading a lot better. You can see the lines of the table. And it just, it just looks like a nicer environment to be in before it was, is okay. But you can't really make out the table edges. Smart, really a clear object, foreground, background. Whereas we go on this last render, you can definitely say this is standing out and the perspective is also standing out as opposed to just happenstance. So sometimes for centered image, some of this will work. But I think in a standard just getting into the motion of the space, this sort of angle or just really hanging in there. And also things like transparency. It definitely works in this model because it just reads as a continuous path. Even though this might be treated differently for outside in this bin, inside. 45. Chapter 6: Introduction to Interior Elevations: Interior elevation can form a lot about a project and help you really figure out what goes into being a good project. The interior details are all influence the interior location, the experience. And so revit has a lot of great tools for interior elevations. So we're going to add that there's gonna be some customizing. We need to make sure that everything's coming out right, but we only have a few. Lets us add that to our set. 46. Setting Up View Tags: Let's start with our interior elevations. We can merely just come into our view tab and click on elevation. Now, if you click here, you can see that interior elevation is a set. We want to do that of our cabinet tree, and that will be fine for what we're working on. Currently. We have our cabinet tree in our bathroom and our kitchen. So we currently this is something you have with new Revit files. I go every time I'm teaching to come into that tag and decide how we want it to show. Currently it's doing a 1.5 circle Kala head with corner radius. And we actually want to create a interior family that will go with the interior elevations. We're going to rename this. Actually went to duplicate them to say to your elevation. We're going to immediately turn off somewhere annotation categories. You can always do this once and then replace that. But if it's your first time or if you come to the project where you don't have it, it's useful to know how to do this. So we're going to turn off our section tags. Elevation tags are and we'll just start there. Press Okay. And currently it's this half inch circle. We're going to say half inch circle tag only. This is going to change how it's going to look on the sheet currently has a name and an arrow. And then all we want to have is a field arrow with the field arrow with the number. And actually we don't have that. We can actually go back into here. We can make sure it has it. Because we only need the filled arrow. And the view number. We're going to click on here, press Okay, and we're actually going to find the elevation mark, body circle in the program. Just search. Okay? Now we see where we're dealing with detail number. All we need is the duplicate. This will just be detailed number. Click on this. Currently the issue as a detail number is not filled in. Mark pointer, circle. We actually would go click there, I'm Mark pointer. And this is actually what we wanna do. This detail number is not filled, so we'll duplicate this detail number field. So it's a little bit like a circle within the circle. The mark pointer is where we're looking for. We want this to be filled. The reference tag, but it won't put the name. We'll click, Okay. When I click this and we'll say rename this detail number only. And this will point to the proper detail, a number field. And press OK. Save the project detail number only because, okay. Now since it's not on a page, it doesn't have a number. 47. Setting up Interior Elevation Views: We're going to make this onto a page when a double-click to check out the interior elevation as they are. The interior elevation as they come in. They actually have the elevation, the level tags, and different grids. Let's just some things that we probably don't want. We're going to come in, we're going to expand the walls because we really want to control how the ceiling or the floor will show. I'm gonna go back into the View Template. Now click on our interior elevation. We're going to override some of the annotation. We're going to turn off levels. And that's actually a modal category. Actually annotation. To make sure we find where it is. We're going to turn off our grids as well. Press Okay. So right now, what we have is looking at our cabinets. However, we don't have any cabinet tree currently. So we're actually going to go into our Revit Families and we're going to bring in some cabinet tree. We're going to add cabinet tree where we're dealing with some of this cabinet areas. I'm going to look at some of the other elevations that would probably need that as well. So we actually have some generic tall cabinet placeholders. We don't currently have the families. We're going to add that in. We can already see some of the nice things that have, like our sink. We can look at art and we'll just call this our kitchen. And our first one is our master bathroom. One right here, which will pull back probably move it over here. We'll call this, and we can actually move our edges right here. We'll call this our powder room. Will set up these all these interior elevations right here. And we're going to do all of them to make sure that they're all selected. And we're going to turn these off into our standard view template that we've just created for interior elevation. And one thing we can also do here now is we want to control how our ceiling and our ground look. We're going to come with our detail region, which actually are Fill. And we're going to use solid white. We're going to use a thick line, especially where there's a floor on the ground. We're going to do the same thing for each of our areas. The kitchen is enclosed by walls, so it's still valid for the kitchen as well. If you had an area with Rose walking to another location, you might not do this. Well, you can make one of these edges an invisible line. Same thing for master bathroom. I use f, f from my regions. Now this edge right here is a curtain wall. So I might just leave that as an invisible line on that edge. Because you will see this wall. And I'm gonna make it all, so make sure that goes to the top of that wall. One thing I've done in the model is I've made all my ceilings to be attached to the underside of the structure. So it's not a separate structure from the roof. I'm going to make sure each of the ceilings top of the wall. Okay. All right. So now we have our opening and we are Canada tree and all these drawings. So let's add some cabinet tree. 48. Adding Restroom Cabinetry: There's a lot of great cabinet tree families in Revit. There's a lot of ones that you can find in other locations. You also can make some custom. I'm going to start with some rather cabinet tree. And then we'll make a custom one. That's a generic component just to show how some of the detail that you can get with your model. So first, we actually are going to bring in a Revit family press for component. And we're actually going to load one. We're gonna go to the Revit Imperial. When they go to casework. Looking at a base cabinet, are you probably want a double for this little vanity. And be like the double unit here. We're going to locate it on a wall. We're going to make sure to press space bar to this wall. And I'm going to turn off violates BTL. And I need this to go to the inside, inside face wall. So three-foot one and a quarter. So the cabinet tree itself, we'll probably just be three feet. You could add some blocking on the side. Now we're going to look at this one, see what we've come up with. So we see that it might be backwards. First formula, make sure our cut line is gonna be a fun word cabinet tree. Apparently it is. So we're going to move this cut line and that's what this is for. Elevation just like for exterior elevation. So now we see everything here. But it's not centered and want it to be centered. Looking at our wall, our doors showing up. So we probably want to hide the door. We can see exactly its orientation. We go back to our first floor plan, see that it is centered. So we can come back with a mixture. A little region filled region is this way. So we can see that we've made a cabinet tree elements and we don't currently have a sink family in here. So that would also be useful. If we go to four. Go back to our components CM, we're going to load a seat, family wellness, go back out and we're gonna go to plumbing, architectural fixtures. And this is our sink. This is going to be a little vanity around and rotate it with Spacebar. Place that in here. 49. Section Box Plugin for views: And we've actually made a, so we don't have the continuity hide here. We brought in one of our rabbit plugins, which is called atoms folder. We've added the plugin section bucks. We'll click that. You can find that in the record store. We're going to call this sink. You can find multiple rabbit. Hello again In the rabbit store, pretty much the rabbit App Store. The auto section box is one of the ones I use. I don't really use many other ones. As you can see it, just by clicking on the item and clicking Auto section box, you give it a title. It will give you a 3D view of that area. You can just go to shade it. And it gives you the bounds of this area. You can always move it up and down to see what you need. That's really cool and I recommend you getting it. 50. Modeling Custom Cabinetry: Alright, so we see here that we have a very tight situation with our doors. So something to be mindful, we're not really going to deal too much with that. But in this bathroom, we know we want to vanity here. So one way to do this simply is just start making custom components. So this interior elevation of this powder room is basically finished, but we know that as we don't have our vanity, it's going to be a little bit issue. Have a mirror and a category. So that's where we're gonna go into making some custom generic families. It's just going to be a generic component here. We're going to model in place. We're going to just call this generic for now. You can always come back in here and change it or copy your model into a new generic category later. We're just going to call this the mirror. This is going to go on this face just to make sure that we're getting on the right face like this. And you want to have it go up to the light, then come in maybe one inch and down maybe two inches. And we have this and since we just wanted to probably be three-quarters inch, just put that as our extrusion start and end. And we can just choose the material. We'll just come into the material and wanted to be a mirror. We just wait to that loads. If the mirror is not in our model, we can just come down here and just added will go to identity and label it, mirror that little case. And we'll come into here and place this asset will go to the asset browser. Choose mirror. Which will that the load will choose the basic. Click. Okay, we'll finish the model. So now we have our mirror in here. We can label that in our interior elevation. We're going to do this with our This text is 1 16th. Now we're going to make a custom cabinets so we can have it going the full length. Really create them another custom component. And we can just use that same wall and it's probably already set. Now, we're going to pretty much make it in three sections. I'm going to make sure that we are using the right. Okay. So we're first going to make the base of that full cabinet. This is going to come out to feet. Then we're going to make a kick. And then we're going to make the drawers separately. You can simply come in here and make sure this is the cabinets material in your Revit materials family is pretty harmless process of adding and making cabinets that are custom. But it's also beautiful. Now I can click cabinets. It's in here. Yeah, it's not. So we just click. Okay. So now we have this and make sure that it gets all the way to the edge. What we want to now do is make a void formed to deal with our kick. We're actually going to use this right here. That's our face. And when to use that same kick that was in that object. We're going to be in negative four inches. Now we can look at sink to see what it did, make sure it's working properly. It is almost makes sure it's It's going in that direction, so it's easy, it's coming out from under there. Now we're going to make the doors. We're going to make sure that pick that plane. And we actually still want to make sure that it's hitting this dimension. But we know that we want a little bit of a refill on this edge. And because these are joined, we want to probably come back and separate them. Be careful when you put lines on another line. And I only had to do one side and I'll just mirror it. And I'm going to come down a quarter inch. We're going to make sure that this top, actually it's all the way to the edge. When it come. And make sure this has a reveal of one-quarter inch as well. We get to choose whether this will go all the way over. I think it would be nice if it actually went all the way over. And actually aligned here. We have a little bit of continuity for middle when it come out 1 eighth. So when it's reflected, it's going to be what we're looking for so that you get a proper center. Use Control a to select all these lines. Again. Trolling tab, never get married. It's not perfectly centered, so I'm going to make sure that we're getting this on proper centering point. Control. Good that we want it to get our other edge. And we're going to make sure that this is three-quarter inches offset. This will be the same family, but we're going to change it to cabinet. Select it first. This is cabinets material. Choose this. Now. Set this to be cabinets as well. And you can copy the type of type material. We got our sink finished model. And we're going to keep our generic model. We're going to take this other model algorithm picture. We want to make sure that the sink can get through here. So when it come back in to the generic model and edit in place. And we're going to make a void. For the sake. Song's we get our general area for that. We probably want to get this ends maybe 18 inches down. As we go into our section bugs view. Now this father was B negative, negative one foot. Makes sure that it will be cutting our form. Here. We're going to say cut and make sure it's there we go. We've cut up in sync. 51. Noting Interior Elevations: And that's our our mirror and this is our sink and all we need to do to finish this tour elevation of our event T is character's feelings. And then add our dimensions for doing these sort of dimensions. Since we want to make sure that we're communicating. Proper dimensioning. Just get to edge to edge dimension. And this dimension. Fine as long as our cabinet you mentioned xw are good. Probably. Another edge. And the cabinet maker would understand what we're trying to do with this. We're just gonna go to our top of our seek. You see that the T7, That's fine. You can always come back and share how high the different sections or you could always, if you want to make it more specific. That is what this drawing is for interior elevations. I'm going to make sure those are at quarter inches good for these wooden make our dimensions. 1 16th. We'll clean that up. I'm going to add this and we're going to work on the other sections. In the same way. We're going to add the kitchen wall cabinet tree as well. The cabinet tree in the master bathroom. 52. Chapter 6: Interior Cabinetry -- Setting Up the Kitchen Elevation: For the kitchen, we have a unique situation where you have to call areas and then we have a counter area. And we see here, if we go to our floor plan, we right-click, we can go back there for Penn really quickly or by clicking. Finally, very views. That's one way to see the plan where something has mentioned. We just go to the first floor plan. We can look here, we can see the type of situation that's happening at the kitchen counter. So now we see that are a little bit in the wall. So we want to move this so it's flush. And we could just use the align tool. I press AAL line that Connor out. Now we had made these placeholders, so we have to adjust them so they can be more appropriate to where we're working with. And we'll probably make one and then just mirror it on the center line. Let's go in here and start editing it as we put it right into the right places. Counter currently comes out one inch and that's fine for us. So can be flushed. We're just going to make sure that that's two. We're actually going to change this one to edit this witness line. Make it to the inside face of that wall. We need this to be two feet. We're going to align that lower cabinets to be two feet as well. We want this dimension here, cabinets to be two feet. And actually since we probably want to have a refrigerator or one edge, we're going to import it. Here. We're going to make, this is going to be the width of that refrigerator. I'm going to touch on this. And we're going to add three foot in line to help us align. Align to here. Not everything is over simply this lower one. We're gonna get it refrigerator from the family. We're going to get a proper center line, The than drawing. And use this as our center line and we're going to make it into Central and family line styles. Now we can load our refrigerator, getting our proper axis. Now we're going to put our refrigerator right in our model. 53. Adding Appliances: We're going to load our component for our refrigerator. From the families of Revit. You can find this in the specialty equipment and domestic. And we'll do high-end and just like before, refrigerator, refrigerator and it's gonna be just a really simple refrigerator. Will probably want to have the over and under. It's going to be at three feet over and under unit. We're going to rotate it so it's since it out. Move this a little bit from a wall because the wall we're going to make it so it doesn't have a label when you click into the family, but I edited the type. And we're going to turn off the label. Press. Okay. We're going to also flip it so that it has the right orientation. We're going to press M, m for mirror. Your shortcut that. So now we have our refrigerator. I wanted to do now is get this cabinet tree to match. 54. Modeling Kitchen Cabinetry: We're gonna go to our kitchen wall. One thing we're gonna do is we're gonna have our cabinet tree go to the same height as refrigerator. Then we're going to put some upper cabinets. They were going to have a soffit up here. We're going to just start with here. Make sure kitchen distance. It's the same, right? So again, we liked the rabbit chemistry, but we can make a custom one that looks really nice. So let's go to this family. We're going to add our cabinets in here. Okay, so we have this, this is already sort of doing what we want. We just want to come on top of that and add a extrusion. We're going to pick the face. That's where it's going to be loaded. And we want to have 1234. And then we have a side element with depends on how much distance we currently have. Four foot three. So for calves are about to probably want to only have bro, probably only have four. So we're going to make our two middle cabinets. And we're going to make sure everything comes up. We're going to use a void form to pick out the kids. Just make one of these and make sure this is 1 eighth. And this goes up four inches. And what we're gonna do is we're going to have a top element. Then we're going to six inches. She's going to do By extending this up. We'll just trim lines. Offset these here, do that same thing. So now we have our middle cabinet. And sure we have a proper center because we're not exactly sure that things are centered, would always just verify trust, but verify. This is our center between the refrigerator and this element. We're going to come back and fix that other one. I'm going to take this move it over 1 eighth of an inch. Make sure that this is the center of this area. Now we get to just mirror everything that we want to use. This one is going to divide into three. I want to start the middle on it, then offset above it and below it. That same thing here. I'm going to take all of these mirrored. On the other side. We're going to make sure that this is our material cabinets lowered a little bit. Okay. And we'll make sure that it's coming out three-quarters of an inch and make sure we care of anything that's outstanding. These weren't joined. Fillet all of these. I make F L to fillet this. Now we also see that this is not high enough. Come in. We have our same reveal all throughout the cabinets. Get all these other little hedges. Base cabinet tree here. And we're gonna make our void for the kick. This is four inches and now we're actually going to go to our first floor plan and make a section blocks in this area. Using our plugin. We'll call this kitchen. Let's come down so we can see the floor. Deserve this cabinet tree. It looks nice. So now we just want to add a cabinet tree element and you probably want to match this refrigerator. When I go back to our kitchen wall. And that's part of the design elements. We can start to express and design aesthetic between our different elements. Just leave that. I'd probably want to have this in-between here. This do that as well. And just make this centered between answer, they're all the same. Height. Has a nice modern vibe. 55. Modeling Tall Cabinetry: We started to put the same aesthetic and this tall piece where we add our void underneath this. We can just go ahead and make sure that's four inches and it is they should this is our cabinets families to create our extrusion, to be on top of this face. And we can just simply take some of these lines. We could probably even a location with some of the items go like Michael, if I just take all of these, select these. Come in one-quarter inch, one inch here as well. This next section is going to be for microwave. Wanted it to be about 24 inches. Now it's currently we just come up 19 judges. Go ahead and just copy the next segment. On top of this one. This could be three-quarters and actually it's pretty perfect. And so where we could have a microwave going here. We probably want to have this as double, single. Double IBS-D could match this cabinets above this. To now make a little side. Now we have this nice modern furniture element. 56. Modeling Wall Cabinetry: And we'll just draw, and now our uppers. Israeli could be from the same. Actually you can just copy this to be the uppers. Even have used the same object, but I'm just going to simplify. Now. Uppers are typically going to be somewhere about this height. Is going to happen that when it comes to this family and then edit it. Void. They are equal here. This atom, one-quarter. We're going to take away the top of that. We're actually getting even just take away the bottom. Should be easier. Move that down for each of these in the same fashion. We actually can align multiple at the same time. Using one at a time. We got to be careful with it. You can use that multiple line tool right here to do that. Now we're going to just bring down the top of that. We've exited that extrusion. Operators that will match the motors. They're wide and big. So it might even want to have them in this class. 57. Kitchen Elevation Dimensions: Now that we have a proper center here, go ahead and make sure that you consented. Pull this down, turn it into a center line. This come over here and add our center lines or our Sure opening lines. Reliance from each of these. Another way to actually quickly do this is we can always just make it a two, a group. That'd be a nice, easy way to get this for multiple areas. You can always come also. You can actually change the individual group. You could just group it, make it a unique. So you'll have one for each of these. This one is going to actually go to this one. Now all we do is enter dimensions. And actually I might leave the upper part there for right now. It actually looks so nice. These are rounded elevation right now. We cannot simplify some of these dimensions. Same thing down here. You can always workout that later. I'm just matching this. 58. Adding Interior Elevations to Sheets: Now we have three elevations for our interiors. So now we can go ahead and put those on the interior elevation page. Now. Just collapse all so we can get a command over our space. We'll go to our interior elevations page. And we'll go ahead and just take a look at our two elevations here. We'll just put them right in. One thing for these currently are to scale our page pretty big, but that is a typical scale for these types of drawings. Sure that we can match elements. 59. Adding Cabinetry Details: So one thing you might do with a set of interior elevations for cabinet tree might also make a drafting view that has a detail for how that cabinet tree will work. Will make a drafting you for that. Yeah, we'll just go to our view and we'll just create a drafting for you. This is going to be at we'll start with three-quarters. See how that looks. Be fine. That should probably be an inch and a half. Only thing we're gonna be trying here is a wide line for our wall. Make this three feet. Go up. Six feet. This is going to be our cabinet tree. Offset, three feet to the top of her cabinet were to go into nerve and then come out to fit one. We're going to turn on are allowed wait till you see what we're looking at. We typically come in one inch or 1.5 and I'll just do 1.5. And now, now I'll just show my four-inch piece here. So that I can now do is actually start to use a little sort of wood panel. We're just gonna do a three-quarter inch. This is where it will just show some of our detailing. And I'm actually going to come in here. And I'll make this line actually are medium line. The outside will be thicker. Rotate it. And sometimes the way people have it, they'll this right here is gonna be stone. Maybe the same style. But it will be something similar to the one for the wall. Yes. That would too little bit of a variation. So this would be our typical section. And this will be coming out three inch. I'll come down quarter of an inch. Now. Detail. That top section is gone. And this sum here is going to have a little bit of the hill as well. We're actually going to take this one we have here and move it to the out. Got reveal. Shear. Outer line is the one that's going to be that we're gonna come in here and sever pieces shown here. They're going to have one right near the bill. We're asking a little wood back. Probably not be the same material, but we're still gonna leave it looking this way. Now. Depending on how you want that back panel might put that there and not, we're not going to draw the hardware for this one. Draw this right here. This is our typical detail here, and we actually will come back over here with our backsplash. In a backsplash coming up like four inches. 60. Adding Cabinetry Details to sheets: Now that we've developed our cabinet tree detail, our basic idea, we can put that on our interior elevation sheets and they will help with that entire process. Now, we'll looking at, we see our view here for our cabinet tree. We see it's in the detail area and we have labeled as a detail. So it's gonna be in our detail subcategory. So now we go to our elevation page and want to make sure that it's the right skills. So we're going to see that I'm here. Pretty decent. So this is a good basic set to say how we're going to have this built for that area. So now we have our interior elevations that you can add to your set. And you can help really start to make the project more beautiful. 61. Chapter 7: Course Conclusion: Congrats on finishing this complete guide to rev it interior design went to make an 2s level story designed for the interiors, working with ceilings, furniture, and all of the parts that make an interior design properly. If you have any questions, be sure to put them in the class, which is accent to me and I'll be happy to answer. You worked hard and should congratulate yourself, especially if you've completed the class exercise, we can practice and develop more of your rabbit interior skills to ready for my course on project documentation and rabbit. See My Instructor page where you get started in these and more awesome architectural software courses. This has been branded, I've enjoyed being your structure. I'll see you in the next class.