Transcripts
1. Class Intro: Mockups are great,
but it looks slick. They bring a design concepts
to life and they make our portfolios look
more professional. But mockup templates don't give you complete
control of your work. What if you need a custom shape or a unique angle
for your products? Hey, I'm paul a greater
from South Africa. I've illustrated
hundreds of mockups from quick concepts to
professional renders. This is a skill I believe every designer can benefit from. I'd love to show you how this class you'll learn everything you need
to know to plan, build an obdurate your own Pro Product
Mockups from scratch, run inside of Photoshop. Unique mockups that are
yours to use and use. Again, the only app you need to take this
class is Photoshop. And any version from CS6 up
to the latest EC will be, will be building on
techniques taught in my tools of Digital
Illustration class. A promise that explains the
software tools and processes. So if you're new to Photoshop, you may want to check
that out first. If you want to own how your
designs are represented, both your work on
products or packaging. Then this class was made for you. Let's go
2. Mockup Strategy: 3 Questions: Before we start our mockups, three questions we
should ask ourselves. What kind of Mockup
are we making? Conceptual, Referenced to? Realistic. Conceptual
means creating a product that
doesn't yet exist. These are usually to showcase
an idea for our products, either to a client's, an investor or a
production supplier. We wants to be able to
illustrate these fairly quickly, especially since we
might do a new one for every unique products
and concepts. Referenced. Means based on a real sample. We'd spend a little
more time on these, paying more attention to
Realistic lighting and shading. Realistic in place of
inexpensive photography shoots usually starts with a
dieline and much more representative of exact
shape and final layouts. What's the light source
and camera angle? Is it less than a studio? Is it outside? It sitting
on a surface or is it flat? Who will use it and how? If the final image is just
for find or presentation, it doesn't really matter
which software is used. If it's for principal
advertising, the size, angle, and file's app, all critical to the final perceived
quality of the products. Additionally, mockups made from templates and stock photos are not always possible to use and professional work for
the global markets, the licensing and
costs can become very complex, even prohibitive. Take a closer look at the next advertised
products you see, you'd be surprised at how
many are actually mockups?
3. Card Boxes - The Easy One!: Here's what we're going to
learn to make in this lesson. It's a slim perfume box, a hero shots, no bottom of pack. Sharon means no shadows
or reflections. So it's nice and simple. And the subtle three-quarter
angle is going to really help sell
the 3D effects. Let's make a new documents. I'm going 1920 by 1920, 150 DPR. We're not gonna worry
about color at this point. So let's go over to
our rectangle tool. You can also hit shortcut
used to launch that. So let's drag a box down for our front panel and we'll
go in and fine-tune that. 401,500 tall for the fill color, but we'll just go
through the motion of setting up a new color. If you want to use the
same when I'm using I'm using 113 13e, just a nice dark,
sultry navy blue. I'm going to fill that. Alright, I'm going to
name this front panel. I'll right-click and convert
it to a smart objects. We're gonna do all
our edits inside of the Smart Objects and
transformations in the main part. So we can edit the contents
and the Properties panel. But I like to
double-click to edit I find it just gets,
gets me there faster. Let's make a new layer
above their heads, D for our default
colors X to flip them. We're going to grab a gradients
and just make sure we've got watts to transparents. Let's start about there and
pull it down to around about there on this to be a real
soft silky highlights. So I'm gonna leave it on normal, but I'm going to drop the
opacity, It's or 25%. Next will go for the
Noise, Add Noise, 20% noise with
uniform distribution and make sure
monochromatic is checked. Well, this is just giving us, is the feeling that
this substrate is actually made of something
known as the Lord had said. It's picking up some of the
characteristics of the Card. These little surface textures. While we've still got
the gradient settings, Let's drag an edge
highlight just with us, the slot starts to peel
off as the Mockups going to turn the corner
onto the darker side, make a new layer and just drag very skinny
little one like that. Let's leave it on
normal as well and drop it to ten per cent. Now here's a little
pro tip for you. We're going to be having
a few highlights here, so let's call this
main highlights. Let's make sure it's
spelled correctly. And let's copy the
word highlights. Let's go sad. Copy and paste. We're going to make one on
top called copy and paste. The top highlighted. We're going to drag. Now that little short one down. This one's gonna be
20 per cent though. Let's bring in our box out for this good man pulled
down already. So I'm going for hard bucks. Front panel is I'm going to tap if twice to get out of full-screen because I
want to tear this off. I'm gonna hold shift as I drag so that it lands
in the same spots. Alright, so we want this to look more like something that's
been foiled on there. So let's go ahead and
add some effects. I'm going to turn my layers
palette out as promised. Let's go down to
our effects panel here and go Bevel and Emboss. We're going with an
inner bevel, smooth. Set the depth to 75. Make sure the direction is
same as the light hitting it. Let's go with the size of seven, angle of one or six. Set the altitudes if 32. And for the gloss contour, rolling slope gloss and just make sure that's anti-elitist. See you once we had
that Gloss Contour, we actually had to just change
that to make the latter down as the console is going to influence what the
latter is when it is. So let's make the highlights overlay because I wanted to be warmer than
screen can give me. And we'll set that to 70%. The shadow mode, I'm gonna go
with a linear burn at 30%. Let's add another effects. Let's go sets and let's
set it to multiply at 20 per cent capacity will leave the angle
at 90 degrees. The distance of 50. Size of at, you can see already starting
to get something good. The assassins just
giving me feeling that's falling here is reflecting some of the environments around us. And lastly, just a drop shadow. I definitely want to
make sure that it's the same color that I
used for the background. So I'm just going to
sample it from there. And there it is, 11313. If you've used a different
color for your background, just make sure your drop
shadow is the same as that. It should just be a darker
version of the base color. Let's say that's
a multiply at 30, the angle should be one of
six and I'll probably just pick up what the bevel
and emboss is doing. We want the distance
to be three, the size to be 35 per cent noise just to add what was
going on over there. Let's save that and Command W, Control W If you're on Windows. And now we basically
got our front panel. Let's go below that and make a new layer called
sod panel again. So you go to our
rectangle tool again, we remember that we had
used to get that and we'll pull a nice
skinny one down again, and we'll just fine
tune that to 400 But 1,500 tool hit Enter. Choose the same full color at smart most recently
used color on the left. I'll select both of these
and just along the tops. And I get rotten
and make sure that just butts up against it nicely. Now let's start working
on the side panels. So we're going to convert
that to a smart objects. Double-click to launch. If most of our highlights
are happening on the front, most of our shadows is going
to happen on the sides. So let's duplicate that. Set it to multiply ten per cent. You can see that's just
very subtle there. Once you get the same
top highlights on here. So I'm just gonna go back and launch the
front panel again. Let us just pull that across, holding shifts or lands
in the same place. The next item is to
add the graphics. So let's choose hotbox
side panel odds again, I'm going to tear that out
Alt Shift as I drag it over, so it lands on the same place. Now I'm going to look for
my front panel again. I'm gonna go to the
text, right-click. Go to Copy Layer Style. Then paste layer style. We've inherited all the settings that we made on the first one. Let's save and close. Now we can begin doing
our transformations. Let's group these
and call that box. We'll start with
the front panel. We're going to go Edit,
Transform, Distort, pull the top lift points down
by about nine degrees while holding Shift to make sure it doesn't jump out to
the left or the rat. This also wants to be
quite flat to match the perspective of the surface
that is going to sit on. So I'm gonna drag the
bottom right anchor points, just a ******. For the side panel, we're
going to go Command T, That's control T on
Windows obviously. And we're going to
set the width 55. Let's make sure I
just puts up nicely against that without
hitting into, we're gonna go edit, transform and
distorts, will pull the top right down
holding shift. So about 26 degrees.
Zoom in there. Just pull the bottom
dance and match. Okay, and that's basically
how box I'm just going to collapse that select both of those and
just align them, get them nice and centered. And we can start working
on an environment that kind of a blush nude rose gold if you want
to call it that. So if you want to use the
same color, that's if, if B, if a six. I'll just add that feel kinda the next thing I wanna do
is put it on a surface. So I'm gonna make a new
layer right above the box. Grab my rectangular
marquee tool, drag just from the bottom
of the Canvas 2D slightly overlapping the render
full of the same color. Now I want this to
be a little darker because it's closer to us. So I want to do the same trick again and duplicate that set. It's a multiplier and we'll just try 35 per
cent. That looks great. I'm going to merge down. Did not tell you how to do
this in the tools of digital illustration. So that's just commodity or Control E if you are on Windows. Now let's add a bit
of noise to this just to get it to match
the environments. Pull it up a bit so we
can see what we're doing. Filter Noise. Anyone
five per cent. Now, I'm going to leave the
same settings as before and filter noise again. So those are both goddess
is one more thing to do, which is to add a
little bit of back, lots of this, a little
bit of foreground, lots of the surface. So let's hit D for default
colors X to flip them again, back to our gradient tool
and we're going to make sure we've got water transparent. So let's start with a surface. We're going to drag and
make, Create sorry, a new layer above
that cold surface. Did we keep this
highlights? Yes, we did. How great is that when you
have V and paste that, you didn't have to type
that out each time. The background. So below the box and below
the surface halo, we want to put a new layer. I'm gonna change to
a radial gradients. I'm going to start just below
the surface on hold Shift. So I get a nice
straight line and drag about halfway up the mockup, my nice backlight there. We'll call that background
copy and paste. Let's go ahead and draw a
little surface highlights. I'm going to go back to
my linear gradients. Just drag about
halfway up there. I'd like to sit that to screen. I think at about 60%. Folks, we're done. You've followed along. We have
created our first Mockup. We didn't use exact dimensions. We didn't worry too
much about exact scale, but it's enough to
show a client what's going on with the design
or it could look like. So congratulations, Let's
move on to the next one.
4. Window Boxes - See The Product: In this lesson, we
will build upon what we learned in COD boxes. It's creates a window
box like this one. Will start playing with
transparency to show off as much of the products and
details as possible. It's worth referencing
a real window box. Almost any kind of
window box will do. They're found in many places, from toys to baked goods
and sports accessories. All we need is some
idea of the structure. Now the plastic windows reflects them while still showing
the products inside. This is the number one
thing I think lets a lot of product mock-ups done
even from big brands. The Canvas year, this is
2520500 pixels at 300 DPI. A hidden open up the
artwork for this lesson, you can get the same one from Tulsa section
riding on Skillshare. We've got a we've got the
packaging other as a PDF or a PSD is t. The front panel, top panel, and sod panel outs as they're in smart objects. As with the previous lesson, we will be doing all the edits within these smart
objects themselves. The idea being that when we
get our structure routes, we only have to do that once and we are not trying to
get everything pixel perfect by doing
different distorts of different layers and things. I'll show
you what it means. So let's just tear that out. I'm going to pull all
three into my new canvas. Let's scale them down
ever so slightly. I think made-up toy brand. The class technique that we learning you could
really use for anything. It could be for a cereal box or a doughnut bucks
or whatever you want. What I always do when I
do a mockup as output, the layers and the reality. So the top panel
will be at the top. The most important panel
will be next, in this case, the France and any sign of supporting information like
the back panel and the thing will go towards the bottom of the documents is switched
off that front panel. You can run it. I'll put a god's to separate those two gods to separate the front and back
into do is this packet. It helps to have it and can
sue this points of reality. If instead do a real angle, whatever way this pack is
leaning back and you try and do all that distortion
in that just by I can, can be really complex. It's helpful to just
start with this Anki. I'll show you what I mean
with the front panel. So I'm gonna go with that there, I think. And it's obviously just needs
to be pulled in a bit here to look closer to the
original proportions. Just getting my points again
here and put down a bit. Let's get that
perspective and I'll show you the way I
check that as well. Let's just turn that off. Are we going side panel as well? Do the same up to
something like that. Definitely pull that
one down somewhat. And I'll just bring that again. Bring that in until it
looks proportional. Nazis skinny other than things are protists
can fit in there. Now check this out. Quick
way to check as well, just grab everything and
let's rotate it upside down. So that gives you an idea of where you all with
your perspective. You can also just
group these quick, I guess, flip them horizontally. And when we look
at it this way, we can see that as a
little bit high, this will go, I will go ahead and just
actually edit that a little. I'm holding Shift as I go here just to make sure that I don't go out that way or anything
like that. Could be good. I don't think we need to see
very much at the top there. I'm going to come in somewhat. Now check this out. We're going to just make
sure that scales down to same Mish kinda
width as that. If m is aggressive with the
top as it was with the size, axes are down there and
pull that one up there. Squash that one on
there when I commit. Because soy Genki, this USTR really irritated me
irritate mirror, it saved me over years
and years and years, but I figured it out. You actually just going
to go really slowly. So let's go ahead
and distort that. I'm saying two bins the lift, so I'm going to hold Shift
and just drag it around Probably something like that. Bring it in. And of itself. I move that anchor point there. Just rotate that up. So it's still looking good. It's not gone to Genki
it now we'll commence. Because what this
what this is is that's I don't know if it's photoshop battling to remember or anything like that. But if you kinda take it too far from
its original points, it kinda just loses
that pixel information. So I go to slightly
squash a little bit, a little bit and commits. Little bit thin commits. Still pretty good compared
to what we saw earlier. A little bit more. We're almost
there, It's looking good. And then that baby. And compared to
what I showed you just now, that pixel nightmare, although the pattern is
not exactly lining up, I don't think that's
critical in this case. I did actually put this back
in here to show you guys that with this
anchor point here, when we wrap around
and I'll pattern does a line and it
looks good to the eye. The top is not so important. We're gonna make all
the lots of debts. And it's not critical
that that lines up, but I think it is important to see nice crisp branding there. I'm going to just fine
tune that corner there. I think we can do a
little bit of it. Yeah, that's good. We've got fairly
crisp branding there. So let's go ahead
and let this thing. I'll launch the front panel. And I'm immediately going to, I'm gonna immediately
going to make a new group called highlights. And shadows. Shouts, yes, it's copy. That's because we're going
to use it again later. So the first thing
I'm gonna do is I'll main big highlight coming
down from the side. Well, it's about the drop
it down quite a bit. I don't want to
overwhelm the brand. I don't want to blow
it out too much. So maybe about 34
or thereabouts. Main. Make a new layer for the top. Just drag this little
around the corner gas. What drove that write
down for this one. And then we're going to get the corresponding
shadow from the bottom. That's that We
don't want that to severe so you can go Color Burn, which ignores the Watson lets the name-brand shine through, but it looks a little fake. Linear burn is not too bad either. I'll take
that right down. I just don't want
anything to severe pain. I don't think it's essential
to call this shadow and how loud you can kinda
see what's what here. It's close that down
and have a look. It's not bad. It's coming
to laugh a bit there. Let's go ahead to the sod panel. We're going to make a new group. Then paste. Yes, look at that. Okay, let's fill it
with a layer of black. Also said that's a linear burn. It's like a down somewhat
probably about 25. Let's commit that and we
can have a look, alright. It's not bad, but it shouldn't
be lots of them here. So let's permits. This feels a bit back
and forth to you. It is, but the
advantage is that if, I mean, you could be
doing this right now, if you want to turn this into
a cereal box or something and you want this to
be a bit thinner. The whole thing to
we've been taller. It's so much easier to just edit those these original
Smart Object documents and when you go back
those distances still there and
they respond to it. So I thought that could
probably go up a small ******. That definitely wants to
go quite a bit darker. Check out that Caliban on here. It's not actually too bad. What could be cool in
this case is to do Overall color burn. And then just top it up with a settlement and multiply the, the, you know, the main card, the main pattern takes the hit, but the branding doesn't
have to suffer too much. That's something every
client will thank you for. Yeah, that's alright. Now that's UPS just
looking freaky. Looking freaky. Let's
make a new group. Yes. See that? Copy and
paste action friends. See what an olive
I'd looks like. It's okay. What could be better is just
to drag a gradient luxor. Yeah, It's got a
bit more dimension, so it's a little darker,
a little lighter there. And I kinda like that quantity
and already I thought, you know, usually
we will have to do something else on
the box as well. Let's just make it colored
main corner or age or other. Edge is a good name for that. It's a little puppy. Dropped dead rat down. Again. Just a little pop shop
that it's about halfway. Just helps to turn that
corner a little bit. To actually do the same
for this side here. It'll be taking, taking
a major bit of lag from It's getting above there. Just erase that a bit towards the bottom as well.
Just brush it out. And let's make Let's make
another one that side. Drop it right down. Like Hey, we're starting
to get some eye. They're always like
these edge highlights. I feel like that's what makes a cardboard
box a cardboard box. The front door is kinda dips in and I'll show you next what I mean with
that, with this window. I'm just going to name
these L and R. Let's lift and harass T for top. And that helps me remember
what swats of cold winter. That's why we start
having some fun. Now I'm going to go click in here and set that as a layer
mask to be my window shape. We saw on that reference
packaging that this always kind of a giant lens
of watts over everything. And this is the things brands can be a little coy
robots. That's reality. If you bring this thing, there's products out
of a shop, you know, you it's going to
reflect the parking lot. It's going to reflect
the sun. It just is. So we'll start conservative and maybe make it about 20
or something like that. We'll just have to see what it looks like when
it's got the products. In. Speaking of the
products, Let's open it up. Revolted. Dragon, immediately
convert to a smart objects for good reason and
pop them in there, he's behind that layer
mask is looking good. Let's just getting
below the lens USE so that's not
too bad actually, we could probably
take it up to 20, I think, still see him. Now. What I like is just
to get this a real, a real big kind of
interfering, highlight this. So I'll grab my Marquee
tool and just draw this free form shape like this. On its own layer. Drag a little gradient that
kind of as a fall off there. I'll brushed away here
with this lots is hitting here is
essentially how it has. It has to start with a little
bit of shadow from the, from the box itself. Maybe just randomize it a
bit randomly brushed away. Now the thing I've noticed that makes this look
super-duper cool, describe a smudge tool day. Is these, they don't
just end this way, this plastic lid, so this cardboard is it's
always going to pinch up. So I just use my
Smudge Tool two. Let it curve up there
and a little smile on, it seems to make quite
a difference, I think, to how things like this, this is going to look
again, that's not bad. Let's have a look in Situ. Yeah, That's okay. You see it's looking a little
little dark now. And I think what that is is we, we need to put an inside
color to this box. Say, let's, let's sample
a nice orange there Maybe pump up the volume
a little bit there. We also, we also want
to put a little shadow here where this product is further inside
the box, I guess. And we'll just say
that's the multiply. Let's go back and look again. And there's two things I
want to show you here. Can you see how he's kinda
getting skewed there? This is because
everything's flat here. So whatever we've
done to this box, it's going to do to
this products as well. We actually have to rescue him
in the opposite direction. And that's the K is also a smart object so you
can go to town on him. Let's go the opposite way. And we squish this
rat's perspective. So we're going to
do the opposite then make him a bit wider. It also needs to move
a little further into the box. Check that out. That's a bit better. Hey, it looks a bit closer
to the original product. There is something
else we have to do. This side panel here obviously exists on the other
side of the box. So we'd see it on the
inside here as well. The way we find that
points is just to drag a guide so
that corner there. And this inside orange layer that we made here that's
going to be a little darker there as the it's not really catching
any refracted lights. So we're not gonna do it on this layer at silver going to
do it in the smart object. But what it will look for
is a little reference here. Somewhere near the tip
of this second L here. I'm pulling another
one the same. We'll make a new layer
just above it and drag them all key
for the sod panel. Fill it with a similar color. It's a multiply and just
knock it back a bit. It doesn't have to be
too severe of a change. It's just something that's
gonna make a difference. We get that. We get that God out of the way. We get a little bit
of a better idea that he's turning the quantity. It's just top up the
contrast there a little bit brighter than
the background. And go a little bit
darker. On the side panel. That's not bad. I think we can pretty much leave
the box of this points. Like I said, this is still a conceptual mock-ups
or we wouldn't want to spend hours and
hours on this. But we do want to get a little bit of
improvements on the window. He is still despite
the highlights, it's still looks like it's
the same layer as the box. And there's a couple
of things you can do to approach that. So I'm just going to select
this little shape here. And while it's still selected, I'm just going to move
those marching ants in. And within the window. I'm going to make it a little layer. Let's just invert that
little layer of cardboard. You see that they're just
that cardboard edge. I'm a fan of dodge and burn
and so destructive tool. But for a quick thing like this, like us feel quite painterly. So we're going to dodge
that and just burn in here. It's a Latin it up a bit. I mean, not as much as that. I'll drop the saturation
of this as well. Yeah, it's a button
on a cardboard in it. Then let's re-select
what we had. Let's invert that new layer this time it's not
within the window, it's actually going to be in
a highlights and shadows. We're going to make a lip
palate says that Lot comes to the edge of the code and
runs that have caught and kinda runs over
the surface there. Let's do a white fill. And I'll set that to overlay. Thrown a little Gaussian blur. Just drop the opacity a bit. Lost to take my eraser
and just brush away, leaving I need this kinda
money section here. It's making a copy of
that, set it to normal. Again, just brush it away. It's going to have
a look in Situ It's a lot better. The colors blend could
be a little bit better, but are we getting
the idea that this is this cardboard is a layer
above this window here. Under said that once overlay as well to another copy on top sits a normal just want to start getting
some of that warm, say, scrupulous to a mosque
on and we're going to just brush it away a
little further. Okay. Now there's something else we always see on this kind
of plastic, isn't there? And that's this
random reflection. I'm just 1,000
pieces of nonsense. To replicate that,
the best method I've found is just to
get my marquee tool. Draw number of little
organic shapes and swells. It looks crazy now, but
we're going to put these on a minimal, minimal opacity. And they kinda get this feeling that this was
in a room with something. Use media in here just to see if I can
randomize them a bit. So then I looked quite
like I just drew them. Also like the way it breaks
them up a little bit. Not too much there. Let's
draw that right down. So I'm talking like
some five per cent. Alright, So we basically got some siblings of a
window box there. Let's grab the whole group. Move it up into the
center of the canvas. And a great way
to define this as a concept piece is just to whatever color
you are running with, in this case an orange. I'll just go for
something that's really gonna help that pop luck. Nice, icy blue. Grab a nice dry
media brush. Pestel. But Louisa said it's
about a half opacity. Just brushed plan
the more we overlap these things better
at lux can also set to multiply just to get
some super dark ones. Selected brush and
feeling of a shadow under the window boxes are
Hadza illustrate, but they're almost always
simply for conceptual purposes, like an early product reveal and will be replaced
by photography. So they don't need
to take long to do or be photorealistic. Well done
5. Metal Cans - Re-use Forever!: In this lesson, we're going
to learn how to illustrate a slick missile body spray can we can reuse for
multiple projects. The shape of this
canvas is 2000 pixels wide by 3,000 pixels
tall at 300 DPI. And the folder
structure we're using is the overall name
of the products. In this case, metal can, cap body and environments and a separate shapes folder
that lives outside of their shape we're going to make, we'll just keep the
originals in here in case we want to edit
anything off to us, open up our artwork. The resources section,
you'll notice that there's an aluminium texture from
Texas for Photoshop. And then middle
cannot work either as a PDF or an
illustrated documents. I've included the original
AI file for anyone who wants to play with the design a bit
or add their own graphic. And otherwise we're just going to bring proportions is ticked. Sometimes this is all for in
Photoshop opens up and out, can not have compound shapes. Instead you fry
shape tool and make sure that we've got rounded
rectangle selected. So fizzy, roughly to the size
of this kind of background here at 06:40 wide 1770 tool. Again, make sure on an
Ellipse tool this time, we want one just the same width and a height of about 01:30. I'd say. That's actually
land of quietness. You might want to find that
you just hot align them like this and maybe just nudge your ellipse if you've chosen a slightly different setting, I'm fairly comfortable with
that rectangle we did. We're going to walk
the top a little bit. Kappa with a bend. Six comma five. Before we do anything to these, Let's drag these originals
and tall shapes. They're spread them back again. Make a copy on top and hit Command or Control E to merge
them into a single shape. Select those. Mosque will pay instead into
the body. This one. The main body of the
candle fit inside this. Don't stress too much that this isn't reaching top and bottom. When you photograph a can, the camera tends to bend the bottom and the
top of the photo. So it's not critical. Assad's which we're not
actually going to use this layer except them
to reference the color. The do the first thing, we're gonna do a
rounded rectangle. Just slightly wider than I can. And roughly once you three
pixels tall, That's great. It's make sure there's a
nicely aligned to each other and to the canvas itself. Now let's add a
Watson this as well. This we're going to do an arch roughly equivalent to the
top of the can there. We're going to draw
another shape around a rectangle with
a radius of 150. That's gonna be a little
slimmer than I can. So let's go 635. Let's go to 635. Will play with the
atom at laser. Now this is a good
opportunity to show you how versatile this is. We can just hit U again to put up those
properties is again, I'll drop that and
I'll drop that to 620. At a cap shape. Let's add a warp again. This time we'll
just be an OK EPA. Let's keep these originals
and our shapes folder. Also make a copy of them
together to affect someone. Just because those
two things like that. So this group just
to check that it's all working and
that's pretty great. Start getting this
into position. So now the capital
go below the body. Just see if we can
move that down a bit. Whole thing sitting
nicely into the Canvas. Book with this
texture a little bit. Let's scale it down to around about the heights
of the canvas we've got. If we slide it through, we can see there's a
number of options here, depending on what kind
of highlights you want. Depending on your design
you mount wants a docker can with more subtle highlights. And we want the high contrast
one I'm going to make. I notice this is
actually quite spread us these little grains of aluminum. So I'm just going to drag
that in and of itself Move it around. So we get moved around, so we get the feeling that
we're going for here. I think something like
that's pretty nice. Now back to this layer. We could add some kind of a, we could add some
kind of an add. We could add some
kind of an effect to, we could add some kind
of a layer style. But they're all a bit
funky and extreme. And I think there's another
way we could do this. Let's add a gradient
overlay to this. Now I've sampled these
colors from this. Now sampled the colors from, now sampled the
colors from this. And I've also set
the angle to Nancy. I'm going to switch that off. I've actually got
something pretty good. In the print price is when this, when this design is
applied to this can, this is pretty much how it's
going to behave with this. So this first as an AAC app, then we'll just eyeball it. So it's pretty much coming in line with that catheter
we've created. That looks good. With that. This time. And RColorBrewer will defer
to the base of the Ken. Now let's set the
mode to overlay. And 100 per cent will
make a copy of that. Set it to normal. Let's group those in a little
folder called Artwork. Beach. Well highlights
and shadows the cap. So let's make a new layer and do the principal structure
of this can grab my pin tool and get some
nice hardhats going. The edge of this cap will go straight up
the second there. My concern of Rodney at the top. And because this is because
we were in a mosque here, you can do any shape you
like on the outside. Let's go to pause
and select that. I'll add a fill of what this be Bolden go with
about 45 apostasy. I might just move that
out of out of bed. Motion blur. Go with
a real short run. I think in this case, not more than about 14. Also duplicate that. Bring it over to the other side. Something going for
this little lip here. We might be able
to use the shapes that we made earlier on. That one looks pretty good. Let's make a copy of
that. Rasterize it. We can just select
some scientists. We go back up here and we'll
fill that selection down. To just chop it off. You can see we dropping the
opacity on this a little bit. Especially you keep
it at full blast. Start brushing away
on the sides of this. We pretty much once a broad cyst with we pretty much once a processed where the where the shadows
are hitting it. Let's give it a quick, Let's give it a quick Gaussian blur. We can get a better idea of
what we're looking at here. That's me, that dominance
position. Okay, that's cool. I might simply drag
another layer on top just to give
it that extra pop. We ever got this really huge highlighted
coming through here. Suddenly get started to
get some nice form there Let's add a main highlight here. Whatever that would be
causing this big thing. Grab a nice big ellipse. And let's add it to my shapes. Will also just add
them Maki from they're going to give us a
little bit of a shape to plan. And something good like this. Did, could probably
go find Q with them. So I think I'm going to
actually dial them up a bit and we'll just peel them
back until they look. Rats could also be because
we haven't actually got an environment where they can often make a major difference. The color for this cap as well. On some highlights for the body. Just going to augment what
we've got here a little bit. So I always want a little
short run on the edge. Just think that's just want a little short
run on the Edge. Transform and flip that and make sure I've got
one Other side. Let's see about this big one. As the light hits. Yeah, The first point
that it hits the cap, It's gonna be the most severe, is gonna be the most
opaque and breaths. But it will have
caught a fall off. And the same is true for here. So we've got to just drag it, but let it, let it pretty much disappear before it
gets to this texture. Also put a motion blur on that. Let's just drop our
opacity somewhat. Now the cool trick is to
go low with this one. Make a copy on top, scan it in, bring it
up and then we can, we can really get that pop
as it starts to hit there. Also brush that away a little. Let's give that a little bit
of a Gaussian blur as well. Copy those to read
them over here. Scale them down again. I was a little highlight there.
Let me have a quick look. Cats are super subtle though, so let's merge those two. Just drop them right down. Just push up the contrast
here a little bit. I think that's
looking pretty cool. Let's go ahead and add our
environment color now. And then we can really start to see how this will take effect. I'm thinking something like a deep black with almost
like a hands of green. And if you want to
use the same as me, a zero ie Tintin on top, and grab a radial gradients. For E, for F. That's cool. You can drag it a few times
just to get a cold pulse. They're just pump
up the saturation a little bit on this
loudness as well. Always like to add a bit of
noise to something like this. Maybe just about five. And then we'll just soften
that with a median. Really just about one or two. I think. One's good to
actually looks out-of-focus. Right? So now it's
actually starting to look like a bit of an ad
for our products. It's looking pretty cool.
I'm quite happy with this. One last little trick
that if you knew, if you ever find
yourself doing a mock-up and adding it into
an ad like this. To just get like a little bit of an outer glow going on here. So we'll just use
our default what? The mellow brush, a nice
blurry brush at full opacity. This is their right behind it. It's overlay to one
on the other side. Little with these highlights
a little bit more, It's actually looking
a little ghostly. We learned a lot about
lighting in this lesson. And this mock-up is
always in high demand by brands as they're
inexpensive to produce
6. Glass Bottles - Part 1: Welcome to level four. We're going to illustrate
a beautiful glass, one bottle in this
lesson and illustrate clean busier highlights to
simulate a studio that shoots. As we start to approach
reality with these mockups. This is a great time to reiterate why we
illustrate these. Instead of just downloading a mockup or using a stock versa. I did a project for a large one and States and South Africa, they were extremely proud of the slugging unique
shape of their bottles. They felt that even in
the silhouette form, it will be recognizable as
they persecuted variance. And what it's taking me longer
to download a mockup and editor to look like the bottle then just
to create it myself. Additionally, we could build a client's for custom-made
illustrations. They did explore
photography as a plan B in case the illustrations
were and Realistic enough. And the Talmud would've
taken to retouch all the highlights and
get them just rots so that they weren't overlapping
the branding and we're exactly where the
client wants at them would have cost so much, the agency would have
lost the entire Projects. Will be working on a full
canvas here that's 2,129.7 cm. If you're not familiar,
just look for it in the print presets of Photoshop. We'll be working
at 300 DPI again, what do we make here
will be suitable for printed publications
like magazines and supermarket promos will be working with this
folder structure. In this case the brand
name of the one. And in my case, and
below, beneath that, we've got a foil cap folder, palettes, the bustle and
wonderful shadow and reflection. That shadow is singular. Now this one bottle is gonna
be completely symmetrical. So we only really have to
draw one half of this, flip it over, and then reuse
it for the other half. So first of all established
this insulin and your Photoshop documents
above the background. It's making new
layer and drag out a box and fill it.
Your default black. I'm gonna duplicate that, bring it down and inverse it by hitting
Command or Control. I copy the black one again
and bring it down there. When we merge the layers, we essentially creates
a rule of thirds to guide us as we illustrate the
shape of the swan bottle. I mentioned a number of
different wine bottles before recording this class. And I found that
they were generally all splits into these
three quadrants. The bottom two are the
main shape of the bottle. And the top third is for the NIC at the top
of the sensor Box, as roughly halfway in the transition from the
bottle shape to the neck. In this lesson, we'll be
drawing with a busier path, will be using a traditional
work path and Photoshop. So we won't be using the
Shape tool for this lesson. Let's hit P to get our pin tool. And whatever we draw will appear and our paths
panel as a work path. Let's open up our bottle
group and make a new layer. We can call this bottle shape. We can drop the
opacity of this as it's essentially
just a guideline. And let's lock it so it
doesn't move anywhere. That's what bottle shape. And we've got our pen selected. And let's get started. You can go from the
top-down or bottom-up. It really is your
personal preference. In our case, I'm electing to draw the foil cap separately. I'll start from the bottom. Biggest challenge
is figuring out how wide half a bottle is. The good news is we can go in and edit the path
anytime we like. So let's just work on an
OS bottle design for now. It's obviously a lot slimmer
than we're expecting. So I'll just drag
these points up. Just using R sub select tool obviously can just
tap a to access that. And that's on Windows or Mac. It's a little bit
of trial and error. I think the bottom perhaps could be tightened up a little. Test it out and see. So go over to our paths panel. You can right-click
or control-click the work path and
make a selection. Let's full with
our default black. Let's quickly and make a copy. Flip it horizontally
and drag it over. That's not a bad Stotz. I would say generally that
the bottle could be a little wider here and the neck
probably a little bit slimmer. So I'll go in and edit that. Let's make a selection again. A new layer above the,
fill it with black. How we can compare. Of course, this curve on the
side could smooth out a bit. It's perhaps you having
the same thing as me. Something you're going
to see for the rest of this class is how
frequently zoom in an app. What I'm looking at my work. Sometimes it just helps changing the scale of what
you're doing now. And this is really small,
it doesn't look too bad. We also need to zoom
in really close and just make sure we've
got this smooth lines. The shape could have had
a little improvements. I'll just hold Shift
as I drag that down, trying to get a better
relationship with that off. That's not a bad silhouette. I think I could work with this Okay, let's merge down
Command or Control E. Call this bottle shape. As we started with. To make this easier,
we're going to convert it into a layer mask, or more specifically,
we're going to prepare this to
become a layer mask. So I'm making a new layer
and filling it with whites. I'll merge those two,
then invite them. It's obviously not a
pure black because this is going pink
rather than what. That's quick and easy
way to do this is to go to adjustments and levels. I'm going to click my
white point sample and just tap that and
it's gonna go pure water. Now I can select all
by hitting Command or Control a copy. At a mosque. Option click
to get into that and paste. I'll get rid of that
bottle that we made. I'll get rid of the thirds. I don't think we
need them anymore. Let's fill it with the straight
black and I Bottles back. Now, everything
that we do inside this layer mosque will
live comfortably. So it'd be at the pilots are
the bottle or the foil cap. We will go and
modify this laser. Obviously there's going to
be a small bump here where the Coke goes in and the
foil cap seals around. But for now let's just
get our polka dots going. Glosses the most
reflective materials. So think glossy hada edges on highlights with a
much sharper fall off than we've been
doing up to now, let's imagine there's a
distance soft box to the lift and another softbox close
by directly above the rats. This is going to help
us understand that our main HOD lighting is coming
from the top right down, but that they will
be supplementary highlights coming in from the left-hand side and reflects the off from the
bottom and hitting the top. Let's make a new layer
and call it bottom scoop. When you photograph
these in a studio, there wasn't a white table with an infinity curve and the back. And generally between the
curve and the water surface, it tends to throw up
a watch reflection on the bottle that the bottle
shaped bins around itself. Let's hit P to get out pen tool. We're going to draw
all our highlights with the same pencil. So let's go over to the Paths
panel and make a new path. We can call that bottom scoop. It said pizza axis that we
just wanted to go some way of the way up and down. So about there we'll draw our real tight VNP
kind of fall off here. Let's make sure that's
landing right on the edge. Will just drag a guide
for our reference. Okay, that's all gonna be
inside a layer mask so we can comfortably outside
of that to add it. Let's make a selection. Draw a gradient that
goes from Watson empty, making sure on a
linear gradients, Let's leave the layer
mode on normal, drop it down to 20% opacity. Let's go into our layer mask by holding Option
and clicking it, we're going to get
our magic wand, probably the most awesomely
named tool in Photoshop. Let's go to Select, modify, and contract by about 15 pixels. Now we'll invert that selection and chop it out of
our bottom scoop. So I'll just turn the
opacity up so you can see it's basically becoming
insets a little bit. We are later going
to show that this, that it's not going right
to the edge of the bottle. 30 looks a little
bit better for now. We match up and down later. Let's see, Let's make a
new layer above there. Call it lift main highlights
will go back to our pause. Create a new path. You can actually copy and
paste these from here. Structuring in that main supplementary
highlight coming from the distance softbox will
go and sit on this closely, follow the shape of the bottle. I'm doing a custom like this because I wants it to be
close to here on the trunk. But as it starts to transition, it moves with the gloss. It gets up to a higher
point where it'll continue happens to the foil cap will align it with the
bottom scoop we just made. That's pretty cool. Let's make a selection. Now let's grab a soft
round pressure brush. Sits 100% opacity. Let's scale it right up. And let's start painting
in this highlight. Grab an eraser. Similar size. Just hold shift and
brush this down. So reasonably straight line. That's it. That's a
70 per cent for now. Let's make a new layer and
we'll call it lifts soft edge, power, edit its copy it, go, What's our paths? Make a new path, paste that name in the P
and start drawing. This will go very much to
the edge of the bottle. We're going to find
quite a creative way of bringing it in. Wherever we ended off. We don't want it to be around
blob or just scoop away here we want to show
that there was a sad, there was some kind of a studio here and bouncing the lesson We'll pull it out
somewhere in the middle here and scoop it off. Again. We can go outside the layer mask because this is
going off the edge. Before we commence, let's
just make sure our path is looking great here and leaving enough space between these two. Illustrating glasses all about
the reflections you can't possibly overdue as in terms of adding their interrelationship
between each one. Let's make a selection
and add a watchful. Drop the opacity to 40. Let's apply a Gaussian Blur. Just something soft and subtle. While we're on this one.
I always like to dial up the hardness of a brush
for these kinds of edges and just
paint them back in. Nothing screams. This was
made in Photoshop more than a lot that has the exact same blue all
the way around. It just doesn't
behave like that. In reality. This trove, this one to 60% and make
a small copy on top. 60 plus 40, roughly equivalent. So gravelly going to
give us 100% results. In this case. We'll soften our brush again
and we're just going to go up and brush away everything but the top
corner by the shoulder. Let's take the main
dancer 50 per cent. That one up to 50
per cent as well. Just to get a point of view that there's a bright
sunlight hitting there and then it's kinda
falling off towards the edge. Without same eraser selected. Let's drop the opacity way down and just press this away towards the bottom
of the bottle. Remember, if we're
at something like 20 per cent and you rub over
the same area five times, you've essentially
deleted that information. So be cognizant of how many times you've
gone with your eraser. We can go ahead
and merge down by selecting the higher
of the two layers, just hitting Command or Control E. And it'll differ
to the layer below. Let's see what form
these highlights take as they reach
the neck will make a new layer and call
it lift Nicholas. Let's go nuts and close
to the edge here. Drag out a handle at the bottom and start following that curve. Going to pull that
handle in a bit, says I don't want it to be a
perfect circle at the end. You can, I'll just have just
to get to the top here. I'll just widen that
up ever so slightly. Is-a relationship here. This can be as sympathetic
to that one and this points is more or
less than N with this one. Let's make a selection. And this time we'll drag it. Gradients inside
of the selection, will put it on the same setting as this left main highlights. Which when combined
with getting us somewhere around a
60 per cent level, we're just about done with the left-hand side
of the bottle. Let's work on how
scoop a little. I mentioned that a might want
to take it back down to 20. It's made in the middle 25. We can group these
as lift highlights. In fact, just lift
highlights, group. Make a new layer above
and group that colored harass wants to be
the rock Nikola, it will just copy
that information so you didn't have to
type it out again. And just change the
orientation from left to right once we've got that right, or we've got a little copy that name into a brand new path. Why are we doing
all these policies? You ask, well, a great question. We're building
this so that if we needed to roll out to a
different one variance, we could easily
update this mockup. We might have to fine tune
some of the highlights, but instead of adjusting
the ones we've got after we've
added blurts them. We can go back to
these original pause and change the feather radius. We can change our long or short. There are any prophecies really. This one, we're going
to do a straight fill and drop it all the
way down to 20 or 30%. Between these, we're
starting to get a good look at what our final bottle
is going to look like. It's making new layer. This one is going to be called
a rat's liver. This is something
you always see in one bottle photography where
a photographer has lifted reflects a to one side on
purpose and you're getting this real hard reflection
of all watch land, blocky shape on your bustle. Make a selection. Grab
our gradient tool again, Let's should still be on
the same sitting and drag a vertical gradient. You
can drop this a little. Let's try it. It's quite severe.
70 might be better. Let's copy the file name from left main highlights and
make a new layer and our out group quadratic
main highlights. This is gonna be the
rats equivalent to this. But we've still got to
halfway God day we can go about halfway between
those points and that God, it's a good size for this one. It's going to straight
up to about here. Bended round. Add an
a source of sqoop, will again use our
gradient paint bucket. You can quickly hit G
just to access that. Drag a good one down a
little past the bottom. Let's drop that
whole layer to 30%. Let's grab our eraser brush interrupt down to
reasonable size. Just brush away the edge of the somewhat can hold shift just
to go from top to bottom. Own custom pellet
at this up here. Now this is where the Art
Direction component comes in. If we were in a studio,
placement of reflexes, we can get some really
interesting shapes here where the audio of the bottle
transitions up to the NIC. So let's close our rock group, make a new layer above, make a group name transitions. Let's call this first
one hard scoop. We're gonna make our
first highlights will follow that curve up there. Almost to the points
of this midway line. It's going to sweep
back down here. We can just do a real
cool little flick. Aim for their, and then
scoop it around here. I just want to make
sure their relationship was right between those edges. And these different
highlights here. Pull that up a little.
And that's not bad. Let's try it out. We'll make a selection G
for our gradient tool. This is what's
coming from the rat, remember, and that's
how proud at that. Let's try once. And
then another one. So finished the job
7. Glass Bottles - Part 2: Now as this bottle
transitions to the NIC, the same piece of paper
or board that this is reflecting here will also
reflect into the neck again. So let's make a new layer
called Nick's group. Now we're going to
draw something that Bowls beneath this Nikola It's tries to go and join its
cost of counsel BAD here. But as demolished
by the transition from the neck to the body. It will also sweep up here
and scoop back on itself. G for our gradient tool again, dry one across and a
good one to demolish it. We can grab both of these. And just melanin dancer about
80% and our bottle is lit. Next, we'll add,
once we've got that, will go in and fine-tune some of these with our eraser tool. After that, we just need to
add our foil cap to this and I shut it for the bottom and a simple reflection
and we are done. Let's open up our artwork. It's the one bottle
PDF that you can download from the Projects
and Resources section. You'll get to pages
in the front label, as well as the graphic
that's gonna go on the foil cap is to shift
select to grab both of them. Let's try get straight in. Now this opera, it didn't
come with any background. In the original PDF. It set up to be printed on a
certain kind of substrates. And that means the paper or the card that it's gonna go on. On most one Bottles you
notice this is January and Ofwat and you wouldn't really
set that up in the design. It would be the
substrate itself. So the head of a file is just gonna be the actual graphic
that's printed on it. Let's name that artwork. Converted to a smart
objects and scale it down. The original artwork is intended to reach more or less with this gradients is happening
here. Let's hit Okay. Now we can double-click to open that and add the paper
color behind it. Let's move into the warmer tones and just pull down
a nassau flat. Now that fill color
can also adjust this to just take this slightly
away from 100% black. Set a bit of noise to
make it look more like paper. 2% should do. It. Can also add a one,
a one pixel media. And just to soften that, Let's multiply the artwork on. We'll save and close that.
And it appears on our mockup. When you look at a wine
bottle is crazy and punchy as the reflections
on the gloss, almost nothing
seems to happen to the label to make this
look crisp and premium. We're not going to add
any highlights here, but what will, we will do is wherever the bottle
doesn't have highlights, namely in the sense yet, we'll just add a soft
black shadow over there so that it's still
taking the Lot's of the room. Let's use our magic
wand to select around that inverse, the selection. And make a layer above. Let's get a soft round brush and use our brackets to tap it up until it's about the right size. We'll just make sure it's
a little bit hotter than the default brush hold
Shift and drag down. Now I can really drop
the opacity on that. Let's just do ten per cent. So, so that's giving it a
little bit of dimension. Now you can see what looks
like a hard edge in here. This is because the
bottle highlights is still above our label. So let's make a new group
above everything cold artwork. Change it to yellow, just like all them free mockups
you've pulled down before. We'll move both of
those layers into it. Let's drop that back down
again to ten per cent, and that hot edge is gone. Let's launch the
smart object again. I'm actually going
to drag the shutter into the smart objects. It will be a little smaller
because we scaled this down. Remember, we can
just proportionately scale it up to the full
size of the canvas. And it'll be just rats.
It's hit into there. It's delete that one there. Let's save and close
the Smart Objects. Now, anything we do to this, so if we're going to
warp it onto the bottle, we don't have to do it twice, once with the label and once for the shadow. We also
don't have to do it. So the group as a
smart objects either. Let's go ahead and
illustrate our foil cap. Now, we'll go back to our paths. Will make a new layer,
surprisingly called foil cap. That's grab my pen tool and
start illustrating this. We're gonna do the same
as before and just do often have flips this on the sensor dragon
little corner there. It's good just to
just a little down. Get it to get it to
kind of bump out there Again, if you're worried
about lining it up, you can just drag it a
quick guide for yourself. This is going to come
about three-quarters of the way down the neck. We don't want it to stick
too far off the bottle. So we'll go in and
grab all those points. This tap the minute, but Let's try that and
see how that looks. Will just drag it
above this whole group while we're playing with it. It's not bad. But I
think these could be a little narrower
and a little longer. Just going to make sure
I pause nicely a lambda, perhaps a little more,
a couple of steps. Let's make that selection. Make a new layer above and
try this new announce. I think that's gonna
be a lot better as duplicate and flip that. We'll merge those two down. Make sure that overlaps
the bottle nicely. Now we've been doing this in a much more painterly fashion. Let's just edit that layer
mask by option clicking on it. And we'll just make
sure it doesn't overshoot our foil
cap we've made. Let's add an adjustment layer
of brightness and contrast. Will make sure it's targeting
the previous layer. Just give that up a little bit. I always like the play between
Nick level on a bottle. Let's drag ourselves
some reference guides for these Nick halides
we made earlier. Just like the paper will add a little noise to this foil cap. And then keeping
out gods and men for lift and rats
per Dodge tool. Unfortunately, there's no
way to hold Shift to get a straight line with Dodge
and Burn way around. This is just to click outside
of your first points. And Shift-click below this
guy up one more time. Let's shrink the brush down
for this one. Same again. Down. Then up. I'll switch that off for now. I'm gonna get rid
of all but my sins. God. The foil cap is answering so
there's highlights but be staying true
to its substrates, which is not very
reflective at all as looking a little cool
compared to the bottle. Let's add another
adjustment layer, hue and saturation.
Alex, a lot better. Let's go up and work on this. Work can have this bump SAT will make a new
layer above here, call it a bulge. Let's go back into
our paths panel. Make a pause by the same name, P for pen tool and
referencing this curve here, let's make something from
that point to that point. Just drag the handles
about halfway. Let's select that G
fraud gradient tool. Let's drop the
opacity to less than halfway and just drag a
short-run sharp on like this. And let's grab that bulge paths, duplicate it and bring it
down. We'll select again. We'll invert that selection, make a layer above and
brushing a small shadow. Deselect. Let's add
the shadows and multiply and drop it right down. We'll go back to
the original bulge and drove that nice and low. As all to be really subtle. Let's select them
both and convert for smart filters that a
small Gaussian blur. Now we're ready to add
on our neck branding. This is intended to run all around the neck
of the bottle. And the easiest way
to check that on our renders counts how
many lives as they are set 246 roughly to lessons or friends or that fit on the
front face. Let's center it And using our selection tool
will create a layer mask. Let's call it artwork as well. We'll make it that familiar
color converted to a smart object and add a
very subtle walk to it. Now we just needed to
go a little darker wherever it gets darker
on this bottle here. So that's on the
edge of the N and the E. And pretty much these, pretty much the apparatus
of the lessons as well. Let's make a new
layer right there. Drag is short gradients will also use a soft brush on a very delicate apostasy
just to brush the center. Let's save and close
and see what that looks like. Here's a pro tip. This label isn't very thick, but it would still
have a tiny edge of paper or do the least cost
of tiny shadow on here. Let's duplicate the
foil cap group, merge it, fill it with black, move it to the bottom. Just give it one step down. We've got that
little edge there. You can even see it
at this resolution. The shadow and reflection
will make a new layer. I'll grab an Elliptical
Marquee and drag a real shadow
ellipse around about the width of the thickest
part of the bottle. Let's fill it with black. Move it out of the main
group and just move it down a little blurb about five. So this also use a horizontal motion blur just to get the edges two sheets out and it's kind of sorts at the opacity on its own. We'll add noise to that. About four. Let's just scale it in
a little bit there. It's a bit tapping into place and as you wants a hovering one bottle of course. Then add a reflection. Not believe it or not, almost two decades into doing this. And I still see mockups and publication that do
the reflections wrong. This is how not to do it. Make a copy of the
bottle rotates. You don't really see it, but when it was it
fluctuate full opacity. You could just see
what was wrong. The reflections don't match up. That one goes much the edge, and this one's got that
little bites out of it. So we definitely
never want to rotate. What do we will do though is
we will duplicate the group. Will images apply
the layer mask, put it below everything,
flip it vesicle. And now it's a
perfect mirror image of the mockup we've made. As the bottle will
roll under here. We're not going to meet
Surat at the edge. You're going to tap
just once behind us. Up the opacity, college
shadow, small Gaussian blur. Let's add a mosque. Will just brush away as the reflection sinks
into the water surface. Always make sure I didn't really hard one right by the edge. Because when some other designer picks up this PSD and
puts it into layout, we really don't want a hard black edge of your
reflection there. Let's make sure it
definitely doesn't touch the bottom of our Canvas. The last thing we need to
do is walk on the artwork. Let's add a warp. I'm going to choose
bulge from the presets. Just put a numerical
value of two. And it's wrapping around
our bottle quite nicely. That's a perfectly suitable size for most print publications. Presuming we can see the
detail quite nicely. We do have time for a couple
of finishing touches. Like I mentioned earlier, I'm
just going to go back into the Hornets and process
them out a little. Let's open up our transitions and work on that hard scoop. I'm gonna grab my
last Sue again. Just put on a small
feather of about four. Select around that edge there and add a
tiny goes in blue. What furthering that
selection did for me is avoided a real heartbreak between the blur and
where it's still hot. So just kind of automatically join it to the bottom for me to keep the same settings
there and just apply. Another instance of that blur. Can even add a double
instance here if I wanted to really melts away. The last thing I want to
do to is the bottom scoop. Just as a council
weights at the top here. I'll shift to select both. In a little take
on a little bit of a blur, and we're done. It's fairly realistic
show this has been some artistic license taken with the direction
of the last thing. But this does have an
advantage over photography. The label, the contents of the bottle and
the bottle shape itself are all highly editable and reusable
components refer to. Of course, the
shape of the bottle often indicates the contents, but as we learned in
the previous lesson, busy a POSIX easily altered. Before I hand this off, I
just do a quick check to make sure all my layers
are neatly ordered, haven't actually
named today yet. So we'll call it and Nepal. Paul Miller. And we are done
8. Soft Bags - Part 1: Here's what it will make
for our final mockup, a big old bag of chips. Over the next three lessons, we'll work from a supplied
packaging design fall at greater Pro spec
mockup for final output. This is all lost one. So let's have some FUN or I, so this time round we're getting double the size of
the wine bottle. That's an A3 canvas at 300 DPI and it's in
CMYK color space. This is the industry
standard size for mockups suitable for
billboards, TV ads, and print media folder structure similar to the one Mr. Chips, and it's 120 gram bag
of chips or crisps. Beneath that, we have a
highlights and shadows group. And within that individual
groups for cramps, highlights and shadows, we
can leave the background. Watch for now. Let's go
ahead and open how artwork. I'm going to bump this up to two-and-a-half
thousand pixels wide. It's just going to look a
little bit better in the crop. So we can see the OT Greg has landed with Part of
the data and bags. And if you want to and
you have the software, you can open up the
PDF and Adobe Acrobat. So Adobe Illustrator
and switch these off. We're going to just deal
with them here in Photoshop. I'll select all command
or control a copy, close, paste, and it'll land nicely in the
middle of my canvas. And I move that below
highlights and shadows, but still within the
Mr. Chips group, I'll call it artwork. And before I convert
it to a smart objects, I'm going to drag down gods to show me where the crimped
should be on this packet. Now can go ahead and sample
the main orange of the bag, drag it down to the guide, unlock it and fill with color. Now that I've done that, I'll convert this to a smart
object just to protect it. What this also means, obviously, is that when we've done this professional print 3D render, if there were another
flavor of Mr. Chips, say salt and vinegar, I can simply
double-click this pop in my salt and
vinegar artwork here, close it and my packet
updates to the next variant. Let's create a victim
mosque on the root folder. Pizza. Get our pencil and just lower the
density a little. Now what we're gonna do is
block out the basic shape of the bag first and we'll go
in and fine-tune all the crimson furrows and
bumps and lumps later. So these skill areas are flattened by machines,
so they're really tough. They, if they're going to flex, it's just gonna get a
little bit of flagging type action at top and bottom, the main bag is going to pull in on the top and the bottom. So let's start lifts up, lift
and we'll go all around. When you land your points. Just give the handle
a little drag, then it's going to
come in handy later. Can also hold Control Alt just to stop that points and
have no handle there. Now that we've got
the basic shape, we can play around a little bit. I'd probably bring these
down a little just because the as they always
say on these kind of bags, contents may have
settled on transits. Doing it this way, we
get a good idea of the general wasting of
the bag before in a go, before we go in and
add all our detailing. Let me randomize this a little. Like it's pulled down there. But also wants a nice big
crimp around about here. I'll just play with
those Bezier handles. I'm just holding space bar down and kinda clicking
when I wanted to stop. If you guys don't do that, that's a technique I've always found very helpful
isn't illustrate, suggest to slide my
way around the image. You don't have to
follow me exactly. But you can pick up on a
few of these principles. Just these very sharp
tins if you want to get quite distinct ones that pretty much
the closer you put these little handles together, the more severe the
bumper is gonna be. But it's not an exact science. And preparing this class, I must have painted
this exact packet of chips three or four times and it's a little bit
different each time. I'm gonna go ahead now
and hit P for my pencil and start adding some
lumps and bumps to it. We don't need to worry about
the handles this time. Obviously the fact
that the main path has handles on them, any new point we click
is going to obey that Just like these to bump out a bit then be quiet so straight. Where we cross the stream so to speak, is where
we're going to, we're going to pull down
real strong highlights, real, real strong creases as you tend to get
on a bag like this. Something often see up there
on supposedly Pro mockups is kind of hairy shadows
that are just too soft for the top of substrate
that they're meant to be. You can add as many
points as you feel like. But generally with any kind of busy path-based illustration, the fewer points the better. Do like what's going on here? Just getting them to dance
that little dance there. I think we could work with that. You would just push
that density backup. Now we won't be
needing it anymore. Now these always look
good if we let it, like it's in a supermarket, so it's got bright
direct light all around. That's how we're gonna get
very interesting shadows and highlights and Realistic molding to
make this look like it's bulging forward in the
sides are being squeezed. And the way we'll approach
this is we will try and avoid major creases in crinkles over the important brand infer it's presented as a new product
that's being launched. No client's going to want to see this H lying and
deepen the shadows. What we will do is
we'll build the molding bottom-up from the
darkest shadow to the lightest highlights. So let's drop that
down and starts with, start with shadows. The first thing I'm gonna
do is drag them Maki, in about halfway into
the bag and from God. So God, D for default colors and dragging
a gradient father's side. Call that One L for left. I'll make one for
the right-hand side. By flipping a copy horizontally
and moving it over, we can go ahead and sample
the color of the packaging. Just drag down so something
a bit darker and fill these. They look a little less severe. While we've still got
that color loaded. Let's also drag it's also drag something
for the bottom here. Now this one immediately
I'm going to walk down. Do you want it to curve
and I do want it to bend. Call that be for Boston. Will make a copy and
call it T for top. You can also rotate
it like this. Bring it up straight to the top. Of course, this
doesn't make sense to have this kind of deep orange
bending onto the yellow. So I'll do the same thing. They'll sample the
yellow and drag down. I just want to show you
particularly on colors like yellow and very bright
greens like this. If you drag straight down to just sucks Ola left out of them. So the further we go down, the more we want
to stick over to the saturation and
we don't want to go much past the midway point. So it's going to
look plain gross. See that's a lot better. You can also sit,
It's a multiplier just tailored off a little bit Let's do the same
for the bottom. We don't want these to severe. I think we can grab both the
right and left ones and also take them down a bit. The 70s. And let's set these
to linear burn. You can see they're
starting to interfere with the branding
a little bit this, so we will brush away at these just to
customize them a little bit. Let's sample a
nice dark piece of the shadow there and
make a new layer above. Cooled bumps. Grab a pressure, will grab a pressure
sensitive brush. I like the soft
round pressure size, very much gentler M, The smaller the line
it's going to produce. But the harder I push,
the bigger one it'll do, also get quite a
big brush going. And every way we have got these very severe bumps if
you made anything like that. That's essentially where this
piece of the bag is coming forward and that one is
folding back onto itself. We'll just said
that's a multiply so we can see what we're doing. Are you starting to
look pretty good? Okay, Let's move on
to some highlights. Create a new layer. Let's just hit D for default colors
again and we can flip them. The first one we're gonna
do is called low lots. These are gonna be
sits to overlay. These are gonna be sits
overlaid 75 per cent. Okay. We're going to stick on our same brush that
we've got you, the soft round pressure brush. Now these ones are the
equivalents of these shadows, the light side
equivalents of the, now these ones are the
lats add equivalents of these shadows and
they're going to dance around them essentially. Conversely, we're gonna go really skinny
wherever that's fats. And they can add as we
move away from them. Pressing very, very gently here is a huge advantage to having our Wacom tablet
for this kind of work. But it is possible to
do with the mouse. The first two years I
worked as an illustrator. I didn't have access to
tablets and we made it work. While you're going. You can
also drop the opacity here. Saves us brushing it out later. We can just soften some of these edges as they
start to blur out. What least add some
softness to these edges. That vector mosque was well worth the effort, I'm
sure you'll agree. We can kind of
paints as we please, and it doesn't matter
if we got the lens. While we're on a low
setting like this, Let's also do some generous ones here, all along the side. Okay. Now, my go-to
trick for a swab, Lena CNMH, certain you're going to experience
the same as me, is to go add some median to it. This is usually to get rid of noise and JPEG artifacts
and that kind of thing. But the more you add the mod takes all the
little nubs of your work. I don't want it to
blur it out too much. It's looking like
somewhere around fives. The right Mock can
also grab an eraser. Let's just stop brushing
away at these a little bit. If you find yourself in the
middle of a whole batch of Latin lot can also just use your smudge tool
to randomize it again, just put the
strength or add down and give it a little shake. Interesting story about these
chips. While we're here. To make this packaging. There always have a
beautiful picture of the products inside. And I'm the real cool
way of doing this. If you need to just mockup a bag of chips and
you don't have it as bypass bag of crisps and just stick them
between your fingers and your open palm and hold
them all out afterwards, or just kinda DPH them animated
a bit of a layout here and you get the general look of what you expect to
see on a bag of chips.
9. Soft Bags - Part 2: Okay, Now you get the idea, depending on what
you're going for. If you want a very
reflective foil bag, these layer modes
of your friends. So for shadows using quite
aggressive things like linear and color burns and
for highlights, overlay. And the higher the opacity
them all foil it looks. Here we going with
a plastic goods at foils are generally isn't
mirror finish when it reflects. So we're just doing these
as a starting level. Highlight that we
can work on top of. Let's do a new layer above. Call it Midlands. We're still going to stick with that same software
pressure brush. This layer is going to be
normal at 25 per cent. Now what we are doing here
is as the light hits here, it's going to have a broad
center and then kind of go to the mid hotspots that are
about two panes and then peel off to these
lowlands that we did. So we're doing the
center points of these. I'd actually lifted
on the lowest setting there. That's
quite interesting. Let me go back and just
show you if that's what, 100, but this is still, but this is still on. That's at 100 and
this is still on 25. We are getting pretty
much 75% opacity. And if you want to open this mock-up down
the line and look at it, it can be a little confusing to track what you'd actually done. So you can put that all our
full week if you're not sure, and edited a bit later. But we will be flicking
between full opacity and lower as we this ad. In the previous class,
somebody asked how you get the brush to go bigger
and smaller as you work. We just look for the open and close brackets on your keyboard. And just tap, as in submittal needs to go up and
down in your brush size. Real aggressive bump. Definitely want to
take care of that. A little more careful
around the branding. Okay, that's not bad. Um, I think they're okay. I probably wouldn't do a
median on these too much. But we will grab an
eraser and just brush out some parts like this with a
bit of duplication going on. But also makes the magic is to play with the hardness so we don't want it
too soft or too hard But we do want to go up
and down on us and we can get these smaller it is, it's going to get these
real sharp edges. And that's how you
avoid the hairy look. That's a natural highlight that goes from quite crisp two, very blown out at the end. I can also go quite random
and I give you all, give you a mouse wheel pen
wiggled when you do this, we go back in and
outs just to check on our progress and make sure that we're grabbing
all the highlights. Okay, there's on bad. Let's go ahead and drop
them back down to 25. Now let's make a new layer
and call it reflections. We're going to grab
our lesser tool. Just like we did
in the window box. Just like we did in
the window box class. And these are just going to be those incidental kind of
reflections that you see. Especially when you're
trying to take a photo of something with no reflections. Let's go real random
R0 and organic here. We want to still keep
some kind of relationship with the highlights
that we've done so far. I'll just hold Shift before
I draw each one to make sure that I'm keeping them
as a little selected group. That should do it. The sides. Let's also a good one for the bottom and another for the top. Can you do some extra
cheeky stuff here? Let's grab our brush again and
brush from the inside out. Let's put up the
full blast there. Let's drop the opacity and
fill the rest of it in. It's pretty good. I don't
want them to be too perfect, so I'll just add a very, very small Gaussian blur, one or two pixels. One looks pretty good. Now
put the layer mode to, put the layer mode to hard lots. But the layer modes
are hard, ladder 25%. Let's get in there
with our eraser again and just randomize
them a little bit. Just put it on some
level setting the 30s. And for the most part, just
pick and choose and will. Every way on this
packaging is gonna be a little bit of a dip
here and a dip there. And these reflections
will respond to that. It's coming together. You'll see where it
looks artificial. It's not about them
being blurry or two, presence, they just
shouldn't look like part of the design. So definitely be a holiday or not. We want a little bit of extra
flats on the top and bottom just to make this pack sing. So we'll just grab
our Lasso tool and select that one there. Make a copy and paste to that, back to the reflections layer. And do the same to that. Let's call that extra
B for extra Bosom. Extra t for you know what? Now they're going to lend out of kilter with the
one that you've copied. So just eyeball it and get
them back in line again. I'm going to select both of
these and drop them down to about 45 or 50 per cent. Let's get in there
with our Eraser. Again. We only want to keep
this area where it really just begins to hit the pack. If you need to this sometimes
it's sometimes it's easy to leave that on full opacity
when you are brushing away. And then you can just
drop it afterwards. A little bit easier to
see what you're doing. In fact, that's pretty cool. Maybe we'd be a bit bolder
and put them at 60. 60 for the top. And I think I'll take the
bottom dancer 50. Okay. So we elected to
put those those big. We had lifted. We elected to
do the shadows on the side. That means the main hand that's got to be
here on the front. Let's make a new layer above. Call it main glare. I'll just drag a
rectangular marquee around about that size and
shape. Fill it with white. I'm going to add a
box blur to that. See what looks good,
something like. That's pretty cool. I'll soften it with the Gaussian as well. Let's add a warp
to that as well. We're just going to use
one of the defaults. I think squeeze will probably
do a great job of this. Pretty subtle like that. Let's take that down a bit. Let's try 45 per cent. Sit to overlay. We sentence, make a little copy on top of that and
just set it to normal and jumped
out of bed law. Obviously, we're getting
the ones from the overlay, but the sensibility
of the normal layer, scale it down a little bit. So there's that nice fall off. At this point, the
shadows are looking a little severe for my liking. I think what's
probably happening is these mixing with these. So something has
to go down a bit. I would lean towards
dropping these a little bit. Let's try 65 per cent. Because I do like these to
have quite a point of view. Can also trust slightly
different color modes. The end of the day we are
essentially painting this, so it's, it's okay to go back in and fiddle with
what you've already done. Alright, now, we're
gonna go back to our highlights and add our last main
highlights for the bag, which we'll call spreads. We'll use the last
tool. We'll use the Lasso again to draw these. And these are gonna be those. These are gonna be those ultra tight little pops
of white that you see on a bag of chips. Same process as before, we just holding shift
between each one. Cool, Let's fill it with y's. Can get an idea of
the distribution. Not bad. I'll probably
add another one around, Randy, I've never hear about. So I think probably add
another one right here. Let's get some up here too. The first thing
we're going to use these vertical motion blur, usually about 15
pixels looks good. Any less than that, and
it just looks blurry. And any more than that and it looks like it's actually moving. We'll also add a median, just will set a median just
to wrangle a little bit. Getting nothing too major. You can see it just takes
the sharp edges off. Now let's get our razor again. Let's get our Eraser again. Set it to something
low, like 30% opacity. Let's find wherever
these really flare out. So the biggest
sections, when they, when the last is
finished telling them, we just want to soften
those slightly. Let's drop the opacity down. Play with this, see
what looks good. You might run very severe
handouts like that. But if you go to load, gets this kind of victory look like you've just kept offsetting
parts on each other. So be bold. Let's keep it up. In the late '70s, early '80s. You can also try some
modes there if you want. Overlays. Little bit yellow, I think for my lag, but you
can do lots of vivid lots. Probably just keep it on normal
10. Soft Bags - Part 3: The next thing we're
gonna deal with these crimson something button, and this is gonna be
easier than you think. So Let's collapse that an
open cramps at a new layer. Now we're going to
select a hard brush and just make it
five or six pixels. Based on the shape
we've done at the top. You're going to click hold Shift to get that straight
line and just keep clicking and gets an
approximate seal. The same warp as
we've got there. When we've drawn the first one, we'll just duplicate it,
bring it down a bit. We'll keep grabbing
the set that we've got. Making a duplicate. Usually six or
seven, we'll do it. This is a machine cramps. I'm going to learn them on my Lambda
distribution perfectly. I'll merge that together
called a rigid this, this is gonna be the lightest and highest points
of these cramps. Now I'll duplicate
that. Inverted. Drag it below. Offset it. A name at pharaohs. Isn't gonna be the
shadows in-between. Let's hit the pharaohs to, let's add the forest to a
linear burn. Ten per cent. Let's drop the opacity
of the normal ridges. So 1% seems like it's
working for this. Now I'll duplicate
that. Call it pops. Bring it up to about 80. I think. Set it to overlay. Sorry. Preannounce about at I think I'll go ahead and change the original
ridges to an overlay. This pops layer is gonna be this pops layer is going to be with a lattice directly hitting
these little ridges. So again, we're going
to look for clues wherever severely bumps in, you're gonna get a contrast
between light and dark. Grab your eraser and let's start brushing will keep
it on a low setting. Can also be quite
random with us. Surat will play with the opacity of the originals as well. We'll take out a bit
more of these pups. Also go in with a harder eraser
just for real tat cramps. This point. So I'm
gonna get rid of the god because
we're going to need to paints and with the bag
is creasing down here. Before we do that, Let's do the same process for the bottom. I can read back, It's
looking nice and shiny. I think we could do a
little bit of fine tuning, particularly the sprouts.
Something about them. I don't really want to
drop the opacity too much. Think we might just
need to go in and brush them out a
little bit more. Also make them warm and by
setting them so overlay, hundred percent, you're still getting whacked way we need it, but orange maybe not. Let's play with our shadows
a little more as well. Get an airbrush those a bit. I think it's good about
midway on the hardness. The more you customize these shadows, the
better they look. Cool. That's not bad. I can give a gentle, I think. Couple more things left to do. We just need to go
solid this artwork. This time I don't want to
make the edits inside, inside the smart object because
I do want to be able to just pop other variants
in here if I need to. So what I'm gonna do is
make a layer above here. I'll temporarily hide the
highlights and shadows, but I will leave the cramps
there for my reference. I'll go grab, grab a
polygonal polygonal lessor. I'm just going to not that grab a polygonal lasso and just kinda follow
the reference of this last forever we have here that selected sample, my yellow. Then as hard brush, just paint that back in. Can invert that mask. Select the orange, and
paint the other side. Now that follows perfectly. Now that follows perfectly. But look here, we
need to do the sum. We need to do that something. We need to do the same
thing for the shadow. Let's just re-select. Go over to that shadow. We've got two offenders here. The main one is the main
one is the yellow one. This one we can just extend
and it should be fine. Let's switch that off.
I'll grab my smudge tool. The nice, big and fairly
soft brush at 100%. Make sure we put the
mass spec the right way. I'll just use the soft
edge to drag that up. Can you the sense of this, we could also just
stretched it up. Okay, that looks a lot better. Let's do the same to the
bottom. Speed this up pull Coming out of warp speed here, just to show you, it wasn't really working
to smudge that one. This does sometimes happen. So I'll just sample
the darkest there. Grab a nice soft brush. Just brushing the wrist that or turban there to start with. Grab both of those together
and pull down a bit. So just brush away this edge
here, what I've got it. Anyway, we didn't
get perfect there. We can go ahead and
use as much till now. We've got enough to play with. Push. This pixel has done a check. Okay? We also need to do the same thing
on the orange there. Let's switch those off. Sample the color. Just needs to get rid of this
little piece here. Let's just use an eraser. So I'd almost say we done. I just want to give
you two more pro tips. We add a little bit
of extra shadow on these main creases. We go in and add these bumps. I'll add the shadows
on the same group as our bumps we've got here. Let me just quickly
pull them out. Can see what color we
were dealing with. So we'll sample the
darkest one we have there. Can just undo that,
so put it back. Let's go Panthers and soft
round pressure size brush We'll just going to fine tune
it with an eraser as well. Okay, Now that's all done. Right back to the artwork. So we made it a smart object
so we could replace the Art. But it's also to protect
it. When we add a warp. Let's use bulge. We're not gonna go to severe. We're actually going
to pull a rat down, rounds out and it's
about two or three. We get a little bit of stuff
peeping out at the top here. Let's just add a
quick mask to that. Shop at us. So let's
add a quick, Okay. Now we made this a smart
object for two reasons. The first so we could replace the artwork if we
lacked the second, that the second so that it's protected from any
edits we do to it. Let's give it a
warp. We're going to use the default here. We can use inflates or bulge. Bulges, usually a
little more successful because we don't want it
to God, it just too much. And we'll do a really
mellow one of about two. Let's commit that. Will go back to edit snare here. We just need to
sample that orange. Let's paint it back
in with a hard brush. Great. Rots in terms
of an environment, we're just going to add a
massive drop shadow to this. Let's close our group. Make a new layer,
fill it with black. When I click on our mask and hit P just to activate
it and say Make selection. We don't need any
kind of a feather. Now, let's go back to this and go copy, paste, delete this. We've got a perfect copy of
this chip packet in black. Let's drop it just below. I'm going to scale it
proportionally out. Our bag of chips is lying on
a counselor like a flatly. It's going to have a
shadow all around. Just stretch it out at
the sides a bit as well. So that we're going to add
a giant Gaussian blur. Too much, we don't want
to laugh plus blob. It's played with the
positioning a bit. Always good to offset
it ever so slightly. Let's drop the opacity down. Or is that noisy? Always add a bit of
noise to my shadows, just gives it a
bit more realism. It's good or bad for the bag for the same reason now that
we've done the whole thing. Let's make, let's
make one white layer, but for it with the same
noise and multiply it on. It's just giving us fill
it with the same noise. Multiply it on, and it's just giving us a little
bit of personality there. And we're done. We have a large, large
mockup of a bag of chips where we can
change the design. We can roll out to multiple
variants and we can comfortably handle for
professional production. In reality, this bag of chips took less than 2 h to create. That's less than the
average screen time you'll probably spend
on a day on your phone. Some food for thoughts.
11. Final Thoughts: Congratulations on completing
the class can be very satisfying to know how to illustrate your own
products inside Photoshop. This is a fairly
nice skill to have an industry and I think what you've learned here
will serve you well. So what next? We visit your
portfolio, credit products. So a designer and you
next presentation for this as a design
service, practice. Practice. Then lessons
your mockups online. Thank you so much for
taking this class. So please consider
leaving a review. This really helps me, as
well as other students. The best way to stay up-to-date with all my new classes as to hit over to my channel on Skillshare and give
me a follow-up. Thank you. Cheers.