Transcripts
1. Introduction: Hi guys, My name is Michael. I'm a photographer,
cinematographer, and a physicist. And then this cost
today I'll be sharing with you guys some tips
and tricks that you can definitely use to up
your video editing skills. In this course, we'll
be breaking down the most fundamental
things that you need when editing a video and the more complex
things that is, things like color
grading and all of that. And this course is
definitely for people of all levels starting
from beginners who might not even
understand what, you know. Editing is all about to, the more complicated and too, the more experts in the
field that we might have. That is especially when
we start dealing with things like color grading and using different techniques
for grading footage, right? So I definitely look forward to seeing you in
the next course. Cheers.
2. Importing Files & Fundamentals Of Editing: Alright, so the first thing
that we definitely want to do is we want to open up
our editing software. Bear in mind that there are so many editing
softwares are there. We have the likes
of Premiere Pro, which we'll be using
today, the spinal cord. These Da Vinci resolve
that there's so many, some people even
go as far as using iMovie to edit their videos. You can feel free to choose
any of those things that will feel free to choose any of the
software's personally, like I said, today, we'll be dealing
with Premier Pro. And I have it right
here on my Mac. And this is where all the editing and yeah, let's
go right into it. So the first thing that we
definitely like want to do is we're just going to go
right into Premier Pro. So open Premier Pro over here, I had made games
open over there. Let's go into Premier Pro. So here's Premiere Pro. And I'll just select that. And it will start loading
and normally will show like a screen loading screen
and just give it time, allow it to definitely open up. Here still loading,
loading, loading. You can go for I
subscribed version of this Adobe Suite in general. But otherwise it's it's entirely up to you which
software you want to do. And there we go. We have that screen
lording over there. This is the 2020 version. Have an artist over there. Law. This is the interface over here that we're working
with Premier Pro. And as you can see,
a definitely have a lot of projects
going on over here. That's awesome clients
that I was shooting and had the privilege of
doing some work for them. But in our scenario over here, you will definitely just want to go over to the new project, select New Project over there. This is where you simply
named the project file. Now bear in mind that the
project failed is not. This is in the name of a video
or anything like that yet? No, no, no, no. This is the name of a
file or that simply that the file that will be used to store all the tweaks
that you want to do. This is a four month
file of Adobe itself. It's not really a
format of a video. Alright? So we can call it tutorial, for example, to Turiel
one for example. And over here you get to choose the location where you
want this to be saved at. For our case over here, how about we choose
to solve that? We choose that it'd be
saved in documents. We can even create a new
folder for it if you want. Feel free to do that just to have your
work more organized. Let's call it tutorial for cost. Example. Turiel freight costs. For cost. Yeah. It doesn't matter what
platform that is, but just to L4 costs. And you can select and
just save it in here. Once it's saved in there. Ben mind that the rest of the settings here are
not that fundamental because we're
working our way from beginning all the way to the
more complicated things. So for now, don't worry
about all of these things. Usually the default
settings like the video rendering
playback here. The settings, you might definitely not want to
change any of those things. Usually the default settings are the ones that work
best for you already. I wouldn't recommend that to change any of these
things like I say, especially if you
don't understand yet much about video or
in audio and capture. So you want to go right into his clicking on,
okay over there. Of course there are
other settings over here and all this things, but you want to go right
into okay over there. Once you have clicked on, okay. It says previous audio device configuration is
no longer available. Do you want to open the
audio hardware preferences? And this was the case because usually whenever I do my edit, I have my headset
on and you know, and for me to do that, usually there's like,
let me just say no. Usually I'd have
to come over here Preferences and trues
on audio hot way. So currently since my head
sets are not connected, cleaning my Bluetooth is out. So it has to ask me that. That's why we have that popover. That's why we have
that pop up over there asking me if I want to Open and configure it again. It's already configured itself, I want to believe so let
me just verify that. It should have already
configured itself. Alright, it's still,
it's still rather a configured to work
with my headset. The other A7 90 Bluetooth
headsets over there, but also scroll over
to build an output. Output. Output and okay,
and it's alright. So this, you
shouldn't, normally, you shouldn't have this pop-up
showing up for you because My case law to explain does
doubles because I had like a Bluetooth headsets
going on over there. If you do have audio
devices plugged in, maybe you will have that pop up. But under normal circumstances, you want experience
such a thing. Alright? So the next thing
that you wanna do is you definitely
want to come over to just have a look
at this interface. With this interface,
as you can see, this is the overall interface of Adobe Premier Pro, right? And there's the learning
section over here. I highly, highly recommend this, especially if you are getting
out into Premiere Pro, you will have this
Premiere Pro Tools here where you can
just, um, you know, click and get started into
learning a few things, some basics here
they are as well, some skills and projects
in order for you to just find your footing overall
in the whole editing space, I highly, highly recommend that. Then once you are
done with that, we also have something
we call the assembly. And the assembly what
it's basically about, it's just a place
where you assemble all the footage that
you want to use, right? So let's say that we have
food taste, for example, in the footage, maybe in the document and this
footage, I find it. And let me let me
make an example with an actual piece of footage. So I could have footage
like this one here. This is a footage that we
had for one of our clients. See this one. This is a footage on
myself. Actually. I could just import that
file over there and datas. This essentially is
what the assembly does. It's just a place where you
collect all the footage. You just dumped the footage, and then this is the
footage that you will be working with generally
to come and edit. Once it's an interstate, it means it's ready
for h to be edited. But you can't really
start editing it yet unless you
put it in sequence. What is the sequence
of sequences? Is this interface that
you see over here. This is a place where you
get to now tweak and change and play around with
your footage to the extent that
you want to write. So if I were to
take this footage, for example, and
just click and drag. Let me try that again.
I click and drag it and just literally
put it over there. What happens is I have this
sequence popping up over here and incomes and a screen over here showing
what's literally there. And I have this key that I
can drag around like this. Or some people even
call it a cursor. And I can drag it to the left, I can drag it to the right. And to the extent
that I drag it, as you can see, it coincides exactly with what's
happening on the footage. And if I just wanted to
play at normal speed, I just press Spacebar and it just goes on and
just plays by itself. And I can increase my
audio was perfect. So that is very, very interesting way
of doing things. And yeah, definitely it. And that just two
sides to this as well, just for you to be aware. And there's this part of it
that's on top over here. This usually is whether
video file is to display file that you're looking at is this one that you see
on top over here. And then the audio that
corresponds exactly to whatever it is that
you're seeing is given by what you see below over here. So audio spectrum and the
video is just about that. Ideally, whenever you want
to get into your editing, what you want to do
is you want to come over to editing over there. And in editing form over here. You can then have the flexibility to
have a larger screen. As you can see when
I click on assembly, I'm limited in the
space I could, I could have, meaning. That's because the assemblies
meant especially for this, it's about the
footage you assemble, but then editings generally
about this, you see that? So essentially this is the most, probably the most, the most, probably the most
effective or the most is probably the most
active area where you will find yourself being in, in Premier Pro, either
collecting footage or editing. And later on, of course I did
mention that will go into the coloring and then the
effects and audio as well, even graphics as well. But for now, these
are the two major, major areas that
we're going to be talking about just for
now as we start off. Alright. Now, now that we've seen how
the whole editing process, even the whole editing interface looks like and how things
function over there. What we wanna do is
we wanted to take just this very footage
that we see here and just try to explore
some of the things that we see written over
here or displayed over here. There's this toggle
track output over here, represented by an i. Bear in mind that this
eye, it's just, again, just to reinforce
what we said in the previous lesson about how it represents what
you see visually. If you were to click on that, as you can see, it goes off. You can see anything. But if you turn it on again, now you can see that, right? This, again, might be the most important thing that you'll be dealing
with over here. Again, the rest of the
other things over here, whether it's the source
patching for inserts, or it's this total traffic logs or the targeting for this
track and sink lock. This are other areas or other features as well that
you can definitely enjoy, but which we won't be
going on in this course because they are slightly, we don't hardly ever find ourselves using them in
daily editing, you see that? But as you advance further, you can definitely pursue further to learn
more about this. Then we can also look even below here on the audio part of it, the puppet just below
the video, above here. And there's a
microphone over here. This is in case you
want to put like a voice-over record of yourself doing
something over there. If you do that, let
me make an example. If you do that,
bear in mind that you just click on
less normally if you click on into account or
from three to one, 321, and then it starts it starts
doing the recording as well, whether it does, if
you click on that now, you might want to make
sure that there are no interferences to
cause any interference over there is I believe
that was in my case over here. There's a spectrum. Now it's doing this because there's an interference
that's going on here, probably because of
the microphone that I'm still using as
well right now. So I'll make sure
that everything is on point in your case so that you don't
experience such things. But otherwise that that
really is the case. And there's a solid track
over there as well. One feature that
probably you might not be using too much or might not be to engage
with are super effective. And then there's the mute
track as well over there. Mu track does come in handy and we'll be using that
in this course a lot. This is because
maybe you want to, as I played this over
here, as you can hear, there's the audio over here. I press on mute track and all of a sudden voiceless
because it's muted, audio is completely
mutate and whatever that relates to this video over here, no sample will come from. And because we have
just simply muted all audio from this bain mind that because I'm Premium Pro is one of this linear
ways of editing. What this means is that we take advantage of this grid lines
that you see over here, this lines that you're
seeing over here. They say a lot
about what happens. For example, if
you were to unmute this and mute this
part over here, since your audio is not on this horizontal
section over here, it won't affect
at all the audio. That's why I can
stolen this console literally hear my
voice over there. But what if I mute this one? And I admit that one, all of
a sudden device has gone. Saw Bane mind, always bear
in mind wherever you are. Your, your, your
audio section is that makes sure that
it's in a section that is high that has been
highlighted on that is, if it were in this
case and not in this case for one
reason or the other. Let's say you did
want it to be there instead and you wanted
to use this section. Let's use this section to be the one that's
going to be highlighted. What you wanna do
is you want to just hold this audio down and click it like that and
drag it and pull it down. And voila, now it's gone low. And now it's muted
in that area C that you can do this for
even the video as well. It can take it up,
you can take it down. It's up to you. Take this one up, let me
take this down like that. So it's entirely up to you. If you're flexible, feel free to do it the way that
you want to do it. And ultimately this
is what will make and contribute rather to you
making amazing edits. Right? Now, of course, most of the
things that you'd be editing one probably be as simple as this piece
of fruit is over here. Probably might be more
complex than that. But this does come
in very handy. Alright? Alright. Then the next thing that we
want to look into is this. Now the next thing
that we want to look into definitely
will be this. When you double-click
this footage over here, you are now able to then use
the second screen over here. So this screen on the right will show
exactly what's going on, on this interface over here. But then this screen on the left will show on what's going on, on what you double-clicked
over there, which might not necessarily
always be worth here. Now bear that in mind,
it's very important. This is like a secondary
screen that you have in order to have more flexibility on whatever it is
that you're editing. If you want to be working
on something here and still be in control of something here and
you can do that. This comes in
super, super handy, especially sometimes if
you are keen on maybe understanding better the audio that's involved in something. For example, if I were to just double-click on this
audio that we had over here that was
recorded a few seconds ago with some high
frequencies. Of course. I can study that concurrently
with this going on, on the side over here. See that? Um, so that's, that's really, really cool thing, that really, really cool feature about
this second screen over here. And with this second
screen over here, you can have this
flexibility as well of just moving it literally
one frame at a time, one frame at a time, one frame at a time. Or you can just let it go
and press space the same way that we do whether
it goes forward, you see that it's entirely up to you how you want to do it. But in our case over here, let me just reduce
the volume here. In our case over here, probably we just want
to focus on that and sticking my time out here. And I could move this like this and maybe have it like
that, for example, right? Now, this pretty much is what is here about using
this secondary screen. But then with this
secondary screen, there's more flexibility,
like I said again, because now you
can also just come over here where it's
like Effect Controls. And over there you
can be able to control what is
going on with AC. You can be able to just move this thing to the
left, to the right. And this effect
controls Bain man, did they connected
to the source, which is this guy over here. That's why if I drag this guy to the right and I drag
this castle to the left, then it's causing a concurrent. In fact, on this
screen over here, this is where the real
tweaking happens. This is where all
the amazing things that you wanna do definitely
happened right here. Because this is where we talk about essentially
there is motion, these opacity, there
is time remapping. There's an audio, there is. In the audio is the volume, that channel volume and
there's a painter, right? Probably will use
them all the way to just channel
volume over there. And we'll start off first
of all with the motion. When we talk about the
motion of an image, they are just so many aspects
to consider over here. Sometimes we could
talk about how the object or whatever footage that you're working with
can be moved to the side, that is to the left or to the right or upward or downward. It's entirely up to
you. You can do all of that and still be
flexible to do that. And these are some readings
already here that are corresponding to the, let's see. This has got to be the
horizontal movement. You can imagine this
almost as if like you have a mathematical x is the x, the x-axis, and the y-axis, and you're dragging it along
the x-axis or the y-axis, that's what it literally
corresponds to, right? So if I move it this
way, it goes this way. If I'm moving to the
right, goes this way with some values over there. And I know how in the
beginning when I genuinely, we're starting off into all of this as thinking to myself, whoa, wasn't necessarily why didn't they just
say left and right? But then with time
I got to learn that not just numbers are very
important because as time goes, you get to do some more
complex things and you need some way of measurement
for these things, right? And let's say you were able to tweak them
like I just did. And you were not
sure if they are properly placed and if they're at the original place where they were before you
started moving them, you can always come up too. This arrow over here, come back to this
arrow over here that says reset perimeter. When you click that,
it goes back to the original state in which it was prior to me moving it about. The second way in
which we can move our footage over here is
gonna be the vertical way. And if you take it, you can move it to the right, which will make it go down
and move it to the left, which will make it go up. And once you are done
moving it around, you can always click
on reset perimeter. This comes in extremely
handy if, for example, you are shooting your
footage and let's say that objects were not
properly in the center. And of course, there are things
to consider here like at what resolution where you shooting at and
things like that. But then if you were shooting at a high
enough resolution, you can always be able to play around these things
to fix that, right? Of course, there
are other things to consider in that area, but all these things will
still talk about much later a VM on how to deal with shaky footage
and all of that. The second thing that you
definitely want to look into is something
that we call a scale. Now, what is a scale? A scale is simply how
zoomed in your footage is. Do you want your footage
to be really close to you or really
far away from you. And we can be able to do this
with this toggle over here. You can just press on that and move it to the
right and it moves this way and move it to the
left and then zooms out right to left. So we can zoom in just based on whatever
it is that you want to create or whatever it is that you want your audience to feel through your
footage, right? But Ben minded this, again, counts especially on what kind
of footage or what kind of device you are using to collect or to create
your footage, right? If the device that
you're using does not have really high megapixels and is shooting at a
really low resolution. The more you zoom in, the more you start losing
information, right? So let's try, let's try and just zoom in and see
to what extent would our footage still
look sharp and crisp. Let's just do that
and keep zooming in, zooming, in, zooming
in, zooming in. We're now starting to lose
a bit of some detail. As you can see, this
information is starting to get a bit blurry over there. And I keep doing that
a bit blurry and more blurry and more blurry and
more blurry and blurry. And at this point you
can't even tell that those are individual
hairs trends. You see that it's
getting it's gotten who blurry. And why is that? That's probably because
we're zoomed in way more than we probably should write. So in such scenarios, you want to definitely keep in mind at what resolution
you're shooting at and what megapixels can your device or your camera
be able to collect right? At what device that you are. Right? Then the next thing
that we want to look into would probably be this that has got to do
with the rotation over here. Then minded rotation is simply the measure
of turn, right? Bain, mind that rotation is simply the measure
of turn right? It's what are you
are rotating into the right or to the left? You're turning it to the
right or to the left about the center. Right. And the center would be right smack dab in the middle
of this footage over here, as you'll see later on as we discuss about the anchor point. But as you rotate it,
you can see our footage. We're rotating about the center. So you can rotate it
and how many degrees that you want, it
doesn't matter. And when it gets to 360, it gets back to 0 degrees. Why is that? Because
36010 literally means that you're going in circles. That means
you're studying here. You go back and you come back
right at original point. That's why it gets back
to just saying times one. I'm one times 0, command 0 degrees, right? So I can just do this. And it looks identical
because that's 360, which corresponds to,
it's like saying, I had a complete turn and I'm back where I started, right. So you can do it anticlockwise, so you can do it clockwise. It's up to you
genuinely speaking, it's up to you and
your flexibility.
3. Motion, Opacity & Audio: Now the next thing that we
want to definitely look into is called the
anchor point, right? As I was explaining just
a few minutes about it. The anchor point is
simply a point of focus. You can think of it more
like an ankle on a boat. Anchor would be something
that heavy stuff that we put in water and then the boat
goes about it. Right. So it's more like the center of activity if you want,
of your footage. If you noticed in the
previous scenario when I was moving my scale, like if I do this, it gives us, you can see it starts
focusing over here. But what if, what if
I wanted to Zoom but not the very center of
my footage over here. What if I could change
the center of activity? Well, that's what the
anchor point is all about. It allows you to change
the center of activity. And in doing this,
I'm changing it. And now when I zoom, notice what happens
because my center of activity has just changed
on my fruit is right. So the anchor point is
essentially all about that. Choosing the center of
activity of your footage. Most times you wouldn't
probably have to tweak this. That's if in camera, you are shooting everything with grid lines perfectly
and you were shooting everything arrived
with center of activity happening right in
the center of your footage. Normally wouldn't have to necessarily touch about the
anchor point and all of that. But in a scenario where you did do something
that that you know, you shouldn't have done or
even were shooting things, not using properly the grid
lines and the rule of thirds, then probably you
might need to play around with the
anchor point, right? Then the anti Flickr
filter would be in a case if your footage
was flickering a lot and you wanted
to counteract that. But in our case here, this is definitely one feature
that I hardly ever use, but could be handy for you if, if if, if you want it to be. And then we'll go right
into the next section. Now for the next session, we have opacity. And with opacity. Opacity is all about how
visible is your content, how visible is your footage, that's essentially what it is. You have this
flexibility when you can even create masks around. Like if I create this
mask over there, just me precedent that have a look while it
creates over there. That's because there's a
mask that I've just created. It means, and this mosque, it's made in such
a way that I see everything that's inside of the circle or
ellipse if you want, and everything that's
without, I cannot see. If I wanted to see
everything that was without and not see
only what was inside, all I have to click
is on inverted then all now that I can see is everything that's
without the ellipse and audits within the ellipse. I can not see. So it's entirely up to you. It's all about your
flexibility at all. And bear in mind
that as you do this, this can be used as well even for tracking subjects
if you want to color something
and then like you have a boy and you
want a colored ball, change the color of the
ball to maybe green. If it was red, you could
track it using this preferably maybe an ellipse
and then go frame by frame, literally meaning that going sideways one by one by one with directional keys or were
they and being able to follow that using
this mask over here. So there's that
element of flexibility I can definitely use. But this definitely
comes in with some people who are more
experienced as well. But I do think it's
important just for you to know how that is there, how that exists and how
that basically functions. And just coming
back to it again, over capacity over
here, as I mentioned, you can definitely even
choose a square over here. There's a polygon
mask over here. You can even choose
a free draw bezier, where you are able to
draw for yourself. What is it that you want
your max to be around? You see that? So it's entirely up to you essentially how
you want to do it. Feel free to be creative
or free to do that. So I'll just press Control
Z just to get back and remove all that
I have just done. Perfect. And the mask feather opacity
and expansion of got to do with that mass that
you've just created. Whether you want it
to be very strong in terms of its effect
being very strong, or you want it to be spread
out or concentrated. And how visible should
your effect be? And your mask expansion, how large should it
be, large or small? All those things when inverted, definitely, we already
spoke about that. And opacity overall
has got to do with should should we even see the
footage in the first place? You see if I go
all the way to 0, we cannot see the footage. You see that. But if we go all
the way to a 100, we can still see that. So that is definitely
something that you want to keep in mind. And this watch icon here
has been activated. This has got to do with
some animated features, which we'll talk about
in the next lesson. But for now, I'm just
going to delete them because we're not there yet
and we're yet to cover that. And if I cancel this and come over to the
audio section over here, this is where you get to tweak the audio or how
large should it be, how not allow this should be. You can increase the
level over here, you can reduce the
level over there. And it's entirely up to you. We also have a channel
volume where we can speak about how your audio
should be balanced. The left derived,
should the left be greater than the right? If I had two speakers, one on the left, on
that, on the right, would I want the left one to be louder than the right one? Such details definitely do come into play over here, right? So I will just
remove this as well, because this is not something that we want to have for now. And go back to remove
the audio over here and just leave
that at that. Essentially these are the most, essentially the Survey Effect Controls that you'll be dealing with whenever you're editing
any of your footage. Then we also have this audio
clip mixer panel over here. If you get over here
and press over here, you are able to see that
this essentially does pretty much something
that we already saw with the Effect Controls and
the volume over here. It's just that here
it's more detailed and allows you to have a
different display format. And in case you haven't
had other audio devices, you'd be able to have control
over them as well here. And you can definitely
select on that. As you can see, this
is already muted. This is because this is representing the three sections
that we see over here. So here is audio one. There's nothing there. Here's audio two, which
is the one that's active because our footage
is right over there. If I move off footage to do
number one, as you can see, it shifts and this is
now the one that's active because that's
where the audio is. This is the one that's life. And this one is inactive
because there's nothing, there's no activity at all. It's completely dominant. And it's just a reflection of
what's going on over there. Alright? And we also have another
section of metadata. Metadata is simply
all the things that I've got to do with the hidden code or the written
code about the food taste. Whether it's the
information about the frame rate, the starting it. What time does the
footage start, at what time does it
end? How long is it? Such such points are all here. You can even find information about the resolution
of your footage. This definitely does come in handy if, especially, you know, what frame rate that your video is that because this is
able to allow you to be flexible in your tweaking and directing and control over how fast and how slow your
footage is sometimes right? Then we also have this
last one over here. Lumetri Scopes and the Lumetri
schools have got to do with the color that is
involved in your footage. And if you don't have
this scope showing in your Adobe Premier Pro, what you can always do
is just right-click and select them on one of
these things over here. That's if you want
to see something there is a waveform over there. And if I press on it again, there it is, it's back, right? You can always just right-click and then have them pop up. There's even more. There's this as well
as a histogram. There's a parade is
so many of them. But essentially what
we are going to use is just this waveform and this waveform RGB over
here in the vector scope HLS. And a vector scope
HLS essentially is something that ends this
wave form this out. Essentially some things
that we're going to discuss in more depth, especially when we start
talking about color grading, which is our next lesson.
4. Color Section: And now we move on to the color section with
the color section, essentially what
we're going to find is that through
scopes over here, just bear in mind that if you're color section over here does not display
the Lumetri Scopes. You can always
just activate them by coming over to the window and making shelf cost latrine Premier Pro and
coming over to the window, coming over to Lumetri Scopes over here and activating that. Make sure that there's a
tick on the side over here. And when you come over here, these are the two scopes
that you'll be using. And if you want to know what exactly these
two scopes are, you can always just right-click. Or in a case whereby
you're not seeing this two scopes that
i've I have here, just right-click or double-click
on the case of a Mac. And makes sure that
the vector scope YUV and the waveform RGB, or activated the waveform RGB is what you see
on the right here. The one that's displaying
the different forms of colors over there as waves. And the vector school. Why you a YUV, or it is displayed
over here, right? I think this is
one of the really, really amazing tools that
I love about Premier Pro. It's the fact that
all this information is displayed right here for you. So you were able
to actually know all the colors that are in
your footage over here, right? As we can see that
our footage is mostly dominated
by the color blue. Hence why in our
waveform over they can see that the waiver displaying their spectrum or the color blue is the one that's the
most dominant one. That's because our
background is mostly blue. That's the reason why it is
the way that it is right now. And then also the color green, which might not be that easy
for you to see on the eye. But otherwise, if you notice closely linked to
the color blue is a bit of some bright greenish color popping in this
background as well. That's why we have the
color green and then the roots are definitely
from my skin tone. All humans skin tones have some reds in them
and then the whites, I want to believe
should be coming from this Nike logo
and the teeth. Anything that's white
and a bit of the ice, I believe, as well, should display a bit
of some white dots where we have very
little of that. And then when we come over to the vector scope YUV over
here you can see there's a bit of some of these Cloud ish like tools here or object here. And bear in mind that this
object is very, very handy, especially when we
talk about doing skins and grading color
schemes and all of that. Proper human's skin
should always have this cloud-like object here, well aligned with this line, this line that I'm
highlighting right now, it should always be just
placed on top of it, right? On top of it. What you ideally want is for you to be thin
and spread over. This is a bit wide, but otherwise you want it to
be a bit thin and just be on top of that as long as
it's on this line, you okay. Okay. It means that looks
definitely like human skin. And then mine that if I drag this slider over here and I move it to the left
or to the right. You're going to have
all of this that changing here
because all of this is happening in
real time, right? So that's a really, really
cool thing about this is the effect that
you can literally drag it wherever you want. The vector scope over
there is responding. So that's really, really cool. Then what we want to
do is you definitely want to come over to the
basic correction over there. We have some input
LUT over there, Bain minded Input LUT. Lot itself is a lookup
table which is simply, you can think of it more
like a filter, right? Think of those image filters or photo filters that
you have on your phone. But this is that of videos. So we already have
some that are already coming with Premier Pro, especially direct seven or nine, which is ideal for log footage. Log footage is footage that
does not contain color in it. It's been stripped of color. In an attempt to ensure
that the user has greater flexibility in how
they use color for themselves. So that's really something
that you can use. Not all cameras able to
have this feature of log, but the ones that are
able to have this, it's definitely
something that's very, very handy to have right now. The footage that we have
here is already colored. It's substandard
footage, so we won't be using any of this
lots over here. Rather, we can come over
to the white balance here. And white balancing
has got to do with ensuring that color cuts are definitely handled
well, you see? So what we'll do is
we'll just come over to the white balance
selector over there. And you always want to
make sure that you pick the brightest white spot
that you find in your image. And Premier Pro will
automatically adjust the temperature and the
tint for you, right? So if we press over there, it puts it all for you, right? As you can see, it wasn't
that far off, right? And this comes in
very handy if you just take out your
camera and you start shooting and you
didn't even set up your white balance
settings well, and all of that, this
is very, very helpful. And then we also have
a tone over here. This is where now
you get to tweak individual settings In
your footage, right? So we have the exposure over
there where you can raise the brightness or decrease the
brightness to your liking. You have the
contrast over there, which basically
functions like this. When you increase it, you're simply saying
that the dark areas, should I get even darker? Only the dark areas
when you decrease it, you're saying the
less dark areas should get even
less darker, right? If that's a word. But essentially that's it. That's how it looks like. It gets a bit pale. You see that? So that's
the contrast over there. And then the highlights
have got to do with areas that were already well, let us simply increasing
just how well-lit they are or decreasing how
well that they are seated. Then there's also the
shadows which have got to do with the areas that
are already less bright. And then you'll
just want to maybe increase only the paths that are less bright as you can see the effect on my hoodie
over there. That's Doug. You see that? Then I can reduce that, but bear in mind that there's
always a limit to how much you can do this before
you start losing information. If I do this, see, I'm
losing information here. Here it's bleeding,
getting black nine, I don't know what's happening. I'm starting to lose
information on my skin as well. And I can always just
double-click and returned to its original place. Double-click, double-click. And then we have whites as well, which are focusing only on
the wide part of my video. And I can either take them
up or take amount as well. It's almost a similar feature to this we had with
the highlights, except that it focuses
only on the white spots. Now the effect might not seem to be that significant here. That's because we don't have too much of a white color going on. But if I had like
your wide shot, it would be well evidenced rate such as the case as well
with blacks and shadows, blacks would just focus
on the color black only the color black and
tweak only that. That's the case over here. It's quite similar to
the shadows as well. But here as you notice, it's focusing especially on the black color and the
black color it alone. You see that? So that's pretty much it about
the whole toning aspect.
5. Color Correction Vs Color Grading: Now, bear in mind that
basic correction or color correction
and color grading are two different concepts. Color correction is about the fact that maybe
when you were shooting with your device or your camera or whatever it
is that you are shooting on. Maybe your white balance, meaning the color cast that
your device puts on objects. Maybe it was wrong. Maybe you had selected
a color balancing of a cloudy day when
it was actually a sunny day that lead toward maybe everything
looking yellow overall, everything looking a bit
purplish or any of those things. So when you color correct. It means you are bringing back your footage to what
I originally saw. So that's what color
correction is all about. It's about you fixing maybe even the whites
and the highlights and the dark spots to fit them with what your
eye naturally. So on the day of the shoot,
right, color grading, on the other hand, is all
about you mixing the colors. Now. This is where now you
get creative and then you put beyond what I could see. You put what you want to see. Now, you have that
flexibility has got nothing to do with some sort of a
standard that's expected. It's got to do now with
your creativity and what kind of feel do you
want your audience to have? For example, with a
lot of horror movies, maybe the mood would be very gloomy and a bit dark and all. But then if it's something
that is maybe a comedy, it's gonna be very bright. If it's something that's like maybe Christmas or
anything that's a festival field is gonna
be very bride generally, that's how the
colors and the mood of the footage would be like. So that's essentially
the difference between color grading and
color correction.
6. Getting Creative With Color: Right, and so the
next thing that you definitely want to look into has got to do with this
saturation over here. Saturation essentially
it's about the colouring of your footage in the sense that the colors, how that depth as colors, how vibrant and exotic our day. So when you increase
your saturation as you see over here, the moment it goes up, all the colors that are in
your footage, I enhanced rate. If you take it out, they are all D hands, meaning that they are
striped of richness. That's why the overall image gets to be what gets
to be black and white. So I'll just
double-click on that to return it to its original state. Then when we come
to the creative side of things over here, there are some overall looks that will definitely be there. And this looks they're already coming with
Adobe Premier Pro, and it's up to you to decide
whichever you prefer. Usually I'll usually go for
this product 2395 sometimes. And then the intensity here, you can decide just how
intense that effect will be. You can reduce it just to the right measure
that you feel that would be ideal for whatever it is that you
are dealing with, right? In this case, I think
it's over done. So I'll just try it
and this one over here and see if I
can increase it or decrease it and
increase it and decrease it and just
find that sweet spot. Why I find that? It looks good for me. But in this case, let's say I take none,
I'll take none of them. Then even intensity or
just double-click and go back to the default setting
over the faded film. Over here, I get to even decide just how faded
my image looks. Bear in mind that the more
faded your footage looks, the more cinematic looks like. And if you double-click, it will go back and then sharpening it is
all about just how crisp does the image look
and how blurry does it look, the more sharp it is, the more crisp and sharp it is. But the less sharp it is, essentially going
to be quite blurry, very smooth, of course. And it all depends on you and what image or what type of approach are
you trying to get? Then with the vibrancy
as well over here, vibrancy versus saturation. This is a big question that
I'm always asked about. What's the difference
between the two? Vibrancy essentially is
about, it's about, um, how vibrancy essentially
works like this. When you increase the vibrancy with your editing software, what your editing
software does is this, that it recognizes areas
that are under saturated and then lifts up the colors of those only under
saturated areas. But then the oversaturated one, it might or might
not increase them. Usually it hardly even
does any change on them. But then the saturation evenly increases every color that
in your image you see. So most times that's why
I prefer working with vibrancy compared to saturation, because I find that vibrancy
is way more effective for me and doesn't overdo colors for me compared to
the saturation. If I increase saturation
to the same extent, for example, turn to five. You see that there's a quiet, a drastic change compared
to it being there and saturation
being at 0, right? So I'll just double-click,
double-click and double-click. And overall as well. Over here I can also have
a Ways of Tintin them. But here the flexibility in the ten years effect that I can just tint the shadows
or the highlights, that is the dark
areas of my image. I can tend them
to look the way I want them to look like, alright? If you overdo it, it gets to be too harsh. So I always recommend just
you clicking and then dragging into just a little
bit of extent, not too much. And then on the
highlights as well, you doing a similar thing, dragging it just enough
for us to identify that there's something
going on over there to balance out the tens. If you feel like one
of these tints here, whether it's the shadow
and the highlight, we feel like one of
them is overdoing it. Or if it's dominating one, the other type of
ten that you have, then you want to use this tint
balance over here, right? You can just play around
with it as well to determine which one is
going to terminate this, the highlight, or
is it the shutter, or will it just be perfect
balance in between? You see that you can always just double-click to go back to
what you had initially. And then, and then now
we come to the curves. And thank you very much
for it in this course. If you enjoyed. I thank you very much for
watching this course. I hope it has
definitely helped you. Thank you very much for
watching this course. I hope it has
definitely helped you. For your class project. I want you to also get on and find some footage
for you to edit, edit it, and put it
together and put it in the project
section as well. I'd love to see what
you guys come up with. Chairs. Then for the curves, we essentially have the
RGB curves over here, this other red greens
and the blues. And we have the hue
saturation curves over here. The RGB curves are all about. The red, the green, and the blue curves. It's about whether
you want to tweak any of those colors in there. All, all of them at once, which means the color
white, Alright? And the moment that you are
taking the color white, it means that you are tweaking
essentially light, right? And this is the interface
that you have over here. And if I click on
one of these things, you see there's a
dot that pops up over there that comes in very handy because if I were to tweak this and
just take this up, everything in here gets
tweaked, everything goes up. But I don't want that. I wonder flexibility
in order for me to just tweak areas
that I want to tweak. So what I do is I just
click on this for a square, come over to the middle
and come over over there. They mind that this is similar
as well to photo editing in the sense that this area
represents the blacks. This area represents
the shadows, this area represent
the mid tones, this area represents
the highlights. This area represents
the white face. Just lift this area over here. It means I'm just doing what? I'm just lifting the blacks. Alright. That's why my image
will be less, less dark in the dark. In the black areas, you see the black areas are
getting a bit brighter. And then if I play around with the shadows, it means I'm Jane. Over areas that are dark,
I'm playing with them. I want them to be
bright or dark. You see that? So it's up to you to
play around with. It usually are recommended to have something more
like an S kind of figure with a curve,
something like this. But bear in mind that this still depends
highly on your eye, on what your eye
considers to be. Good. So don't just go all automatic, automatic on it and
just say that No, as long as it were
an S, It looks good. No, not really. Sometimes. It depends on what
footage that you are. Depends on what footage that you have that you're working on. And you can always just
double-click to eliminate that. And in the red areas, well, it's a similar concept. It's just a matter of this
poorest areas where there is R or the super
bright areas where there is in the shadowy areas, the mid tones of the red color and highlights
of the red color. And you can tweak them equally as well in
the same manner. And you can do the
same thing for the greens and the blues. So feel free to explore them. Don't be shy. Feel free to explore
them because you know that even
if you do mess up, you can always just double-click and go back to how you are. All your settings
where originally. And I will just move on from here and get onto the
hue saturation curves. On the hue saturation curves you normally I just use
three of these curves. I knew the Hughes versus sad
Hue vs Hue and Hue vs Luma. The first question
is, what is all of this right here versus said? This is essentially
where we talk about the colors and desaturation. So the way it works is
if you just click on this and drag it up and down, all the colors are being
very saturated, right? That's not what you want. What you want to do is
you want to select, restrict only the area
that you want to tweak. So we have restricted I'm
trying to trick under my skin, so I'm restricting it in-between areas that are defining my skin, which is gonna be the
reds and oranges. And then I'm going
to take it up. Take it down, right? And this bay mind
is my skin, right? As you can see,
there's something happening on my skin
that's getting a little bit redder over there and a
little bit pale over here. If you can see that too. Well, let me just drag this
restriction slightly more here and then tweak
it like that. So if you see that, take it down here, let me take it again here. Down. See the difference? Difference. Yeah. So that's the
saturation over there. And I'll double-click
that Hue vs Hue. This is where I want to
play around with colors. I want to mix colors,
for example, right? Because essentially what
hue is, is a color. So if I can take this, it means I'm mixing colors. So since I'm focused on my face, it means I'm choosing
the color that should just be on my face. So that's so powerful because
it gives you flexibility to decide on which colors
to change in an image. So that's just amazing and only that color changes, right? So that's why only my face
is changing in this case. We'll just double-click that. Then on Hue vs Luma. This is just how bright
my face is going to be. I'm still selecting the
section representing my face. And I choose. And if I do this,
it gets bright. And if I do this, it gets really, really dark. I do that it gets bright. So it's just a matter
of perspective. Don't overdo them.
Preferably just work within measures that are
still reasonable enough. Wants to sit that
way human being. And let me just undo that. And these are the
main ones that I use. But of course there's
luma versus saturation, the saturation
versus saturation. But this one is, I
hardly ever use one. Go into detail about them for the sake of
our exercise that we'll be doing today OR
project that we'll be doing together today and over. And this really is it about curves and hue
saturation curves. The next one that we'll
be looking into it has got to be the color
wheels and match. What color wheels
and match is all about essentially is about you having the flexibility
to control the colors in your
image to your liking. You can tweak them however
you want to trick them. You can just focus
only on the shadows, the mid tools or the
highlights alone, and have the flexibility
in order for you to move them and blend
them as you want. So you can just move
this as you want. And here you are essentially
controlling the intensity of whatever it is that you
are doing over here. Same thing, right? And wish you had
done doing that, just double-click and goes
back to its original state. Alright, so that's a really, really cool view, really, really cool thing
to do even here, make sure to double-click
just to make sure that it's in its default state. And then on the HSL secondary. Hsl secondary is one of the most powerful tools that
I love about Premier Pro. It allows you to tweak
second area of your footage. For example, you
could just tweak your skin tone and
make sure that your skin tone is in a
particular color way, in a particularly colored way that you want it to look like. All you could just
literally just focus on the background
that you want any couldn't do this for as many objects as you
want in one footage. You see that in this
case over here, all I have to do is
just literally click on this and then select
my skin over there. And once I do that, I come over here on color
versus gray and viola. And when I have this,
it's only highlighted a portion of my screen
or my skin in this case. And what I have to
do is I need to help it identify that
this is my skin, so I need to have the
sliders move until it represents and shows the
most part of my skin. So I do this, I can increase this
and there it is. There's my skin popping up, starting to pop up now. Starting to pop up more now. Once it starts showing something that's
more than my skin, then I need to make sure
that I eliminate that. For now. I think it's okay. There it is. There's my skin
showing more and more. We bid out over there. I think this might be it. And once it's done this, what I can do is I can apply this D noise here and just
take it higher or lower. What a de-noise does is
that it removes noise, those grainy things in an
image from my skin completely straps them away and allows my skin to be
as smooth as possible. And so does this
blurry filter here, this blurry slide over here. It allows two, it makes
my skin look more smooth, which allows for
whatever tweaks of color I do or whatever
I do on my skin, it won't be too pronounced. It won't look too artificial. It would show that it might
have been looks so natural. My skin, which is
something that I want. So you can always click on
this correction tab over here. And on this correction tab, normally we'll start off here. And once it's here,
if you double-click, this is how it will
actually look like. And with this color wheel, you can decide what type of
skin tone you want to have. I could make it look like that. I could make it look like that. And Ben mind that I can just literally if for example,
it looks like this, I can just do this and it's only my skin that has
gone that way, right? I can make it this can make it look like that and make it look like that and make
it look like that. I can make it look normal, like it should have been
in, in the first place. And then I can tweak this
temperature settings here, the tint here,
it's entirely you, It's so much to explore
over here and the contrast, the sharpening and
the saturation, as we mentioned, of even
for greater flexibility, I can come over to
these three dots over here and choose the shadows, the mid tones, and
the highlights. And I'm able to tweak directly whatever it
is that I want to do. So I usually work with a
mixture of these two over here. I usually personally
prefer using the shadows and the mid
tones usually on my skin. But at the end of the day, the most important
things that your skin, as we see on this
vector scope over here, should have this feature here. You should have this
cloud looking like thing here aligned on this
line over there. If it's not most probably, it's not really representing two well as a skin
of a human being. You see that, but
all humans skins fit in this area right here. You see that? So that's a really, really
cool thing that you can have some flexibility that
you can exercise with your HSL secondary. And like I said, you
can have as many, many options to do
this as possible. You can even just tweak. If I wanted to tweak
just the color of my hoodie over here, I'll just press on that
and click on my hoodie. And the moment I do that, I do again, color versus gray. And then I tried to locate
where my hood is with the sliders and just see to it that only the
hoodie shows up. And then I do the
same process again, but I'll just click on Reset and remove that and everything will be back in its normal state. So let me just put this
in normal format again. And voila, the last thing that
we'll be showing about here has got to
do with the vignette. The vignette, just
like in photo editing, is all about just this. Areas around the
borders of your image. Do you want them to look dreamy or you want them to look dark? This helps the viewer
be able to have their focus grown to particular areas more
than other areas. So if I have a more
dark like that, as you can see, gives
more focused on the face. This is entirely up to you. You can even decide just
the midpoint meaning. To what extent should this pred, the roundness in the
shape of the vase itself? And how pronounced
must it be massless, be as pronounced as that, or should it be a bit
spreading out like that? Usually the kind of
videos that I do, I usually have it
spread out like this because I find it to
be sourced cinematic. It's entirely up to you, Phil, flexible and feel free to do so. This really is it
about color grading. Now, the next thing that we're
going to do is we're going to go into the effects panel. And the moment I click on the Effects panel,
this is what I get. The most important thing is
definitely this that I'm sure that I'm shown
this side over here. This is where you get to
put an effects like how your audio should go or should
it be going up or down? You can feel free to
explore these things. There are some presets here. Presets of how even your footage should look like
they're already there. There's some video
effects over here. Whether it's
stabilizing your image, whether it is shaking it
out, it should be blue. All those things that
definitely in here. What, how you do this or how you apply any of these effects is you definitely just want to make sure that you take
it, whatever it is. Let's say we have this
crop one over here. You just take it and
put it on your footage. You click it and drag it
onto your footage like that. And once it's applied, make sure you come to the
effect controls over there. And normally it's
now represented here crop because I
took the crop one. And since it's over here, this is one of my favorite
effects, by the way. Well, just come over to
the bottom here and click 12% and voila and the top
part over there, 12%. And voila, it has that look
that we see in movies. Those two things that
are shown in between the dark areas and it
looks more like a movie. So this is one of
the effects that I, I personally use and
this is how you do for any of the
effects that I hear. Whether it's you having a transition of a
video and you want a video to transition
into some dark thing. You can always come
into the dissolve. Things over here,
cross dissolve. And at the end of your footage, literally as your footage ends, it will just have
this thing where it very smoothly disappears. You see that? Disappears. Just like that. You see that compared
to it just going dark. Just like that. You see that. So that's the beauty of effects. They allow you to have some
really, really nice stuff. You can even put it
in the beginning, usually with some
of these things, especially if it's transitions, they need to be
either the beginning or at the end of your footage. So you can always just click
that and voila, there it is. See that there is short. But it's like a reveal. I loved that and I use this
in almost all my videos. When there are so many
of these effects, you just need to be creative
enough for you to use them. And with the audio
as well, the audio, this is where you get to control pretty much all that
we explained before, but I still think it's
important just for you to see the interface here. If you have some music
in the background, you can even just tweak the
type of music that you have. And overall the volume
and such details. Just feel free to explore them. Feel free to be creative if you want to add
texts and all. Just feel free to also take some of this things
and drop them on on your footage over here. I think I have some
missing fonts over there. But yeah, should be
something around this. And there's some image
caption over there. This is where you get to select. So you just click on it if
you want to write on it. And here's where you write it. You just come over to the text. Come over to wherever
the text is, and try to write a wet, I just double-click on that. Call it two to o. And voila. That's how it looks like. Now, all of a sudden you
have a text over there. See that. So you
just click on that. And it looks red like this
because it means that the PC needs to render
that if you press enter, it will start the
rendering process just to accommodate for this new piece
of information in there, some features or some effects like adding tech sometimes do this where your PC
might need to refresh a bit and understand properly
What's going on over there. So it's entirely up to you at
your discretion to do that. And it depends as well on
the strength of your PC. Usually what I advice is if
your PC is not that strong, you want to come over to the resolution over here
and make sure that you are shooting at the
least a quarter. It will reduce the quality
of what you see here, but it will make the playback
much, much smoother. If your PC is quite
okay and strong, you can always function
at full resolution. The quality tool be
crisp to the DOD, literally the way
that it will look. And then you can just do that and everything will
play around smoothly. See that.
7. Exporting: Once you're done,
once you're ready, all you have to do them with your footage is
just make sure that you come over here
and come to the file, come to export over here, click on Export Media. And then this is where
you get to select how your footage
will be exported. In our case, that's
in your case, if you'd want to spot
the whole footage, you just come over there. Alternatively, what
you could do is just press Command M or
control if you're on Windows. And usually the format
should be an H.264. This is the one that's mostly
recognized by most devices on a high bit rate
and output name. This is where you get
to select the name of the video itself in way
it should be saved. Let's call it tutorial. And if I click on that
and click on Save, then it makes sure that you have the export video and
export audio tick. That's very, very important. And you can even click on
render at maximum depth, which as you can see, it improves the videos quantity but increases how long
the encoding takes. And I usually click on
maximum render quality. The rest of the things
that I hear are not that important for standard videos that you'd be making or editing for
Instagram and all of that. And then all you have to do
is just come over to Export. And the moment you
click on that, you have this exporting
thing going on over here. Might take awhile
as you can see. But overall, yeah, guys, that's how it is.
That's how it is. That's how you start and go all the way to the finishing
process of your editing.
8. Quick Project Together: Alright, you guys saw right now, what I want us to do
is that I want us to do a project together. We're going to
import something and then you're going to watch me. And we're going to import
a project and then we're going to do this
project together and we'll start with a
religious short video. And then we edit together and go all the way to the
finishing process of that. Alright, so we're just
going to start off here. We're going to first of
all, delete this one and make sure that we come
to the assembly section, remove everything,
move everything, and then press double-click
on here to import. Then we'll come over to my files here where everything is. Alright, so we're going
to do a project together. And in real time, we're going to just try and
see if we can edit a really, really shot, shot
video together here. So I'll just take three of
some clips that I did for a certain high
profile celebrity. And we'll just once they're
in this assembly section, we'll just make sure that they
come to the new sequence. Let's just right-click, come over to New Sequence From Clip. And once it's here,
we just click on the edit and section,
come over here. And once we're here, what we're going to do is we will just make sure that
our footage is well aligned. So here it is. A good
loud Marine vanishes. Smiling here. Here she was rotating, just turning around like that. Really, really cool. So we're going to measure all of this together and
make it into one. And to cut off some clips, Let's say we have a
clip and then we wanted to break it up into
smaller pieces. What we'll do is
we'll just press C. And we have this
razor tool here. And with this razor tool, we can cut some things. So what I'm gonna do is
since he or she is working, we need to make sure
that she's I'll take it as she's literally just
moving her leg like that. And then I also take it away. Literally maybe here
where she stops like the swishes about hip
or step down like that. And then the rest
of the footage, I don't need that. Move this and I'm going to put this here and then this one, I'm going to drag it like this, click on it and drag it
to the right like this. And have loved the way
she does that thing. She just takes a hand like that. I'm going to just
have eraser over there and click on that as well. And let me see what other
piece of footage I can use. I'm going to see I love
that look and love that. So I'm going to
take this as well the rest of the footage.
I don't need it. I could press backspace
and remove it, but I could
alternatively do this. If I press ripple delete, not only will I remove it, but then my footage will
still be connected. Ripple delete so
that it is there is. Then I can drag
this one over here. When I drag him over here, I'll see just how to do it. I think that looks
really, really good. I love that. I love
that, I love that. I love that. That
looks like a piece of footage are used to
conclude my videos. So I'm going to use this
to conclude the video. Now the intro of the video, how do I wanted to
start with hair working or with head doing
hair look like that. I think that's so I'm
going to drag it. Click and drag, and
then I press on command to make sure that it's the one that starts the footage and displaces the other footage, not get on top of
that of British. And then I bring this
other ones and I in, drag them to the back like
that and go all the way to the very beginning again and try to move it
and see how it looks. The other thing that I
definitely want to know about this footage
this day as well, what frame rate was
shot and was it shot at 60 frames
or what frame rate? So I could either go on
the properties or I could come on the metadata
information here. I think I double-click
that to hard. See. Yeah. So I think I'll
just metadata here. Okay, You are shorted 60
frames per second, right? So that means that
I can just slow down my footage to
half of that speed. And I would still the
footage would still be smooth enough for us
to see it as a video. So I want to do everything
at super slow motion and probably have
this whole foot is going less than a minute
because it's too long. It's way too long right now. So let's see. That looks cool. I'm going to reduce that. Does That's one Second. Say I wanted to hear and
then I cut that one out and move that come here and have her Do that. I love the
way that linked list. So I'll just cut that, remove this as well with backspace over where
drag it along. I could have done a ripple
delete as well over there. This, i makes me wonder, should this IB at the
beginning or at the end? So let me just take it, drag it. I think it might be better at the end now that
I think about it. And then this gets
to start as well. Let me just move
it again properly and have her start right here. Yeah. Just when just before
she raises those hands. And I ripple delete because I want it to automatically merge. And Alice, she's turning. And as she does that, I wanted to cut and I
wanted to be creative. As I'm doing this things, I'm thinking about them. There is nothing that I
had preplanned for this. The whole idea was that I
do this in front of you. And with you, you can always pause if you feel
like I'm going too fast. And I just do this. So here it is, right here. I'll just take it back here. And I see how to merge this. Alright, I see something here. I think what can be the case
is this guy can come over here and then I can
drag you over here. And then this can
actually be concluding. Yeah. So hard on this. It goes, That's all
we're all learning them, is that the problem
is the sound. I don't want any sound. Okay. I don't need, so I will
just reduce that like that. And voila, and I kinda wonders to go a
bit slower than that. So I'm gonna come
over to the speed and set it at 50 per cent to
make it go at 50 per cent. The speed saw that S is
at 50 per cent speed now. And I love that. I love that. I love that, I love
that he or she goes. Maybe I could also do this. Maybe I could also
reduce the speed of this because it's
a bit too fast. Maybe I could make
it work, maybe 70%. And see how it looks like. Here There's wishes
walking and she is. Yeah. I think the whole thing
I'm going to make it a bit slower because I think it's
more cinematic that way. Bain mind that this changes and differs according to what
project are you doing? I'm going to do this as well. I'm just this as
well to about 70%. I think that it should be okay. So here is a beautiful,
beautiful, beautiful, beautiful. I love that. And that is generally how you
can do it as well. The next thing that I want
to do is work on the color. So when it comes to color, I'll just come to the
color section here. I will take and select on
that adjustment layer. And it is. And then I'm going to take
this adjustment layer, drag it and put it on
top of my footage, and drag it all the way
to the other side, right? Then normally what
I should do is I should do something
called color correction, which we already spoke about. So I'm just going to
color correct and make sure that things
are in place there. I'm going to make
sure that the whites raised all the way until they reach about a 100 and the blacks are lowered all the way until
they get to about 0. I need to spread that for each of my footage that I'll be seen. Here. I'm gonna do that. There it is. The blacks are really
close to 0 here, so I don't need
to know too much. I think it's okay.
Don't overdo it. Otherwise you're
losing information. And then here the whites, again, close to a 100. And the black Sol K, I think I don't even
need to shift that. And then here as well, the whites close to a 100 and the blacks
are close to 0. That here as well. Everything is okay here. I don't need to do everything. I can just even remove this
redundant information here. So I'll just cut that out. And then now I can color
grade when I collaborate, what I'm gonna do is
I'm going to add color. This should be
enough about a 125. I reduce this, the white
balance for me, it looks okay. And so because it looks okay, what I'm going to do is that I'm just going to continue and Move on to the creative and just maybe I think
it's already faded. So I'm not going to touch on the faded aspect of
things. Not know. Am I going to touch on
the shadows or anything? Why? Because I'm going
to go straight into the curves and touch
on my RGB curve, mark my points, left the
blacks just a little bit. Make sure that I raised the y. It's a bit more just so that it doesn't look too artificial. And there's some depth
coming in or whether there. And I'm going to come
to the color wheels. I love the color wheels
and on since I'm going for that orange until Look, I'm gonna go take this shadows
down towards the aqua. Raise my mid tone slightly. Ever so slightly, not too much. Not too much. Not too much. Yeah. Just over there. And then have my highlights as well going little bit blue. Just enough for it to look. Yeah, I love that. I love that. Look, I love that. So I can just click and toggle this display for
you to see the difference. Look at the difference.
Look at that difference. Wow, it's just amazing. And then I can just
come over here. Hsl secondary. Well, in this case I
don't have a problem with their skin because I feel like her skin is dope perfectly. Alright. Let's see though. Let's see though how
his skin looks like. Well, it doesn't look
that good over there, so I'm just going
to try and reduce the intensity of that. So I'm just going to
click on Scan and Go on color and gray and see if I can get just a skin in
the and I think her skin, her skin as well refined. So now I'm just
going to refine it, makes sure that
it is in blurred. And I remove the noise. I come to the color wheels and see as you can
see how it is, It's slightly wanting
to go out of direction. So I'm going to try
and restore it back to the way it should be. How do I do that? Well, I can see
that it's slightly more yellow than
I want it to be. I wanted to be more red. So what I'm gonna do is
I'm going to try and point slightly more to the
red. To the red. I shouldn't overdo it. But as you can see, the rates are going up now. And even in the shadows, I'm going to try and just see
that it goes to the reds. There they are. And I'm going to
try and see if I can sharpen it a
bit more as well, just to reduce the
size of the cloud. I think it's a bit too much. And if and on this contrast, I'm going to try
and move it over here because the
colors felt a bit to pronounce for me and
see how it looks now. Now it's a bit rate. Looks like she's
not human anymore. So I'm going to
reduce that again and see to it that it's we choose but still going
slightly to their rates. So I leave that yeah. This was how her skin tone
was that That's for sure. And then I'm going to
just have this as well. Cyan, just reduce
them like that. And voila, perfect. Perfect. Okay. I'm going to remove the
HSL and a vignette, a vignette in this case. But overall, this is something
that we're able to create. Now, you can put some
music if you want, but in this case I
don't need music, but this definitely is what
we're able to create an, a really short time. Just have a look at the
difference between that. That's just phenomenal. It's just out of this world. Amazing. Just amazing. Alright. Alright. I'm glad you guys were
able to follow along. Thank you guys. Thank
you guys very much.
9. Conclusion & Class Project: Alright, thank you
guys so much for joining me and I really hope that all of these
lessons have been upgraded grid value to you. And for your class project, what I want you to
do is I want you to also work on a video project. Any video that you
can get your hold on and try to work on
some edits and apply everything that we
just learned today and definitely send me
those project files in the project section. Alright, and look forward
to getting them shares.