How to draw manga from start to finish - Manga Masterclass | Gakusei Muto | Skillshare
Drawer
Search

Playback Speed


  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

How to draw manga from start to finish - Manga Masterclass

teacher avatar Gakusei Muto, Mangaka - Youtuber

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      3:32

    • 2.

      Your Why

      1:16

    • 3.

      Making The Story

      2:51

    • 4.

      Kishotenketsu storytelling technique

      3:04

    • 5.

      Kishotenketsu Explained

      2:32

    • 6.

      Hook

      1:27

    • 7.

      Oneshot vs Chapter 1

      1:25

    • 8.

      Making the Characters

      4:27

    • 9.

      Character class project

      0:41

    • 10.

      Making the Script

      4:06

    • 11.

      Making the Storyboard

      2:08

    • 12.

      Paneling

      4:18

    • 13.

      Pacing

      1:23

    • 14.

      Flipping the page

      0:47

    • 15.

      Making your first Page

      2:41

    • 16.

      Lettering your manga page

      1:37

    • 17.

      Sketching

      1:34

    • 18.

      Your Art

      4:47

    • 19.

      Inking

      2:05

    • 20.

      Inking class project

      0:31

    • 21.

      Watch me ink

      3:00

    • 22.

      Screentones

      3:30

    • 23.

      Mindset

      4:05

    • 24.

      Procrastination

      5:42

    • 25.

      Before you go

      1:30

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

167

Students

4

Projects

About This Class

Dive into the exciting world of manga creation with our easy-to-follow Skillshare course, "How to draw manga from start to finish!" Discover essential techniques for crafting compelling stories and dynamic characters in no time.

Learn the powerful Kishotenketsu storytelling method, perfect for creating engaging plots. Uncover the secrets to hooking your reader from the get-go and understand the difference between a one-shot and a gripping chapter one.

Explore character creation, scriptwriting, and storyboarding with step-by-step guidance. Master paneling, pacing, and seamless page flips for an immersive reader experience.

Get hands-on with sketching, inking, and screentones to bring your manga to life. Plus, gain insights into maintaining a positive mindset, overcoming procrastination, and finding your creative purpose.

By the end of this 1-hour masterclass, you'll confidently craft your own stunning manga page, complete with expertly lettered dialogue. Whether you're a beginner or a seasoned artist, this course will empower you to create captivating manga with ease.

Join us now and become a part of a thriving community of manga enthusiasts on a journey towards artistic excellence! Enroll today for instant access to expert tips and tricks.

Meet Your Teacher

Teacher Profile Image

Gakusei Muto

Mangaka - Youtuber

Teacher

Hi there,

I'm Muto, a Youtuber & Mangaka!

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Class Introduction: Getting started with making manga is actually very hard. You have to know how to make good stories, make an interesting script, and then turn it into an engaging storyboard. You have to understand how paneling works, how pasting works, how to ink and add screen tones, and to actually figure out what kind of manga you want to make. But to be honest, you can learn the basics of that in almost 1 hour. And this is exactly what we are going to do in this class. Hey, my name is To, and I am a mangaka and also a content creator on Youtube. And in this course, I am excited to share my knowledge with you as someone who wants to get started with making manga. I started making manga back in 2021 and I absolutely had no idea what I was doing at that time. I made a lot of manga since then, and I learned a lot along the way through a lot of trials and errors. And after practicing for almost three years, I was able to make my last manga, the number one Romans manga on the manga creators platform. Now I'm not saying this to flex on you, but rather to make the point that even the mangakas who have thousands of readers and seem to have an overnight success all started from zero, just like you. And so in this course we are going to cover a lot of things, including how to make your manga story with techniques that are used in all popular mangas that you read. How to make interesting characters that the reader can actually relate to. How to script your story and turn it into an engaging storyboard that the reader would want to read. How to panel your storyboard and connect that with pacing. We also will be talking about how inking works and how to give your manga the traditional Japanese look. You are also going to learn how to letter your manga in an effective and efficient way. And finally, we are going to learn how to be more productive and how you can beat procrastinating, Since it seems like a big problem for most of the people who make manga, this course is for absolutely everyone. If you are a beginner and don't really know what you're doing, this course will teach you a lot. And if you have some experience making manga, I will be sharing a lot of pro tips that will make your manga stand out as well. Making your manga stand out is easy to say, but a lot harder to do, especially considering that there are hundreds and thousands of people who are trying to make manga every day. But hopefully, after watching this course, you will be able to have a better understanding of making manga, which will make your journey to success a bit easier. For this course, we are going to be using clips to your paint, but if you don't have it, there's a free trial that you can download to follow along. And also if you have already used that, then you can still get like 80% out of the information I talked about. Since I'm really teaching you how to make manga and it does not really matter what drawing software you use or even if you like to draw traditionally there will be still a ton of valuable information that you can learn from Skillshare is awesome because it's centered around active learning through your participation in projects. This course is no different when you're done watching all the classes, you would have already applauded two to three projects that will help you a lot in your manga journey. Take this course as a little manga class in school, and see the projects as some homework that you need to do. By the end of the class, I will personally make sure to give you a complete feedback on all the projects that you applaud so you can improve way faster, because feedback from the right people could really change a lot for you. You can also give other students here some feedback as well. And don't forget, have fun with it and good luck on your manga journey. 2. Your Why: Why do you want to make manga? This is a very important question to ask before even starting, because without a strong reason, you are going to quit making manga at some point. So that's why this is the first class in here. I want you to think about what inspired you to make manga. Think about what you like about manga. Think about the reason why you want to make all of this. And it does not have to be something complicated or something really deep, you just have to know it. But whatever your reason is, make sure to always have it in the back of your mind. So when times get tough, you'll remember why you started. Let me give you an example here. For me, the reason why I want to make manga is to inspire other people. Just like I was inspired by anime and manga, watching anime and reading manga literally change my life. And I really want to do that for other people too. I have lived a lot of moments and experiences that I want to share with the world through my mangas to inspire others to be better humans. Maybe you have your own stories too, or maybe you want to make people laugh or entertain them. Or just make them think about something a bit differently. Just make sure to know it before starting because it will help you a lot through your manga journey. And now let's actually start making some manga. 3. Making The Story: When it comes to making a manga story, the first thing that you want to decide is, what genres do you want to include in your story and also what kind of story you want to make. For example, when I wanted to make my manga Smile For Me, I wanted to make a high school Romans one shot with an emotional shocking ending. Try to figure out that before actually starting, because this will set the direction of your whole story. There are a lot of genres that you can choose from A little tip here. Usually combining two genres that don't usually come together could make your manga stand out a bit more like, in my case it was romance, but also with some horror effect into it. Similar to drawing, seeking references is very important when crafting your manga story. In this process, it's better to explore mangas that resonate with the atmosphere and the genre that you are aiming to capture. Also focus on those that have gained some kind of popularity and have some good ratings from other people. Take the time to see your personal opinion about these mangas, to see what you actually liked and also disliked. And then select mangas that only align with your taste, but also have received good feedback and popularity. After you do that, I want you to consume these mangas so we can kind of get in the mood of making something similar. Now, we are not trying to copy them or anything, we are just using them as a reference. Now the next thing is describing your story in one sentence. Write a very basic, easy to understand sentence that describes your story. The more you simplify the story, the easier it will get to make the final story. I have some examples for you here so we can get what I mean. Lufi wants to become the parrot king, that was it. Naruto wants to become a hokage and Aaron wants to kill the titans to revenge his mother. All of these mangas have very complicated stories, but it always starts with something very basic. But now, before you do this, make sure to answer these three questions. Not a lot of people are going to be interested in your manga, just like all mangas out there. Make sure to know who you are making this manga for, because it is not for yourself. But of course, you should like the manga that you are doing as well. It is very important to tell a message through your manga, otherwise the reader will feel as if your manga was a complete waste of time. The reader should always feel something after reading your manga. A feeling of joy, sadness, motivation or whatever you are trying to make them feel After you write this. Now it's time to expand the story. I'm sure that you don't want your story to be very predictable and want it to be unexpected so that it hooks the reader completely. Luckily, there is a secret to every Manga story that does that. And I am going to share everything I know about it in the next class. 4. Kishotenketsu storytelling technique: Let me introduce you to the Kisho Ten Katsu technique, the four parts storytelling method, which is a traditional Japanese way to tell a story that will make your story very unique and definitely not boring. And almost every Mangaka you know also uses it. The four parts are ki, so ten ketsu. Each of these Japanese characters represent a part of the storytelling method. Don't worry, this is not the same boring hero journey story that you have been teaching in school and is used in Western media. Even if you are still a beginner, this method is going to difference your story from all these predictable stories out there and will put you ahead of 90% of people who write stories. Now let me introduce you to the four part method. The first part is called key, which stands for the introduction. This is the beginning of your story where the settings and the main characters get introduced. In this part, you will give the reader a lot of information about the world and just information in general to understand the plot. But even with that being said, the reader will still need at the beginning, which I will teach you how to do in the next class. The second part is called show, which stands for the development stage. This stage will make us connect deeper with the protagonist. In this stage, you have to make your reader very attached to the characters, but not a lot of changes are going to happen here. We're just making the reader ready for the next stage, which is going to be the twist. But one thing is really important here, which is foreshadowing. Since the next part of our story will be the twist, we don't want it to be random. We leave little hints around the development phase that will still not make the reader know that the twist is coming, but rather making them get an Aha moment after seeing the twist. Let me give you an example here. Let's say it's among about basketball. One of the player suddenly want to switch the team, which is our twist. Now in the development phase, you can leave some hints such as he is keeping training or something like that. And when the reader sees the twist, he will think that, uh huh, that's why he was doing all of that. Make sure to make it not obvious at all. The reader will actually be surprised by the twist and not really expected. The third part is called ten, which stands for the twist. Major changes happen in the story, or a big surprise, which is the climax of akishotenqetzu story. And it's there to introduce chaos. It can be something very unexpected and that shocks the reader like a betrayal. For example, this part should be the most exciting and hardest hitting part of your story. The first and last part is called Ketsu, which stands for the conclusion. This is the resolution of your story. The reader will know that the action is over. This part is basically a little bonus to wrap things up. One thing that olmngakas do at this part is leaving a little hook at the end to make the reader read the next chapter. Since the quiso ten quetsu method is also used for making chapters and not only the whole story, but I will be talking about that later as well. Now if you still don't exactly know what all of this means, don't worry. Because in the next class I will show you a complete example of Akio Ten Quetzu story. 5. Kishotenketsu Explained: I'm going to be breaking down the first chapter of my hero academia. If you don't want the first chapter to be spoiled, maybe you can read it and then come back. But at the end of the day, it's the first chapter and it's not really a spoiler. Boko hero first chapter begins with introducing the protagonist Deku. We get to know about the world of my hero academia and that all people have superpowers. We are showing how fight works and we get to know more about Deku and that he wants to become a hero even though he does not have a super, by this stage of the story, we stop getting told about events that happened in Co's life previously. And we start to see the new events that are happening right now. Like the relationship between Ku and his childhood friends Baku. And Ku getting saved by Almight and getting told by him that he cannot be a hero with no superpower decks. Classmate gets attacked by a monster and we get to see that twist here which is that strongest hero of all time, Almight hesitate and does not get involved in the fight, but Deku the powerless loser decides to get involved to save his friend. Which is the climax where Deco is proving that he really wants to become a hero. Eventually Almight gets his power back and ends the fight. Almight changes his mind and tells Tku that he can become a hero. Which ends the first chapter. Also it is a hook. Since now we want to know how he will become a hero without having a superpower. What you just saw right now was the perfect example of a Kisho ten quetsu story. Which tells us that this method is used for every chapter in the story and not only the whole story. The graph for that looks like this. Where you have a big kisho ten quetsu story that consists of little small kisho ten quetsu stories. In every chapter we use the quiso ten quetsu method for the emotional engagement of the reader while reading a certain amount of pages. Pro mangakas don't only use that for the whole story, they do it every single chapter. It is very important that not all of the parts have the same length. You should focus on the ending of the development stage until the end of the twist, where the conclusion starts. These are the most important parts in a quiso ten quetsu method. And because of the momentum we have built through the development part, the twist part will be very surprising, but only if it is in the right timing. So making sure that the development part is not too short or too long is very important. 6. Hook: The hook is a part of the emotional engagement. So make sure to hook the reader in your first page, since it really decides if the reader want to continue reading or not. And this is not just about the story, even with art, you should be giving your best from the beginning. Now as I said, to make the reader even interested in reading your story, we have to hook them with the first page or a couple of pages. Here's exactly how you can do that. Using a very dramatic scene that grabs the readers attention at the very beginning could be very helpful. This could be a dramatic action, a unique setting, or a visually stunning character design. Make sure to make the reader wants to ask questions, make them think about what is happening or what will happen next. This can create curiosity and motivate them to keep reading for answers. You can do that through the text in your speech bubbles, for example. Basically, what you are saying in your story. This is very important. But don't worry, I have a whole class on that in the later section. But for now, just remember that it should be very unique. At the end, leave the reader with a strong reason to turn the page and continue reading. Now, do you notice the amount of effort and preparation you are putting in for your story right now? Imagine that this part gets skipped by a lot of people who just draw whatever they like and think that will be good, which is why already, by following these tips, you will be really ahead of a lot of people. 7. Oneshot vs Chapter 1: Since a lot of people get confused about this question, here is the answer. Quiso ten quetsu is the perfect method to make a one shot. But the only difference between a one shot and a first chapter is that the one shot is a story that begins and ends in one chapter. Which means that it is a story by its own. If the reader reads it until the end, then the story is done. Unlike chapter one, where the story will not get to an end, but rather actually starts When making a one shot, keep your story simple. Only introduce concepts that you absolutely need for your story or that would interest the reader. And don't try to make the next one piece or naruto with a one shot, because this is not going to work. Rather, focus on making a simple story. Here's also another tip as well. When making a first chapter, make sure to really think about the twist part because it will set the direction for the whole story. Just like when Deco proved that he can become a hero, led to him actually becoming a hero for the whole story. Now you might think that we are done with the story here, but let me tell you that making the plot or the theme of the story is actually only 40% of actually making the story. Because the other 60% are your characters and I am going to explain everything about them in the next class. 8. Making the Characters: This is by far one of the most important things that you should be focusing on. Yes, creating a really nice theme and a story is really important too. But your characters are the most important thing in your story because they are the reason why the reader is even reading your story. If readers cannot relate to your characters and really understand and resonate with the things that they are doing, then your manga will be boring, no matter how interesting the plot or the theme is interesting to them. Now the question is, how do we actually create good characters? It may sound complicated, but you have to understand the psychological characteristic of your protagonist. You have to understand them as you would understand a real friend of yours. Let's create your characters. The first thing that you need to do is to download the first template I made for you, which is the character profile template. You can find that in the project and resources section, so go ahead and download it. People are interested in characters that has a similar age or work as them. This will be the type of readers you are mostly going to reach. But also the reader could be even more interested if the characters are completely different. Which is why fictional characters, such as superheroes, are always liked. For example, let's say that your character is at 28 years detective. It is important to know your character's background. You can explain why they are, who they are at the moment. For example, the 28 detectives grew up in a small town and always had fascinations with solving puzzles. This led her to pursue her career in law enforcement. What is the purpose of your character in the story? Does they want to protect something, create something, or maybe become something? It just have to be something valuable to the character that you are making. An example here would be that the detective is determined to solve a cold case of her missing childhood friend, Sarah, who disappeared without a trace. Things, does the character think are important, like family, or money, or maybe religion? But your character can also have some values like honesty, courage or kindness. The detective we have here could value justice, loyalty, and maybe honesty. Knowing the weaknesses of your character will make the reader relate way more to them. This is a really important part when it comes to the strength of your character. Don't just write that they are strong or smart, but try to be a bit specific here. What does make them smart and what does make them strong, and so on. Our detective could tend to be overly self reliant and struggles with trust issues. The deeper you understand and describe your characters, the better and more your reader will understand them. Now this is very important. How are your characters at the beginning of the story and how are they at the end? This is the growth that will happen to characters and what will make the reader interested in continuing reading. The growth have to do with something like a skill or mindset, or even values. If the story is longer, your characters do not have to grow immediately or achieve their purpose immediately. But if you are making a one shot, the characters needs to achieve their purpose. To give an example, at the beginning, the detective could be dedicated, but somewhat a close off detective, consumed by the unsolved mystery of Sarah's disappearance. And at the end, through her journey, the detective learns to trust others and discovers more about her strength. And maybe if this story was a one shot, the mystery of her best friend's disappearance gets solved. All what you are writing about the character is just purely for yourself. Until now, you can decide which sides to show and when to the reader when making the script, which we will be talking about in the next class. But before that we should talk about the character design. You should express the inner characteristic of your characters and their appearance. Describe how tall they are, what kind of clothes they have, and if they carry something with them. Anything that helps the reader understand more about them. Having some character designs or character sheets like those is very important to be able to draw your characters in the same way every single time I really recommend designing your characters before actually starting to draw the manga, you cannot know who you are dealing with while sketching. You can find some character design examples in the project and resources section. Just try to replicate something similar. You don't have to do it now, but it would be smart to do it before starting the storyboard. 9. Character class project: This is the first thing that you will be uploading in the project section. I want you to use the template that you can find in the resources section and make your own characters as a little practice. Once you're done with that, you can upload it to the project section. Just go to Project and Resources and click right here. Give your project a name like the name of your character or just manga, Masterclass Project. And click on Image to upload your character as an image so I can read it. If you already draw your character, upload that as a cover image right here. If you do that, I will personally give you feedback on your characters and give you some tips to improve as well. I can't wait to see all of your creative characters. 10. Making the Script: I see a lot of people these days skipping this step and start writing the script while making the paneling and storyboard, which can be okay too. But honestly, if you're starting out or you are not working alone, maybe you are a writer working with an artist. My advice to you is to make a script. It will save you a lot of unnecessary editing in the storyboard phase because you know exactly what is going to happen. Now, how do we actually start writing the script? First, you download the script template that I made for you. You can find that in the resources section again as well, and it should look something like this. When writing the script, we divide every chapter into scenes, and every scene consists of one or multiple pages. Just write the scene number and the pages number here. Now there are two types of writing things. The first one is the description type. Here, no one of your characters is actually talking and you should describe what the characters are doing or what is basically happening while no one is talking. You can also use this for the narration. Make sure to include these square brackets so you know later that no one is actually talking here. The second type of writing is when your characters are actually talking here, you basically write the character's name and write down what they are saying. Everything that you type here is included in the speech bubbles and that's it process until the scene is done and then you start another scene. And you keep going like that until the chapter or the one shot is finished. Now, most people know about this stuff, but let me tell you about the important things that most people do not know about. Please, when you are writing your script, do not write what you would say. Write what your characters would say. Know your characters. Think about their personality. How would they act in specific situations and make it feel natural? What that basically mean is that you need to become an actor while writing and put yourself in the positions of your characters. Otherwise your characters will feel all the same And it will be very boring to the reader to read your story. Give every single dialogue and sentence you write in the script a lot of purpose that adds more to the story and make the reader engaged. Every line should have a reason and should not be random at all. So make sure to go over your script multiple times before drawing to see if you can cut things out that are not as important, where you feel like the story can continue without them with no problem. The protagonist does not have to say everything. You can show stuff or just add a narrator. The main reason why you are making a manga and not a novel is because you can show the people what is happening. Make sure to balance the things that you make your characters say and the things that you show. It's always better to show people when you have the chance to. Let me ask you this. If you wanted me to teach you how to draw right now, right? Would you prefer me sending you a text about it or actually making a whole video and explaining stuff to you with visuals. You get the idea. So when you have the opportunity to show, do it for the page number. I would recommend not adding more than six lines of dialogue every page. It can definitely change later while making the storyboard, but it's just a rule of thumb that you can use while making the script. There will be pages with no dialogue at all or only two lines. Just make what fits for your story. Get immediate feedback from someone that is not your friend. Because let's be honest. Your friend will be saying that your script is the next one piece. What you need is constructive feedback, and this is the only way to improve your script. Take the notes from the person who gave you the feedback and go back to your script and edit what should be changed. You can also show the script to people who have no idea about manga. You can see how normal people would react to it, and then you can make more changes and improvement from there. Make sure to get feedback from different points of view and different people. This might take a while, but trust me, it is very important for your manga and it will really take it to the next level. Remember, the main reason why people are reading your manga is because of the story and your characters. So make sure that this is interesting. Now that your script is done, it's time to make the storyboard. 11. Making the Storyboard: For this step, I have made you another template that you can download and use for making your storyboards. You can find it in the resource section. Again, I personally use this template because it makes everything easier to edit and change. If I want to change anything later in this template, there are 20 pages. But if you want to add more simply, go to Edit and then click on Change Canvas Size. You can make it bigger and then add more pages. Just copy one or two pages and then add them just like that. And if you have a double page spread, just make two pages close to each other like that. Once you have the amount of pages you desire, you are ready to start making the storyboard. This is one of the best parts in creating manga and also the most important one because you can be very creative. And this is actually the part of the story that the people will read. But there is one thing that you need to do before actually starting. Remember when I told you at the beginning of the class that you need to search for mangas that are in the same genre as you. Now it's time to use them again. First, you should give them a read again before starting to get in the mood of these kind of mangas and already see how the pros are making the paneling and storyboarding. After that, I want you to read your script and start imagining the scenes that are happening in your head. And while you're doing that, just start doodling on your storyboard pages. You don't need any artistic skills at this point yet, just use stick mans or whatever you want to get the ideas from your head into the storyboard. But make them as clear as possible so you can understand them later when you're drawing or if you're planning on showing it to someone else to get some feedback. Now, since you wrote everything very clear in your script and everything was described perfectly, this should not be very hard. Just let your creativity play and see what happens. But here's the thing. If you want to make your pages look professional, the paneling needs to be very professional as well, which is the topic that we will be talking about in the next class. This topic is by far one of the important ones. So make sure to watch it with full concentration, since this is the thing that will actually difference you from 90% of Mangakas out there. 12. Paneling: Before actually going to clip studio and starting to panel the page. Here are the most important things that you should keep in mind while you are drawing your storyboard. Specifically, while you are paneling the page, every page you have should be very clear in which direction the reader should read it. In manga, it is from right to left and top to bottom. If any of your pages break this rule, you will never have page flow in your manga, and the reader will be very confused. To make the reading direction clear, you can use speech bubbles to guide the reader's eye. Your speech bubbles and what is happening in the panels should create a clear line like that. Mostly it's Z shape. If the line is very complicated, then you should probably redo the paneling. But speaking of speech bubbles, one thing that I always tell my students is, is that speech bubbles should never be placed randomly and rather have a purpose in the page. Make the reading of your page feel absolutely effortless by placing the bubbles in the reading direction. I will teach you more about the advanced stuff of speech bubbles in some of the classes later, you are the camera man in your story. And one thing that you should definitely do is to constantly change the camera angle. If you are always drawing your characters from the front angle, the reader will be very bored and your manga will not feel dynamic at all. Showing the characters from different angles could help a lot. With that, you can take a look at the manga that you are referencing and see how the angles and the camera shots change depending on the actions that are happening. You don't have to do some crazy perspective scenes, just make sure to have a variety of shot types like close up shot, medium or white shot, and so on. Your Manga pages should normally have three main spaces. No matter how the panels are divided and structured in these three spaces. Sometimes you will only have two spaces, or sometimes you will draw one illustration for the whole page. But to keep things simple, just don't go over three main spaces for now. If you're starting out, too many details could damage your manga. If you don't know what you're actually doing, I recommend seeing how many spaces they are in the Manga that you are referencing and try to replicate it, because it's already working and you cannot go wrong with that. You should always keep the paneling line straight in normal scenes where the characters are just talking, for example. But if you're drawing any kind of action or movement, then tilting the panels and making them more dynamic, we'll make your manga looks way better, but only when there is movement. Otherwise it will be useless. And again, the manga that you are referencing will have a lot of similar things to what you are doing. And you can see if the mangaka is drawing a lot of straight lines or using tilted lines. But one thing I can tell you is that you can never go wrong with using a lot of horizontal panels. They are very easy to follow along and to understand and you can make a whole page out of them with no problem. Break objects out of the panel when you want to focus on them. When you want to put the focus on a character or an object, showing them outside of the panel border like that is going to make the reader look at it immediately. Which is a great tactic to focus the reader eye on something very important a character has to say. When you change a scene, make sure to add a somewhat big panel to show the location that you are at to make the reader understand where everything is taking place. Even if you don't draw a lot of backgrounds later, the reader would still know where you are at because of the first panel you made. Since you are making a manga and not a novel, it's very important to have scenes that show what is happening. No one have to talk or say anything but just pure drawings. If you did it right in the script section, then you would exactly know when to include these scenes. When it comes to what things you should include in the panels. One tip that I have for you, which is going to make your manga and characters stand out from other people and is going to make your Manga levels above average, is giving your characters something to do while talking. Instead of drawing a face and putting a speech bubble next to it. Make the characters do something that has to do with the scene. Maybe they are drinking tea or holding something in their hand. Maybe they are doing something with their hair. This will make your characters feel way more natural and relatable. 13. Pacing: How you panel the pages of your manga will play a huge role of your pacing. One thing that will help you a lot with that is to balance the amount of action and reaction. This basically means that when something happens in your story, your characters are going to have some reaction to that. Let's say something happened in one big panel. Having another one big panel where you show the reaction will make the pacing better. Or having two panels that together are as big as the action panel works as well. Just try to balance the actions that are happening and the reactions that are coming out of your characters. One example I can give you here is in sports mangas, you always see the player playing, which is the action. But you also see important characters reaction in the crowd and also the reaction of the team against our players. So it's split it between the action, which is the playing and reaction, which is the talking and analyzing. If you've ever watch a sport anime, you will get the point immediately. One thing that will help you a lot with your pacing as well is the compression and release technique. This means that your panels are getting smaller and smaller before a big action happens. No matter what the action actually is. You just have to be something important that the reader needs to remember in your story. And once the release comes, the panel gets bigger. 14. Flipping the page: Making the reader want to flip the page is a very important thing that you want to keep in mind. One way to improve that is to always have something important waiting in the next. Or just making the reader having a question before finishing the page to make them flip to the next page. If you do it consistently, the readers will read and read, and before they know, the whole chapter will be over, which is our goal here. You can use the compression and release technique to make the reader flip the page as well. Just put the compression in the page that comes before flipping the page and the release after the page gets flipped. As I already said, referencing the manga that you got is by far the best thing that you can do while paneling. I really encourage you to do that because it will make a huge difference. 15. Making your first Page: Now that you know a lot about paneling and also that your storyboard, it's time to actually start building the actual pages. For this step, I have another template that you can download, which is basically a clip studio page with the perfect industry size and also perfect for printing as well. If you are thinking about printing a physical copy out of your manga, then it's really important to have the page size and everything. So make sure to download it. With that being said though, I will still go over everything that has to do with setting up the page. Just if you want to do that yourself in the future. When you open up Clip Studio, you will see this window. I want you to go to this little icon right there, which is for making comics. And just copy all the settings I have here. These are the industry standards. And you should definitely set up your page like that before starting. I only have the Pro version of Clip Studio, but if you have the X version, then here are some extra settings that you can add as well. Now when you open up the page, it will look something like this. First thing you want to do is to copy a storyboard page you made before and paste it into the page. Make sure to make it as big as the page and reduce the opacity. So you can draw over it. Then you want to go to this little icon right here. Or you can hit the shortcut twice. So you can create. Before you draw it, make sure to follow these settings on the left. Also, make sure to have the options snapped to ruler and special ruler selected there as well. After you add the panel, now you want to cut it like in your storyboard. Make sure that the vertical and horizontal gutters have the size right here. These are, as I said, the industry standards. And it will help for better reading of the panels and everything will look more organized. What you have to do now is to just cut the panels according to the storyboard. Now, while cutting, you have two options, divide frame folder and divide frame boarder. Divide frame folder means that every time you cut a panel, it will create another folder that is separated from the rest. And everything you draw inside this panel stay in this folder. If you choose dividing the frame by border, it's going to cut the panel, but it will still have the same folder and layer. Sometimes you want to use the border, but sticking with the folder cut is going to make your manga more organized. After you cut your panels, make sure to rename them, giving them the panel number. Do not get lost while trying to find the panel that you want to draw on in the drawing section. Now if you click on this frame folder, you will see all anchor points. If you want a panel to go to the edge, just click this arrow right here and it will spread like that. You can also just edit the panels in general using these blue circles. Now once the page is set up and it is all done, it's time to add the text. 16. Lettering your manga page: A lot of people make this mistake of leaving the text until the end, including myself. So I am here to tell you that this is not how it should be before drawing anything on your page. The first thing that you want to add is only the text, not the speech bubble. Yet, add the text to know how big the speech bubble actually will be. This way when you add the speech bubbles later, it becomes way easier to know how big they should be. When it comes to the font, I personally use Manga Master BB. You can also use Wild Words or Anime as all of these are used in most mangas that you read. Choose the one that you like the most, but make sure to not use comic sense because it's very ugly and no one actually uses it. The size of the text can variate, but I recommend you to never go under 10.0 because it will not be readable at all. Also, make sure to check this option right here to make your text not look ugly while scaling them. When adding the speech bubbles, I just keep it simple. And I use the pre made speech bubbles that Clip studio has. In the material section, you can play with the thickness, Make sure to make it thick. My brush for that is mostly 15 and yeah, from there you just start adding the speech bubbles in every place you wrote any text. Make sure to not cover a lot when adding the speech bubbles to be able to show more of your art. And if you are doing a whole chapter, make sure to do all of these steps we talked about before for all the pages before actually starting to draw, at least adding the text if you don't want to add the speech bubbles yet, because sometimes it makes more sense to do it after the drawing part. 17. Sketching: See, usually pro manga Cas don't even have the time for this step, but they are pros and also have a lot of experience for us aspiring manga kas. We should probably do a sketch before starting to ink. I know it will take more time, but since we don't have to put out weekly chapters, it's okay to take more time to make the manga look better. When it comes to sketching, there are two things to keep in mind. The line that you draw, don't have to be clean all the time. It's a sketch, which means that you should be sketch. So just draw without really thinking about the lines. And don't be scared of sketching multiple times for one panel until you get the result that you are looking for. The second thing is to use a lot of references at this stage to make sure that you are not drawing anything wrong and to help you with the process in general. A lot of artists sleep on this because they are too busy drawing their own things. But trust me, it will make your art look way better. And even the pros use references all the time, so it's absolutely not cheating. This is probably the most time consuming task since it requires your drawing skills. And it's really hard sometimes to be satisfied with the drawings. And to that I say, don't try to be perfect all the time. You are going to make a lot of mangas in your life. They are definitely going to be better than this one. Just give your best and you will improve with time. Now again, what I recommend you to do here is to draw the sketches for the whole manga before starting to ink. Just to make sure that everything is the way you want it to be and to be able to change stuff before inking. Because once the inking starts, there is no going back, because you will be starting to make the final product that the people will see. 18. Your Art: Imagine you spent hours working on a piece of art or just among a page in general. And you think to yourself that this one is going to be great. But then you take a step back and look at it again. And think to yourself, it looks like crap everyone who makes art go through this scenario. And even though sometimes there are one or two drawings that you think that they actually look decent, for the most part, you just think that almost everything you produce is basically trap. You start to ask yourself, am I doing something wrong? Is there something wrong with me? Maybe I'm just not meant for this. But guess what. There's nothing wrong with you. And every great artist out there has already gone through what you're going through right now. Actually, it's the complete opposite. If you don't feel like this, something is probably wrong. Let me explain. Drawing is a skill that you can learn, just like any other skills only gets better with time and practice. Right now, maybe it feels like you're stuck and not improving at all. But if you actually zoom out a bit, you realize that no matter how slow it is, you're actually always improving. But here's the thing, drawing is incredibly hard. You want to learn how to draw stuff while applying 50 different principles and get the anatomy right while trying to tell a story at the same time. Something that takes a lot of time and I'm not talking weeks or months. This will take you years and even decades to master. If you have been drawing for like two years, and think to yourself that you cannot draw everything perfectly yet, then this is completely okay. Your art is going to suck for a while. And it's going to be worse than the art of the artists that you always look up to, since this will take a lot of time to master. You will be a student for a long time. But here's the thing. This does not mean that your art is worthless until you're not a student anymore. And until everything looks perfect, even though your art could have some issues, it can still look good. But it just means that until you get to the point that you want to get to, you need to practice a lot. And I know walking around all day knowing that your art sucks, negative and demotivating. But here's the point of this class, which is to tell you that you don't have to feel like this at all. It is completely normal to not be already amazing at something that you are learning. Going through a bad phase of drawing is just a part of the process. If you always remember and view yourself as a student, and notice that students can make mistakes and they don't do everything perfectly yet. You will actually start getting better at drawing because you don't have to make the perfect art pieces or the perfect manga pages anymore. Because at the end you are still a student. Here's a pampat along the way. The first word of my pen name is Gx, which means a student in Japanese. And it's there to remind me that I'm always going to be a student who can make mistakes and is always learning once you realize that there is no end goal in art, and that it is all about the journey that does not really end, it will all make sense. We are all constantly improving and growing. And if we ever stop doing that, it's not because we already reached our goal, but it's because we stop trying to improve ourselves. No matter how good you already are, the drawings can always look better, Which means that it's not like you will only be happy after you reach your goal that basically does not exist, but more like you enjoy the journey all the way, even though your art does not look like the art of the artists that you are constantly looking up to. Very easy to forget that nowadays because we are getting exposed to a lot of amazing artists out there, especially with social media, which can be a good thing too, but it's also very overwhelming sometimes. Have you ever finished a drawing? And we're very proud of it. And then went on to Instagram to realize that every drawing looks so much better than yours. I think every one of us has, at least I did. But the thing is the artists that you always see on Instagram probably have years of experience more than you. Of course, they are going to be better. But these people didn't start like this. They started from zero, just like you. It's just that they have been practicing for longer, so when you see other artists on Instagram that are better than you, it's not that they are more talented, it's just that they have been practicing art for longer. There isn't really a point of feeling upset or negative about your art when you see theirs. If you want to become as good as them, just focus on yourself and stop comparing yourself to them. Just practice more and more, and at some point you will be just like these artists that you admire or even better. And until then, just trust the process and enjoy the journey as much as you can. Even if your drawings are bad, you should find some kind of enjoyment in creating them, since this is the reason why we all started in the first place, which is to have fun and enjoy our time. So remember, being a bad at drawing is just a temporary stage that everyone has to go through, so just trust the process and have some fun. 19. Inking: When it comes to inking, it all comes down to how much you practice. The more you ink, the better inking you will have. But here are some tips that I needed when I was starting out. You should always variate the line thickness. Your drawings are going to be very stiff and boring if you're using the same thickness all the time. And there's actually a simple formula that you can follow to start out. Now you have to know that all of this have to do with the inking style. But since we are going for a traditional Japanese manga inking look, it's really important to give the outline of your characters lines to make them pop a bit. The line for the outline of your characters should be thicker than what you are drawing in the background. Also, make the upper eye lashes for your characters a bit thicker to give them that Manga look is always a good rule of thumb. Things that are in the foreground should always be thicker. The more your objects or characters are closer to the camera, the thicker the line should be. Now this is a pro tip, but if you know where the light is coming from, always thicken the areas where there's no light to give it that three D a look without even adding the shadow. But of course, it depends on the style that you are going for. If there's something really important that you are drawing, making that thicker is usually a good idea to make the reader look and notice it immediately. All the details in your drawing should be thin. A great example for that is the folds on the clothes, the details on the hair, and so on. Also as the outline should be thick, everything inside should be a little bit thinner in general. Now talking about the prote from before, it's always better to make the lines where the light is hitting your characters thinner than usual. Also, your background should be very thin too, so they don't blend in with your characters. That's basically it. These were the basics of inking that you can use to make your drawings look less stiff and more interesting to look at. One last thing I can tell you is to use inking references as well. Just search for some cool images and try to replicate their ink. Trying to learn from prose is always better than learning by your own, so keep that in mind. 20. Inking class project: For this class project, I have uploaded three sketches that you can use to practice your inking. You can choose the inking reference yourself and completely ink the drawing and then upload it in the class project section. Simply click on this edit icon and add more images to your project. If you do that, I will give you a complete feedback on your inking and also give you some personalized tips that will help you a lot to improve. Don't miss this chance of getting help from me, personally. I can't wait to see all of your inking styles. 22. Screentones: Screen tones is one of the things that will give your manga that professional look. I know there are some mangakas who don't use a lot of screen tones, but they have other techniques that are a bit advanced that make the drawing still look good for you. Using screen tones is going to help you a lot at the beginning. Thankfully, clip studio paint has made this process for us very easy. But when it comes to screen tones, there are people who use it for the manga colors, so to fill in the clothes hairs, et cetera. And there are also people who use the screen tones for shading. And there are people who do both, just like me for example, which is very common. I will be using this drawing to show you how to add screen tones to make things a bit easier. Go to layer, new layer, and then tone. Now here you can play with the settings, but they are actually pretty straightforward. First, let's talk about the type of screen tones. There are a lot of types of screen tones, but I usually just stick with circles and sometimes I use cross. Both are pretty common in manga, but you can try out the rest and see what works for you for the angle. It's not really important in my opinion, because it will not make a huge difference at the end. I always stick with zero. But now to the important stuff first, the frequency, which means how many circles, lines or crosses or whatever you are using as a type are in a specific area. If it's slow, you will see a small amount of circles, but therefore there will be bigger. And this is usually used in comedy manga. But I'm not really making a comedy manga. I always stick with 85 since it's the highest and works the best for detailed drawings. Second, we have the density, which means how thick or closed the circles are to each other. The closer and thicker, the darker the tone will be. Once you choose what you want, you just click Okay. And it will create a whole layer of the specific tone that you choose. If you are not happy with the tone, you can always change the frequency and density from here. What I always do first is raise everything and then start filling the tone in the areas that I want. But here's the thing, I always need multiple screen tones for one drawing. I basically create more layers with different densities to not having to do that yourself. In the manga page template I made for you, you will find a screen tones folder which has six different densities that you can play with and change. I would advise you to change the name of the layers to know which tone you will be using for whatever you are doing. Hair, clothes or skin for example. And also one for the shadow as well. After I finish filling up the tones in the places I want, I start adding the shadow, which is a straightforward task if you know where the light is coming from, you can always look up for light references if it's too hard for you and just try to replicate them. Don't worry about it too much. If it's too hard right now, it will come with time and practice just like all the other skills. 23. Mindset: Now, I know that, especially in our time right now, you are constantly comparing yourself to all these amazing artists around the world. Which can cause a lot of lack of confidence that you are feeling. You are looking at them with a lot of jealousy and thinking that your art is really bad, which is very understandable. But here's a little mindset shift that will change your whole perspective on drawing and art in general. Instead of looking at every other artist out there as your enemy, try to look at them with a look of inspiration And say to yourself that if they can do it, then of course I can. What does any of all the successful artists that you aspire have more than you? Absolutely nothing. You are probably smarter than a lot of them too. So here's a step by step on how you can build your confidence as an artist. I believe that confidence is built through the things that you achieve in your life. But let's be more specific on art. What is achieving things in art looks like? This is a very simple question. You know why? Because the answer for that is clear for everyone. Achieving things in art means basically being better than yesterday. The only one who you should be comparing yourself to is your younger self. So let's say that you draw something today. Your mission for tomorrow is to make something a little bit better than what you did yesterday. And here's where the confidence will come from when you see yourself improving more and more every single day, even though the change is not significant. If you keep improving a little bit over a long amount of time, you will suddenly realize that you are way better. Nothing in life is easy and so is drawing or making Mongo. So improving by 1% every day is so much better than not improving at all. Because you think that you can never reach the level of the amazing artist out there. So keep improving every single day. And the confidence you're lacking will come day by day for sure. And one day you will wake up and realize that you are just like the artist that you aspired a couple of years ago. Trust me, whatever you do in life, it will definitely have a sense of competitiveness to it. Whatever you do, everything that is great to achieve, you will see a lot of people trying to reach for it too, which is completely normal. But it does not matter here, because let me tell you that you are only using this fact as an excuse to not work as hard as you actually should. If you want to achieve something great in life, like becoming a Mangaka, you have to work hard for it, just like all of these amazing Manga artists did. And if you are not willing to do it, then it might be a good idea here to think if you really want to do this in the first place. In everyone's our journey, there will be a point where you will get some kind of criticism maybe online or in real life. And I know it might be harsh sometimes, especially if it's from the wrong people. But accepting criticism and feedback is a very important skill as an artist, which will improve with every time you share your art. So make sure to listen to the feedback and criticism with an open mind because this is how you will actually improve. Getting feedback is the best way to improve in anything. So don't be scared of it, because it might be hard. Sometimes in three months from now, you are going to be very grateful for it because it improved your art a lot. Now this is just for the people who want to do art or Manga for living in the future. I had to go through this myself and it's a very uncomfortable situation. So let me tell you how to actually deal with this. Now I get it. Manga and art is your passion and this is maybe the only thing that you want to pursue. But your art on manga is not going to pay the bill at the beginning. And it's going to take some time and a lot of hard work to achieve before having a lot of arguments or discussions with your parents. Make sure to have something that will make them believe you. If they see you waking up early every day to work on something, they are more likely to be more supportive. If they see that you made some kind of money from commissions or that you won a manga contest, they might believe that making manga with art is actually not impossible. Just make sure to have some kind of proof before actually having a big conversation about it. And until then, just take art as a hobby while you're actually working hard to achieve something with it. 24. Procrastination: The blank page, the unfinished drawing, or the uncompleted manga. Whenever we sit down to do something creative like making manga, for example, or just to improve our art in general, we often feel a force stopping us from starting or finishing what we have already started. Now probably a lot of you are thinking, what does procrastinating have to do with manga? Well, making manga is not like drawing an illustration that will maybe take you a couple of hours to finish. Making manga usually takes weeks to months and even years. And because of that, a lot of people seem to start making manga and give up the project after a while, or just start another manga project, and they will never actually finish anything. Now if you really want to get somewhere with manga, which I really assume since you watch all of these classes until here, make sure to watch this class until the end. Because I'm making this class about procrastinating. Because I feel like without beating procrastination you will never really get anywhere with making manga. With that being said, here are some concepts that help me overcome procrastination and more productive. Eat the frog basically means that you have to do the hardest thing that you need to do in the day first thing in the morning. Because the hardest thing in the day is usually what we procrastinate the most. If you're struggling with finding motivation for drawing or you don't seem to start working on a certain project, I really recommend you doing it first thing in the morning. This way you will have the whole day ahead of you and you have already finished the task that you are most afraid of. A deep work session is usually 60-90 minutes, where your brain is completely focused on one task. And usually in Debourg sessions you can achieve ten times more things than usual. But there's one condition to achieving that, which is no distractions. That means throwing away your phone to the next room, telling the people that you live with to not interrupt you for the next hour or so. Turning off all the notification that you could get in your computer, which means that no discord, no Twitter, no Instagram, nothing. Just you and the task that you have to do for being able to get in the zone where the only thing that you are thinking of is the task in front of you. You have to fight against your brain for a bit whilst you're doing your pork session, a lot of thoughts will come to your brain. You should do something else because the task feels so hard right now. But exactly in these moments, you have to fight your brain the most. Just tell yourself to focus and keep sitting on that chair. And after fighting these thoughts for 50 times or so, after like 15 to 20 minutes, you will start to have no thoughts in your mind and you will be completely melting in the task that you are doing. That is why I don't think that the pomodoro technique actually works. Because you stop doing whatever you're doing after 25 minutes and you stop all of the momentum. And now you have to start everything with your brain over and over again, and you will never really get in the zone. Now here is an advanced three step formula that will make you beat procrastination forever. Your enemy is the hidden force that never really stops you from watching a movie or playing video games. But it rather stops you from working on something that means a lot to you and requires a lot of hard work. It gives you the fear that if you work on these things right now, you will feel a sense of discomfort. What our brain does is this. It never tells you that you're never going to do the task, but it tells you that you will do it, but you will start tomorrow. And this process gets repeated over and over again. So one thing that you can keep in mind is the more scared or overwhelmed you feel when a work is calling, the more sure you can be that you have to do it. The more resistance you experience, the more important your manga art, whatever you're working on, is for you. So now that you know who your enemy is, which is their resistance and hidden force, you feel that stops you from doing something. Here is exactly how to deal with it. For that, you have to understand the concept of an amateur and a pro. If you are an amateur, you only work when the motivation strikes or when you are in the right mood. You are not really committed. And your goal here is focused on things like fun or money. But if you are a pro, your work is your priority. You are committed to succeed. And your goal is focused on your passion itself. To be a Pro means that you have to show up daily, no matter what, and even if you don't feel like it. And that sometimes there will be things that you are scared of doing that you have to do anyway. You have to realize that facing this resistance is your daily battle. Now, being a professional does not mean that you have to work 8 hours a day on something, especially if it's a hobby. In fact, this will make your hobby not fun anymore. This also does not mean that you have to monetize your hobby. It is just recognizing that there will be days where you don't feel like doing anything. Or days that you feel that strong resistance to not do anything but still doing it anyway. Still fighting against that force that you are fighting against every day and beating it to achieve what you actually want. Don't focus on outcome based goals that are out of your control. Like you want your manga to get this amount of use, or you want to win this manga contest and rather put goals that are completely in your control. For example, I am going to be participating in three manga contests this year. This way, the resistance that you feel before doing the work is way less because everything that you are doing is in your control. Just make the best Manga that you can make right now. And don't think about any outside factors. That is also why you should be not trying to make everything perfect so people would like your manga more or that it will more likely win. Just focus on putting your work out there and these results will come along. 25. Before you go: I am really happy that you completed this class. This shows me a lot about your character and also the kind of person you are since 90% of people quit after two or three classes. So I'm really proud of you. Making manga is really hard, and I hope that I was able to simplify some things for you. Now after you're finished here, your task now is to go out there to the real world and start implementing the things that you learned here and add more things to them from your experience that you will gain along the way. This course was just the start and now it's your turn. Go out there and share what you are capable of. You can leave a review on this class if you want. And don't forget to post your mangas in the project section so I can take a look at them and give you some feedback. I wish you nothing but the best on your manga Journey. Take care.