Google Earth Studio Tutorial for Beginners | Dr. Rasheed | Skillshare

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Google Earth Studio Tutorial for Beginners

teacher avatar Dr. Rasheed, Digital Content Creator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      1:57

    • 2.

      Why choose Google Earth Studio?

      3:04

    • 3.

      Creating an Account and Project

      7:42

    • 4.

      General Overview of the Platform

      6:32

    • 5.

      Using the Mouse in the Studio

      4:46

    • 6.

      Searching and Navigating Landmarks

      7:34

    • 7.

      Keyframes Basics

      7:50

    • 8.

      Flythrough Animation of the Golden Gate Bridge

      10:19

    • 9.

      Saving and Managing Project Files

      3:41

    • 10.

      Rendering and Exporting Videos

      4:42

    • 11.

      Time of the Day Animation

      5:04

    • 12.

      Easing Keyframe Animation

      10:12

    • 13.

      Camera Target and Multiview

      11:31

    • 14.

      Extras

      6:49

    • 15.

      Keyboard Sortcuts

      6:44

    • 16.

      Course Conclusion

      0:49

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About This Class

Have you ever dreamed of creating stunning, fly-through animations that explore the beauty and wonder of our planet? Look no further than Google Earth Studio!  This course will be your passport to a world of creative storytelling possibilities.

This beginner-friendly course equips you with the essential skills to master Google Earth Studio, a powerful tool for creating captivating video content.

What you'll learn:

  • The power of Google Earth Studio: Discover the advantages of using Google Earth Studio for creating travel videos, documentaries, educational content, and more!
  • Getting started: Set up your account, navigate the interface, and learn intuitive mouse controls to explore the vast digital world.
  • Location, location, location: Find any place on Earth with ease, from iconic landmarks to hidden gems.
  • Animate with ease: Master the basics of keyframes to create smooth fly-through animations. Experience the thrill of virtually soaring over the Golden Gate Bridge!
  • Save and manage your projects: Organize your work efficiently and learn to save and manage your project files like a pro.
  • Export your masterpiece: Render and export your videos in high quality, ready to share with the world.
  • Time travel made easy: Adjust the time of day within your video for a realistic touch.
  • Level up your animations: Explore easing keyframe techniques for smooth and professional-looking transitions.
  • Multiple perspectives: Harness the power of camera target and multiview features for dynamic storytelling.
  • Handy extras: Discover useful tools like taking screenshots, customizing map styles, showing guides for improved precision, and adjusting preview quality for faster workflows.
  • Keyboard shortcuts for speed demons: Master keyboard shortcuts for a more efficient and streamlined creative process.

By the end of this course, you'll be equipped to create captivating aerial videos and animations that will take your audience on unforgettable journeys!

This course is perfect for:

  • Beginners with no prior experience in Google Earth Studio
  • Content creators looking to add a new dimension to their videos
  • Educators and students seeking innovative ways to present information
  • Travel enthusiasts wanting to share their adventures in a unique way

Meet Your Teacher

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Dr. Rasheed

Digital Content Creator

Teacher

Hi guys,

I am Dr. Rasheed, a lecturer, speaker, and YouTuber with a PhD in Civil Engineering from Universiti Teknologi PETRONAS, Malaysia. A result-oriented, self-motivated professional with exceptional problem solving and communication skills.  I have a strong passion for sharing knowledge and engaging with audiences.

If you are looking to learn techniques, tips, and tricks that can elevate your productivity in life and in tech-related things, look no further. I am here to inspire you.

See full profile

Level: Beginner

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Transcripts

1. Course Introduction: Have you ever dreamed of creating, stunning, fly through animations that explore the beauty and wonders of our planet. Look no further than Google Earth Studio. This course will be your passport to a world of creative storytelling possibilities. Google Earth Studio is a whole new level. It is a powerful animation tool that unlocks Google Earth incredible satellite imagery and three D data, allowing you to craft captivating narratives? It is a key frame based tool, that allows animators to take full advantage of Google's massive store of satellite and aerial imagery. This data includes not only geological and terrain imagery, mountains, valleys, and other large scale topographical features, but it also includes an increasing store of three D data of urban cities and individual city buildings. This course is designed for anyone who wants to elevate their storytelling game. Whether you are a filmmaker, educator, YouTuber, or simply passionate about geography, Google Earth Studio can help you bring your ideas to life. No prior animation experience is necessary for you to take this course. All you need is a computer, a curious mind, and a desire to explore the globe. Now, by the end of this course, you will be able to confidently navigate Google Earth Studios user interface. You'll be able to master the art of creating fly through animations with key frames. You'll learn how to control time of day weather and even Clouds condition to set the perfect scene for your animations. And effortlessly, at the end of it all, you will learn how to export your creations as high quality videos. I'm doctor Rashid, a lecturer, a speaker, and a passionate YouTuber, and I'm going to be your instructor for this course. Now, are you ready to embark on this exciting journey with me? Let's get started. 2. Why choose Google Earth Studio?: All right, so what is Google Earth Studio? Google Eth Studio is a free web based animation tool that allows you to create impactful videos and steal images using high resolution satellite imagery and three D data from Google Eth. O of the reasons why people choose Google Google Eth Studio is the immssive storytelling capabilities. A Google th Studio lets you create compelling stories with a geographic element by using real world locations. This can be very useful for documentaries, travel videos, or even fictional narratives. And then we talk about high quality imagery as one of the advantages. It leverages Google Earth massive collection of high resolution, satellite and TreD serial imagery. This ensures that your animation looks stunning and realistic, very realistic animations. And then we talk about ease of use. Google Eth Studio has an intuitive interface, and it even offers templates to get you started very quickly. This makes it accessible for beginners as well as professional animators. We talk about free to use. Unlike many animation tools, Google Earth Studio is completely free to use. This makes it a great option for educators, students, and content creators on a budget. At the end of it all, you just have to have a smaller mark that could be attached at the extreme ends of the video just for attribution. And then we talk about unique features. Google Studio integrates real world geography with animation tools, which allows you to create animations that wouldn't be possible with traditional software that we have. And you can control aspects like the weather, the time of the uneven cloud to set the perfect mode for your video. All this can be done with the site with Google Earth Studio. And when we look further, we can see that you can give access to give access and animate high resolution satellite and three D imagery from Google Earth, You can create fly through animations, Zoom sequences, and dynamic camera movements with the Google as Studio, and it can export high quality videos and images for presentations for documentaries, or even educational content. You can export your content very easily. And then we talk about overall, it's a web based application that's accessible from any browser. At the moment, you can Enjoy it. We're going to use it for this tutorial completely using Google Chrome, but you can access it using any browser. This concludes this class about the basics of Google Eth Studio. What is it? And what are some of its benefit? Why you should choose Google Eth Studio. So thanks for watching and I look forward to seeing you in the next class. 3. Creating an Account and Project: So to start with, the first thing you need to do is to open any of your browser, and you could use Chrome. You can use Mozilla or Microsoft age. You can use any of them to kickstart your editing or to kick Google Studio. So all you need is to come to the search bar over here and just search in Google and need to bring you over here. You can just go ahead and search for Google Studio, just like this, and you can hit on Enter. And the first option that comes up you can see, it's by Google. So this is it, Google Heth Studio, or you can go ahead and type google.com flash Earth FL Studio, and it will bring you over to the same platform. So you can click on the first option, which will bring you over here. Again, you can see this is Google earth.com flash earth Flash Studio. You can still go to this directly and it will bring you over here. Let the world tell your story and Earth Studio is an animation tool for Google Earth satellite and Tree D imagery. So you can just go ahead and explore whatever is available over here. This is just a preview. You can come down here and you can see other features as regards what you can do with Google Earth Studio. What's inside Google Eth Studio. Some of the key basic things. You can find Quickstart project, the animation effects, the treaty camera exports, and so on, you'll be able to just have a preview of what you want to work on if you can go through this. It's just for preview purpose. Want to start, you can just come over here to the top right and click on Tri Hearth Studio. You can just click on Tri Studio, and it is going to take you over to this It is going to redirect you to this sign up form. Okay, so this is where you can fill in your e mail, your first name, your last name, your e mail address, and your company name. Okay, so you can just go ahead, put in your first name, last name. Your e mail address, your company and, for example, can put something like mentorship. So your country, you can specify your country over here, and then you can specify what kind of industry are you working on. So you can just specify and give the details what you're going to use Studio. So once you specify all this, you can click and submit, and usually you can get accepted within 24 hours. But I've seen cases of people who have stayed longer, maybe three or four days. You just have to be patient and we'll get back to you. So once you get accepted, you receive an e mail, something like this. Welcome to Google Earth Studio, and great news, you've been invited to preview Google Earth Studio. So you can see it you can preview by visiting this website or you can go and check out the pages and other documentations. And even you can join the forum. If you're interested in joining the forum, you can see a lot of creators and people with like minds discussing some of the progresses that they are making or some of the challenges they are facing while using Google th Studio. And what what and how they are being addressed the challenges have been addressed. So this is one of the Googled Studio user forum. You can just go ahead and join the plenty of people that you can find and you can work with very interesting. So you can on your own, come over here, click on google.google.com for slash Studio as well, and you'll be sticking back to the DSM platform. So make sure you have your e mail address registered because it's going to be with that email address that you submit that form that you're going to have this access to the Google Ad Studio. Okay, so, the first thing you need to understand is you have two options to start. The first one is you can open an existing project, which is not for our own case because we have not created anything yet. So you cannot open anything. But you can click on this drop down. If you have created a last project, you can always open it or you can import this type of file into this. It also recognize ESP files. Now, on our own case, we have to start from blank project. But then you can click on this drop down as well to have the quick start. Now, let me click on the Quickstart so you can have an understanding of what kind of start you have. These are just like template to begin. You can begin with this templates. This is Zoom to fit. You can zoom from the entire globe to a specified location. And you can see this is bit that turns around the globe that particular location that you are trying to target. This is point to point. So you go from one point to another. From this point to another point, or you can use the spiral templates. You can see it comes in spiral form still highlighting that particular location that you're dealing with. And then you can go over and see more you can see the bit, you can see the fly to bit fly to an bit. You can see fly to that location, then it bits. Very, very nice templates that you can start. You can see also spiral. But for this, we're going to start afresh. We're going to start from a fresh blank project within Google Eth Studio. So you can come back over here. To start a project, you can just come over. Se Blank project. You can click on Blank Project, and you'll be able to be brought into this very platform. Now, the first thing you need to do is to create the project name. What do you want to work on? You have to create the project name. So, in my own case, for example, I want to do the Edinburgh Castle. For example, let's say the Edinburgh arts Castle Project, and you can have the option to now I've named my project, Edinburgh Edinburgh Castle Project, and you can check out the world. You can do in addition to Earth. You can equally do moon. You can do mass depending on your choice. But for this tutorial, for this course, it's just going to be on earth. Okay, so over here, you can specify the dimensions. You have the option to adjust the dimensions over here from 1920 by ten 80, which is the HD. You can change the duration using the frames. Here you have the option to choose either to use frames or to use time codes. Tim code is I find it very much better because it is easy for you to tell how many seconds that you want your project at its entirety to be So let's say we're going to use 15/62. So let's 60 seconds. So let's say we're going to do 60 seconds, and you can see it's automatically recognized that this is 1 minute. So we're going to create 1 minute projects of the Edinburgh Castle project, using time code. So the frame rate, you can go ahead and vary the frame rate depending on your location and how you want it. But for this tutorial, we'll keep everything at 30 frame rates per second. So everything is set up as regards to project, you can just go ahead and click on Stat. And then you'll be brought into this very platform. So this is the main platform where you will conduct all of your editing, explorations, animations, and everything. Okay, so I think this concludes this class on how to sign up and create a project within Google Ed Studio. I hope you enjoy this video. In the next class, we are going to look at the general overview of the Google Eth Studio platform. We're going to look at what is what and why is it there and what is its very basic function. So we're going to look at in detail some of these key features before you start editing. Okay, so until next time, thanks for watching, and I look forward to seeing you in the next class. By 4. General Overview of the Platform: In the last class, we talked about how to sign up and create a project within Google Earth Studio. And in this class, we are going to look at the general overview of the studio platform. So we've created the project that talks about the Edinburgh project. So over here, this is the platform. The first thing you need to see is that you have this p Canvas, okay? This is where the main thing happened. This is where you see the the, the Google F. You can see the globe over here and you'll be able to move it to any location of your choice. When you click with your mouse, you can see, you'll be able to move it and you can navigate to any location globally. This is the globe. You can move anywhere. And this is the canvas that showcase all of the views that you want to have. Over here to the top left, you have the file where you can create a project, you can see, as you can export, you can check out the project settings, like the ones with cost just set up. You can always change them coming to project settings over here. And you can always come to preferences. You have other things to check, like the start page, how do you want the landing page and the project settings as well, you can access from PD rendering and other user interface history, clear history, and so on. You can be able to do all of this. So it page, you have other things like pi and pace. The view, you can change the view from the normal circle view port to one view parts to two view parts. I'll show you how to use all of this. Pre view quality. You can depend on the strength of your network, you can use low quality, but I think normal is quite okay. So you have other available, simple features. Overlays. We talk about some of them, and then animations, you have how you render your project. Usually, we have cloud renders. I'll show you in detail how to do this. And then you have documentations from the Help menu. You can check out the documentations in some tutorials also that you can use if you're interested. And we have a number of keyboard shortcuts that you can use also to fasten your work. So this are about the main tabs over here at the top. Over here, down here, you have the option to search. You can search for any location. You can just go ahead by just typing the location. Google is going to suggest some of the places, and you can just go ahead and just search directly and you go to that location. This is where you do most of your search of a country of any location or any edifice that you want to work on. Now, over here, you can tuple the full screen, and then here you have the option to look back. When it is playing, you can always go back to the starting point. And you can click on this to have single Playback, which is the one I prefer. So you can click to single playback You can click to have PPong Playback, or you can come back to lo playback depending on what you want. Now here, these are other play features. You can play directly from the beginning of your editing point, or you can move previous frame, and this is to the next frame or to the jump to the work space or to the beginning directly. You can do them with all of these features. The timestamp you'll be able to see down here. Down here, you have the attributes. You can add attributes. You can see we have two attributes, the camera positions. You can see them, the latitude, longitude, the altitude, and then you have the camera rotations. You can collapse all of them, so you'll be able to see what we're talking about. You have two attributes over here. And these are key frames. You can add key frames. If you've done video editing before, keyframes are just to specify a particular effect, and then you can click or record that effect from that moment. I'll show you how to use it in detail so you can understand. And you can always come over here to click on Add More attributes, and you can see we have other attributes like the camera target, the field of view, the time of the cloud and the clean overlay and tree D buildings and rules. You can add some of them. And in this tutorial, we're going to look at how to add some of them and play around with some of the features as well. So you understand. Now, down here, we have the timeline. This is where you do all of your editing, okay, you have the playhead and that you can move. If you recall, our entire project is just for 60 seconds, which is 1 minute. So you can use the playhead over here to navigate across to any point within the project. So over here, like I said, you can have one view. You can change it to two view. If you click, it will just give you another view from the camera view over here. You'll be able to see a camera view from the right, and you have the option to zoom in to zoom out. The same way over here, you can do that as well. So you can always refer back and get back to the single view. And then you have the camera position. You can have it to top view, north, south, east, and west. We're going to look at how this affects our editing and how to use it very, very effectively. Now, at the top right over here, we have the safe current frame to JPEG. You can always take a screenshot of the frame that you're working on by just clicking on this. It's going to save it to JPEG for you and you can export it and use it directly. I'll show you how to do this as well very easily. Now, we have the render feature. This is where you can render your project, whatever you've created, whatever animations you've created. You can always come over here to render it so you can have the result either in JPEG format in pictorial format, or in MP four, which is the video format. You can always come to render and you can render and export your video. The video you see at the beginning of this course at the introductory stage is created using the rendering aspect, and it's exported in MP four. So we're going to look in details how to use all of this. And then at any given point, you can click and have other features that you can work with if this is what you are interested in. I think this concludes this tutorial on the general overview of the Google earth Studio platform. I understood what is what and what is needed for us to start a project. Okay? So in the next class, We're going to look at how to zoom in and navigate across within the Google F, how to use the mouse feature to navigate and to zoom in to zoom out and do other things to specifically understand how to use and access places within the globe. Okay. So until next time, thanks for watching, and I look forward to seeing you in the next class. Bye. 5. Using the Mouse in the Studio: All right. In the last class, we talked about the general overview of the Earth Studio platform. But in this class, we're going to look at how to use the mouse because the mouse is one of the most important tools that you need to navigate across in the globe within the studio. So the first thing you need to understand is that you have the globe over here, which you can use with the left click. You can left click and hold, and you can be able to pan around just like you can wind it to any angle of your choice with just mere left click and you can zoom in to any location of your choice by just directly scrolling using the scroll wheel. When you move forward, you can zoom in, just like so. You can get to any detail of your choice while you're allowing it to stream to the detail. If you know exactly where you are looking for, you can gate around very easily. And you can zoom out when you scroll the wheel backwards, just like so, you are now zooming out out of that particular location. You can zoom in and zoom out with the mouse wheel. Now, another thing you can still use with the left click is you can left click and you can pan around. If you know exactly where you are looking for, you can left click and hold, and you can pan around to that location very easily. Okay? So you can see I'm left clicking and holding and I'm panning around the globe and you can zoom in and out. And another way to do it is if zooming you search for a particular place, let's say the Eiffel Tower. Let's say the iffel tower in France. So if you were able to search for this, you can use a left click to pan around, to move around, or you can use the scroll wheel. You can press the scroll wheel, hold it, and then you can drag it and you can tilt any kind of three D image across. So you can treat tilted like this. And when you click and hold and drag, you can move in a circular form with your hand to move it three 60 degrees like this, or you can check on any of the axis. You can go round, around, around, around, and you can be very specific by zooming in to any location, and you can move across around, around where the mouse will clicked and hold, you can drag and you can pan around to any location of your choice. So depending, if you want to zoom in on this place, you have to make sure the mouse is in a place and you can zoom in relative to anything around here. But if you want to zoom out also zoom out, and then probably you want to zoom in around here, you can come over here and everything will be zoomed in according to what is there. Okay. So it's very easy to use the mouse wheel and to navigate across within the studio. If you have a mouse that has a mouse wheel. Because it's very, very important that that has this scroll wheel. It's very important to use a mouse that has a scroll wheel. Another thing that I want to show you is that you can right click at any given point with your mouse and you can have other choices, like you can set the camera target, you can set the track point. You can have the map style and the viewport as well. Sometimes you can have two viewports and you'll be able to show multiple viewports. You can do that from here or you can do that from here as well. Can come over here, and we're able to see two view ports. One, showing the top view of the camera and the other one showing the tree D view. So you can see right now you can show any angle, maybe from north, south, east and west thereabout. And over here also, you can have gate across. You can zoom in and out just like the way we do in the second and the second one in the tree D. So you can navigate, you can pan around as well with your mouse, can pan around very easily, and you can zoom in to any location of your choice with this crow wheel, just like the way you zoom in in the other feature. And you can use this plus a minus s as well to zoom out and to zoom in to any location of your choice. Within the top view of the camera. All right. So I think this concludes this class on how to use the mouse, the moss buttons to navigate across both within the Tree G view and within the side view of the camera. I hope you enjoy this video. Thanks for watching, and I look forward to seeing you in the next class by 6. Searching and Navigating Landmarks: All right, so in this class, we are going to learn how to explore some cart in places through Sarches within the Google Earth Studio. And this can be done very easily by just going over the studio. So let's go to studio.com and let's start maybe a fresh project. We can see landmarks, for example, keep everything at default, and we can say that. So the first thing you need to do, you can achieve or you can get to the places in two ways. If you know the globe very well, you can zoom into that particular location. But if you don't know the place, it's better to just do the search directly from here on the top left. You can just go ahead and search for any edifice or any kind of landmark or any specific location that you're trying to visualize or even trying to make animations on. So let's say in this case, we have about three to four edifices that we want to look at. The first one is less such for the Eiffel tower in France. And with just the searching, you'll be able to see some suggestions, and once you select any of them, you'll be able to be brought in directly over here. So you just give you some seconds to put in to be able to show the image, the tree D image very clearly. All right. So like we've explained, you can use your mouse the left button to pan around, you can pan around to any axis and you can use the mouse crolwheel to zoom in and zoom out by moving it to the top down just like we've explained in the previous class. And you can still hold on the mouse scroll wheel and just drag it, okay, and move your mouse, and you can see we're now seeing the Tree D view of the Eiffel tower. Very clearly, so you can zoom in to feed, and you can see very clearly it is becoming much clearer and clearer with time. And you can just on your own pan around to be able to see, you can click and hold the mouse scroll wheel and you can do a three 60 of the affle tower, so you can have a clean visualization of what is within it and even the features that are around it. So it's very easy to make searches like this and you can zoom out and even go straight from here to other places to be able to visualize other things. And see for yourself. So this is highly, highly powerful and very, very useful whenever it comes to searching things on the Google Earth. And if you want to make the animations, you can go ahead and search for a specific case and make your edifice and make your animations from. So this is the Eiffel tower. The next one is let's try to search for the London Bridge, so you can just go ahead London Bridge. As usual, you're going to see some suggestions down here, so you can see London Bridge, London, United Kingdom, and we can select it. And this is now going to directly zoom out and take us to London and show us the bridge. Okay. And as you can see, that's just show the bridge. And let's see, is this the London Bridge that I'm referring to? No, it's not this. It's this one, this one, this one. Specifically, you can zoom in, and then you can be able to see the able bridge, this one. You can see the clarity is becoming clearer and clearer. Let's give me some seconds to actually become very much clearer. So you can see you can zoom in, and as well, you can pan around to see the details of the bridge. One of the key features that I like about this bridge is the fact that when the shifts are about to cross, the bridge can fold into the compass, and then it falls back. It's a very unique feature. It's a very, very interesting bridge, and the history of engineering is something is a landmark that people look out to. At the design and some wonderful things about it. So you can easily zoom in to see different kind of part of it, and you can see different features from here. So this is the London Bridge. You can still hold down the scroll wheel, hold it down and you can drag and move rotate and make three 16 view of what you have here. So this is highly highly powerful and in terms of visualization. You don't need drones, much of a drones if you want to have this kind of animations nowadays. We can easily on your own pan around and zoom in and do some rotations and so on. So that's the London Bridge. Let's try to explore another edifice, which is the Edinburgh Castle. Let's try the Edinburgh Castle, so we can come over here and just search for Edinburgh. All right, so the Edinburgh Castle in Edinburgh and Unit United Kingdom, also, it's a very unique and historical castle that we can as well visualize. So let's give some seconds to finish zooming in. Right now, you can see the castle coming up. All right. So you can see right now we can or zoom in with our mouse, we can pan around and zoom to be able to see clearly, all right? So we can hold down the mouse and and drag to rotate, so you can easily see the view of the castle very, very nicely. You can see it. Yeah. So you can zoom in to see any section of the castle that you are interested in very easily, and you can do a three 60 also movement to any section that you are interested. You can even come inside the castle and visualize quite a lot of things here. So it's very, very easy to navigate to different sections to different location depending on you. If you know exactly where what you are looking for is very easy. And with your mouse, make sure it has the scrow wheel. You can be able to pan around and zoom into any of the features. You can see we can zoom into clearly even see the cars that are available here. This is very, very nice and very clear. And even very powerful. So this is one of the most important ones. So let's look at one more landmark to just at least visualize. That landmark is going to be the Garden gate bridge in the US. All right, so you can see now we've just searched for it, and this is it. So you can zoom in as well to be able to visualize it or on your own, manually, you can decide to hold the mouse wheel and visualize the tree D view. Right? So we can have a better look at the bridge. This is also another wonderful engineering edifice that is well built, and you can see it very, very clearly, so you can zoom and pan around so you'll be able to see it. So it's actually very interesting to use the Google F studio to navigate around to different edifices, to different structures. As far as you know what you're looking for, you can easily search and get to what you're looking for, and the mechanmations out of it. So this concludes this class about how to such and get to some landmarks with Google Eth Studio. I hope you enjoyed this video. Thanks for watching, and I look forward to seeing you in the next class. Bye. 7. Keyframes Basics: In this class, we are going to learn the basics of key frames, okay? How can we add keyframes and how do we toggle around, move them across and change the view of things within our Google Ad Studio. So let's start with the Edinburgh Castle. This is a very important, very interesting edifice that we can always have a look. We can zoom in, we can pan around and we zoom in and visualize the castle. You can use the most scroll wheel drag and move it to also have another view of the castle. So you can see we can zoom in to have a clearer view of the castle. You can hold down the scull wheel and you can move drag to move in a circular form just like this. What I want to do, now I want to create some key frames of the movement of my camera from one point to this point. So let's start with the beginning. Man, I want to start my key frame from an area, let's say around the castle. Let's say from this point, down to the castle. What we need to do is we can key frame this point and key frame this. We can hit on this keyframe. This is going to add keyframes on the camera position as well as the camera rotation. So once we hit on this keyframe are all attributes, it's going to key frame all the attributes that we have listed across here. We've highlighted earlier on, you can add attributes from here by just enabling the different attributes. We just simply click. You can enable them to add them to the attributes. And once you're done, you hit on key. Now, if you want to add them individually, the keyframes, you can add them individually. But for this, we want to keyframe all, both the camera position and camera rotation. We can hit on this. So everything is now keyframed. Now, what we want is at the tenth second, I want to move my camera to this point, and then I want us to show the complete castle here. So I wanted to show the complete castle. So what I need to do is with this view now, I can also hit on keyframe all and everything is now keyframe. So you can be able to see from here, can see from here, this is the standard Google maps. You be able to see the movement from this view to this point. So if you take back this one, you see that it is moving from this view. Directly to this view. So let's play it to have a preview. You see the movement. It is just previewing from the first place and it's flying down to this place. Okay. Okay, and we'll have this final view. Now one thing you should notice is that the camera is not directly on the target, and we want to set it to be facing the castle directly or facing the target from the beginning of the point to this point. Okay? So let's see if we go back to our starting point and how do we enable camera target? We can enable cara target by coming to attributes here. We can go up here and enable it directly from here. And you can see, now we have a camera target. But our target, I don't want our target to be here. I want it to be at the castle. So let's disable this s done and then we can probably move to the castle here. And now we can set our target here. Another way to do it in addition to going to the add attributes is you can click over here and set camera target. And right now, we can see that the center of this is now our camera target. Now, if we go back to the beginning, again, take a look at what is going to happen. If we play this, it is going to move from this point to this point, but with the target in mind, you can see it is facing the target directly and it is going to come directly and show us the target as we have highlighted. Okay. So this is one way to add key frames. And another way is we can maintain this and we can be able to showcase different sections of the castle. So let's maintain this view by just coming to a fresh place and on target on the key key frame. So everything is now keyframed. And now I want to have another view, which is probably this view of the castle. This one, can turn it around and I want to have directly this view at the end. So what we need to do is we can set the keyframe also from here. A key from all and now we can see still maintaining the same target. It is now giving us the second place. So when we move from the beginning from this point, you can see it is going to maintain this position, then it's going to move directly to the to the other view. You can see it is turning and it's going to give us that same end view that we have. So right now you can notice that it is slower in nature as regards the speed of the animation. You can select all the key frames, we just a simple selection over here and you can bring them closer to each other to increase the speed and you move them a little further away to decrease the speed. So let's have a preview of that and see what I'm talking about. So you can see right now it is a bit faster in turning around to the second view. This is the idea. So another thing you can do with the keyframe is that if you notice the movement is a bit too direct, too direct in the sense that you can see it is moving from the initial point to the target. Facing the target from the initial point just to the target is direct. If you like, you can add keyframes also around this, so it can show you around the castle, right? So it's not going to be directly showing the castle and zooming in. So let's add another key frame here. And by adding this keyframe, we can move this camera away, and we can double this, select this and move it, so we can have a circular view of the castle, moving a bit away. And you can use the basier handles to move and to control the curvature nature of the cycle. So you can try to play from the beginning, and I wanted you to have the circular movement across all around the castle. So you can see it is now showing us the circular movement. It's not just going directly to the castle, but it's showing us the circular movement, and then centering to the point where we start we stop. Then it now zooms and show us the other section that we're interested in. So this is actually how to deal with different kind of key frames, add them and play around with them. You can always zoom around and play around with the keyframes, however you want them. And you can add them individually, or you can add them collectively. Another thing you should know is that at any given point, if you don't want a key frame, you can always highlight, select everything, and you can delete to delete those key frames. And you can do that with common Z and you'll be able to bring back the key fms So this is the basics of adding key frames within your Google Ad Studio. So this concludes this class about the basics of adding key frames and playing around with their position and even adding some camera target option within the Google Ad Studio. I hope you enjoy this video. Thanks for watching, and I look forward to seeing you in the next class. Bye. 8. Flythrough Animation of the Golden Gate Bridge: So in this class, we're going to learn how to do a fly through of the Golden Gate Bridge in the United States. So as usual, we start from scratch, you can start by coming to anywhere within your browser and just type in earth.google.com for Studio and be brought into this very platform. And what we're going to do is we're going to start a blank project. So we can hit on blank project and we can name our project from here. So let's fly through the Golden Gate Bridge. Okay, so we maintain the other features like the Earth, the dimensions is going to be HD 1920 by ten 80, and then the duration this time around, we're going to keep it at 30. So let's keep it at 30 seconds or even let's keep it at 20, because we just want very short imions. You can remove this. So this is going to be 20 seconds. And the time code is kept at time code and the timeframe, we keep it at 30 frame per second. After specifying the project details, we can go ahead and click on start. So once you hit on start, you'll be brought into this very platform. As usual, we can just go ahead and search for what we're looking for, which is the Golden Gate Bridge so we can come over here. Just go ahead and search for the Golden Gate Bridge. You can see it. Yeah. Okay. So if you brought in here, as you can see, if we try to we can hold down the left click to pan around, you can move the the view around, or you can hold the scroll back. The scroll wheel on your mouse and you can hold it, click and drag it and you can move across just like so. So you can be able to have a clear view. So be able to have a clear view of the bridge and you can scroll the wheel forward, as we explained earlier, to move forward and scroll it back to zoom out just like so. So now you are free to kind of pan around. So let's say we're going to start our panning or fly through from this point up to the other edge of the bridge. So we can do that by specifying our end point, which is the last end of the bridge here. So assuming we're going to stop here, We're going to fly up to this point. And I want to stop at an altitude of let's say 100. So let's say an altitude of 100 and we can just maintain that altitude, and this is going to be our end point. So let's say we're flying through to this point. So this is going to happen probably at a time of let's say 7 seconds. We'll fly through from the beginning to this point at 7 seconds. So what we need to do is we can lock in this point using the key frames. I come to this attributes, you can key frame all attributes by this, which means he's going to record this as the last point. So you can just go ahead and click on this, and this now gives us this point as our last point. So let's go back to the beginning. And let's see what is going to happen. So we're going to go back and identify the starting point of our fly through. So let's say this is the point. So assuming we are starting the fly through from this point to that edge. So we're going to maintain the same altitude of 100, right to fly through the same altitude through the everything to. We can hit on the key frames, and you can see right now with keyframed everything. Now you can have a preview by just moving the playhead and you can see it moves across directly up to the last point, which is what we want. But in cases, if you want to see the details of the camera, you can always have these two views. You can come over here. You have these two views side by side with what is happening at the top. This is the camera view that set the different views from here. But right now, we keep it at the top view, which is a clear one. We'll be able to see the direction the camera is taking up from one point to the edge. From this point to the end. And when we try to play this, you'll be able to see the movement is quite fast because the timing is very small, and it moves in through the bridge directly to the edge. And if you want to be very specific, you can set in the camera target. The camera target would make sure you keep the camera at a specified target throughout the movement within the bridge. So let's go back to this point. As we want to set the camera target to the middle of this, so we can do that in two ways. The first one is we can come to the attributes, and we can add the camera target from here by just adding this. But the simplest one is you can come to the studio view. You can just right click here and say set camera target. We can set camera target and you can see the target right now at this point, right? So everything is going to be targeted towards this point. You have the option to move it if you want. So let's zoom out and try to play from the beginning and see what is going to happen with the camera target fully defined at this point. So you can see our fly through is being done fantastically up to the last point. I think I kind of like what I see. So if you want to make it a bit faster, you can still highlight all the key frames and come back to the top and shift it here, maybe probably to 6 seconds, and it's going to make it a bit faster. So that's the first animation. The second one is I want to maintain this view of the end point up to this 7 seconds. So I want to hit another key frame to create another key frame, meaning that this is going to be the same view. But then the next thing is, I wanted to zoom out to give me a side view of the bridge. All right. Something like something like this. Okay. So I want you to zoom out from the ending point here and then to give me a complete view of the side of the bridge, something like this. Okay. But then I want it to be in an animated way. I don't want it to let's say this can happen at the seconds of let's say at a 13 second. What I want is probably I want to have this view. I want to have this view of the bridge, complete side view of the bridge, but I wanted to do a three 60 from that point. I wanted to turn three 60 to this point. How do I do that? Let me key frame this as my last point. So let's go over here and add the key frames. You can see if key frame this point. Now, when you look at this from here, you'll notice that it's going to be very boring for you to simply move from the end point down here. So it's going to be and I want it to be a three 60 degrees to like this up to this point, so you can show me the other side of the bridge. What do I need to do? I can come over here within here, I can sit on the keyframe. So once I set this set of keyframes, I can move the camera away and I can click on this. I can now move this away. So I can have some view of the bridge. Okay. Another clean view. I can use this small I can click on this and use this to control the curvature again of how the cycle is going to be. So I want this to be like this. And once I play, it's going to come through like this this three 60, and then it's going to show me around to the other end. But then I want to have a clear view of the entire bridge. So it will move and show me the entire bridge then turn this three 60. So what do I need to do? I can create another key frame from here from around here to make it smoother, let's click the keyframe. So we can simply drag this Okay. And we can use the small arrow to control the curvature as well. Okay, so we can make it curve in a very perfect way. All right? So this one also, we can move it a bit so we can capture everything about the circle. Okay, we can make this and just control this as well. Move it a bit closer to the bridge. You get the message. You can play around with it however you want it. So this is what I want to do. Let's it move from here. It is just going to go round round and round until show me the complete side of the bridge, and then you turn to this end and give me this last view. So this is the last view. Now, the next in which is the final movement that I want to do is at the 20 seconds. I want you to zoom in back to where we started. So how do I do that? I can go ahead and define the last point which is here. Okay, I want you to zoom back to this point. Back to this point, where we started. Somewhere around here. Okay, so I want you to zoom back to this point. So I can key frame all of this at this point, a key frame this. Okay, so this is the last point. So you can see right now everything is defined. You can come over and have a preview of what we've just created. So you can see this is going to be a fly through complete from beginning to the end, and then it's going to take a turn, maintaining this view. It is going to take a turn and Yeah, it maintains the view, and then you take a turn and show me this complete side of the bridge with the three 60 degrees. You can see. Yeah, it takes the three 60 degrees, and then it now zooms out to the starting point where we started at the beginning. Okay? If you notice the zooming out is quite small, is quite slow, so we can come over and select all the keyframes and we can come up and move them a little bit, so it becomes a bit faster. Okay. So this concludes this tutorial on how to create a fly through of the Golden Gate Bridge. So I hope you enjoy this video. So until next time, thanks for watching, and I look forward to seeing you in the next class. Bye. 9. Saving and Managing Project Files: Alright, so in this class, we're going to learn how to save a project, save it to a specific folder, and even export it to your device and later on learn how to import it and continue working with it. So assuming we have this Golden gate bridge project that we are working on, and we try to save this. Usually, at the beginning of tutorial have highlighted that to save a project, you can come all the way here, to come to file, and you can go to save. Okay, you can save directly as you progress. But then if you want to save as a document, for example, as a folder or as a file within the Google, you can just go ahead and click on Save and need to pop up here to give the project a name. So, for example, I want to give this name so let's say the bridge animation. And now the location is going to be by default saved at my project. Okay? So you find it in my project. If you don't want to save there, you can just click on change the location, and you can just go ahead and create another folder. Everything is under this dbo project under this my project, so we can come over here and then create a new folder. So for example, I can call it the Bridge project under the hidden enter and you can see I've gotten a folder debridg project. So we can select this, can just go ahead and click on Save. Now this project, the bridge is being saved under the bridge folder. Now that's the first way to save a particular project. Now, we can export it outside of Google Ad Studio, so you can be able to use it on another computer and probably continue with your animation creation and so. This is done by saving in dot ESP file. So you can come to file as well. And instead of save us, you can do export. Okay? So you can export in Studio project. You can export in either dot SP dot SB tree D tracking data in doSX and dot JS. You can save on this. Usually, the one I used I usually use in case of inter computer editing. I do it with the dot ESP so I can just go ahead and select dot ESP. And then we can give the name of the bridge. We can specify the project, and you can just go ahead and export and it's going to give you the exported file over here. This is your dot ESP file, which you can import in any case. Now, for example, if I have this, if I have this and I want to start a new project, or I want to continue on a fresh project on that particular project on another computer. I can come to open project over here, and you can come click on this drop down like you highlighted earlier in the beginning of the Tutoral. You can import dot ESP file or open the last project. You can easily open the last project if it is saved. You can see imported ESP file, and you can just easily navigate to wherever you have that ESP file. For example, this one, I can just come and click on this. And you can see I have just imported the complete project that I have started at the beginning that I've created earlier on and made animations out of it. So right now, I can continue to work on this particular project on a different device. All right? So basically, this is how to do file management, how to save a project, how to export it, and even import it within the Google Eth Studio. Hope you enjoy this video. Thanks for watching, and I look forward to seeing you in the next class. By 10. Rendering and Exporting Videos: In the last class, we talked about how to do the Golden Gate Bridge fly through animation within Google Earth Studio. And in this class, we are going to learn how to export render and export our animation that you've created within the Studio. So let's have a preview of what you've created in the previous class, and then we're going to learn how to render it and export it as an MP four video that we can play or share with different platforms. Perfect. This is what we have created in the beginning. So what we need to do now is to render and export it. And to render and export any animation that you've created, you can come to render over here at the top right. You can click on render and already, we have a name given to you already. So you can see this is renders. Okay. You can click and you have other options, for example. All right. So let's say we go with Cloud vender, and you specify that this is going to be a video and it's going to be an MP four, this is MP four. So you specify the frame rate, which we have is going to be in frames zero to 600 and keep everything at default, the dimension to keep everything at default. Let's pose this, keep everything at default, 1920 by ten 80. The attribution, attribution is very important because in this is provided by Google, and you have the option to specify the location of the attribution. You can do it. The default is the bottom right. You can click on this drop down and be able to see you can have bottom left, you can have bottom center or top right or the board. But I think I like it at bottom right. And if you like, you can customize also and move it a bit down here, which is okay because Bogle has done a good job. Now, you don't need drawn sometimes to carry out this aerial view. And create fantastic animations. Okay? So this custom. So we specify the location. This is where we want to keep the attributes. So the x axis and y axis, you keep everything a default text alignment, everything at automatic. And I usually don't go with the advanced features. I keep everything at defaulted texture quality, everything default and gives me a fantastic results. So once you just make sure you are identified and check in all of the features that you have here, can just go ahead and submit. And this is going to be submitted. So you can see submitting fly through the Golden Gate Bridge animation to Cloud Manager. So this is going to take some time. Once it is done, you're going to receive an e mail that your rendering is done, and there's going to be a link for you to just click and download your animation. Okay. So this is going to be sent to your e mail. So everything is done here. You're just going to refer back to the e mail and then have results of what you have just done. So you have the option to download or manage Randas directly from here. You can click on Manage Renders and to bring you over to this platform. So you'll be able to see all the files that you are trying to render, and you can come over here, click on this download, and it's going to start the download directly, and you can clean up all the cloud renders that you have. Okay, so you click on this and it's just going to pop up and download your render the video or the animation. So you can see it over here. You just give you some seconds and it's going to finish the download and you can just visualize it and use it for your content. Okay, so it has just downloaded, so you can see you can click on this to have access to it, and we can play it in the background for you to see what we have just done. Okay, so you can see it. Just take a look at the clarity of and how sharp the video is going to be compared to when we're creating it in the studio. I think this concludes this class on how to render an export our video in MP four from the Studio. I hope you enjoyed this video. Thanks for watching, and I look forward to seeing you in the next class by 11. Time of the Day Animation: All right. So in this class, we are going to look at the time of day animation. So all our animations are done in a specific time time of the day. Everything is done in one period of time. So this time al, we want to simulate the changing in the condition in the time, over time, what happens from afternoon to evening tonight. So and I want to do that at this point. I want to change the timing from here, let's say from here. The movement from here to this point is going to be from the afternoon to the night. So how do you do that? The first thing you need to do is to come to a attributes here. And you can click on other attributes, you can see time of day here, you can click on it to enable it. All right? This is enabling time of the day. So as you said done here, you can go back here and check. So you have the time over here. The timing at this time, to the last time I used is nine nine, which is GMT. Look at it take a look at it here because this is GMT, and this is San Francisco. 9:00 in the morning is actually night in San Francisco, so you have to know where the time difference before you start animating. What is the time difference, but this is a reference to GMT. So let's start with you make you have to make sure you set the date correctly because the timing also time of the year also matters as the day and night varies. So the summer time and the winter time, the timing varies as well as the night or day condition. So you should take note of all this. Now, if you want to see afternoon because I want to start the simulation at afternoon. So let's go to 22. This is 10:00 in the night. So it is usually in the afternoon, maybe around 2:00 P.M. In San Francisco. So maybe let's go to 1:00 P.M. So we can go to 21. Okay, so this is 1:00 P.M. In San Francisco. So what you need to do is at this point, you can hit on this keyframe if you're setting with this date and this time. So you can hit on keyframe, this one to create the initial key frame. So this is afternoon at this time. So as you move on, you can see right now it is still afternoon. We can move to this point. Maybe let's say at this point, I want to change the timing to evening. So let's say this is evening is going to be 9101112. So let's take it to something like 12. So this is going to be 24. All right. Let's see 24. I can see it's now evening and it's changing over time. You can see from here, you can see the variation in the timing and the atmospheric change. You see it is changing this evening. So if you want to go to probably let's say at this point, I can go. I can create another key frame, and this time around, I can go to let's say three. Which is going to be darker over there, right? So once I hit, you can see is getting darker from here, and I can get it to this point. This is our last point. And at this point, I want to make it at create another key frame, and make it at six, right? So six is a bit dark, so you can see it's completely dark. So let's see the transformation. It will keep to stay at the normal time until it gets to the first k frame, which is 1:00 P.M. Then the second k frame, you can see the variation, okay in the time until it gets to the midnight, it gets completely dark. So you can see the variation. So you get the message. The whole thing is to witness the transformation in time. The change in time over time, right? The change in time and the atmospheric condition from afternoon. Tonight within the shortest period that we have. So this is actually playing around with the position of the son and the timing, right? So this is very easy. Depending on what you are trying to create. If you are trying to create an animation of something that can talk about the variation in time. Over a given period, then you can do this, and you can be able to artificially apply the change of time of day, okay? So at a certain time of the day, this is the animation that took place and so on. So that is how easy it is. So just make sure you pay attention to the time difference in the area that you are simulating that you are animating so that you can get the perfect time at any given point. So this concludes this class on how to add a time of day in our Google earth studio animation. I hope you enjoy this video. Thanks for watching, and I look forward to seeing you in the next class. By 12. Easing Keyframe Animation: Alright, so in this class, we are going to learn how to use the easing animation within Google Earth Studio. Now the easing is a very cool animation that we can add to our key frames in terms of movement or any kind of position animation that we're trying to create. For this tutorial, we're going to keep it very simple. We're going to use the simplest key frames. We can use that to navigate and show the impact and how things can change as we move in. With different kind of properties. Now, let's take an example of using this eiffel tower, the eiffel tower in France, and we're going to use this as an example. Maybe probably showcasing some part of the city from here and then moving directly to this section of the eiffel tower, right? Let's start by selecting the place where we want to showcase, and we're going to use a simple keyframe at this moment. Let's go in with the panel over here. Let's go ahead and click on and click on the keyframe to have just a single keyframe at this section of the city. Now, what we need to do is to pan to the other section, showcasing the eiffel tower. Okay, so this is the first point. So let's move to the second point where we want to move, create the pan. All right, so we come over here and we can kind of zoom in or pan into the section containing the eiffel tower over here. So we can see we have two key frames. The first one is you can play this to have a preview of what happens from the first key frame to the second key frame. And that's fantastically what I want the pan effect caused by the keyframe from one section of the city to the second section containing the eiffel tower. Now, this panning is so direct and it is play, and it doesn't showcase anything. It's so direct and it's a bit boring. So we can play around with the other easing effects. So for example, you can go ahead and select the keyframes. Now, the first thing is, you can click on any of the keyframe to have other easing properties like the first one, you have the auto ease, which can automatically assign the easing and ease out at the different keyframes. We have the ease in, which will have effects on the ease in. It's automatically take care of the easing, and we have the ease out, which will also take care of the ease out properties. So you can have linear, which is the default. Right now, we have the default easing. The one that we've just shown is linear, and we have step easing which hold down the first effect until it gets to the second effect or the second key frame before it now put in the effect. Then we have this advance, which is the time reverse keyframing. We have each one of them. You can go ahead and explore them. But for this to al, we're going to try just one of it, which is auto Ease. Let's try and go ahead and use the auto Ease. Let's select this. And you can see by mere and you can see by me there are some the arrows that showcase on the key fms just after the key films and before the key films showcasing that there is the E in property attached. To the keyframes over here. So when we try to play this, it's going to play in a very different way, at least with some fluid nature. So you can see it is flowing freely with some fluid nature. It's a bit more cooler than where it was before showing a very boring transformation from the one section of the city to the other side. Okay. Let's put in more properties. Let's look at more properties by coming down here and clicking on any section of the property that you're trying to keyframe and story. So let's click on this and we have this graph feature of the key frame. So the first thing you need to notice here is down here you have the two dots, which signifies the keyframes that we've created. And this yellow line is just the link in between the two, the flow of the movement. This is a graph of the angle as well as with respect to the timing. So over here, you can see the yellow sign signifying the key frame or the graph that you're dealing with. What property you're dealing with So over here, you have the option to use these lines. These lines, you can extend them, they are extendable, and you can move them up or down. They also determine the performance or the behavior of the keyframe feature. So when you draw them further, you'll be able to see that the performance is going to be slower, and then it's going to be faster towards the end. That's a property that you can study. And we can draw this also further to half another different fluid or dynamic nature. So you can see it moves a bit faster, then it now slows down. So these are different properties that you can add to your key frame, to your animations using the basia tools. They call them basia tools. Okay? So what they do, you can as well move them up or down, or you can move them across. You can move them like this and make them come to the vertical line over here, can move them to the vertical, and it's going to give you also another sort of bumpy HO. You can see it bumps in and then it goes in slowly to the end. And you can select this as well and bring it down. And you have another property altogether, and then it's going to move a bit faster to the end. So these are properties you can play around with depending on what you want to create and depending on how good you want to be with your easing properties. Now for this tutorial, we're going to keep it simple, and we're going to have something like this. I think this is cool. It's going to move a bit faster here and then slows down to the other section of the tower. Now to the right here, you have a number of properties. You have this. You can zoom in vertical zoom in to fit. You can do auto Zoom to fit vertically, and you can zoom in to selected keyframe. This is going to cover the entire time frame. If you select it, everything is going to cover the entire time frame. So you'll be able to see it very, very clearly. Okay. Here, you have it zoom in to fit in the vertical direction. This is in the horizontal direction. So depending on what you're trying to create. And over here, you can take in the key frames and move them up or down, however you want them. And if you want you can in some cases, you may decide to zoom in and maybe go out of this. Sometimes you can be custom if you remove this, and you can go out of this and tip zooming in and out of the. If you want to come back at any given point, you can always activate this and it comes back to visibility and you can make it fit to the timeline and you see everything. Now you can manually on your own also use this line to move in or to extend or move back the graph of the key frames. Now, another thing is, this is how to add different properties to the ease in and play around with it. But then what happens when you have multiple properties added to this particular case? So, in some cases, let's get out of this graphical section by clicking on the pantle and we're now back to our normal keyframes that we've created. Assuming at the beginning here, I want to put in the camera position key frame. I want to select this and key frame this at the beginning. And then I want to come over here and to the end point, where we have this ending, and I want to add other the key frame of the same properties, but then this time around the camera properties. Now, how do you deal with this kind of key frames that are multiple, and you may want to access the same visual graph and see how you can play around with them. And to do that, you can select You can start by selecting the first feature over here. You can hold down the command key, all the control key, and select multiple and you'll be able to see them appearing, or you can use the first option. Again, hold down the first option and you can come over and select everything and you can see all of the graphs are selected. And one thing you should pay attention to is the graph, the colors here are determined by the colors by the side here as well. So you know exactly what property or what attributes you are dealing with when playing with the features. Now you can select all of them, select all of the key frames, and then you correct click. And put them on auto Ease. So we put them on auto Es and each one of them, you can play out with the feature. So when you try to play, you can see they move in in this dynamic and simple nature. But then in some cases, you may want to make them more visible and you may want to select all of them. For example, you can select all of this and you can select the basi tools and extend them towards the right. And you can select also this ones and try to extend them also in this direction. You can go as far as you want, and you can test them however you want. All right. Okay. So you can see now it's a complete different feature that we've just added to the entire thing. So you can always click out anywhere around the dead ends to be able to click out. And now you can be able to see that you have added the keyframes and you have added the ease in property in your keyframes. Okay, so this concludes this class on how to add an ease in effect within the attributes in keyframe or creating animations within Google Studio. I hope you enjoy this video. Thanks for watching, and I look forward to seeing you in the next class. Bye. 13. Camera Target and Multiview: So in this class, we're going to learn about camera target, the basics of camera target and multi view in Google Earth Studio. So to start, let's create a simple basic project. Let's call this the Eiffel Tower and keep everything at default. Probably the animation duration. We can keep it at 20. Oh, let's keep it 10 seconds. So you can come over here and Sister. Now, this is the view that you'll be welcomed with the single view. So you can be free to navigate to anywhere of your choice like we've explained earlier on. But let's go ahead and search for the Apple tower as usual in the France. So directly, we can see now, we have the Apple Tower in France, and we can zoom in and out or we can hold down the option key on our keyboard or mark and you can zoom in and pan around and move across the structure. Or you can use your mouse wheel by just clicking and holding it, you can pan and move around very easily. Now, this is a single view. Then we can introduce multi view when we want to have the camera view as well as some side view or top view of this particular studio. So we can come down here or we can see multi view. This is the single view. This is second. You can have two views. Or alternatively, you can come to views over here, and you can come to multi view and you can see we now have two views. Once you click on two views, you now decide what you want to see here. This is the top view more or less from top to bottom view of what is happening here. Everything that's here is equally here, right? So when we try to move and adjust things around, you see that it equally adjusts itself from here. It's like the interconnector together. So whatever you move here, we will equally move across here because this is like a top to bottom. This is like the camera view. This pyramid is like the camera showcasing what is in the in the main camera. So you can just switch around and you can move across and showcase. However, you want if you want to come closer to the subject, you can come closer, and if you want to move away, you can move away very easily. All the most interesting part of this is when you have a camera target, when you set a camera target, everything becomes easier for you. Assuming we have this as our target, the Apple tower. Assuming we have the tower as our target. So there are two ways to enable the camera targets. The first one is you can come to the attributes over here and you can see camera target like explained earlier. You can just hit on it to enable it or disable and you can see right now it has been added. Whatever you have on the screen, it's going to centralize it and make that as the camera target. Alternatively, if you don't want to have it here, you can check, and you can come over to this camera view and right click and see set camera target over here. So as you said camera target, this place is going to be your target. So you can see right now that it's now becoming visible that it is looking at the target from top. So you can click on this and you can move around the target. However you want it, you can come close to the target. You may decide to move across. But then the target can be shifted. You can move it to somewhere. Okay, you can move it closer. They can change it and bring it exactly at the eiffel tower or thereabout. So depending on you and you can move also across closer away or around the target. Very easily and you can see they are interconnected. Whatever you have at the left is equally what you are going to have at the right. So this is like the normal view. So when we try to move this target. So what we key frame this, we can try to move the camera across if you want to specify different views within this target. For example, we can key frame all this. We can sit down and we can key frame this. Let's say we key frame the position, the camera position, and the camera rotation at this point. But then you notice something when you try to move to another place. Once you touch the playhead, it quickly snaps back to where it was because it's not been keyframed to that particular location. When you try to move to anywhere, it will move back to the original place. The sting goes to the target. If you try to move the target to somewhere, you can see it leaves a red line over here, which signifies that it been keyframed over here. So there's an image of that in this place. It's been recorded And if you try to move the playhead, you can see right now the target quickly snaps back to where it was. Now, how do you move the target as well as the keyframe at the same time? So you have to navigate to the second place, and then you have to make sure you create a key frame. So you can now move them to wherever you want, for example, I want this much closer of the Eiffel tower, and I I want the The target to be somewhere here. So we can have clarity of what we are what we want. So at this point now, I can hit on this and I can now see that I've created a key frame. Now, take a look at where the entire thing is coming from. At the beginning, it is coming from here and to move to this point, changing the target simultaneously. And the same thing with the target, so this is the initial point and it's going to move across here. This movement is simultaneous and it's going to be with respect to the movement of the target as well from here to here. So let's have a preview of what we've just talked about so you understand. So starting the play, you can see it moves directly to that point, and they move simultaneously. Now, this is too direct, and this is a bit boring because it just moves in a straight line, even though we have it kind of swings around to the different positions. So what I want is I want something that can give me a cycular view of the target, but the same still having the target move from these points to this point. So how do I do that? I can come to the middle of this and I can decide to create another key frame here. I can key frame this. And by our principle that we have learned at the beginning of this tutorial, we can at least now come and move the camera, and now we can decide to select on this and decide to play around with this. So the view is going to be now a little bit shifted, and we can use the sia tools to strengthen to perfect the circle, the cvature of the circle. We can use it to perfect it. And if this is okay, fine, if it's not, you can add another key frame also around here. So it becomes smooth. Okay, we add another keyframe. And we can move this a bit away, and then we can try to see how we can perfect this as well. So the whole idea is to demonstrate the use of the camera, the camera, as well as the target, how you can shift and change the positions of the target. So you can see right now that if we try to play from the beginning, let's see a preview of what happens. You can see Okay. But if you notice that there's an abrupt change in the direction of the camera, as it is turning, and I don't like that abrupt change. I want it to be as smooth as possible, so I can select everything. Let me select all of these keyframes right click and say auto once we autoase them, you see that it's going to be a bit smooth. It's a bit smooth right now. Okay. It's flute. You can add the same keyframe to the same effect on this as well. So right click and see auto enable the ease out. Right? Now, another thing that we can understand that I want to show you is the fact that you can change the easing effect. By just right clicking, you can change the easing effect by right clicking on any of the keyframes. You can see you have this much control. You can do smooth path. So you can have this smooth entrance. So let's bring it back a bit and you can see it smoothly connects in between the keyframes. Now, you can toggle also and select and still move back to linear. So linear is going to be very flat like this and it's just going to have this curve. So you can toggle between linear and smooth, which you have these bezier handles, and you can play on with the curvature natural aqui bend earlier. So let's try to zoom out a little bit. And another thing is you have the link handles. You can link them. So each of the handle is going to be independently controlled. You can control the independently, but I think I kind of don't like this one. I always like to have it so we can do this, and we have everything through a smooth path. It's going to be smooth path. Very good control that you can use O shortcut key is you can hold down the command key and you can click to Tuggle in between the smooth nature and the linear nature. So we're just holding down the command key and clicking, you can tuggle in between these two features. There's this influence value. If it is 100, it is showing that your entire animation is going to be about this target, okay about this target. Now, if you make this to zero, your animation is going to be not directly over the target. So it will move to the target, but it may not be directly facing the target as you may have. So just like it is just moving without actually facing directly to the target. So it's just the result of the influence. And if you want to take that back, you have to come back and make this influence 100. Then everything is going to change and your camera is now going to directly be facing the target. And when you try to play, it's going to move directly with the target in mind and it's going to move across towards the target. So it's one of the key things that you can pay attention to when dealing with camera target. So you can always check out the other views like this is a top view of the camera on the standard google maps. You can always check out the other views by coming over here and clicking. You can have the north view, which is going to give you this. You're free to select the camera and you can move. All of them are still simultanously. Connected, and you can see this is the target. This is north view. You can change and look at the east view, or you can change and look at the west view or thereabouts. So these are different views that you should take note of while dealing with the camera target and Multi view. So we can always come back to the top view and we can continue with our editing or our animation creation. So this concludes this class about the basics of camera target and multi view. Hope you enjoy this video. Thanks for watching, and I look forward to seeing you in my next class. But 14. Extras: This class, we are going to learn about some other basic tips that can help you to enhance or to enjoy your experience with Google Studio. The first one is you have to know that at any given point while you are navigating across within the Studio, you can always double the full screen, which you can do that by coming here. You can see you can double the full screen and you can see everything within the target point that you're working on, but with much bigger view, and very clearer view. So the Toggling of the full screen is a very important feature that if you are interested in showcasing or in seeing, or in disling the timeline, you can always toggle it and view full screen of whatever you're working on. And you can always click back once you are done with the full screen or with the visualization. The next one is you can remember to always take the snapshot, can see the current frame. This is like a screenshot of what is happening in this frame, the entirety of it. You can just go ahead and click and it's going to take a screenshot of that exact location that we're talking about. And you can see it over here. You can always click on this folder to open it. And let's take a look at the resolution. It's very, very high very high resolution with very clear image, you can see it very high and very clean clean image of that particular view that you want. So you can use this This can become very handy when you're writing reports, and you need to maybe you're writing a blog post, and you need to sometimes insert the exact area that you're working on. You can easily use that for easier demonstration, maybe you want to demonstrate something that probably you are working on this and you want to showcase it's relevant to this place or there about it's closeness to this sort of stadium. So it's a very handy feature that you can learn to use always. All right. Another feature that I find very, very useful and exceptional is you can come to the overlay overshare, come to the views, and you can see the map style overshare. Right now, it is at clean where you can have exploration view where you will have other details are enabled to you can see the names of other key details are now enabled. So you can directly as you're moving, you'll be able to see the description of the names of the key places as you're moving across within the subject or within the target point. Can see. And you can double that as well from the map style. You can have everything which showcase it's going to have the it's going to enable everything. So you can be able to see all the details of what you have. If this is what you are looking for, you can as well see the locations. In addition to the exploration. You can see everything around. So all the key features, you're able to see them. And when you zoom in, you can be able to see a description of all the places that you are navigating across. Very, very clearly. So you can know where you are and It's a very cool feature to enable if you want to have a robust experience with this one now, it is showing this is the T eiffel tower, and this is some details about it. So at any given point, you can always come back and you can double this off and clean everything, and now you're back to the no one. Another thing that I find also equally interesting that I see sharing is the quality of the streaming. Streaming quality. Sometimes you may be working on systems or on Internet that is not that strong. So for ease of work and for ease of navigation across, you can alter the quality from high to maybe normal, depending on the strength of your internet. So you can come to view over here and say preview quality. You can preview at low quality. So after everything, when you export, you now we're able to see high quality videos. So the previewing can be very smooth when you make it low. But when it is high or normal and your Internet is not strong, you will not enjoy experience with Google Ath Studio. It's very, very important to understand the strength of your Internet and then to set the setting accordingly, whether low or high, depending. Or you can keep it at normal if you know the Internet speed is average and it's normal, right? So I think these are some of the things that I feel like I should share, and they're very, very useful. If you can get that, you can always have a better experience with Google as two. And at any given point, if you have issues, you can always come to feedback here and it will enable you to write about your experience. Tell us what prompted this feedback. You can always write your experience, and they will email you to this. When they got this, they're going to email you back. We may e mail you for more information or updates. They may require more information from you as regards what is happening. But in cases when you are working and before you even send in feedback, I recommend you always come over here and you try this user's forum. You can click and you're able to check through the subjects of what has been covered. Probably from there, you'll be able to see certain problems that you have probably have been addressed over here, right? So you can just study the responses and see if it helps you to solve your problem. There's a lot of people. There are a lot of people sharing the problems here and you can see they're responding accordingly. Can click on anyone and you'll be able to see this is sending a complaint about the camera target or there about, he's having issues and it's even putting in images. So we can check down here because this is very new, can check down here, and probably you'll be able to see some that have possible responses, or probably they will apply them via their e mail address. So but the key thing is to come and share from what other people are benefiting from what they're sharing like this one now, is it turns out to be a complete conversation. You can see he's having issues, and they responded and even some people within the forum can even respond based on if you know what is happening, you can easily respond to the problems that the person is having. So it's always recommended to try the forum. And so I think this concludes this class about the other features, other key features within the Google Studio. I hope you enjoyed this video. Thanks for watching, and I look forward to seeing you in the next class. Bye. 15. Keyboard Sortcuts: In this class, we are going to look at keyboard shortcuts within Google Studio. How do we use keyboard shortcuts to enhance our experience and to enhance the navigation within the Studio. So the first thing is, let's look at the basics, what kind of keyboard short curs do they have. You can open any project in Google A Studio and you can navigate to the Hep menu and you'll be able to see the keyboard shortcuts down sham. You can enable it by hitting on the shift and the ford slash and to enable the keyboard shortcuts. There are different types of keyboard shortcuts. They are classified from general short cuts that you have everywhere like Command Z to undo things, common shift z to redo things, cut, command X, and copy command and command V to paste thereabout. These are general general things. The Unit bar you can see, can use the space bar to start previewing things you can use the space bar as well to post previewing things control command to select everything out there. Toggle the full screen with the letter F while you're working, can easily toggle full screen with the letter F. So, for example, with the letter F, you can easily enter the full screen and you can easily go back to the normal arrangement. So you have this much features. You can access the user preferences with this only command key. Yeah, common k, we'll get to the user preferences, so you can edit basic things. So these are general shortcut keys. Now, as regards the project, you can open a project with common or open last project with common Shift O, or you can save and save us. These are very basic Project shortcut keys. You can do export project file with common E. Just look at it and pick the ones that are very, very needy or handy for you to start using because it will shorten out your experience and you enjoy working with Studio when you learn about the shortcut keys. Now in terms of time frame, you have this. You can do the set work space start with B and work space with B with N. So you can move previous frame, next frame. You can do that with the arrow keys, and you can jump five frames there about Let's try to do show something like that. Okay. So you can move five frames if you want with the shift and the arrow key. You can see I'm moving five frames around the subject, or you can use the backward arrow key to move backward five frames at a time. And another key important one that I like is the J and K. J and K, just like with the in the key in the keyboard, you can always use the J and K to move from one key frame to another. You can see you can move backwards from one keyframe to another with the letter k. With the letter k, you can move forward one keyframe at a time. And with the letter J, you can move backward one key frame at a time. And in cases where you're working without a mouse, you can always rotate or you can have a clear view of the Sometimes you may have the subject like this and you want to have another view and you don't have a mouse. You can hold down the option key and you can move around within your pad, and you can see right now you can rotate and you can tilt it to any angle of your choice with just holding down the option key in your keyboard. If you want to create keyframe all at any given point, you can just hit on the command and enter key and it's going to key frame everything. All the attributes are going to be keyframed along that. Once you hit the command and enter is going to keyframe. This is very cool way of creating keyframes faster. Again, we talk about the tubulin of the autos. You can see from the smooth path to linear, we can tougle between them with the command key and click. Okay. Once you hold the command key and click, you can see you can toggle between the two, the smooth and the linear. You can tuggle with the command key. With the shift and the arrow key, you can be able to tuggle your narration. You can tuggle around the subject. With shift and the arrow key, hold down the shift key, it can be moving in a circular form around your subject. Shift and arrow. Can see I'm circulating forward and ant cloquie cloquise and anti cloquie with the backward very easily. You can do this. And while you're working as well, you can double the guide visibility. If you want to have the guidelines, the guides are very important sometimes to enable you know that you have limits, and you should not go up limits. So you can enable that by using the option plus g to double the guides grate the guidelines, and you can disable them also option plus g, you can enable or disable them directly. And you can do the option shift g to the you can tougle the other circle guidelines. If you want to have this guidelines, the ones that have that filled up everything, you can toggle with the option shift g, and you can toggle in between between this one and this one that that is that covered everywhere. Within the canvas. So you can double around with the shaft option shaft g. And you can go back to normal with the same option shift g, and you can continue with your work. All last shortcut that I always like is multi view shortcut keys, which you can reach out by using the W one to give you the only one view W two to give you the double view. You can double between the views with just one and two, you can tuble between the views and with the, you can double the full screen and out of full screen. So I think the most basic thing is you can go on and take a look at all of these key shortcut keys and see which one and which ones among them can be extremely valuable for you and you can try to master them as you learn across this Google Health Studio. It's very easy to learn them, and once you practice with using them, you become a path to them, right? So this concludes this class about learning the shortcut keys in Google Earth Studio. Feel free to just go ahead and have a look at them and pick the ones that are best for hope you enjoy this video. Thanks for watching, and I look forward to seeing you in the next one. Bike? 16. Course Conclusion: Congratulations on completing this course. You've successfully navigated the world of Google Earth Studio and unlock its storytelling potential. By now, you should be brimming with creative ideas and the technical know how to bring them to life. Remember, the journey doesn't end here. The power of Google Earth Studio lies in its versatility. So keep exploring its features, experiments, and don't be afraid to push the boundaries to any level of your choice. The virtual world is your canvas, so paint it with your unique visions. Most importantly, try to have fun and share your creations with the world. The power to inspire and connect through geographic storytelling is now in your hands. I hope this course has been a valuable experience for you. Happy creating.