Transcripts
1. Course Introduction: Have you ever dreamed
of creating, stunning, fly through animations that explore the beauty and
wonders of our planet. Look no further than
Google Earth Studio. This course will be
your passport to a world of creative
storytelling possibilities. Google Earth Studio
is a whole new level. It is a powerful animation
tool that unlocks Google Earth
incredible satellite imagery and three D data, allowing you to craft
captivating narratives? It is a key frame based tool, that allows animators to
take full advantage of Google's massive store of
satellite and aerial imagery. This data includes not only geological
and terrain imagery, mountains, valleys, and other large scale
topographical features, but it also includes
an increasing store of three D data of urban cities and
individual city buildings. This course is designed
for anyone who wants to elevate their
storytelling game. Whether you are a filmmaker,
educator, YouTuber, or simply passionate
about geography, Google Earth Studio can help you bring your
ideas to life. No prior animation experience is necessary for you
to take this course. All you need is a computer, a curious mind, and a desire
to explore the globe. Now, by the end of this course, you will be able to confidently navigate Google Earth
Studios user interface. You'll be able to master
the art of creating fly through animations
with key frames. You'll learn how to control
time of day weather and even Clouds condition to set the perfect scene
for your animations. And effortlessly, at
the end of it all, you will learn how to export your creations as
high quality videos. I'm doctor Rashid, a
lecturer, a speaker, and a passionate YouTuber, and I'm going to be your
instructor for this course. Now, are you ready to embark on this exciting journey with
me? Let's get started.
2. Why choose Google Earth Studio?: All right, so what is
Google Earth Studio? Google Eth Studio is a free web based animation
tool that allows you to create impactful videos and
steal images using high resolution
satellite imagery and three D data
from Google Eth. O of the reasons
why people choose Google Google Eth Studio is the immssive storytelling
capabilities. A Google th Studio lets you
create compelling stories with a geographic element by
using real world locations. This can be very useful
for documentaries, travel videos, or even
fictional narratives. And then we talk about
high quality imagery as one of the advantages. It leverages Google Earth massive collection
of high resolution, satellite and TreD
serial imagery. This ensures that
your animation looks stunning and realistic,
very realistic animations. And then we talk
about ease of use. Google Eth Studio has
an intuitive interface, and it even offers templates to get you
started very quickly. This makes it accessible for beginners as well as
professional animators. We talk about free to use. Unlike many animation tools, Google Earth Studio is
completely free to use. This makes it a great
option for educators, students, and content
creators on a budget. At the end of it all,
you just have to have a smaller mark that
could be attached at the extreme ends of the
video just for attribution. And then we talk about
unique features. Google Studio integrates real world geography
with animation tools, which allows you to
create animations that wouldn't be possible with traditional software
that we have. And you can control
aspects like the weather, the time of the uneven cloud to set the perfect
mode for your video. All this can be done with the site with Google
Earth Studio. And when we look further,
we can see that you can give access to give access and animate high
resolution satellite and three D imagery
from Google Earth, You can create fly through
animations, Zoom sequences, and dynamic camera movements
with the Google as Studio, and it can export high
quality videos and images for presentations
for documentaries, or even educational content. You can export your
content very easily. And then we talk about overall, it's a web based
application that's accessible from any browser.
At the moment, you can Enjoy it. We're
going to use it for this tutorial completely
using Google Chrome, but you can access it
using any browser. This concludes this class about the basics of Google
Eth Studio. What is it? And what are some
of its benefit? Why you should choose
Google Eth Studio. So thanks for
watching and I look forward to seeing you
in the next class.
3. Creating an Account and Project: So to start with,
the first thing you need to do is to open
any of your browser, and you could use Chrome. You can use Mozilla
or Microsoft age. You can use any of
them to kickstart your editing or to
kick Google Studio. So all you need is to come to the search bar over here and just search in Google and
need to bring you over here. You can just go ahead and
search for Google Studio, just like this, and
you can hit on Enter. And the first option that comes up you can see, it's by Google. So this is it,
Google Heth Studio, or you can go ahead and type google.com flash
Earth FL Studio, and it will bring you over
to the same platform. So you can click on
the first option, which will bring you over here. Again, you can see
this is Google earth.com flash
earth Flash Studio. You can still go to this directly and it will
bring you over here. Let the world tell your
story and Earth Studio is an animation tool for Google Earth satellite
and Tree D imagery. So you can just go
ahead and explore whatever is available over
here. This is just a preview. You can come down here and
you can see other features as regards what you can do
with Google Earth Studio. What's inside Google Eth Studio. Some of the key basic things. You can find Quickstart project, the animation effects, the
treaty camera exports, and so on, you'll be able
to just have a preview of what you want to work on if
you can go through this. It's just for preview purpose. Want to start, you can
just come over here to the top right and click
on Tri Hearth Studio. You can just click
on Tri Studio, and it is going to
take you over to this It is going to redirect
you to this sign up form. Okay, so this is where you can fill in your e mail,
your first name, your last name, your
e mail address, and your company name. Okay, so you can just go ahead, put in your first
name, last name. Your e mail address,
your company and, for example, can put
something like mentorship. So your country, you can
specify your country over here, and then you can specify what kind of industry
are you working on. So you can just specify and give the details what you're
going to use Studio. So once you specify all this, you can click and submit, and usually you can get
accepted within 24 hours. But I've seen cases of people
who have stayed longer, maybe three or four days. You just have to be patient
and we'll get back to you. So once you get accepted, you receive an e mail,
something like this. Welcome to Google Earth Studio, and great news, you've been invited to preview
Google Earth Studio. So you can see it
you can preview by visiting this website or you can go and check out the pages
and other documentations. And even you can join the forum. If you're interested
in joining the forum, you can see a lot
of creators and people with like
minds discussing some of the progresses that
they are making or some of the challenges they are facing while using Google th Studio. And what what and how they are being addressed the challenges
have been addressed. So this is one of the
Googled Studio user forum. You can just go ahead and join the plenty of people that you can find and you can work
with very interesting. So you can on your
own, come over here, click on google.google.com
for slash Studio as well, and you'll be sticking
back to the DSM platform. So make sure you have your e mail address registered
because it's going to be with that email address that you submit that form
that you're going to have this access to
the Google Ad Studio. Okay, so, the first
thing you need to understand is you have
two options to start. The first one is you can
open an existing project, which is not for our own case because we have not
created anything yet. So you cannot open anything. But you can click
on this drop down. If you have created
a last project, you can always
open it or you can import this type
of file into this. It also recognize ESP files. Now, on our own case, we have to start
from blank project. But then you can click
on this drop down as well to have the quick start. Now, let me click on the
Quickstart so you can have an understanding of
what kind of start you have. These are just like
template to begin. You can begin with
this templates. This is Zoom to fit. You can zoom from
the entire globe to a specified location. And you can see this is
bit that turns around the globe that
particular location that you are trying to target. This is point to point. So you go from one
point to another. From this point
to another point, or you can use the
spiral templates. You can see it comes
in spiral form still highlighting that
particular location that you're dealing with. And then you can go over and see more you can see the bit, you can see the fly
to bit fly to an bit. You can see fly to that
location, then it bits. Very, very nice templates
that you can start. You can see also spiral. But for this, we're
going to start afresh. We're going to start from
a fresh blank project within Google Eth Studio. So you can come back over here. To start a project, you
can just come over. Se Blank project. You can click on Blank Project, and you'll be able to be brought
into this very platform. Now, the first thing
you need to do is to create the project name. What do you want to work on? You have to create
the project name. So, in my own case, for example, I want to do the
Edinburgh Castle. For example, let's say the
Edinburgh arts Castle Project, and you can have the option
to now I've named my project, Edinburgh Edinburgh
Castle Project, and you can check out the world. You can do in addition to Earth. You can equally do moon. You can do mass depending
on your choice. But for this tutorial, for this course, it's just
going to be on earth. Okay, so over here, you can
specify the dimensions. You have the option to adjust the dimensions over here from 1920 by ten 80, which is the HD. You can change the
duration using the frames. Here you have the
option to choose either to use frames or
to use time codes. Tim code is I find it very much better because
it is easy for you to tell how many seconds that you want your project
at its entirety to be So let's say we're
going to use 15/62. So let's 60 seconds. So let's say we're
going to do 60 seconds, and you can see
it's automatically recognized that
this is 1 minute. So we're going to create
1 minute projects of the Edinburgh Castle
project, using time code. So the frame rate, you
can go ahead and vary the frame rate depending on your location and how you want it. But for this
tutorial, we'll keep everything at 30 frame
rates per second. So everything is set up
as regards to project, you can just go ahead
and click on Stat. And then you'll be brought
into this very platform. So this is the main
platform where you will conduct all of your editing, explorations, animations,
and everything. Okay, so I think this concludes
this class on how to sign up and create a project
within Google Ed Studio. I hope you enjoy this video. In the next class, we
are going to look at the general overview of the
Google Eth Studio platform. We're going to look at
what is what and why is it there and what is its
very basic function. So we're going to look
at in detail some of these key features before
you start editing. Okay, so until next time,
thanks for watching, and I look forward to seeing
you in the next class. By
4. General Overview of the Platform: In the last class, we
talked about how to sign up and create a project
within Google Earth Studio. And in this class, we
are going to look at the general overview of
the studio platform. So we've created
the project that talks about the
Edinburgh project. So over here, this
is the platform. The first thing you
need to see is that you have this p Canvas, okay? This is where the main thing happened. This is
where you see the the, the Google F. You
can see the globe over here and you'll be able to move it to any location
of your choice. When you click with your
mouse, you can see, you'll be able to
move it and you can navigate to any
location globally. This is the globe. You
can move anywhere. And this is the canvas that showcase all of the views
that you want to have. Over here to the top left, you have the file where you can create a project,
you can see, as you can export, you can check out the
project settings, like the ones with
cost just set up. You can always change them coming to project
settings over here. And you can always
come to preferences. You have other things to check, like the start page, how do you want the landing page and the project
settings as well, you can access from PD rendering and other user
interface history, clear history, and so on. You can be able to
do all of this. So it page, you have other
things like pi and pace. The view, you can
change the view from the normal circle view port to one view parts
to two view parts. I'll show you how to use all
of this. Pre view quality. You can depend on the
strength of your network, you can use low quality, but I think normal is
quite okay. So you have other available,
simple features. Overlays. We talk
about some of them, and then animations, you have how you render
your project. Usually, we have cloud renders. I'll show you in
detail how to do this. And then you have documentations
from the Help menu. You can check out the
documentations in some tutorials also that you can use if you're interested. And we have a number
of keyboard shortcuts that you can use also
to fasten your work. So this are about the main
tabs over here at the top. Over here, down here, you have the option to search. You can search for any location. You can just go ahead by
just typing the location. Google is going to suggest
some of the places, and you can just
go ahead and just search directly and you
go to that location. This is where you do
most of your search of a country of any location or
any edifice that you want to work on. Now, over here, you can tuple the full screen, and then here you have
the option to look back. When it is playing, you can always go back to
the starting point. And you can click on this
to have single Playback, which is the one I prefer. So you can click
to single playback You can click to
have PPong Playback, or you can come back to lo playback depending
on what you want. Now here, these are
other play features. You can play directly from the beginning of
your editing point, or you can move previous frame, and this is to the
next frame or to the jump to the work space or
to the beginning directly. You can do them with
all of these features. The timestamp you'll be
able to see down here. Down here, you have
the attributes. You can add attributes. You can see we have two
attributes, the camera positions. You can see them, the
latitude, longitude, the altitude, and then you
have the camera rotations. You can collapse all of them,
so you'll be able to see what we're talking
about. You have two attributes over here. And these are key frames.
You can add key frames. If you've done video
editing before, keyframes are just to
specify a particular effect, and then you can click or record that effect
from that moment. I'll show you how to use it in detail so you can understand. And you can always come over here to click on Add
More attributes, and you can see we
have other attributes like the camera target, the field of view, the time of the cloud and the clean overlay and tree D buildings and rules.
You can add some of them. And in this tutorial, we're going to look at
how to add some of them and play around with
some of the features as well. So you understand.
Now, down here, we have the timeline. This is where you do
all of your editing, okay, you have the playhead
and that you can move. If you recall, our
entire project is just for 60 seconds,
which is 1 minute. So you can use the
playhead over here to navigate across to any
point within the project. So over here, like I said, you can have one view. You can change it to two view. If you click, it
will just give you another view from the
camera view over here. You'll be able to see a
camera view from the right, and you have the option
to zoom in to zoom out. The same way over here,
you can do that as well. So you can always refer back and get back
to the single view. And then you have
the camera position. You can have it to top view, north, south, east, and west. We're going to look
at how this affects our editing and how to use
it very, very effectively. Now, at the top right over here, we have the safe
current frame to JPEG. You can always take
a screenshot of the frame that you're working on by just
clicking on this. It's going to save
it to JPEG for you and you can export it
and use it directly. I'll show you how to do
this as well very easily. Now, we have the render feature. This is where you can
render your project, whatever you've created, whatever animations
you've created. You can always come over here to render it
so you can have the result either in JPEG
format in pictorial format, or in MP four, which is the video format. You can always come to render and you can render and
export your video. The video you see at the
beginning of this course at the introductory stage is created using the
rendering aspect, and it's exported in MP four. So we're going to look in
details how to use all of this. And then at any given point, you can click and have
other features that you can work with if this is
what you are interested in. I think this concludes
this tutorial on the general overview of the
Google earth Studio platform. I understood what
is what and what is needed for us to
start a project. Okay? So in the next class, We're going to look
at how to zoom in and navigate across
within the Google F, how to use the mouse feature to navigate and to zoom
in to zoom out and do other things to
specifically understand how to use and access places
within the globe. Okay. So until next time,
thanks for watching, and I look forward to seeing
you in the next class. Bye.
5. Using the Mouse in the Studio: All right. In the last class, we talked about the
general overview of the Earth Studio platform. But in this class, we're
going to look at how to use the mouse
because the mouse is one of the most important tools
that you need to navigate across in the globe
within the studio. So the first thing you need to understand is that you
have the globe over here, which you can use
with the left click. You can left click and hold, and you can be able
to pan around just like you can wind it to
any angle of your choice with just mere left click
and you can zoom in to any location of
your choice by just directly scrolling
using the scroll wheel. When you move forward, you can zoom in, just like so. You can get to any
detail of your choice while you're allowing it
to stream to the detail. If you know exactly where
you are looking for, you can gate around very easily. And you can zoom out when you
scroll the wheel backwards, just like so, you
are now zooming out out of that
particular location. You can zoom in and zoom
out with the mouse wheel. Now, another thing you can
still use with the left click is you can left click
and you can pan around. If you know exactly where
you are looking for, you can left click and hold, and you can pan around to
that location very easily. Okay? So you can see I'm left
clicking and holding and I'm panning around the globe
and you can zoom in and out. And another way to do it is if zooming you search
for a particular place, let's say the Eiffel Tower. Let's say the iffel
tower in France. So if you were able
to search for this, you can use a left
click to pan around, to move around, or you
can use the scroll wheel. You can press the
scroll wheel, hold it, and then you can
drag it and you can tilt any kind of
three D image across. So you can treat
tilted like this. And when you click
and hold and drag, you can move in a
circular form with your hand to move it three
60 degrees like this, or you can check on
any of the axis. You can go round,
around, around, around, and you can be very specific by zooming in to any location, and you can move across around, around where the mouse
will clicked and hold, you can drag and you can pan around to any location
of your choice. So depending, if you want
to zoom in on this place, you have to make sure the
mouse is in a place and you can zoom in relative to
anything around here. But if you want to zoom
out also zoom out, and then probably you want
to zoom in around here, you can come over
here and everything will be zoomed in according
to what is there. Okay. So it's very easy to use the mouse wheel and to navigate across
within the studio. If you have a mouse
that has a mouse wheel. Because it's very,
very important that that has this scroll wheel. It's very important to use a mouse that has a scroll wheel. Another thing that
I want to show you is that you
can right click at any given point with your mouse and you can have other choices, like you can set
the camera target, you can set the track point. You can have the map style
and the viewport as well. Sometimes you can have
two viewports and you'll be able to show
multiple viewports. You can do that from here or you can do that from here as well. Can come over here, and we're
able to see two view ports. One, showing the top view of the camera and the other one
showing the tree D view. So you can see right now
you can show any angle, maybe from north, south, east and west thereabout. And over here also, you
can have gate across. You can zoom in and out just
like the way we do in the second and the second one in the tree D. So
you can navigate, you can pan around as
well with your mouse, can pan around very easily, and you can zoom in to any location of your choice
with this crow wheel, just like the way you zoom
in in the other feature. And you can use this plus
a minus s as well to zoom out and to zoom in to any
location of your choice. Within the top view
of the camera. All right. So I
think this concludes this class on how
to use the mouse, the moss buttons to
navigate across both within the Tree G view and within the side
view of the camera. I hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in the next class by
6. Searching and Navigating Landmarks: All right, so in this class, we are going to learn how to
explore some cart in places through Sarches within
the Google Earth Studio. And this can be
done very easily by just going over the studio. So let's go to studio.com and let's start maybe
a fresh project. We can see landmarks, for example, keep everything at default, and we can say that. So the first thing
you need to do, you can achieve or you can get
to the places in two ways. If you know the globe very well, you can zoom into that
particular location. But if you don't know the place, it's better to just do the search directly from
here on the top left. You can just go
ahead and search for any edifice or any
kind of landmark or any specific location
that you're trying to visualize or even trying
to make animations on. So let's say in this case, we have about three to four edifices that we
want to look at. The first one is less such for the Eiffel tower in France. And with just the searching, you'll be able to see
some suggestions, and once you select any of them, you'll be able to be brought
in directly over here. So you just give you
some seconds to put in to be able to show the image, the tree D image very
clearly. All right. So like we've explained, you can use your mouse the
left button to pan around, you can pan around
to any axis and you can use the mouse
crolwheel to zoom in and zoom out by moving it to the top down just like we've explained
in the previous class. And you can still hold on the mouse scroll wheel
and just drag it, okay, and move your mouse, and you can see we're now seeing the Tree D view of
the Eiffel tower. Very clearly, so you
can zoom in to feed, and you can see
very clearly it is becoming much clearer
and clearer with time. And you can just on your own pan around
to be able to see, you can click and hold
the mouse scroll wheel and you can do a three
60 of the affle tower, so you can have a
clean visualization of what is within it and even the features
that are around it. So it's very easy to
make searches like this and you can
zoom out and even go straight from here to other places to be able to
visualize other things. And see for yourself. So this is highly, highly
powerful and very, very useful whenever it comes to searching things on
the Google Earth. And if you want to
make the animations, you can go ahead and
search for a specific case and make your edifice and make your animations from.
So this is the Eiffel tower. The next one is let's try to search for the London Bridge, so you can just go
ahead London Bridge. As usual, you're going to see
some suggestions down here, so you can see London
Bridge, London, United Kingdom, and
we can select it. And this is now going
to directly zoom out and take us to London
and show us the bridge. Okay. And as you can see, that's just show the bridge. And let's see, is this the London Bridge that
I'm referring to? No, it's not this.
It's this one, this one, this one. Specifically, you can zoom in, and then you can be able to see the able bridge, this one. You can see the clarity is
becoming clearer and clearer. Let's give me some seconds to actually become
very much clearer. So you can see you can
zoom in, and as well, you can pan around to see
the details of the bridge. One of the key features that I like about this
bridge is the fact that when the shifts
are about to cross, the bridge can fold into the compass, and
then it falls back. It's a very unique feature. It's a very, very
interesting bridge, and the history of engineering is something is a landmark
that people look out to. At the design and some
wonderful things about it. So you can easily zoom in to see different kind
of part of it, and you can see different
features from here. So this is the London Bridge. You can still hold
down the scroll wheel, hold it down and you
can drag and move rotate and make three 16
view of what you have here. So this is highly highly powerful and in terms
of visualization. You don't need drones,
much of a drones if you want to have this kind
of animations nowadays. We can easily on your
own pan around and zoom in and do some
rotations and so on. So that's the London Bridge. Let's try to explore
another edifice, which is the Edinburgh Castle. Let's try the Edinburgh Castle, so we can come over here and
just search for Edinburgh. All right, so the
Edinburgh Castle in Edinburgh and
Unit United Kingdom, also, it's a very unique
and historical castle that we can as well visualize. So let's give some seconds
to finish zooming in. Right now, you can see
the castle coming up. All right. So you
can see right now we can or zoom in with our mouse, we can pan around and zoom to be able to see
clearly, all right? So we can hold down the mouse
and and drag to rotate, so you can easily see the view of the castle
very, very nicely. You can see it. Yeah. So
you can zoom in to see any section of the
castle that you are interested in very easily, and you can do a three
60 also movement to any section that
you are interested. You can even come
inside the castle and visualize quite a
lot of things here. So it's very, very
easy to navigate to different sections to different location
depending on you. If you know exactly where what you are looking
for is very easy. And with your mouse, make
sure it has the scrow wheel. You can be able to pan around and zoom into any
of the features. You can see we can zoom into clearly even see the cars
that are available here. This is very, very
nice and very clear. And even very powerful. So this is one of the
most important ones. So let's look at
one more landmark to just at least visualize. That landmark is going to be the Garden gate
bridge in the US. All right, so you can see
now we've just searched for it, and this is it. So you can zoom in as
well to be able to visualize it or on
your own, manually, you can decide to hold the mouse wheel and visualize
the tree D view. Right? So we can have a better
look at the bridge. This is also another
wonderful engineering edifice that is well built, and you can see it
very, very clearly, so you can zoom and pan around so you'll
be able to see it. So it's actually very interesting to use
the Google F studio to navigate around to different edifices, to
different structures. As far as you know what
you're looking for, you can easily search and get
to what you're looking for, and the mechanmations out of it. So this concludes this
class about how to such and get to some landmarks
with Google Eth Studio. I hope you enjoyed this video. Thanks for watching,
and I look forward to seeing you in the
next class. Bye.
7. Keyframes Basics: In this class, we
are going to learn the basics of key frames, okay? How can we add keyframes and
how do we toggle around, move them across
and change the view of things within our
Google Ad Studio. So let's start with
the Edinburgh Castle. This is a very important, very interesting edifice that
we can always have a look. We can zoom in, we
can pan around and we zoom in and visualize
the castle. You can use the most
scroll wheel drag and move it to also have
another view of the castle. So you can see we can zoom in to have a clearer view
of the castle. You can hold down the scull
wheel and you can move drag to move in a circular
form just like this. What I want to do, now I want
to create some key frames of the movement of my camera from one
point to this point. So let's start with
the beginning. Man, I want to start my
key frame from an area, let's say around the castle. Let's say from this point,
down to the castle. What we need to do is we can key frame this point
and key frame this. We can hit on this keyframe. This is going to
add keyframes on the camera position as well
as the camera rotation. So once we hit on this
keyframe are all attributes, it's going to key frame
all the attributes that we have listed across here. We've highlighted earlier on, you can add attributes
from here by just enabling the
different attributes. We just simply click. You can enable them to add
them to the attributes. And once you're done,
you hit on key. Now, if you want to
add them individually, the keyframes, you can
add them individually. But for this, we want
to keyframe all, both the camera position
and camera rotation. We can hit on this. So
everything is now keyframed. Now, what we want is
at the tenth second, I want to move my
camera to this point, and then I want us to show
the complete castle here. So I wanted to show
the complete castle. So what I need to do
is with this view now, I can also hit on keyframe all and everything
is now keyframe. So you can be able
to see from here, can see from here, this is
the standard Google maps. You be able to see the movement from this view to this point. So if you take back this one, you see that it is
moving from this view. Directly to this view. So let's play it
to have a preview. You see the movement. It is just previewing from the first place and it's
flying down to this place. Okay. Okay, and we'll
have this final view. Now one thing you
should notice is that the camera is not
directly on the target, and we want to set it to be
facing the castle directly or facing the target
from the beginning of the point to this point. Okay? So let's see
if we go back to our starting point and how
do we enable camera target? We can enable cara target by
coming to attributes here. We can go up here and enable
it directly from here. And you can see, now we
have a camera target. But our target, I don't
want our target to be here. I want it to be at the castle. So let's disable this s done and then we can probably
move to the castle here. And now we can set
our target here. Another way to do it in
addition to going to the add attributes is you can click over here and
set camera target. And right now, we can see that the center of this is
now our camera target. Now, if we go back
to the beginning, again, take a look at
what is going to happen. If we play this, it is going to move from this
point to this point, but with the target in mind, you can see it is facing the target directly
and it is going to come directly and show us the target as we
have highlighted. Okay. So this is one
way to add key frames. And another way is we can
maintain this and we can be able to showcase different
sections of the castle. So let's maintain this
view by just coming to a fresh place and on target
on the key key frame. So everything is now keyframed. And now I want to
have another view, which is probably this
view of the castle. This one, can turn
it around and I want to have directly this
view at the end. So what we need to do is we can set the keyframe also from here. A key from all and now we can see still maintaining
the same target. It is now giving us
the second place. So when we move from the
beginning from this point, you can see it is going to
maintain this position, then it's going to move directly to the to the other view. You can see it is turning
and it's going to give us that same end
view that we have. So right now you can
notice that it is slower in nature as regards
the speed of the animation. You can select all
the key frames, we just a simple selection over here
and you can bring them closer to each other
to increase the speed and you move them a little further away to
decrease the speed. So let's have a preview of that and see what
I'm talking about. So you can see right now
it is a bit faster in turning around to the second
view. This is the idea. So another thing you can do with the keyframe is that if you notice the movement
is a bit too direct, too direct in the sense that
you can see it is moving from the initial
point to the target. Facing the target from the initial point just
to the target is direct. If you like, you can add
keyframes also around this, so it can show you around
the castle, right? So it's not going to be directly showing the castle
and zooming in. So let's add another
key frame here. And by adding this keyframe, we can move this camera away, and we can double this, select this and move it, so we can have a circular
view of the castle, moving a bit away. And you can use the
basier handles to move and to control the
curvature nature of the cycle. So you can try to play
from the beginning, and I wanted you to have
the circular movement across all around the castle. So you can see it is now showing us the
circular movement. It's not just going
directly to the castle, but it's showing us
the circular movement, and then centering to the
point where we start we stop. Then it now zooms and show us the other section that
we're interested in. So this is actually how to deal with different
kind of key frames, add them and play
around with them. You can always zoom
around and play around with the keyframes, however you want them. And you can add
them individually, or you can add
them collectively. Another thing you should know
is that at any given point, if you don't want a key frame, you can always highlight, select everything, and you can delete to delete
those key frames. And you can do that with common Z and you'll be able
to bring back the key fms So this is the basics of adding key frames within
your Google Ad Studio. So this concludes
this class about the basics of adding key
frames and playing around with their position
and even adding some camera target option
within the Google Ad Studio. I hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in the
next class. Bye.
8. Flythrough Animation of the Golden Gate Bridge: So in this class, we're
going to learn how to do a fly through of the Golden Gate Bridge in the
United States. So as usual, we
start from scratch, you can start by coming to anywhere within your
browser and just type in earth.google.com for Studio and be brought into
this very platform. And what we're going to do is we're going to start
a blank project. So we can hit on
blank project and we can name our project from here. So let's fly through
the Golden Gate Bridge. Okay, so we maintain the other
features like the Earth, the dimensions is going
to be HD 1920 by ten 80, and then the duration
this time around, we're going to keep it at 30. So let's keep it at 30 seconds or even let's keep it at 20, because we just want
very short imions. You can remove this. So this is going
to be 20 seconds. And the time code is kept at
time code and the timeframe, we keep it at 30
frame per second. After specifying the
project details, we can go ahead and
click on start. So once you hit on
start, you'll be brought into this very platform. As usual, we can just go ahead and search for what
we're looking for, which is the Golden Gate Bridge
so we can come over here. Just go ahead and search
for the Golden Gate Bridge. You can see it.
Yeah. Okay. So if you brought in here,
as you can see, if we try to we can hold down the left
click to pan around, you can move the
the view around, or you can hold the scroll back. The scroll wheel on your
mouse and you can hold it, click and drag it and you can
move across just like so. So you can be able to
have a clear view. So be able to have
a clear view of the bridge and you can
scroll the wheel forward, as we explained earlier, to move forward and scroll it back to zoom
out just like so. So now you are free to
kind of pan around. So let's say we're going to
start our panning or fly through from this point up to the other edge of the bridge. So we can do that by
specifying our end point, which is the last end
of the bridge here. So assuming we're
going to stop here, We're going to fly
up to this point. And I want to stop at an
altitude of let's say 100. So let's say an altitude of 100 and we can just
maintain that altitude, and this is going to
be our end point. So let's say we're flying
through to this point. So this is going to
happen probably at a time of let's say 7 seconds. We'll fly through
from the beginning to this point at 7 seconds. So what we need to do is we can lock in this point
using the key frames. I come to this attributes, you can key frame all
attributes by this, which means he's going to
record this as the last point. So you can just go ahead
and click on this, and this now gives us this
point as our last point. So let's go back
to the beginning. And let's see what
is going to happen. So we're going to go back and identify the starting
point of our fly through. So let's say this is the point. So assuming we are
starting the fly through from this
point to that edge. So we're going to maintain
the same altitude of 100, right to fly through the same altitude through
the everything to. We can hit on the key frames, and you can see right now
with keyframed everything. Now you can have a preview by just moving the
playhead and you can see it moves across directly up to the last point,
which is what we want. But in cases, if you want to see the details of the camera, you can always have
these two views. You can come over here. You have these two views side by side with what is
happening at the top. This is the camera view that set the different
views from here. But right now, we keep
it at the top view, which is a clear one. We'll be able to see the
direction the camera is taking up from one
point to the edge. From this point to the end. And when we try to play this, you'll be able to
see the movement is quite fast because the
timing is very small, and it moves in through the
bridge directly to the edge. And if you want to
be very specific, you can set in the
camera target. The camera target would make
sure you keep the camera at a specified target throughout the movement within the bridge. So let's go back to this point. As we want to set the camera target to the middle of this, so we can do that in two ways. The first one is we can
come to the attributes, and we can add the camera target from here by just adding this. But the simplest one is you
can come to the studio view. You can just right click here
and say set camera target. We can set camera
target and you can see the target right now
at this point, right? So everything is going to be
targeted towards this point. You have the option to
move it if you want. So let's zoom out and try to play from the
beginning and see what is going to happen with the camera target fully
defined at this point. So you can see our
fly through is being done fantastically up
to the last point. I think I kind of
like what I see. So if you want to
make it a bit faster, you can still highlight
all the key frames and come back to the
top and shift it here, maybe probably to 6 seconds, and it's going to
make it a bit faster. So that's the first animation. The second one is I want
to maintain this view of the end point up
to this 7 seconds. So I want to hit
another key frame to create another key frame, meaning that this is going
to be the same view. But then the next thing is, I wanted to zoom out to give me a side
view of the bridge. All right. Something like
something like this. Okay. So I want you to zoom out from the ending point
here and then to give me a complete view of the side of the bridge,
something like this. Okay. But then I want it
to be in an animated way. I don't want it to let's
say this can happen at the seconds of let's
say at a 13 second. What I want is probably I
want to have this view. I want to have this
view of the bridge, complete side view
of the bridge, but I wanted to do a
three 60 from that point. I wanted to turn three 60 to this point. How do I do that? Let me key frame this
as my last point. So let's go over here
and add the key frames. You can see if key
frame this point. Now, when you look
at this from here, you'll notice that it's going
to be very boring for you to simply move from the
end point down here. So it's going to be
and I want it to be a three 60 degrees to like
this up to this point, so you can show
me the other side of the bridge. What
do I need to do? I can come over
here within here, I can sit on the keyframe. So once I set this
set of keyframes, I can move the camera away
and I can click on this. I can now move this away. So I can have some
view of the bridge. Okay. Another clean view. I can use this small
I can click on this and use this to
control the curvature again of how the
cycle is going to be. So I want this to be like this. And once I play, it's going to come through
like this this three 60, and then it's going to show
me around to the other end. But then I want to have a clear view of
the entire bridge. So it will move and show me the entire bridge then
turn this three 60. So what do I need to do? I
can create another key frame from here from around
here to make it smoother, let's click the keyframe. So we can simply drag this Okay. And we can use the small arrow to control the
curvature as well. Okay, so we can make it
curve in a very perfect way. All right? So this one also, we can move it a bit so we can capture everything
about the circle. Okay, we can make this and
just control this as well. Move it a bit closer to the
bridge. You get the message. You can play around with
it however you want it. So this is what I want to do. Let's it move from here. It is just going to go round round and round until show me the complete
side of the bridge, and then you turn to this end
and give me this last view. So this is the last view. Now, the next in which is the final movement
that I want to do is at the 20 seconds. I want you to zoom in back to where we started. So
how do I do that? I can go ahead and define the
last point which is here. Okay, I want you to zoom
back to this point. Back to this point, where we started.
Somewhere around here. Okay, so I want you to
zoom back to this point. So I can key frame all of this at this point,
a key frame this. Okay, so this is the last point. So you can see right now
everything is defined. You can come over and have a preview of what
we've just created. So you can see this
is going to be a fly through complete
from beginning to the end, and then it's going
to take a turn, maintaining this view. It is going to take
a turn and Yeah, it maintains the view, and then you take
a turn and show me this complete side of the bridge with the three 60 degrees. You can see. Yeah, it takes
the three 60 degrees, and then it now zooms out to the starting point where we
started at the beginning. Okay? If you notice the zooming out is quite small,
is quite slow, so we can come over and select all the keyframes and we can come up and move
them a little bit, so it becomes a bit faster. Okay. So this concludes
this tutorial on how to create a fly through
of the Golden Gate Bridge. So I hope you enjoy this video. So until next time,
thanks for watching, and I look forward to seeing
you in the next class. Bye.
9. Saving and Managing Project Files: Alright, so in this class, we're going to learn
how to save a project, save it to a specific folder, and even export it
to your device and later on learn how to import it and continue
working with it. So assuming we have this Golden gate bridge project
that we are working on, and we try to save this. Usually, at the beginning of tutorial have highlighted
that to save a project, you can come all the way here, to come to file, and
you can go to save. Okay, you can save
directly as you progress. But then if you want to save
as a document, for example, as a folder or as a
file within the Google, you can just go ahead and
click on Save and need to pop up here to give
the project a name. So, for example, I want
to give this name so let's say the bridge animation. And now the location
is going to be by default saved at my project. Okay? So you find
it in my project. If you don't want to save there, you can just click on
change the location, and you can just go ahead
and create another folder. Everything is under this dbo project under
this my project, so we can come over here and
then create a new folder. So for example, I can call
it the Bridge project under the hidden enter and you can see I've gotten a
folder debridg project. So we can select this, can just go ahead and click on Save. Now this project,
the bridge is being saved under the bridge folder. Now that's the first way to
save a particular project. Now, we can export it
outside of Google Ad Studio, so you can be able to use
it on another computer and probably continue with your animation creation and so. This is done by saving
in dot ESP file. So you can come to file as well. And instead of save us, you can do export. Okay? So you can export
in Studio project. You can export in either dot SP dot SB tree D tracking data in doSX and dot JS. You can save on this.
Usually, the one I used I usually use in case of
inter computer editing. I do it with the dot ESP so I can just go ahead
and select dot ESP. And then we can give
the name of the bridge. We can specify the project, and you can just go
ahead and export and it's going to give you the
exported file over here. This is your dot ESP file, which you can
import in any case. Now, for example,
if I have this, if I have this and I want
to start a new project, or I want to continue on a fresh project on that particular project
on another computer. I can come to open
project over here, and you can come click
on this drop down like you highlighted earlier in
the beginning of the Tutoral. You can import dot ESP file
or open the last project. You can easily open the last
project if it is saved. You can see imported ESP file, and you can just
easily navigate to wherever you have that ESP file. For example, this one, I can
just come and click on this. And you can see I have just imported the complete
project that I have started at the
beginning that I've created earlier on and
made animations out of it. So right now, I can
continue to work on this particular project on a
different device. All right? So basically, this is how
to do file management, how to save a project, how to export it, and even import it within the
Google Eth Studio. Hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in the next class. By
10. Rendering and Exporting Videos: In the last class, we
talked about how to do the Golden Gate
Bridge fly through animation within
Google Earth Studio. And in this class,
we are going to learn how to export render and export our
animation that you've created within the Studio. So let's have a preview of what you've created in
the previous class, and then we're
going to learn how to render it and export it as an MP four video that we can play or share with
different platforms. Perfect. This is what we have
created in the beginning. So what we need to do now
is to render and export it. And to render and export any animation that
you've created, you can come to render over
here at the top right. You can click on
render and already, we have a name given
to you already. So you can see this is renders. Okay. You can click and
you have other options, for example. All right. So let's say we go
with Cloud vender, and you specify
that this is going to be a video and it's
going to be an MP four, this is MP four. So you specify the frame rate, which we have is
going to be in frames zero to 600 and keep
everything at default, the dimension to keep
everything at default. Let's pose this, keep
everything at default, 1920 by ten 80. The attribution, attribution
is very important because in this is
provided by Google, and you have the
option to specify the location of the attribution. You can do it. The default
is the bottom right. You can click on
this drop down and be able to see you
can have bottom left, you can have bottom center
or top right or the board. But I think I like
it at bottom right. And if you like,
you can customize also and move it
a bit down here, which is okay because
Bogle has done a good job. Now, you don't need drawn sometimes to carry
out this aerial view. And create fantastic animations. Okay? So this custom. So we specify the location. This is where we want
to keep the attributes. So the x axis and y axis, you keep everything a
default text alignment, everything at automatic. And I usually don't go with
the advanced features. I keep everything at
defaulted texture quality, everything default and gives
me a fantastic results. So once you just
make sure you are identified and check in all of the features
that you have here, can just go ahead and submit. And this is going
to be submitted. So you can see
submitting fly through the Golden Gate Bridge
animation to Cloud Manager. So this is going
to take some time. Once it is done, you're going to
receive an e mail that your rendering is done, and there's going to be a
link for you to just click and download your animation. Okay. So this is going to
be sent to your e mail. So everything is done here. You're just going to refer
back to the e mail and then have results of
what you have just done. So you have the
option to download or manage Randas
directly from here. You can click on Manage
Renders and to bring you over to this platform. So you'll be able to
see all the files that you are trying to render, and you can come over here, click on this download, and it's going to start
the download directly, and you can clean up all the
cloud renders that you have. Okay, so you click on this and it's just going
to pop up and download your render the
video or the animation. So you can see it over here. You just give you some seconds and it's going to
finish the download and you can just visualize it and use it for your content. Okay, so it has just downloaded, so you can see you can click on this to have access to it, and we can play it in the background for you to
see what we have just done. Okay, so you can see
it. Just take a look at the clarity of and how sharp the video is
going to be compared to when we're creating
it in the studio. I think this concludes this
class on how to render an export our video in
MP four from the Studio. I hope you enjoyed this video. Thanks for watching,
and I look forward to seeing you in the next class by
11. Time of the Day Animation: All right. So in this class, we are going to look at
the time of day animation. So all our animations
are done in a specific time time of the day. Everything is done in
one period of time. So this time al, we want to simulate the changing in
the condition in the time, over time, what happens from afternoon to evening tonight. So and I want to do
that at this point. I want to change the timing from here, let's say from here. The movement from
here to this point is going to be from the
afternoon to the night. So how do you do that?
The first thing you need to do is to come
to a attributes here. And you can click on
other attributes, you can see time of day here, you can click on
it to enable it. All right? This is
enabling time of the day. So as you said done here, you can go back here and check. So you have the time over here. The timing at this time, to the last time I used is
nine nine, which is GMT. Look at it take a look at it
here because this is GMT, and this is San Francisco. 9:00 in the morning is actually
night in San Francisco, so you have to know where
the time difference before you start animating. What is the time difference, but this is a reference to GMT. So let's start with you make you have to make sure
you set the date correctly because the timing
also time of the year also matters as the
day and night varies. So the summer time
and the winter time, the timing varies as well as
the night or day condition. So you should take
note of all this. Now, if you want to
see afternoon because I want to start the
simulation at afternoon. So let's go to 22. This is 10:00 in the night. So it is usually
in the afternoon, maybe around 2:00 P.M. In San Francisco. So maybe let's go to 1:00 P.M. So we can go to 21. Okay, so this is 1:00 P.M. In San Francisco. So what you need to do is at this point, you can hit on this keyframe if you're setting with this
date and this time. So you can hit on keyframe, this one to create the
initial key frame. So this is afternoon
at this time. So as you move on, you can see right now
it is still afternoon. We can move to this point. Maybe let's say at this point, I want to change the
timing to evening. So let's say this is evening
is going to be 9101112. So let's take it to
something like 12. So this is going to be 24. All right. Let's see 24. I can see it's now evening
and it's changing over time. You can see from here, you
can see the variation in the timing and the
atmospheric change. You see it is changing
this evening. So if you want to go to probably let's say at
this point, I can go. I can create another key frame, and this time around, I can go to let's say three. Which is going to be
darker over there, right? So once I hit, you can see
is getting darker from here, and I can get it to this point. This is our last point. And at this point,
I want to make it at create another key frame, and make it at six, right? So six is a bit dark, so you can see it's
completely dark. So let's see the transformation. It will keep to stay
at the normal time until it gets to
the first k frame, which is 1:00 P.M. Then the second k frame, you
can see the variation, okay in the time until
it gets to the midnight, it gets completely dark. So you can see the variation. So you get the message. The whole thing is to witness
the transformation in time. The change in time
over time, right? The change in time and the atmospheric condition
from afternoon. Tonight within the shortest
period that we have. So this is actually
playing around with the position of the son
and the timing, right? So this is very easy. Depending on what you
are trying to create. If you are trying to create
an animation of something that can talk about
the variation in time. Over a given period,
then you can do this, and you can be able
to artificially apply the change of
time of day, okay? So at a certain time of the day, this is the animation that
took place and so on. So that is how easy it is. So just make sure
you pay attention to the time difference in
the area that you are simulating that
you are animating so that you can get the perfect
time at any given point. So this concludes this class
on how to add a time of day in our Google earth
studio animation. I hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in the next class. By
12. Easing Keyframe Animation: Alright, so in this class, we are going to learn how to use the easing animation within
Google Earth Studio. Now the easing is a very cool animation that
we can add to our key frames in terms of movement
or any kind of position animation that
we're trying to create. For this tutorial, we're
going to keep it very simple. We're going to use the
simplest key frames. We can use that to
navigate and show the impact and how things
can change as we move in. With different kind
of properties. Now, let's take an example
of using this eiffel tower, the eiffel tower in France, and we're going to use
this as an example. Maybe probably
showcasing some part of the city from here and then moving directly to this section of the eiffel tower, right? Let's start by selecting the place where we
want to showcase, and we're going to use a simple
keyframe at this moment. Let's go in with the
panel over here. Let's go ahead and
click on and click on the keyframe to have just a single keyframe at
this section of the city. Now, what we need to do is
to pan to the other section, showcasing the eiffel tower. Okay, so this is
the first point. So let's move to the
second point where we want to move, create the pan. All right, so we
come over here and we can kind of zoom in or pan into the section containing the eiffel
tower over here. So we can see we
have two key frames. The first one is you can
play this to have a preview of what happens from the first key frame to
the second key frame. And that's fantastically what I want the pan effect caused by the keyframe from one section of the city to the second section containing the eiffel tower. Now, this panning is so
direct and it is play, and it doesn't
showcase anything. It's so direct and
it's a bit boring. So we can play around with
the other easing effects. So for example, you can go ahead and select the keyframes. Now, the first thing
is, you can click on any of the keyframe to have other easing
properties like the first one, you have the auto ease, which can automatically
assign the easing and ease out at the
different keyframes. We have the ease in, which will have effects on the ease in. It's automatically take
care of the easing, and we have the ease
out, which will also take care of the
ease out properties. So you can have linear, which is the default. Right now, we have
the default easing. The one that we've
just shown is linear, and we have step easing which hold down the first
effect until it gets to the second effect or the second key frame before
it now put in the effect. Then we have this advance, which is the time
reverse keyframing. We have each one of them. You can go ahead
and explore them. But for this to al, we're going to try just one
of it, which is auto Ease. Let's try and go ahead and use the auto Ease.
Let's select this. And you can see by mere
and you can see by me there are some
the arrows that showcase on the key fms just after the key
films and before the key films
showcasing that there is the E in property attached. To the keyframes over here. So when we try to play this, it's going to play in
a very different way, at least with some fluid nature. So you can see it is flowing freely with
some fluid nature. It's a bit more cooler than
where it was before showing a very boring
transformation from the one section of the city
to the other side. Okay. Let's put in more properties. Let's look at more properties by coming down here and clicking on any section of the property that you're
trying to keyframe and story. So let's click on
this and we have this graph feature
of the key frame. So the first thing you
need to notice here is down here you have the two dots, which signifies the keyframes
that we've created. And this yellow line is just
the link in between the two, the flow of the movement. This is a graph of the angle as well as with
respect to the timing. So over here, you can
see the yellow sign signifying the key frame or the graph that
you're dealing with. What property you're
dealing with So over here, you have the option
to use these lines. These lines, you
can extend them, they are extendable, and you
can move them up or down. They also determine
the performance or the behavior of
the keyframe feature. So when you draw them further, you'll be able to see that the performance is
going to be slower, and then it's going to be
faster towards the end. That's a property
that you can study. And we can draw this
also further to half another different
fluid or dynamic nature. So you can see it
moves a bit faster, then it now slows down. So these are different
properties that you can add to your key frame, to your animations
using the basia tools. They call them basia tools. Okay? So what they do, you can as well move
them up or down, or you can move them across. You can move them
like this and make them come to the
vertical line over here, can move them to the vertical, and it's going to give you
also another sort of bumpy HO. You can see it bumps in and then it goes in slowly to the end. And you can select this as
well and bring it down. And you have another
property altogether, and then it's going to move
a bit faster to the end. So these are properties you can play around with
depending on what you want to create and depending on how
good you want to be with your easing properties. Now for this tutorial, we're going to keep it simple, and we're going to
have something like this. I think this is cool. It's going to move a bit
faster here and then slows down to the other
section of the tower. Now to the right here, you have a number of properties.
You have this. You can zoom in vertical
zoom in to fit. You can do auto Zoom
to fit vertically, and you can zoom in
to selected keyframe. This is going to cover
the entire time frame. If you select it, everything is going to cover the
entire time frame. So you'll be able to see
it very, very clearly. Okay. Here, you have it zoom in to fit in the
vertical direction. This is in the
horizontal direction. So depending on what
you're trying to create. And over here, you can take in the key frames and move them up or down,
however you want them. And if you want you
can in some cases, you may decide to zoom in
and maybe go out of this. Sometimes you can be
custom if you remove this, and you can go out of this and tip zooming in and out of the. If you want to come back
at any given point, you can always
activate this and it comes back to visibility and you can make it fit to the timeline
and you see everything. Now you can manually
on your own also use this line to move in or to extend or move back the
graph of the key frames. Now, another thing is, this is how to add
different properties to the ease in and
play around with it. But then what happens
when you have multiple properties added
to this particular case? So, in some cases, let's get out of this graphical
section by clicking on the pantle and we're now back to our normal keyframes
that we've created. Assuming at the beginning here, I want to put in the
camera position key frame. I want to select this and key frame this
at the beginning. And then I want to come over
here and to the end point, where we have this ending, and I want to add other the key frame of
the same properties, but then this time around
the camera properties. Now, how do you
deal with this kind of key frames that are multiple, and you may want to access the same visual graph and see how you can
play around with them. And to do that, you
can select You can start by selecting the
first feature over here. You can hold down the command
key, all the control key, and select multiple and you'll be able to see them appearing, or you can use the first option. Again, hold down the first
option and you can come over and select
everything and you can see all of the
graphs are selected. And one thing you should pay
attention to is the graph, the colors here are determined by the colors by the
side here as well. So you know exactly
what property or what attributes you are dealing with when playing
with the features. Now you can select all of them, select all of the key frames, and then you correct click. And put them on auto Ease. So we put them on auto
Es and each one of them, you can play out
with the feature. So when you try to play, you can see they move in in this dynamic and simple nature. But then in some cases, you may want to make
them more visible and you may want to
select all of them. For example, you can select all of this and you can select the basi tools and extend
them towards the right. And you can select also this ones and try to extend
them also in this direction. You can go as far as you want, and you can test them
however you want. All right. Okay. So you can see now it's a complete different
feature that we've just added to the entire thing. So you can always click out anywhere around the dead ends
to be able to click out. And now you can be able to
see that you have added the keyframes and you
have added the ease in property in your keyframes. Okay, so this concludes
this class on how to add an ease
in effect within the attributes in keyframe or creating animations
within Google Studio. I hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in the
next class. Bye.
13. Camera Target and Multiview: So in this class, we're going to learn about camera target, the basics of camera
target and multi view in Google Earth Studio. So to start, let's create
a simple basic project. Let's call this the Eiffel Tower and keep everything at default. Probably the animation duration. We can keep it at 20. Oh, let's keep it 10 seconds. So you can come over here and Sister. Now, this is
the view that you'll be welcomed with
the single view. So you can be free to navigate to anywhere of your choice like we've explained earlier on. But let's go ahead
and search for the Apple tower as
usual in the France. So directly, we can see now, we have the Apple
Tower in France, and we can zoom in and out or we can hold down the option
key on our keyboard or mark and you can zoom in and pan around and move
across the structure. Or you can use your mouse wheel by just clicking and holding it, you can pan and move
around very easily. Now, this is a single view. Then we can introduce multi view when we want to
have the camera view as well as some side view or top view
of this particular studio. So we can come down here
or we can see multi view. This is the single
view. This is second. You can have two views. Or alternatively, you can
come to views over here, and you can come to multi view and you can see we now have two views. Once you
click on two views, you now decide what
you want to see here. This is the top
view more or less from top to bottom view of
what is happening here. Everything that's here
is equally here, right? So when we try to move
and adjust things around, you see that it equally
adjusts itself from here. It's like the
interconnector together. So whatever you move here, we will equally move across here because this
is like a top to bottom. This is like the camera view. This pyramid is like the camera showcasing what is
in the in the main camera. So you can just switch around and you can move
across and showcase. However, you want if you want to come closer to the subject, you can come closer, and
if you want to move away, you can move away very easily. All the most interesting
part of this is when you have a camera target, when you set a camera target, everything becomes
easier for you. Assuming we have this as our
target, the Apple tower. Assuming we have the
tower as our target. So there are two ways to
enable the camera targets. The first one is you can come
to the attributes over here and you can see camera target
like explained earlier. You can just hit
on it to enable it or disable and you can see
right now it has been added. Whatever you have on the screen, it's going to centralize it and make that as
the camera target. Alternatively, if
you don't want to have it here, you can check, and you can come over
to this camera view and right click and see set
camera target over here. So as you said camera target, this place is going
to be your target. So you can see right now
that it's now becoming visible that it is looking
at the target from top. So you can click on this and you can move
around the target. However you want it, you can
come close to the target. You may decide to move across. But then the target
can be shifted. You can move it to somewhere. Okay, you can move it closer. They can change it and bring it exactly at the eiffel
tower or thereabout. So depending on you and
you can move also across closer away or
around the target. Very easily and you can see
they are interconnected. Whatever you have at the left is equally what you are going
to have at the right. So this is like the normal view. So when we try to
move this target. So what we key frame this, we can try to move the
camera across if you want to specify different
views within this target. For example, we can
key frame all this. We can sit down and we
can key frame this. Let's say we key
frame the position, the camera position, and the camera rotation
at this point. But then you notice something when you try to move
to another place. Once you touch the playhead, it quickly snaps
back to where it was because it's not been keyframed to that
particular location. When you try to
move to anywhere, it will move back to
the original place. The sting goes to the target. If you try to move the
target to somewhere, you can see it leaves
a red line over here, which signifies that it
been keyframed over here. So there's an image of that in this place.
It's been recorded And if you try to
move the playhead, you can see right now the target quickly snaps back
to where it was. Now, how do you move the target as well as the
keyframe at the same time? So you have to navigate
to the second place, and then you have to make
sure you create a key frame. So you can now move them to wherever you
want, for example, I want this much closer
of the Eiffel tower, and I I want the The target to be somewhere here. So we can have clarity of
what we are what we want. So at this point now, I can hit on this and I can now see that I've
created a key frame. Now, take a look at where the entire thing is coming from. At the beginning,
it is coming from here and to move to this point, changing the target
simultaneously. And the same thing
with the target, so this is the initial point and it's going to
move across here. This movement is simultaneous
and it's going to be with respect to the movement of the target as well
from here to here. So let's have a preview of what we've just talked about
so you understand. So starting the play, you can see it moves
directly to that point, and they move simultaneously. Now, this is too direct, and this is a bit boring because it just
moves in a straight line, even though we have it kind of swings around to the
different positions. So what I want is I
want something that can give me a cycular
view of the target, but the same still having the target move from these
points to this point. So how do I do that? I can come to the middle
of this and I can decide to create
another key frame here. I can key frame this. And by our principle
that we have learned at the beginning
of this tutorial, we can at least now come
and move the camera, and now we can decide to select on this and decide to
play around with this. So the view is going to be
now a little bit shifted, and we can use the sia tools to strengthen to
perfect the circle, the cvature of the circle. We can use it to perfect it. And if this is okay,
fine, if it's not, you can add another key
frame also around here. So it becomes smooth. Okay, we add another keyframe. And we can move this a bit away, and then we can try to see how we can
perfect this as well. So the whole idea is to demonstrate the
use of the camera, the camera, as well
as the target, how you can shift and change
the positions of the target. So you can see right now that if we try to play
from the beginning, let's see a preview of
what happens. You can see Okay. But if you
notice that there's an abrupt change in the
direction of the camera, as it is turning, and I don't
like that abrupt change. I want it to be as
smooth as possible, so I can select everything. Let me select all of
these keyframes right click and say auto
once we autoase them, you see that it's going
to be a bit smooth. It's a bit smooth right
now. Okay. It's flute. You can add the same keyframe to the same effect
on this as well. So right click and see
auto enable the ease out. Right? Now, another
thing that we can understand that
I want to show you is the fact that you can
change the easing effect. By just right clicking, you
can change the easing effect by right clicking on
any of the keyframes. You can see you have
this much control. You can do smooth path. So you can have this
smooth entrance. So let's bring it back
a bit and you can see it smoothly connects
in between the keyframes. Now, you can toggle also and select and still
move back to linear. So linear is going
to be very flat like this and it's just
going to have this curve. So you can toggle between
linear and smooth, which you have these
bezier handles, and you can play on with the curvature natural
aqui bend earlier. So let's try to zoom
out a little bit. And another thing is you
have the link handles. You can link them. So each of the handle is going to be
independently controlled. You can control
the independently, but I think I kind of
don't like this one. I always like to have
it so we can do this, and we have everything
through a smooth path. It's going to be smooth path. Very good control
that you can use O shortcut key is you can hold down the
command key and you can click to Tuggle in between the smooth nature and
the linear nature. So we're just holding down
the command key and clicking, you can tuggle in between
these two features. There's this influence value. If it is 100, it is showing that your entire animation is going
to be about this target, okay about this target. Now, if you make this to zero, your animation is going to be not directly over the target. So it will move to the target, but it may not be directly facing the target
as you may have. So just like it is just moving without actually facing
directly to the target. So it's just the result
of the influence. And if you want to
take that back, you have to come back and
make this influence 100. Then everything is going to
change and your camera is now going to directly
be facing the target. And when you try to play, it's going to move directly with the target in mind
and it's going to move across
towards the target. So it's one of the key
things that you can pay attention to when dealing
with camera target. So you can always check out
the other views like this is a top view of the camera on
the standard google maps. You can always check out the other views by coming
over here and clicking. You can have the north view, which is going to give you this. You're free to select the
camera and you can move. All of them are
still simultanously. Connected, and you can see this is the target. This
is north view. You can change and
look at the east view, or you can change and look at the west view or thereabouts. So these are different views
that you should take note of while dealing with the camera
target and Multi view. So we can always come back
to the top view and we can continue with our editing
or our animation creation. So this concludes
this class about the basics of camera
target and multi view. Hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in my next class. But
14. Extras: This class, we are
going to learn about some other basic
tips that can help you to enhance or to enjoy your experience
with Google Studio. The first one is you
have to know that at any given point while you are navigating across
within the Studio, you can always double
the full screen, which you can do
that by coming here. You can see you can double
the full screen and you can see everything within the target point that
you're working on, but with much bigger view, and very clearer view. So the Toggling of
the full screen is a very important
feature that if you are interested in showcasing
or in seeing, or in disling the timeline, you can always toggle it and view full screen of
whatever you're working on. And you can always
click back once you are done with the full screen
or with the visualization. The next one is you can remember to always
take the snapshot, can see the current frame. This is like a
screenshot of what is happening in this frame,
the entirety of it. You can just go ahead and
click and it's going to take a screenshot of that exact location that
we're talking about. And you can see it over here. You can always click on
this folder to open it. And let's take a look
at the resolution. It's very, very high very high resolution with
very clear image, you can see it very
high and very clean clean image of that particular
view that you want. So you can use this This can become very handy when
you're writing reports, and you need to maybe
you're writing a blog post, and you need to sometimes insert the exact area
that you're working on. You can easily use that
for easier demonstration, maybe you want to demonstrate something that probably
you are working on this and you want to showcase it's relevant to this place or there about it's closeness
to this sort of stadium. So it's a very handy
feature that you can learn to use
always. All right. Another feature
that I find very, very useful and exceptional is you can come to the
overlay overshare, come to the views, and you can see the map style overshare. Right now, it is
at clean where you can have exploration
view where you will have other details are
enabled to you can see the names of other key
details are now enabled. So you can directly
as you're moving, you'll be able to see the
description of the names of the key places as
you're moving across within the subject or within
the target point. Can see. And you can double that as
well from the map style. You can have everything
which showcase it's going to have the it's
going to enable everything. So you can be able to see all the details of what you have. If this is what you
are looking for, you can as well
see the locations. In addition to the exploration. You can see everything around. So all the key features,
you're able to see them. And when you zoom in,
you can be able to see a description of all the places that you are navigating across. Very, very clearly. So you can know where you are and It's a very cool
feature to enable if you want to have a robust
experience with this one now, it is showing this is
the T eiffel tower, and this is some
details about it. So at any given point, you can always come back and you can double this off
and clean everything, and now you're back
to the no one. Another thing that I find also
equally interesting that I see sharing is the quality of the streaming.
Streaming quality. Sometimes you may be
working on systems or on Internet that
is not that strong. So for ease of work and for
ease of navigation across, you can alter the quality
from high to maybe normal, depending on the strength
of your internet. So you can come to view over here and say preview quality. You can preview at low quality. So after everything,
when you export, you now we're able to
see high quality videos. So the previewing can be very smooth when
you make it low. But when it is high or normal and your
Internet is not strong, you will not enjoy experience
with Google Ath Studio. It's very, very
important to understand the strength of your
Internet and then to set the setting accordingly, whether low or high, depending. Or you can keep it at
normal if you know the Internet speed is average
and it's normal, right? So I think these are some of the things that I feel
like I should share, and they're very, very useful. If you can get that, you can always have a better
experience with Google as two. And at any given point,
if you have issues, you can always come
to feedback here and it will enable you to write
about your experience. Tell us what prompted
this feedback. You can always write
your experience, and they will email you to this. When they got this, they're
going to email you back. We may e mail you for more
information or updates. They may require
more information from you as regards
what is happening. But in cases when
you are working and before you even
send in feedback, I recommend you always come over here and you try
this user's forum. You can click and
you're able to check through the subjects of
what has been covered. Probably from there,
you'll be able to see certain problems that you have probably have been
addressed over here, right? So you can just study the responses and
see if it helps you to solve your problem.
There's a lot of people. There are a lot of people
sharing the problems here and you can see they're
responding accordingly. Can click on anyone and
you'll be able to see this is sending a complaint about the camera
target or there about, he's having issues and it's
even putting in images. So we can check down here because this is very new,
can check down here, and probably you'll
be able to see some that have
possible responses, or probably they will apply them via their e mail address. So but the key thing is to
come and share from what other people are benefiting from what they're sharing
like this one now, is it turns out to be a
complete conversation. You can see he's having issues, and they responded and even
some people within the forum can even respond based on if
you know what is happening, you can easily respond to the problems that the
person is having. So it's always recommended
to try the forum. And so I think this concludes this class about
the other features, other key features within
the Google Studio. I hope you enjoyed this video. Thanks for watching,
and I look forward to seeing you in the
next class. Bye.
15. Keyboard Sortcuts: In this class, we
are going to look at keyboard shortcuts
within Google Studio. How do we use keyboard
shortcuts to enhance our experience and to enhance the navigation
within the Studio. So the first thing is,
let's look at the basics, what kind of keyboard
short curs do they have. You can open any project in Google A Studio and
you can navigate to the Hep menu and
you'll be able to see the keyboard
shortcuts down sham. You can enable it by hitting on the shift and the ford slash and to enable
the keyboard shortcuts. There are different types
of keyboard shortcuts. They are classified
from general short cuts that you have everywhere like
Command Z to undo things, common shift z to
redo things, cut, command X, and copy command and command V to
paste thereabout. These are general
general things. The Unit bar you can see, can use the space bar
to start previewing things you can use the
space bar as well to post previewing things
control command to select everything out there. Toggle the full screen with the letter F while
you're working, can easily toggle full screen
with the letter F. So, for example, with the letter F, you can easily enter
the full screen and you can easily go back to
the normal arrangement. So you have this much features. You can access the
user preferences with this only command key. Yeah, common k, we'll get
to the user preferences, so you can edit basic things. So these are general
shortcut keys. Now, as regards the project, you can open a project with common or open last project
with common Shift O, or you can save and save us. These are very basic
Project shortcut keys. You can do export project
file with common E. Just look at it and pick
the ones that are very, very needy or handy for you to start using because
it will shorten out your experience and
you enjoy working with Studio when you learn
about the shortcut keys. Now in terms of time
frame, you have this. You can do the set work space start with B and work space with B with N. So you can move
previous frame, next frame. You can do that with
the arrow keys, and you can jump
five frames there about Let's try to do
show something like that. Okay. So you can move
five frames if you want with the shift
and the arrow key. You can see I'm moving five
frames around the subject, or you can use the
backward arrow key to move backward five
frames at a time. And another key
important one that I like is the J and K. J and K, just like with the in
the key in the keyboard, you can always use the J and K to move from one
key frame to another. You can see you
can move backwards from one keyframe
to another with the letter k. With the letter k, you can move forward
one keyframe at a time. And with the letter J, you can move backward one
key frame at a time. And in cases where you're
working without a mouse, you can always rotate or you
can have a clear view of the Sometimes you
may have the subject like this and you
want to have another view and you don't have a mouse. You can hold down the option key and you can move
around within your pad, and you can
see right now you can rotate and you
can tilt it to any angle of your choice
with just holding down the option key
in your keyboard. If you want to create keyframe
all at any given point, you can just hit on the command and enter key and it's going
to key frame everything. All the attributes are going
to be keyframed along that. Once you hit the command and
enter is going to keyframe. This is very cool way of
creating keyframes faster. Again, we talk about the
tubulin of the autos. You can see from the
smooth path to linear, we can tougle between them with the command key and click. Okay. Once you hold the
command key and click, you can see you can
toggle between the two, the smooth and the linear. You can tuggle with
the command key. With the shift and
the arrow key, you can be able to
tuggle your narration. You can tuggle
around the subject. With shift and the arrow key, hold down the shift key, it can be moving
in a circular form around your subject.
Shift and arrow. Can see I'm circulating forward
and ant cloquie cloquise and anti cloquie with the backward very
easily. You can do this. And while you're
working as well, you can double the
guide visibility. If you want to have
the guidelines, the guides are very
important sometimes to enable you know that
you have limits, and you should not go up limits. So you can enable that
by using the option plus g to double the guides
grate the guidelines, and you can disable them also option plus g, you can enable
or disable them directly. And you can do the
option shift g to the you can tougle the
other circle guidelines. If you want to have
this guidelines, the ones that have that
filled up everything, you can toggle with
the option shift g, and you can toggle in
between between this one and this one that that is
that covered everywhere. Within the canvas.
So you can double around with the shaft option shaft g. And you can go back to normal with the
same option shift g, and you can continue
with your work. All last shortcut that I always like is multi view
shortcut keys, which you can reach out by
using the W one to give you the only one view W two to
give you the double view. You can double between the
views with just one and two, you can tuble between
the views and with the, you can double the full screen
and out of full screen. So I think the most basic thing
is you can go on and take a look at all of these
key shortcut keys and see which one and
which ones among them can be extremely
valuable for you and you can try to master them as you learn across this
Google Health Studio. It's very easy to learn them, and once you practice
with using them, you become a path
to them, right? So this concludes this
class about learning the shortcut keys in
Google Earth Studio. Feel free to just go ahead
and have a look at them and pick the ones that are best for hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in the
next one. Bike?
16. Course Conclusion: Congratulations on
completing this course. You've successfully
navigated the world of Google Earth Studio and unlock its storytelling
potential. By now, you should
be brimming with creative ideas and the technical know how to
bring them to life. Remember, the journey
doesn't end here. The power of Google Earth
Studio lies in its versatility. So keep exploring its
features, experiments, and don't be afraid to push the boundaries to any
level of your choice. The virtual world
is your canvas, so paint it with
your unique visions. Most importantly, try to have fun and share your
creations with the world. The power to inspire
and connect through geographic storytelling
is now in your hands. I hope this course has been a valuable experience
for you. Happy creating.