Getting Started with Procreate Dreams: Animation for Everyone | Lisa Bardot | Skillshare

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Getting Started with Procreate Dreams: Animation for Everyone

teacher avatar Lisa Bardot, Happy Art-Making!

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      4:22

    • 2.

      Class Project

      0:48

    • 3.

      Tools & Resources

      3:58

    • 4.

      What is Procreate Dreams?

      2:00

    • 5.

      Interface Tour

      11:04

    • 6.

      Gestures

      4:09

    • 7.

      3 Key Ways to Animate in Procreate Dreams

      2:29

    • 8.

      Performing a Balloon

      13:02

    • 9.

      Keyframing a Car

      32:36

    • 10.

      Frame-by-Frame Fun

      20:06

    • 11.

      Tumbling & Twirling: Autumn Leaves

      12:26

    • 12.

      Looping Animation: Spinning Shape Characters

      29:05

    • 13.

      Animate your Procreate Artwork: Cactus Scene

      28:42

    • 14.

      Animation Over Video: Pep-in-your-Step

      21:10

    • 15.

      Animating a Scene: Breezy Palm Tree

      34:24

    • 16.

      Exporting your Animations

      4:13

    • 17.

      A Look at my Swimming Fish Animation

      3:32

    • 18.

      More Animation Examples

      3:55

    • 19.

      On Your Own

      1:30

    • 20.

      Conclusion

      1:09

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About This Class

Are you ready to make animation magic with Procreate Dreams?

Introducing Procreate Dreams, a new 2D animation app from the makers of Procreate! Its powerful yet user-friendly tools make anyone an instant animator capable of crafting joyful moving artwork. With Procreate Dreams, you will find exciting new ways to express your creativity -- the best part is you don't need any animation experience to get started!  

This course starts from the ground up, acquainting you with the Procreate Dreams interface before diving into a series of engaging, hands-on animation projects.

In this course, we're not just scratching the surface – we're diving deep into the Procreate Dreams universe as we:

  • Navigate the app's interface
  • Get familiar with tools
  • Master gestures
  • Explore the three essential animation techniques: handcrafted frame-by-frame animation, precise keyframing, and expressive Performing

You'll embark on a series of follow-along animation projects that will have you creating diverse movements like looking, blinking, twirling, falling, driving, flying, swaying, spinning, and more. You'll learn how to:

  • Animate subjects like balloons, cars, leaves, trees, birds, and more
  • Animate over video
  • Create animations with audio
  • Bring your past Procreate artwork to life with movement
  • Master essential animation tools like keyframes, anchor points, onion skins, timing, and easing

  • Interface & Gestures - I'll guide you through a tour of the Procreate Dreams interface so you can zip around, utilizing all the features and tools Procreate Dreams has to offer!
  • Animation Essentials - Master the three essential animation techniques: frame-by-frame animation, keyframing, and the innovative Performing feature.
  • Advanced Techniques - Animate with live filters for effects like opacity, blur, and color changes. Using clipping masks and blend modes in your animations.

As a student of this class, you'll receive my Procreate Dreams Resource Pack, complete with ready-to-animate .dreams files, a Procreate file for easy import into Dreams, and a video file to enhance with exciting animations. There's even a fully animated example piece for you to explore, giving you insight into my animation process.

I'm Lisa Bardot, and I love helping people find their creativity through drawing on the iPad! I teach millions of people all over the world how to have fun making art in Procreate. As someone who's been using Procreate Dreams as a Beta tester since early 2023, I can tell you that animating in Procreate Dreams is truly a fun and magical experience. There's nothing quite like watching your artwork come to life, and adding audio or special effects to it with a few taps of your Apple Pencil! That's why I'm thrilled to share all of my Procreate Dreams animation knowledge with you, so you can experience the same joy and excitement!

Grab your iPad and let's dive deep into the Procreate Dreams universe. Together we'll make some movement magic!

Spread the animation love! Share this class with a friend (and gift them 1 month of FREE Skillshare) using this link: https://skl.sh/46uMDgy

Meet Your Teacher

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Lisa Bardot

Happy Art-Making!

Top Teacher

I'm Lisa Bardot, an illustration artist, teacher, and creative adventurer based in California, USA. With the iPad and Procreate as my go-to tools, I've developed digital brushes, tutorials, and art resources that help both beginners and seasoned artists find joy in making art. My tutorials and classes have reached millions, and I'm known for my thorough, concise, and fun teaching style. have been viewed millions of times, and I've received high praise for my thorough, concise, and fun teaching style.

I own Bardot Brush where I design Procreate brushes and tools loved by artists. I also run Making Art Everyday, offering drawing prompts and challenges to help people conquer creative fears and build a consistent art practice. Additionally, I lead Art Maker's Club, a... See full profile

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Transcripts

1. Introduction: Hello fellow illustrators, art makers, creators and animators. Exciting news. A fresh, new app has just landed, ready to take you to a world filled with movement and magic, where you can bring your dreams to life. I'm talking about Procreate Dreams, a new two D animation app from the makers of Procreate. This new app has expanded my creativity in so many ways and I know it can do the same for you even if you have no animation skills at all. Discover the art of effortless animation. In my course, getting started with Procreate Dreams, Animation for everyone. Procreate Dreams is not just an app. It is a powerhouse for unleashing your imagination. Developed by the brilliant minds behind the drawing and painting at Procreate, which has taken the digital art world by Storm. Procreate Dreams is a full flooded animation studio at your fingertips. It comes equipped with easy to use tools that turn anyone with an ipad into an animator. You'll be shocked at how quickly you could create something magical. And I'm here to teach you how to do it. I'm Usa Barda and I help people find their creativity through drawing and now animating on the ipad. I've helped millions of people all over the world learn new art making techniques and discover their inner artist. For over a decade, I've been pushing the boundaries of making art on the ipad, and now animation has become an exciting addition to my creative process. Animation to me feels like pure magic every time I press the play butt and I can't wait to share this magic with you. Procreate dreams may be fresh on the scene, but I have been deeply involved with it for several months as a beta tester during its development. Even more exciting was when the procreate team invited me to London to present a Procreate Dreams demo just after the big keynote announcement, where they unveiled Procreate Dreams to the world. Since then, I've been diving deep into animation. And it is so addicting. All of this experience means I have so much knowledge to share with you and I can't wait to get started in this course, we're not just scratching the surface, we are diving deep into the procreate dreams universe. We'll navigate the app interface, master gestures, and then explore the three key animation techniques, The classic frame by frame animation, the precision of key framing, And the innovative performing tool that allows you to instantly animate through acting and feeling. Get ready for hands on experience. You'll embark on a series of follow along animation projects that will have you creating diverse movements like twirling, falling, driving, flying, swaying, looking, blinking, spinning, and more. You'll explore animating over video, working with audio and mastering essential animation tools such as key frame anchor points, onion skin timing and easing. And I promise it's not as technical as it sounds. And for you procreate users, you'll learn how to animate your past procreate work. Including setting up your artwork for animation and importing your procreate files into procreate dreams. This course is for anyone keen on exploring their creativity through animation. And serves as a crash course for folks wanting to get started, whether you're an illustrator wanting to bring your art to life, a content creator aiming to enhance your brand with engaging animations. Or an animator looking to up your game with procreate dreams. This class is for you to take this course. You will need your ipad, your Apple pencil, and the Procreate Dreams app, which is available on the Apple app. And don't forget the original procreate app as well. We'll be using it for a lesson on setting up your artwork for animating and procreate dreams. As a student, I've got you covered with resource files. You'll have access to ready to animate templates so you can dive right into learning. Procreate Dreams is a game changer, and it's not about creating intricate animations. It's about having a blast and finding new ways to express your artistic side. Ready to set your creativity in motion with procreate dreams. Let's make movement magic together and bring some dreams to life. 2. Class Project: My goal for this course is to equip you with the skills you need to create your own animations and procreate dreams. As you follow along in this course, you're going to be creating simple animations from scratch. You're going to be animating based on some templates that I'll provide. Then I'm also going to talk to you about how you can take your procreate artwork and bring it into procreate dreams to animate. By the end of this, you should feel ready and equipped to start creating your own animations and procreate dreams. At the end of the course, we'll discuss ideas for jumping in to make your own animation. As well as how to share your creations as a class project on the skill share. In the next video, we'll talk about the tools and resources that you'll need to follow along in this course. 3. Tools & Resources: To take this course, you're going to need an ipad. I also recommend having an Apple pencil because it is the best tool for doing these types of drawing and animation. And then of course, you'll need the Procreate Dreams app, which you can find on the Apple App Store, and it is a one time payment of 1990 $9 And then you also want to make sure that your ipad is compatible with Procreate Dreams. So you can find a list of compatible ipads at Procreate.com slash Dreams and you can make sure that your device is compatible and then follow along with us. The other thing I recommend having is the original procreate app, because we are going to do a lesson where we talk about taking past procreate work, getting it all set up for animation, and then importing into procreate dreams. You'd need the procreate app in order to open the file that I'll provide you for that. And then the other thing which is good to have is we'll do a lesson where we animate over video. And I have a video that you can use, but if you want to take your own video, you just want to have like a camera phone or something that can take video. That brings me to our next section where we talk about the class resources that you get. As a student of this class, you have access to a resource pack. And in that resource pack we have a few different things. We have some dreams files that I'll show you how to load up into procreate Dreams. But these are files that are all set up and ready for you to animate. Then we also have a procreate file that we will together go through and convert over into a ready to animate procreate file and bring it into Dreams. And then we'll also have a little video file if you want to follow along with the video project. Before we move on, I'm just going to quickly show you how to download that and store those files on your ipad so that you're ready to access them. When we dig into the course material on the projects and resources tab of the skillshare class page, you'll find all the resource files for this class. Go ahead and download all of them. When you do, they will appear here in your Downloads folder of your Files app. The resource files include three Dreams files. One procreate file that I'll teach you how to set up and procreate and import into procreate dreams. And then one video. If you wanted to use this to follow along in our animation over video project. You can import the procreate file just by tapping it and it will import automatically into procreate. Then for these three dreams files, we're going to go ahead and select them all and move them into our procreate Dreams data folder. We're going to select and we're going to select these three files, The kelp forest, autumn leaves, and the breezy palm tree. Then we're going to move down here at the bottom. We're going to go into on my ipad and we're going to find the Procreate Dreams folder right here. This is where all your procreate Dreams files are stored. Open that and then open the Theater folder. Then just to keep things organized, we're going to put all of our files into a folder. We're going to tap this little folder with the plus sign. We can call this Procreate Dreams class files. And tap done, then you can tap copy. Now if we go to on my ipad and find the Procreate Dreams folder and go to theater, we have our class folder and we have the three files. If we go into Procreate Dreams, here's our Procreate Dreams class files with our three Dreams files we're going to use in this class. I wanted to quickly mention while we're on the topic that this procreate Dreams folder is where all your Procreate Dreams files are stored here in the Theater folder. And you can actually create folders and drag and drop them in. You can back up files from this to a hard drive or share them to your computer. Here's where you would find all of your Procreate Dreams files. 4. What is Procreate Dreams?: Now before we dig into the app and navigating around the interface, I just wanted to take a minute to talk about what Procreate Dreams is. Procreate Dreams is a two D animation app that allows you to do frame by frame animation and key framing. As well as this really cool performing feature that we're going to use a lot in this course. It's from the makers of Procreate. So if you're familiar with the procreate app, it's by the same people and they have done a phenomenal job of creating this app and making it really easy to use with the goal of just making animation accessible for as many people as possible. So that's why they've created the tools to be so easy to use. And just very fun, in my opinion, if you've worked in Procreate animation tools, or maybe you've taken my easy eye catching animations course which uses procreate. This is a whole new world. You can animate on a timeline, you can have multiple tracks, you can move things around. It's very non destructive, so you're not actually messing with your artwork. You're just applying effects and keyframes over the top. You can import video, you can import audio and create really robust storytelling animations that have a narrative. And there's just a lot you can do with it. And I've been having so much fun over the past several months really exploring the depths of what this app can do. While it is easy to use and the tools are very user friendly, it is also very powerful app and there's a lot that you can do with it. And it's really exciting to see what some of the experience animators have been creating with this app. There is definitely a lot of really advanced stuff that you can do with it as well. But to get started, we are going to do some very simple projects where you can follow along and create some really simple animations. So it's going to be a lot of fun and I'm really excited to get started. In the next video, we're going to do a little bit of an interface tour. We're going to talk about gestures. 5. Interface Tour: Are you ready to jump in and procreate dreams? In this video, I'm going to give you a tour of the procreate Dreams interface so you will know how to navigate around as you create your animations. Let's get started. Before we get started, I just wanted to note that there might be some slight visual differences to the way a few things are named in this course versus the app that you have in front of you. And that's just because I recorded it on a slightly different version of the app, but it's nothing dramatic. You should be able to quickly figure out exactly what I'm referring to. When you open up procreate dreams, you will step into the theater and this is where all your movies are. So if you're familiar with procreate, Procreate has the gallery for artwork and Dream has the theater for movies. So here you can see I've got a whole bunch of movies in my theater. A couple things you can do in the theater. You can long hold on a project and you'll get this pop over where you can rename duplicate, share copy to your icloud drive. Which is something I'll show you right now. Over here there is a side bar, this little icon. And if you open that up, you can switch between files that are stored on your ipad and files that are stored on your cloud drive, because you can actually work right off of your cloud drive, which is really, really cool. But for now, let's just stick to on my ipad and then we'll close the sidebar. Then over here we've got the Select button where you can select multiple movies and do a couple things with them. But more importantly, we have this little plus sign in the upper right, and we tap that to create a new movie. You can swipe up or down to get these different templates and different sizes and resolutions. But for now, let's go ahead and find the wide screen, the wide screen template. There are some options before you jump into a project. Here under the three dots, you can tap that and you can set your default frames per second and duration. Let's go ahead and just set those at the default. If yours is different than mine, you can just tap, reset to default. Then let's go ahead and tap empty. That'll take us into the Procreate Dreams interface. The interface is divided into three parts. Up here we have the stage. Then in the middle we have the toolbar. Then down here is the timeline. Starting up here, this white rectangle is our stage. This is where your movie plays. Everything within this rectangle would consider to be in frame in your movie, but we also, around the outside, have what we call backstage. And it's kind of this like gray gritted area. And this is the non visible area around the stage. So elements that are in this area would be out of frame. And it's great to have all this extra working area because you can have something over here and then bring it into your movie and back out again. And we'll get to play with that a lot. And the other thing in the stage is this, and this is the time code, and you can actually tap it to access some different options for editing your onion skins and setting the background color of your project. Don't worry about that for now, We will definitely revisit that soon. Next up we have the tool bar, which is this bar that goes across the middle, starting over on the left hand side. We have these little rectangles and that will just take us back out to the theater. But let's go ahead and tap back into our project. And then this is your movie name. And there's some options under here as well, so you can actually tap your movie. And that will take you into your movie properties. Here under Properties, you can set the frames per second and the duration of your movie, as well as the resolution. There's some different options under stage playback options. This is also really important. This is where you would export your movies. But we will come back to that once we've made some animation. And then there's some other preferences as well. We're not going to dig into this too much, I just want you to know that this is here. Then we have some tools over here on the right hand side. The first icon here is the play button. The next one is this little circle, and that is how you enter performing mode, which is how you can record movements, actions, and effects in real time. We'll get to play around a lot with that. Next up is the Timeline Edit mode. You would use this to select content, to cut, copy, paste, Duplicate, and group. Then we have the draw and Paint mode. If you tap that, it might look familiar if you're used to working in procreate, we'll come back to that in a second. But the last icon here, this little plus sign, this is button and you can use it to add different tracks, you can import content, text and that sort of thing. But let's go ahead and visit the drawn paint mode. If you haven't already, go ahead and tap this little squiggle. And when you do that, you should see drawn paint up at the top. And then we've got some tools over here. In procreate Dreams, drawn paint mode is essentially the right hand side of procreate. You've got your essential tools like your brushes, and if you tap into that, you can see all the different brush sets. Then we've got the smudge tool, the eraser, we have our layers. Then we also have the color picker where you can choose a color. Let's go ahead and do that now. Literally any color you want. I'll just choose a blue like that. Then for your brush, you can choose any brush you want. Right now I'm in the drawing set and I have the Blackburn brush selected. But you can select any brush you want. One thing I want to show you right off the bat is when you're drawing in procreate dreams, you are not confined to drawing within the bounds of the stage, which is this little gray rectangle. You can actually draw anywhere inside or outside of it. You can draw over here, over there. This is great, because like I mentioned before, you can draw elements over here and then move them into the screen. When you animate, you can draw like a really long background and then scroll across to make some camera movements and other fun stuff. Over here on the left hand side, this is how you adjust your brush size. So really big brush, really small brush. And then this is your brush opacity. So how see through your brushes. Now that we've made a little bit of a mess, let me teach you how to undo and redo to undo. Anywhere in procreate dreams, you can take two fingers and tap on the screen, and that will undo. You can take three fingers and you can tap and that will redo. Then you can take two fingers and hold them down for a continuous redo, and that will go all the way back really fast. And then of course, you can hold three fingers down for a continuous redo. I think those gestures are some of the ones that you'll probably use the most in procreate dreams. But the next lesson I'll be teaching you even more gestures for working in dreams. There's a really cool feature I want to show you about procreate dreams, and that is what they call eternal und. So you can actually exit back out to the gallery. You can quit the app. You could turn off your ipad, what have you, but if you go back into your project, you can still undo. It, retains all of your undue history and it's saved in the Dreams file format, which is really, really exciting. So go ahead and undo until you have nothing left on your screen. And make sure that you are in the draw and paint mode if you're not already. Now I want to talk a little bit about using procreate versus procreate dreams to do your drawing. You will find a lot more drawing tools in procreate and I like to think of them as a team. Procreate is great for generating artwork. It's a well equipped workhorse for drawing and painting. Now Procreate Dreams is the workhorse for animation. You can do a little bit of each in the other. Procreate has animation tools. Dreams has drawing tools, but use the tool that's best for the job. Me personally, I like to draw in Dreams to do like test animations. And then I'll go make my final art and procreate and import it into dreams, which I will show you how to do in this course. Okay, let's just draw something. I'm going to turn my brush opacity back all the way up. And then just draw like a little circle or a little squiggle like that. When we do that, you'll notice something has popped up here in our time line area. This is a track, and this track is filled with a piece of content. Two important terms when it comes to procreate dreams. You can think of tracks as containers that hold content. Your track spans the entire duration of the movie, and you can fill it with multiple pieces of content. You can adjust the duration of this piece of content by just dragging the edge. Just grab the edge here and then drag it back and forth. You can just how long it is. Then you'll see like a lighter gray little bar across. That's the full track and we can fill this with a lot of content. Let's go ahead and drag that back out. Now let's go ahead and tap plus sign here. This is the Create button. And we're going to add a new Content Track. Tap Content Track. And you'll notice we have a new empty track that we can fill up with content here in the stage. Let's just grab a different color. We'll get like a green or something else, and then we'll draw another scribble there. Now because these two drawings are on separate tracks, we can animate them independently of one another. We can make this move or animate one way, and this move or animate a different way. As I already mentioned, you can adjust the content length by dragging the end like that. You can also move content forward or backward in the timeline. By just tap hold and dragging it forward or backward. You can move tracks up or down in the hierarchy. Just grab somewhere in this empty part of the track and then drag it down like that. It's good to note that tracks at the top will be in front of tracks that are on the bottom. If this blue were to pass across the green, the blue would be in front of the green. If you tap and hold on a piece of content, you'll get the content pop over with some different options. You can delete it if you want to. You can delete a track by holding down on the empty area of a track and choosing Delete Track. Or you can delete a track by holding down on the content, going to track options, and then we've got some options that are specific to the track, so we could just delete the track that way. Let's go ahead and undo until we get our two filled up tracks there. I wanted to mention something for the people that are used to working in procreate or other digital art software. And that is layers versus tracks. If you're familiar with layers, layers and tracks are not the same thing. Tracks, or even just separate pieces of content allow you to separate out parts of your artwork so that they can be animated separately, move independently of one another. Layers are for creating artwork. They allow you to separate parts of your art to aid you in the drawing and painting process. You can see that if I go ahead and create a new layer here, just grab different color real quick and draw over the top. You can see that this drawing, even though there's two layers, is treated as one unit in this piece of content. There's a lot more that you can do with tracks and we'll learn as we jump into animating for now. Let's go ahead and exit to the gallery view. Tap this little symbol with the rectangles. That's an overview of the procreate dreams in our face. In the next video, we're going to talk a little bit more about using gestures. 6. Gestures: In this video, we're going to learn about gestures. We've already learned about the two finger tap to undo and three finger tap to redo. But there are a whole host of other gestures that will make navigating around, procreate dreams, a breeze. Let's get started. You've already learned that you can do a two finger tap to undo and three finger tap to redo. Let's learn about some other important gestures used in procreate dreams. We're going to open up one of my finished animations. This is included in your class resource. We're going to open one of my finished animations. This is included in your class resources. And what you're looking for is the one titled, One Kelp Forest Animated. We're going to go ahead and open that one up. This animation has several tracks filled with content. Let's learn about zooming around here in the time line, you can take two fingers and do a pinch or spread to zoom in or out. If you take three fingers and slide them horizontally, this will adjust the time scale. This will show a lot of time. And then this way we'll zoom into a short amount of time. You can take three fingers and move them vertically. And this will adjust the vertical scale. It just makes a little easier to see your tracks and everything else. Then if you do a quick pinch gesture like this that will fit the entire movie onto the screen. You can see your entire timeline and all your tracks. You can double tap to focus in on content. If you keep double tapping, eventually you'll get to Max Zoom, where you can see your movie one frame at a time. The stage up here has similar gestures. You can pinch and spread to zoom in or out. And then do a quick pinch to get all the way back out. But let's go back to the time line. Let's do a quick pinch to zoom all the way out. And then we'll take three fingers and we'll go vertically to increase the vertical scale and make our tracks a little bit bigger. This little red shape with the icon in it is the playhead. And you can move it back and forth to scrub through your movie. If you zoom in on the timeline to a certain area, your playback will only play whatever is in that amount of time and then it will loop back. Let's zoom all the way into this little section here. Right now it's just playing this little bit, which is really great for previewing just a little portion of animation, so you can really focus in on what you're doing. You can also take the Playhead and flick it back like this. That will go all the way to the beginning and then it will start your movie playing, do a four finger tap to enter a full screen player mode. You can take a finger and you can scrub back and forth on your movie. You can tap down here, you have some controls to get back to the interface. You can tap with four fingers again or you can just tap back. One thing that I like to mention that makes it a little bit easier to do the four finger tap when you're holding an apple pencil is I like to use these four fingers. It's my pinky ring finger, middle finger and thumb. And just tap like that. Let's zoom in just a little bit. Let's talk about the playhead just a little bit more. If you see a little clapboard symbol, you can tap the playhead and get the key frame pop over. And these are tools used to create animation, which we'll get into more later. Then if you long press on a piece of content like this, tap and hold, you get the content pop over. And there's options to cut, copy, duplicate. There's also a bunch more options there which we'll get into later. That's a little bit about gestures. They do take a little practice to get used to, but once you get them, they become second nature and they're so useful for working in procreate dreams. Now you have a really good overview of what the procreate interface looks like and how to use gestures. In the next video, I'm going to introduce you to three key ways of animating and procreate dreams. And then we're going to get started animated. 7. 3 Key Ways to Animate in Procreate Dreams: Now we're familiar with our interface. We've learned a little bit about gestures. And in this video, I'm going to talk to you about animating and procreate dreams. There are three key ways to animating and procreate dreams. The first is frame by frame animation. So this is where you draw each frame of animation by hand. If you're familiar with the old Disney movies or even like what a flip book is like, you're familiar with frame by frame animation. The next key way to animate and procreate dreams is animation by key framing. Keyframes are essentially points on a timeline that define the state of your content. Where it is, what shape it is, what effect it has, that sort of thing. In our timeline, we would have a keyframe that says, I look like this here. And then another key frame later in the time line that says, right here, I look like this. And then the software will smoothly transition those two states. So it would move it across, or it would change the effect, or change the side. But it would smoothly transition from one key frame to the next. This is a great way to create very precise movements in your animation. The last way to create animation in Procreate Dreams is through the performing feature. This is a brand new, very innovative feature by the Procreate Dreams app. Basically what it does is you enable performing and then you move things around or you apply effect and it will capture your movements in real time. It's a great way to create very organic, expressive movements. And it's also a great way to just quickly animate something because you're just doing it by feel. I love animating through performing because you really just get into a feel of it and it's just a fun experience. Those are the three ways that you can create animation and procreate dreams. And in the following three lessons, we're going to spend each lesson going through those three types. First, we'll explore performing. And we're going to create an animation using performing. And then we're going to explore keyframing manually. So we'll do key framing. And then finally, we'll explore frame by frame animation. For those three projects, we're going to be drawing our own subjects to animate. But I don't want you to worry too much about the art making drawing process. We're just going to be drawing simple things to get ourselves familiar with these three types of animation. Very excited to get started animating with you. So without further ado, let's jump into it. 8. Performing a Balloon: Welcome to our first follow along animation lesson. In this video, we're going to be exploring one of the three ways to create animation and procreate dreams. And that is my favorite method, and that is performing. And performing is this really awesome tool. It's very innovative to procreate dreams. And it allows you to capture your movements and apply effects in real time. And it will capture movements and it's just a lot of fun. And it's a great way to very quickly animate something. But also it lets you create very organic movements because you're doing it by hand. So I'm really excited to show you cool things that you can do with the performing feature. Let's get started. Here we are in the theater. Let's go ahead and start a new movie project. We're going to tap the plus sign in the upper right. The movie template we're going to use is the four K wide screen option. You can go ahead and just tap empty. Let's go ahead and draw something so we have something to animate. We're going to jump right into the draw and paint mode, which is this little squiggle icon here. We're going to go ahead into our brushes. You can really choose any brush you want for this, but I'm going to choose the inking set and I'll use the syrup brush. Then you can go ahead and choose a color. We're going to be drawing a balloon. I'm going to pick just like a reddish orange color like that. Go ahead and draw a balloon shape. Like a round shape that's pointed at the bottom. Colored in then a little circle at the bottom, and then a little nub on the end. Let's grab just like a slightly darker red. And we'll zoom in. Just add a little dark spot down here, and then I'll grab white and add a highlight up there. Super simple. There's our little balloon. We'll zoom back out. Let's go ahead and exit draw and pat mode. You can either tap done up here or you can tap a little squiggle again. Now that you've drawn something, let's try animating it through performing. To enter the performing mode, you're going to tap this little circle right here. Once you do, you're going to notice it changes to a little red square. And it also says ready up here, as if it's ready to record your movements. Let's just get started by putting your pencil on the screen and just moving the balloon around like this. You can do really fast movements or do really slow ones like that, but that's pretty good just for a few seconds. Then we can move the play head back as you do. You already see what's happened. But let's tap play. We can see that it's captured all the movements that we. One thing I wanted to show you here, I'm going to go ahead and pause it is this little option that says modify. I'm going to tap that. We have an option for motion filtering. If we were to turn this up, that's going to smooth out all the movements that we just did. I'm at like 58% I'm going to go back and play that again. You can see that it's a little bit more smooth, it's not quite as expressive. Then I'm going to pause that, go back to modify. If I turn that all the way down and play back again, now it's very expressive. It's very accurately capturing everything that I just performed. I like to keep it at around 15% for general purpose, but you can of course, adjust it as you need for whatever type of animation that you're doing. Go ahead and tap, modify again to get out of this menu. Make sure you don't tap done, because that'll take you out of performing mode. Let's explore some other things that we can perform. You might have noticed that this drawing has this red bounding box around it, these dotted lines with nodes in the corners. Let's practice making this bigger and larger using scale. To do that, we're going to tap one of the corner nodes and drag it like that. You go in and out to make it bigger or smaller. You can also do a non uniform scale by grabbing just the edge of the bounding box and just squishing it in like that. Or you can grab the top or bottom and squash it down like that. You can also do a rotate. To rotate, you're going to tap one of the corner nodes and this little gray curved line will appear. I like to call this the noodle. It's not the technical term, but that's what I like to call it. You grab the noodle and then you rotate around like this. A Another thing I want to show you is how to edit your contents. Anchor Point, and this is the point around which rotates and scales and other types of things. Let's go ahead and tap these little three dots here. We've got some options to flip, but we're going to choose edit anchor. And you can see this little plus sign that is your anchor, that's the point around which it rotates. You noticed when we're rotating, it was like spinning around that point. If we were to move it down here and tap done. Now go back and you can see that it's like spinning around that point now. Isn't what we want for this case. Then as you're scaling it down, it's scaling it around that point. Just something to keep in mind. It's just another way that you can control your movements. I use anchor points a lot. I'm going to undo that, to reset the anchor point. You see it says undo anchor. Now it's back to what it was. Let's just go back and play what we've done so far. So you can see it moving around. Then in the second it's going to scale it bigger, smaller, make things bigger, smaller, squish them. You can also distort and you can warp, which are two other really cool transformations that you can apply. There it is, rotating around, Let me show you warp. We don't have a lot of space left here, so I'm just going to undo a little bit and then move the playhead to right there. You want to put your playhead up on the content right here, so that you can see the white little clapboard. If you tap this clapboard, we've got our key frame pop over. The little action menu. We're going to tap move, and we're going to choose Warp. When we do that, you'll see we've got this grid up here. Let me perform. Make sure we're in the performing mode now. You can grab any of these nodes and fold your artwork over. You can warp it like that, just like you need some really funky stuff, so you can get some really organic control over the types of transformations that you make. Oops, there we go. Now we can see all that stuff. There we go. All right, now that we've done some animating, you'll notice that in the timeline, all these little tracks have appeared. There's like these gray tracks with red symbols in them. These are key frame tracks. And this is how performing in Procrete Dreams works. It automatically creates keyframes for each of the movements or adjustments that we make. If you're not familiar with keyframes, don't worry about it. We're going to go into key frames more in the next lesson. But it's important to know that you can edit these keyframes. So if you want to adjust your movements, you can manually do that down in these keyframe tracks. So far we've performed some move action scale, rotate, warp. But I think the real magic happens when you combine some of these movements. Let's undo until all these key frame tracks disappear and we can start over. We're top, tap, tap. Keep going back until all the keyframe tracks are gone and we can all right, we're going to move the playhead back to the beginning and we're going to start with a rotate. So we're going to tap the corner node, grab the noodle, and just do some swinging motions. You can see how, how big my motions are with my apple pencil. You can also spin around the, spin around the other way that I'm almost doing like a figure eight. Okay, I think that's pretty good. Now let's layer on another type of movement. We're going to move the playhead back to the beginning. This time we're going to do move. You'll notice as soon as my pencil touches the screen, it will start going through my timeline and my other animation will play. Watch this. There we go. You can see as I'm moving it around, it's still rotating. It's probably not doing exactly what I want it to do. So I'm going to stop and I'm just going to undo, tap to undo, and then move my playhead back to the beginning and just try again. That's the fun thing about this is it's like a performance. Sometimes you have to practice a couple times to get it right. That's looking pretty good. One thing I want you to notice is that as soon as I lift my pencil off the screen, it pauses. And then if I were to put my pencil back down, it will keep going and now I'm off. Let try that one more time. I think if I can scrub over and see like, okay, it's tilting that way first. So maybe I'll move it that way to start like that and then come back that way. Just go back and forth. There's the spin. Take another one's coming up here. There we go. It doesn't have to be perfect. This is like a balloon, like flying through the air as the air is being let out of it. All right, let's rewind. Move our playhead back to the beginning and do more layer on one more motion. This time we're going to do a scale. I'm going to tap the corner node so that I can do a scale, but I'm going to just hold it in place for a second. And as again, as soon as my pencil touches the screen, the timeline will go. Then that way I can time when I want to scale. And it's like, it's like zooming off into the distance as the air is running out of it. So I'm just going back and forth like that, making it bigger or smaller at the times that I want. Okay, got to the end. Now let's go ahead and play all that back. Now we have this fun, chaotic, really organic type movements that we can create use in the perform future. But movements are not the only thing that you can perform. You can actually perform filters. Let me show you that. Next I'm going to pause, then I'm going to move the playhead back to the beginning. If your playhead is down in the keyframe track, you'll have this keyframe symbol. But just put it up on the actual content itself. And you'll get the clipboard or platboard, We're going to tap that, and this time we're going to choose Filter. Let's choose Opacity since we're still in performing mode. If I slide this back and forth, it will capture me doing that adjustment that turn it all the way up to 100. Now I can play that back, you can see it fading in and out. Let's move here, let's do another one. We're going to tap the playhead, go to filter, and let's do blur. And we can make it blur in and out. It was coming close to the camera or something. You can blur it or not being that precise about it. Let's do another one. F HSB is fun. That's hue saturation, brightness. And this one, you can change the colors, which is cool. You can cycle through the different colors. Our animation ran out. Now it's just in place. But let's go ahead and just play that whole thing back so you can see all the different effects that we can create using perform. I hope you're a little more familiar now with how performing works and procreate dreams. As you can see, it's a great tool for making these organic, expressive movements. Or if you just want to animate something fast without having to do any manual settings, I hope you enjoyed learning how to animate using the performing feature and procreate dreams. There is a lot of really cool stuff that you can do with it, which we will explore in future lessons. In our next video, we are going to dive deep into key framing. I'll see you then. 9. Keyframing a Car: In this second follow along animation lesson, we are going to be exploring keyframing. We saw a little bit of keyframing when we were learning about performing, performing works by automatically generating key frames. But in this video, we're going to learn how to create them ourselves and to set where they are and adjust the timing and things like that. Then just to talk a little bit about what keyframes are. Key frames are a point in your timeline that set your content to be at a certain state. And you can set one state in the time line to be here and then the other one to be here. And then the software will smoothly transition in between. And you can edit them, you can set them up to do a lot of different stuff, which we'll get to talk about as we go through the lesson. But keyframes are great if you want to create precise movements as opposed to more organic movements that you might do with performing. Let's go ahead and get into key framing. Here we are in the theater. Let's go ahead and create a new movie top. The plus sign in the upper right, and we're going to choose the four K widescreen option. And then go ahead and tap empty. We've got a 32nd project. And let's shorten it up a little bit for this one, we're going to tap where it says Dream One or whatever it says for you, that's your movie name. And we're going to go to Properties. We're going to adjust the duration here. Just tap this number. Then here under seconds, we're just going to tap in five quick five second animation. Tap in five and then tap done. For this lesson, we're going to be drawing a little car to animate. Let's pop into our draw paint mode. Tap the little squiggle, and we'll start by choosing a color. You can have your car be whatever color you want. Then for brushes, I'm going to use the Inca brush, which is found in the inking set. But of course, use whatever brush you'd like. All right, we're drawing like the simplest of simple cars for this animation, we're just going to start with like a line like that and then like a curved little shape like this on top. Then we'll go ahead and just color that in. Zoom in if you need to. Dad my brush size a little bigger. There we go. All right, then one thing I like to do is to erase the bottom edge so I get nice sharp corners. If you tap and hold the eraser tool, it will select your current brush to use as your eraser. So you can see now that I have the Inca brush as my eraser. And now if I race with it, my eraser marks match my brush marks. So I'm just going to bottom edge. And now I've got some nice sharp corners in an optional step there. Okay, now let's go back to our brush and we'll draw the top of the car. So I'm just going to draw like, let's do that again like a semicircle, half circle like that. And then a line down for the window, there's our cars body. All right, now you can see we've got our car track in our timeline. So let's take a minute and talk about how it's important to separate out parts of your artwork that are going to be animated independently of other parts. For example, we'll have this car body, and while the car body is steady, the car tires will be spinning. We'll need to put the car tires on their own tracks. Let's go ahead and create a new track. We're going to tap the Create button, which is this plus sign. And we're going to choose Content Track. And you'll see now we have an empty track. Let's go to our colors, and we'll choose black for our tire. And then we'll just draw a circle like that. Keeping things really simple today, we're not going to win any awards for our drawing skills. In this lesson, I'm going to choose like a lighter gray and then draw little cap on my tire. There I go. Then even lighter gray. Just to add a few details, I'll do like a circle in the middle and then some little lines. There go, great. All right, now our other tire needs to be on its own track. We're not going to put it on the same track. Let's go ahead and tap the plus sign and create a new content track. Then we'll draw the other tire. Instead of picking the color picker, I can use the eye dropper tool to select colors that are already on my screen. So I can just hold a finger down and you can see I can pick the red, the white. I'll pick my black. And then I'll draw the next tire. Try to get them the same size. I feel like that's huge. Let me try that again. All right, well, it ain't perfect, but that's all right. Then let's go ahead and select the hub cap color, medium gray. Draw little hub cap, Okay. And then I'll grab this lighter gray for my details. Circle in the middle and then some lines around. All right. All right, there's our wonderful little car. Let's go ahead and get out of drawn pat mode. So we can tap a little squiggle or you can tap done. Let's get to animating. Let's start by animating one of these tires. We're going to move the playhead all the way to the end of the track. Then you're going to tap the playhead. And you're going to, and then move and scale. Then when we do that, I'm going to zoom in a little bit so you can see. You can see now if I move the playhead, we've got a keyframe here, right where our playhead was. And then it automatically creates a keyframe at the beginning of our track as well. Now we have two points that we can change and the app will blend those motions together. For example, let's go ahead and move the playhead onto the first keyframe. And you'll notice that it lights up as white, so you can see that it's white. And that means that that keyframe is selected and we can edit it. Let's move this tire. We'll just put it up there for now. This is not our final animation. I just want to demonstrate here. Then move your playhead all the way to the other key frame and we'll put the tire over there. Now if we hit play, we can see that we have these two states on this key frame. It's there, on this key frame, it's there. And then it's going to smoothly transition from that to that. That's how key frames work. It just transitions in between whatever states that you set, each of the key frames. Let's go ahead and undo that. All right. I'll go all the way back. Move your playhead to the end, and then tap the playhead and choose Move, and then move and scale. All right. We're going to make our little tire rotate around. We're going to actually manually type in what rotation we want it to be. We're going to take our playhead and we're just going to pop it up so that we can tap on this key frame. I just moved it from there and I just moved it up. Now I can tap that key frame. I can type in a number into this rotation like 360. I choose 360 because that's one full rotation. And it will end right where it started. If I play now it's going across and then ending right back at that same spot. Then when it loops back to the beginning, it's going to start at that same spot. It'll be seamless, but it's really slow. Let's actually stop that. We'll tap our keyframe here and let's type in higher number, but we want to make sure it's a multiple of 360, so it will still end where we want it to. We'll just do 3,600 because that's easy math. Now play, you could see how much faster it's going, but it's also going the wrong direction. It's spinning this way. And if this was a tire, it would be spinning that way. If the car is moving forward, let's do one more adjustment. We're going to tap the key frame, go to rotate, tap the number and just tap minus, and that will just reverse now. We're going negative 360, 3,600, degrees. It's going the correct way to notice as this is spinning around. And I'll zoom in so you can see it, is that you will notice the motion starts out slow, then it goes fast, and then it slows down as it gets to the end. This is the rate at which the motion is happening, and that is called easing. We can edit the easing to be something else. Let me show you how to do that. I'm going to pause if you want to edit the easing, you can tap and hold somewhere on the key frame track, that's not one of these symbols, just in the gray area. Tap and hold. Then you're going to go to Set all easings. We've got some options here. We're going to choose linear, linear, then we're going to play that. Now you can see that it stays a consistent rate of motion as it goes all the way across the timeline. And there's no hiccup when it gets to the end because we did that full rotation, it just keeps going and going forever. I'll show you some of the other easing options just so you know, I'll tap and hold the key frame, track, set all easings we have linear which is just constant state of motion. Ease in, which will start slowly and then become steady. Ease out, which will start steady and then slow down at the end. And then ease in and out, which is what it was to begin with, where it starts slow and slow. Those are options, but let's stick with linear. It's good to note that once you set your Easings, whatever key frame you set up in the future, we'll obey that easing unless you change it. Whatever we set up for now will always be linear until we change it. All right, that tire is looking good. Let's go ahead and animate our other tire as well. Should be pretty easy now that we know what to do, Put the playhead at the end of the second truck. Tap the playhead and choose move, then tap, move and scale. Move the playhead up. So that we can tap the key frame. Let's go to rotate and type in 36003600. And we know it needs to be negative, so we'll tap negative. The easing should already be all good, there's little tires going around and around. The next thing I'm going to do is introduce you to groups. A very powerful tool in procreate dreams. I love groups. They allow you to have so much control over your work and apply animations over the top of animations. And it will make a lot more sense once we go through this example of the car. We've got our car and we've got the tires moving. But we also want the car to maybe like go across the screen like it's actually moving across. So we are going to put all these tracks into a group. And then we're going to animate the whole thing going across. Okay, let's show you how to do that. First, we need to select all of our tracks. To select multiple tracks, you're going to go to the timeline edit mode, which is the little symbol right here. And then once you're in time line edit mode, you'll notice that when you draw with your pencil, you get this really cool like light up line. And this is what you use to make selections. So if you were to go draw over pieces of content, you'll see these like red boxes around them or red outline, and that's how you know it's selected. You can draw over it again to deselect. You can go like that. If I wanted to select just like half of it or something like that. You can also tap clear up here to clear your selection and deselect everything. But let's go ahead and select all three tracks. So we'll just like draw over all three and you can see they're all in red. And then we're going to tap and hold on one of these to bring up our pop over menu. And we're going to choose group. Okay, now all of those tracks are placed into a group. We can open it up by tapping this little carrot, and then we can see all three tracks in there. Now essentially this becomes like one piece of content that we can apply an animation to. I like to think of groups as like an envelope. Like you have something animating and happening and then you put it in the envelope and it's still moving. But then you can move the envelope itself and everything's like moving at the same time. Let's put that into practice. All right, let's go ahead and animate our car. Moving from off the backstage to the other side. Just moves through the frame and back out. Before we add our key frames, let's go ahead and just move this into our starting position, because that just makes things easier. You can tap it to bring up your bounding box and then move it down here if you wanted to, like shrink it down or something. At this point you can do that and then just get it in position and now we're ready to start keyframing this. We're going to move our playhead to the end. We're going to tap the playhead. Move, then move and scale. Now we have our two keyframes, one at the beginning, one at the end. The beginning is already set to this position. Let's just move the one at the end. We just need to tap, tap our artwork. And then just move it to the end like that. Now we can hit play. We can see our little car rolling across like that. If we wanted our car to move more quickly across, all we have to do is move the key frame. Let me keep playing that. If I move the key frame all the way over there, now it moves across really fast. If I move it over here, it'll move more slowly. Basically what's happening is if I move it over here, it takes more time to get from A to B, so it will go slower and less time to get from A to B. Here you decide however fast you want your car to go. It looks pretty good. Now that we've animated this little car, let's use it to create even more cars. We can do that by duplicating this content. So let's go ahead and posit, and we're going to actually duplicate this entire track. To do that, you're going to tap and hold on the content. Go to Track Options, and then choose Duplicate. And that's going to duplicate the entire track and all the content inside of it. Okay, now we have two copies of the car, although you couldn't really tell because they're like literally right in front of each other Here. Let's move around one of these cars. We're going to actually choose the bottom version of the car, because this car is going to be behind the other car, it's going to be underneath itself or underneath it here in the Track hierarchy. Let's go to our first key frame. Just slide the playhead until it turns white with the little symbol. We're going to grab this little corner node and just shrink it down a little bit and then move it up like that. Then we're going to slide on over to the other key frame on the other end, make sure it's in white. We're going to also shrink it down and move it up a little bit like that. Now we have our two cars going across. But it's looking very odd because they're going across at the same exact rate. Now what we're trying to do right now, a little bit of depth in this scene. Very simple scene, but there's a couple of things to keep in mind when you're trying to create depth. Anything that is close to the bottom of your frame is closer to the viewer and it's bigger. Anything that's closer to the top of the frame is going to be, like, farther away from the viewer, and it's going to be smaller. That's why this one is smaller. But there's one other thing when it comes to movement. Things that are closer to you seem like they're moving across faster. And things that are farther away from you seem like they're moving more slowly. That's why when you're like riding in a car and you look out the window stuff, often the distance seems to slow. But the car next to you is like zooming on by. What we need to do to make this more realistic is to make this foreground car go faster. That's really easy to do with these key frames. All we have to do is, let's see, make sure we're on the right track. That would be this one. You can always tap it and make sure the bounding box is around the one you want, or you can just go to this little checkbox and turn it on and off. That's the one. Oops. Okay. All we need to do to make this car go faster is to adjust the key frame. There we go. We can just drag it over to the left and that's going to make it go faster already. That's looking a lot better. We can make it even go faster if we want to see how that looks. I think that looks a little bit better. I just made it go even faster. Now we have two cars going across. It seems a little bit more realistic because that one's going faster. Now another cool thing that we can do using key frames is we can change the color of one of these cars. Let's maybe change the color of the bottom car. We can do this using key frames, which is really neat. We're going to change the color of just the body of the car but not the tires. Let's open up our group. Tap a little carrot symbol here. Let's find the track with the car body. Okay, then we're going to just place the playhead anywhere. We're going to tap it and we're going to choose Filter. And we're going to choose HSB. Then we can just use the slider to pick a different color for our car. We will do like a blue or something. That looks pretty good. Now, if I were to scrub back and forth, you can see now my car is changing colors from this red all the way to this blue, which is not exactly what we want. We want it to just be one color the whole time and there's a really easy fix for that. We just delete this keyframe that tells it to be red over here. So let's go ahead and tap and hold it and choose delete key frame. Now since that's the only key frame, it's that state the whole way across and it's blue the whole way across. Okay, so you can always apply a filter, as long as there's just one, it'll stay the same the whole time across. Okay? All right, so let's close this group now. We've got our blue car, we've got our red car. How about we do one more car? Let's duplicate this blue car. We're going to hold and go to Track Options. I should note just tap duplicate here. That's just going to duplicate the content and place it after in the timeline, which is not what we want in this case, but it might be useful for other things. Let's tap and hold, and choose Track Options and Duplicate. Okay, Now this new car is going to be behind the blue car. It's lower in the track hierarchy. This is the one we want to edit. Let's go ahead and do that. We're going to go to this first key frame, we're going to make it smaller, and we're going to move it up like that. And then we'll go to the last keyframe. We'll make it smaller. Move it up. Okay, here we go. Now we have the same problem as we did before, where they're traveling at the same rate. This one on the top, this one in the front is the fastest. This one on the bottom, which is the one in the back, is going to be the slowest. We can move this key frame out like that if you have space, or you can shorten the other two, whichever way works for you. Now let's watch that. Looking pretty good. Looking pretty good, but I don't know there's something else because they all come in at the same time. And then slow down. Another cool thing that you could do is just drag the content across the time line like this, like we'll do with the red car tap hold and just drag it down. That will make it start later in the movie. And let's watch that, which looks a little bit more interesting I think because they're not coming in at the exact same time. You can adjust. Maybe we'll move this one over a little bit. They all come in at slightly a different time. Maybe it will move the other one. You can play around with the timing and see what looks best for when the different cars come in. It's pretty good. All right, let's also change the color of this last car, and again that's inside the group. We're going to open up the group. We're going to go down here, find the key frame, that one key frame that changes the color. Tap it and we'll change it to some other color. Maybe like a green. Sure. Green color. All right. Or maybe we can do, I want to get like a yellow, yellow. Right now, the color of this car is dark. I'm going to find a orangey color. And then I'm going to bump up the saturation and the brightness. Now I have a yellow. You can play around with the different sliders to get different colors. All right, what are we thinking here? I'm going to have this one come in a little bit later. All right, so now we have our three cars zooming across. Let's go to full screen view. Take those four fingers and tap that way we can see our animation in full screen. All right. You should be very proud of yourself for key framing and drawing, and key framing this entire animation. Whenever I do an animation, I always like to think of like how can I take this a step further and it's really easy to do and procreate dreams like what else can I do? So let me show you maybe some other things that you can keep doing to this animation to just keep enhancing it. So let me get out of full screen view back. Okay, I'll close that group up. Okay, so we have this little grouping of animation. I'm going to put all of these three groups in a group. I'm going to go ahead and tap the edit mode. And then I'm going to select these three. So you can see they're all highlighted in red. Hold and choose Group. Now we have this little snippet of animation all contained in one group. Now I can duplicate this. Let's go ahead and we have to get out of edit mode. To do this, get out of the edit mode, tap hold and choose Track Options Duplicate. Now we can just move this one down the time line a little bit, maybe a little bit more. A little bit more. There we go. Now we have a whole bunch of cars coming on down the road. You could do that. You could duplicate that and move it down as many times as you want. Track options, move it down about the same rate, the same distance. Now we've got a lot of traffic happening here in our little scene. You could even go in to one of these groups and change the color of some of the cars. Let's go to like this blue car and just go find that key frame that changes the color. We see maybe like a teal color. I can also change this yellow one. Find that key frame. How about a pink? That'll be fun. Just repeat, reuse the same animation you did, but just change up a couple things so that it looks more complex. That's what I like to do. How about this one? Well, maybe do one other color over here, like a deep blue. Make it darker, less saturated. That looks cool. Now we have a whole bunch of cars going down the road. Let me see. Let me actually close all these groups. Okay, there we go. We've got all our cars going down the road. You could also adjust the duration of your movie a little bit. If you want to be longer than 5 seconds now that it's longer, you can go ahead and tap the movie name here properties. And then maybe we'll do like 10 seconds instead of 5 seconds done. Then we can just start duplicating things. I'll just duplicate this group itself. Tap hold, and choose Duplicate. Now, it'll place it next to it on the timeline, and I can just drag it up into one of these empty tracks or something because that one has different colors. Look at how fun that is. Let's do one more duplicate. Just drag that offset it, yeah, look at all our traffic. Another thing we could do if we wanted to keep going and keep refining this and making it more interesting is we could add a background. Really easy way to do that is just to go into the time code here, tap these numbers, and then you go to background color. And we can just choose a gray because they're on a road. We could go to one of these tracks down here or add a track down here. Tap the plus sign, add a content. Go to our draw and paint mode. And the draw lines on the road, maybe get that Inca brush and the white, grab white or yellow even. But I'll do white and draw a line like that. And then another line like that and then get your racer brush. And just to make these dotted lines, I can't see. Okay, Get out of the way cars, there we go, They're in my way. Then these would be closer together because it's farther away. There we go. Now the thing to note, because when I had my play head here, when I started drawing, it only filled in up to there. I just need to extend this one back. There we go. All right, let's go ahead and play and go to full screen. I think that it just looks so cute. There's a lot going on and all we had to do was animate just that one car. Now looking at this piece, I think there's just one more thing that would really just take it to the next level. That's audio. Let me show you how to import audio to your animations. Let's hit back and we'll hit pause. Let me go to Safari. I found a sound effect that you can get for free from a website called Pixabay. They have free to use sound effects that you can download. Be sure to check their license agreement, but I'll provide you guys a link to this particular sound effect. Let's go ahead and download Doodad then. Our downloads are up here. It's all done. So I'm going to tap that, tap the little magnifying glass. Now here I am in the Files app, in my downloads folder, there's the file that I just downloaded, the audio file. It's really easy to drag and drop in something into Procreate Dreams. You can just tap and hold, you can grab it and then I like to do it this way, Pull up my Doc, go to procreate dreams, and then I just drop it in wherever like that. This is a really long file, but I'll show you how to trim it down. You can tap, hold, and move it along. You can also, that's loud. I'm going to turn it down for you guys. Okay, there you go. Move your playhead across and you can tap and choose Edit, and Split. And now it split into two sections, and you could just delete the other one if you wanted to shorten it really fast. But let's go and play that now with some audio. That's great. So now we've got the hustle and bustle of all the trafficking noises happening as well, and it really sells the effect of the animation. While we're talking about audio, I want to show you a couple of things that you can do with audio. We do have access to our little playhead with our key frames because we can do just a couple of things with audio. We can adjust the levels. If we wanted to have like the audio fade out at the end, this is how you would do that. You can tap the playhead and choose level. Then we're going to leave this one at 100% Then we're going to tap over to the end. Tap, tap it. Then we're going to turn this one down to zero. Now you can see it goes down and the music is going to fade out. You can adjust the levels of your audio by doing that and setting key frames for that. You can maybe if you wanted to do it at the beginning where it fades in, I can tap and create a key frame. And then create one more key frame here at the beginning and then turn the volume down. It should fade out right at the end and then fade in at the beginning. Awesome. I think that sounds great. Audio is a really fun thing that you can add to your animations, and it really, really takes them to the next level. I hope you enjoyed seeing some of the possibilities of things that you can animate using key framing as well as adding sound. We also introduce groups in this one, which is another very powerful feature that I use in my animations all the time. Definitely a lot of really good stuff in that lesson. Up next we're going to explore the third key way of animating and procreate dreams, and that is frame by frame animation. I'll see in the next lesson. 10. Frame-by-Frame Fun: In this video, we're going to be exploring the third key way to animate and procreate dreams. And that is through frame by frame animation. Frame by frame is when you draw each frame in your animation individually, one by one, and you draw them a little differently each time. And as you put them all together and play them next to each other, your subject changes or moves or animates. That's how frame by frame animation works. And Procreate Dreams has some really great tools to make it easy to create frame by frame animation. Let's go ahead and dig into this. We have two little mini projects for this one. Let's get started with the first one. Let's start by creating a new project. So we're going to tap plus sine in the upper right. Let's stick with our four K wide screen option and tap empty. Let's pop over into our drawn paint mode when we're doing frame by frame animation. Procreate Dreams has a really cool feature called Flip book. To access that, we have this little gray handle in the middle, which is only visible if you're in drawn paint mode. But you can take that and drag it down and now you're in flip book mode, which is full screen experience. And we have our frame by frame, kind of little thumbnails that we can flip through and add to as we do our frame by frame animation. So let's do a really quick little frame by frame in exercise. We're going to go to our brushes and we're going to go into the Luminant set and choose the light pen brush. This is a really fun brush that has like glow effect. Then for our color, we're going to choose like a orangish yellow but not too bright. Something that's down here a little bit. Then we also want to make sure our brush size is all the way up. We're going to start by also setting a background color for this animation. We're going to tap our time code down here in the lower left. And we're going to tap background color. I think this will look good with like a nice bright orange color. Okay, now you'll see when you draw with this brush, it's all like fun and glowy. So we're going to use that to create an animation. But let's go ahead and undo that. Let's draw our first frame, and we're just going to draw a line like that. Then you can tap over to the next frame just by tapping the next thumbnail down here in the flip book. Now let's go ahead and enable another setting that's going to make this whole thing a lot easier. And that is onion skins. You'll find the ability to turn on onion skins down here in the time code. Let's tap that again. Then you're going to tap show onion skins. Onion skins. Show you a preview of your previous or next frame in animation that you can use as a guide to draw your current frame. There are some options to edit your onion skins right here. You can change the opacity. I'd like to keep it down a little bit. In our case, since we're drawing with yellow, it might be helpful to choose a different color for our onion skin. So I'm going to choose this purple color. Now let's keep going. Now we have this that we can use as a preview, and we can draw our next frame. Then we'll just draw this meandering little line. It doesn't really matter what direction you go, you can make it curve. If you make it a little bit longer at times, it'll zoom around a little bit faster. Maybe long over here, maybe we'll go this way. Now just keep going around. Okay, maybe we'll do a loop de loop. Get into like a meditative state doing this type of animation. Right, go. Okay, one thing I want you to note down here in the type code is just how to read this. Right now we're in our 1 second of animation, the 23rd frame. We have 24 frames per second. If you do the math, we have 24 plus 23, 47. I think if we were to add another frame or two. There we go. Now we're in a second second of animation, first frame anyways, not that important to understand but good to know. All right, I think that's pretty good. We've got like 2 seconds of that. Of course, you can slide through and get a little preview of your animation, but if you want to get a real time preview, you can go ahead and tap done or you can just flick the flip book out of the way. Just grab this handle and flick it down. And now here you can see all of our frames in animation. I'll take three fingers and slide horizontally. And we can see all our frames. And then if we hit play, we have our, I don't know what this is, our little glowing line going around and around. It's almost like a little firefly. Once it gets to the end, it jumps to where it was at the beginning. And they don't exactly match up in this loop if we wanted to make them actually loop. Here's a little trick that you can do. We can hit pause. We can grab this frame in animation, and drag it to the end like that. And then we're going to tap on the second to last animation, our second to last frame. Double tap. Double tap again until we get these labels at the top. And now we're in max zoom view. This is zoomed all the way in as much as you can get. And you can see each individual frame. The purple is our previous frame. The blue is actually the next frame. This is this blue here. We can start adding frames to meet back up with that, which is really cool. Now we can tap the plus sine and that will add a new frame in between these two. Now we can start to blend this motion to come back up with this blue one, that's this frame and animation. The next frame is blue because if you go to a onion skins forwards, that's set to blue by default. But you can change it and you can change the opacity. Now we can blend this to meet up with that one. Let's go ahead and do that. We're going this direction. Go that way. Tap the plus sign. You'll only see this plus sign if you're in the drawing paint mode. Just something to keep in mind. Let's curve around that way, then we'll meet back up this way. Go one more, I think that'll do it cool. All right. All the way out and play, there we go. Now we have this one frame gap right here. Because we moved it over here. Let's just move it back. So we'll tap, hold and drag. And then just scroll all the way back and drop it back in. Now play. We'll do full screen with the four finger tap. There's our fun little frame by frame animation. Let's go and hit back because we can have a little bit more fun with this. Now that we've animated all these different frames. I like to re, use stuff as much as you can to create something more interesting. Let's go ahead and group all of these together and do something fun with it. We're going to tap the time line edit mode, which is this icon here. And then we're going to draw over all these frames to select them, so they should all be highlighted in red. And we're going to tap and hold on one of them and choose group. Now they're all one piece of content, but inside the group, if we tap Little Carrot, we've got all of our frames of animation. Let's close that and get out of the timeline edit mode. Now let's duplicate this. We're going to tap and hold. We're going to choose Track Options and then Duplicate. Now we have two copies of this, but the second one, let's just move it to a different position and maybe rotate it. Let's tap the little corner, grab the noodle. The rotate node is really the name of it, but I like to call out the noodle, move it around, then we'll see, that's pretty cool, But maybe we'll move this one over here a little bit. Maybe we'll rotate this one a little bit more. There we go. They're really in sync with each other. There you go. That's cool's got some fun stuff happening there. We can even change the color of one of these with a key frame, which we learned in our last lesson, where we're doing keyframing. We can tap our playhead, Go to filter, go to HSB, and then change the color. I think like a pink would be cool. Let's do a pink like that then. Since we have this starting key frame that's yellow, it's going to change to pink, which honestly looks pretty cool. But if you don't want that, you can just delete this keyframe by tap holding in choosing delete, and now it's pink the whole way across. You could repeat this again. You could duplicate it again. Let's go ahead and tap hold track options, Duplicate, change colors. Well, maybe we'll move it first and then we'll change the color. What color? This time, I don't know, like a blue. That's cool, that's fun. And then I don't move it, rotate it. We can even change the timing a little bit. Now watch, this is really cool. Like to change the loop on one of the tracks. We can tap Duplicate, just duplicating the content, not the track. Now we have another one there. Then we move this one over a little bit in the duration of our timeline. We move this one over to meet back up with it. And then we just chop off what we don't need. It's the same length. And since it was already looping, it'll keep looping. Look how fun that is. There's a quick little exercise to get you familiar with frame by frame animation. I'm going to take you through one more little mini project to teach you even more about that. We just did a really simple little frame by frame project. I have one more frame by frame project where we will create our frames in a different way, play with timing and easing a little bit. There's some really fun skills to pick up in this little mini lesson as well. Let's get into it. We'll exit back out to our gallery view, and then we're going to tap the plus sign to create a new project. We'll just stick with our four K wide screen. And we'll go ahead and choose empty. Let's go ahead and jump right into drawn pat mode. And we'll go into flip book mode. We're just going to drag this down. Okay, now we're in flip book mode. We'll choose a color. I'm going to do like a blue this time. Any color, we're going to draw like a ball that goes back and forth like this, any color sign. Then for my brush, I'm going to go to my inking set and choose the dry ink brush. Okay. And then my brush sizes all the way up. Since I know I'm going to be doing frame by frame animation, I'll just go ahead and turn on onion skins. Now I'll tap here and then choose show onion skin. You can also edit if you want to change the opacity or whatever you want to, whatever your preferences are for your onion skins. Okay, let's go ahead and draw a circle over here. This is our first frame of animation for this project. We're going to actually draw the first and the last frame and animation. And then we're going to blend in between. Let's just go to the next frame and we'll draw the last frame, which is essentially the same thing, it's just over here. So draw another circle. Now we're going to go back to the first frame, and we're going to tap it. And then we're going to tap this plus sign to add a frame in between. Now we're going to draw what this ball is going to look like in the middle of the animation. That is going to be this crazy long stretched out version of this ball. Okay, it's like curvy and stretched out like that. So let's go ahead and color that in now our animation goes. It's pretty quick. Now we're going to start over here. And we're going to start, we're going to add another frame. And we're going to blend these two frames and draw what these would look like in the middle of that movement. We'll tap this one, this first one, and we'll tap the plus sine. So now we have one in between these two. What would this look like in between those two shapes? Probably something like that. Maybe like a circle shape, long oval. Then we know it's going to be the same on this side. So we can go to this one, tap it, and add a frame in between and do something similar there. Okay? Okay, now let's go back. Now, we're going to blend in between these two frames. The first two frames we're going to just like keep adding stuff in between. We're going to tap this circle again. Tap the plus sine in between. This probably just like an oval that's not quite as stretched out. Maybe even less than that, maybe something like that. Don't overthink it, just go with whatever you think will look good over there. And then the same thing on this end, we're blending in between the last two frames. There we go, color it in. Okay, So now we're getting somewhere messed up there. Just a race. Okay. All right. All better. Okay, So now we're getting somewhere. So we can see we've got this like back and forth kind of thing happening. Let's see, let's go ahead and do it one more time. We'll go to the first frame, add one in between, and now we're going between the yellow and then this one, something like that, maybe color it in. And then we'll do this one at the end, between the first and last frames right there. Let's get more circular now. Okay. Oops. Okay, there we go. Let's go ahead and just exit out, and we'll see how this is looking. We're going to just flick the flip book down like that, and we've got all our frames over here, okay. And we'll hit play. It's looking pretty good, but I want to do like a bouncing motion back and forth. We'll just change our playback mode. In our movie preferences, we're going to tap the name of our movie here. Then we're going to go to time line. Then we can change our playback mode from one shot is what it's set to. Now we're going to change it to ping pong and that's going to go pop back and forth like ping pong. Go ahead and tap. Done. There we go. You could keep going and adding frames in between however much you want to elongate your motion and make it more smooth. Another thing you might notice though is our little ball starts out slow and then shops across and then slow like that. This is another way to create easing like we did when we were doing key framing. We could set the easing like the manual frame by frame way to do it for something like a ball bouncing. That's how it would naturally happen. Anyways, another fun thing that we can do with this animation is add something else to the ball. Because again, that's what I like to do with animation is like what else could I do? What more could I do to this? Let's grab our little handle here and drag it down. Maybe we'll get black and we'll just make it into a little happy face. Or maybe we'll go a little smaller with my brush. Try that again. Make a little happy face like that and then go to the next frame. Our happy face is going to slowly get stretched out and longer like that mouth flatter, eyes are starting get stretched out. The mouth is like straight now. Now the eyes are like super stretched out. The mouth is also really stretched out and frowny. Then we'll reverse course on this side. We've got our eyes. I think it was like a straight mouth. Then they start to get a little more rounds. There we go. And then this one's now starting to get back to a smile. Now we're back here, okay, let's see that top done. That looks pretty cool. We can see like the face like stretching across. One thing I want to mention when you're trying to decide, do I need to do frame by frame animation? Can I just key frame it? I use frame by frame as a last resort because I am super impatient and I don't like to redraw things over and over and over again if it's where the shape of it is fundamentally changing. It's rotating around in a three D space or like this where it's like becoming this like elongated and the smile is changing to a frown. Then you might want to do frame by frame animation. Or if you just want that like hand drawn, frame by frame look, you would do frame by frame animation. The way that I process through, I'm like, okay, can I do this with key frames? Can I rotate it? Can I warp it? And then if not, maybe I'll go to frame by frame animation. But the preference is totally up to you. You can animate in whatever way feels good to you and makes the most sense for your animation project. So we just finished up with our lesson on frame by frame animation. And with that, we have really taken a look at the three key ways to animate and procreate dreams. And when you're creating animations in dreams, you can combine these different methods in all sorts of ways. And you can decide which type of animation is most appropriate for the type of movement that you want to make. So we're going to explore those different things and get familiar with these types of animation. As well as learn a whole bunch of other tips and tricks along the way to create really amazing animations. And the next lesson, we're going to be animating one of the files in your resource pack. But I will talk to you about that in the next video. 11. Tumbling & Twirling: Autumn Leaves: Welcome to the fourth animations course. For this lesson, we're going to be animating leaves tumbling and floating down from a tree. So we're going to be creating this like falling, tumbling, twirling type motion using the perform feature. I love this technique because it's so easy to do, but it looks really dynamic. And we're also going to talk about grouping animations and duplicating them and adjusting timing and things like that. For this lesson, you're going to need one of the files in your resource pack. And this is going to be the one called Autumn Leaves Dreams. So we'll go ahead and open that up and get started. Okay, so we've got our Autumn Leaves Dreams project opened up here. And this is all set up and ready for you to animate. But let me show you a little bit about what is in all these tracks. So I'm going to take three fingers and swipe up so we can zoom in vertically on our tracks and get a better look. Starting at the top, we have our yellow leaves, each on its own track, so that we can animate them individually. We've got leaf number one, number two, and number three. It's these like three solid colored leaves. Then we've got our front foliage, which is just this like orange shape here, our tree trunk. Then we've got the three back leaves, which are the solid color leaves here, number one. Number two, and number three, we've got the back foliage, and then of course, our sky. That makes up our entire scene. Today we're going to be animating the leaves tumbling and falling down, twirling around that thing. We're going to be doing all of our animations using the performing feature. Let's start with our yellow leaves. I'm going to zoom in. I always like to scale up vertically so that my time line is nice and big. Let's make sure we select our front leaf number one. And move our playhead all the way to the beginning of the track to create these tumbling leaf animation. We're going to be rotating our leaves and then we're going to move them down. We're going to perform all of that. Let's go ahead and enter performing mode. Tap the little circle right there and it should say ready. Then I'm going to zoom in because we're going to rotate first. We want to get it, look at that and make sure again that your playhead is at the beginning of the time line to rotate. We're just going to tap the corner node and grab the little noodle, the little rotation node, and then just rotate around. It doesn't have to be like a consistent movement. It can go slow and then fast. The more irregular it is, the more organic it's going to look. And we'll just animate it until it gets to the end of the timeline. Cool. Then I'll zoom back in. Then we're going to move the playhead back to the beginning again. Because now we're going to animate it, going down the tree like this. To zoom all the way out. And then we're going to make it come down and we're going to do motions. So let's go ahead and do it. There we go. So it's spinning as it's tumbling down and going side to side. And this really fun animation. It's got to pause. We will work on our second leaf. So we're going to go to front leaf two. For this one I'm going to do a back and forth swaying. Make sure the playheads at the beginning tap the corner, grab the little no little rotation node, and we're going to go back and forth these big motions. This is what we did in the balloon animation when we're learning about performing. Here we go. We probably don't have to animate all the way to the end, because it'll go out of frame before it finishes. Let's go back now. We'll get it going down and we'll also go back and forth like that. This takes a little bit of practice because this one you have to time it right to the rotation. So I'm going to undo with a two finger tap and try that one again. It's pointing that way first. I think I'm going to have it go that way. There we go, That's a little better. It's just going you get a feel for the movement which is really fun with perform. Okay, let's do number three. We're going to go to front leaf three. Move our playhead to the beginning and we're going to do some rotations. Maybe this one will do like a slow rotation. Nice and slow. If you do like an oval shape, it'll be slow and it'll speed up as it turns. You can play around with what shapes you draw to create different types of rotations. All right, so we've got that one spinning. And they'll zoom out so we can animate it coming down. And we'll just go, I like that one going in front of the trunk. You really see it? All right. Now we've got our three leaves coming down. We'll just do a quick preview with four finger tap so we can see how things are looking so far. But I think those look great. Let's go ahead and go back. And we will animate our back leaves here. Tap back, pause, and let's go down until we find back leaf number one. Zoom our scroll all the way to the beginning of the timeline. We'll zoom in on this guy. For this one, I'm going to do the swaying motion, but maybe not quite so big, so it doesn't go so far to the side. I'm going to do like smaller motions back and forth. Nice and slow like that, Almost doing like a figure eight with my apple pencil. Okay, good. Now we'll animate that one. Coming down to that one's not going back and forth quite as much because of those smaller movements, but I think it still looks good, especially when it's grouped with all the other ones. Let's do the next back leaf, let's go to back leaf two. All right, for this one we'll do like a spin. Then maybe we'll stop and go the other way. We'll see how that looks. All right. It's pretty good. Let's go back and we will animate that. Falling down. Good. I think it went down before it went the other way. But that's okay. Looks really good. Okay, one more leaf to do, and we'll animate this one. Spinning. Maybe we'll do kind of a faster spins, really irregular. All right, that's probably enough. And then we'll animate that one coming down good. All right, let's take a look at how that's all looking. Awesome. We have a lot of variation in the way that the leaves are coming down. And I think the more variation you add, the more natural this looks. Let's go and tap back. Now let's use what we've already animated to make this even more full with falling leaves. Let's go up to the top and find our three front leaf tracks. Let's go ahead and we'll go into edit time, lane mode. And we're going to select these three leaf tracks. Then we're going to tap and hold on one of them and choose group. Now they're in a group, now let's get out of our edit mode. Tap and hold on that group. Go to Track Options and choose Duplicate. So now we have two copies. Okay, we can do something as simple as moving this down the timeline. A little bit like that, maybe a little bit further. Now, the only problem with doing it this way is you can see up here, there's no leaves and then boop, there's leaves again, that might bother you, but if it does, we can do something different. Instead of leaving it where it's at, we can just move our, we can just move our animation group up so that it's coming into frame. Then we should animate. The only problem with that is they get stuck where we didn't quite animate it. Low, far enough down. But we can fix that. Let's just go into the group and find those three leaves. I hope not that one. This one is one of them. Then we'll just scroll back until right before it stops. Then we'll go to performing mode and just continue the movement and make it go down. There we go. And then the other one would be, this one stops right there. Let's start here. And then we'll just continue the movement. It never happened. Okay, let's go ahead and also duplicate our, our back leaves. Let's go down here and we're going to go into edit mode. Select these three. Tap, choose group out of edit mode. Tap and hold, and choose Track Options, Duplicate. We can do pretty much the same thing that we just did. Can move it down the time line a little bit. We can, thankfully, this one doesn't have the same problem quite as much like they do just like start to appear there. I'll scoot it over a little more, but we can move this up just a little bit so it's behind the tree there, the foliage. Now we have all those coming in. We can slide back and forth. Maybe we'll move it down a little bit more. Those ones happen a little later. We only have a tiny problem right there with that one, just like the little tip of it is hanging out. Let's open up that group and find that one. And just continue the movement. There we go, right there, go to perform and then just continue it on down. Super easy to fix. Now let's go ahead and see how this is looking in full screen. We're going to take four fingers and tap, and we can tap the back button. To start at the beginning, play. Look at all those fun leaves that we just made very easily, especially when you start duplicating them. And you could keep duplicating them to keep the leaves coming down as long as you wanted. I hope you had fun learning how to do that. Beautiful, like tumbling, twirling, falling leaf animation. That one's a lot of fun. It's a really versatile type of animation because you can use it for other things that might fall. If you have snow falling, it would probably go in the same pattern. Or if you have like maybe a feather, like slowly coming down anything that kind of like falls and does this type of motion that sort of animation would do well for. So I hope you had fun with that one. In our next lesson, I'm going to teach you how to create a looping animation by making some cute little characters. I'll see you then. 12. Looping Animation: Spinning Shape Characters: Welcome to the fifth lesson in this course. We are going to be creating a looping animation. So one that starts and ends at the same point. So when it repeats, it looks like it seamlessly loops forever. So I'm going to be teaching you how to set up your animation to do that. And we're going to do that by creating these fun, colorful, spinning shape characters. So these really colorful shapes are going to spin around and they're going to have a little eyes that move around and blink. And I love making character eyes in my animation. And they're really easy to do, so I'm excited to teach you that. We're also going to play with blend modes a little bit, so there's a lot of really good stuff in this lesson and I can't wait to get started. We're going to be drawing this one from scratch, so you don't need any of the resource files or anything like that. Just go ahead and open up Procreate Dreams into your theater and you will be ready to go. So for this one we're going to create an animation from scratch. So let's go ahead and open up a new movie template. We're going to tap the plus sign in the upper right, And this time we're going to choose the four K square size. You can go ahead and just tap empty for this animation. I'm going to be teaching you how you can make a perfectly looping animation. By default, we've got our default set to 32nd duration, which is just way too long to be able to observe the loop. We're just going to shorten the duration of this movie right off the bat. We're going to tap the name of the file here, Dream one in my case. Then we're going to go to Properties and choose duration. And let's just set it to 10 seconds. Okay, 10 seconds and then tap done. Now it's much shorter. Let's start by drawing something. We're going to be drawing these little characters that spin around different colors and shapes and things like that. Let's go up here to our drawn paint mode. Let's pick a color. Go over to my colors and choose just like a nice bright blue color. Then I'm going to go over to my brushes, and I'm going to use the Blackburn brush that's in the drawing set. Okay, I'm going to draw like a wavy edged, circular shape, something like that. If it's hard to do that, instead of just trying to draw a wavy line that goes in a circle, you can always just start with a circle, which might be easier. We want it to take up like a quarter of this space, because we're going to have four of them start with a circle and then add wavy edges to it. It can be totally regular and wonky. That actually looks better for this animation. The more irregular and funky it is, I think the better it looks. Just go ahead and color it all in so it's one solid shape. There we go. Now we've got our track. What's going to make up each of these characters is we're going to have a shape that spins. And then we're going to have eyes that look around and blink. Because those things will be animated independently from each other. They need to be on separate tracks. We're going to tap the plus sign to create a new content track. Choose content Track. Now we have a new track here and we're going to draw our eyes. We're going over to our colors, we're going to choose white. And a quick little tip for choosing white is if you double tap close to white, it will snap to a pure white value. It's a pretty cool little thing. Then we'll give our character some eyes just do like big eyes, that's pretty good. Then the pupils will be moving separately from the eyes. Those will also be on a separate track. Let's tap the plus sign and choose Content Track. Now we have a track for our pupils. Men go to our colors and choose black for the pupils. When you're drawing eyes that you intend to animate, you want to put the pupils just right, dead center in the middle of the eye shape like this. Okay? They're going to look like a little bit like deer in headlights, but it's okay. Okay, there's our first shape. All done. We can go ahead and tap done. Now we can get to animating. I'll just keep it zoomed in like that. All right, let's start by animating our shape spinning. We already did a little bit of spinning when we did the car lesson. We're going to be doing something very similar to that. We're going to move our playhead all the way down to the end. Then we're going to tap the playhead move and then choose move and scale. Okay, That's going to create a key frame at the beginning. And a key frame at the end. That's good to know because that's how we create our looping animation. We have a key frame at the beginning of the end that are exactly the same. We're going to tap this one at the end, little keyframe there. We're going to go into rotate and we're going to type in a number that is a multiple of 360. Let's just do 360 to start and we'll see how fast it looks. Let's play really slow. We can adjust that, make it faster. But also you can see we have the easing setting built in. It starts slow and it goes faster and slow. I'd like to just change that right off the bat. You can tap somewhere in the key frame, Track, tap and hold, set all easings and we're going to do linear. And then it will be a constant rate all the way across. Let's set this to something else. We're going to do multiples of 360, so we could do 727 20. Let's see how fast that is. I think that's a good jumping off point. It's slow, but the other shapes will also be turning and we'll do them at different rates. There's that, it will perfectly loop because it's multiples of 360. Let's now animate our eyes. We're going to be animating our pupils moving around like this, like it's looking around. The first thing we have to set up, if I were to move these eyes around, and I moved them this way, they're going to extend past the shape of the eyes, which is not a natural look. Let me undo. We're going to actually set this pupil layer to be a clipping mask. You're going to tap and hold on the pupil track and go to mask. And then choose clipping mask. Now if we were to move them around, see they're contained within the eye shape, that's a clipping mask. It basically keeps whatever's on this track within the shape of the track below it. And there's a lot of really cool stuff that you can do with clipping masks, but eyes is a really good one. If we want our loop to cycle around, we need to have a key frame at the beginning and at the end that is exactly the same. All we need to do is go to the end, move and scale. And now we have a keyframe at the beginning and the end that is the same. We can animate in between. And we know it'll be a loop, because we'll start here in here, and then start right back in the same spot for animating eyes. I like to use the performing feature, let's go ahead and tap on that. Then we can start it moving around them in a little. You can go to the side, go to the other side, go up, go down. Just make sure you stop before you get to the end. Go a little bit more then. It doesn't matter really where you stop. It'll blend it back to that point because we have that key frame here that says the eyes are here. Now if we play and it loops, it'll start over again, right in that spot. Now we have looping animation. The other thing that we can do is create a little blink in our eyes that would be on our eye shape track here. There's a couple ways that you can make eyes blink. First of all, let's set up our loop. So we want to make sure that it is looping. We're just going to add a keyframe at the end. It's important to note that if you're in performing mode, you won't be able to add a keyframe like nothing will happen. Just get out of performing mode. Move your playhead to the end. Tap, move and scale. Now we can animate in between. There's a couple ways that you can animate eyes blinking and one of them is with the performing feature. Basically you're going to grab the top side of the bounding box and then just close and open like that. You can tap and hold and then whenever you want to close and open, the problem with this is it can be a little slow. If you want to do like a fast blink, then sometimes it's hard to get it exactly closed at the right speed. You can do it that way, but you can also do it with manual key frames, which is a little bit easier in my opinion. We're going to go here in our key frame track, we're going to move our playhead to wherever we want the blink to happen. Then we're going to tap. Now you can see it's white. We've created a keyframe there. Move it over a little tap, and then move it over a little tap. Now we have three key frames. This is going to be open, open. Let's go to the middle one, which is going to be the closed state. We're going to make sure we're not in performing mode for this. We're going to go ahead and just close it like that. Just drag it down. Now let's play that. It's still a little slow, but we can easily adjust that by just moving these keyframes. To the middle one, maybe go even faster than that. Like a little quick blink, however fast you want. Yeah, I like that now. You can just go through wherever you want to blink to happen, just tap, add three key frames like that, and then grab the middle one. And then just close it like that. All right, let's see, I think we'll do two blinks for that one. This is what the animation is looking like so far. We've got our spinning. We've got our blinking, and we've got our looking around. Okay. And then of course it loops right back at the beginning. Totally seamless. All right, that's looking good. We're going to be adding some more characters. We're going add three more characters. We'll shape characters to animate just for keeping things organized. I'm just going to group these together. I'm going to go into my timeline edit. I'm going to select these three, then I'm going to tap and hold and choose Group, there we go. It's all one group, one unit. Then I'm just going to move it down to the bottom T. I have these other leftover trucks that I'm just going to use to draw the next stuff that I need to draw, if you don't have leftover tracks or if you just need a track and you don't have it, again, you can always go up to this plus sign and choose a new content track and it will create a new empty track. Move your playhead to the beginning of the time line, and then we're going to go into drawn paint mode. Okay, Move playhead to the beginning of this empty track. And let's go into drawn paint mode and draw another shape. This time I'm going to do a bright orange. You can do whatever colors that you want for this colors that contrast are going to look good for the final thick that we add. To make this look really cool, I'm choosing a lot of different hues. Let's do orange for this one. I'm going to do a triangle shape, something like that. And then I'll color it in. Okay, we got a triangle. Then we're going to draw the eyes on the next track up or you can tap the plus sine to create a new content track. Double tap close to white to choose white. Then put our eyes, maybe this one will have a little bit smaller eyes. Draw your eyes and then top the plus sign to create a new content track. Then we're going to do black for the pupils. Again, making sure to put them right in the center like that, there's one shape. And I'll go ahead and just group these together. Tap, edit, select tap and hold group. Then I'm just going to start working right in this empty track here. Back to draw paint mode for this next shape I'm going to do like a pinkish color, nice, bright pink. The shape I'm going to do is like this wonky star with like six points. I've gone off the edge, but that's okay. We'll rearrange things in a little bit. Just go ahead and focus on drawing for now. Get and color that one in. Okay. Then we'll just do the same thing that we did for the orange one and draw our eyes. I have this empty track here, I'm going to use right here. It's important to note that if your playhead is not at the beginning of the empty track, and it's like right here, when you draw something, it's going to only fill in from that point. We need it to be in for the whole duration of the timeline. You can always like drag this out, but I think it's just easy enough to put the playhead there before you get started. All right. Let's do the pupils in black, right in the middle. There you go. Then we'll create a new track, and I'll group everything at the end, tap the plus sign and create a new content track if you run out. Then for the last one, I'm going to do a, a yellow shape with a scalloped edge. Do like a round shape, something like this. I haven't said this yet, but you can tell that I'm overlapping stuff that's actually intentional. Actually want things to overlap because we're going to use a blend mode to make these colors mix together and will look really cool. There's my circle. And then I'm just going to add little scallop shapes or lines all the way around just to make it more interesting of a shape. Then make sure we color all of them in. There we go. Okay, there is that shape. Then we're going top the plus sine to create a content track. Get white. Draw our eyes. Maybe I'll make them big here and go. And then another Track. Tap the plus sign Content Track, and draw my pupils in black. All right, so there is our characters. I'm going to group everything now. I'm going to tap done To get out of drawn paint mode, I'm going to go to my edit mode. And then I'm just going to choose these three, the yellow ones. Tap and hold group. I'm to select these three. Tap and hold group. Okay. Then if you have any extra tracks, which I do, I'm just going to move everything down to the bottom here. Just drag it down. Then I'll delete all these extra tracks by going up here where it says content and choosing tracks. Then I'm just going to select all these empty tracks. Tap and hold and choose. Delete. Now we just have the tracks we need, okay? All right, before we animate the rest, I'm going to reposition everything a little bit, that it all fits. I'm going to move that one up a little bit. Move that one in, maybe shrink it down a little bit. That guy over. Just reposition them so they all are actually in inside your movie. The balance of your movie that's looking good. We're also going to apply our fun effect that I was telling you about using blend modes. We'll start with this yellow one, we'll go to the group with the yellow face tap and hold. And then find where it says blend mode. Then we're going to choose multiply from this list. You'll see that when we do that anywhere that it overlaps has this color mixing effect. Basically, it's making things transparent. That's what blend modes do. They dictate how a track interacts with the tracks below it. Depending on what blend mode you choose, it behaves differently, but multiply is a really fun one for mixing colors. Let's do it for the other ones. We're going to go to the pink character tap and hold, go to blend mode and choose multiply. Then we'll go to the bottom one tap, go to blend mode and multiply. Then we don't have to set the bottom one because there's nothing below it to interact with. We don't really need to set the blend mode of that one. All right, it's got everything set up now, we're just going to go through and do what we did for the blue character for all of the other ones. When I'm doing this having to do repetitive type animation, I like to do it in an assembly line fashion. We need to set everything up to loop, so we have to add key frames to everything. Let's go ahead and group, but open the groups so we have all three. Then we're going to add a key frame to the end of all these tracks. We're going to tap, move, and scale. Go down to the next one, Tap, move, and scale. Tap, move, and scale. Then I'm going to skip this one, because that's just the group, now, I'm on the peak one, move and scale. Go down to the eyes, Tap, move and scale. And then the shape, move, move and scale. Then one more time, skip the group for the orange one, go to the eye, pupils move and scale. Down to the tap and scale, move and scale. Let's go back up to the top. Okay, we've got all the key frames set up. The next thing we can run through doing is setting up all the clipping masks for the pupils. Find all the pupil layer tracks, top holds, clipping mask. Again that makes the shape of the pupils stay within the shape of the eyes Clipping mask. And then this one clipping mask. Okay, we've got all our pupils set up, now we can start animating. Let's start with the pupils of our first shape we're going to use performing. Let's go enter performing mode. Then we can just move them around. Looking up, down, maybe it's back to the middle, maybe he goes that way. Just make sure you stop before you get to the end. And then you can see that it will blend it back to the frame, that key frame that we set up in the beginning. That'll loop, okay? And then I'm going to do all the pupils at the same time. Just because it's easier to do one thing repeatedly in a row. Maybe that guy's like crazy. He's looking up, he's little jittery, that guy. Oh. So you can have fun with your movements. One thing I should know, anytime we do perform, it's always good to check here under modify for your motion filtering. If it's up really high, it's going to smooth out your motion. You might need to adjust that if things aren't looking the way you want them to look. Okay, let's do our orange guy here. Last eyes, he's looking down. It's good also to see what the other characters are doing, so I'm going to zoom out. Maybe they're looking at each other, maybe not. Okay, there's that guy got all the pupils done. Now we can work on our blinks. I'm going to go up to this layer or this track. If you remember for the blinks, we're just going to go into our key frame. Track, tap and then choose the middle one. Oops, make sure we're out of performing mode. Let's forget that. Get out of performing mode, close. I'm going to make these a little closer together. Okay, Then maybe we'll do another one. However many blinks you want to do. Okay, The middle one, maybe I'll do one more. Okay. And then choose the middle one and close the eyes. Good. Now we've got three blinks on that one. Okay. Let's do the next one. We can just, that would be the pink one. What I think might be fun for the pink one is to do blink, blink. Maybe I'll start here. We're going to make, not three, but we're going to make six so that we can make it blink twice really fast. Okay. We're going to now go to the second one and we're going to close it up. Then we're going to go to the second to last one. Close that up and we get a little blink blink. You can even do as many blinks as you want in a row. We'll do another blink over here. Just put in your three key frames and then go to the middle one and close the eyes. Okay. All right. Last one, we're going to do this one and I'm just going to do maybe like one, just for Tim sake. You can do as many blinks as you want. Go to the middle. One would be this guy here, okay? Okay, everybody's blinking at least a little bit. Next we're going to animate our shapes spinning, because we only have one spinning so far. Let's start at the top with our yellow, this one. This parts really easy. You just go to the last key frame and we're going to type something in Tap, there we go, go to rotate, and let's type in a different multiple of 360, 14, 40. Let's see how that looks. Cool. I like that it's going like a lot faster than that one. Let's do our pink shape. Tap it, rotate, and maybe we'll do 720. Then we'll do minus. And we'll make this one spin the other way, which will look cool. So we'll see how that looks cool and you can really see how things overlap. Looks really neat. Okay, then let's do the triangle. Now let's see tap in the triangle. Let's do 1,800 for this one and we'll do negative. Now the triangle is a little wacky and that's just, it's not like a round shape like these other ones. We should set our anchor point for this triangle. I'm going to do the, let's go ahead and edit the anchor point of this, it rotates a little bit better. I'm going on that track with orange shape and then I'm going to tap these three dots in the corner and choose Edit Anchor. And you can see this little x, little plus sine is the point around which it rotates. If we were to move this like up here to the top and then tap done and then try to rotate it, you can see now it rotates around that point. Using these anchor points is a really good way to get control over your movements. You can use it with other things, like when you do a non uniform scale, it does it to that point, which is pretty cool. But let me undo that and we'll set it to where we want it to be. Let's tap the three dots again. Choose edit anchor. And we're going to place it right between the eyes, that way it's rotating around that center point and it remains as centered on the eyes as possible. Let's go top done. Now we can set our key frame. We're going to go to rotate, we're going to do 1,800 and then negative. Now you see it feels a little bit more centered as it goes around. That's the last little bit of this animation. Let me hit play. You can see once the playhead gets to the end and goes back, it just loops very seamlessly. And this is especially apparent when you go to full screen view, and everything just keeps looping forever. This lesson has a lot of really important skills in it. Learning how to make something loop is super great. We learned about anchor points, which we will explore a lot more in lessons to come. Then the character eyes, which I love adding eyes to things. I think it's just such a fun way to bring any object to life. I hope you enjoy that lesson on creating a looping animation by making these fun, spinning characters with the blinking eyes. There's a lot of ways that you could use the techniques in that we learned in that lesson, especially the eyes. I love putting eyes on anything. It's kind of just like a fun way to make an animation. Just get a shape, put a face on it, or even just the eyes, you don't even need the face. Make them blink and look around. And it's just a lot of fun. So I hope you had fun with that one in our next lesson. I'm really excited about this one, because if you're a procreate user, you might be wondering how to take your procreate artwork and bring it in procreate dreams so that you can animate it. And that is exactly what I'm going to be teaching you in the next lesson. So let's go ahead and move on over to the next lesson and get started. 13. Animate your Procreate Artwork: Cactus Scene: In our next lesson, I'm really excited about this one. Because if you're a procreate user, you might be wondering how to take your procreate artwork and bring it into procreate dreams so that you can animate it. And that is exactly what I'm going to be teaching you in the next lesson. Let's get into it. This little bike that I animated from a drawing that I did several years ago. I actually have a tutorial, my Youtube, about how to draw this one, but here's the little animation. It's really simple. I just have the bike wheels turning as the whole thing goes across like that. Let me show you how I prepared this piece to animate and procreate dreams. And then we'll go through and do one together. All right, here is the procreate file for that piece. Let me just open up my layers. This is what my layers look like. This is what they look like. For me to create this piece, I like to separate out different parts onto different layers to aid in the creation process. If I want to prepare the to animate first, I'm going to think about what is going to be animated as you saw. We had the tires spinning around and then the whole thing went across. We know that the tires need to be separated out from the bike. At the very least, we can start merging things together that aren't going to be animated separately. Like all these layers with the bike parts, that can all be merged together. We've got our three layers for the tires, for this one. Let me turn these off real quick. This one here has the spokes on, it also has the gears on it. I would just go to the selection tool and select that and then swipe down cut and paste. That way I can merge it in with all these other bike layers here. Just make sure you turn on the layers before you merge them. You can do a quick pinch to merge them together like that. Now, I can also merge all the layers for the different parts of the tire. I don't need those to be separated. Then I can delete stuff I don't need like sketches. I can delete those layers. This is all like sketch stuff. I'll delete all of that. Now I have these three layers. The other thing that you want to make sure of is if I turn this layer with the bike off, you can see in my tires, it's not quite complete right there. And that's because it's being blocked by that part of the bike. I didn't actually have to color that in, but now that it's going to be animated and the tire is going to spin around, that will be showing you also want to go in and clean things up like that. I would select this color and find the brush that I used, which I drew this with my pencil box. My pencil brushes, I'm going to choose that pencil brush then I'll just color that in. Maybe I'll clean up this line here. Just get it looking good. So that way when it starts moving, it looks good. That's enough right there. I'll turn that on. Then the other thing is these tires will be moving independently of one another. They'll both be moving around their own like center point. We need to separate out the two tires onto their own layers. We would again go to the selection tool. Just draw a selection around it, swipe down, cut and paste, And now we have the two tires. Now this one would be all ready to go and ready to import Procreate Dreams to start animating. Now you can follow along with me and we're going to prep a procreate file and import it into procreate Dreams and animate it. Here we have this cactus scene that is included in your class resources, so you can follow along. Just open it up really quick. And this is actually something that I drew as a part of a tutorial that I did several years ago. You could actually find this tutorial on Youtube and draw this whole scene yourself if you wanted to, or you can just use the file that I provided. The first thing to do when you're prepping a file from procreate to use and Procreate Dreams is to exit to the gallery view and duplicate your file because you want to retain your original file in case you need to go back and make changes or just so you have that original copy, because we're going to be either merging things together or cutting things apart in this one that's set up for animation. So we're just going to swipe to the left and choose plate. Then I find it's also handy to rename the duplicate something like animation. It's cactus scene animation. That way I know that's the one that's been all set up for animation. Go ahead and duplicate it and we'll rename it. And then we're going to go ahead and open up the duplicate. First of all, we're going to think about what kind of motion and what animation we're going to do for this. I thought it would be really fun for this piece to do some motion graphic style animation where we have the different elements like falling down and popping in and doing that so that they come together and make the final scene. Everything is basically going to be animated independently. The different, these three things are all going to be coming in separately. Let's look at the layers. We don't have a lot to do here, thankfully, but we can see in this layer, layer two, we've got everything all on one layer. We're going to need to separate those out onto their own layers. Select that layer with a multiple cacti, Then go to your selection tool. We'll just draw a selection around this big round cactus. Then you can take three fingers and swipe down and choose cut and paste. That will place it onto its own layer. Another thing that we want to make sure we do because the original layer was on, has a blend mode turned on. And that's going to make it like interact with the layers below it. And then when we paste it, it doesn't have the blend mode, so we just need to make sure to set it. We're going to tap the little n and then change it to multiply. You can see before and after it has that blending effect. Let's go back to the layer with the three tall little cacti. We'll start selecting them. I'm just going to draw selection around that one. Swipe down, cut and paste. Set the blend mode in my layers. Go to your layers. Oops, And choose multiply. Then we'll go to this one and should be the last one we have to do draw selection around the middle one, swipe down with three fingers, choose cut and paste. Now we have everything separated out like we need to. I got to set the blend mode of this one to multiply, okay, Everything separated out onto its own layers. The other thing we want to look at is you can see in the little thumbnail here. But let's turn everything else off so we can see what's going on. We're going to tap and hold a little checkbox for this layer that's going to turn off everything else except that layer. Now you can see that there's some holes in here because they're being covered up by the cactus, so we didn't see them before. But since things are going to be animating and coming in, we probably want to fill that in. We're just going to do a little clean up. I remember when I drew this, I used a brush from the drawing set, the built in procreate brushes called Blackburn. I'm going to grab this color. I'll just sample it. Just just white then just fill in the holes like that. Okay, Then we can go ahead and turn everything else back on by tapping and holding that checkbox again. Then the other thing that we want to do has to do with the background color. When you import a procreate file into procreate dreams, it doesn't carry over the background color. I like to create a layer that has the background color in it. We're going to tap the plussine to create a new layer. And then we're going to move this layer down below all the other one. Tap, hold and drag it down. Then I'm going to select the background color with a finger like this. Then I'm going to use color drop to just drop it onto my canvas and fill that layer with color like that. You can see now it's filled with color. If we were to turn off the background, nothing happens because we have this layer. Then if you are a super organized person, you could go through and name all your layers if you want. And those names will be transferred over into procreate dreams. That's an optional step, but I'm just going to leave it for now. All now that our file is all set up, we need to go into Procreate Dreams and create a movie that we can import this into. Let's go ahead and switch over into procreate dreams. I like to do this by swiping up to bring up my dock. And then I have dreams here in my Doc. I'm going to tap that. Then we're going to top the plus sign to create a new movie. It doesn't really matter what template you choose because we're going to end up customizing the size. I'm just going to choose the square one and choose empty. Then we want to make sure that this movie is the same size as our procreate file. I'm going to go back over there real quick to see what size this is. We can go to the Actions menu, canvas information, and then go to dimensions. We can see here under pixel within height, that's the one we want to read, is 2,800 by 3,500 pixels. That's the size that we're going to need to make our dreams movie. Let me go back over to Dreams and to change the size of this, we're going to tap here on the movie name. We're going to go over here to width and height, and we're going to type in the same size here. This would be 2,800 by 3,500 pixels. Then tap den. Now we have a movie that's the same size as our procreate art. Let's go back over to Procreate. To import a file from Procreate into Procreate Dreams, it's really easy using a dragon drop method. Let's exit back to the gallery view. This is the way that I like to do it. I'm going to hold and drag my file out here and procreate. And then I take another finger and I pull up the doc from the bottom tap over two dreams. And then drop it in there it is in my timeline. The other way you can do it, if that is difficult, is you can use the split screen view. I'll undo and show you that if you're in procreate, you can tap these three little dots up at the top. There we go, the three little dots and choose Split view. Then you can choose Dreams. And now we have a side by side and you can just drag and drop in. You can also use this side by side to drop in audio files, video files, images, things like that. Now let's go ahead and close the side by side view. Describe this little handle in the middle and there we go. As you can see, our procreate file has imported as one single track. We want to be able to use all those layers that we created as tracks. There's a really easy way to do that. You're going to tap and hold on this piece of content and then choose convert layers to tracks right here in the menu. Now you see this single piece of content has turned into a group. And we can open it up and we can see all of our layers inside the group. The other thing that I like to do is just straight out of the gate, ungroup it, just so it's a little bit easier. I'm going to tap and hold on the group, it's the top track and choose group. Now we have everything as individual tracks and we're ready to start animating. Like I mentioned, we're going to apply some motion graphic style animation to this and have things like appearing and popping in and do some different style stuff for each little pieces. Let's start with this red ground. Let's see, I'm going to zoom in a little bit that I have just a few seconds visible in my timeline. Then I'm going to put a keyframe right here, around 2 seconds. I'm going to move the playhead there. Choose move, and then I'm going to choose move and scale. That will automatically put one at the beginning. It's going to be the beginning keyframe that we're going to be editing. That way, everything finishes and it looks just like this. Let's go to the first key frame. I'm just going to move this down so that it slides into view like that. Tap it, then move it down. Then another cool thing you can do is if you put another finger on the screen, you can drag it down in a straight line. It will turn on snapping, so you can drag it down like that. Then you can press play and see how that's looking. You can, of course, adjust the time it takes to come in by just moving the key frame over if you wanted to come in faster. But I think that looks pretty good. Then I'm just going to do like all the background elements, I'm going to do this white circle now. I'll go ahead and find that track with the white circle. And I'll add a key frame right there, move and scale. Then I'm going to leave this one. And then we going to go back to the first key frame for this one. I'm going to have the circle, like start small and then come up to full size. I'm tap, then I'm just going to grab the corner and scale it down until it's really tiny. That now if I play that, that's getting big. While that's coming up, then of course, you can always adjust the timing of this by moving the key frames around. Maybe I want the circle to start a little later. I can move them around that way, but I think it was probably better before I'm going to leave it. Don't worry too much about timing because we'll adjust that all at the end. We'll leave that for now. Now let's think about our, I'm going to start with this one here, big round one. I thought it would be fun to have it fall down and do a bounce, almost like a little squash as it hits the ground and then bounces back up like it's squishy. Let me find the track with that big round right here. It's this one. We're going to add a keyframe just like we did before. Find the bottom, the timeline, tap, move, move and scale. And then go back to the first one. We're going to move this up. This time he's going to move it up and you can put a finger down to snap, there we go. And straight line, now it's coming down looking pretty good so far. I'm going to adjust my timing just a little bit. Okay. Then I'm also going to change the easing of this one because I want it to fall at like a steady rate instead of it's automatically, by default it sets to ease in and out. I'm going to tap somewhere between my two key frames and hold and choose, set all easings to linear. That one comes down and then stops. Now I'm going to do the little squish animation to do that. We're going to start here on this last key frame and then move it over just a little bit and press, just tap it to create another key frame. And then move it over a little bit and tap again. Then on this middle one, we're going to squish it down. If we were to squish it down, we can grab the top edge of the bounding box and squish it down. But that is making it also raise up off the ground, which is not what we want. We can edit our anchor point so that it stays anchored to the ground and just squishes downward. Let me tap, tap a little three dots, anchor and then put it down at the bottom. The top, done. Now, if we move it down, you can see that it's staying right there at the bottom. It's just moving down that way. Let's see how that's playing. There you go, hoops, see it's coming down. And there's a little bounce and comes back up. If the bounce takes too long, you can of course, adjust your key frames to get the timing right. I think that's pretty fun. I want to do these long ones in the same way, have them come down and do a little bounce, But maybe in quick succession, boom, boom, boom, they fall down. I think I'll do this one first on the end. Let's go ahead and just add a key frame. I want them to fall right after this one. I'm going to put it right here. Move, move and scale. And then go back to the first key frame and move it up like that. Now it's coming in slowly, so I'm going to scooch this key frame over. Probably still a little slow. That's probably a little bit better. Then I'll add those two other key frames. Start here, tap, tap again. And then I'm going to go to this middle one and add my little squish. But first of course, I need to edit my anchor point. I am going to tap this little three menu. Edit, anchor, And anchor it right down there at the bottom. Now I can squish it a little bit. Let's see how that's looking. That's fun. Okay, I'm going to do the same thing for the other three. Go over here in my timeline, move and scale. I'll just go ahead and move my key frame over now, because I know it's not going to want to be way over there to that one. And then move this up using snapping, okay? Now boo boo, that's what I want just for it to land like due then I'll add my little bounce with a couple of key frames here. Tap, and then we're going to go to the middle one. We've got to set our anchor point at anchor. Put it down there. Done now we can do a little bounce. Let's see how that looks. That's great. Okay, it's looking really good. Now I'm going to do this little one over off to the side. Which one here? I will place my key frame here. Tap, move, move, and scale. You get into a flow of it once you start doing like repetitive things. Okay, there's that. Just scooted that one over. I'll select that first key frame. Move the whole thing up using snapping. Looks good. Let's add our little bounce. We got to edit our anchor point. Tap the three dots it or put it down there. Done and let's squish it. Oops, I did a uniform scale. I guess I got a little too close to the corner, but we've got to grab the top to do a non uniform scale like that. Okay, let's see how these three are looking. Perfect. That's exactly what I wanted to do. Great. Okay, those are looking good. The last one is our big seguarotypet. This one, what I imagine, it starts from flat and then goes up like this. In perspective, if you can imagine like a piece of paper being flat, let's see, being flat and then whoop. It goes up like that. You can see the perspective of it. It's wider here. I hope that makes sense. We need to set a couple things. We're going to key frame of distort which we haven't used yet, but let's go ahead and set, let's see, we want it to finish probably about right here. I'm going to go ahead and tap move, then this time I'm going to choose distort. Choose distort. I'm going to move this key frame closer. I don't know exactly what my timing is going to be yet, but for the first key frame, we're going to drag the sides. Just grab the corner and drag it out to the side like that. This is going to give it a little bit of perspective as it's like down on the ground, so to speak. There's that, we'll play with the timing of it but let's also now add we're going to do a squish but all the way down, tap over to where this distort keyframe is, Then move your play head up so that we have the clapboard. Then we're going to move, and then we're going to choose move and scale. Then we've got our other key frame, way over here. Let's drag it to match up with the distort. Now they're in line with each other. We'll go to this one. We're basically going to just squish it all the way down until it's disappeared. We got to edit our anchor point, just like we did when we were squishing the other cacti, The three dots. Go to edit anchor and then put it down here. And then tap done. Now we're going to grab the top edge of the bounding box, then go down until it's like basically on top of itself. It's not there anymore. Now see how it's as if it was like a flat piece of paper and it's like standing up. I'm probably going to play with the timing of this a little bit. I'm going to be adjusting these key frames. Yeah, probably right there. And then I'll move this one to match. Just keep these two in line with each other and I want it to happen a lot faster. I'm going to scoot these over quite a bit, that's probably too far. Play and adjust the timing maybe a little faster. I also think some easing settings would be helpful for this. To make it like finish slow. I'm going to set the easings for two key frames. I'm going to tap and hold, I'm going to set all easing, let's do ease out. I'm going to try that. Then I also need to do it for this one down here. Set all easing to ease out because they're separate key frame trucks there, that's a little bit better, it's a little too fast. And play around with the time line or the timing I should say. Not the time line there. Okay. There, I think that looks pretty good. Now, you might notice here, everywhere else in the time line, we've got this dark line. Because it still exists. It's just like squished down really small. We can just drag the edge of the content here until it meets up with these key frames. It's like that, that way. There's nothing there until it starts moving. There you go. Let's see how things are looking so far. Far it's looking pretty good. I just think this one needs to come in a lot faster. I'm going to move my keyframes over a little faster then I want it to happen. So not just faster but like drop in sooner. Instead of moving all these key frames around, I'm just going to move the whole content to the left in my timeline, then it'll happen faster essentially. Cool, I think that's looking pretty good. Probably would want everything to come in a little sooner than that. But you can always play around at the timing and get it look in exactly how you want to. But the last thing I want to animate is this little sun. Because it's just sitting there. Static. I thought it would be cool to have it like come in like the sun is like rising. Come in from the side like that around in a circle. We can do that really easily with anchor points. Right now if we were to rotate it, of course it would just rotate in a circle. You can barely even see what's happening because it's around that point in the middle. Let me undo that. Instead, we can move our anchor point somewhere else and then make the radius around which it turns a lot bigger. I'm going to tap this circle. Tap the three dots. Go to edit anchor, then I'm going to put it like down here in the backstage area. And then done. Now if I were to rotate it, see it comes in from the side as like a big radius like that. Undo that so that I can key frame that in. Because I want it to come in about right there. I want it to finish. I'm going to move, move and scale. Then if I zoom in, I have my two key frames. I move this one a lot closer, go to the first one, and then tap a corner of this shape. And then grab the little rotate node and move it so that it rotates out of the way. Then, ooh, fast adjust. I still have ease out because that was the last thing. Every time you change the easing, it stays that way for future transform key framing. If I were to change it to linear now, everything else would be linear after that until I change it again. So that's why I think it's on ease out. I'm going to slow that down a little bit. I'm going to have it just adjusting like when it comes in there. I think that looks pretty cool. Let's zoom out a little bit because right now our whole thing is like 30 seconds. Because that's the, that's what the default set to. After the animation stops, we'll give it a few seconds and maybe we'll have the whole thing be like 10 seconds instead of 30 seconds. Let's go ahead and tap where it says the name of the movie under duration. We can tap that and choose ten. And then tap done. Now let's go to full screen. Take four fingers and tap, then let's rewind all the way and play. This is a really fun lesson because it shows you that you don't always have to make things animate or move in the way that they might move. Like in nature, it's sometimes cool just to have things like come into the frame and do like interesting movements and come together to create the final illustration. You can do it all super easily by just creating those key frames. I hope you had fun with this one. In our next video, we're going to put a little pep in our step as they teach you how to animate over video. I'll see you then. 14. Animation Over Video: Pep-in-your-Step: Welcome to our next lesson in this course. This is going to be a fun one because we're going to learn how to animate over video. For this lesson, you're going to need a video. And I've provided one for you, but you can always go out and take your own. I'd like to call this one pep in your step because we're going to record just basically your feet walking down the sidewalk or walking down the street. So you want to grab your iphone or your camera phone or whatever and just record yourself holding your camera steady and walking down the street so that you can see your feet and you don't need very long, maybe like 8 seconds or so. Take a video of yourself or you can use the one that I provided and then you're going to want to transfer it over into your ipad. You can put it into your camera roll or into your files app. And then we can go ahead and animate over it. And this is a great lesson because we're going to be doing a little frame by frame animation. And then we're going to be grouping and duplicating, and key framing them to match the movements of our feet. And it's a lot of fun. Then just real quick to talk a little bit about animating over video because I have done quite a bit of that. I know I mentioned earlier that Procreate invited me to London to do a demo back when they did the big announcement the summer. And the thing that I demoed was I created this whole animation over video piece. It was a really fun concept I love. And so I came up with this concept to do making pancakes, but all the animations are puns. So I got to animate over video in lots of different ways, through frame by frame, key framing, performing all of that is in there. So I'm just going to play that little video for you right now. It's just a 1 minute video and then we'll jump into our lesson. Oh, oh, will she stick this landing? She, here we are in the theater. We're going to go ahead and create a new movie project. Tap the plus sign in the upper right. This time we're going to find the four K Social. I wanted to point something out because I haven't shown you yet. You can always this little four K. And you can get some different options for the size of resolution of your movie project. But we're going to stick with four K. Then we're going to go ahead and choose empty. Let me show you how to import a video to your time line. It's really simple. You go here to the plus sign and then you're going to choose video. And this is going to take you to your camera roll. If you took the video yourself and air dropped it to your ipad or something and it's in your camera roll, you would choose your video here. But if you're going to use the class resources that I sent you and you're going to use that video, let's go ahead and hit cancel. You're going to tap the plus sign. And you're going to choose files because we have that one stored in our files app. So go ahead and tap files. We had that in our Downloads folder under Lisa Bardo, Procreate Resources, And then here it is, the Walking Feet video. You can go ahead and tap that, and you'll see a little checkbox. And then choose open. And here we see our video on our timeline. Perfect. Let's start by just editing our video clip a little bit. I'm just going to zoom in. I want it to already be walking when the video starts, I'm going to scroll ahead right before I start walking. Then you can edit this out by tapping and dragging that over like that. Or another way that you can edit video is by tapping the playhead edit and split. Then you would delete this other one. Just tap hold and choose delete content. That's a few more steps. Probably the first way is better then. I'm just going to move the video all the way over like that. Then let's see about the other side to do. Just walk and walk in. Okay, I'm going to go until about 8 seconds here. Instead of actually just trimming the end of my video, I'm just going to change the duration of my video so that it's 8 seconds total. We're going to go up here where it says the name of our movie in my case Dream One. Then we're going to go to Properties and we can tap duration and change that to 8 seconds and tap done. All right, now our movie is only 8 seconds. It will stop here. You can see that the video extends past the duration of the movie, but that's okay. All right, so we're going to add a fun little bursting animation on the feet. As we walk down the street. It's going to be really fun. Let's zoom in a little bit until we find where the foot taps down for the first time. Right there is the first time that the foot steps down onto the ground. We're going to be using frame by frame animation to create our little bursting animation. We're going to tap the plus sign and we're going to create a new track to use for our animation tap track. Then we're going to go into drawn paint mode and we're going to start with the flip book feature. You'll want to find this little gray handle that will only appear when you're in drawn paint mode. And drag it down like that. And then you can reposition this to wherever you want. Then we'll zoom into our foot a little bit. For this animation, I want to use that light pen brush that we used when we first did frame by frame practice. God and find light pen, it can be found in the luminate set. Since I'm wearing all blue in this, I'm just going to choose a nice bright blue for my color. Oops, that is not blue. Let's try that again. Blue, maybe a little more cool. For my blue, Little darker blue. That looks good. I'm going to choose that color. It's like a navy blue. And I'll undo that for this little animation. It's really simple. You're just going to draw a few little dots to start like that. And then we're going to go over to our next frame in animation here in the flip book. Then to make things easier for us, we're going to turn on onion skins. We're going to tap the time code right here. And we're going to choose show onion skins. You can also onion skins to customize what they look like. I like to turn the opacity down a little bit. My onion skin is set to be purple, which I think is maybe going to blend too much with the blue that I'm trying to draw. So I could change it to a different color like green. But let's go ahead and try that now, and we'll draw our next frame in animation. Now these dots are going to become little lines. We're just going to draw little lines now, coming out of the same place as the dots like that and then tap to the next frame. We're going to make the lines a little bit longer. You notice I'm drawing from the outside in and it's giving me a nice little taper on my lines, which is cool. Go to the next frame and make it even longer. I think my onion skins, I made them a little too transparent. So I'm actually going to edit them and make them a little more opaque. There we go. And tap out of there, keep on going. Maybe this will be the longest that it gets. Make long lines. Now you'll notice that we're getting away from the foot and that's okay. Don't worry about that. Just go off of your onion skins that you've got on your screen now. We're going to make the lines taper off. They're going to go out, we're going to tap to the next frame. We're going to make them a little shorter now, like this now they're going out and disappearing. Next frame, okay, then maybe one more little short lines, then actually maybe one more. Whoops, little tiny dots. Okay? All right, now if we flip through, we can preview what the animation is doing, or we can get out of flip book mode and just get back to the timeline. We're going to grab this little handle and just throw it down. Now we can see a little bit better what it looks like. It's easier if you like in take three fingers and scroll that way until you just see the frames. Because then it'll loop again and again. Let's see. Okay, it looks really crazy. But you get the idea the lines are going out. Like I mentioned, looks a little funny because it's not following where the feet actually are. We're actually going to use a keyframe to keep it in the right spot. But first we need to group our frames. Let's go ahead and tap the Timeline Edit mode button. Then we're going to just draw a selection over all these frames. So just draw until they're all selected and read, tap and hold and choose group. Now these are all considered one unit and we can apply a keyframe to this set of frames. What we're going to do is here, it's in the right spot, but here, where it goes out, it's not. I'm going to go to the end of this little piece of content. Go to move, and then choose move and scale. We have two key frames now, and on this one we're just going to move it to where it should be, which is right there. We want it centered like over the foot. Now it's following where the foot is going. If it's still off in a part right here, it feels a little bit off. You can always add another key frame. Just drag your playhead down into this keyframe. Track, tap it. Now we've got a new keyframe there, you can tell because it's white and then put into position. All right, now that looks good. Boom, boom. I was repeating over and over again. Now, because we are clever people and we don't want to have to redraw that again and again and again. We can just duplicate this little set of frames and put it over all of our footsteps. Let's do that. We're going to tap and hold on this little piece of content. Then we're going to choose Duplicate. Then we're going to find the next step right about there. And we're going to move this content down the timeline that it meets in, not in position but in time with the footstep. Then all we need to do is adjust these keyframes to put them in the right spot. Place your playhead over this first key frame and then put it where it needs to be. Then go to the next key frame and put it where it needs to be. Then the last one should be probably like back there. It travels with the foot. There we go. Now let's see our two frames. Step cool. Another thing that we can do is we can actually use a blend mode to make this interact with our video a little bit. Let's try that and see how that goes. Let's tap this first one and hold. And we're going to go to blend mode, so we want to be able to see what we're doing. Let's put the playhead over there. Now we're going to tap and hold blend mode. And I think the add one is really cool. That might be a little too glowy. Maybe I'll try a different one. Let's see, Screen screen is cool. If you want, you can do that. This one has dark outlines around it, and this one's like really bright. Maybe we'll do, I like add, it's really bright. Boom, boom. It's up to you if you want to add a blend mode or not. If you like the way that looks, I'm going to do it to this one too, Blend mode. And I did add, I've got add on both. Pretty cool. Okay, now we've added a blend mode to that. Now we're just going to keep duplicating all the way down our animation. We're going to tap hold and duplicate and then move it down. Well actually let's find out on our playhead where the step is right there. Then we're going to move the content, the beginning of the content is at the playhead. Then we can reposition, make sure we're on the key frame. Put that there, that one that there. And then go to that 1 Ft we're on already. Put that one there, okay. There we go. That's looking a little off. I'm going to actually move this plate or this key frame over to that spot and then I'm in a reposition. Maybe that'll help. You can always adjust because sometimes you step a little bit differently than the previous step. Now if we want to keep going and filling this whole video with this, we can do it a little bit faster by just like duplicating a whole bunch and then starting to move them into place. Let's duplicate. Woshre we go tap duplicate. Let's start with a few, then maybe we'll start at the end and move it over. We'll move this one over here. I'm just going to spread them out. This is probably what I would do naturally. Tap duplicate. We can always add more if we don't have the right amount. I'm just duplicating as many times as I think I need and moving them over. All right. I'm basing it on the distance between my previous frames to guess, but now we can adjust. There's the step, I can move this one over now. Then I'm going to just move them all into the right time. First there's my step, that one actually happens a lot quicker than I thought. We'll move that over there. There's my next step. I'll move this one over here. There's my next step. I'm actually going to duplicate this one. Tap, duplicate then put that there. There's my next step. That one's actually not bad. Okay, then you'd keep going until you do them all. I guess we're almost done. I'll finish them off. Um, step, move that one over and step and move that one over. Good. We've got a couple more so let's up duplicate. Okay, and then move that over. There we go. Adjust the timing and then we'll adjust the positioning. All right. Think that's the last one, gotten all our footsteps well stops before we get to that last one. Okay. Now you would just go back to each one and just adjust the location of all these key frames. Looks good. That one is where we need to start now. It's just putting in the work, adjusting where they need to go. I like doing this in like an assembly line. That's why I like set them all out. Then now I'm going through and doing the key frames because it's just a lot faster than to do all the steps for one thing at one time. There's this just makes it go a lot faster than it could. Let's look good, let's do the next one. Let's just keep going and just adjusting these key frames. It's our way of tracking motion. There we go, and we'll do this one. I'm just placing it around the foot. If it's bothering you to see all these onion skins which is bothering me, you can always tap the time code and choose hide onion skin. And that actually changes things a lot. Like you can see the blend mode and everything. That's probably a good idea. So go ahead and turn your onion skins off and then you can keep adjusting your animation. Okay, that's pretty good right there. Okay, I think we're getting towards the end. I can see I'm at like 6 seconds here in the time line. So that means we're getting close. Just like a couple seconds more. So keep placing these in place. Okay, a couple more. We're at 7 seconds now and that might be the last one. All right. We did it guys. Let's go ahead and push these into position and there we go. Okay. Moment of truth. Let's see how we did. We'll zoom all the way out. So now we can flick the playhead back like that and it, we'll start playing and it looks so cool. I love it. Let's go on a full screen view and I'm going to start it over. So that's just like a really simple thing that you could do. There's so many ways that you could make video, interact with animation. I've got a couple of examples, which I will show you next. Here's one that has some sound, so I'm going to try and play that for you and I won't talk over it. This was just a simple, this is just a simple little animation. Then I was just like actually here, if it's ever bothering you, when you have audio in your project and you want to like temporarily disable it so it doesn't bother you as you're scrubbing through. You can just tap this checkbox and that will turn it off. Now it's not going to bother us. So that was a little bit of music that I added, so I just added some little lines kind of similar to how we did the lines in the first frame by frame, little mini project. And this is just like a little distort to create the wing kind of flapping. We'll show you how to animate a wing in a little bit. And here's another fun little animation that I did with some eyes, which we learned how to do eyes. But this is all done. I think I did some frame by frame. Just a fun, fun little story. Tomato gets mad, he gets manhandled, then he doesn't get taken. All right, let's show you one more. This one is a really fun one. This is just a video I took of my kids on a walk. And this was when I was just playing around with procreate dreams, when I first got it. And just experimenting with what I could do. But it's a fun one. I still really enjoy it. This lesson was just a really quick little thing that you can do to animate over video. But as you saw in that pancakes video showed at the beginning, there is so many things that you can do to make your animations interact with your video. So keep exploring that. It's a great way to not have to draw a whole scene. You can just add animations over the top of videos. And you can get a lot of free to use stock video from sites like Pexels.com Unsplash.com They all have free to use video, so that's a good resource. And then if you wanted to pay a subscription, there's one that I like to use called Story Blocks, which has a big library of stock videos. So those are all good resources if you want to keep exploring videos without having to create your own. In our next lesson, we're going to be animating a whole scene. We have this palm tree that's swaying in the breeze with bird flying clouds moving. And it's a lot of fun. So I'll see you in the next lesson. 15. Animating a Scene: Breezy Palm Tree: Welcome to our final follow along project for this course. For this lesson, we're going to be animating this wonderful palm tree sort of scene where we're going to have our palm tree swaying in the wind with the palm fronds moving around, clouds moving across, and then a little bird flying through. So there's a lot of different elements to animate, but you are fully equipped to do it all. Plus, we're going to introduce some other concepts and ways that I like to use animation that I use again and again. And we'll do some of those techniques in this. So let's get into it. So here we have the breezy Palm tree Dreams file open. This is all set up and ready for you to animate. So let me give you a little tour of what's inside. So I'm just going to scroll up a little bit to zoom in. All right, starting at the top, we have our grass group that is these three little tufts of grass. If I open up the group, you can see the three tracks, three little tufts of grass. Then we've got this one which is just like the front ground can turn it off, that's just to hide the bottom of the palm tree. That's what that is. Then we've got our trunk, which is this track here. Then we have our palm fronds, which is a group I can open that. We have five tracks in here for the five palm fronds. 12345, we have those that we're going to animate each of them individually. We've got our bird, there's our bird. We've got the bird wing and the bird body. Then we've got the ground, which is just down here. Then we've got our cloud group. We've got three clouds. And if I open that group, we've got our three clouds. Then of course we have our water and then our sky. That is the whole piece. Let me go into full screen view and I'll talk to you about what we're going to animate. Going to full screen view. Okay, for this one, it's a breezy day. We're going to have our palm tree, just like swaying in the wind, We're going to have our palm fronds also blowing around and moving organically. We're going to animate these little tufts of grass down here at the bottom. And have them blowing around a little bit. Then we're going to have our clouds going across the sky also being blown in the wind. Then we're going to animate our little bird friend and have it flapping and going across like that. All right, so let's start by animating our palm fronds. We're going to go ahead and find the group with the palm fronds and open it up. All of these will be rotating and swaying separately, but they're all going to be rotating from the same point where they connect to the top of the palm tree. We need to set up our anchor points for all these palm fronds. When I'm doing like a lot of anchor points, I like to do them all at once just from a workflow perspective. Let's start with Palm one. We're going to tap three dots and choose Edit Anchor. Then we're going to move it right here on the palm tree, top of the palm tree. Then we're going to go to two and move the anchor point for that. Then go to three, move the anchor point, go to four, move the anchor point, they're all going into the same spot. And then do the last one, number five. Okay, now we've got our anchor points set up for all of those, we're going to be using the Perform feature to animate our palm fronds blowing around. Now we could just have it rotate like this, but we're going to do something a little extra to make it look even more organic, and that's using the Warp tool. Let's go ahead and enter the performing mode. We're going to move our playhead all the way to the beginning. Then we're going to tap the playhead move, and then we're going to choose Warp. Okay, when we do that we have this grid with all these nodes on it. We can grab anywhere inside the grid or the little nodes themselves to warp this and give it some really organic movement. So I'm going to zoom in and I'm going to grab this corner node right here, and draw like little circles with it. Make sure my play heads at the beginning. Okay, so I'm going to grab this one and then just draw some little circles all the way across until we animate the whole thing, and it gets to the very end. A little small circles is all you need. Okay, we've gotten to the end. Zoom back in. Then I'm going to actually go all the way back. And I'm going to do that again. I'm going to grab a different node. And maybe I'll grab this one here. And now I'm going to draw a little circles with that one. As we do that, those two movements combine and create this organic, wobbly wavy animation. Okay, we've reached the end now you can play that back and you can really see what it looks like. You could go back and do another node. But I think two is probably good, because once we add the like swaying motion, it's going to look really good. We've done our warp two times, and now we're going to do our rotate. We're going to move our playhead up onto the content, so that we get the little clapboard, tap it, choose move, and then choose move and scale. Now we're going to rotate, tap the corner, grab the little rotate node. Then we're going to just sway back and forth. When I'm doing this sway animation, I'd like to draw little circles because it eases in and out of the swaying back and forth. And it's not so harsh like it's like nice and smooth. Now we have that first one swaying and also organically changing its shape a little bit. All right, so we're going to do that exact same thing for all these different palm fronds. Let's go to the next one, choose palm two and move the playhead to the beginning. We're going to tap the playhead, choose move, and then we're going to choose Warp. I'm going to pick this node here in the upper corner. And just draw little circles like that, going around and around until we get to the end. Okay, that one's all done. I'm going to rewind to the beginning and do it one more time. This time I'll grab this corner over here. The circles don't have to go at the exact same rate. I think the more off it is, a little more organic, it feels okay. Now I've done that. You can see it moving. I'm going to rotate it. Move my playhead to the beginnings tap. Move, move and scale. Now I'm going to rotate it, I'm going to come around this way. Tap. I'm just doing little circles back and forth just to keep this moving consistently the entire animation. There we go. All right, number two is all done and we can preview how cool that's looking. Now let's go to number three and we're going to do the same thing. Put the play head all the way to the beginning. Tap, move warp. If you notice, when I'm choosing which nodes to do, try to choosing the one that's closest to like the tip. And starting by animating that. Make that go around like that until we get to the end of our time line. Okay, And then we're going to go back for the second time around. I like to choose one that's close to like the side of the leaf. We'll choose that one. Just do little circular motions. I find this animation very calming. Just making these little circles going around, you can almost get into a meditative state. Awesome. Okay, so back in and we're going to rotate it now. There you go, Grab the corner and rotate it. Just drawing little circles so that it goes back and forth. Okay, What's all done now? Let's do number 42 more to go move. What I'm not doing is you can also grab inside these grids and move it around like that. That is something that you could do. But if you're going to be stacking the warps, doing two like I've been, you want to grab the nodes, otherwise some unexpected transformations might happen. Because it's like, oh, you're telling me I need to be over there, but now you're telling me I need to be over there. It doesn't work tooper Well, play around with it so you can see. But yeah, I'll do this one here near the tip. Draw little circles all the way around or all the way until it gets to the end. Okay. And then go back and do it again. Let's see, Maybe this one just little circles. I love the way this ends up looking. It looks so like groovy to me. Okay, got to the end. And now we can do our rotate. Move and scale. Tap the corner and let's rotate. I think I accidentally scaled it, so let me undo that. Okay, let's try that again. Rotate this time. Sometimes if you grab that corner node and drag it, it'll do a scale instead of grabbing the. Rotate a little noodle. Okay, that one's all done and we have one more left to do. So let's go ahead and do the last one. We do our two little warps and our rotate tablet's do this one. No, actually I'm going to do the other one. It's good to experiment, to see what works best for which node you grab. I'm going to grab this one, but I like the tips to wave around a little bit, little tiny circles. Okay. And then we'll go back and do our other warp. Let's grab this one here. I think the bigger circles you make, the more it's going to look like the wind is blowing really hard. I find these little circles work really well. The same with the rotate. Let's see, the rotate on that one tap. And like if you were to really make it rotate, it's like there's a hurricane or something. But we don't want that. We just want a little bit of movement. Like there's a light sea breeze blowing this palm tree around. Okay. Almost done. All done. Now we've animated all of our palm fronds. They're moving, they're grooving, they're getting blown in the wind. Everything is just moving independently and has these really organic feel to it. Now that we've done that, we're going to make the entire palm tree blow in the breeze. We're going to need to group the palm fronds to our trunk. I'm going to close the group with the palm fronds that's already in a group. So I'm just going to close that group. I'll get out of the perform mode, then I'm going to go to the edit mode. Draw around the trunk and the palm fronds. Those are both selected. Then I'm going to tap and hold and choose group. Now that's in a group and we can animate the whole tree swaying while the palm fronds are also doing there, organic swaying motion. The first thing that we're going to need to do for this group is to set our anchor point for the tree, because we want it to rotate from where it's growing. Just like with these, they were growing out right there. That's where our anchor point was. So we're going to put our anchor point down here for this tree trunk. Let's tap it. Let's get out of edit mode. Tap it, choose the three dots. Go to edit, anchor, and then we're going to move it down at the bottom of the tree, right there. Tap done. Now we can make the whole thing sway using the same rotate with little circles. Move your playhead to the beginning tap and then grab one of the corners. Grab the little noodle. Whoops, I need to get into performing mode. First tap over to performing mode. Now we can rotate it. We're just doing like a light, like small little circles going back and forth that until we run out of time. We can also go up to modify here, We can turn up our motion filtering, that might smooth the motion out a little bit. If it's feeling a little jerky, you can go up to modify and turn that up. That looks pretty good. There's our palm tree swaying in the breeze. Looks, looks really nice. Let's go ahead and posit. Now we're going to animate these little tufts of grass down here at the bottom. We have in our tracks the grass group. Let's open that up and we're going to choose grass one. We're going to animate this using warp. We're still in performing mode. We're going to tap the playhead move and warp this time I'm going to grab inside these grids. When you grab inside versus the nodes, it warps more just like play around with it. Because you get a feel of like how these different things affect the way that it warps. I'm going to grab like inside this square, and then I'm going to draw little circles. You can see that bends my grass a little bit. There I go. Okay, so we got our first one animated. And I'm just going to do one pass. I'm not going to do it twice like I did for the palm fronds because I think that looks pretty good and this is a pretty small detail. Anyway, let's do the next one. I'm going to grass two, tap move Warp. Let's grab inside this rectangle. We actually, maybe I'll grab in the middle. Let's see, tap experiment with where in the mesh grid you choose to do the warp performance or performing. Just make that move around like that. Okay, that's good. Then we'll do this one over here. We're going to move the playhead over W. Let's do inside this corner in this little rectangle. I love this. It looks like they're like bending over. I'm not exactly trying to time any of my movements to the way the other grasses are blowing because I'm just trying to keep this very organic. Okay? All right, so we have done our grass, they're all moving and blow. If you wanted to be really extra, if you were creating something on your own, you could animate all these little bits of grass. But I have them all merged onto one track. But we're doing something like this. You can animate as many things as you want. Okay, that's looking pretty good. Let's work on our clouds now. Let's actually close our grass group. Let's go to our clouds. Our clouds group is already open. But if it's not, go ahead and open it up. We have three clouds and we're just going to animate them. Moving straight across using key frames. We've already done a lot of work with key frames. It's pretty simple to do. Let's zoom all the way out. And we will start with this top cloud. I'm going to select this track, and then I'm just going to move it over here to start. Then I'm going to my playhead to the end. Then I'm going to tap, move, and then move and scale. Now I'm going to move it across, and we can use snapping by putting a finger down. Tap, Put a finger down. And it'll move straight across like that. Then let's play that back to see exactly how slow it's going. It's pretty slow. We can also set our easing like I want it to be linear. I'm going to tap inside this keyframe track, set all easings to linear that way it's one constant rate all the way across. Still super deep or slow. We can move the key frame over a little bit and adjust how fast we want it to go. We'll leave it there for now and we'll play with the timing in just a little bit. Let's do this next cloud. I'm going to start it out by just moving it there to begin. Then we're going to add another key frame, move and scale. Then we're going to move it across. We can use a finger to make it go into straight line. There we go. Oops. Okay, we got that one moving across now we'll do the last one, cloud three. I'm going to move it over here to start, then add a keyframe right here. Move and scale, and move that one across. Now we have all three moving across. And it looks very unnatural because clouds wouldn't normally do that. But this is very similar to when we were animating the cars at the very beginning of the course. How, based on how close they are to you, they'll move at different speeds. The only difference here is we have a horizon line here. Something to know is that things that are closer to the horizon line, closer and distance here are further away. They're often the distance. As you might remember, things that are further away move slower. Or they appear to move slower than things that are close to us. When it comes to drawing, where you have a horizon line, things that are close to the horizon are smaller, they're further away, and they move slower. And then things that are further away from the horizon, like this cloud, are closer to the viewer. They're bigger and they move faster. With that knowledge, we can adjust the timing of our clouds to make them look more natural. Let's see here, we'll change maybe the fastest one, which would be this one here. To make it faster, we just move the key frame over so that there's less distance between the two. Now we have that one moving. Then the bottom one, which is this one, is going to be the slowest. I'll make that one longer. There we go. We have the three different speeds of clouds. It looks very unnatural because they're all coming in at the same point. Just like with the cars, when we like adjusted the time at which something comes in. We can do that here. Maybe we'll just move the top cloud and just move it down in the timeline a little bit. It comes in a little later and see how that looks. Maybe that's a little too long. I'm going to move it back just a bit there. So let's see how that looks. Looks pretty good. May also move cloud three down a little bit and play with the timing. See like how you want things to come into view. I think that the look like they're almost going the same rate, so I'm going to make this one go a little faster and then this one go even faster. Well, maybe too fast. Okay, that's pretty good. Okay, so I think that looks pretty good. The other cool thing that we can do, since we have this group of clouds, I'm going to go and close the group as we can duplicate the group so that we have more clouds cycling through our sky. I'm going to posit, tap and hold on, the cloud group, go to Track Options and choose Duplicate. Then we're going to just scoot the duplicate a little further down on the time line. Maybe a little further than that. They come in a little later. Maybe it's too far. Let's see how that looks. We've got our clouds coming in and then we have more clouds coming in. I think that looks pretty good. Then since the beginning of our movie, there's nothing in the sky. Maybe we'll duplicate this again. Ahold option. Then this one will move back this way quite a bit. Now our movie starts with some clouds in the sky like that there. I think that looks really good. Let's go all the way to the end, so we still have some blank space. Maybe we'll duplicate it one last time. Track options duplicate. We'll move this one even further, maybe a little further down. There we go. That too far, you adjust the spacing, whatever many clouds you want to have, got a lot of clouds. But that's okay. I think it looks good. All right, so we've got our clouds all animated. Now we're going to animate our little bird friend. And this little bird animation technique is really fun. This is something that I learned from Nikolai Lockerston, who is just an amazing, incredible artist in animator. So talented, and he showed me how to do this cool bird animation. So I'm excited to share it with you. So let's go ahead and basically we're going to be animating our wing so that it flaps up and down as a bird would flap. And then we're going to animate the whole thing kind of flying across. So let's start with the wing. Let's find the wing, and we're going to move our playhead to the beginning. We're going to be using a non uniform scale and make the wing go upside down basically. But this looks super unnatural and weird because we need to set our anchor point, undo that. I'm going to tap the three dots and we're going to edit our anchor and we're going to put it right at the bottom of the wing like that. Then tap done. Now you can see if we grab the top of our bounding box, it moves just like a wing would move. Undo that. We'll actually perform this. Now I'm going to go into performing mode and we're going to flap our little wing. As you're doing this, you want to think of like how fast you want to flap it. And also like what the motion of flapping would look like. Maybe like that. You play around with it and try it a couple times, but I'm going to grab this top edge, Then I'm going down fast as if it was flapping. And he's working hard to fly. I'm going to stop because, well, a couple things. One, I think I was going too slow, but also this looks terrible because we have to go up to modify and take our motion filtering I think all the way down would make it look best because that will capture all of our movements very accurately. If you're doing like these really fast, expressive movements, you want to keep your motion filtering down. If you want to smooth it out, you would turn it up. I think we could probably flap a little faster. I'm going to undo my perform, then I want to try again. Now I'm going faster, I'm on my downstroke. It's a little faster than my up stroke because to me that feels like how flap would happen. I'm going to go until I get to the end. All right, that's good. There's our flapping motion. I think that's a good speed. Okay, flapping looks good. But as you might notice, this bird only has one wing. We're just going to duplicate this wing that we already animated. So that we have two tap and hold on the wing content. And go to Track options and choose Duplicate. Then we're going to move this track so that it's under the bird body. It's like behind the bird's body. You can actually grab somewhere next to the track here, even though it's like all black over here. But I'm next to this track. And then move it down like that. Now it's behind the bird body, but it's in the exact same position as the other wing. We just need to rotate it a little bit. Put it so that it's in a position where the wing is all the way up. Then you're going to go and rotate it just a little bit. Tap the corner and then, whoops. Make sure you're not in the perform mode. Get out of perform and let's try that again. I'm going to tap the corner, grab the rotate, and then just move it this way a little bit so that we can see both wings. There we go, now our bird has two wings and it's ready to soar across our movie. Okay, let's do him out a little bit. We need to group these three tracks together so that we can move the whole bird as one unit. Let's tap the edit mode. Select these three tracks, Tap hold and choose Group. Then I'm just going to delete these extra tracks. Top and hold. Delete top and hold. Delete. Top and hold, Delete. Okay, just keep things clean. There's one more delete. Okay, now we're ready to animate our bird. He's missing some wings there. What's going on? Okay, Sometimes this happens where maybe you accidentally moved a track and I'm missing a frame. So get out of edit mode. There we go. And then this wing, okay, everything's all in line. Now, sometimes that'll happen. I need to adjust if things disappear, always check to make sure that your content is long enough, Okay? So now we're ready to move this bird across the sky. We are going to make it rotate and then we're going to make it move across. There's something to be said about thinking about the order in which you perform things. For example, if I put this bird here, I went to perform, and I moved it across the sky like that. You can already see how like, unnatural it looks because it's like straight. And that's why we're going to have the rotate. But if I perform the move and then I go back and I try to perform the rotate, it's going to be really hard to control it because it's like moving across the screen as we're trying to rotate it. We'll want to do the rotate first and then move it across. Let's undo that. Okay. We can do the rotate now. Move your playhead to the beginning. Make sure it's on the bird group. Okay, And then we're going to rotate it slowly. So we're going to go, oops, I also need to edit my anchor point because it's over there for some reason. Let me undo that. Tap the three dots, Edit anchor. And I'm just going to anchor it right to the middle of the bird like that. Okay, done. Let's go ahead and perform this now. Tap the performing mode and let's rotate my bird's going to fly up A and then he's going to go down and then maybe fly back up and then, all right, that's probably good. I'll probably be off the screen by the time we get this far in the time line, there's my rotation. You can go up to your modifications and turn up the motion filtering if you want to make it look a little smoother. 35% All right, that looks good. So I'm going to pause now. I'm going to get out of performing mode so that I can set this over here for my starting position. There it is, over there. And now I'm ready to move it across. I'm going to go back to performing mode. This might take a couple tries to get it to go the way you want, but we're going to go up, then we're going to go down, and I don't think I'm doing that good of a job, so I'll probably undo this. Okay. Basically, if the bird is pointing up, it's going to travel up in the frame, up higher in the movie. Let's try that again. We're going, we're going up, we're going, then we're going to go down, then we're going to go up again and then we're going to go down. Okay. That time got too much in the tree. I might even like go back and like redo my rotate if it isn't rotating the right way. All right, let's try rotating this. Let's try rotating this again. We're going to tap and we're going to maybe go up then That's probably too high up. Okay, that's right. Again, we're going to go and we're going to go, then we'll straight out and go, okay, that's probably good. Let's get out of performing mode. We're going to move this into the starting position, so we'll start right there. And now we can do the move. Let's get back to performing mode. And here we go. So we're going, we're going straight out a little bit, going up and going down. I think that was pretty good. Let's see. Awesome. It looks like he's fighting a breeze because he's going so slow across. So you can animate it and make it go faster, but I kind of like it. The only thing I probably will change is like I'm going to move the whole group down a little bit to make him come into the movie just a little bit later. Here we go. So we have some clouds blowing and then the bird comes in. Let's watch that in full screen view. Four finger tap. I'll press the little back button and then we'll play it. So we've got our clouds blowing across the sky, and then we've got our bird coming in, flying across. It looks like we've got a pretty strong wind with the speed of these clouds. So you can always play with the timing. You know, adjust how fast you clouds are going and stuff. But overall it's a fun animation and it really shows you what you can do without even having to redraw any frames of animation. We can create this bird flying and all these kind of organic movements with the palm fronds. And it's a lot of fun. I hope you enjoyed animating this fun little scene. In the next video, I'm going to talk to you about how you can export your animations from procreate dreams so that you can share them. 16. Exporting your Animations: Let me show you how to export your work from Procreate Dreams. So that you can share it. You're going to tap the movie name, which is right here, and then you go to Share. The option you'll want to choose is video. There are some other options as well. You can export your frames as images. You can export your current frame. You can export as a procreate dreams file. This is if you wanted to share the actual working file with somebody or if you wanted to back it up. But I should note that when you here from the movie settings, this will purge all of your undue history. If you want to retain your undue history, there's another way to do that. And then of course we have some custom settings down here, so if you need any of these options, that's where you'll find them. But let's go ahead and tap video then. From there you can save it to your files, save it to your camera roll. You can airdrop it, whatever it is that you want to do with your video file. If you would like to share your animations in your skill share class project, there is a place to insert a video, but it's not the best and sometimes it's a little bit buggy. I recommend uploading your animations to some video hosting website and then sharing a link to that. You can use Youtube or Vimeo is a really good one. If you have the video app on your ipad, you'll get this little option to upload to Vimeo. And it'll upload it straight to your Vimeo and you can share the link. In your class project, let me show you how to export your work from Pro Grad Dreams. So that you can share it. You're going to tap the movie name, which is right here. Then you go to Share. The option you'll want to choose is video. There are some other options as well. You can export your frames as images. You can export your current frame. You can export as a procreate dreams file. This is if you wanted to share the actual working file with somebody or if you wanted to back it up. But I should note that when you here from the movie settings, this will purge all of your undue history. If you want to retain your undue history, there's another way to do that. Then of course, we have some custom settings down here. If you need any of these options, that's where you'll find them. But let's go ahead and tap video then. From there you can save it to your file, save it to your camera roll. You can airdrop it, whatever it is that you want to do with your video file. If you would like to share your animations in your skill share class project, there is a place to insert a video, but it's not the best and sometimes it's a little bit buggy. I recommend uploading your animations to some video hosting website and then sharing a link to that. You can use Youtube or Vimeo is a really good one. If you have the video app on your ipad, you'll get this little option to upload to Vimeo and it'll upload it straight to your Vimeo and you can share the link in your class project. Then I did want to show you, since we talked about exporting as a dream file, I want to show you where your dream files are stored on your ipad. I'm going to go into my files app, which is right here. I'm going to go on my ipad and then I'm going to find the Procreate Dreams folder. Inside the folder is a folder called Theater. This is where all your procreate dream files will be stored. You can actually back these up to hard drive. You could plug in a hard drive into your ipad and drag and drop them hard drive to back them up. You can also create folders in here and organize them into folders, which is pretty cool. And one cool thing to note is if you do just like back the files up this way they will retain all of your undue history, which is really good. If you export them from procreate dreams, you'll lose all your undue history. Just something to keep in mind. 17. A Look at my Swimming Fish Animation: I have one more lesson for you. And this one is not exactly a follow along, it's more of a demo. I just wanted to talk you through another animation that I made and some of the ways that I created the animation just to kind of inspire you and give you more ideas as you venture out onto your own to create your own animation. So this a little scene with a fish in the ocean flipping around with seaweed going. And I'll talk to you about how I created those animations. Here's a little animation that I made. Let me go in a full screen and I'll play it back. This uses a lot of the principles that we learned in this class. With the fish flipping around, it's a lot like we did the bird or the balloon where we rotate it first and then we move it up or down like that. That was all one using perform. Then I also performed a warp on these little seaweeds. So I drew the seaweeds and it's individual pieces of content, and then I applied a warp to make them go wibbly, wobbly. We have two, which I'll show you in the video. We have these tracks which are just a little wave and they're going across. That's it, it's just a long wave and it goes across and we have two of them. One's going this way and then one's going that way. Then the other element to this piece is I have a little bubbles. If I open up my fish, I have these groups of bubbles. You could see them going. There we go. Because these groups are inside the fish group, They're moving along with the fish, which is pretty cool. The other thing I forgot to mention are little fins. Let me go into the fins. Each of the fins actually has a warp performed on it as well. They're like going back and forth, waving around. Then I have the eye also moving around as well, which we learned how to anime eyes. Then the other thing that I did with all these same elements is this. Which you guys have in your downloads, in your class resources. I took all those same elements of animation and didn't really re animate anything. I just drew this sign was the only other new thing that I added to this. But I have the seaweed moving across while the fish is staying still, which is another way that you can create movement. A little fish coming in at the end. One thing to note, which we talked about a lot, is that things closer to the camera move faster. I have layers of seaweed and the one that's like the biggest, that's in front and the top here, this one at top of our track hierarchy, it's moving the fastest. And the ones in the back are actually moving much slower. So that's another way that you can create movement. It's called parallax, but yeah, so yeah, I just took all those same elements and created this fun little animation. So you can kind of dig around that file and check it out and see kind of what I did to create it. And I hope you enjoy it. 18. More Animation Examples: Here's another really sweet little animation that I really love. And I'll play it the whole way through because it's got some sound to it. So let's go ahead and there's a lot of things in here that you are very familiar with doing. Let me go to the end. All of the way that the trees are moving around, they're all either like a warp or rotate like we did for the palm trees. That's most of what I did here, even for the back is a little bit of a warp. I just pulled the back out a little bit to make it breathe And that's all done using perform. Then the other cool thing that I want to show you about this piece, I'm not going to get too much into all the animation, but I did these camera movements. After I animated everything, I grouped it all into one group. And then I animated it moving across. So I have a key frame. I made it all really big. And then I put a keyframe to make big, to make it here. And then it moves across here. And then I cut to another part of the scene and scooted it down that way. And then I cut to another part of the scene. It's just like a way to create some camera movements to really enhance the storytelling aspect and also just give your animation even more life. Then I did like a big zoom out and it was all time to the music. That was really a fun way to do it. Another great thing about this is your artwork is not the same size as like social media vertical video. This is a great way to kind of get around that. So I was able to like zoom in and make it this size when actually the artwork is much smaller than that. It's not the same ratio. That's another fun thing you'll play around with is camera movements. Especially if you're animating an entire scene. And then I have to show my little alien plant. I really love the way this guy came out. This was all done using the same techniques that you've learned in this course. For the tentacles, I did two warps, just like we did for the palm fronds, which I actually also did for these palm fronds. And then I did a little bit of a rotate. The tentacles and the palm fronds are all the same way. It's just like performing a warp. Performing another warp, and then performing a rotate. And then we already know how to do eyes, just moving the pupil around and then closing the eye shape whenever you want to close the eyes. And this one, I also added a rotate because the, the E and the like tentacle, whatever you call that is all in a group. So I was able to rotate that, it's just a fun little animation. So this is a little landscape that I did on a recent trip to Portland. And to animate this, all I did was add anchor points to the bottom of all these different little wildflowers, and then just perform rotate on each of them. And it turned out really nice. I think this one would also be good with some like wind sound effects and some music. So that's just a few of my procreate dreams, animations. I have plenty more, so I'm sure I will be sharing more in the future. 19. On Your Own: Now that we've reached the end of the course, I hope you feel like you're ready to branch off onto your own and start creating your own animations. There are so many possibilities of things that you could do. To start off from here, one of the easiest things to do is probably to find one of your old pieces of artwork. Bring it into procreate dreams and start animating elements of it. That way you don't have to draw anything. But you could also create new artwork and animate that. You can find a video and create some animation over that. And you can also think about adding audio and music and things like that, which is really fun. And when you're trying to figure out stuff to animate, just think about things that move. So we've done a lot of different things, like we've done cars and birds and leaves falling and branches swaying a ball, rolling a clock going around, a clock ticking a windmill going around. So you think about things that rotate, so you kind of want to think about the types of motions that you know how to make and maybe think about what subjects do those motions. That's also a good place to start. But I've been keeping like a running list of possible things to animate. Just like things that move, types of movements to make. So you can kind of start a list going of things that you can possibly move. But just play experiment how fun I am so excited to see the types of things that you animate on your own. 20. Conclusion: Welcome to the end of our Getting Started with Procreate Dreams course. I hope you feel like you have gotten started and you're ready to go off on your own and create some awesome animations. We definitely have covered a lot in this class and you've learned a ton of skills that are going to help you create really wonderful, engaging animations. But there is even more to learn. The world of animation is wide and there are lots of methods and techniques and tips and tricks, and lots and lots to learn. So that's kind of what I love about this medium, is that there's always new things to learn. And if you learn something new and you're like, oh, work that into how I animate. So lots to explore. And I hope to keep bringing you more educational content so that you can learn even more about working in procreate dreams as well as procreate. So definitely stay tuned for more to come and until next time, I hope you have fun working in procreate dreams and happy animating. Bye bye.