Fusion 360 for 3D Printing - Class 11 - Design a Hair Comb | Vladimir Mariano | Skillshare

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Fusion 360 for 3D Printing - Class 11 - Design a Hair Comb

teacher avatar Vladimir Mariano, I'd rather be 3D Printing

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      01 Intro


    • 2.

      Updated Toolbar UI


    • 3.

      02 Sketch Our Comb


    • 4.

      03 Loft a tooth


    • 5.

      04 Rectangular Pattern of Teeth


    • 6.

      05 Amend Timeline to Fillet all Teeth


    • 7.

      06 Use Spline for Curved Shape


    • 8.

      07 Amend Shape and add Fillet


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About This Class

We continue our series with a very practical and functional design - a stylish hair comb that actually works. Learn how to use the spline tool to create sexy curves while reinforcing other techniques such as using the loft tool, rectangular patterns, and make edits to your timeline like a fusion ninja.

The stl file can be downloaded here.

Make sure to follow the course in sequential order since each class builds on the prior to introduce new concepts and techniques.  Below is the table of contents for the entire course:

Class 1 - Design a Thingimabob

Class 2 - Design a Pair of Tweezers

Class 3 - Design a Coat Hook

Class 4 - Design a Wrench

Class 5 - Design a Vacuum Nozzle

Class 6 - Design a Tablespoon

Class 7 - Design a Soap Dish

Class 8 - Design a Bottle Oopener

Class 9 - Design a Taco Stand

Class 10 - Design a Ship Wheel

Class 11 - Design a Hair Comb

Meet Your Teacher

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Vladimir Mariano

I'd rather be 3D Printing


Vladimir Mariano is the instructor of the course 3D Designing for 3D Printing with Fusion 360. He is cofounder and president of the Fairfield County Makers' Guild, an independent makerspace in Norwalk, CT and founder of CT Robotics Academy. He teaches 3D printing and design at the makerspace as well as electronics and programming classes. Vladimir also teaches several maker related classes at local libraries and schools and was the coach for a local robotics team. He has a degree in Geology from West Virginia University and a RobotC Programming Instructor Certification from Carnegie Mellon Robotics Academy.

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Level: Intermediate

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1. 01 Intro: 2. Updated Toolbar UI: Fusion 3 60 recently updated The look of the toolbar. In order to have a smoother experience with this course, I recommend changing the following setting to allow you to use the same two Bart layout as this course. After completing the course, you can then change the setting back to have the tool but reflect a new look. Click on your name located on the upper right hand side of the scream and select preferences. Check the use old toolbar. You, I option and click. Apply. You'll get a message telling and you need to restart. So go ahead and restart fusion. You'll now notice that the toolbar layout matches what I have in my course, but I kinds may look a little bit different, but the structure of the menu is still the same, and the way I teach my course is to have you select the tools directly from the menu options. That way, you get a better understanding of how the tools are organized 3. 02 Sketch Our Comb: all right. Today we're going to model something that everyone can use. Well, okay, not everyone, but I'm sure you know someone who could use a comb. I know that in the video I'm actually using a pick, but I felt the comb would be more practical for most people. So here's the model we're going to recreate, As you can see, there some nice curves going on here. And next thing about this design is it's very customizable. So you can do things for example, as you know, making the teeth longer shorter or, you know, maybe making the space or wider or more densely space together. So let's go ahead and begin. We're going to create a new design. So file new design sketch creates catch. We're going to start with a new sketch on the X Y plane, and for this model, we're gonna zoom in a little bit and we'll take advantage of our great spacings to create sort of Ah, roughly out. So if you remember before when I had you guys go ahead and put in your grid settings here, I've got my sit spacing set to at 10. So that means each grid is 10 millimeters. So if you haven't done that, make sure you do that. So we're gonna go ahead and start with line tool. So head elf for line. Start at the origin. So I'm gonna go up. You know, I know. If I go two blocks, that's gonna be 20 millimeters. And don't worry if you don't get it exact. Don't worry. We're just kind of using this for a rough estimate to get our design sort of approximate before we go in and said exact dimensions. So we're gonna go 20 on, then we'll go 60 and we're gonna go down 40 go in just a little bit. Let's say a couple or so two or three millimeters and then go up, uh, have it snapped to this line here, and then we're gonna go back and connect to the orange. So that's our profile. Now we're ready to put in some dimensions, So hit D for Dimension. We're gonna make this line here 50 and we'll go ahead and make this line 25. And this one here is going to be three millimeters in this last one here will make this 17 . Okay. And I'm gonna grab displaying tool. And remember what I said about the spine to before? Keep it simple. Less points, the better. So I'm going to use this to create a shape sort of around curve around here, basically looking, you know, just to kind of give you an idea where we are. I'm looking for this sort of shape, so I'm gonna create that shape just simply by, um, putting down basically three points. I'm going to start here. Then I'm gonna come here who, you know, just sort of diagonally from this corner and in another point right here in the middle, and then click the check mark. Okay, so that's that's our curve again. Remember, we can you know, command, we can sort of make this as funky as we want it. Or we can drag this how to make a bigger smaller Um, this looks good. Now I can hit you for a trim and trim out these lines of next gonna grab my Philip tool. So sketch filling. I'm gonna fill it the this corner here, keep that affiliate of three. Get answer. Let's make this a construction line. So well selected and his ex. Okay, Now I'm ready to mirror this about the other side. So I'm gonna go true. Sketch mirror. I'm going to select each one of these lines. That's 12 Don't forget to fill it. And this line. So that's should be five selected objects. And for Merrill Line will go ahead and click on, and we're gonna choose that construction Landry made and then click. Ok, All right. So that's our shape again. You know, feel free to go back in and tweak this. You know, if you want to come in and customize this, um, give it, you know, whatever shape you want, I'm gonna sort of keep it simple for now. I'm gonna add one more filling here just to kind of smooth this transition here. So I'm gonna hit, go to sketch, fill it. It's like thes two. You can drag this up to see what kind of look you're looking for. I'm going to give this 40 millimetre, Philip, That looks good. So I'm gonna go and go ahead and stop sketch, and I'm gonna extrude this and I'm gonna extruded up five millimeters. I'm gonna hit five one side new body click. Ok, 4. 03 Loft a tooth: All right, so that's sort of our rough shape. You know, it's kind of review Our, um, are finished model. So we could We can just kind of started with this rough, rough shape that we have here and not what I'm going to do is create a sketch right on the surface here to start drawing one of our tea teak too. Um, so let's go ahead and go to a sketch. Creates catch. I'm gonna select the surface. I'm gonna pee for Project and just sort of clicked right in the middle here. And I'm going to get rid of our sketch for now, or our body for now. Okay. Next, I'm gonna hit hell for lying, and I'm just gonna draw a line from the origin up to the top. Make sure you get that little midpoint indication with the triangle. I'm gonna select that line, make it a construction line by hitting X, and I'm gonna go ahead and put in a center rectangle So rectangle sense a rectangle. I'm gonna reference the midpoint of that construction line I just made and go ahead and click release and dragged it out and just referenced the top here. So we're gonna answer Ah, dimension of five and high by four wide. So enter that click, enter. And there's a rectangle so we can not go ahead and click Stop, sketch and bring our body that kind So make sure both these light bulbs are lit. Okay, so that's gonna be sort of our profile for you know, where we're gonna create. You know, one of these, these the tooth over here for a home. Now, we're gonna go ahead and create an offset plane. So I created that the next part I want to create ah is a sketch for that. And point of that tooth. So we're gonna go ahead and shoes go to create. I'm sorry. Let's go to a, um, construct offset plane because I need to create a plane first before I can, um, create that sketch. So let's go and choose. Construct offset plane. Most referenced this plane. Grabbed the sarah, pull it out, and I want this to be 25 millimeters out and it's 25 because that's that was the extent over this point right here. Remember? I'm mentioned this to be 25 in length. Okay, so now I'm ready to create a sketch on that plane. So I'm gonna go to sketch crates, catch and select this plane, and I can start drawing. So I'm gonna reference this sketch here, which is the previous catch recreated, and it looks again like we're drawing out that sketch. But remember, I created that plane. So if I turned this and turn on that construction plane, we're actually sketching, you know, right here that 25 millimeters away from that. Um, so let's go ahead and go back in. So I'm going to start with another rectangle on the top here. So I'm gonna go to sketch rectangle center rectangle, uh, just created about right here, and we're gonna make this one millimeter by one millimeter hit. Enter. Now I want to constrain this so that the center is locked in with the center of this rectangle. So let's go ahead. And shoes are horizontal slash vertical constraints, and I'm gonna choose this midpoint in this mid point if you're not getting this midpoint to pop up, Um, just go ahead. Hit people projected projected into our sketch if you're having a hard time selecting it. But right now you can see it's lighting up for me, so I'm OK, So I went ahead and lying this up. So now Aiken moving up and down. But I can't move a side to side So it's constraint to, you know, this life. So now what I want to do is constrain this the bottom part of that rectangle to the bottom line here. So to do that, I'm gonna grab my cooling your constraint, and I'm going to click on that madam line and click on this bottom line. And there we go. So that went ahead and constrained this so that, you know, it's lined up sensor wise and it's lined up horizontally. So what? This flat side is gonna be a flat What? This the the body that I have here. So okay. And I'll explain why I chose that position in a minute. Something to click stop sketch now to connect these two. And I grabbed my loft tool. So I'm gonna go to create loft and you know, the way the loft command work said, Oh, you know, it'll make a connection between two two profiles that you select. You know, it will go ahead and make sort of smooth transition between the two and creating a body. So and then choose this as my first profile. I'm gonna go ahead and choose this rectangle and not be careful, because if you choose that midpoint right there, it will go ahead and create, You know, this sort of shape, it'll go right down to a point, which I'm sure has is useful applications. But that's not what we're looking for. So let's do that again. I'm gonna right click repeat loft to choose that rectangle and then make sure I choose the actual rectangle and at the center. Okay, Now I get this transition from that big rectangle to the small. I'm gonna click, OK? 5. 04 Rectangular Pattern of Teeth: All right. So there's our one tooth comb, which I'm sure someone find it useful. But most people are gonna need more than one tooth on their comb, so we're gonna have toe. Makes several more of these. Now, I said I go back and explain why I chose that position for these rectangles. So if you see the way this transitions, this part is completely flat. That's why I made the bottom here, Line up with this bottom, because, remember, we're gonna be 33 d printing it. And we always want, you know, one side to be flat with the bed. So had I put this right in the center, you know, then instead of this being flat, these you know, as you can see how this one kind of slopes down, I would have had this side slope up, which wouldn't have worked for me when, when trying to three d print this. So that's the reason. Um OK, now let's go ahead and make more of these. So if you remember when we did the the soap dish we used Ah, rectangular pattern tool. We did that within our sketch environment. Right? Um, set a sketch rectangular pattern. But a lot of the features that we have available in the sketch environment, we can also, um, you know, use them in the modeling environment, for example, like the mirror command in this case, we're gonna go to, uh, create and then going on to pattern rectangular pattern and this just start being familiar to you guys. This sort of dialogue box that we get that, um, gives us the option to so elect a certain pattern type. So we have the option again. You know, I can choose faces and it asks me. Okay. What do you wanna? What do you want? A pattern? If I choose faces, I kind of have to go and select each one of these faces here to pattern uhm again, bodies. I'm not gonna choose that, cause we have one body at a model That's a separate body. I could have done that made in its own body. And then pattern, um, components were not working or components. I think again the best choice here is gonna be features, because if I go to features, it's gonna else allow me select a non option from my timeline. And in this case. It's just a single click. I All I need to do is pattern this loft feature that I made. So I'm gonna go to features and then go click on objects and then select my loft feature over here. So once I do that now, I can go and click on direction and to choose the direction. You know, I can choose one of my axes over here. So I've got this. I turn off the bodies, You can see it better. I can choose my my Z, you know, my ex or my wife or I can actually just reference a certain direction on my model. So I'm gonna just reference this line here and now I can go ahead slits to that again. That sure accidentally had some keyboard strokes there. So let's let's repeat that, um, create pattern, rectangular pattern. Pat attack was gonna be features pattern features. Objects is going to be my, uh, loft from my outline and direction. I'm going to choose this direction. Okay, so now I have the ability to go ahead, and Anderson values here. So, as you remember, I can once I start dragging this out, look at the distance here that starts to increase. This is set to three by default. So you can see as I drag it, you know, three it states set to three. But because this is set to extent, you know, the spacing will continue to get wider as I increase this. Um, so I could go ahead and send my distance. Um, you know, I can have a go place it wherever I want. Basically, what I wanted to do is just the line with this, um, Philly here that I created so that the edge is gonna go ahead in line right to that. And I know that's gonna be 45 millimeters, and I'll explain how I know that in a minute. So I'm gonna set that distance. So that's all set. And then now I can go to direction. And I know I want this to be symmetric cause I want it on this side too. Don't want half a comb. So I'm gonna go to symmetric and you see, it took that three and a split it in both directions, and I have three teeth over here, and I can start to increase that quantity just by clicking on increasing are entering a number. Nor does that when it's an even number, there's an uneven distribution. So because we're starting right at the center and it's impossible to make it uneven. But when I go to a nod number and it's able to even it out. So this is the part where you can kind of customize this. You can make this as you know, depending on the type of here, I guess you're gonna be Call me. You can make this has, you know, sparser as dense as you want. I'm gonna choose 19. That seems like a good number. And that's basically all we need to do if you remember again, this bottom part is, if we want to go ahead and pattern this in another direction. So if I grab this aero here and drag it up, you can see I can get that's two pattern in the Z direction as well. Um, you know, if you were making a brush, maybe I would do something like that. But it's not what we're doing. Something changed that back to one. All right. Everything looks good. So I'm gonna click, OK, and there we go. There's are our teeth. So this is beginning to look more like a comb 6. 05 Amend Timeline to Fillet all Teeth: So it's reference are from this drawing again. So as we can see, you know, we have, um you know, this sort of, uh, a bit of a fill it on this on these combs. So let's go ahead and do that here. Um, I don't want this to be so boxy so we can go ahead and create a Phillips. So let's hit f for Philip. I'm gonna select these two edges. Yeah, I could start dragging these in. Um, I think I'm gonna do a value. Let's say 1.5 and answer. Okay, here's the problem with that. So I would have to I really should have done this before. I didn't My pattern. Um, Now, in order to do this, I have to go and do each one, which is kind of a pain. I have to go back and try select each one and do a Philip. But the nice thing about Parametric design is that, you know doesn't matter. We can actually go back and go back in time and make changes, and it will act as if we did him in that order. So I'm gonna go ahead and undo that feeling I just made. And so the point where I should have done this should have been right before that pattern. So if you go here, this is our pattern for your trainer outline. So I'm gonna grab this line. I'm going to move backward. So now it's, you know, I'm back in time, is it? It's as if I haven't done the pattern yet, so I can go now and do my fill it. So let's go ahead and fill it. This f for Philip. Bring this to Don't 1.5 millimeter. Fill it. And now I can drag this and go back, You know, back to the future. I guess. So. We're gonna come back and OK, maybe thinking all right. Yeah. Good job. Nothing happened. But remember when we chose our rectangular pattern, we had to choose what features we wanted to pattern. So in this case, we have an additional feature we can choose. We have the loft and the Phyllis. I'm going to go back, um, and choose make sure objects and selected, um, hit control or command for Mac and had this feature to it. So you should have these two highlighted the loft and the fill it. Now we can click. OK, and there we go. So everything is related in one easy step. Okay, A lot easier to do that than to go and try to fill it each one individually. 7. 06 Use Spline for Curved Shape: All right. So let's see what else we need to do. So we can see that, you know, this has, you know, much more sort of. Ah, sleek, curvy, designed to it. And so let's try to do that with this one. Um, Now, I can just hit f fulfill it, trying to fill it this and and I get, you know, some decent results. But it's not exactly what I'm looking for. Uh, for you refer back here. You know, we kind of have this, Uh, it's really nice curve going on here, Um, which I don't really have here. This is still kind of boxy. So Phillips would only take you so far. So let's go ahead. I'm gonna do that. So it and what I really want to do is you create that sort of curve that I have So to do that, I'm gonna go ahead and create a sketch. I'm gonna do it on this perpendicular plane here. Um, so I'm gonna click on that. Sometimes Fusion 3 60 will rotated this way. You can just go back to your box and rotated back by clicking a little Baquero. So I'm gonna live. Gonna go ahead and, um, project this so I can get rid of this body for now. So I'm gonna people project lick on this image and then click. OK, let's go ahead and select bodies. Well, then go ahead and turn these into construction lines. First, let me go ahead and connect these two lines here. Uh, so I'm gonna head l for line. It's sort of we have a closed box here. This shows the extent of that of our comb. So if I turned bodies back high siege, that's the whole outline. Just basically want a reference that So I'm gonna hit ah or select each of these lines on turn him into construction lines. My hitting X. I don't really need best one here, so I'm just gonna like that. Okay, so now I'm gonna grab my supplying tool and just start sort of constructing. Ah, curve that I want that profile for for my comb. So start here. I'm going to just kind of place just a few points here. So the one here, one of you don't want it to be right on that line. Um so well, I have come back and change it. I'm gonna put another one here and then another one right here. And click check. So notice when you put it right on the line, you get that, Um, You get constrains lacked in. So, you know, I can't move this now up for now because it thinks that I wanted to put this coincident constraint on there so it locks it into that line. I don't want that. So I'm going to click on that constraint, hit the wheat, and I should be able to grab this and just bring it back down. Okay, So I'm looking for some type of profile that, you know, just has a nice little curve to it. Um, I need to bring this up, because this is that's sort of the edge of my teeth here. And I want it, you know, further down. So it comes to almost little point, but not quite. So I'm gonna bring that down a bit, and that looks good. And I want some of this gradual transition again. That's got moved. Bring that down over here. I want a little more of a curve, so I'm gonna grab these handles to give me give me a curve. and move this down a little bit. And I want everything to be below this construction light. So notice you know what's Klein's? You move one point you affect the other one. So it's constantly you're constantly tweaking with it to try to get the shape you're looking for. So that looks good. I'm gonna go ahead and clicks. Well, not yet, actually. I need to. The plan is to grab this and extrude it to cut off that top layer. So what I'm gonna do, is it, um, el for line and just going to sort of dropbox around this curve just to give me a shape? Now that I have this profile, I can go out and quick on two stops, catch and grabbed my turn, bodies by cod, and I cannot go ahead and hit he for extreme Grab that profile that I made then this is set to Well, look, if I draw, start dragging them back in, it just cuts away the material this automatically goes to cut. So notice as I kind of shave off that top, I'm left with that profile that I made for my home. So that looks pretty good. So I'm gonna go ahead and instead of one side, I'm gonna go to symmetric Distance is going to be all. I'm going to click, OK? 8. 07 Amend Shape and add Fillet: All right, So now that should go ahead and remove all that top material. Leave me. What? That curve I was looking for. One thing that I see here is this ended up being a little too close. I wanted more of a relief here, so I'm gonna go back and change that. So let's go back to our sketch for DoubleClick. Toe added it. Let's rotate this back. So nice thing about this, it's very easy to add it. Gonna turn off bodies for now. I just wanted this to be a little further up, so I'm gonna grab that you grab the sky, and you can also play with this curve here just to give me Give me a nice agile there. Everything else I think it looks the same. Um, everything else looks good, so I'm gonna keep it the same way you bring this up a little bit. Um, this pyre again is going down below that to some. Drag it up a little bit. Okay, That looks good. I'm going to click, stop, sketch, and everything should automatically updates When I turned bodies back on. You should see Perfect. That's what I wanted there. Um that looks good. So again, don't be afraid to, you know, make changes. Go back, you know, edit your sketch, come back and see if that's what you were looking for. Um, you know, that's the nice thing about Parametric designs. It's easy to make changes and modifications, so let's not go ahead. And, wow, to fill it to the back here, show our previous model are finished model to give us this sort of nice, nice curve at the end or, um, you know, nice sort of transition. So let's go back to our current model. Gonna click out for Philip, Choose that edge. And I can drag this in to kind of get a preview. Uh, what? My fill it is gonna look like, um, be careful. Fill it again. If you go too far, you start getting errors and weird messages. So, you know, it says basically, I can't do affiliate of 28. Um, 22 is a little much, so I'm gonna actually even answer fill it of 10. And let's see what that looks like. That looks pretty good, you know. Just look, make sure you look over here and that this has a good transition as well. Um, someone to click. Ok, All right. So this looks pretty good. It looks like I got everything. I mean, let's compare it to our finished model here, Um, and that that looks fine. So there we go. That's our comb, you know, again. Nice thing about this. You can go back and customize it. Add more teeth, take away teeth, make a less densely space. You can make him longer or shorter. You can go back and change the shape of this. Customize it. Um, you can three d print A nice thing about three D printing again is you go through it orations and quickly see which ones you like. The bust. So, um, I love this designs. Very useful. Very practical. And it does work. I printed one and comb my hair with it. You know, they're strong enough that that, uh, thes thes teeth will hold, so All right. I hope you enjoyed this one. Go ahead and print a few combs of Princeton for yourself. Some for your friends. Alright. Enjoy