Figure Drawing for Beginners - Drawing Proportion & Perspective | Ethan Nguyen | Skillshare

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Figure Drawing for Beginners - Drawing Proportion & Perspective

teacher avatar Ethan Nguyen, Portrait Artist & Art Instructor

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Proportions Class Trailer

      0:26

    • 2.

      Intro to Figure Proportions

      7:18

    • 3.

      Constructing the Figure (Front View)

      10:49

    • 4.

      Constructing the Figure (Side View)

      9:25

    • 5.

      Constructing the Figure (3/4 View)

      12:34

    • 6.

      Intro to Perspective

      4:59

    • 7.

      Types of Perspective

      10:49

    • 8.

      Drawing Spheres in a Box

      7:25

    • 9.

      Drawing the Figure in Perspective

      12:34

    • 10.

      Three Point Perspective from Above

      7:12

    • 11.

      Three Point Perspective from Below

      9:15

    • 12.

      The Arm in Perspective

      5:57

    • 13.

      Perspective Figure in 3/4 View

      7:46

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About This Class

Welcome to this course on the basics of drawing human proportions

In this course, we'll cover the different types of proportions and how to construct the figure from different angles like front view, side view, and 3/4 view.

This class is designed to be accessible to everyone, with step-by-step lessons that build your skills progressively.

Well, I'm sure you're excited to start improving your figure drawing so let's get started!

Meet Your Teacher

Teacher Profile Image

Ethan Nguyen

Portrait Artist & Art Instructor

Teacher

I am a professional artist and teacher and have taught thousands of students how to draw the head and figure through my courses and online videos. 

My strength as a teacher comes from my ability to deconstruct complex subjects into manageable concepts. And my attention to detail helps me to explain these concepts in a way that is very approachable to students.  

In order to make sure my courses contain the best available information, I am constantly researching, studying, and training to improve my artistic skills. 

See full profile

Level: Beginner

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Transcripts

1. Proportions Class Trailer: Hi, and welcome to this course on the basics of drawing human proportions. This course will cover the different types of proportions and how to construct the figure from different angles like front view, side view, and three quarter view. This class is designed to be accessible to everyone with step by step lessons that will build on your skills progressively. Well, I'm sure you're excited to start improving your figure drawing, so let's get started. 2. Intro to Figure Proportions: Let's talk about proportion. The first question that comes to mind is, what is proportion? The answer to this question is that proportion is actually a ratio between the elements of the human body and the head. Usually, this ratio depicts the total height of the figure and the height of the head, meaning that the head is used as a measuring tool. For instance, the average adult male has a proportion of seven or 7.5 heads. This means that in the height of the average adult male, the head fits in about seven or 7.5 times. Or we can simply say that the figure is seven or 7.5 heads tall. Now that we know what proportion is, you also need to know that it is determined by a wide variety of factors such as height, body weight, body type, gender, age, occupation, physical traits, genetics, and so on. Height and eight being the most important factors. Why is that? Well, let's imagine a baby in the baby's height, its head would fit almost four times. Now let's imagine a young adult and its height, its head would fit in about seven times. You should get the sense where I'm going at. But if all these factors influence proportion, then we would have an immense number of different proportions. True. But for you as a beginner, you only need to know three fundamental proportions. The average adult male, the idealistic adult male, and the idealistic adult female. Let's start with the average adult male. This is the proportion you'd have in real life and it is 7.2 heads, 1,234,567.5 There are a few important landmarks in the body that help finding proportions. The first important landmark is half of the total height. In this case, it is this line, and it is slightly above the crutch. Now one head above the crutch is the navel, and one head above that are the nipples at one head or one unit apart from each other. The elbows are slightly above the navel. The knees are two heads above the ground, but counted as half a unit, one unit, and another half, adding up to two units in total. The width of the body, the entire body is two heads wide. All seems good, but there are a few issues. That all the landmarks are exactly between units, and therefore it can get confusing when you want to draw it. That's why for a beginner, the eight head proportion is better. Not only it's more aesthetically appealing, but it also is more practical. Now, the first difference you see is clearly the height. This figure is taller. Therefore, the total height and the head ratio is bigger. Which brings us to the next thing you need to remember, as the total height of the body is smaller, the head in comparison to that total height will be bigger like in our situation. If the height is bigger, then the head in comparison to the height becomes smaller. Anyway, let's move on to the landlords. In this case, if we divide the total half into, we would have this line which is exactly on crutch, we already start to notice some differences. The navel is still one head above the crotch. The nipples are still one head above the navel and one head apart from each other, but the elbows are on the line with the navel. The finger tips are usually health unit below the crotch. The wrists are exactly at the same height as the crutch. The knees are just above two heads from the ground. You have 12 and exactly the knees right there. In this case, the width of the body isn't two heads, but two and a third heads, or even 2.5 heads. You see that this particular proportion removes a few of the landmark position issues. And because of that, it is easier to follow even more, it's much easier to build, and we'll get to that in a few minutes. Lastly, the idealistic adult female, as you can see, and we all know women are shorter than men most of the times. But despite that, the proportion is still eight heads tall. We have 1,234,567.8 heads. This means that the same rules apply, but at a smaller scale. You can clearly see that this figure is shorter than even this figure. But the landmarks are in the same position as in the eight head proportion. If we divide the total height of the body in, we would find the line on which there's the crutch. One head above the crutch is the navel, head above that are the nipples, and so on. All the landmarks keep their position, but with a few differences in with the width of the body is two heads, not two, and a far or 2.5 The waist is a bit more than a head wide. The hips are two heads wide, even more the shoulders and the calves are more smooth than in the male figure, where they tend to be more angular. These are the major differences between these fundamental types of proportion. The one you really need to know is the idealistic male proportion. Because of this, I will now show you how to draw in this proportion in three different views, front side, and three corners. I'm going to draw a simple diagram and explain you step by step, the whole process. I'm going to tell you how you can practice at home so that you embed in your mind this process. 3. Constructing the Figure (Front View): When drawing from the front view, we're going to start with a straight vertical line, like so this will determine our figures total height. If we divide this in half, we'll find where the crutch will be. Now if we divide the upper half in two, we will find the line on which the nipples will be. To find the distance between the nipples, we have to find the head or one unit. In order to do that, we need to divide and have again the remaining upper part. Let's do that. There is the head. All right, now let's take this unit, put it here, and find the nipples around here. Now we need to find the navel. In order to do that, again, we're going to divide this unit in half, right there. Now we can find the shoulders. How are we going to do that? We're going to take two lines and drag them from the navel through each nipple. I'm going to make those lines bigger, just so that you can see better what's happening. All right, now we have these two lines. The next step is to find half of this unit just around here. We're going to take the ruler through that point right there. We are going to mark two spots on the same line, on those two lines that go from the nap through the nipple. And here we have our shoulders on these two points. Just to make sure that these are correct, we can measure and see if they are almost two heads apart and they are. Up until this point, everything is correct. Now we can build the rib cage and the pelvis so that we can move on afterwards to the legs and the arms. To build the rib cage and the pelvis, we are going to draw an oval starting from the line of the shoulders, which was here half of this unit right here. From that point to the crutch, how wide should that oval be? Well, it should be around half of the distance between shoulders and the nipples. That line on that line, we're going to have the extreme point of that oval. And the extreme point is going to be at the middle of this unit between the navel and the nipples here. That is going to be our extreme point for that oval. The extreme point of the whip cage. All right, there and there. The same thing here. All right, now we need to section it. We're going to start slightly beneath the nipples. Here. We're going to move our way down slightly above the naval, but half of the distance between the nipple and the naval. That's half the distance between the nipple and the naval striking above. The naval would be around here. We have that, the same thing repeated on the other side. We're going to connect that point right there to that extreme point. And there you have it. Now for the pelvis, somewhat of a fair distance beneath the navel. There's going to be a point from that point you're going to drag a line in an arch way slightly above that first initial point on one side. And the same thing on the other side. On the lower part, you're going to make a small V like this. This is the silhouette of the pelvis. The pelvis is a pretty complex bone structure. It's a combination of several bones, to be precise. There is no point in going into details in that. You just need to know the outer extremities so you can focus only on proportion in this section. But with that done, you have already the most complex part of the drawing finish. What's left is to draw the legs and then the arms. For the legs, we have to find the knees first. And how we are going to do that, we're going to divide this lower unit into have, just above that point, right there are the knees. We have one knee here and another one here. Now we can simply draw the legs. We can now add the color bones like that. Simple. The color bones are, are starting from, have a unit beneath the chin, on the shoulder line. They go up a bit and down again. If you were to compare it to a letter, it will be a very stretched M, capital M letter. Now let's draw the arms. To do that, we're going to take a line, the shoulders, and drag it all the way down to of the distance between the crutch and the lower part of the knee to find out where that is. Around here. Here we have our fingertips. Here we have our fingertips. And on the same height with the navel there is the elbow. And on the same height with the crutch is the wrist. This distance the length of the entire arm when extended with the palm also extended like this. Of course, depending on posture, the shoulders can be placed differently. And that strictly depends on the characteristics of each individual. But this is a general rule of proportion so that you know how to draw. And we're going to repeat that same thing on the other side. I'm going to draw the line from the shoulder all the way to have a distance between the crutch and the lower knees. The elbow and the wrist. And that's it. There you have it. Let's move on to drawing the figure from the side. 4. Constructing the Figure (Side View): Drawing from the side, things are going to get a bit more difficult because we won't have symmetry anymore when drawing from the front. We had symmetry on both sides, but the figure is viewed from the side. We don't have that anymore. We can't draw a straight vertical line anymore because the spine is arched like a nest. But we can take our extreme points and work with them. We have our two extreme points that are going to define the total height of our figure. We can start to divide this in half, and so on until we get the units that we need. I've divided this segment, this invisible segment, in half. Here we know where the crutch will be. That's a start dividing this part in half. Again, we're always going to work with halves. Again, we have our units here. Let's start with the head. This time we know that the head or the human cranium has this part missing right here. So we can actually put down there a sphere or a oval because the spine starts from here, That point there. Now we're going to divide this unit in half. From there, it's going to start the rip cage. It will connect with the lower part of the pelvis, which will be right here. If you remember that oval shape, when it's viewed from the side, it looks like a stretched beam. It's going to go down like this and then come back in. And how much? Well, this point right here is the navel right above that is that extreme point, that lowest point of the rib cage, which will be around here. We now can draw the rib cage which should be about this side, if it has about 1.5 in height. And from this outer point to this right here, it should be a head. It's one head wide and a and a half tall. Now for the pelvis, this is a really complex bone structure. As I said before, it can be enclosed in a box, but that won't look all that good in this particular drawing. So I'm going to draw its silhouette, which is pretty complex. But to make this simple, you can draw a novel, then make a section like this. As I said, that bean shape, if you make this dotted line right there, right here, you see that stretched bean shape here, you would have spine. You have an arch going in, one going out, another one going in the last part of the lower spine. That transforms actu into the sacrum, goes out again. All right, but the hardest part is done. So we can now finally move onto the legs and arms and we're done. We're going to take that lower part, that lower unit, we're going to divide it in half. Above that point, we have the knees here at the lower part of the lower part, towards the mid part of the pilps. We have the socket for the femur. The femur is slightly arched backwards, then the tibia that is slightly arch backwards as well, and finally the foot. With that done, we can move to building or drawing the arm and we're done. The arm with the finger tips extended at full length should reach around this line when hold straight down. But because of the drawing, if I do that, it's going to overlay with this and it's going to look awful. What I'm going to do, I'm going to rotate the arm slightly backwards. If I do that, I'm going to use this marker to show you the center of rotation. Should be here, right there. If I rotate it like this, if that line turns into an arch, I'm going to do that. Have the center of rotation here, where the shoulder is right there and there we have our arm, elbow right there. Let me zoom in. I've took this point right here. I've made an arch starting from there, and another arch from the crutch. By doing so, I found out where the elbow and wrist should be. Here are the fingertips. Remember that this length of the arm is only when it's fully extended, with the finger tips pointing outwards at maximum. In the normal case, the arm is going to be relaxed. It's going to be slightly arched, and the finger tips are going to be arched as well. So they're going to stay something like this and not fully extended like this. But this diagram is to show you the full length and the straight posture of the figure to see exactly how proportion works when the body is fully extended and in a straight position. With this done, and this also, we can now finally move to the hardest part, which is drawing the figure in proportion and in the free quarter view. 5. Constructing the Figure (3/4 View): When drawing in the three quarter view, the issue of rotation occurs. We'll see more from one side of the figure and less from the opposite side. Besides that, proportion still remains the same. And as well as the way to find landmarks, we are going to take the extreme points, the top and the lower points that define the total height of the figure as always. Then divided in half. Here we have the crutch again, there we have the line on which we'll find the nipples, dividing the upper part in half. Again, there we have the unit for the head. Now lastly, I want to divide this in half. Also we have the naval crutch nipples, the highest point of the figure starting off with a sphere and adding to that sphere, the facial structure there. We have that. Now let's move on to drawing that stretched being, so we have the rib cage and the pelvis. I'm just going to make a few dotted lines that will be used as guidelines. Half of this section right here is where there going to be. You know that here is where the oval or the bean for the rib cage and pelvis will start here. It's going to end to try and make that, I'm going to make that with dotted lines. Good, wider as a guideline. You can think that in the rib cage or the chest cavity, two heads fit perfectly in as volume. Because we are not drawing in two D like from the front or the side. We are drawing in three D, we have volume. Now we work with three D shapes. We would have about a bit more than a head in width, but the height stays the same. So from here, 1.5 to here, the lowest part is going to be here. Since it's free, we know that here is the front. It's the free quarter view we have here, that cavity in the chest and all right, there we have it now for the pelvis, as I said before, it's a pretty complex bone structure. I'm going to try to simplified since this stretched, being stretched sphere in the end, we cut it with a straight plane. Then we're going to have here an ellipse. Because we are cutting away from a sphere in the general. Notice that's why we'll have this form there in the simplified way. This is pretty much how tall this looks like. We would have here the spine that's continuing down there. It's making that arch I told you about. Again, the hard part is basically done. Now we can divide this place right here, this last lower segment. And here we have the knees. I'm going to repeat the same thing on the other side. And if we figure out where the center of the skull is, the center of the skull is on the same axis with the center of gravity. It's very important to know. It should be around right here. If you want to really find out where it is exactly going to take a line, go through the half of the sphere, right in the center of the sphere. Going to work your way down, it's going to be right there. Now let's take a line through that, all the way throughout the entire figure. And you can see how that line goes right through the center of the chest, the center of the pelvis between the knees and between the feet. What's left now is to find the arms to draw them and we're done. The navel should be on right there. If we find where the nipples are, then we can build and find out where the shoulders are exactly. The navel is here, and we know that the Naples are one head apart from each other. But since it's rotated, then perspective takes place and it takes over the entire drawing. It won't be an entire head, it would be about half a head there. We have it. This is the shoulder line, this is where we will have the color bones right there. The other one here, first shoulder and the second shoulder. I'm going to tilt the arm slightly sideways so it won't overlay the drawing, but I have to finger out, first of all those main landmarks, the fingertips, I'm going to divide this section here and a half to be around here. And then I'm going to take an arch coming up. I know that on this line where the crutches, I'll have the wrists on this line, I'll have elbow. Want to rotate it there? I have it. There's my arm. Elbow right here and wrist right there. We have the shoulder right here. In this situation, I will draw the hand pointing straight down so you can see what's happening. Because the body is rotated and it's in three D. Drag this started line along this one also the one for the cut is already there. I'm going to drag it straight down. I'm going to use the ruler, just to be exact, 12.3 there we go. We have here a visible part here. Lastly, of course, here's the wrist, and here's the elbow. Notice how the elbow is slightly underneath the lowest point of the rib cage. All right, so this should be pretty much it. This is a very simplified diagram. I've used the simplified volumes of the skeleton. So we have the rib cage, the pelvis, the cranium, and not an entire body because in proportions we're interested, especially in the skeleton. If this figure would have been of a flesh and blood human realistic figure or a live drawing of person, then I wouldn't be seeing this part at all. I would just from the hand, the shoulder. And maybe depending on how relaxed the arm is, I would see a bit of the fore arm, but just a bit. And I would see the entire arm from this side. But even though you don't see what's behind the figure at this angle, you have to know how it is built, how it works, so that can draw it correctly. As a home assignment, I want you to draw one of the diagram figures alongside the video, then try to draw it by yourself. If you have problems, look at the respective part in the video, then try again until you manage on your own. Then wait for about 10 minutes. Afterwards, draw again without the video. Pause for 40 minutes this time and repeat the drawing. Do this as many times until you are able to take long pauses and draw the diagram by heart without any help. You will do this with all three views, and I guarantee you that by the end of this assignment, you will be able to draw correctly in proportion. 6. Intro to Perspective: Hi, and welcome to this video on drawing the human figure in perspective. We will begin this video with a short introduction on perspective. And then put the figure in different situations of perspective so you can see how it is deformed by perspective. Without further ado, let's get right into it. So what is perspective? Perspective is a representation in arts of an object as seen by the eye. Perspective is affected by the distance from the eye to the object. Based on that distance, two distortions occur. I'm going to use these two pencils to show you those two distortions. The first distortion is related to the scale of the object. These two objects are at an equal distance from the viewpoint. In this case, it's the camera recording. But when I move the dispencil towards the camera, it seems to be larger than dispencil. That means that the distance, the longer the distance from the viewpoint to the object, the smaller the object will be, the shorter distances the object will be or will seem to be larger. The second distortion is called foreshortening and it is related to the orientation of the object. Now this pencil has two points, one here and one here if I orientated like this. So I leave one point there at one distance and I move on distance point closer, I change its angle and its orientation. And therefore, it appears to be foreshortened because of that, it seems smaller than this one. If I go even further oriented like this, we only see the tip of the pencil, therefore its way smaller than this one laid down horizontally. These are the two distortion that perspective creates. And I'm going to use this drawing to show you how these, these illusions can affect more complicated optics. We have here an ellipse or an novel. It could also be an egg. If we orientated like this, trying to figure out a good angle like this, you see how it's starting to change. I try to orientate it like this. If I struggle a bit more, I can make from that oval a circle. This is how you can create simple illusions based on perspective and foreshortening. These effects will also occur in the human figure. I'm going to use this drawing to show you that now this is the human figure as seen from the front full frontal view. But if I the paper like this, it would seem that we are looking from above at a human figure. A few interesting effects occur here. First of all, the head seems larger than the rest of the body. The legs are shorter and the arms are almost as long, as long as the legs are or even longer. These distortions occur within the figure, but not only in this single surface drawing, but also in three D. If we turn that around now, it would seem that we are looking from beneath or from the ground upwards to the figure. The same thing happens. What's closer to the viewpoint is larger, and what's further away from it seems smaller. 7. Types of Perspective: Let's take this grid for instance. Now the first thing you're going to notice is that these squares from the top of the page, the closest to the viewpoint, are larger than the ones here. But also squares still are squares, but the ones that are away seem to be more of a rectangular shape. That's not it. All these lines here, these vertical lines have a equal distance up here. But as they go away from the viewpoint increasingly smaller. If we were to continue these lines infinitely, they would eventually meet at a certain point. That point is called a vanishing point. This is how we control perspective with those vanishing points. Now, there are three situations of vanishing points with a single vanishing point. When we look at an object from the front, we rotate that object, we will have two vanishing points. If we look at an object that is rotated and look from above it, we will have three vanishing points. Now let's quickly go through all of those three. First, we will need the horizon line on which we will have the vanishing point. So this is our vanishing point. Now let's take the first situation with only one vanishing point. The best example I can give you here is with some railway tracks. Imagine yourself sitting on some railway tracks and you're looking straightforward, and they're in a straight line. Eventually those railways will meet in a single point on the horizon line as shown by this drawing. But that's not it. As I shown you with the grid earlier, the railways will have those wooden beams called sleepers. I believe they'll have a distance equal distance from one to another. But because perspective, that distance will be increasingly smaller, something like that. But perspective won't affect just what is underneath the horizon line but also what is above it. Let's say that we have telephone poles right next to the track. Because of their height, they seem to be above the horizon line. But if we take two lines from those extreme points and drag them all the way to the vanishing point, we can build the rest of the telephone poles correctly in perspective. This is the first situation with only one vanishing point. Now let's take the second situation in which we have a cube and that cube will be rotated. The first thing we need is a starting point, which will be this. Let's say that these two points here will be our two vanishing points. We're going to draw a line from our starting point towards those two vanishing points. Now we can start to build our, there we have the first surface, our contact surface or bottom face of the cube. Now we can erect the verticals. In this case of perspective, the verticals are not affected. But if we would have had three vanishing points, then it would have been. I will show you that in just a moment, after we finished with the E. We have here our intersection between the verticals and those lines from the main points to the vanishing points. So we created the edges and exterior points of our cube. I'm just going to create the top surface and we're done. This is the perspective with two vanishing points. Now let's move on to the final situation with three vanishing points. First I'm going to draw the from the previous situation, and then I'm going to add that third vanishing point. I'm going to show how that affects the entire drawing. So we have our points right there. And I'm going to darken those lines so you can see them. Now the vanishing point is usually or above the object, or in this case I'm going to put it right beneath the object. In this case, all the vertical lines are going to converge to that furred vanishing point. Let's do that and see how the cube is going to look like, right, the first vertical line, and we will get new intersection points. I'm going to really darken out the new cube, the one that is heavily distorted. Now this is how it looks. I'm even going to erase the initial lines from the first and leave only these new lines. In this situation, with free vanishing points, the object is very distorted. And it seems that we are viewing the object either really, really close to it or from above it. This is a very rare type of perspective, and you will rarely encounter it when drawing the human figure. When drawing the human figure, you're going to generally use this type of perspective because you're going to enclose the figure into a box and put that box in perspective. In special occasions when you're going to draw the figure from above or from the ground level, then you're going to use this type of perspective. It's pretty important to know about it, but you won't use it that much. This is your work horse. Now with this done and explain, we're going to move one step closer into drawing the human figure. 8. Drawing Spheres in a Box: Let's draw three circles, one above another, First 1, second one, and the third one, all right? Now, these circles are actually going to be treated as spheres. They can be enclosed in a tower shaped box. Let's draw that box in perspective. And then draw the spheres in that box. All right, so we have our box and now let's draw the sears. Notice how the spheres are overlapping each other, and that means we won't see the full sphere. We're only going to see the first spheres of the one that is on top. We're going to see the full sphere here. But the middle one, you're only going to see what's left as well as the bottom one. We won't see that part. And this part based on this principle, this is how we're going to draw the figure. Put in perspective, we're going to enclose the figure into a box, and then draw it within that box. I'm going to take a new piece of paper and try, try to draw the spheres. But in a box viewed from above. Please note that the box is heavily distorted by foreshortening. Now let's try to draw those spheres. We're going to start with the first sphere, the bottom sphere, the second one and the last one, right? So let's define the outline and erase what we don't see. This is how it should look like when those three spheres are viewed from above. Note the difference between these two situations. Of course, what is closer to the viewpoint is larger. Therefore, the sphere on top is larger than the sphere from the bottom as well as the middle. Whereas in this situation, differences are not, are not that obvious or they're not there at all. But drawing in a perspective with two vanishing points is essential because you will want the position of the various elements of the human finger to be in the right place. You don't want to put a shoulder to up and the other 12 down so that they will look strange. Or the placement of the arms, the elbows, the hips, the knees, they all are in perspective. And with this example done, we can finally start drawing the human figure in perspective. 9. Drawing the Figure in Perspective: Putting the human figure in perspective. There are a few important lines. The first important line is this one, on which you will draw the clavicles or the color bones. The next line is the line where the elbows are, then the line of the hips, the line of the knees of the fiend. These are your most important lines besides these lines, the line of the finger tips. But depending on the posture and the position and gesture of the figure you're going to draw, this line will change. It might be, it might not be there. That's why this is a secondary line. There is the line of the eyes. This is also secondary because you won't put the head entirely in perspective. It will be affected by perspective, but not that much. So you have an entire line dedicated to it. You will only have this small cross that is going to be drawn on the head. And these are the only lines that are going to be extended so that they will help you draw the figure. Now let's draw the figure in the free quarter view. And let's begin with the box in which we will enclose the figure. This will be the box in which we will enclose our human figure. Let's begin drawing it. First of all, we're going to take the middle of the lower surface and the middle of, or the center of the top surface, and draw a vertical line. Now that line is going to be divided into eight equal parts. The first one is going to be here, here, and here. We have now four equal parts. I'm going to do that again to get a 1,234,567.8 That's it. Now we can also divide this line right here and take a vertical line down the middle. We can also divide that in equal eight equal parts as well. But that would be somewhat of an overkill. That's why we're going to divide it only in half. Again. We're going to do the same thing on this surface. Now we have the perfect position to build our figure. So let's begin. We have, we all have the head right there. Then there's the rib cage here, followed by the pelvis. And this should be the basic construction. Now to this assembly, we will add the arms and the legs. But first let's give these shapes some definition. Let's draw the legs. Yeah, And now lastly, you are note that the rib cage has a volume. And because of that, I don't see the entire arm on this side. But I do know that it is there. And therefore, I can draw what it is visible. This should pretty much be it. Now I'm going to use this drawing and show you those main lines that I put here. I'm going to draw them here in perspective. The line of the knees, of the feet, of the hips, elbows, and of course, of the color bone. Note how these lines change angle as they progress. This is caused by perspective and effect of the lines converting to that one vanishing point I told you about. Now I've made this complex drawing to show you how, how to draw it correctly with complicated method when you're going to draw your figure in perspective. If you are at the beginning the box and use it to draw all those main lines. The main axis that you're going to divide into eight equal parts and then put in perspective, main lines I told you about. And then you can easily draw your figure. If you feel that you are ready and know how to draw the figure and have an idea of perspective, then you can go ahead and use the important lines. And use only these lines, put them in perspective, and then draw your figure. But if you're a beginner, I highly recommend using this box method and just practice on this. 10. Three Point Perspective from Above: Let's try something more interesting this time. Let's draw a box viewed from above and see how foreshortening will affect the human figure. Note that this box will have a perspective with free brandishing points. So this should be it. I've put down the diagonals of the upper surface to find the center of the same thing I did with the lower surface. Found the center, and now I have the main axis of the figure. Now I can divide this in eight equal parts, but that would be wrong, because as I showed you with the grid, what would be closer to the viewpoint will be larger. Dividing this segment in eight equal parts would be incorrect. Let's try to A eyeball. Eyeball. The entire thing. I can show you the drawing we did earlier and we're going to try to reproduce that here only with the human figure, so we have a large head, so we have the head there. Then we would have the rib cage. Oh boy, the pelvis. And lastly, the legs. And of course the arms. Yeah, let's try to darken this out. And this should be it. This is how the figure looks in this situation, the head is very large compared to the rest of the body because you are looking straight from above. And of course, because I've exaggerated the perspective quite a bit, the head is very close drawn to the viewpoint. The distance from the eyeball to the head in this case is not that much. And because of that, the head seems disproportionately large compared to the rest of the body. This is not necessarily wrong, but it is one of the illusions that foreshortening will create when it is used. Don't think that this drawing is wrong. This is just highly exaggerated so that you have a sense of what's happening and you capture the essence of this effect. Now see the rotation of the angles. The rotation is very steep. And let's make these lines darker. See how exaggerated the perspective really is? You see how exaggerated this all is. If we would have drawn these lines longer, then they would have met somewhere reasonably far from the paper. In most cases, the vanishing points are very far away from the objects if you have a good distance from the object to you, from where you are viewing it. But since this is so close, the vanishing points are fairly close to you. Because of that, all these illusions occur. But the line of the color bones respect this perspective. This line right here, these lines are almost parallel. And the line of the legs, I mean the line of the feet are clearly respecting this line right here. 11. Three Point Perspective from Below: Now let's try to do the same thing with foreshortening, only this time we're going to view our figure from beneath. Again, this type of perspective is highly exaggerated. After this, I'm going to show you another way of drawing the figure from a different perspective as before, the diagonals here. And here we have our axis line of the feet. Now we can begin. We would have the head really small, this time just going to zoom in a bit. We have there the head real small and then followed by the rib, then the pelvis, which is almost as big as the rib cage. Now we'd have the feet and the legs right there. And the hands, of course. All right, let's give these shapes definition now. And we're going to start with the pelvis. So it looks, it's going to look a bit odd this time there with me, it's going to look something like this. It's very hard to draw from at this angle. Then we would have a rib cage, everything we see underneath it. And lastly, the skull over the head right there. Now, since we have the line of the shoulders right here, right, That we don't see the color bones anymore, but we know that we have here and here the shoulders. So that would be one arm and this is the other. Here is one leg and there's the other one. And of course the feet. This type of angle and this perspective type is the hardest to draw from. Drawing, as you would see below, the figure is very hard, but if you enclose the figure in a box, it will help you with this. And now let's move on to that angle I was talking about. That angle is when you have the floor or the surface right there to measure it so that I can capture it on the camera right there. The figure is going to be distal. All right, so now we can somehow divide it. I know that the middle of this height is around here. But I want to put the middle bit above it so I can adjust the perspective. Now I have the line that's going through the top of the skull, right there, right here. Now, since I have these two lines, these two lines that are going to converge on the vanishing point. I can adjust the rest of my lines based on these angles. I know that I have here an angle something like this. Not to tilt it, and this one about tilted as this one. Since I have these lines put down, I can start to draw my figure without worrying that I won't draw the perspective correctly. I can darken those lines that you'll see what's happening here. And there we have it based on these primary lines. Because I started with the two extreme lines that are going to focus towards the vanishing point. I can easily adjust, figure out the rest of the lines that are going to go through the parallel elements or the symmetric elements of the figure. For instance, the shoulders, elbows, knees, hips, fingertips, feet, all these lines are in perspective. This is another way of trying perspective. But this version would be for those of you who are a bit more advanced. All right, and now let's try to move on to figuring out what is happening with the arm when it's put into perspective. 12. The Arm in Perspective: First I want to draw a head. And so let's do that. So we want to free. All right, so this is done. Now, if we rotate the arm in the same plane, frontal plane, it would have the same length. It is going to adjust the clavicle and then we know that the humerus is going to be this long. And here is going to be the elbow right here. Now what happens if I try to move the arm and orientated towards the viewer or the point of view? Well, then foreshortening is going to happen. This is the arm pointed downwards horizontally. Now I'm going to rotate it and angle it like this. This is going to be the new angle of the R. Because of that, the humerus is going to appear a lot more shorter than it actually is. Just going to adjust the clavicle again where the humor starts and where it is going to end. Now having that there is correct to help you better understand this, I'm going to continue with this positions with the radius and then put the hand like this. And I'm going to replicate that in perspective here. I know that this is the direction of the arm. The radius is shorter than the humerus, that means it's going to be this long. And then finally, we're going to have the hand right there. Not the difference. I'm going to use those same two pencils, the arm full frontal place horizontally and then from the same point, put like this, I'm going to try to hold it like this. This is the effect of foreshortening and how it affects the drawings and how perspective will affect the human figure to make it seem a wheel and maybe even a bit exaggerated. I've made the hand also bigger than it is here. For instance, I've got it here, like this big here. You can obviously see that it is a bit bigger. Not by much, because it's not necessarily a lot closer to the viewer, but it is closer. I have to make it slightly bigger. With this explained, I can move on to the last drawing of this video. I'm going to show you how figure with arms wide open orientated towards us, not the free quarter view, but more towards us, More rotated towards us. How that is going to affect the figure. How one hand, the hand closer to us is going to be a lot larger than the one farther away from us. Let's get started with that drawing. 13. Perspective Figure in 3/4 View: It is going to be the last drawing or diagram in this video. It's going to be a bit complicated. Let me draw here the figure. You'll understand how it's going to look like. I'm going to draw it from above. This is, let me zoom in. This is going to be the head and he is going to have arms wide open like this. But, um, this is going to be rotated. Some thing about this, this is how rotated this position will be towards us and we are going to view it from here. It's a, it's a bit more than that. The free core view would have been a bit less rotated. It would have been something about this. But we're going to use the more rotated version because we want to exaggerate the perspective a bit so that you'll see what's happening with the figure. I'm just going to quickly sketch in the head and record. So that will be the head now, 123. So this will be the outer lines of the angle for our vanishing point. Now let's move on with the rib cage. All right, so with this done now we can figure out where the hands are going to be. So we know that here is the center part between the two color bones. Let's check angle is correct and it is what's left to draw is defining the lines and we're done. The first color bone and where the humor, that's where the elbow is going to be, radius and the rest. And of course, the hand. Now we can take the pencil and use it as a measuring tool. The total distance and length of them up until the wrist. From the shoulder, the wrist would be about this much. We can put it here. We can shorten that have to get the right length. This is a simple trick you can use to calculate perspective. This will be the hand. This is a pretty nice trick to use when you're drawing perspective. To take distance length to measure it, and then to put it on the other side and then to shrink that in this case, I shrunk that length by half because that's approximately what's happening here. And it seems correct. It feels correct, and it is correct. Then how did I get that size of this hand? Because it's farther away from the point of view than this one. That means it's smaller. We're going to take the fingertips from here and put them in perspective. Draw the lines to the finishing point. And we will get right here, our fingertips for this hand. And that's it. Along this video, you have seen how perspective affects the human figure. How foreshortening affects the rotation and angle of the figure towards the viewer, the eyeball or the point of view. When you're going to draw the figure, and you will have all sort of stances, poses, and gestures, always take into account these two optical illusions. The distance and the size of the object, and perspective, and foreshortening. If you keep these two effects in mind, your drawing is always going to look realistic.