Transcripts
1. Introduction: Hi everyone. I'm Miss Mark and welcome to another
skill share class. In this class, we're going
to be discussing how to create episodes
for your webcomic. How to take your overall
story and break it down into nice little chunks that
flow from one to another. My webcomic is called
Daser and Eleanor, which you can read
over on web tunes just over 70 episodes and
just over 5,000 subscribers. When I first started
doing my comic, I just wanted to dive
into it to see if I could draw a comic book. And so I didn't really
plan very much. I didn't outline very much, I didn't script anything. I just went straight to like drawing pages for
those early stages, trying to figure out how
comic making worked. I think that's fine. But now that my
comic is growing, now that I actually
have an audience, and I've been doing
it for a while now, I have been trying to refine my creative process and make it a little bit
more consistent, a little bit more
smooth and predictable. For myself, I have learned
the importance of having a good formula to
create episodes. And that's what I want
to share with you today. This formula that I
use is very simple, but it really does
ensure that, one, your episodes flow nicely
from one to another. You don't have weird pacing. And then two, it ensures that
your episodes are engaging. And there's always
something in the episode to entice your
readers to come back. That's really what you
need a good episode to do. This formula works
great for me, as is. And I'm going to present to
you how I use this formula. However, the formula
is simple enough that I think you could
probably customize it. If your story doesn't, it doesn't quite
work for your story or your format whatever. It's very flexible.
You can customize it. So if it doesn't, 100%
work for you don't. But the main goal in this
class is just to establish a clear plan for your comic
in terms of episodes. So that again, your
story can flow smoothly. Your readers follow
along naturally and they just are left wanting to
read the next episode. The way I've structured
this class is I'm going to really quickly go through
the steps of the formula. At the end, I'll do a
project walk through, so you can actually
see how I used this formula to take a story
idea from start to finish, like literally to the
finished comp pages. I recommend that
you watch all the lessons kind of at once. I'm purposely making them
a little bit shorter. And then you can slowly go back and reference parts that you need to as you
work on your project. All right? I think that's it. I hope you're ready to
get started. I know I am. And with all that
out of the way, let's talk about what you're going to need for this class.
2. Before we get started...: Okay, so let's talk
about story prep. This class is all about kind of the planning and the writing, so you don't need a bunch of
fancy tools, don't worry. However, I just want
to make sure that we're kind of all
on the same page. This class is about episodes. It's not really
about how to create compelling characters or plot
or like overall story line. I'm going to teach this as if you already have those
things. If you don't, that's okay. You'll still gain
a lot from this for sure. But I just want you to
know in this class, we're not going to
cover those things. Here are the three things
that I think are kind of essential to
make episodes work. One, a protagonist who
changes over time. If your protagonist doesn't
go on some kind of journey, whether it's external
or internal, it's going to be a boring comic. Now, this is assuming
you know you're making a narrative comic that
has an overall story. It's a little bit different
if you're doing like a daily comic strip type of
thing, that's very different. But in general, if you're
doing a web comic series, if you're doing a graphic novel, you have to have a protagonist who is actually going
to accomplish things. The second thing is
a clear setting, kind of the context
for your story. Just so let you know if an episode is taking
place in a farm town, in a castle, in a city. You know which episodes change locations like you realize that you've had ten episodes
in the same location. I would just have
a good idea of who the story is about,
where it takes place. And the third thing,
the third thing I think is actually
the most essential, a page limit, or if you're doing webcomics, a panel limit. This means you should
know when you start, how long your episodes are in the digital world. With digital software, it's easy to feel like there's no
such thing as page limits. There's no such thing as
like a certain number of panels per episode. And that's D true. But what I discovered when I gave myself an
actual panel limit, for me, it's around 30
panels per episode, was I suddenly had
a much better idea of how to pace the comic. If I know there's 30 panels, I can start to divide
it up like, okay, I need like three panels
for this tiny conversation. And then I know I
need like ten panels for this longer conversation. I need a couple panels to transition. You know,
all that kind of stuff. If you don't know how long
the episode is going to be, you're open to all
kinds of obstacles, like realizing that the
episode is unusually short. Or realizing that in order to have this whole scene play
out the way you envision it, you're going to need like 60
panels or something crazy. You might end up
trying to squeeze in too many things to one
episode or too few, whatever it is. I have discovered it sounds like a limitation because
it kind of is. But I have discovered that establishing a page
limit or a panel limit, it just gives you clarity around boundaries and it's
so much easier. The other bonus is that because I have a goal of
like 30 panels per episode, I actually am getting
a really good idea of how long an episode
takes to create. That's also huge. As I
said in the introduction, this class is all about
creating clarity. And that means eliminating
as much unknown as possible. That being said, the writing process tends to
be a bit more like a cycle, like you go through
the stages a few times before your product
is really ready to go. So it's okay if you don't
have everything figured out. These are just the
things that I recommend having somewhat established
before you get going. But it's okay if they're not
all there. You'll get to it. You'll get there once you
know who the story is about, once you know where
it takes place, and once you know how
long it's going to be, we can move on to the next step.
3. What does an episode need?: All right, it is time to grab
your readers and keep them. When it comes to web comics, each episode really has two main objectives that
they need to accomplish, besides being entertaining and pleasing and all that stuff. Step one, move the plot forward. Step two, leave the
reader wanting more. If your episodes do
both of these things, you're in really good shape. How do you actually plan the
structure into your comic? I'm going to refer
to a formula that I have seen like a good
Gillan writers use. But they use it because
it's a good formula. So let's go. The formula is
like sort of three steps. Every day was like this. Fill in the blank, until
one day fill in the blank. And ever since then,
fill in the blank. These are like the
most basic fundamental kindergarten level building
blocks of storytelling. And it might seem
almost like too simple. The world that you're
building in your story, with its characters
and its history, that is unique and complex, the way that you
share it should be as simple and
streamlined as possible. You want your readers to
get this from day one. You don't want to
make it hard for your readers to
understand your story. But these are episodes, right? So while this formula, you know, works for an overall story, I'm going to show
you how you can make it work for episodes. How you like link them up, like train cars, you
know, like Brio. Is it the magnets? How do we make magnets to
stick them together? Don't worry, it's still
actually very simple. All right, so we're going
to use this formula. I'm going to make up
a really simple story just as an example. And then at the end, again, when I do my project
walk through, you can see it in a
more in depth example. All right, so every
day in the little town was happy and peaceful until
one day dragons arrived. And ever since then,
people lived in fear of the dragons. Episode one. Okay, so episode two, we're going to open
with the last part of episode one. Episode two. Every day the people
lived in fear of dragons until one day they discovered a sword that
could kill the dragons. Ever since then,
people have looked for the sword. Episode three. Every day the people
were looking for the dragon killing sword until one day they found
the sword in a cave. Ever since then, they've been preparing to fight the
dragons. Episode four. Every day the people
are preparing to fight the dragons until one day they find an
incredible warrior stronger than anyone who
can wield the sword, and then that warrior goes
to fight the dragons. This is a very silly
little, tiny story, but do you see how they link up? Every episode after
episode one starts with the context established
in the previous episode. Again, this is a
little bit abstract. I hope my example
helped a little bit, but I promise when
we do the project, walk through at the end and you see a concrete example of this, it will make oodles of sense. Just a side note, the
language that I'm using, this like every day the village
was happy until one day. This is language purely
for the sake of planning. This is not how like the tone that you need
to have in your comic. You don't need to write
this in your comic. Your readers don't
need to see this. This is building blocks for you, so don't worry if the language
sounds corny or cheesy, or trite, or cringy.
This is planning. This is planning. Okay,
so this is how we make sure in each episode
the plot moves forward. And there's like a little
bit of a cliff hanger, something that the reader
wants to know more about. In the next lesson,
I'm going to go over how I take this and I break it down into a panel by panel
or page by page outline. So let's keep on moving.
4. From outline to panels: Okay, so let's talk about
panels, pages, and pasting. This is also sometimes
known as a script, but it doesn't look like
a script when I do it. So we have a general idea of what happens in each episode. Hopefully you use
that formula in the previous lesson to
write a few episodes, so you know that your
story is flowing nicely. So here's how I go from a very general
outline to specifics. The goal for this outline
really is to make sure that you have the correct amount of space for the amount of story
that needs to happen. You don't want to
have too many panels. And then you realize
that like a lot of those panels are sort
of like dead space, where nothing happens or things are just moving
really slowly and like, that's not what
you're going for. Or you have like not
enough panels and you want to do like a big
action sequence or a big monologue or
something like that, and you're cramming it into two few pages. You
want to avoid that. So in this planning stage,
this is where we avoid that. What I do is I just
do a number list, each number
representing a panel. So panels one through
30 in my case. So I'll go back to the previous
lesson where it was like every day until one day
and ever since then. And I'll just drop those
three things in first. So like first few
panels probably, I'm showing what
every day looks like. Every day the town was happy. And then kind of towards the
last, like, I don't know. Third, I'll put in until
dragons attacked. Oh no. Then the last few panels should be what life is like after
the dragons attacked. I'll drop in those.
As you can see now I just have some filling
in the blanks to do. I'll go through and what the main character is doing,
what their life is like, Maybe a couple relationships they have with family
or friends or whatever, and you get an idea of
what their life is like. Then something changes,
like the dragons attack. I'll put in a few
panels about how that change affects
their protagonist. And then the last
few panels is like, this is what the town
is now dealing with. This is your new ever since
then, cluster panels. I know this is really
abstract. Trust me. When we get to the project,
walk through at the end, everything will make
sense, I promise. Okay, so then when I take
this method and I want to use it for a comic book
or a graphic novel, or even just any page
by page comic format, I still use the
numbering system, but I have indented
numbers for panels. I think right now, the comic
book that I'm working on, I'm aiming for like
22 pages per chapter. So I'll just do like
page one through 22. So it's pretty much
the same thing, but I'll have like page one
is this overall conversation, and then underneath that, it's like a subheading. I'll have like panel one, page one, this
piece of dialogue. Panel two, panel
three, panel four. And then page two, panel one, panel two, panel
three, panel four. Okay, I'm running through
this super quick. I know again, project
walk through, it's coming in a couple of
videos, it'll make sense. But my goal was in creating
this formula was just to have something that is
like filling the blank. Something that
doesn't require me to invent everything
from scratch. Creating the story
is complicated. Creating characters,
creating the world, the history, the magic, the technology,
all of that stuff. Creating your fictional world
is difficult communicating. It should be as simple as possible so that people
can understand it. In these numbered lists, I will include things like dialogue, any notes about setting
or setting changes, weather, lighting, time of
day, atmosphere, whatever. Any visual notes that I think
are really important to the episode will be included
in these numbered lists. I do recommend going through
this for several episodes, like doing them in
batches because that is how you make sure that they're like cohesive
and they stick together. You don't want to like
draw an entire episode and then find out that you
need to restructure it. Want to do that? So
in the next video, I'm going to go over some
concluding thoughts, a couple notes about it. And then we will get to
the project, walk through, and you'll get to see
all these things come together into a
finished comic chapter. Well, let's keep on tricking.
5. Final thoughts: Did that seem pretty
simple? I hope it did. That was my goal was to make it all as simple as
humanly possible. Like I've said a
couple of times now, the simpler the
process, the better. Let your story do
the complicated, heart wrenching, mind
blowing, magic tricks. Let your story do that by sharing it in the most
sustainable method possible. You don't want your
readers to be lost, confused, bored,
any of that stuff. And you creating the project, whether you're the writer or
the writer and the artist, you don't want to be lost or
confused with your story. All right, so before I do
my project walk through, I have a couple of final
thoughts to share with you. One, as I think I
mentioned earlier, the writing process
isn't really linear. You tend to go
through all the steps several times until you have something that you're
satisfied with. So if you find yourself
hitting road bumps or having to revise over
and over, that's fine. Two, I don't think this structure is
necessarily bulletproof. It's not like if you follow these steps you're
going to go viral, but I think it's solid and
I think it's reliable. And if you feel like
something could be tweaked, the nest adjusted, whatever to work
better for you, do it. Don't feel like you
have to do it the way that I do it or the way
that other writers do it. Do what works for you.
These are just like handy little tools that
I'm trying to give you. The third thing is if you have never used a
formula before, or if you try to avoid having
too much of a formula, it might feel like
outlining and stuff. Outlining and
scripting kind of take the magic out of the
creative process. But what I've experienced is that certain formulas
actually allow, like your magic, to flourish. If you've ever been
hesitant to use outlines or formulas,
or scripts, I encourage you to
look at them as stepping stones towards building something much more magnificent. The last thing, again, I would encourage you to
share your project. If you feel so inclined, you can get feedback on it, you can continue to
improve your skills. And I would be happy to
provide any feedback. Any all feedback. And I
wish you the best of luck. Comics are a very daunting
medium to get into, and they seem to
only get more and more daunting the further
you get in for a while. But I promise if you
stick with comics, if you can build up the
creative muscle to draw comics, it's so immensely rewarding. It's so gratifying to build up that relationship
with your audience as you release your episodes. And there's just something
really special about having a story that
grows over time, grows with you, grows
with your readers. And yeah, it's just, it's an extremely unique medium that I'm very passionate about. And I hope the tools I'm
providing in this class help you also discover that passion or help you find a way
for that passion to grow. So thank you for watching. The last video is going
to be a longer one. It's going to be
an in depth walk through of my webcomic project. Third, print is the charm. So thank you for watching. Enjoy the final video.
6. Episode walkthrough: Okay, so you guys have made
it through all the lessons. My goal with this class
was to make the process seem as easy and
approachable as possible. That being said, the reality is that when you're doing
anything creative, even the most simple, straightforward formula,
it's not going to look that clean and crisp u because you're doing
something creative. You are making something
out of nothing. It just, it won't look that
clean and crisp in real life. So don't feel like if you
don't have a super nice, neat outline that you're somehow failing, it's
going to be messy. So I want to show you like the reality behind
everything that I just said because it's a bit
chaotic and random. So third print is the charm
is currently being published. I kind of publish it in
batches and you can read the episodes for free
over on web tunes. So I started off, I knew I
wanted to be a shorter series. So this is nine chapters and
I did kind of a brain dump. After I got the main
events out of my brain. I went through and started
to outline the chapters. So this is chapter one. And then I realized they
weren't quite working. I redid the chapter
summaries here and I cut it down
to seven chapters. I cut out a couple
extra chapters that you weren't really helping, they didn't really
move the series along. So I cut it down to seven. And these three
columns you see here, I labeled them Status, the Change in Question. This could also be
called a cliffhanger. Every chapter has
a how things were. This is what we talked
about every day. And then the change
is until one day. And then the question of
Cliff Hanger is what is, what is the hook
that's going to keep the reader coming back
for the next episode. After I did this, I rewrote chapter one and the
following chapters. And then after I did this and I thought I was ready
to go, I drew chapter one. And I actually realized that
chapter two no longer works. And so I had to rewrite that, which meant that I
also had to rewrite chapter three and probably
the following chapters. Anyway, this is, well, I would say that this does not follow exactly what I
taught in the class, but what I showed
you in the class is sort of the starting
point for this. So I branched off
from a little bit and customize it to
fit what I want to do. For this particular comic. I was aiming for around
22 pages per chapter. And so I would do an outline like this where it's
one through 22. And then I would
actually do the script in the thumbnailing stage. I combined my little
numbered list with my drawing in my
thumbnailing stage. Like it's just stick figures, like it's not even real drawing. Yeah, I just wanted
to share this. This is what it looks
like in real life. It's messy. It changes. I'm going to have to
rewrite several of these, which is fine writing isn't something that
you just sit down, you do once and then it's done. You edit it. It adapts to what you as the writer
or artist can do. What your readers react
to, what you learn. Like, don't let it just
become this rigid, unbreakable, you know,
oppressive force. Let your outline
evolve as needed. It's your grow right
along with you. I just wanted to show the
reality of what it looks like. And now I can walk through kind of a little bit more
of a cookie cutter, clean version so that you guys can have a super
clear look at how it works, but you can know in the
back of your mind that your outline may or may not
look like my demonstration. So okay, let's get into the
nice, clean, orderly project. Walk through, here
we go. Okay, so here is a typed up version
of what was in my notebook. Now I can more easily show you how the concepts
we've talked about in the lessons come into play
in an actual episode. Now this is just by page. This comic. I did not
break down by panel for this demonstration
just because it's so much, this particular web comic
is just a lot longer. I kept it to pages just so
that I don't have to go through like a 30 page
document with you. We're just keeping
it to basic pages and not individual panels. In terms of how to break a
script down into panels. I think that could
be its own class. Maybe I'll get to
that eventually. But for right now, we're just dealing with this basic outline. Remember, your two goals
for an episode is to get the reader's attention and then make them
want to know more. Those are your two goals and
how do you accomplish that? You provide an engaging
context or setting. This is the every day
life was like this. And then you provide
some kind of twist that's very interesting
and you leave them wanting to know how the
characters are going to function in that
little plot twist. These first pages in
yellow is every day, every day the princes, the two older ones, are going
about their royal duties. The third one doesn't like
having to meet the new people. And then I also included
Evelyn, the Duchess. She also doesn't like
having to meet new people. So this is the every
day right here. Then down here we have
the until moment. And it's all of it's
really all of this. It's all of this
because this is them meeting and realizing that there's something interesting
about the other person. Then we have ever since then, we've got our first five pages, are setting the scene, they are introducing
the characters, introducing a couple of
side characters and how those characters relate
to our protagonists. And then we have this big
long section which is the catalyst for like the
change that's about to occur. I've taken two characters who insist they don't like
meeting new people, and then I introduced
them to each other and they are interested. So that my readers
are saying like, how do these two intense
introverts work things out? Like I've set it up
to be a romance, like I have set
that expectation. Now my readers are saying, okay, you got these two introverts who are borderline anti social. How do things possibly
work out between them? And that is the question
that I'm posing down here in this last section, again, in terms of how to break this down even further into panels, that goes a lot into the visuals and the actual drawing
of the episode, which could be its
own entire class. So I can't, I don't feel like I can't quite take it that far. But this is the
formula that I will repeat for every single episode, every single one.
Remember your formulas. They're not going to
make your work stale. They're not going to like
rope you into a rigid box. They're going to give you a fundamental u
underlying structure that is going to guide
all of your work. Don't be afraid of
using a formula. Don't be afraid of
repeating the same formula. If it works, use it. Your story will be diverse and we'll take the
reader to new places. But the way you structure your chapters and your episodes, that should have a rhythm. It really, it just helps
your readers to know where things are going and accuses them on like
where to be interested, where to be invested,
where to ask questions. And it just kind of
gains their trust because they know that
you're slowly going to lead them on this journey
instead of just randomly throwing
plot points at them. So this is the outline that I would use and
I'm going to show you real quick what the
final product looked like. Looks like this is the
final version of the comic. Again, you can read
it over on web tunes, but I thought I'd show you
kind of how it evolved. In the course of drawing, I realized certain
things that I assigned like one panel to didn't
work quite as well. Like I realized the castle
should have its own like spread basically for a full
page instead of just a panel. So, I broke that
down into one page. A lot of this did stay the same. I think one thing was just like I added this
character for Amelia, because I felt like it
helped the conversation flow better to have her
there with them. So I added a character
and this conversation took a little bit longer in terms of pages than
I thought it would. And again, this is
why I tell you, don't feel like your script or your outline is going to
contain all your creativity. It's just another
piece of the puzzle. So it's okay to be flexible. It's okay to let your comic
evolve from the script point. Hopefully this class gave you the tools that you need to take your grand massive
story and organize it into nice bite sized chunks that are still a cohesive series. Like that was my
goal. Create episodes that tell a cohesive story. Engage your readers. Keep them locked in and waiting for more. Thank you guys so
much for watching it, and I look forward to
seeing what you work on. Definitely feel free to post any questions or
comments or suggestions. I would love to hear from you. Thank you again and best of
luck with your comic project.