Transcripts
1. Introduction: Hello everyone. I'm Emily. And in this lecture
I'm gonna be talking about mental health
management for artists.
2. Manage Expectations: The first thing I'm
going to talk about is management of
your expectations. The two main things that
I want to highlight are what it takes to
reach your goal or goals and what you
are capable of. Let's say for example, you want to learn how
to draw full body of a character or a
character design. That's a lot of stuff. Let's say, for example,
when I was little, I started with drawing
stick figures. Then when I started getting
pushed to taking art so seriously that I'm doing it in a very disciplined manner with the help of my
dad pushing me a lot. He started with first he
had me drawing cartoons. And then after drawing
a lot of cartoons, went into realism. With realism, I started with the individual facial features. Let's say for example, you draw a whole face. That's a lot of different parts. And the first thing that I did, I think was the eyes, not even the eyebrows yet. The eyes are already a lot. They can be a lot. Even if you're going to draw
them in a cartoonish style. If you want a very easy, easy ramp, then sure, you can start with the eyes, you can start with the nose, the mouth, the ear, or even the head shape
without any facial features. You could start with
the full body with no face but just police the head or have a
circle for a head. You can approach
character design from any, any
different direction. You could start with clothes. The most important thing
in the beginning as an artist is to be able
to draw from observation. If I put something in
front of you, an object, some other artists piece, you should be able to copy it. And you need to train
your artist's eye. You don't have to
start with people. You don't have to do what most people
might expect to view, like an art schools. If you're not planning on
becoming a professional. If you're not
planning on going to school for art or
anything like that, you can start from
whatever you want. Everything pretty much does require the skill of drawing from observation
most of the time, unless you're doing
abstract art, in which case, it's
really whatever. But in the case of
drawing things that are concrete like real
objects or something, that probably the average
person could connect to. Usually something, objects, people,
animals, environments. The best thing you could
do as a beginner is to literally just be
able to draw anything. Even simple shapes like could even start with
squares and circles. They don't have to be perfect, but you have to get the gist of how to put those things
together to make. For example, 3D shapes. And 3D shapes are
pretty important for just being able to draw anything that
exists in the world. So back to what it takes. This doesn't just apply
to the artists worlds, the supplies to any
field of expertise. What I like to tell
students is if you want to quantify or measure
the level of progress, you need to become an expert. Shoot for 10 thousand hours of the activity that
you're trying to get. Become an expert at. You don't have to become
an expert though. I mean, if you want
to become an expert, then shoot for trying
to become trying to get 10 thousand hours
under your belts asap. Let's say for example, those kinds of ours,
like Olympic champion, kind of ours, like some four-year-old or
five-year-old that starts going
gymnastics training to three hours a day every day
or 14 to 20 hours a week, or 40 hours a week during the summers if they're not in school, something like that. By the time they're
14 or 15 years old, in their teen years. Perhaps they are competing
in the Olympics. Now it's not to say that
you need that necessarily, but you can't really
expect to become an expert if you're only putting in 30 minutes a month or
something like that, how much you practice
is pretty important. That's kind of what it takes. Putting in your hours
is a good guide. What will make your progress
speed up even more is if you follow some really
good tips, guess he can. There are plenty of
resources online these days. And if you take
lots of shortcuts, then your progress is gonna
be a lot more efficient. If you're really, really focused with all the hours
that you put in, then you are perfectly capable
of improving very quickly, especially in the beginning or when you're trying something
for the first time, you just have to keep at it. So what I will say is where there is the
largest discrepancy between expectation. What you actually end up with. I have had many students
come to me and go like, I want to learn animation. I want to start my own studio. And the vast majority of my animation students
become way too tired to try to pull off even a few frames of
animation or continue with. Most of them end up becoming
my drawing students. Not trying to say this
as a discouraging thing. It's just an example
of something about the art world where there are very high expectations, like kids or teenagers or whoever watching anime or
some kind of animation. Whatever cartoons or video
games or something like that. And they're like
That looks easy. And it's like the art
world's animation, especially for movies and TV. You should see that more
as running a marathon. Or I was drawing
individual images. Like just being an illustrator is much more like a sprinter. Most of us would rather do shorter sprint then a
long tiresome marathon. But that's okay. There are methods of
gently ramping up into becoming an animator for TV or movies if you want or perhaps if you want
to do a short film, you can start by simply
doing two frames. Because if for example, you can't even do like one complete image or you break a huge sweat from
doing one image, then how can you
expect to do like 30 of them or more of them when there are
thousands of images and each episode of
animation or tens, tens of thousands of frames of drawings in animated films. These are some more
extreme examples like they're not that bad, but it's not so bad. You can still fall back
to comics or video games. For if you want to do storytelling with a
bit less drawing. I don't think that,
I don't think people should feel
too bad about it. I've fallen through, fallen into that trap
myself actually, where I expected myself to make an animation out of my
own original characters. And it was like it
was so much work, it requires so much patients. And I was incredibly tired and not energized
from that project. It was just sheer discipline. I fell back to comics, which I think is
actually quite common. When you find that the grueling work of
animation is so bad, you end up just falling back
to being a comic artist, which is pretty much
what I'm doing. That's okay because comic
art is still a ton of work. But you have to think like what, what is your goal here? Like if you want to tell them more story in a shorter
amount of time, then comics is a good way to go. But anyway, yeah, expectations versus what
you are capable of. And the last thing I will mention is think
of the bell curve. As in on most days, like if say you practice a
certain amount of days per week or certain amount
of hours per whatever, or certain amount
of days per year. There's gonna be an average, your average level
of performance. Then you're going to have your highs and you're
gonna have your lows. You cannot expect yourself to always be hitting
a new high every single time you go
and do the thing. Again, that's part of
managing expectations. But remember that
your average and your highs getting higher and higher as you put more
time into your craft. So try to remember that most important
thing is practicing. Basically 95% of the drawing
world is just grinding and grinding at drawing or whatever it is you
want to do drawing, painting, animation. To reduce the amount
of pain that you experience from possible
disappointment. Manage your expectations.
3. Training Structure: I'm gonna talk a bit
about training structure, your overall structure of your training
regimen as an artist to have a good balance
between making sure that you improve
or you achieve your goals and also
keeping your sanity. One thing you could
do is set big goals, like big long-term goals, and then also set smaller
goals like shorter term goals. You could do that by taking your big goals and breaking them down into smaller pieces. For example, the example
that I talked about before, if you want to do
character design, that's a pretty big, broad goal. You can break that down
into smaller pieces. You could start
with drawing eyes. Maybe one day you draw eyes or you can focus
on ice for a week. The nose and next week, the mouth, the next week, the head, the different body parts or the overall
figure wherever. And you will notice a
lot more improvement over a shorter period
of time if you focus on fewer things at a time. Because if every single day you're doing
something different, like one day you're
drawing a dog, and other day you're
drawing a tree, and another day you're
drawing an environment. You have a higher chance
of not being able to quite see your progress. You could do that if
you're happy doing that. I'm not going to
discourage that. You train that way by doing whole bunch
of different stuff. The benefits, I can see
there are benefits to that. You go from 0% as in you've never drawn
those things before. And then you have a huge variety of things you've tried before. And so, you know, about a lot of different things. Like you went from 0% to one or 5% in your knowledge on
how to draw those things. If you enjoy that, by all means, you can do that. But if you want the highest rate of improvement over a
shorter period of time, then what I would say
is you should focus on one subject and probably the one subject that
I advise the most on to obsess with
for awhile is hands drawing hands because
almost every single student I have had is deathly
afraid of drawing hands. You should probably have
obsessed with hands for a good few months. So that you can think of
this, think of it this way. If you obsessed with
drawing hands for a few months or a whole year, you could draw other
things in addition to obsessing over hands
for a year or whatever. But after you've gotten
so comfortable with hands that you're not
afraid of them anymore. Then you're comfortable with drawing hands for the
rest of your life. You're only just getting better
and better at them like, but you don't have to be
so comfortable with hands that animating them doing, doing a bunch of different like crazy stuff is a cake walk TV. You don't have to
get to that level. But I think that everybody should get to
the level where they're not so afraid of drawing
hands, for example. The other way of breaking down your structure of training. I would say you should
balance between, as I said, you should balance between
making sure that you improve and making sure
you keep your sanity. I think that students or
artists will become demoralized if the only place
you're spending your time in is outside
of your comfort zone. You don't have to
torture yourself by only doing things that
you've never done before, or only doing things
that are very, very challenging to you because then art might become
not fun for you anymore. Why does anybody do art if you're not doing it
too upset yourself? I mean, hopefully
you're not doing art, so you could just be
better than somebody or prove a point or
something like that. To me, at least. Like people do art to
make themselves happy. I think it's a great medium or a great outlet for what's
going on in your head. I think it's supposed
to be soothing to your mental health. The thing that's
supposed to help your mental health is
actually damaging it, then you're probably
doing it wrong. So whatever ratio of learning stuff to doing
things that you enjoy, you figure out what ratio works for you,
whether it's 5050. Doing something
really challenging, then doing something that's, you're really good at
already and you're doing it to enjoy yourself. But also my teenage years, I would tell myself, I shouldn't draw people
so much anymore. I should keep doing other
things that I'm not good at. Or perhaps try
different angles of the face and stuff or I
kept thinking to myself, Oh, I'm too good at
drawing the front view. But actually, even though I was most
comfortable with drawing, let's say the
three-quarter view of the face or the front
view of the face? Actually, I don't
think there ever a point where you can draw
literally anything too much. You could actually
fixate on one thing, like only portraits are
only front view portraits. Your entire portfolio or a collection of word
can just be that. I don't think there should
be any problem with that. It also depends on your goal. If you're trying to get into
accompany or something, or you're trying to get
into an art school, then perhaps there is a
problem with that because they probably want to see
some kind of diversity. But I've seen
artists who only do portraits and I have never seen a full body peace
in their portfolio. But they are super
popular and they're looks like they're making
good money off of their YouTube channel
and it's fine. That's okay. If that brings you joy, then go do that. Have a good balance between
challenging yourself but also keeping it fun
and interesting for yourself so you don't
drive yourself nuts. The other thing is, I would say, I would say do something like
half and half drawing from observation and drawing
from your head. Especially if you're not that great at drawing
from your head, you're probably
going to be really self-conscious because it's something that's coming out of yourself and it'll
feel really awkward, but you should just focus
on the fun of the process. The fact that drawing
pictures is so amazing because it's a window into what's going
on in your head. It's a window into
someplace that does not exist anywhere else
or in anyone else. Only you can show these
things to people. Only you know, like
whatever it is, the story or the
character of the make-believe
character that you're creating is supposed to be like if your portrayal of
whatever it is that you're making is not up
to your standard, then you keep training
at whatever you need to do to better visualize whatever
it is you want to create. That's more or less a brief bit of a lecture on your
training structure.
4. Art Slumps: I'm going to talk about
art slumps or art block. I think that if
you spend a ton of time on anything doing anything, there's a pretty high
probability you're going to have pretty bad days and you will have your good days and
you'll have your bad days. You should remember that
anytime that you put into your craft union, if you're having a
really **** poor day, even if you are feeling really bad about the work
that you're creating. It's still counts towards
your improvement. It's still counts
as training time. What goes on in your head? Like psychologically or your, your, your feelings
or your mood. It's different than the part of your brain that is benefiting from the practice
that you're putting in. A lot of the times when you're
having a really bad day. For example, if you really
don't feel like drawing, but you do it anyway. I think that'll just
help to just give you gets you into the habit of doing something even though
you don't feel like doing it. This is mostly, I think this is mostly important
if, for example, if being an artist is
your job or if you want to become an artist
as a professional, I bet a lot of people
will fall until like a pretty, pretty bad mood. If, for example, you put something out
there or you publish a new piece of artwork and
people aren't receiving it as well as they did for some
other piece you've done, perhaps the last SPC did. You have to remember that? For example, musicians,
not every single song that they release is
going to be a big hit. Actually. Think about any
creative, I guess, mainly musicians, I can think
of or, or perhaps actors. Usually these people
are known for a lake. Or musicians are known
for one or a few songs. But they've made a lot of
different compositions, a lot of which you probably
have never heard of. And as an artist, you are no different no matter what Caliber or what
skill level you are, whether you're you're world-famous
or you're an amateur, nobody's heard about it. It doesn't matter. You will have your highs and you will have your averages
and you'll have your lows. That's everybody. Everybody has that. All of your work stuck
somewhere on the bell curve. And most of it of
course is gonna be somewhere in the
middle, in the average. But again, over
time, your average, your best or even your worst, is going to get
better and better. Let's say your training as an
artist for some five years, your worst artwork that you do after five
years of training is gonna be way better than
the best year ever did in year two. For example. Worst-case scenario
with an art block. I've heard of art
blocks that last years. Perhaps more than ten years. It's not a reason to beat
yourself up in any way. I think I have heard of
an artist on social media who had an art blog or didn't do any art for a
few years, perhaps. It was something
like four years. I don't know what he
was doing in that time. You can always pick it back up. It's as long as
you're still alive, you can still pick it back up. For whatever reason
if you drop it. You don't have to beat yourself up for needing to work yourself. Work your way back up to
whatever you had before. It would take less time for you to get back into it because When you practice than
your brain knows, it's just like you're
carving these paths in your brain or your
paving these paths. And then over time, you don't use those
paths that much, then they'll just be
a little overgrown, but they are still there. I've done this with
piano, for example. I played a ton of piano as a kid all the way through to the
end of my teenage years. And then throughout my twenties, I've pretty much not played almost any piano
every now and then. If there was a piano around, I might play on it a bit. But I pick it up way
faster than a beginner. I still remember a lot
and I still enjoy it. Actually, I would say I kind of had an art block in my twenties. It's not an art block to the point where I wasn't
drawing anything. I was actually still
drawing a lot. I was freelancing. I was doing a lot of video
game artwork, graphics. I also started teaching
in my twenties, but most of most
of that stuff was just like I would still
call it art block. Because I knew that my artwork was so much better than what I was
actually delivering, if that makes sense. Like I would see my artwork
that I did for clients. And I'm like, I'm so
much better than this. This is definitely not my best. Then of course, for students, if I'm doing artwork
for instruction, I never ever think of it as, oh, this is gonna
be my best artwork. Because the primary purpose
of my artwork in classes is to instruct not to show off. Usually when there's other
people involved for me, if there's other
people involved, whether there's an audience
at the time I'm I'm drawing, or if I'm being commissioned, or if someone hires me, or if a teacher gives
me an assignment, my artwork is gonna be terrible. And took me awhile to realize, pretty much took
my 20s to realize that things like freelancing
just does not work for me. I noticed that the artwork
that I did for myself, my personal artwork is
the best that I ever deliver out into the world. I guess like whenever I put my new personal
artwork out there, like clients would
come flooding in. Like I would get a new client or at least a few new
clients every time I released a new piece or a new painting that
I did for myself. What I'm trying to say is that you have to get
to know yourself. The best conditions for you
is to work for a company or be a freelancer or
whatever the conditions are, then then go with that. But I think that people I mean, if you can make it work, if your best
condition for making your best work is not
at the workplace, are not in the classroom. Then. Perhaps it's best that you
keep doing more personal work. Maybe it's the fact that
you have an audience. Having no audience
works for you. Then, then do that. I think that a lot
of people must think that it all comes down to how you put brushstrokes or pen strokes or pencil
strokes on paper. But actually, a lot of this has to do with what's going
on in your head. Lot of it has to do with getting to know yourself and
figuring out what are the best
conditions for you to deliver the best work that
you are most satisfied with. With art slumps. Their duration definitely ranges from a day to a bunch of years, possibly more than a decade. Of course, how detrimental
that is to you, I guess depends on
whether you're a professional or to what extent
you are a professional. But in my experience, the problem was
my anxiety issues and also just finding
a way to make it work. Instead of freelancing. I teach for income, and it works, it
works well for me. There's definitely a much
lower level of anxiety, what I am teaching someone. Then the rest of the
time that I have, I just do work for myself. You should figure out what's going on in your life
and in your head, instead of only focusing on just the actual
artwork itself, the actual process of creating. One tip, I will give
a practical tip. If for example, you have a
really tough time getting back into the habit of just drawing every day or every other day
or however often you want. You could just try
setting your goal so low that it's just
as easy as possible, five minutes a day. It's likely that if you
get to five-minutes, you'll end up doing more time, but just don't expect yourself
to surpass five minutes. If you end up doing something that you're
not doing before, like in the past few
months and you're trying to pick it back up and you're able to do five
minutes a day for a few days in a row or
for a few days in a week. Don't feel bad. You should just feel good about that because
you hadn't been doing it for months
or however long you haven't been doing it for? So just be happy
that you did it. Don't be like, Oh, well, because I not practicing
as much as I did before. Well, I should be
ashamed or whatever. So your art slumps or your art blocks don't
need to be so bad. Those are my tips for dealing with arts lumping art block.
5. Self-Discipline vs. Obsession: I'm going to talk about
discipline versus absorption. The distinction I
would make between the two is with discipline. I think of it as like you
don't feel like doing a thing, but you make yourself
do it anyway. And then obsession. To me, it's more ideal to be obsessed because you're not
driven by like, Oh, I have to do this, I need to do it. You're more driven by like
you're having so much fun. You're really
enjoying the thing, like knowing the art-making so much that it's
especially I think, a sign of obsession. If you think about whatever it is you're obsessed
with like all the time, I guess that by
definition is obsession. Well, I guess that could be said about discipline as well. But I would say obsession is
more like a positive thing. The way, I guess the way
to think of discipline is that to an extent, at least to an
extent somebody even yourself is forcing
you to do the thing. Now the reason I
mentioned that is because I know of a lot of people who perhaps even
for cultural reasons. Let's just, let's just
say we're talking about hobbies or things that are not necessarily you
would expect to get good at for the sake of
making a living off of it. Let's say, for example, for some of you this
might get to real, but I grew up in a, not the most traditional, but kind of a traditional
Chinese households. And stereotype for us is that we have to play
a musical instrument. I was lucky because I had a grandmother who just so happened to be a
professional piano teacher. And I was forced
to play the piano. As a kid. I actually practice piano and drawing alongside
each other and I probably spend an equal
amount of time on each. I would say I drew a lot more, but I got pretty good at piano. But I was also definitely
forced to practice a lot. Actually with both. There's quite a bit
of a difference in your performance if you're doing the thing
and you're forced, forcing yourself to do it. I've seen people would be
really good at something. And I think that there are a lot of
people who can be really good at something and they
were forced to do it. I mean, whatever the
source of motivation, you can become really
good at something like sea lions or
dolphins at an aquarium. I mean, those animals are
literally starved and it's literally starved to death
or jump through hoops. It is possible to be really, really impressive at something through sheer discipline
or just forcing yourself. I guess for better or worse. For now, I suppose I have framed it in a very
negative light. But there are some
benefits, of course, to being able to train
out of discipline. For example, I've had at least one student who absolutely despises
drawing people. And she kept complaining like, why do I have to draw people? I hate drawing people. She understands
that in the world of comics were very
interested in seeing people. Should, could've, she
could have avoided drawing people all together, but she she felt like she had to back to my piano and
drawing discipline thing. I was definitely enforced
into playing the piano. The way I started
drawing though, was. Actually started
drawing on my own. And my dad saw that I was
drawing and then he pushed me. My journey of becoming a
better artist as a kid was a lot we infinitely
more fun than my journey of becoming
a better pianist. At a certain point though, when I reached my teenage
years around when I was 1213 years old, I actually became quite
self-motivated for both low, I would say I was mostly self-motivated for art
throughout my life, even when my dad
started pushing me. But there were times when
it was pretty unpleasant. One time I remember, I must have been like eight
years old or something and I drew this picture
of this old man. I think he had wrinkles or
he was bald or something and it was in retrospect, I realized that it's
a different it's a subject matter that
is quite different from the rest of the stuff
that I drawn before. My dad saw the drawing. And the only thing I
remember him remarking, you have not improved at all. And I remember that
because I was crying so hard With my head on the
desk over that picture. I don't think I was
slacking off on it. I think I was pretty
frustrated with it, but I worked really hard on it. Then he said that to me. As you can probably tell, my dad is not the most
easygoing person, but I'm not going to denounce that kind of
upbringing completely. I would say that huge reason why I'm so driven is because
he pushed me so hard. Even though that journey was
at times it was painful. But it pays off because now I, I would say that I am
pretty self-driven now. When I became
self-motivated for piano, it turned from, you have to, you have to play piano for 30 minutes a day or at
least one hour a day. And instead of
counting the minutes, looking at the
clock all the time, instead of doing that, it was more like I need to
nail this part of my music. It went from like, I have to practice this
piano piece for 30 minutes, like this Tchaikovsky piece
or this Beethoven piece. That was also just something that someone else told me to do. And nobody gave me a reason
to to like it all that much except I suppose during
family gatherings we would get to show off
with our cousins. But that was never like actively on my mind
every time I was practicing. The thing that made it so that I became really
self-motivated with piano, was discovering sheet music to my most favorite video games. As a kid. That was the first
time I sat through my longest piano playing piano practice session
for two hours. I was trying to practice. The world map theme to Final
Fantasy seven on the piano. Was like, I really got
to get good at this because I love this game. And I got to show what
a diehard fan I am. I would say that there are some things that
will require discipline, but they will pay
off in the end. You should lead with something that you're
really interested in. Something that you
would have a lot of fun with in drawing. It was about, Oh, I really want to
finish this drawing. Also, I'd had
started showing off my artwork on Deviant Art when I was around 12 or 13 years old. That was another source
of becoming obsessed, was that I guess there were
more people who could see my artwork and I
was able to show off a lot more easily
because of the internet. Because before I became
that self-motivated, actually every day was before
I could do anything else, before I could do anything
fun for the rest of my day. As a kid, I had to
practice piano. I believe it was either 30
minutes or one hour a day. Every single day. Then for art, I had to draw
a picture every single day. And my dad would freak
out if I missed any day. And he would say you're
gonna go backwards. If you miss a day? That I would say was discipline. Because I mean, it didn't help that nobody
told me to have fun. It was more than I had to do
those things as Childers. I mean, sometimes these
things are chores. If what's standing in the
way is your skill of, let's say, as I mentioned, drawing hands for awhile,
it'll be a chore. But eventually, when you get all the basics down and
it becomes easy to use, then it often becomes fun. I think it has become that
for my student I just mentioned who complained and complain about drawing people. She might still complain
about drawing people. I had another student
who years ago, just a few years ago, he hated rendering his paintings like with painterly brushwork
in his illustrations. And I told him, Well, if you don't want to
do and you don't have to. But he decided to just
push himself for awhile. And now he's quite
good at rendering his illustrations with the
painterly brushstrokes and he loves it. I think that
discipline absolutely requires you're building
up your stamina. If you were pushing
yourself to the limit with each illustration or
each drawing you're doing. You should see that as a sign, that it's a good sign that you are really
pushing yourself. You should notice
that you're drawing faster or you're able to draw more in a shorter
period of time. Let's say months ago, you're only able
to draw an eye in 30 minutes and months
later or a year later, you're able to draw
a whole full body anatomically correctly
in 30 minutes? That's I would say that that is a clear sign of improvement. I've seen that level
of improvement before. It with your obsession. In order to make it more fun for yourself rather
than George work. Just do things that
you're interested in. My teaching method revolves
around asking students, what do you want to do? Whatever it is you want to, do. You want to draw cars, you want to draw people,
want to draw horses. You want to draw a horse
portraits all the time. Let's do that. If it makes you happy,
go and do that, you should be more driven
by your interests rather than whatever it is that you think that other people
are expecting of you. It also depends on your goals, whether you want to get into a school or get into accompany
or when a competition, then I suppose those things will have to be
adjusted accordingly. But I will talk about
in the next segment, ways of motivating
yourself and how to deal with external sources of motivation from things
like social media, potential appointment,
schools, and competitions.
6. Job/School Apps and Competitions: I'm going to talk
about external goals. By that I mean, like in
contrast with what I was talking about in
the last segment where if you're doing fan art, for example, you're just
like a diehard fan. Or you really want
to express yourself. You make either fan art or you are making
your own artwork. Your own original character, or a scene from your
own original story. I would say that's like internal goal or an internal
source of motivation. So what I mean by external
goals or external sources of motivation is things
like social media, employment, schools, and
competitions, stuff like that. I think that if you
have a goal of say, getting into your dream job at a company or
something like that. You need to make sure that that is truly what you really want for the right reasons. I would say that at 1, that was my goal to work for
a big name company. I mean, technically
I have before, but not in like an animation
studio or anything, but technically has
an artist I have, but I don't think that I was at enthusiastic
about that job. But having the big
name was pretty cool. But it's still like I think that my idea of why I wanted to be in a big company was not a good source
of motivation for me. I realized over the years that I wanted a job at a big company because I thought that was what
was expected of me. If you're going to be an artist. To me, being an artist is
about doing it for yourself, doing it for your own enjoyment. And just creating
all this stuff, translating things
that are only, that only exist in your head to whatever art form
you put it into. I think I was pretty obsessed with flexing and
being competitive. I realized that being competitive was actually
huge turnoff to me because there's
only so much room in the world for
first-place winners. Then, where do the
rest of us go? I don't think that we should
only think of the world as either you win first
place or you're worthless. I mean, probably a lot of
you don't think that way, but I feel as if I was
raised with that mentality. But with this class here, then I'm lecturing about This seems pretty
appropriate to mention. There are very few
artists positions, especially the very
desirable ones, ones that are actually fun, and workplaces that will
hopefully treat you well. Whether they give
you full benefits, they pay you well. And you can get a lot of clout for working on
whatever project. I mean, the jobs are there. But of course, as
you can imagine, it's extremely competitive. If you're a competitive person, by all means like who
might have stopped you from running that rat race? Let me put it in a better way. If that's what you
want to do, go do it. If that's what makes
you happy, go do that. But for the rest of
us, like myself, who kind of shuts down at who? The rest of us who shut down at the thought
of competition. The way that I think
of the art world. In order to just allow
for there to be room for everybody. In the art world. I think of it as you're
climbing your own letter. You're the only one
who's got the stuff in your head to put onto the world, whether it's your
original characters are your original stories. And also even if you have
the story in your head, that's like a romantic comedy or another action
thriller comic, or another platform
or video game. And it looks
strikingly similar to somebody else's go
and create it anyway. Because for example, there's a bazillion superheroes that all have like super strength. Perhaps there are lots
of people going like, Oh, another superhero
who has super strength. But look, that doesn't stop people from creating even more superheroes
who have super strength. The fact that you're the
one who has created it, or it was creating it, is reason enough for you to
just go and create the thing. Even if it's been done
a bazillion times. Let me talk about employment and schools and competitions. All of those involve judges. I'm going to say social
media is a separate thing. I'll get back to that later. With employment in
schools and competitions, they're all kind
of the same thing. You have a set of people who are going to be looking
at your artwork, you have to expect that you're
gonna be rejected a lot. You just have to. I've been told by
professionals when I was very young that you have to be
relentless and this is true. You absolutely have to just keep putting
your stuff out there. You have to keep applying, you have to keep trying. And if you were
truly determined, however many times you get rejected is not going to matter. You shouldn't care. Or if you really are
obsessed, you wouldn't care. Because the grind
and getting better. And no matter when you
get your dream job, whatever hard work and blood, sweat and tears that
you're putting in, it's all worth it to you. You don't care when you get it, whether you get it two years from now or
ten years from now, you're going to still
work so hard for that. It might take that long, but that would be
impressive for anybody. I thought that I really was bad at what I
did just because I didn't come out with a job
immediately after graduation. I think that when
I looked around me with my own classmates or colleagues and then my own students when they
came out of college, they didn't all have a job
straight out of college. They might've taken a
year, six months, a year, a few years to land
the first job. With the art world. Maybe you need to work
on your portfolio more. If your portfolio wasn't
ready for a job out there, then you just need to
work on your portfolio. That's it. It doesn't it doesn't mean
that it's over for you. I don't think we'll have
to be so judgmental if we didn't come out of graduation with flying colors
with our dream job already. I think that most
people like if you're trying to get a really good job, there is probably going to be a ladder that
you have to climb. And especially for companies, your artwork is going to
have to look a certain way. It's going to have to look the way that they
wanted to look. You want to look at the style of whatever project that
you'd be recruited into. Also remember that if you're trying to get into
like a larger company, that you're gonna become coworkers with people who
are already working there. So that's another example of
managing your expectations. Don't feel bad if
you get rejected. If they give you feedback,
that's even better. Like definitely take their
feedback and don't take it as a cue for you to
beat yourself up. I mean, I've I've received
feedback from years ago. I did get feedback on my portfolio from
the hiring manager of Disney animation studio. I mean, I was so
perfectly positioned, but I did not realize how incredibly smug
I was at the time. But also what I learned was my style was
just not a good fit. So it's not even only about whether or not
you're good enough, quote unquote, good enough. Good enough, I would say
is that your work is, shows high level of skill. It's professional,
it's polished. You have a good collection
of work that is complete and cohesive and shows that you
are at a professional level. The other factor is you're fit. You have to look at the
style of the artwork, the company or, or the
project that you're trying to end up working in. If it's not a fit, then that's not the job for you. You shouldn't think
of getting into companies as an artist as well. It's a matter of
working for the best. Because this is
the top company of the world or in the country. You shouldn't think
of it that way. You shouldn't think of it
more as is it a fit for you? Because I personally do not think that I would
work well in accompany. Really hate when I
am in a workflow. And I get interrupted
by co-workers or my boss while I'm doing the thing that
I'm being paid to do. And they tell me
We have a meeting. And especially when
the meeting has nothing to do with me. I'm just being there
to be a cheerleader. I mean, it makes me look really bad by
saying these things. If you were to say those things
about corporate culture, I don't think you should
be seen as a bad person. It's more like, is
it a fit for you? If that kind of environment
is not for you? There are other ways of getting
buy or making it in life. Let me go back into judges. With potential employment. There's hiring manager or
whoever is looking over your portfolio with
schools, It's admissions. Who's looking at your
portfolio and competition? The judges. Again, they all have
different styles, like tastes in
style or whatever. And again, it's basically
the same thing. Like I said, there's how developed your work is and
then there's your style. I am also not into art competitions because
when I was in high-school, I believe I entered
this local competition, which I still feel better
about because there was just so much anticipation because I really thought
that I was the best. I painted. This guy wearing
a trench coat and sitting on ledge
like a cement ledge. And he was playing the viola. Because I played viola. I thought it was probably the best work that I
had done at that time. I spent a really good
amount of time on it. And upon walking around and seeing all the
entries with my dad, he actually thought
that mine was the best. However, I really didn't know that much about
the art world. When I saw who won, I was so bitter. I was incredibly
just I was so mad. My dad, he saw there was a table all setup with all this food as a reception
to this competition, the announcing of the
winners of this competition, this local competition
in my school district. When all all the winners
have been announced, I was expecting to
be one of them. And my dad who has these pretty strict
standards and is not shy about criticism. He told me himself before
they announced the winners, that he thought my work was the best out of
all that he had seen. I'm pretty sure he was
looking forward to eating with the rest of the families
of the participants. But I was so mad. He walked over to
me and it was like, you want to you want to
eat something from here? And I was like, No, I want to get out, I want
to go home right now. I feel so bad because I kind of wish that
I allowed my dad to grab some food before
we got out of there, but I was just so upset. My dad does not usually utter
kind words just in general. But as we got into the car, there was silence
and he was probably thinking pretty hard
about what to say to me. By the way, the the
entries that were like landscapes that were
very impressionistic, like impressionistic, more
fine artsy kind of stuff. Whereas my artwork looked more like much closer to
video game concept art. Anyway, as we got into the car and we're
starting to drive home. The first thing that
my dad said was, I think that we need to understand is that
art is subjective. I think this is one of
the things that my dad said to me because under
normal circumstances, most other times, if, for example I failed
my road test, he would probably just tell me, this is your fault
or like they don't take you seriously because you look like a kid or
something like that. That's why you failed. Like the bottom line, oftentimes would be that, oh, it's my fault. Then again, on
other things where he clearly I did my best, he would tell me that he's
proud of me, but This time, he might've been told
me he was proud of me, but what he did end up saying, it was surprising
to me because it was actually comforting to me. He told me that
artists objective. And this is like the
biggest takeaway you really need is that
it's not the only, it's not the only factor that you have to be
good at anatomy or you have to be good
with lights in shadow and color
theory and stuff. No, it's not just that. It's also your style. And who are the judges, who are the Admissions, who is about to hire you? And what is the image of the company you're
trying to work for? Because if, for example, you were getting hired to be a storyboard
artist for SpongeBob. Then why would they hire
you if your artwork looks like your artwork has a
bunch of soldiers in it, they will all look realistic. Like you don't belong on a
team full of cartoon artists. Realized that I should
probably talk about social media in a
separate segment.
7. Social Media: Alright, social media. It does belong in its
own category, I believe, because now the
judges are out of the masses and it's
kind of like just, I would put it like you're
cutting out the middleman. You're you're not even bothering with people who are kind of like gatekeeping
or like employers. Because ultimately
employers wants to release your work
to an audience. And the audience. Usually if you worked
for a company, It's the employer's business
or the higher ups business. It's their business to make sure that your artwork
translates into money. And as an employee, that's not so much
your business. Whether or not you
care about that. That could be another topic. Anyway, social media. Throughout my years,
I have heard of students who just
quit it altogether. When I hang out on
Twitter as an artist, I had no idea how rampant. Like the expression of just the sense of
hopelessness and the, the apologies for not
updating every day and I'm just not going to draw today are just
not feeling good about, about this or that or hopes it looks like this
drawing just flopped. Social media is a whole
different animal. It's fast, it's
instant, it's massive. It's all kinds of things. And there's huge
potential in it. In both ways, the
good and the bad. The good is that. Sure, you can become viral. You can, you can become
an overnight sensation. You have access to your
potential source of capital or supporters who might want to support you
just through donations, just because they love you. And it could be that
you have 0 deadlines. Nobody's making you do anything. It's whatever you say. You can just release a thing, you can drop a thing
and they can go wild over the thing you just
dropped out of nowhere, or you can announce things and then you can make
your own deadline. The bad thing is, you can end up tying your own mental health
to your numbers, your number of likes, your subscribers, your
followers, and your retweets. I want to address that. There are so many, there's so many
moments when I am on Twitter with artists. And there are so many people who get so down on
themselves that I am tempted to just stop and tell them exactly
what they need to hear, but there's just so
many of them and I have other things that
I got to do in life, what to do on social media. Let's start with that. I would say that social media
and the Internet has made it the easiest in the history of humanity
to be an artist. Because the most
overlooked skill, I think as an artist is your
skills of presentation, Bridging your artwork
to an audience. Even when I went to art school. I mean, it was a fine
art school, but still, I don't think there
was much emphasis put on getting fresh eyeballs
on your artwork. Sure, their gallery showings, but the Internet, people could
be sitting in their beds, on their couches or at their computer at home
and from the comfort of their home and become
instantly in love. Your work is just literally at your
audience's fingertips. They can become your fan. They can tell you what they think just instantly
for better or worse. But in my experience, people have been
overwhelmingly kind. I don't know, perhaps I'm
biased because I don't know. People like my work
or my artwork has enough overlap with the kinds of people who are
on social media. Anyway, what to do? Get your work out there because I don't really
know as of right now. I don't really know how to instill a sense of motivation for you to just
get your work out there. Because what keeps ringing in artists heads is my work
is not good enough. My work is not good enough. Or people might be nasty to me. They might tell me I suck. In my experience. And just from seeing the
comments on people's artworks. Overwhelmingly, just like
nobody who's that mean? Like the only times
that they're really, they really become
like just mean or abrasive is if this is
a whole subject in itself, is if you're in two nf
teas or if you don't know, make something offensive,
something like that, even then, people are usually
pretty quiet about it. But in my experience, overwhelmingly people
are very supportive. I'm going to say one of
the other things to do, grow a thick skin. That's not just
for social media, definitely applies
to if you're gonna compete or apply for jobs
or apply for schools, you got to get that thick skin and not allow for the fall of rejection
to hurt you so bad. When you release new artwork, for example, on social media, I think common trap to fall
into is expecting that it's going to receive
a lot of interactions, likes or more
subscribers or whatever. I would say, you can soften
your fall in case it happens. You don't have to really prepare yourself
most of the time. You do not have to prepare
yourself for success. You work hard and
hope for the best. But I think that there is more preparation required in probably the more common case, which is the which is either apathy or just not the kind of reaction
you are expecting. So don't, don't tie yourself worth to the numbers
on social media. Because there are
lots of factors I mentioned overlap
with the audience. What I'm saying here
is that I'm not, I'm not going to say that, Oh, well, they should always absolutely love your art work no matter what it looks like. That's just not the case. The audience on social
media is probably different from that of people
who go to museums. I don't know though. I mean, I myself have not seen
fine art on social media. Well, perhaps if you count
out of t's, I don't know. It's different. There's a lot of
different kinds of artwork in the circles
that I hang out with. It's mostly like
digital painters or comic artists, character
designers, illustrators. That's the kind of circles
that I hang out with. More commercial artist
rather than a fine artist. Fine artists being an artist who creates artwork and
sticks in a museum, more and more like that
or more abstracts, highbrow kind of stuff. So I don't, I don't do that. I think that works pretty
well on Twitter, for example, is concept art or video game
or TV show, movie fan art. Especially if video games
really hot at that time, then then probably like you will probably get a
lot of interactions if you do Fan Art of something
that is hot at that time, Like, I don't know, gentian impact or
Hades or arcane. You can, you can surf that
wave of height if you want. So for fan art versus
original content, you're gonna go the
fan art route shirt. You can get a ton of
interactions for doing fan art. But you have to remember
that you're kind of piggybacking off of
someone else's popularity. It could also depend on how
you've executed your artwork. I guess it depends
on your style. Perhaps if it's unique or just really hits all, all those, all those items on the
checklist for people, perhaps they would be more interested in your other
pieces of artwork. But otherwise, it is
very likely that if you Submit a bunch of fan
art on social media, and then all of a sudden
you do something original. Then it's very likely that
people aren't going to interact with original content as much as they have
with your fan art. In my experience, building your platform or building
your popularity off of original content is definitely
harder because you have to get people from knowing
nothing about your stuff, too. Loving it enough to
interact with it. This is why I say
you need to get on social media and keep
promoting your work. Especially if you're trying to get some traction with
your original content. Then over time, you need to keep grinding
at exposing your work. On Twitter. It's most acceptable to repost your
work over and over again. It only works if you know how to get into into circulation. I'm not going to do like an exhaustive tutorial
on this right now. But a keyword that you can
search up on Twitter is art. Share one word or
two separate words. You don't have to
do the hashtag, you can do with the
hashtag or without. You should get on those threads and reply to those threats. The archer threads,
especially when they are fresh like day of fresh, like three hours fresh. And then reply to that art share post
that says our chair, please post your work or
your links and tag people. You don't have to tag people, but if you have art friends
on Twitter or on Twitter, then you can tag them. Ideally if their
mutuals with you and probably if they have
a smaller follower base. You attach your artwork, you introduce yourself or
you put out your links, your website or your
store or whatever. And then that's how it gets into circulation because a lot
of people are looking through these Archer threads and often are looking for
more artists to follow. And that is how
I've been building my Twitter account
very consistently. You should remember that. Just because you don't, you're not very
popular right now. It doesn't mean that
your artwork is bad. There's a lot of good artwork on the Internet
that's just sitting there basically in a
dark dank basement. Because the artist has not consistently put their
artwork into circulation. It's basically like leaving yourself and your artwork in a coldest sack and never
getting out onto the highway. If you do that. You're gonna be wondering,
why am I not popular yet? And it's like you're going to maybe you might
feel like you sock or something and it's
like no lots of brands or lots of
companies or whatever. The things that are ubiquitous
just like everywhere. Whether it's Geico
commercials or McDonald's or car commercials. You hear about them
all your life. Especially things like Geico, because the commercial is always showing on TV or
wherever on ads. You hear about
them all the time. They don't, they don't care if people who
already know about them get annoyed because they're trying to make
sure you're reminded. Existence. And brand familiarity
goes such a long way and it's
very, very important. While they are doing the thing, they pour so much resources
into advertisement. I don't think this has
emphasized enough, at least in my art education. Definitely not in Lake
middle to high school. Nobody said like, Oh, you have to promote yourself
a lot, know, you, you, this is the advantage
that you have to take with the Internet. You need to put your
work out there. And you also should be interacting with people
with meaningful interactions. If you want to be real sincere, I would always try
to be sincere. If I see artwork that I like, I will say something about it. I will say something nice. You got nothing nice to say. Don't say anything.
The worst thing most likely that you're going
to experience is apathy, meaning nobody's going to
interact with your stuff. I mean, you could
look at your stats on Twitter and look at how
many impressions you have, just to get a feel of how many people are
seeing your posts. But again, you need to get
your work into circulation. And if you really want
to build an audience, it is a separate grind. You can't just focus
on the artwork itself. You need to get it in front of fresh
eyeballs all the time. And you also have to remember, not every single one
of your followers is on Twitter all the time. If you come up with a
new piece of artwork, you might need to re-circulated
over and over again. Because also not every
Twitter follower or Twitter user is going to be
that active all the time. You might even become inactive for weeks or a few
days or whatever. And people are like
that all the time. Not everybody is dedicated
to every platform. As a user with managing your mental
health around social media and things around the Internet
and dealing with it, you should really try to
understand the bigger picture and just be aware of the larger
context and social media. You need to remember why
are you doing your artwork? You're not doing it for
the numbers primarily. Numbers can be a guideline as to how much you can possibly
capitalize on your, on your audience, but also the numbers themselves
doesn't tell everything. Sometimes people might just hit the like button
and that's it. Not every like is equal. Some people might
genuinely like, really love your work
and some other people are just like,
Yeah, this is cool. And that's it. You should also set aside time
to do artwork on your own, knowing that it's
possible that nobody will ever see it or be okay that nobody's
ever going to see it. Because you need to
ground yourself again, like why are you doing
art in the first place? It's possible that you're doing
it for the wrong reasons, like numbers on social media. I don't want you to feel bad for any artwork
flopping or whatever. And because it happens to like, it seems like it just
happens to so many people. And I have seen even really, really big popular artists express some intense self-doubt. If you feel any of these
negative feelings, you're absolutely not alone, but you can soften the fall or you can curb
your bad feelings. Life doesn't have to be so bad. Yeah. Posts on social media. If, if that's your thing. And if you really
want to commit, it's going to require
a very long grind. People get popular over
the course of years. It's not just like
do not expect to be an overnight sensation
or make viral posts. That's usually the
more rare thing. If you get a viral
post, congratulations. Again, usually have to
prepare for the worst. That's not exhaustive,
but sort of a brief, brief in 20-minute rant
on art, on social media.
8. Marriage Proposal vs. Fishing: One really cool way to think about the process of putting
your artwork out there and how you react to the outcomes of every time you put your artwork
out there and wait for some kind of outcome. Want to think of it as
marriage versus fishing. I saw this on Twitter from some kind of account that gives out really good
advice to artists. I thought this was
really profound. I think most artists think of the process of putting their artwork out
there or submission, or applying to schools or jobs. They think of it as
a marriage proposal. That is why people get so miserable when
they get rejected. Because they think,
oh, this is it like, or if I get rejected, I am gonna feel so bad about myself and my
artwork or whatever. But the better way to
think of it is fishing. I don't think it's proper
or like realistic for a fisherman to feel so terrible for not catching
fish with their first bit of that they put on their line and cast
out into the water. You're not going to get your first whenever the fish
are called sea bass? I don't know. I'm not a I'm not a fishermen. Anyway. You're definitely
not going to catch a huge fish your
first time around. I mean, maybe you will, but it's not very likely. It's not the most likely thing. Again, if you do good for you, you didn't really have
to prepare for that. Or perhaps you trained really well or
you're really lucky. As an artist, you have to
keep constantly recast, casting and recasting your line. And seeing if you get any bites. Shouldn't be thought as much
like a marriage proposal. It was marriage proposals. You don't want to be doing marriage proposals like you're
casting your fishing line. But don't, don't treat
it that way to treat it more as you're just putting yourself out there and increasing your likeliness
that you will lend something. I think that is a
better way of thinking of the process of putting
your artwork out there.
9. Inner Dialogue: I want to talk about
your inner dialogue. I'm going to go off of
the kinds of things that I have probably
told myself many times. Things that I hear my students saying to themselves or me, or things that are, have likely been going
on in their own heads as they're going through
this process of trying to become better artists. A few things are like, I'm not good enough, do slow or I'm really
slow or I got worse. I should be better at this. Better than this by
now, stuff like that. Or if you put something
on social media and you tell yourself, I thought this would actually perform better on social media. You really thought that what
you did was really great, but other people end up
not liking it so much. There's all kinds of things that you could be thinking while you're
doing your artwork. Whether you're actually
doing the drawing or you're in the process of showing
it to other people. For certain, there is a ton
of empty space in your head. That empty space is plenty for all kinds
of negative thoughts. You should replace them
with positive ones. I realized over the years. My brain is so often filled
with me thinking back on the most embarrassing moments
of my life and trying to a replay them. And the man I should've
said this and that. I mean, that is sort of related. Because if you're
gonna put yourself in a worst mood and probably you're not going to
perform as well. But as with the
dialogue that is more pertaining to what you're
doing in that moment. Like while you're drawing. Like if you say, I'm slow, I think that artists complaining
that they're too slow, I actually still think
that I'm too slow. Drawing a lot of the times. I don't know. Why do I think I'm slow
perhaps because I'm so used to watching
so many time lapses. And it's like if you're
comparing yourself, the pacing of your drawing and you're more of a beginner
or intermediate, and you're comparing the pace of your drawing to professional, or especially if you're
comparing your piece of drawing to a time-lapse,
that's completely unfair. And you should be more realistic about
again, your capabilities. How long does it take for
you to draw a portrait? How long does it take for you to illustrate a full
body of a character? Because if after 30 minutes, you're still not done with
your portrait or whatever. And you tell yourself,
man, I'm slow. You should time yourself. How long does it take
for you to do something, anything drawing, I draw a face or full body
and environment. Time yourself for
each of those things. If later on, you should
write it down somewhere. If later on you go like, Wow, I'm really slow. That just you're feeling or
did you actually measure? Like however, whatever
you can measure. When you're when
you're saying like, oh, I'm, I'm slow. Compared to what? Compared to whom? Slow. You can measure is time, your own performance, perhaps
your own state of mind. I don't know, even
if you are slow. So what I think that the bottom line of all
these complaints is like, okay, what are you going to do? Most of the time I would say, I'm gonna keep fighting,
I'm gonna keep going. I think that a lot of people
feel so slow in there. I don't know making comics. Like I do feel slow
when I make comics, but then you try to align your own feelings or
what's going on in your brain with real data. You think you're
slow with comics. First of all, how
long have you been at this field of expertise
of making art? How much time are
you putting into it? How long does it take for a
professional to make a page? And how long do other
comic artists take? How long do they take
to put out a page? Let's say like on web tunes or topos or whatever comic website. From what I've seen in
slink, one-page a week, maybe two pages, perhaps more if their style is really,
really simple. Your inner dialogue. If you find yourself saying
something that's negative, you should figure out what, what is that based on? What is your goal? What are you truly focused on? And I think that there
should be more focused on how much progression
you're making. In order to do that, put the date on your artwork. If you're doing digital artwork, then I guess the date is going
to be on your file info. But I would still
write it down because anytime I have written the
date on any of my artwork, I've been really
happy that I did. Anytime I didn't. I always regret it. Again, The good enough or I
should be better than this by now. Whatever. If you compare
yourself to others. Well, if you ever wonder
Lake what it must be like to be an artist
who keeps cranking out really, really
popular pieces. Well, perhaps it's that they
don't, they're not doing, they're not dealing with as many obstacles as you
are, maybe mentally, or they have more
positive energy like they have more curiosity
or this fixation, this obsession against the
obsession discipline thing. Perhaps you are too focused on comparing your work to
that of a professional. And being, especially
if you look at your artwork and you go like, wow, I hate this. Or while this looks bad. Again, you want to approach
it in a more logical way, in a more like just not, don't leave with your
feelings with that. Go ahead and feel what you feel. But work towards a
mentality that is more conducive to being more
productive and constructive. Key thing is constructive. You need to train your artist I, and you need to look
at your artwork. If say you're copying something and you look at the reference you're copying or whatever it is you're copying. And you look at
your own artwork. Break it down by smaller pieces. One common mistake with artists. They draw one I larger
than the other. I used to, I pretty sure I
used to do that all the time, but realistically, all of us have one eye that
is bigger than the other. Nobody has a completely
symmetrical face, but that's besides the point. If clearly there's some
proportional discrepancies or you need to move something
around on your drawing. Just look at smaller parts. Just identify what
are the issues, what are the
discrepancies between your drawing and whatever
it is you're copying. Then figure out the solution
and then execute on your solution rather than staring at your drawing
and being like, I hate this and I
don't know why, but I know that I hate it. Don't sit in your
negative feelings towards your own work. Instead, focus more on finding the solution and
executing the solution. I'm not saying do not at all acknowledge your mistakes
or your shortcomings. That's still important. But I think most people
are more inclined to sit and stay in
their negativity, which most of the time it's not particularly
constructive. Focus more on being
constructive. Again, this inner dialogue
is really important. I think it's really important
for me to articulate that. Because I don't even
know if most people realize that you
yourself as a person, you yourself should be
treated lake another person. One way to put it as like, well, would you say
this to other people? Would you tell them
that they're too slow or that they're
somehow inadequate. Or you look at their artwork, are you going to say
that it's sucks? If you're not, then don't
do that to yourself. Instead, if you're gonna be a good friend or if you're
gonna be supportive. If you're going to
be kind to them, you should be kind to yourself. Because it's very old
school to work off of. I'm going to crack the whip and tell myself or
tell someone else that they're not good
enough and that should motivate them or that
should motivate you. I don't think that's
really sustainable. There are better ways of
approaching improving, improvement and
honing your skill. And that is with more
positive energy. I don't mean like
unrealistic optimism. I mean saying things and
thinking things that are constructive and that
are not draining your emotions or
your mental health. I don't have an
exhaustive list of all the kinds of things that
artists tell themselves when they're having
a tough time or if they're giving
themselves a hard time. But also you will need
to train yourself over time because you're
not going to get rid of, if you are struggling with this, you're not gonna get
rid of it overnight. I have discovered
this about myself upon becoming a teacher. And when I've been
teaching my own students, and I see that they are
beating themselves up so much. I'm trying to hold
their hand back from hitting themselves
mentally and emotionally. If I give them advice, I find myself thinking or realizing that I
do this to myself. And if I'm gonna
be a good leader, I need to follow my own advice. Do not continue or
do not practice. Self-abuse. It's unnecessary, it's
completely, it's unfair. Perhaps another thing,
another way you could think of it is think of yourself as a kid or just
embody your problems in, let's say, just an
imaginary child. I think this is a
psychology technique. I pretty sure I didn't invent any of the stuff
that I'm talking about, but I just thought of it. If you wouldn't say these horrible things or negative things to
a kid, then don't. What would you say to a
kid who had your problems? You might be surprised, you might come up with very kind and also
constructive things. You might find some kind of constructive things
to say to that kid. And if you do, you should
say them to yourself. You also will need
to catch yourself in this constant
loop of negativity. I've had to do that. It is difficult, it
requires effort. It also helps if, if there are other people
who are around you who are reinforcing this
negative attitude. In my experience, I have needed to avoid those people because they've only fed into that
negative voice in my head. And I just needed my head
to quiet down enough to replace the negative thoughts
with more positive ones. Another thing, when you are practicing or
you are drawing. For your own enjoyment, you have to set aside
time dedicated to just doing whatever you want, no judgment, and just allow for your drawing to be whatever
it is going to be. Shut down that negative, abusive voice in your head. I think that is good practice. And also again, you
should set aside time just for
enjoyment, no judgment. It's not about being a high achiever or making
your next masterpiece. You need to just draw and
just allow yourself to be an, allow your artwork to be what
it is and be okay with it. Because you got to pave some
nicer neural passageways in your brain so that you
get into the habit of doing things that
are more conducive to getting more
things that you want, getting your more
desirable outcomes.
10. "I will never be that good.": You ever gotten
intimidated when you looked at some artists work, whether it's an animation are really great game graphics or really great painting or
really awesome line art. And perhaps your thought
immediately goes into thinking these
self-defeating thoughts. Or just the sinking feeling that you're just never
going to get there. I still feel that way. But I think that it's
just the thing that happens when you watch a magician perform
all these tricks. Whatever those artists
that you admire, like if you see
there are work and they've kind of
intimidated you or you, your perplexed and you just, you're just thinking
to yourself, how did they do that? Well, at a certain point, like if you discover exactly
how the magician did it, then it becomes so
obvious that it's, oh, well, now the magic is gone. But probably most people in
the world are never going to actually know how to do the magic trick or what's the secret behind
the magic trick? After you've found out what is the secret
to the magic trick, then it's your turn to go ahead and trick all
the other people. What I would say to do, if you get intimidated or a, you see an illustration or you find an
artist in your leg. Now we're going to be that good. Like I feel that all the time. Now I'm trying to
train myself to again, it's more inner dialogue stuff. First of all, I download their art piece
that I am intimidated by. And I name it the name of the artist out of
respect for the artist. Because I'm sure, I'm sure
that everybody who's good at something probably deep inside really glad that they're
able to intimidate people, that they're able to flex
and feel like they're, they're better than you perhaps, but I'm sure that's not been the primary energy that
they've been living off of is the fact that they're, they're able to intimidate you. They probably created that
piece of artwork out of joy, out of some good energy that you should probably
hone in on for yourself? Yes. Downloading the image, collecting it, whether
it's I don't know, I guess you don't
necessarily want to put on your Pinterest
if it's gonna get taken down for copyright
stuff, just download it. Knowledge the artist, Bye. Making sure that you
know what is the name of the artist and have their name then perhaps or
username, whatever. As I've been saying, you
need to train your artist. I just like as I said about
finding discrepancies between your own artwork and the reference that
you're copying from. This the same idea. You need to be able
to discern colors, lighting, what's going on with the composition
and all that stuff. If let's say an
artist's palette, like you're amazed at the color selection or
the level of saturation, how rich the colors are or
how muted the colors are. Lucky. You have to first describe what is it about the artwork
that fascinates you? For example, I will
I don't know if I'm ever going to make
artwork that is so soft, like when it's really
low contrast and the whole pallet is
like muted or pastel. Let's say I have like all these pastel colors in
this artist's painting. And it feels so soft
and it's bright, and none of it ever gets past the halfway point
on the gray scale, from white to middle gray. It never gets past. So that it's on the gray-scale closer to the black
end of the grayscale. I think that like
a shortcut you can take in breaking down
how they did it. Let's say, for example, with
color as I've been saying, take their image, open
it in your image editor, and do a swatch. Color, pick all
the major colors. In their illustration. And then look at world. The colors appear either
on the color wheel, and especially also in the
shade triangle or square. Because you will,
because that will reveal to you how close to grayscale, how desaturated or
saturated the colors are, the colors that they're using. And also look at where do
they put these colors? What are the ratios and what are the shapes that
they are painting? Basically, what
I'm saying is that you want to break down
what they've done. And it's not even like the magician can
tell you what they did. There. I'm sure there are plenty
of tutorial videos or artists with
their time-lapse, you can probably slow
down their time-lapse and see that way exactly how
they did, what they did. They can literally tell you
through their tutorials, however they break down the
process, you could do that. But if you can't
find those things, It's all there in the image. Mostly I think you can
still glean or you can gather a ton of information from just
looking at the image. Because again, it goes
back into how when you look at your own
artwork and you go like I ate it and I
don't even know why. You can go the other
way with that. Wow, this artist is awesome. I love it and I'm
intimidated and I don't even know why
it's so good or how. Like, what's the
difference between my artwork and there's an how do I make it
more like theirs? You can do the color picking thing if you're most
interested in their palette, for example, another
thing you can do is just their artwork and literally copy it as
a study for yourself. I would say that you probably
don't want to publish that, but you can if you want, but if you do publish that, like on social
media or something, be sure to credit them and make sure it is known to your
audience that you copied it. That it's just a study. Out of respect for the artist. You can do direct studies. You can. If you don't want to go as
far as like doing study, you can look at the composition. There are lots of things like
a pose of the character, how the artist
arranged the clothing. People love S-curves, people
love things that glow. People love shiny things. People love pastel colors
or Cyberpunk colors. I might be projecting,
but I like those things. The answers are there. You don't have to sit there and wonder and then just feel so self-defeating or think
self-defeating thoughts. You can go and just
make stuff happen. Make more stuff happen, rather than feel like you're
just gonna stagnate now. Instead of remaining
intimidated and perplexed, there's a way forward. Just continue to admire those
artists and don't feel bad. Go and pursue. Turn that negative experience into more positive
and constructive one.
11. Relationship With Failure: I'm gonna talk about your relationship with
failure and mistakes. Perhaps I've sort of talked about them
extensively already, but I will talk about
them specifically now with the actual
art-making itself. Let's say in drawing, absolutely do not be
afraid to make mistakes, especially if you're
a digital artist. Because in digital art there's no such thing as a mistake
that you can't fix. I would say that like on paper
or with traditional media, there is a bit of a limit
with your materials. Even then though
like you shouldn't be so attached that oh, you were so afraid of erasing. Don't be afraid of racing. The limit output there
or the boundary I will put there is if you're about
to rip your paper open, then leave that mistake. You're gonna get better at it. Anyway, I literally had this student who was a teenager at the time
I was teaching her who erase the mouth so
many times that she put a hole in the mouth
area of her paper. She actually put duct tape
on several of her drawings because she erased
the mouth so many times just as a habit. But the good thing
was that she had the willingness to erase almost an infinite
amount of times. Now, the other end
of the extreme is someone who are
racist too much. Erasing too much probably means that you're having a
hard time moving forward. Then usually manage your
expectations with your drawing. You should work off
of what you already have when you start
out at drawing. You're just sketching. Don't expect it to be
perfect by any means. I mean, there are artists
out there who don't just skip the sketch
phase altogether. Sure, like Kim Jong-un,
he's pretty amazing. He's been added for
so many years of not sketching whatsoever and
going straight to the, all the perfect line strokes
with his pen brush thing. You could do that,
but as a beginner, you should not expect that. You should not expect to have the most perfect lines in the very beginning
of your drawing. Instead, you should
practice just exploring and expect that you're going to have a bazillion mistakes with
your initial sketch. The important thing
at the beginning of your drawing is that you have something to work off
of and something to fix. Because at least at
the very beginning of, I guess most people's
process of drawing, if they go through
the sketching phase, is they will be fixing and
readjusting a lot of things. Whether it's to get better
proportions or to erase an arm to change the pose of the arm or the
hand, stuff like that. You shouldn't expect to have a perfect sketch or linework. The first go round or
even the second go round. You should be okay with
all your mistakes. And if you're more
beginner, then yeah, you're gonna be having
a much higher ratio of time spend on fixing
and fixing and fixing. That is, if you want a better
results with your artwork, but you are actually allowed to. Well, what I would say
is there is kind of like a balance that you can strike between being perfectionist
and completion list. So if you're a perfectionist, I think often the trap
that you fall into is not finishing
your work and you're not moving forward with it because you think it
has to be whatever, you're not fulfilling
your prerequisites. Like if you're drawing a face and you start off with the eyes, you're not going to move
down to the nose because you haven't perfected
the eyes yet? No, I would say you should
work throughout all the time. Work a little bit here and
work a little bit down here. And just keep going back and
forth so that everything is developing at an equal,
relatively equal pace. If you're a perfectionist, just keep, keep moving forward. You want to be a little bit more completion is more forgiving of yourself. You're more completion
just like you. I would say that completion or a little bit more preferable. Especially if you want to
become a professional. Because if say you have a lot of wantonness in your illustration and you want to be
a professional. But your artwork is complete, you are more likely to be hired. If your artwork is
complete and polished, even though there's a
bunch of wantonness like you're still you still
have not gotten the hang of. Painting hands. I think there are actually people like that
who will literally, there are artists who
get a ton of gigs, but they're painting
of their hands are noticeably substandard
compared to the quality of the
portraiture that they paint. But it's not so detrimental that they
don't land the jobs. I was actually the perfectionist that had a portfolio filled
with a bunch of unfinished, not very polished work. You should lean more towards
being completion and being forgiving of things that are a bit less,
less than perfect. Perfect is a very
dangerous word. I would say that
yearling to completion. If you're rushing, rushing, rushing through your drawings and you're not even looking
back and seeing how you can improve and
implement any tips or ways that you can change your methods to make
your artwork improve? I have seen that before, but it's not, it's
not that common. I would say that You've
probably still learning a lot, even if you are cruising right through a bunch
of different art pieces. But at least you have
complete pieces. You probably still
did learn something. If you at least push
yourself a bit, you don't have to
push yourself 100%. You push yourself a little
bit and you will improve. Now also, during my art block, during my twenties, the
main thing that was keeping me from making new artwork's
a lot of the times, I guess in my childhood this, this was happening as well, was the fact that there was a pile of artwork that
I never finished. There was nobody around
to push me and say, you absolutely need to
finish your artwork. It's so paramount. I only realized how important it is to finish your artwork
only after college. There was not really
anybody in college telling me how incredibly important
it is to finish your artwork? If you want to be
a professional. During my art block
in my twenties, I thought that there
was a series of art pieces like my comic series. There was this comic
series that I started, and then I left it on
this infinite hiatus. And I felt so guilty
about it that it stopped me from making new RPs or I was still making
new art pieces, especially for
clients and students. But for myself, every time
I was doing new art pieces, I was feeling extremely
guilty and that was like Just trying to, I don't know, skate
on sandpaper, just created so much friction. In my process. I realized that you're better off with a bunch
of unfinished artwork. Still making more artwork, then feeling so guilty about
your unfinished artwork, that you end up not
doing anything or you're feeling miserable
when you do anything. What I would say about any artist who regularly
has unfinished artwork, first of all, I think that's
actually quite common. I think that any artists can increase the ratio
of finished work, increase the amount of finished work that
they have versus their unfinished work that
can be absolutely worked on. It's painful. It can be painful. For me, it was pretty painful. I really had to
I've really had to learn how to push and
push and push myself. What I realized is that
all I really needed to do was just sit there
and just keep working, working, working for hours or
budget a certain amount of hours for this character
or the environment. I noticed that what all my art pieces have in
common that had been finished. And the ones that I've clearly shown that I push my
boundaries is that, well, I push myself, I forced myself to sit
there and put in the hours. And eventually now I am the kind of artist to finish most
of what she starts. Pretty much do finish most art pieces that
I start these days, except for RFPs that I'm
doing during lessons, which mostly I'm just doing
it for demonstration. And also don't have all
the time that I need for them with unfinished
pieces. I would say. It's okay to have unfinished
pieces if you've learned a lot in the process
of making that piece, even if it's not finished,
it's not so bad. Because again, you've
probably learned a lot. And if you're really, really not feeling it and
it's becoming sheer torture, like, like really, really bad. Then just start a new thing. Probably what you
should do is scale down on your level of ambition. It used to do all the time was I would do
sketches all the time. Always do lots of sketches. I would doodle in school. I would doodle on my sketchbook. I'm always drawing
in my sketchbook. Alongside all of that. I was also always working on some digital illustration like a painting, digital painting. You should enjoy the
satisfaction of completing those smaller sketches or smaller drawings while you're trying to work on the big thing. Through multiple sittings or multiple days or however long it takes for you to complete that larger,
more ambitious project. You should work
gradually on your way to more ambitious
pieces or projects. Like if that's what
you want to do. Like let's say you want
to make a comic series. Start with one comic page first. Just like I've been
saying with animations, if you want to do a short film, try doing a two frame animation, or try doing a bunch of
two frame animations. First. From there, you can
always do two frames of very polished finished line art. Like a character moving. It can be waving or
they could just be turning or something
like that. Whatever. Do it fully colored. And you can feel
how long it takes for you to do each
of those frames. Figure out a style simple enough that it's sustainable for you to animate at that style
and level of detail. There are ways that you can control your chances of success. You will have a higher chance of success if you start with a scaled down version of
your most ultimate goal. If you want to do a comic book, then do a one-page comic, or you could do one-page
due to 510 and so on. Do we very, very,
very short story. Whatever it is, perhaps, if you want it fully colored, start with one that
isn't colored at all. I don't know, Just make it work. If you have such an ambitious
project from the get-go. And then you're kind
of surprised or really disappointed
that you didn't even get through page one
out of a 100 scale down. It's not I don't think it's particularly kind
or to constructive or useful for you to feel down on yourself or punish yourself for just realizing that the project you set out to work on is in fact a little too hard. That's fine. With your
failures and mistakes. You should have a healthy
relationship with them. You should not try to
avoid them all the time. The failures or a
little mistakes that you make on your journey, whether it's within
your project, or whether it has to do with how you've planned your stuff. Just be honest with yourself. Is there such a thing
as a journey to becoming an expert
without mistakes? I don't think there is. I think that it's very
old-school to think, well, if I make a mistake
on my first trial, then I'm just effective. Know. And also like
this idea of talent. I personally don't
believe in talent. Talent is a word or
shorthand word that we give to people who
have this skill. A high level of skill. And just seemed like the plant
is just aligned for them, whether they were
perfectly inspired or they had the support that
they needed from their parents or the
resources they needed. They've been privileged enough. Mental health was good. All that stuff. I mean, I guess that's
what people call talent. But you take somebody who
had a huge head-start, but doesn't work hard versus someone who doesn't have talent. But they worked so many hours. The person who worked super
hard is going to have a much, much higher chance of succeeding at whatever their goals are. I have heard people say that they think that artistic
ability is innate. And I'm just like,
No, it's almost, I would even venture to say that it's almost an insult because
that could mean that like, oh, my thousands of hours
didn't mean anything. The reason why people say the word talent or prodigy
or something, I don't know. Maybe prodigy really is a thing, genetic thing, I don't
know, but talent, pupil, use the word for, use the word talent because
they did not watch. See the frustrations
that people go through, the hours and hours of trial and error and the hours
of repetition, repetition, they only
see the success. And think that that's the
only thing that's going on with the person
who is talented. That's a thing that
you want to remember, like that you would
have to go through. I don't think I know anybody who became great at something without the many hours of
practice because you go to, I remember when I was little, I went to a school assembly, saw somebody like wild out
on the violin or something, or an orchestral performance
or school play or something. And I assumed that the way that they got so
good at what they were whatever they were performing was they just woke
up one day and they were really good at
whatever it is they were doing. But I think that's acceptable for a kid or if
you didn't know that before. Well, now you should know. Again, I said 10 thousand hours. That's the kind of hours that
Olympic champions put in. It's not like, oh,
well, they do, they did it for an hour every
week and they were just really hitting out of the
park every single time? No. They were
probably practicing due to four hours a
day or when they're really professional as adults
and they're still doing or maybe they practiced 810
hours a day, whatever it is. And of course they built
up to that over time. In my experience, anything that I've been so proud of and happy
to have in my life, whether it's a good
relationship or a good job, my my good portfolio, a fanbase. All of these things. I have gotten out of a grind, out of grinding and just hard
work and doing the hard. But right thing, right thing. That is conducive to getting my desirable outcome
relationship with failure and mistakes should be that they're just part of your
journey and they help you. You should soften the fall for yourself every time
you experience them. You should not see it. See them as your enemy or a reason to hate yourself
or anything like that. You should just see them as opportunities to figure out
your next wave forward. You can just simplify
it down to that. Just another way to figure
out your way forward.
12. Closing Thoughts: If you're a truly
committed artist, you'll always be
creating and improving. No matter no matter when, no matter how old you
are at a certain point. Age is just another
number. At least for me. Art is about It's something
that I do that I need to do. It's part of who I am. If that's the case for you, then then go do that. You're never done working
on your portfolio. If it helps, you
don't have to think about it as your portfolio. You just, it just becomes a collection of work that you happen to have
made while you're alive. And you think about the
artists who have passed. I think about deadlines. For example. The ultimate deadline
to me is death. Because death is one of those things that
is truly unstoppable. Everybody is going
to die someday. At least for me. My goal in life is
to put out there as much art as I can possibly
put out from up in here. Remember that
you're the only one who can see what you
see in your head. Whether it's your character or story you want to
tell or video game or interactive experience you want to put out there
for your audience. And it's sort of a sad
way to think of it. But I've been raised
by pessimists, but that window into your head, that window closes when you die. That's the honest truth. Yeah, I do think that's sad. But it also motivates me
to really just enjoy, enjoy being alive does kind
of make me feel worried. But it also makes me
feel really motivated. Because it makes me
start doing some math. Like, how long does it take
for me to do an illustration? If I do just one
illustration per month, that's 12 illustrations
per year, then how many years
left do I have? How many drawings can you make? How many illustrations can you make during the
rest of your life? Is it a 1000? Is less than a thousand. If you're an animator, you probably going to be
drawing thousands of drawings. I don't know. Probably. I mean, some of the
hardest working ones, the ones that probably
die from their job like 15 hours a day and
they can crank out. I don't know, maybe
a new drawing every 510 minutes or
something like that, depending on the level of detail of the animated
frame, their drawing. Is it about the numbers or
is it about the quality? Is it about telling
your stories? Your comic artist? And you want to tell
your story then. And it's a long story. Then, dial down on the level of detail that you do on
each of your comic pages. Because you probably have a limited amount of sanity for doing a ton of detail
for every page. Perhaps. Get a team to work with. You have some assistance. Lot of professionals do. Or if it works with your deadline or if
you're fine with it, then go with that. If there is sort of a
dream project you have like a comic book series or
a series of illustrations, video game graphics,
concept art. Fear dreaming of becoming a
professional concept artist for some company or some
movie company or studio. You don't have to
drill all the time. You don't have to sit
there drawing a bunch of cylinders all the time
or draw a bunch of You don't have to
exclusively just do portraiture studies or
something like that. You don't have to think
of it as like, well, I can't move on to that unless I fulfill these prerequisites. You can just go ahead and
try to pretend you're filling the dream role or job that you want
to fill in the future. And go ahead and just try it. If you want to be an
indie comic artist and you've got your
ideas already. Go ahead and just do the thing. Do your concept art
for your characters, do some environment design, or just do the comic
pages themselves. Worst-case scenario, like maybe you need to redo them
later when you've, if you want your
older pages to be updated with your
new level of skill. Because if you're
really bored of the dryness of drilling and just studies,
studies, studies. Then just, again,
just do the thing that is like your dream
project or dream job, whatever dream role,
go and do that. Because you will
get better anyway. If for example, you want really complex camera view for your illustration
or your comic panel, you're going to have
to do that anyway. You're going to have to try to execute that on that anyway. You don't have to treat your life like a
rehearsal all the time. I think that one of
them satisfies moments that I kept experiencing when I had art block was
I felt like I was waiting and waiting and waiting for the planets to align for me, for me to feel this
muse to come on or two, just have this revelation
out of nowhere. This epiphany out of nowhere, that I'm good enough now. That woman never came. Like, especially for me. I am a bit more of a pessimist. I'm pretty neurotic. I am often self-defeating. Two, you have to just move
forward with the thing. You just have to go and
push for the thing. I felt so bad every time I
found myself treating my life. It was a hurt rehearsal because it's just
like I lived through my twenties before I knew it. It's over. That's it. Yeah. Well, I feel such a
huge sense of regret in many ways that I didn't
spend my twenties working on my dream
project or move my mentality in
that direction of just really trying to work on what I really,
really want to work on. That's it. That's my 20s. You should think about like, ideally, what do you want
to feel when you look back? Did you make the most of
the time that you had? And I think in my opinion, the best way to make the
most of your time as an artist is to work on the very thing you
really want to do. If there is a big old
project you want. If you've never drawn this really challenging
thing before, I go and try it. You probably don't really need as much preliminary preparation. Like if I want to draw
a character doing this sick skateboarding
trick at a cool angle. Go ahead and go try it and then see what kind of challenges
you come across. You can also break that
down and then just, you can work backwards from
there and see what are some more easier ways of
doing that same thing. Perhaps change the
angle to an easier one, or start with an
easier pose if you're into figures that
skateboard, for example. I mean, that basically
goes back to how if you've got a project idea
or view God, whatever. If it turns out that it's too ambitious than
scaled down a bit, and then work your way up. Try to make sure that your project is really
interesting to you. I think that requires just getting to know yourself better. Think about anything that
really inspires you, your favorite video games
or perhaps even music, your favorite movies or TV shows or comics or illustrations. Put them together or put a bunch of them together
that makes whatever makes sense to you and work off of that energy of your
fascination for those things. If you're doing a character
design and you find a boring, figure out how to
make the character interesting or
start from scratch, perhaps even take a character
that already exists. This is apparently
thing that people do. Like I've seen variations of Sonic the Hedgehog
and I was like, Wait, people could just do that. And then they changed him into a completely
different character, even though I still
wanted to call the character Sonic
the Hedgehog. But it's not. You could do that. But I mean me personally, I prefer that if
you're gonna do that, you change it enough that it's
not exactly recognizable, but I guess it can
be recognizable enough that people can
see the reference. You can start with that. You can keep, keep changing your favorite
character that already exists into something that's
almost unrecognizable. But you keep the essence of your favorite character there
and just make it your own. Now it's your own. Anyway. I hope that you found
all these tips and my lecture to be helpful to you. Thank you so much for watching.