Drawing human characters from imagination: How to draw people from imagination Anatomy for beginners | Samuel Ben-Ezra | Skillshare

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Drawing human characters from imagination: How to draw people from imagination Anatomy for beginners

teacher avatar Samuel Ben-Ezra, Artist and IT Technician

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Trailer

      0:46

    • 2.

      Lesson 1: Drawing the character from Imagination

      4:19

    • 3.

      Lesson 2: Character 1

      14:34

    • 4.

      Lesson 3: Character 2

      13:12

    • 5.

      Lesson 4: Character 3

      9:51

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About This Class

We all love drawing right? Well sometimes we want to draw a pose that just doesn't exist yet. To do this we'll need to use our imagination. So how do we use our imagination to create poses? Well, I'm glad you asked! Join me for this class and I'll teach you how!

Meet Your Teacher

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Samuel Ben-Ezra

Artist and IT Technician

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Level: Beginner

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Transcripts

1. Class Trailer: Hello Skillshare users. Thank you for checking out my class. My name is Sam or Sammy. And today I'm gonna be teaching a beginner to intermediate class and drawing characters from imagination. To start. I'll explain the order will draw the characters, and then I'll demonstrate with three full length character drawings. For taking this class, I would recommend having some simple understanding of human anatomy and perspective. By the end of this class, you should have a good understanding of how to draw characters from imagination. Once done, please be sure to participate by drawing three characters at your own and posting them in the project section. This sounds exciting to you. Stay tuned for the first lesson 2. Lesson 1: Drawing the character from Imagination: Alright, before we start drawing, I'm gonna go ahead and explain the order that we're going to be drawing these. And so when it comes to drawing a character from imagination, because we don't have the ability to rely on a reference for where we should place things, but instead we're creating this form from our minds. We wanna go ahead and have an easy and consistent way we can do this. For this reason. We should be drawing our anatomy and knees order. First, we should draw our torso as I have outlined here in red. Secondly, we should draw our legs and our arms and then our head. Now the reasoning that we do it in this order is because at a point that we may want to change up our pose, this gives us the most notice. It's having the torso. The first thing we draw, we end up wanting to make changes to it. We're able to do so easily and without disrupting more that we've drawn. So if we have our torso here, but then we want to move our torso, maybe extend the back wall. You have more of a twist in our pose. If we were to do so at this point, we would then have to redraw our arms, thus, having wasted what we drew before and creating more work for ourselves. Additionally, this can go for the legs. If we then take this here, we decided we're gonna go ahead and pivot it up like this and move to more of a sitting pose. Whereas we've already drawn our legs here, will now have to erase them. Start over. Once again. This goes for our head. Just like last time. We will then have to start over next our legs. Now the reason we draw the legs next instead of the arms has to do with Alan's. So in this case we have a character who's got good balance here. But if we were to draw a character right here, say we got torso and then we drew in our arms and we start trying to put her legs. We realized that by the way, we've put our character and just no balance, maybe legs end up killing. This is stuff. Phone Can we need to move around the torso but to make sure we get that balance. Well, then again, we're wasting some of the time we've put into putting on our arms. And we'll have to redraw it. Now with only our arms and our legs left. So our arms in our head left. We have to choose which one of these we're going to put in. Now, when it comes to these pieces, it's actually a lot easier to say, well, I'll just draw the head first and then the arms. However, I still recommend drawing the arms next. My reasoning for this mostly comes from not having interference from the head. Or if when drawing the arms we truly fine. We need to move the torso again that we're not disrupting any head that we've drawn. This also gives us a chance to add any finishing touches once we do finally at the head. So an example of that, we have our arms in place or torso leg. And in this example we have our character kinda looking down, could be condescendingly, are loving depending on the facial expression we put in. But what if we actually decided we want our character looking this way? Kind of experimental around with different effects through simplicity, difference in how we draw our head. Something that won't be possible if we haven't drawn our arms yet. So for that reason, I go ahead and say draw the head last. Now with that, let's go ahead and actually go into using these examples that we've created this to the order. And actually creating some characters 3. Lesson 2: Character 1: Alright, using the steps that I taught in the previous lesson, we're going to go ahead now and construct our first character. Should we do this? We're gonna go ahead and start with the torso. We'll go ahead and start by adding in a bit of a direction line. It just sort of defines the front of the character for the torso and kinda twist. We got kinda my plan is to have a character with one arm on her hip and another arm reaching out and do it from a front view. Go ahead. Sketching for starters the simple ribcage and then the pelvis. Now, I won't be going into a lot of the anatomy in this class here. But if you have interests, I will be creating more videos that'll go deeper into some of the anatomy of the torso, legs, the arm, head, face, and feet. All that lovely stuff. Main thing to know for right now. So you don't have to do spheres. Some people like to do more structured shapes such as this. Even sometimes I'll use weren't QB shapes. But right now, let me go ahead and use spherical shapes. I'll go ahead and find the ribcage by adding the ribcage cavity. Go ahead and start defining more of the direction characters facing. So we're going to have a bit of a side view right here. And we'll put the shapes and as placeholders for shoulders, which the step, the arms will define these a bit more, but this is where they'll be there that have this shape here of the back and a bit of the front down to the pelvis. Now, I generally draw the pelvis as part of the torso. Some people will wait until the leg stage to draw it, but I think works better here, since it connects really nicely here. What I'll do defining where central line is right here. I'll go ahead and create almost like an underwear looking shape. Kinda like this. Make sure we have a nice curve for the hips. I'm, I'm thinking of drawing more of a kind of short feminine but like curvy type character. So we're gonna go for a nice like hourglass shape with her. It's like this. And I'll go head dry down here. What will be the start of the legs? Okay. From here, I'll go ahead and sketch in my legs a bit. Now the important thing to, to kind of establish when we're drawing our legs is snow, at least a general idea of which we want our legs facing when we start drawing them, this will help us define what sort of curvature we should use for the legs. So for instance, because I'm gonna have these legs both be sort of front legs kinda like this. We'll use a sort of like the curve for the leg. Just kinda like this. You do the same for the other leg. Now from here, we'll go ahead. From here. I'm going to select to turn my canvas upside down to get a nice curve and the legs just sort of follow the outline. That be the other side will go for a much less curvy line here. She knew the leg. Right here. We'll have it kinda connect down to the ni mere outs little bit to define the calf and then back down. Just like that. Now, when I draw characters as a general rule, at least when I'm in this stage, I like to add just some simple contour lines. Just Help define the direction everything's pointing in. It doesn't necessarily add a bunch of benefit right now. But I find, once I get into drawing the details of the character, start drawing the close. This ends up becoming quite helpful. So it's in no way necessary, but I do recommend it. Especially if you're a beginner, kinda getting started with this anatomy, it can help to add that 3D shape to it. Now from here, go ahead and do the same. Follow that curve down. No more connected on the other side. Again, we're gonna go ahead and add these nice contour lines. Premiere will go ahead and add in, zoom in a little bit. I'm just gonna make this a real simple foot. Now sweat, I'll create a triangle shape right here. Now I'll just add in these really simplified toes. Now this isn't the kind of foot I'd put in a finished piece. But when we're just kinda designing out what our pose is gonna look like. This will be a great way to put a nice place holder in there. Now we're gonna go ahead and move on to the arms looking at this because of the kind of pose I one think I actually want to give the torso just a bit more of a twist. So we'll have a bit more arch in her back, like this. Nice more defined front right here. So go ahead and start with the arm that's going to be on her hip to the side right here. Tunic draw just a real simple hand for her first right here, just come on her hip. Like that. Now I'll draw the line for the arms will be then similar to the legs. Just draw some cylinders that connect them. Again, I'm adding in these nice contour lines to help define what they should look like in 3D space. If you find yourself struggling with adding some of these contour lines, figure out where to draw them, things like that. I'd highly recommend looking into some classes on perspective. Good book that can talk some into this is drawing comics, the Marvel way. However, any book on character perspective shaped perspective, anything like that should give you enough to draw these simple forms is about as simple as perspective gets. So I wouldn't sweat it. Alright, for the other arm. So when I have extended a bit, thinking if ever having a reach out like this though, almost like the idea for hand reached out like this because you can kinda look down on them here, which just seems really cool. So we'll go ahead and do that. So it's kinda getting nice. Shaping the shoulder. No head. I'm going to connect a cylinder here right in where the armpit would be. There'll be just under that shoulder muscle here. And then from there we would have the breast connect in like that cell from here and go head. Lead that nice cylinder around the shoulders. To be like, perfect. All right, and then we're gonna do the classic like a kiss my hand. Take poems that maybe she like royalty deal or something. It's going to keep the hand real simple Now, lastly, is the head. Now the reason we do the head last is because once you've drawn the rest of this pose has a slightly larger arm, isn't no noticing. Once you're done the rest of this pose, we can really draw the head and whatever direction we want. So we could go for kind of pose where it's like I'm looking down on you. We could have her sort of looking away and embarrassment, beat him, have her looking in more of a cutesy way towards the person She's looking at. A really gives us a lot of freedom without having to change any of the rest of the anatomy. So versus if we started with the head and heads kinda looking this way and we've got the torso this way. The pelvis down here. We're like, You know what, maybe the torso. We want our character's torso more of a front on shot. Set it to the side. Well now we'd have to erase our head and then draw it here. That's what we're going to draw the head last in your own methodology, feel free to do it however you want. But personally, I recommend when coming up with poses from imagination, especially if you're not quite sure what you wanna do, you're designing it as you draw, is to do it in this order, torso, legs, arms, and then head. When I go ahead, start placing in the neck. The neck just about here. And then I I do think we're going to have for kinda looking down. So I like to start instead of defining the Chen first, defining first historian of a base plane for where things are. Just real simple shapes like this. Now from here, start to actually add in more of the cutesy, not quite animated, quasi enemy shaped head. Chin like right here. Side of the face is hears the EarSketch land here. In Connect neck. Finish. Adding in. Cranium. Then feel free to add in any other guidelines you like to work with. I like to divide my face up with sort of the side of the head. And then add a spot. That'll give me an idea of why should we placing the eyes. Now, what I would normally do with a character from here is I would then lower the opacity on this sketch. I create a new layer. And then from here I'd start adding their clothes and everything. I won't be doing that in this class. But if you stay tuned, go ahead and move on to the next video. I'll go ahead and create our second character. So please stay tuned for that. 4. Lesson 3: Character 2: Alright, thank you for tuning in for the second character. This time we'll be doing a male character. You go for a muscular character, just over. Q. So like last time, we're gonna go ahead and start with our torso. And we'll move two legs, arms and then head. So I'm thinking of doing character facing this way. Elvis here for more of a muscular character. So I'm going to go for that nice arching back. Then. Now this just about time. Like last time we're gonna go ahead and place in the shoulder placeholder. That nice arch of the back leads us down to the pelvis. Now, for our male characters, we still want to make sure they have hips. Abruptly ends right here. It's gonna look weird. We want to make sure we do this in a way that still looks more masculine. Now, this is going to vary depending on body type. This video, I'm more going into our muscular character's body type. But generally I'll go head. Just have the muscle right here kinda stuff through down here, which defines sort of where abdomen comes through. That. Like our previous character, I'll bring down a little bit of extra shape here, like you see here. We'll use that. Connect the legs. Now, moving back up here, then define the front of the shape. To find where the rib cages. We'll go ahead and put a contour line down here to the fine kinda where the halfway point of the sort of where we're starting to get a bit more. The side of our character. Perfect and our shoulders to be just right here. Alright, so from here we'll go ahead and do the legs. Go ahead. Scale this torso downward. Definitely going for almost our Hercules style body type or Arnold Schwarzenegger. Maybe not quite that extreme, but with more of a V-shape or character's torso. Now, I'm thinking we'll go ahead and do one leg down here. But column right here. And then I'm actually going to go ahead and do one leg kind of extended upward. Like this. Like it's on something like a box or something. He's got his leg up on. Extend that out just a little bit. Alright, perfect. Now, go ahead. The cylinder like shape. The line. Again kind of more flat on this side and more curved on our curves side here. The knee. I won't be defining in a lot of the muscle this time round. But we would have about here nice muscle, fat and simplicity. And again, more of a curve on this side. And while there's still a bit of a curve over here, it will remain more or less flat. Then from here, go ahead and put in a simple foot placeholder like last time. Then we'll add some nice contour lines which we can use when adding more detail to our character. Go ahead and add in Second leg. Again, last time we'll mostly be flat here though, curve out just a little bit here. Are some of the buttocks connects. Right? And then for here, have the calf connect. A nice curve. Here. Actually be more of a flat, almost curving inward. The calf here. Just like this, we'll put in a foot place holder. Then add some of our fancy contour lines that I love so much. All right, perfect. From here, we'll go ahead and move to the arms. Scale my character down again once more because I'm running out of Canvas room and I want to fit one more character in the middle here in our third character lesson. So when start here. And I haven't extended an arm out. We'll do an arm. Yeah, I like that. Alright. So coming out of the armpit a little bit, have Autumn part of the arm which is where the tricep would live. And the top part of the arm. We'd have our bicep, mostly profile view. Then the elbow bone here. And the arm will extend out this way to here in just a moment. We'll add. First we're going to go ahead and get this arm in place. Again. Arm's going to extend out from the armpit and the shoulder. Now and just connect right here. Then this arm will actually overlap this one a little bit as it comes forward here. Just like that. Now let's go ahead and place our hands. Go ahead and have him kind of an extended hand like this or maybe he's pointing this hand for it. Like I don't know why he's pointing forward with his finger like that, but he is, he's just like alright, perfect. And then in this hand, Let's go ahead. Actually have them holding a glass. It's kind of cool. It's kinda like raising his glass. Maybe it's a martini glass or something. You want to toast. That's kinda fun. Stomach come up here. Rest of his fingers. We extend around this glass, the exception of his pinky will, which will have him extending. Perfect. All right. Now, like usual, I draw extended arms. I drive them to somebody go head. Shorten this arm a little bit. Perfect. Alright. Now lastly, we're gonna go ahead and draw in his head. Now for this one I'm thinking hotel sign for you. Like this. I'm not gonna go too far into the anatomy. We'll define out just a little bit of or maybe that, no. We're not going to go with a nice simple curve. Okay. Cranium should be just about here. The Joshua connect just down right here. Then our ear should be just about right and do some touch ups now. So like it's tad large in comparison with the rest of the anatomy. And shrink that just a little bit. We'll add in a bit more definition here. Or some of these muscles are at one muscle definition down here. Then we can add some nice contours on his arms. Forgot to add those. Alright, perfect. We'll go ahead and scoot them over. Make way for our last character. And here he is. And all of his glory. Thank you guys so much for staying tuned for this video. And I hope you'll stick with me for our third and last character. I'll see you there. 5. Lesson 4: Character 3: All right guys, thank you for joining me for our third and final character. Go ahead and just jump right into it. We're going to go head and do a female character. We're gonna try to do nice and dynamic pose. So like always, we're gonna go ahead and start with our torso. Try to go for like a fun twist. So rib-cage. Andean about here than Elvis. Alright. Now, like always, we're gonna go head, fall back down and connected here, pelvis. Go and start creating that underwear type shape. Just kinda like this. Then I think I'm gonna go ahead and add some lines here to define where the top the torso is. Going put into our placeholders for the shoulders. With that, let's go ahead and get into the leg. So go ahead and do an exaggerated V-shape here. Then. You can like kinda like this. Fetal be here. Alright, let's go ahead and work on connecting those. The rest of our character so legal, extend out from here. The knee. The other side, follow that nice B curve down to the knee. Go ahead and add fence control. Right from here. Go ahead and add in the calf. Then go ahead and add in the calf and the other site to, once again following that nice curve. Then from here, again, add in our placeholder feet, like that. And like fun contour lines. Perfect. Now from here, go ahead and scale this down a little bit and we'll work on adding in our arms. Start, let's go ahead and define our shoulders a little bit more. I'm thinking Something like this. The arms. We'll go ahead for the next cylinder shape. Contour lines. By now you should know I'm obsessed with my contour lines. Just like that. We've got our arms from here. Let's go ahead and add in just some simple shapes for the hands. Perfect. Go ahead. Now actually let this arm just a little bit of a twist. Just for a bit more interests. I'm going to add in my trusty contour line. Okay. Looking at this arm here, go ahead and just shrink it down a little bit. Perfect. Now lastly, we'll move on to the head. They don't want to have I said just kinda looking this way. Sometimes when I'm trying to get a nice curve, I just like to turn my canvas like that. Just make sure that I'm able to get cleanest curve possible. Okay, perfect. Now we'll go ahead and just connect body as needed. Go ahead and make small adjustments for location. Again, when you're not working with reference and you're just trying to create poses from imagination. Oftentimes your anatomy can just vary a bit from accurate. Don't worry about it. Just make the adjustments needed to correct it and move on. Sooner you are able to capture these issues the better. But for the most part, you're not going to make a horrible mistake in the anatomy that it can't just be quickly week, whereas a small transformer liquefy. Then once again, go ahead and just add in any construction lines you like for the face. Now, once again, I'm actually going to scale down the head just a tiny bit more. Perfect. Alright, there we go. There is our third and final character. Again, at this point, normally I'd lower the opacity and I'd start adding more detail to the character, giving them will outfits, all that. But we won't be covering that in this class. Do have interest in that. Feel free to check out my other classes that I have now if I don't have it, let me know that you're interested in the lesson on that. And I'll go ahead and teach on that subject.