Drawing For Complete Beginners - Anatomy Made Easy | Fanny Richard | Skillshare
Search

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Drawing For Complete Beginners - Anatomy Made Easy

teacher avatar Fanny Richard, Illustrator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:41

    • 2.

      Project

      1:46

    • 3.

      Simple Shapes

      6:09

    • 4.

      Proportions And Form

      7:43

    • 5.

      Simple Shapes In Volume

      10:28

    • 6.

      Character In Different Angles

      11:59

    • 7.

      Hands And Feet

      8:50

    • 8.

      Characters In Different Postures Standing

      14:14

    • 9.

      Characters In Different Postures Sitting

      14:28

    • 10.

      Characters In Movement

      15:49

    • 11.

      Conclusion

      1:05

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

277

Students

3

Projects

About This Class

Learn to draw anatomy from zero! Get all your basics covered with a functional character drawing style right away, all in a simplified way to start with a gentle debut into your drawing journey.

This course is the direct continuation of the course Character Drawing For Complete Beginners - Head Drawing Made Easy.

This class is a gentle entry to drawing characters' bodies, that touches on all the very basic principles that you need to be able to draw anything you have in mind.

What you’ll get from this class are the following fundamentals:

  • Body proportions and shape
  • Body in different poses

This course is be part of a series for complete beginners classes, that aims to give you the tools to get a functional simple style quickly, as well as all the basics to evolve towards more complex styles.

Materials / Resources  : pencil of your choice, paper (simple computer paper is enough),  eraser OR drawing tablet and software

Optional: pencil eraser, kneadable eraser, wooden mannequin

Meet Your Teacher

Teacher Profile Image

Fanny Richard

Illustrator

Teacher

Hello, I'm Fanny, an Illustrator from France! I've got an illustrator for comics certificate and I'm currently working as a freelance artist. I've been working with ink, watercolors, and gouache in a comic / manga style during my first years of my art journey, and I've been evolving towards a semi realistic style with digital art ever since. Skillshare is for me an opportunity to teach you everything I learned along the way, in a way I would have liked to learn myself, to smooth out your own art journey and speed up your learning curve.

Digital art (Clip Studio Paint), 2024:

Digital art (Clip Studio Paint), 2023:


Digital art (Procreate), 2022:

Traditional ink and digital paint (... See full profile

Level: Beginner

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Lot of people give up the D to learn how to do because they think they have no talent, audio classes are too complicated for them. In my opinion, a lot of it is due to the fact that traditionally, we are told to first learn to draw realistically before being allowed to stylize our drawings. While it might work for some people, a lot of us actually get discouraged by the difficulty of the task ahead. This is why I think learning the other way around is just as relevant. First, learn to draw in a simplified and stylized way and work your way up to acquiring more complex knowledge step by step. You're likely to find it a lot less overwhelming and if you like me, a lot more fun to start off by trying to develop a style that you actually like. Hi, I'm Fani Richer. I started my journey by studying in different art schools and by getting a certificate as itraator for comics. Since then, I have been a freelanced artist for six years going on with learning new art techniques along the way. This course is the continuation of my first class, character drawing for complete beginners. He drawings made easy. If you don't know how to draw heads yet, I advise that you go watch this class first. To follow up with it, this potent class will teach you about drawing the body in a simplified way. We'll start by demystifying the complex different shapes of the body by reducing them into very simple shapes. Then we'll see how to assemble them into a manquin that will be the base of our character drawings. Then we'll learn how to rotate around our mankin by first learning to draw our simple shapes in three D, and then we'll assemble them, and finally, we'll see how to use photo references as a guide to draw our character in different pauses. Now, if you're ready, let's jump into the project video. 2. Project: Project for this class will be to follow along with a demonstration by doing the exercises suggested. I've only included two publishing suggestions in the project section to avoid overwhelming you. But feel free to post more of your work if you want to get some extra feedback. Also, some exercises suggested can be a lot to do at once, don't hesitate to not complete everything during this project and instead go at your own rhythm. Slow steely steps are more efficient than rushing and feeling overwhelmed. Like in the previous course of this series, you will only need very basic supplies, a pencil, an eraser and paper of your choice. My personal favorites are need a boy eraser for its versatility and cleanness and a pencil eraser for its precision. For paper, it can be as simple as some printing paper, which is what I'm going to use. I'm using some fancy drawing pencils during this course, but you can use something as simple as a basic mechanical pencil. For extra help, you can print the workbook, the one in PDF format to do the exercises on it. Otherwise, feel free to do them on your regular paper. If you prefer to draw digitally, I've included a JPEG version that you can use for that purpose. However, I advise against starting with digital art if you don't already know how it works because it will make your training more difficult. Lastly, owning one of those wooden mannequins can be quite handy to have an overall idea of how to draw the simplified shapes and proportions of a character, especially when we are rotating around them. I'll be referring to it a lot. You can get one of your own for an extra help, but if you don't, use my own drawings as reference. Now if you're ready, let's jump right into the lessons. 3. Simple Shapes: When you want to learn anatomy, the first thing to be learned would be the form of the mankin and its proportions. But even if we simplify it, it might still look intimidating to jump right into it if you're in the dristicFgure club. But like everything in drawing, that Manakin can be decomposed into a bunch of pretty simple shapes. In this first lesson, we are going to start by training on those individual shapes first. Like if you are learning the letter of the alphabet before trying to write your first words. So in the first page of the workbook, you will find a bunch of flat shapes. We will start with a very simple square, and you will see how by tweaking it, you can evolve it into more complex shapes. So your first job will actually be to trace that square. I've given you a sheet with a grid to make it easier to start off. But ultimately, you will need to be able to draw on a blank paper. This should be fairly easy but if your hand is not stable, don't worry, it will come with time. I still encourage you to draw a full line of it like I'm doing, just so you get a bit of practice with something that should be achievable for you. Then do you see the first half of the torso of the mannequin? We can start going in that direction, starting from our square shape. We are pretty much drawing a square, but we are shortening its base. Same thing as before, I encourage you to do a line of drawings just to get comfortable. Don't be scared if your drawing is not perfect. This is just a matter of understanding the structure of things. Now for the bottom part of the upper body of the mannequin, it's pretty much the same shape, but in mirrors, you start from a square, but you shorten its top line. Now let's introduce some round shape because everything in drawing will be a combination of rounder and straighter shapes. Drawing circles by hand is a fairly difficult task. So don't worry if your circle doesn't look good right away, this is very normal. You don't have to draw it in one movement either. You can scribble to search for your shape. The grid should help you to place it rather properly as each quarter of circle should take the space of one square of the grid. Again, it doesn't have to be perfect. Even my own circles are far from being perfect. Now let's come back to our second shape that represents the upper part of the chest, and let's try to complexify it a little. So the only thing that we are going to do is to introduce a little bit of our own shape into our squarish shape. So we are pretty much doing the same things except that we are going to curve our lines outwards. Now we are going to do the same with the bottom part of the torso except that we are going to introduce a little modification. It's just my own preference, but I prefer to include the whole heap in the articulation because it will be easier to make the line flow in between the torso and the legs later on. Like before, we starting with our square shape that has been shortened at the top and we'll start to curve the lines. But for the bottom part, we're going to cut a little bit above the end of our line and curve our line inwards, just so we can insert the indication of an articulation later on. The main thing that you need to pay attention to is that both sides are symmetric. This one starts to be a little bit more complex, so take your time. Now for the arms and legs, we can start by simplifying them as long rectangular shapes. The main thing that you need to focus on is that the parallel lines are actually fairly parallels. And finally, to complexify it slightly, we can do as for the square shape and make the top part larger and the bottom part smaller. This exact study that we just did that consists in observing one object and decomposing it into simple shapes is what you will need to do each time you want to draw something. Even when drawing or painting the most complex artwork, the first thing that we need to do is to establish our drawings with very simple shapes, then you're adding levels of details step by step. This is the same when you're drawing from reference. Instead of trying to understand all the complexity of reality at once, the first thing that you need to do is to break it down into very basic shapes. To recap as complete beginners, when you try to analyze a shape to draw, start with a cube, a circle or a long rectangle and see how your shape differ from it. Don't forget to simplify what you see. Now it's your turn. Draw lines of each one of these shapes suggested either on the workbook or on the blank paper. During the next lesson, you will see that making as a whole by studying its proportions and assembling its form. See you in the next lesson. 4. Proportions And Form: During this lesson, you will see the proportions and the form of the mannequin. Now that you have trained on drawing a few shapes that might help you individually, we will start to see how to assemble them to draw a manquin. I will use the second sheet of the workbook which is named proportions and form. If you have printed it, I invite you to take it as well. You can follow along with the exercise on a blank sheet of paper as well, but the workbook will hopefully make it easier to start off. We will still use our wooden malekuin as a guide, but consider it as a worth guide, not as a precise one. So now I jump into the lesson. So to begin with, let's take a look at the mannequins on the workbook. You can see that I have placed them onto a grid and that there are numbers on the side. You can also see that the head of the manquin is taking the whole head of a square on the grid. And so this is because when we measure the proportions of our characters, we count in heads. Now, I just want to make a disclaimer that this is a standard model that we use, but that from one artist to the other, we might use slightly different proportions. And this is because if you observe reality, you will see that from one person to the other people don't actually have exactly the same proportions. What we will see is just a standard base that I invite you to use. But when you gain more experience, you will be able to play around with different proportions. Now let's study more closely those proportions. To make it easier, let's start by focusing on the proportions of the Mnequin only and let the form aside mostly for now. You're drawing on a blank paper, use your index finger and thumb to measure the size of the head and report it as I'm going to show you. We put one head down and you land underneath the chest. Then from there measure one head and a half and you land on the pelvic floor area, and then again, one head and a half, and you land on the knee area and one head and a half, and that will be the anchor area. For the arms, there is one head in between each joint. Now let's do a little stick figure training. I just want to draw your attention on the fact that a lot of beginners draw the neck too long. So please pay attention to the actual size of the neck so you will not make the same mistake. I'm starting by still indicating that square shape for the upper part of the torso, just to still get a minimum of indication. To start off, you can help yourself with the grid. So count one head and you land underneath the chest. Here I'm probably in the middle of the chest, which might be a bit confusing, but this is correct as well. It depends on people or character. Then one head and a half underneath and you land on the pelic flow area. As you can see, I let a space in between my two shapes to indicate the area where we are mobile. Those indications will help a lot when we want to move our characters around. Then one head and a half below, we have the knee and one head and a half below, we have the ankles. Then there is just the thinness of the feet to add. And then for the arms, another indication would be that the elbow lands around the waist area, and the wrist lens around the hip area. We won't see it much, but the hand is around the size of the face, and the feet when not put into perspective like this would be the size of the forearm. But of course we don't really see it right now. Just keep it in mind when you need it. I just want to precise that the arms on the wooden mannequin are very long. So when in depth about something, don't hesitate to check yourself in the mirror just to be sure you're not misled by wrong proportions. As I said, not everyone is done the same. The confusion from small variation are put in a hole. Now let's go on the line underneath and put the form and proportions together. The circle I made you draw during the last lesson will start by being useful for the head and articulations. Then the neck is basically just a small rectangle. Then you'll have that upper torso shape that we worked on and you can place two small articulation on the outside of the shape to indicate the shoulders. Then underneath, you'll have a round articulation to show how the mannequin chest can rotate around. Underneath, you'll have that bottom part of the torso shape that we worked on during the last lesson as well on which we'll stick two articulations for the hips. And then you can place the knee articulations and draw two of the shapes that we worked on. And then you can repeat the process for the ankles and the rest of the legs. Same shape, but just limmer then just indicate the side of the feet. And then you can indicate the elbow articulation and just have that long rectangle for the upper arm and that same modified w tangle for the forearm. And then when you want to go from mannequin to actual character drawing, all that you have to do is to erase partially your construction lines and to redraw your final lines on top. Feel free to re try it if you want, but you can also just keep the mannequin if you prefer. Now to finish with this lesson, I just want to show you the difference between male and female characters. Usually, we will represent female characters with more of an gular shape on the torso, and the thighs will be bigger and more round on the top, contrary to the male counterparts that will have straighter legs. And male characters will also have wider shoulders and our hips. I didn't represent it here, but we will often find them represented with three heads length on the torso instead of 2.5 for women. But again, it depends on the cara design. This is not mandatory. To recap the proportions of the human body are usually represented as such. You count your head size, one head, you land underneath the chest, 1.5 on the pelvic floor area, 1.5 for the knees, and 1.5 up to the ankles, for the arms, one head in between each articulation. Then use the shapes that we saw on the next lesson to put together the mankin. Now it's your turn. Just like in the previous lesson, fill the lines with the different mankins so you get some proper training before moving on. Once you fill the grid, try to draw the standard mankin on a blank paper. Remember to use your index finger and thumb to measure. During the next lesson, we will go back to our simple shapes and start imagining them instead of two D shapes as three D volumes. See you in the next lesson. 5. Simple Shapes In Volume: The last lessons, we studied how to draw the manquin from flat two D shapes. But if we want to be able to draw it in different angles and postures, we will need to start thinking of it as a set of three D volumes. To make it easier, we will go back to our simple shapes that we saw before and start by thinking of them as three D volumes. You can go to the page of the workbook that is called simple volumes. So to begin with, we'll start working with our square shape again and transform it into cubes. The style that we are going to do during this lesson is to imagine that we are rotating our shapes to the side and down first and then to the side and up. There are, of course, an infinite amount of point of view that can be applied to an object, which is why we always need a reference to help you. But I think studying those two angles are a good starting point. So let's start with the exercise. I think that for most of us, it should be very intuitive. But to give a few explanations, when you are inclining an object like this, the face on the side on the one on the top starts to be visible and for out to make it easier, we are pretending that perspective is not affecting our object. So what you need to pay attention to is that each parallel line is actually parallel. Also, use your intuition to convey the impression that each side of the cube has the same size. Depending on the rotation of your cube, some faces might appear smaller. To explain how it works, the more a face will be turned towards the viewer, the bigger it will appear, and the more a face will be turned away from the viewer, the more squished it will be. This is true for every phase of the cube, either on the side or on the top or on the bottom. You don't have to draw it from the top of your head of course. Now you can just use the workbook as a model, but just try to remember the principles. Also, when copying something, try to not analyze with your mind what you are drawing because you will draw what you think the object looks like instead of drawing what it actually looks like. Instead, try to evaluate the distance between two points because it will help you to place your lines properly and have a more accurate drawing. The blue lines that you see onto the reference drawing are form wrapping lines and they are very helpful to understand better the volume between your drawing lines. I encourage you to try them out as well. Here again, for our cube, you can see that they are parallel to our my lines. Now from our salgo on view, it's pretty much the same, but in reverse. Now let's jump onto our second shape, which is between our first cube and our final abs shape. Think of it as a cube, but that has been pressed on two faces to make its thickness smaller and that is now at the bottom. What used to be parallel lines are not exactly parallel anymore, but their shapes are still symmetrical from the front. Starting by tracing our middle line is very helpful to draw our shape properly. You can also start curving the line as I'm doing if you wish. As you can see, some lines are still parallel while others work more like in a mirror, so pay attention to that when you draw. Now that I jump onto that same shape but inverted, don't be afraid if your drawing is not very clean. It can take some scribbling to land on the right shape. This is very normal. Also for now, don't be afraid if your drawing is not a perfect copy of my model. The exercise is really about understanding how to mentally rotate shapes. The models are just here as a guide. B. Then we will transform the circle into a bowl. As long as it's a perfect shape, the outline won't change. However, you can still play around with the wrapping lines to show the direction of the sphere. If you have taken a previous course of the series about doing heads for beginners, you're probably already familiar with this. So here as well, make sure the lines that follow each other are parallel and the ones across are perpendicular. One. Now, let's transform our long rectangle into a tube to help with drawing the arms and legs. Here I'm starting with a flat circle on the top, which doesn't appear perfectly wound due to its inclination. I start by drawing a cross at the center to indicate the direction, and then I'm doing the tube shape which was the long sides of the rectangle and I curve it at the bottom. The trick here is to make sure that the curve of the bottom curves barely to the circle at the top. Here again, I indicate some four mapping lines. To make it easier for you to align the circles at the top and at the bottom, you can start by drawing both entirely before erasing the line that is hidden by the body of the tube. And now we are going to evolve out of shape by making it wider at the top and smaller at the bottom. This shape will be very useful for the legs and the forearm. Be careful to the fore mapping line that indicates the center. The more it faces us, the more the line will be in the middle with inclination halfway in between the outlines, and the more it's turned on the side, and the more inclination will follow the closest outline. And now, here we go for final torso shapes. Do you see how the four mapping line are actually very useful to add more information about the shape? Thanks to our line, we can see how our shape is curvier in the middle of the chest and how those curves are less prominent above and underneath, and also that on the side, the shape is pretty flat. Take your time to understand that shape. With a bit of practice, it will come easily. And finally, the bottom part of the torso. To make it easier to understand, we can start by drawing a shape that is very similar to our cube shape actually. So the top and the bottom are flat circles, the top being smaller than the bottom and they are linked to each other with our small tube shape. Then imagine that we cut out a piece of it like this to interlock our thighs joined that would make another flat circular shape. Here, it can be very useful to indicate the middle of the shape right away so you know how to cut your shape. The form mapping line can also help you see if you made any mistake. See how all the lines align and are in the prolongation of each other and now stay in bed in vers. So start by aligning your two circles. And you see even me, I can't draw without mistake at once, but it's not important. What is important is to be able to correct it when you see mistakes. I indicate the middle and then I place my circles. So those last two shaves are a little bit tricky. Don't panic. If the first time you try to draw it, you find it very difficult and don't succeed to do it right away. Just do it a few times, and you might be surprised at how quickly you get the trick. Okay. So to recap, to understand how to draw an object in volume, first try to decomposite mandally or on paper into its most basic shapes like a cube, a bowl, a cylinder, et cetera, and then understand how it varies from that shape. So now it's your turn. Draw the volumes I gave as examples several times, using my drawings as reference. For those of you who use the workbook, I have included a few more pages so you can train as much as you need. Then I recommend that you draw each one of those shapes without grid, at least once for each. During the next esson we will put all what we saw together and start to study characters from different angles. See you in the next lesson. 6. Character In Different Angles: Now that you have studied all the shapes of the mannequin individually, we are going to put everything together and start seeing our mannequin in different angles. To start off gently, we will simply start to rotate around our standing mannequin. As usual, if you're using the workbook, you can go to the two pages named characters in different angles. We will start with the one displaying the side profile and back of the character. So if you're ready, let's jump into it. Let's stand by the side profile view, helping ourselves with the wooden mannequin. I put those reference photos as an attachment. If you don't have your own wooden manquin and wish to use them. So helping ourselves with our simple volumes exercise. We'll start by using our bow shape that we can slightly distort to indicate the overall shape of the head. Then let's use the tube for the neck, see how I am cutting its shape, anticipating how I am going to assemble it to the torso. And then for the upper torso shape, you can see how rotated from that side, it's curved in the front and not so much in the back. As a reminder, you need to count one head to land underneath the chest right underneath the peak of the curve. You can also see that the upper back is not entirely straight. You need to indicate a little drop in between the neck and the back because remember that our torso is thicker than our neck. Then underneath, let's indicate that board again for mobility. And then we'll take our lower torso or basically hip and belly area. And from that point of view, you can see how it curves outwards on the front before going inwards. This is because this is where we have all our internal organs over here, and the skin is wrapping around and directing up to the pelvic floor area. And on the other side, the curve outwards is bigger to wrap around the bom area before coming back towards the legs. So on my drawing, I am indicating that cut to insert the joints of the size. I also want to highlight that shape that you can see on the back. The back is not completely flat, right? There is some curves going on. So it's important to respect that shape. Here it's just a mannequin, but when correcting to draw an actual character, I think it would be even better to accentuate that curve even then let's take that modified tube for the thigh. I'm measuring one head and a half from the pelic floor area up to the knee. I wouldn't need it right now thanks to the grid, but I'm just demonstrating it for those who draw on a blank paper. I like to place the joint first, and then I'm linking the rest of the body with my join with that modified tube. Then same thing for the chin. You can see how there is actually a litan bump behind the knee rather than a simple tube. This is a modification that you can already try to implement. Then for the feet, I'm just placing a sort of triangle shape. Imagining that this is really a strict side profile, the other leg won't show. But, of course, if we tilted it slightly, we would have to deal with the other leg as well. Now for the arms, you can see that I'm placing the articulation not completely at the top of the pozo shape. But really, where we indicated that the flat area on the side started because you can see in the simple volumes that the top of the shape is slightly rounded. So this is why our joint is placed slightly lower, and for the rest of the yam, it's pretty straightforward. You place one articulation at the wrist area. Another in the hip area and you link it with tubes. And for a more natural posture, you can indicate a slight bend of the elbow like I'm doing here. Now, let's jump into the next posture, which is our mannequin from the back. This is actually going to be fairly easy because there is not so much difference from the character from the front. But let's still see what are the few differences in details. Here again, I'm starting with the head and then from the front, the base of the neck is actually located at the back of the head. So the top of the tube that represent the neck will actually be flat at an angle at the base of the head. And then unlike the front, the other side of the tube, which is against the epotoso shape will be hidden by that shape as the neck is not completely straight but at an angle towards the front. Then for the aposa and the articulation, it's the same as for the front. For the lower tosso, I would start it the same way but curve it a bit more outwards at the bottom to better represent the bum area. And then for the legs, it's pretty much the same as for the front. The only thing that change will be the shape of the feet that we will represent a little bit narrower as what we see mainly now are the heels, but we will see hands and feet more in detail after that. And then for the arms, it's the same again. And once you learn with a structure, don't hesitate to go over your line to make it flow better. Now let's jump on to the next page with the three quarter views from the front and from the back. The one from the front might recall a bit better the last lesson. As we drew the individual shapes from a three quarter point of view. The only difference is that we won't incline those shapes upwards and downwards this time. For shapes, that means that the top or bottom sides won't be visible. Might see a bit of the bottom face of the shapes on the photo on the mannequin because this is not a perfect front view, but we really know that for exercise. As you can already see, I have reintroduced our firm mapping lines, which are very useful for that type of angle to make sure that we are drawing our mannequin in a straight way. By the way, even if you're drawing on a blank paper, to make sure that your character is not askew, I would recommend that you draw at least a middle straight line to help you see how your character is centered. So start again drawing the head, and then the tube of the neck is slightly at an angle again, you can see how the base of the circle at the bottom of the neck tube is visible because it's placed slightly toward the front on top of the upper torso. And then the upper tosso is the same shape that we practiced before, except that when you make it straighter, the shoulders are aligned at the same level, and the angle in between the front and the side at the bottom is less pronounced. And then again, place your articulation and arrow torso shape. Again, pay attention to the curve that is drawn at the back. Both protoso and lower torso shapes are converging towards the articulation shape, which creates that wave movement. Then the legs are again pretty simple tubes. What you need to pay attention particularly here is that the front leg will have a slight overlap or bigger overlap depending on the thickness of your character, meaning that it will hide part of the leg that is behind it. That's going to be the same for the armed at the back, which is the right arm of the character here. You will only see a very small part of it because it's hidden by the character's body. Again, to know what shows and what's hidden, before you get comfortable with it, you will need to use a lot of references. But even when you're coping from references, always try to understand why things articulate the way they do. This is what will make you capable of drawing from imagination once you have enough practice. Now let's go for three quarter you from the back. Now we're going to tilt our own shape for the head on the other side. Now for the neck, for the backside that we saw before, it's the curve at the upper part of the tube that is visible on the neck, while the bottom of the neck is hidden by the torso shape. Here to help me having the torso shape right, I start by tracing its center, so the so called form wping line. Like this, I can balance the rest of the shape better. Here again, the top and the bottom of each shape are straighter because you are facing the character. And then again, we place the articulation in the center and make sure that our back curve nicely. Compared to the front here again, the cut for the articulation of the leg will be tilted slightly towards the front of the character, which means it will be a little bit less apparent from the back. And here again, the front leg, so the right leg hides a little bit the left leg. And for the arms, the right arm, just like before, is hiding part of the torso and the left arm is partly hidden by the torso. I didn't draw all the foam mapping lines here, but don't hesitate to do so. They are shown on the reference to help you. That sits for this lesson. To recap to rotate your mannequin, use your knowledge of how to rotate each individual shape alongside with reference to draw each different point of view. Remember that the four mapping lines are very useful to make sure every shape is in the right alignment and remember that the body is full of curves to make sure you're doing it accurately. Now it's your turn. Draw a few lines of each angle of the character, whether on the workbook or on the blank paper. Again, you might find it difficult at once, but you will see that by repeating same exercise a few times, you will make progress pretty fast. For those using the workbook, you have some extra space to draw as much as you want. And once you're done with the grid, try to draw without grade as well. During the next lesson, we will take a little break from drawing the whole body to tackle quickly the subject of hands and feet. See you in the next lesson. And 7. Hands And Feet: During this lesson, we are quickly going to talk about hands and feet. Hands and feet are known to be very complicated to draw even for advanced artists. I don't think that would be a good idea to train it properly already, but I still want to give you a minimum of knowledge and some sort of temporary solution so you can go on focusing on anatomy for now. We try to do a separated course for hands and feet in the near future. You can train on it separately once you've already got some anatomy training. To begin with, I will explain roughly the form of the hand from above in two D. Overall, what I would call the body of the hand is pretty much squarish shape, a little bit distorted, but still to which you can stick a triangular shape go towards the thumb. And then from that shape, you will have the four finger protruding that you can first indicate with lines as I'm doing to help with placement. And then the fingers are pretty much an assembly of three different tubes or we could call it rectangles. We are speaking in two D, then you'll go to the thumb which is composed of two tubes. And now let's see it in three D. So in three D, the body of the hand is pretty much flat tube to which you can stick that protruding triangle. That's very rough for now. This is just so you understand overall how it works. Then again, you'll have the fingers protruding, and you can see already at this angle, you will have a lot of overlap in between the fingers. And this is really what makes drawing hands so difficult. It's the amount of overlap that is going on with each hand posture. So how can you get through it for now? Because with a posture like this, you can see how complex is the position of the. For me, honestly, I would need a lot of time to get it right. What I suggest is that instead of doing each finger like this, it's that you understand the overall visual shape of the hand while ignoring the details because what gives hand is really more about the overall, I would say, dynamic or rhythm of the shape rather than the proper exact anatomy. Here I would pay attention to the proportion in between the base of the hand, where it bends, and the distance in between each line, as well as making beautiful curves and relevant. That might require a little bit of trial and error to see what works. But this is true for everything drawing. And if you feel like so you could complexify a bit. Like there, I would just add the thumb and making sure its shape are harmonious and pretty, even if not accurate. So this is up to your own judgment. Tracing as I'm doing is very helpful for studying. You could use digital art if you have the tools, but if you don't, you can just put your computer screen on maximum luminosity and put your paper onto your reference photo and trace by transparent. I know tracing is a little bit taboo, especially on social media, I guess, but it's a very legit technique for studying. Yeah let's take another example. You can see how I'm focusing on the general aspect of the form rather than trying to be precise. I mean, precision is important. You will have to study it at some point. Beginning with simplification will help you with understanding the details later on. A. And last example, you can see how the explanation with the simple assembly of tubes is very limited actually when it comes to drawing hands and how focusing on the overall aspect and overall curves and rhythms can be a lot more relevant for sketching quickly. So yeah, at some point you will be able to put all the information together. But for now, try to keep it simple. So now let's jump onto the feet. So I think simplifying the feet is a lot easier than for the hands, especially that your character is likely to often wear shoes or socks. So most of the time you won't even have to draw them in details. But here's the very simplified structure. So you can simplify it with a very basic flat box or not exactly flat, but a little bit higher near the ankle to which you will stick another box, which is where you can bend the feet and to refine a little bit the shape. That last box for the toes actually draws a circle arc. You will need to indicate even when your character wears shoes. And if you want to detail the toes, it's a little bit like the hand. It's basically protruding tubes. So if you put everything together without the construction lines, it basically looks like this. And now, from a profile side of you, you can see better how it's higher in the ankle area and how there is a soft curves that goes toward the toes. You can indicate the change in size of the toes by a soft curve that goes toward the sole of the foot and pay attention to how the heel curves outwards and the ankle curves inward. I want to give a full rotation of the feet during this course, as I said, but hopefully you can have an idea of what to look in references to extract information that you need for your own drawing. I will just still show a last example that I think is quite relevant. We'll often have different arch in the feet, as you can see on that photo. So here it curves outwards down the toes. Then towards the toes, the curve goes inwards, and then you will have that shape that curves slightly outwards when the toes are flat on the earth and then goes up and curves inward slightly. The heel always have that pretty curve inward and that little bump on the that oral shape is the one that we will try to retain when drawing shoes as well. Even if you will have some different variation depending on the type of the shoe. And so that's it for now. I will show a little bit more concrete examples with the next lessons of this course. But to recap for now, just try to understand the overall shape rhythm, and aesthetic of hands and feet, helping yourself with tracing if you wish. So you can keep on focusing on anatomy for now. As an optional exercise, you can try to draw your own simplification of hands and feet, eventually tracing. You can have a first feeling on how to draw this. But this is optional. You can also simply go to the next lesson and apply it at this moment. The next lesson, we will start to make our characters a little bit more alive and study how to draw them in different postures. We won't use the workbook anymore because it's not relevant, so you will need to grab some blank sheets of paper. See you in the next lesson. 8. Characters In Different Postures Standing: From now on, we will see how to use our mannequin alongside photo references to make our character move and draw them in different postures. We will start gently with standing positions. Then we'll move on to sitting or kneeling, which I put in the same category, and we'll end up with movements. The process and thinking pattern is pretty much the same for each posture, but by breaking them down into different categories, I hope I will show you enough examples so you can manage to do what you want as well. Let's jump into the lesson with standing postures. So the first thing I'm going to do for each posture is to decompose the model on the photo into a mannequin to help you see what you need to look for. So I will start by detailing the head a little bit more as well, like we learned into the previous course. And if you're ready, I invite you to do the same. But if it's too much, just stick to a sort of distorted ball for now. So I like to start by analyzing the placement of the shoulders because they are often very expressive elements when it comes to postures. And as you can see, I'm not bothering to try to understand the details of the mannequin right away, but rather trying to have an understanding of the overall shape of the character. And let me just change color because black, we don't see anything right now. So I'm just following the shape of the legs so you can just see properly. And see how I can already spot a mistake in the shoulder area because the line of the shoulders is a lot more askew than what I do and also parallel to the other upper lines of the torso. And with that leg, there is a little solety. You see that slight bend of the knee that pushes the leg towards us. This will modify the orientation of the tube. In that case, the top of the tube will be slightly facing towards us kind of in a 45 degree angle. So there will be a slight distortion due to the perspective with the top appearing slightly bigger than usual. But here it's very solid, so it's barely visible. We'll see more drastic cases with the ex postures, and you can see the shape that the feet are taking in that angle. And for the arms, there's not much that is changing, except that it follows the inclination of the shoulders. And so here is the preview of the worth mannequin without the photo. But hopefully that can help you understand what to look for on a photo. Now let's jump onto the drawing part. So I'm starting with sketching the head properly and making sure that the alignment of the eyes, the middle line, and the side of the head are rather accurate compared to the reference. And by the way, the exercise is not to draw the reference accurately, but rather how to extract information to draw our own characters. So here again, I'm placing the movement of the shooters and I'm measuring the placement of the chest. And here as it is, I have a bit of trouble understanding the placement of everything. So this is now that I will try to understand the form of the mannequin a little bit more accurately. So let me draw everything on the photo parts so you can understand my thinking pattern of vision. And so what you need to take from this is not understanding all the information at once, but rather I'm researching and refining until I get a good understanding of it. Usually, I don't draw on the photo, but this is more what is happening in my head when analyzing a reference, and I'm usually drawing directly on the paper. But once again, as beginners, you can benefit greatly of tracing first on the photo before jumping onto the blank Canva. Here I start to have a bit of trouble with the balance of my character. So what I'm going to look for is the center of gravity of the person on the reference. So I'm trying to guess it really can't assure you that this is accurate, though, but this is more a mix of, okay, her weight is mainly on her left foot, but not drastically. So it's not too far from being symmetrical overall. And yeah, that's my thought behind it. So the line comes from the middle of her face. So I'm inputting it on my drawing, and I can start placing her body relatively to that. So as you can see, it's not drawing the perfect, accurate line on the first try. I know some artists do this, but I'm very incapable of doing this. It's more a scribbling my way towards the accurate shape, and as long as I can spot and correct mistakes, this is really all that I'm asking for for myself. And I'm kind of spotting a mistake onto my drawing on the photo. So I think her bone structure is more like this. There is always a part of guesswork because of the cloth, and I'm trying to place the knee in the right position compared to the line. It's supposed to be a little bit closer to the line. And here to place the second knee, the information you need to look for is the angle compared to the other knee. So here you can see it's a little bit below, and that's due to the distortion of the perspective. Her right knee is going towards us, so her leg appear longer. So I'm reporting it onto my drawing. And here again, her lower leg is not completely straight compared to her body, but more almost curving towards the gravity center line. So when it's like this, it's just easier to trace the middle line and draw the shape afterwards. Mm. And here again, I've got a bit of a mistake towards the hip area because I've drawn it completely straight while it's actually a skew on the opposite sides of the shoulders. This is for the type of cases that the articulation at the center of the torso is relevant because everything above can be tilted in one direction and everything underneath in another direction. And everything above and underneath will be parallel. So I'm making sure to straighten things up. Placing the arms. So elbows and wrist are parallel to the shoulders. And here there's one more mistake. It's that the right trudor is bolder than the left. So I'm just erasing and adjusting. And, yeah, that's pretty much it for this one. So let's jump on to the next. And so here is the next posture. So let's see how to decompose. So the first thing I'm going to do this time is to try to understand where is the gravity center right away. Let's make it a little smaller. So again, working on understanding the head position first, which is pretty similar to previously, understanding how the neck is positioned, and this one is already a bit more complicated because there is more overlap and blind spots. So let's see how we can work this out. So I'm more guessing where the shoulders are rather than seeing them. This time we can see that shooters, middle line and hips are aligned, but the complicated spot is more on the legs. So to make it easier for me for my understanding, I again start by tracing the middle line and for the back leg, again, there is a part of guesswork. This is why understanding anatomy before copying is important. Then I fill in the shape of the legs and here again, pay attention to the shape of the feet. With the heels, there is more of the top surface that is shown. Then the arms are quite tricky as well, especially the left because there is a lot of foreshortening. This is why finding the wrist and elbow placement first is more helpful than trying to draw the whole arm at once. This is typically the type of situation where you need to place elements compared to the rest of the body because counting proportions won't have you much in this case, the right arm is partly hidden like the hair. Here again, we need our knowledge to fit in the information that are missing. And so here is what it looks like without the photo. We can start to redefine our mankin to understand the shapes better. And I just want to draw your attention onto the overall movement of the posture because this is what makes it interesting. So it's important to acknowledge it. So now that we've understood the structure better, let's jump onto the drawing pad. So like before placing the head and the neck, And then the line of the shooters. And then reporting right away the gravity center line that I'm just seeing only now that I misplaced, but oh, well, let's still try to make it work out. I'm starting to place the torso and she slightly turned to the left. I find it important to indicate it right away. Here again, I've got a bit of trouble understanding her exact posture. Maybe the wrong center line doesn't help, but what I'm trying to do is to trace the four mapping lines on her torso to try to figure out how everything articulates. She must have an arch that we don't really see in the back because her upper torso is more facing towards the sky, while her lower torso is more facing downwards. So I'm already trying to be more precise on my drawing to make sure I understand the more complicating form that I was expecting properly before going on with the legs because the placement of the torso will impact the placement of the legs. Oh, and here I am seeing that I misplaced my ity line. But this is actually a good example on how to spot and correct mistakes. It's really about trying to evaluate each element relation to each other and correcting it until everything makes sense, and then I'm placing my hips. The main point of preference is the going that is fully on the gravity line. I'm making sure that the balance of the shape is well distributed from one part on another from the line. Then I'm measuring one head and a half to the knee. The knee that crosses the gravity line. And one hand and a half to the ankle. And to place the back leg, it's pretty much a straight line to the ankle. So I'm paying attention to at what angle is the back ankle from the front ankle and where it is situated compared to the gravity line. And here I'm just realizing that the foot was a little bit too high compared to the other foot and a bit too small as well, so I'm correcting it. And here again, the right arm must have quite a bit of shortening. So I'm just pacing it relatively to the rest rather than by measuring in heads. And same for the left arm. I think the main cause of mistake here would be to draw the elbow to thin. So even if the length is shortened, make sure that the thickness remains. And just pay attention. The upper arm looks very, very small. This is what happens when the perspective is very drastic and so some more refining and we're done. I want to recap for each of the remaining lessons because they work in a very similar way. So we'll see it at the end. So we'll stop for this lesson now and jump right into the next, which are the sitting postures. See you in the next lesson. 9. Characters In Different Postures Sitting: This session, you are going to go a little bit further from our basic standing mannequin by studying seating positions. The principles are very much the same than from standing positions. So without further ado, let's jump right into it. So we're going to start with that picture of a man sitting in a chair. The first thing that we can notice here is that his gravity center is dependent on the support on which he is sitting. So here, the chair and also the chair in question is hiding part of his body. We need to figure out what the hidden parts look like all by ourselves. As usual, I start by determining the right angle for his head. So here we see mostly his head from the side. B. So I'm placing as usual, the neck and the shoulders and here is the part where it starts to get tricky because he's very much slouched into the chair, which means that his torso is curving inwards. So that might shorten a little bit the proportions. So if I need to do a little bit of red demo onto the wooden mannequin, what's happening with his torso is that the upper and lower part of histoso are curving onto the bowl that serves as the articulation, so that articulation part is actually shortened on the front. But on the on the contrary, those to parts of the torso are going away from the ball, so it lengthens the back area. Here the main challenge is to try to figure out up to where torso and leg go. I'm just following the shape that I see and try to draw the rest to see how it feels. Here again, it's a bit complicated. Doing some form wping line at least on the center can be very useful. Thank you. And here I just see that my current proportion absolutely doesn't make sense. Obviously, the torso is way too short, so I'm just lengthening it a bit more. What can be helpful too in that type of situation is to try to find another reference of someone in a posture quite similar to this one to try to get the information that are missing. And in a case like this, the legs are not parallel and the position compared to us are not that obvious. So this is where drawing the center of everything is very helpful as well. So now I'll jump on to skelching everything. So again, I sketch the head. Then the neck and I place the shooters. And here what I'm doing is that I am trying to sketch his hold torso, even the parts that we don't see. So that will help me articulate things properly. And I start by placing the top leg, which is the easy part because we can see it. But the part that is trickier is the left leg because it's covered by the right leg and by the chair. So this is where it's even more important to understand how manekin articulates. I So I don't know if you could understand with my scribbles, but just to make it clearer, I'm going to make a little sketch on the side as well. But basically, the tube of that thigh starts from the hips and comes slightly towards us like this. So when things start to feel quite complicated like this, it's very important to simplify. Just remember your basic shapes, guys. And then the tube of the right thigh. The one that is near us is actually going away from us. So in those situations, you can draw the actual shape of the tube a little bit more precisely, just so you have a good understanding of where it's facing. Also in posture like this, pay a particularly big attention to the fact that the upper leg and the lower leg and the foot should be aligned in a cohesive way. Yeah, again, just trace the middle line and see if it makes sense. And of course, it's the same for the arms and hands. And then just going over to make it slightly cleaner and we're done. So now let's jump on to the next. We're going to study the posture of the woman on the right of the photo. So here again, we have some for shortening onto the legs mainly and also a few hidden spots. So we'll see how to handle this. So as usual, let's start by the little sketch on the photo. So her face is mainly turned towards us, but there is a little bit of the left side of her head appearing. And placing the neck and shooters as usual. By the way, for the neck, make sure it's always linked to the back of the head. I often see beginners placing the neck too much to the front of the face. But just feel yourself when you're touching the back of your head and your neck. The endosection is almost a flat surface, even if flat is probably not the right term, but it's smoothly linked. Maybe that's the right word. And what we can notice about her torso is that even if she's mainly facing towards us, it's just like the head, there is still a big chunk of her side appearing. So it's important to really indicate the volume of the shapes properly. And here again to handle the foreshortening of the leg, place the hip, visually place the knee compared to the rest. Here it's a bit under our chest and a bit to the left and then link both with a tube facing towards us and that goes slightly to the left. Really, you can be rough when the posture is quite simple, but the more complicated the posture, the more it will be useful to detail your mannequin. For the second leg, we need to understand the hip placement, which is a little bit tricky because it's hidden. I'm just drawing the whole hip shape and linking it to the rest. So here is how it must be placed. And once we understand the hip, we just have to place the knee and to link both to have the thigh. Here again, there is a lot of foreshortening. The tube is going towards us. So the knee appears bigger than if her leg were facing straight towards us. And her lower leg is almost completely hidden, but we still need to understand how it's placed to place the feet properly. So to understand why it is, we can rely on some visual cue, so we can see the knee and from the placement of her feet, we can deduce that the front of her ankle is over here. And from this, we can deduce that the back of her ankle must be over here. And as her ankle is going away from us, we know that the part of the tube that is her ankle should be smaller than usual. So we can correct and link it like this. And so we're removing the hidden parts and adding what remains. So here the arms. And now that we've decomposed it, let's start sketching. So as usual, I place roughly head, neck, shooters and toso and I start collecting as soon as I see a little bit more clearly. And here again, I will need some gravities underline to place everything properly. So here, it seems to be over here. Another thing that I find quite useful to find the proper gravities underline is that I think on both sides, the masses should be quite equivalent. So here I see it goes right next to her left eye. So this is where I'm starting from on my sketch. And here, I don't really see it, but I guess that her torso must be a little bit curved inward, just like the previous character. And those deductions are very much about feeling your own body, thinking if I was in that position, how would it feel on my torso? And so a lot of deductions can happen that way as well. And here, there is something that bothers me on the right side of the drawing. And so what I can see on the reference is that her hip is a lot more deported to the right compared to her shoulder. So I'm going to correct it on my sketch. I'm just drawing the whole hip shape again. And as long as we hear, there might be something that you find a little bit funny about the proportions, and that the torso might appear a little bit longer than what we saw previously during the proportion course, especially that her torso is a little bit bent forward. So there should be a little bit more shortening and yet torso to her butt is a little bit more than three heads. And that's because when we count our proportions on our standing mannequin, we count 2.5 head from the chin to the groin. But if you look at your the mirror, you'll see that your butt is actually a little bit lower than your grime. This is something that we often forget when we draw and that I did forget as well, by the way during the previous sketch. Just so you see, I did correct my sketch in the meantime. Back to our current sketch. All of this might look a little bit complicated, but in the end, what you need to focus on is that find the place of each articulations and link it with a tube in the right direction and that will adjust it. You can draw all the shapes completely at first and erase the hidden parts afterwards. And don't be afraid of misplacing it. Just erase and we do when you see mistakes. And once you linked all your basic shapes and tubes, you just have to refine it to make it appealing. And that's it for this lesson. Again, no recap this time, as we still have two moscehs to go, which are this time going to be about movement. So see you in the next lesson. 10. Characters In Movement: Now I'll jump onto the last part of our characters in different position series, which is also the last lesson of that course, which is characters in movement. Here again, we will keep it rather simple with the first example, which will be a person walking, and the second will be a person running. There are, of course, more complex movements to be drawn, but it's better to go one step at a time. We will study more complex movements in future classes when you have a little bit more practice. With that said, let jump onto our first photo reference, which is that man walking. So the main difference with movements compared to static poses is that you need to understand the direction in which the character is going to determine where is the gravity center line. To make it clear, if that man was actually static, quite a substantial part of his weight would probably rely on his right foot as well to make him keep his balance. While as he is going forward, he is actually projecting his weight more forwards on his left foot. Like imagine if someone told you to freeze while you're walking like that, suddenly, you couldn't keep your posture? You would fall slightly back on your back foot. This is essentially how our balance is affected by movement. Now that we've explained it, let's start with our breakdown exercise. Here, his head is a strict profile view and as he looks relaxed, his shoulder are slightly below the neck. And here again, I'm trying to place the shape of the torso. Even if it's a reference already over which I'm tracing, I still find it useful to count the proportions because with the black cloth, I'm having a little bit of trouble understanding where everything sits. Even if we don't all have exactly the same proportions, it still helps me estimate and be cohesive with how I interpret things. Even if the arms are in the foreground and hiding all the rest, I still make sure to draw all the torso first to be sure it's well placed, and then I add the arms over it all and I erase what is hidden. Let's begin the actual sketch. Here I placed the gravity line at the base of his neck on the reference, so I'm doing the same onto my sketch. Even if it's not completely scientifically accurate, it's not much of a problem because the goal is just to have a visual guide to not make it completely askew. Now I'm seeing that my head and torso are not aligned like in my reference. In the reference, the person has his head a lot more bent forward compared to my character. If I draw a straight line from his eyes to the ground, I can see how far away it is actually from the torso. So I'm just trying to adjust my head as much as I can. This is actually where digital art is a lot more convenient than traditional art because you can just adjust things as much as you want without erasing. And and here I'm quite bothered by his torso. I probably draw it straighter than it actually is. That's again, a problem of the cloth that is masking his exact posture. But here I'm just going to show you something else. When the mannequin seems a little bit stiff and your model has a lot of flow in it. Sometimes it's just more interesting to capture the flow of your reference rather than the different shapes of the mannequin. So that is what I'm doing here on my sketch, you can see that I'm still quite following the construction lines of my mannequin, that I'm more blending both techniques. So I can still have a sense of proportions. And here the legs are a little bit tricky to place because when we walk, all parts of our body are not strictly on the side profile view, but everything tends to be slightly turned on one way or another. So here with his left leg to the front, the lower part of his torso is slightly turned towards us. So his legs are a little bit tricky to place because, again, everything is black, so we don't see at all the separation between his limbs, so we need to deduce it. And here to make it accurate, what I need to pay attention to is the angle to which his knee bend. Then to place his back leg and paying attention to white sets compared to the center line. Of course, this reference only applies to those of you who wanted to try to trace onto your reference. But of course, if you didn't, just take another point of reference to place your leg. And here is another good example of why you should analyze what you actually see instead of drawing what you think things should look like. Here from my mind only, I would have thought that his back knee would be at the same level of his front knee. But when you look at the reference, you can see that it's quite lower and it's the same for his feet. His back feet is actually slightly lower than his front feet, which from the top of our head wouldn't make much sense because his front feet is closer to us, that's caused by the angle to which the photo has been taken. Contrary to what it looks like on the photo lens, we can see that it's not a strict profile view. But honestly, at your level, if you miss that type of information, not too important. It's already for the advanced details actually. To make sure that the placement of the back foot is accurate, I also look at the placement of both ankles relatively to the one of the sole of the feet. And then I just place the arm. That looks a bit awkward like this because normally he has it into his pocket. But we didn't learn to do the cloth yet, so we will need to wait for future lesson for that and then just making it cleaner again and that's it for this one. M y. So now let's jump onto our last posture, which is that man running. So with a posture like this, we're catching him in midair. So if you want to understand what's happening, he's basically preparing himself with his back leg and he's starting to land with his front leg. So that means that he must not have too much weight on his front leg yet. And what stabilized him upward like this is the impulse that he put on his back leg. So his gravity center should be slightly in front of him, but not too much, something like this, I think. And so you should start to know the drill by now. There's nothing complicated with his torso. He's just upright, and we're lucky this time there's no hidden spot. I show you a few tricky things before, but things don't always have to be complicated, right? And so the legs will have a little bit of shortening. One is going away from us and one is going towards us. The part that we have the more foreshortening is his lower leg here. That leg is already going away from us and on top of it, he's bending the knee. So look at how the tube is actually very shortened. However, the top part of the feet is facing us. So make sure you don't shorten it too much. Your mind might tell you that the feet should be a lot shorter than the lower leg. So you really need to pay attention to what you actually see, how the perspective is affecting our perception to draw it accurately. Then the front leg is a little bit easier because it's low straighter so the tubes are basically just going towards us. Then pay attention to his left arm as well. Look how shortened his upper arm is and it's really going away from us, and then his forearm is bent in an angle that is way more straight towards us, which is why it appears longer. Okay, now let's jump onto the sketch part. So I'm sketching his head, which is slightly tilted upwards. I'm placing the gravity line, and I'm making sure I'm aligning the torso compared to the gravity line. Again, if you didn't physically trace it onto your reference, just try to imagine it. So his white leg is going slightly away from us, and then his lower leg has a lot of foreshortening. And here I'm keeping things very arg for starting because it's not a very complicated posture. But if you don't feel comfortable yet, which would be very normal, don't hesitate to detail your minor kin a lot more. Also, I just want to show you look at the front leg. Instead of a straight line, it actually looks quite curved towards us. This is a very interesting movement to capture let put is quite tricky here. We see part of the sword. We also see part of the upper surface. Don't bother too much with it for now. Just try to draw the overall shape. And that's a pretty ugly sketch for now, but the advantage of doing it very rough at the beginning is that you won't have too much regret erasing and redoing a bunch of it if you want. So here I've just shown you mannequin that have rather similar morphology to our reference. But what if you want to keep the posture and have a character that has a completely different morphology from your reference? Well, you just have to adapt your drawing and I'm going to show you how so my goal now will be to make a mankin that will be a lot closer to the one that we used for training, a bit like the wooden mannequin. So here we have a mannequin based on the shape of a full gonut man. But if we wanted to come back to something more versatile from which we could work on different shapes afterwards, we could just erase big chunks of it, keeping our proportions in length, but thinning it up to go back to something that is more of a skeleton, if I could say so. Like this, you can have more of a standard shape on which you can add volume where you want once you want to syilize it. Sure to realign the shoulders and the arms as well here because that man has quite bold shoulders. And this is not the subject of this course, but, of course, the reverse of this process is how you would make stylized characters with different shapes and forms. And this time that I have my mannequin as I intended, I can start cleaning it up a little bit more to show the final lines. With that, we're done with our sketch. As I said in the intro, there are a lot more complex movements, but also angles that could be studied. But as your complete beginners, I encourage you to start with postures and angles that are easier to apprehend. And once you have gained some experience and some ease, then you can start changing yourself with more complex postures. So I've included my sketches as an attachment file, one version with the construction lines, and one without for if you want a bit more guidance for removing them, I'm not including a lesson about how to draw a character into completion yet because I think it's more relevant to first have courses about how to draw hands and how to do clothing before doing that type of exercise. So you already know what are going to be the next courses. And lastly, about the photos that I have used. I'm not sure I'm allowed to share them even if they are free stock photos, but if you want to use the same reference as me, all lose photos come from pexels and I found them with the keywords standing, sitting, walking and running, if you want to try to find them. Otherwise, maybe you can just screenshot the videos. That's it for this lesson and let's finally jump onto that recap. So to recap to make your mannequin move in different positions, you need to analyze a few things. The first one is the gravity center of your character. Is his way directly on the ground or is he balancing onto an object that will determine his gravity center, or is he moving? In that case, in what direction, and where is he in his movement? All this will help you knowing how to balance your character. Then recall that your character is made of pretty simple shapes, and now you will need to understand how each one of these shapes are tilted compared to the viewer and make sure that all this is aligned, harmonious and cohesive and a good way to check it is to draw the four mapping lines. And the last important thing to pay attention to all the overlaps and foreshortening. Be aware that what your mind think how things should look like, are not necessarily how they actually look like. Always think in terms of shapes and distance between one point and another when analyzing your reference. Now it's your turn. One or two different postures that you feel inspired by. It can be the same as mine or you can find your own reference if you want, but don't hesitate to reference my own drawings. At first, it will be a lot easier to copy someone else's drawing rather than a photo. And this is completely normal. It's because reality don't actually come with an outline, right? Translating a photo into a drawing is problem solving. And when you copy another artist's drawing, it's like studying his solution. By the way, there's nothing wrong with copying someone's art. This is called art style study, and it's a very common practice. The only thing is that you need to keep it for yourself. This is for your own growth. As long as you're not publishing it on the Internet without the artist's permission, you can study as many artists as you want. But yeah, for this exercise, feel free to copy my own drawings. They are here to help. This is it for that lesson. See you in the conclusion video. 11. Conclusion: Congratulations for going up to the end of this class. During this course, you first got familiar with simple shapes that you learn to morph into the mannequin's different ones. Then you learn the proportions of the human body and how to assemble the first simple shapes to make mannequin. Then we started to imagine our simple shapes as three D objects and we started to rotate around them, which led us to rotating around our mannequin. And finally, we learned how to use photo reference to help us put our mannequin into different postures. If something in the course is unclear or if you have any more questions, don't hesitate to ask him the discussion section, so I can answer either by text or by doing another video course as a demonstration. If you want to follow me outside of Skillshare, you can do so at Span HRR on Instagram TikTok. I'm honored that you took this class and I hope I could give you good guidance. With that said, I wish you a happy drawing and see you next time.