Transcripts
1. intro: Hello and welcome to
this class on creating your own original characters and Adobe character
animator and Photoshop. This class, I'm going to teach
you a step-by-step process for drawing and then animating your own
original characters. It will be fairly easy for anyone to create their
own original characters. Lonza process is automated
and we will also be working from a template
provided by character animator. In addition, we will
go over some of the features in
character animator, as well as how to create your
own original animations. Let's get started.
2. blank puppet: All right, so first
thing we need to do is create a new, new project. Now we'll go to the home screen. Here you have all
the example puppets. And we're going to
go to see more. What we're looking
for is a blank. Pop it there. We're
going to use as a template to work from. Here is the blank puppet. You can go ahead
and download it. Here's the downloaded file. I'm going to go ahead
and move that to the folder that we have our other character
animator files in. I'll go ahead and unzip that. This open that up. Go to File Import. You want to find
the puppet follow, we're going to use the
Photoshop version. Now we have our Puppet. You'll notice over here
we have all these labels. These are all going to
be different layers in your Photoshop file. And here we have the triggers which are special animations. Let's create a new scene. We have our character
and our new scene blank. Alright, so the next
step is to open up the character in Photoshop
and start working on that. Surette to right-click
and hit Edit Original. This should open up your puppet. Blank puppet in Photoshop.
3. blank puppet layers: Alright, so here we
are in Photoshop with our blank puppet template. Should have a look over
here at the Layers palette. And you'll notice here we have the blank and that's the name. Then we have these two
major groups here, the head group and
the body group. You can see what's in each. And the way character
animator works is that all these
different layers are turned on and off for a different animations and
for sinking speech also. So let's have a look here. For example, in the mouth group, we have all these layers
for different sounds. I'll actually has two layers
because it's animated. Will leave the neutral on. There's even a sad mouth with its own set of
sounds and layers. Right eyebrow, left eyebrow, left eye, right eye, nose, the face background, and then the body parts. Basically what we're gonna
do is we're gonna use these layers as a template and just redraw them
in our own style.
4. original character concept sketch: The first thing we
want to do is we want to sketch out our
entire character. What we'll do here is lower the opacity and we
can have that as reference. Can just turn it
off if you'd like. Actually, I'll leave
it on for right this minute and I'll
start a new group. Let's just call this concept. This is just going to hold our layers for
figuring out how you want to create this
new character. This is just gonna be a
sketch is we're going to refine it when we do all
the individual parts. So don't worry about having separate layers
are animating it. You just want to have an
idea of the overall feel of the character that we're
going to be creating here. So we'll do a couple, a couple characters,
switch to the brush. And it's probably useful
to use a tablet for this. Turn off a blank for now, and let's try to create a
couple, a couple of characters. I'm just going to do this
black and white for now. Let's say for the first
character we do some something with the big head, then small body, and then arms. Then we'll give them some
old cartoony looking eyes. Going to actually look
like, I don't know, I used to draw things a lot. So let's make this a
little pig character. Make sure you add a mouth. This is actually not too bad. We give them overall
or something. Let's refine this a little bit. Bring down the opacity of that kind of like this sort of balloon shape is
pretty, pretty interesting. It's exaggerate that
balloon shape a little bit. Ears. You want to have all the
essential features so the eyes that
people's can't read, the eyebrows, nose,
and the mouth. Round out the body a little bit. The legs a little bigger. The arms. Let's add
a couple of fingers. Maybe a little tail. All right, actually
that's not too bad. Let's try one more. Let's try something a
little more abstract. We've got one. Let's try
something with a smaller head. Let's do some kind of
weird shape. Maybe. Eyebrows, mouth, nose. Got this blocky pill shape. So let's keep going with that. Give me some legs, some arms and hands. I'm going to give them it's
sort of hands just for the sketch. Some hair. Hair is nice because you can
add physics to it later. Maybe some areas have
all the major features. What if these are okay? What if we tried
to do a little bit of a hybrid like the
cartoon eyes on this. I don't like proportions
of the face as of March, I think the proportions
are a little more interesting on this character. I don't like the portions
of the body either. I like this fuller
body but you know, whatever you want to do,
you can into whatever, do whatever you think
is interesting, whatever your style is. Let's keep that block-like head. Keep the ears. I like the cartoon eyes, nose, mouth, eyebrows,
the hair on top, the body, legs, maybe a little
long run the arms. Let's compare that to that. Actually, I like these
simplified eyes better. Although these, this
one reads pretty well. If we make this character a pig, that is actually okay. All right, let's,
let's go with this. We have this character with
the pill shaped head, spotty, simple body, low snout, and some classic cartoon eyes. We have our basic sketch. We can.
5. concept color: Once we have the drawing
of the puppet ready, we should probably
figure out the colors. Let's add another layer,
put it underneath. We have a brush to make a bigger brush
size. Some colors. Let's make it purple pig. Just using the mouse
right now to lay in, laying the color
purple for that, the eyes should be a little off. The gloves. I can leave that
off white, awesome. Shoes and share. Go with a shirt,
a shirt, orange. These are all just sort of whatever I think
I want to try. Just good like that. Then. Blue pants. This just give give
them some shoes. Green truth, weird,
weird, colorful puppet. Give them some green hair. Now that we have the color
in, we have our sketching, we can go ahead and start
working on the actual puppet.
6. puppet head: So first let's close this
group with our concept. This open up the
blank and turn this back up to 100 for the opacity. Let's start with the head. We're going to start with
is the face background. We can do is I can turn off the visibility of
all these other layers. We'll just focus on the
head for right now. The face background. Let's
open up this face background. And what you have here
are the elements. So you have the shadow, the overall shape of the head, the left ear, the right ear. So let's look at our concept. Let's drop the opacity on this. What we can do actually
is we can just create 11 entire layer that
has all our elements. Will just add a new layer. Turn off all of these. Trace what we have. All right, so there's our head. Now we want to put a layer
underneath and add the color. Go back here. Opacity backup. Go to that color layer. I'm hitting Alt using the brush. I'm going to select that color. Go back to our Puppet and we create a
layer underneath for the new color. Turn that off. For now. I'm going to use a mouse. Since I have pressure sensitivity
on the, on the tablet. Don't have it set for the mouse. I'll get the solid color.
If I use the mouse. A little bit more imprecise, but I like actually like that. It makes it kind of Ruffin, goes outside the
lines a little bit. So now we have our
face background.
7. puppet head part 2: It's basically just a little
bit of top with some color. Now let's draw that. We can use the background color. Now. Let's create a new layer. And then we'll color
on that layer. Clean that up a little bit. All right, so now
we have eyelid. We can get rid of
the previous eyelid. Blink, which is basically
the eye closed. We'll do is we'll just
bring it all the way down, bring the eyelid all the
way down for the blank. Or maybe up to here. Let's create a new layer and
we'll turn the eye lid off. And let's draw the blink. Hit B and D, wire it up there. And basically redraw
the eyeball area. Turn the eyeball off and
the pupil to help us draw this and then create another layer
underneath the color. Be Alt. Select the color. And now I'm switching
to my mouse. And actually it's
gonna be hard to read. Let's turn off the face
background for a second. Can delete this. This is the right blank. Look a little messy over
top of the other ones. So let's clean it up
just a little bit. There's some of this purple I think that's as overlapping. Actually that seems
to have done it. You've got the right blank, the eyelid, and the eyeball. Now we need to just do the
same thing for the left eye. If you wanted to, you could just you could just duplicate everything you did
for the right eye, but let's just redraw it. I think that'll be,
that'll give it a little more character. This is our sketch. I
think we have a good idea. We can work just from
the right eye for the left eye, the eyeball. We don't really even need
the reference anymore. Delete that, turn those off. I'm going to hit B and
D. Reduce the brush. Let's draw in the
left I, left eyeball. Next, we'll add
another layer here for the color. Going to hit Alt. I'm just gonna select
that and I'm going to switch to the mouse so I get a solid fill. Clearing
up a little bit. Alright, let's see eyeball. Let's go to the pupil. Let's create a new layer, B and D. Down a brush. We're going to make another
one of these Pac-Man eyes. You'll notice that there's
different levels of this gray and black
hats because I'm using a pressure sensitive
tablet and I'm not getting a 100% opacity
the whole time. I'm okay with that. It
gives you a little bit more of an sketchy artistic feel. If you don't like that, you can always go in
and either redraw it or change the settings
in your brushes. All right, so let's
go on to the lid. Let's make sure it
matches the right lid. Under the left eye lid, Let's create a new
layer for the drawing. I'll go and create a new
layer for the color. Awesome. Let's draw that in. Select the background color and then switch to
the mouse again. Let's clean this up.
Now we have the lids. Let's do the left blank. Let's turn on the right
blink for reference. Looking at the left blank. Just wanted two layers, one for the drawing and
one for the color. Hitting due to switch
back to the defaults. On the wrong layer. I need to turn it on. Now let's paint
underneath. There we are. There's the blank. Let's get rid of
that previous one and now we have the left eye. Let's go ahead and save this. Switch back to character
animator and see it update. All right, We're off
to a good start.
8. puppet head eyebrows: So now we're going to finish up the eyes with the eyebrows. And these are pretty,
pretty simple. Just a little eyebrow
line over top. The left. Revisit our concept. Switch to the brush. Down. Hit D for defaults. This looks nice, I like that. And then do the other one. Get rid of the original ones. And now we have some eyebrows. And this is almost
done basically, all we have to do
now is the mouth and maybe add some hair.
9. mouth: All right, so now
we're onto the mouth. And in my opinion, this is where the magic
really starts to happen. So let's go to the mouth
group and turn it on. For, just for now, we'll
select the mouth group. Let's put it in place. Go ahead and save this. And go back to
character animator. Figure back to the scene. You should see the mouth
animating already. Since I have the
microphone on right here. This is pretty cool. You could just
leave it like this, but we want to keep the style consistent with the
rest of the drawing, will go back into Photoshop and basically redraw the mouth. Here we are back in Photoshop. Let's open up the mouth group. You'll notice we have
all these different shapes on different layers. What we're gonna do is go step-by-step and redraw
each mouth shape. We'll start with neutral first. And it's important to keep
the layer names the same. What we'll do is we'll
duplicate all of these layers. I can move the copy over
just for reference. Then the original,
we'll go ahead and select all hit
Control a and delete. And then what we
draw the mountain. It's not bad. Try a little wider
and see how it looks. Smaller. I think that looks good. You put some cheeks on there. All right. Now the neutral done, go ahead and delete
the neutral copy. Hit control D to de-select. Then we can, instead of
deleting the drawing, we can delete the layer itself. Now we'll move on to D. And
I'll turn off the neutral. And we'll do the same thing. We will go ahead and
duplicate the layer, move the copy over, and then we'll work
on the original d. This is whenever
you create a d sound. So it's kind of like
the teeth are showing. Select all, delete B for brush. And let's redraw this. We need to put another layer
underneath for the color. I'm going to hit X, which switches the foreground
and background color. So we have white as
the foreground color. And then I'm going to
switch to the mouse. Paint in teeth. That actually might be
a little too bright. Let's grab the gray
from the eyes. That actually seems a
little too light too. Seems a little too dark to me. It'll bring up
just a little bit. This is actually a nice app. You get a little bit of
shadow on the sides. You know what, I'm gonna
select a little bit of that and add it there. Nice little touch. Now I can select these two layers
and I'm going to merge them. Do Layer, Merge Layers. Shortcut is Control E. Now these two layers
are merged and again, I can delete the copy. Alright, so next we'll
move on to the 0s E, which is showing the teeth and the mouth open a little bit. Go ahead and duplicate this. Move the copy over. Select all delete. Switch to the brush. Switch. The colors will
draw in the mouth. Create a new layer
underneath for the color. Will switch to the
background color, will do a lighter color. I'm going to hit Control
D, which is de-select. Then we can merge our
drawing with the color. Then we can delete the copy. Go on to the F, which has the character
kind of biting it, slip. Duplicate the layer. Move over the copy. I'm going to zoom
in a little bit. This might be a
little hard to draw. Select all delete. Switch to the brush, switch to the black. I'm going to shrink the
brush download a bit too. Let's have a look at
this. The mouth again. I'm going to draw the
top lip and I'm going to draw this biting first. There we go. Add a layer underneath for the color switch
to the background. Sample that since for this is for adding some
shading to the teeth. Go ahead and save
while we're at it. Now we can merge
these two layers. Control D to unselect and
we'll do the copy and save it again just
in case onto the L. It has the top
teeth and the tongue. Duplicate that. Move the copy
either way and select all. And we're on the later delete, switch to the brush colors. And I'm going to switch back to it a slightly larger brush. And just copy that math. Straw on the tongue. Now we need to create a layer
underneath for the color. Hit X to switch. Selecting this eye color
for the shadow with the teeth, the shaded part. Then we need to use black here. I'm just going to sample the red they use for the
color of the tongue. Clean this up a little bit. Alright, so we have the L, So let's merge the color and the outline and we can
delete their coffee. Remember to unselect. Now I can delete the copy. Let's move on to the m, which
is just a smaller mouth. Duplicate the M. Smooth
a copy either way. Select the m, select all, delete, switch to the brush. I'm going to hit D to get my default colors back
in. This, draw this in. That's pretty simple. De-select the copy. Go to the o. The o
is an O shape mouth, a little bit of
teeth at the top, a little bit of
tongue at the bottom. Duplicate that. Move the copy out of the way for reference. The original layer,
select all delete, switch to the brush
and assuming again for this one. Let's
draw this one in. Put in a layer underneath
for the color, the shadows at the teeth. Then let's make a
little brighter. For the rest of teeth. Di, go back to default and I use
the black for the mouth. And again, I'll just sample the tongue color
they had before. All right, Let's merge
these layers and de-select. You can delete the copy onto the R. The R is very
similar to the OS, except that seems to be
less of an O shape moment, oval shape. You can do. Duplicate that. Move this over. Select all, delete the brush. Let's zoom in. Hit D to go to default colors. Little bit at the top, a little bit tongue
at the bottom. Layer underneath color. Hit D. For the defaults. We're going to sample the
the tongue color they used. De-select, merge the
outline and the color. Can delete the copy. Now gone to S, which
is the teeth together. Similar to the d. Let's duplicate that. Move the copy over. Select the S layer, select all, delete,
switch the brush. It D. Let's draw this one in another color or a layer underneath
for the color, painting the shadows. And now I'm going to
paint in the later part. The same for the bottom row. This good. De-select can merge
these. The copy. We're almost done. All we have now is this
w stand and oo sound, and these have multiple frames.
Let's go ahead and save.
10. mouth part 2: All right, so now we
can finish the mouth with the loo sounds. Let's open up the group. And you'll notice the 12. It looks like the differences
on the frame too. Just a little bit wider. Let's duplicate the one hitting the to get the move
tool and switch to one. Select all. Delete. Switch to the brush,
set default colors. Zoom in a little bit, and me to draw the mouth width. For it to get wider. You have some teeth at the top, some tongue at the bottom. Let's add a layer for the color. I'm going to sample
the tongue color, merge the outline and the
color Control D to de-select. Then we can delete that layer, duplicate layer to
turn that off for now. Move this down,
select all delete. Really, we should probably
use one as a guide. So let's select one. Let's turn the
opacity down layer to select hit B for the
brush, D for default. We just need to make
it a little bit wider. Sometimes I like to break up a line and
make it easier to draw. Sometimes it's hard to draw. Straight line all in one go. Mouth is little bit wider. And let's add a layer
for color underneath. Can turn the opacity back on. Turn off the visibility. Let's do a color now. Hit D for default. I'm going to select
a sample of the red. And I'm going to erase a little
bit here on the outline. Give a little more
space for the tongue. I hit E. Here we go. That's a little better. Let's go back to B and draw back in. B then D, and draw
back in the mouth. Zoom back out. Alright. Merge these two layers. De-select and delete the copy. We have the animation. I think you're supposed
to turn the visibility onto the layers. If we could turn it
off with the group. Let's go to the, which is basically a circle for the map which is
a little bit bigger. So that shouldn't be too hard. Duplicate that. Move the copy. Redraw this one, select all. Delete. Brush. Pretty simple. De-select, delete. We don't need to, this
is pretty, pretty easy. We won't duplicate
the layers and go through that whole process
and just select all, delete. Select the brush. Draw another circle
a little bit bigger. Now can turn off the layer one. Let's fill that in and
go to Layer three. Let's leave layer two on. Select all, delete,
switch back to the brush. Make it just a, oops. Let's make it just a
little bit bigger. Turn off to fill it in. Ahead and save that. Let's de-select. Turn turn these back on, and turn off the group.
And that's it for the map. We're not gonna worry
about the sad mouth. Of course you can add
it in if you'd like. And it'd be the same process we used for the regular mouth. Now that we haven't saved, we can go back into character
animator and test it out. I think we need to make
the neutral visible. Let's make that visible. And let's look at the
scene. Let's test this out. And there we go. Wow. Fast. There we go. As you can see,
we've got animating and Scott all our original
drawing shapes in. If you need to go
back in and adjust, it looks like there's something
there's a frame leftover. Is go and fix that. There's something
they got left behind. Here it is, we forgot to
do the one final thing. Let's do the turn off a neutral. And it seems very similar to the whereas just
a larger opening, slightly narrower mouth
than they do this. Duplicate this. Move the copy. Select all, delete, switch
to the brush, Deselect. Zoom in just a load of it. Let's draw in the mouth. Little bit of room
to open wider. Add a layer underneath
for the color. I'm going to sample the color. Let's erase out a little bit. On the line art. Get
a little more room. I didn't draw back in the mouth. Then for the second frame, emerge these the second
frame slightly wider. Need to duplicate when you
just work off of this one. Select all delete. Let's lower the opacity
of the first frame. To frame to select B. Hit B for the brush. And let's draw this in
a little bit wider. Don't worry too much about it touching the bottom because this actually stretches
down when it animates. And it looks like
where I need to sample the color from here. Let's do the color,
sample the red. Create a new layer for the color underneath the red first. Then we'll put in the
shadow for the teeth, the bright area on the teeth, and then the rest of the mouth. So d, Let's make the
tongue a load of a bigger. Select the outline layer, hit E for erase. Paint that painted rest
of the tongue back in. Alt. Save that. Merge these two. Is on the group layer off. Save. Turn the neutral back on. The Select, go back to
character animator, and go back to the scene. It should update with
all our changes. And there we go. That's
the that's the bulk of it really now we just
need to do the body, the hair, and we'll do
some special animations.
11. body: Here we are. Let's keep going and start
working on the body. Here we are back in Photoshop and let's
turn on their body. And you'll notice
that it's broken up into different groups. The right arm, which is then broken up into
the arm and the right hand. And that's further
broken up into a default flip and a point. And then we have the left arm, then we have the
torso, several parts. Then we have pants. Just
the pants and the shoes. So let's look at our concept and turn off their
body for a second. This is our concept
for our body. Will use this as a guide
for drawing our puppet. I don't really need the
color for right now. I'll just turn that, turn
that off the heads in the right position for
where we made our new one. So let's go ahead and
start on the torso. Let's turn off everything else. Just start off with the torso. You'll notice there are
parts for the neck. Shadow right here. This logo shirt. What we're gonna do is just
do a neck and the shirt. We don't really
need this, Ashley. We kinda know what we need to do just basically the neck and the shirt will turn all that off and just
create a new layer. Just to be safe, we'll just, we'll just use their layer
to select all delete. We'll draw in our neck. Let's turn the opacity down
on the original concept. Switch to the brush. Some reason my D wasn't
working by default, so I press this button
here to set the defaults. This button right
here will flip. Let's draw that in. That'll be the
outlier for the neck. It goes to clean it
up a little bit. Pressing E for erase. B for the brush. Again, it's a little messy, but it's okay for this
one if you want. You can try to clean
it up if you'd like. I want this to be
a kind of sketchy, so I'm fine with it. Now we need to
select our colors. I really use our concept art. Select the shirt color that off, create a new layer underneath for the color. Let's
do this little fast. So let's select the
paint bucket tool. Here we go. Click it
a couple of times. It'll fill in some of those
gaps and switch to the brush. You can even go in and
add a little more. Which really doesn't
do much, I guess, except darken this black
outline a little bit. Alright, now let's
pain in the neck. Select the net color and go
back to this color layer. Let me switch to the mouse. I'll increase the brush size. It can overlap,
overlap a little bit because the head will be
sitting on top of it anyways, go back here, clean this
up just a little bit. Now we can combine these
layers. Select them both. I'm gonna hit Control
E for emerged. I can delete all these layers. All right, So there's
just the torso. Let's go ahead and save that. And now let's look at the pants, which are basically
the pants in the feet. Bring up our concept art. I'll just use their layer. Select all. Delete. Switch to the brush, hit D for the defaults. Let's draw these pants. Is I'll draw the feed
into one another one. Just create a new layer
for the color we use that. Let's bring up our original art. Select the color here. Turn that off. Let's try the paint
bucket tool again. And I have it for all layers. So it should pick up
this has a border. Otherwise it would just
flow into everything. This is our color layer. Great. Click a
couple more times, you get it close. And then let's do the shoes
just like an M brush. Alt for the color picker. Let's go back to
the Paintbrush tool or the paint bucket tool and fill the feet. Alright, I'm gonna hit
control D to deselect. I think that's good. That's good enough that we can
merge these two layers. Let's go ahead and save this. And let's move on
to the right arm. We have the right arm
is in a corner like an a pose off this side and I guess a T-Pose,
it'd be straight. And a plus is kinda like a little more downs is somewhere between an a and a T-pose. We have this arm section. Then we have the hand section. Let's start with the arm, which is basically this sleeve
and this arm right here. Let's look at our concept art. Let's select all delete. Go ahead and delete this layer. Also, I'm going to switch
to the brush defaults. Let's draw in the right arm. In that kind of a pose. The character has
sleeveless t-shirts. Worry about this leaves. It looks. It looks okay. That's a little bit longer. Actually. Shorten it up just a bit. Now we need to do the hand. They have different
different layers here. You can have different
animation for the hand. So they have the default,
which is the thumb up, and then they have the
flip with the thumb down and they have a point
with the finger-pointing. We'll start with the default. Select B for the brush. And let's draw the hand. Thumb. I'm using a
pretty big brush. Let's just give
them two fingers. Then we need to do a flip down. The thumb, the hand. Then we need to do a point with a thumb up and
index finger out. I'm going to delete
that. Thumb is up. Next point. The index is pointing. Alright. There we go. Let's do some color. Let's see what our original
concept was for this. We had the purple skin and
then we had these gray gloves. So let's select
that purple here. Here's the paint bucket again. We need to turn
off that outline. There we go. There
we go. That's nice. Then we need to select
that gray color. I'm just going to
use the Eyedropper. Select that. Let's go back to the
paint bucket. Fill. Make sure you don't
fill in the line. There's that line right there. There's a must be. That's where I erase before,
so it's filling that in. Let's just switch to the brush. Be safe. You know what, I'm messing this up completely. I'm drawing on the arm layer and I should be drawing
on the coloring and the handler is let
me erase all this. Let's get down to
the hand layer. Turn off these other ones. We're going to start
with the default. We've got the right
color are already. Let's just paint bucket that. Just the brush. Still a little clean up
over here on this arm to seems like erase a little more this outline
on that layer. There we go. All right, good. Now I just need to continue
with the other colors. The default is done. Go to flip. I'll add another
layer for the color. Start painting that in. Switch to B. Alright, let's get a point. Turn off visibility for flip, turn on point and the color
layer. Let's fill that in. And let's go ahead
and merge all these control D to de-select. And there goes the right arm. Now we just need to
do the left arm, the character left arm. Obviously, the same process should actually go
a little quicker to select all delete, delete. Turn off the hand for
now, withdraw on the arm. The brush. Default colors, a pose. Let's paint this in. We can just select
from over here. We can't use a fill
since we haven't put the hand in and
you'll notice it is a little cleaner on this side. But again, this character
is going to be, it's going to have this
loose sort of sketchy feel. So I'm fine with that. Go
ahead and merge these here. Now we'll move on to the hand. Start off with the default. Select all, delete. The brush defaults. And this is the
South a thumb up. Thumbs looking a little small. Actually the whole hands
looking a little small. Hole. The hole left arm, it looks a little
bit longer than the right arm and we fix
it up just a little bit. Go in here. Erase this a little bit. You can just grab this hand. Use the move tool, de-select, use the Move tool. Move it over here. Using just the arrow
keys to nudge it. Now we can't go
back to the brush. Create a layer underneath
for the color. Select that color. Fill this. Go ahead and merge
that since we're here. Now, go into the flip, which is the thumb down. Select all, delete, de-select, brush, default, do
the thumb down. Let's create a layer
for the color. Select from over here. Good, merge these. Now we're onto the point
and turn that one off. Select all, delete,
de-select brush. Default. Smaller brush. This is the point. Will have the thumb up,
finger-pointing forward. The other finger. Then create a layer
for the color. Select from over here.
And just paint that in. Alright, let's merge that. Go ahead and save. Now, let's turn on the default for both. The left hand, the right
hand turn on default. There we go. This is pretty much our whole puppet of this M.
Just need to add the hair. But so far we have the
head and the body. Pure wanted to go
ahead and save it. And let's flip back to character animator and
you can test it out. And there's our body. Hey, what's up? Here's our puppet so
far, pretty cool. And all that's left now
is to add the hair and then to fine tune
the animations.
12. hair: Alright, so now for the hair, you've got these
couple pieces up here, and what we're gonna do is
draw them as separate clumps. So then they can move. With the physics simulation. We'll try to
simplify. Well, let's just make it three clumps. All right, so let's
look at our puppet. Turn off the concept
and the blank. We'll go up to the head, close them out for now. Close the other groups. We have this face background. And what we're
gonna do is create. So for the hair, what
we're gonna do is create an entirely new layer. Let's call this one
here. Under blank. You know what, since we have so many strands is
create a group. I'll call this here. Makes sure that
layer is in there. I'll call this clump one. All right, so let's switch
to the brush Defaults. All right, so let's start by
drawing the middle clump. I'm going to make them kind
of like little raindrops. And then it's created
a layer in any for the color parameter concept
and select that green. It's also the same
green for the shoes. You could also just
select it from there and paint that in. And then let's add another layer for clump to do. Slightly different shape. And hit D for default. Make it a little bit elongated. All right, Let's create
our color layer. Select. Fill that in. This habit. Let's have it overlap
a little bit. We'll fix the outline defaults. Here we go. This one more.
Let's draw that in. Then create other layer. Select that. There we go. The hair is done. Let's merge all these puppets. Pretty much done if you'd like, you can go in and find tuner. You can put in some
shading, adjust the colors, redraw the lines, work
this as much as you can, but you could puppet, It's
more or less done now. The next step is
just to fine tune the animation in
character animator. For now, let's save. Let's go back to the
scene and test them out. Eight, There we go.
13. animating the hair: All right, so now
what we want to do is create this query short
little test animation. And that way we can have
a tryout our puppet. So I'm going to go back
to our scene and record. I will make sure
your your puppet is selected for the record. Delete that. Let's
try this again. Let's look at the timeline back. And let's hit record. Hello everybody. Testing, testing. 123, fabulous,
fabulous, fabulous. All right. We have our
text here. If you play it. So hello everybody. You'll see that it animated. What we want to do
now is go timeline. Then you want to compute
head movement from speech. What this is going to
do is it's going to animate the head
based on your speech. Now let's play it. And you
should see the head move. So hello everybody. Testing, testing. 123. Fabulous, Fabulous, fabulous. It's pretty nice. Only thing I'd like to do is I want the
hair to move a little bit. What I'd like is for the
hair to respond to physics, I want to kind of
sway a little bit. Alright, so let's
try to get these individual clumps of hair
to sway on their own. Let's go to the rig. First thing we need
to do is go back and Photoshop actually will take this hair group and put
it with the head group. That way all the hair
moves with the head. So go ahead and save that. Go back to character animator. And now our hair, it's part of the head group, will first select
the first clump and turn on this crown to
it moves independently. Then we'll go to this right
here, the dangle tool. I'm going to click
right here at the end. And then we're going
to move this origin down to the base right here. We'll do the same
thing for clump number to turn on the crown, use the dangle tool. Press that on the end and
move the origin down. Go to clump three. Turn on the crown. Use a dangle tool again. We'll move this down here. Let's go ahead and save. Go back to the record
and see how this looks. Now you'll see the hair kind
of sway as the head moves. Testing. You can have jewelry, fabulous, fabulous,
fabulous tail, alright. Wherever you'd like. That responds to physics. And you can adjust the
physics over here. We have this dangle
under physics. Under the Properties. You can adjust just
a squashing this, the stiffness and the damping. Let's play with that. Turn a stiffness
down, squashing up. Keep the damping low. Now you got some weird testing. 123. So we'd have to clean
up the head loss. Alright, use the settings
because it's moving a lot. And we've seen these
loops and spots. But for now we can click this x and set it
back to the defaults. I'm okay with it just having
a little bit this way.
14. rig adjustments: It's left elbow
right about there, and the wrist right about there. Let's draw this bone here. Are this thick and I
will draw stick there. That's good. Torso towards it looks fine. The pants are fine. Just to show you what these
fixed sticks will do. Let's delete one, save it, and we'll go back to record. Watch what happens. Notice
that this leg is stuck. This forward is floating. Now, let's go back and fix that scratching
stick. Right here. Make sure you have
the body selected. And then over here
under the tags, make sure you hit fixed. And I'll save that. Go back to our scene. Now, you'll see that
the feet stay in place. The only thing other thing I
noticed is that we need to fix these shoulder points. So it's under the body,
the right shoulder. Left shoulder. Go and save that. Back to record. Now,
pick up the hands. You should be able to move
them about draggable. And you'll see it's kinda messy. So let's, let's tweak
that a little bit. Most of your problem
when we move them up, probably the best thing
to do would be to to draw the rest of the
shoulder in Photoshop. Let's go ahead and do that. Skirt of the body. The arm. Let's turn off torso just so we can see the end of the arm switch to the brush, and this is the left arm. So on this side, select
my default colors. Let's just draw that
in. Select this. The colors. It looks
nice I worked for me. All right, let's go and do
the right arm. Same thing. The rest of the arm. Switch the default colors. Clean up this a little bit. It looks like we need to
clean up left arm also. It's always a little
bit of back and forth. Let's part of the process. Let's go ahead and save that. Go back into character animator. Oops, looks like we turned off. Got to turn the shirt back on. Torso, back on. Back to character animator.
Little messy. When we get in here, it's fine. There we go. Now that the arms can animate. You can set it up
to use the camera. You can use a body tracker.
15. animating Triggers: And now let's have a look
at some of the triggers. So if we have our go back to our rig right here and we
have a trigger is over here. And what these are are
those layers where you can select one at a time to animate the wellness
group right here, call this swap set. What this means is
only one trigger in the swap set will
be shown at a time. So you can either
do the default, the flip or the point. We didn't use them out. And then we have all
the lids right here. These are all the keys you can use to activate the trigger. So if we go back to
record vector a scene, if you hit Generate controls, now we have controls. We can see everything. Or you can just use
his triggers menu. Let's test out somebody's. So we have one. Looks like we have a
little problem here. Probably one of the
layers is turned off. So let's look here. The right-hand is fine. So here's the problem. It looks like over here, under these options
for the trigger is not set the default
for some reason, perhaps when we were making the new layers that
it lost that setting. So let's make sure you
set that to default. And it seemed like the
left-hand was already set the defaults, I
shouldn't be a problem. And let's go back to our scene. We go, if you hit
one, it'll flip. You hit two points. And if you click it again, it just goes back to default. And we have three, is four, the other hand flips. And for points, We're not
using the side mouth. We do hit six. It does
the open the open lids. We hit seven. Does the blank. Pretty cool. Now what we're
gonna do is record somebody's custom animations. Let's turn the mic off for now. Since we already have
our audio recorded. And sit this record
button and turn this off because we already
have the lip-sync done. We're going to record
all of these other ones, the limb IK and the triggers. Let's start with
the limbs first. So we'll do a pass record. Will move the arms. Move this other arm.
I'm going to stop that. Now we have the arms recorded. Now we can do another
pass and we'll do we'll do some hand gestures. Record, will flip
the hand point. The other hand point. This is recorded and you can
see the separate layers. You have these triggers. Layer right here, the fate, the lip-sync, the face, and the drag or the
last one we'll do is do some animation. I hit Record again. Wide eyes. We did the blink. Stop. There you go. Got their hands animated. We've got the lip-sync, got the hair swaying
just a little bit. We have the r's animating. Pretty cool. So now you've got
your own character. If you want, you can
record your own audio, you can do, you can use the mic, you can use the webcam.
16. eye gaze: I want to show you this
here for the Eyegaze. We have over here on the
puppet properties, Eyegaze. You twirl that open. You have different ways
to control the Eyegaze. You have a mouse and
touch him point. It's already set up
the camera input. I don't have my
camera on right now, but if you did, it would
track your eye movement. Let me turn it off, but you
can also use mouse and touch. So whereby I click, pupils will follow and
figure out a keyword input. You can use the arrow
keys to move the pupils. So let's go ahead and
record some pupil movement. I think it adds a
little bit more. Realize that when you
have the pupils moving, also, watch that.
17. custom trigger: So far we've been working
with triggers and behaviors that were already
set up on the blank puppet. What if you want to create
your own custom triggers? Well, let's, let's do
that. I have an idea. I'd like to turn this
shirt into a skeleton. So we'll add a trigger to that. But first we need to
go into Photoshop and create the artwork. So here we are
back in Photoshop. What we want to do
first is create a layer that's going to
be this new trigger. It's gonna be on
top of this torso. I'm gonna create a new layer, and let's select that. I'm going to fill
it in with black. So hit X to reverse the colors and then
Alt Backspace to fill. So now we have a black shirt and let's create another layer
to draw the skeleton on. And I'm going to select my brush and switch back to white. And let's draw this skeleton. This is what I
mean, kind of like a Halloween thing. That's it. Pretty simple. And I drew it on
a separate layer just in case I messed up and it would be easier to fix than if I had it
all drawn together. But now that it's done, we can go ahead and
merge these layers. Name that. Go ahead and save that. And we'll turn it
off by default. And now we'll go back
to character animator and let's go to the rig. This fine torso. Turn the visibility off on that. To create a trigger. What we can do is we
can either go over here and hit Create Trigger is actually several
ways to do it. Or we could drag the layer over here to
the Triggers panel. It'll create a trigger. And then we need to
set a key for it. I'm just going to hit S. If we hit S, it will
show this layer. And since it's sitting on
top of the other t-shirt, don't really need to worry
about the visibility of the layer underneath. Normally we might have
to do a swap set, which is this right here. We're only one of the
triggers are shown at a time. Shouldn't really matter. We have this other option
here, this will latch. And what last does it is
it acts like a toggle, so if you press the key, it turns it on and turn off. You have to press again,
otherwise you'd have to hold it down to keep it active. So let's go back to the scene. And if I press S because our shirt some reason
the latch didn't stay. So let me make sure I hit
latch here and there we go up. I hit S, turns it off and on. We have a custom trigger. Let's record that animation. So we have our triggers being recorded. Let's go
ahead and record. Good and play that back. You'll see it right here on
this layer. Not perfect. There's a little bit of those, a little bit of gap here
underneath the arm. And we can go ahead and
fix that in Photoshop. We need to do is probably
just turn off the arms. Turn that layer back on. Yes. And redraw this back-end. Maybe draw that and
that weight back into. Alright, there we go,
ahead and save that. And if we go back to
character animator, the layer should update. And we don't need to
re-record the animation. We do need to turn the
arms back on that. Save. All right.
18. swap set: For our final customization, we will add to a swap set. So right now the hands have
default flip and a point. What if we want to
add a hand animation? First, we need to
draw it in Photoshop. We'll go to the right hand. Let's create a new group. And we're gonna call this. I don't know if people
still do this anymore, but it used to be a
thing back in the day. Turn off the default, and it's basically going to be the thumb and the pinky finger out and the other finger in. Let's draw that. It looks kind of weird. Let's try that again. Probably need exaggerate
the thumb load a bit and then
exaggerate the pinky. It looks kinda weird with
only the three fingers put. It'll be weird. Let's go over
those lines a little bit. Then we need to fill in
the background color. So let's create a new layer. I will just select
from the other glove. Now we can merge the layers. Let's go over to the left hand, me the same thing. The left arm. Oh, left arm and left hand. Some layers. And we'll turn off the default. And let's go ahead and draw
this in d for default colors. Try to exaggerate that. Download a good,
Bring that finger. Curls. This looks weird, but that's okay. Now let's put in the color. Go ahead and merge these. Turn these off, turn
back on the default. Let's go back to
character animator. So let's go to the rig. We need to do now is drag these layers
onto ours flop sets. We have this hanging loose here, and we'll drag that to
the right-hand swap set. 23. All the numbers
have been taken up, so we're gonna have to
renumber everything. Let's not worry
about that just yet. We'll bring the left hand to the left hand trigger and
then this renumber these. So there's gonna be 3456, then we have to number
it, renumber these also, there'll be seven. We're not using
the sad actually. We can probably actually, we can take that out
of the swap set. You can hit delete, delete
it from the swap set, since we're not
using the sad mouth. And so now we have
1233 is gonna be a hang loose and six gonna be hang loose
on the left-hand. Let's try this out. So there's three. There are six. We should probably
make these latches. Make that a latch.
Awesome. There we go. Now you can 123. So now you can switch between four different hand positions.
19. properties and outro: I'd like to show you a
couple of other features. But we're not gonna
do any anything new. But this is just
in case you want to explore a little bit deeper. We have all these
properties over here. And you can sit what's
going to be recorded. And then you have all these
properties here where you can adjust how the
behaviors act. For the face. We have
all of these features. We have MI K, we have
lip-sync, the jaw movement. We have physics, which we went
over regarding the dangle. We have transform,
which is moving. Scaling is also
opacity and rotation. Then we have these triggers based on what we've
covered in this class, should be able to make
your own original puppet. You should be able to
animate and recorded. Should be able to
live sync it and create some custom animations. There's a lot more in
character animator, but I feel like this is
a good start for you to be able to create
your own characters. And now you can make
your own animations. You can start making
your own show. Actually. Good luck
with everything. Look forward to seeing
what you can make.