Transcripts
1. 01 intro: Hello and welcome
to audio mixing for electronic music,
part to mastering. This is the fourth and
final class in my series, electronic music
production for beginners. Where we take you through
the entire process up producing attract
from beginning to end, using free and open
source software. In this class, we're
going to finish mixing our track
and also master it. And the process will be
covering topics such as compression,
limiting and reverb. So let's get started.
3. 03 compression: So here we have an illustration
of waveform of a sound. You can see these louder parts, which are the high peaks. And you can see some
inquiry reports which are the low peaks. Now what compression does it
decreases this difference, decreases the dynamic range, which is the difference between the loud parts and
the quiet parts. Here we have the threshold. Now this is the level where
we start compressing. Basically when sounds are greater than this
threshold level, they're going to be reduced. And they are reduced
by a certain rate. This rate is called the ratio. And this is what the
sound looks like after the compression
at threshold level, you'll notice that
the large pigs have been shrunken down. Here you'll see we've
applied makeup gain, which increases the
volume of the sounds. Overall. When we apply
the makeup gain, the loud parts get louder too, but they still hit
the threshold, which will still
compress the sounds. And here's a comparison
of the sound before and after compression. You'll notice that the
high peaks had been reduced and the low
peaks have been raised. So what this does is it
makes the sound overall louder and usually
it makes it clear. It also evens out the
sound so you don't have parts that are too
loud or too soft. There are many ways to
approach compression though, and this is just one of them. Another important part of
compression is attack time. So here is another
waveform of a sound. In here we have the threshold level used
for the compression. Notice how a big chunk of this sound is above
the threshold. So what attack time is? It is the time before the
compression starts to kick in. And this is measured
in milliseconds. So here we have a small gap
between when the sound starts braking above threshold and when the compression
actually starts kicking in. And this is what the
sound looks like after the compression kicks in, after the attack time. This is particularly useful for percussive sounds
because you can emphasize the first hit where
the beginning of the head, and then compress the rest of it to get a nice clear snap. Here's a comparison of
the before and after. This is applying compression at the threshold level
with attack time, most compressors have
the standard settings. If this all doesn't quite
make sense, That's okay. It took me a while to get
my head around it too. In particular, attack time
isn't really intuitive. It's kinda hard to perceive things on a millisecond basis. However, you'll be using
compression a lot and it's probably one the most important
skills in audio mixing.
4. 04 drum compression: Alright, now time to
start compressing. The drums were
working on the kick. And the first thing
we wanna do is reset all the settings to one. You can turn the knobs
all the way down. Or if you double-click
on the knobs and you can input an exact value. Now here I'm going to
start playing with the ratio and adjusting the value to see how it
affects the sound of the kick. You'll notice as I increase the ratio, the kicker quieter. Now we can mess around the
threshold a little bit. And the threshold is
cranked all the way up. It basically doesn't
do anything. But as you lower the threshold, you can see it start to, or you can hear it started
to affect the sound. Here we're adjusting
the makeup gain. And you want to toggle
the bypass to see how the compressor actually
affects the sound. There are playing with
the attack little bit. For the kick, you don't
want the attack to be a 0. You want to give it a
little bit of space. So this first
transients get through, especially with
the kick lactose, which has a lot of high end. Now that we have basic
settings we like, we can go in and start
fine tuning things. You may notice that
in the FX mixer, that kicked channel is peaking in the
yellow, a lot of it. So that's one of the things
you need to watch out for with compression
and makeup gain is that you will often
push it into the red and push it into the yellow. So I pulled down and makeup gain and I added this
a little bit back. I'm gonna set it to
1.5. So it sounds nice. And it's just barely
peaking in the yellow. So our predominant kick, you're basically going to apply compression to all
the other junk channels. So what I'm going
for is less clear, strong drum sound from
each Trump channel. The techniques I'm using it basically to take
each setting in, turn it all the way up and turn all the way down to see how it affects the
sound at extremes. And then pull back. Good, good setting. The Santa max
you're looking for. So the rest of this video
is more or less meters fine tuning each drum channel. That anything really new. It's just repeating the
same process over and over. So like I said, you're going to be using
compressing a lot. So if you get the distance, you can probably
skip the rest of this video and go
onto the next one. If you'd like to see how I compressed each of the channels, continue to watch on. Hello.
5. 05 bass and synth compression: Yes. Hello. Good.
6. 06 drums channel compression: So after you place with
depression through all the individual
drunk channels and they're decent
keyword channel. We want to apply
some compression to the entire trunk
channel as a whole. So all the drums coming into a drum channel will be
compressed together. And it adds a little extra
punching is to add dramas, but also adds a little bit of
cohesiveness to drums also. So that the all are sorted
normalize a no individual. Jiang channel is won't be too much louder than the
other drum channels. Hi.
7. 07 drums reverb: So now we're going to add
some reverb PDA drums. Now what reverb is, is it simulates the
sound of the space. Similarly, it's the
sound of reflections of the sound off the walls
in the space in general. And what that does
is it gives you the sound a little
bit of presence. It makes it sound like
it's in the space. Yeah, don't go on too
much base in the reverb. That's pretty high. So I want the reverb
on the drums. Clearly pretty subtle
sound low live drums. So I'm trying to
replicate live drums. Go studio setting.
8. 08 keys reverb: So here, before adding the
reverb to the keys channel, I'm going to add a
little bit of delay. And in particular, this
reverbs delays kinda, kinda interesting, has
his word it sound to it. So kinda like delay is very similar to reverb
actually because of the way, sort of, uh, kinda
like an echo bot and delay actually just repeats a sound a certain
number of times. And you have the delay time, which is the time between
each repetition of the sound. And there's also two channels, so you should get
a different delay coming into each channel, which is actually the
very left channel and the right and left sounds. And now we're going to
add reverb to the keys. Want the base code pretty high. Reverb on keys is
really nice because it gives a lot of stereo
width that makes the, makes the key sound really wide. Which is really nice
because the drums are kinda centered
in the middle. You're kinda hitting in the
middle of the stereo field. And to give a couple
stereo field, it's good to have these
sort of wide keys. And it goes really nicely with what the delay, a little echo. And then you have this sort
of natural reverb echo on top of that is a really nice, obviously kind of
softness to it. It creates a sense of air. So it's good to play with
the reverb settings. Find out what works
for you is how to find out was how nice. It's a fairly
artistically thing. So here you see that the synth already has an effects chain. What we rewrote
it, Plate Reverb, which is a type of emulation
of an old-style of reverb, kinda from the seventies. And I'm adjusting the wet on the reverse and checking the
effects on the Effect Chain. See how they sound
and combination. So there's an adverse
effect on the SEMP itself. Just like there is
on the channel. I'm adding our stereo
and answer effect onto the channel to give even
more stereo effect. And the controls are
pretty simple on there. Is one button here,
just one now. Then you kind of
want to hear how everything sounds together. And try to bring down
just a little bit. So it's about thinking
so much of it around. A little bit more. Here we go. And
you notice that we didn't put reverb on the days January because it's
so low in reverb, sometimes it can
sound pretty cool. But for this, this kinda base, bases generally
kinda mono anyways, it's kinda like kinda
centered in the middle. So you don't have to everywhere. I'm just going to not
even mess with it on this one for experiment. And sometimes you can, can use it if they sound
pretty cool, actually.
9. 09 mastering: So here we're going to
start adding a limiter, which is a special
case of a compressor. It's basically a compressor
where the ratio is infinity, which means that
the threshold is, is a hard limit to how
high the volume will go. See, as you notice, when we pull the threshold
all the way down, it cut all the volume. And we also have the
attack envelope to 0, which mean nothing. And since we're in the
later stages of mixing, we're going to start fine-tuning do levels to get
it just perfect. So you want to have the mix, how everything sounds together. You don't want to
have everything balanced the way
you'd like it to be. So now we're going to
add a hard limiter to the mix bus cannot. And the hard limiter is pretty much like the
limiter we just saw, the simple limiter except
there is no attack. Setting. The attack is all the way
down to 0 to begin with. And what we do have is dB limit, which is essentially
the same thing as the threshold annual notice when we bring it
all the way down and cause all the sound out. So what we're trying
to do with the limiter now is just to prevent
some clipping. Can to give the volume
a sort of hard limit, the level of little
reach so that we can adjust it some more
later without a clipping. So here we are finally on the master channel and we're going to add a calf
compressors today. So this is where
I would consider the beginning of the
mastering stage. On this cap compressor
will we try and do is to add just a little bit of compression at the
top of the channel, because everything
is coming in here. And we want a little bit
compressed to kind of give it a little hug to kinda bring
all the sounds together. Well, you know, if we play
with the threshold MTC, how much effect it has. So normally in mastering what you would do is you would have, you could mix, you'd
print that out to a WAV file and then you
add master separately. And since we have everything
in the die anyways, and it's not too much
or file bruschetta mastered all the same track. There where you can
ask, also go back and fix the mix as
you do the master. And the master is really is
just like the final polish. Bringing the loudness
up of the entire track, adding a little compression. And just making it
louder basically, and just making sure
it doesn't click. So now we're going
to add our loaner. I'm going to set that
to just negative 0.5. And that's just so we don't
get any thinner artifacts. Sometimes if you push
a level is too high, then it is 0 or it's an even
to the point 1, point 2, you will get some,
some distortion, especially when you create
an MP3 or with a file. So here we're jacking up the makeup gain on
the compressor. This is just to show
you what the inhibitor does and what it does it decrease that hard limit that
that ceiling on the sound. So you can keep cranking. Keep cranking again. And I'll get louder,
louder, but he won't. Pq ongoing the red to the sound and it's
going to sound if stored it as best because
you're kind of crunching everything and you're making everything really loud. So the DAG with the dynamic
range is disappearing. So you want to make
a ping to stand out. So it's louder than
that, so would store it. And you'll notice here on
this compressor that I have the attack
all the way down. And I've been adjusting the
ratio and then make up gain. And what that's for is just, so this four is, it's just to sort of compress all this out just
a little bit away. Alerts, hits. As opposed to the compression we're using
on the drums when we let the train z as n first and
then press the rest of it is tied reason compressor to compress the entire sound. As you may recall in the drunk compressor we had
a little bit of attack time. Then. Now we're have no attack time when
this compression. So what we're doing
now is returning off all the effects
on all the channels. So you can kinda see what effect the mastering and
an M60 head on the track. Basically here, the
before and after. So this is the track
without anything on it. This is basically for
mastering before mixing. And as we add back in all
the effects you're going to hear here kinda come alive. Okay? And as I mentioned before, one of the benefits of mastering and see everything
together as you can go back and edit the mix even after you set
up the master. Now what I'm doing
here is just adding a limiter to the base channel. So I can push it a
little bit more. We've got a clipping. May notice that the channel goes red, but if you look at a Nixon,
a master sigma values. And do you export the file? File Export? We're going to
export as a wave and set it to 16-bit 44 k hertz is fine, everything else is fine. Go ahead and start. If you want. You can
also export to MP3. Just change the file format. And now you can play
it on your desktop. What I'd suggest also doing is playing their
before and after. If you printed out the
before, compared the two, but also compare your master to the master of professionally
mastered tracks. And then if you need to go back and adjust the mastering to
make it louder or softer. If you wanted to match. What you would call
the reference tracks. Usually like to skip
around and listening to tracks instead the
beginning and the end. No problem. But
you should offer, just give it a nice listen
all the way through.
10. 10 outro: And we're done. And that
was quite a process. So let's review what happened. So what we did
basically is we apply compression to all the tracks, and then we apply compression
to the mix bus channel. And then we applied limiting and reverb to certain tracks. And then what we did is we
worked on the mix bus channel, setting the levels,
setting the effects. And then we started working
on the final channel, the master channel, applying compression and
limiting to that. And during the mastering, it was mostly about getting the volume loud and making
sure it didn't distort. Whereas during the
mixing process we want to balance
everything and get every, get everything sounding
nice and crisp and clean. So I want to compare
the workflow in this class versus a
typical workflow. Now normally what you
would do is you would do the mixing process separately
from the mastering process. You would export out of the
mixing process and then take that file and do mastering separately or have a separate person master that. And then so what you
do in the mastering is work on the overall, the overall sound
because everything would be mixed down into one channel. So you'll be doing
a compression and limiting reverb and EQ on
the entire track as a whole. But the way we worked is we had everything
in the same file. And that way you can
work back and forth between the mastering
and the mixing. Find that a convenient and simplified and
streamlined way to work. And if your CPU can handle it, then definitely it's a
very flexible way to go. Other suggestions for
mixing would be to include an EQ on the mix bus channel or maybe
on the master channel. You can also add other
effects such as saturation. You could add reverb to the mix bus channel
or master channel. The only thing you
really need to make sure you do is have the very last effect
on the master channel. Have that be the limiter
set to negative 0.5. So you don't get any distortion
on your final export. So what I'm saying is
the very last affected, everything goes to is this
final limiter on your master. And so after you finish this mixed process
and mastering pastas, you should have a commercially
viable product now. You should be able to
listen to it and it should sound good compared to
commercial release. As you see are commercial
releases, you hear. Good luck with your music and you're always going to
be learning new things. And as a technology changes, you're also going to have
to keep up with that. So I look forward to
hearing your tunes. And thank you for
taking this class.