Dr Strange Portal VFX for Beginners and Advanced users of Adobe After Effects | M Jake | Skillshare
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Dr Strange Portal VFX for Beginners and Advanced users of Adobe After Effects

teacher avatar M Jake, Lets Create VFX & Cool Stuff Together

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:10

    • 2.

      BEGINNER - Adding Portal

      9:04

    • 3.

      BEGINNER - Animating Portal Size

      6:35

    • 4.

      BEGINNER - Challenging Rotoscoping Shot

      9:14

    • 5.

      BEGINNER - Final Compositing

      7:11

    • 6.

      TEMPLATE USE

      15:01

    • 7.

      ADVANCED - Portal Path

      9:17

    • 8.

      ADVANCED - Portal Core

      4:14

    • 9.

      ADVANCED - Finalizing Portal VFX

      9:09

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About This Class

In this Adobe After Effects class we are going to learn all basics and advanced techniques of Dr Strange Portal VFX shown in introduction video. This class is great for Beginner level as well as expirienced motion designers. It's a great way to introduce yourself to Adobe After Effects, and also learn few new tricks if you already familiar with this software.

Class Outline

  • Easy Animation. We will start easy! I will teach you how and when to use the tools in Adobe After Effects to control your animation and create a polished result. Whether you are an expirienced motion designer or just beginning to learn animation. I'll share my tips and tricks to help you improve your skills and sharpen your work.
  • Advanced Animation. After completing each video you'll get to more complex and professional animation. You are welcome to share screenshots of your progress, so that I could help or share my thoughts, and feedback on your animation.
  • Discover All Basics and Advanced Tools. You’ll gain a comprehensive understanding of compositing in Adobe After Effects and how to use it for full control over it. Plus, I'll share workflow tips and keyboard shortcuts that will help make your animation work more efficient and cool-looking.
  • Step-by-step instructions. We will break down complex effects into simple, manageable pieces. You’ll see how to create complex animations.
  • Using Complex Techniques. I'll show you how to use built-in effects to customize, control, and create complex animation. By the end of these animation classes, you’ll be able to manipulate keyframes, apply and mix multiple effects, and influence little details to get best results.
  • Discover Different Techniques. I'll show you different ways to get stunning looking effects to enrich your skills with multiple ways to create your unique animations. Each new way has it's own benefits.
  • Easing motion and animation shortcuts. You’ll know how to customize the order and timing of your layers animations and be able to make an unlimited number of designs. 
  • Finalizing the Look. Great work is different from amature animation - in details. This is why last few videos are dedicated on attention to details to make good animation look great and professional.

Meet Your Teacher

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M Jake

Lets Create VFX & Cool Stuff Together

Teacher

Hi, I'm Jake! I like to recreate popular VFX and create professional animation in Adobe After Effects. It's the best way to learn this software while creating something for fun!

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Transcripts

1. Introduction: Hi, I'm Jake and motion designer. This class is really special. First of all, we will cover the easiest way to add a portal affect either your videos. I'll show you creative compositing techniques to blend the portal effect with your footage even better. This part is great for beginners, even if you've never opened Adobe After Effects before. It takes only four videos of this class and they'll give you all information so you can get the best result, which you can see on your screen right now, this list is special because for the first time, I'm not only providing footage on which you can practice, but this time I also include and share with you a professional made template which allows you to add a portal effects into any shot. You'll need just to film any footage using your phone or camera. And we're using this template. You'll be able to add a fully 3D dimensional portal into your videos template to use. Part of this class will take only 15 minutes. It's very easy to use. Just strike your camera enabled draft mode, so it will run faster, apply animation to the portal and adjust the look, lay something inside of the portal and you'll get a really cool final result. And finally, in the advanced part of this class, I'll show you how to create a 3D portal effect from nothing using truck that particular, I'll take my time to explain every step which I make. So it would be easy to understand even if you are new to Adobe After Effects, this less is well-organized and you can see words like beginner template and addressed entitled to each video. So you can easily navigate between the videos of this class. You can always ask questions on any parts of this class. I'll be happy to answer and an interested to check your class projects as well as give you helpful tips to improve your work. And four main class project, you need to composite these portal effects into your own footage, or a footage which I provided for you to practice on. Feel free to follow me here on Skillshare. I post Adobe After Effects classes every week. And now, let's get started. 2. BEGINNER - Adding Portal: Okay, so I'm using Adobe After a face 2021, but you can use any version. It will be fine. Even free version of After Effects will work for this beginner type of effect. So first of all, I'm using standard layout. So you can click here and you should be able to see the same panels which you can see on my screen. If for some reason you cannot see some of the panels which you can see on my screen, for example, character. You can go to Window and enable it from here, character, character. So let's import our footage to work with. Let's go to file, import file. So this foolish will be available in resource step to this class. And to create new composition, we can click here or on this icon right here. In our case, we can just left mouse click here, click and hold, drag here or here on timeline to create new composition. It will create composition with exact same time as this forage and exact same resolution which is fully GD. You can also write multiple hear and see a composition settings which is full HD 1920 by 1030 frames per second and 20th, three seconds long. Let's click Okay. First of all, I want to give you some tips on how you need to fill your footage to get the best results. For this beginner type of effect, it's better to film your footage from tripod, as you can see in all of these shots, camera doesn't move at all. But later in this class I'm going to show you how you can create this portal from scratch has also how to place your portal effect in 3D space like this. And you can even shoot your footage where you jump into it. But it's more complex technique, which I'll explain later in this class. Once again, for the beginning of type of this effect, we need to fill in our footage from tripod. And now let's import footage must go to file, import file. This portal effect footage you can also find in resource after this class. You can download it and also import in your project. And as you can see, I've rendered fuel shots of portal effect. It would have variety. We will be able to jump from one environment into other. But if you look closely, you can see that camera is pretty low to the ground. So make sure to film your footage and set your camera about one meter high from the ground or three feet tall from the ground. Because in this case, when you will drop your footage of portal effect, just like this and set mode to screen here. By the way, if you cannot see the moles, you can just look here. You'll see all the properties which we can get four layers and set this mode to screen. In this case, you can see that if we will change to normal, we don't have any background. And with the screen, we are applying on our footage. As you can see, if you will film your footage from one meter high or three-fifths, all this portal effect will fit grade, and also make sure that nothing is in foreground. This is our fourth step. So our next step will be to film ourselves inside of the portal. It should look something like this. Let me disable this portal effect. And here at the end of this beginner footage, which I provided, you can find this photo and also this footage of myself. You can also shoot yourself at home or in other environments. Also set your camera on the waist level, about meters high or three-fifths all. And you can make some motion like you open in the portal, something like this. So let's cut this footage. I can just find the moment where my footage starts. It's about here. And to split this layer, we can use shortcut, which is Control Shift D. As you can see, I press Control Shift D. You can also go to Edit and go to Split layer. As you can see, the shortcut is Control Shift D. Once you've dropped your footage into your composition, you can scale it down. To scale down your footage, you need to select your footage with yourself in other environments. Press S on keyboard to see the scale and make it smaller. Now you can see scale and by changing this value to lower value, we can make it smaller. Also, we need to go here two rectangle tool. And if your left mouse click and hold, it will allow us to change to any other tool we want to use Ellipse tool. Let's click on it. Here from center, we can just leftmost leak and drag to the right or to the left to create a circle. But if you will hold Control on keyboard, it will create this circle from the center. And if you will press Shift and hold, it will create a perfect circle, which is exactly what we want. So let's create a circle which is inside of borders of our forage. Basically something like this, where we can see ourselves inside. Let me select the selection tool. So we basically don't want to have these kinds of parts, whereas cut enough, by the way, if you click something wrong, you can always press Control Z to undo previous action. And now we can just leftmost leak and adjust the position of this mask which we've created. So let's make sure that we are in the center, something like this worst rate there. Select your footage and press F on keyboard. It will allow us to change mask feather. Here we can feather the edges. By the way, very tangy shortcut is Control Shift H, which allow us to disable all the borders of all layers so we could see it better, which we are working on. With this mask feather. We want to feather the edge just a little bit so it will blend better with our portal effect. And by the way, move yourself inside of this mask. You can also use this pan behind tool. Let's try it out. You would know how to work with this. You can click on this pen behind tool, select your footage, then just leftmost click and drag. And now, as you can see, we can move ourselves inside of this mask, which is also really handy if you want to adjust position inside of this mask. So let me press Control Shift H, and I'm going to click here to see our mask. You can see that I am moving my footage inside of this mask to make sure that we are in the center of this circle. Okay? Now, let's match ourselves to this portal effect which we have here. Let's enable it. By the way, the order of these layers matter. So basically if I am going to change this portal footage below our mask, you can see that it's behind of our footage with our mask. So make sure to place your portal effect voltage here on top. Now we can just disable ourselves this layer with ourselves and with the mask and select this portal effect. Let's close it here so it will not distract us. And with the selection tool, we can basically just select the layers which exactly what we want. So I'm gonna select this portal VFX footage. We can press S on keyboard to change the scale. In my case, I want to make it a lot bigger so it will be easier to see myself inside of this portal. So at this point, you can choose any value which you want, which works better with your idea. My idea was to have this wide shot where this portal is quite small. So I'm gonna set this scale to 150 AM and place it here lower. And now I can just enable this footage with our mask. And if I'm going to press S on keyboard, we can scale it down, move it just like this. By the way, you can also press P on keyboard to see the position and move these values for S axis, as you can see, it's moving and x-axis. And this is for a y-axis which is up and down x-axis, left to right. Here you can put exact numbers if you want. In my case, I just want to match my footage inside of this portal. So it looks like 49 words, good. By the way, you can just left mostly here. And then with arrow keys, press down or up to change the values by 1. You can also select your footage by selecting this layer and press arrow keys to move it also on your screen, left or right or up and down. I think it matches pretty well. And if you want to have even more portal Effects, you can just select this portal effect and press Control D to duplicate it. And move this one a bit to the right. Just select this layer and move it to the right. You would have this bright part here. And bright part here is you can see it as a moving. I'm trying to tie this bright part here. So in this way, hold the portal will be as bright as we want. This is optional and you don't have to do this because with one portal effect is worse, pretty great as well. So let's delete this one I just showed you. So you would know that you can duplicate and use more than one. 3. BEGINNER - Animating Portal Size: So now here at the beginning you can see that we are completely visible and we can animate few properties to make ourselves visible from the center. Basically about here, where portal is completely generated. We can click here to zoom-in in this timeline. And we can press S to C, our scale. And with this pen behind tool, we can also change this anchor point. So click here to select this pen behind tool and change this anchor point to metal of our layer. Just like this, if you have your anchor points like here, Here's a cool handy shortcut. You can press Control Alt Home, and it will place it in the center. You can move it to the left if you feel like it's more towards the center. But basically you want to have this anchor point and center because when we will change this size, you can see that it will change from this point. So if I'm gonna move it here and change it, you can see that it goes to this point. This is why we want to have this anchor point in the center. So let's set it to 48 as it was. And we can click here to create a keyframe. What is key-frame? Basically, keyframe is a point in time. We should remember the value of certain property. In our case, this keyframe, this point in time, which is 19th frame. It remembers this point in time. It remembers this value, which is 48 of this property scale. If we will go in this point in time, which is the beginning of our video, to 0 seconds, we can change this value and take a look at this time coarser. Once we will change this value to a smaller value, Lake maybe 30. You can see that it is automatically created and our keyframe. So basically when you're creating your first keyframe by clicking on the stopwatch. Next keyframes will be graded automatically if we will change the property. So in our case, we've created this first keyframe, which is 48, and this one at the beginning, which is 30. So now what happened? Basically, we've told to after effects that we want to have this layer at the beginning, a 30% of the scale, then it needs to go to 48. And basically, if we will scroll through, you can see that it scales up just like this. If you don't have any keyframes next, it will stay at the last value which you've said, which is basically 48. So basically we've said 30, then it goes to 48, and then it stays at 48 until we will not change to any other value. In this case, it will go further. But we don't want to do this. I'll delete this keyframe. And this basically how we can create animation using scale. By the way, the same we can do with this portal. So let's select this portal effect. Press S on keyboard and create a keyframe by clicking on this stopwatch. So basically we've created keyframe as we did here. Now we can move this keyframe here. We want to make sure that our anchor point is center of our portal. So when we will change the scale, it will go from center, just like this. And not from any other point because it will not look great. Let's make sure that we've said this to the center. Here at the beginning. We will set this scale to 0. It goes from the center and appears bigger. By the way, you can always click here on this solo bottom, which is next to any of the layers. For example, if I'm going to click on this solo button, solo only this layer of bottle. So now it's easier to see what we are doing. Let's exit this solo mode to see all of these layers which we have here. You might be wondering why we did not make this footage with ourselves also go from 0. Well, basically because this portal effect works great, not with the scale, but with the mask expansion property. Let's delete this scale animation. To delete all of these keyframes, you can just left most leak, select all of them and press Delete to delete them. Or also you can just click on this stopwatch to delete all the key frames just like this. Make sure that you set your previous value. In my case, it's 48. Now let's press M on my keyboard while selecting this layer and open this mask in here, we have fewer cold things which we can use. First of all, we can add a lot more interesting animation with this mask expansion. If we will change this mask expansion, you can see that it cuts out our footage and not scaling down. And it looks more like in a movie. So let's set this mask expansion to 0, which is default value. And let's create a keyframe. Also, let's create a keyframe for mask feather. And we can also set the mask opacity keyframe as well. And here towards the beginning, we will set this time cursor here towards the beginning. We can change this mess, especially to a smaller value. For example, minus 200. We can change this mask feather so we will not see this rough edge. So let's crank it a bit up, maybe even to 300. And we can also change this opacity. So it will fade completely. But before we will change this opacity, we can even change this mask expansion even further. Let's set this opacity to 0. Basically, if we will set this to solo mode, we can see that we've created a three types of animation. First of all, we have said this feather, which is feathering the edge. The second animation is opacity. As you can see here is it's almost transparent and then it's becoming clear. And Mask Expansion, which is basically the animation which goes from the center outwards like this. I think it's the best way to animate this kind of effect. Let's exit this solo mode and see how it looks together. Let's zoom out here on timeline. And I want to basically by changing this work area, we can preview all this part of our video. And if you will press 0 or Notepad, we can preview this. Now as you can see, a week of really cool. And the next video, I'm gonna show you how you can work with this effect and other VFX shots. See you in the next video. 4. BEGINNER - Challenging Rotoscoping Shot: In a previous video, we've created this portal with ourselves, which looks pretty cool. And as you can see, it's pretty easy to do the best part that it gets even easier with the next shots, basically because here we have this animation from the center outwards. So let's cut this footage and this footage of ourselves and portal. We can just hold Alt and close square bracket. As you can see, I've clicking here Alt and square bracket to cut all of this footage to this moment. Because in the next moment, you can see a bit other kinds of shots. But it's much easier because here we can just place our footage as we did before and just create a mask and federal adult. Then you can just double-click on this footage to preview this, just double-click here. It will open and foolish viewer. And you can just prove it is. For this shot. It will work better with this close-up shot of portal VFS. By the way, this VFS portal is part of my VFX bundle, which includes a bunch of their effects. So feel free to check out on MJ.gmail.com if you want to use more effects, which I've created, this shield effect or Firefox, or even lighting effects, as well as it has templates for creating a logo reveals. And for this class, I've shared this for footages for free, and you can just double-click on it and choose which works better for our forage. This first one works great. Soldiers drag and drop here and also change the screen. Then press S on keyboard to change the scale and a match with your footage. This is basically how easy it is to use. And now you don't need to worry about any animation because the shots like this, you just need to cut your footage to your shot. You can even duplicate it once again by clicking on this pen behind tool and selecting this second one, you can click on this layer and scroll through. And in this way you can change the timing of your portal to get even more violent effect. So let's get both of these footages to this moment. I'm going to press Alt square bracket and is again, guess I did the same with this shot as well. And to not waste too much time on the repeating myself, I'm gonna show it a bit more quickly. And you just selected this fifth one. Drag into my composition, cut it where I want it to appear. Myocardium, this layer. And let's set it to screen as well. And basically we want to match with our footage, which we also can cut with our ellipse tool and feather the edge and then just select this portal effect, scale it up and match better with your footage. And this is the basically the only shot where we want to feel in yourself from pad level. For this portal effect to work. That's easier and as you can see, it's exactly the same. But now let's see the more complex shot which we have later. Here. Basically we want to jump out from the portal. And this shot is more challenging than before. Why this shot is cool to have in your video. So basically, if we will find the footage which we want, which is this 1, third 1, and drag and drop into our composition and set it to Screen. Press S on keyboard and make it bigger and set it here to roughly match ourselves. You now can see why we have a little bit challenge here, because we are jumping out. But this footage is goes on top of ourselves. In this way, we would need to wrote a scope ourselves on top of our portal. And let me show you how you can do this. You just need to duplicate your forage, your original footage where we have all yourself jumping out of the portal, then press Control D to duplicate it and drag it on top. So it would be on top of this portal, just on top of all of the layers. With this footage, we want to wrote a scope ourselves, but before Let's go to file and save our project because from time to time, Adobe After Effects can crash. So let's go to File, Save As and save it wherever you want. We've saved it. Now we need just to set this resolution to full, left double mouseClicked on our footage, just like this. And with the wheel on the mouse, we can zoom in on our footage. And if we will, middle click and drag, we can move around our footage, suggest like this. Or you can just press and hold spacebar and leftmost leak to move around your footage, which is really handy when you are zoomed in like this. So let's zoom in a bit. You can also press tilde key on the keyboard, which is this bottom. It will allow us to open in full-screen, whichever panel our mouse is hovering on. So basically if I'm hovering with my mouse here and press the Tilde key, it will open and full-screen. We need to use this runner brush tool. Let's click on it. With this rather brush tool, we want to select ourselves. By the way, to change the scale of our brush tool, you can hold Control. Left mouse click and drag to the left or to the right, as you can see, by holding Control and left mouse click and dragging to the left and right, we can change this brush tool sites. Let's make it a bit smaller like this. And let's leftmost click and drag. Just left mouse click and drag to draw on ourselves. You just want to select only yourself without the background. Release it. Now we have our first draft of our mask. And to refine our edges, we need to hold Alt key on keyboard, leftmost lake. Now it draws with the red one. It means that it's subtracting from our mask, which we've created and release it little by little, we can just adjust our mask domain that it stays only on us. And by the way, if you will release Alt key on a keyboard, you can add more details to our mask, just like this. Okay, so once we've created our mask, you need to hold Control and press one time on right arrow on the keyboard. It will allow us to jump to next frame. As you can see, a way of jumped to this frame. And now we can just add to our mask because it lost our foot here. Just like this frame by frame, you can write a SCOP yourself. So once again, I hold it in control, right arrow key on my keyboard to go to the next frame. And I'm making sure that I'm adding details. Or if you will have something like this, you would need to hold Alt key on a keyboard and subtract and wanted areas. I'm going to press Control Z to undo the steps. If you will press Tilda Q, once again, you will exit this full-screen mode. And by the way, with this button next frame, previous frame, you can also skip frames and make sure that your mask is stays on you. In our case, we want to wrote a scope ourselves here at the beginning. Because here at the beginning we are jumping from the portal. Let me go this process a little bit faster. And as you can see, I've created this mask, which discovers here, you can keep going if you will, on your footage. And in my case, these few frames for teaching purposes, worse, fine. Once you'll get your mask done. And to save your process, makes sure that you change these edges of this effect only to the parts where you've checked yourself, so it will not save unwanted parts. So I'm gonna cut to this moment and about here because I don't want to waste more time of this class. So I'm going to cut it here and then click on this button. It will save our progress. Okay, great. Now it's saved our progress. And now we can go to Composition window. If we will scroll up here and close it here. We have ourselves started out. And to demonstrate this, I'm going to click on this solo button. And as you can see, I have all the Myself and this footage. So let me show you why this is important. Because if I'm going to un-solo this button, we can see our footage, our background and ourselves can see it looks more like I'm jumping out from this portal and not just behind of this portal, which is really crucial to sell this effect. And let me cut this footage of myself. I am going to cut this footage. Let's un-solo. You can see it looks much more believable. But once again, we need to have inside of this portal some other environment. So let's fix these two issues. We need to fix the color gradient on ourselves so we would blend better with this shot and it will look more believable. And we need to change inside of this portal. And exactly this we will do in the next video. See you in the next video. 5. BEGINNER - Final Compositing: Now let's fix these two issues. We need to play something in the portal itself, other environment, and we need to blend ourselves better, jumping out from this frame. First of all, I'm going to click here to close all the steps so it will not distract us. And let's select this footage where we wrote a script ourselves. Let's make sure that we got an out ourselves more properly. We can just go to Effect Controls panel. And if you cannot see this panel, you can go to Window and liabilities from here, Effect Controls and here we can just adjust these properties which will allow us to cut ourselves out even better. For example, we can change this better. About 15. It will feather the edge a bit more. We can reduce the contrast which will feather this edge even more. So let's change this conscious value to lower value like 70. We want to cut this edge even more in an ourselves. If I'm going to scroll wheel on the mouse to zoom in to show you better this edge. And now we can see that if I'm changing my contrast to 100, we get this clear edge. And if it will set to 70, lower value, we will feather it out even more. And now I want to shift edge leftmost lift and shift to the left. You can see I'm cutting out myself even more. In this way, it gives more transparency, but it also blends better with our footage. Basically went to it was like this. You can clearly see the summit edge, which is looks not that great. Now let's set to minus 100 to get better results. If we can just click here on this checkbox next to use motion blur. It also will add this natural blending, as you can see it here on the hair or here on my body. Now is you can see this looks even better and blends better with our footage. And a final thing which we can do, we can add a curves effect. We can go to effects and presets and type here curves. Selected leftmost click, and drag onto our footage which were routers kept ourselves. Really sit here. And as you can see, we've added this chorus effect. We can click here on this stopwatch to create a keyframe. And if we will press U on keyboard, you can see this keyframe here at the beginning. We can change this curse effect. And basically it will go from changed curves effect to this default values. So basically now here at the beginning of this layer, we can just add more brightness to our seemed like this. It would look like this portal is lighting myself bit more. So basically with the curve like this, we can add lighting in ourselves. And if I'm going to click here, you can see a before and after. You can see it sells even more. This effect like this portal is illuminated us and are basically from this keyframe of this curve, it will go back to our default values, which is basically to our footage. And it will blend better with this champion effect. If we will not add this router brush composition, it will not look as cool as it looks with this. And finally, let's add something inside of this portal. For this, we can use beginner and raw footage. We can just double-click on it. And if we will scroll here till the end, you can find this photo of the door which I am using inside of the portal. And basically, you can just cut it this footage to this moment and then just left mouse click and drag it inside here in UDL to place it just below of our rotoscoping. Let's select this be reportage. And if you will leak on the square bracket, as you can see, I'm clicking here. On open square bracket. It will stick this footage to this time coarser. And now I can see this photo and I can use this ellipse tool and once again, create a mask. So I would have something inside of the portal. Then I can change to the selection tool, select this footage. I can name it inside just by pressing Enter on keyboard to rename it. Let's move it here and press S on keyboard to see the scale and scale it down. So this is looks about right, and I can click on this point and click on this point of the mask, adjust the mask itself. And as you can guess, we want to set this inside portal below of our portal effect, just like this. And now it's blends altogether. Here is again see it's disappearing because we need to freeze this footage. We can right mouse click on this photo, go to time, freeze frame and extended this photo. In this case, it will stay longer on our frame. As you can see how important this broader brush, because now it gives these few frames, which makes this shot even more believable. Because without it, we couldn't make it possible. So just spent a little bit more time, draws cap yourself in. And as you can see, it's worth it. Exactly the same thing you need to do here at the end where you jump in n. But I don't want to waste any time because it's exactly the same method as here at the beginning. And finally here at the end, I've just used this footage, which also will be available to download and resource after this class. Basically is the footage of this portal which is closing down like this. And we can say to the screen, and it's basically closing down moment of this portal. For the beginner part of this class, it looks really cool and I really encourage you to film your own footage and create on top of your own footage. It will be more fun than using just my footage. I'm checking all the class projects wish you can do and submit, and I'll give you some tips if you want. You can also ask questions and comments section to this class. But you might be a noticed that this portal looks a bit different. Starting from the next video, I'll be showing you how you can use this portal. What is cool about this portal? This portal can be placed fully in 3D. You can even use your camera and walk around it, which was impossible in this beginner's type of the class. Because as you remember, we've used tripod and by using this template which I created exclusively for this class, you'll be able to place this portal in any moving shot which you like. The next video I'm gonna show you how to use this template which I've created for you. By the way, if you are beginner and not sure if you are going to watch advanced part of this class. Feel free to follow me here on Skillshare. I have a lot of glasses for beginners, including this one which takes only 12 minutes. But you'll get really interested in results, as well as animation for beginners, motion graphics and even logo animation. So feel free to follow me here on Skillshare. I create places every week. See you in the next video. 6. TEMPLATE USE: So beginning or type of the effects we've done. And now I am going to show you how to use my After Effects template, which I created for you. In this video, we are going to place our portal and real-life feel foolish, just like this one. Let us go to File Open Project, and let's save this project. We should create it in resource set to this class, you'll be able to find this 3D Portal template. You can also find 3D Portal template big, which means that enzyme cases of tracking of your footage, you might find that this portal is too small. I hope you have the plugin which called trap codes particular. You can go to Effect and go to red giant trap goat particular. It's a paid plugin which you need to install, or you can download free version to work with this template. You can go to maximum that net and click on try if you are not ready to purchase this plug-in. If you do have this tripod particular plugin, this template will work fine. What is cool about this template? Basically, it's already created total effect. And if you are interested how to create this portal effect. Later in this class, I'm going to show you as well. But for those of you who doesn't have anytime and one just to use this portal effect in 3D space, you can just open this 3D Portal template, or let's maybe open the bigger one, 3D Portal template big. Let me show you how easy it is to use. First of all, I recommend you to go to Auto so it will change the resolution to more proper for your system which you're running for your computer bar, just go to water. It will render faster. But if you want to see the original color, which you will get, you will need to go to the full. And here you will see the colors which you will get after the render. So I've created a pretty easy controller. Basically, with this controller, you can control all many fissures which this portal has. Basically, if you will go to effects and controls, you can change this particle amount. And as you can see, it's already animated because I've created this animation where this portal is going from the center outwards, which is pretty cool. To see this animation, you can just select this controller and press U on the keyboard. And as you can see, just by changing the scale of this controller and this particle amount slider, which is this one. You can create this animation. Let me delete these keyframes. You can see how it is easier to create from scratch. For example, I want to change this particle amounts, which is here. Lower number like 2 thousand. And let's change this full resolution to quarter so it will work faster. This is good idea if you have not so powerful computer to change this value to lower values, maybe even to 500. Just to get an idea of how it looks, if you will press 0 numpad, it will render a lot faster than if we will have the full amount and standard amount which I've used as 12 thousand. As you can see, it's renders a bit faster. Also, you can change the position of this portal and even rotation. If I'm going to press R on keyboard and rotate this portal on the y-axis, you can see that I'm changing the rotation and it's fully 3D portal. So if I'm gonna set this 50 degrees, and if I'm gonna change this particular amount to 5 thousand CMR particles, you can see that it's fully 3D dimensional, which is really cool. And basically with this template, you can create a bunch of different angles of this portal. You can even press P on the keyboard to see a deposition and change the position. You can push it farther away by changing this z-axis. So as you can see, if I'm going to set to 7 thousand, I can place this portal effect further down. Let's set it to 4 thousand what it was. Let's go to rotation by pressing R and change it to default, which is 0. As you can guess, by changing the scale, we can shrink down our portal. So I'm gonna set to 150. You can see it's becoming smaller. And you can animate it. Even to one. It will be really, really small like this. You can animate the scale property if you want, and default is 250. Also, what is cool about this template that you can change the floor position by changing this value is you can see it's about here. And if I'm gonna change it to 2 thousand, you can see that it goes even lower. And if I'm going to bring up 10000, as you can see, it's even intersects with our portal, which is not great. I'm gonna set to my default value. But it's really handy if you don't want to have any ground. So basically you can just change this value to a really high value, like 5 thousand. In this case, you can place your portal in the air by changing this to really high value and this smaller value Lake maybe 150 and rotate, maybe an x-axis to 45. You can create this footage lake. It's on the ground or on the wall. As you can see, it's parallel to the ground. And I can say 70. And basically you can just place it wherever you want. So let's go back to the original values, which is 250. And let's set it our floor again. And just before placing this portal inside of real-life footage, I'm going to show you the most Fannius thing, which I think I've graded in this template that you just can click here on this stopwatch and change to draft mode. And as you can see, it's basically a circle. But it's really handy because now it's faster than ever. And you can change all of these values. And then press R and angle it as you like and create any kind of animation and see it much faster. And then just toggle here. And it's basically a, remember, all of these animations which you will apply. And as you can see, it works exactly, is in a draft mode. Which is really handy. Okay, So this is our draft mode, which is really cool. And I'm using this a lot because now it runs really fast. So now let's import some real-life footage. Let's go to file import file. This raw footage is also available in resource step for you to download. And we will use as a practice. Let's drag into this to render foolish decomposition. You just need to place it below this met later. I'm going to explain it why we have this mad also. As you can see and draft mode, it works really, really fast, which is really great because now we need to track our camera. Let's select our footage and go to animation track camera. And by the way, the better result of this 3D camera tracker is basically to film your footage without really shaking camera and nothing in your shot should be moving. This way, this 3D camera tracker will work rate. So make sure that it's nothing in your shot is moving. And in the case, if you want to jump in into portal, make sure that you don't cover too much of your shot. Maybe it's just like this portion of the shot, then it will be great and make sure that your camera movement is steady like this. In this case, you can see that this 3D camera tracker worked well. Anybody the way you can also go to Advanced and click here on this checkbox for detailed analysis. If you're still getting some errors and if you have more questions about camera tracker asked me in the garments and I'll be happy to answer them and help you with your tracking. We have this footage and as you can see, a tracker went well. And let's imagine where we want to have our portal. And in my case, I want to have it about here. As you can see, I'm just selecting these for points which represents our ground. And I want to write more split on one of the points. And then I'm just going to click create null and camera. Here. What you need to do next, you need to copy it. This 3D camera which we've created and paste in each of these three compositions. Let's select this 3D camera tracker, press control C to copy, then go to portal core. And basically these three compositions are representing this one portal. If I'm going to select this controller and click on this draft mode to disable it. You can see that this portal effect contains this Intel Core. These particles, flyways and portal floor. So now what we want to do, we need to select this 3D camera tracker, press control C to copy it, and then press Control V to paste in each of these portal compositions. So let's place it here, control V to place it here. And Control V to paste it here. And let's go back to render a full HD. Let's also go to controller and enable it draft mode. So it would be faster and as you can see, it already in 3D space. But it's not exactly where we want it. So what we can do, we can select this track null and press P on keyboard. Then select this position and press control C to copy. And then select this controller. Press beyond keyboard, and select this position and press Control V to paste it. So basically we are pasting this data of district null into our controller. And our controller is controlling our portal. So by changing this position of the controller, we are changing the position of the portal so that our portal will be at exact same position as this track null. So let's select this strike null Position Control C to copy. And here I've selected this position of controller and press Control V to paste it in. Now it's basically at the proper place where we want it to be. But now, by changing this second value of y axis, we can drag it up. Now basically we can just delete this check null and we can just work with this draft mode of this controller. Basically I can move it up so it would be more in the ER and then press S on keyboard and make it even bigger if you want. In my case, I want it even bigger. So I am going to set it to 375. I'm going to press P for position, move it up and then are to see rotation. And I can change this y rotation to angle. The proper way is I want it to be. So basically this is how you could easily change it and place it in your Anya footage. By the way, I forgot to mention in the case if this portal size is too big, you can always select your footage where the camera tracker on it, and select this camera tracker and just select Other points and you'll get not that too small or too big portal. So make sure to select your points to get this kind of circle size. Because if this circle will be into small, you'll have to change your controller to a bigger size and it will not look that rate. So if you'll get some issues, you can always select other points to create null and camera and repeat the process. What I love to do is to switch off this draft mode. And I can change the particle amounts to whichever number I want. For example, I would want to have a lot more of the particles. So it would look more dramatic and as you can see, it will take much more time. So this is why it's really good to make any kinds of animations in draft mode. And we didn't dash this particle size, which is really handy because as you can see here are particles are too small. So let's try to set it to 12 instead of seven. And as you can see, just like that, you can make it a lot brighter by changing the particle size. And in my case, maybe something like ten would work even better. And let's set it to full so I'll make sure that it looks just like I wanted to look. Okay, so this is a full resolution and this is exactly the effect, how it will look at the result I've created my animation. Finally, only thing that I would love to do is to click here to switch off this drive mode and render this footage. So I am going to press 0 or non-profits to get this little preview. So now we can see that I've applied to this animation and it works great. The way I have almost forgot to show you this matte layer we should really handy. So let's import some Polish lake. This photo right here. What is cool about this? You can just scale it down this photo and use it like it's something inside of this portal. Let's place it here and let's make it 3D. Now it's automatically is in 3D. And what do we want to do is to push out even more in position in Z space. So it wouldn't be a farther away and then scale it up. And this is what is cool about this template that you just said it below this matte layer and set this, this track matte to alpha matte. Now we can see how easy it is to play something inside of this portal effect. This saves a lot of time and makes gradient these portal effects a lot easier. Finally, we can just go to controller and exit this draft mode. So now it's never been easier to create these portal effects and applying in the real-life footage. So make sure to follow me here on Skillshare if you want to stay up-to-date with the PFAS and templates which I am going to create in the future. By the way, if you want to support my efforts, you can purchase VFX bundle. It already has this template as well, as well as other kinds of animations. I am keeping, adding more effects and templates just like this one. So feel free to use it and post the class project so I could see what you come up with. And in case if you want to get to the advanced plus kind of part of this class. And the next few videos, I'm going to create this portal from scratch using trenchcoat particular. And in this case you'll get the knowledge how to create this portal from scratch, which I've created for this template is really advanced part of the class. So even if you are a beginner to After Effects, I'll try to explain everything in details. And this is not that hard to understand. So don't be afraid. And I'll see you in the next class. 7. ADVANCED - Portal Path: So now we know how to use this template. And starting with this video, I'm going to show you how to create this from scratch. So I'm gonna create new project. Now let's create new composition by clicking here. We can make it maybe 12 seconds long, leash, 30 frames per seconds. Let's call it final portal. Because as you remember, it contains three parts of portal. So let's click. Okay. So first of all, we need to create new solid. This will be our portable core. So I'm going to name it portal color and click. Okay, now let's apply our trip got particular. Here. Nfa simply says panel. Let's type it particular. Select this red giant target particular, and drop it on portal for. Now, as you can see by default is particle generator. And let me import some portal voltage. So we would have as a reference. Another case, this portal effect is the basically the particle emitter, which emits particles and it goes in the circle. Let us go back to this final portal effect. Now let's go to Effect and controls. Here we have our emitter is you can see it has its own position. If it will change, you can see that we can change the position emitter. Basically, what we want to do is to make this position go and the circle, just like our portal effect. And the easiest way is to create mole. So let's click here on Create null. Basically, as you can see, it created this null object. And if we will change this null object, this emitter will stick to this null object. And to create this circular motion, it's not that intuitive. So first thing, what do we want to do is to make these particles to shoot or not in all directions like this, but in one single direction, we can just change this direction, two directional. Now let's change this velocity bigger value so it would be more visible what we are doing. So I am going to set to 1500. This value is so we can set it to 0. Basically what we've did, we've set our emitter to emit particles only in one direction. And as you remember with this null object, we are controlling the position and rotation properties of this particle emitter. If I'm going to select this null object and press R on keyboard, we can see a rotation and rotate it to the left or to the right. And as you can see by changing this rotation to minus 90, now we can clearly see that these particles shoots out from this null object, opposite direction of this blue arrow. This is our first step. The next step will be to make this emitter go in the circle and these particles to shoot out all the time in different directions. And to explain it better, I'm gonna create a new shape layer. Let's disable these layers so it will be easier for me to explain. And this part of this class you don't need to repeat. I just want to explain how it works. So basically, let me draw this arrow and this represents the particles which emits particles and that direction, as you remember, we have this emitter, we shoot outs particles to the left. Next step is to make this emitter go and circle. To make this emitter go in circle, we need to create a path. And it's really easy to do. So if I'm going to disable this shape layer, we can select this portal core. Select this ellipse tool. You can lift more split and hold to choose this ellipse tool. Let's enable this for a second. And from center left mouse click and drag to create a perfect circle. You need to hold also Control and Shift. As you can see, I'm here holding Control and Shift. It allows me to create this perfect circle from the center like this. Release it, create this mask on portal core and then disable it. Because we don't need really this mask. We need this kind of path which goes in circle. And if we will open this mask one, we can copy it. Now this path, you need to select this mask path, press Control C, then go to this particle null and press B to C, our position. And let's set this time course or about here, and then select this position and press control V. Now as you can see, our particle emitter goes in a circle. Now it looks a bit confusing. This is why I going to continue explaining on this shape layer. So it would be easier to understand. And by the way, everything which I do on shape layer you don't need to repeat. And everything that I do on this layers you need to repeat. Let me also place on this shape layer Control V to this path. Let's disabled this layer, and I'm going to enable this layer. You can see that we've added this path and it works perfectly. And our particles shoots to the left. This is basically what is happening right here. If I'm going to time it, these Keyframes together like this. You can see that these particles shoots out to the left like this and goes in the circle just like this. Here's the problem. That's not exactly what we want. We don't want these particles to shoot only to the left side. We just want to shoot along this path. Here. How we can do this. If I'm going to select this shape layer, I'm going to set it in 3D. So it would be as 3D as these particles. And what I want to do is to change this rotation just like this. I want to tell to my emitter, it will change constantly the rotation where to shoot these particles. And it might give, I want to shoot these particles along this path. And it's pretty easy to do because all the thing which I need to do is to create a keyframe for the rotation, then go entire circle and also make this full rotation the same direction of this movement to the left like this. So basically by changing this to a minus one here, it adds full rotation counterclockwise. Now, if I'm going to scroll through, you can see that I've added this rotation to z like this. And now emitter will shoot just along this path. Let's apply exactly that to our portal core. And to apply it, we once again need to select this null object because it controls our emitter. And we can press R on keyboard to see this rotation. We have already said it's minus 90. So it will shoot to the left. By the way, to add this rotation which I've applied to my arrow and not mess up the direction where these particles are shooting at, which is to the left. We can set the direction using NAT, this wire rotation. Let's set it to 0. But we will use orientation basically by changing this value to 270. It also gives us the direction to the left. And this is important because if we will start rotate in diameter, it will rotate in every direction, which is unpredictable. But if we will set one kind of direction and orientation like this, this rotation will work on its phone. And this orientation will have the direction on its own as well. So think of it like we have different kinds of systems with the orientation. We've turned our emitter not to shoot towards us, but to the left. And with this x rotation, we are going to apply this rotation which will go along the path, just like we did with this arrow. So let's do exactly that. Let's create a keyframe for our x or Dacian. Here at the young, Let's set this rotation to minus one. In this case, we are adding exactly the motion which we want. Hopefully by using this shape layer, you can get the better idea what we've did with this animation of null object, how we've applied this circular path, and why we are rotating this X rotation. So our emitter will face the right way all the time. So now we can just delete this shape layer and continue working with our ammeter. We can also press U on the keyboard to see all of the keyframes. Select all of them. Then hold the Alt key on keyboard and select this last one. Just squishing them together. Let's set it here at the beginning, just like this. And as you can see, and now it's really fast motion. And what exactly what we want. By the way, now we can change this particles per second to a bigger value to see what we are working with. So let's set to 5 thousand, so it will be more visible what we are doing. In the next video, we are going to make more changes to this portal. So it would look more like a portal. And as you can see here, it stops and we will deal with this and the next video. See you next video. 8. ADVANCED - Portal Core: So basically we already have this circular motion and we can clearly see that is shoots right way. By the way, we can change this direction, spread the 30, it will spread it a bit more in 3D space. If I would have the camera here. And if I would rotate it like this in 3D space, as you can see, With this direction spread, you can control how much is spreading in 3D. So basically if I'm gonna set to one, you can see that it's pretty flat and it's shoots only in one direction. If I'm gonna set to 15, is spread it out more, and 30, it spreads even more. So let me deal stable this camera because I've used just for explaining purposes. Now let's deal with this animation because we want to have it continuously going in a circle. And it's pretty easy to do. You just need to select your null object, press U on keyboard and hold alt key on a keyboard. And leftmost click on this stopwatch up position. Here you can just type, loop out like this, or just double-click here to apply this expression. Select it and press Control C to copy it. Because we also want to use it on this X rotation. Now it's going in a circle. But our rotation of particles doesn't keep up with this. If we will hold Alt key on keyboard as I'm pressing here, let me click on this stopwatch and Control V to paste it, this expression. It will continue this motion forever. As you can see, which is exactly what we want to make it look more like a portal. We can enable this motion blur. But the final thing which we need to do is to press U on keyboard and select these keyframes. We need to zoom in and to our timeline by clicking here and make it even faster. Once again, select all of these keyframes, hold Alt key on keyboard, and click on the last keyframe. One of them just left most liquid and drag it to make it literally one frame long. Now, we are getting this portal core of our effect. As you can see, it's really easy to do. At this point. This effect is almost done, but we need to add more details. First of all, we need to select our portal core, solid, go to particle. And here we can change life per second. And as you remember, this is our portal core, this is our center kind of particles. We don't need them to stay too long on the screen because we will use this solid as hot spot in the middle. And let's cut the life per 2.3rd two. So basically we will get only this score farther we want to set to 0. So these particles will be more visible like this size. We can change it to maybe 24. So basically here, you can always change the size of it if you want. By the way, if you want to have this circle a bit smaller, you can just go to global controls here and the world transform. We can offset in z space, so it would be closer or further away from ourselves. This is how it's easy to create a portal core. Next thing which I wanted to show you, how you can create the particles which are showing up on the ground and flies away even more. So at this point we can just select these both layers and go to layer pre-compose. Let's call it portal core. And click OK. So now we have our portal core. Let's go to the project. As you can see, we have this compositional portal core and we can just duplicate it here. So select it and press Control D to duplicate it. Basically, when you are duplicating compositions here in project panel is creating an another copy and it will not affect original copy, which is really cool. Once we've duplicated by selecting and pressing Control D, We can press Enter and rename it particle floor. Let's pop in it. With this composition of particle floor, we will introduce some floor and exactly this we will make in the next video. See you in the next video. 9. ADVANCED - Finalizing Portal VFX: Let's introduce our floor. We can go to layer new solid and let's call it floor. Color doesn't matter. Or maybe let's make it white and click OK. And by the way, let's save our project in case if Adobe After Effects crashes. We've created our floor. We need to make it a 3D layer. To see this 3D icon unit, just need to click here to expand all of these properties. And let's make it in 3D. And then let's press R on keyboard. We can rotate it this solid as you can see in 3D space. Let's set it to minus 90, which is entirely flat. And by clicking on this arrow or by pressing P on the keyboard, we can change the second value like this and place it below about here. Basically it will represent our floor. Then we need to select our portal for. And let's close this emitter. Let's close this particle and this, and let's go to environment. First of all, what I want to add is a gravity, so it will fall on our floor. So let's set gravity to 250. As you can see, it's already shifted a bit. Here's the physics simulation. We want to apply some bounds. Let's click here to enable the bounce and go to bounce one. Here we can select our floor involves layer one. We can set it to floor, which we've created. At this point. We can just disable our floor, so we would not see it. But we can select it and press P on keyboard and always change the position of it. So basically I can just move it lower like this if I want my floor to be lower. And now let's go back to a portal core. I don't want to really these sparks to bounce. So I'm going to set it to five bias random. I will leave it at 30. So basically they will not be so bouncy and would look more like as parks. And now what I want to do is to make these particles, we can go to particle life, make 1 second, So they will hang around more. We would be able to see them just like this. We can go to emitter and we can change this velocity random. With this velocity random. If I'm going to set it to 100, we can get this more randomized kind of look, which looks pretty cool. And if you want, we can even add more velocity like to 2 thousand. And as you can see, it should this out even more violently, or maybe just leave it at 1500. The main thing which you need to remember that with this you can just control how much violent it will shoot out in all directions. One cool thing which you can do is to go to size over life and maybe apply this preset, which basically will make a small particles at the start, later video frames a bit bigger. And towards the end of these particles, it will get smaller. And in this way you can increase the size. So it will be much more visible or you can increase the amount of the particles per second, maybe 27 thousand. This is how you can create the portal floor. And now if we will go to our final portal, we can go to Project panel and drop this portal floor here on top and set it to Screen. And as you can see with this tool effects, we are getting even more cool look. And our final step will be really fast and easy is to add these flyways. Basically with this, we will introduce a bit more of a windy conditions, which will make this portal effect even more interesting. Let me show you how easy it is to do. Basically you just need to select this portal floor and duplicate it here and project panel, let us call it portal flyways. And let's lift double mouse click to open it. Here, how it is easy to do, just select this portal core, go to Effect Controls and scroll down. Here under the bounce and lower here, you can see this Mender. And you'll be surprised that just by clicking on this checkbox and by association this effect direction 250 and affects PS25. We are studying getting somewhere. But what we also need to do is to change this gravity to 0, so it will fly away wherever it wants. And finally, we can always increase this velocity to 3 thousand or even 4 thousand. If you want to see more flyways here at the edges of your screen. If I only here where we have created our size of our life, we can adjust how it will appear just by selecting these points and pressing Delete. You can delete these points because we don't need so much of them. And create something like this shape. If we will press 0 number to pivot, as you can see that we've created these particles, which adds even more complexity to this effect. And looks even more interesting. And as you can see, it also falls here on the floor and reacts with it, which also looks pretty cool. Now as you can see, we have this kind of random animation, which you can also control here, and effect direction and meter. Maybe I'm going to set it to 300. Finally, we can go to a final portal and drop it this flyways here and set it to Screen. Basically with all of these three types of effects, we are getting this complex and really cool effect. Finally, let's add adjustment layer to add some colors to this effect. We can use effect called color Rama because it's easier way to add some fire kind of look just left mostly and apply it to this adjustment layer and go to output. Here, choose fire. And then just left mostly on these points and drag it out like this to reduce some of these points because we don't want to have all of them. Then by changing this graph to this kind of look, by going to Layer New Solid. Let's call it background, BG for background. And set it to black. Click Okay, and set it here below, you can see that we are starting to introduce in these kind of fire. They kind of look by playing around with this graph and change into other colors which you want. You can introduce any color which you want to your effects. Finally, you can add some simple glow here by stylized low. For example, we can just reduce the threshold to maybe 22 radius set to bigger value. We would get overall glow and intensity. Let's set it to something small so it will be settled like 0.3 and then duplicate this effect by pressing Control D. With the second one, we can set threshold to maybe 33, radius set even a bigger maybe 2375. And let's increase a bit intensity 2.5. And finally, we can duplicate once again. And with this less low, we can change the radius to really big amount like 9040 intensity, and let's set it to 0.6. And with this threshold, we can actually introduce some colors for reduce. And as you remember with this color Rama effect, we can always add a bit more of red or any kind of colors which you want to introduce into your effect. Basically, you can even change to any colors you want, even to bluish tones. If you want to have some blue portal and get this unique kind of portal with new color. Once you edit all of these effects, you can open all of these compositions and just crank up the number of the particles, just selecting the issue of the particles layer and select this particle per second and set to bigger value to get the most of this effect. And this is how you can get a really violent in interesting kind of result. You can even add some curves effect with this RGB curve. Add even more conscious if you want. Okay, so now you know how you can create this portal effect from scratch just by using trap got particular. It once again, feel free to use my template which makes grading portal effect much easier. And also feel free to support me by checking MJ.google.com and purchase this VFX bundle, which has a lot more effects and templates for you to use. It is constantly updating and this is the list of what it already has. Also feel free to follow me here on Skillshare. I have a lot of tutorials on VFX, as well as tutorials for beginners to After Effects, Motion Graphics, and even logo animation. And maybe check this place. It's only takes 12 minutes and you'll get this really cool result. I create places every week. Thank you for watching.