Transcripts
1. Management of Files and Folders: Customization of Canvas: welcome to this course to learn digital registration with pro grade. The idea is to go through and explain the functionalities this up ideal for detailed illustration. And what will you need to complete this curse? There's a ball an iPod, obviously. And second, having downloaded the up on your tablet directly from the APP store. So you do not need a style spin, although in my case I use it scenes. It gives me more control and procession, but a rib It's not necessary. Everything can be done using your fingers. This is the latest version off procreate on Io system on the first thing we found when we open procreate, it is the image gallery that is, well, where we will be able to organize and manage or files. These files can be organized in two ways, either as an individual file or a stack, which is father with multiple files. In this case, we're going toe work on individual file. If we click on this final, we're gonna selected and take it to different places within a gallery and the same cum VI done with a stuck. We can also take individual files inside of stock and it will be saved to instruct a file from a fuller. We select the file again, and we take it to Father. Where we need that brings us back and we can re deposited in the first panel of the gallery . Each of these files have the possibility. If we slide our finger from right to left off being dilated, duplicated or shared, that is share duplicate or the late. We can also rename the file by touching it. And so with stacks. Okay, we have a menu on the top, right where we have four options. Select Import Photo or the Plaza. When we click select, it gives us the possibility to select files or followers one or many elements. Of course, with two files, we have the possibility to generate a stock, and we're gonna also have a preview. We can share Doublet, Kate or lead stuck. Or the fines. Of course, that we have selected. Finally, we have the option to import there. We can look in our files for any image or photo, and it opens directly in our gallery on becomes a canvas in the skates. I'm going to the let it another option that we have that we can use his search for photo. Here we go. Photographs also opens like Akamas, and if we relocate it in the gallery, it is available for use. We can also let and finally have Plaza. That is where we can create a new campus. On these bore. We can select any type of size, and, of course, we have the standard sizes. We also have a history of Cumbers that we have created and finally at the bottom. We have an option that he's created custom size that allows us the creation off a personalized size. If you would like a panel with size information opens DP eyes color mode and finally on. The bottom panel is the one that allows us to edit this information. Between these two panels, you will find a small window where we can see the maximum off possible layers off course, which are the maximum layers that we can have on a canvas in relation to the size. For example, for this image, we have a maximum off 31 layers. If, for example, I increase the size of this campus to a very large size. For example, 300 DB Eyes a file from 8500 PX. We're going to see that the top number of layers are reduced to eight. This calculation is, um, by procreate to maintain and efficient operation of the application on so he doesn't comes lower, start to fail. That's why we're not going toward with such a large campus from the one we will start working. So we will generate a compass. I will choose the options queen size and generate these new campus. And here we're gonna start to draw whatever we want.
2. Right menu: Paint, Smudge, Eraser, Layers and Colors: before we start drawing, I want to talk about the options that we have in procreate as tools. And we have chewed top menus one of the left, one on the right, on a side bar that contains choose liners, which are used for brushes, and a color selector on the possibility off. Undo and redo, of course, for when we're regret in action in the same way we have a finger calls much, which is a blurred or stain finger on a razor. This much on Racer tools work in the same way as brush. We have the same categories. To use these three tools. They have the exact same categories, and then we have a layers icon. When we create a new campus by default, procreate generates a new layer on the color background that if all background is white, if we want to modify these background color, we just click on it. And we exist the color wheel where we can modify colors. And finally we have the upper right in where the color wheel is located, where we can select the color we want, we can select the color variant we want and then its saturation and brightness through the inner wheel in the outer will we generate the color we generate here, the luminosity of it, the color will has various form of organization. It can be through the circular form or we can use their representation square. Here you can select the luminosity situation tone. Then we have an option for values. HSV values, energy, be values. We also have the possibility off a hexi decimal value. And finally we have the bullets. We could generate new pullets and procreate has three D fall bullets. We can generate new plans for the new campuses that, well, we want to work. And as I told you, this side bar contains juice, sliders and these are the regulators off different variables like thickness off the brush. In this case to look a little better, we're going to search for linking brush. This brush has an amazing stroke. I have the possibility to large it, and the lower slider gives me the possibility to make this stroke more less a pack. In the case of thinking, those possibilities do not become absolute here, we're going to raise some lines. We can try with another type of brush we see that the passage e can really be appreciated. You notice the change in a passage E. And these relative sizes also vary. According to the Brush Weir's He, for example, we used a sketch brush like in this case, the H depends. It'll will give us a stroke that, no matter how hard would calibrated. It will continue to be a fine line since it is an HD pencil. Anyway. Also in the gallery library, we see that we have categories on image territory. We have different brushes, but also if we touched on them, it leads us to more options where we can also modify sighs. In these cases, I are interested in the HB pencil ving a thing pencil, because that is its purpose. But it gives us the possibility to use this pencil to a larger size than normal, and we can do these without problems. Let's raise all these horrible things, so basically these are the tools. Now let's start drawing, and from that drawing we will go over all the procreate options to see this wonderful up in more deduct way. Good start
3. Beginning a composition: Strokes, Opacity and Brushes: What we're going to do first is going to the brush library, and in this kitchen category we can choose a brush that allows us to start sketching. I usually do it with an H D pencil. It is a very common pencil, and we're going to set the capacity options. As we said, the maximum size off the H. D pencil does not have an extreme thickness, so we can work without problems and we give a minimum off opacity. We can also say it the pressure off her pencil that we will see in depth later. The thing is to start sketching something that is the big thing. This is going to be a cartoon type composition, and we're going to make some circles to start, and this will be useful to show you some features that the APP has that will allows us to work quite comfortably in this type of process. The idea in this case is to make a bunch of eyes, some legs and they'll have the first part off our sketch
4. Layers: Colors, Opacity, Inking: another very important issue when we drawing, procreate our layers. When we open a new converse, procreate automatically generates in your layer, and we can start directly to work in these the layer that says backroom color. It is, of course, the backroom color on this layer. Convene modify through the selection in the color wheel. Or, of course, any of the other options. The color wheel, the color square values bled as we have already seen. We can generated Vac alone. I usually do not like to work on a white background, and that's why I usually start with the small background. Which company then modify. But I use it simply not to work in a white back room. Once we have made our sketch, we can see that we have an option in the layer off the right side that allows us to visualize it or not. Through these tick we have here. Another option is the letter N that indicates normal, and this is related to the blending modes. But for now we're going to fall cues only on the pass ity. Then we will work on other blending modes. In this case, the capacity can be reduced to be able to use our sketch layer as a reference and make it easier to redraw it. What we're going to do now is to our a new layer. We have selected a black color. Let's find a full block for thinking, and we're going to change the pencil at the ink in category. We're going to look for some type of brush that is useful to us. I like to work with this to depend that has a very Floyd stroke, and it alternates its thickness through pressure, which is very useful, and it reminds us a lot off Chinese ink pencils.
5. First steps in the Sketching: We're going to start working on these new layer and let's go back to sketch in our composition. We can go working on each one off these ice for balls. The the problem that we have here is that we're working at lower capacity, the buck, which is a never off mine. So what we're going to do is to go back to the sidebar and under this lighters, we have the tools undo on we do. Let's erase what we made. I'm going to apply all the possible capacity. I'm also going to reduce the brush a little and we continue working the sketch. And as we see, we can go drawing in function to what we have low. And there we would have our first complete step. We do not need to be so precise yet we're in sketch stage. It would be us like a second sketch, a good one. We have some tracing mirrors. Let's use the razor. I also have the robber, including brush, that in this case it will not work as we go with the round brush directly with maximum capacity, and I will try to improve a little these line that bothers me. And so we have the line a little more delicate. Okay, Once we have managed to get the thinking, we can think about starting to pain.
6. Color and Shape in Layers: Quickline and Quickshape: I want to show you a very interesting feature off pro grade. So let's raise all this we have done and I'm going to show you these very interesting feature. But I told you, procreate has which is called quick line and quick shape, that are useful for from for when you are drawing. So if we maintain steadily, it becomes a regular lips and it allows us to do its shape. This is very useful for tracings where we need a very fluid, very clean stroke. And we also gained a lot in speed police a very useful tool. As soon as we finish the window appears and allows us to edit, we could edit as a lips. We can generate a perfect Children. In this case, I prefer to live it awesome Libs. In this case, we do not need, uh, the quick shape for the feet. Do you see the change? It is a great feature. It corrects all your lines, make it perfectly. And once we have inked, well, we can see that if we remove the utilization option off the layer below the sketch, we can see that our in king's clean in the top layer, we're going to generate another new layer, and we're going to paint in this character
7. Color and Shape in Layers: to paint will go to the color selector. We look for the caller we need, and once we have the color, we're gonna selected and take you to the place where we want to paint. In this case, the entire layer was painted because we do not have any content in the layer. This layer is empty. The one that had content was layer below. By bringing the color toe the top layer and having no content, it was painted completely. What we're going to do, I used to let the step Let's go back to later blow and we're going to click on the layer window and there we see a lot of options. Among others, uh, rename. Select a copy feel layer clear to raise the content of layer on. We also have some options that have to do with the Alfa log that is used to block the Alpha Channel. Generate mask, clipping, mask, invert that is to invert. The content reference merged down on a combined out merge down would be basically paste the layer on the bottom layer and come by down would be to group these two layers, but what interests us in this case to pain is the option off reference that if it's clicked under the name of the layer, indicates that it is reference. This will allows us if we position ourselves in the top layer and we want to take the coloring to one's off those places, it will directly take us reference. The form blow on it will allow us to go feeling each color. Here we see how the inner I was painted, and this happens because we have a new opening, so we will correct it in this layer. Let's go back to the layer of off. Let's go back to the color we had previously, and then we apply the color. These options very practical reference to to pay in the different shapes that I would draw . It has, as we say at the beginning, this is the type off process that has to do with a cartoon style. But there is not the only form off drawing that we can perform, but it help us to explain functions on characteristic that procreate has. We will continue to complete their withdrawing and let's generate another layer. Let's leave this layer with a different color individual on the color of the eyes will be modified in a separate layer. I'm going to get the right tone a tone no till dark, but more clear within this same range that we have already been working. And I'm going to make the same thing that I did before, which is to deposit The color image closed for this will allows us to be able to modify each layer each color on. If we had to modify each color, we would not have to repaint. We just have them separated into different layers. We have to pay the legs off our character. Let's find a color for the legs. We generate a new layer and pain legs off our most.
8. Administration of Layers in Color: So far, we have completed three steps we have sketched there. We have the sketch from a sketch we generated on thinking to which we apply the reference option and that allows us to go painting that different sectors, different sectors off our illustration, and we already have more or less the colors decided as a first step. One thing that is useful to me. He's that beyond having all these layers together, I can do that by sliding to the right. Each of these layers will be associate it with first if, for example, are select, I will select all the layers. These would also allow the option to let them or to group them here, have the first group we're going to make with these group. Sliding from right left is to choose one of three options Luck doublet, Kate, or let public it with allows us to duplicate it. And what I'm going to do with these is going to be stacking. Basically make it one, and these will help me when, for example, I indicate that they are selected, we see that full selection has been selected. It has different, different, shaded me different sectors, but have you told complete And therefore what I want to do in this case would be to paint it. What I can do here through the brush very quickly. And I'll get something like the shadow or the basic form off the character does. I'm going to keep it below. You do not even need to have visualize it. It is simple to have the form registered. I mean, the complete form.
9. Color, Volume, Light and Shadow: I'm going to go over this election line and what I'm going to do is that apart from having everything in, One said, I also want to have it. It's apparently and have different collars inside these balls. So I'm going to take advantage of this little color plate to keep working, having in mind the issue off light. Since now we will give volume off our character. War can shading. I'm going to darken some sectors and looking on my own. Pull it. Give certain darkness to certain sectors, especially to the four balls below. I'm going to market us. Referenced on the rial reference will be the lines and I'm going to generate one layer per bowl. We work on each ball and so have each bowl in a different layer. This is going to allow me at the drawing process level is to have control over each elements and on all of my sector is off my drawing At the beginning, it can be tedious and generate all these, but then if we have to modify, it allows us not to waste like so much time, and we can work in a nondestructive way with our character and be able to make modifications in a very simple way. Now that's generated group. Let's name it, I'm going to college balls. It is highly recommended to name the layers toe work meaty neatly and not to get lost. As we said, I will name it balls that we will know what is each thing. Let's start working. I will remove the reference option to my layers off line and let's start with shading. We do not have anything selected. Then we will select the legs. And in these new layer, we will have a light that comes from above to the right than the shadows will be from that side. This company will legs layer of shadows and we can make some clears in another layer, shadows and lights in this case, the same thing we should be doing with each of these elements. Then let's work on the balls. Let's go from the bottom up. We can use an option that is called Alfa Lock. This option will allows us as we've seen the layer window, we can appreciate that there is agreed that image was transformed on behind has agreed background. This means that all the contents off this layer, it is locked. So you, for example, do you decide to paint on this ball down here and make a shadow? In this case, we can make that shadow without painting around. Basically, the shadow is locked in content off these layer. It is a pretty practical, too. But what happens is that this layer has a red even modified. If we want to do it another way, we can make it like we did before. We select this layer and we can paint and have the shadow in a separate way here, we're going to take advantage of this tool that is, calls much smudge that I love. That will allow the unions to be more neat, for example, in the same way I can work with the brush a little more suitable for these and then modify . It's a posse. See the effect that is generated that rises spontaneously this way? Who will work on each of the balls? Let's pick up the time lapse to be able to continue to the next section, and the eyes need some more work. So what's not to do such a long process again? We're simply going to generate a Alfa lock and give it a little brightness and also a little more darkness. US to rein force roundness volume there. This scheme off our Carter would be well throughout. Then we reviewed some brushes, groups off layers. We have worked with different capacities with different thicknesses, off brushes. All these to carry out this first character, we have not get moved to the macron, and these teaches us that every drawing has a certain complexity on the air. Usually long processes working neatly allows us to simplify some processes on the more efficient. So far, we have seen layers, brush tools, the finger or as much the razor. And we already know that these three elements finger brushing your razor have the same characteristics and categories, and within each one we can find different classifications. We also saw a little about color different ways off, visualizing the color, the color wheel color square by values or vibe. Let's in this case I worked with the planet already. Use Bug bristly anyway. Putting together a plan is very easy. We can select colors and generate new pull it here have the selective color placing the color and we can select another. For example, in this case, it will select the backroom color to have it in my palette. And as you can see, we have a small vibration problem because we're doing it fast. I could odd green from the legs and thus generate a palette that allows us all sort of colors to use and they meet. I will call it eyes as I would character there have generated a plate.
10. Clipping Mask and Blending modes: we are going to select Fay inside the brush library and with a matter color, we're going to generate this texture. I'm selecting any color randomly and I'm generating some tones through colors organ all to rein, force the light objectives and there have our texture off these layer. I will apply clipping, mask and sold layers placed this layer. If I wanted to select it, I couldn't move. It could enlarge it, shrink it and modify according to my needs. Later we will see a little more in detail selection issues. But for now, we continue working with issues off the mask. We can move these masks movie to another place and if we take it out of the group in this case, this layer loses its clipping mask characteristic. Since it has no reference from where to be able to make that tape mask. For example, if I take the same layer and we take crap about the leg layer and I a pie clipping mask, we see that you can barely see about, um But the cut was made over the legs off our character. We can sit here. The problem that we have here is that we have this whole group of bulls separate, and it does not allow us the action because it is a group and clipping mask that's not working the group. Therefore, what we can do is to duplicate this group of balls or eyes. Take away the visualization, let's dump Lick ate it and we will leave it flat. We take away the visualization off the group. Now we're going to make a clipping mask that will be related with this later below. That would be the group of balls, and as we see the layer, it is masked. We continue working on these layer and has a problem that's not allow us to visualize all the shading work that we have done previously. And that's where we can start to be ableto inter relate layers together what is called blending modes by clicking on the letter N. In this case, it indicates normal. We access the blending modes we already saw in the blending modes, the capacity issue that we can go modifying according to what we would like. And then we see that in a blending modes, we have different possibilities. Darken Lydon, contrast, difference and color, which are different possibilities. Toe work, the blending between layers. If, for example, we go to the dark and category, which is a category that has to do with darkening the top player in relation to the one below, we see that in the case of Multiply, what the layer does is to, um, multiply the colors. Justin does blow, therefore it gets darker. Line your burn. That's the same, but in a slightly more extreme way because it also saturates. The same is color burn. We can modify these facts. According to the Passage E. This is the gate off the off the darkened option. But for example, we can work the option to illuminate. That is lighten, and we have other filters that we can a pie apply. Sorry, other blending modes or filters that allow that allows us the surge for different visualizations. The idea is to work a little bit about each one and girl experimenting to see what we find more comfortable. Be usually what are we looking for in relation to what we like or do not like? But we're going to live it like this at what I want to do is to access surveyed contrasts because I think it lacks a little more of that. So what I'm going to do is to add a little more contrast so that dog spots do not disappear so much in the shadows off this structure that we have done previously. So what I'm looking is to generate with the mixing modes waas exactly that. Then what we just saw is related with masks. We applied a clipping mask. For now we're moldy, and in addition to the blending modes that we have also been able to see and that we will live to go testing as we go through our designs.
11. Layer Mask: in this chapter, I want to make special emphasis on masks. That is something that has been postponed and in which cases do you use a mask function? For example, if in addition to all to all to these shadows, all this textures work that we have been making, we would like to give it a big A light or a more general light or, for example, of email flight that came out off, came out off the figure What we can do, taking advantage off that we have our veins in these layer. I referred to the vases off our character. The first thing we're going to do is to duplicate it, and we're going to take it up. And they were going to have it. OK, in this case, you were going to place it on top of all the layers. Once we have this mask, so to speak, we're going to give it the mask characteristic. What is that gives the characteristic of mask the mask characteristic is we see that this case has generated a new layer layer mask, a mask layer, and everything is blank. Blank means that is basically covered. Then if we wanted to uncover this layer or like pure. Is it so to speak? We're going to have to paint with black when painting with black. We see that what we draw with alter the content off layer. And that's what I say that we can generate some very interesting effects without altering in any way the content below. In this case, my idea was to generate this mask on above this mask from the color black full back we're going to generate. We're going to generate, like, beam off light. What we're doing is drawing on the mask, nothing more than like that. If I get this out, the drawing is totally as it was before on the possibility that we have Besides, is that here? We can also start to work with blending modes, whatever this Tadic choice and me would have take taken in this case who have worked too dark and then the other blend modes are not so important in this case, the one that mostly interest us is to darken in this case. Since we're working for that, the important thing is that we have not altered in no way the content off the layers that I below these would be the work with masks. Basically, from these we have managed generate the character, and we have seen the different basic tools that we have in procreate. We have reviewed the tools that are on the right type of screen. I repeat again, the brush, this merging finger, razor layers. As you can see, we have many options to be able to modify content, and we saw the color selector that offers us the different ways to choose the color that we need. What we're going to do now is to finish this drawing, generating a background, but I prefer that we start another, so I keep explaining other issues. But I'm going to face in your drawing, like from another place from another style. So with this, we will already be finishing our eyes character, which is still missing a lot. But it serves to explain the basic tools
12. New Illustration Project: our exercise will be a more artistic composition, not so cartoonish. So let's start in the same way as in the previous exercise. I will take a reference in this case from another screen to be able to work in a better way . What I'm going to do first will be to sketch, so we start. Let's make a gorilla. Basically, I'm taking reference from a photo, as I told you. And first I take the basics, the basic shapes to be able to locate my elements in the page. There it begins to take shape and more or less proposed the animal, the first lines off the body, and I'm going to pay attention to the depressions onto the pregnancies off the faith.
13. Starting from a reference image: Crop and Resize: I will show you the reference for so you can see the example these would be the gorilla and pro creates opens in the photo In relation to the definition of our cameras, all the images will open with the same relation. In this case, it is a small picture with little definition important from Internet, and we can modify the size and it loses a bit of definition. But in this case is just to show you that from actions we have the possibility to odd, different files follows. We could even take a picture with our iPod and to the image that we have important. If we selected, we can apply different effects inside it. Images automatically generate a new layer, and because these layer is selected when we do any action, for example, cut it, it's not necessary to be selected since it takes the content off the layer automatically. Other possibilities that we have are in the actions option. That is where we can modify our cameras with the crop or resides option. We can enlarge, shrink or modify either through this Queen control or modifying the sizes. It will generate a number of players also explained earlier, and the possibility off resemble our illustration. We can also rotate our cameras. In this case, I'm not interested in enlarging it too much. I prefer to keep it in normal size, and once we have it, we have organized our elements. And now let's continue working with my sketch.
14. Reference Grids: 2D, Isometric, Perspective, Symmetry: So we will keep working. Uh, the cameras options in the auctions manual we already saw the crop in resides Option on the second option that we're going to review His drawing guy drawing guide is, of course, a guy off drawing. This guy can be activated and it will automatically be displayed by default. A greedy in this queen, he's drawing guy as procreate calls it has possibilities of being modified on added, in addition to having different like types of breeds. In this case, it is like a true degreed. When we entered the editor off the drawing guides, we have different possibilities. For example, Swelled agreed, giving more or less a passage e with these controls and lots of shrink and large this size off degree directly, uh, from the keyboard. And also we have a Baden, which is called assistant drawing. And if we activate its function will give us the possibility when we're drawing to draw on these guys and that we're going toe work with the teeniest pencil. In this case, the guy, it's not activated, so I will activate it. I will activate the assistant drawing, and if I draw any shape in these greed, the strokes will always be perpendicular or vertical. I have no chance to generate the diagonal line, lying due to the type of breed amusing. I'm going to raise here some lines. And as I was saying, there are different possibilities off modification. In this case, we have used a to two D agreed. We also have the option off Isometric agreed with same editing features that is a passage e thickness greed size in the same way as before. We have diagonals on isometric blinds and, of course, vertical ones. And also we can see that we have two more categories of greets. The perspective one which is very interesting. And in order to use it, we will have to just touch with the finger or pencil on the screen, and it will generate a vanishing point. In this case. I have the horizon's marked in the sector, and I can also generate a second vanishing point. In this case. I need to go a little further. This is going to be OK and I can also generate 1/3 vanishing point. But in this case, it it's not going to be necessary because our character is facing us And there we have the perspective drawing guide. These scenes we have have not be activated The assistant drawing so the same things as before will happen. Every lane, every line that we trace will be located in relation to that greed. This is very practical, for example, performed technical drawing and now I'm going to show you the latest available Agreed. That is symmetry, greed the symmetry greed allows us to replicate everything we draw will replicate from the opposite side and has the same characteristic as for this play off the green also in temporal off strokes on a pass ity And there is this greed can be assisted or not and also the option off rotational symmetry and four different seem it agreed options that is vertical horizontal quadrants in a radio. Now I will show you a video off how they work. These would be the great off vertical symmetry. Now I will show with the show you the horizontal quadrants and finally we have the radio one. We can generate very interesting combinations from these drawing assistant and from the grids lead to raisel all these lines Let's remove the greed assistant and Let's leave the perspective one. At this point we have this stage off the registration almost finished. But if I wanted to have a small reference, I have it in this layer. We will notice that under the name it says assisted and these means that these layers are being assisted. This has the characteristic that if I draw, it will be control from this drawing system. Thus, it's another thing that I have to correct that I do not want. I do not want any of my grades to have assistance and I'm not interested in visualizing it .
15. Actions Menu: then we have the sketch we have seen a bit off these possibilities That gives us the category of Comus in actions. And what we have left seen Comus is that that we can flip our cameras either horizontally or vertically. We'll have access to information from our archive. Let's see other categories. For example. We have the possibility to share this file discomfort administration drawing, and we can ensure in different formats. P S D. Pdf J PNG or everything want shirt. We simply click share, and it opens the different locations. Where can we move on file either to our operating system In the case, Off said, files will take us to our system or sending by mail or for social media different possibilities available to share. And because you were working on iPod, we can transfer all files instantly. Two other nearby devices with a drop. It is very simple to share these files. Ah, what's next? It is the video options where we have the possibility off time lapse replay and that it would be to visualize a period of time over work. Then we have the option to activate or not the recording while we're working A time lapse recording looks like these fruits. We're going to perch this file. We also have the option start like broadcast that allows us to amazing. It's anti anxiety with these options will be able to share as you were drawing in different social media. There option is to export our video in accelerated time. These option allows us to export full length. It's full version or in a 3/3 2nd version. I mean a limited version, which is very practical toe upload to social media, especially because of the weight off the file and its speed. And in addition to these options, we have the preference options. Where we have different interface options are the elimination of the interface dark, clear to set? If interfaces will be used for right handed or left handed person, we have the option to visualize the brush cursor to project the campus on another screen. And two options referred to the undue delay and a choice of visibility off our selection mask finally have to connect to connect an optical pencil that is not apple pencil. We have a pressure curve. Where can we were? We can set the curve according to our preference. And finally, we have a panel off gestural controls where we can add it. Each of these
16. Adjustments menu: the second is the adjustment icon on. From there, we can start working you on the layers. In this case, we're going to locate in the a prepared layer, which is the sketch layer so we can appreciate a little B. These adjustments. We have an adjustment off a pass ity to make these adjustments click on it. And it appears on the screen in the upper area a light blue line where we can slide the finger or the pencil to one side or the other to adjust those levels off opacity. In this case, this lighting will be from right left and so I can lower the capacity off layer. The second possibility off adjustment are the blur settings. Gosh and blur motion blur on perspective. Blur, which are the three possible blurs again. Gosh, in motion on perspective, Blur. They were exactly like capacity. You have to slide in this case. We're going to slide, increasing the level that is from left to right, and we see that Goche Ambler is generated. If we want to reset it, we have the possibility to make it. We have the motion blur that works in the same way we have the perspective blur that will generate a blur from a vanishing point in this case. First, you have to locate the vanishing point. We're gonna look it here in the tail area, and there we'll see that we have a blur that he's generated as a perspective. This is a very good tool for photographs on the generation of moments. It is a very good tool. It's generally or do you? Generally, we can also locate this type of lure. We can go mortifying or not. In the case off, undo, we can undo step by step. In the case of recipe, he would be like going back to the original. We're not going toe. Apply any blur. We also have the possibility to sharpen. In this case, it does not help much because off the image you have to see this fact. Let's see if we can see it more in detail. If you can see it is like very little, but you have to have in mind these sharp in effect. Then we have the noise effect. All the facts in these gays are applied in the same way, sliding on top these nice effect. It is not very obvious either in this type of drawing. But if, for example, I make a bigger stroke and I apply the noise effect here, we would see it more clearly here. It is a nice effect. I try not to do it that much, so that is not like to like, so messy or that to Kale's is generated because the color will be broken. Pixels are broken that it is not recommended. But my idea is not to leave this fact without reviewing. I just wanted to show you and we return to the adjustment sections and we have the liquefy effect, which is a new effect that comes with procreate on. That gives us the possibility to generate many deformation. We have many options to make these liquefy, which of course, is a liquid effect. We can do it by clicking push. In this case, we're going toe ad distortion on size and a bit of pressure, and we can go to forming. We can change structures and momentum, which is an option that we have here below. It creates a small movement which continues to original movement off the structure, and it's good because it gives a certain random off what we're working anyway. Um, this effect we're going to see now more clear way and easier a little bit later so we can see all the possibilities that gives us at the level of colors on the possibilities off Really interesting mixes. If we press and keep pressed, it generates trill to your right or two left. You can also use pinch like pinching in the middle or expanding the generation of crystals that just that sharps lines with reconstruct. We can go back to rebuild what we have drawn. So if any time we want to take away some effect, we can reconstruct it. Adjust. He's too. Adjust those effects with the strength we want. There was that that is, to return to our original form. Finally, we have the background color generation for what? These help us to show you the effects that we have left in adjustments that we have more to do with. It has more to do with color. Let's generate a texture on top and we're going to go to adjustments here. We can see that in this layer These stains we have done above, we modify either in you either in its saturation or in its brightness on new minahasa t we can also calibrate caller balance where we can in this case, yellow. So we have almost no modifications. Um, but for example, if we go more to the yellow or more to blue, we can also do these from different issues, either through the shadows or mid tones or highlights. What are the lights off our designs? When we go a little bit in administration, we will see eating more like, clear way. And finally we have curbs. We kind of just through these team off curbs and colors either all together or for each one off the light race red, green, blue. And finally we can recall her for that we're going to select another color, and we kind of repainted whatever we want. Of course, with the color that we have selected and we can't give these a person teach ah flood to relevant. We have a razor layer. That was a test layer in this one. We have absolutely nothing. We have the image inserted. So we have our sketch layer. Okay. What remains to be seen in these top men you are the selection tool. We chart the last two tools, which are very important, very useful. And, as we have said, the selection tools or to their intimately related, the 1st 1 is similar to a little later s. It's a pencil for which we can literally draw our selection. We can do it with the pencil or with your finger ones We have selected. We click on the selections made to de Select with Click Again on the same tool. But we cannot only select in this way, but we can do it in different ways. Down here. Panel opens when we select tool where we can make a selection either automatic freehand rectangle or a lips in any off these cases, we have some options that allows us to add selection. Remove inverts election doublet Kate It's jittery, but let's see in the next class
17. Selection Menu 1: to end with the options in the upper left menu. We have the selection tools, which are extremely Barton and, of course, very useful. The selection tools or two, and they are intimately related, as we said in previous class differs, is similar to address, and it's a pencil through which we can literally draw our selection. We can do it with the pencil or with your fingers. And once we have selected, we press on. The selection is made to remove the selection. We click again on the same tool, but we can not only select by drawing what we can do it in different ways below panel opens on with, like the tool where we see that we can make an automatic selection or freehand selection or rectangle or ellipse. In any of these cases, we have some options that allows allows us to add selection, remove selection, inverts election or duplicate selection feather that is like a blur and clear what you have selected and let's go testing the first would be the automatic your automatic selection. Let's explain it for that. We're going to generate a new layer, locate three large points in order to explain how it works to on three. Let's go back to the selection tool. If we had a new automatic selection and click on it, we see that it's elects the content off later. But let's go back one step. If we select on this color, sorry. If we make an automatic selection on this color, we can modify the level off selection of it. In this case, we did not have, like, much merging, we can see up here in the upper area off the screen, we see the threshold selection option where we can modify the scope off the selection as I go clicking. I can't like in this case, because if the three forms are together, they're selected together. And I could go that way and there have my selection. Okay, we have two important tools left to analyze. We Charles selection tools, as we have been seeing. In summary, we have the selection tool that has the S icon. It is a tracing tool, But if you look at the lower part of the screen, we have different options on how that selection tool kind of work automatically The recognized colors Will they selected in this guys who have the black of the sketch in layer on the tone will be selected automatically. The procreate criteria is automatic, but we can also modify the criteria by clicking on the upper area of the screen. On this election threshold option appears. I'm from that selection we can modify. In this case. It's not very useful because there is no difference between macron figure that it does not give much result. But let's give another concrete example later. But basically the order automatic way off this elector it is by colors or by tones. We can also make I a free hand selection. The selection allows us to draw. The selection literally allows us to draw selection by FREEHAND. It is very practical, too, to quickly locate some object in other place. I'm clicking as soon as I finish making this election, and that's why I selected We're going to do it in one more time in a better way. I take this election again. Can I don't know why it is not being taken. Uh, what? I want to select you. Here we go again with this tool in freehand mode with guns Select drawing our selection
18. Selection Menu 2: Thus, Election Arrow, located at the top it is called Transform is to move on correct and the start. But let's continue with the tool called selection doddle. I was us, in the case, off FREEHAND selection to trace us drawing as if it were drawing around the object that we want to select. Basically, what it does is to generate on edge around our selection. And once it is selected, we have to click on this grey satirical that becomes light blue and our object is automatically selected. We can odd selection on the same selection, for example, adding a bit of background, and it will be at it to the previous election. Um, the problem with this tool is that you do not hot the option to undo within its sub meaning . Then what we do will not be able to be modified with the under tool. We're going to have to raise it and do it again. The options we have are to add more selection or remove selection. If, for example, I want to remove this part, these options are activated. Ad remove in very on Dublin Kate as well as a feather, which is when we need to fade edges. If, for example, I click on these options and I give feather, the selection is allergic because the distance off blurring there is going to have. If, for example, are paying this election, we're going to see that we have a bolivar and, for example, I paint on the selection. We add more feather. We can see that a fade is generated.
19. Transform menu: that transformed toe allows us to see like any content that is inside our layer, for example, in this case, we do not have visualized, but if you click there, it's a farm tool will allow me to select that content at the same time. It will appear in lower area off the screen. Four different possibilities with, of course, the different options in each one of them. To be able to modify this ridge, I can modify through the free form option that is not so free if we activate the magnetic option. The mathematics options paste this election to this green lines the fortified degree diagonals in this case onto the horizontal and vertical lines. And it's lining all the time with the different angles to our selection. That's why it's called Magnetics, because it's like minded towards those imaginary lines, and I mean those lines and those angles. With these freedom option, we can flip, flip, horizontal and flip bird giggle. We're gonna rotate hours election every 45 degrees, and we're gonna feed to campus, and we're gonna also did to mine. It's interpolation, that is how to make modifications and how is it going to inter plate. And, of course, what the interpellation quality will be and definition of the image in this case, despite leaner, which would be the average, the worse options would be a cubic and in this case, because of the kind of war were doing, there is no not much need that was it to see the options again that were also given which are very similar. I had for gotten to command that when we cancel the possibility of monetizing our selection , the selection is deformed. It is going to read it for me, and that is why I usually use my monetized option. In the case of uniforms election, it's practically the same that we free form. I mean magnetize freeform, and it offers us the same options offer modification. Now let's see the historic option. These will allows us to select the jungle off our content. In the case to this photo, we could go the starting it to place it in another way. And the distortion can also be, for example, uh, magnetize it in will stick to the D for lines and the other point would remain fixed, and we'll be adopting the the I won Il's on lines in a magnetized way. In short, it will magnetized to the lines. And finally we have the warp options. That would be like the mesh that allows us to modify and start our image, either in a basic way, as we're doing now, we have exactly the same possibilities. Let's do one thing for continuing to explain. Let's enlarge it legal and we go back to work, advance mish and there it allows us to act on on each intersection of the mesh that we have created. And in these way I can, for example, re gree a. The flight effect or that is far is placing a flag. I mean, a very simple way. These distortion mesh is always useful.
20. Because the important thing is to review (Selection Menu again): We've already seen the selection tool transform and their selection to, but I really think we have to do a review of the selection tool because it's possible the most complicated tool to use. So if you feel safe with this tool, you can skip this loss. So the selection tool basically allows us to select in different ways our model in each layer. Let's locate them ourselves from these layer. We're going to withdraw the drawing assistance assistant drawing, and we will work on this image. What we what we will do is to look for that selection as we've seen here. It's not like K's, um off the tool transform in which the content, while selected automatically in this case, it is not selected automatically because it is just a manual selection tool, and it will allows us to make a selection in four different ways. These forms are automatic freehand rectangle and lips. Each of these forms contains in itself options such as add We moved invert public eight feather, which would be like a blur and clear when we use lips and Tunggal. Basically, it will generate generate US selections off this guy, either elliptical or Cingular. If we click on the screen while make this type of selection, these will be converted automatically. There were regular suit in the same way. If we make a dangler selection and and while we're making the selection and will keep selected in this case, there are Tunggal is going to be well, US name says Road Tunnel. So in the rectal option, if we select, it's going to be a tangle. Obviously, we only have the tangle her shape. It's an option here. We have no way to set a selection in the form of a regular square. For example, this is the opposite to their lips option that if we click on the screen, we can generate a circle. We're going to the let this election, the other option that we have free him. These allows us to basically draw our selection over the elements that interest us. When we select. We have a great circle that if we press it, it becomes light blue and makes the selection. When that happens, we will repeat it now with some leg. And when you want to close this election, a present great struggle and it becomes like blue on the selection is done. If, for example, I draw selection and I keep without closing that selection, I can generate other spaces. Vai I can put in danger the right selection. In this case, I wouldn't make a difference. Election. We will do it again. In this case, I'm going to close the selection of make And to do these I could add more selection and they will The leg and there have a selection off my element mainly selected. With this election, we can do the same that with the others, inverted, duplicated, give you a blurred to that selection or just let it in the event that we make an automatic selection, These will allows us to select certain souls. In this case, we came with selection really made. Then this is what he was selected. But if we remove the previous election and we touch on the selection tool and we go with the automatic function and we touch on the area of the screen and we a light on the right layer, it will select Hey, sector that sector selection. Can you modify if you look at the upper area of the screen indicates a person teach off the three school off the selection that will allows us to modify the selection. In this case, it is not giving much possibility to modify something. It directly selected me like the whole object. But let's try it again, like in a different way. Let's go here again. For example, if in this layer we have a four way fought off the gorilla and we see that Iran, we have emptiness because of the size of the campus. What I did is to select around. We will see more clearly duties. I have removed the other images, the other layers. If I select this too and I want to select this dark area, I will achieve through the automatic way a good selection if I modify my threats hole. What is going to happen is that it covers a larger portion or smaller portions of selection in relations to the similarity of big cells and the most similar sectors here. What he selected are areas that are more similar around the color. For example, blocks here and when I painted it just painting those places. If I want not to select off blacks, I can go down although now it does not allow me, I can go down a little more. I can modify these elections to find if we look closer. Small backroom lines can be seen, which is what is not selected. If, for example, a generate a layer on the pain, that selection. The result is the whole image inverted. But I think you already understand what I want to tell you. We will do it again. Let's remove this layer. Let's remove the selection. Let's visualize were gorilla man. Let's practice again. So adjustments. Let's modify the brightness of it a lot with them a bit, and we define the tones a little better. Let's go back to the free hands election, and what I'm going to do here is to give it a small degree off feather like a small fading . We have already selected the gorilla. Now I want to slug background. So we click invert adjustments, and what I want to do is to achieve more contrast with the back room so that when I made the selection, for example, in this election, figure on the background are much more interested. So when I go to the automatic selection, select the sector. Let's go again. If, with the automatic selection to I select this sector, we would have these. But it could, um, cover more. Modifying the threshold in these area. We go directly taking more and there I could work in each sector automatically and managing the three Salah option to cover or not cover like certain spaces. Remember that the selection, how to blur effect in this election. So I keep it Orde Lees. I keep a percentage and that we would have a new selection made. What we see with stripes is what it's not selected. So when we make a new layer, I removed the visualization of these layer in a paint over the image. It recover a really more off the silhouette, and it has been quite easy to perceive and so we can start to modify some issues. But the idea was to go deeper with the selection tool, which is extremely practical
21. Tones, Opacity, Color, Light, Shadow, Palette: So far, we have had the possibility to see the different possibilities that different menus have on our into face than what we can do now is to review a little bit all the concepts while we finished drawing. In this case, we will continue with the gorilla. I will show you another different way of working to that off first activity that was more off a cartoon. Now we can do something more pictorial. So for that, what we're going to do is to generate a background. At least this is the way it works on these background. We already have, like a previews background, but I'm interested in generating my own background to locate our elements. I will look in my sketch, and this is going to be the layer where I will work the background. No, I'm going to add the shade of green. That brain forces the area off are a gorilla. Let's understand that our gorilla is in the jungle, so let's start painting. But first of all, let's lower the apostle e of it seems. What I'm looking for now with the background, has more to do with generating a sneer eo that allows us to generate a plate. An interesting chromatic. Pull it thinking about that interesting chromatic pled and thinking about the tones that we can give these drawing. Let's find a different brush, a brush with some kind of texture we could work with. This took a brush, which has an interesting texture of noise. Let's try some greens and their variants, and we're going to start painting. We generate our first background. We're going toe work over the guerrilla traces with the same green we're gonna start. I searched for variance, so let's try darker variants and the background starts to take depth, varying the thickness and a positive. We can also generate different tones. We have Brown's. We have greens, probably some shades of red with good seems they are complementary in the chromatic will. Right? One's gonna work us time recall er's. That means colors of attract attention, and we have to start thinking about the light. We said that we have a small shadow in the reference that was going from the site. Then the shadows will be located, like on the front, and so we're generating a plate from where we will be able to nourish some lights here. Maybe Aware gorilla also contains some lights That makes it more interesting in the reference that we have The light is like, please and a hard light daylight that has been burned. Some sectors we can see in the photo that it has like very saturated sectors, and the light is not good. Anyway, I'm not using that reference anymore. I'm using a reference image, another monitor to go working on this first background. In this case, I had been painting a bit off with the gorilla, But interesting thing would be, um, to keep it layer job, then generate backroom and then generate figure. So what we're going to do is to generate some contrasts a little bit stronger in some places. That is going to be what will help us to contrast figure we're something that sunlight comes from behind. It looks good.
22. Figure /Shape: and so we're getting a little by little. The shape off the figure. We have some more lights on the back of the leg. We can add a little more, and here in the area of the back, we also have a pretty strong light area. So let's work it even more. Let's reduce the brush and our little more a passage e a small light. - The big difference is that in the previous work would have worked, like with many layers, with separate this sketch from the thinking and from the color and from shedding and the lights. And in this case, because it's like something more fluid, you do not need a Smitty layers. We could even work in the same layer. The grill of the background on the drawing. Stickley. I'm interested keeping these catch lines, but much less noticeable. But these lines gives me an idea off Cassity that interests me. What we havent t allow it is a pretty poor drawing, but we have a certain pictorial richness, certain richness of color that we're going to still improve with sometimes that help us light lift the figure further. Let's generate some violets. Some violence will not hurt. I could also apply some violets on our gorilla like in the shadow area. Ask. We see we're working a absolutely different color from what we were seeing in the reference , and that is basically the Deasy's about. In this case, we do not care about the colors. It contains our drawing or reference photo because we're interested in change. In this case, the lights off the photo were pretty bad, so it's not bad to want to look foran option a little more pleasing to the eye.
23. Speed Painting:
24. Details: Lighting, Possible Effects, Color Sketch: okay, we have already than I were drawing. These would be kind of a draft, but we can more or less. I know that we can use procreate in other ways. Then we have used in the first module. This time treatment has been total different. Our registration is not that pretty it but it's about a continuing toe work. It's about keep generating different sectors, ones who have already managed to better define our gorilla. We're going to start working in the background and keep improving. Details referred to the jungle by crown in V Able toe ad Some more elements like the front part. In this case, we can make like some plants to enclose in some way our motive and look like more hidden. It is interesting to see how we can generate certain spaces. We could generate a little more vegetation. You will see that I'm working on a totally different layer. We can go modifying also sometimes some types off paint and other textures through other type of brushes and be able to locate. I were gorilla in a place a little more interesting. The idea is to continue with the backroom details in contrasts to make the front work, we can add a little more shadow taking into account the shadow, the shadow off the animal. And we're going to also think about generating a new layer to try with some rays of light. We're going to generate a selection off this type. In these cases, we can paint all these white and what we can do later is I think we better do Do it in another way. I'm gonna start all over again. Let's work some ray of lights. I think this is going to be better summary of flights that would look fine. A few Ray flights for these race. We can go to a option with more light. In this case of flighting, that would be Leiden Contrast. In this case, screen is like the opposite option to multiply. It lights absolutely everything. We have different effects that can be generated through these different, um, blending modes. I like to add overlay, which gives a tone. We continue with the yellowish green tone that we have in the painting, which are the tones would have been working with. That is not that is being coherence. Is the hardness off this life, so we'll go to adjustments and we could generate a interesting perspective of blurs movement. There are signs of hardness. Therefore, we will continue working. - We can also work its capacity. So it is not that annoying to the I, and more or less we already have a first catch with color. We could define this illustration like a concept. Our administration. This would be a composition off nature type, but we could make a new layer and think a little about what could we add? So we select in HD pencil and we're gonna add and you figure a child in these case and we're going to work in something more off the concept Art I d craze the side of the child, Ellie level so that the perspectives match we could start to work from these Boulet. And it's important to talk about the importance of having generated a Pillette and any color that we used for me to continue drawing. We'll be like her minus. We do not have to go back on do color, Sir cheese, if you already have, like our tones generated, everything will be in the bullet. But the real is lacking some contrast, then we will work on adjustments for a temple. Let's lower the brightens bit, but I like this kind of, uh, do a tone that we have curves. Take us to a place we do not want to leave. I prefer to stay in these tones. Those clues of rhetoric are interesting. They bring warmth and the red color. It is complementary to green blue. In this case, that's not add much. We see that if if we modify too much, our color cure goes wrong, we can use blue two decrees and those yellows will disappear. Let's lover this saturation a bit, and we started, like to have an idea, flight and an idea off environment a little more bounded here. We're going to raise the level of it with lower. That will be no city of it from the front, and we're generating a cool environment. But we still have to solve the generation of some kind of polish to take off the figure of the child. But we really have an idea of what we want. This has seen our second exercise and let's move to our new exercise to finish closing different possibilities that procreate gives us that you exercises we have done so far have bean two different roads to make a composition.
25. Background composition: and we're going to do a new exercise is going to be a be more personal work. For that. I'm going to use an A four format. I'm going to make a portrait. That is why I'm doing the most lately, like for various media and as much as possible in ah, tractor side portrayed. I'm not going to tell you the reference I'm going to use. The idea is to get, Is it? Well, I'm doing it. So let's start with the background. No affairs layer. We start with the background, a back home that allows us to work outside the color white like something more pictorial. I will work with the Brush Negro role that is a brush with a lot of noise. We the very interesting texture and that has possibilities off being in large. And it is very cool to cover large surface like these, and it will be much easier than using a fine brush. Let's go generate a bit of texture very similar to the second exercise in this work, we're going to mix a little off pictorial to mix. We will work the background in an entirely way. This will work just to have, um, something to start from. - Let's work with noises. Some lines of color would be fine. We can simplify doing this kind of things with the possibility off self sequined color selection, because we already know that everything we do is going to be inside this bled on its going toe work like very well.
26. Brushes, Lines and points: Lines of exaltation: So we who have a good background, let's generate another layer. And over this layer, I'm going to on Visualize the backroom layer and we're going toe work with the H depends it for sketches. Let's use some gray. We're going to remove a bit off streamline, and we will work on our portrait. This is a character that you will quickly recognise if you like soccer, of course. And here goes a clue. These year we talked a lot about him, and it is characterized by his low profile. He's a finalise player of the Last world cap. The first recognizable details is his nose. Let's reduce a little bit off our structure and let's begin to out some details to the face with some small sketch lines to know where I want to take my composition. Remember that we're working on a caricature. Therefore, it is very important to keep the resemblance that you can know who he's that is the it is understood who the caricature person. It's really important to achieve good levels off exaggeration, but it is more important to know who he's because if not, it does not make incense. It is true that similarity is not Onley achieved through, like an exact copy off facial features, but it is more important to be able to capture the sense off a person or a character. We can also achieve recognition like from one off its characteristic. For example, moderates knows, - and we continue working on sketch lines. We're still not very close to a final version, but in these moments, do not desperate but keep working. Keep working the shape to find the essential features off the people we want to caricature , and more or less, we have a structure, a general, approximate structure of what we're looking for. We're going to continue finding the elements that make these character so particular. In this case, what I'm doing it is like quite anarchic because it is a search process, and what I want to do is to generate the form, the form that interests me. And now that I have more or less a certainly deal where I want to go with my characterization, I will start working with Tom Collars. We have already generated some basic shadows, more or less. We have a first kitsch in this case, off a soccer player. Call Luka Modric
27. Structure of the Face: I'm going to put back my background. I will lower the intensity off my sketch layer and I'm going to generate another layer. I'm going to start working directly with color and with brush a pictorial tunic brush. In this case, with the flood rush, we're going to generate some color over our character like these. With the color, we will receive the shape in a clear away, even in a clearer way than through the lines. It is easier to locate the volumes and structure of face in a pictorial way than through lines. But of course that depends on each one. It depends on how which one perceives to be able to experience these issues. It is a good practice, tried to make it in different ways or with different technics. Each one has a very personal to need to draw. It is very difficult to teach only one way in this type of activities. But if you work hard and practice and study, you will start to generate your own style and you also need certain practice. But let's continue working on some volumes now on the hair, some tones that I want to rescue
28. Close to a Final version: As you can see, we have a dance in a combination of conveying with line I mean drawing painting me. That helps me to go structuring in gold, modifying Trident on the progress and give it greater strongly to the generals you try to Children And if these generalists structure he's good enough I got the character will be recognized The important thing is to endow the person waiting some characteristic that makes it recognisable And little by little we from fine like some similarities This is all about time. There is no other secret. Some people make it faster Another very slow like me, for example. But everyone can make it however they want you don't have You do not have to worry if it does not come from the beginning for putting Because I know I do not want to know you too much Seems like much of the process What I'm about to close your So I said no. It was sitting about trialling in the error They're in the last quarter. Remember that not But it is the only certain way you gonna get Massadio to be able to explain the whole process. So hold okay This is like being useful and little by little, you like taking shape going Former Nice. Okay, fighting. When I think that it is getting closer, I must do something more like what we're looking for. Let's use a brush for these areas. We already see an approximation toe our character. So let's generate another layer for the shirt that will structure the body something and some proportions. The shirt will be like the support area. It's support base Once in these parts gets moral is like Miss Old. I'm going directly two paces way, laying low marriage down in these gays. They still have the sketch lines I had generated. I will look at the lines to help me. I'm going to raise some of these lines we have the razor quality put out are over to use in these cases. Yeah, he's really not that bad. Everything works. Yes, he's already quite recognizable something. So I'm going to start adjusting with them bones and sad. Your eight points. I need to saturate. Let's work a little here over the hair because here it's an important part of this man. Okay, One very important drugs. Very sick of this guy. His eyebrows, his eyebrows are close together.
29. Redefining our character: little by little with found the shape off these character. The world is not going to be that fast. So have patients. It works just to show like a process, the process that I have designed over the last years. And like every process, these would have some complexities, and these guy moderate seems simple. But then we realized that is not that much. We can start to close some things in these drawing in order to close. What we can do is to generate another layer, evolve, make a kind of thinking, and for these inking, I can use them. Broken line, for example, these drying brush that has a texture and shave. It helps the end of his drawing, and I will go more on these high, but I'm going to reduce the line reduced line enough. I'm going to close little by little, all the shapes and adjusting some things, too, that we're finding on the way, correcting errors in the process, changing like certain things, fixing wrong things we have been able toward will. Thus singularities of the Carter in his face. I take advantage toward with the other brush. The hair has like, um like some reds, so we're going to give you the red tone. It's tidy up a little. Some skin areas. I still see these area to a big. What we will do is, um, we shrink a little and we take advantage off the structure. We're going to pays these two layers on. What I want to do now needs to take advantage and make main role selection. These size is not right. Let's mail quiet to achieve more exaggeration. Some people will say this like cheating, but in the same way could be done on paper because the important thing is that at the end it looks similar and that is really what we want. Let's finish a bit with these. Sometimes it caused more. Sometimes it cost less, but I think it's pretty good. Like for a first catch. These already allows me to start a final drawing from another side because I'm already beginning to recognize details that are important and realizing that I'm making mistakes. So it is important to zoom out and zooming now our character and to flip it to see if the structure of our head it's correct. Obviously, there are still many details to fix. So it the idea until our it's good. But we need like to keep it working. Let's work a little on the eyes. Some shine some touches, eyes and eyelashes also some touches, and there
30. Small details that make a big difference: small details will really make the difference. And then it's going to be all about our reference and, of course, the strength of our work. I mean, there were someone's on sufficient exaggeration and, of course, make this exaggeration, not a conditioner, so we can carry it out. And when we're making a caricature, that should not be a commissioner. On the contrary, it should be our strong point, and we are achieving a certain resemblance to what we're looking for. And obviously we're far. But we can go working with the two layers and it does not. I two AAD so many lines ever because the excessive line is a thing we should ever avoid and more or less, we already have, like a pretty advance catch. Let's adjust some things so it does not seem so sloppy. And I think that moderate has already appeared. Um, what we can do to accelerate these times is to generate layer to take advantage of the blending modes. So ah, we're gonna ply some elements that generate a little more interesting tonality, and we can do the same with the back long. Let's duplicate it and calibrated capacity. Probably It is up to us to take these like a little higher. We can decrease the size off our canvas and generate a limb a little more square model. So have a caricature sketch and off course. I I hope these exercises and these explanations having useful enough to get excited and grab the tablet. I were iPod, the pens ill and procreate and start drawing because it's very in Tweeted it. It's very easy. It's very good up. I'm very simple to use. Besides that, it has, like so many details to discover. And I only have thank you and wait for the second part of the cars that will come soon. Do not hesitate to us question because that is our job. Thank you. And do not forget it possible. Give us good feet. That's what our work depends on. Uh, thanks a lot