Digital Comic Book Coloring | Lawrence Basso | Skillshare
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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Trailer

      1:55

    • 2.

      Let's Create That Template!

      8:46

    • 3.

      Let's Prep Some Lineart!

      7:59

    • 4.

      Let's Flat This Baby!

      12:30

    • 5.

      Join Me, On The Dark Side!

      9:52

    • 6.

      Let's Make It Shine!

      7:06

    • 7.

      Let's Bring This Puppy Home!

      10:44

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199

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4

Projects

About This Class

My name is Lawrence, and I color comic books under the moniker "Lawnz" and have worked with various professionals in the industry for almost a decade now. I've learned many things over the years and would like to share this knowledge with you. It's not the only way to color comics, but it's the way that has worked for me for quite a while now.

In this class, I will show you the process I take when coloring a cover or pinup (which applies to sequential art, as well). We'll start with converting scanned black and white artwork and will journey all the way through to a finished colored piece using Adobe Photoshop.

Along the way, I will show you various techniques that I have learned and used over the years, including non-destructive editing, utilizing layer sets, and various color correction, FX and texture overlays.

I currently use a Cintiq to color my work, but you can certainly follow along using a Wacom tablet (Intuos/Bamboo) and even just a regular mouse.

So join me and together we'll travel into the wonderful world of digital comic book coloring!

Meet Your Teacher

Teacher Profile Image

Lawrence Basso

Illustrator & Visual Creative

Teacher

I like to think of myself as an all around art generalist ― a mostly self-taught creative and visual problem solver with a varying degree of skills, styles and interests.

I worked in advertising at a design firm for 13 years, helping grow the company from 5 people to 30+. A majority of that time was spent as the director of creative and motion [motion design, video, VFX and animation].

Following that, I worked in video game development as a senior artist at Blizzard Entertainment / Vicarious Visions for 5+ years as part of the UI team, cinematics team and narrative group. I've had the pleasure of working on such games as Diablo IV,  Destiny 2 (PC release, Warmind, Forsaken, Black Armory, Destiny Guardians Korea)&... See full profile

Level: Intermediate

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