Designing Good vs Evil Characters: A Cartoon Character Design Course | Maria Avramova | Skillshare

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Designing Good vs Evil Characters: A Cartoon Character Design Course

teacher avatar Maria Avramova, Illustrator/Animator/Filmmaker

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:24

    • 2.

      Designing a Good Character Using a Simple Round Shape

      7:46

    • 3.

      Designing an Evil Character Using a Simple Round Shape

      9:27

    • 4.

      Drawing a Friendly Girl: Designing a Good Character

      14:35

    • 5.

      Drawing an Evil Character: Designing a Villain Boy

      12:22

    • 6.

      Drawing a Bunny: Creating a Good Character

      11:30

    • 7.

      Drawing a Dangerous Wolf: Designing an Evil Character

      14:12

    • 8.

      Drawing a Princess: Exaggerating Beautiful Features

      11:25

    • 9.

      Drawing a Witch Character: Exaggerating Deformation

      10:53

    • 10.

      Planning the Scene: Creating a Composition with Stick Figures

      4:37

    • 11.

      Designing the Boy Character

      7:29

    • 12.

      Designing the Dragon Character

      10:07

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About This Class

Have you ever wanted to create characters for cartoons but didn’t know where to start? In many stories, characters clearly represent different roles — a kind hero, a mischievous character, or a dangerous villain. In cartoon character design, artists use visual clues to help the audience instantly understand who a character is.

In cartoon character design, creating a clear contrast between good and evil characters is essential. Because cartoons rely heavily on visual storytelling, the audience should be able to quickly recognize a character’s role. A hero and a villain often represent opposite personalities, and their designs help communicate this difference immediately.

Character designers use many visual tips and techniques to push a design so the viewer naturally perceives a character as good or evil. Through choices such as shapes, proportions, posture, facial features, exaggeration, and visual contrast, a character can appear friendly, kind, and trustworthy — or threatening, dangerous, and mischievous.

In this course, you will learn how to design good and evil characters using simple and accessible techniques. You’ll discover how shapes, posture, exaggeration, and visual contrast can communicate personality and character roles in a clear and engaging way.

I’m Maria Avramova, a writer, character designer, director, and animator who has worked on many projects in both character design and animation. In this class, I’ll guide you step by step through the basic ideas behind designing characters that audiences can immediately understand.

In this course you will learn:

• How personality traits can be expressed through character design
• How shapes and proportions can suggest friendly or threatening characters
• How animals can inspire good and evil character designs
• How exaggeration and deformation help create heroes and villains
• How posture communicates personality, such as optimistic or angry body language
• How visual contrast makes characters easy to understand in a story

This course is designed for beginners and aspiring artists. You do not need any previous experience in drawing. The focus is on simple concepts and creative ideas that will help you start designing your own characters.

By the end of the course, you will understand how to create cartoon characters that clearly express whether they are good, evil, friendly, or dangerous.

Meet Your Teacher

Teacher Profile Image

Maria Avramova

Illustrator/Animator/Filmmaker

Teacher

I am a character designer, film director, animator, and illustrator.

I have worked in animation for over 15 years, bringing characters to life. I have worked with clients such as McDonald's and Ericsson to create top-notch 3D animated characters for their commercials.

My main focus is animation for feature films and TV series, where I write and direct films.

I started my life as an artist at the age of 13 when I attended art school. The first year we had to draw 50 drawings a day, after school. It seemed a lot, but now I know it was what it took to be able to draw well. I know what it takes to become an artist, but also I know the struggle of the process.

I'm here to share with you the knowledge that I've been gathering through my experience on h... See full profile

Level: Beginner

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Transcripts

1. Introduction: If you've ever tried to design characters, you may have run into something frustrating. You draw a character, but it's not clear who they are. Hi, I'm Maria Avramova. I'm a writer, character designer, director, and animator, and I've been a part of many projects in both character design and animation. In cartooning, clarity is everything, unlike many other forms of cinema and art. Cartoons often rely on strong contrast we can guide the viewer to understand the character before they even move or speak. That's why I have designed this class for you. Here we are going to explore how to design good and evil characters with very simple techniques. You will learn how personality traits translate into visual design, how animals and shapes can suggest good or evil characters, how exaggeration and deformation create heroes and villains, how visual contrast help audiences immediately understand the character. So I hope to see you in this class, and let's begin. 2. Designing a Good Character Using a Simple Round Shape: Hi there, and welcome to my lecture about character design, good versus evil. Here I'm going to show you some useful tips and tricks of how you can turn your character evil and how you can make them look good. So I'm going to start with a very, very simple example. Just drawing a sphere. We are going to turn this character the sphere into a character. I'm going to just start rounding up the sphere. That's an easy way to start sketching your character without worrying that the sphere will not be a sphere. So this is going to be our character. And now let's find out where the face and the facial feature of this character is. To do that, I'm going to draw a line in three quarters in the middle of the face. If you have been my previous lectures, there I explained that this line is signifying the sphere, the roundness of the sphere like a globe and also help you to find the middle part of the face so you can place the features correctly. Now we are going to design a good character here. What makes the character good? When someone is good, he or she are open, they're childlike. They're cute. You can describe them cute, likable. And what is more likable than a kid a baby. Usually cartoon characters always look like kids. We're going to place the nose over here and I'm going to draw another horizontal line to signify where the eyes are going to be. This is just an easy tip if you want to keep the character's face symmetrical. Let's draw the eyes to large spheres like kids eyes and another one on the other side and this is a little bit smaller and squashed because there is a perspective change as the head turn this side. Now we can draw the pupils and we are going to make the character a little bit cross eyed because kids look as if they're cross eyed because their eyes are so big in comparison to their pupils, and that's why they look so cute. And all the puppies and small kids, they look cross tight, but if you see they're not really cross tight and most of Disney and Pixar characters are drawn this way. So you see those, you immediately start liking this character without even knowing who this character is. It's just a ball with a nose and eyes and large acute eyes. So let's describe what makes a character also liable when they smile. We immediately react to positive emotions and positive expressions on the face by mimicking this expression. So those kinds of expressions make us feel good. So let's draw a character that is smiling. And we are going to draw a smile, a wrinkle here for the smile so that it is more cartoony and also there is an application of perspective here on the mouth, and we are going to draw the mouth down and we are going to draw teeth very schematically. It is a very common cartoony way to draw teeth like that, and a mouth, we are going to close the mouth like that and maybe even make some teeth here and just fill this up. With black. Immediately, we get a cute character that we already like without knowing who this character is. We assume this character is a good person. So let's build up on this character, add some features. We are going to make a cute like bow and we are going to draw some legs, draw stick figure legs to start with so you can experiment a little bit with the posture and the legs are open, he or she is standing steady on the ground. Let's have arms directly stuck into the bowl. This character doesn't have really a body. And have the hands being opened like that. We can assume that the other arm starts on the other side approximately here, but on the other side of the character. We don't see it where it starts here and make this also open up here we are going to draw something spherical like the palm. And we are also going to draw some thumb and fingers, just like a stick figure. This is the easiest way to actually practice designing any characters. Just keep it as simple as possible. You will do the complex things later. Here we're talking about character, mood, posture, and all this stuff. What else can we add to make this character look good? But let's add some hair. Like flickering some hair that is opening the character's facial expression and maybe some ears and maybe we can add eyebrows. Open up pouches and characters, are we assume that they're good. It doesn't matter if this character is evil. All we want to do is represent a character of openness, innocence, mood, expression, which is happy. And this makes the viewer immediately assume that this is a good character. Now, let's do the same thing. This is the end of our first character. You see how simple it is. Let's do another simple example over here, but let's make exactly the same sphere, the same ball, turn it into an evil character and talk about what makes character looks. Evil. I'm going to do that in the next lecture. 3. Designing an Evil Character Using a Simple Round Shape: So we are back. Let's now draw the same kind of sphere over here. I'm going to do it in one paper, so we have the same kind of characters, but this one is going to be evil. So you don't need to strive to draw to draw a ball like, you know, like super precise. Just be loose, you know, with your drawing. I'm always talking about just being sketchy with your drawings. That's how you will learn drawing. No one has started thought drawing. You started from somewhere and improve and improve and improved until you get better. The more you improve, you will understand that there is always another level of getting better. But now we are going to be simple here and loose and just focus on what makes a character good and what makes the character evil. Here we are going to draw the same line. To signify the middle of the sphere and the character. But this time, we are going to focus on features that would signify closeness, evilness, basically. What do you think is when a character is evil? It's basically untrustful expression, angry expression. For that matter, we're going to place the features of this character lower down when we see someone closed in someone really with very untrustworthy expression. We assume they are evil, which is, I mean, everyone knows that we are very much a contrast for beings, we can be happy one day and unhappy another day. But in cartooning, you need to go to the extreme and make it look as if this character is happy or constantly evil. Because in cartooning, usually things are pretty much black and white. So to do that, we are going to draw a nose that hides the characters facial features. Let's draw around nose. But assume that the face is sunk down. So this is going to be maybe a long nose and the character's features are hidden under this expression. What else we are going to do? We are going to start the eyebrows from this point of view and we are going to draw an angry eyebrow expression. Making the eyebrows thicker will make the expression even more clear. I'm going to draw very evil and angry eyebrows and just color them or shade them black like that and connect them here to the nose. The thing is that when you design your characters, you are the one that orchestrate the features. That's why when you want to do for your character, for your books or your animation, or you just want to experiment with characters. This is something that you need to decide for yourself. Now, let's draw the big eyes again, but now we are going to draw just half of the spheres of these eyes because they're hidden under angry expression. You see that without even having the pupils, the character becomes very angry. You know that angry birds have this very angry eyebrows. It's like look like reminds of that, but it is very common. If you see all the characters, they tend to have larger eyebrows because you can make the eyes and the shadow that fall under the eyes much larger, making them look even angrier. What else can we do? Let's do some lines here of an angry expression and the mouth here is sunken downwards. It's an angry mouth. Even though the face is round, you can see that this character appears to be an evil character. And now what else can we do? One thing to add to evil characters is pointiness, like sharpness. You see where you have to you can find sharp edges here is sharp edge. Here is sharpness. The nose is like triangular. Sharpness signifies, symbolizes something painful like a knife. Adding for example, sharp ears to this character. Make him look even more evil. So roundness, around features are associated with goodness, with softness. That's why we like cuddly round fluffy animals. I mean, you can have a very mean cat. But when it looks fluffy and cute, you kind of tend to pet it. You cannot be angry at an angry cat because it looks cute. You can't be angry at them. So here, let's have the poacher. What else signifies anger? It's a sunken poster. It's an angry poster, closed down. You are not trustworthy and you don't trust anybody. So the poacher is not open. It's actually the other way around. You may be tighten your fists. For that, we're going to draw a stick figure and just tight fists like that and maybe you can make like a stick figure of these thumbs and fingers as if you can see them in perspective like that. What else can we add? Let's add maybe some hair. Another thing that signifies an evil characters are deformations and things that are associated with something that is not healthy, unhealthiness is something that we actually think it's something evil, which doesn't have to be, you know, it's just how we are because our biology is looking for, you know, when you look at someone where the stars, the movie stars, you see them, made up and healthy and young and you assume they're good people. If you see someone that has some kind of um that's why it's like the cult is youth and when you see people that have some deformation on their face, you assume, yeah, there is something that you can't trust them, which is all human nature. But in character design, we can take that kind of features and turn them into characters. And you'll see, for example, in despicable me, Grow has these features. He looks like very angry old guy and he behaves like that. So this is something that we assume that this character is evil, but most of all, the characters posture and expression together with all the other features. Now we have our first two characters, one good, one evil, and we don't have the bodies and everything. We just started from a simple ball sphere and went ahead in thought process step by step in designing these characters. Let's see how we can involve this in the next lecture. I'll see you there. Okay. 4. Drawing a Friendly Girl: Designing a Good Character: Welcome back. So let's go ahead and expand on knowledge from the previous two lectures and now design a full character. How can you do that very simply? So let's start from what we know around sphere. And now we're just going to make a stick figure. That's right. So how do you design a good character with a stick figure. What we talked about in the previous lecture is that we assume that a character is good when it has an open posture. So we are going to make the posture of this character open. We'll have open arms, just designed very slightly just a stick figure, the the spine is straight and open up if the character is trustworthy to the world. Here we can make a line to signify where the hips are. From the hips, we are just going to draw two lines of the legs that carry this posture. So they are not straightforward, but they are a little bit tilted this way. And that makes the character keep the balance of its body. And this is the good character that is open to the world. And when you see a character that is open to the world, you immediately want to trust them. You want to get something from their energy, you like them. So let's also think about who is this character. We are going to design a different character than before. So let's start with drawing or middle line. The best way to draw character is not straightforward. It's a little bit tilted from the side, when you want to take a picture of yourself. You seldom want to have the picture straightforward. You want to have from a flattering angle and it's always one of your sides you think is better than the other. At least I'm like that, and I think many others. That's how are the character. We're going to make the character's face opened up to the world. Higher up and another thing to think of when you draw good characters is what are their personality? Besides that, that they're happy, that they look cute? What do they work with? Who are they as people? Let's make a girl here and let's make the nos. The little nose in the middle of these two lines where the two lines meet, and we'll draw her eyes. And now she's looking up a little bit. So we're going to have this eyes squashed even on this side because of the perspective change here and the other one here, and it is covered a little bit by the nose like that, and it's on the line. Here that separates the upper part from the lower part. And let's have this girl looking towards us. One eye is crossed eyed and another one is looking towards us and shaded slightly with dark, the eye looks good. And now we are going to make the broad smile. This is a girl that she likes to learn. She likes to go to school. She likes her friends. Uh, mostly she thinks about things that she likes and how happy she is about doing things. So good characters are characters that are open to new experiences and to the world. So you can put that in their personalities and kind of go from there. Let's draw the cartoony mouth that we drew before and some cartoony teeth, and some cartoony teeth on the lava pouch and shade that pouch. This is a very general cartoony smile which you can easily draw and just get your cartoon character already there. So now, at this time, we don't really know if the character is a girl or a boy. We just put the features that make the character a good character looks like a good character. From here on, we are going to also draw some features that make the character who she is, and why do we tell that she's good? So the features that the character take is usually represented in their posture, in their clothing in the haircut that they have. So let's have this girl be a careless, sweet little girl. We are going to use the same chunks of hair falling loosely on top of her head. And now we are going to make a long hair instead of short hair like with the bowl on the previous lecture. So let's make an easy haircut that is just a haircut falling on top of her face and going around her head. So there is a chunk of hair. This is a simple way to make haircuts and don't need to draw all the hairs on her head to make the haircut and just expand that line as if the hair is going behind her head and maybe even shade it a little bit. Everything that you shade, on the character, makes it look as if it's behind another shape. This shape that is shaded looks as if it's behind this shape. This is an easy trick to make volume to characters. Now we have a good character. Now let's experiment with what kind of clothes she has. If she likes to learn, maybe she likes to go to school. So we are going to draw just a form to give this character some body. And this is also an easy way to build your character, and we are going to draw lines on each side of this line, it doesn't have to be precise because these are just your guidelines for where everything is. Now you have to really feel and think, how do you want your character to look like? Does she have normal legs, or do you want to have more small cartoony legs or this is different designs. But we are going to go with something in the middle. She's opened up and let's make her arms here opened up, and let's give her some palms, open arms at the end of her arm, spheres, spheres. Simplify everything. When you are a beginner, you're really just very scared to make mistakes, and there is no way you can learn drawing without making a mistake is just a myth. Whoever told you has been lying to you and yeah, you're doing it through a lot of mistakes, a lot of drawing, so we are going to make some fingers here, and this is in cartooning, you have the character have just three fingers as if four finger is one too many, but it actually looks good, and we are going to make three fingers here or four with the tomb and place the arms like open open arms. She is welcoming everything in the world. She's curious. She wants to learn. She's open. She's ready for new adventures. She's awake. Let's give her some proper clothing, a blouse, a sleeve that goes up to here. She'll be like common girl but very knowledgeable. Let's give her some school clothing. She likes to go to school. On top of everything, we are going to draw a skirt and now we know where everything is. Here we can do some shoes on both sides. And the shoes can be like these cartoony snickers and the leg is maybe a little bit too big, or it is just perfect. Sometimes the foot, not sometimes, always. Things that are closer to us appear bigger than things that are further away from us. Not too much, just slightly. But this is the rule of perspective. This is also something we train here as we go along and draw evil versus good characters. Let's make the snickers, maybe some socks, like the school girl. Now if you want, you can go ahead and maybe erase inside of her body. Now my eraser is dirty because I seldom use it. I don't use the erasa a lot and I encourage you not to. But here we want to have some design that is in her skirt and maybe have this skull like skirt, design for this girl. So this is something that you have to think about when you design your characters, no matter if they are good or evil. You have to think about who your characters are. And that will define will give you resolution about how they're dressed, how they carry themselves and who they are. So we are going to just thicken the character's features. Now that we have drawn loosely, this is something that will enhance your character. Everything is in place now and the character looks happy and good and a happy little girl that we can trust, and we can yeah, we say that she is a good character. We can give her some, some kind of cute features like that and graphic elements that will enhance her personality, looking good, looking young, looking funny. And even though she is not a princess character, because you associated princesses they are always good characters. No, this girl is goofy. She is studying a lot. She is not really a character that you like. She's the queen of the party. No, she is a girl that likes to study and she cares about her friends. She's friendly. We give here the texture of her socks. You see that when you draw loose lines and on top of that, you draw the lines thicker, you don't see the structure here anymore. It doesn't really bother you. This is our good character. In full body, I hope you had fun with this lecture. Don't worry if you don't get this from the first go, you just follow and do another character. It is going to take some time or for some of you, I hope it just goes from the first time I'm doing it step by step. But now let's go and draw our evil character here to see the step by step thought process about how we go about. I'll see you in the next lecture. 5. Drawing an Evil Character: Designing a Villain Boy: Hi there. So let's go ahead and draw the evil character here, the same way, drag drawing a stick figure from the sphere and the head that we drew. But this time, we are going to think, who is this character that is evil and we are going to use the same principles as in the first lecture for drawing evil character. So we're going to draw loosely the sphere and we are going to draw the middle line again. Here. But let's draw the pouter first. For an evil character, the poutre is basically shrunken posture. The shoulders are shrunken. The pouter is closed up. The character does not trust anyone and the hips are moved forward as if trying to protect his stomach, when we are upset, we shrink in shrunk down and the pouch becomes more closed in there trying to protect our inner area or stomach, not to be exposed too much, not open to the world. Everything signifies that this character is sad is untrustworthy. The arms are not open. They may be just hanging next to the body. He doesn't want to see people. He doesn't want to open up, he doesn't want to do anything. He's not curious. He is stuck in his own views. Who is this character? Who thinks like that? Who does these things? Let's think of a personality. We don't know who this character is. Let's first do a face that is slightly higher up than we did before, so we can see his features but much lower down because his head is tilted downwards. From here, we are going to start a nose. Let's have a pointy nose. You remember that sharp things signifies danger and they are also features of evil characters. A thin sharp nose will make this character evil and untrustworthy at once. We are going to make eyebrows that are angry. Let's make thin eyebrows to start with until we discover who this character is and the eyebrows are angry towards the nose. Now let's have some kind of a dialogue towards with these two characters. This character will look at the girls like, What are you laughing at? The world is mean, the world is evil, and there's nothing to be happy about. These characters are not trusting. So their posture shows that when you draw such characters, choose posture that signify untrustful characters. So he's looking at her, and we are going to make his pupils smaller, just to get away from the child like, um, the child look the cute look, we are going to make the white of his eyes larger, the characters that just open up their eyes and they look evil. They don't look cute anymore. The pupils are smaller, the eyebrows are hanging down and this is going to be maybe also. A character that sits at home and don't go out so much. So he's not fashionable. He is just standing in his old ways. Let's make him as young as her, though, so you can see the difference and his mouth is closed. And what else can we do to make this character more evil. We are going to start maybe with some haircut and just have a hair here front sharp towards angled towards the face. This is a boy that is maybe unhappy. That's why he is evil. If you try to find out why the characters are evil, you're layering more features on top of them and make them more diverse. It's not just he's evil, just like that. He's evil because maybe he has had unhappy childhood, maybe he's been brought up in unhappy circumstances. Let's get this going and we are going to make his body sunken down. Let's just create a body that is leaning this way and let's draw the legs. Here we are just shaping the thickness of the legs. We haven't decided yet what he's going to be dressed and we are just going to thicken this stick figure. We have some flesh to work with. But we already have the construction there and things are just changeable as we go along. So what else can we do to make this character Evo is that he's stuck in old ways to do that, we can design some shirt that is out of fashion. It's old fashioned. And for such a young character, he wouldn't wear such shirt. We are going to put him in such shirt like maybe, you know, a triangle here on opening here like the way that old man dress which was maybe very popular in the 70s and 60s, but not anymore. Put him in such clothing signifies this guy you know, is not open for new trends. He doesn't care about looking good or merging in. You know, he wants to be left alone. He he doesn't want to play with other kids. And maybe something like despicable me, for example, his mom never trusted him. He never thought he was good for anything. And this turned him so disturb him hateful towards other people. So we're going to extend the sleeve. Here next to the body and let's make his hand falling down make the fingers just like a shape and here this hand just like a small shape like that, two shapes and then just two lines. That's it. And this hand should be turned towards us, make the thug and two lines, that's enough to create a hand. Try to simplify everything. Don't make everything too complicated. Simplify and combine one shape with another. And here we think about posture, we think about clothing. We think about who this character is. So we're going to make this clover that is old fashioned and maybe old fashioned pants. He doesn't have jeans. He doesn't dress in jeans. Jeans is too. Yeah, it's too popular. He doesn't need to or his mom hasn't bought it and that's why he feels that he is not merging in. We make his shoes even larger, his feet larger as if he's wearing old fashioned shoes, but they're also maybe his dad's shoes. He doesn't have new shoes and these are elements that makes him hate the world, things that he can't have because others have it. Think about the psychology of your character. Every time. Now, let's continue with his facial features. Let's make his ears maybe slightly pointy. Here we don't see the other ear and the hair got old fashioned, maybe just point above the ear and extend the hair slightly above the line of the head that we already drew because the hair has volume as well and it frames the face pretty well. You see just this pointiness, just make him look more sharp. The sharpness really takes away from the cuteness. And this is another thing. These are two characters, maybe from the same school, but they have different perspective of life and to the viewer that represents something. So that's how you go about drawing evil versus good characters. And now we are going to shade the pants. They are not chins. We don't need to have any specific elements on them. You see that you can change really the shape of the legs at anytime. The stick figure is there to help you find the posture, and then on top of that, you find your character, you shade it and it looks like as if it's one shape. And here are these lines that you have underneath, they don't really bother you anymore because when you have found your characters and you thicken the other lines that are important for the character designs. But if you want, you can go and maybe clean up your character, put it in Photoshop or maybe another digital software and just clean it up and redraw it to make it better. Now we have two characters starting from a sphere and they have different design, different feeling to it and you can easily take a liking to one character versus the other. I hope this was fun. Let's continue with another example in the next lecture. I'll see you there. 6. Drawing a Bunny: Creating a Good Character: So I hope you had a nice break from the previous lecture. Let's continue with the next lecture. Here we are going to draw good versus evil character taking some animals, and they trade to enhance the goodness and the evilness of our character. So we are going to draw a bunny. I mean, what's not cuter. What is cuter than a bunny and what is better and more good than a bunny. We're going to start with the sphere and just draw loosely. You see how I hold my hand. This is the secret of drawing well, drawing loosely, drawing messy. We are going to have our bunny and write off, we are going to design the bunny's body. So another feature that you assume that the character is good is when the character is more fluffy. We like warm and fluffy things. We like fluffy animals, around shapes. It feels safe, and that's why it feels that they're good when we talked about the cat, you know, you can't even if the cat is evil and want to bite you, you want to pet it because it looks cute, it looks fluffy. So let's get that feature. To design a good character. So when you have an assignment and you want to create a character that is good, you can start with just assuming animals who are liable to start with. So I've designed I've drawn the head and the body as one blob, and I'm just going to draw some lines for the legs just as a structure. This is basically enough to start building up your character. So let's start with finding the helplines that will help us build that character. And animals are not as different as, and not as different as humans in designing characters. In fact, to design atun characters, we put human features on top of the animal features to create believable characters that we like because we associate always with characters that look like us, like humans. So here, I'm going to draw a line for the placement of the ear. And the other ear, I'm just going to draw another line, and you can follow me in that drawing structure. So a good way to learn drawing is basically to repeat someone drawing and then you will understand the thought process behind what I'm doing basically here. Let's design a good bunny. What we want to do is have the bunny have big white eyes, gullible, able ice and we'll have this bunny nose. So it doesn't matter how the bunny nose looks like we will try to make it liable. So we'll have a small nose. Let's design round childish ice on top of this middle line. To create a more childlike appearance of the body of the bunny and let's draw the crossed eyes. Crossed eyed pupils and shade them a little bit, so we know everything is in place and round up the eyes here and we have the nose and now let's create the mouth. We are going to create a cute little mouth slightly twisted to the side because like say, small sneaky smiles on good characters look cute. The same sneaky smiles on evil characters look extra evil. Isn't this interesting? So we are going to have a wrinkle here signifying that there is a chunky check. And also, to make this bunny extra cute and add some bunny feature, we'll add some large teeth on the front. And our bunny characters character start shaping up. Now, let's enhance the checks. We are already seeing them over here because they are part of this sphere and let's round up the bunnies. Head now we have the helplines, and let's draw the ears. Again, you know, the good character has round ears soft and around which symbolizes safety, safety and cuteness. Babies are soft, small animals around and soft, and that's why we like them. You take care of them if they weren't so soft and so cute, maybe that would be extinct. We wouldn't take care of them. And this applies to character design. The character designs that we like are rounded. They have softer features than the character designs that are more sharp. We'll have a chunky bunny and let's give him more of a bunny features. Now we are not going to make a character that has this open gesture. Instead, we are going to make his pause closer to his body. Cuteness. We are looking for more cuteness. To signify what the pause are going to be, we are going to make two round spheres approximately below his face and just make small arms here on each side. To signify that these are the bunny's arms. And here, when we already define the arms and hands, we are just going to make two lines, and we are going to get small bunny pole. And this is our cute bunny already shaping up. And now let's make a real bunny feet. Like that. And from one side and around them up here and another foot here, round it up and connected to the line. And it is almost done. Now, let's add details to make the pose of the bunny. Here, we add one, two lines and here one and two lines, and we've got a nice bunny pow. Here maybe we'll add some fur the center of the bunny usually is even fluffier. Let's add four you add four by just drawing these small triangles in the direction of where the fore is so inward towards the body, will extend the arm a little bit, we know that the fore and the fore area here is below the body, below the arm. Like that. Now let's define this bunny even more. Just make it blacker, press a little more, change pencil to softer pencil I have here six B, which is pretty soft. The more the higher the B, the softer the pencil, eight B is even softer, which means it gives you blacker lines. Thicker lines with less pressure. If you have two B, for example, which is commonly sold in the stores, they are kind of very hard, and the lines that you make are very pale, so you can't make a very thick lines with them. So we're going to give the bunny some chunks of hair here to make him even cutter and we'll give him some texture for the whiskers here, the bunny whiskers, which will make him even cuter and maybe give him some fur here as well on the cheeks, it has furry cheeks and even on the other side that goes out from the bunny's face. We have this cute little bunny and there is no way in the world we can think that this bunny is evil. It is just a cute a nice character. This is another way to approaching your character is perceived as good or evil is to choose an animal or a character that is already assumed to be good to be cute. Cuteness is associated with goodness. Yeah, no matter if you can, if the character is even evil, is cute. So yeah, and then we can have some eyebrows and eyebrows are tilted upwards like innocence, happiness, a wonder towards the world. That is what it symbolizes. So that is our good character. Now, let's go ahead in the next lecture and find an animal that we assume is evil from the stories from our perception, and we'll do that in the next lecture. I'll see you there. 7. Drawing a Dangerous Wolf: Designing an Evil Character: Hello, there. Now, let's draw the evil animal character here. And that will be, for example, a wolf. Yeah, we have the red riding hood and the wolf. The wolves are always evil because they eat bunnies, they are evil. Let's do a different kind of character approach for the wolf. We can start with adding a longer face not using the round shapes. We'll see how we can get this character to look evil. Immediately, we are not going to place the cute features inside his face. Instead, we are going to make a large nose that is also an a triangular nose like that immediately. I cartooning characters, the designs you choose, they can be anyway you want them. You don't have to follow some rules really. There are so many ways to design a character and the characters you used to live with and see on Disney films. It's one way, but there are also many other ways. So I'm encouraging you here to do different approaches, and this one is kind of like using the approach of having one flat surface or one part of the wolf being here and his nose sticking out just to make him more sharp and more evil. So we are going to around them up a little bit here in a very angry mouth. Also, we are going to make this wolf being just one shape and just tilt his body like that and we are going to make the wolf actually, a skinnier. I mean, he's not going to look like a wolf. He'll going to stand in two feet. We are going to draw his two feet here and they're going to be a little bit crooked, smaller, we're going to exaggerate his body and look the wolfy look he's going to tilt his claws like that. He's not going to have the cuteness of the bunny and hold his paws over here and he's going to be a dracul showing his sharp teeth like that. We are going to just start by drawing this pouch, the dracula pouter with very simple lines like that and we have his skinny body and his crooked body. You remember we talked about the body being tilted forward, is not open to the world. He wants to be scary. He wants to scare out little bunnies, for example. So here, how do we build the eyes? We are going to approximately have the line over here. And just to start with, we are going to add the angry look of the wall by already drawing the angry eyebrows and we are going to draw the half eyes on both sides to make him angry. And we are going to make the pupil smaller. Remember what we talked about, that means that we have more exposure of the white of the eyes and people who expose the whiteness of their eyes. They look angry, scared, evil. They look on edge. People and characters who look on edge, they assume to be evil. So let's just flatten this wolf's head even more and now give him some pointy ears sharpness. We are looking for sharpness here. And here we can add to the other ear some sharpness. So if this was a cute little wolf, it's probably going to have a round face and the ears would be somewhat softer. Here we are going to have him maybe give him a wrinkle. It makes it even worse and just an angry this eyebrow here. Maybe that's too much, but let's experiment. Let's now draw the nose of this wolf here up front and now connect the nose. To the mouth and he has an angry mouth and the mouth is slightly open and you see that the nose actually looks flat on the surface, and this is allowed in coronic characters. Now let's give him some sharp teeth, very sharp teeth, and just maybe two teeth here as well. And just shade the inside of the mouth. That's why the teeth look even sharper because they stick out from that shape. And yeah, give him some of these dots like the whiskers, but they are not happy whiskers like that. Well we forgot the whiskers of the bunny hair, like that. A little bunny cute whiskers on these whiskers are not happy whiskers. They even point downwards and upwards. They're sharp, they're not curvy. Everything that you can think of to make the character scarier, use these features. And here, we can even give the wolf some eyebags. Eyebags make the eyes, the white of the eye pop up even more, and it ages him as well when we haven't slept, for example, we do not we are not pleasant to be around. We are even evil, so the eyebags are a sign that something is not healthy. The wolf has been thinking all night who to eat, how to eat the little bunny. As you go, just refine your character, thicken the lines. Think of new things to add as you go and just improve prove improve. Here we have this body connected to the wolf and let's give him some pause we said he's going to be with close like that. So to do that, always simplify the shape, create a round or rectangular shape and start by giving him some clothes like that. In cartooning, everything is possible and for you to train how to make cartooning characters evil and good, choose the easiest way around. That's why I have designed this course, which is much easier. It doesn't have too many roles. I hope you think so and I go step by step explaining everything I do. So let's give him because it looks like he has some kind of shirt. Let's give him this jumper, like thiefs in the movies, you have this thief with jumpers and just thicken the lines. On around the stick figure lines, it's the easiest way and you already start shaping up the evil character. So let's give him maybe this checked or line kind of shirt and very, very small lower perch a bigger upper parch all the way down. Here is the end of the sweater like that and some lines here as well. He is always cold and also he is skinny, you know, I mean, what else does it tell you mean skinny wolf is hungry. I mean, we are evil when we are hungry, right? I mean, I am. So yeah, people on a diet are not very nice. So use that as a trait. I mean, someone on a diet, a skinny person on a diet. Yeah. Um It can make you evil, even if you're not, the bun is not evil, is fluffy, well fed. That's something to think about as well. Think of all the traits you can think of to make your character. Look the way you want them to. What else does it make you, evil or angry or sad. Put Doc in your cartoony character. So we're going to have him dress black pants like that, like a criminal, kind of not black pants is criminal. It's just that he is not really like a wolf. Well, make him some small ps. He's not going to have shoes. But here it comes some wolf kind of features and some cloth even here as well. Whatever you can add some sharpness to your evil character, do that. And yeah, you can have some idea around it. You can even make him have some knuckles here for the design depending on how involved you want your design to be. You can add some knees that can exaggerate even this shape, to make it more sharp, give him more sharpness, even more than what you already have, maybe give him some belt here because now he has dresses is dangerous wolf with a belt. Uh, yeah, dangerous, hungry wolf, on a diet. He hasn't had bunnies. Maybe, maybe he went on a diet eating just vegetables. And now he's become evil. Why why has this world become so evil? You can think of some stories around it, or is this character lonely, the wza lonely. So he's not used to human interactions, really, so all he cares is himself. And that's why he doesn't care if the bunny is cute and likable, he hates cute unlikable things. They annoy him. You know, how people when people are upset, seeing happy people just annoy them. And that's what the world is. Find all the kind of features and traits that you can think of to create your character and maybe give him some abnormalities here. So hairs like that sticking out evenly, people who and characters who doesn't take care of themselves. It is a sign of mental mental health really. And you don't know what mental health is, ma we do not make fun of people with mental health. But these kind of abnormalities on the face and unevenness on the face of your characters just suggest features from the get go that this character is not very nice and he doesn't take care of himself. He just wants to eat fluffy, small bunnies. And that's it. You see the difference between these two characters and the thought process we went about to creating them. Now, let's design some more characters and I'll do that in the next lecture. 8. Drawing a Princess: Exaggerating Beautiful Features: Hello, there, and welcome back. Now here we are going to talk about exaggeration on both sides, how to exaggerate to make a character good or bad. We are going to start with the good character as usual. And let's talk about let's draw a female. We are going to start with the face, and here we are going to exaggerate the female's features. To draw a good character. So we're going to start with a shape like an egg like that. And we're going to draw the body by drawing the upper part, draw the neck on one side like a stick figure, draw the part of the chest with a line, connect that line with another line a spine and draw another sphere to signify the hips. Now we are going to draw the long legs just like stick figure. Two legs that are a little bit tilted inwards. Now, when we draw good characters, we exaggerate their positive features. If we assume that we look at female with small waist and long legs as something positive, we exaggerate those features in a cartoon character. We draw her legs even larger, her waist, even smaller. Well, I think that's probably have to change because these are not healthy features, but let's just see what the standard looks like now for designing good characters. They need to exaggerate their tender features. Let's draw a line to signify the facial symmetry here and a line approximately on that side to draw where the noes are going to be ND eyes from here. We are going to start by drawing the little tiny nose and large eyes. Even if she doesn't have such a large eyes, we are going to exaggerate the feminine large eyes, and we are going to make mark where the mouth is and just draw a tiny cute little mouth. And now let's draw the pupils inside the eyes like a child kind of eyes, crossed eye and enhance the features of the nose. And now let's enhance the upper part of the eyes because it is an older adult. We don't want her to look like a baby. We want her to look like a baby with the eyes big, but just enhance her upper lids to make long eye lashes. And just a lower leads to enhance the lower eyelashes. And now we are going to slim the face a little bit around this egg shaped. And now let's add some hair few strokes, it's enough. We have to draw everything together when you draw a good character, especially female. The features become a little bit more difficult because symmetry requires more precision. And that's why I enjoy drawing bad characters because you can twist them around. But let's get on with it. So here, we are going to give this girl a waist. Let's draw a line where the arms are going to be on top of the chest area and just a line to signify the arm here and the other arm on the other side. Now let's draw her waist by just defining where the chest are going to be and give her a really small waist and her chest here. Now, let's draw maybe some kind of a princess or something. We don't need to draw her legs here, draw her dress. Let's give her some fashionable, maybe Chanel kind of dress that goes down. So we dress her like a mannequin and make the dress go out here. I mean, character design go hand in hand with really cloth design. That's really fun part. Now let's give her some heels. Or just the tip of the shoes that we may see that's enough. We can give her even smaller waist. Now let's design the dress here with some puffy sleeves like a princess and thicken head, her hands and give her some small hands on the end of this line. And the other one on the other side is going to fall behind that dress, and you can always move the features of the hand when you are done, when you feel that well, she needs to her hand needs to be more behind. So it's a very simple way of drawing a princess, basically, a good female character, let's give her some cleavage here around this area, I mean, it's very easy to draw when you have placeholders. So whenever you want to start a character, just draw the placeholders, the stick figure, the round shapes, where the hips are where the line, where the shoulders are don't complicate it with just starting from the get go with these shapes. Now it's easy to basically just draw her shape, her hair, maybe, I don't know, give her some bow here or just a part of the hair falling like that, very cute. The thing is that when we see symmetrical features, the more symmetrical the features are, the more we trust. That person or character, we assume that this character is going to be a good character. Maybe sometimes we are out for surprises, but it's not really like that. That's good to know in films. If you draw a book or something or your character, that maybe you can break this pattern by turning the character into a pretty character into an evil person. But anyway, the things that make the character evil or good is basically their expression because even a pretty character can look evil when they have very evil expression. Here, what I'm doing is just making some chunks of hair, shaping her hair, and shading this place the hair, the thickness of the hair that goes behind her her head to create more volume. Now I'm going to draw her innocent eyebrows, thicken the features, give her some lips like that, and you can add as many patterns as you want there on the dress. Maybe if you want to clean up now, the stick figure. She is more clean and just enhanced features. Now we can be lazy and maybe draw some princess dress and give her some ornaments here. The how the dress look like, maybe some patterns, maybe she's the bride on something. And she looks nice because she has this expression. She has the open eyes, the cute eyes, the symmetry, the innocence of expression and youth and symmetry. So this is one way to draw, especially if you have stars of your characters, the stars they need to be likable, the stars of the show, the stars of animation. Usually, they are the most beautiful symmetrical people in the show. But that's starting to change. But as I said, this is all exaggerated in a way to make the characters look able. Now, let's exaggerate the other way around, making a female character exaggerate her to look as an evil character. I'll do that in the next lecture. 9. Drawing a Witch Character: Exaggerating Deformation: Okay. Now, let's exaggerate the other way around. Just have a female character, which we deform and exaggerate to make her look evil. So again, when you draw evil characters, you try to make them disproportionate and deformed and add to the postures in a way that they would look, um, threatening. We are going to make a lady that is rather large here I'm going to put her head, draw a sphere or an egg also, but draw the top of her torso even larger sphere and maybe draw her hips smaller and her legs, even smaller. And she is going to be ready for fight. She is a heavy woman on the upper part, exaggerate the upper part. She wants to put things right and she is very angry, we are going to have her posture be up this way, but she's not going to be sunken in, like said, but she's going to be aggressive, angry. That's going to make her look evil. So we are going to put her arms like that and maybe already, we are going to put her in an angry pus by just drawing her hands and enhance the hands with just the stick figure with just the lines and her legs here. This is basically enough to give us some character features. Now, let's start designing this character. Let's place the nose higher up just to give more space for this area here that will give her a double chin. Let's make the nose as large as possible. Try to deform and twist her features in a way that she will look basically very evil or disproportionate. So we are going to make the nose larger front and smaller and the back just like some kind of a bird, maybe, and we are going to make her angry face and we are going to give her these round eyes. Now even we don't see the eye on the other side, just draw this eye here and now let's draw her mouth higher up why Because we want her to have this double chin. So so we are going to draw one mouth here, one line here, and we are going to draw another line, just lower down and make this angry expression. Just make her teeth show up the same way that we made a smile. But this time it just twist the mouth downwards instead of upwards like a smile. This is very common way to basically show anger in characters. Let's give her some deformities here, some unevenness and exaggerated expression. She is angry with this little girl and let's give her a couple of double chin layers of fat. As we can imagine she has not taken care of herself or something and just exaggerate everything that can push this character to look angry. And we are going to give this haircut of curled hair while she has tried to look good or something, if you think of an angry neighbor. Everyone have had some angry neighbor that is always annoyed with the way everything is going and you can imagine how this angry neighbor looks like. It's not really the appearance, but all the appearance is basically exaggerated when they are angry at you. Our faces do not look pretty when we are angry, basically. So exaggerate that make it disproportionate to what it actually is. So we'll give her some maybe some ears that you can see and even, you can give us some earrings, something that is not very tasteful. To exaggerate this balance of this character. Now let's draw her body. Now we have this upper part here. Let's exaggerate it, so we have the chest and just connect it to the lower part of the body. That's all you have to do and draw address here, here, just round it up to this part of the body and give her a dress. That's all you have to do. Now let's define where her chest are going. There is a volume on this chest. If you want to make your catal moti dimensional, you have to try to find these lines where the volume plops out like we do with the face. And we can round out the fist, just make her thumb here. We see the squeezed fingers and we can have the hands and here, the thumb goes in here and all you have to do is just one, two, we're going to make a normal hand here for her. And with here is too many thinkers, it happens easily and basically you're almost there. So let's round up the arms around this stick figure around this stick arm and just give her some bulkiness. I mean, here, this shape here is already nice as her just pointing her anger at this girl. So she kind of almost looks like a man, like an angry animal or something, like a buffalo that has this power pointing at the little girl and her posture is determined to basically do harm. And just shape her chest here and let's draw her feet. We can have these chunky legs like triangles and some kind of disproportionally small feet. You can do that by just drawing some triangles like that for the heels and you see how silly it looks on her and small angles, that makes all her body even more disproportionate. If you want to to make something look bigger than something else, just make something in relation, much smaller. You can if you want to just clean up a little bit or just get your drawing into some digital to shop or procreate, if you want to clean it up, color it. Give it some more texture or anything else, but you basically have your character already in place, maybe you can give her some large necklace. She is this woman is entitled of her opinion. She is important and that's why she is angry. Um, something like that exaggeration that makes the character look less pleasant. Also you can give her maybe some facial abnormalities. Something like that, a hair or an evil which has abnormalities, something that will make her less liable, that will draw the attention and just work in a subconscious way that she is not very likable. So it can shade the hair a little darker so we can see the ear here with a big earring hanging out and that is basically it. The harder part is actually drawing harder than her because here you can twist the shapes, you can play more with the proportions, while in this case, you have to be more careful and gentle with the proportions you do. But that's just another example. 10. Planning the Scene: Creating a Composition with Stick Figures: Hello there, and welcome back. Now we are going to take another approach to good versus evil character, and we are going to create a scene basically of our characters with a heroic character and an evil character. So to do that, we are going to draw everything first with stick figures as we've done before. It is very easy, especially if you are a beginner and even if you're not beginner, I still do that all the time to draw your scene and place your character. Your characters in the scene with stick figures. We're going to have a heroic scene where a character is being attacked by a dragon. And to do that, we need to know where everything is placed. Draw the little character with just a stick figure ahead and we are going to draw the heroic pose first. W line signify what the spine is. The spiny is open, here is going to be or dragon. And the character is defending himself. This is the character's arm, and this is the character's fist. From here, we have the swarge of this character. Now we can place the pulse. The character is keeping its balance with one leg like that, slightly bend. Try to take this pulse really yourself and see how are you standing. And copy it or find poses that will help you see how we stand when we defend ourselves when we fight, and we have the other hand here and draw another arc here. And this is approximately the heroic pose that our character is taking. Now, before we even try to make the features of the character, we are going to place immediately the character of the dragon, so they have good interactions. We do that because if you start with just one character, you may find that you don't have space or the composition is not really right. Let's start with placing the dragon and it's obvious really bad character. We do that with placing the head here and connecting with a long neck to the body. As I said, everything can be described. By spheres, by lines, stick figure, everything is allowed to help you draw your character. This is the tail, some long tail, and these are going to be the claws and the legs of the dragon. And the other line is going to describe the back legs of the dragon approximately here and this one on the other side, we're going to do some small wings here because obviously we ran out of space. Yeah, I could make the character smaller but I want you to be able to see really in a larger scale, how you draw the character. Now we have our composition, and from here, we're going to start building our characters. This is already showing you the power here, this character is attacking this one and this character is defending himself. So there is distribution of power which immediately makes this character whoever he is or whatever it is, evil because we don't want to be attacked. But I'm going to continue with the characters in the next lecture. 11. Designing the Boy Character: So, welcome back. Now we can add the personalities and the features of our character. And this character is going to be the good character, and now we have a clear direction of this character's face this way. So we are going to place the face a little bit again in three quarters. This is usually a good place to have the characters features, so we can see almost both eyes of the character. The more you can see the eyes of the character, the better you have the connection to your audience. So instead of having the character profile, I choose to have the face turned towards us and that's because I want the character to connect to my audience better. So as a character designer, you should think about that and that's a little bit, a little tip that you can think about. So I'm going to draw the features here, and this character is going to have strong but very cartoony, very nice features, even features. So I'm going to design this little boy the over hero looking like a cartoon character, but he's going to be brave and handsome. To make the boy even more handsome, I'm going to give him a very thick hair that is a little bit flying in the air and you do that by just drawing streaks of hair like triangles like that around the face and let's draw the mouth now, so the character is not happy, is basically struggling to win over the dragon, but the character is very determined. So it is brave. And this is basically an action scene that we put our main character in and distributing the power here that the character is winning. And the thing is about, character and protagonist, which is the name we call the good characters in a movie, the protagonist and antagonist. The more the bigger and the more evil antagonist, the bad character is, the braver, the good character appears and the stronger he is. Now we can draw his body here as we did before, flesh it out with a body around the hips and the shoulders and you can also draw the arms like that. Just another line around the line that you already drew, the curve. And here we'll have the hand draw small fingers like that. And here we have the sword, basically. So we'll just draw a thumb and just two lines to signify the fingers and that is enough and you draw even the skeleton of the sword and we draw the legs of the guy and the feet just like we did with the other characters. If you want to know more about how to put characters in motion, you can check my other lecture, figure drawing for cartoon characters, where I extensively talk about how to put your characters in motion, pretty much using the stick figure like we did here. And now, besides that, the character has a body. Now let's put him in a costume. So this character is a brave young man, maybe from a fantasy, film. So we can have him have these fantasy clothes that are maybe typical for maybe a village boy facing this evil dragon to save the village. We can give him large boots. So just draw on top of the legs. You have everything already in place. And what you need to do is just use your imagination to draw clothes. What kind of clothes do you want to put in. Maybe you have a special uh, time or error that you want to place this character in. When you have the structure of the body already, you have pretty much everything that you need for the movement, the from here on, you can just imagine who this character is. Where does he come from? And what time does he come from and just put him in such cloths. So I'm just rounding up the trousers and I'm going to shape them because this character is pretty small here in this paper. And if you draw on Photoshop, for example, you can even go in and do other details. But I'm just going to give him some sleeves here on the hand to put more emphasis on the costume design that he has his clothes and make him look more heroic and you can go ahead and maybe even erase these patterns here. He has some kind of old fashioned vest like they had in the village. We have our character pretty much done and here. You can also shade his hair, the chunks of hair in a way that makes his face pop up. Because when you draw in black and white, you have to think about silhouette, you have to think about contrasts. If you draw in color, well, things become much easier, but if you draw in black and white, then things like contrast becomes important and now the character is small on the page, but you already see that he is the hero here. He has the even features. Now as a contrast, we are going to design the dragon and I'm going to do that in the next lecture. I'll see you there. 12. Designing the Dragon Character: So now let's draw the dragon here, and we already see that the dragon is going to have along your face. We're going to try to place in here this kind of lizard feature with big nostrils. I'm going to place the nostrils on both sides here of this sphere. And here I'm going to place another sphere to make the eyes, this reptile ice. And here I'm going to split this This line in two and just draw the mouth and we're going to make him evil. Let's place the nostrils here for the inner part of the dragon and for the other part. I'm going to even place the eyes and just make the eyebrows a little bit evil and angry the way we talked about throughout these lectures. And we don't really see the other eye, but we are going to just see the angry eye and make the eye of this dragon. Really sunk in into the flesh, and that will give him the angry look. And here we are going to place some sharp teeth. And here where the sharpness come from, round up the mouth to make him open his mouth and being even more threatening and scary. So the features of the dragon being a reptilian and knowing that reptilians are scary is already giving the dragon a scary look and the character scary and bad reputation, basically. We're going to draw maybe a tongue, a snake tongue splitting into and we can draw some teeth on the lower part. Of the dragon's face and make the silhouette as if the mouth is just here and we see this open space, do this intentionally so that the silhouette becomes more threatening. Now just extend the dragon's neck and connect it to the other part of the body. Which means the main part of the dragon's body. This makes it easier because you just think about how the dragon looks like and add this feature around the stick figure arms that you have and give him some clothes here from here, it's just easy because you have everything you need and here another Chloe hand or I don't know what you call this feet for the dragon and let's do that for the back legs. If you want to know more about how to draw Tony dragons together, not just scary ones, also cute ones, you can check my lecture how to draw your dragon here. And see what you can learn there if you want to have more fun. Now, let's place the stomach and we don't see the other leg. We just see this part of the leg and let's do the clause, the triangular shape. It is easy when you draw a scene like that. To have this dynamic between the characters and here we are going to draw the tail. Again, just thicken it on both sides of the curve that we draw. It is that easy and the rest is just practice, practice, practice. What is the most challenging is basically have the thinking of how to place these poses and the easy way to know how to place them is to observe life, to draw people, and the more you draw, the more you have a bank of memory in your mind of how the poses are. It is hard to think about it if you can't draw when you struggle, but trust me, that's how you learn, that's how you know. How things are. Here I'm going to draw just normal wings to as a placeholder and from here, let's make the wings like bat wings and just connect this structure to one another to make it look more like a dragon wings. Here is the same thing and just connect it. Just to make it look like dragon wings. Now let's draw these tags on the dragon surface to add more structure, to add more character, make it more evil, the taggy and sharp elements that we add to evil characters and O dragon is that very, very evil. So think of what else can you think of when you draw your characters? What is your protagonist or good character? What is your antagonist? Who are they? Where do they live? What do they eat for breakfast? What is their motivation for being good or for being bad? Often just try to find out different elements of why are they bad, not just the common things that we know. Here's our dragon. I can now erase the help lines a little bit and here to play some more texture to that dragon. But this is basically all you need to have. It was easy, I hope, it was easy but even if it is not, don't beat yourself up. Drawing is about experimenting and trying over and over. I've chosen some simple designs. So we can follow along. What else can we do? You know, reptilians have this kind of flaky skin underneath. So it's going to make it look more like a dragon. Add these elements on the skin of the dragon to suggest that it has such skin. They have maybe different kind of skin on top. They have one skin underneath and a different one on top. Make it maybe taggy or create your own dragon. What kind of skin do you want your dragon to have? Now if you are on digital program. You can clean up your drawing, you can paint over it and just add more elements. If you do that on paper, you will need maybe a thin pencil. I'm still doing everything we just six D. I want to show you that you don't need fancy pencils to draw. You just need one pencil and a lot of creativity and a will to draw and to have fun. Because drawing is basically having fun. This is a part of it. What else we can do? Maybe a tag here, he has things coming out of him. Fences or whatever they are, something that makes him even more scary and threatening. Here we have that scene with our hero, the good character, and the dragon, the evil character. This scene is basically just black and white of good and evil. I hope you enjoy this lecture. You can look around. In my other lectures, I talk a lot about how to draw cartoony characters and a lot of other stuff if you want to learn more drawing. I hope to see you around. Great.