Transcripts
1. Introduction: Hi, I'm Naomi kinsmen and author and a coach
for creative minds. I'm also the founder
of both society of young inklings
and writerly play. In this class, we will develop a character concept
that readers will love. If you are a writer or
narrative artist of any kind, maybe you're an illustrator or an animator or a filmmaker. And if you want to know from
day one that you're creating a character that readers can relate to in this
class is for you. In this class, we'll
borrow some mindsets and tools from the world
of design thinking, as well as from my background
in improv theater. In both of these spaces, The goal is to fail faster
in order to succeed sooner. Actors and designers
both use exercises to frame creative thinking
in a specific way. Writing can be hard
when you feel alone. We're here to have
fun to develop a winning character concept and to grow your
creative confidence. Let's get started.
2. Why Design Thinking?: Welcome, I'm so excited
that you're joining me for this design
thinking class. Our goal is for you
to finish this class with a greater sense of
creative confidence. Here's a question I
hear all the time. Should I choose this
character or that one? What's underneath this
question is a concern. Is my idea good enough? Will it be worth me spending my creative time and energy on? E. L. Doctorow wrote, "Writing is like driving
at night in the fog. You can only see as far
as your headlights, but you can make the
whole trip that way." Maybe because I
grew up in Portland Oregon with all the
rain and the trees, I think of writing more like
stepping onto a forest path surrounded by Douglas firs and there's fog swirling
around my feet. At first, the mystery and
magic make writing fun. But at some point when
you're stocked in and lost, you want a flashlight. You want that cozy glow of light around you
that assures you, at least for this next
step, you've got this. That's what creative
confidence looks like to me. It's reframing my doubts
about whether my choices are good enough and focusing
instead on two questions. First, what experience do I intend to create with
the story I'm writing? Second, how might
someone outside of my head experience each of
the choices I'm making? Am I bridging the gap between my imagination and
their experience? In this class, we'll use a design thinking
approach to answer those two questions as we create and test a
character prototype. Here's a quick walk-through
of design thinking, as it's talked about at IDEO and the d. School at Stanford. Empathy gives us a chance to observe our user,
or in our case, our reader or audience member and see what they might need, and then we can use
that information to define our creative target. This can be a bit
tricky for us as writers because it
might sound like, I'm saying we should
write for the market, but that's not what I'm
talking about here. What we're doing in
this class is we'll create a design
brief that lets you define your vision and also consider what your reader's
experience might be. For me as a writer, this reframe might look
like moving from what's the most fantastical
world that I can create, to how might I create
an intriguing, fully-realized world so that
my reader might be able to close their eyes and visit even when they're
not reading my book. With this reframe, I
can measure whether my choices are working or not. It's a very small shift, but it's a powerful one. Onto ideation. Here, the goal is to generate lots of
ideas so we can move past what's top of mind to the bold surprising
possibilities. In our class, we'll use three, yes and games but loosely
from the world of improve theater for
our ideation process. A design thinking prototype
can take many forms. The main goal with a prototype
is to show your idea in a way that's easy
to see and understand. That's why prototyping often includes sketching
or other visuals. But don't worry if drawing
is not your thing. It's not about creating
an artistic masterpiece, it's about moving the ideas
that are in your mind out into the world
so that you can see them and you can share them. Once you have a prototype, you can test it
and get feedback. In our class, you'll have three character prototypes
that you can share to gather data about how you're hitting
your creative mark. From there, you'll be able
to choose one character to develop in your
character profile. That will be your first
round of iteration, which helps you to take the information
that you've gained and develop your story further
using that information. Your character profile will
be your final class project. But please don't wait until you're all the way
done with this class before you start using
the class projects area. Since you have
this collective of other artists who are going through this process with you, put your work out there as you're going
through the process. Let them give you feedback on your character profiles
so that you can use that to make that choice about which character am I
going to develop further. I'll also pop into
that projects area and provide feedback
along the way. This class includes a set
of templates that you can download and use to guide
you through the activities. To download those,
you'll need to go to the Skillshare website, to the projects and
resources area, and you can download them there. You actually can't
download from the app, so it's important
that you head over to the website to get
those resources. That's the only time
you'll have to be on the website itself
for this class. That's all you need
to start this class. Go ahead and download those templates and
when you're ready, come join me in the next
video where we will create a vision for our character.
See you there. [MUSIC]
3. Create Your Vision: One temptation when we're
thinking about creating a compelling character is to not experiment or
follow our curiosity, but to instead really
worry about making a fantastic over the
top amazing character. We start thinking about
movie deals and awards. And we don't allow ourselves to just play around
and try things out and have a low-stakes experience as we're creating our character. I'm going to invite you
to take a step back. Let's yourself play and
don't get too worried about if this one idea that you're starting with is
going to be perfect, like yourself experiment
and see where it leads you. My invitation to you is to consider the first time
you go through this class, an opportunity to learn a new way of approaching
character design. You're learning about
design thinking and how we can apply it as writers. And so let that be the primary value that you
take out of this class. Then if you also come
away with a character that you are very excited
to write a book about. That's even better. With that in mind, let's make a couple low stakes
decisions to start. What kind of story might
you'd like to work on? What story would be exciting or meaningful or
intriguing for you. Right now, you might
already have some ideas in mind or you might be starting
from the very beginning. Here's where I'm starting. I want to create a
detective character who is interesting enough to appear
in a series of mysteries. That's a very small idea, but it's enough to give me a base to get started
for this activity. If you need a moment to gather your thoughts and figure out what you would like to work on. I encourage you to
pause this video. It takes some time to do that, and then you can come
on back and we can start to work through our
design brief together. You're back, which
means it's time for us to start on our creative brief. It's an untraditional
one and it starts with a question you might not
be expecting, which is, where might a reader or an audience member
experience your work will capture our ideas
on this template. I'll walk you through an example and then you can try
it out yourself. I like to listen to Mysteries
when I'm out for a run, I'm picturing someone
who's out for a run. And I think it would be in
a suburban neighborhoods. So not in a busy
city where they were distracted by all the things that were happening around them. And not in a beautiful
place like say, a beach, I want to just have it be
irregular neighborhood, the sidewalk and maybe a
place that has some trees. But this would be
a place where they would be out for a run, trying to not focus on
the physical effort of the wren having a great
time enjoying this mystery. The next question focuses
us on an individual. So just in the same way that making specific choices
about a character allows that person to actually be relatable to a wide
range of readers. When we think about a
reader who is one person, it's easier for us to make
those creative choices. Will this be funny
to this person, or will that be if we're
thinking about one individual, it's just an easier
choice to make. When it asks me, who is
this reader I'm imagining, I'm going to be thinking
about a runner who is I think she's in
her mid forties. I'm going to put her on here. And remember I said that we're just doing stick figures here. So we're not doing anything
really over the top. We're just trying to get a
sense of who this person is. And as they're running along
this particular runner, she is, I think she is a creative person,
maybe an entrepreneur. She's really busy. And so that busy-ness, the reason that she wants
to go on this run and she wants to have
this experience is that she she just wants to escape for a little
while and maybe she also has been sitting down
for a little bit too long. She's maybe she's
an entrepreneur who's a designer of some kind. So she's always sitting at
a desk and she just needs this chance to get
out, be healthy, have fun while she's
getting in shape and maybe she's even leveling up a
little bit in her career. Maybe she's taking some
new steps forward. So the next question is, what feelings are experienced? Do I want to create
for this reader? And I think what I want
here is I want her to have this sense of
immersion in the story. I want this character to be
someone who is delightful, has a sparkle to
them so that she can really lose yourself in the story like we were
talking about before. And I also want her to have her curiosity stimulated
a little bit. So I'm going to say immersive. Animal's going to say
curiosity sparking. That might help me think a
little bit more about the type of world that this
character would live in. Then finally, I have, why does this reader need
this experience at this time? And I'm thinking that we were
talking about this designer who is leveling
up in her career. She's getting in shape. She's taking some
new challenges on. I think what she really
needs is just the, the companionship of a
character that she can see in multiple stories who is also on a growth
journey of some kind. So I'm just going to
put growth in here. You'll notice that in
these bottom boxes I actually wrote in words
instead of drawing. And you're totally welcome
to do that yourself if it makes more sense to
put a word and do that. If you want to put it in a sketch or drawing, you
can do that as well. To sum up my design brief, I want to create a compelling detective character
with a growth mindset. Ideally, I want my
character to be in creative spaces because I think that that will appeal
to this designer. And I think it would
be most appealing if those creative spaces allowed for an traditional mediums so that this designer might
learn something new about a type of creativity that maybe she's not
as familiar with. So now it's your turn. Use this template,
fill in the boxes to get a better
sense of the reader or audience member who you
have in mind for this project. And at the bottom you can
write a sentence or two that summarizes what
you've discovered. Once you're done, come
on back and join me for the next video where we will start building our first character
prototype. See you soon.
4. Character Design: Choices: Welcome back. So you've made your
creative brief, and now we're going to
look over it and think, who might character B that
would appeal to this reader, who would fit the
goal that I have. So in my case, to make a compelling detective character who has a growth mindset. So do I know anything
about this person? For me? I know that this
person is probably in her mid forties and
that will just be something that she has in common with my potential reader. And I want her to
have some sort of way to access these interesting artists
that I was talking about. I wonder if she could
be a museum curator, so that would be an
interesting job for her. And I want there to
be some way that she relates to the reader that I'm imagining some way
that maybe the needs that they have or their emotional
state would be similar. I wonder if she could
be instead of just having because we're having
your beat detective. Right. So instead of having that be her job because
she's a curator, what does she's moonlighting
as a detective. I'm not sure why
she'd be doing that, but let's say she's
moonlighting. And what that would do is give her the opportunity to be earning some extra money. Maybe she has this idea of
starting her own business. And so she's earning
extra money moonlighting, solving some art
crimes because she has access to these people
through her curator work. So that's what I know so
far about my character. Not a lot, but a little bit. And it's enough that
I can take what I know to go into
this next game, which is called choices. But I want you to do is go ahead and write down anything you know about your character,
just 35 things. And then once you've done that, come on back and we will
go through a series of choices to get to know our
character a little bit better. So you use the foundation
that you've thought of for your character as you consider the choices I'm
going to present to you, I'll present one
choice versus another, and your job is just
to make a choice. So here's an example
which your character prefer to be too
hot or too cold. Now, most of us wouldn't prefer either of
these scenarios. But by forcing ourselves to make a decision
for our character, we cane interesting information about this particular person. So if I'm thinking about my
museum curator and asking, Would you rather be
too hot or too cold? I think she would
rather be too cold because she would be
able to bundle up. And I also think that maybe she likes to go in the
bathtub and just spend some time
soaking that maybe one of her favorite ways to process information after she hasn't gone out and found some
clues for mystery. And so that would be a fun
detail for her and would also be one of the
reasons why she would be a little bit more okay
with being too cold, but not so much
with being too hot. And I also probably know that my character wouldn't want to live in a place like Hawaii. Maybe she would prefer
a place like Seattle or Portland in the Northwest
part of the United States. So just by making that one choice about
too hot or too cold, now I have a variety of things that I know
about my character. And that's the
goal of this game. So as we go through, I'll present you some choices. You'll have a chance
to make your choice. And then you can make some
notes on your character. One planner, just take shorthand about what
you have decided. And after we've gone
through the game, you'll be able to extract
any information that you've found and put it onto your list of what you know
about your character. Are you ready for your choices? Does your character prefer
bright colors or muted ones? Next question. What's your character? Invite everyone they know
to a party they were hosting or just a
few close friends. Next, if they saw
someone who needed help with they help themselves
or call for support. Here's your next question. Are they more likely to buy
a gift for a loved one? Or to make one? Final question.
When they're sad, when they go somewhere loud
to avoid their feelings, sit somewhere quiet
to feel them. That's all the
questions I'll ask you. But if you want to take
a moment or two to ask yourself some more questions,
You absolutely can. These kinds of questions are not necessarily Yin Yang
types of questions. They're just two possibilities
that help you see what your character's
preferences and interests and needs and desires all are. Once we've made our choices, we can then add anything that we know about our
character to our list. So when I was thinking
about my character either buying gifts for
someone or making them, I realized that she
every year for Halloween makes Halloween costumes
for her to nieces. I discovered that she has nieces and I discovered that she's this amature costume designer and that's something that
she's passionate about. I'm going to write
that down on my list. This also is another area that might allow her to get access to some people that would bring in some interesting
types of creativity that might be less traditional. So I'm going to finish
capturing my thoughts here on this page and I
encourage you to do the same. In the next video, we
will start thinking about a new character who
fits our design brief, but it's very different than
the one that we just made. And our goal here
is to stretch our thinking to find
a character that might surprise us
in some way and maybe a possibility
we didn't expect. So when you're ready, come join me and
I'll see you there.
5. Character Design: Opposites: One thing that design
thinking teaches us is that ideation is supposed to be
a little bit uncomfortable. The whole goal is to reach
beyond what is already in our mind and get
into unknown territory. And so for this
second character, we are going to take
what we came up with as the character
that seemed most obvious. And now make a character who is they're opposite and
at least one way. So I'm looking over my design brief
because it's important that this new characters still fits with this design brief. So I said, I want to create a compelling detective character
with a growth mindset. So now that I have these
ideas written down, I'm going to take out my
character to Planner and start to think about some
things that I might know about this
opposite character. So I really am liking this idea of the art thief as an
opposite to the curator. Think that's just
a fun possibility, especially because
you don't really think of a thief
being a detective, but I'm going to think about that a little bit
more in a minute, see if I can make that work. So this character is
going to be an art thief. I think that another
opposite I want to put in there is since my
other character is 40, I want this character
to be a 10-year-old. She'll give me a different kind of dynamic to the character. And then thinking about
the detective piece, I think it would be
interesting if this character, so an opposite, we have the other character who's
moonlighting as a detective. And this character, maybe this character feels very passionate about
being a detective. She's ten, so she's not technically a
professional detective, but she treats her
detective work as though this is her pro job. So as I look at my
creative brief, I need to make sure
that this character actually fits what
I'm trying to create. So I said, I want a compelling detective character
with a growth mindset. And it's possible that if she is a thief who is also a detective, trying to figure out how
does that all work together. I want her to be hopeful and I want her to be trying to
do good in the world, trying to grow and make
the world a better place. I think maybe when she is
pursuing clues about mysteries, She's looking for art situations
that have happened in the past that maybe feel wronged her that
she wants to make right. And so she'll have this
passion shall have a, a great belief in
what she's doing. So I'm gonna put she's
committed to her cause. Also, I just need to
think a little bit about how a 10-year-old would be able to travel the world
and have access to art. I think maybe
instead of living in the northwest corner
of the United States, she will maybe our
families based in Hawaii, and her dad or mom is an ambassador who
travels around the world. So we'll put that down too. So hopefully you have captured some ideas about your
character along with me. And our next step is to do an activity which is called
What's in their bag. And in this activity we're
going to think about a bag that this
character would carry. And think about what's inside of it and what
can we learn about this person by looking at
what is inside of their bag? So keep in mind
that you don't have to make this a
beautiful piece of art. It's just a diagram. You can use shapes if you want, and label just so
that you get a sense of who this character
is and what they carry. So I'm going to start
with what the bug is. In my case, I think my character
would carry a backpack, so I'm just gonna do a loose
backpack here with straps. And I'm going to label it backpack so I know
what I have here. And I think that I want to start with the large
objects in this backpack. So I don't think that
right now I want my character to have
art in her backpack. I think I want her
to have some of her other materials that
she would always carry. So I think one of the
things is going to be her detective journal where she keeps all of her notes about everything that
she's figuring out. Then it would be fun to have
a really old fashioned, kind of big, fancy camera. But I think that the most likely
situation is that she takes pictures with her phone. So I'm gonna go ahead
and say that she has her phone in her backpack. Because if she's a
modern young person, so I wanted to have that. Then. I think also in her bag, she has a toolkit that she carries so that when
she does her art heist, she's able to do the
things she needs to do. So we'll just have a belts. I'm just going to
put some shapes here because I'm
not going to draw all the tools right now and later I can figure out
what those will be. I'll just say this
is our toolbelt. Sure. To label my phone. Then I want to move into
thinking about what my character would carry
a more small item. This is feeling a little
bit more challenging to me. We should probably have a pen, she probably have a
variety of things. I want to think about
something that's not so related to her
detective work. Maybe she has a snack that
she always carries like maybe peanut M&M's because
they give her good energy. So we'll put that MEMS. It could be a fun thinking
tool that she has a chilly eat an M&M or two and think about what she's
going to do next. It would be fun for
another small object that I think I'd like
to have her Carrie is I wanted to have a
business card because they think that she really does take herself
this seriously. And I wanted to have even a silver
business card holder that she carries with
her all the time, which I think would
be pretty fun. And that will help me to know
a little bit more about how seriously she takes her work. So the goal of our activity is to think about the main things that would be in their bag. And to think about what this tells us about the character. Your next step is to list
any new things that you know about your character
now that you've looked in their bag for me, I know that she's prepared. I know that she is a
little bit methodical. I know that because she's
carrying this phone. I think she does have
a little freedom. She gets to go out and do
these art heist somehow. Maybe there's another
character that goes with her companion of sorts like achieves type of character who is a little bit in
on what she's doing and makes it possible for her to carry out this work that
she is so committed to? You get the chance to go
ahead and write your notes. And once you're
finished filling out this list about your character, will move on to the next video. In that video, we're going
to make one final character. This one is not going to be related to either of the
two that we've done so far. We just want to see what's one other possibility and
that's where you can really bring your interests
and your passion and maybe try something
completely new or surprising. So I'll see you in
the next video.
6. Character Design: Wild Card: For our third character, we're going to have a wildcard. So what we wanna do is we want to let ourselves
imagine somebody who might bring some of our favorite pieces of the characters we've
already come up with. But also who allows us to explore an idea
that we really want to have on the table when we go get feedback from our
feedback partners. One way to think about
this is to consider, do I have any concerns about the first two characters that
I've already come up with. And for me, I do
have a little bit of a concern because I have
never been a curator. I've also had never traveled
all over the world. They've traveled to
a few countries, but both of these
characters have some experiences that I'm
not as familiar with. One reason this concern
is coming up for me is because I actually learned
from the writing of my, from CDs sketch book series, that it's really
important for me as a writer to have a
personal connection to the character that I'm
writing and particularly to the world in which the
story is happening. So when I started my first book, shades of truth, I knew I wanted to write
about black bears. My husband was really
passionate about them. He went in studying them
actually with a scientist who was working with black bears and learning about their habits. And so I had really gotten
excited about this topic. I chose a little town
outside of Yellowstone, which I had never visited. I'd been to Yellowstone, but
not to this little town. And I was using it
because it was in topic to me and it was an
interesting community, but the plot never
really took off. It didn't have that
emotional depth that I felt like I needed. That didn't happen until
I actually went with my husband on a research
tour where we got to learn from a scientist who was studying
black bears in the wild and in his community
there were hunters. The scientists was
studying black bears. And then there were also
community members who had varying ideas about
how bears should be handled in their community and the conflicts for so
interesting and so deep. And having been in that town and having met the scientists, having seen bears for
myself in this community, I had a much deeper and
more personal connection to this place. So when I moved my
setting of my story to a community that I felt
that personal connection with. I was able to write a
character that felt even more passion filled, even more interesting,
even more emotional. And so in this third character, I want to choose
somebody that has a little bit of a quality
that I truly can relate to. So I'm going to go ahead
and let this character be related to the theater
because that's something that I am
very familiar with. Instead of having this be an
autobiographical character though someone who
is a director, I think I'll go with an actress. And I want it to be in
a community theater. Again, because I'm more familiar with the community
theater setting then more of a professional, say Broadway theater setting. The other thing I want to
do is I want to give her some other aspect of her life that has a creative bent to it. I liked the idea of
having a character in the Pacific Northwest because that's a part of my history too. So I'm going to put
her in Portland, Oregon where I grew up. And I want to also have
her know a number of chefs because I think it
would be interesting to bring food gourmet food, food culture into the story. And so maybe her job
is to be a waitress, which helps her to have
access to a variety of people in the food
scene in Portland. And I guess you would have to be I don't know when she
wouldn't necessarily do her job, but we'll make sure that
she has hours so that she can do her theater job as
well as be a waitress. Okay. I have a few ideas
about this character. The next thing I'm going
to do is I'm going to play around to get to know
this character a little better like we did with
our other characters. So I'm going to start by
listing some emotions. If six numbers here, this is something
you're gonna do too, is list your six emotions. So I think I'm
going to start with joy because that's one
of my favorite emotions. And then I'm going
to go with surprise. I want to ask some more negative emotions
on the list as well. I want a range. So I'm
going to put anger, pride, maybe disappointment. That's a strong one for me. And I think I'm
going to put fear. Okay, now here is where
the fun comes in. We're going to take a
day and we're going to throw it and see what
number that we get. So I got to number two,
which was surprised. And in this box down here, I'm just going to come up with a moment for my
character's life. That could have been
a surprising moment. So as an actress, it might
be obvious to decide. It was surprising when she
got a leading role in a show. Or maybe it was surprising when she was hired at a particularly
interesting restaurant. But I think it'd be fun to
choose a funny moment for her to just see how does
she react and media funny, slightly stressful
situation. Maybe. She was surprised. Let's do this. She was surprised when her co-workers at the
restaurant surprised her with a birthday singing moment in front of all of the
people in the restaurant. So I'm gonna go ahead
and put birthday. Want to decide when
this would be? Wasn't too long ago. She's probably in her later 20s. Maybe it's her 25th birthday. And I'm just going to put little cake with a
candle or two here, just so I remember what this is. And we'll just imagine that
everyone is singing to her. Alright, there we go. So now I'm thinking about how would you respond
in that situation. I think that she would be
a little bit embarrassed, but also feel really
excited about it. She's an actress,
so she likes to be in that center of
attention a little bit. I think maybe there would
be sort of that mix of excitement and a little
bit of embarrassment. So we're gonna do
this one more time. I'm going to roll the dice. And this time I got a
four, which is pride. We could go either
way with this. We could go with a proud
moment that is unfortunate. Something that felt a little
bit over the top too proud, or it could also be a
moment that was really, she felt that she had
stepped into a moment that she could really be proud of and that she'd
like to celebrate. I think for this moment, I want to choose maybe a moment where she did a really
great job in a show. One thing that I've
experienced in a show myself is that when someone else
is struggling on stage, they can't figure out
what their lines are or they've had this
moment of fear. There's kinda that frozen. I don't know what to do moment. And as an actor, if you can
step into that and help the other actor find their way back to where they need to be. That can be really proud moment. So I think that's going
to be what it is for her. So I'll just maybe put my
stage here. It's the curtain. Replicate actually
an experience that I had actually got
stuck myself once in The Importance of Being
Earnest because there's this bag that I
had to get a prop out of and I just couldn't
get it out of the bag and it made me forget
my lines for a moment. I'm going to just put two
characters at a table there, sitting here and they're
having conversation. There's a prop and
she's going to help her fellow classmate do a
great job in this moment. So what this tells
me is that she's actually a kinder character
than I thought she was. I mean, I knew she was
a person I would like. But I love that she's
not just an actress who wants the attention on
herself from both moments. I see that she doesn't
always love to be the center of attention and that she's willing to
share the spotlight. So that's a good thing
that I've learned better. So now it's your turn. What I'd like you to
do is to go through, figure out what you know
about this third character. Remember you can go any
direction you want to with it. Then list your six emotions. Roll your dye, come
up with your moments, see what that teaches you
about your character. You can add those
into your list. I'm going to write down my
list so I don't forget. Then once you have
your third character, come on back for the next
video where we'll start to make a prototype
that's more standardized, that we're able to share
with someone so that we can get some feedback
about these characters. Ecn.
7. Create Your Rough Prototype: It is time for us to make
our character prototypes. Now I know we were
playing around with their character
planners before, but now we are taking what we have on
these sheets of paper, which could be a little bit difficult for
someone to decipher and putting them into a form where people can
give us some feedback. The main thing about a prototype is that you want
something that's visual, that's easy to scan
and give feedback. What you're trying to do is answer a particular
question that you have. So in our case, we have our design brief. We know that we want to create a compelling character that awakens our readers curiosity. And we want to get a sense of which of these characters
does that best? Or is there some combination
of these characters are some quality from one of the characters that
we want to build on. So in order to do this
particular prototype, we're going to draw a character. And I don't want you to panic
because you don't have to draw a beautiful
artistic masterpiece. What we're going to
do is try to convey the idea with the shapes
we've put on the page. So character designers, when they're creating
a character, will use a circle for
a warm character, maybe a square for a more
firm or solid character. A triangle can be
very energetic. S curves can be flowy and signify some sort of gentleness, grace, elegance,
that kind of thing. We're going to use
all of those clues as we develop our characters. And then we're going to
rely heavily on labels. And the purpose of this
is that you would be able to put these three
prototypes in front of someone, ask them a few questions and
get some quick feedback. They can just scan what you have and let you know
what they think. So I am going to start
with my first character, who is the curator. And I feel like this curator should be long and willingly. Because I just have a sense that she is
someone who is elegant. And this is what
I'm talking about. I'm really just not making her realistic or somehow artistic, but I do want to show that
she has very long hair. And I'm gonna just
refrain from doing much detail on her
face, even this, okay? So this body shape gives me a certain
elegance, a certain grace. So I'm going to set
her aside and then see what I might do
with my next character. For character to, we have our 10-year-old
who's an art thief. And like I mentioned, as a triangle tends to be
a pretty energetic form. So I'm going to take the green, we're going to use
an energetic color. And we'll have her dress be sort of a off-kilter triangle. And she will have her
arms going out like this. And we will have
zig-zags on her dress. One thing that I find is when I let my characters be a
little bit loose like this, when I show them
to other people, they realized that it really, I'm just starting from
the beginning of an idea. And it's okay if they don't like a character or if
they want to say, if they need to give
me difficult feedback, It's really okay because these are just brand new characters. Who this character is
going have some kinda fun, short shoulder length hair. Does that. And I'm going to again refrain
from a face right now. I'm just going to
let her be there. I'm going to come
back and label these, but I want to go onto
my third character. For character three, we have our actress, the
community theater. There's also a
waitress who's kind. I like the idea of S-curves
for this character. So I'm going to
pull out some aqua. Let's see, actually like this, this color as well. Like the curator, I wanted to have a certain
amount of elegance and grace, but I think I want her to
be a little more round. A little bit more. Kinda just typical
theatrical person. I want to go with some
S curves for her. Have her hands on her hips, give her a little belts, feets. She's a little shorter. I wasn't expecting that, but I think that actually
could really work for her. I'm going to give
her curly hair. And that's kinda fun for
this actress character. Okay, so now I have these
three different shapes. I've got little curvier, I've got really willow II, and then I have my
triangle shapes. So then I want to answer a few questions about each
one of these characters. And I want to stick
with similar answers across the board so that when someone's
looking at all three, they can compare them. So for me, I would like each
character to have a name. You don't have to
name your characters. But for me that helps me to kind of get a sense
of their personality. I think for my 10-year-old, I want to call her Zoe. I'm actually not going to worry about last names right now because it takes me a little
bit of time for that. So I'm just going to
let her be my curator. I think I want her to be Maria. And then for my actress, I wanted dramatic name. Glenn, G, L-Y, and n. Just kind of an
unusual name that I'm not as familiar
with anyone having, so I'm gonna go ahead and
let that be her name. So they all have names. Now, I want to also put some details about each
one of these characters from what we already
know about them. Zui up here. So she is ten years old. She is very committed to
solving aren't mysteries. And because this is going to
have a few labels like this, I'm just going to make
bullets to make it easier for someone to parse out
what I'm saying here. I want to make sure that they know she's
an ambassadors daughter. If you want. So I have
this bag about her. I could label some things
about what she carries. I think what I want
them to know about her. Let see, she's she's committed
to solving mysteries. She's an investor's daughter. I want them to know that
she's highly intelligence, wants to make right what
went wrong historically. And then I'm just
gonna put returns art to original owners. Alright, so what I'm going
to do now is I'm going to do the same kind of work
on my other two characters, naming them, thinking
a little bit about their personalities
and what they like, what I wanted to call
out about each one. And then I will have these three that I'm able to show
to my feedback partners. And we'll be able to
do that next step of shaping our
questions so we can have really positive and constructive feedback
conversations. So go ahead and fill out your prototypes and
when you're finished, come on back and we'll talk a little bit more about how to frame those conversations.
See you soon.
8. Frame Your Feedback Question: Now it's time to get some feedback from your
feedback partners. And remember the
reason we're getting feedback is because you've
made your design brief. You know the impact
that you want to have on your reader
and you want to have the creative
confidence about the choices that you make
about this character. To know that if you lean into certain aspects
of the character, not only will you enjoy those
parts of your character, but you're also connecting
with the reader and what the reader may want or what
my interests the reader, what might make them excited? So you're going to use this feedback
question planner to make sure that you know what
questions you want to ask. And the reason for this is you might feel a little bit
intimidated about asking someone for feedback on
your ideas because they're early ideas and maybe this isn't something you
would often do. But also keep in
mind that the person that you're asking
for feedback can also feel intimidated
or vulnerable when you ask them
what it is that they like about
your character or what they are wondering
about your character. The reason that can
feel vulnerable is because maybe
they're not a writer. Maybe they feel like
they don't have the expertise to give you the feedback that
you're asking for. Maybe they don't want
to hurt your feelings. So there's so many
reasons why you want to make this conversation
really comfortable. On your feedback planner. There are a few sample
questions you can use. There is what draws you
in about this character. That's the question that
helps us to know what they like about each
one of your characters. The second, what do you
wonder about this character? I use this one often instead of what don't you like
about the character? Because I find that I get
more interesting feedback. If they tell me, I wonder whether this would be possible for this character or I wonder why she wants this thing that seems to
contradict with that one. And instead of telling
me I don't like this, I feel like that
wondering can get me deeper into what it is that I might need to
fix about someone. Then the third question
on the page is, can you imagine this
character making you? And then there's a
list of possibilities. Laugh, cry, think
worries, celebrate. And when might that happen? This third question is opening up a dialogue
between yourself and your feedback partner to
get a better sense of MI having the impact that I want to have with this character. So you can use these exact
questions in the way that they're worded or in
that I will ask section, you can reward them a
little bit so that you have three questions you feel really excited to talk
to someone about. This should be a pretty
quick conversation. It might take five or ten
minutes and it will give you a good idea of what your
readers are connecting two. Now when you choose
your feedback partner, I encourage you to, instead of thinking of the very most perfect person
you can come up with, just think about in
the next day or two. Who might I see that I can
ask and try to ask a couple of people so you get
some varied feedback that you can compare. I want to also encourage you to take advantage of
the fact that we're in a creative community where other people are doing
the same exercise. So you can actually take
your character prototypes. You can upload them to
the class projects area. You can list your three
questions and let your classmates
give you feedback. That may take a
couple of days as people come in and
out of the class. But it will give
you a chance to get some feedback before you
move on to your final steps. And the last thing I want to say before I send you off to have your feedback conversations is I want you to know about three
possible types of feedback that could come up that
might surprise you or you might need to
problem-solve a little bit. First of all, there's the, wow, I love it friend. Now, it's always helpful
when someone says, I love all of your ideas. But if you find yourself in this situation where
someone has just said, Wow, I love your characters
and you don't feel like you've gotten the
feedback that you need, then I encourage you to ask
some additional questions. The third question, can you imagine this character
making you laugh? And when might that happen? Can be a really
good solution here, because after they've said they loved these aspects
of the character, you can get into that a
little bit more deeply. Another thing I find
that's useful is to say, can you tell me what you love
about this character's job? Can you tell me
what you love about this character's
physical expression? If you can narrow down
on a specific aspect, sometimes that will help a person give you more
specific feedback. The second kind of feedback
that can be a little bit tough to wrangle is
when someone is, uh, you should kind of person. So they might look at your
three prototypes and say, Oh, you should do this. It tends to come from people who are big idea people they get excited about your ideas and they start to
tell you what to do, which is not really what
you want right now. So I find the best
thing to do in this case is just to let them give you all
their suggestions. You can write down the notes. And then after that's done, take the time to ask them
some additional questions. Go back to your
original questions. You might have already asked
them, but repeat them. See if you can get into a
deeper conversation with your, you should friend
and see if you can get a little bit more
feedback from them. Finally, the last kind of feedback that can be
a little bit tough is if you find that you've asked someone and instead of
giving you feedback, they're starting to worry. Maybe they're worried that you won't be able to finish
this project or what happens when you send it out to publishers and will
you get published? There are way down the road
from where you are right now. Often that's an indication
that someone cares about you and they want
you to be successful. I encourage you to take that as the carrying
response that it is. And as you're listening
to your feedback partner, decide whether you want to go back to the questions
and try again, or whether it's possible
the best choice is to redirect the
conversation and choose someone different to
get feedback from. No matter what, make sure to process through that so
that you don't get stuck in your head and stuck in the worries that they've
presented to you. You're not at a stage where
you need to be worrying yet. You're just getting
some initial feedback. Alright? So you're
going to go and get your feedback from
your feedback partners. You can either write it down on a piece of paper as
they're talking to you. If you write things,
make sure to write not only the things that
feel a little more negative, but also the things
that feel positive. And you could also
record the conversation, say, on an app like otter, so that you have a full
transcription of what they've said to you so you can go
back and review either way. That's great. I hope you have a wonderful conversation or two, and once you've had them
come on back and I'll show you what to do with all of those notes that you gather.
9. Sort Out Insights: Once you have your feedback, it might look a
little bit like mine. Here. You can see I have just very scribbly notes from my conversations
that I had. And so this is a really
great way to capture your information from someone so you don't have to
think too hard about it, but this page is quite
overwhelming to me as an artist. It's hard for me to think. What do I do with all of this? So the next step is to start to sort all of
these insights out. I do this with post-its. And what I'll do is
I'll just take a post-it and I'll look
on my page and see, what do I notice? What is someone telling me about this character that I can pull out as a specific insight and I put one inside on a posted. So I heard in my first
conversation that it was interesting that a
character could be an amateur costume
designer because she could make her own disguises. So I'm just going to put an amateur costume designer
could make her own disguises. Then I'm going to just
put this over here and think about what else I have. There are some questions
around She's a curator, what she curated are, and what would we learn about
that part of the museum? And one of the things that
was coming up for me is this particular character
would require a lot of research about things that
I don t know a lot about. So I'm going to
just put a curator would need to have
subject expertise. I'm just going to put
research in quotes. So you can see that I'm
translating what I heard into ideas and insights that I can actually use as I'm starting to sort out what character
is going to be a good match. I thought it was interesting. One of my feedback partners
said that they felt like no character ever is the
one who prefers to be hot when we did the hot
versus cold activity. And so I thought that
was interesting. Would it be more interesting to choose a
character who likes to be hot? Just a fun side question
that I want to capture. So I'm going to move on
to my next character. I'm, I'm speeding through this a little bit to give you an example of how to do this. And when you're ready to do it, you can take all the
time you need to gather all of the insights that
you want off of your pages. One of the things that I heard
in my conversations around character to my amateur
10-year-old detective, was that this was this could be a fun backstory to be the
child of an ambassador. And could maybe even be a reason that a character felt so passionately
about solving art crimes. If that's the kind of
crime we're solving, then also a concern that a 10-year-old may not have the
resources to be believable. Moving on to character
number 31 thing I noticed in the feedback
conversations were that people were really excited about the culinary aspect
of this character. And as they were talking
about their excitement, it awakened my own. I was wondering if maybe that has to do with the fact that so many people we eat every day. So this idea of food
being an interesting part of the character is something
we can all relate to. So maybe someone
who's not an artist or who doesn't have
certain aspects of this character in their life, would be able to relate
to that part of her, even if they weren't someone who was a chef or had
worked in a restaurant. I'm just going to put down culinary expertise is
exciting to readers. And to me. Now, I don't have all of my
insights captured yet, but I'm just going to show
you what happens next so that you can take this
and go with it yourself. So I'm looking at these
different post it. I'm actually going to move my notes out of the way so I don't get overwhelmed with all of
the words in front of me. And I'm going to start to see, do I have any patterns that
are going to help me to think about my characters and finding some insights
that I can capture. We have this opportunity for an amateur costume designer
to make her own disguises. We have a concern about a 10-year-old who might
not have the resources. Also a concern about a curator who might
need some expertise. We don't have the fun backstory I think
I'm going to put here because that's a fun idea, but it's not
necessarily related to the story and where the
story goes right away. The culinary expertise. So I'm going to put over here, then, would it be
more interesting to choose a character
who likes to be hot? So just maybe I'm going
to put over here on the side questions that we have. Are we making this character as original as they could be? Here I have a cluster or
the beginning of a cluster. That is telling me having a character who's an
amateur costume designer, who has culinary expertise. Those are both really
interesting things. And because of costume designer could also be related
to the theater, I think it'd be really fun to, instead of have that
character who is an actress, maybe she is a costume
designer at the theater. Maybe sometimes
she's in the show, but for the most part that her job is designing
the costumes. And then also she has this
culinary expertise to her. So now I'm starting to
think about pulling together different
aspects of my ideas to maybe combine and go with what's awakening my interests and
also my readers interests. I think this cluster because she's learning in
both situations. So because she's
working with chefs, she's learning about
the art of food. And because she's an
amateur costume designers, she's learning about
costume design. I think that, that
sort of art of being a learner is
what's popping up here. And that was one of my original ideas that
I really wanted my character to awaken someone's curiosity so that
they will learn about art, that they might not
know about otherwise. So I'm just going to say learning allows the
reader to learn too. I'm just naming my cluster. And then I would go
through and I would name my other clusters as well. Then this cluster
name learning allows the reader to learn to that
feels like an insight. I can just leave
it the way it was. But let's say my
cluster name was just fun backstory ideas. Maybe I have a couple of
different backstory ideas here. I could call this
cluster backstory ideas. And what I might
then turn that into as an insight is
that backstory that gives my character access
to lots of cultures and interests will make
her more interesting. Adults to write about
would be an insight that I could take and use as I'm
thinking about my character. So your job is going
to be to pull out any of the insights that you're saying to start
to sort them out, give your clusters names
once you have your clusters. And then if those names
are not insights yet, you can rename your insights so that they really feel
like something that you can use as you're
building your character and making your final decision about who you'll write about. So go ahead and cluster your insights by pulling your
ideas out of your notes, putting them on post-its, sorting them out once
you have them all out on the page that naming
those clusters, if your names need
to be transformed, you can turn them into insights that you
can actually use. And then hopefully you'll have a good idea of who you
want to write about. As we move forward. In our next video, we are going to finish
this project and create a character profile about the character we
want to write about. And by now, I hope that you're
feeling a great sense of creative confidence
about this person who is starting to evolve. For me, I'm starting to
be very excited about a character who's a combination of some of these
ideas that I had. We'll finish doing my thinking. You do your thinking, and we will combine
all of that into our final project in the
next video. See you soon.
10. Your Character Concept: Now that you have sorted
out your insight, I'm hoping that you have a good idea of who you
want to write about. For me, instead of just choosing
one of these prototypes, I've decided to
do a combination. So when I'm filling out my character profile for this
last part of the project, I'm going to have to
do some translation and make some decisions
along the way. But I have a lot of
information I can use to make those decisions based on my conversations I've had
with potential readers. One thing to do right now at
this stage is to go back to our creative brief and
be sure that we're on the same page as we
were when we started. So I remember that I
was thinking about my reader experiencing the
story while out for a run. And I was thinking about someone who is leveling
up in her career. She's an entrepreneur,
she is ambitious. I wanted the story to evoke
the feelings of curiosity. I wanted it to feel immersive. I wanted my character to
be in a growth mindset. And what I think would
be really fun about my character is that because
I decided to go with someone who is learning
a number of things. She's learning from
chefs in her world. She's learning how
to beat detective. She's learning about
costume design and growing in that art form. It gives her a lot of areas
where we can lean in. And especially for a character who is going to carry a series, It's nice that she has
these different aspects to her life and to her personality that will allow her to be interesting over time. I'm going to go ahead and start filling out this character
profile with my idea. Now, I'm going to walk you
through some of this and then I'll send you off to
finish this up on your own. But I want to
highlight a few parts of this page just to
make sure that you understand how to think about these different
aspects of your character. First of all, I like
this name Glenn. I'm gonna go ahead
and keep her name. And I don't have a last name for her yet and I'm just
going to skip that. That's something I
want to give you full permission to do. Anything you come up to in
this page where you feel like, I don't know yet, just skip
it and go back to it later. I think with the last
name, for instance, I tend to like to go onto
Google, do some research. It's good to try to push yourself to fill out
all of the parts of this page because nothing is two out of the ordinary here. So if you're feeling resistance about filling something out, it might be that
you just need to push yourself a little bit, but you don't need to
do it immediately. So skip something if it's causing you to feel
a little stumped. The first parts of this are pretty straightforward
adjectives to describe my character. She's a learner. I think that she has a sense of wonder about a lot of
things I want her to have that curiosity herself that I want to evoke in the readers. So I'm just going to
put wonder filled. And by that I mean, I think I just want her
to be the kind of person. If she was walking outside on a really dark night and she saw the moon up above the horizon. I want her to be the
kind of person who would stop and just take that in and think it was beautiful
and feel enchanted by that. I can continue on with
those adjectives, but I'm going to
keep going. Strings. I know she is, she has a strong visual eye, which helps her with
her costume design. I'm also going to
put good taste. Because as a chef or as
someone who's around Chefs, I think it'd be great if she has really great culinary taste. Then as far as the weaknesses, I was thinking about these other characters
that I'm weaving in. I think I want her
to be a little bit obsessive once she decides that she's going to
go for a mystery, I want her to be willing to do just about anything
to try to solve it. So she's not careful,
necessarily. A little impulsive. I think I'll use
that word impulsive because it reminds
me a little bit of anteriorly and I love that
aspect of her character, of how she's always
getting herself into these ridiculous problems. Because she's just single-minded about doing the thing that
she's excited about doing. So at the bottom
of this first page of your character profile, there is a square. This area is the important
part that will really help you to find where
your character is coming from at the
beginning of your story. And this will help to establish the beginning of
your character arc. So at the start of my
story, my character wants, I think she wants, she could either
want to have a new, a new part in a show. She could want to get to
design something special. As I'm saying, that
I really liked this idea that maybe there is a particular historical era
that she wants to design for. Maybe she thinks it'd be
fun to design flap or costumes and Roaring
20 kinds of things. So maybe she wants to design. A show set in the twenties. And maybe she and the director are budding heads about that. So she's trying
to figure out how to get a show set that way. And what is she fear? I think one of the
things she might fear. One of the questions at one of my readers asked me was about, does she have a priority? Is she more
interested in being a professional in her
costume design? Is she more interested in
being a professional in her detective work or in her
work in the culinary field. I think she might fear that
she'll never be a pro. Maybe that's something that she thinks about a little bit. She wants to be a
pro at something, but she hasn't made up her mind. She doesn't know which way to
go and maybe she's a little indecisive about which which
direction to head into. Maybe because she
feels that way. She mistakenly believes that. To be a pro you have to immediately be an
expert at something. I do want it to have
a growth mindset. I want her to be someone
who likes to learn, but maybe that's actually
something she struggles with. Two, she thinks that
if she makes mistakes, it proves she's not an
expert in that area. And even as I'm writing this, I'm realizing that the
language that she's using, they're an expert in that area. Of course, he's on an expert
yet she's still learning, but that's kinda how she's thinking about
this in her mind. This mistaken
belief can start to build the arc of your
story because we can push her on this
belief and that can help to shape where she
goes as a character. So of course, we have
the mystery plot that will eventually
come into this story. But we also hopefully can start to transform this
belief a little bit. And that could be a series long arc that
we also establish. The next question is, what happened to
create this belief? Why does she feel like
if she makes mistakes, it proves that she's
not an expert. You know, we've been talking a lot through this whole
class about drawing. And I think my character
has a strong visual. I should just costume design. But maybe she doesn't
feel like she can draw. Maybe she feels like
that's an area that was that she's not a pro in
and she's avoided it. But it would really help her as a costume designer and in
other areas of her life. So maybe she had someone criticized an early drawing
and she gave up art. She gave up art. So I think that that's something a lot
of people can relate to. It's an experience
many people had. So I'm gonna go ahead
and go with that. Then because of this belief, my character has these
habitual responses. I think that she
might try something. She may be really willing to try something with her
impulsive nature, but she might also, she notices any resistance. She might flip off
to something else. So that might be
part of why she's got all these
different elements of her life going on where she's trying these
different things, but she is not
necessarily pro yet. So maybe she dives in
and abandons early. So with this detective thing, I think what I wanna do
is I want her to have immediate success as she
solving her first mystery. But then come up against this realization that
she's not an expert. She doesn't know
all the answers. And then that will
give me a great opportunity to push this. Will she stick with it? Or will she abandoned
solving the mystery? And I think that
could give her some really interesting
character tension. So I've got this first
page filled out. The next page is
a little bit more of a standard character profile. My character never leave home without my characters
closest friends, other friends my character
would invite to a party. These are all just
ways to get to know your character and
understand who they are. You can define their
family, where they live. You can think about
both the kind of house they live in
and also the place, the neighborhood, the
city, the country. And then things that
irritate my character. Things that make
my character laugh and my characters ideal day. The ideal day, I think it's a really good one
because it gives you a sense of in
their dream world, what would they be able
to do with the day? I think this character Glenn, would really love to have
a day where she got to do a ton of her
favorite things for the time felt
endless and she was able to carry off a lot
of different things. Your job next is two, go ahead and fill out
this character profile. Thinking about your character, thinking about who they are
making decisions as you go referencing the
conversations you've had in the insights
you've made so far. And once you're done
with your profile, you can upload it to our
class projects area. In the next video,
we'll talk a little bit more about how to
wrap up this class and also just some next steps
for you as you continue thinking about using design thinking in your
writing process. I'll see you there
when you're done.
11. Final Thoughts: Congratulations, you have finished your
character profile, which means you've finished your final project for this class. I hope that you have already uploaded that to the
projects area because that's a great place for myself and your fellow classmates
to give you feedback. So make sure to do that if you uploaded profiles earlier so that we could give you feedback. Just know that you can overwrite your assignment and you can add this final project
in so that that is there for others to
look at as well. And I also encourage you to take some time to just
reflect on this process. It probably wasn't the
exact same approach that you usually take to
developing a character. I assume that it
might have taken a little bit more time than you might normally take in the upfront part of
developing a character. But it also wants you to
notice how much you already know about this character that you now can begin
to draft about. My experience of using
design thinking to develop a character
is that it does take me a little bit more
time than just opening a journal or opening a dock
and starting to write. But I also find that with maybe an hour investment of
time, maybe a couple of days. If I'm spending some time
talking to different people, I have this great
headstart into my story. And as we were talking about, I have this deep sense of creative confidence about
where I'm headed and have a better campus for making creative decisions
as I carry forward. So a couple of things I
want to remind you of. First of all, when we
started this class, we were talking
about our goal of being the character
which you have one now, but also about learning
more about this design thinking process and how it
can help you as a writer. I also encourage you to
think a little bit about ways you might personalize
the process for yourself. Maybe there are things
that you would change or shift or adapt in some way. So go ahead and think about that as well so that
you can continue to make your writing process
work even better for you. Your next step after having a character profile is to
start to think about drafting. What I tend to do once I
have a character profile is to create a first
scene for my character. This is an opportunity for me, instead of worrying about
the whole plot of my story, to start to think about how
does this particular person act in both an interesting and also potentially
stressful situation? I want to show off her
strengths and her weaknesses. So my character has this
strength of loving to learn. She's filled with wonder, but she also has
this impulsiveness. Might I be able to set a
scene where something goes wrong at the theater or maybe at her job
at the restaurant. And we get to see how does she both learn and lean
into it and have fun. But then where might she
be impulsive as well? You could write the scene out
or you could storyboard it. And that could be another
opportunity to get feedback from someone to tell them about the
beginning, middle, and end of this particular scene and get a sense of
what they would know about this character
based on what you are presenting in that
particular scenario. Prototypes can look
like lots of things. They can be a map. They can be like we did
a quick drawing with labels that they can be
like I said, a storyboard. It can be anything that
you feel you can put in front of someone and get
really quick feedback on. And so I encourage you to
continue thinking about ways to use prototypes through
your drafting process. I hope you have a great
sense of creative confidence coming out of this
class and I would love to help you build on that. If you follow me on Skillshare, you will be the first to know about the next readily play
classes that are coming out where you can learn
more about using design thinking in your
writing process. I also created a special gift for you as part of this class. So if you would like to
have a book that overviews design thinking in a
bigger picture way and how writers can use
it in their process. You can go to the webpage
that is listed on the screen and you can
download that for yourself. I would love to share
that resource with you. It was really fun
to put together. And I think it will give
you even more context about different ways that
you can use this approach. Just want to thank you for being here with me in this class, for experimenting, for
stretching your creativity. I hope that you do for sure share your project
and the project area. You can also share on Instagram. And if you do make sure to
tag me at Naomi kinsman, I would love to see what you've created as
part of this class. And I look forward
to creating with you again. See you soon.