Design Circular Honeycomb Patterns in Fusion: A Step-by-Step 3D Modeling Class | Martin Lennernäs | Skillshare

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Design Circular Honeycomb Patterns in Fusion: A Step-by-Step 3D Modeling Class

teacher avatar Martin Lennernäs, Autodesk Fusion Enthusiast | Maker

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:49

    • 2.

      Class Project

      0:48

    • 3.

      The first Rule of Autodesk Fusion

      0:33

    • 4.

      Sketch the honeycomb pattern

      2:28

    • 5.

      Building the Circular Base

      0:50

    • 6.

      Introducing Surface Modeling

      1:12

    • 7.

      Honeycomb design on the cylinder

      0:41

    • 8.

      Thicken the honeycomb surface

      0:34

    • 9.

      Add missing honeycomb pieces

      0:41

    • 10.

      Sketch for the smooth rings

      1:02

    • 11.

      Turn the sketch into a solid body

      1:15

    • 12.

      Add appearances with custom colors

      1:49

    • 13.

      Save and render your project

      2:25

    • 14.

      Project completion

      0:39

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About This Class

Unlock the power of Fusion by learning how to create one of the most eye-catching patterns in design: the circular honeycomb.

In this class, you’ll follow along step by step as we sketch and build a precise honeycomb pattern that can be adapted to countless projects—from fan grilles and lamp shades to coasters and 3D-printable designs.

You’ll learn:

  • How to set up and organize your design for success

  • The key sketching techniques to build a clean circular honeycomb pattern

  • How to make your design parametric and easy to adjust later

  • Tips for refining and preparing your model for rendering

This class is perfect for beginners who want to sharpen their Fusion skills and for makers looking for patterns that look professional.

By the end of the class, you’ll have your own circular honeycomb 3D model—ready to showcase, customize, and build upon in future projects.

Meet Your Teacher

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Martin Lennernäs

Autodesk Fusion Enthusiast | Maker

Teacher

I'll empower you to turn your ideas into reality with expert guidance in 3D printing and Autodesk Fusion, making complex concepts easy and exciting.

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Level: Beginner

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Transcripts

1. Introduction: In this class, you will create a circular honeycomb pattern in fusion, a clean free D model that looks great. I'll guide you step by step and we'll finish with a professional rendering that you'll upload as your class project. I'm Martin. I run a YouTube channel focused on Autodesk Fusion with thousands of subscribers, and I teach in a way that's fast paced, clear, and to the point. I have over ten years of experience with different CAD programs, including teaching at a leading Swedish University, and Autodesk Fusion is my favorite tool to work with. By the end, you'll have your own honeycomb model and the finished rendering. Up next, you'll learn about your class project. 2. Class Project: Your class project is to create your own circular honeycomb free D model infusion and present it with the rendering. Once your design is complete, apply different appearances to explore how materials and colors change the look of your model. Then move into the render workspace to set up lighting and capture a polished image. When you're done, export your rendering and upload a picture of it to share your work. You can post a single finished image or several variations to show off your creativity. This is your chance to practice both modeling and rendering and to showcase your design in a professional way. In the next lesson, we'll start the project by following the first rule of fusion. 3. The first Rule of Autodesk Fusion: We'll start by following Fusion's first rule, create a new component. This keeps the design organized and makes edits easier later. As we go, you'll see keyboard shortcuts pop up in the bottom left corner, starting with design and sketch commands. Go ahead and give your component a clear name. With Activate checked by default, we're already working inside it. See you in the next lesson where we'll create the sketch that drives the three D design. 4. Sketch the honeycomb pattern: Create your sketch on the vertical construction plane facing you. I'll use the circumscribed polygon tool. If you're preparing this for FDM free D printing, consider rotating the polygon so a point faces upward or use the inscribed polygon with its point up. Without that orientation, the design is not practical to free D print. Create guidelines for the honeycomb sketch and turn them into construction lines so they don't become part of the final shape. Draw one line pointing straight up and another at a 30 degree angle to the right. Fusion makes this easy. It will snap to 30 degrees, which lines up with the midpoint of one of the polygons sides. The length of the guidelines doesn't matter. You can over sketch them to speed up your design process. Next, select your polygon sketch as the object in the rectangular pattern and use your construction lines to set the directions. For the distribution, switch the setting to spacing so you can control the distance between each polygon. Then set the direction to symmetric to spread the design evenly on both sides of the origin. Dragging the handles shows how the settings work, but we want exact values. Each polygon measures 5 millimeters from the center to the top edge, so 10 millimeters in total. Setting the spacing to 11 millimeters leaves a 1 millimeter gap between each polygon. The exact quantity isn't important. Add more polygons than you'll need, and later we'll just use the ones that fit our design. Draw a center diameter rectangle to set the boundary for the polygons will keep. Use regular lines, not construction lines, so the rectangle becomes part of the design. Feel free to try your own dimensions, but make sure the rectangles edges align with the central points of the polygons. In my case, the height is 44 millimeters. Keep that in mind because later in the tutorial, you'll see why it matters. Good job following along. In the next lesson, we'll sketch the circle that forms the foundation of the circular design. 5. Building the Circular Base: Proceed with the circular base by starting a new sketch on the horizontal construction plane. If objects are stacked on top of each other, press and hold the left mouse button. This brings up a small menu where you can pick the plane you want. Now, draw a circle right at the origin. I set mine to 75 millimeters in diameter. Your circle doesn't need to be exact. What matters is that it's wider than the rectangle from the last step, since we'll only use parts of it later in the course. Nice work so far. Up next, we'll use surface modeling. 6. Introducing Surface Modeling: I you can spot surface modeling tools by their orange icons. We'll use the surface extrude command to create a paper thin surface, no thickness, just a skin. Set the extrusion height to match the rectangle frame from earlier. 44 millimeters in total spread evenly on both sides of the sketch plane. In the measurement settings, you can choose to enter either half the length or the full length. The result is the same, so go with whatever feels most natural Leave this as a new body and close the sketch. If you're unsure about your settings, do a quick check with the measure tool to confirm the total height. It's fast, reliable, and handy for quick spot checks. Up next, honeycomb design on the cylinder. 7. Honeycomb design on the cylinder: The 44 millimeter rectangle acts as a frame, letting us extrude the honeycomb pattern straight through the cylinder. Make sure to over extrude so the sketch fully intersects the circle. Change the operation to intersect. That way, only the overlapping parts with the surface remain. Since this surface is still paper thin, next we'll give it thickness. A 8. Thicken the honeycomb surface: Surface modeling is flexible. One powerful option is turning an infinitely thin surface like this into a solid by adding thickness. A thickness of 2 millimeters in the suggested direction works well if you're following my dimensions. To a quick orbit to check the model from another angle. Next up, we'll add the missing honeycomb pieces. 9. Add missing honeycomb pieces: Earlier, we cut away part of the cylinder with the extrude intersect command. Now by applying a circular pattern around the blue axis at the center, Fusion automatically fills in the missing honeycombs. If you need to adjust a number of copies, just change the value in the input box. The honeycomb intersections are fine for this project. But if you were making an actual physical product, you'd probably refine them further. For now, let's move on and shape the smooth rings at the top and bottom. I 10. Sketch for the smooth rings: Creating a new circle with the same dimensions, but no relation to the model has drawbacks. It won't update if we change the honeycomb body later. Instead, we'll project the underlying geometry onto this sketch plane. Projected geometry shows up in purple and stays linked to its source. So any changes in the timeline will carry through. From here, we can offset the projection and match the thickness of the honeycomb model. Great job keeping up. Next up, we'll turn this sketch into a solid body. I 11. Turn the sketch into a solid body: We'll turn this linked geometry into a solid body in just a few steps. Then thanks to our symmetrical setup, we can reuse the design on the other side of the model. Be sure to set the operation to new body so you can manage this part separately. It also makes it easier to apply different colors later. The thickness works well with the rest of the design, but we can take it further. A round filet improves the look, makes the model more user friendly, and can even add strength. Using a full round filet keeps it parametric, so it always adjusts to the part's thickness and gives us a smooth, clean finish. Instead of rebuilding everything and risking extra edits later, we'll use the mirror command. This creates a linked identical part on the opposite end of the model using the central construction plane as our mirror plane. Things are really starting to take shape. Next up, we'll add appearances using custom color codes. 12. Add appearances with custom colors: I'm searching for anodized aluminum because it's a great visual fit for our design. We'll adjust the colors later. You can drag and drop appearances directly onto the bodies, and we have plenty of those after the circular pattern. Another option is to select the bodies in the browser, hold control if you're on PC and apply the appearance there. Right click the applied appearance in the menu and choose Edit. Here, you can adjust the color with RGB values or go further into the advanced menu to use custom HTML color codes. There are lots of great sources for color codes from classic palettes, online to asking AOI tools for tailored suggestions. The appearance library offers plenty of materials, and AI suggested that gold pairs nicely with the red anodized aluminum. We'll apply the gold to both the top and bottom. If you think about it, we could have saved a step by applying the appearance before mirroring the body. Then it would have carried over automatically. Let's take this chance to apply a custom gold HTML color code two. I'm excited to see your renderings with your own color choices uploaded to the project. To create stunning visuals in the render workspace, we'll first need to save our project and set up a rendering. So let's do that in the next lesson. 13. Save and render your project: You'll see the same objects in the rendering workspace as in the design workspace. You can toggle visibility in either workspace, but it's smart to do it in the design workspace before saving. That way, your model is always ready for rendering without extra steps. Switch to the Render workspace from the drop down in the top left corner. Right click in the Canvas and open scene settings. Choose any setup you like. For mine, I'll use a Photo Booth environment with a gray background. You can also add RGB color codes, which is handy if you want consistent backgrounds across multiple renderings for a website. It's simple to adjust how the light falls on your model. Rotate the environment by changing its position, then use pan, orbit, and the ViewCube to frame your model, just like in the design workspace. The view cube is especially useful if you want consistent standardized angles that you can repeat across projects. Open render settings to set width, height, quality, and whether to render locally or in the Cloud. Cloud rendering can be free or use flex tokens, and you'll see an estimated Qu time right next to the render button. Once it starts, your render will appear in the gallery within that time. We'll skip ahead a few minutes to the finished result. As soon as your rendering is ready in the gallery, click to open it. Use the arrow to download, then pick your image format and decide if you want a transparent background. I'll go with PNG since it keeps high quality and supports transparency. Perfect for using the image on websites or in design layouts. From here, just choose where to save your file. Nice work, keeping up. Up next, we'll wrap up and complete the project. 14. Project completion: Great work, making it this far. You've now created your own circular honeycomb free D model and presented it with a rendering. Be sure to share your render. You'll learn a lot by showing your work and seeing how others approach the same design. I hope this project has given you new tools for working with Fusion and fresh ideas for your own modeling. If you enjoyed this class, please consider leaving a review. It helps others find the course and supports my teaching. Thanks for joining me, and I hope to see you in another project here or on YouTube.