Design a Flower in Fusion 360 | Vladimir Mariano | Skillshare

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Design a Flower in Fusion 360

teacher avatar Vladimir Mariano, I'd rather be 3D Printing

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      1 Intro


    • 2.

      2 Create One Pedal and Pattern


    • 3.

      3 Make Multiple Pedals with Vertical Pattern


    • 4.

      4 Circular Pattern


    • 5.

      5 Prepare for 3D Printing


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About This Class

Learn how to design a flower in Fusion 360 that can be 3d printed.  This model takes advantage of the "drooloops" technique where the layers are designed to fall in a looping pattern instead of being supported by the layer below.  It results and a natural and random pattern that mimics what you would see in nature.

This is a more advanced class.  If you are just learning how to design for 3d printing then I would suggest starting off with my intro series - Designing for 3D Printing with Fusion 360.

Meet Your Teacher

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Vladimir Mariano

I'd rather be 3D Printing


Vladimir Mariano is the instructor of the course 3D Designing for 3D Printing with Fusion 360. He is cofounder and president of the Fairfield County Makers' Guild, an independent makerspace in Norwalk, CT and founder of CT Robotics Academy. He teaches 3D printing and design at the makerspace as well as electronics and programming classes. Vladimir also teaches several maker related classes at local libraries and schools and was the coach for a local robotics team. He has a degree in Geology from West Virginia University and a RobotC Programming Instructor Certification from Carnegie Mellon Robotics Academy.

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1. 1 Intro: Hey, guys flattered me here. I decided I would do a video on designing and printing your own flowers. So the inspiration for these came from Peterson's thing averse page, where he has an interesting approach here, usually with three D printing, we're relying on the bottom layers to support the top layer. So we always have to keep that in mind when we're designing and when we're printing. If we haven't met this objective, were usually relying on supports. Well, what Peter some does is he actually uses this limitation to his advantage and for the pedals of these flowers. He's just a lot of the filament to just kind of freely flow from thin air and just kind of fall into place where it is this sort of drooping and looping motion. Hence the term troops, as he coined for this type of printing. So I decided I would give this a shot. It's it's actually a very need approach because you end up getting this sort of randomness in more organic shape for these flowers, where each flower looks a little bit different from the other. It represents nature a little more. You know you're not designing these perfect flowers. You know, they're more sort of organic and random and shape, so we'll jump. It's a fusion, and I'll show you guys my approach on that to attach this them to these I had did have this three d printing pen around, so I thought I would give it a shot and try using this toe wellness. So what I did first was I went ahead and just sort of melted the center of the flowered, and I stuck us them in that kind of melted into place. And then I went ahead and extruded the filaments around this, them to give it a stronger bond. It actually, it turned out pretty good. The bond was was pretty strong. All right, let's go ahead and jump into fusion. 2. 2 Create One Pedal and Pattern: all right. I got my cup of coffee here in my favorite robot guitar mug, and I'm ready to begin. So let's go ahead and start with a sketch. We'll go ahead and choose our bottom plane here, Uh, grab a center diameter circle. Were given a diameter of 20 millimeters. Ah, stops catching. Will go ahead and extrude this 12 millimeters and then we'll apply a fill it of 10 millimeters on the top edge. We'll go ahead and create another sketch. We're gonna choose a plane perpendicular to the one we just created. So this X Y plane here, it looks good. And for this, while we're gonna do is just create a line from the center out on we'll get that a distance of 35 millimeters and we'll click on steps catch next. We'll take that line we just created and ah, create a pipe out of it. So we're gonna go to create pipe, choose our line, make sure we have this sets of square and our section size is going to be 0.8 millimeters and we're gonna go from cut to new body and click OK, now, the reason I chose 0.8 millimeters is because I'm gonna be working with a, um, where I'm gonna be printing with a 0.4 millimeter nozzle. And I want this to extrude on the way there and on the way back. So that's why 0.8, um, next I'm gonna want extrude this up because I plan to print this at a later high of 0.3 millimeters. The pipe command only allows me to choose square setting. So this is going to be 0.8 by 0.8 eso. I'm gonna hit you for extreme grab that bottom plain and, um, go ahead and dragged this up and I'm gonna give it a negative point. Five millimeter extrusion there. I'm gonna change. Ah, the spot in part here. Objects to cut. I don't want to cut the center body, so I'm gonna go ahead and uncheck body one there and click. OK, 3. 3 Make Multiple Pedals with Vertical Pattern: Okay. Next, we're gonna go ahead and take this pipe we just created and pattern that. So let's go to create pattern, rectangular pattern, choose our body. Make sure pattern type of sets of bodies. Um, objects were already selected at the direction we're gonna wanna go up. So I'm gonna select this. Why axis here? And we'll start dragging this up and notice because you have two sections here, No one in the uptown direction. And this one is a side to side direction. So But sometimes you can't tell which is which. So if I start drying this up, you'll see that this number is changing. So that's what we're gonna wanna modify. So will set this from extent spacing. And I know I want this to be 0.8 millimeters apart. So I'm just gonna enter that and and then I can just go ahead and change the quantity So you can do that here or here. We'll go ahead and make this Give this, uh, make 10 of these on, and I'm gonna click. Ok, so I've got 10 pedals and I wanted to have this sort of tapered effect as it goes up. So In order to do that, I'm gonna create a sketch again in that sense airplane. And I'm gonna do this by creating ah, arc. So it's Goto's catch. All right, three point arc. And I'm gonna just draw a narc here. Um, give it sort of a bulge like this and that I want that bottom paddle to stay intact. So I'm gonna leave, um, that there. And so it's kind of splits those 1st 2 pedals. Um, the second part. I'm just gonna drag this. Um, let's say about right here. You know, I know that these grid spacings are each 10 millimeters apart, so I'm just gonna go, like, a little bit over 10 and then I'm gonna just connect this by drawing a line and just to get this profile, and then we'll go ahead and stop. Sketch will take this profile and extrude this because that's in that In that sense, airplane, I'm gonna need to extrude this in both directions. So we're gonna go from one side to symmetric. I'm gonna just go ahead and extrude that out on click, OK? And keep it in as a cut. Um, okay. CIA probably didn't cut this guy. I thought I had it right. Maybe I didn't. So gonna just modify this to bring it? Sounds like cuts that second pedal. Um, so stop sketch. All right, that's good. Verified that length 35. Okay, so next What I'm going to do is I want to treat all these pedals here as one body. Um, so let's go ahead. And if I toggle body one, that's my center. So, you know, to distinguish that list, go ahead and give that a name. It's called that center. Um, title that off and I have all these separate bodies, so there's no way to join them because they're not connected in any way. So let's go ahead and fix that. So I'm gonna go ahead and create a sketch. I'm gonna again choose that sensor plane there and are for rectangle. And I'm just gonna dry rectangle from the, um center there to go to the top of this pedal. And the mention doesn't matter much. We just want a little sort of rectangle there to extrude out so that we can connect these. So let's go ahead. And I'm gonna title this for a second. We'll click on stops Catch the for extrude will grab this. How in the entitled bodies back in, um, you it from this angle. So I don't want to go past the pedals just enough that I have something that I can use to join them all together. So from cut, I'm gonna go to new body on and then I'm going to click. OK, but watch what happens. So right now I have body to three. Body 11 1 side. Choose. Um I'm sorry. I don't want to choose. Nobody want to choose joint. Once I choose join, everything will just go to one body. So this is all now one body. All right. Next, I want to, uh, create a copy and shifted up. So to do that, I'm just gonna go to body too. Click on move slash Copy. And we're gonna check this option here where it says create copy. Make sure this is set to bodies were gonna keep it at translate here as move type. And I can start moving this up and you can see a copy is being moved up. Now, the original spacing. I made that at 0.8 and I want this to be right in between that. So I'm going to 0.4. And there you go. So now we have these two separate bodies, plus our sensor. Okay, so I'll title everything on, and you should have something that looks like this. 4. 4 Circular Pattern: next, we'll create a circular pattern. So I'm gonna navigate here to the tap if you go to create pattern, circular pattern and we'll start with our first body of pedals here. So I will choose this one. Um, pattern typeset two bodies and I access we're gonna choose. So I selected first on what shoes are circle perimeter, and we're going to give this a quantity of 15 click. OK. And you should have this. Okay, next. Um, also notice you've got all these bodies here. Ah, we're gonna go ahead and do the same thing with our second set of pedals. But before we do that, we're gonna rotate it, so right, click. We're gonna go to move, um, bodies as the move object. We have our selection already. We're gonna change this from translate to rotate, and we'll go ahead and choose our access here as our circle. And you can see I can start moving this now. The angle. I want to give it, um, to figure that out where we can actually just do a little math here. Um, I know that I took 15 of these and rotated around 360 degree so if I just take 3 60 divided by 15. Um, I get that The angle between each of these pedals is 24 degrees, and I want to put this right in the middle of that. So, um, you know, just take half of that, which will give me a 12 degrees. So let's go ahead and make this negative 12. And that creates that body right in the middle. Easier way actually could have done this is I could have just gone to inspect and shows this angle here between these two objects and that would have told me that they were 24 degrees apart. Okay, Now we're gonna take this and make a circuit a pattern of that. So, um, we'll go to create pattern, circular pattern. Choose that body were going to do the same thing. Let's choose our access here as the circle and quantity 15 again and click. OK, and now you should have in this. Okay, now that we have all these different bodies here are gonna go ahead and join it into one body. So let's go ahead and choose. Modify combined, choose our sensor, and then ah, are choose our centers are target body. And then, for two bodies were gonna click on the second body here in our browser scroll all the way down. Hold, shift and choose that last body. There are going to be highlighted. Um, and then go ahead and click. OK, that. Make sure you choose join as operation type, and then I'll go ahead and combine them all. So, you see, we went from a whole bunch of bodies into just one body, all named center here, So OK, next we're gonna print this upside down. So what I want to do is just lice a little bit off of the top here. So to do that, I'll go to construct offset plane or choose this bottom plane Here, move this up. I just want to cut off a little bit. So the top is about 11.97 let's to 11. Actually, we're gonna have to do a negative 11.5 that looks good on. Then we'll just go ahead into a modify split body. Choose our body. Choose are splitting tool as the plane we just created. Click OK. And I will have to separate bodies here with one of them being that little piece we don't need. So I'm just in the right. Click and shoes remove. I'm gonna untangle construction. Untitled sketches in here is our finished flower. It doesn't look much like a flower, but it'll prince like one. 5. 5 Prepare for 3D Printing: So to get this ready for printing, let's go ahead or to send it to our prints. I'm gonna go ahead and choose make three d print, choose our body. I'm gonna use simplify three D here. So I have that eyes under custom and I'm going to click, OK, and that's gonna go ahead and bring this up to simplify three D. Now, the way I had that orientated, um, you know, it's not the way I'm gonna want to print it. So would simplify three D. We can just go into edit place, surface on bed, and I want this flat surface here to be resting on the bed. Something's going to click on that and that will automatically turn it. So you know, now go ahead and just go to center in the line models that will align it for me as far as my process. There's a few things I'm gonna tweak here. I'm gonna change layer height from 0.20 point three on and then I'm gonna go into, uh, first let's to check in, Phil. I'm gonna keep that a 10%. That's fine. Um, that I'm gonna go into cooling and notice here. Um, I've got that. The fan is off for the first layer and then it's on at 60% for the second layer. And so what? Ah, what I want to do is I want to turn that fan back off once I start printing the pedals. Because if you don't do that, it's just gonna end up blowing those pedals around in the flowers. Just not gonna come out, right. So in order to do that, I need to figure out what layer am I gonna start printing in the pedals? So there's a few ways to do that. I'm just gonna go back into fusion and we'll go ahead and inspect to measure from this bottom plane here to the top of our first pedal, and that's gonna give me a distance of 3.9 millimeters. So back to simplify three D. What I can do is just Let's figure that out. So 3.9 millimeters and I'm printing at 0.3 millimeter height, so that's gonna be layer 13 that that pedal is gonna start printing. So what I'm gonna do is at a set point, um, make this layer 13 and changed that fan speed back down to zero. So layer 10 this should be layer to it goes to 60 and then layer 13 it's gonna go back down to zero. So once I have that, I'm gonna click, Okay? And next time just ready to print. So I'm gonna prepare to print, choose my process click OK, and save this to my S D card. And I'll be good to go. Um, why don't we do a quick little, um, simulation here? Just toe can take a look at how that the pedals look when they start printing. So once we get, um, here ago, at this point, this is where the pedals are gonna start printing. And you could see here, it shows them straight out there. Obviously not going to stay that way. What happens is they'll just kind of fall into place, and you get this nice loop. Uh, that was back and forth, so All right. But if you're interested in learning more amusing fusion 3 60 for designing, check out my course, I'm gonna leave a link below designing for three D printing with fusion 3 60 Take it out. It's getting a really good reviews, and I'll see you guys next tutorial.