Transcripts
1. Introduction: Hi, my name is Roto Tejani. I'm a singer, songwriter, studio engineer, and music
producer based in Leto. In this course today, we'll be breaking down all aspects of mixing and mastering
for music producers. By the end of this
course, you'll have a firm understanding of the
concepts behind mixing and mastering and how to apply
the various tools and techniques to be able to mix and master your own musical
compositions and productions.
2. Mix & Master Like A Pro or Outsoure ?: Uh, okay, so now
let's talk a bit about mixing and
mastering on your own versus hiring a mix engineer
or a mastering engineer externally to do the mixing
and mastering for you. There are certain
considerations to take. I guess the first one
would be budgetary, um, I think budget and time, the mix engineer or a
mastering engineer, their turnaround time for a mix might be a
day or two days, three at the max with certain numbers
of revisions allowed, where if you're doing it yourself and you've
got the time, you can spend a week. You can spend two weeks mixing and mastering your product. So doing it yourself is
a great way to learn, especially if the stakes
are not too high. Like, it isn't a huge
commercial release. Maybe you're just doing
a song and you might or might not put it out there to see what the
feedback might be. By all means, in
those circumstances, I'd recommend doing it
yourself because it gives you practice in being
able to do it well. And, you know, the more
the only way to get better with mixing
and mastering is just repetition,
repetition, repetition. So it's a good idea if
you've got the time, the interest, and the
willingness to kind of sit down and really push it. I would say it makes sense
to do it on your own. If however, it's a serious I
don't want to say serious, a more high budget
release, where, you know, much more money is
going to be spent on the promotion and
whatever of the product. Um, and it's going to
be much more visible. I would say that and
if budget allows, that would be the time
to use a mixing engineer and a mastering
engineer, because, uh there are certain they will have access to better equipment
that you don't have. So that would be an
important thing to, I think, look at. Also, their turnaround
time will be much quicker. Within a week, your things
will be done and you will know that they will hit the professional
standards that are required. So I would say,
if budget allows, and it is the stakes are
higher in your release. That's when I would go for an external mixing and
mastering engineer. Also, at least I found
also in my case, if you've been involved in the
song from its inception in terms of the writing and the recording and
everything else, sometimes it helps to
get a fresh pair of ears to come in and do the
mixing and the mastering, because they're coming
to it totally fresh, while you have maybe heard
something over and over and over again for a much
longer period of time. So I think we can broadly say, when the stakes are high and the release is going to
be heard by many people, that is when you should go for an external mixing and
mastering engineer. When you're trying to learn your craft and you're
doing many, many, many songs, I think, and you may or may
not release them. I think that's when you
can go the route of mixing and mastering
on your own. I will say, maybe just
to sum up something I found quite funny
that I heard today, um while it's good to be precise and really be clear in
terms of your mixing and your mastering to
do the best job that you can and all of that. There was a quote I heard
from someone today saying, you know, while you're on your
15th revision of your mix, because you want to change
a particular level or EQ, remember that there's a teenager somewhere who probably
created a song on his phone that is releasing it that's going viral on TikTok
and everywhere else and their career is moving while you're
still revising your mix. So don't go too deep down
the rabbit hole of trying to get your thing to
sound exactly somehow. As long as the feeling and the emotion is still
conveyed in the music, people should still be resonating
with what you're doing.
3. Freelance Mixing & Mastering Worflow: Okay, let me just
give a few tips on, let's say you're
trying to get into the mixing and mastering for other people side of things. Some tips I would have in terms of working
with other clients. The number one, I would say, is communicate very
extensively with the client so that you get
a really clear idea of what kind of mix sound
they're looking for. One of the things that
mixing and mastering engineers, especially
starting out, we can tend to do is we have an idea from a
technical point of view, how things should be. The drum should be within this frequency range,
this should be here, this should be how
it mixes together, et cetera, which doesn't align with the view
of the client. And so you end up just
giving them your version of their vision rather than understanding their vision and taking it to the next level. So if you do that too much, your client list will
dwindle and you'll find people won't be coming. So that's, I would say 0.1. 0.2 is to avoid being too
technical with clients. They just want it
to sound right. So if they say, you know, Hey, the drum sound too
boomy, tone them down. Your answer shouldn't be, Okay, but from what
frequency range do you think that I should
be adjusting? They just want it to sound good. And they may not you may have to read in
between the lines and be a bit of a detective to understand exactly what it
is they're trying to go for. So really extensive
communication is key, and just keep in mind, it's their vision,
their project. You're there to
just assist them in getting their project and
vision from point A to point B. So those I think
would be the most important areas I
would give advice in.
4. Loudness Expained: LUFS, RMS & Peak Levels: Okay, so now we're going to talk about loudness and mastering in a little bit more
detail and kind of the means we use to
measure that loudness, LUFS, RMS, and peak levels. So let's start with peak levels. Peak levels is basically the I would say the master
fader in your DA. Remember, I said zero is kind of the loudest it can possibly be anything above zero, even if it's 0.8 or one, there's distortion and
your master is clipping. So the peak level measures just the highest decibel level, the DB level at any
particular point in time. So when you're
listening to a song, it will have dynamics
in terms of the song. It'll have, like, a
loud part of the song. I will have a soft part. So the peak level measures just the particular level of the audio signal at any
particular second in time. So we do use it, but it isn't the most ideal in terms of measuring
the loudness because there are certain
frequencies that the ear the song can B loud, hitting right at zero DBS, but it doesn't sound as loud as other songs that
are below that zero, but perceived the listeners
perceiving them to be louder. So there are other
methods which we use to kind of measure that that are a little bit more precise. The second form of
measuring is the RMS, which is the root
mean square level. Now, this one doesn't just measure the decibel level at
a particular point in time. It measures over let's say, a particular point, a
particular period of time. But though it's not long,
it could be maybe over a few seconds or over
several second period, measuring that overall level. So it kind of I guess we could
think of it kind of as it averages the different levels
over a particular period. And so it gives you a
more accurate reading of the overall
level of the song. While that one also is it's more exact and more precise than the peak
level indicator. It doesn't take into account
different frequencies which the human ear perceives
as louder than others. And so it doesn't take into account those
frequencies whatsoever. It just, again, measures the decibel level over a particular
average period. So it does give a
better picture. But not the real
full full picture. The real full picture, which is kind of
the audio standard that mastering engineers use, and you therefore will have to use in your songs
when you master your songs is the Loudness
Units full scale meter. Can I stop there? Can
I start this LUFS one? Okay. So the most accurate form of the measurement that we
use for loudness is LUFS, which is the loudness units
full scale measurement. Now, this is similar to RMS
except the period of time, the average length of time is longer that it is measuring it kind of takes
an average of a particular, audio level over even a longer
period of time than RMS. And the other good
thing about it is that it takes into account the frequencies of the ear and how human ears perceive certain frequencies
to be louder than others. And so weights are given
to certain frequencies. Maybe, let's say, I'm just
making an example that the higher frequencies
are perceived as louder. There'll be a weighting
given to that which the LUFS meters in measurement,
takes into account. So those frequencies, it's a much more accurate reading of how the human ear
perceives loudness, rather than just a digital
reading that it is at so and so decibels per,
you know, whatever. So it is the standard
that is used in mastering in terms of how
you measure your loudness. And a lot of the
streaming platforms nowadays have their own
specific specifications, like, for example, Spotify
is a I think -14 LUFS. And so that's like an average. There's a momentary
reading of it, and there's an average reading
of it for your whole song. So Spotify wants its music to be delivered at -14 for broadcast, things like movies and
music played on TV, they will normally
want it at -23 LUFS. So those are kind of set stock
standards which are used for the differing platforms and depending on where it is that your audio is
going to be played at. So it is essential that you have a tool in your
limiter that enables you to read LUFS reading so
you can make sure that your song falls within the range required for wherever it
is you're releasing it. So that's a very key point. Your music could be
actually rejected if the LUFS measurement is
not where it needs to be.
5. Essential Mixing Tools & Mastering Tools: Okay, when talking about
the differences between mixing tools and mastering
tools, as I said, the mastering tools focus on the overall final mix and adjusting the overall
sound of the final mix, where the mixing tools focus on the individual elements
to make up the final mix. So common mastering tools, essential mastering
tools are the limiter which primarily works on the loudness of the
overall final mix. You're trying to
get it as loud as possible without
getting it to distort. Then there also IQ that is
used on the master channel. The aim being but it's
much more subtle, much more general IQs that focus perhaps on
reducing the overall, let's say the song is a little dull and we want to
add a little bit of airiness or brightness to it with an EQ on
the overall song, or it's too base heavy and it sounds muffled and we want to just
remove some of that bass. So EQ, general IQ measures can be taken on the
mastering front. So it's mainly
limiters, as I say, EQ and then very
subtle compression. Compression on a mastering
side of things tends to pull things together and make it seem more a lot of mastering
engineers will say glue, because the the
subtle compression will kind of pull the
levels of things much closer to each other so that
the song sounds much more cohesive and not like a bunch of individual different
instruments put together. So those are the kind of key elements of
mastering that one uses. Broadly, they fall
into those categories, limiting or EQ or
compression, or, you know, even multi band compression
when it comes to master where you may be a particular
frequency region, you want to only add subtle compression to
that particular region. Maybe what you feel comes
into the song here and there and it is lacking and you want to just boost it up a bit. So those are really the
tools that one uses for mastering and they differ slightly from those
that we use in mixing.
6. Mastering Your Music: Prepare Music for Streaming & Distribution: Okay, now let's talk
about mastering. We've been talking up
till now about mixing. As I said earlier, mastering is that final process once
a song is mixed to deal with levels and overall tono
character of the final song. And it's the last step before
now the song is ready. For commercial release. So the main goals
that we are trying to achieve in mastering is
number one loudness, number two, consistency,
and number three, to be able to translate well
in many different forms. So let's start
with the loudness. On the radio, let's say,
just as an example, whatever songs are being played, there's kind of a
broadcast standard that the songs have to
be at a certain level. That's why you'll notice
mainly on the radio station, if you're playing and
it's just playing music or Spotify or
something like that, the levels of volume per song
will not be varying wildly. Won't have to keep adjusting the volume in your radio or
wherever you're playing. Everything will sound
quite consistent. That's because of mastering. There are certain standards,
technical standards, mastering standards that those
kinds of broadcast mediums insist on and that your songs have to be
within that range. So loudness is your song needs
to be as loud as possible. Without distorting and making the various individual
elements not sound cohesive or yeah, distorting, being harsh, or
the audio quality degrading. So mastering, there are a
number of tools that we use to achieve that
kind of loudness, which we'll talk
about a bit later. Consistency, let's say it's an EP or an album and there
are five or seven songs, there should be kind of a
uniformity between those songs. Song one should not vary
too much from song seven. You shouldn't have
to keep adjusting the volume level
tremendously between songs. So there are a lot
of mastering tools to the mastering engineer will try and make
sure that each song, moving from one to the other has a basic overall tone and sound which is consistent
moving from song to song. And then finally, to be able to translate well into
different mediums, meaning, once the
song is mastered, it should the elements
should sound the same, whether it's in a nightclub that the song is being played or in a car radio system
or on a phone, just on a phone speaker or
a small Bluetooth speaker, it needs to translate well from very big systems
to very small systems. So while you will be
mixing and all of that and hopefully using
studio monitors that are designed to be
as flat as possible, the reality is that you're
making the music for where all different types of
sound systems will be used. So the mastering engineer
will be working to make sure that wherever you play the
song, it sounds uniform. And so that's the
other very key aspect of mastering that
we need to achieve.
7. Panning & Stereo Imaging: Okay, so now we can
talk some about panning and stereo imaging, which is very important. By default, when
everything maybe is in Mono and you have 30
tracks or 30 instruments, all of them would be playing kind of right in the center
of the stereo field. And remember, the
stereo field is kind of from extreme left
to extreme right. So the song would sound very narrow and would not be
spaced out or sound full. So panning is something
very important to use. Panning is basically where in the stereo field you place
a particular instrument. So some tips in panning, the kick drum, the snare drum, the bass, generally, those
as well as lead vocals. To the panning is
right in the center. And then the other instruments kind of you fill in around that. So for example, a keyboard, let's say, you would put maybe halfway between the extreme
left and the center. A guitar could be halfway from the middle to the
right extreme side. So you then fill in and give
each individual instrument its own place within that stereo image as long just making sure
that the vocals, the lead vocal, the kick
drum, the snare drum, and, yeah, kick, snare, bass, and lead vocal
right down the center. And then things like high
hats slightly off center, and other percussion instruments slightly off, maybe keyboard, a bit further, pads and
strings also a bit further. So that helps you the more you give each individual instrument
its own place within the stereo image. They become more audible
and the whole song, the details of the song
come out much better. So yeah, that's the main
thinking behind it. Other people choose
to look at panning, like if you're looking
at a band on stage, like maybe the lead singer
will be right in front of you. The guitarist might
be to the left, the pianist may be on the right. And so you just kind of fill in all the instruments
across the stereo image. Now stereo width and widening. There's some plug ins such
as waves S one, Imager. That's a common one. That widens the stereo image, to give the listener a perceived
sense of greater width. If you've got many, many
instruments that can help give space to each one so that they don't sound
too close together. So panning and stereo
imaging really work to give that sense of
stereo image to your tracks.
8. Basics of : Graphical Equalization: Okay, so now let's talk about EQ and the different
types of EQs that one can use and kind of look at it
in action on a track. This is a song of mine
that is not mixed. So I've taken the
acoustic guitar in it to be able to demonstrate. So the first EQ I want to talk about is the graphic equalizer. Let me give an
example, the API 560. Right. So this one here is an example of a
graphic equalizer. Its characteristics
are that it's got specific set bands
that you can adjust. This is a ten band equalizer. If you have, like,
a Hi Fi system and a lot of the
older Hi Fi systems, there used to be this kind of an equalizer that
you could adjust. But you can adjust specific frequencies
that are named here 31, 63, like this, all the way up to 16 K. So I've applied it. I've put it on this
acoustic guitar. Right. So what we
would do here is, you can either boost
certain frequencies by let's say moving this up or remove certain frequencies or cut them by moving down. And that's, I guess, a general principle
for all equalizers. So in this one, let's say this is
the original sound, and let's say we
want it to be a bit less muddy and maybe more clear. So let's say we reduce uh
the frequency at 1:25. And then maybe we want
some more clarity. So we increase, let's say, the bands from 4k8k and 16 K. Right. So let's do This is before This is after. So we've adjusted the sound. We've cut some
frequencies at 1:25, and we've boosted at four K
and eight K and 16 K. Now, the main characteristics of
the graphic equalizer is that the let's say you're
boosting a frequency, the slope of that
increase is is constant. You can't adjust
how wide or broad the boosting is or the cutting
or how surgical it is. So I would say
that's the drawback of the graphic equalizer. So this is graphic equalizer.
9. Parametric Equalization: Okay, so this is
the second example that I'm going to show you. This is a parametric EQ. It's I would say the most
widely used and the most popular in terms of EQs being used in
recording and mixing. Is characteristics are primarily that you can first of all,
let me play so you see. That's the same guitar sound. So this is it shows
a graphical it shows a graphical representation of the EQ of the instrument
that you've applied it to. And then you can as different
from the graphic equalizer, you can kind of you're not limited to
specific frequencies. For example, let's say, here, I've put a or there or there
or, you know, wherever. So different parametric
Qs differ in terms of the type of the number
of points you can put. But as you see, you're not really limited to having them in any
one particular place. So using the same
guitar as our example, first of all, you can also manipulate the types of curves. Let's just for this example, use the bell curve. You can boost the signal. You can cut the signal, and then this cue setting determines how
surgical it can be. So You can actually you can actually
be very specific about a particular frequency. Let's say that you don't
particularly like you see here, the frequency 167, whatever. If you don't like something
right at that point, the graphic equalizer, it was, you know, 125 is
what we adjusted. Here we can now we can be more broad or we can be
much more surgical. So Let's say we
want to cut here. You can adjust the width, or you can even adjust
the type of curve. Let's say it's a low cut filter. You want to cut all
the frequencies below a certain point. So you could, you know, kind of do that and make it much more so everything before a particular point is
cut now before this 244. So using a similar thing
to the other example, let's say we wanted to
cut frequencies there, and then this is called a shelf. Let's say we want to now
increase to get some clarity. Right. So before After. So people like parametric
EQs because you can be much more specific
about a particular cut. Let me just remove
some of these here. You can be much more surgical about boosting at
a particular point when you want to cut a
particular thing out of, you know, frequency. So like this, you've cut primarily a very surgical cut at a particular frequency point. Or you've cut, if
you've done this. You've boosted if
you've done this. Boosting. And then the broadness of the curve will also
affect the sound. So it allows you to be much more flexible in your cutting. So that's a parametric EQ.
10. Dynamic Equalizaion: Okay, so now we're going
to talk about dynamic EQ, which differs from parametric and graphic in that
you can set it. It allows you to be
much more precise because you can set it to only kick in at a certain frequency by a certain amount depending
on the way that you set it. So an example of a dynamic E Q is this one that I've put here, which is a F six
dynamic EQ from waves. So here are the bands, which you can kind
of move around. And each band, there are these controls that you can
set for any particular band. So let's say it's this
one here at the 125 mark. There's the frequency. The Q, meaning the size of the slope. Let's say you raise it, you can be precise or just
like with parametric EQ. The gain is, you know, how much you boost the
frequency or cut the frequency. But now you can also
deal with dynamics here, such as the threshold. Threshold is kind
of you can set at what point you want
the EQ to kick in. So I'm using it. That same guitar
example that we had. The threshold will control when it reaches a
particular threshold. Or let's say value. Let's say this one,
we've put 38.6, it is only at that point
when the EQ will kick in. So for example, its uses
would be, let's say, on a vocal, where
generally you've set the EQ well for that vocal. But there are parts of it
perhaps where the vocalist is maybe he's moving back and forth and he's stepping
closer to the mic. Just the mic I'm using, maybe he steps closer like this. He moves further away. That will affect the EQ, that will affect the
tone of the voice. So a dynamic EQ will
allow you to say, okay, when the vocalist moves
closer at a particular point, that's when the EQ should
kick in in a particular way. In addition to maybe how you've
set the voices otherwise. So it's a very useful
tool in particular uses. But I would say, overall, the parametric Q is
the most common. And again, the key
things to understand from EQs in general is the boosting or
cutting of the signal. The value is how
narrow like this, how narrow to be surgical in a particular range to cut or boost or how
broad your curve is, and this will determine the tone of the sound you're
looking to manipulate. With EQ, we're really looking at the tone of the input
signal that you're mixing. So yes, these are
some examples of EQs and the types that are
used and the most common.
11. Mastring Compression: Okay, we're going to now start
talking about compression, which is generally
used to control dynamics in a recording. So it's very
important in mixing. It's one of the
fundamental things that we use to control the dynamics. So overall, compression is basically it makes the
quiet sounds louder and it makes or makes the
louder song sounds quieter to make a more
balanced performance or mix. So a good example of that
would be, let's say, a in a drum pattern, let's say, a snare drum, live drum is playing. The drummer is playing a he's not hitting the
drum at the same velocity. So some hits of the drum will be louder, some
would be more quiet. So a compressor applied to
that snare drum would even out the snare drum so
that it would be more the velocity hits
would be more similar. It would, you know, the quiet maybe make the quieter snare drum
sounds a bit louder or bring down some of the
louder snare drum sounds that he hit louder so that
it sounds more balanced. So that's overall, another example would be in
terms of a vocal performance. Maybe the singer sings
quietly and loudly. The compressor
would perhaps you'd apply a compressor onto
the vocals to pull down the louder singing to make it more balanced
with the softer singing. So in general,
that's a compressor, and there's some key I would say concepts to understand
in terms of compression. So I thought it
would be easier if we kind of look at
it in practice. So this is the same audio the mix session
of a song of mine that's unmixed that we
used in the EQ example. And on the lead voice,
if you can see, just looking at the wave
pattern of that lead voice, there are a lot of kind of high high where I sang louder
and where I sang softer. So right. I've applied a compressor. Here is the compressor
that I used, FabFilter, and I like this one because
it's graphical in nature, so it's easier to see
what's going on with it. So the first concept I want
to talk about with regards to compression,
is the threshold. Now, the threshold, basically, the threshold is the level, it sets the volume where the compressor is going to
kick in and begin to compress. So in this example here, this is the threshold,
this line here. Now, that threshold is set
to at present, -18 DB. So that would be the
threshold that is set. Now, um anything louder than this threshold the compressor will work and pull
the sound down. So anything above
this threshold, the compressor will begin
to start kicking in. Anything below this threshold, the compressor will
not start operating. So in general with vocals, you would look to adjust
the target to kind of target the loudest parts of the voice so that
it pulls it down. So let's use this as an example. Let me play the vocal. Everybody has a dream. So there's the threshold. Don't let it hi. These are the peaks. No matter what keep alive. And don't let. So the
compressor is showing you the level of the vocal
and when it goes up here. And then here where
you see it kind of moving about is where the
compressor is kicking in. Everybody has a dream inside. Don't let it ha ha. Up here. No matter what keep
that dream alive. So that is where the
compressor is coming in, and you see the
graph thing there, it's showing it's
pulling it down. And the steepness
of that curve of pulling down is showing you
how quickly it's working. So in general, um,
it's gonna pull down. When it pulls down the signal, it's pulling it down by a
certain number of decibels. So here we are. Everybody has a dream inside. Don't let it hide. No matter what. Here it's
showing us stream live. The amount by which
it's pulling down the audio above the
threshold level. So that is the threshold
in a nutshell. The next concept that
we should learn about is the ratio here. The threshold is here.
This is the ratio. Now, the ratio is, it determines the compressor, how much the compressor reduces the volume above the threshold. So basically, okay,
it's a ratio. You see here the
ratio is four to one. That means a ratio of four
to one means that for every four DB above
the threshold, the compressor only one DB will pass through
above this threshold. So in this example, you see the threshold is, let's make it an even number 22. So the threshold is here. Now, the ratio means
that for every four dB, and this is here
is the threshold. So if this is -22, we're looking at roughly
-18 somewhere there for every amount of four dB
above this threshold. It pulls it down.
Only one DB of sound. It goes up by four, but the
compressor is going to pull down the audio to allow only one DB to pass through
pass above this threshold. So a higher ratio will this is more easy
to see a higher ratio. Let's say now this
is nine to one. Meaning, for every let's say nine DBs that is
above the threshold, only one Debe will
be allowed through. So playing the same vocal, everybody has a dream inside. Don't let it hip. You see how it's
pulling it down. No matter what keep that dream alive. At
a higher level now. Don't let it die. Everybody. Everybo.
12. Parallel Compression: Okay, so I just
want to talk about briefly the concept of
parallel compression. Parallel compression
is a technique that is used in mixing, where you blend a heavily compressed version
by heavily compressed, we mean as an example, let me just give an example
of a heavily compressed. Everybody has a dream
inside don't let it hive. This is a heavily
compressed signal. No matter what keep
touching. I'm adding gain. And don't let it die. You see up here? Everybody. The compressor
is working quite hard. Mm. Whoa. Let's
increase the ratio. No matter what. Keep that dream. So you see the
compressor don't lay. We see that the
compressor is working quite hard really
pulling down the signal. So it's a heavily
compressed signal. Maybe a fast attack time and a fast release time to
clamp down on things. Everybody has a dream. This is the Inside. Don't let it hide. No matter what I just
wanted to give you an example of heavily
compressed versus not compressed. This
is not compressed. Everybody has a dream. Inside. Don't let it hide. And now this is
heavily compressed. But Everybody has
a dream inside. Don't let it hide. So it's heavily squeezed
and heavily compressed. So parallel compression
creates you would create a duplicate of an audio track or route using sends
route to signal to an auxiliary channel in your D and then you apply heavy
compression on that channel. Aggressive settings like the
ones I just showed you here. And then, uh you would
blend the two signals, your natural, complete natural signal with no compression, and the heavily compressed one. And then you would mix
adjust the levels to taste. The heavily compressed version adds kind of density
and body and sustain to the voice
while the original has much more clarity and keeps some of the
natural dynamics. So you would then fine tune
the balance between the two to achieve a unique sound. So it's commonly used when you want to get a
full bodied sound on a vocal or where you want punchiness in some
of your tracks. Let's say drums to make the drum track sound
punchier and more cohesive while
retaining the kind of hit of the initial hits. So that's in general, the technique of
parallel compression. Again, you duplicate the
sound and then apply heavy compression to one version and no compression on the other, and then you mix uh, the heavily
compressed sound with the uncompressed
sound to taste to get kind of a unique sound where you've got that full
body of the compression, but also you haven't you still have the dynamics and natural
feel of the original, and then you mix between the two signals to be able to
get your own unique sound. So that's the concept of
parallel compression.
13. Mixing With Reverb & Delay : Space, Depth & Dimension: Uh, okay. So now let's talk
about another key element, reverb and delay or two key
elements, reverb and delay, but they generally work
in the area of adding depth and space to your mixes
to sound more realistic. I'm going to use the same
example, the same song. When you sing in a studio, you it's normally an audio the audio in that room
is very controlled. You know, let's say, acoustic panels and
things in there. So your voice sounds
very dry and direct, and that doesn't
sound realistic. So things like reverb
and delay can help in terms of the spatially so that your let's say it's a voca. It places your vocal
in a particular space, be it a hall or a room and
allows you to kind of create depth or even groove with delay. So let's just use an example
to be able to illustrate it. Let's go to the voice. No one said it would be easy. And no success is
ever guaranteed. Inside, it's all
about believing. That's the biggest
strength 11 he. Okay, so that voice is
completely dry sang in the studio with acoustic
paneling and things in the room. So now, reverb, I've added reverb and other effects
on an auxiliary track, and then I send the signal. This is my main
lead voice signal. I send the signal from the lead into the auxiliary reverb
channel, which is this one. So I've put this reverb on it. On the auxiliary channel, it's called reverb Hall. I've actually made a
second reverb channel. I'm sorry, a second
auxiliary track and added a second reverb, this verb suite classics
plug in from Slate. So now, we've heard
the dry version. So let's hear now when
we've added a reverb. We're sending our
main lead voice through the reverb channel. No one said it would be easy. And no successes
ever guaranteed. Inside, it's all
about believing. That's the biggest strength 11. Okay, so you see immediately
it adds that element of space that you're
kind of singing somewhere in a
room or in a hall. I was soloing it there, so you hear it much more intensely than you would when all the
instruments are playing, just so you could
get a good sense of with reverb and
without reverb. But let's try. This is now the dry signal being played No one said
it would be easy. And no success is ever
guaranteed Inside, it's all about believing. That's the biggest to ever. Now, that is completely
dry with nothing. So now let's, let's
add that reverb. No one said it would be easy. And no successes ever
guaranteed Inside, it's all about believing. That's the biggest to ever. Right, so immediately, you
can tell adding that reverb, even though it sounds
much stronger alone. But when you add it, it kind of places the lead voice
better into the song. It doesn't feel it
feels more natural. It feels like it sits better
in with all the instruments. And overall, you can
tell that there's an improvement that's
been made to the vocal. So I even added a second reverb, which is this one that
I'm talking about the verb suite classics to now send it through two reverbs, using the first one kind of just to help
with the placement, and then maybe the second to have kind of a reverb effect. So let's just hear
how it sounds. No one said it would be easy. No one said it would be easy. And no successes ever
guaranteed Inside, it's all about believing. That's the biggest to
ever check it again. No one said it would be easy. And no successes
ever guaranteed. Inside, it's all about belief. That's the biggest never. Right, so that has kind of
made a good effect in terms of feeling placing
the vocal in a space. So that's kind of how
you do that and depth. So it seems a it seems wider and it seems more placed into the space
from a three D point of view. So delay also can
do the same thing. It can help rhythmically, and it also helps kind
of placing things, placing your signal
in the space. So I used this one here, H delay, and then I applied a high pass
and low pass filter. Let's just hear how
that sounds on its own with the voice.
Let's see there. No one said it would be easy. And no success is
ever guaranteed. Again, that's completely dry. And so now we've added a delay. No one said it would be easy. Well, we should have
added a delay, but right. No one said it would be easy. Easy. And no successes
ever guaranteed. Inside, it's all
about believing. That's the biggest strength
to ever need Okay, so you hear there when
the delay is added, let's listen one more time. No one said it would be easy. And no success is
ever guaranteed. Inside, it's all
about believing. That's the biggest
strength 11 He. Right. So in fact,
with this one, I've actually synced the delay. That delay is the tale and when the signal
goes through it, it adds that element of delay. Timing wise, I put it to a quarter note with that
same BPM of the song. So that's something also that gives the voice kind of depth. So let's hear now
with the music. No one said it would be easy. And no successes ever
guaranteed Inside, it's all about believing. Hear that. I turn
this up just to kind of exaggerate the effect. No one said it would be easy. And no successes
ever guaranteed. Inside, it's all
about believing. Right. So now if we were to add the reverb that we've already
done and the delay, first again, let's hear
on its own, the voice. No one said it would be easy. And no success is
ever guaranteed. Inside, it's all
about believing. That's the biggest
strength you'll ever need No one said it would be easy. And no successes
ever guaranteed. Inside, it's all
about believing. That's the biggest
strength you'll ever need No one said
it would be easy. And no successes
ever guaranteed. Right. And just to remind
you, this was dry. No one said it would be easy. And no successes
ever guaranteed. So you can hear it
sounds quite shallow. Let's now play with everything. No one said it would be easy. And no successes ever
guaranteed Inside, it's all about believing. That's the biggest thing to ever hear so it makes a big difference in giving
the vocal a sense of space, a sense of width, and a
sense of being bigger. Even if you don't hear let's say the delay as
heavily as possible. Delay can also be
used with things like rhythm and other aspects, just to kind of play with
the rhythm of something. Because you're able,
let's say, here, to change the timing
of that delay. So it becomes almost another creative instrument
that one can use. So I think this is a good basic explanation of reverb and delay and how
it can be effective. Things like keyboards or pads, you might use a bigger delay
to make it sound wider. You can even use stereo
wideners to make the sound much bigger if
you want to make a sound, you know, like you're in a stadium or
something like that, and you want the effects
to kind of reflect that. So that's how one effectively
uses your reverb and delay. You don't want to
overdo it though, because overdoing it
makes your mix sound muddy and muffled and sounds
mixing into each other. So you want to be very
careful about how you use it. Spatial effects, we can do a quick example of a
spatial on a let me say, let me look for a pad because that's something
we can okay, hear. This is your pad? And let's
say you want to add reverb. So I've added reverb
to that pad just to increase to improve
the depth of it. That's with nothing. So now
let's say we were to add on this same pad, a stereo widener. Let's say this imager here. To make it sound bigger, this would be a spatial effect. This focuses the sound
more towards the center. And that's with so
this is kind of wide. That's closing it further. So if you want to you can use a spatial effect
like this to widen it, I'll just use a preset
here, three D width. Easy. Sorry. Adding the reverb as well. So you've made it
sound much wider. Let's just remove them so
you hear the difference. So basically, that's using
a spatial effect such as the widener to widen the sound field so that
your mix sounds bigger. I'm sorry, the instrument
that you're applying it to. Sounds bigger.
14. Creative Automation Techniques for Reverb & Delay Effects: Okay. We're going to
now look at automation, being able to automate your
reverb or your delay in order to make some kind of dynamic
effect within the song. Perhaps you want your
singing and you want to emphasize a particular line
with additional reverb or you want to do something that
uh at a particular point, you want a particular setting to change in your
reverb or your delay. You can use that also
to create emphasis. So I'm just giving an
example of it here. I've already loaded
up the imager, which I was telling you, remember, deals with
width on a pad. Now, let's say the pad
you want to sort of become wider and
become more narrow as the song is moving or
something along those lines. We can do that this way. How you enable automation in your plug ins will depend
on the D that you're using. So just refer to the
instructions of that. So here with ProTools, this width button is what
I'm going to be automating. And so let's do that now. No one said it would be easy. And Sorry, let me do this
'cause it automates everything. No one said it would be easy. And no success is ever
guaranteed Inside, it's all about believing. That's the biggest strength to ever D let your
life with sadness. Because you never took
your chance in now. Okay, so I did really extreme moves there
just to demonstrate, but, uh, in essence, well, let's play and you'll see. No one said it would be easy. And no successes ever
guaranteed Inside, it's all about believing. That's the biggest strength to ever Del your f with sadness. 'Cause you never took your
chance and now it Right. So that was just an
example of automation. It's just a basic
explanation of what it is and how it's used in
mixing and mastering.
15. Profesional Workflow Mastering: Okay, we're going to look now
at, um, mastering workflow, in terms of setting up a mastering chain and how you would do that
and what you would do. So, right, let's get into it. This is a song, a hip hop
song by an artist named Nazi, signed to Firebrand
Entertainment. Um, Oh, let's get this money. So, for all intensive purposes, we're looking at a mixed song. And everything we're
gonna do is set up a mastering chain on the
Master Bus, which is here. Okay, let's this money. Yeah. Yeah. Okay, let's get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Right. So that's the kind of mixed but not
mastered version. So on the master bus, we start with a
virtual tape machine, which kind of simulates running the digital master that we have through an
analog tape machine. So that's what we started with. Okay Yeah. Okay, let's go and
get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Without? Okay, let's
go and get this money. With. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Money. Yeah. Okay, let's
go and get in money. Get in h. Then we've
got an SSL compressor. So we're now actually using compression on
the master channel for the whole song for
gentle compression. Uh Now, this simulates a solid
state logic mixing board. So we're putting this
on the Master bus. We're using a plug
preset called Mastering. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Then we're adding air, a bit of air for clarity to
enhance using fresh air. So our idea here is
to enhance clarity. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go and
get this money. Yeah. Okay, let's go and
get this money. Without Okay, let's go
on, get this money. Yeah. Okay, let's go
and get this money. With? Okay, let's go on, get this money this money. Yeah. Okay, let's go
and get in money. Get in ony. Let's get in ony. Okay, now, for just to
kind of show the example, though I don't think I
would use it myself. On a song like this, that's kind of hip hop
based. Stereo widening. Um, we could use The S one imager. And maybe use a slight widening. Yeah. Okay, let's go and
get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Okay, let's go and
get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. This money. Yeah. Okay,
let's go and get in money. Get in money. That's probably as far
as I would want to go. Um, but, yeah. So again, we start with the tape machine. Virtual tape machine. We then went to compressor, a bus compressor for
gentle compression on the Master song to kind of
glue things together so that, you know, pull down the
highest slightly, you know, pull up the lows to kind of make it sound a bit
more glued together. Fresh air to enhance clarity and the imager to enhance
the stereo width a bit. And then finally,
the FGX plug in. Yeah. Okay. Because from a
loudness perspective, um, let's see everything
up to this point. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. If we look at the Master Bus, we're hitting it
around minus ten. And we want, according to the rules of
Mastering for loudness, we want it to be right
up to as close to zero as possible
without clipping and to apply a limiter to try and give the perceived
loudness of the fs meter, which is here to kind of get it to a level of
maybe around -11 or -12, we want it to sound
as loud as possible without distorting. So Yeah. Okay, let's go and
get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go and
get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go and
get this money. This money. Yeah. Okay, let's go and
get in money. Get in on. Okay, I wouldn't normally
raise the gain so much, but this is just to kind
of provide an example. This is the left's measurement
we're trying to use. And I'd say, if we're streaming, we'd be looking at
maybe a target of -14. Yeah. Okay, let's go and
get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Okay, let's go and
get this money. Yeah. Okay, let's go.
This this before? Yeah. Okay, let's go
and get this money. This money. Yeah. Okay,
let's go and get in money. Get in money. Yeah. Okay, let's go and
get this money. So you can hear
the level is much, much higher now and
sounds much, much louder. So it would be much
more competitive with other things on the
radio at this kind of level. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Okay, let's go and
get this money. And remember, Lufs versus RMS, we were able with this plug
in to switch between the two. Let's say we're now at RMS. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Okay, let's go and
get this money. Yeah. Okay, let's go and
get this money. Yeah. Okay, let's go and get this. The amount is -0.7, so it's right up to where
we're trying to get. And again, Yeah. Okay, let's go and
get this money. Yeah. Okay, let's go
and get this money. Yeah. Okay, let's go
and get this money. Okay, let's go and
get this money. Okay, let's go and
get this money. So if one had a mastering chain, this is the mastering chain, meaning all of the inserts that are put on the master channel. So a lot of times
when you master, okay, this is mixed on
the very same session, but many times you might
receive or you might have an audiople
that's already mixed, and then you just want to
put it into the session. Where you have your
mastering chain already set up in order to save time. And then you would kind
of put the track in, run it through this
master channel, and then go here at the
end and adjust the gain accordingly until you see the integrated left
measurement to be at the level you're
looking for it to be. So this is the kind
of process of setting up the mastering
chain, sing well, saturation here through
using the tape machine, using compression
on the master bus, using fresh air to
enhance the clarity. Using the S one
stereo imager very, very slightly, just to
widen the song a bit. And then finally, a limiter, which is what this
plug in ultimately is. It's a limiter that you're hard compressing or I mean, limiting, sorry, to get an
LUFS measurement that is close to where
you're looking for. So then one could
save this chain in this session and then
when you want to master a song that's mixed
but not mastered, you would import it
into the session and then adjust the limiting accordingly until you get the f's measurement that
you're looking for. So this is a basic example of setting up a mastering chain.
16. Vocal Mixing: Tuning, Compressions, Equaizations & Creative Effects : Uh, okay, so let's get into, I guess, an example
of vocal mixing. Um, I'm going to start
with processing the lead vocal and then kind of explain what I'm
doing as I'm doing it. The lead vocal is
here. It's the same. A dream that you've
been keeping. Deep inside the
belly of your soul. Right. I'm going to start with because the vocal
is a bit pitchy. I'm going to start with
meta tune from slate. Um, this particular one, I'm just looking to kind of
tighten the pitch a bit. So I said it just for C major. You've got a dream that
you've been keeping. Deep inside the
belly of your soul. But you ignore it 'cause you're thinking you're not good enough
to reach your final goal. Okay, so it's just a quick one. And then immediately, I
start here with an EQ, uh high pass filter. So everything below this range
below here where we are, it's going to be removed. So we want to remove
kind of rumble and, the lower frequencies
in the vocal tend not to they
make it sound muddy. So you've got a dream
that you've been key. See here, that's what it does. Deep inside the
belly of your soul. Yeah, let's say about here. But you ignore it
'cause you're thinking. That's a good start.
So then we want to add another EQ that
I'll put a fab filter. So I'm going to add that
Hang on one moment. We're going to add
the Metatune mono instead of the metatune
stereo again, C major. You've got a dream that
you've been keeping. I haven't done much
to itty of your soul. Then again, we add the EQ to roll off
the low frequencies. You've got a dream that
you've been keeping. Right. So now we can I'm sorry, I think I clicked the wrong one. Right. So I'm looking for Fab filter. So I'm going to put this on
to enable VST three plugins. Fab filter quarter. Right. You've got a
dream that again, this is a parallel compressor that we talked about earlier. You've got a dream that
you've been keeping. So what I'm going to do
first is kind of sweep for the kind of general area
of vocals that I would like to I'd like to
remove whatever kind of boxiness might be in
it or low end rumbo. You've got keep. So sweeping like this? I'm looking at This
kind of range. You're not good in it. Doesn't really do much. Oh. So people Maze. You don't consider
that just babe. So I'm gonna pull that down
that you've been keeping deep inside the belly of your Right. You're not good enough
to reach your final. And then I've subtracted.
I've pulled down. So you've got a dream. Free frequencies are
being pulled down now. You've got a dream that
you've been keeping. It's a little
change, but it helps with every little change
adds up to a big change. So, we've done that. You've got a dream that
you've been keeping. Deep inside the
belly of your soul. Let me just close
those for nothing. To ignore it 'cause
you're thinking. Right. So now we're going to add a compressor,
which we talked about. I'm going to add the same
fab filter compressor. So The fab filter, the C two compressor. You've got a dream that
you've been keeping. So looking for the threshold. You've got a dream
that you've been keeping deep inside the
belly of your soul. But you ignore it
'cause you're thinking. I think a ratio of four
to one is still fine. Uh, speeding up
the release a bit. The attack is also okay. You've got a dream
that you've been keeping deep inside the
belly of your soul. But you ignore it
'cause you're thinking. So I'm now looking at the how much how many DBs the compressor is
pulling down the vocal. I'm trying to look for
around roughly 55 dB. You've got a dream that
you've been keeping. Deep inside the
belly of your soul. But you ignore it 'cause you're thinking you're not good enough
to reach your final goal. Okay. People tell you
that you're crazy. Just be supiuitonH a star. You don't consider
that just maybe. The one to make it
happens who you are. Everybody has a dream. Don't let it hide. Keep the dream alive. Don't let it die. Keep it alive. Al No one said it would be easy. Okay, I'm going up
on the threshold because I'm trying to I don't
want to overcompress it. You've got a dream that
you've been keeping. Deep inside the
belly of your soul. I just wanted to come in at specific points because the
vocal is very dynamically. They're very high points
and very quiet points. You've got a dream that
you've been keeping. Deep inside the
belly of your soul. Thinking. You're
your final goal. People tell you
that you're crazy. Just be stupuitonH a star. You don't consider that maybe. The one to make it
happens who you are Everybody has a dream. Okay, I think
that's okay. So I'm trying to just kind of
do light compression. Now, since it has pulled the
signal back around about, let's say, maximum four DBs, I'm going to make up that
by increasing the gain, meaning raising the volume, the level of the overall
compressed voice to make up for the amount of volume
that has come down. So let's put it kind of
somewhere there at four. Your final goal. People tell you
that you're crazy. Just be stupiuitinH star. You don't consider
that just maybe. The one to make it
happens who you are Everybody has a dream. Okay, I think that's okay. So now that we've done that, uh, I like to now go with
giving it a bit more air. So we're gonna use a plug in from slate called
fresh air, actually. So there now it just gives
it a bit of a brightness. Your And Sheen your final goal. People tell you
that you're crazy. Just be stupiditon on a star. You don't consider that maybe. The one to make it
happens who you are. Everybody has a dream
Mm don't get it hide. Keep that dream alive. Don't let it die. Keep it alive live. All. Right. So that's definitely
added some brightness, but that brings in
sibilance a little bit. Sibilans is those kind of Ss that if they're too high and
you bring them out too much, your voco becomes too sharp. So we deal with that
by using DSing. So I'm going to use a
basic DSR just so you can see Here we go. DSR. So the goal here is to just kind of take down those the sharpness
of the Ss a bit. Your final goal. People tell you
that you're crazy. So that blue line,
we're gonna pull down this threshold just to a
certain point towards the top. Your final goal. People tell you
that you're crazy. Just be stupiuitonH a
dar that just maybe. The one to make it happens
who you are Your final goal. People tell you
that you're crazy. This red here is
where it's coming in and touching on
the Ss a little bit. Your final goal. People tell you
that you're crazy. Just be stupiditonH a star. You don't consider that maybe. The one to make it
happens who you are. You want to get it
just at the beginning because too much of
it in it sounds off. Your final goal.
Thus as an example. People tell you that you're
crazy? Yeah, see so. Just be stupiuitHs star. You don't consider
that just maybe. Then it happens who you are. Everybody has a dream. Mm don't get it hide. Keep that dream alive. Don't let it die. Keep it alive. Okay, so just as an example, we've now processed that lead. No, you know, into
compression and other things, but we'll go there just now. Um, Your final goal. This is the original signal. People tell you
that you're crazy. Just be stupiduiton on a star. And then the processed signal. Your final goal. People tell you
that you're crazy. Just be stupidisHs d. You
don't consider that made it. The one to make
it you everybody. Right. So your final goal? I'm okay with that final goal. So we had already set up
kind of reverb and delay. So let's Your final goal. People tell you
that you're crazy. That's two reverbs. Your final goal. People tell you that you're. Just be stupidiiH a star. You don't consider that, baby. The one to make it
happen to you are. Your final goal. People tell you
that you're crazy. Just being stupiuiton on a star. You don't consider that, baby. The one to make it happen to you Everybody
Everybody has a dream. Okay, that's now with
delay and everything. Your final goal. People tell you
that you're crazy. Just being stupid
tuition on a star. You don't consider
that just baby. Don't want to make it
happen to you body. Everybody has a dream. Don't make it hide. Okay, so that's an example
of lead vocal processing.
17. Vocals Processing ; Leading & Backing Layering, Clarity, Compressions & Reverbs & Pannnig: Okay, so now let's
take a look at processing the
background vocals. Uh, here we go. So everybody Just taking a listen.ide No Okay. So, um, I
think we'll start. Sorry, just bringing
this down a bit. Everybody. Okay, let's
solo now. All of them. Everybody has a dream. You keeping your heart inside. No matter what anyone may tell you Lou Lou. Okay, we're now using a technique called panning
on the backing voices. Let's start with
the lowest voices. In fact, no, let's start
with the high one. Everybody has a dream. Now, this panning panning is at the center there is
kind of the center field. The stereo field
is left to right. So from hard right off of
hard right is around 90. So I'm panning the
voices to kind of give them to give the backing
voices like a spread. So I've done four takes
of that high voice, and I've panned two very far
left and two very far right. So kind of 90 on the left side, two of them, 90 80
and then 90 80. 100, as I say, is full. So 90 is kind of just off, 80, just off all the way to zero, and then minus all the way down to -100 on the other side. So I've panned two hard
left and hard, right? Everybody has a dream. You keeping your heart inside. So you hear already,
it kind of, uh, just so you would tell the difference if I
put them all at zero, which is kind of the
default setting. Um, this is what they
would sound like. Everybody has a dream. You keeping your heart inside. So you see panning them right
and left kind of spreads them out and makes
them feel a lot wider because you want
them to kind of be around the lead
voice supporting it. So let me just put it
back the way it was. So I've now gone and panned slightly less each
of the lower voices. This one is 70 60 on the
left and 70 60 on the right. Everybody has a dream. You're keeping your heart
inside. No matter what? Now, all of this is to give a, to give each voice its own
place in the stereo spectrum. So the voice below that,
which would be the tenor, I've panned even less, 50 40 on the right,
50 40 on the left. Everybody has a dream. You're keeping
your heart inside. No matter what
anyone may tell you. And then the lowest voice even less 30 20 left, 30 20 right. Everybody has a dream. You keeping your heart inside. No matter what
anyone may tell you. Right. So now we're
gonna route all of these voices into kind
of a backing vocal bus. Like that. And then let's
call could call that. I've created this
channel just now BV Bus. Everybody. You keep
your heart inside. Now we can kind of process
all of them at one time. So the first thing
I'd want to do is, in terms of EQing, the Fab filter, EQ, quarter. Here it is. Everybody has a dream. You're keeping
your heart inside. So what I want to do is apply
this kind of a filter here, maybe even make it
a bit more steep. We're trying to roll off as
many frequencies to give it a different
Everybody has a dream. You're keeping
your heart inside. And then maybe the
same on the other end. No matter what
anyone may tell you. Everybody has a dream. Keeping your heart inside. No matter what anyone may tell
you Everybody has a dream. You're keeping
your heart inside. So I've rolled off
everything below 200 Hertz. Everything here I've cut. And then on the other
side, that's a bit much, but Everybody has a dream. You're keeping
your heart inside. Right. Just so that it has a different tonal quality
than the lead voice. And then let's see. Everybody You. No matter what everyone major. Everybody has your heart and sig No may. So now let's add we've
got those reverbs there. No matter what Now, I like using on the
backing voices. A plugin called Maserati group that you apply to
an overall group. And you see the BGV
that's backing vocals. It's got a knob here for
sensitivity when you turn it up and the plug in starts working on it on whatever signal
you're putting in, the light turns green here,
and then you can adjust. I also I start normally
with something like a preset BGV lift up. Everybody has a dream
keeping your heart inside. No matter what anyone
they tell you. Already, you're adding
compression there. Lo Lo Right. So everybody has a dream. Keeping your heart inside. Just so it doesn't
sound too my ful, I'm gonna move
this a little bit. Everybody has a dream. You're keeping
your heart inside. No matter what anyone
they tell you. Okay, I think that's right,
just for this example. Everybody has a team. You're keeping
your heart inside. And just No matter what
anyone may tell you. Then the last thing I'll do is just to widen them a little bit, add the S one imager on it. Oh, I'm sorry, the
wrong one there. The S one imager. There we go. A dream. Keeping
your heart inside. No matter what Aon may tell you. So I'm trying to widen them so that they leave room
for the lead voice. Everybody has a dream. The dream your heard inside. Don't let it hide. No matter what Aon may tell you. Keep that dream alive. Don't let it die. Keep it alive. All Okay, so that's kind of a quick rough
and ready guide example of vocal processing for the
lead and backing voices. Um, presence is more you would add touch more compression if you wanted them to be out
front and center. But I think where we are now, is it a good place if
we were really mixing. Everybody. Everybody has
a dream you we in side. Don't get it hide. So there, that's a good example, I think of vocal processing of the lead in the
backing vocals, using some of the tools we were talking
about compression, reverb for space and depth EQ to remove unwanted frequencies
or boost certain frequencies. That fresh air plug
in was kind of boosting the frequencies on the higher end to give
the vocals a bit of air. So that's
18. Efficient Bouncing Exporting & Consolidating Your Mix: Okay, we were at the
point when ProTools crashed about talking about
bouncing our mastered song. You know, it's not exact, but this level that
we're always looking at is around -15 point or
going down to -14 point. So it's in the ballpark. So it was just to
give an example. So we're ready to bounce the song. We've
highlighted it there. I bounce. We'll call it we were
calling it IM mastered. Saving it to the desktop. Let's do 24441, and we're going to do offline
in the interests of time. But if you were
bouncing this for a proper thing, you'd
do it in real time. And an MP three, as
well at the same time. And there we are. We're
bouncing our mastered version. And then I'll just
play a touch of the unmastered and then
a touch of the mastered so you
can get the mixed, not mastered, and mixed and mastered so you can
hear the difference. It's moving quickly,
so we're almost done. So basically, this has been to show how hip hop in your
mixing and your mastering, you would make
different decisions and focus on different areas. Hip hop, again, you'd focus
on the low end, the hits, the kick, the snare, the high hat, and then the voice filling
in here and there. And I would say this
one is much more the the we've used a lot of effects on the lead and
the backing voices to kind of give them center stage, and the instrumentation
really is an accompaniment to the
wonderful vocal performance. Right, so we've bounced. We're closing our Daw, and there it is the IM
unmastered and the IM mastered. So the unmastered I am not go I still there, love be. Don't you forget. Don't you be still
there, love be. Right. And then now the mustard? I am gone So immediately
you hear the level. Ah. Fun I go. I am you follow the day. She knows the way. Don't you skin. Don't you we Ste Don't you don't be so this. So it's loud as loud as it can be, but
it's not distorting. So, you know, you'll hear that really the decisions
that you make regarding the low
end and the high end and the stereo width, which would be much
wider in this kind of a song compared to
the hip hop song. So that's kind of an
overall introduction as to the different mixing and
mastering approaches you would take when faced with
songs of different genres.
19. Mixing and mastering Example: So now we're moving on to a mixing example and then a mastering example
of a different genre. I would call it maybe
pop slash Acoustic. It's a gospel song
called I Am by a Leto, amazing artist called Alejandra. Alejandra, and she is a wonderful vocalist
and songwriter. So just talking about different mix approaches,
this kind of approach, because the song is more
acoustic and vocal driven and not so much beat driven, the focus was much
more on the voices, like the lead voice, the backing voices, the guitars, and that's kind of what we what I worked on more than
kind of the heavy beat, but let me just play it so
you can get an example. This is mixed, not mastered. I am not gone I am not hiding. I see you cry. Don't think I never
ca I am your god. I am your father there
to watch over you. I am your God. I am your father
reach out for you. I my present I my
20. Hip Hop Mastering : Beat Based Techniques: So moving on to the mastering
of this hip hop genre, I used FGX too. So the main thing
that we're trying to be sure about
is the Lufs level, as we talked about
the integrated. If this is going
to like Spotify, places like that, we want
it to be around -14. We want the peak to be
kind of minus minus, let's say -0.75 or 0.8. And then the mastering was
aimed at a punchy master. By punchy, meaning kind of the beats hit the
little bit harder. That's the approach you would take for
something like hip hop. This is compression
ratio of one, attack and release of five. So sort of a gentle
compression to glue things together and then increasing
the gain. So let's hear. He had a love in my Herc peep. I never felt with
the late pre third. I opus and slide to Cen craving life for
the water program. That's without mastering. He had a love in my Herc deep but never felt with
the Late pre third. I opus and slide to C. So with. So immediately,
you can tell the level. Now, let's play the bits. He had a love and my Herc peep. I never felt with
the late pre third. I opus in slide to
Cen craving life for the water program for all of the highs and
some of the low. Humidity closes and trying to be chosen as the floor,
my enemies clothes. I give them a dose of pop smoke. I'm helping them cope.
They need me. I know. They living that
petty little life. Need them a ****** their hat. They're making them wear like the gumming they want me to lose my Lord ain't making no sense on do a til the sway dab
in there got email aka the Give me a little
**** that I do so you boy. What love in my heart, you beep never felt for the last they preach third
I've been open and sleeping craving for
the water for all of their his some love
in my heart you deep. I never felt for the f pre
third I've been open since I've been craving for the
water br for all of the highs, some of the lows
keeping humility closed and see it would flow,
my enemies clothes. I give them a dose smoke,
I'm helping them code. They need me a nod. Okay, so we would be aiming for that -14 level for the different
platforms like Spotify, Apple Music, et cetera,
gentle compression. But again, the main focus of
hip hop, you want to beat, the kick, the drum, the groove, and then clear vocals,
especially in the rap. But that's the kind of approach one takes when mixing
and mastering hip hop, which differs, I'll show kind of a pop example next just so
one can see the difference.
21. Applied Mixing & Mastering : Hip Hop: Okay. So now let's talk about some practical real
world examples of mixing and mastering. I've got here a song
because there are different approaches
and emphasis areas depending on the genre of the song that you'd be
mixing or mastering. So this one is a
straight hip hop song from an artist here
in Listo called Pi. PII GH called Sibata. So with a song like this, which is kind of hip hop based, you're mainly when you're
mixing and you're mastering, focusing on the
low end primarily. You're focusing on wanting the bass and the kick, you know, and the drums to really hit hard because that's
ultimately what, hip hop really is all about. I just want to play. This is
just about mixed already, but I just wanted you to hear
the emphasis in the mixing on what we were
trying to get out. Okay, so I don't make
sense with people here. This is just mixed. I've
not added mastering. H ya. Hi, you do ya. Hi, do crazy. I talk to myself. You ain't the same.
You ain't the same. I was burn from the fibbed love in my heart Cube but
never felt for the las they pre third I
opus inside could see like for the water
appropriate for all of the highs, some of the low, keeping humility closed and
trying to be chose. Leave them flow my
enemy's clothes. I give them a dose of
the smoke I'm code. They need me a no.
They're living that petty little life need
them a ****** their head. They're making them
wail at the gym. They want me to lose. Okay, so the main thing if you listen is the bass
and the kick drum. It's kind of bottom heavy. That's really what
the artist wanted. While the voices are important, the main thing is the groove. But, you know, the principles
were really just the same. Let's say the lead voice, removing the low frequencies of the lead voice so it
doesn't sound mighty. A compressor. Okay, no.
In fact, this was an EQ. This area here was
where there were some rumbly frequencies
that we removed by EQ. Then the compressor. In
fact, let me play it. Don't make sense here. Crazy I talk to myself.
You ain't the same. You ain't the same. I was born
for of love and my HecuPp. I never feel. Yes, this is a bit
too much in terms of It's crazy I
talked to myself. Wint s you ain't the blame. I was burnfront the Fabo
PH of love in my HecuPp. I never felt for the f they
prethird Aber Opus inside I can see been craving life for the water broken for
all of their eyes. So the It's crazy I
talked to myself. Wint s you ain't the blame. I was burnfront the fab
Bella love and Peep, never felt with the
late pre third, Albert Opus inside C been craving life for the
water broker for. It's crazy I talking to myself. Want San, you ain't the blame. I was burned front of the fab k of love in my heart c peep. I never felt for
the late pre third, Albert Opus Isc been craving life for the water broker
for all of their high. So the compression would be
good round about that point. And then It's crazy
talking to myself. Want San, you ain't the blame. I was born front of the fab
pH of love in my heart peep. I never felt for
the the pre third. Albert Opus inside
C been craving life for the water broker for
all of their highs some of the low so I'm just fixing
the compression here. It's crazy I talking to myself. Ain't the same you
ain't the blame. I was burned front the fiber Bee of love in my hercu weep. I never felt with
the the bre third. I've been opus inside
seeping craving for the water appropriate for all of the highs and
some of the lows, keeping humility closed
and trying to be chosen. I leave the floor
My enemy's clothes. I give them a dose
of pop and smoke, I'm helping them cope.
They need me. I know. They're living that
petty little life just It's crazy I
talking to myself. We ain't the same
you ain't the blame. I was burn front the fibbed love in my hercuep but
never felt with the the Breath open
inside could see them craving life for the water broker for all of their highs, some of the low keeping humility
closed and trying to be season floor my enemies clothes. I give them a dose
of the poten smoke. I'm helping them cope. They need me. I know.
Petty little life smoke. Like for the water for
all of their highs, some of the low,
keeping humility close. Like for the water
for all of the highs, some of the low keeping
humility close and trying to be los leave the floor
my enemy's close. I give them a dose
of the pot smoke. I'm helping them coat.
They need me, I know. They're living that
petty little life, just need them a
****** their head. I'm making them
we like the jump. They want me to lose. Lord. Ain't making no sense. MG This is the chorus. But anyway, yes, uh, but terms of the voices, it's really the rolling
off of the frequencies, the cutting out of using EQ in the way that
we talked about, the compressor trying to get
about I think in this song, it was -3.5 to four
of compression. And then making up that compression by
increasing the gain here. Then we added fresh air for the clarity that
we were speaking about and a DSR for the
sibilance frequencies of the Ss. Now, again, the
voices are important, but the main thing, the
lead voice is important. And the groove is important
more than anything else. And then reverb. We added two reverbs
there and then delay, and then the That's how we
handled the backing voices. We rolled off there and
there.G with the cube. And then we used an
imager just to kind of widen them to keep to make
room for the lead voice. So that's really an
example of this here. Now, let's check the mastering. First of all, the
final mix in terms of the level is let me
just I love and my hc. I never feel for the ode pre
third Ilbert opus inside to see you see there around
ten. Around minus ten. So, we then increased love and my hk. It's a
bit more than minus ten. Late pre third Abu opus
inside you've been craving, like for the water broker for all of the highs and some of the lows keeping humility closed and trying to
be chosy. It would. Okay. So now the mastering, moving on to the
mastering, actually
22. Applied Automation of Creative Effects & Volume: Okay, so we're now
going to talk about some kind of advanced, not really advanced, but just
little things you can do. I did refer to some
of them in some of the earlier videos,
but, you know, just little tricks to kind of liven up your mix and
make it more dynamic. The first thing I want to
talk about is automation. Automation basically refers to when we did talk about it earlier when
it came to effects, but when you are able to adjust certain
parameters like let's say volume or panning
in the course of a song in order to do something
dynamically to your mix. So I'm going to give you an
example of automation and volume on the track that I was using of mine
that's not really mixed, but this should give
a good example here. We're using these are the
background vocals of the song. Let me just play them as is. Just being stupid
wishing on a star. You don't consider
that just mabe. Don't want to make
it happen to you. Everybody. Everybody
has a dream. You heard inside. Don't let it hide, no matter what
anyone may tell you. Keep that dream alive. Don't let it die. Keep it alive Al. Hey No. Okay, so let's say you wanted to kind of emphasize the backing voices
at the beginning, and then towards the end,
they don't really need it, but let's just say you wanted
to do that and you wanted to increase the level
of the backing voices. You wanted them to become a bit louder at one point and then
become softer at another. That's really what
automation is. So in ProTools, this is the overall bus
of the backing vocals. There are several
ways of doing it. I think I'll, uh let me try
with this putting in points. So let's say, these are the
backing voices of the chorus. Let's say you want
to raise them. So we put in a point there. Maybe we put a point there because we want to
raise this part, but then we want to
kind of lower it there. So, okay, we would you see you're kind
of raising it at that point. Hang on. Let's say we wanted
to increase it like that. Then after that, we want
to make it lower here. Then after that, we get
back to whatever the level. This is very, very
rough and ready, but you're plotting the
increase in volume. So let me just play it so
you can hear the idea. De that you're crazy. Just being stupid
within on a star. You don't consider
that just made. The one to make it happen to you are Everybody has
body has a dream. Keeping your heart inside. Don't get it high. No matter what anyone may tell
you I dream lie. It does. Keep it alive Al no one said it. Okay, so, yeah, that's an
example of automation. We raise the volume up
at a certain point. Let me just you can just
delete that that way. But they also have another function in ProTools
that is a pencil function. So if you could even draw in kind of what
you're looking to do. So let's say it was like that. You don't consider
I just made it. Don't want to make
it happen to you. Everybody has has to
keep your heart inside. Don't it hi. No matter what any
tell you mean alive. Don't let it di. Keep it alive Ali No one's in. Okay, so that's
really an example of automation in
terms of volume. There are other parameters
that can be automated. So you see how basically
with volume, you could turn, you know, automate
every channel, every track that you have
in your mix, in your DA. Able to turn up or down at different points
through automation. So you can kind of keep the dynamics of a song
evolving through applying automation to various
parameters here and there as the mix is moving
as the song is progressing. So that was an example
of volume automation. There are many other
different parameters that you can that you can automate. There's mute where you can
kind of at a particular point. Maybe you want some voices to be quiet and then come back in, using the example of, well, let me let me Honesty You
don't consider that just made. The one to make it happen
to you ever Buddy, hey, everybody has a
dream you B inside. Don't let it hide, no matter what
anyone may tell you. Keep the dream alive. Don't let it die. I'm actually, I'm just
noticing teaching you talking about panning
automation of panning. So let me just kind of
finish that example. Panning can be automated. You see there's pan left there. You see there's also pan right. So, uh gave it that. I kind of was penning. Let's say, if we did something
like on penning left. In fact, let me use
the points thing. Right. This is panning left. Do you see the value there? That is the panning value. So, let's say we did
something like that. You don't cons I just made it. The want to make
it happen to you. Everybody. Everybody
has a dream. You wars. Don't let it hide, no matter what
anyone may tell you. Keep the dream alive. Don't let it die. Keep it alive Alive. So I don't know if you
it's a bit subtle, but the voice is moved to the right in the
stereo spectrum. Initially, when it's up
here, it's kind of centered. And then the more you
move it this way, down, the more it's
moving towards the right. And then once we get
kind of down here, this is kind of all
the way to the right, and that is all the way to
the left. So you can kind of Move things around
and play with them. Let's say, we did this, and we want to go left, right, down left again, and up. Oh. People tell you
that you're crazy? Just maybe just moving this up. This is very, very
messy, but, uh, Right. Just to get an example
of how it's moving. Wow. Everybody everybody has
a dream in your ward inside. We see that's to the
right all the way. Put it hide, no matter
what anyone may tell you. Keep that dream alive. Cs back up. Don't let
it di. Keep it alive. All right, so that's automation of panning. So you can use that, let's say, your lead voice, maybe one
verse or during the chorus, you want it to move
from left to right, or you want an effect
of a guitar or something that's playing to
move from left to right. You're able to apply it
to something like that, to give movement to your mix. Effects, we did
talk about earlier, but, you know, one can
do that with effects. In one of the earlier
videos, in fact, I think it was what was it that we were
doing the effects on? But I don't remember just
off the top of my head, but there was an
effect parameter that we were adjusting as
the song was going. So you could apply something
like a chorus effect. And then increase the level of that chorus effect
when it got to a certain point in order to achieve some sort of creative
function. I don't know. Let me let me see if I. Just being stupid
uitiHesta Maybe I can say. Show you quickly. S. Just being stupiuitonH at. Okay, let's say this was the
lead voice and we wanted to apply, I don't know. A, let's say, a chorus
effect that we wanted m. Let's say we Let's enable automation
there, I think. Rate spread. I'm just adding different
things that we can maybe add. Okay, so when we could
do something like that, let's say, On the voi on the Easy. Just be stupidit and on ay. You don't consider that just me. The one to make it
happens who you are. Okay. So he's in me
stupiditon on a stop. You don't think so that just me? The one make happens to you. Now, obviously, that's a very, you see where it says
there when I remove it, it contains automation data. Removing it will delete
this automation. So that was just an
example that one could so something like a
reverb or any kind of effect, you can apply automation to
it on a specific point or in a specific range to adjust the level of that effect
or that modulation. So things like chorus, flanger, and those things
that we talked about earlier, or even reverb or any of
the other even compression, one can automate
that compression to come in at different points. So that really, in essence, is the use of automation in mixing to
achieve creative results. So the reason for doing
that is we want to create more dynamic and
evolving mixes where some of the tools we
use to mix come in and out to give the song a sense of like the listener
is going on a journey. Maybe the reverb is very little. But when it gets to the chorus, there's a very big effect
on the voice or on the backing voices to make it seem very, very big and epic. And then it gets stripped
back down after the chorus to maybe less effects that one is trying to kind of have a crescendo and then
back down to normal and then another crescendo so you use these techniques
to kind of create dynamic movement in your
mixes and for them to kind of evolve and take the listener on a journey where they feel like
you're telling a story. So, but again, automation, the one piece of advice
I would give with it is to be sparing with it and just use it
in bits and pieces. In general, the mixing
principle of making many, many, many small changes add up to big changes is better
than making huge changes, sweeping wide changes
at the beginning. So in a nutshell,
that's automation.
23. Mastering Techniques: Multiband Compressions: So now we're going to talk about some mastering
techniques one can use. This one I'm going to show you. Again, it's just showing
you what it does. Then with repetition
and practice, putting it on your tracks, you'll see that it's
not going to be very difficult to master them. This what we're doing now is called multiband compression. Uh, now, it's on the master channel of a song once it's mixed,
and you're mastering. And so it's good in
that you're able to process and compress, lightly or heavily,
different bands. This is what this is the
waves multi maximizer. So these are the bands here. This band across the
frequency spectrum here, two, three, four all
the way through there. So you are able to process
each individual band. You can even move, moving adjusts the thresholds of
the different bands there. So again, I'm going to make very extreme moves just so we can hear
what's happening. This would be useful if our mix, maybe we find a
little too muddy or we want to add we
want to process a specific frequency spectrum in it and compress there more than maybe the snare
drum comes out too loud, and we want to identify the frequency spectrum
where the snare drum is and kind of pull
that down a bit. We're able to do that with
this kind of plug in. Hi My I I am tired. I see you cry. I see cry. Don't think I God. I am your father
to watch for you. I will be there for you. I am your guy Okay. In the example this extreme
example, as I said, I really pulled down
so the compressior is really coming into play and pulling down and taming the frequencies
in the low end. And then I increased more
towards the higher parts of the spectrum of the EQ frequency spectrum to sort of so it makes it sound
much more bright, which a little it's harsh, but just so you can hear the
difference, this is before. My Steal be. Don't you forget.
Don't you feed? Still there. And then
after Steal be you forget. Dog you bee. We can hear
it's quite extreme. But this is really designed so you can
be much more surgical about instead of compressing the overall song in the same way to kind
of glue it together, maybe you want to kind of glue together more the kick
the drums and the bass. And so maybe you apply it
more there and then make up the gain reduction there such that the bass and the
drum sound more solid. Or you find it's a little too bright and you want
to tame things a bit, you're able to focus on
specific areas rather than compress the entire song with the same rate and the same attack in the same release. Again, with this, you're able
to change the attack and the release of the
various frequencies. So that is why it's used a lot. So one can really because
sometimes in mastering, one is fixing, although
we don't wish to do that, fixing problems maybe that
were done in the mixing phase. So that is why something like a multiband compressor can
really be helpful. But
24. Mastering Using a reference track: Okay, so now we're going to talk about mastering using
a reference track. And the simplest way to kind
of show you which normally, what that means basically is a song that you like that has been mixed and
mastered well. You bring it into the Dow or into the
plug in you're using, and then try and master
to match that song. So for this example, I decided using the same
song that we've been using I decided to take
a song from Hills. In fact, let me bring it into the dog so we can
play it easier. And then, see, so
let me import Right. So the song is what
a beautiful hang on, let me just let's just
get it in and then right. So the song is What a beautiful name
by Hill Song Worship. So let me just
solo it for a bit. So the game Wow good post. Basically, I thought
that the song the Alejandra song is
similar in vibe to it. So let's didn't want
to heaven with her. Jesus He was great Christa. What a wonderful name. What wonderful J J moving a bi into the song. Right. So, um, we can hear. It's a mastered song, though it was a live recording. So now, Alejandra. Still there. Still. B. Don't you scare. Don't you be. So here is ozone
ten. I've put it in. So now, if we want to
this is the function, this is the assistant,
so it's actually a bit of AI that's used. There you see it says
waiting for audio. A still there. Still B. Don't you Don't you be dispas So it's actually
the assistant has kind of done a bass tone and mastering
match for Alejandra. So now, if we were to go to, I've already put this
song in already. So I've put the wave in. It's comparing it. And then
now it's approximating it. I still there. Steal B. Don't you forget. Don't you be dismayed. I'll still there. Still bee. Don't you forget.
Don't you feed. I still there. Stay on a bee. No. To be. Today, today today. This is Today today. That's now with ozone
completely bypassed. So, as you can see, I kind kind of approximates. I'm still there. Still Hey. Don't you scare to be sap. I'll still there Steal
Don't you forget. Don't you beat steal this. Now, it isn't a perfect match, but at least it gets
it in the ballpark. Then one could then go here and then adjust you
know, the equalizer. I think it the low end
could come up a bit. Um Oh, steal it. Steal it. And then the imager, it kind of focused on the
higher frequencies here to raise them as it's approximating
the reference track. And then the maximizer you see there, the learn threshold. LUF lfs and the threshold
here and the ceiling. So it's a beginning point to really get it
in the ballpark. And you can even if you
don't use the reference, it's got different
genres of music here. You can. Let's say you wanted to say pop. So it. Country. I still there. Steal LB. Don't you care. So the other cool thing you can do then when
you go back here. I still there. Steal. We can add this reference even if we weren't
doing the assistant. So it's now loaded it. So we could go to say
this part of the song. I've solded. Right. And then I'm still there. Steal me. Don't you care. Don't you be a snake. Don't you and Dodger
feeders are still there. So you can use a
reference track, especially with a mastering
program like ozone. And with AI getting
increasingly better and better, the AI functions in the
mastering are very, very good. You can you know, this is ozone ten, but even
in the later versions, you can import an audio track of a song that you
think is perfectly mastered and perfectly mixed. And then, once you're
done with your mixing, just put it on the master
channel and tell ozone to match it as closely
as possible to that, and it will definitely
it will do that. And it will get very close, where then I'm not saying
use it just as is, but then you can go
back and, you know, manipulate the EQ or the imager, or whatever else
you're doing to kind of approximate what it is
that you're looking to do. So really, I would recommend ozone ten
as a good starting point. It's got a lot of presets for mastering that are
already very close to what you would want to be
looking for that you would just need to manipulate some of the controls to get a more refined sound closer to what
you're looking for. But it's a very,
very good start. And again, with the AI
tools that are out there, and you can really
choose be specific about the reference tracks you're
trying to choose and really put together a
really good master. H.
25. Applied Procesing: Finalizing, Exporting, Streaming & Distribution: Now we're at the
point of being ready. We've now mixed, we've mastered, and we're going to talk a
bit about exporting and finalizing your tracks now once you're finished the
mixing and mastering, what that process
kind of looks like. So I have a track here from an artist a well known artist in this region here
in Listo where I am. His name is Juvi. His full name is
Juvii Le Pin par. But people call him Juvi, and this is a duet he did with
a lady named Mepleo Siema. So the song, he mixed it, and then he sent it
to me to master. So I'm just gonna
play a bit of it. This is the original. Tati. My lady. I really want to
make you my may, my swee, my baby. But go to push day. Boys are booking L little baby. Thea message. So just one quick thing to look at the unmastered version. You see how he left
headroom cha cha. The master channel, the
level is roundabout. The loudest is about
minus seven DB. So now with the mastering, I added a virtual tape
machine for added warmth. I added an overall compressor
on the master bus, and SSL compressor to kind
of glue things together. He didn't like the high end. He thought it was a
little too bright. So I added an EQ as well on the master channel to
remove high frequencies. Very, very high frequency, so it doesn't sound too harsh. And then a mastering plugin
called F GX two from slate. So on the warm preset, which will then adjust. With all that in a
Hi, Dad. My lady. I really want to make it my may, my sweet, my baby. La push days a booking
day Le Unmaster. Dana Masa coposaaKsan
my Masa Okay, so, number one, we
talked about ufs before. For streaming platforms
like Spotify and the like, it needs to be roundabout -14. So a agai daddy. My lady. I really want
to make it my may, my sweet, my baby. I got to push taps a
ppi Zibi little baby. Das, go postachsan Right. So, the level in terms of loudness is about where it needs to be for
streaming platforms. So, once I put in the plug in, to Hi, dad My lady. I really want to
make you my baby, my sweet my baby. I adjusted the gain to
turn it up a bit till about that 4.5 mark. So okay, now let's
take that we're done. We're happy with
the mastered song. What has to happen now is
it needs to be exported. Now, we are now exporting
the stereo mix of the song. Exporting it just means writing the format that
it's going to be in. So, uh I'm not doing things like putting
in a fade at this point, but normally, that's what
one would look to do. In fact, maybe let's
just do that quickly. It's about 4:10. So let's say around 4 minutes,
the song starts fading. So in Pro Tools, I kind of on the master
channel, create a fade. Okay. So I pointed I marked that round
about the 127 mark, the song is finished, and
it starts at bar one. So we're now exporting
from bar one to bar 127. What we're doing now is
exporting the stereo mix. So, um, now let's talk a bit
about the settings here. When you export for
streaming platforms, your bit depth, which is here, you will want it
to be a minimum of 24 and the sample
rate around about 44.1 at the lowest setting, it could even be 48, you know, depending on the
streaming platform, but these are kind of the levels ideally you would want to have. This is for streaming,
streaming platforms and digital any
other digital media. If you're looking at something like physical media like a CD, your bit depth needs to be 16. And this is for Pro Tools, but any DA Logic Audio, FL Studio, Ableton, all of them, there is as you're exporting or bouncing a
mix, they call it bouncing. There will be a parameter where you can change the bit depth, where you can change
the sample rate. So this is just for Pro Tools, but for whatever Dar you're using, you'll
be able to do that. So, right, we let's say this was for a
streaming platform, and we've put it to 24 and 44.1. With Pro Tools, you
can also add an MP three. Let me just show there. The bit rate, ideally
for an MP three for listening is 320, if you see there kilobits, yeah. So, um, I will for
ease of reference, let me say the location
is the desktop for now, but you'll be able to bounce
it anywhere you want. I'm putting offline bounce, which just for time's sake, but normally you would, if you can, bounce in real time. That enables you to hear any sort of clipping or any
problem with the audio file. So that's it. And the format
itself a wave file. So that's it. We would put bounce. Okay, and it's bouncing. So it's now routing through
this Master channel with all of these plugins
that I've put to master. So when it's done, we'll just check it, and then, you know, that's the stereo mix, which would be the
mastered file that you're delivering. Almost there. Almost. Okay, good. So let's go. I bounced it to the desktop. So here it is. It bounced in an MP
three listening version and this wave copy. So let's just play that I a book L. Checking. Right. I was just checking
that it fades properly. Again, this is an
offline bounce, but normally you would aim to
do it online or real time, if you're then going
to be submitting to digital platforms. The MP three as well. So that's the process of
exporting stereo mix. Now, there is what
is called stems, which one can also export, which mastering
engineers, do use. So with stems, let's
take let's imagine here, this song was mixed. So, let's say, it
had ten tracks, and there were vocals, beat, bass and instruments. Exporting stems just means
you would be exporting the individual instruments with the effects like your vocals, maybe lead vocal is one stem, which is by stem, I mean a stereople. And then backing voices mixed. You would solo that and export
just those voices, drums. You would solo the drums
and export those drums. So you would have maybe drums,
bass, keyboards, strings, lead voices, backing voices, maybe about six to seven different stereo tracks
that you export. And then those would
be called stems. And the reason they're
exported like that is to be able to remix the
music down the line, maybe the vocal stereople of lead vocal and backing
vocals is exported, and then they're sent to another person to redo another beat and another
melody entirely. You'll see with songs
that are released, many times they're remixes and
things like that that have those that process of remixing starts from
exporting stereo stems. So that is the other
delivery it's either waves, like a full stereo mix or stems. Or many times both that you would export
to send to a client. So that's really it, really. In terms of if this were for
a physical CD or something, the process would be the exact same way except the bit depth, you would change
there to 16 bit. The sample rate
there, you'd leave at 44.1 and then bounce again. And that would be for
a CD kind of mix. And in your mastering, the mastering level that we're
looking at the fs level is roughly about -14 for
streaming platforms. So with this, then, metadata is also there, which you can metadata really is things like the artist name, the title of the song, the year and the
genre that you kind of include in the file. Like, let's say in an MP three that you're
sending someone, it has all of that
information embedded, as well as the album artwork embedded onto the file when
somebody clicks on it. So that's metadata,
which is also something that many times, especially when you're sending
to streaming platforms and the like, you embed. There are other software
packages that one can use to do that in terms of embedding
your metadata into the track. It's easy enough if you type
on YouTube or anything, embed MP three file
or embed WayFle. I will give you there
are a couple of free software things out
there that you can use. Example, I think VLC works to do that for
if I'm not mistaken, for wave files, even
for video files. So you can embed your data
where you have your name, the song title, et
cetera, in the file. So that in a nutshell
is the overall overview of exporting and finalizing your tracks once you've
mixed and mastered them.
26. Class Project: Your class project, I'd like you to take
everything you've learned, all the concepts you've
learned in this course, and apply them to mix and master your own musical
composition or production, record it in your
own Da of choice, and then send it over to me for me to be able to
give you feedback.