DaVinci Resolve Fusion Masterclass - Learn VFX, Motion Graphics & Text Animation from Scratch | Adi Singh | Skillshare

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DaVinci Resolve Fusion Masterclass - Learn VFX, Motion Graphics & Text Animation from Scratch

teacher avatar Adi Singh, Videographer and Youtuber

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:08

    • 2.

      Class Project

      0:29

    • 3.

      Fusion Page Introduction

      9:07

    • 4.

      Text Animation Basics

      12:21

    • 5.

      Shapes Animation Basics

      10:47

    • 6.

      Shapes Animation Advance

      16:21

    • 7.

      A Quick Feedback

      1:11

    • 8.

      Attach Text To An Object

      7:26

    • 9.

      Attach Text To A Layer

      6:15

    • 10.

      Locked On Stablization

      4:32

    • 11.

      Green Screen Effect

      2:32

    • 12.

      Travel Map Animation

      7:38

    • 13.

      Camera 3D Basics

      10:41

    • 14.

      Camera 3D Advance

      16:43

    • 15.

      Image 3D Sequence

      20:50

    • 16.

      3D Map Animation

      13:09

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About This Class

DaVinci Resolve Fusion Masterclass: Learn VFX, Motion Graphics & Text Animation from Scratch

Have you ever opened the Fusion page in DaVinci Resolve and immediately closed it because it looked too complicated?

You're not alone—I did exactly the same.

Fusion can seem intimidating at first with all its nodes, connections, and endless tools. But once you understand the fundamentals, you'll realize it's one of the most powerful—and fun—parts of DaVinci Resolve.

In this beginner-friendly masterclass, I'll teach you Fusion the same way I learned it: one effect at a time.

Instead of overwhelming you with complicated VFX projects, we'll build your skills step by step, so by the end of the course you'll understand how Fusion works and be able to create professional effects with confidence.

Whether you're a YouTuber, filmmaker, content creator, or video editor, this class will give you practical Fusion skills you can immediately use in your own projects.

What you'll learn

✔ Understanding the Fusion interface and node workflow

✔ Creating and animating Text

✔ Professional text animations using Followers

✔ Working with Splines and smooth keyframe animations

✔ Creating custom shapes and lower thirds

✔ Motion graphics fundamentals

✔ Object Tracking

✔ Planar Tracking

✔ Locked-on camera stabilization

✔ Green Screen (Delta Keyer)

✔ Map animations

✔ 3D Camera workflows

✔ Building 3D scenes inside Fusion

✔ Creating cinematic social media effects

✔ Organizing Fusion projects for faster workflows

…and much more.

This class is perfect for:

  • DaVinci Resolve users who avoid the Fusion page

  • YouTubers looking to improve their videos

  • Filmmakers wanting to create professional VFX

  • Content creators making Instagram Reels, TikToks, and YouTube Shorts

  • Anyone wanting to unlock the full power of DaVinci Resolve

Learn by doing

This isn't just a class where you watch me edit.

I've included all of the raw footage, graphics, assets, and project files, so you can follow along and recreate every effect yourself. Learning by doing is the fastest way to build confidence in Fusion.

Download Class Resources

Why learn from me?

Hi! I'm Adi, a professional filmmaker, YouTuber, and one of Skillshare's Top Teachers. Over the past few years, I've taught 64,000+ students how to create cinematic videos, master DaVinci Resolve, improve their editing skills, and tell better visual stories.

My teaching style is simple, practical, and beginner-friendly. I focus on explaining why things work—not just which buttons to press—so you can apply these techniques to any future project.

Meet Your Teacher

Teacher Profile Image

Adi Singh

Videographer and Youtuber

Top Teacher

Hi there! I'm Adi.

In 2015 I got my first camera to capture my travels to New Zealand. From then on I was hooked on videography! Every day I learned something new and eventually, I started my own video production company and YouTube channel!

The reason why I love online teaching is simply that it has been the foundation of my filmmaking career. I learned all the ins and outs of videography online or by self-teaching and I would love to share my knowledge with you! I truly believe that if e-learning is taken seriously, anyone can be professional in anything. I really hope I can help others with making content and creating videos.

So where are you waiting for, let's learn and create!

See full profile

Level: Beginner

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Transcripts

1. Introduction: Diol fusion is the hardest thing to learn. At least that's what I thought. When I first opened fusion, I was honestly intimidated. Looking at all those notes and connections, I thought there's no way I'm going to learn fusion because it was super confusing and overwhelming. But instead of trying to learn everything at once, I started learning it one effect at a time. One node, one animation, one concept, and slowly, everything began to make sense. And today, fusion is actually my favorite part of DaventuRsol because this is where I actually create. The things that once looked impossible now takes me just a few minutes to create. And that's exactly what I'm teaching in my DaventuResol Fusion master class. The Daventursol Fusion Master Class is designed specifically for beginners. In every chapter, we'll focus on one effect at a time, building your skills step by step so you'll never feel or felt. Best part is you can edit with me because I provided all the raw footage in the class description. So if you're ready to master DaventiRsolve Fusion, then let's get started. 2. Class Project: Before we jump into the master class, let me talk to you a little bit about the class project. After finishing this class, I want you to make at least three effects that I've taught in my DaVinci Resolve Fusion master class. More information about the class project is in the class project section. And as I said before, all the rock clips, all the elements, all the graphics that's also ready for you to download in the description below. So now let's get started with actual class. 3. Fusion Page Introduction: Welcome to the first chapter for the Deventures of Fusion Master Class. So if you are in the media page, then what we need to do is we go to the Edit page, first of all. So I have this clip from the beach. And as I told before, all the resources files, they are all in the description, so you can download them and edit them with me. So what do you need to do? You can just drag and drop this to the timeline. And we can see this is a nine second clip so what we need to do. If you want to go to the Fusion, we can just click on this clip. Don't do nothing, and then go to Fusion. And if we go to Fusion, then our fusion shows a page like this. So you might have an image you know, you might have fusion looking like this, or it could be something really different. So what happens here is that there are two viewers, one viewer here and one viewer here. And there's also here media in and media out. To make things a little bit simple in the beginning, what I would do, I would just want one viewer. So what I can do is that if I go here to the right corner, I'll just click on this bracket, and that would just give me one viewer. I don't know how much familiar you are with the Edit page, but in the Edit page as well, there are two viewers. One viewer is for to watch the resource file and one viewer is to watch the output file. But anyways, this is how the clip looks. And now if we go back to the Edit page, you can see that this clip has these three stars, which represents that this is a fusion clip. And you can see here fusion also has three stars. So now we can edit some things in fusion and that we would see already in the Edit page. So first thing, let me just give you an overview. So it is very similar to Edit page. On the left hand side here, there are a media Pool. You can also go to EffXs. You can see clips. So if I press on clips, if I had 50 clips, they all would be listed here. I'll just disable that. Usually, I leave it to Media Pool, or if using both the viewers, which would happen in the upcoming classes. Then I would use two viewers, then I would just eliminate that so that then I have more real estate here to work around. And you can, of course, make it bigger or smaller. So let's just leave it to default for now. So this is the media pool here. And if we had some other clip, let's just download some other clip. So let's say this map. I have this map in my folder. I've also given it to you, but we're going to be using this map later. So you can have the map here, and then let's just delete the map here and not bring it on the timeline. Let's go to fusion. And if you want to bring another clip, then you can just directly drag and drop from the media pool to this fusion node structure, and that would be another clip here. As you can see the node structure, it is also very similar to how we have the node structure in the color grading page. If you don't know it, I'll explain it in a really simple way. So what happens here is that this is the median one. The median one is the beach clip. The median two here is the map. So if I just go there. So median two here is the map. And this median here is called the output median. So this is what we would be seeing when, you know, when we are this is the main output. So what we can do is that remember we connected the median non was connected to median out. If we want to connect the map, what we can do, we can click on this box which says the output of median two. And then we can bring it here which says the input of median one. So if I just leave the house here, it should say input of media out, sorry. So if I just track the arrow to here, then now we can see that the output of media two is the main output. But what we want to do, we want to go with this beach clip. So now this is the input. We connected the input to the output. And in between, I'll just delete this the map. And in between this line, we can put a lot of effects. So it's exact same as how we do the color grading. You have the raphle, then you put a lot of lots, you put some filters, you do some brightness, exposure, everything in between, and then in the end, you see the output. That's exactly what we have here. For example, if you want to put a text in this video, what we can do is that there's one way you can press Shift and space, and then you have a list of all the effects. So what we want to do, if you want to do text, you just type text. We're going to be going to just this text, TXT plus. And now we have the text here. But why the text came in here was because our million out was selected. If we do text again, we can see that the text came individually. So if you want the text box to come individually, make sure that none of these boxes are selected. For example, if I select median one and then press space and shift again, and if I do text, then the text already comes with the median one and a merge file. But I'm going to be explaining the merge file later. Let's just assume that the text came here. Okay? Now what we can do is that we can put the text in between this, like I told you before. So how you can do is that you can click on the text. You can press Shift and keep pressing Shift. And then as soon as you hover around this line, it shows a blue line. The line turns into blue from yellow. If I do that, then the text becomes a merge file. So what this merge box would do is that it would mix the input, which is the beach video and the text, it would merge them together and then give me the output because a text individually cannot go on this line because then we would just be seeing the text. But as I can see that there's no text here. So what we need to do is that exact same as the edit page. You go to the inspector panel, which is on the corner here. And if I just say, hello, just write, hello. And now the text appears, and you can do, yeah, all sorts of things here. You know, how we do in the inspector panel in the Edit page, you bring it up, tracking. You can also make it a little bit bigger. Let's just leave it to default. Maybe a little bit bigger. We can change the colors and everything. These things are all already in the Edit page. So this is quite basic. But anyways, that's how the node structure works. And now, for example, if we wanted to drop a shadow behind the text, what we can do is that we can keep clicking on the text and then go to Shift space again, and then we drop, and now the drop shadow comes. So now you can see that there was this text layer on the top. Underneath is the effect. And here was the beach video. They all are merging in the merge one box, and that merge one box is connected to the media out. If we delete this line, so how do you delete it, just click on this line. Two times it's deleted. Now there's nothing in media out. What we can do is that we can bring the text here, for example for you, we can bring this line to media out. And now we just have the media out because I'm just connecting the text to the media out. This is what I'm doing why I'm doing this is just to show you how this node structure works. You can see that now we just have the text goes straight to media out. There's no drop shadow, there's no beach video. But we don't want to do that. We want to do how it was. I'm just pressing Control Z. Now drop shadow really easy properties. You can click on the Drop Shadow, then go to Spector panel. You can reduce the blur, drop distance like this. You can change the shadow strength, all sort of stuff that you can already do in the color page, media page. So yeah, that's how the node structure looks. 4. Text Animation Basics: If you see here, this is the frame rates of this clip. So remember, here, if you go to the edit page, this clip was nine second, nine second and 0.09 milliseconds. That's exactly what are the frames here. So because my project is 24 frames per second, 23 4976, if your project is at 30 frames per second, that's also fine. -24 almost 24 frames per second. So if I am here, which means that that is the first second of the clip. If we are if I'm at 48 seconds, then that means that is the 2 seconds of the clip. So that's why it's really handy to have you know, these frame rates, these frames numbers in the timeline because if I want to start an effect from, say, after 1 second, then I can already measure that this is here, and then if I want to end that effected in the second second, then I can put it here. So let me give you an example. So if I want the effect to start at 24 frames per second, what I would be doing is I can change, move the direction of the text. So what would happen is that if I want to make an effect, for example, what I want to do is that I want to just bring this text from here, come in here. Yeah, just go here to here. What I can do is that there's two ways. I click on the text. I go to this Transform panel in the inspector. And now, you can change the offset. For example, at 24 frames, I can click on here, offset X and Y. Whatever changes I would make, there would be a keyframe here. If you don't know what key framing is, key framing is a way in any video editing software to put a setting at certain place and then change that same setting at certain place. For example, this point of this video clip, I want this hello sign to be out of the video. So I would just bring the X, you know, offset X here. So that is the setting for this frame rate. Yeah. Here I would put you know, keyframe here, I would just toggle this on. So it is red, which means that the movement of this hello sign has been recorded at this position. And at the second second, what I would with this is 48, I think I want to bring this sign back in the center. So back in the center is zero, so I'll just double click on this box and press zero. And now the hello sign is in the center. So if I just, you know, look at this clip again, and if I just press space bar, So you can see here, you can also just press. So you can see that the hello sign goes in the video, like so. This is quite a basic animation. But what we can do is that I can see that it just looks really choppy, you know, I just comes in and goes. What I can do now is that to make it a little bit better, I can smoothen out the in and out movement of this hello sign. So what I can do is that if I go here to the spline, nothing comes, right? If you just click on displacement and if you just click here, so then the whole graph fits wherever the main action was that would make it fit in the graph. So what is happening here. You can see here, this is 24 frames per second. We are here. That is the initial position of my hello sign. And this at 48 frames per second, the hello sign moved from that to that. I want to smoothen out this whole movement. So what I can do is that I can select this sign and this point and this point. So to select it, what you can do Command A or Control A, you know how you select everything. So now both of these points are selected. You can now smoothen out this line, so I can make an S curve that would help me to smooth out the movement. So if I just to, like, so also bring it like. So what would happen is that it would start a little bit slower the movement of hello sign. Here it would go quick, and here it would kind of ease in towards the center. Let's play it again. So you can see, it's a little bit more smooth. I also realize that there is a flicker effect here. Ignore that because I just downloaded this video from a stock footage, but that has nothing to do with fusion or your computer. So you can see now how smoothly it goes in. So with these lines, you can play along a lot. I would just make this in the center if I just do say. So what would happen is that it would go really quickly in the beginning, even a little bit higher with a super high speed, and then it would ease in towards the center. So let's see again. So you see it almost goes a bit more towards the right, and then it comes back. And the reason why it goes towards the right is because I have kind of bumped it up here. But this is, like, you can just really play around with these graphs. It's really fun to just play it around. And yeah, then just see how you can make a custom animation just by yourself. So we're going to leave it here. So these are the spline lines that would help you to smoothen out any effect. So if I had to crop something, it would just help you to smoothen out any effect. And we're going to be using this a lot in the upcoming section, but I would just take it out from here. So this was a basic overview of fusion page if I see here, there are some general effects that people use all the time. Remember how we did shift and space and we typed text. If you want, you don't really need to do it. You can also just have text here. I I unselect everything, if I just press T for text, then another text comes. And if I want to have another text, I can just hold this output from the text and put it here on the output of merge. So let's see what happens then. So now we can see there is another merge two coming. So now we had the first text, and now we have the second text here. Second text. Let's just name it text to and maybe put it a little bit down. So I would just go to transform here, and then I would just put it here. But now I see that the drop shadow effect is missing. And I remember I also changed some settings in the drop shadow effect, and I want the exact same setting on this text too as well. So what I can do is that I can just copy this drop shadow to here. How do you do that? You just do Command C or Control C, and then come here and then do Command V or Control V. Now we have the same drop shadow effect. Anywhere, you can put it anywhere. So what I would be doing is I would press Shift, click on this box, and bring it here. And then you can see as soon as it's blue, which means that it's ready to be stuck in this line. And now you can see the drop shadow effect is here. How do you know, for sure if it's here or not? You can just toggle in and out. And what you can do, for example, if you cannot really see the effect, you can also zoom in in the video. How you do it, if you scroll the mouse up and down, it's not going to happen. If you have to bring it in the center, just press fit. You press command and then zoom in command or control, and then zoom in in the image, however you want. But we will go to fit, which is like so. So these were general yeah, general ways how you can start editing infusion. There are more effects here, such as blur. So I just say this text box is selected here. If I just press blur, then you can see that the text the blur effect is on this text. I can also increase the blur here. And now I have this really cool idea as well. What we can do is that as soon as the text comes here, maybe as soon as the text comes here, at this point, I want this blur. I want this text to be super blurry. So I can do, like so and then just turn on the key frame. And then to the next second, let's say 75, reduce the blur all the way down. And now let's see the entire animation. So now I also feel that the blur comes a little bit too late. So what I would be doing is if I want to delete this keyframe here, I can go to this point. Of course, the blur should be selected. I can just toggle it again, so the keyframe disappears. What I need to do, let's say, I want to do it at 60 frames. Then at 60 frames, I'll just bring the blur value down. It's red, which means that the settings is recorded at that frame. So if we watch it again, What we can also do, we can use another motion for this text here that this text comes from the bottom. So I'll just zoom it out a little bit. We go transformation. So we can record, say, for example, the blur ended here, right? So we go to text two. We can record the position of text two at this point at the endpoint because that we know for sure. And then we can go here. So the reason why I'm going to blur is because I want to see the keyframes. Then I go to the same keyframe, then I press text two. And then I would reduce down this text two here. So now let's see. Hello comes. Text one comes, but I want to do the exact same thing how I did for the Hello, the spline, so I would make sure the text two is selected. Go to spline. I have this displacement here. If you cannot see it, just press this. Now you can see everything. Press Command A or Control A, I would do that. And remember how we made the S curve manually. If you want to just make it in one go, just press S. As soon as you press S, the S curve is there, I'll just leave it to this S, and then let's watch everything again. So you see how easily we made this custom animation all by ourselves. And this is nothing as compared to what we're going to be learning in the upcoming section. 5. Shapes Animation Basics: What we're going to be doing now is making shapes or making any icon you want. So we are in the edit page right now what you can do. You go right click, you go New Fusion composition. If I do a new fusion composition, let's say shapes. So the shapes, it comes here. It's just acting as a clip. Yeah. What we need to do, let's just put it here at 24. So then we know how long it would be. So yeah, it is at 24 seconds. Here, nothing would come. We can also increase the length of the shape. Let's say until 40. Yeah, let's just say 40. Enough seconds. So now what we can do is that we can click on the shape and then go to Fusion page. So remember earlier if we had these things clips that would be here as media in, now we just have media out because there is nothing in here, but we're going to be drawing shapes now. So to draw the shapes, first thing what you need to do is make a background because now it's just transparent background, so you can create a background now. What happens now is that the background is here with the merge. We don't need the merge now. We can just connect the background directly to the media out. And as soon as I connect the background directly to the media out, you can see that the main video output that turns black because the color of the background is black. We can make it to any color we want. Let's say white. Let's just do white for now. What we can do is that if you want to draw shapes on a transparent background, you can do it. But I want to draw shape on this white background. What we're going to be doing is we're going to be adding another background. So I'm going to be just adding another background, and this one, I would be using as a merge node. So now what happens is that this whole the background two is taking over the overlapping the background one. But we want to make a shape here. So what we can do is that we can make a rectangle shape, or you can also make an ellipse shape. So what would happen now is that the ellipse shape is on the top, what color goes on the ellipse shape is this background color. You can also change if I go on the ellipse, you can change the dimension of the ellipse, you know, make it big, small, like, so I wouldn't do ellipse right now. I would just do a rectangle. So we click the background, we click on Rectangle. Now this rectangle is here on top of the background. And if you want to change the color of this, we go here, maybe we can keep it to orange or green, whatever color you prefer. Maybe I can just put it as blue. Then we go to rectangle here, you can change the shape of this rectangle, however you want. Now, if we just keep clicking on rectangle and if we go on the right hand side, then you can see that you can also reduce make the edges soft of this rectangle. So when this can be useful is that if I have another rectangle, I just did Control C, Command V, and if I have another rectangle here, and if I don't have the soft edge, then you can have the soft edge. So this rectangle had the soft edge here, you know, and this is the rectangle, the second one width not the soft edge. You can also make it smaller or say it looks like this. But I'm not going to do that. I'm just pressing Control Z. I'm just going to be keeping this rectangle for the sake of this video. And now what we can do is, of course, we can increase the border width. So the width of the shape would be increasing. If you invert it, then the entire screen goes like this. If not like this. Here, what you can do if you cut it down check the solid, the line appears here. But now what you can do, you can increase the border bit. So then it becomes a box, which can be useful for anything. But let's just keep it a solid. And now you can, of course, change the position with this. You can change the shape of this, like so and you can also change the cordon radius. So this is what I really like, and you can also change the angle. So this is how a shape looks, right? What if we want it to be like an arrow shape? So I'm just pressing in the center and moving it here. What if we want this to have an arrow shape. So for that, what we can do is that we can just select the polygon two. What the polygon two would do is it would make a shape here. Select the polygon to background. We go here, nothing happens, then we go to merge. And now we have an arrow, something like this. So you see what I did, right? And if you want to change the color of this to say maybe purple or another green or let's say yellow, then we have an arrow. Now what we can do is that what if we want to combine these two together or what if we want to make an animation that this arrow comes in the frame. So to make an animation, of course, I can change the values of, you know, this. But what I want to do is I want to make a value that value of movement should be applicable to this box and also for this box because right now they are separate. So for that, we need a transform root node. So we do go Shift and space, you type so here you have transform X and F, which is in the X and F plane, which is a two D plane. So I would just bring this whole shift and I would just bring this here. So now we have the transform node here. So what would happen now is that transform node gives a set of values that would help you to change the direction of whatever it is in the frame. So for example, if I want the center, say at 30 frames, if I want this to be out here, and at, say 40 or yeah, 40 frames, I want this. Oh, I should select at 30 frames. The keyframe here, I toggle it on. And then at 40 frames, I want this to be back in the center. Like so. And then we can see the animation. Yeah, that looks pretty decent, and we're going to be doing the same thing. We select transform, we go spline. Then what we changed was displacement. We click on displacement, then we have this. What we can do is I would just press S because maybe make it a little more aggressive. So how do we make it aggressive? What am I doing right now is that it would quite quick movements in the middle here and a little bit softer towards the end. So now you can see is that now just this box is moving, right? So we can copy this transform to this tangle, thistrangle as well. So I just go Command copy Command V, the transform appears here. I will just put it here. So I'm pressing Shift and hoping it turns blue. And now but we have a problem here, so you can see that when I did the transform, I didn't consider the arrow that the arrow would be here. So I would just delete this transform. I would go here to 30 frames. I would go here, and I would go a little bit more back so that I have enough space for this arrow to go here. So then I would press Command C again, command,V bring it in between. Like, so now you can see this arrow comes in the picture. What we can also do is that I can also see that it's not really in the center. What we can also do is attach a text. So for the text, I would select nothing. I go here. Text let's say, a arrow. Yeah. Then I would put this text here. This text can go here. Maybe just make it blue again or purple or say orange. Let's do green. Yeah. I would increase the size of this arrow and then we can put it here. Now I'm just dragging and dropping it. We can put it here. What you can also do is that you go layout sorry, you go shading. You can also make the shade in appearance, this can make it a block. You can just play around with this. There are so many things that you can play around with. If I put this arrow here and then if I do the transform and copy and paste it again, now everything moves together. So, you see, that's how you can make shapes. 6. Shapes Animation Advance: States test. Say new fusion. So I'll do shapes too. We'll just drag it on the timeline. Let's do. So let's go to fusion again. So we have the media out, and now we're going to be doing the background again. So now we're going to be using a transparent layer. This time we had this white background. Now we're going to be using a transparent layer and I'm going to show you why. So we have this background. What we're going to be doing is you can make a triangle in this background. Let's just keep it in the center. How do we do it? Just go here and keep it in the center. Now what we can do is that I would just do the border with sorry, not the border with the corner radius a little bit. I would change the background color too. Let's say, let's say this. Let's do blue again. Now what we do is that we go to background. Instead of type solid color, we can do gradient. And what gradient would do is it would give this kind of weird shape to your box. So you can see that there is a bit of gray ish here, there is a bit of red here. You can just double click, click the blue, and now you can see that there is a bit of shade here. Yeah. What you can also do instead of gradient, you can do four corners. So now we have different different colors in all the four corners. So corner towards the left is this blue, towards the right, I can do yellow or white. Towards the left again, bottom left, I can do this blue again and right, I can also just do Alpha zero. It would be transparent, but transparent would look a little bit weird, let's just do it like this. Yeah. Now I will just reduce the reds. This is really subjective. This is the box we have. We did the custom color with the four corners. We didn't do anything in rectangle, we did everything in the background. Yep. What we need to do is I would do another rectangle, but with a twist. So I will just do Command C and Command B. And then how do you do it? You go Merge, Ooh. If I just go it like this, then the merge tool is not appearing because apparently we can connect both of these rectangle in one go. So to get the Mrs tool, what I can do is that I can just click on this button. So the Mrs tool comes here, I'm going to go here. And then I would put this here. So now we have two rectangles. This one, how do you know it is there? You can change the width and it would be there. So you can change the height and it should be there. What we can do is that this background needs to also be here, so this background goes here. Yeah. So now if we change the width because last time I was changing the width, nothing was coming because there was no color. So what we can do right now is instead of having this another circle, I can do something like this. Something like so. But because the background is of the same color, I would just do solid. And now if I go rectangle, border with, I will just reduce it. And I also reduce the shape of this rectangle. Like. Sure. And I'll change the color of the background to say maybe white blue. Yeah, let's just leave it white. I think it looks quite decent. Yeah. So this is just a normal box. Maybe reduce the shape of this again. So this is how our box looks. So now what I want to do is that I want to make an animation. So now if I go to Edit page, this is a transparent box. I can put this on top of this speech, and it just comes here. Yep. So now what I can do is that I can do the transform node again. I'll just put it in between here and I can do some key framing, so I wanted to go at the bottom. Not at frame hundred, let's do at frame 20. I wanted to go at the bottom, and then at frame say 30, I want it to come to the center. Hmm. Sorry, the center is 0.5. So we see the animation. Yeah. And for the flying curve, I have displacement here. I would do the same, but this time I'll do the cubic out pack. And I'm just checking if everything is good inspector. And then I would copy this transformation to these brackets, as well. So now both of these boxes would come like so. Now what we can do, we can put some text. The text can go like, so I'll just put a text here. So now let's do say box one. I can increase the box here. You can choose whatever font you want. Let's do yellow. That's yellow. That looks good. If you want, you can also drop shadow, but we're not going to do it now. And here, you can do the same follower that we did. So you can do follower, you go to modifiers, you transform. Or it's on characters, then you go to offset. We have done it before. That's why I'm going a little bit quicker. You go to offset, select the offset, then path two comes, we go to follow again, and I don't know where the thing started. I think 20 to 30, the animation. So we go to 20 frames, we go to text. And here, of course, I want the box to be out as well. So if you're going to go to modifier, transform, offset, I want the box to here, and then at 30 frames per second, I want it to be in the center. There is another key frame here which I would just take it out. I would also do the classic follower thing. I'll just make it one and I would go to spine displacement we have, I would does cubic outback. Now let's see we have this m. So we have this little box here with an animation text, one. What we can do right now is we can make another rectangle just over here. Let's go s. So but that rectangle is here. Let's go. We make a merge note here. So what would happen now is that everything or just were going to be making it too complicated. Just leave it like that. So what we have right now is a little bit of preset. So we have this box. This you can use it anywhere. You can also save this project and use it with some other project. So we can use this as a tool for anything. So if you're doing any video project, any other project, you can do it. And what you need to do if you want to make this box a little bit bigger is you go here, rectangle. You can increase the width of the box. So let's say this width. You can just copy this with Command C, go to this other rectangle, go to the width here and paste the width there. And now this box becomes a little bit big. Text, you can make a longer text here. So this is a little preset for you that you can make. I use presets like this in a lot of my classes especially. And then all I need to do is just change the dimension of the box to how I want. And then in the text, I can put any text I want, I can put any color, any font type I want. It would literally take less than 10 seconds, and now I have this beautiful animation with me. That's how you can make a preset with some shapes and with the text box, what we have learned. All of this is super custom made. So you can change every little parameter. Let me show you something really cool. So we're done with the text, right. But what if I want this to be on a video clip? So I have given you this video clip, you know, in my classes. So what if I want this to be here? Let's see until when can I cut it? So I am here, you know, sitting let's just keep the clip until here. Yeah. This box appears. I don't like is the colors. What I can do, I go to background, I change the colors to maybe yellow, not blue, and change this font color to let's say black. So I just go all the way here and, of course, change the rectangle shape, too. I'm not going to change the height, so let's just change the width to 0.5. We're gonna be here. Let's change the width to 0.5. Maybe a little bit smaller. Yeah, that looks great. So now if we are in this video, you can just change this anywhere. So you can bring this entire box up or down, down or up. So now you can see that it is on my face here, right? What I want to do is something really cool. I'm not sure if this is in the free version or not. So I'm just going to go sit here. Box one comes. It's a really nice preset. What I want to do, I want this box to be behind my head. I've given this clip to you as well. So how we can do it. I will just make another copy of this clip here. I'll just bring this maybe like so. Yep. We'll bring this clip to fusion. So we have this clip here. We have this clip out. I'm just going to do I'm not selecting anything. I'm just going to do magic mask. I would do magic mask here. And now what I want to do is that what magic mask does is that it would mask some things in the video, whatever I would select. It is kind of cutting me out of the video, and that's what we want. That's the kind of effect we want. So we would select two, three points, but we would also select that none of the backgrounds are being selected. We'll make sure that. Then you go to frame one, and you can press this track forward, and then reverse. So it can already start from here, maybe. It would take a little bit of time. In this thing, my main goal is that my helmet and my face should be should always be tracked. So we just have to wait for it. Waiting really depends on what system you have. But let's see. Now the rendering is done, what we would be doing is we go to the edit page. We put this clip on top of the original clip, and now we bring our shape in between. Here is the cutout. Here is the main clip at the bottom, and if you bring the cuto, it looks like this. So now you can see that the box is behind this. So, of course, the cutout is not the best. What if you want to make it really precise, what we can do. But it would take a little bit time. You can make it a little bit better. So I'm zooming in with the command. So if I go better, then the cutout is a little bit smoother. You can go in or you can change this refined range like this. I'm not going to do it now because it would just take a lot of time. I'll just keep it faster just for the sake of this tutorial. Yeah, this is how you can do this cutout effect and when you have a box like this, I use it. Trust me, a lot of YouTubers like Ali Abdul and other educational YouTubers, they use this effect a lot where they have this box with some text when they're teaching something. I think it's really, really handy and for the first time if you're doing it, it would be difficult to make it. But once you have made it, you can really keep it as a preset. If you just want to keep this as a preset, what you can do, you can copy all these files in a separate project, and then you can just save this project like so. You can do export project and you can save it like this. Now if I want to pay paste this box onto some other clip, what I would do, I would do Command C. And if I open some other project here, let's say, this was all let's say on this clip, I can just do Command V, and now No. And now this box comes here. Of course, there's a vertical video so it's not really applicable. But let's say on this map, this box comes here, like so. So that's really cool, right, that you just made it once, and then you can use it a lot of times. So that's how you can make these shapes with some lower thirds. So you can also use this as a lower third by putting here in the corner, that would be also really handy. So yeah, that's how you make shapes in the winter resolve and of course, you can combine everything to have the effect, whatever you want. 7. A Quick Feedback: Enjoying this class, then please leave a review. Or if you think that something could have been improved, please give me a feedback as well. And if you give a good review, of course, that would help me to get this class discovered by more students on this platform. One more thing, the upcoming chapters, what I'm going to teach you that I've already filmed two years back. There are some really simple bought, really good effects that you can do in the winters in fraction of seconds. So those things were recorded a couple of years back, but nothing has changed since last two versions. So yeah, until this chapter, all the recordings that you would be seeing is from a previous Fusion master class. And after that, I have shown you some three D camera effect. So yeah, I'm just letting you know so that you don't freak out that Oh, the whole setting is changed. And sometimes I'm also mentioning the Winter es of 19 because that was because that was recorded in the Minter of 1919, but nothing has changed, and the effects, what I'm going to be teaching you in the next chapters, it is just really, really cool and they're so, so simple. Anybody can recreate it. So yeah, let's go on to the next chapter. 8. Attach Text To An Object: So the fact, what we're going to do in fusion is something like this. So I can show you in the timeline I already did it. Uh, wait. Not this, but something like this. So if I go full screen, Fusion is a bit taxing on the system. That's why it's lagging a little bit. So you can see that this text is going together attached to my subject, and you might have seen a lot of this kind of effect in commercials or even in any other video that the text is attached to the object, and that's what we're going to do now. So how you do it. And for example, there are some things here, some effects here, but if we want to search for an effect, so you press Shift plus space, and that gives you a list of all the effects, which is like hundreds of effects in Fusion tab. You don't need to know all these hundreds to make a good video. First we going to do is tracker. So whatever you search, it just appears. And there are so many other trackers. So I would just go with a normal tracker. And fusion is really powerful. You can almost do really crazy animations in fusion. But if you're interested, maybe I can make a course about it because if I just teach fusion, it would take like seven to 8 hours for teaching fusion. It's so cool. So anyways, getting back to trackers, as soon as I selected the tracker, the tracker just appears. Tracker node appears in between the input and the output. And if you zoom in here, then you can see that there is a green arrow and then there is a blue arrow. And there's also yellow box. So green arrow is anything that you would put on top of the tracker, that should come on the top. And if you want to put any effect, any mask or so that would be connected to the blue one, and this yellow one is the input, I think, yes, that's the input because this tracker is getting input from the main median median one, which is the original file. So the original file is attaching here but if you click here, the original file gets disconnected. So now the output is tracker plus the output, which is nothing, so that's why you don't see nothing. So we would attach it again. As soon as I click Tracker, if you go here on the screen, you would see intel tracker. And that's the tracker. And if I just drag this tracker around, if I drag it on the cow, kind of zooms in and shows where the tracker is. What I would do, I would maybe put the tracker on her head on the cap. Be also for tracker to work, it's nice to select the area which is a little bit contrasty, or maybe I just select the bag. It's not that contrasty, but let's try. Yeah. So once we have this tracker selected somewhere, now we want to track this because now if I move this click now if I move this clip here, you see the tracker, it goes away from the bag. So what we want to do is to do a setting so that this square box sticks to the bag. Yeah. So let's do it. So as soon as I click here on the tracker, you go on the right hand side, and then there are a lot of settings and options. That would always happen. Every time if you have a new thing here, you would have different settings and options relevant to whatever you have selected. So with the tracker, what I want to do I want to track, of course, square to track the back. So what I would do if you go here in trackers, you go tracking, and then you do this forward play button. So that obviously says track forward. So let's just press it and see what happens. Now the system is working for this image to track forward. And as you can see, that's just tracking all the way until the end. Until I just bring the camera down. Let's just go until here or maybe what we can do is that we can just crop this end part until here. Let's go back to fusion. Now you can see that the tracker has tracked the backpack all the way to the end because if you go here to this green thing that shows the path, exact path of how that particular point in the bag went throughout the entire video. Now what we can do, we can attach text to the bag and that would stick to the tracker. What you want to do, you go to tracker or maybe you just go shift in space and do text. You go text and text commerce. So text box is here, and you want to put the text on the foreground. So what you would do, this is the output of the text. So you take the arrow from here and put it in the foreground. And now let's just say maybe just write it back. Yeah. Nothing happens. There's a reason. What we want to do, go back to tracker go to operations and in operation, you can do from here to match move. Now what happens is because we put the bag here, the text, it's same as the edit page that if you bring a text, it's always in the center. Now what we want to do is to bring this bag on top, for example, if we just play the bag here, the bag is still replicating the movement of this bag on its own plane. Yeah. So what we want to do is just drag this bag maybe here or on the subject or maybe just on the bag, and let's just play. So now it almost looks like, the text is attached to the bag. In some cases, it might not be that easy to track something because here, my subject was not going crazy. There was not crazy movement. So yeah, that was tracker. Like how we added text. In this case, you can also add a lot of other things like graphics or different icons. For example, let's go here. And if we go to Fusion, now we have text right. If I just say, delete the text, and then I bring so now media pool comes in handy if I bring this arrow, you can bring this arrow. I'll also delete the transform, you can bring so that's the arrow. You can bring it to the foreground and now the arrow is here. What you can do, you can change you cannot change the position of arrow now because the arrow is not acting as a text. What do you need to do, you need to put a transform node. So you just go transform because as soon as you put transform node, that gives you the option to change the size, change the position of anything. So if I put transform node, so now the transform node is attached to this arrow. So as soon as I click on transform, then I can change the position. I can change the size of this arrow. I can also change the angle of this arrow. So let's just go angle. Let's just go like this. And if I just bring this up here, then it would be attached to the cap. So you can, yeah, add anything once you have tracked the object. I usually do text or something like that, you know, just for fun. 9. Attach Text To A Layer: Now, let's show you something really cool. So here you see that this text is attached to the lake text is attached to the lake. You might have seen in a lot of videos that sometimes the texts are attached to the wall, so that's what we're going to learn now. So what we do, I'll just make another copy of it. I go to fusion and I would just delete everything. So here, we have the lake with us. Yeah. You have this video as well. So now we're going to do tracker again. No, that we always get confused between shift and space, so we go tracker again. And here we go planar tracker. So what planar tracker does is that the other tracker was just for a point. Planar tracker is for entire plane. So let's do tracker here. And now what we're going to do we just see the clip. I'll just turn off the media pool. So yeah, I would just bring the cursor to the beginning and planar tracker, what you want to do? I would do this time on the mountain or maybe here. I would just draw like a little plane because I want the text to be on this mountain here. Yeah. So now this box is closed, I can change the shape of the box. This. So you can just make a little box here of whatever place you want to track and always make sure that that place is there in the frame throughout the entire video. It shouldn't appear like this plane because this plane was not there in the video. So this plane should be there through the entire video. So yeah, I can see that it was there. So maybe, let's just do it here. So we made a little box. What do you want to do? You go all the way to the front. You bring the red line all the way to the front so you're at the first frame, and then you click Set. Yeah. And after clicking set, what you need to do tracker, then go hybrid point areas. And now you track again. So here, what you can do, you can just press the forward tracker. So you can see that this box sticks to the floor to the grass what we have selected. This is a really nice smooth drawn shot. That's why it's acting really nice. But sometimes if you film from your camera, or if the shot is not that smooth, if there's too much movement, then this might not work. Okay, so we can see that this box was attached to the grass throughout the whole time. Yeah? I can also there was a little movement here. You can see, I would maybe do perspective again and see Maybe I can just use the clip until now or just play it and see how it looks. It looks like it is tracking. So if it doesn't track, just go through different options and choose any of the options and play it again, and then one of the options should be working. If it's not working, then your clip is not good enough for tracking. So now we have the planar tracker here. Now what we can do do the text again. So I would do text text, and then text appears here. So what we want to do? I would just delete this merge because we don't really need the merge. We want the text in the foreground. So what I would do, just go here and bring the text here. And now, if I write something, say, grass, nothing happens, right? What do we want to do? Go to planar Tracker, and from Track, you go to corner pin. And as soon as I go corner pin, I see my grass appearing in this weird box. So now what we want to do we want to place this grass text on the grass and then see how everything looks. So I'm putting the grass on the grass. Of course, because it's in that plane, you don't really see it clearly. But if I go to text, I can zoom in. If you zoom in too much, sometimes it can go outside the box. Yeah? This looks nice. Let's just see if it actually is tracking or not. So you see the grass is attached to the grass. That looks really cool, but it's not really looking that realistic. So I would just add some shadows. Yeah. So here I would go shift space. I just go shadow, and drop shadow. Drop shadow we have used in edit page. So let's select drop shadow. And now you can see there is actually a shadow under this under the grass and you can change the settings with blur. If I don't go blur, shadow is strength, you can see the strength of the. And you can change the angle of the shadow according to how the sunlight is falling. So I can also zoom in in this area. I would maybe go blur a little bit, you know, so it still looks a little bit realistic. Maybe just increase the drop distance, increase blur, maybe something like that. It almost looks like the grass is just placed there. Let's just go here and fit. Now if we track, let's see. It almost looks like grass it just plays there. So this is also what you can do. Here, we're attaching a text to a plane. In planar Tracker, we attached a text to a point to an object, but the text would still be in the XY plane. But here it almost looks like the text is in a three D plane, and that's really cool about planar tracker. So last time, what I showed you was here with water and this time is the grass. And that's what really cool thing about planar tracker is that any flat area you can track and put anything, you can also put your photo, put Imogs, put anything here, and track it. So cool. 10. Locked On Stablization: There's one more really cool thing what you can do with tracker is stabilization. So I'll show you. Just bear with me. So if you go to Fusion Folder, this is just a video of someone dancing, yeah. And you can see this side bars because the video is in vertical format. So maybe I would just go until here. And got it. Yeah. And what I can do, I can also just change the resolution to vertical so you can go to setting for vertical resolution like throw. And now let's go to fusion. So here what I want to do I want to track the jacket because here there is a bit of contrast the white and black. So I would go press again. Tracker O press Enter, tracker comes. You can see this green box here. I would put the tracker here. Yeah. And I want this tracker to track this jacket throughout the entire movement. So let's hope that it is tracking, tracking, tracking. Sometimes it can get you see. Here, as soon as the guy twisted on the right side, it didn't track because now the plane is gone. So what I would be doing is here, I would bring the square to his head and maybe track backwards to just match the movement because how his jacket is moving, his head is also moving in the same way. So I would just go back tracking. So now it's tracking his entire head. So I think now my tracker has a bit of a Movement. Of course, it was here late back then and now it's here. So what I would do. Here, I want to stabilize the frame or just keep this point at the same position throughout the entire video. So the next step is we go here to operation on the right hand side, and then you go match, move. And then after selecting match move, if you go to merge, you can go background only. And now you see what happens. You see, my mouse, if I put my mouse here, his head or his jacket stays at the same position, but it just jumps a little bit here because of the bad tracking. So what we're going to do is that we can track again and see what can we do better. So maybe just leave the tracker here and then track again. No, it is not tracking. Maybe adaptive mode, every frame I can do and see. So Tracking always, that's what I also see in a lot of tutorials that every time they choose this easy clip and it doesn't work because if I just zoom in here, my box should be somewhere here. So if I just bring it here again, as soon as he turns, the whole plane is gone, what I would be doing is that's why you should always track things which is in the frame throughout the whole video. Maybe what we can do now is that maybe track his head. Maybe his head. You see, because there is not much contrast between the head and the background, so that's why it's not working, but let's try again. Yeah, because now the head the cap is there throughout the entire video. Okay, so that worked. So yeah, choose this on a clip which is not that complicated, so match more background only. So I think it is tracking now. So if we go here in the media page, then you can see. So what is happening now is that my clip is moving because it wants to keep everything stable here. So what we need to do in this case is we need to just zoom in a little bit, you know, so that we need to make sure that the clip is not going everywhere. And this is how it looks. So if I just do like this, his head would be at the exact same position throughout the entire frame. And in a lot of dance videos, a lot of dance TikToks, they do this as well. And this is called lock on stabilization. That you can achieve super easily with the tracker window. 11. Green Screen Effect: After planar tracker, we're going to do another really cool thing. So a lot of you might have seen, you know, green screens in the video. So I actually have given you stock footage of a green screen. So yeah, if you want to make this green screen disappear in DaVinci, it's not really possible until you go to the Fusion tab. So I selected the clip. I go to Fusion tab and then I go Media I Media out. I just select median one, and then I go Delta. Just type Delta and then it comes Delta here. You select Delta ke, and then here is the background color. So whatever color is in there, this Delta ke would make it transparent. So what I want to do I take the selector tool and I drag it to green area. But if I dragged it to white area, this white, then everything which is white in the screen would become white. And that's why people use this crazy green color in a green screen because most of the time, none of the other colors are very similar to this screen, and that's why it's easy to take out the green screen. And now we can put anything on this computer. For example, now you can see that there's this black screen. So if I put any footage, let's just put the drone footage from here. If I put any footage under this, it would look like it is playing in the system. But now you can see that the footage is in just a normal, like a full length shape. So what I would do I would reduce the size of the image. And I can also see that the laptop is not XY plane. It's kind of there's a bit of tilt. So I would also change the yo and the pitch maybe I'll change the pitch so make the pitch look like this. So now it almost looks like it is playing actually you see? So now my image is almost in the same plane. Maybe change the yo a little bit, like so maybe rotation. So all these things, yeah, you can just tweak. That's why I wanted to teach fusion in the end because whatever I'm doing right now, that is in the Edit page, which I've already taught you. So if you watch in Phil's full screen, it almost looks like this video is in the computer. How cool is that? So with just one little click, you can just use this. So, yeah, that's how you can use the green screen effect in the winter of 19 infusion. 12. Travel Map Animation: Now, let's show you one of the map animations what I do. This I use in a lot of my YouTube videos. I've also recently used in one of my client videos, and they absolutely love it. So to use this effect, you need a screenshot of a map. You can use any map you want. I have provided a screenshot of a map. So let's just go here. This is just a screenshot, so it's like a little photo. So I'm just going to make sure the photo goes for 5 seconds or even longer is fine. So yeah, this is a screenshot just from Google Maps. So I would just zoom in because you can see that it was a little bit smaller, so I'll just zoom in. And let's go to Fusion. So here in Fusion, what we want to do is that we want to maybe mark, you know, how they do in map animation that mark a point, a line from Hamburg, show the route from Hamburg all the way to Berlin, y. So that's how you do it. First thing what you need to do is go to background. Just press background, background appears, then add the background. So background is here now. Yeah. Whatever color you want the line to be, you have to choose it now. You can always change it later. I would maybe do red because yeah, red just pops out. And after that, you can see that the whole image is red. After that, you need to click on the background and then go to another effect. Just select the background and press Shift Command, Shift space bar and type paint and then select mask paint here and then go add. So it gets added on top of the background. Here. Now it's time to draw, yeah. So I'm zooming in with command and just scroll the mouse. You can do the same with command or control. Now what we want to do? We have the mask paint here, and if I just do a little click on the image, it just makes a little dot. We don't want dots. We want to draw an entire line, yeah. So we want to go here to the polyline stroke. So once we have the polyline stroke, you can make the lines like this. Yeah. So I'll just control Z. So we are just going to draw, you know, not that precise, go according to the follow this little highway. So I'm just clicking, if you want to make any turn, what you can do is just click here a bit further, and then you have this a little polygon kind of tool so you can make curves like that. So you can select here as well and make curves. Yeah. So here we're going to go all the way to Berlin. Yeah. And now you can see that this is a little bit blurry. I'll just go to the normal shape. The line, what we have drawn is a little bit, you know, washed out, a bit more blurry. So what we want to do go to brush controls here. And softness, I usually just go all the way down. So now it's a really hard line. And you can also reduce the size of the line. So now what's happening here is that I can see that I don't really see Hamburg. So maybe we can change the way. So you see this little dots, so you can just drag it however you want. So, you know, just for the sake of this video, I would just change the way so that people can also see Hamburg in the map. So maybe I can also add just go here. Now if I drew the new way, you can see Hamburg actually really clearly. Yeah. You have to make sure you're selecting these points. Now if I zoom out, I can obviously see Hamburg and Berlin. Now we have the entire way drawn out. What we want to do, we want the animation to start maybe at after 1 second. Let's go at 24 frames, which is here, here what we're going to do. You go to mask paint. And then you go to stroke controls. So we go to stroke Controls and you see this write on tool. If I go all the way there, then my line disappears. I can maybe zoom in a little bit so you can see clearly. So if I, you know, do we on my line is there, if not, line is gone. So what I would do I would do, of course, key framing here. So you see if I did key framing, there's a white line here. And when do I want this effect to be over? Maybe at 100th frame. So we're starting at about after 1 second and ending at the fifth second. And at the fifth second, you go like, so. So should we play from the beginning? Hamburg. And we went to Berlin. Yeah. And if you want to add shadows, you can add shadows as well. So shadow, you don't have to add under the mask paint, you go under background. So here what we would be doing is I would just select background, and then I go drop shadow. Just try drop shadow. You click it. The drop shadow comes in between the background and the merge node. You can see here. And if I click on Drop Shadow, drop shadow is somewhere there, I just reduce the blur and you can see the shadow here. So I would keep the blur like that, maybe change the distance. Yeah. And this was image without shadow, and this is with shadow. And now, if I play in full screen, this. So you might have seen this animation so often, and now you know how to do it. And of course, you can put some location point here. I don't know. Yeah, you can put some I will also give you this, so don't worry. You can put some location point. So this one, I will just reduce the size, go to Hamburg here, maybe to zoom in a little bit. So what I would be doing is I would just bring it at Hamburg, yeah? And then I would also do the same thing. I would just make another copy, go option. Let's just increase. So there is another one at the same location. This I would bring it to Berlin. And if you see that you have this little shadow of the location icon, if you want to get rid of it, just crop it from the bottom. I just select this the crop from the bottom. So now you can see, if I get rid of this box, the shadow is gone. Same with the other one. I can get rid of it from the bottom. And what you can also do that you can do some animation, what I taught you before. If I go to effect, yeah, here in effect, you go all the way down, you go magic animate, V three, you go here, and then here, what you can do, you can do Zoom in and Zoom out. Both drag, so we can do Zoom in and Zoom out. Now let's see the entire animation. How cool is that? Like, you really don't have to do crazy amount of editing to get this effect. So that was map animation for you in the winters of 19. 13. Camera 3D Basics: Whatever we have learned until now in fusion, that is on one side, and what I'm going to teach you now, it is just a whole another game. If you don't know what I mean, look at this video. Yes, that is done by a three D camera infusion. And if you want to see how my node structure looks, it looks like this. I know when I watched a node structure like this for the first time, it was just so intimidating, and I was like, This is so, so advanced stuff. But in reality, it is way, way simple. All you need is a little bit of patience because it is really taxing on the computer, especially on my system. I'm using the M one MAX 2021 version with 32 gigabytes of RAM, and it is a max, so it should still do good, but it's not really doing the best. But anyways, the effect, what you get in the end, it is worth it. Should we just start from the beginning? Go. So I have given you this clip, which is called Reels watch. So I'll just put it in the timeline, and none of these clips, they have any audio. So I have the Reels watch. So I am acting as if I'm watching a reel on my phone, and as the image is zooming out, I can show the audience the reels what I'm watching. So that is the first clip, but the second clip is kind of these screen recordings what I have done. So I have recorded this I have done the screen recording from my phone. You can use any screen recording you want. I have four screen recordings, and what I've done with these screen recordings are so I'm in the edit page right now. So I have, of course, I'm playing from the beginning. This is the beginning of the reel. What I'm doing right now is I'll just cut it from the side, you know, chop this part from the side. And then what I'm also doing is if I go to crop, I'm just cropping the bottom. I'm cropping the bottom until so you still have the creator's name. But I'm cropping all these extras from TikTok, and I'm also cropping from the top right until here. But that's really subjective. You can just crop however you want. And then what I'm doing is I'm right clicking and I'm making a new compound clip. And I've made four compound clips, clip one, clip two, clip three, clip four, and you can just name however you want. If I just do test, now we have the test compound clip. What that would do is that is an individual clip that I can import in fusion of this dimension. Same with this. This is a horizontal video, not a vertical video, I have cropped it I've got rid of all the extra work. Now what we have is we have this real watching clip and then we have four compounds clip clip one, clip two, clip three, clip four. And to bring this clip into Fusion, what I can do, I can just keep clicking here. And then I just go to Fusion. And once we are in fusion, we have the median in, which is me sitting here, we have the media out, which is the output. This time we're going to be using this split screen because now we have to also use a three D camera. So what happens now is that I'm just going to get rid of this line because we don't need it yet. So what happens is that because we are using a three D camera, all the clips, they have to be converted into a three D plane so that we of course, can move the clips in X and Y axis, but we should also move the clip in Z axis. So to convert each clip into a three D plane, what we need to do so you click on median one and then you go here. Here you have image plane three D. So that would convert the image into a three D image. Then the next what we need is merge three D. So merge three D would be where all the other clips would be merged. Then after the merge three D, we need a Render three D. This is the default and we don't really need render three D too much. We're not really going to connect it, so I would put it in the corner. With any three D clip, you need all these. I'll put Render three D here, media out here. Maybe Merge three D as well here. So now we have this clip into a three D plane. You cannot see it now, but bear with me, I'll show you in a bit. In Mrs three D, what I would do is I would put a camera three D. Camera three D, you just click on Merge three D and click on camera three D. So now under Merge three D, you have a camera three D. But what happens now is that as soon as I bring the camera three D, attach it to Merge three D, this whole image becomes transparent. If I go to the Edit page, this whole image is transparent. The reason for that is because so here is the media out on this page. On this page, we have nothing. So what we're going to be doing is we click on Merge three D and we click on the dot on the left hand side. So you see if I click on the dot on the right hand side, then my merge three D output is here as well. We don't need it. We're going to disable it. We need the media out to be displayed here, the final output. So that would be displayed here. So if I click on merge three D, that is the output here, and it is showing me this weird three D structure. So if I didn't have this image plane three D, the image wouldn't be in a three D mode. You see, I cannot connect it into this three D node. That's why we needed this image plane three D so that we can convert. Or my real watching clip into a three D plane. But you can see it's not really visible good. What I would be doing is I will just fit it into the frame and then you can do some movements in this plane. If I just scroll in and out with the mouse, it can go up like so. Then I can go fit again. If I press command and scroll in then it kind of zooms in in the image. These things like you would get used to it, and if I press shift and then scroll up and down, then we are kind of rotating the image like this. Yep. And if I press space and then bring the image, now you can see the image goes down. So it is just moving in very different different planes. So if I just go Shift, the reason why I don't see anything here is because you can see this little camera here. I I just zoom in, you can see a camera attached attached to the screen. But imagine that I have to fiel my hand and if I'm putting the camera here, the iPhone, you're not going to see anything, right? So what I need to do as soon as I go a little bit back, can you see my hand a little bit more. That's exactly what we're going to be doing here. So we're going to be clicking on camera three D and then we're going to bring the camera a little bit back. Now you can see that the camera is filming me here, and I want it to be a little bit zoomed out. I'll press Command or Control, so then I have the whole frame with me. And then I go out, out, out. And then I would go until the whole picture is in this frame. So the whole image is quite wide. So to make this effect better, what you need to do, you need to have a wide image. I regretted that I could have taken this shot a little bit more wider. Why? That would make sense later. So this is camera. You see, camera goes up and down, and if I want to go, so if I have the camera like this, I can also go in the X axis. I'll go back. I can also go in the Y axis go up and down, and this is the Z axis. So what we can also do is that to change the angle and everything of the camera, we can put a transform node. And that transform node we will also do as transform three D. And then I would add and transform three D now is in between the camera three D and the merge three D. And what we can do with transform three D is that we can pan the camera now because I remember this I completely forgot that I had to do transform three D because if I do the rotation here, if you see here, the camera is rotating on its axis. Yeah, we don't want that. What we want is the camera to rotate around my image. So that's why if we go to transform three D, we go to controls, and in the rotation, if we do X. So now the camera is rotating around the image. So you see. We go like so. Same with the Y, we go like so. So these movements we can do. And the crazy part is, you can keyframe everything, which we're going to be showing later. But yeah, that's how the camera works. And of course, we can go to we can do all the movements in transform three D from now on. But we don't really need that kind of movement right now. In this example. We don't need the Yo and the pan in this example, because if I do that, then my image looks a little bit weird. In the upcoming section, we're going to be using these properties as well to make a three D map animation, so bear with me. What I can also do is just to avoid confusion, I'll just get rid of Transform three D four now. So this is how camera works. 14. Camera 3D Advance: For example, if I go close to me, say here at 20 frames, then what I can also do you select camera and you can keyframe everything. We're not going to use rotation so keyframe everything. And then maybe I should unpivot X. And then at, say 100 frames, I can push back the camera like say until here. So if we start from the beginning, you can see that the camera is going down really slow all the way back in the Z plane. You can see here the value is changing. And of course, we can also use the lines here. So if I just go spline how we learned before, we are just making changes in Z offset. So I'm going to click here. I'm going to click Fit to page. I would go Command S or sorry, Command A or Control A, and then I would press S. And what I can do is that make this movement a little bit sharper, like so. And of course, what's going to happen is while using the three D camera, your computer will become really slow, so you have to have a little bit of patience with that. So that's how a camera works. What we're going to be doing is I would just get rid of whatever movement we did. I'll just keep it here. For example, like, towards the end frame. And let's say I would do it at 160. That's just an example. So what I would be doing right now is that because now your question would be, this kind of looks like just that simple zoom in and zoom out effect that we can do in Edit page. Why so much hassle? Why use a three D camera? We use a three camera because now we can introduce images in this video that can look like they're kind of floating in that environment. And that would give a really dynamic L. So how I showed the example to you before, we had different different clips, right? So what we're going to be doing is we go to media pool here and I'm going to drag the clip one here. And because this clip is in two D, we're going to be converting into three D. So what we do median two, you're going to image plane three D. And now we're going to just hang on. I'll just put the merge three D here, camera here. So it's a little bit more clear. Now we're going to put this image plane two, two merge three. And as soon as I do that, you can see that there is a new image here. What we can do now, which is really crazy, if I just zoom in now and if I just press Shift and tilt, then now you can see that both of these images are in one plane. So if I have the image plane three D two selected here, which means that this image is selected, can bring it close to the camera. So the reason now here why it is zooming in is because this plane, this image is coming close to the camera. That's why it is zooming in. But what I can do is that I'll just put it on the side here, maybe somewhere on the top or wherever, and then I will go to transform and I would reduce the scale. Maybe reduce the scale to really small. And then so right now we are at the end frame where we want the animation to end. So then we can arrange the videos how they can be in the final frame. So I am just moving it like this. So you can see if I go shift and twist it like this, this can give you a little bit of better idea, so you can just hold keep selecting image plane D two, and you can move the objects how you want them to be in the final frame. Where I want it to be like this. And what I can also do is that I can kind of tilt them a little bit just to give a bit more natural look. So what I can do, I can rotate it, rotate Y, and not like this, maybe like. So it really looks like it's in a three D plane. Maybe I can move it a little bit to the side. What I can also do I think it's maybe a little too much rotation. What I can also do is I can reduce the opacity of this image to make it a little bit look like it is the screen recording of the phone, it is not a solid layer. What I need to do, I go to material here, and then I can reduce the opacity, not too much, really subtle, you still see the image, but it's not that bad. Not super distracting. So now if we go here, we had our first image here, our base image, and we have the second image which is kind of tilting a little bit. So if I go fit and fit here, it looks like this. Now we drag Clip two. You're going to do the same thing, image Planar three D two, and then go to Merge three D, attach this to Merge three D. So because it is in front of the camera, it would be here. So hang on, I'll just press Shift. What we want to do is that we want to make sure that all these images are not in the same z axis. So our base image was here. Our base image was here. The first image is there. I want the second image to be a little bit closer to the camera. Then it can give that dynamic effect that as the camera is zooming out, all these videos are coming in the frame. So that is exactly what is giving a three D motion. So we have this image here. Where do I want to keep this image? Maybe on the top like this. But of course, I want to change the scale, so I'm still at the end frame, so I want to change the scale here and then I'll keep it here. Maybe I'll keep it here, like so, and then I'll try to tilt it like how we did the first image. But now we tilt it the other way. Maybe I can reduce the scale a little bit more and bring it. So this can be the final image, bring it a little bit higher. So all these adjustments are really subjective. You can do however you want. You go material, and we're going to change the opacity. Maybe not too light. We can do the same thing for the other two images. So, if you want, you can also forward this tutorial. I'll go median four, we go image plan, and then we merge three here. The more layers we add, the more heavy it is on the system. If your system is going really slow, then don't freak out. That is how it is and you're doing the right thing. The transform, redose the scale. Like, so I want this image to be maybe like this and then like this here. Maybe like so, and then of course, rotate it like this and then of course, reduce the opacity. And then we had last clip. So these are just the screen recording what I did in Merge four. So it is again, it's going to be coming here close to the camera. I want this image to be all the way close to the camera. So if I see the plane here, see base image, first image, second image, third image. So I would, of course, reduce the size again. This is a big image. I'll reduce it even more and maybe put it a little bit to decide this way. So you can see what I'm doing here, right? If I go here, you can see if I just zoom in if I'm pressing Control. Oh, that's the frustrating part about fusion is that where you want to zoom in somewhere, go zooms in somewhere else. So I'm just moving it like so so it is really important that you shouldn't put all these images in the same plane. You shouldn't should all be in different planes. That's why that's when it would give a three D effect. And of course, it's also really important to reduce the opacity, so you can see the main video. And now, if we go click on Merse three D or Cava three D, if we go to the beginning, It should show that the camera has been zoomed in, but it's not. Where were we? I think we were at 160 frames here. I think the fourth image is a little bit too harsh. So I'll reduce the opacity a bit more. And this image as well. Yeah. And now, if we go to merge three D, sorry, camera three D, what we want is that we want the final image to be here. Yeah. So what we can do, in the transform node, we'll set a keyframe here at 160 frames. And we want this animation to start at 20 frames. So what we're going to be doing here is we're going to just bring the Zoom in the camera. So of course, we can zoom in from here, but it's also nice to just hold this blue stick and we go close to the subject. For you, it can be that it is really, really slow, so you have to be a little bit careful. So I want this frame to be the first frame. But I can see that this image is a little bit in my video. So what I would be doing is, I don't know which video it is, so I'll just zoom in here. I think it is this one, which is the fourth frame. So I will just move it out of the picture. I think it is this one. Yeah, I'll just move it out of the picture. So now what we can also do is that I'm not sure if I did it, but we can put the animation or the zoom out of the camera a little bit smoother. So what I did was I clicked on camera three D because that's where this Z axis is moving. I go to spline and then I have selected Z offset because that's the only movement we're doing. I go Command A, Control A, press S. I'm just going to zoom in, like how I did before. And this is how the image looks. So this is what the camera effect is. And yes, you need to have a lot of patience, and I think it is looking really good now. But to make it a little bit more realistic, I want to do something else. I'll show you. So I'm just going to reduce the opacity of the last one. But these adjustments you can do by yourself as well. What are we going to be doing is that at 160 frames, everything looks really sharp. But, you know, like if something is close to the camera, it's a little bit blurry, and if you go further, the blur disappears. So that's exactly what we're going to be doing is that we're going to be adding some blur in the image. So you go to median five, then go blur. What are a select Gagen blur. You go Gaugenblur and bring them in the video. At 160 frames here, everything should be looking sharp. I would just reduce the blur amount to zero and make a keyframe here. But at 1:35 frame, it should still be a little bit blurry, until say here. So the keyframe is already done because I already selected toggle the video. And then at 20 frames, the blur should be a lot. So let's just do until here. We don't see it because that image is not there, and we're going to do similar things in the other images. But we're going to be changing the blur amount amount because the time at which each frame is coming in the picture is very different. So here, of course, it is fully sharp. I'll just press, sorry, zero here, there's no blur and then at 1:45, or say 130, I can go a little bit. So it's still a little bit blurry. And then at 20, I can do a lot blur. And for median three, we're going to be doing the exact same thing. But I think the timing at which they come is really different. I'll do key framing here to zero. And then let's see how it looks at 1:30. So here, the image is in the picture, you know, the full on image. So I would still keep the zero. I want the image to be still sharp at 1:30. Let's see how it is at 100 frames. 100 frames is still kind of coming in. So I'll increase the blur a little bit. At 20, I would increase the blur a little bit too much. Same for median one. We do Gaussian blur. Let's see how it is at 16160, we do zero blur fully sharp. Let's see how it is at 100 frames. It is still coming. I think at 1:20, it was already there, so I'll just do zero blur here as well. At 95, I would increase the blur amount at 20, I would do a lot blur. Now if you watch it again, it gives that really nice effect. So, of course, it is playing at 15 or 17 frames per second. But normally it should be playing at 24 frames per second. Really good. But that's not the case. I think it's getting more slower and slower to see how nice and smooth the camera movement looks. It is a little bit blurry in the beginning and later, it just goes really nice and cool. 15. Image 3D Sequence: So this I learned from a YouTuber. She's really great and full credits to her. But, yeah, it was so much fun to edit this image. I would go to timeline one, and I'm just trying to find where it is. Yeah. So I will change the timeline resolution to horizontal. So all these things are available for you. All these things are available for you in the description. So what is happening here is that? Let me show you. So we have these images here like a background one, background two. We have a bridge, PNG, we have a building PNG. We have another transparent image. We have another building here. We have a train image. This image I've generated from Tajibt. We have a red moon, and then we have a station here. Okay? Now let's go to the Fusion composition. Or let me just show you first how it looks. What am I talking about? This goes too quick, but here there is an image. What is happening is here, this is a separate image. The background is separate, the red sun is separate. Then if I go to the right, this building is separate. There's another background here. Here, I could have left the camera a little bit longer here and then it goes down. The bottom floor to underground. And as it goes underground, I'm putting this PNG of this bridge here. And then that is attached to this train station. And then as soon as we land on the train station, I'm making sure a train passes by. This animation could have been better. I could have searched for a nice transparent Jif file with a nice train, but, yeah, that's okay. For the sake of this tutorial. Now let's go to Fusion and see what is happening. So if we go to fusion here, I'll just put it like. So, or maybe let's just play both the screen. So we have all the animations all hidden here. I would also just increase the size of the window. So what is happening first is this is media out, render three D here. Yeah. This is the camera three D. Remember, we were using the camera three D here, and this is the Mrs three D. I would put Mrs three D, make sure that we can watch the Mrs three D here, and then the media out on this one. You see if I'm clicking on this, this shows media out, Mrs three D is here. So how can I show you good? So if I go like this, you can see that a lot of things are in different Z axis because if you put different things in Z axis, that gives a parallax effect. And what parallax effect is that if I say, move the camera like this, it's not just a general pan movement. You can see that there are you can see that now this building, the building which is in the behind, you don't see it that much. Just go full screen. You don't see it that much, but if I move more towards the right, now you can see the building a little bit more almost fully. And that gives a parallax effect. If I just moved moved from X axis to the Y axis in the edit page, you wouldn't get this real effect. And as I am here, now you can see that this building is fully visual. So it is making this look like everything is moving in different layers. Everything is moving individually, and that is a really nice look. And if I go here, then the camera goes down to the bottom floor. Let's just learn what is happening here. So the first image, what do we have here is the median four. Like all these images, I brought it in DaVinci or all of these JV files. And what I've done is I have put image three D planner here like this. And then I have connected everything to merge three D here. Maybe it is easier that I can show you a little bit, so you have a bit of idea of what am I talking about. So yeah, let's actually make it then. What I'm going to be doing is I would just make this background. Let's do it for 1 minute, 20. Let's make this animation for, say, 10 seconds. 128. Here you can see the image. Let's do for 10 seconds. Yeah, we go here to fusion. What are we going to be doing is we're going to get rid of this. So here I'll be moving a little bit quickly because we already discussed everything, what we discussed in the previous chapter. So what we're going to be doing is that here we do make a fusion composition. So we go new fusion composition. Let's do duration here we can do say 10 seconds. 10 seconds here we can do three D Cam two. So now we have the three D Cam two animation here. Now we're going to be going to Fusion. We have the media out. We're going to go to the media pool, and I'm going to be getting the first background. Median one. So I would just input image planer. We have the merge three D, and then we have the render three D, and that goes to media out. What we can do is at this median one, we can increase the size of this. So how do you do it? You go to image plane three D, transform, increase the scale to this. So this is what we are seeing in the output here. Yeah, so I'll just put these media outputs in the corner. We don't really need these things and the merge three D somewhere here. And below the merge three D, I'll put the camera three D. So the camera three D goes here. And the reason remember I told you why it is not visible here is because the camera is super close to the image. So what I'm going to do, I would just rotate with shift like. And I would pull back the camera. So we need a lot of pulling back. So let's go until here. Like so. Yeah. And now what we're going to be doing is that I would be importing another background, so we can keep those background next to each other. So we go here, you go image plane three D, and I'm going to be putting it to Mars three D. And what I'm going to be doing now is that I will make sure that the image plane is selected. I would keep it next to each other. Because we are not changing the Z axis yet, I know that they are in the same plane. Yeah. And here I would just go here. I would check the scale. It was 94.2. I will make sure that the scale for this is the same. So now we have two big backgrounds next to each other. So we're going to be going like this, to make sure they are in the same plane, I'll just press Shift and I'll rotate scroll the mouse so you can see that they are in the same plane. Yeah, I hope it is clear for you until now. And what are we going to be doing next is just go fit. Maybe zoom in a little bit. So what are we going to be doing next is we're going to be importing each of the things one by one and then place them together. So we have median three, which is the building with a transparent background, to go Image client three and two demerge three D. So the reason why this is not visible here is because they are kind of blending in. So I want this layer to come out a little bit further. Maybe just like so and maybe a little bit zoomed in. I go to inspector, transform, increase the scale to like this. Now, what's going to happen is that if you see from the side, that layer is here. And now if I move the camera which is here side by side, you can see that this image is moving like this. Yeah. I can also see that maybe I can zoom this in a little bit more or let's just keep everything in the center and then we can see what is happening. And I am also hoping that the image can go a little bit this side. Maybe I can zoom in a little bit more. And now what I can do I can also bring the red moon so we can have this image complete at least. It is really fun to do all these things once you have figured out how everything works in the camera three D. I'll put the moon. No, I will make sure image plan is selected. I'll put the moon right in between the background and this first layer. So you can see here. If I just get rid of everything and maybe zoom out a little bit. You can see here this is the background. This is the moon here, and this is the first layer. So I'll go fit and it is fitting maybe too much, so it's always so annoying to navigate all of this, but I'm sure DaVinci can introduce an easy way to do it. And now we're going to have this building. So I'm going to be bringing this building here, Mrs three D. And I would make sure that this building, I'll just move it a little bit forward, maybe, like, so maybe a bit more bigger. Like this. And this building goes on the other side. So I'll just move the camera to see what we are seeing. So this building goes here. Like this. So now if we just move the camera from left to right, we can see if the animation is making sense. The first animation looks really nice. So you see that I'm going to have to put this building here. So this building can go a little bit back. Maybe it should be in the same layer as the other things. Same layer as here, and then I just zoom in. So these things you really have to play around with because if something goes wrong, then it just wouldn't look very real. So it goes like so, and then I can change the Y axis like this. And now if we move the camera from left to right, you can see there is a little bit of gap, so I will move the Y. Sorry X axis here. So to make it really look real. So the animation would start from here and the building goes. So then we come here. And at this point, so we come here, and at this point, then we go with them. So, so I have to put this here. Just going to increase the scale. It goes down like this. I'm just going to bring the camera down. And the camera can come a little bit more this side, maybe increase the scale of this. So the camera goes up and then down. And as we are going down, the platform comes in, which is here. So you see, it looks like there are a lot of nodes and lot of complicated things going on, but in reality, it is really some basic stuff going on. So I'll bring this here. That is our platform. It goes down here, and of course, we're going to have to scale it a lot to make it a little bit big. So what would happen if you bring the camera down from here and then we go down like so you can see here that we have a little bit of gap. What we're going to be doing is we're going to have to grease the scale of this. Maybe like so. Oh, no, no, no. So we can still see that we see it. So this needs a lot of work and a lot of precision. And once we are here, then I bring the train. I'm not going to bring the train in this image, but we have the animation ready, like all the main subjects ready. So what we're going to be doing is I go to the first frame, which is not here a little bit up. Yeah, so that is the first frame. Yeah. What we're going to be doing is I can bring the camera a little bit closer. So this is how the animation can start. So here, what I'm going to be doing is I'll put everything as a keyframe. So at first frame, the camera is here, then at say frame 15, it goes back a little bit. Like so. And then at frame 50, it goes to the left like so maybe until here and a little bit zoomed in. A little bit zoomed in. Yeah? Oh, no, I didn't do the keyframing. I key framed this image plane, which is not really needed. So let's start again. So these things, yes, the reason why I'm showing you all these mistakes is because you're going to be doing this. So don't worry about it. You're going to for sure be doing it. So we go to camera, you go to transform and then select everything. Yeah. So now we have camera, transform node is selected. First frame should be here, then at frame say 15, it goes out a little bit. And then at frame 45, let's say, it goes here, here, but it also kind of zooms in a little bit. Yeah. And then at frame 60, I will make him zoom out a little bit. Nothing really crazy. And then at frame 95 or say 90, it goes down in this platform. So and maybe a little bit zoomed in in the platform. Until Frame 15, it kind of zooms out, like just until here. I think it looks really cool. Let's just watch it from the beginning. So now all these movements are a little bit jittery. I wouldn't want this to be here. Maybe at 170, I can go a little bit zoom down. So what is happening right now is all these movements are really jittery. So what I want to do, I select camera three D, go to spline, do the X offset I'm just doing one by one so that the whole screen doesn't get really confusing. So what was this? Uh huh huh. So I think this is going a little bit weird, so I want this to be a little bit smooth. So that was the reason why I wanted to have this a little bit of different offsets, not everything together so that I can focus on one thing. So now we are in Y offset because it's moving in the Y direction, and I can take out the X offset. Just take it out. We just have the Y. I'll select everything. Maybe just do S, Like, what do we have at the bottom? Nothing here. So that is really good. And then now we do Z offset. So we're going to fit everything. I'm going to select everything, press S. So everything looks in a really nice and smooth motion, I hope. So should we start from the beginning? Let's just go here. I think it looks really impressive. What we can do is move this move this point a little bit here, so it's a little bit smooth. And then also move this point a little bit here. So our main goal in the end is to make these curves really smooth. So all the positions where the image goes, it's also really smooth curve. So this is how we can use camera three D to make animations like this. You see we did all the movements from scratch. And yeah, by using a two D plane, we can convert in three D, and that's how you use camera three D. But in the upcoming section, I'm going to be teaching you how to use or how to do those map animations. I'm going to be giving you the basics, and then you can experiment everything on top of it. So let's go. 16. 3D Map Animation: So now we're going to be using three D camera to do map animation. I showed you a really basic two D camera map animation, which was quite impressive as well, but let's try three D. So I have this three D map with me. Sorry, two D map with me. I've downloaded it from external source. It is completely free. And one thing which is really important is if I go to the file here, see the resolution, it is of a really high resolution. And that is really important when you're doing a three D map because you would be zooming in a lot and you don't want the image to fall apart. So that's the map what we're going to be using. I'll also link down the website from which I've downloaded this map. So we want the animation for about 10 seconds, so I will just move it. You can see here in the Vinci that it shows here the final time of the animation, so it is a ten second animation. I'm going to click on this and then we go here, Fusion. No, I think I have to delete it. I go timeline, create a new fusion composition, and then here we go 10 seconds. We're going to be doing three D map. Yeah. This is the composition that we have. We go to fusion now. This is going to get rid of this. We have media out. The map comes in here. We have median one, we go to image plane three D, then merge three D, then render three D. I'm going to put these two here. Sorry. Just these two here, merge three D as well here. Now what we're going to be doing is with the image plane I would zoom in until it fits the screen. Because it's such a big file, it takes a lot of space. And I would also go Y to be here. Yeah. So this is how our map looks. And now what we're going to be doing is, of course, we select Merge three D, and we bring our good old camera. You can also scroll up and down to navigate through the nodes here. And if I will just select here, camera three D. We're going to make sure we have two different views. Do we need something else? Not really. So now we have the camera which is stuck to this image. I want the camera to out. Even if I zoom in until here, you can still see everything a bit clear. That's why we needed a high resolution map. I'm just going to bring the camera a little bit back. The animation, what I want looks something like this. So here I can play the animation. Let's start animating. What are we going to doing is that now you can see that we cannot see the map. What do you need to do? You bring the camera a little bit back. To make sure most part of the map is visible. Here we're going to be introducing a box or an action called transform three D. Now what would be happening is that the camera axis is here, the transform three D axis is here. The camera can rotate around this axis. What are we going to do? We select transform three D and we move everything here. So we're not selecting this from the camera because that would just mess up the values. And now if we go down and we am just searching where is the best place to have the first frame. And if I go like this, that gives me that really nice pen. I'm just going to bring the camera a little bit closer to. So let's say our journey starts from Portugal here in Lisbon. Yeah? So that can be our first frame. I'll just keyframe everything, the rotation, everything. I'm just going to keyframe. Then I want the animation to end that around, say, 160 frames. And at 160 frames, I want the camera to travel all the way to say, Switzerland. So I'm just going to go here, here I move the camera, which I shouldn't move. I should just move this. So now we are I think I can see Switzerland. Now I'll do the YXS rotation, the other side. So I will just make sure that Switzerland here is in the center. So we go a little bit close. I hope this is making sense. It's really easy if you know the basics, but there are also, so much room to do mistakes and that would lead into frustrations. It has happened to me. So yeah, this is how that is the part of Everithing. So now if we watch everything from the frame one, let's see here, of course, it's going to be a little bit slower, but I'm going to give you show you the final version. So you can see that the map is now slowly going, going, going. It is rotating at this axis, so you can see that it is kind of having that centrifugo motion, and it's giving a really nice three D effect. Now it goes over Switzerland, but it is also kind of panning again, but it is keeping Switzerland right in the center. So this would be our endpoint. What we're going to be doing, we're going to do spine. Just put everything in one picture, Control A, and then do S. And now everything should be as smooth as a butter. So, of course, first time when you play it, it would act a little bit jittery, but let it play because this is the time DaVinci is rendering our files, and then you play the second time. Hopefully, it is not that jittery. Now it's time to draw some lines. Remember how we did everything in the two D plane, we have to do the same thing in the three D, we're going to be going to the first node, or maybe I want the animation to start at the tenth node. After median, what I would be doing is I would just make a background node. Background comes as a merge, and I want this background node to have the same value as how everything is here. So I'm just going to increase the width of the background, increase the height of the background. Pixel aspect, I can do two and the YXS aspect I can also do two. Then now I'm making sure that everything is covered. Then what I would be doing is, I'm just going to change the value. You can choose any color you want. I'll just stick to good old red. Now what I'm going to be doing is I would just go polygon. Polygon is here as well, and now it's time to drop. So what I would be doing here is I want the merge from here, from Adi and one to be watching here. I want to watch it here. I don't want the camera movement, and I'll just zoom in here and I'll start drawing. So our journey starts from Lisbon. I'll select Polygon One again. And here I can do the border with a little bit thicker and soft edge, we don't want soft edge. We want it to be quite solid. And here we will just draw everything, like how we did in the Tutti plane, and then we're going to go to Zurich and so if you want, we can also do a drop shadow, so we go drop shadow. You can reduce the blur to see where the drop shadow is even. Let's just go here, reduce the distance, like so that gets a bit more real effect. And what we want to do is that if you go to polygon, we go here at the tenth node. Sorry, tenth frame, we reduce the length to zero and then say 140 frames, we want the length of this to go 100%. Yeah. I hope we can do some animation of the length as well. Yes, we can and we're going to go like this, select everything, go S, maybe make it really quick in the middle and like, so yeah. And now if I watch everything, let's just do full screen here. Now if you watch everything, now the animation starts. Let's just watch in the Edit page. So with the lines, I could have been a bit more precise. But, yeah. You can see that the lines start a little bit slower because of our graph, and then it goes a little bit faster towards the end. That's how you can do a three D map animation. You see, it's not really difficult. All you need to do is just do the same animation two to three times and then towards the end, you would be a master of this. You can also add logos or some ship logo. You can keyframe that exactly as how we did just now. It is really easy to do. With that being said, now we are towards the end of this class. So I'm sure we covered a lot and you might have a lot of confusion. You can ask me all the questions you want. But I would also encourage you to just rewatch these tutorials. If at some places I went too quick, you can just pause the video, rewatch it because, yes, I can really imagine that it is a lot to handle at first, but once you just watch again, do again, learn from your mistakes, then the possibilities are so limitless when it comes to fusion in the winter resolve. So yes, if you have any questions, leave them down in the comments in the discussion panel, and I'll see you in the next class.