Transcripts
1. Course Introduction: Welcome back to our
Davinci Resolve for busy people, video
editing series. So in this course, I'm going
to show you how to harness the power of Da Vinci Resolves simple audio editing tools, seamlessly navigate around the audio timeline and
execute professional, great techniques to elevate your sound quality
with precision and most importantly, speed. My name is Jason Georgiads. I'm a professional filmmaker
producer and video editor. I have a master's degree in film directing from
Cal Arts and worked in Hollywood as a
professional editor for Vice Warner Brothers and
The Hollywood Reporter. That time I've also produced, directed and edited
two feature films with commercial distribution from
1091 and Gravitas Ventures. My most recent feature,
beneath the green, was edited and color corrected
using Davinci resolve. However, you don't need to be professional editor to
elevate your audio skills. Our course breaks
down the process into simple, actionable steps. Making audio editing easy
and efficient without using sometimes overcomplicated audio
interfaces or fair light. I'll be using a simple step by step guide that requires you to follow along with
each demo using audio and video files
I'll provide to you, so you don't need to use your own files, but
you can if you like. The class project will be
to create your own audio it from start to finish using the course materials
provided to you. Or again, feel free to upload your own edit in the
course materials page. By the end of this course, you will learn how
to import, edit, and mix sound effects,
voiceover, and music. We will also trim
clips, adjust levels, and create transitions to make sure everything sounds
nice and balanced. Before we export, just keep in mind this is an intermediate
level course and is intended to be used
in tandem with our Davinci resolve video
editing course on skill share. So I strongly recommend you take that course before
jumping into this one. Although if you have some
experience using Da Vinci, it's absolutely not required. All you need to get started is a laptop or desktop
computer with a working version of Davinci
Resolve for Mac or Windows. Follow the link in the
course description for a free trial version of Davinci resolve that works
perfectly with this course. If you're ready to begin,
let's get started.
2. Class Project: Okay, so let's have
a quick look at our class project
that we're going to build together
throughout this course. I'll just hit the Space Bar to begin playback tree, and once the storm is over, you won't remember how
you made it through, how you managed to survive. You won't even be sure whether
the storm is really over. Well, one thing is certain, when you come out of the storm, you won't be the same
person who walked in. That's what the
storm is all about. Seasons change still while I'm okay. This audio project
is composed of three main audio elements
that you can see down here and we'll get into them a little bit later in the course. The first is voice over. You won't remember how
you made it through, how you managed to survive. The second are sound effects. The third is of
course our music. Please there. What we will do is import
all these audio assets, put them on our timeline, and edit them all together using some basic editing mechanics
and simple transitions. Make sure to download all of our sound and video elements
before starting this class, or feel free to use your own. The downloads can be found in the Project Resources section on the main course page
below this video. In the next lesson,
we will learn some basic audio vocabulary that we will use
throughout the course.
3. Key Vocabulary: There's going to be a few
key words you're going to hear me use a lot
throughout this course. The first one is called balancing Audio Balancing
involves adjusting volume levels of various sound
elements like voice over music and sound effects to
achieve a harmonious mix. It ensures each component is audible without
overpowering others. The goal here is
to create a well blended, clear, and engaging, final audio mix that maintains a balanced presence
of all the elements. I'll also use the term stereo and mono a lot as
we start to work. Stereo is like using two ears, hearing different things
on left and right, making it sound more real. Mono is hearing the same
thing on both sides, like using one big ear
instead of two sound effects. And voiceover files are mono, and almost all music
files are stereo. Finally, audio level refers to how loud or soft a sound is. It's like when you turn
up or down the volume on your radio to make it
either louder or quieter. In the next lesson,
we will look at the essential audio elements of the timeline in
Davinci resolve.
4. The Audio Timeline: Individual resolve. I'm
working in the edit tab below, I'm running version
18.6 so be sure to use the most updated version of Vinci before we get started, I've included those links below this video in the
resources section. I'll begin by creating
a new timeline by going to file new
timeline Above, I'll name this time line
Audio, Edit, Uncheck. Use Project settings to
customize your timeline. I'll then go to Format. Make sure the frame
rate is set to 23.97 and the resolution
to 1920 by 1080. And click Create. With the time line created, you can see now that we have a working timeline to
start adding elements to the top track is of
course video and below audio, right off the bat. If you're having trouble seeing the elements of the audio track, just go ahead and pull down on this horizontal line to see the track elements
a little better. The only elements
we really need to concern ourselves with
here are the lock, track solo and mute elements. Locking the track simply
disables the track, so we cannot edit
any elements there. It keeps it safe so we don't make any mistakes
while working. Solo allows us to hear only what is present
on that track. In order to isolate
from other tracks, M is to mute the whole channel, like the mute button
on your TV remote. This number here, 2.0
means that the track has two distinct audio tracks or channels otherwise
known as stereo. If this were a 1.0
what would that mean? It would mean that the channel
is mono, or one channel. We can create an
infinite number of stereo or mono tracks to accommodate the needs
of our project. We'll do that a little
later, but for now, let's have a look
at the audio meter, an essential reference tool for balancing our audio
and for final mixing.
5. The Audio Meter: To the immediate right
of your time line, you'll see these
strange audio monitors. This is the mixer,
so if you don't see, make sure to activate them by heading to the top of the
Davinci main page here and making sure
mixer is highlighted and toggled or
checked on like so. This audio meter in
Davinci helps check out how loud or quiet
sounds are in a video. It's like a ruler for sound showing if it's too
loud like someone yelling or too
quiet like someone whispering so that it
sounds just right. Like when you adjust the
volume on your TV to make sure it's not
too loud or too soft. For most projects, you'll
always want this meter to never rise above or peak beyond
negative five here, or be too low under negative 20. This is the range
where we can hear that audio is nice and
balanced throughout our edit. So keep things in that range. Let's have a look
at the audio meters as we play back our edit. Yu yu tree. And once the storm is over, you won't remember how
you made it through. So you'll notice
on the right hand side where it says bus one. That is our final volume mix. No single piece of audio
rises above negative five, or below negative
15 or negative 20. That's right where we want our audio levels to
be to ensure that our project audio levels sound nice and balanced when we
deliver it for export. That's what we want to aim for
at the end of our project. So be sure to stay
tuned for that. It's where the
majority of errors I see occur when I
see student work. In the next lesson, we
will import our clips and create new audio channels to
accommodate the new media.
6. Import Media: Project dia pool window. Here I'll simply right
click to import files. By selecting import media, I'll navigate to
where I've saved my audio and video files. Here four files will populate
nicely in our window. One is our video, and three are the
remaining audio files. The three audio files are composed of one
sound effects file, one voice over file, storm is over one music file. I've included a
video file to use in conjunction with this demo
here in the media pool, simply double click this to
activate it in the viewer. And one quick note
about my viewer here. I'm working from a laptop, so if you want your set
up to look like mine, have a look here in the corner. If you toggle this small
rectangular icon here, it will trigger the viewer and canvas windows to be on
or off at the same time. I recommend turning them
both on for this demo. And keep in mind, in order
to see that happening, the inspector tab
must be deactivated.
7. Create Audio Tracks: In the timeline. Here we
want to create three tracks, one for voice over, one for sound effects,
and one for music. We do this to keep
things nice and tidy. By doing so, we can switch
each element on and off as we do our balancing volume adjustments
and final mixing. Let's go ahead and
right click below the first audio track and create a mono track for voiceover. I'll select a track mono. To do so, let's create an additional track by
right clicking once again, below here, and creating
a stereo track for music. I'll select Ad Track Stereo. And there we go. You'll notice now these numbers on each track. Our first audio
track is 2.0 stereo. The second 1.0 mono, and the third is 2.0 stereo. I like to keep music last track three is okay for stereo
as it matches our track. For music, which is stereo, I'm going to change
track one to be Mano, because we will place our
Mano voice over track here. I'll simply right
click the track name and change track type two Mano. Now you can see
track one listed as 1.0 otherwise known as Mano. We're all set up now to put some sound clips on
their proper channels. In the next lesson, we
will import the video to give us a place to begin
our audio project.
8. Audio Rough Cut: Right, So let's get
into the carrots and sticks of the audio edit. Of course, we have
our four media assets here, audio and video. We're going to start with video. I'm just going to double click the rain MP four video file here to activate
it in the viewer. And remember once again, I've had this issue
in the past before. Some students
weren't able to see the windows as clearly as mine. So be sure to make sure this
little rectangular window is selected to see both the
viewer and the canvas at the same time and that
inspector is turned off. So I'm going to head into
the rain dot Mpeg four clip, double click that
to activate it. And you'll see the
video icon here appear. And the icon, I just
want the video, so I'm just going to
pull that right down. I'm clicking and
dragging on that icon to pull it down onto
V one or V two. Doesn't matter. There's
a little gap here. So I'm just going to select
our rain clip and shift it, click, drag, and
pull it to the left. I love the command shift Z. If you've taken my other
Da Vinci editing course, you know this is my
favorite shortcut command. And what that does allows us
to see the timeline in full, so nothing is clipped here. So if I just hit shift, hold down shift and hit Z, I can see the entire timeline. Pretty cool. I love
working like that. Okay, so what we're doing here is placing our
video as you can see. There is no audio. There is no audio yet. So let's put in
our first piece of audio which is going to
be our VO from Rosita. So we're going to
double click up here into our voice over asset. This is quite common. A lot
of people do use voiceover, including yours truly here. So let's have a look at this. I will double click this
file to activate it. And right here you can see the
preview of the audio file. And you can also see larger sort of global view of the clip. This is the audio asset
from start to finish, and as you can see, if I
play it through, Mm hmm. And once the storm is over, you won't remember
how you made it. There's a bunch of junk in the beginning that
we don't need. So I will actually revs know, drag my playhead up here in this global view
to the beginning of where Rosita
starts speaking here. I'll press for in to set
an end point, press play. And once the storm is over, you won't remember how
you made it through. We'll keep playing. You
managed to survive. You won't even be sure whether
the storm is really over. But one thing is certain, when you come out of the storm, you won't be the same
person who walked in. That's what the
storm is all about. I hit Spacebar to stop playback and I want
to set my outpoint. So I'm going to hit
out, There we go. Now I'm just going to drag
the split right onto one. So click, hold, and
drag anywhere here, anywhere here, pull it
down, just like so. Okay, there you have it. So now we've pulled down
Rosita's voice over onto one. I'll do a quick playback
and once the storm is over, you won't remember how
you made it through. A little soft, right?
It's not that loud. Don't worry about
that right now. Because remember we want
those audio levels to peak or rise or never go above negative ten
or negative five. So if I actually play this back, how you managed to
survive super quiet, you won't even negative 20. We don't want that really, but don't adjust that right now. This is just getting
things roughly placed in. Okay, let's move on
to our sound effects. Let's say sound effects,
thunder rain, storm, rain here. Double click on
that press plate. Very cool. And I'll just pull
that right down onto 82. Okay, click, drag,
and pull that asset. I'll do a quick playback. You can hear it
stuttering a little bit, and that's because
of my processor. It should clear up. Okay, there we go. As you
can see, it's super crazy. Too loud with the
thunder store brain and sina. We can't
even hear her. Don't even worry about
that. We'll trim that up later and adjust those
audio levels later. Okay. And last but not least, probably the trickiest
part of this is the music. You can use any part of
Chet's song that you want. And by the way, I highly recommend you
check out his album. Chet Vincent is a local talent
based out of Pittsburgh, Pennsylvania and has
a great album out, and we've pulled a
song from his album. He's been kind enough
to let us use that. So let's double click. Music Here it's called Young Leaves and there's
different parts of the song. So let's see which part I like. You can use any part of the song that you
like for the demo. I'm going to get it
to match the one that I had in the demo that I
showed you in the beginning. So let's see if I
can find it again. This global setting,
this global view up here allows me to
see the whole song. Kind of like a bird's eye view. Check out all the
different parts of the song that I might
want to scan to. So and I can actually
click in any part of that song in the global view
area to get to that point. Super handy. So let's
see what we got here. I like that part I like
when he starts singing. So let's see if we can pinpoint our point by I'm going
to hit space bar. I like that first snare hit, which is this moment here. And I'll actually use
the left and right arrow keys to precisely
pinpoint my point. Check this out. Left arrow key. I'm just hitting it one
after the other here. Okay, I went a
little bit too far. Let me go to the right now and I'll put my endpoint there. Perfect for, So
that's my endpoint. That's where I want
my music to begin. Let's hit Space Bar Play. Back on. Perfect. Okay, let's
just pull all of that down onto the click
anywhere here, click and drag to three. If you mess up, let's say
you pull it onto two or one. Just go ahead and click Edit, Undo and try again. Okay, so once again, here's the music track
activated in the viewer. Want to click hold
and drag onto three. Alright, that's
all I want to do. I just wanted to get
all my assets in place. If I play it back, it's an absolute mess in
terms of the mix. But that's totally
normal in this process.
9. Audio Trimming: One of the main issues
I see when people start audio editing is they
go into this Fair Light tab. And I think that that's
totally overkill for most of the projects that
I work on personally. And to be quite honest with you, I almost never even touch it. So let me show you some
of the quick tricks, tips and hacks that I use to cut and balance audio from
this point forward. So this is really the
heart of the lesson here. And let me show
you how I go about basic audio mixing
transitions without automation or using fair
light. Let's have a go here. So again, if you're too zoomed in or you can't see all
the assets clearly, just punch shift, hold
down shift, and Z. It's my absolute favorite. As you can see, the edit itself needs to be
trimmed a little bit. So I'll actually just cut
and trim and accommodate everything to the video
file that we have here. So I'm going to just make this video around 1
minute at this stage. It's as you can see here, I'm just clicking in
the ruler bar here. Okay, this is about right. So 1 minute I will just head to the end of this video file.
Track here, the tail. I will click hold and
drag to my scrubber bar. I'm going to zoom in a little
bit by pressing command. Plus if you took
my editing course, you know all these
shortcuts by now. So if you haven't
taken that, I strongly recommend you do so right now, snapping is turned off. I'm going to turn that on. I'm going to hit for snapping, and that makes it magnetic, and we'll snap our playhead
to our video file. So it's about 57
seconds. That's good. You don't have to
make it exactly 1 minute if you don't want to shift Z to see
where we're at. Okay, so let's trim down our
sound effects to our video. I'll just come to the end
of our sound effects. Thunder, storm,
rain, track here, grab the end of it, hold down on the end of it. Click and drag to the left, and it should snap
to our playhead. Same thing with Chet Song here. I'm going to click, hold, and drag this third piece,
drag it all the way. Click, hold, and drag. That's why that little
snapping element in Da Vinci is so critical. Let's hit shift Z
and see what we're working with here much better. As you can see, we've got
a 1 minute long video, three assets that we're going to manipulate here in a little bit. And it looks like we
have a little gap there. So I'm just going to nudge our music file to the left to accommodate for
this little tiny gap here. So let me just click hold on that asset
and drag to the left. It'll snap to the beginning. And I'll fix this
right handed tail. That has a little gap too. So all right, now
everything's in place, We need to work on our timing.
So let's check that out. I'm going to go to
the beginning of our video here and do a
quick playback to see where we're Yu, Yu tree. Okay? I want Rosita's voice
over to come in after Chet stops singing
that first line. So I need to get a
sense where that is. And I'm going to
do that by again, just pulling down on
these little rows here to see a little bit more of what I've got
to work with with audio. If you're having trouble
seeing a little bit more, just pull up on this
main separation bar between the video and the audio. Click hold and drag
this little bar here. You see that it's a
little hard to see, but your cursor should
turn into that bar with the two arrows and you can do this for all of the
tracks to get a sense. Now if you're not seeing these, what we call waveforms,
these little mountains, these white mountains that tell us what the audio looks like. Go ahead and go into this
timeline view options here. And you'll see a
little selection, a little item here
that allows us to see, to toggle on the wave form. So make sure that that is turned on or else you won't see
what I'm seeing here. So just click away to get
back to where we are. And I just like to see my audio waveforms to let me know what I'm doing
with my audio. And this is a kind of a
graphical representation of the highs and lows of a
sound effects or music file. So let's have a look again. Do you remember how loud
music is supposed to be?
10. Adjusting Volume: It's kind of a trick
question, so nothing should exceed negative five DB. So let's have a look.
I'm cross referencing my master audio mixer as I do this. So
let's check this out. Way too high? Way too high. So what I'm going to do
is I'm going to zoom in here command on the music. There is a thin white line running across each
of these audio files. This is your volume bar. If I raise or lower this bar, it will raise or lower
the volume of that clip. Check it out. Let's click hold and drag on
the line for Music. And drag it all the way down. Look at what happened
to the waveform. It's decreasing and as I do
that, you can barely hear it. Let me raise it, click, hold, and drag on the white line. It will turn into this
double white arrow. I have raised the bar here. Yeah, so let's just get
it to negative ten. Still too loud. Click, drag, and lower it tree. Pretty good. It doesn't peak above negative five
because as I play back, it doesn't go above
negative five. Perfect. What about
the thunderstorm? It's a little high to me so I'm going to turn that one too. So I'll just turn the
whole thing down by clicking and dragging on that
line and turning it down. Yue, Perfect one. That's
pretty good to me. And use your ears too, right? Whatever sounds good to you, should the sound effects of the rain be super
high? Super low. It's a taste thing as well. This is just how I like it. There are no right
or wrong answers, but there definitely is
too loud or too soft. One song tree, okay? So as you can see,
Rosita starts talking, but I can't hear a
word she's saying. So we need her to start talking
after Chet stops singing. So where is that tree? U, after the old tree. That's about right
here. Let's click and drag Rosita's
vio to the right. After Chet stop singing, please. The old tree. Okay. I'm just going to maybe push it a little bit
over to the left. If you're having trouble
with the snapping, just turn it off here
with the magnetic icon. But I usually leave it on and she's talking
really, really low. So I'll just raise her
bar up a little bit. I'm just going to drag over to the right to see
a little bit more. You can zoom in or out command minus or plus,
whatever you like. And I'll drag her
global volume bar. I'm not sure what to
call it other than that. And I'll just raise that up once the storm is
over, remember. Okay, well, at least
I can hear her now. But she needs to
really stand out. She needs to be foregrounded. I want to be able to hear her
and not the thunder storm, rain, or the song as soon
as she starts talking. So how do we do that?
11. Check In!: So at this stage we have all the essential elements in place. It's important to
remember, not to rush. Want to roughly place our
audio clips and we'll refine them as we move
along in the final edit. In the next lesson, I'll show you my number one
tip for creating fast and seamless audio
transitions without complicated Keynote automation
or using fair light.
12. Transition Hacking I: The first thing we're going
to do is I'll just turn down the volume in
certain sections and add cross fades.
So check this out. I'm going to hit the
B key for blade, because my snapping is on, it's going to snap right to this point where
I want it to cut, where Rosita's Vio comes in. Because remember
what we're trying to do here is we're trying to make the music dip down softly. We don't want to notice
the abrupt dynamic shift in the music or
the sound effects. We want it to be nice and
smooth and not noticeable. I see a lot of students
make a lot of mistakes. You just hear the change and we don't want
to hear anything. It should just be
smooth and seamless. I'll make two cuts here. I'm going to make a cut on the sound effects right
when Rosita's Vio comes in. And I'll make
another one here on the music At this stage, I'm going to another cut I just pulled over to the right
a little bit again, if you're having trouble,
Command minus command plus. And just scroll to the right
to see what's going on. I'll make another cut at the
end of the VO right here on the sound effects again on the music. I do
this all the time. I have no patience and no time to do automation.
And this and that. I'm going to hit the
A key now A A is for arrow and I'm going to lower
each of these volume bars, the global bars here. For volume, I'm going
to just drag them down, both of them for sound
effects and music. Check this out, I'm
going to play back. And once the storm is over, you want to remember
how you made it. So what's happening here?
What you're hearing is this abrupt shift in
volume as you can see. If I just zoom in
on this edit point, you can see that there's two
distinct line changes here. One, you know the music and the audio for the
storm is very high. And then abruptly,
because of the cut that we made and the change
that we made to volume, it just shifts
down dramatically. And once the storm is over, we don't want that,
it's too noticeable. So let's add a cross
fade into this. So I'm going to go over into my effects panel here
on the upper left. If you don't see it activated, just head to the top left, click effects, go do
audio transitions, okay. And you can use cross fade zero. I'm going to add one, I'm
going to just click drag, and pull it onto my first
sound effects edit point here. I'll do the same thing
here with the music file. Click do, pull, until
it goes to the music. Now let's have a listen. And once the storm is over, that's pretty good, actually. I'm unhappy with that. And once the storm is over, you won't remember how
you made it through. That's pretty dynamite. I was going to make a little
bit of a tiny change here, but it's not bad at all. Now if you want to make
minor adjustments, here's how to do that. If you don't like where
the fade comes in, you don't like how
long the fade is. You can pull this out a little
bit to make it a longer fade and once the storm, right, you can make adjustments
here to the fate itself, fading into this new
change in volume here. What I like to do sometimes,
just to fine tune it, this is just a little bit
extra info, but super useful. Make sure snapping is off. So hit the key. This is super, super useful actually, now that
I think about it. If I turn snapping
off and I have the arrow key
selected a for arrow, and I head down
to that cut point where we just put
the cross fade. And I drag it, click hold, and drag. Look what happens. I can kind of like shift and manipulate where
this fade comes in, which is pretty neat, let's say I don't exactly like
where it fades in. Well, what do I do?
Well, I do that. I deactivate snapping.
Because if I don't, it'll just snap to this
playhead. And I don't want that. You see how it's kind
of tricky to do, so I have to turn snapping off, I'll just drag this
left and right. Super duper, duper, helpful. So get used to using
these shortcut keys and I can just fine tune where I want audio to come in and out
and once the storm is over, so Rosita starts talking now. And at this point maybe we want to turn her
up a little bit. So let's just click, drag, and hold up on that
little white bar. And once the storm is over, do you remember how
to check to make sure it's loud
enough? That's right. You're going to look over
here during playback, make sure the mixer
is on right, top, right. Hit playback space bar. You won't remember how
you made it through. Excellent. How you
managed to survive. She's peaking and speaking around negative
ten, negative five. You could even turn her up a
little bit more if you like, but totally not necessary. I like it right there,
so let's do shift Z. Let's see what else. Ah, okay, We have to deal with
these points over here. We have to fade out of that. So when Rosita's done talking, music comes in and sound
effects come in, right? So let's zoom in command plus, it's all about again. Too much of an
abrupt change here. I'm just going to click hold and drag on the cross fade zero, same thing we did with
the other edit point. Click hold and drag, but I'm going to do that
with music as well. Click hold, drag on cross
fade zero and pull it. It's all about
season, pretty good. But maybe we do
that little trick. Why not? I'm going
with the snapping turned off for arrow. I'm going to make
sure that my cursor turns into that
double bar there. And just drag a little bit
to the left here On both. That's what the
storm is all about. Seasons change, awesome. Shift Z to pull out. And let's do a quick
playback tree. And once the storm is over, you won't remember how
you made it through, how you managed to survive. You won't even be sure whether
the storm is really over. This is super duper Pro looks and sounds really, really great.
13. Transition Hacking II: So at this stage
what we can do is tiny adjustments to volume if you don't like it,
but I'm constantly, one can't see me right now, but I'm constantly
looking over at this bus one and that's
where I'm monitoring. When you come out of
the store levels, I don't want to
drop person below negative 20 and I don't want
to rise above negative five. Walk then that's what
the storms all about. Seasons change still
while and I'm free. Okay, let's end it maybe
around 43 seconds. I know we have it at 1 minute, but let's say we want to
trim it a little bit more. I will just click and drag to the left and you'll
notice it's not snapping to my playhead. Do you know why, if you guess because snapping is not
on. You're correct. So hit the key, Nebraska, and now it should
snap to my playhead. Okay. I'm going to
drag the audio, the music as well,
and the video. Now, I'm going to zoom in Another little
trick you'll see is, I don't know if
you can see this, I'm just going to pull
this a little bit here. You can see this little
white ball there. If you pull that, if you click
and drag that to the left, it creates a natural
fade out or fade in, depending on which side
you're coming in from. So if I just click and
pull these to the left, another quick little hack,
see how it fades out. I'm just going to pull those. This is the same exact thing
as using a cross fade, this audio element transition
that we used previously. It's just a quick little
hack that Da Vinci put in, which is really nice so
we don't have to click, drag and pull elements in. I don't recommend
you use that for the points we did here,
these cut points. I use these all the time, but for basic in
and outs, you know, for a track like we're
doing here for the ending, just go ahead and use
these little bars, these little automation bars to quickly generate an outpoint.
14. Mixing and Balancing: So I like to use
the audio mixer as a kind of check for
my audio levels. In the final mix, what
I'm listening for is anything that might feel a
bit too abrupt in the mix. A sudden rise or
fall of volume is the number one mistake I see people making when doing
the audio editing. So the goal is to normalize or make sure everything sounds nice and even throughout
playback. Let's have a listen. I'm not hearing anything dramatic happening here
with any of the elements. I'm really quite
happy with this. My next step would
probably be to play this back
without headphones. Just to make sure
that as it plays through my speakers
on my computer, I am hearing it in the way
that many people would. You could even try
exporting it to a phone to make sure it
sounds good there as well. But there you have it. I mean, these are really
the basic elements of quick audio editing. So I can get this exported. So in order to export this, I'll just head into our
little rocket ship. I'll come in here and you can use the different
export settings here, including Youtube or Vimeo, in order to export your file, clicking ad to render, and hitting the Render All
button to get this out. Keep in mind that these
audio edits that we've done here are perfect for things like Youtube, Vimeo, social media. You're not going to have
any trouble at all with the audio and that is how
we export the edit there. That's all we need to
do here in order to achieve a perfect balance.
15. Final Word: I want to congratulate you on completing our audio course. And if you enjoyed
it, please do. Make sure to post your edit in the class project
section down below. And please leave us a fair
review because it actually helps us develop and design courses down the line for you. Thanks again for joining me
and see you in the next one.